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Computer Drivers TLE
Computer Drivers TLE
Device driver
This article is about device drivers for hardware. For other software drivers, see Driver (software).
In computing, a device driver is a computer program that operates or controls a particular type of
device that is attached to a computer.[1] A driver provides a software interface to hardware devices,
enabling operating systems and other computer programs to access hardware functions without
needing to know precise details about the hardware being used.
A driver communicates with the device through the computer bus or communications subsystem to
which the hardware connects. When a calling program invokes a routine in the driver, the driver
issues commands to the device. Once the device sends data back to the driver, the driver may
invoke routines in the original calling program. Drivers are hardware dependent and operating-
system-specific. They usually provide the interrupt handling required for any necessary
asynchronous time-dependent hardware interface.[2]
Contents
1.Purpose
2.Development
3.Kernel mode vs. user mode
4.Applications
5.Virtual device drivers
6.Open source drivers
7.APIs
8.Identifiers
9.See also
10.References
11.External links
Purpose
The main purpose of device drivers is to provide abstraction by acting as a translator between a
hardware device and the applications or operating systems that use it.[1] Programmers can write
higher-level application code independently of whatever specific hardware the end-user is using. For
example, a high-level application for interacting with a serial port may simply have two functions for
"send data" and "receive data". At a lower level, a device driver implementing these functions would
communicate to the particular serial port controller installed on a user's computer. The commands
needed to control a 16550 UART are much different from the commands needed to control
an FTDI serial port converter, but each hardware-specific device driver abstracts these details into
the same (or similar) software interface.
Development
Writing a device driver requires an in-depth understanding of how the hardware and the software
works for a given platform function. Because drivers require low-level access to hardware functions
in order to operate, drivers typically operate in a highly privilegedenvironment and can cause system
operational issues if something goes wrong. In contrast, most user-level software on
modern operating systems can be stopped without greatly affecting the rest of the system. Even
drivers executing in user mode can crash a system if the device is erroneously programmed. These
factors make it more difficult and dangerous to diagnose problems.[3]
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The task of writing drivers thus usually falls to software engineers or computer engineers who work
for hardware-development companies. This is because they have better information than most
outsiders about the design of their hardware. Moreover, it was traditionally considered in the
hardware manufacturer's interest to guarantee that their clients can use their hardware in an
optimum way. Typically, the Logical Device Driver (LDD) is written by the operating system vendor,
while the Physical Device Driver (PDD) is implemented by the device vendor. But in recent years,
non-vendors have written numerous proprietary device drivers, mainly for use with free and open
source operating systems. In such cases, it is important that the hardware manufacturer provides
information on how the device communicates. Although this information can instead be learned
by reverse engineering, this is much more difficult with hardware than it is with software.
Microsoft has attempted to reduce system instability due to poorly written device drivers by creating
a new framework for driver development, called Windows Driver Foundation (WDF). This
includes User-Mode Driver Framework (UMDF) that encourages development of certain types of
drivers—primarily those that implement a message-based protocol for communicating with their
devices—as user-mode drivers. If such drivers malfunction, they do not cause system instability.
The Kernel-Mode Driver Framework (KMDF) model continues to allow development of kernel-mode
device drivers, but attempts to provide standard implementations of functions that are known to
cause problems, including cancellation of I/O operations, power management, and plug and play
device support.
Apple has an open-source framework for developing drivers on macOS, called I/O Kit.
In Linux environments, programmers can build device drivers as parts of the kernel, separately as
loadable modules, or as user-mode drivers (for certain types of devices where kernel interfaces
exist, such as for USB devices). Makedev includes a list of the devices in Linux: ttyS (terminal), lp
(parallel port), hd (disk), loop, sound (these include mixer, sequencer, dsp, and audio)...[4]
The Microsoft Windows .sys files and Linux .ko modules contain loadable device drivers. The
advantage of loadable device drivers is that they can be loaded only when necessary and then
unloaded, thus saving kernel memory.
Applications
Because of the diversity of modern hardware and operating systems, drivers operate in many
different environments.[7] Drivers may interface with:
Printers
Video adapters
Network cards
Sound cards
Local buses of various sorts—in particular, for bus mastering on modern systems
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Low-bandwidth I/O buses of various sorts (for pointing devices such as mice, keyboards, USB,
etc.)
Computer storage devices such as hard disk, CD-ROM, and floppy disk buses
(ATA, SATA, SCSI)
Implementing support for different file systems
Image scanners
Digital cameras
Common levels of abstraction for device drivers include:
For hardware:
o Interfacing directly
o Writing to or reading from a device control register
o Using some higher-level interface (e.g. Video BIOS)
o Using another lower-level device driver (e.g. file system drivers using disk drivers)
o Simulating work with hardware, while doing something entirely different[8]
For software:
o Allowing the operating system direct access to hardware resources
o Implementing only primitives
o Implementing an interface for non-driver software (e.g. TWAIN)
o Implementing a language, sometimes quite high-level (e.g. PostScript)
So choosing and installing the correct device drivers for given hardware is often a key component of
computer system configuration.[9]
APIs
Windows Display Driver Model (WDDM) – the graphic display driver architecture for Windows
Vista, Windows 7, Windows 8, and Windows 10.
Unified Audio Model (UAM)[13]
Windows Driver Foundation (WDF)
Windows Driver Model (WDM)
Network Driver Interface Specification (NDIS) – a standard network card driver API
Advanced Linux Sound Architecture (ALSA) – as of 2009 the standard Linux sound-driver
interface
Scanner Access Now Easy (SANE) – a public-domain interface to raster-image scanner-
hardware
I/O Kit – an open-source framework from Apple for developing macOS device drivers
Installable File System (IFS) – a filesystem API for IBM OS/2 and Microsoft Windows NT
Open Data-Link Interface (ODI) – a network card API similar to NDIS
Uniform Driver Interface (UDI) – a cross-platform driver interface project
Dynax Driver Framework (dxd) – C++ open source cross-platform driver framework for KMDF
and IOKit[14]
Identifiers
A device on the PCI bus or USB is identified by two IDs which consist of 4 hexadecimal numbers
each. The vendor ID identifies the vendor of the device. The device ID identifies a specific device
from that manufacturer/vendor.
A PCI device has often an ID pair for the main chip of the device, and also a subsystem ID pair
which identifies the vendor, which may be different from the chip manufacturer.