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Brawling – Cast/Thrown Attack Table

 
             
 

 
Brawling – Brute Strength Melee Attack Table

 
               
 

 
Brawling – Finesse/Punch Attack Table 

 
 
4.1 Brawling Critical Strike Table
A B C D E
Fanning the air just makes your Close doesn’t count. Foe smiles You did it, but no points for style. That was nicely done. Great move He thinks that’s the best you’ve
foe more comfortable. dismissively. This looks easier than Perhaps he’ll be over confident for you, though not for him. It all got! You have him where you want
01–05 he thought. now. A subtle plan? adds up in the end. him now.
+0H +0H +1H +2H +2H
You graze foe’s forehead, but it’s He frowns in annoyance from the You grab your foe’s hair and pull He’ll have to catch-up later. You Nothing is certain in a fight. You
almost as hard as your fist. glancing blow you manage to at it forcefully. Hey, you do have the initiative next round. You connect but not quite like you
06–10 make. OK, it hurts him a little. whatever works. OK? know what to do. intended. Moving along.
+1H +1H +2H +2H +3H–1×
Your enemy rolls away from your He just barely deflects your Deftly blocking his attack you Maneuver your body like a broom Deftly deflecting his forearm blow,
punch, but you have the initiative mistimed blow, but you get the gain the initiative next round for and sweep him aside. He’s really you gain the initiative next round.
11–15 next round. advantage of initiative next round. yourself. unbalanced. You’ll know what to do.
+1H +2H +2H +2H–1× +4H–1×
You force him to one side and Your backhand blow to his face You thrust your weight against The ruthless use of your elbow Moving in close you hammer his
unbalance him. You receive the surprises and unbalances him. Was your foe’s side, unbalancing him into his ribs sends him reeling. ribs. Initiative next round goes to
16–20 initiative next round. that fair? He thinks not! and then felling him. you.
+2H +2H–1× +3H–1× +4H–2× +5H–1
Well-placed strike. You now have You push him out of position and Try to put him on the ground with He staggers back 15 feet before That was a cheap shot. He crashes
his attention and the initiative for kick his leg. You have the initiative your best leg sweep to his feet. regaining his footing. Nice timing into the nearest obstacle. It all
21–35 the next two rounds. next round. on that trip. counts.
+3H +3H–1× +4H–1×–1(+10) +5H–1–1× +8H–1–4(-20)
The slight, facial abrasion distracts Your leg strike rocks him and you Putting your boot to his calf gives Sweeping low you strike his calf Your blow to the back of his leg
him. Initiative is to you for next stomp on his feet, adding insult to him a cramp and you the initiative muscle. He stumbles back bruised sets him up for an attack to the
36–45 two rounds. injury. It works. next round. and cramped. rear next round.
+4H +4H–1× +5H–1–(-20) +6H–2 +10H–1
Your glancing blow makes his Sidestepping his lunging attack, Immobilizing him you slam your Grappling him, you pull him off Your attack is solid and brutal. It’s
muscles twitch. Initiative to you you come down hard on his back. knee into his side sending him off balance and then hammer blow a cruel, unforgiving world. He
46–50 for the next 3 rounds. Now he knows pain. his feet and reeling. him in his back. knows it too now.
+5H +5H–1 +6H–1–1(+5) +10H–1⊗ +10H–1⊗
A solid punch to his chest forces It’s surprising how hard you are Gripping his collar you pull with This is a new experience for him. Your blow to his chest sends him
him backwards on his heels and willing to strike someone in the one hand and punch with the Your blow to his chest leaves deep, onto the ground. He just stares up
51–55 onto the defensive. chest. He’s reeling. other. He staggers back 5 feet. “bone bruises.” at you in confusion.
+5H–1× +6H–1 +8H–2 +10H–1⊗–(-10) +10H–2⊗
Foe’s leg kick miscarries, giving Ducking, you evade his blow and Your attack to his thigh strikes Drop your entire weight onto his Unsure that you are making a
you something sensitive to whack strike his thigh leaving a nasty hard. He’ll be playing catch-up thigh with your forearm. The “sweep” or a “throw” you still slam
56–60 hard. bruise he’s beginning to feel. until he can walk off the pain. initiative next round is yours. him onto the ground.
+5H–1 +6H–2 +8H–2⊗ +10H–2⊗ +10H–3⊗
Your elbow strike to his bicep You whale on his face and he just Seizing his weapon hand you Your very precise nerve strike to You use your shoulder as a
makes it spasm and cramp. That stands there trying to figure out bring it down on your knee. His his upper arm numbs it, and he weapon, and it sets him up for a
61–65 was ruthlessly executed. what’s happening. weapon falls to ground. drops anything he’s carrying. strike to his face.
+6H–1×(-25) +6H–1⊗ +8H–2⊗–1(+5) +10H–2⊗–1(+5) +10H–4⊗
You grab his weapon arm and Hammer blow to the kidneys Your blow to his teeth sends 2 of Was that necessary? You blinded You shatter his cheekbone into
disarm him, and then twist and leaves him writhing on ground. them into the air. His appearance him with a finger in his eye. 10% shards that penetrate his brain.
66 spin him away from you. Finish him. is at –5 if he tries to smile. chance it’s permanent. He’s dead in 10 rounds.
+8H–6–(-15) +18H–3–6(-60) +9H–6⊗–(-45) +15H–(–60) 1(+10)
Deliberate blow to his vulnerable Your blow to his chest gets his Your blow fractures his arm. Your energetic hip strike throws Stationary objects are weapons.
abdomen bends him over as he entire attention. You realize you Nicely executed. Too bad that x- him off his pace. Initiative is yours Throw him into one of them and
67–70 retches his insides out. can do this anytime you like. rays aren’t available. next round. watch him fall down.
+4H–2⊗ +8H–1⊗ +10H–2⊗ +12H–2⊗–(-10) +12H
Precision leg-strike spasms his Strike to his calf leaves deep, bone Combo time. Unbalance him with Leg strike puts him down and you Snap your palm into his knee
muscles and sends him stumbling bruise and leg muscles locked in a subtle punch and kick his legs nudge him into a bad landing. tearing cartilage and tendons. He
71–75 backwards on one leg. spasm. He forgets you. out from under him. Sprains his ankle. can still stand up, barely.
+6H–3 +10H–2–1⊗ +10H–2⊗–1(+5) +12H–3–(-20) +15H–5–(-50)
Your blow to his shield-arm You snap him around by the arm Grasping his weapon arm you Your forearm to his weapon arm His weapon arm breaks under
breaks anything he is holding. His and twist his wrist. He’s every slam his fist into something hard. fractures his wrist. He’s in pain your attack. Use his arm as
76–80 arm hurts too. which way but loose. It’s fractured and disarmed. and can’t use his hand. leverage to flip him to the ground.
+8H–2⊗ +10H–2⊗–1(+5) +10H–3–(-30) +15H–3–(-30) +18H–1–2⊗
Your ruthless and precise strike “Jamming” his fingers makes him Your strike fractured his shoulder. Ugly! You grasp his weapon arm Your shoulder breaks his collar-
disarms him and fractures his cry out. Helplessly, he drops what Go ahead and do it again. He’s and pull him into a kick to his bone. Somehow it does internal
81–85 weapon hand. he was holding. getting the message. ribs. He’s eating dirt. damage too.
+8H–2⊗–(-25) +10H–3–(-15) +10H–3⊗–(-20) +15H–3⊗ +18H–6⊗–1–(-30)
A flurry of brutal blows to his face Seizing his weapon arm you Strike to chest winds him. You Oofdah! Blow to throat and lower He’s down. Ruptured stomach and
leaves him confused and swinging single-mindedly, tear its ligaments “prop him up” with an upper-cut. jaw snaps his head back. He internal bleeding fatal in 20 rds.
86–90 blindly in the air. and muscles apart. He falls back 5 feet. cannot speak for 2-20 hours.
+8H–3⊗–1(+20) +10H–4–(-25) +12H–3⊗–(-30) +18H–6 +20H–1–10–(-50)
Your fist breaks his nose. It really Your blow to his head makes him Blow to his head puts him on the You crack his jaw leaving it gaping Bruised face. Ribs too. Ok, also his
looks different now. He loses 5 fall into your welcoming arms as ground. Are those stars spinning stupidly. No one can hear his lung and kidney. He’s a hardcase.
91–95 from his appearance. he tries to stay upright. around his head? silent screams. He’s still standing.
+10H–3⊗–(-25) +12H–8⊗–(-40) +15H–9⊗–(-35) +20H–9–3(-30)–1(+10) +25H–6⊗–(-75)
Your blow to his solar plexus puts Groin strike and its repetition are Pull off his helm (if he has one) If he lives he’ll spit blood on a You grip his throat until he’s
him on his knees retching his on target. He’s really helpless and and beat him with it. Out for 4 regular basis with internal, unconscious. You can just kill him
96–99 insides onto the ground. you almost feel guilty. rds. No helm? Out for 5 rounds. abdominal and organ damage. anytime you like.
+10H +18H–12⊗ +20H +25H–1 +30H–1–1(+20)
Ruthless elbow to his face You put him in a coma for 10–100 Wow! With a helmet he’s un- That’s how it is done. Your violence shocks even you. He
paralyzes him from the neck down days. If he has a helm he drops conscious 1-10 days. No helmet? Immobilizing his arm you crush wishes he hadn’t crossed you and
100 for 2 days. He can’t get up. unconscious to ground. Skull crushed and brain dead. his temple and kill him instantly. dies on the spot.
+13H +20H +25H–1
# and N are numbers — +#H = number of extra hits — # = rounds of stun — #⊗= rounds of no parry —#×(-N) = rounds of must parry w/penalty -N
Key # = hits per round bleeding — #(-N) = rounds of penalty -N for defender — #(+N) = rounds of bonus +N for attacker
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