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Linearity, Hypertextuality and Multimediality
Linearity, Hypertextuality and Multimediality
Linearity, Hypertextuality and Multimediality
ists have always tried to explore the interface between content and
medium. The mechanisms of creativity-in-process have been
brought to the forefront by the rejection of objectivity. Modernist
“narrative introversion” took shape as an internal crisis of presenta-
tion which showed up the process of the novel’s “making” and
dramatized the means by which the narration was achieved. The
attention paid by modernist authors to language and literary con-
ventions revealed the “mediacy” of the poetical communication, in
this way unveiling the poetical process to the reader. Joyce’s aware-
ness of language as a means of communication convinced McLuhan
(nicknamed for this reason “Joyce applied”) to consider how media,
seen as extensions of ourselves, both induce a trance-like state which
dispossesses us of the clarity that comes from a thorough and har-
monic perception, and reconfigure our perception of space. From
this we arrive at: the medium is the message; the content of a me-
dium is another medium; the global village is the pattern of post-
mechanical and post-Gutenbergian modern society.
The break with Gutenbergian linear space is, however, more
clearly suggested by Postmodern art, which is responsible for making
us conscious not so much of the complexity of the text as of the
semiotic production, identified in the production of reality as a lin-
guistic and cultural construct. Self-reflexivity disrupts the codes and
conventions which now have to be acknowledged. The medium is
thus revealed to the reader even though the textual device is still
Gutenbergian and for this reason still bound to the linearity of the
page. The page itself empowers the theorization of Derridean
decentering and of metanarrative praxis, but is unable to actualize its
premises because it is still tied to a sequential and striped space.
Digital narrative embodies all these deconstructionist premises.
Before discussing hypertextual narrative or cyber-texts, we wish to
clarify that the culture of the fragment finds its main expression to-
day, from the point of view of communication, in the transition
from mass-media to personal-media: from a “one-all” communica-
tion to an “all-all” communication, typical of molecular reality. In
the same way, the book, intended as a learning machine that gave
birth to a civilization and generated the modern concepts of subjec-
134 Patrizia Nerozzi, Paola Carbone, Monica Lancini
work, you might ask about the relation between: “This is the least
wise solution! Staying in the same place without making your mind
up is surely self-defeating. That means making fun of oneself and on
this subject I have something to tell” and the hourglass, whose con-
notation is temporal rather then spatial. It is the picture that accom-
plishes the logical association underneath the link bringing the
reader to this page, whereas words are the additional part that, from
this page, leads you ahead. Thus, the picture creates a backward
movement and the words create a forward movement. Although the
use of graphics is dominant on the Web, verbal expression is not
restricted to a caption function. Manuela d’Ercole’s work offers a
very good example of media integration.
A third use of images is made by Mariangela Venezia. In Veins
like Roads pictures are the objective correlative of the narrator’s
monologue. See, for instance, <http://web.tiscali.it/veins/inglese/
mezzogiorno.htm>. The orange background and the intensity of the
sun refer both to sentences like “from the foliage of the trees is now
filtering a very warm sun tiring you a little…” and to the intensity
of thoughts, to the passionate feelings inside the narrator’s mind. See
also <http://web.tiscali.it/veins/inglese/ele.htm>. The image of the
sun is recurrent, and serves somehow as a unifying factor. In a frag-
mented form of communication, images are important in preserving
a certain amount of coherence inside the work.
Finally, Sara Rossetti’s MetroMind delicately filters the use of
graphics. The author plays with background and text colours – red,
black, and white – in a very simple but effective way. The text is
well written, letting words speak far beyond any other visual element
she might have placed there. See, for instance, <http://web.tiscali.it/
softysit/dipinto.htm>. Despite Mark Rothko’s picture as back-
ground, words are so much telling in themselves that the image is
totally subsidiary. Or again, see the perfect symmetry in the way she
puts words down in <http://web.tiscali.it/softysit/tutto.htm>, play-
ing with them graphically and elegantly. Whether on a page or on a
screen, as a long literary tradition has shown us, words are signs that
can be arranged so as to form visual as well as enigmatic disposi-
tions. In this case, no matter how you resize the page, words keep a
152 Patrizia Nerozzi, Paola Carbone, Monica Lancini
homogeneous order. That is, they can make either short or long sen-
tences according to the dimension of the page, nevertheless they
don’t detract from a well balanced structure. Furthermore, despite a
simple interface, the conception of the whole work is quite sophisti-
cated.
As a conclusion, last year we asked students who were taking the
course for the second time to work on a common project that had
more to do with hypermedia than hypertext. The main idea was
that of including words, pictures, video, audio, and animations, to
see what would happen if the reader was allowed to proceed either
by subtraction or by combination of media. What if someone were
to go through the story by choosing one code and contact at a time?
What if he/she were to build up the narration by combining two or
more media at the same time? What if he/she wanted the whole
range of possibilities at one time? Take, for example, a story of a girl
leaving her home town. We might trace her profile by written
words, pictures, video, and audio. We might give the reader all these
possibilities. The reader chooses how to combine them. For any a
single event in the story, student writers might compose: 1. a short
written description; 2. a picture; 3. a taped dialogue; 4. a video.
We tried to imagine how to make the whole thing work. Should
one person in the group take care of one medium? Should all the
people together react to each event by exploring all media at the
same time? Could people work together? Were there enough class
hours on a weekly schedule to do all that? As a result, we started
working on the project at the end of the course, but after all these
speculations about hypermediation, we are convinced that we will be
able to produce the actual work in the 2002-2003 academic year.
As a result of students’ involvement and enthusiasm most of
them are now working on their BA (laurea) thesis dealing with sub-
jects that are strictly related to literature and new technologies.
That’s why, in order to improve their critical knowledge, let ideas
circulate and proliferate, we are presently running a seminar on rel-
evant topics such as media philosophy and video games narrative
structures.
Linearity, Hypertextuality and Multimediality 153
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