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Crown Melbourne Gaming Roulette Rules PDF
Crown Melbourne Gaming Roulette Rules PDF
Melbourne
Limited
Table Games
Roulette
Rules
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Table of Contents
1. DEFINITIONS ......................................................................................... 2
2. EQUIPMENT........................................................................................... 3
3. PLACEMENT OF WAGERS................................................................... 4
4. PERMISSIBLE WAGERS....................................................................... 6
5. DEALING THE GAME ............................................................................ 6
6. SETTLEMENT ........................................................................................ 7
7. IRREGULARITIES .................................................................................. 9
8. DOUBLE ZERO ROULETTE................................................................ 10
9. FRENCH ROULETTE ........................................................................... 11
10. TOUCHBET ROULETTE ...................................................................... 13
11. TOUCHTABLE ROULETTE ................................................................. 20
12. LUCKY SYMBOLS ............................................................................... 26
13. ROULETTE MATCH ............................................................................. 27
14. SPREAD-BET ROULETTE .................................................................. 29
15. LUCKY BALL ....................................................................................... 32
16. ROULETTE TOURNAMENT PLAY ...................................................... 35
17. GENERAL PROVISIONS ..................................................................... 40
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1. DEFINITIONS
‘Dealer’ means the person responsible for the operation of the game.
‘TG Area Manager’ means the person responsible for the on-floor
supervision of Table Games operations, service and Dealers within
an allocated area.
‘TG Higher Duties Dealer’ means the person responsible for the
supervision of routine operational matters relating to the conduct of
gaming as maybe required from time to time.
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‘Void’ means an invalid Spin with no result or wager (as the context
requires).
2. EQUIPMENT
2.2 Unless otherwise stated in these Rules, the Roulette wheel will be a
Single Zero Roulette Wheel.
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2.3 The ball used for play on a game of Roulette must be made
completely of a non-metallic substance and must not be less than
seventeen (17) millimetres and not more than twenty-two (22)
millimetres in diameter.
2.4 The Dealer may manually Spin the Roulette Wheel and ball, or may
cause them to be spun mechanically.
3. PLACEMENT OF WAGERS
3.1 Wagers will only be accepted in chips placed on the appropriate areas
of the table layout. Chips used for play on the game may be either:
(a) The colour chips of a particular set will each bear the
same distinguishing emblem or mark to differentiate
them from colour chips of other sets in use at other
tables. Each set will be subdivided into various
colours.
(d) The Dealer will not issue colour chips with the same
colour and design to more than one (1) player at the
same time unless the particular players issued with
the chips agree.
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3.2 Until a decision and settlement has been made in respect of any
wager, no wager may be handled, placed, changed or withdrawn after
the Dealer has announced that no more bets may be placed except
that a winning wager may be withdrawn before the next Spin.
3.4 Players are responsible for the positioning of their wagers on the
layout, whether or not they are assisted by the Dealer. They must
ensure that any instructions given to the Dealer are correctly carried
out.
3.5 Wagers will be settled strictly in accordance with the position of chips
when the ball falls to rest in a compartment in the wheel.
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4. PERMISSIBLE WAGERS
4.1 In respect of the game, the Dealer must ensure the display of the
notices and signs for which Crown is responsible under section 66 of
the Casino Control Act 1991 (Vic)1.
4.2 If:
4.3 Minimum and maximum wagers which differ from those displayed on
the table limit sign may be agreed for individual players and in such
cases, the position occupied by the player will be noted by a
Distinctive Marker.
5.1 At the completion of all payouts from the previous Spin or before the
ball is spun, the Dealer will announce that players may place their
bets.
1
Section 66 of the Casino Control Act 1991 (Vic) states:
66. Assistance to patrons
(1) A casino operator must—
...
(c) display prominently at each gaming table or location related to the
playing of a game a sign indicating the permissible minimum and
maximum wagers pertaining to the game played there.
Penalty: 25 penalty units
(2) A casino operator must ensure that a minimum wager indicated in respect of a game at
a table or location is not changed to a higher minimum unless a sign indicating the
new minimum and the proposed time of change is displayed at the table or location at
least 20 minutes before the time of proposed change.
Penalty: 50 penalty units.
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5.2 The Dealer will cause the ball to be spun in the opposite direction to
the rotation of the wheel. The ball must complete at least four (4)
revolutions around the track of the wheel to constitute a valid Spin.
5.3 While the ball is still rotating around the wheel, the Dealer will indicate
that no more bets may be placed.
5.4 When the ball comes to rest in a compartment in the wheel, the
Dealer will:
5.5 When there are no wagers on the layout or players present at the
table, the TG Higher Duties Dealer (or above) may direct the Dealer to
perform additional or continuous Spins. Additional or continuous
Spins may be performed in accordance with Rules 5.1 to 5.4
(inclusive).
6. SETTLEMENT
6.1 The bets which can be placed in respect of an individual Spin and the
odds payable for them are:
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(a) 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34; or
(b) 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35; or
(c) 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36.
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Name Definition
Series 5/8 / Tier A six-piece wager with one (1) piece on each of 5/8, 10/11,
13/16, 23/24, 27/30 and 33/36.
Orphans / Orphelins A five-piece wager with one (1) piece on each of 1, 6/9,
14/17, 17/20 and 31/34.
Grand Series 0/2/3 / A nine-piece wager with one (1) piece on each of 4/7,
Voisins Du Zero 12/15, 18/21, 19/22, 32/35 and two (2) pieces on 25/29 and
0/2/3.
Zero Game / 0-Spiel A four-piece wager with one (1) piece on each of 0/3,
12/15, 26 and 32/35.
Neighbours A three, five, or seven-piece wager (depending on
configuration of the table) with one (1) piece on a
specific number and each of:
For a three-piece wager, the neighbouring number
either side e.g. ’17 and the neighbours’ = 25, 17 and
34.
For a five-piece wager, the two (2) neighbouring
numbers either side e.g. ’17 and the neighbours’ =
2, 25, 17, 34 and 6; or
For a seven-piece wager, the three (3) neighbouring
numbers either side, e.g. ‘17 and the neighbours’ = 21,
2, 25, 17, 34, 6 and 27.
Finales A three, four, or five-piece wager (depending on
configuration of the table) with one (1) piece on the last
digit of a specific number between 0 (including 00) and
9 e.g. ‘Finales of 1’ = 1, 11, 21 and 31, ‘Finales of 9’ = 9,
19, 29.
7. IRREGULARITIES
7.1 The Dealer (or above) must declare that a Spin is a ‘no Spin’ (i.e.
declare Void) if:
7.1.1 The wheel is not rotating at the time the ball is spun, except
where the wheel in use is a mechanically activated wheel; or
7.1.2 The ball is spun in the same direction as the wheel is rotating;
or
7.1.3 The Dealer (or above) reasonably forms the opinion that the
ball will not, before it comes to rest in a compartment of the
wheel, complete four (4) revolutions around the track of the
wheel; or
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7.1.4 A foreign object enters the wheel prior to the ball coming to
rest in a compartment of the wheel; or
7.1.6 A person interferes with the ball or the rotation of the wheel;
or
7.1.7 The Dealer (or above) reasonably forms the opinion that a
disruption or similar event, which would compromise the
integrity of the game, has occurred or is occurring; or
7.1.8 The wheel stops rotating prior to the ball coming to rest in a
compartment of the wheel.
7.2.1 They may attempt to prevent the ball from coming to rest in
one of the compartments; and
7.3 A TG Higher Duties Dealer (or above) may declare Void the
outcome of a Spin if the result of that Spin is affected by the
malfunction of any gaming equipment approved for use on that game.
7.4 Where a TG Higher Duties Dealer (or above) reasonably forms the
opinion that the ball will not come to rest in a compartment in a
reasonable timeframe, they may announce a no Spin. That Spin will
be Void, regardless of whether the ball eventually comes to rest in one
(1) of the compartments.
7.5 If a Spin that does not constitute a valid Spin as described in Rule 5.2
occurs, but is not disclosed until after the commencement of a
subsequent Spin, the results of that Spin will stand.
8.1 Where the variation of Roulette in play is Double Zero Roulette, the
approved Rules of Roulette will apply, except where the Rules are
inconsistent with the Rules of Double Zero Roulette, in which case the
Rules of Double Zero Roulette will prevail.
8.2 Equipment:
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8.4 Settlement
Five-Line/First The ball comes to rest in one (1) of the five (5) 6 to 1
Five compartments designated by a chip on the point
where 0, 00, 1, 2 and 3 meet or in the section of
the layout marked ‘First Five’, as applicable.
9. FRENCH ROULETTE
‘Chef de table’ mean the person responsible for the supervision of the
operation of the game.
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9.3 Equipment
9.5.2 While the ball is still rotating around the wheel, the Croupier
or Chef de table will announce that no more bets may be
placed and state the French equivalent - “Rien ne va plus”.
9.5.4 The Croupiers will first collect all losing wagers and then pay
all winning wagers with the exception that the Croupier not
clearing the layout may commence paying winning wagers on
the column, dozen and even chances for his/her side of the
table before the layout clearing has been completed.
9.6 Settlement
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10.5.2 If:
10.6.1 The Dealer will deal the game in accordance with Rule 5.
10.6.2 For each Spin, each TouchBet Screen must clearly display:
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10.6.3 When the ball has come to rest in a compartment around the
wheel:
10.7.3 The person for the time being in control of an open TouchBet
Screen may at any time insert a further amount of cash into
the TouchBet Note Acceptor.
10.7.4 A player:
(b) Must leave the game if the Dealer (or above), having
reasonably formed the opinion that the player’s
continued presence would disrupt the game and
thereby compromise its integrity, directs the player to
leave the game.
10.7.5 When a player leaves the game to close the TouchBet Chip
Account he/she selects Cash-Out. Where the TouchBet Chip
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10.8 Settlement
The bets, which can be placed in respect of an individual Spin and the
odds payable for them are described in Rule 6.1 and 8.4.1 as the case
may be.
10.9.2 If, at any time the red light on the Dealer Console is
illuminated, the Dealer will announce that the Spin is a no
Spin and notify a TG Area Manager (or above). The game
should not continue until any fault has been rectified and the
green light on the Dealer Console is illuminated indicating that
the game may re-commence.
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(d) For any other reason Crown is of the opinion that the
TouchBet Betting Station is not functioning correctly.
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10.9.8 If, for the purposes of Rules 10.9.5(b) and 10.9.7(b), the
relevant wagers placed cannot be confirmed through the
analysis of available records, then those wagers must be
treated as Void.
‘Game hardware’ means all the computer equipment needed for the
conduct of the game and includes the Dealer Console.
‘Guest player’ means a player who has not been allocated a Player
Display but is participating in the game and may place bets via the
Dealer.
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(b) A WND.
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(b) Announcing the bet to the Dealer who will place the
wagers for the player via the Dealer Console causing
chips to appear or move in accordance with Rule
11.4.2.
11.5.1 If—
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11.6.1 The Dealer will deal the game in accordance with Rule 5.
11.6.3 When the ball has come to rest in a compartment around the
wheel:
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11.7.4 A player—
(b) Must leave the game if the Dealer (or above), having
reasonably formed the opinion that the player’s
continued presence would disrupt the game and
thereby compromise its integrity, directs the player to
leave the game.
11.8 Settlement
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(d) For any other reason Crown is of the opinion that the
Player Display is not functioning correctly.
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11.9.7 If, for the purposes of Rules 11.9.4(b) and 11.9.6(b), the
relevant wagers placed cannot be confirmed through the
analysis of available records, then those wagers must be
treated as Void.
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12.5.1 When, after the ball is spun, it comes to rest, the winning
Lucky Symbol will be displayed on the WND.
12.6 Settlement
12.6.1 The odds payable for winning wagers placed on the Lucky
Symbols wagers are -
12.7 Irregularities
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13.5.1 When, after the ball is spun, it comes to rest, the winning
number will be displayed on the WND.
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13.6 Settlement
13.6.1 The odds payable for winning wagers placed on the Roulette
Match Side Wager are -
‘Bonus Number’ means the number on the inner ring of the WND
which is randomly aligned to the Winning Number, when the inner and
outer wheels both stop Spinning.
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14.5.1. Before the two (2) wheels described in Rule 14.3.2 slow, stop
Spinning and randomly align, it will be communicated to the
players that no more bets may be placed on the Number
Spreads.
14.5.2. After the ball comes to rest in accordance with Rule 5.4:
14.6. Settlement
Spread 1 2 3 4 5 6 7
Option 1
Spread 0-0 1-11 12-18 19-39 40-50 51-70 71-72
Odds 1200 to 1 15 to 1 10 to 1 1 to 1 3 to 1 4 to 1 400 to 1
Option 2
Spread 0-4 5-18 19-30 31-39 40-50 51-69 70-72
Odds 80 to 1 6 to 1 3 to 1 3 to 1 3 to 1 4 to 1 200 to 1
Option 3
Spread 0-1 2-11 12-18 19-33 34-54 55-67 68-72
Odds 400 to 1 15 to 1 10 to 1 2 to 1 1 to 1 7 to 1 80 to 1
Option 4
Spread 0-2 3-7 8-8 9-25 26-44 45-70 71-72
Odds 200 to 1 40 to 1 135 to 1 3 to 1 1 to 1 2 to 1 400 to 1
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Option 5
Spread 0-1 2-4 5-28 29-47 48-67 68-70 71-72
Odds 400 to 1 100 to 1 2 to 1 1 to 1 3 to 1 100 to 1 400 to 1
14.6.2. Table 2: Games Played using a Double Zero Roulette
wheel:
Spread 1 2 3 4 5 6 7
Option 1
Spread 0/00-0/00 1-11 12-18 19-39 40-57 58-71 72-72
Odds 320 to 1 12 to 1 9 to 1 1 to 1 2 to 1 10 to 1 1275 to 1
Option 2
Spread 0/00-1 2-9 10-25 26-45 46-57 58-70 71-72
Odds 150 to 1 18 to 1 3 to 1 1 to 1 4 to 1 10 to 1 400 to 1
Option 3
Spread 0/00-1 2-9 10-25 26-45 46-57 58-71 72-72
Odds 150 to 1 18 to 1 3 to 1 1 to 1 4 to 1 10 to 1 1250 to 1
Option 4
Spread 0/00-1 2-9 10-25 26-45 46-57 58-70 71-72
Odds 160 to 1 18 to 1 3 to 1 1 to 1 4 to 1 10 to 1 430 to 1
Option 5
Spread 0/00-2 3-20 21-40 41-58 59-65 66-70 71-72
Odds 100 to 1 4 to 1 1 to 1 2 to 1 16 to 1 50 to 1 430 to 1
14.7. Irregularities
15.1 Where the variation of Roulette in play incorporates Lucky Ball Side
Wagers, the approved Rules for Roulette will apply except where the
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Rules are inconsistent with the Rules for Lucky Ball, in which case the
Rules for Lucky Ball will prevail.
15.4.1 Players may wager on any one or more of the four Lucky Ball
Numbers by placing a chip(s) on the applicable area of the
table layout.
15.5.1 After the Dealer has announced that players may place their
bets, the Lucky Ball Numbers will be generated and displayed
on the WND.
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15.6.1 When the ball has been spun and comes to rest as described
in Rule 5.4
15.7 Settlement
For both games played using both a Single Zero Roulette Wheel and
a Double Zero Roulette Wheel, the odds payable for winning wagers
placed on Lucky Ball are:
Payout Odds
Lucky Ball Colour
Payout Bonus
Colour 1 (e.g.Red) 6 to 1 120 to 1
Colour 2 (e.g.Green) 12 to 1 100 to 1
Colour 3 (e.g.Blue) 20 to 1 75 to 1
Colour 4 (e.g.Yellow) 25 to 1 60 to 1
15.8 Irregularities
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16.4 The Tournament Terms and Conditions referred to in Rule 16.2.1 must
include the following information at a minimum:
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16.4.4 Wagers
16.4.5 Elimination
16.4.6 Winners
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17.1 A person will not, with respect to a game of Roulette or part thereof,
use or intend to use (either alone or in concert with any other person)
any device for the purpose of recording, projecting or analysing an
outcome or the changing probabilities or the playing strategies to be
used.
17.2.1 Declare that any wager made by the player(s) will be Void;
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17.3 A TG Assistant Casino Manager (or above) may declare the outcome
of a Spin or any wager Void if any fraudulent act is perpetrated by
any person in relation to the operation of the game.
17.4 A TG Higher Duties Dealer (or above) may declare Void the outcome
of a Spin if the Spin is disrupted by circumstances outside Crown’s
reasonable control, including (but not limited to): forces of
nature, action or inaction by a government agency, civil
commotion, fire, riot, brawl, robbery or an Act of God.
17.5 Where the outcome of a game is declared Void, all wagers made by
the players for that particular result will be refunded.
17.8 A TG Higher Duties Dealer (or above) may close a gaming table at
which players are present provided a minimum of three (3) Spins’
notice is given to the players.
17.9 A player who abstains from wagering for three (3) consecutive Spins
whilst all other playing positions at that table are in use may be
required to vacate that playing position.
17.10 In any dispute arising from these Rules or not covered by the
provisions of these Rules, the decision of a TG Area Manager (or
above) will be final.
17.12 A casino patron who has a complaint relating to the conduct of gaming
or betting in the casino by Crown is entitled to have the complaint
investigated by the VCGLR pursuant to legislative requirements and
the Rules of Roulette.
17.13 Players are not permitted to have side bets against each other.
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DIAGRAM A
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DIAGRAM B
DIAGRAM C
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DIAGRAM D
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DIAGRAM E
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DIAGRAM F
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DIAGRAM G
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DIAGRAM H
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DIAGRAM I
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DIAGRAM J
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DIAGRAM K
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DIAGRAM L
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DIAGRAM M
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