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This action research focuses on using gamification for the purpose of improving the
practice of teaching thereby motivating students’ learning and lead to conceptual understanding.
Specifically, it sought to answer the following questions:
1. What is the students’ level of test performance in Physics before and after applying
gamification?
2. What are students’ perceptions toward Physics and learning Physics before
gamification?
3. How does gamification correlate with students’ motivation in learning Grade 10 Physics
concepts such as electromagnetic spectrum and light?
4. What are the students’ views about gamification?