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Pathfinder: Kingmaker Walkthrough and Guide

Pathfinder: Kingmaker – Harrim Build

9AM–6PM Guapimirim

This Harrim is better than the useless midget that could neither channel nor tank. Necromancy offers a
healthy mix of damage and control. It also has a lot of single target spells so it is not annoying to micro.
Also his domains kinda suck anyway. Destructive aura is nice, but that’s it.

Sub-optimal domain selection and merc-level non-optimized stats, but has a way to be salvaged to a
decent degree - C+.

Just bite the bullet about his wasted heavy armor feat. He will never have good AC. And mediocre AC is
the same as no AC at all. Give him longspear so he doesn't run into melee and be done with it. If you find
+2 Necro DC dagger - switch to that and either turn off his AI or right-click acid splash or something.

Use “Cure X” spells you need through sorc slots, same with cleric defensive spells, should you need
those. Otherwise - use those to heal, damage, control - whatever you fancy. Local wizards would envy
your sorcerer's spell-list and versatility.

Overview

Rank C+

Role Nuker/Support/Controller
Main Skills Lore: Religion 3, Knowledge: Arcana 3

Secondary Skills Perception (max), Lore: Religion (Spare)

Important Gear +Stats. Cloak of Lost Souls, Robe.

Spell Specialization Boneshaker till Horrid wilting. Then that.

Stats

STR DEX CON INT WIS CHA

14 > 15 (at level 20) 8 16 10 18 > 22 10

Final Build

Cleric Empyreal Sorcerer Mystic Theurge

3 7 10

Leveling Guide

Level Take

2 Cleric

3 Cleric - Spell Focus: Necromancy

4 Sorcerer - Greater Spell Focus: Necromancy

5 Sorcerer - Spell Specialization

6 Sorcerer

7 Sorcerer - Metamagic (Extended Spell)

8 Mystic Theurge

9 Mystic Theurge - Toughness

10 Mystic Theurge

11 Mystic Theurge - Steel Soul

12 Mystic Theurge

13 Mystic Theurge - Metamagic (Empower Spell)

14 Mystic Theurge

15 Mystic Theurge - Spell Penetration

16 Mystic Theurge

17 Mystic Theurge - Greater Spell Penetration

18 Sorcerer

19 Sorcerer - Quicken Spell

20 Sorcerer - Iron Will

Spell Priority
Level Spells

1 Mage Armor, Vanish, Enlarge person, Reduce Person, True Strike

2 Boneshaker, Mirror Image, Glitterdust, Sense Vitals, Invisibility

3 Haste, Displacement, Resist Energy (Communal)

4 Boneshatter, Dimension Door, Greater Invisibility, Enervation

5 Echolocation, Cloudkill

6 Heroism (Greater), Circle of Death, Dispel Magic (Greater)

7 Waves of Exhaustion, Legendary Proportions, Firebrand

8 Horrid Wilting, Angelic Aspect (Greater)

Late-game Cleric Spellbook Example

Level Spells

1 True Strike (D), Divine Favor x5, Remove Fear x2

2 Boneshaker x6, Restoration (Lesser) x2

3 Dispel Magic (D), Animate Dead x6

4 Freedom of Movement (D), Protection From Energy x2, Animate Dead (Extended) x3

5 Boneshatter x4, Geniekind x2

6 Banshee Blast (D), Eaglesoul, Blade Barrier x3

7 Word of Chaos (D), Restoration (Greater), Eaglesoul (Extended)

Sorcerer Metamagic

Extended Boneshatter, Haste, Displacement

Empowered Boneshaker, Boneshatter

Quicken True Strike, Vanish, Invisibility, Haste, Dimension Door

Notes: Spell priority is in descending order (higher priority spells are listed first).

This build has been generously provided with permission by InEffect and is current to April 16, 2019.

Last edited on Sep 11, 19 9:31am

Comments
pilda
Aug 18, 19 10:49am

There are two levels six in the Leveling Guide. Please fix it.
chautemoc
Aug 26, 19 07:53am

It is done.

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