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Pathfinder - Kingmaker - Harrim Build - Neoseeker
Pathfinder - Kingmaker - Harrim Build - Neoseeker
9AM–6PM Guapimirim
This Harrim is better than the useless midget that could neither channel nor tank. Necromancy offers a
healthy mix of damage and control. It also has a lot of single target spells so it is not annoying to micro.
Also his domains kinda suck anyway. Destructive aura is nice, but that’s it.
Sub-optimal domain selection and merc-level non-optimized stats, but has a way to be salvaged to a
decent degree - C+.
Just bite the bullet about his wasted heavy armor feat. He will never have good AC. And mediocre AC is
the same as no AC at all. Give him longspear so he doesn't run into melee and be done with it. If you find
+2 Necro DC dagger - switch to that and either turn off his AI or right-click acid splash or something.
Use “Cure X” spells you need through sorc slots, same with cleric defensive spells, should you need
those. Otherwise - use those to heal, damage, control - whatever you fancy. Local wizards would envy
your sorcerer's spell-list and versatility.
Overview
Rank C+
Role Nuker/Support/Controller
Main Skills Lore: Religion 3, Knowledge: Arcana 3
Stats
Final Build
3 7 10
Leveling Guide
Level Take
2 Cleric
6 Sorcerer
8 Mystic Theurge
10 Mystic Theurge
12 Mystic Theurge
14 Mystic Theurge
16 Mystic Theurge
18 Sorcerer
Spell Priority
Level Spells
5 Echolocation, Cloudkill
Level Spells
4 Freedom of Movement (D), Protection From Energy x2, Animate Dead (Extended) x3
Sorcerer Metamagic
Notes: Spell priority is in descending order (higher priority spells are listed first).
This build has been generously provided with permission by InEffect and is current to April 16, 2019.
Comments
pilda
Aug 18, 19 10:49am
There are two levels six in the Leveling Guide. Please fix it.
chautemoc
Aug 26, 19 07:53am
It is done.