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Guide to Everdell

Set‐Up To visit a location, place your worker on the paw icon


- Place the board on the table, with the Ever Tree on and IMMEDIATELY take the listed resources or
the stump at the top of the board. perform the action. That worker is considered
- Place the twigs, resin, pebbles, and berries in piles deployed until they are brought back with the Prepare
along the bank of the river. Resources are NOT piece for Season action.
limited.
- Shuffle the Forest cards and place them on the forest Locations to Visit
clearings. Use 3 cards for 2p or 4 cards for 3p / 4p. Put Basic Action Spaces – These are where you place a
the remaining Forest cards back in the box. worker and get resources such as twigs, resin, etc.
- Place the 4 basic Event tiles along the river, then
shuffle the special Event cards and place 4 special Forest Locations – The placements marked with an
Events on the lower branches of the Ever Tree. Put the animal with a 4 are ONLY available in the 4p game.
remaining special events back in the box. HOWEVER, you may NOT place 2 of your own workers
- Shuffle the main deck and draw 8 cards face-up in the on ANY single Forest Location.
Meadow. Place the rest of the deck inside the Ever
Tree. During the game, discards are placed at the Destination Cards – These are cards that have been
bottom of the board. played into a city with worker placement spots. You
- Each player chooses a color and starts with 2 workers may place a worker on ANY Destination card in your
of that color. Choose a first player (the most humble). city or on a Destination card in ANOTHER city that has
The first player will draw 5 cards from the deck. The an OPEN symbol, in which case the owner of that
2nd / 3rd / 4th players draw 6 / 7 / 8 cards. Destination gains a victory point (VP) token from the
- Each player places their other 4 workers on the upper supply.
branches of the Ever Tree – 1 worker on Spring, 1
worker on Summer, and 2 workers on Autumn. Events – You may also place 1 of your workers on any
remaining basic Event or special Event to achieve it.
How to Play To achieve the Event, you MUST meet all the listed
Play proceeds clockwise. You will take turns requirements on the Event and MUST pay any
performing the following actions, which can be resources at the time of placement.
performed in any order, but ONLY ONE action can be
taken per turn. Only ONE player may achieve a specific Event. You
MUST be able to achieve the Event to place a worker
 Place a worker on it – no hate-blocking. Achieved Events should be
 Play a card placed beside your city for scoring at the END OF THE
 Prepare for Season GAME.

YOU KEEP TAKING YOUR REGULAR TURN AFTER Haven – The Haven location is a shared space. There is
PREPARING FOR SEASON. THIS COULD MEAN BEING NO limit to the amount of workers that can be placed
IN A DIFFERENT SEASON THAN YOUR OPPONENTS. on it, even of the same color. By going here, you may
discard ANY number of cards from your hand and gain
1 – Place a Worker 1 of ANY resource for EVERY 2 cards you discard.
Workers are deployed to the various locations to
gather resources, cards, hosting events, or taking Journey – In Autumn ONLY, you may send a worker on
journeys. a journey. You MUST discard cards equal to the listed
points on the location you choose. The 5-, 4-, and 3-
There are two types of locations – exclusive (closed point locations are EXCLUSIVE and the 2-point location
circle) and shared (open circle). Only ONE worker may is SHARED. The deployed worker is worth the listed
visit an exclusive locations. Multiple workers, even of points at the END OF THE GAME.
the same color, may visit a shared location.
2 – Play a Card Drawing Cards
You may play ONE card. To play a card, you MUST pay ALWAYS draw from the deck, unless SPECIFICALLY told
the listed requirements (upper left) to the supply. to draw from the Meadow.
Cards May be played DIRECTLY from the Meadow OR
from your hand. There is a STRICT hand limit of 8 cards. You CANNOT
EVER have more than 8 cards in hand. If you get to
You will be playing these cards in front of you to form draw cards, you can ONLY draw up to 8. If you are told
your city. There are two types of cards – Critters and to give cards to an opponent and ALL opponents’
Constructions. You MAY have multiple copies of any hands are full, discard the cards to the discard pile.
Common card, but you may ONLY have ONE specific
copy of any Unique card. If a Meadow card is played, IMMEDIATELY replace it
with a new card from the draw pile. If an ability allows
You may pay the required cost in berries to play the a player to draw multiple cards from the Meadow,
Critter card OR if the Construction listed above the draw ALL cards first, then replenish.
requirements is already in your city, you may play the
Critter WITHOUT paying the cost in berries. If the deck ever runs out, shuffle discards for a new
deck.
IMPORTANT – When playing a Critter for free by using
the related Construction, place an Occupied token 3 – Prepare for Season
(door) on it to signify that you can only do this ONCE The game begins in late Winter and ends in Autumn.
per Construction. This action may ONLY be performed AFTER you have
placed ALL of your current workers.
City
Your city has a MAXIMUM of 15 spaces to play cards. When you perform Prepare for Season, you ALONE
Each card takes up one space. Recommended layout is bring back ALL of your deployed workers.
3 rows of 5 cards each. Event cards DO NOT count In Spring, you gain 1 new worker and activate ALL
against this limit. Production cards in your city.

Card Types In Summer, you gain 1 new worker, but there is NO


Tan Traveler (knapsack) – Activates ONCE Production. Green cards STILL activate IMMEDIATELY
IMMEDIATELY when played, but then NEVER activates upon being played in Summer, though. Also, you MAY
again. draw up to 2 Meadow cards when you Prepare for
Summer.
Green Production (sprout) – Activates ONCE
IMMEDIATELY when played and ONCE during the In Autumn, you gain 2 new workers and activate ALL
Prepare for Season actions in Spring and Autumn. Production cards in your city.

Red Destination (paw) – Activates when a worker is End of Game


placed on it. Cards with the OPEN symbol can be When you cannot (or do not wish to) perform any
visited by opponents. more actions, you have finished the game and MUST
pass. If a player has passed, they CANNOT be given
Blue Governance (scroll) – Grants you bonuses AFTER any cards or resources, discard them instead.
playing certain card types and offers different ways to
play cards for a discount. Any unfinished players continue playing until ALL
players have passed. Then total up all points.
Purple Prosperity (flower) – Worth the base points and
the listed bonus points at the END OF THE GAME. It may be easiest to add up the base value of each
card, then come back and add up point tokens, purple
Prosperity card bonuses, Journey VP, and Events.

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