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SPACE MASTER: THE ROLE PLAYING GAMETM

GM BOOK
TABLE OF CONTENTS

PART I THE NATURAL LAWS 9.0 THE IMPERIAL GOVERNMENT 41


9.1 Executive Branch 41
1.0 STAR SYSTEM GENERATION 3 9.2 Judicial Branch 42
1.1 System Identification 3 9.3 Legislative Branch 43
1.2 Stellar Data 3 10.0 PROVINCES OF THE IMPERIUM 44
1.3 System Data 6 11.0 OTHER ORGANIZATIONS 46
2.0 PLANET GENERATION 7 11.1 Dia Khovaria 46
2.1 Orb,·tal Radius 7 11 2 API
. . .48
2.2 Satellite Type 7 11.3 Virtual Humanatronics 48
2.3 Eccen tricities 8 1141ntracom 48
. . .
2.4 Circumference 8 11.5 DeBarton 48
2.5 Density 8 11.6 League of Merchants 49
2.6 Gravity and Escape Velocity 9 12.0 RENEGADE HOUSES 50
2.7 Planets with an Atmosphere 12.1 Aquataine Commonwealth 50
in Stellar Ecosphere 9 12.2 Taelons 50
2.8 Environmental Parameters 9 12.3 Athion 50
3.0 ENCOUNTER GENERATION 13 13.0 NON-HUMAN RACES 51
3. 1 Culture Generation 13 13.1 Hominoids 51
3.2 Business Generation 17 13.2 Alien Races 54
3.3 Mission Generation 19 14.0 REFERENCE 56
3.4 Random Events Generation 21 14.1 Important NPCs 56
4.0 SPACE MASTER MILIEUS 22 14.2 Example Groups and Equipment 58
4.1 The Present 22 14.3 Transportation & Communication Costs 59
4.2 The Near Future 22 14.4 Police/Security Procedures 60
4.3 Science-Fantasy 23 14.5 Note to GMs 62
4.4 Colony Ship 23 14.6 Corporate Readouts 62
4.5 Time Travel 24 15.0 STAR CHARTS 67
4 6 Beyond Space Master 24 RE
4:7 Unusual Transport 24 PART III ADVENTU
5.0 NPC CHART 25 16.0 INTRODUCTION 71
PART II THE THE IMPERIAL LAWS 16.1 The Colosian Scheme 71
16.2 A Counterplot 71
6.0 BACKGROUND 27 17.0 CHARACTERS 72
6. 1 Collapse of Government 27 17.1 The Players 72
6.2 Corporate Expansion 27 17.2 The NPCs 72
6.3 Imperium 28 18.0 THE SETTINGS 74
7.0 HISTORY OF CIVILIZATION 29 18.1 Hyperion 74
8.0 LIFE IN THE TERRAN STAR EMPIRE 32 18.2 The Hypershuttle 75
8.1 An OveNiew 32 18.3 COL 72 Prime II ; 76
8.2 Travel and Communication 35 18.4 COL 72 TBD Relay Base 76
8.3 Entertainment 38 19.0 GM REFERENCE 80
19. 1 Random Events 80
19.2 Special Equipment 80

Copyright © 1988 By Iron Crown Enterprises... All rights reseNed ... no reproductions withou.t authors' permission.
Produced and distributed by Iron Crown Enterprises, Inc. P.O. Box 1605 CharlotteSVille, VA, 22902
Printed in USA
GM Book: First U.S. Edition, June, 1988
Space Master: Second U.S. Edition, June, 1988 Stock # 9000
PART I: THE NATURAL LAWS
liMy aim.is to show that the celestial machine is to be likened not to adivine organism, insofar as nearly all the manifold movements
are earned out by means of asingle, quite simple magnetic force. /I

Johannes Kepler, liThe Harmonies of the World"


I course, have different names for (and
methods of naming) stars. Five spaces
STAR SYSTEM GENERATION are provided on the Stellar System
With Stellar Systems and Planetary Research programs, explorers of distant worlds Readout to accommodate a large cluster
~an deter~in~ all manner of very perti.nent info~mation from up to (or possibly over) a
on one form, if such an arrangement
IIght- ye~r s dlstan~e. Such factors Will grea~ly mfluence travel within any stellar system occurs.
- possibly the entire cou~se of events therem, and lend each system an individuality 1.22 CLASS AND TYPE
above and beyond planets.lde. The st~lIar system readout sheet is designed to back up The spectral class (color and tempera-
the stellar system generation and mamtenance rules. Blank copies may be distributed to ture) and stellar type (sequence) of any
players when sensing begins (or the proper reference program is accessed), and filled in star are determined as per the procedure
as the data becomes known. below. Two distinctions must be made,
1.1 _ however: first, although the temperature
1.13 FORM rating of astar is indeed denoted by adigit
SYSTEM IDENTIFICATION Designates the central structure of the from zero to nine, atemperature rating of
The information listed at the top of the system: Solitary, Binary, Cluster, Black zero indicates the hottest stars within a
readout is used to locate the system entry Hole, etc. (Fill in after data is determined.) class, and nine indicates the coolest.
in the Reference program, and will usually 1.2 _ Secondly, due to the rather peculiar
be known by the players before a more manner in which stars burn up hydrogen
detailed study begins. STELLAR DATA and slowly move from one sequence to
the next, there are no stars of spectral
1.11 COORDINATES The information in this section of the class M or Kwhich lie within the sub-giant
The location in space of any stellar readout brings the star(s) within the sequence. Therefore, if seven is rolled for
system can be quantified by use of the system into clearer perspective: some of any type M or Kstar (indicating astellar
Terran Coordinates Code; a series of three these procedures supply data which is type IV), ignore it and roll again.
measurements denoting the stellar merely descriptive, while others are very
primary's position in all three dimensions, important spectroscopic calculations, the STELLAR BODY FREQUENCY

relative to the Sol System's location in the values of which will definitely influence Make one high open ended roll to
galaxy. The first is the star's distance (in travel to, from, and within the stellar determine the star's spectral class. Once
light-years) from Sol along the Xaxis system, as well as the structure of the that is determined, roll one percentile die
(running left to right on the Space Master system itself. to determine the star's relative tempera-
Star Map). Positive Xcoordinates lie to ture rating within the spectral class. In
1.21 NAME/NUMBER this case, 0 is low and 9 is high.
the right [Galactic Rimward] of Sol, while Toward Sol and the Inner Provinces,
negative numbers are on the left [Galactic stars by and large still retain the ancient 1.23 BRIGHTNESS, RADIUS
Coreward], in the same manner: positive names given them by the astronomers and AND MASS
numbers toward the top of the Star Map sages of Prelmp. Terra, who divided the
[Galactic Spinward] and negative ones Important stellar parameters used for
night sky into constellations and ranked description and astrogation, these
. toward the bottom [Galactic Antispin- the stars within each constellation, from
ward]. Finally, the third number measures numbers will immediately be noted in any
the brightest to the dimmest, with letters stellar survey, and can be easily calculated
along the Zaxis. Stars with positive Z from the Greek alphabet (Le., Alpha
coordinates are located above the Star even from light-years away. All are stated
Centauri, Delta Cassiopeiae, etc). Binary in terms of Sol.
Map [Galactic North] (toward the viewer), stars, discovered much later, took the
and those with negative Zcoordinates are names of their discoverers and/or refer- THE HERTZSPRUNG-RUSSELL DIAGRAM
below it [Galactic South]. Therefore the ence numbers, and variable stars received The columns each denote aspectral
Star Map itself represents the plane capital letters and the name of the class, from temperature rating 0to 9. The
defined by all points for which Z =0). constellation they belonged to. These hottest stars are on the left, coolest on the
1.12 PROVINCES doctrines of nomenclature, due largely to right.
Within the borders of the Terran convention, are still in use throughout the Each of the five curves denotes one of
Empire, every system is part of a Province Empire, although the constellations have the five stellar types. To locate astar on
or Imperial territory. The Frontier is shifted somewhat and many new constel- the diagram, look down the appropriate
divided into twenty-four Frontier Zones lations can be seen from Terra (thanks to column (the left side for temp 0, the center
(designated by the radial divisions around advances in astronomic technology). On for 4 or 5, etc) until the curve designating
the edges of the Star Map), and these, like the Frontier, stars often take the name of the correct stellar type is reached.
the Imperial Core, are subdivided into the first Province to claim them, followed Brightness is determined on the left
Sectors named by their most central star. by a reference number, or the first being side of the diagram, by the horizontal
(For example: "FZ:23/Matay Sector", etc.) who discovered and recorded their lines.
presence. Different cultures will, of
3
10
Thousand Xl· .. ·····.. ·······:-········:·········:·········:··j~···.;. ······1

1 Thousand Xl ........ ' ........ ·,· .. ·.... l ...... · ..;........ ·,/...... ·' ........ I

Ten Xl· .. ··· .. ,........ -:·· ...... ·; ...... ·..:..../; .. ·, .. ·.. ·.. ,.... ·.. ·..
m
~ SOLI· .... ·.. '........ ·;.... ·.... ,· .... ·.. J,.. ·.... ·! ........ ' .... • .. ·I
!2
II 1/10th

1/100thl ........ ' ........ ·::.-"' .... ·,· .... ·.. ,· ....·· .. ·, ........ ,· ....···,

1/10,OOOthl,;"".---------------------'

STELLAR MASS

Radius is determined on the right side, HERTZPRUNG-RUSSEll DIAGRAM


by the dotted diagonal lines. SUPER
MAIN SUB BRIGHT
Once the star's brightness is known, its SE~UENCE GIANTS GIANTS GIANTS GIANTS
mass can be determined. This is done on (Type VJ [Type IVI (Type Ill) (Type II) (Type I)
1lI1l1111111111111 ~....~:::~~
the mass-luminosity diagram. The left
side of the diagram is the same as its BRIGHTNESS ~~......_ _....._._~.~
••_ ._......._._ ....._ .....,...._..
counterpart on the H-R diagram above.
Locate the point where the star's bright- 1 Million .... ... ...
ness intersects the curve, and look down
to determine the stellar mass (in terms of
....
100 Thousand
Sol).
1.24 GRAVITY WELL
It is important for pilots of hyperspace-
capable vehicles to realize the dangers of
..

. +.
entering (or exiting) hyperspace too near
any object of such incredible mass as a 1 Thousand ...
1---'-+--~..~

star (for a better idea of these dangers, .


see 8.21). The gravitational effect of such .. .. ...
.. ..... .. ...
amass bends the fabric of space-time 1 Hundred ~+--'~---+'

around it in what is called awell (the well-


known illustration of how this works
involves setting a heavy ball onto a
stretched elastic gridwork; the very axii by
which the grid is held together are
stretched into a hollow which holds the
ball.) The radius of any given gravity well
. . +.
.....
SOL 1---.--1-.:: •
.. -...
Ten X t--.J'.~+-";"'. -+~·"--~"r--t-~~--#'"'""""'"1"-"r'i:r.'Il'I"M"I

.... .. ..
... .. ..
.. ...
r• •-+---flllr"';;'r--t---,rr--+-~~

is usually measured in Astronomic Units


(1 AU = 150 million kilometers). The 1/1 Oth t----+---r.-.+-~ ••-.-+.-.;;.
astrogator of any hyperspace course
should determine the gravity well of the ..
.... "...
nearest star, as well as the star nearest the 1/1 OOth
... ...
t----+---+-.....·_-+--r--t-·~-+- ....r___i~.r~rl
destination, before the journey begins.
The formula is Routine (+30) for any
..
character with Astrogation skill, and is 111 OOOth t----+---+----+-.-.~.-••-+-....;:••;..--+-..... ,"'""""'"1..... ~"'"
based directly upon the stellar radius (as
determined above): GWell Radius = Rx
...
1/1 O.OOOth I----+--+----+---+--'r"""'""'-l~~-+-~~
3.74AU (therefore Sol's gravity well has a
radius of 3.74AU).
o B A F G K M
4
STELLAR SYSTEM READOUT PLANETARY READOUT
I I Planet Name: ~ I
Coordinates: I I I I Province: I I Form: I I Primary: Primary Class: Primary Type:
STELLAR DATA Descriptive Notes/Overview:
Name/Number Class Type B R M G-Well Description
Circumference: Province: Port(s):
Satellites: Status: Density:
Orbital Radius: Population: GraVity:
STD Hrs Pr Day: Productivity: ESC Velocity:
STD Days/Year: Production Emphasis:
SYSTEM DATA Local Days/Year:
# of Satellites:
Planets in Ecosphere ENVIRONMENT
Eccentricities: Atmosphere:
System Resources: Hydrosphere:
Singularities, Observations: Climate:
Biosphere:
PLANETARY DATA Radiation: Volcanism: Meteor Infall:
(,J'I # Name OR Type Circ D G E Day IYr Atmos Hydro Clim Bio Notes:

HISTORY
Discovery:
Notes:

OPERATIONS
Security Level: Acquisition: Merchandising:
Notes:
1.25 DESCRIPTION
This is asimple verbal clarification of
factors already determined to aid the GM
in describing what the star looks like
(many players won't understand "F2 V").
The description is always in two parts.
First, the star's color is determined by the
spectral class, as shown on the chart.
Not,: spectral class and temperature
ratings are listed here from hottest to
coolest. The ages-old mnemonic for the
order of class codes is /lOh Be AFine Girl,
Kiss Me Now Sweetheart. 'J If aCompanion Star is indicated, use
The second half of the the stellar 1.3 the Companion Star Class Modifier and
description is the star's sequence, which SYSTEM DATA Companion Star Type Modifier Charts to
is indicated by its type code. The se- determine modifiers to the companion's
quence tells us how large and how old the This section of the stellar system
readout deals with the physical structure class and type rolls. Primary stars
star is, for as stars get older (burning off (around which the Companions orbit) of
more and more hydrogen and converting it of the system as awhole. Stellar systems
in general follow few rules of structure; it Class 0 through Gmay possess planetary
to helium), they go through distinct satellites in addition to Companion Stars.
physical stages which progress from the is recommended that the GM play with the
various possibilities in each of these For such systems, note the presence of
original ("main") sequence to the "super- the companion, and reroll on the Natural
giant" sequence. This process takes subsections as desired.
Satellite Grouping table for the possibility
millions of years, and generally ends with 1.31 NATURAL SATELLITE of planets (dividing the roll by two). If
the nearly burnt-out star becoming a DETERMINATION planets are indicated in such a system, the
"dwarf" (the brightness, radius and mass orbit of the Companion Star is likely to be
of a dwarf star will be from one to 100 Performed utilizing the charts Natural
Satellite Determination and Satellite very near the primary (well within the
times less than those of atype Vstar of orbital radius of the first planet). To
the same class). For alisting of the stellar Type below.
determine whether this is the case, roll
sequences in order of appearance and NATURAL SATELLITE DETERMINATION 1010. If the result is equal to or lower
their relation to the stellar type codes, see Find the spectral class along the top of than the primary's type code, the Compan-
Determining Stellar Type below. the chart and then roll to find the natural ion is near (Le., for aprimary of class IV
DETERMINING STELLAR TYPE satellite grouping and number: [subgiant], a roll of four or lower indicates
anear Companion).
Once the spectral class of the primary
has been determined, find the stellar type
by rolling one percentile die:
••

1-6 (V) Main sequence star

7 (IV) SUb-giant
8 (III) Giant
9 (II) Bright
10 (I) Super-giant

6
As usual, this roll is open-ended, but if I
the total indicates a star of a hotter class
than the stated maximum, the roll is
ignored and the maximum class is used PLANET GENERATION
instead. Certain calculations in this section require information on the stellar primary of the
COMPANION STAR TYPE
planet in question, which should be determined beforehand (Section 1.0, stellar systems
generation). The planetary data section of the stellar system readout should be filled in
MODIFIERS CHART
with information like that determined here. The planetary readoutform also includes
Primary's Modifier to spaces for this data, as well as any more specific notes. The GM may wish to allow
Type Type Roll player characters attempts to access this information by use of scientific skills or
V -4 computer reference programs. If so, the PCs must succeed in astatic maneuver
IV -3 modified by the specific skill(s) used and a Difficulty Level set by the GM.
III -2 Note: The GM may see fit to apply additional modifiers, or conceal or misrepresent
II -1 some information, depending upon the amount known about the planet, the origin of
I +0 the computer reference program, and the Mk. of the computer. (of course, some
planets may have been purposely removed or misrepresented.) These options are left
up to the GM as befits the adventure.
Notes: An adjusted total of zero or less The descriptive notes/overview section of the planetary readout may be used as the
indicates a dwarf or subdwarf type (see GM sees fit, to summarize the general impression he or she wishes the planet to exude.
above for stellar data on dwarfs). If the Any alternate names for the planet might also be placed here.
primary star is a dwarf, the Companion
will also be. 2.1 2.2
Additional Planetary Data is determined
in the Planet Generation Section. ORBITAL RADIUS SATELLITE TYPE
The mean orbital radius (OR) of agiven Once the number of satellites has been
1.32 SYSTEM RESOURCES satellite is measured in Astronomic Units determined, we can determine the planet
To be filled in after planetary data is (AU). One AU (the OR of Terra) equals type. Because of the way stellar systems
known. A general rating (Le., "poor," 150 million kilometers, or 93,225,000 form, heavier elements condense closer to
"average,", "extremely high," etc.) may be miles. The base OR of the first (inner- the star, while lighter elements such as ice
used to indicate the system's raw value most) orbit is determined by rolling 4d1 0 and gases condense further out. Thus,
and desirability. Systems with dense and dividing by 100, then applying the there is atendency towards rock planets in
planets, wide ecospheres, or flourishing multiplier found on the First Orbit Multi- the inner orbits and gas giants in the other
biospheres will generally have more in the pliers Table. ones. While asteroid belts can occur
way of resources than most. Cross-index the stellar primary's class anywhere, they are often in the inner and
1.33 SINGULARITIES/ and type codes to determine the multiplier. middle areas because of the increased
The OR of each satellite helps deter- tidal disturbances from the star. Check for
OBSERVATIONS the satellite type by rolling percentile dice.
mine the OR of the next satellite out, as
Here may be recorded any peculiarities each orbit is approximately twice as large Across the top of the chart is the planet in
of the system which are not covered as the last one (for ease's sake, you may question's apprOXimate percentage of the
elsewhere on the readout. Players may wish to simply multiply each by two and way out from the stellar primary (always
wish to use this space to write down any round down). round towards extremes).
notes or quandries their characters may Example: If there is one planet in the
have, or to record their own theories For more varied and system-specific
determination of OR's, roll 2010, system, it is in the 41-60% range. If
based upon the data they manage to there are two planets, one is in the 01-
accumulate. Note that a "singularity" averaged, and divide this number by ten
(giving you a resultant range of 0.1 to 20% range, one is in the 81-100% range.
could be anything from an ancient alien
vessel to a previously unknown type of 1.0), then add this number to 1.4. The
celestial body. Used with care, such total derived (from 1.5 to 2.4) is multiplied
"mysteries" can ,generate entire adven- by the previous OR.
tures, and lend individuality to the overall Either process is repeated until the OR
campaign. of each satellite has been noted.

7
2.3 orbits than planets of weaker stars, unless
said planets were captured. Note any of
- If the total is less than 2, the Gas Giant
is avery small one. Multiply the total by
ECCENTRICITIES the above eccentricities by orbit number 5 to determine the base circumference;
The standard orbit is a slightly ellipsoid on the readout. the exponent is 4.
shape, or aslightly off-center egg shape. - Otherwise, divide the total by 2for the
Few orbits are actually circular, but most 2.4 base circumference; the exponent is 5.
are close enough to enable us to use their CIRCUMFERENCE Since the circumference of asteroids in
mean orbital radius as astandard. Some abelt will differ greatly from one to the
orbits, however, are of so peculiar anature Recorded in terms of abase circumfer-
ence times an exponential power of ten next (anyWhere from under 1to over 1000
as to be worth noting. Some, most often kilometers), the total number of asteroids
those of "captured" planets (planets which (2.3 x 103 = 2300). For Rock planets this
exponent will usually be 4, but may be 3 or in abelt is more important than the size of
wandered into astellar system and were any single one. To determine this number
caught by the gravitational pull of the 5, depending on planet size. for Gas
Giants the exponent will usually be 5, but roll a 010, add the total number of non-
primary), lie on a plane of their own, tilted empty orbits in the system, and multiply
askew from those of their neighbors. may be 4 for small examples. The
procedures differ for each type, and are by 1000.
Some are more, or less, rounded than the '
detailed thus:
others.
For rock planets, roll 10100 high open-
2.5
To determine whether any of the
satellites rolled were originally "strays" or ended, twice and average the results. DENSITY
"captured planets," roll1d100 and add the - If the total is less than 20, the planet is Used to determine the gravity, escape
primary star's mass +30. Atotal of 101 or very small. Divide the total by 2 to velocity, and resource value of aplanet
better indicates acaptured planet (deter- determine the base circumference; the (planets with greater densities will
mine which by rolling randomly amongst exponent is 3. generally have a higher distribution of
the satellites determined). If so, another - If the total is greater than 19 and less platinum, titanium, and other valuable
roll is allowed at +20 (instead of +30). If than 200, divide it by 20 for the base heavy metals). The density of Rock
this roll indicates asecond captured circumference; the exponent is 4. planets and Gas Giants differ greatly (the
planet, afinal roll is allowed, this time at - If the total is 200 or greater, the planet density of Jupiter is only about 11/3 that
+10. Captured planets are inclined to have is extremely large. Divide the total by of water!), and are determined in slightly
eccentric orbits, peculiar climatic patterns, 200 to obtain the base circumference; different ways, as shown below:
and other bizarre features. the exponent is 5. For rock planets and asteroid belts, roll
The distribution and placement of any For gas giants, roll 1010 twice and 2010.
eccentric orbits is left to the GM's discre- average the results, then add 1/4 of the -If the (unmodified) total is less than 20,
tion. However, the planets of massive stellar primary's mass. divide it by 10 to obtain the density.
stars are much less likely to have eccentric - If the (unmodified) total equals 20, roll
again adding 10 to the result (This
process may be cumulative if "20" is
rolled more than once, in which case the
modifier would be +20 the second time,
+30 the third, etc.). When a roll of less
than 20 is achieved, add the current
modifier and divide that total by 10 to
obtain the density.
For gas giants, the process is much the
same, but the end total is divided by 50
instead of 10.

8
2.6 To determine the number of planets 2.8_• •_
within the stellar ecosphere which are
GRAVITY AND ESCAPE surrounded by an atmosphere (and ENVIRONMENTAL
VELOCITY therefore might be able to support life), PARAMETERS
The gravity of any planet is dependent make a D100 roll and check the results If the result from 2.7 indicates that
upon the size and density of that planet. below. The chart assumes that only Rock there is at least one hospitable planet in
To determine the base gravity, consult the Planets may sustain an appropriate the stellar ecosphere, use the chart below
Base Gravity Table (round the planet's atmosphere; also, planetary satellites said to generate its environmental parameters.
circumference to the nearest whole to be uninhabitable by the Natural Satel- Begin at the left with Atmosphere, and
number), and then multiply the number lite Determination Table are exempt. proceed to the right hand column only if
shown by the planet's density to determine an asterisk (*) result is obtained. The roll
the mean (surface) gravity. PLANETS IN STELLAR on this chart is open-ended on both the
Consult the column on the Base ECOSPHERE CHART high and low ends. Keep in mind that a
Gravity Table which corresponds to the Roll F G K M separate roll is made for each column.
circumference exponent of the planet in 01-15 0 0 1 0
question. The (rounded) base circumfer- 16-30 0 1 1 0
ence denotes the base gravity (BG). 31-70 1 1 2 1
Nots: For accuracy's sake you may wish 71-85 1 2 2 1
to prorate the values given rather than 86-95 1 2 3 1
rounding the circumference. 96-100 2 3 4 2
Once the planet's gravity is known, the
escape velocity (the speed in kilometers/
second which must be equalled or
exceeded in order to leave the planet) may
be determined. Simply multiply the
planet's gravity by eleven (escape velocity
for Terra is approximately 11 KPS). Any
vessel which is unable to meet ESC
velocity will be forced to remain within the
planet's own gravitational field or hyper-
shunt from within the gravity well (a
dangerous proposition at best!)
2.7
PLANETS WITH AN
ATMOSPHERE IN STELLAR
ECOSPHERE
Determined as per the chart below.
Remember that the ecosphere determined
need not apply to human life, or life as we
know it. Generally, the only stars which
are capable of supporting a naturally
human-comfortable ecosphere (in terms
of temperature and background radiation,
etc.) are spectral class Fthrough M.
A primary's stellar ecosphere is defined
as an imaginary orbital belt around asun
within which a planet would receive an
amount of stellar radiation favorable for
the existence of agiven lifeform. Each
different species would have its own
favored stellar ecosphere dependent on its
racial tolerances and atmospheric shield-
ing.

If a 8M or the players decide that a world should be explored, the 8M can assign the planet
unique characteristics to suit his vision of it. Some factors worth considering are: gravitational
pull, atmospheric pressure, local climatic anomalies, orbit eccentricity, axial tilt, orbital period,
rotational period, radiative permeability of atmosphere, weather patterns, currents, tides, and
moons. The Star System Generation guidelines will be enough for the 8M to quickly "roll-Up" a
system on the spur of the moment, but the more time that the 8M puts into developing his game
locations, the more detailed his descriptions can become.
9
2.81 TEMPERATURE TABLE
The following chart gives temperature
ranges for avariety of locales. The GM
should (a) note the size of the range, (b)
roll the dice, and (c) apply the results with
high rolls corresponding to high tempera-
tures. Each planet's year has been broken
into 10 relatively equal portions known as
months. Please note that the count of the
month is dependent upon the hemisphere
occupied for the purposes of determining
temperature ranges. The beginning of
month 1, for the given hemisphere,
corresponds to the equatorial equinox
which leads to that hemisphere's summer
solstice. The beginning of month 6 then
corresponds to the equatorial equinox
which leads to that hemisphere's winter
solstice. It should then be clear that the
beginning of month 1for the arbitrarily
designated "northern" hemisphere, would
be the beginning of month 6 for the
"southern" hemisphere. Planets with no
axial tilt will not experience the seasonal
temperature range changes represented 2.82 WIND AND WEATHER 2.83 PRECIPITATION TABLE
on this chart (they will constantly have a The wind and weather chart illustrates The following chart gives the precipita-
month 1 or month 6 temperature distribu- the effects of wind on land and water tion means and probabilities for avariety
tion). Planets with extreme axial tilts will surfaces. The dice rolls are open-ended. of locales. GMs should note that the
experience temperature ranges far in Subtract 10 from rolls made for all-sea numbered months represent trends and
excess of the ones given here (the GM areas, and subtract 5 from rolls made for no more. See the discussion in the
may want to almost double the extreme coastal regions. An (*) result is never Standard Temperature Chart for a defini-
temperature possibilities). Planets with modified due to locale. tion of the month structure used in Space
extremes in rotational periods will undergo Master.
unusual temperature conditions. Fast The first figure represents the mean
spinning planets will have more constant precipitation in centimeters for an arbitrary
day and night temperatures, while slow standard 36.5 day month; the parentheti-
spinning planets will experience plummet- cal value is the probability percentage.
ing night temperatures and skyrocketing Rolling equal to or less than the probabil-
day temperatures. The GM will have to ity number indicates that there will be pre-
adjudicate these unusual conditions. cipitation that day. The lower the number
Temperatures are given in degrees rolled, the heavier the quantity the
centigrade. precipitation over the given time period.
Note that the precipitation type will be
dependant on the chemical make-up of the
geosphere and the climate. On some
MONTH HOT WARM planets it may snow methane crystals, or
even rain liquid nitrogen, but this is up to
1 35-40 20.:35 the GM to decide. For the purposes of
2 35-45 20-35 water planets (hopefully the ones that the
25-40
players will be hanging around most
3 40-55
often), precipitation will be in the form of
4 55-60 35-45 rain if the temperature is above 0, sleet at
5 50-55 30-40 0, and snow if the temperature is below 0
degrees centigrade. When it snows there
6 40-50 25-30 is a 1% chance of hail, and a 4% chance
7 35-40 20-30 of an ice storm. An asterisk (*) indicates
that the precipitation is in the form of a
8 25-35 15-25 mist, dew or fog 50% of the time.
9 20..25 15..20
10 25-35 15-25 (-5)-10 -(40-5) -(45-25)

10
-(75-50) 95-110 Whole High,7-10 Very high waves with overhang- Seldom experienced on
gale ing crests; sea takes white land; trees broken or
appearance as foam is blown uprooted; considerable
in very dense streaks; rolling structural damage
is heavy and visibility occurs.
reduced.

-(150-101 ) 126-140 Hurricane Phenomenal, over 15 Air filled with foam; sea com- Very rarely experienced
-(175-151) 141-160 pletely white with driving on land; usually accom-
-(200-176) 161-180 spray, visibility greatly panied by widespread
-(250-201 ) 181-220 reduced. damage.
-(300-251) 201-220
5(-301) 221+

11
2.84 STANDARD HOURS 2.85 STANDARD DAVS
PERDAV PERVEAR
Since the rotational period of any given The primary factors which determine
planet is alarge variable affected by not the orbital period of any given planet are
only the size and density of the planet, but its orbit's radius and the mass of the
also the number and sizes of its moons stellar primary (or the combined masses
and the other planets in the system. For of both central stars in a binary system).
ease's sake only the first two factors may Although the gravitational effects of
be taken into account. Since size (circum- neighboring planets, moons, comets, etc.,
ference) and density are the factors which (not to mention in-system collisions) may
determined gravity (see above), it is influence the orbital period to agreat
expedient to use the gravity as a multiplier degree, these factors are too random to be
here (GMs who wish to be painstaking easily quantified and are therefore left to
may apply any modifiers they see fit). the GM to apply as modifiers if desired.
Simply roll 10100 open-ended, and Accurately determining the length of a
multiply the result by the planet's gravity planetary year is not a simple process, but
(if gravity is "negligible," multiply the . it is a straightforward one. To begin with,
result by 0.1) to determine the number of take the cube of the planet's orbital radius
hours in one planetary rotation. If the (OR x OR x OR), and divide it by the mass
number thus derived is zero or less, the of the primary. Then find the square root
planet has an unusual rotation scheme (it of this number. The total thus derived is
may keep the same face toward the stellar the planet's orbital period in actual earth
primary at all times, spin more or less "on years. To translate this figure into
its side," or rotate in aretrograde fashion, standard Imperial days, multiply it by 350.
etc). The length of the rotation period will
have amajor effect on the planet's
temperature and weather patterns, not to
mention anylifeforms on planetside.

To determine the number of local


(planetary) days in a local year, multiply
the number just derived (DPV) by twenty-
five (the number of standard hours in an
Imperial day), and divide the total by the
HPD (standard hours per day - see above).
2.86 SATELLITES
Generally speaking, the number of
moons or rings found orbiting around any
planet increases the farther that planet is
from its stellar primary (this is because
the radioactive and gravitational forces of
the stars tend to destroy such small
objects as moons rather quickly). There-
fore, the planet's orbit number (counting
outwards from the stellar primary) is the
(01) (01)*
most important factor in determine the
number of satellites any given planet
possesses. The methods of doing so
Rainy - Hot or warm; one dry month; wet Dry - Areas with cold or hot climates; differ, depending upon the type and size of
the rest of the year; frequent heavy rains. modest precipitation concentrated during the planet concerned, and are detailed on
Humid and Temperate - Precipitation in all warm moderate temperature periods; dry the following pages.
seasons; light to moderate precipitation the rest of the year.
spread over many days, although heavy Arid - Extremely cold or hot areas; light to
downpours occur on occasion; heavy fogs negligible precipitation; rapid evaporation
in highlands or along coast lines. or ground absorption in the hot regions.
Wet and Dry - Distinct and extreme wet
and dry seasons; little or no precipitation
during the dry period.
12
For rock planets and small gas giants I
(those with acircumference exponent of
4), multiply the orbit number by ten. This
is the percentage chance that the planet
ENCOUNTER GENERATION
possesses a moon (roll this number or 3.1 _
lower on 101 DO). If the moon is indicated,
another may be present. Divide the Such areas as Oeepspace Outstations,
original percentage chance by two, and RANDOM RACIAL/ Cantinas, Spacefaring Ports, etc provide
roll again. This may continue indefinitely CULTURAL GENERATION ideal backgrounds for the introduction of
(with the percentage chance being halved colorful and exotic beings, many of which
The task of populating so vast an area might be played "by ear" - totally
each successive roll), as long as the rolls as the Empire may seem a daunting one,
are "successful," but ceases as soon as improvised (of course, it is unwise to deal
and justly so - there are several hundred so arbitrarily when the race in question
the roll exceeds the number needed. stars on the Star Maps, and these consti- plays amajor part in the Adventure at
For all other gas giants, multiply the tute only the most significant stellar hand). As the Campaign goes on, take
planers Base Circumference (disregarding systems (either for astrographic and/or some time to flesh these ideas out -
its exponential factor of ten) by 5 and political reasons). Many of these systems these originally scant or "two-dimen-
round to the nearest. This is the maxi- will possess native or immigrant lifeforms, sional" personae may just provide the core
mum number of moons which that planet some of them sentient. Each of the Royal ideas behind a new culture. You should
may possess. Roll 101 0 open-ended Houses (there were twenty-seven of these try to stay abit ahead of your Players
(note: this may result in a negative as of the Empire's consecration) is (obviously), but this does not mean that
number), and add the result to the planers considered to possess aculture of its own you must populate the entire Empire
orbit number. unique type, often descended from one or before you let them run around in it-
- If the total is zero or less, the planet more old Earth cultures. On the Frontier, just try to keep afew new races/cultures/
possesses no moons. If the total is over ahundred lesser Clans and dozens of environments "on reserve" at any given
between 1 and the maximum, that total independent groups can be found, each time. Take ideas from your favorite SF
is the number of moons present. (again) possessing its own culture, and books and films, develop your own
- If the total exceeds the maximum, the possibly constituting a race unto itself. fantastic concepts - the Space Master
maximum number of moons are Add to this any truly alien races you wish system is designed for just this sort of
present. to include in the Campaign (depending on flexibility and creativity.
your personal taste) and the immensity of
In addition to moons (or lack of them), the chore becomes almost staggering - The following system was designed to
any planet may also possess rings. The how can you possibly do it all? serve as a "springboard" for such new
planet's orbit number times the number of races and cultures. Each column details a
moons present (or 1, whichever is greater) The answer, common to all forms of significant cultural aspect, and the
equals the percentage chance of rings adventure fiction, is that you don't do it all columns are rolled on in order from left to
being present. The nature and complexity - you create in detail the races and right. (1 0100 is used in all cases. The
of the rings is left up to the GM to decide, cultures which your players will be dealing roll is usually modified, and is always
but in general, the greater the gravity of with most often (Any of the Space Master Closed-Ended unless otherwise stated.) By
the planet, the larger and more complex Campaign Modules contain races which following the procedures denoted below
the rings will be. Proximity to an asteriod were specially designed for this purpose), and applying a bit of imagination, all
belt also increases the chances of a ring and you toss in additional races as the manner of diverse (and not-so-diverse)
system. Campaign progresses and the Players societies may be created.
move further from the Campaign's
The number of moons and existence. of "starting point". New races can be added Note: Results obtained form the Random
rings should be recorded on the planetary (or implied) at any point along the way. Racial Generation Chart were never
readout under "satellites." intended to serve as anything but
prompts for the imagination - if a roll
doesn't make sense, oryou come up with
a better idea, then by all means ignore
the chart! This is especially true when the
race in question will probably play an
important role in the Campaign - such
Ukeystones" should never be created by
completely arbitrary means.

13
RANDOM RACIAL GENERATION CHART
Roll Basic Type Racial Origin Kinship Structure Values Polit. Structure
UptoO Known humanoid Imperial colonists/ Mates only; young Warfare/physical None; anarchy and
race secessionists/ are born viable or domination/geno- chaos/collapsed
subjugates raised in unusual cide government/total
(-15) (-8) style (-20) opportunism

01-30 Known transhuman Provincial colon- Nuclear family: Possession of land/ Theocracy
or replicant ists/secessionists/ 1-5=paternal planets/territory
race subjugates 6-9=maternal
(-10) (-5) O=both/other (-10)

31-60 Known alien race Criminals/exiles/ Extended family: Trade/profit/ Dictatorship/


renegades 1-4=paternal possession of valu- monarchy/
5-8=maternal able merchandise police state
(+80) (-2) 9-0=both/other (-5)

61-70 Unknown humanoid Secessionists from large commune: Specific tech Representative
race the T.ED. 1-5=indust/economic field/industry democracy
6-8=religious (production)
(-10) (-1 ) 9-0=other (+5)

71-75 Unknown trans- Cryo-sleep Clubs/societies/ Specific scientific Republic/


human or colonists (pre- guilds (special field (research commonwealth
replicant race recession) interest groups) and development}
(-8) (-2) (+10)

76-80 Unknown mutation: Human/xeno-human Small commune/band: Artistic Feodality


add 16 special interbreeding 1-5=indust/economic expressionl
abilities to 6-8=religious impression
known race (-10) (-5) 6-0=varies/other (+20)

81-90 Unknown hominoid Known alien race Mixed; at least 2 Eclectic/erraticl Oligarchy:
variantl"humanimal" levels of approx. diverse 1-7=Iandllabor
race equal significance 8-9=theocrats
(+60) (OE) (+0) O=other

91-100 Unknown alien Lesser Iifeform on 2 "Hemicultures" Religion/ Bureaucracy


race homeworld (male/female; philosophy (multiple
good/evil; etc) oligarchies)
(+80) (OE) (varies"')

101-110 Unknown non- Race of ancients Entire society Distribution of Actual/Platonic


hydrocarbon- (absolute socialism information/ democracy
based race or hivemind); don't resources/services
(+80) (OE) roll polit. (+30)

111 up Unknown/advanced Unknown alien Varies; absolute Beyond human Nil; anarchy and
beyond needing race flexibility and/or understanding peace
physical bodies independence
(+80) (OE) (OE +0)

Mods: Inner prov.: -50 Automatic -50 (Origin column) OE OE


Frontier: -5 +lY from Sol (Values column)
Backnet:Oe (type column)

14
RANDOM RACIAL GENERATION CHART
Tech/Sci Level Language Worship Xeno Acceptance Problems Roll
Diff.level = +0 Anglaman (terran None; no real Sheer folly; total Military/diplomat- Up to 0
rank = 5 pts standard) or deri- religious concept xenophobia (poss- ic clashes with
misc.mod = +30 vative ibly due to past neighboring race/
experiences) province

Diff.level = +0 Dialect/derivative Animism; most/all Extremely hard; Need resource(s): 01-30


rank = 5 pts of old earth objects considered may have had bad 1-3= food/water
misc.mod = +0 language (most pro- alive to some experiences with 4-7= fuel
vincial tongues) degree outsiders before 8-0= other

Diff. level = +0 Fusion of 2 or more Animism; all living Very hard; cultural Pollution of 31-36
rank = 5 pts old earth deriv- beings considered doctrine may in- homeworld
misc.mod = -20 atives to posses souls clude warnings territorial
against outsiders possessions

Diff.level = +0 "Designed" Pantheon; group of Hard; cultural Pestilence/plague/ 61-70


rank = 5 pts language deities, each the leanings toward disease/lack of
misc.mod = -30 "patron" of some isolationism immunity/tolerance
aspect/act/sphere to microbe(s)

Diff.level = +1 Highly specific on Bitheism; two dia- Medium; curiosity Resist change, 71-75
rank = 4 pts some topics; very metrically opposed is balanced by clinging to old
misc.mod = +0 ineffective on deities caution or mild ways/rituals/
others distrust lifestyles

Diff.level = +1 Extremely hard for Monotheism; all naturE Light; very curious Have lost systems/ 76-80
rank = 5 pts most hominoids to regarded as work of but somewhat planets/territory
misc.mod = +0 speak (physically) one god or creative wary of outsiders to neighboring
force race/province

Diff.level = +1 Sentence/concept Certain person(s): Easy; some dealing~ Internal moral/ 81-90
rank = 5 pts structures are 1-7=past with aliens/xeno- ethical/religious
misc.mod = -50 extremely hard for 8-9=present humans have occur- differences cause
most hominoids O=future ed before friction

Diff.level = +2 "Silent" language Specific attainable Routine; aliens and Idealistic view 91-100
rank = 5 pts using double mean- states of being or xenohumans dealt prevents true
misc.mod = -10 ings and/or body consciousness with on a regular objectivity
movements basis

Diff.level = +3 Constant or near Each individual Easy if studying Taken advantage 101-110
rank = 4 pts constant commun- considered godhead newly discovered of/oppressed/en-
misc.mod = +0 ication via extraor- race; otherwise slaved by other
dinary means very hard race/culture

Advanced beyond Utilizes means of Beyond human Total; alien/xeno- Misunderstood/ 111 up
imperial standard; communication understanding human contact is misrepresented by
exact capabilities beyond normal actively sought other races
determined by GM human capabilities

Alien/unknown: OE Automatic -50 (Origin column) Frontier: +5 (Values column) Mods


Royal family: -5 +LY from sol Backnet: +10
Minor clan: +10 (Origin column) (Values column)
Renegades: +15
"Rich" world: -10

15
Each column of the chart is dealt with,
in order, below:
Basic Type: This broad classification gives
a rough idea as to the race's biological/
physical "group", and tells wether or not
the racial group is "known" (that is, known
to the Empire). "Known" races use the
Stat Mods and other data which appears
on the Racial Statistics Chart and the
Healing Rates Chart (or will require such
information to be created by the GM).
Unknown races (if desired) must be
created by the GM - if no ideas are
forthcoming, try progressing through the
columns - perhaps something will gel.
Modifiers to the basic type roll depend
upon the general location of the race's
HomeWorld, and the roll is Open-ended if
the HomeWorld is in the Backnet of
unexplored space. Note the "TYPE Result
Mod" in the corner - it will be used later.
Racial Origin: Throughout the history of
Humankind, there have been various
waves of colonization and expansion
interspersed with periods of regression
and relative barbarism. Many groups,
human and otherwise, have forged their
own way; countless others have been sent
hopelessly skittering down a rocky road of
evolution. The Racial Origin of agroup
will help determine that group's outlook.
The roll is modified by an automatic -50,
and the distance (in LY) form the Home-
World to Sol (roughly - no need for and lower for "brutal" or "base" traits. feels a somewhat more diversified and
intense calculations here) is added. The The racial Empathy Mod may be used realistic picture is warranted, a roll might
roll is also modified by the "TYPE Result here, if desired. be made for each of the five Engineering
Mod" (lower-right corner, in parentheses) Political Structure: This indicates what skills. (This could be done for each
obtained from the BASIC TYPE roll. type of governmental body has been Technics and/or Scientific skill as well, but
Kinship Structure: This classification developed by the race, and/or now holds generally speaking, the five Engineering
serves to indicate the level of society at power. The roll is Open-ended, and is fields determine what tools are available
which the most important interpersonal modified by the Values Result Mod. for Technicians to make use of.) The result
bonds/struggles/relationships are formed. TechlSci level: The technological obtained consists of three parts:
The roll is modified by the ORIGIN Result developments and capabilities of the 1) The Difficulty level used for tech/sci/
Mod (lower-right corner of the Racial Empire differ somewhat from Province to engineering projects (each +1 raises the
Origin roll). If this Mod was an "OE", the Province, and even more from Core to Difficulty Level of such maneuvers by
KINSHIP roll is made Open-ended. Frontier. And although certain develop- one category).
Valu8s/Motives: Although it is difficult to ments must obviously precede others, it 2) The number of "Rank Mod" points
imagine a society with only one motive, would be unrealistically "Terracentric" to gained by a member of the race for
usually a race will exhibit such an apparent attempt to codify all possible technologi- locking in one Study Pick (This number
preoccupation with a given activity that cal and scientific advances into a serial is halved every ten ranks, as usual).
(at least in the eyes of other races) they scale of progress. The system presented 3) A Miscellaneous Modifier applied to all
fall rather easily into a sort of a stereotypi- herein is therefore deliberately inexacting, maneuvers within the field in question,
cal definition. Needless to say, there is and may be used in several ways. The reflecting the effectiveness of such
still quite a degree of variety left within any column is used as the others are (i.e., roll secondary concerns as data storage and
one of these categories - interpret them 1 0100, modified as indicated, Open- retrieval techniques, average individual
fluidly. The VALUES roll is not modified, ended if the race in question Alien/ work speed, physical limitations,
but it is Open-ended. Unknown), but the NUMBER of rolls attention spans and other variables.
Note: If IIReligion/Philosophy" is ob- differs depending on the GM's needs for If the Result is "Advanced beyond
tained, the Values Result Mod will have to detail. If the race is of only passing Imperial standard", it is left to the GM to
be set by the GM. In general, this importance, one roll may be used to determine exactly how far.
number is higher if the race exhibits generate a set of parameters which will
III0fty", IIhumane", or 'progressive" traits, apply to ALL tech/sci activities. If the GM

16
Problems: As much as by any other trait, a
3.2 _
language: There are hundreds of distinct
languages and doubtless thousands of culture is defined by its problems - and
dialects spoken throughout Imperial by the way in which they are borne. A BUSINESS GENERATION
space, and although many of these are Campaign (or any other type of story- Well detailed cities are a major source
descended form old Earth tongues, the telling) is also defined by these problems of identity for any role-playing campaign.
passage of roughly ten-thousand years - for they are often the very causes of the There, player characters will meet NPC
makes it unlikely that any of these Adventures which heroes (or antiheroes) contacts, find employment, hear rumors,
languages very closely resemble their are led to undertake. The Problems roll is spend monits, and in general become
mother tongues (there are some excep- modified only by the Values Result Mod. enculturated. In the Space Master
tions - in Kashmere Province, for universe, the most important cities will
example, a revitalized version of Greek is generally include (or grow up around)
spoken which differs little from the Spacefaring Ports, where (coincidentally)
original, etc). Amongst alien races, the a lot of PC's spend a lot of their time. By
methods of communication may indeed presenting players with athoroughly
resemble other forms of communication detailed city, the GM is able to communi-
more than they do languages, and the cate an incredible amount of information
physical means of message-sending are on the overall feel of his or her campaign.
left to the GM to determine. The Language Obviously, so detailed a piece of work as
roll receives an automatic modifier of -50, designing every city in the campaign is not
and the distance from the HomeWorld to necessary, and only the key cities (a key
Sol (in LV) is added. The Origin Result city is richly indicative of its culture, and
Mod is also applied (if "OE", then this roll will be frequently visited by PC types)
is Open-ended). need be predetermined. This system is to
Worship: Another difficult-to-categorize be used in conjunction with any city map
aspect of nearly every known hominoid which indicates individual buildings, and
culture, which is treated here in avery will easily provide the GM with a solid
general fashion: the roll is modified only cornerstone for improvising city cam-
by the Origin Result Mod (OE = Open- paigns with continuity.
ended). The result obtained from the chart To generate businesses for any city:
indicates the "focus" or "object" of 1) Design or obtain acity map upon
(whatever passes for) the race's religious which individual buildings may be
activities. The exact nature of the activities numbered (if the map is extensive,
(Le., prayer, sacrifice, vows, oblations, divide it into districts or blocks, and
praise, etc) is left for the GM to create- use color or letter codes to signify
in most human societies, religion serves specific areas.
to maintain/strengthen the group bond 2) Determine the city's (or area's) general
(Le., kinship), and emphasizes the primary type, as indicated on the Master
values/motives of the race. Business Table,page 18.
Note: The GM may choose to create 3) For each building, cross-index the area
"cults" within a society - these groups type with a D20 roll to determine
often arise in situations where the race In detailing a culture, try to regard all of
these "parameters" as parts of a dynamic, whether the building is a residence,
has undergone some kind of stress/ empty, or a business or other facility.
threat/disaster which the"established" inter-related system. Consider, for
example, the race's values and motives If a roll on a subtable is indicated
religion proved incapable of abating. For (roman numerals), go to the table
an excellent guide to the creation of against its problems. Given their techno-
logical level and social structure, what shown and roll 1D1 00 to determine
meaningful and individualized mythos, the actual nature of the business.
see ICE's Campaign Law. kinds of solutions would they design?
What would the relationship between
Xeno-Acceptance: The desire or ability to "church" and "state" be like? Could they
engage in interaction with other (off- convey their culture to outsiders -
worlder) races is reflected by this roll, indeed, would they want to? Try to locate
which assigns a standard"Difficulty Level" "weak spots" in your rationale for alter
to initial interaction/influence attempts. Of explanation (it's not hard to create the
course, the actual difficulty incurred will impression that you're deliberately
differ depending on the exact circum- creating a mystery when in fact you don't
stances, and will probably lessen once the know the answer yourself - but do
presence of the new race becomes more explain these mysteries eventually, or your
accepted/necessary - this modifier is just Campaign will seem arbitrary and discon-
a general guideline, and should be used as tinuous). Lastly, you should design an
such. The roll is modified depending on NPC representative or two, to serve as
the general location of the HomeWorld, your means of introducing the race to your
and by the Values Result Mod. Players, and perhaps an Adventure which
deals with the race's primary problem.

17
MASTER BUSINESS TABLE
AREA TYPE R E II III IV V VI VII

WEALTHY 1-6 7 8-15 16-19 20


STANDARD 1-5 6-7 8-12 13-17 18 19 20
TOURIST 1-3 4 5-6 7-16 17 18-19 20
POOR 1-7 8-10 11 12-17 18-19 20
ISOLATED 1-7 8-10 11-17 18-19 20
MERCENARY/ILlCIT 1-3 6-8 9 10 11-18 19 20
MAJOR TRADEPOINT 1-3 4 5-7 8-10 11-13 14 15 16-19 20
BUSINESS/INDUSTRIAL 1 2-3 4-5 6-7 8-20
PRIMITIVE/WARFARING 1-10 11 12-14 15-16 17-20

Notes: E= Empty. R= Residence. Roman 46-47 Media 55-61 Food


numerals indicate subtable used. 48 Computery 62-68 Media/Entertainment
49-51 Admin/Civil/Military/Penal 69-73 Admin/Military/Penal
SUBTABLE I: 52-53 Hostel/Microtel 74-83 ApartmentslTenements
01-05 Bar/Club 54-58 Offices 84-88 Pharmacy/Medical Aid
06-15 NPC 59-61 Vehicle parking 89-90 Religious
16-20 Elmonit Booth 62-76 ApartmentslTenements 91-00 Industrial/Manufacturing/
21-30 Mall* 77 Vehicle Sales Distribution (typically illegal
31-45 Restaurant/Cafe 78-79 Pharmacy/Medical Aid activities) *
46-70 Apartments/Estate 80-89 Entertainment
71-75 Medical Aid 90 Park/Recreation SUBTABLE VI
76-85 TrideelTheatre, etc. 91-92 Religious
86-95 Park/Gymnasium/Museum 01-10 Warehouse *
93-00 Industrial/Manufacturing/ 11-20 Bar/CantinalVice Hall
96-00 Religious/Administration Distribution * 21-25 Boardinghouse
SUBTABLE II 26-30 NPC
01-07 Warehouse SUBTABLEIV 31-35 FuellTransport
08-12 Bar/Cantina 01-04 Warehouse * 36-40 Elmonit Booth
13-17 Vice Hall 05-17 Bar/CantinalVice Hall 41-45 Trader*
18-21 NPC 18-24 NPC 46-50 Food
22-27 FuellTransport 25-27 FuellTransport 51-55 Media
28-30 Bank/Elmonit Booth 28 Bank/Elmonit Booth 56-60 Offices
31-36 PawnshoplTrader 29-33 PawnshoplTrader* 61-65 Admin/Military/Penal
37-38 Outfitter 34-36 Outfitter 66-70 Tenements
39-43 Plaza/Mall * 37-41 Marketplace* 71-00 Industrial/Manufacturing/
44-49 Restaurant 42-45 Food Distribution *
50-52 Media 46-50 Media
53-54 Computery/Android Equip. 51 Computery
55-59 Admin/CiviI/MUitary/Penal SUBTABLE VII
52-55 Admin/Civil/MilitarylPenal
60-64 Offices 01-05 StoragelWarehouse*
56-58 Boardinghouse 06-10 Bar/Cantina
65-68 Vehicle parking 59 Offices
69-78 ApartmentslTownhouses/Hotel 11-15 Boardinghouse/Hostel/
60-67 Apartments/Homes
79 Vehicle Sales Foreigners' Quarters
68-71 Pharmacy/Medical Aid 16-20 Vice Hall
80-82 Pharmacy/Medical Aid 72-81 Entertainment
83-97 Entertainment/Recreation 21-25 NPC
82-86 Park/Recreation 26-30 PawnshoplTrader*
98 Religious 87-90 Religious
99-00 Industrial/Manufacturing/ 31-35 Weaponry/Armor
91-00 Industrial/Manufacturing/ 36-40 Outfitter
Distribution * Distribution * 41-45 Marketplace/Plaza*
SUBTABlE III 46-50 Food
01-07 Warehouse* SUBTABLE V 51-60 Admin/Military/Penal
08-14 Bar/Cantina 01-10 Warehouse * 61-80 Communal Residence
15-20 Vice Hall 11-15 Bar/Cantina 81-85 Pharmacy/medical Aid
21-23 NPC 16-21 Boardinghouse 86-90 Park/Gymnasium/Monument
24-28 FuellTransport 22-31 Vice Hall 91-95 Religious
29-30 Bank/Elmonit Booth 32-36 NPC 96-00 Manufacturing *
31-37 PawnshoplTrader* 37-38 FuellTransport
38 Outfitter 39 Bank/Elmonit Booth
39-40 Department Store/Mall * * = see goods manufactured/distributed/
40-49 PawnshoplTrader* stored/traded table
41-45 Food/Restaurant 50-54 Outfitter
18
GOODS MANUFACTURED/DISTRIBUTED/STORED/TRADED TABLE
AREA TYPE GOODS SERVICES MEDIA ILLEGAL
COMMON RARE SUPER. PERS. TECH. ENTERT. INFO. ITEMS
WEALTHY 01-27 28-48 49-57 58-72 73-78 79-88 89-97 98-00
STANDARD 01-24 25-42 43-48 49-60 61-72 73-81 82-90 91-00
TOURIST 01-27 28-48 49-54 55-76 77-82 83-91 92-97 98-00
POOR 01-30 31-50 51-55 56-65 66-75 76-80 81-85 86-00
ISOLATED 01-20 21-35 36-45 46-50 51-65 66-75 76-90 91-00
MERCENARY/ILLICIT 01-15 16-30 31-39 40-45 46-54 55-57 58-70 71-00
MAJOR TRADEPOINT 01-30 31-51 52-60 61-63 64-69 70-75 76-85 86-00
BUSINESS/INDUSTRIAL 01-25 26-45 46-60 61-65 66-70 71-75 76-85 86-00
PRIMITIVE/WARFARING 01-40 41-60 61-64 65-72 73-76 77-80 81-88 89-00

SUGGESTED ITEMS:
3.3 _ Criminal: Any criminal organization or
Common goods: Clothing, Liquor, Food, faction thereof.
Tools, Cosmetics, Textiles, Home MISSION GENERATION Milit: Any bona fide military service.
Computer Software. Often within the course of acampaign, Personal: Any private person or group of
Rare goods: Drugtabs, Metals, Vehicles, the GM will wish to determine the motiva- people who do not fit into one of the
Machinery, Electronics, Weaponry, tions and objectives of agiven NPC or other groups as defined.
Computer Hardware, Animals, Plants, partisan group which was created on the
spur of the moment, in order to maintain Corp: Any corporate concern of great
Plastics, Jewelry, Furniture, Building enough size to employ espionage and/
Supplies, Art, Perfumes, Spices, an aura of complexity and realism.
Occassionally, such a decision can turn or market manipulation techniques.
Reactors. note: (*) Any corporate interest has a
Superior goods: Crystals, Radioactives, into an entire adventure as the player
characters are drawn deeper into the 10 to 100% chance (10 x Corporation's
Gems, Ships, AFV's, Cybernetics, Alien security rating or 2D1 0 x 5) of issuing
Creatures, Andrium, Robots, Androids, investigation of these arbitrarily deter-
mined activities. Indeed, it is quite acovert mission. If not, roll on corp
Replicants, Ardinium, Ordium II, column.
"Bonus" Items, FTL Drive Equipment. possible for an originally unimportant NPC
to become a major source of information Scout: Any professional division, service,
Personal services: Health, Recreation, and/or employment, and many pre-written business, or guild which specializes in
Loans, Council/Advice, Communica- or self-styled adventures may be led into exploration and/or environmental
tions, Entertainment, Cleaning/ by the use of such an approach. The Table science.
Laundry, Psionics, Cosmetology, on page 20 was designed to aid the GM in Covrt: Any secret organization or division
Psychology, Prosthetics, Games, such situations, to serve as a "boost" for which employs paramilitary and/or
Gambling. the imagination and as atimesaving espionage techniques.
Tech services: Systems Tech, Electronics device. Once the general type of NPC or
Tech, Arms Tech, Guide/navigation, group is known, percentile dice are rolled,
Engineering, Training, Legal Council, and the appropriate column consulted to
Mercenary, Genetics/Eugenics, determine his or her motivation, or the
Gravitics, Mechanical Services.
Entertainment media: Memory Discs,
Holopics, Books, Aural Discs, Games.
Media: Memory Discs, Computer
Software, Travel, Trade, Politics,
nature of the mission offered. The
Gamesmaster is, of course, not obligated
to use any mission simply because it was
rolled - common sense should be applied
in choosing and in fleshing out all of these
Ei
Science, Law, Xenobiology, History, missions.
Current Events. Key to Table of Missions:
Illegal items: Drugs, Slaves, False Rebel: Any partisan group which is sworn
Identification, Weaponry, Stolen to oppose either the Imperium or the
Goods, Stolen Information, Vital local ruling government, be it a
Organs, Criminal Tech Services, Province, Minor Clan, Planetary
Gambling, Labor Racketeering, Government, or Sub-Planetary
Counterfeiting. government.

19
MISSIONS AND MOTIVATIONS
REBEL CRMNL MILIT PRSNL CORP SCOUT COVRT MISSIONS/MOTIVATIONS
01-02 01 01 - - 01 Hijacking
02-03 - 02 - - - Racket/Profiteering
03 04-06 01 03 - 01 02-03 Smuggling
04 07 02-03 04-06 01-05 02-06 04 Research/Speculation
05 08 04 07 - - 05-07 Infiltration
06-07 09-11 05 08-10 - 07 08-09 Rob/Burlgary/Recovery
08-09 12 06 11'-12 06 08 10-11 Kidnapping/Capture
10-12 13 - 13-14 - - 12 Larceny
13-14 14 07 15 - - 13-15 Assassination/Execution
15 15-16 08 16-17 - - 16-17 Threaten/Silencing
17-18 - - - - Protection Racket
16 19-21 - 18 - - - Blackmail
17 22-24 19 - - 18 Extortion
18-20 25 09 20 - - 19-21 Arson/Bombing/Destruction
21 26 10 21 - - 22-23 Prison/Fortress Break-in
22-23 27 11-12 22-25 07-08 09 24-26 Find/Free/Resuce Person
24-26 28-29 13 26-27 09-10 10 27-28 Piracy/Recover Vehicle
27-28 30-32 14 28 - - 29-30 Desensitize Security
29 33 - 29-31 - 11 31 Tailing
30 34 15 32-33 - 12-13 32-33 Surveillance/Monitoring
31-33 35 16-17 34-36 - 14-16 34-35 DeliverlTransport Message
34-35 36-37 18 37-40 - 17-18 36-39 Investigation/Spying
36-38 - 19 - - - 40 Terrorism/Hostage Taking
39-40 38-40 20-23 41-45 17-23 19-20 - Guard/SecuritylThug
41 41 24-26 46-49 24-28 21-23 41-43 Transport/Escort Person
42 42-43 27-28 - 29 24 - Overseeing/Discipline
43 44-46 50 - 25 44 Bribery/Corrupt/Seduction
44 47 29-31 - 30-32 26-27 - Representative/Diplomatic
45-47 48 32-36 51 - - 45-49 Raid/Attack/Claim Place
48 49-50 37 52-53 - - 50-51 Destruction of Evidence
49-50 51-53 38 54-55 - - 52 Frame/Discredit/Slander
51 - 39-42 56 33-38 28-56 53-55 Map/Explore/Recon/Scout
52-54 54 43-46 57 39-41 - 56-58 Defend vs Enemy Attack
55-56 55 47-48 - 42-44 57-61 59-61 Set up Base/Camp/Hideout
- - 49 58-60 45-50 62-66 62 Colonization/Pilgrimage
57 56 50 61 51 67 63 Test of Ability/Loyalty
58-60 62-63 52 - - Crusade/Jihad/Revolt
61-62 57-58 51 64 53 - 64-65 Diversion/Blackout
63-65 59-60 52 65-66 - - 66-70 Sabotage/Subversion
66 61 - 67-69 54-55 68-70 71-72 Locate/Salvage
62-63 - 70-72 - - 73-74 Switch/Swindle/Scam
- 64 53 73-74 56-57 71-72 - Bet/Dare/Contest/Game
- 75 58-59 73-75 75 Trailblazing
- - - 76-78 60-61 - 76-77 Bounty-hunting
67-68 65-67 54 79-81 62-68 76-78 78-80 Transport Goods/Media
69-71 68 55 - - 81-83 Usury/Coup d'etat
72 69-70 56 82-85 69 79 - Duel/Challenge
73-75 71-73 57 86-88 70-72 - 84 Rivalry/Feud
- - 58 89 73-74 80-83 85 Kill/Capture Creature
76-77 74 59-60 - 75 84 86 Recruitment/Shanghai
78 75 61-62 90-91 76-77 85-87 87 Attache/Liason/Advisor
79-80 76-77 63-67 78-79 88-89 - Patrol Border/Hot Zone
81 78-79 68 - - 88-89 Counter-Espionage
82-83 80 69 - - - 90 Double Agent
84-85 81-83 70-72 - - - 91-92 Intelligence Gathering
86 73-74 92-95 80-86 90-92 93-95 Research/Design/Construct
87-88 - 75-76 96-98 87-89 93-94 96-97 Repair/Rebuild/Modify
-
- - 77-78 - 90-92 95-96 - Disaster Support/Aid
- - 79-80 - 93-94 97 98 Test/Evaluate Development
- - 81-85 - 95-99 - - Support Staff
- - 86-87 99 00 98 99-00 Arrest/Detain/Contain
89-00 84-00 88-00 00 * 99-00 - Roll on COVERT Column

20
3.4 _ 91 - 97 Interprovincial war strikes. facilities are shut down. The
Worlds immediately threatened Monit suffers drastic devalu-
RANDOM EVENTS are: (1 - 5) peripheral worlds, ation (value down 21 - 30%).
GENERATION (6 - 8) resource planets, (9) Violence is rampant, so add 75
the homeworld,(10) an all-out to all encounter rolls.
This chart is designed to be used no
more than once per month in any given offensive. The number of 99 Freak planetary weather or
sector or province. Typically, if one political/territorial entities geological phenomenon affects
passes over the border of a well defined involved in the conflict is 2 - 6. players adversely. Such
political territory, the GM is well within his All non-military travel is phenomenon includesevere
rights to make a new random events roll restricted or banned. All storms, volcanism, seismic
regardless of the time lapse since the outsiders are persecuted, and activity, meteor infall, or
previous one. The GM is welcome to their property is impounded or something completely new and
expand upon this chart so that it more lost. The danger of hostile devious.
accurately reflects his game environment. encounters increases dramati- 100 Freak interplanetary or
Note that in some cases, a second roll will cally. Add 75 to encounter interstellar phenomenon
be required. rolls. encountered by the players.
98 Civil rebellion is: (1 - 8) local, Such phenomenon could
(9) regional, (10) provincial. include: alien encounters,
ROLL EVENT The area is in the process of undiscovered celestial bodies,
01 - 50 Everyone's life continues in being purged of active rebels a run-in with top secret military
uneventful tedium. and operatives, by state forces. activities, space-time warping
51 - 65 Massive crop failure on a All civilian travel passes are phenomena, or something
nearby world. If it is a major cancelled, and elmonitary "com pletely different".
agricultural contributor to the
local economy, food prices rise
by 50%. The local Monit drops
1 - 10% in value.
66 -75 The reserves of a perishable
good (food, drug, etc.) in the
local sector are ruined due to:
(1 - 6) pestilence, (7 -8)
sabotage, or (9 - 10) accident.
This particular product's value
doubles. Inconvenience and
discontent may prompt a rise
of anarchist attitudes in the
local populace. There is a 5%
chance of a major plague
accompanying a pestilence.
76 - 82 Local populace plots against
regional leaders. Dissention
arises out of allegations of
leaders accepting graft,
hoarding production benefits,
and/or conspiring against the
citizen's best interests.
Sporadic rioting encountered.
83 - 90 New religious/political move-
ment in area. Cultural, racial,
and/or species outsiders are
persecuted to varying extents.
The Empire's already restrictive
interprovincial trade barriers
become stifling in this area.
Travel in newly declared
security zone can prove to be
fatal.

21
4.2 _
THE NEAR FUTURE
SPACE MASTER MILIEUS Dirty, near-future SF is hot these days,
Although the social environment of Space Master detailed in this book is of an with aslew of movies and novelizations on
Empire some 10,000 years in the future, aGM should not feel constrained to run his this topic. The possibilities are endless;
campaign in only that milieu. Because it includes acollection of weapons, equipment just afew general concepts are listed here.
and vehicles from differing levels of technology, Space Master is aflexible system and
can serve as the basis for aScience Fiction game in any number of scenarios. Below are 4.21 POST-HOLOCAUST
mentioned afew ideas for alternate settings. Afavorite. Did anyone see the Gene
4.1 _ Roddenberry TV movie pilot called
Genesis II? No? It was about aguy from
the universe of Ming and its wonders. our time cryogenically frozen and reawak-
THE PRESENT This is also asort of space-fantasy or ened some time after the nuclear holo-
One can run aScience Fiction Roleplay- "Space Opera" kind of scenario, where caust. He then led a group of people who
ing game in the present, though of course dirty little technical details are cast aside in were trying to pull the world back to-
there has to be aSF element somewhere. favor of adventure and excitement. gether. It was rather 'clean' for post-war,
This can be achieved in a number of ways; Buck Rogers isn't really in the present, as earth was already recovering from
there are countless examples in the genre but he's from the present, which is sort of radiation. The most interesting part of the
to "borrow" from. the same; well, maybe not really, but it's a scenario was the transportation system,
ICE plans aseries of Master SF related concept. called the 'subshuttJe'. Apparently
Sourcebooks, each based on adifferent SF In addition, the 'displaced' idea can be technology had advanced to the point
environment and useable with the Space used in the other settings listed below, where digging tunnels was a breeze, so
MasterSystem, in the near future. with the players' and the background tech- the major governments built this incredi-
level shifted. bly fast and sophisticated train that linked
4.11 SECRET the world. Too bad they had afight after
ORGANIZATIONS SYSTEM SUGGESTIONS FOR
they built the thing, huh?
SECRET PRESENT
For SF in the present, the GM is either There are other, myriad possibilities for
going to need to develop some secret The sky is the limit with alien technolo- the many possible levels of destruction
high-tech organizations on the Earth, or gies and the displaced groups, but the after the "war". Use your imagination.
perhaps an alien organization which is secret organization isn't likely to have
watching and helping (or hindering) anything too far advanced; check sugges- 4.22 DEGENERATIVE SOCIETY
earthling development. tions in Near Future for ideas. It is afew dozen or afew hundred years
One possible scenario is apresent in the future and the feared nuclear
when there are secret organizations who holocaust never happened. However,
possess technologies hidden from the something more insidious and debilitating
general public. Aclassic example of this did occur. Overpopulation, afuel short-
was the British series V.F.D, where age, and just the inertia of the excesses of
SHADD (Supreme Headquarters of the the late 20th Century overloaded the
Alien Defense Organization) defended planet's ability to cope. High-tech (fusion,
humans from evil aliens who were gravitics) is juxtaposed with ruin, decay,
constantly sneaking to Earth for replace- and 19th-century technology.
ment bodity organs (ick). At their disposal The film Bladerunnervividly portrayed
was abreathtaking array of equipment, this idea, with Los Angeles under a
from flying submarines, to amoonbase constant drizzle, dotted with massive,
and space interceptors, from an intelligent pyramidal super-buildings, and packed
orbiting satellite, to girls with skintight with every racial type imaginable. While
spacesuits and purple hair (it was a British some have snazzy hovering cars, others
series) Another example (the classic) is use pushcarts. There had been limited
War of th, Worlds, in which aliens colonization of space, with the help of
attacked the technically inferior earthlings. artificially replicated human slaves.
And of course, remember "V"? OK, let's The Network TV Series Max Headroom,
forget it. Everyone else has. white short-lived and unappreciated,
painted afascinating picture of afuture
4.12 DISPLACED GROUPS/ earth where media ruled the world.
PEOPLE Everyone got free TVs, and there were
Jules Verne was amaster of this genre. dozens of worldwide networks, all vying
20,000 L,agu,s und,r the S,aand for control through the best ratings.
Mast,r of the World were both scenarios Governing officials were elected by
in which 'normal' people found them- 'telelections': ratings of their sponsoring
selves in afantastic environment created network at agiven time. While there
by agenius of high-tech. Flash Gordon apparently had been no war and no real
got transported (sort of kidnapped) into fuel shortage, society had degenerated
into a dim, grey twilight where television
provided the only relief from drudgery.
Max undoubtedly drew on the inspiration SYSTEM SUGGESTIONS FOR NEAR FUTURE powered by very standardized power
of the black comedy Brazil, afilm set in a Consult the Space Master Technol- packs, so when items run out of juice, they
similar, though even more unsympathetic ogy list and Timeline (Section 7.0, 8.12) have a hope of finding areplacement
and depressing world. for ideas on the extrapolated progres- cell. .. eventually. Snazzy vehicles would
sion of technology. Some ignorable run on silent gravities powered by afusion
4.23 UNITED WORLD suggestions for no-no's in the Near reactor. Bring on the flying power sleds,
In this scenario, it is far more likely that Future: mysterious handheld fusion guns, and the
the Earth would be able to support large- weird, malevolent, alien races.
scale explorations of the Solar system. No Gravitic Field Control. (Ships can
spin for graVity). One thing the GM must work out early
Such exploration would lead to a large in the campaign is the system interfaces.
lunar base, orbiting stations, and later No Faster-than-Light drives (unless of
course you're doing Divided Systems). How do Psionics compare with the Realms
bases on the moons of the gas giants. of Magic? Are they somehow contradic-
Plenty of exploration possibilities exist in No Personal Shields. (or at best they tory? Will one affect the other? Balance
Earth's own solar system, with the many might be bulky, cumbersome affairs between the powers of Fantasy items and
moons of various age and composition. where you had to wear awhole suit or people and those of the Technocrats is
Arthur C. Clarke's Imperial Earth, Rendez- heavy pack). important to maintain tension in the game.
vous with Rama, 2001, 2010,etc., are No Androids, and Robots might be Abunch of SF guys with Barrier shields
excellent examples of this time and more crude and less intelligent. Com- and limitless power packs are going to be
technology . puters would not be as helpful. unstoppable except by asuper warrior or a
4.24 DIVIDED PLANETS OTHER SUGGESTIONS powerful spell-user, so the Technology
Personal Energy weapons more bulky has to be controlled closely.
At about the same level as the United 4.4 _
World scenario (or maybe a bit ahead), and less powerful. They might require
this setting poses the interesting idea if a bulky belt or backpack power unit.
the colonized planets decided that they no Suggest reducing all Mk power levels by COLONY SHIP
longer want to live under the "yoke of the one or two. Stunners and other subtle Another popular SF theme is the
oppressors from Earth." There are of tools might be unavailable. Travelling World concept, where the
course a number of variant concepts for Communication very limited. No FTL environment is either agigantic spaceship
this, depending on who the hostile, communication will add a considerable or even asmall asteroid (Slar Trek:
rebellious colonists might be. feeling of independence to your PCs, all "Yanada"), equipped with artificial gravity
alone in the void of space. If playing and often a limitless array of microcosmic
4.25 EARLY Divided Systems, Perhaps messages are environments. In most of these scenarios,
STELLAR COLONIES only sent via unmanned hyper-probes. however, something has gone wrong with
The next step in the expansion to the Otherwise, Iightspeed is as fast as it the ship, and it is doomed at some future
stars would be the first colonies in other would get. point (or at least the controlling society
star systems - presumably having Careful with Psionics. Even in the full- has broken down, fragmenting the
arrived via their generation ship or while in blown Space Maslertechnology, inhabitants) Some popular examples are:
suspended animation. This is more of a uncontrolled Psionics can get out of The Starlosl, a TV series by Harlan Ellison
frontier concept, high and low tech mixing hand. Keep a lid on Psionic powers in in which the "Ark" was aship of dozens of
as the colonists adapt to a new situation. these early milieus, granting only limited miles-wide domes, off course, with the
powers to avery few. Consider banning control center unlocatable or destroyed (if
4.26 DIVIDED SYSTEMS Kier Dullea couldn't find it, nobody COUld).
them from PCs altogether.
The early years of hyperspace travel as 4.3 _ Space 1999 was awarped (in more ways
man explodes out into the nearby systems than one) version of this, where the Moon
could be avery exciting milieu. Encoun- (which had a large base called Alpha) was
tering earlier colonies who were estab- SCIENCE-FANTASY ripped from the earth and visited a
lished via cryosleep ships, the first This could also be called "Non- different solar system every week (fancy
meetings with alien races, and perhaps traditional SF". Dune, Masters of the that). One episode of note was one in
competition between governmental or Universe, and Flash Gordon are all which the Moon happens upon atrue
corporate entities on Earth, who are examples of this blend of sword-and- colony ship with afragmented society.
launching private exploration and acquisi- blaster environment. Space Masler's The head of the high-tech rulers was Joan
tion programs - all of these elements complete compatibility with ICE's Collins, who lured the Alphans to the ship
make for an action-packed campaign Rolemasler system allows for easy in hopes of stealing their needed vital
The milieu of Alien and Aliens is about blending of SF and fantasy environments. organs for replacement (ick again).
the same setting, with space travel SYSTEM SUGGESTIONS FOR Arthur C. Clarke's Rendezvous with
perhaps being FTL, but still requiring SciENCE-FANTASY Rama (mentioned earlier) is also an
weeks or months. Many systems are When running atrue fusion campaign, intrigUing description of an alien colony
unexplored, but man is expanding rapidly. the high-camp flavor is best maintained if ship with some very thought-provoking
Corporations are in the forefront of there is a clear contrast between the SF ideas about how it could be designed -
expansion, and their desire to acquire and the Fantasy elements - especially if right down to the mysterious, reactionless
leads to conflict and even war. the PCs are from the Fantasy end. Dump 'star drive'. There is also (on agrand
anything that isn't neat and slick and well- scale) a Ringworld-type setting, whicn has
packaged. For instance, skip the projectile added potential as a Science-fantasy and
weapons (not 'futuristic' enough, and they super high-tech milieu.
need messy ammo), make everything
23
4.7 _
SYSTEM SUGGESTIONS FOR COLONY SHIP galaxy and (usually) unscramble them
Unless you're one of those stick-in-the- back into their original pattern. The
mud pragmatists (Like Mr. Clarke) who limitations of these devices is also an UNUSUAL TRANSPORT
think that faster-than-light drive is important variable: Do they need a While several transportation modes
impossible, it is pretty safe to assume that 'receiving station'? (a factor which have been mentioned, there remain
aculture utilizing colony ships as a means would severely restrict their use). Do numerous less conventional modes of
rather than an end are not at the level of they only work from orbit-to-planet? Do travel which - used with care - can add
Space Mastertechnology. Again, Near they work through a dense atmosphere excitement to acampaign. Afew are
Future is agood starting point, though it is at all? Can they 'beam' you across a covered below.
agood possibility that the technology is solar system? (Linked to a large
somewhat higher. spaceport outside the system, it would 4.71 GATES
4.5 _ expedite travel since ships could shunt Mentioned briefly above, Gates can take
out while rather close to the station.) a limitless number of forms and capaci-
Could such a device even send you ties. Some might be specifically linked to
TIME TRAVEL across interstellar space? If so, is it at one other gate, while others could be
Afavorite since H.G. Wells' Time the speed of light? It would be an intelligent and able to transport the user to
Traveller first threw the lever on his awfully slow way to go. If not. it really any desired location (such would be quite
immortal machine. (The George Pal falls more in the mystical realm of powerful; way beyond the technological
movie version really does justice to the Teleporting (See section 4.72). dreams of Terran Technic development in
story as well, Rod Taylor and Yvette Matter/energy Converters: The next Imp. 470). One or more of the Sianetic
Mimieux notwithstanding). Dr. Who (all step - as revealed in the Old Star Trek Harbinger races may have built Gates
of him) is also astaple, especially with the episode, "Shore Leave" (where the strewn across the galaxy.
low-budget!high-camp TV enthusiasts. planet's computer made Alice in
An entire campaign based on time 4.72 TELEPORTATION
Wonderland, Black Knights, old girl-
travel is adangerous idea (not to mention friends, etc.); and New Star Trek- is This is related to the Gate idea, since
exhausting for even ayoung and energetic rearranging the matter to make realistic Gates use some form of Teleportation to
GM). It might be best employed as a simulations (the all-powerful and get you from one to the other. There is
controllable facet of acampaign; some- somewhat quirky Holodeck). A powerful also (drum synthesizer roll) Psionic
thing the players get to do once or twice. enough machine could make just about Teleportation. An important issue here is
Star Trek again comes to mind; especially anything it had astored 'pattern' of, as whether such travel is truly instantaneous
the haunting, well-played episode where long as it had raw matter to work with. or is it speed of light. (The GM running
the Enterprise finds the Guardian of high-powered Telepaths should also give
Time Travel: See section 4.5 above. thought as to whether Telepathy is
Forever ("Many such Journeys are Instantaneous Space-warp: The next
possible. Let me be your gateway"). Joan instant).
step beyond standard Hyperspace, a
Collins found her way into that show, too. 4.73 SPACE WARPS
true space warp would allow a ship to
SYSTEM SUGGESTIONS FOR TIME TRAVEL instantly traverse interstellar distances. A space warp is whatever you want it to
This is such an open-ended concept There might remain the delays of in- be but it might be one of the following:
that specific limitations aren't applicable. system maneuvering and multiple A Black Hole: One (not very popular,
It really depends completely on what jumps, but this would still revolutionize but let's ignore that for now) theory
period the travellers land in. Should the commerce and probably government. about black holes is that they are
players encounter aTime Travelling NPC, Gates: Another form of instant travel, dimensional gateways to other points in
it is fairly safe to assume that they have a gates would be fixed portals allowing space. If that is true, once they are
sophisticated technology. instant travel from one specific point to explored (assuming ships are built with
4.6 _ another; similar to Matter-energy gravitic generators capable of resisting
transmitters but more locked-in. Tunnel the ridiculous gravitational forces
BEYOND SPACE MASTER in the Sky is an example of a culture associated with the Event Horizon), they
The level of technology chosen for expanding and constructing a network could serve as natural jump-points to far
Space Masterwas, of necessity, arbitrary.
of two-way gates as it goes. See Section reaches of the galaxy and beyond.
In this section are mentioned afew 4.71 for more ideas on this concept. A Less Obvious Space Portal: also
concepts which are beyond the capability Instantaneous Communication: called an Interface, these portals in
of currently-known science in the milieu of Although TBD is theoretically 'instanta- space could be 'tunnels' of instant
Space Master. The GM should feel free to neous', there are numerous delays transfer from one point to another.
play with these ideas, whether s/he wishes during links, and one usually has to go Once located and mapped, these could
to run acampaign in an even more distant to aspecific TBD relay location. A more be used as safe travel lanes as men-'
future, an alternate reality, or to use these sophisticated system would be possible, tioned in Black Holes above. These are
elements as asidelight to the campaign in which anyone with a terminal could scientifically less likely but considerably
(they can be used as facets of the technol- contact anyone else instantly (like safer.
ogy of the Sianetic Harbingers as well!). worldwide telephone service is today). AMobile Anomaly: Some sort of hole/
This would probably still require a cloud/blob which floats around, whether
SYSTEM SUGGESTIONS sophisticated network to transmit! it be on a planet or in space, and is in
Matter/energy transmitters: you know, receive the signals. (Calls from your effect adoor to another place (or time).
like in Star Trek, where they can star-yacht phone might be fuzzy, have Lots of interstellar travel fun here!
scramble their molecules across the static, or you might even have other
voices on the line! Call Sprint.)
24
NON-PLAYER CHARACTER CHART
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':i: C3 a: I- U5 0
u. en u:: en E '* E E '* ..0
'* ..0 *,.... *N
'* '*
Armsman 1 AE 35 25 15 20 -25 10 10 10 10 -25 5 5 5 2 15 0-25 0-25 5 o -25
3 AE 60 50 20 35 -25 15 15 20 20 -25 5 5 5 3 20 1 10 0-25 10 0-25
5 ANY 85 75 25 50 5 20 20 30 30 30 -25 10 10 10 3 30 1 15 1 10 15 o -25
10 ANY 120 110 45 90 20 35 40 50 50 50 5 15 15 20 4 55 2 25 1 25 25 o -25
15 ANY 165 125 55125 25 45 50 60 60 55 10 20 20 25 4 65 2 35 1 35 2 25 1 10
20 ANY 190 140 65130 25 55· 60 70 70 65 15 30 30 35 5 75 2 40 1 45 2 25 1 20
Pilot 1 LB 25 15 -25 20 -25 5 5 5 15 15 -25 5 5 5 2 15 2 20 o -25 1 5 o -25
3 LB 40 30 10 35 -25 10 10 10 20 25 -25 5 5 5 2 20 3 25 1 10 1 10 o -25
5 AS 55 40 15 50 5 15 15 15 35 40 -25 5 10, 10 2 30 3 35 1 15 1 15 o -25
10 AE 75 60 30 80 15 30 30 30 55 70 5 10 15 20 3 50 4 55 2 25 2 20 0-25
15 AE 100 70 40115 20 40 40 40 65 85 10 20 20 25 3 60 5 65 2 30 2 30 1 10
20 AE 110 80 50120 20 50 50 50 75105 15 30 30 35 4 65 6 75 3 35 2 40 1 20
Explorer 1 AS 25 20 10 20 5 10110 15 15 10 -25 15 5 10 1 10 2 10 0-25 1 10 0-25
3 AS 45 30 15 35 10 15 15 30 30 20 ·25 20 10 20 2 15 2 20 1 10 2 10 0-25
5 AS 60 45 20 50 15 20 25 40 40 30 -25 25 15 25 2 20 3 30 2 10 2 15 o -25
10 AE 95 65 35 80 25 35 45 60 60 50 5 45 25 35 3 40 4 45 2 30 3 20 o -25
15 AE 110 75 50115 30 45 70 70 55 10 55 30 40 3 50 4 55 3 35 3 30 1 10
20 AE 125 90 60120 35 55 80 80 70 15 65 35 50 3 60 5 60 3 45 3 40 1 20
Criminologist 1 NONE 20 15 -25 15 10 10 10 15 20 10 10 5 5 10 o -25 o -25 1 20 1 10 o -25
3 LB 40 30 10 30 20 15 15 30 40 20 20 5 5 15 o -25 o -25 1 30 1 15 o -25
5 LB 60 50 20 40 30 45 50 25 30 5 10 20 0·25 1 5 2 35 1 20 0·25
10 AS 105 70 40 60 50 65 70 45 40 15 20 30 1 15 1 15 2 55 2 25 0·25
15 AS 120 80 50 80 45 50 60 75 80 55 50 20 25 35 2 20 1 20 3 60 2 30 1 10
20 AS 135 90 60100 55 60 75 85 85 65 60 25 30 40 2 25 2 25 3 70 2 35 1 20
Medic 1 NONE 20 -25 -25 15 10 10 ·25 10 10 ·25 5 10 10 0-25 0-25 1 20 1 10 0-15
3 AS 30 20 10 30 15 15 -25 20 20 -25 5 20 20 0-25 0-25 1 30 1 20 o -25
5 AS 40 25 10 40 20 20 -25 -25 30 25 -25 5 30 25 o -25 2 40 2 40 2 25 o -25
10 AS 60 40 30 60 35 40 10 10 50 45 -25 15 50 35 1 10 o -25 3 50 3 30 o -25
15 AS 75 55 30 75 45 50 15 15 60 -25 20 70 40 2 15 0·25 3 60 3 35 0-25
20 AE 85 65 40 95 55 60 25 25 70 5 25 90 45 2 20 1 10 3 70 3 40 1 20
Planetologist 1 NONE 25 15 -25 15 10 10 5 5 15 10 -25 5 5 10 1 15 1 15 o -25 1 20 o -25
3 NONE 40 30 10 30 15 15 5 10 30 20 -25 5 5 20 1 25 1 25 o -25 2 25 o -25
5 AS 55 40 15 40 20 20 10 10 40 30 -25 10 10 25 1 35 1 35 1 10 2 30 0-25
10 AS 75 60 30 60 35 40 30 25 60 50 5 20 20 35 2 50 2 50 1 30 3 45 0-25
15 AS 100 70 40 80 45 50 40 40 70 55 10 25 25 40 2 55 2 55 1 35 2 55 o -25
20 AS 110 80 45100 55 60 50 55 80 70 15 35 30 50 2 60 2 60 2 40 3 65 1 20
Tech 1 NONE 20 -25 -25 15 10 10 5 5 10 -25 -25 5 5 0-25 0-25 1 30 1 10 1 10
3 LBA 30 20 10 30 15 15 5 10 20 20 -25 5 5 10 1 10 0-25 2 35 1 15 1 15
5 LBA 40 25 10 40 20 20 5 10 30 25 5 10 15 20 2 20 1 20 3 50 2 25 1 30
10 AS 60 40 30 60 35 35 20 25 50 45 15 15 20 30 2 25 1 30 3 60 2 30 1 35
15 AS 70 50 30 75 45 45 25 40 55 20 20 25 40 2 35 2 30 3 70 2 40 2 40
20 AS 80 60 40 95 55 55 30 55 5 25 25 30 50 2 45 2 40 4 80 3 45 2 45
Scientist 1 NONE 10 -25 -25 10 -25 5 -25 -25 5 10 -25 -25 5 5 o -25 o -25 1 10 3 25 2 25
3 NONE 25 10 -25 20 5 5 -25 -25 5 20 -25 5 5 10 o -25 o -25 2 15 3 35 2 35
5 NONE 30 10 -25 25 5 -25 5 10 25 -25 5 10 20 0·25 0·25 2 20 3 45 2 45
10 NONE 50 20 10 40 10 5 10 20 45 5 15 25 40 1 10 1 15 2 30 4 60 3 55
15 AS 65 30 20 50 15 30 10 10 25 55 10 20 35 50 1 20 1 20 2 40 4 80 3 75
20 AS 75 40 20 55 20 35 10 25 35 65 15 25 40 55 1 30 1 25 3 45 5 85 3 80
Administrator 1 NONE 10 10 -25 15 -25 -25 ·25 20 10 10 ·25 10 10 0-25 0-25 0-25 1 15 0·25
3 LBA 15 10 -25 20 -25 5 10 25 20 15 5 15 15 0-25 1 5 1 5 2 15 0-25
5 LBA 25 15 -25 30 -25 -25 10 20 35 30 20 10 20 20 o -25 1 5 1 5 2 20 o -25
10 AS 40 30 -25 45 -25 -25 20 35 55 45 40 10 20 30 o -25 2 5 1 15 3 25 o -25
15 AS 50 40 -25 60 • 50 60 50 o 10 20 40 0-25 2 10 2 20 3 25 o -25
20 AS 60 50 -25 75 60 70 55 10 20 50 0-25 2 20 2 25 3 25 0-25
Entertainer 1 LBA 10 -25 -25 20 5 5 -25 5 10 10 -25 -25 10 -25 o -25 o -25 o -25 1 10 o -25
3 LBA 20 10 -25 30 5 5 -25 5 20 20 -25 5 15 -25 o -25 o -25 o -25 3 10 o -25
5 LBA 25 20 -25 0-25 15 30 30 -25 10 25 5 0-25 0-25 0-25 3 15 0-25
10 LBA 35 25 5 5 -25 35 50 45 -25 20 35 5 0-25 0-25 1 5 4 15 0-25
15 LBA 45 35 15 30 30 -25 45 60 50 5 30 45 5 o -25 o -25 1 10 4 20 o -25
20 LBA 55 40 20 95 40 40 -25 50 65 55 5 35 50 5 o -25 o -25 1 15 4 25 o -25
Theologist (too variable for general bonuses)
Telepath 1 NONE 20 -25 -25 10 5 5 -25 5 5 10 -25 -25 5 -25 o -25 o -25 o -25 1 10 o -25 3
3 LBA 30 20 -25 20 10 10 -25 10 10 15 -25 5 5 5 o -25 o -25 o -25 1 10 o -25 5
5 AS 40 25 10 5 15 15 20 -25 5 '0 10 o -25 0-25 0-25 2 20 0-25 8
10 AS 60 40 20 10 30 25 25 -25 15 20 15 o -25 0-25 1 10 2 30 0-25 12
15 AS 70 50 30 45 40 35 15 40 35 30 5 20 25 20 1 10 1 10 1 20 2 35 o -25 6 6
20 AE 80 60 40 50 50 40 20 50 45 35 10 25 30 25 1 20 1 20 2 25 3 40 1 10 3 11

25
PART II IMPERIAL LAWS
At the heart of the Imperial Consolidation was a handful of megacorporations and of course the Core Worlds. Those few systems
clustered around Old Earth had held on to the technology of the Terran Federation and possessed the resources to mount an inter-
stellar fleet capable of enforcing a consolidation. Although Terra herself had long ago been drained of her easily-accessible resources,
the other planets of the Sol system were brimming with valuable materials. With the help of the Dia Khovaria the Core amassed stolen
data: and with the sum of the technology of all the megacorps, they began the building of a starmada. From Terra came the Emperor,
a man of ancient lineage - claimed to include the Caesars of Rome, the Priests of the Yucatan and the Pharaohs of Egypt. Fine blood
to be sure, but what mattered were the millions of tons of alloy which hovered behind the word of this Terran Emperor.
Even with such a mighty fleet, His Imperial Majesty knew that negotiation might win more than brute strength, and his agents ap-
proached the Chairmen of the most powerful corporations, each an island light-years distant from Sol. Similarly, most of these corpo-
rate officials realized that greater profit and power was to be had by cooperating with this Terran Emperor than by denying his claim as
Lord of the Galaxy. Jered Foor, President of Carlisle Com Tech, Neris Kui'ch of the Colos Company, Chairman Vera Meer of the Devon
Corporation, and Thompson Forrest Lloyd of Kubischev Kaarten Metals were among the leaders who endorsed the Emperor. and each
played a major role in the governmental structure which evolved. Each corporation was granted land rights to a number of systems
which they could exploit as their own while His Imperial Majesty retained ownership of every world in known space. It was this sort of
practical application of completely farcical claims which has kept human egos reasonably sated throughout their long expansionist his-
tory.

Mafreng of Churg
Introduction to
'The Origin of the Terran Empire"

Several attempts were made to obtain a


BACKGROUND centralized governing body for all of
humanity - which was in the process of
Following is a commentary on the motivations and activities which led up to the rapidly diffusing throughout The Worlds
formation of the Terran Star Empire. - but each was doomed to failure, due to
6.1 _ the lack of a quick and efficient way to
tions with the resources to elevate the communicate between the newly develop-
COLLAPSE OF "human condition" were non-govern- ing governmental bodies. Transmissions
mental, international corporate conglomer- were limited by the speed-of-light radia-
GOVERNMENT ates so highly diversified that they tion or by the speed of message-carrying
However barbaric and warlike Old Earth themselves resembled governments. starships (which were expensive to
(Terran) society was before deep-space These groups developed the technologies operate and subject to deliberate or
exploration, humanity was able to put its to reach for the stars, with the prospect of accidental destruction). Without a direct
house in some semblance of order, and - profit to motivate them. communications link, information and
thankfully - armed conflict between 6.2 _ technology transfer was retarded, the
states rarely escalated above conventional intent of laws and interpretations crippled
levels. Despite accords struck between CORPORATE EXPANSION due to the less than universal application,
the old superpowers, no single political and the normal processes of diplomatic
force was able to emerge out of earth's Beginning with N-Space vessels, and relations were impossible.
cultural melting-pot to unite all Terrans again much later with FTL (Faster Than However, there was another more
under one government. Light) starships, there was a land-grab on significant block against a centralized
Just before the advent of semi-practical a planetary scale; entire star systems were administration: the mega-corporations
(non-hypershunt) interstellar travel, Old claimed by the first companies to get desired and enjoyed autonomous control
Earth was crushed by the weight of there. Like any other successful business over all of their resources. From their
domestic problems. Exorbitant population venture, the new resources at a company's point of view, what was the use of forming
levels were sustained by technological disposal were utilized to obtain a maxi- a centralized government? Unless forced
breakthroughs in food production and mum profit. Raw materials were used to upon them, the administrating corporation
waste recycling, but governments were construct more starships, which in turn of each system was not about to accept an
hard pressed to concern themselves with gained more territory, and the cycle outside controlling entity. (It is of interest
little more than social welfare. In fact, the perpetuated itself. Within each newly to note that it was often the case that
majority (after defense) of governmental discovered system, the colonists of Old these mega-corporations would evolve
funds were directed towards this end. Earth became the new employees of the into exotic and varying forms of state,
Many countries collapsed under this administering corporations while those commonly afunction of the cultural
economic strain, ironically setting the very corporations set up their own background or ethical sophistication of the
stage for interstellar development far autonomous governing bodies to avoid the corporation's executive core.)
beyond the projected path for this time call for external regulation.
period. As it turned out, the only institu-
27
After many millennia of chaos, alimited
6.3 _ mint its own hard currency. But because
form of instantaneous interstellar commu- the Emperor charges regular tithes in
nication was developed: the Tachyon IMPERIUM proportion to the economic and military
Beam Dictor (TBD). The device slowly It was realized during the drive for the strength of agiven Province, there is little
spread to The Worlds which were still Empire that the now great expanse of incentive for a province to become very
accepting outside contact, and eventually a occupied space could not be administered powerful and agreat incentive to hide
resolution to reunite all of humanity was from within one centralized location, as one's true wealth - which is of course a
sworn by several core worlds (Old Earth had been attempted during the time of the capital crime. On the other hand, the
included). Several of these core world Terran Democracy. Enter the feudal Minor Clans are outlawed from maintain-
mega-corporations, governing bodies component of the soon-to-be Empire. In ing private armies and must use the
within their given territories, pooled their those last few Prelmp years the gelling Imperial Monit for intraprovincial com-
resources and built great fleets of military Imperial Court claimed outright ownership merce when need be. Each Minor Clan
starships to sortie out and re-unify (read of all colonized territories and explored territory is granted agarrison force of
conquer) the scattered shards of Terran systems, and threatened to use their vast Imperial troops for defense purposes and
humanity. Most historians argue that this naval forces against any party who the Clan is allowed to maintain their own
long process of attempting to form a disputed their jurisdictional authority. The exploration vessels. These expeditionary
Terran government was nothing more than court then introduced the Empire's Liege fleets seldom lack Imperial "observers" or
an endless string of brutal wars of lord agreement to several favored Prelmp "advisors" to keep an eye on the resource
colonization. quasi-governments in the outer reaches of wealth of star systems newly discovered in
In the end was formed acentralized explored space. Through this agreement, the Frontier. Although the advent of the
political body declared to be democratic in adefined area of space encompassing Province, Family and Clan has created a
nature. However, it was apolitical body several star systems (a Province) would vehicle for somewhat autonomous states,
only insomuch as it could exercise a come under the administrative authority of it is quite apparent that this feudal
minimal influence on its "member asub-power directly answerable to the structure has efficiently extended the
planets". The problem was that there were Imperial Court. In return for this grant of realm of the Imperium without the
now just too many worlds with too many power, the Provincial administration was corresponding expenses.
diverse interests and too many gripes expected to forfeit an initially colossal tithe Touted by some as the "heartland of
brought about by the enforcement of an to the Emperor to be followed by regular Terran humanity", enlightened Empire
alien governmental form regulated by the Elmonitary installments - lest the subjects know the Imperium for what it
quasi-democratic state (imposed on these province be handed over to agroup of truly is: aprivileged clique of hawkish self-
re-unified worlds). The system was not more competent governors capable of proclaimed nobles bent on leaching the
working, but the leaders of this centralized meeting their Imperial payments. wealth of Imperial and Provincial territory
democratic state were beginning to realize The first twenty-seven Provinces were alike. Remember that it was greed for
something: the unimaginable immensity of inaugurated along with the Imperium on riches and lust for control which fueled the
wealth to be found on The Worlds. The Imp.a. The provincial leaders were, at the three hundred year drive for the Empire.
first seed of the Imperial drive had been time, afew of the Chairmen, Dictators, and As expected (and hoped for on the part of
sown. Presidents of the mega-corporations and the Emperor and his court), the nobles of
The problem with an Imperial form of other governmental bodies which were the Empire live in the lap of luxury, and
government was that there could be only once represented in the now defunct many others have profited from the for-
one Emperor. Needless to say, everyone Democracy. Although the newly appointed mation of the Empire, including Provincial
who could stake aclaim on the title did. provincial leaders kept their old working leaders, smugglers, and other criminals.
Hence the conflict continued - and titles for many years after the Empire From this scant overview, the Imperium
intensified. came into being, there has recently been superficially appears to be oppressive,
an emulation of the Imperial form of Draconian, and rotten to the core - but
After the interstellar dust had settled, figurehead taxonomy resulting in most
the Empire was a reality. It initially upon closer inspection, the view just gets
Provincial leaders declaring themselves worse.
consisted of the Imperium, agreat volume nobility. This has led to the founding of
of space encompassing many worlds, and So why has the Imperium lasted for
the Provincial Royal Families whose courts nearly five centuries? In the event that any
twenty-seven Provinces. The Provinces actually rule their designated territories.
were areas which could not be handily disillusioned Empire subjects should incite
controlled by the Imperial court exclu- The Provinces to be found within or others to rebel for an anti-Empire cause,
sively, and as arule, encompassed bordering on Imperial space are called the Imperium could field no fewer than
upwards of ten star systems in relatively Inner 'Provinces, each of which is ruled by twenty-five combat ready Starmadas, forty
close proximity. The Emperor's court was a Royal Family whose roots harken back to gunship task forces, and two hundred elite
founded on Old Earth, roughly at the the first leaders of the Province in ques- gunship squadrons to invoke a Piat Fiela
astrogeographic center of the Imperium. tion. The remaining "outer" territories are (scorching death) against the insurgents.
The Provinces were granted to "respon- called Frontier Provinces, the rulers of Few have been foolish enough to test the
sible" mega-corporations or other which are often Minor Clans who wield Imperial Fleet at their own game, as the
governing bodies which had also evolved much less power than the Royal Families. result has invariably been the thorough
over the past few thousand years and were Under the terms of the Empire's Liege destruction of upstart revolutionaries. The
represented in the parliament of the re- lord agreement, each Royal Family is Emperor truly rules with an armored
cently-deceased democracy. entitled to field its own Provincial Defense gauntlet.
Fleet, train and keep its own soldiery, and
The Imperium controls the Empire for
one reason only: it has enough military
clout to crush any group opposing its will.
28
If nothing else strikes fear into a rebel I
Province, an Imperial Dreadnought will.
These brutes are no less than mobile cities
of armor and armaments. They carry their
HISTORY OF CIVILIZATION
own compliment of 200 SMAC fighters
and the equivalent firepower of half a tlHuman history becomes more and more a race between education and catastrophe. "
Starmada. There are only three Dread-
noughts in existence and they are the H. G. Wells
pride and joy of the Emperor.
Terra, Prelmp c. 9710
To increase security, the Empire's First
leader - Emperor Macedon I - in his
first official act decreed that the produc- What follows is an outline of significant events (mainly technological) in the slow pro-
tion of thermonuclear enhanced radiation gression of Humankind from the discovery of fire to the present day.
and biotoxic attack delivery systems was
to cease immediately, and that any further
production was outlawed. This lead to an PREIMPERIAL TIME
immediate, frantic stockpiling of existent 9645 - 9643 - Second Fossil Fuel Crisis.
weapons known commonly as "the Great (all dates are negative to year 0: the Energy needs cause international ten-
Hoarding". Consecration of the Imperium). sions to mount.
After all these millennia it is perhaps fit- 9643 - Limited thermonuclear exchange
ting that the seat of power in the Terran c. 15,000 - The dawn of civilized man. causes population shifts on Terra, and
Empire finds itself on Old Earth. Almost c. 11 ,650 - The first rise of the Dia mild Nuclear Winter effects depopulate
all industry has been moved off-world. Khovaria: the Holy Tabernacle of the some regions. Most major cities are
Only parks, agriculture and administrative Word. intact, though some areas suffer minor
centers remain along with the Imperial c. 10,000 - First use of steam power Technological Recessions.
Palaces. However, the fabricated pastoral brings about the dawn of technology. 9600 - The first successful sentient
facade that has been set up there is hard cloning of ahuman being. It is created
pressed to coverup the most wily, clever 9769 - First discovery of Access
Technology. by awestern European research group.
and treacherous band that the Terran man
has ever been subjected to. 9700 - The first utilization of aholocaus- c. 9600 - Cryogenic sleep units come
tic attack delivery system (in this case into widespread use. The next five
nuclear) on acivilian population. hundred years are marked by anumber
of 'colony' ship launches from Earth
9670 - 9668 - First Fossil Fuel Crisis. and her near colonies to the stars.
9663 - The Technic Tabernacle is broken 9540 - The first practical microfusion
up by ajealous Terran regional power generator is produced.
government.
9525 - Terraforming of Venus is
9660 - 9608 - Feasible fusion power complete: the planet is converted to an
generators are in development. earthlike world.

29
8450 - 5698 - The period required by re- 5705 - Humanity is firmly entrenched on 1076 - The Tachyon Beam Dictor is
searchers to gain a mastery of the ten core worlds /but communication invented. This device allows instanta-
gravitic field. The newly discovered problems lead to cultural drift. This is neous communication over great
power requirement-to-mass ratio more acute in the frontier areas. interstellar distances. The first units to
insures that such gravitic field control 5655 - The development of true Mole- appear have an effective transmission
will never pass beyond the sub- cutronics sparks an android construc- range of about 10 LY. Because the
planetoid level unless unimaginably tion boom. Virtual Humanatronics, the TBD system is developed by a research
great power sources could be tapped pre-eminent producer of molecular group sponsored, and closely super-
(even more than the Andrium reaction circuits, is soon recognized as the top- vised, by a leading political force of the
will produce in times to come). quality producer of android brains. time (a coalition of near-earth colo-
8104 - 8068 - Research period of nies), no production monopoly is held,
5603 - The Relative Inertial Field and the system spreads quickly to
molecular data storage for informa- Suspension Effect is discovered.
tional processing systems. The several scattered colonies. The Dia
4002 - 3621 - There is a booming Khovaria sees this as achance to link
potential of Optical Electronics interest in temporal physics: hypothe-
("Optronics") is fully realized. their famous databases and make a
ses of alternative universes and new place for themselves.
8068 - 5655 - The study of molecular practical applications abound.
electronics leads to the advent of living 1076 - 457 - The period of time gener-
c. 3500 - 3000 - Ageneral antipathy to- ally referred to as the Wars of Integra-
circuitry. wards technological trappings leads to tion. As a quickly installed TBD
7900 - The first known successful ascientific recession in many colonies. network begins to dominate the data
human alterant replicant is produced This anti-tech drive is sporadic and transferral markets, the merchants of
on a near-earth colony. does not lead to acollective psychosis. the Andrium for Science League lose
7887 - 7610 - The Universal Technologi- Claims that the Dia Khovaria ("The the revenues which they were making
cal Recession of mankind. As if Church of the Word") is responsible in this field. To counter the subse-
motivated by a single will, almost every remain unproven. quent decline in their importance,
colony is cast into atechnological dark c. 3000 - 2000 - This millennium sees several members of the organization
age as the human masses revolt the bits and pieces of humanity drifting sell blueprints and manuals for the
against the ever increasing control of further from each other and their construction and maintenance of An-
automation over their lives. The common heritage. Many far-flung drium-fueled hypershunting drives to
duration of the revolt varies for each settlements cut themselves off from powerful political institutions. FTL
colony, so the dates given are rather their parent societies by ceasing their fleets are slowly built up, and the An-
artificial. The first date marks the initial already sporadic speed-of-light drium for Science league is coerced
instance of aviolent revolt, although communications. into supplying precious antimatter fuel.
there had been notable unrest over the 1921 - Andrium, the elemental source of The League, which still holds the secret
preceding three decades. The end date powerful matter/antimatter reactions, is of Andrium production, degenerates
marks the general desire for renewed created on a near-earth colony. into a mere production cartel. With
technological progress incarnated in ships, fuel, and command communica-
the form of a scientific symposium 1921-1480 - The secret of the produc- tions provided by the Dia Khovaria's
held on the Solar Mars colony. Despite tion of Andrium isshared between TBD system, the united core worlds
the tremendous suffering that was allied near-earth scientific groups. It is embark on their self-proclaimed
experienced just before the recession kept from the political leaders of the mission to reunite all of humanity.
(and throughout this dark age), the day in an effort to prevent its hypo- During this time a limited number of
lack of astrong centralized regulatory thetical use in a military weapon of Andrium bombs appear.
body prevents the enforcement of unparalleled destructive capability. The
c. 1000 - 500 - With data as avaluable
policies which would prevent these Andrium for Science League (AFSL) is commodity, and a far-flung TBD
unfortunate events from occurring born. network, the O.K. experiences a return
again. It is interesting to note that one 1192 - The AFSL performs an unsuc- of their former prominence - at the
of the very few organizations to survive cessful hypershunt test. expense of the last vestiges of their
the Recession (and even flourish in it) 1190 - In asecret test, witnessed only religious beliefs. By Prelmp. 500 they
was the Dia Khovaria. by representatives of the Andrium for have become a purely secular organi-
c. 7700 - Experimentation in Alterant Science League, aspacefaring vessel zation.
Replication leads to the limited successfully hypershunts with an 457 - The culmination of the Wars of
production of laborer and recreation Andrium power source. The second Integration is the creation of the Terran
models. test in that same year results in the Federated Democracy (a.k.a. "United
c. 7600 - Tachyon physics becomes the destruction of the test vessel. Federation," and more recently, as the
main focus of study in the scientific c. 1100 - The Andrium for Science "Old Democracy"). The Democracy's
community. League develops an interstellar parliament is located on Old Earth.
c. 7500 - 6000 - Secondary relapses of translight merchant service, the 324 - The Terran Federated Democracy
the Universal Recession of Technology revenues from which are channeled holds sway over Terran humanity and
intermittently strike down promising into research and development. The the homeworlds of affiliated xeno-
settlements; progress is painstakingly monopoly held by the League makes races. This was the first (and nearly
slow in most areas. them very powerful, and they eventu- successful) attempt at a unified
ally become astrong political force political structure to administer all of
throughout the core worlds. the colonized worlds.
30
323 - Several sectors and homeworlds 14 - This date marks the last known At least an entire generation of
declare their independence from the utilization of a holocaustic attack advancement opportunities is lost to
Terran Federated Democracy as their delivery system on a mass civilian the Empire.
specialized needs are not fulfilled by target; the population in question is the 4 - ICoM, asubdivision of MERLOGH,
this institution. They begin to fortify society occupying the Xi Sinva Star begins operations on Old Earth.
their systems against anticipated system. Their leaders are implicated in
reprisals from the Federation. aplot to stop the Imperial Drive, the 63 - The Messiah of Izar disappears
scheme uncovered by the Truthsibyls under mysterious circumstances and
291 - Man-portable blaster weapons are the Emperor's court is implicated.
mass-produced as a construction of the GCH.
Two decades of interstellar unrest
method is discovered which prevents 12 VegaPol (An independent policing follow, pressing the Imperial Deep
deadly radiation from being emitted at force), which supports the Galactic Space Navy into action on several
the point of attack delivery. Court of Humanity and MERLOGH occasions. Not surprisingly, there are
320 - 275 - The pre-imperial core worlds (MERchantile League Of Great suppressed reports of numerous
initiate a massive arms race as they Houses), is granted operational status. Starmada mutinies. The Imperial Fleet,
construct the awesome Imperial Navy. 3 - MERLOGH begins operating as the suffering from a number of mutinies
270 - The fledgling political unit which financial monitor of Terran space. and clashes with powerful rebels, loses
will, in time, gel as the Imperial Court 2- The Emperor-to-be guarantees that its effectiveness for atime.
unleashes brute force to deal with the the Andrium for Science League will 72 - In an attempt to get a better grip on
old Democratic leaders and systems maintain their production monopoly. his crumbling Imperium, Emperor
which have refused to come into the 1 - The Emperor-to-be makes clear his Protesilus I instigates sweeping
fold. At the same time, the O.K., intention to outlaw the production of reforms and new scientific project
having abandoned its ties to the holocaustic attack delivery systems. research incentives which he hopes
Federation, employs some of its more will bring prosperity again. His plans
sensitive data to 'convince' key leaders IMPERIAL TIME get a lukewarm reception.
to cooperate with the Court. 0- Macedon I receives the Imperial 113 - Personal Velocity Shields appear
256 - The Imperium-to-be issues a Scepter and consecrates the First commercially.
declaration to all inhabited worlds Terran Star Empire (consisting of a
myriad of systems organized into 127 - The advent of improved sensor
stating that it claims ownership rights fields allow safe hypershunts out to a
of all systems colonized/conquered by Regions, Quadrants, and Sectors), and
27 Provincial Territories. The Andrium range of 50 LY. This instigates an age
man to date. of unprecedented expansion. Frontier
for Science League changes its name
255 - 50 - Various uprisings, revolu- to Andrium Producers of the Imperium Provinces proliferate, bringing greater
tions, and back-room politicking thwart (API) in order to more properly reflect wealth to the Imperium.
attempts to quickly solidify the pre- its latest primary function. This cartel 301 - As a result of the War of Tarquinis
imperial power base. retains its power through to the (a.k.a. "The Rebellion of the Prov-
39 - The GCH opens its doors to hear present. inces"), Emperor Itzamna II allows
interstate grievances of political, 1 - The Great Hoarding. Major Families to acquire additional
military, and economic natures. It is systems directly from the Imperium
hampered by widespread accusations 2- The long prophesied and awaited and Frontier holdings. Restrictive
of perjury and corruption. Messiah of Izar seems to have incar- Quotas remain in effect through the
cerated herself on adesolate and present, however.
27 - The first of the Order of Truthsibyls backward frontier settlement. Within a
are used at the GCH. Perjury is few years, hundreds of billions of 412 - Matter/Antimatter torpedoes are
virtually eliminated; the seeds of a long humans embrace the spin-off religions first fitted on Imperial vessels. The
and bitter rivalry between the Truthsib- catalyzed by her coming - despite Inner Provinces protest this as a
yls and the Dia Khovaria are sown. vehement condemnation by the Dia violation of the Emperor's own
25 - Macedon Gaius Triptolemus of Khovaria. Unable to keep a rein on his holocaustic production ban, then
Terra emerges as the leading candidate SUbjects, the new Emperor watches furiously begin developing such
to ascend the Imperial Throne. Several helplessly as expansion slows, weaponry for their own use.
Megacorporations rally to his name. research stagnates, and technology 462 - Personal Absorption Shields first
lapses yet again, as the Messiah is appear commercially.
interpreted as preaching Asceticism. 470 - 480 - The present.

31
ACitizen may marry a Slave, but the
practice is frowned upon and thus very
LIFE IN THE TERRAN STAR EMPIRE rare. It also accomplishes little, as the
Slave is not freed by the marriage process.
"This ain't no party, On the other hand, keeping a Slave as a
This ain't "no disco, consort is very chic in some areas.
This ain't no foolin' around ..." Citizens may own as many Slaves as they
can afford. Citizens may be sentenced to
Unknown Philosopher Slavery for various severe crimes -
Terra Prelmp c. 9660 especially monetary offenses such as
embezzling, forgery, Elmonit falsification,
etc.; usually the Slavery conviction is for a
8.1 families are extremely wealthy from fixed period of time, after which the
AN OVERVIEW inherited monits and holdings. Members convict is free again.
Life in the Fifth Century of the Terran of the aristocracy have a number of other SLAVERY
Star Empire is an environment of con- privileges, both official and informal.
Depending on one's rank, a member of a Slavery in the Fifth Century of the
trasts: from unimaginable luxury and Imperium is not necessarily as bad as it
freedom to unthinkable toil and enslave- royal family may be exempt from varying
levels of security and have more freedom sounds; in some ways it is more secure
ment; from the pure height of selfless than being a Citizen, since the government
asceticism to the unspeakably deepest (e.g., aristocrats in many provinces are
permitted to carry deadly weapons while protects Slaves from mistreatment by their
depravity. Money can buy power and masters ("mistreatment" can mean failing
power can get you just about whatever (or normal citizens are not). Royalty also to provide proper lodgings, diet and health
whoever) you want. Enough power can seems to have away of evading punish-
ment for minor (and sometimes major) care). Abankrupt Citizen has very little re-
even get you Royal Status. The mighty course but to renounce his possessions
Elmonit is your key to pleasures beyond legal offenses. In most provinces a Citizen
can marry into royalty and be considered and become a Slave.
the imagination. Slaves may not own any worldly
such; a Slave is not permitted to marry
Beyond trying to acquire cash, how- royalty. Non-humanoids ('Humanoids' for possessions. Their clothing is their
ever, what do people in the Empire do? this purpose include Neo-humans and master's, as is their home and anything
How do they interact? In this section are Transhumans but not Androids or they may create as part of their job; in
discussed some aspects of the Imperial Replicants) cannot be considered Royalty return the master must provide shelter and
Milieu which impact upon daily life. under current law. 'reasonably comfortable living conditions'.
8. 11 SOCIETY Those born into Royalty can never have This can vary tremendously, however.
Replicants especially tend to receive
There is afairly rigid social structure in it taken away. In rare circumstances, an hellish assignments on mining colonies,
the Terran Empire, though the ability of an Aristocrat has been sentenced to Slavery on barely habitable worlds, or performing
individual to move out of agiven class for a particularly heinous crime. Often this
Slavery is for afixed period of time, after the most undesirable tasks. Officials
varies from province to province. One's frequently look the other way (especially if
social status is encoded into his/herlits which the convict is free again. He retains
his Royal status, however. More often, their gaze is diverted by Monits) when
ident disc along with other pertinent Replicant Slaves are being mistreated,
information, enabling security officials to however, a member of the Aristocracy
convicted of a High Crime such as treason since no one really cares for them.
quickly thwart any illegal impersonations Human Slaves generally get better
or unauthorized entries. is sentenced to Exile (see below) for a
period of time. treatment, but there are still areas where
ARISTOCRACY they are subjected to inhuman treatment
The highest echelon of Imperial CITIZENRY and the local government does nothing to
Society, the Aristocracy, is made up of the Citizens are usually required to work for protect them.
ruling families of the various provinces their livelihood (unlike the Aristocracy), yet There are a number of markets for
(See Section 10.3) including the Minor they are able to own property (unlike Slaves, including private purchase, public
Clans. It also embraces all officials of the slaves). They are accorded full rights auctions, and black-market buying. The
Province down through regional Gover- under Imperial and/or Provincial Law. The League of Merchants makes a consider-
nors (or their equivalent title) and their Citizenry constitutes the vast majority of able amount of money on the illicit slave
extended families. Nearly all major the Empire's population. trade, dealing in humanoids from un-
Provincial positions have become Certified self-aware androids can charted planets, mind-wiped kidnap
hereditary, thus adding to the sense of become Citizens upon activation, while victims, and even more unscrupulous
bloodlines dictating social class. Replications cannot be Citizens under any sources.
Aristocrats and their families are sup- circumstances. Most nonhumans who Slaves may be trained to perform even
ported by the government, and though interface with the Empire on an official, the most skilled duties, and can be
most have responsibilities to avarying friendly basis are considered Citizens. certified in a number of technical fields.
degree, they seem to have large amounts Citizens may bear non-lethal weapons Wealthy Citizens often purchase skilled
of leisure time - and excesses of in certain situations, though almost all Slave pilots to fly their spacecraft.
provincial tax money to spend. If this Provinces require licenses, and taking
were not enough, most aristocratic weapons from one Province to another
can be an offense.

32
However, Slaves usually are not permitted collapses which punctuated man's drive to NOTE: A much more detailed exploration of
to leave a planetary Sphere of Influence the stars, many worlds subsist on a technology is made in the Technology Book.
without being accompanied by aCitizen or technic level not far above the barbaric One may assume that the technological
Aristocrat. Slaves may not carry weapons 88th-90th Prelmp centuries. While truly level of the Empire encompasses all techni-
more deadly than a Stunner except by advanced equipment exists on Imperial cal possibilities postulated in the Technol-
special license or in military situations. Core planets and Provincial Homeworlds, ogy Book; however, these rule limits apply
Although Slaves are often found in the the cost of bringing the more sophisti- ONL Yto the Terran Empire, and the
Provincial or Imperial Soldiery (purchased cated luxury items to the Frontier has achievements of man. In no way should a
by that government), they rarely become often proven prohibitive. GM feel that he should limit his alien races
officers. Below is a listing of the general tech- to Terran technologies. In general, the
Slaves can only be freed by an Imperial nicallimitations and achievements of man: technological developments of different
or Provincial Board of Certification made • Sentient cloning and alterant replications cultures and races should vary greatly, but
up of members of the high Royalty. of all carbon based life forms whose the GM should always keep an eye on
Slaves are very rarely freed, and at best genetic structure is encoded upon DNA game balance.
they are granted Provisional Citizenship, strands.
which would allow them to marry Royalty, 8.13 FINANCE
or for the children of a marriage to a • Controlled mutation of genetic material One of the most powerful and impor-
Citizen to be considered True Citizens. to create new extremely simple life tant uses of the Empire-spanning TBD
Provisional Citizens have full legal rights forms. This is normally performed on network is maintenance of the financial
and may possess money, but may not own the microbial level to produce biotoxins network. Thanks to this net, a citizen of
land or have controlling interest in any and antidotes. any Province is able to travel anywhere
business. • Cryogenic suspension of life forms. (theoretically at least) and purchase goods
EXILE • Gravitic field control to annul, enhance, on the other side of the Empire without
or manipulate gravity on the sub- physically buying foreign currency, and
Exiles are Imperial criminals who are without carrying around large amounts of
forbidden to enter any system controlled planetoid level.
hard currency to prove his financial worth.
by the Empire or an Inner Province. They • Artificial sentience brought about by The grand coordinator of this incredible
are only permitted minimal contact with growing synthetic molecular "brains". setup is MERLOGH.
Frontier Provinces and some are not
allowed even that. Usually, Exiles are • Controlled Matter/Antimatter reactions MERLOGH (Mercantile League of Great
political criminals who are not sentenced are the most powerful energy source Houses) is nothing less than the Terran
to death or Slavery because the govern- available to man. Galactic stock market, but it is also much
ment would prefer not to martyr them. • Microfusion reactors provide the limit more. Every currency-generating political
Exiles are the lepers of modern society, for efficient, productive, and portable entity within the Empire has its Monit
and to be caught dealing with one while energy sources. valued in comparison to its contemporary
within Imperial boundaries is to invite the counterparts. All Monits, including the
• Present technologies allow faster-than- Imperial Monit, are also rated against the
unrelenting scrutiny and harassment of light travel at the maximum rate of
the Imperial Government (and nobody Terran standard Elmonit, the value of
about 0.4 light years displaced per which is set by MERLOGH. Provincial and
wants that). hour. Imperial treasury bills, savings bonds,
8. 12 TECHNOLOGY • Controlled laser, particle beam, plasma, megacorp and subsidiary stocks, and
Although technology in the universe of and electromagnetic pulse technologies various monits are but afew of the capital
Space Master- some nine thousand form the basis for destructive weap- items which may be purchased and sold
years in our future - is far advanced, it is onry on the large and small scales. through MERLOGH.
not beyond the imagination. Indeed, due • Manipulation of atomic force fields and
to the numerous technological and social electromagnetic radiation allow the
assimilation of defensive screens.

33
On the personal level, each Imperial or money each House mints and occasioAally With the use of Elmonit Cards, tourists
Provincial citizen receives an Elmonit card imposes controls, but the relative influx of and interprovincial businessmen may
at the age of maturity. From central Monit wealth is part of the cause of the travel freely outside of their home prov-
Elmonit Adjustment Monitoring Facilities, differential in the value of the individual ince, and their Elmonit Card is welcome,
a person's financial reserve records can be Monit from House to House. currency easily obtained.
modified to reflect income and expendi- Most large exchanges of currency are Elmonit cards are extremely difficult
tures. Local terminals of these facilities performed using Elmonits (Electronic (though not impossible) to alter or falsify.
are equipped to issue Elmonit statements Monits), the Imperial standard unit of They include Retinal data, as well as avery
upon personal request and dispense the money. Although people are paid and sophisticated laser coding system. One
appropriate Provincial or Imperial Monit purchase items in the Monits of their major deterrent to Elmonit Card Fraud is
for pocket cash. The computer monitors home province, their account with the the MERLOGH Police (a branch of
at agiven central adjustment facility are MERLOGH bank is maintained in Imperial VegaPol). There are stiff penalties for con-
quite capable of foiling fraudulent use of Elmonits; thus the balance can fluctuate victed counterfeiters: death or mind-
Elmonit cards along with preventing hour-to-hour, depending on the strength cleansing. It is also rumored that the
overdrafts. The adjustment facility is also of the House relative to the other members Police often act without waiting for the
capable of setting up automatic withdrawls of MERLOGH. This has no effect on their technicality of a trial.
on an Elmonit account in order to pay for purchasing power, of course, since the There is a general tendency throughout
big ticket purchases via installments. entire economy within a province gains or the Empire for provinces to be diversified
Most minted monits (hard currency) loses as a unit; their buying power almost to the point of self sufficiency, with
appear as small, flat rectangles with remains the same. Citizens with no a concentration of industry on unique
smooth faces which hold a dull luster. interest in interprovincial politics care very specialties (which may have been the
Coming in avariety of denominations, the little what their Elmonit balance is, paying province's claim to fame in the first place.)
Monit is invariably formed from the most attention only to the Monit worth. Most large provinces are well balanced
precious of metals: a platinum-titanium A Citizen's Elmonit Card is an entire with respect to agricultural and industrial
alloy. The Monit is a standard size and banking portfolio, with not only access to land use, with deficiencies made up
mass, and has a set base value of its own the owner's cash reserves, but often a through interprovincial trade. Every
(the mineral worth of the platinum/ credit balance as well. This is more province guards its resources very
titanium itself). Though this is signifi- convenient than carrying a large number jealously, and they are always on the
cantly lower than the theoretical value of of Monits. One simply goes to the nearest lookout for usurpers and smugglers trying
the Monit piece, it provides the minting MERLOGH transactor machine, inserts to muscle in on their business. Even
House with some material backing, should their Elmonit card, suffers the voice and minor drops in production can have dire
their economy suffer atotal collapse. This retinal checks, and requests a withdrawal economic consequences in the MERLOGH
also allows for individual fluctuations from the account. The machine checks circles, so intraprovincial security is
within House Economies. The material the individual's balance while also moni- uniformly tight.
value is usually enough to discourage toring the patron's vital signs; if tension is
counterfeiters, since a scanner analysis indicated, the patron may be withdrawing 8.14 ARCHITECTURE
quickly reveals composition. To prevent under duress (being robbed) and authori- Humans still gather in cities; the
fabrication of individual House mints, the ties are alerted. If the patron has the instinctive need for physical proximity
Monits are imprinted with a laser-grain requested balance on record, the amount remains strong. This is also a result of the
code on one side. This code is invisible is transferred to the Elmonit Card (in ownership of most land being in the hands
normally, but when a Monit is held under a Elmonit value) along with the date of of the Megacorporation and/or govern-
Coherent Decoder Lamp, the light strikes transaction. Any previous balance ment; few individuals "own" real estate.
the intricately burned facets of the face to encoded on the card is removed, revalued Thus there is avery dramatic boundary
generate a holographic image in full color: (since the Monit value will have probably from city to rural land. In fact, up to 90%
the symbol of the House. Each House changed since the last withdrawal), and of some planetary populations reside
owns its own set of laser plates under the added to the new card balance. within city boundaries; the remaining 10%
supervision of MERLOGH and its police. It Retail merchants of any considerable are either agricultural workers or Citi-
is advisable to remember that although the size have MERLOGH Transactor machines zenry/Nobility wealthy enough to own a
material value of the Monit fluctuates right in the store, so that when apurchase large estate (and the vast majority of them
rarely, the economic value fluctuates is made the Transactor reads the encoded also own apartments in the city).
rapidly, as afunction of the province's amount and date, revalues the Monits to It is interesting to note the eclecticism
MERLOGH performance. the present, and deducts this from the which grows stronger as one nears the
Houses gain their base wealth by either Elmonit Card Balance. The store is heart of the Imperium and the more
having access to planets with significant immediately credited. Smaller vendors settled worlds. There is a strong tendency
platinum and titanium wealth (both these have 'personal transactors' which deduct to renovate rather than rebuild; a desire to
minerals having substantial value in the the amount from the customer's card and preserve at least the faGade of an earlier
Imperium for technological reasons) or hold the amount in memory. The shop- age. Many structures dating back to the
because of some other material or technic keeper then visits aTransactor machine at early colonization period and the Universal
monopoly which allow the purchase of the end of the day, the machine reading Technological Recession are still inhab-
such elements in volume. Naturally the the amounts and crediting the shop's ited. Ancient buildings of baroque design,
latter houses are on less stable ground, account. The personal transactor is also refitted with the latest environmental and
not having a relatively open-ended supply updated to correctly calculate Monit- computer systems, create a strange fu-
of wealth. MERLOGH monitors how much Elmonit differential for the next day's sion.
business.
34
8.2 _
In the less prosperous areas of many traffic, and constantly monitors the travel
planets the union is grating and harsh; no lanes to be sure that vehicles are comply-
attempt at softening the junction is made. TRAVEL AND ing with directions. Such asystem is
Where the original lighting or environ- COMMUNICATION always backed up by a ready police force
mental systems have failed, less advanced The Terran Empire operates in a of aircraft to ensure proper travel conduct
equipment has been grafted on. Ducts manner strikingly similar to pre-technol- (this is rarely a problem as most advanced
and exposed wiring make for unpleasant ogy feudal systems on Terra and similar vehicles are computer controlled as well).
decor. This is the darker side of the worlds, mainly because of the limitations However, should an aircraft disobey flight
Imperium, planets where the environment of communication and travel. The nearest instructions and prove to be a hazard, it
has been abused. Sulfurous clouds rule star systems are days away, and even the could be disabled - or even destroyed -
the skies from which pour acontinuous shuttle from Terra to the Imperial Senate by interceptor patrols in the interest of air
acidic drizzle. Everything seems old, on Venus can take over five hours. safety.
barely functional, and filthy. Personal travel is an important part of Suborbital ShuUle: Only practical for
New settlements, especially the Imperial politics, and interprovincial trade transcontinental trips, the Suborbital
Homeworlds of the Inner Provinces, are has never been so vigorous. Several shuttle lifts from a port, climbs almost
another story. The latest technology is private corporations provide the mainstay vertically to a high altitude to reduce
utilized to create slender spires and of inter-province passenger and cargo atmospheric friction, and proceeds at high
soaring arches: daring sculptures of transport, while the Provincial subcorpora- speed to its destination. The shuttle often
architecture. All is glittering crysteel and tions dominate intraprovincial travel. spends more than half of the trip ascend-
glass. Support equipment and services The fastest method of sending an inter- ing and descending, and is the most
are often underground, freeing surface stellar message is via the Dia Khovaria expensive mode of commercial planetary
area for parkland and resort facilities. TBD (Tachyon Beam Dictor) Datanet, and transport.
These are spread across the globe, easily that requires up to several hours (mainly Hypersound Transport: Simply an atmo-
accessed through various high-speed because of the necessary relays). Because spheric vehicle which cruises at faster
transportation modes. Industrial centers of the somewhat insecure and restrictive than the speed of sound (normally three or
are kept well away, often on remote nature of TBD communication, many four times sound, actually) able to
islands or even polar regions (where prefer to utilize couriers when the mes- circumnavigate an average geosphere in
thermal pollution is easily controlled). All sage is sensitive and/or complex in nature. less than twelve hours, this is the pre-
forms of pollution are carefully monitored Thus, news travels slowly and in frag- ferred mode of travel on most developed
on inhabited worlds and violators can ments. A Duke could be assassinated and worlds. Such transports come in awide
receive stiff fines from the Empire. There the other planets of the province might not variety of sizes and designs, from large
are exceptions, of course - where the learn the news for hours; days for those commercial carriers to small, sleek private
ideal has broken down, laws ignored, and without TBD stations. Distant provincial craft. Most are powered by clean fusion
the planet is being stripped of resources leaders might not learn the news for jets.
without mercy. In these cases either the months. It is largely because of this delay Conventional Aircraft: Much slower than
government is unaware, or is pointedly that the Empire exists as it does. Adecen- hypersound, these aircraft are neverthe-
looking the other way. Every building or tralized rule is necessary to maintain less practical for shorter journeys (up to
cluster of buildings in the city has at least control over afar-flung populace where 5000 kilometers). Efficient prop engines
one air traffic pad or port. Spaceports are distant communication is less than (electrically powered) are quiet and
located afew kilometers from larger cities: instantaneous. maneuverable, though some utilize fusion
convenient but not intrusive, allowing the jets as well. Virtually all advanced air
city to be a lone jewel on the landscape. 8.21 PERSONAL TRAVEL vehicles have vertical takeoff/landing
On many planets, however, there is the Travel in the Terran Empire can be capabilities, whether it be via rotating
tendency to utilize the solid, grandiose broken down into three basic divisions: propellers or gravitic lift. This allows such
architectural style of earlier eras (often Intraplanetary (destination being on the vehicles to depart from the roofs of
stone or other ponderous material) and same planet as departure point), Inter- buildings and other restricted spaces
carefully infuse the advantages of high- planetary (within the same stellar system), rather than the large port facilities, greatly
tech refinements. The Empire, in an and Interstellar (from one stellar system to reducing delays. .
apparent attempt to emulate ancient another). Subterranean ShuUle: A more unusual
Terra's Renaissance period, has en- INTRAPLANETARY TRAVEL form of transport, it has some advantages
couraged such fashions and trappings in over air travel and is popular on worlds of
the Imperial Court. Many new buildings Travel between any two points on a
single geosphere is a relatively simple medium technology levels. It is of
on Terra and Venus (home of the Imperial necessity acommercial mode, requiring a
Senate) also reflect this style. All this, the operation on any civilized world in the
Empire. Such worlds often have a variety network of underground tunnels, kept at
Emperor hopes, will promote afeeling of near-vacuum to reduce air drag. Stream-
enlightenment and forward momentum - of transportation modes available,
depending on the urgency and wealth of lined trains, often luxuriously appointed
that the Stellar Empire is entering a new inside, travel these tubes monitored by a
age. Few are fooled by this ruse, however; the traveller. Afew options are listed
below - though not all options would be computer. Such trains are held sus-
under the precision-ground marble pended by superconductor webs and can
facades of the new Imperial Palace available on any given world. Most such
transportation is monitored and directed thus accelerate to considerable speeds.
building remains afoundation of crysteel The best of these are nearly as fast as the
supporting one of the most corrupt, by a planetary computer system which
flawlessly (in most cases) directs all hypersound transports; even more safe,
power-mongering governments ever to and less expensive.
exist. And it continues to flourish.
35
Gravilic Car: Definitely a short-trip vehicle, INTERSTELLAR TRAVEL 2. Transmit the proper "Passage Code"
the gravitic car is acatch-all phrase for a Interstellar travel is actually not very when approaching an inhabited world or
vast array of vehicles which utilize a different from interplanetary travel in some Space Station. These codes are
gravitic nullification effect to make them ways. It usually requires the same three- standard for each province, including
essentially weightless. There are two part process, and a rigorous security Imperial Territories. The code includes,
basic varieties: fixed and variable altitude. check. If one is travelling to aforeign among other things, the ship's registra-
Fixed altitude cars hover at afairly con- Province, there is avery thorough check at tion, point of origin, and business.
stant level above the ground (usually the destination port of entry . Bored and trigger-happy planetary
about 70cm) and keep to predetermined Commercial Interstellar vessels are garrisons or police forces get their kicks
highways. Variable altitude cars are just almost invariably large affairs with variable from blowing away unidentified ships
that: they can rise to almost any height (a accommodations depending on the length entering their jurisdictions, rather than
thousand meters is astandard legal limit, of the journey and - of course - the waiting around for the trespasser to
though this varies in metropolitan areas) depth of your Elmonit reserves. Since think up some pitiful excuse for why he
and are much more maneuverable and long Hyperspace trips can take decadays, is in their space. (Extra hint: don't try
often capable of greater speeds - up to most ships have suitable 'cabin' lodgings, "The passage code tape was acciden-
500 kph. Although their main power is which include berths, sanitary facilities tally erased!" They've all heard it.)
gravitic, all have emergency braking and media services. In addition, passen- 3. Always have a good reason for being in
thrusters and other safety features to ger liners are outfitted with any number of aforeign province. In the politically and
prevent disaster, since gravitics are not the following: swimming pool, bar, economically aggressive society of the
effective for abrupt stops or tight maneu- restaurant (usually several), athletic fa- Empire, no one trusts anyone if they
vers. Gravitic cars come in every imagin- cilities, holorecreation lounge, gameroom, want to live to see the next eclipse. This
able size, shape and design. There are etc. These ships are mobile cities devoted is especially true at this time, consider-
also avariety of open-air scooters which to their passengers' comfort during the ing all of the cloning, genetic manipula-
function similarly. voyage. tions, mind control, and cybernizations
INTERPLANETARY TRAVEL Of course, for many the hyperspace that are going on. Provincial Troopers
journey can be adays-long nightmare. would just as soon throw aforeigner
Nearly all commercial interplanetary into detention and impound his ship
travel involves athree-step process. The Everyone experiences acertain dizziness
and vertigo when entering and leaving than let him go about his business with
first is ground-to-orbit, where the traveller only a cursory examination.
boards an orbital shuttle (either commer- hyperspace, but many humanoids - for
cial at aport or aprivate craft) and is taken no reason yet determined by Imperial 4. Don't go anywhere without a legitimate
to an orbiting space station. For the medicine - suffer hallucinations, inner- Ident Disc. Every citizen of a Province
second phase the traveller transfers to an ear balance problems, and ageneral (and the Imperium) carries an identifica-
interplanetary craft, which makes the malaise which lasts as long as they remain tion disc which tells the security
journey from one orbital station to another in hyperspace. There are drugs which personnel that the owner is a real
at the destination. Finally, the passenger minimize this malady, but none yet to person (or whatever). It follows that if a
debarks at the station orbiting the destina- completely prevent the worst effects. traveller lacks proper identification, he is
tion planet, transfers again to an orbit If one is wealthy enough to own a not acitizen and is more likely an
shuttle and descends to the planet surface. Hyperspace-capable ship, then interstellar escaped slave or spy. Protesting this
travel is actually rather simple. Such pri- assumption is normally met with a less
Interplanetary travellers are subjected than sympathetic ear. Escaped slaves
to some security measures, usually at the vately-owned 'yachts' are atmospheric and
interplanetary travel-capable, allowing one and foolish spies seldom receive a
Orbital Station of departure. Ident Discs preliminary hearing before their
are checked, and luggage is scanned to to go directly from home port to destina-
tion. There are still the usual security summary execution. It is possible, how-
prevent transport of illegal or controlled ever, with a lenient security officer, to be
materials. checks however, and travelling on one's
own can be a dangerous business. caught without an Ident Disc and merely
Wealthier travellers in ahurry have the be sold into Slavery or handed over to a
alternative of taking amulti-use craft, biological research group for experi-
which is capable of making atmospheric Following are a few pointers for the mentation.
takeoffs and landings, and can thus take adventurous interstellar traveller to keep
5. Never leave home without your Elmonit
them from their home port directly to the in mind, Excerpted from Muldaak's
Card. Hardly less critical (and some-
planetary port of destination. These Handbook for the Independent Tourist
times more important) than your Ident
vehicles are usually smaller (and more (The, Unabridged Underground Edition):
Disc is your Elmonit card. This lovely
expensive) since there is asmaller rectangle of composite semiconductors
clientele for any given trip from point Xto 1. Never make a hyperspace jump too and other shiny materials is your key to
point V, whereas the transfer system close to a major gravity source. A the Capitalist Empire (assuming you
allows a larger number of people to be relatively safe distance to hypershunt have a positive balance or at least a
transported more effectively. Those who out of or into a system is 500 celestial credit line). With enough Elmonits you
select this mode of travel also suffer the body diameters from an influential can buy your way out of almost any
security measures, but are checked at the gravity well. Of course, denser bodies misunderstanding or misfortune. As
planetary port. There are exceptions: generate a much more substantial well they say in the Senate: "Everyone has
corporate and/or government officials who then the more common, less dense his price."
have standing security clearances and bodies. Safety-minded ship captains get
private ports. at least 1000 diameters away from a
star.
36
8.22 COMMUNICATION In addition to the O.K. network, there As can be expected, there are ahuge
are ahandful of competing TBO corpora- number of languages spoken throughout
Silence is the virtue of fools. tions, usually covering no more than one the Terran Empire, and an interstellar
or two Inner Provinces. They manage to traveller must be careful of not only what
Francis Bacon squeeze out asmall profit, but it is an he says, but how he says it; dialect and
De Dignitate et Augmentis open secret that the O.K. intends to inflection has evolved into avery major
Scientiarum squash them one at atime - at its own aspect of speech.
Terra Prelmp c. 10050 leisure. The relationship between the COMMONLY KNOWN TONGUES
Emperor and the O.K. is an interesting
The Tachyon Beam Dictor, though the one, each depending on the other to The official language of all citizens of
swiftest mode of interstellar communica- maintain an optimum powerbase. His the Empire and Provinces is Imperial
tion known, has its drawbacks. Direct Imperial Majesty is historically suspicious Standard, also known as Anglaman. It is a
links over more than 50 light-years (and of the motives of this arcane group, distant bastardization of Terran English
sometimes considerably less) can take however, and one of the earlier Emperors with avast supplemental vocabulary. The
several minutes and sometimes even declared it High Treason to withhold from key to Anglaman's supremacy lies in the
hours due to message backlog. In either his agents or the agents of Vega dim past of civilization. In the early 88th
addition, TBD communication requires a (MERLOGH, the GCH, and VegaPol) free Prelmp century the English-speaking
very large reception/transmission antenna access to the net on demand. peoples economically dominated Earth,
array (roughly 1 kilometer in diameter is forcing all other world market populations
required for each 10 LY of clear transmis- The TBO network has five major
functions: to learn the language in order to deal with
sion at a comparably sized receptor). The them.
grid panel material is expensive and it 1. MERLOGH Elmonit adjustment and
banking updates. This is the most In addition to Standard, each Inner
requires considerable skill to align the grid Province has an official tongue, normally
correctly. Any given relay is usually important purpose of the TBO net on a
day-to-day basis; it allows interprovin- related to the cultural roots of the Prov-
'down' (inoperative for one reason or ince. It is common practice for most
another) as much as 10% of the time, cial finance to proceed smoothly.
educated people to know not only Imperial
though the O.K. net is sophisticated 2. News Service. This transmits important Standard and their home tongue, but also
enough so that communication can be re- announcements in text form to the the languages of the neighboring prov-
routed with very little delay. various downlink stations throughout inces.
TBD transmission limits are crude by the Empire.
There are also of course the alien races
modern standards: visual and even audio 3. Imperial Communication. The Imperial and their 'tongues' (loosely speaking).
transmission is only possible via certain Government is the only TBO customer Some are within man's ability to imitate,
linkups (as well as quite expensive); able to afford regular visual communica- while others require sophisticated transla-
normally TBDs are in the form of a tion, and high officials - being bureau- tion equipment.
prepared message sent in a quick burst, crats - employ it more frequently than
translated back and delivered as written they should. SPECIAL LANGUAGES
communication. Far from perfect, it is still 4. Personal communication. As described Beyond the normal spoken languages,
the best setup available. above, most Citizens cannot realistically many groups have their own private
The only single network which spans afford TBD communication any more methods of communication. Afew of
the entire Empire is the one operated by sophisticated than the transcribed docu- particular interest are noted here.
the Dia Khovaria, which has at least one ment version. Oia Khovaria: The church teaches its
uplink station on every civilized planet and 5. The D.K. itself uses the network as members acomplex language of hand and
Imperial Outstation. In addition, the O.K. much as any other group. Interdepart- body signals which defies analysis by even
maintains nearly all of the hundreds of mental communication, archive updates, Imperial analysts. Many of the motions
relay stations positioned throughout and other data transmissions are adaily are so subtle that they are not even
Imperial Space which make long-distance part of D.K. utilization of the system. noticed by the casual observer.
communication possible. There are afew league of Merchants: Members of the
Provinces who maintain their own relay 8.23 LANGUAGE League hierarchy know an abbreviated lan-
stations (mainly out of pride or a hatred of guage - more like acommunications
the O.K.) including Houses Colas and Time that is intolerant code - which they use amongst them-
Hulugu, but for the most part the feudal Of the brave and innocent,
And indifferent in a week
selves.
governments have grUdgingly signed the
Chapterhouse leasing agreements and ac- To a beautiful physique, Truthsibyls of the GCH: These women
cepted the self-righteous presence of the Worships language and forgives also apparently have asign language
Holy Church of the Word on their home- Everyone by whom it lives. which they teach to no one but trusted
worlds. The most reliable TBO technology members of their elite order.
coupled with the largest archival database W.H. Auden
in human history is hard to turn down out Terra Prelmp c. 9700
of pride or prejudice.

37
COMPUTER LANGUAGES sports. Some of the more popular team- a game of finesse and agility rather than
The following languages, applicable for sports have leagues which span the one of brute strength. Ring-shaped
computer interface purposes, can be Empire, though most are only Province- goals, 30 cm in diameter, are placed at
learned in the same manner as normal wide, if that. Since instantaneous cover- opposite ends of the arena, and play is
languages (written only). Languages age of events beyond a single planet is not conducted using an inflated ball with a
marked with an asterisk (*) are restricted yet possible, truly Empire-wide fame for a flexible metallic coating about 25 centime-
and can only be learned by certain sports team or personality does not exist. ters in diameter. The ball is gently
persons. However, several sports have gained repelled at all times by the walls of the
Tablet - General research. significant followings, and in some cases arena (so, if left to itself, it would eventu-
ForA - Self-monitoring weapon systems. teams play tournament-like schedules ally find itself in the center of the play
ForA XI- Self-monitoring weapon culminating in championship games on area) but the field is not so strong that a
systems (satellites). Terra itself. firm throw cannot overcome the effect-
Mechrun -Industrial robotics. META-BALL HOCKEY thus the ball can be bounced off the walls.
MediC - Medical diagnostic and monitor- Afavorite throughout the Empire, Meta- Unlike the ball, the players are gently
ball Hockey is distantly related to the drawn to the nearest surface, though it is
ing systems.
CMT scram - Communication interpreta- ancient sports of lacrosse and hockey. easy, once contact is made, to jump away
tion systems (TBD). Two teams of twelve men (including a again, even to the far side of the arena.
C3 iY - Communications (specialized goalie) face off in athree-dimensional n The game is played by two teams of
security adaptation). * grav arena, armed with 2 meter long five men (or women) who try to get the
SEN 67 - Self-contained sensor buoys. magneto-sticks and equipped with small ball through the opponent's goal. The
Mer Lanex Tau - Space vessel comput- thruster-packs for maneuvering. They team with the most goals at the end of the
ers (Devon: Astro). attempt to control a metallic sphere about time period is the winner.
ZWeda - Space vessel computers 10 cm in diameter with the magnetic fields There is a lot of passing in the game,
(Devon: Sys. Maintenance). produced by their sticks, guiding the ball since once a player has grabbed the ball,
Nay 4a - Low security military into the opponents' goal. The sticks are s/he is probably going in a direction
operations. able to produce afield up to 5 meters unsuitable for scoring a goal. There are
Nay 20 - Medium security operations. * beyond the stick, manipulated by the also elaborate strategies and tactics
Imp Nay 10 (alpha - epsilon) - High handgrips - but naturally the field is involved, and several specialized rules
security fleet systems. * weaker the longer it is extended. The assure a fair, active and exciting sport
SPS - Black market computers (monitor sticks are also often used as clubs against POWER RAKING
systems). opponents, who wear only minimal shock
A sport even more violent than Meta-
SPSn - Black market computers (space padding. Players also accelerate with their
ball, Power Raking (or simply "Raking" as
vessel systems). thruster-packs and body-slam opponents.
it is sometimes called) is also less well
DoDEC - Black market computers (space Injuries are frequent, and though each
known on a wide scale, and historians
vessel systems). team has six backup players, the end of
believe that it (like many of the current
Edic - Education systems. the game will often find the teams short of
athletic competitions) is based on a much
Visig - Holographic graphics generation. men. Current medical technology and the
older sport from Terra's pre-spaceflight
VERAD - VegaPol Research and Data- financial backing of Meta-ball teams
centuries involving contestants on 'roller
base. * allows most injuries to be repaired by the
skates' on an oval track. The sport
MerC - Merlogh Elmonit adjustment next meet.
involves two teams of four men, and is
Control. * Meta-Ball game arenas are 50 meter played in a concrete, bowl-shaped arena
In addition, there are considered to be transparent plasteel cubes with full up to about 30 meters across. All players
(for game purposes) five basic levels of surround grandstands (spectators seated move about the area standing on small
computer security, with Levell being on all sides, bottom and top, possible platforms about 50 cm long, equipped
minimal security, and Level V being the because of artificial gravity). Because of with a small motor and four wheels. This
most difficult to gain access to. their popularity, they invariably have global powerboard is controlled via a handheld
vid coverage, high ratings and powerful throttle cable-connected to the motor
8.3 sponsors. (braking and steering is handled by
ENTERTAINMENT NULL-GRAV FORCEHOOPS dexterous weight-shifting and twisting the
Imperial Citizens - especially the Though playable in the same null- board). All movement in the arena must
upper classes - have a never-ending gravity arenas as Meta-ball, Null-grav be on the boards - no walking or
thirst for new diversions. Included in this Forcehoops is a completely different sport running. Each player wears a colored
section are afew examples of the sorts of with a different following and philosophy scarf at his waist, and the object of the
activities which Imperial society indulges of play. Players wear gravitic belts with game is to collect all the scarves of the
in regularly. special wrist and ankle bands. These opponents before the other team does the
generate magnetic and gravitic repulsor same, and reach the upper lip at the
8.31 SPORTS fields which prevent one player from perimeter of the arena. It is a special coup
In the area of sports, the concentration touching another. To attempt to grab or to achieve this and manage to keep (or
is on tests of physical prowess. In hit another player is like trying to grasp a recover) all of ateam's own scarves. A
addition, there has been atrend over the frictionless surface: they easily slide away. trend in this sport is towards younger
last few decades towards "low-tech" Without the thruster packs used in Meta- players (who are quicker and more agile);
games spotlighting danger and violence. ball, acceleration is severely limited. in fact many planetary leagues require that
Avariety of individual competitive activi- These factors make Null-grav Forcehoops all of the players be between the age of
ties exist, as well as myriad team spectator sixteen and twenty.
38
Where the gruesome aspect of this in good taste to win by killing or com- historical records, literature and the arts is
game comes in is the special gloves worn pletely incapacitating your entire opposing a O.K. Chapterhouse database. The Oia
by the contestants: reinforced hand- team; the honorable (and more exciting) Khovaria maintains at least one Archival
sheathes with 15 cm long claws, used not win occurs when the losers are all still on Library on every completely settled planet
only to snatch the scarf, but to 'rake' the their powerboards and able to maneuver in the Empire, and each library contains
opponent (usually across the exposed - although the end of a match sometimes the "sum total of human knowledge" (so
stomach or thigh), injuring him enough to finds the losers bloody, bruised, and the O.K. claims). These archives can be
take his scarf and also keep him from unable to walk for days. Since Power accessed (for afee) by any Planetary
taking yours. Players go at each other in Raking is more of a low-budget gutter Computer network, including sophisticated
strafes from one edge of the the arena to sport, teams rarely have the funds for computer or human aid. Those with a
the other (there is a narrow lip of level more than basic medical attention. shipboard Mk (10 or higher) computer can
area around the bowl, just above which the Owners replace an injured player rather even access the database from orbit.
spectators are stacked in tall grand- than spend monits to heal acurrent one. Many other libraries exist, especially on
stands). Hurtling downward in acrouch to As noted, Raking has become im- the older Core worlds, and at corporate
minimalize vulnerable areas, they attack mensely popular in some circles in the last headquarters, and some are quite
and hopefully sweep past each other, five years, centered mostly on the lower- extensive. None, however, can compare in
snatching the opponent's scarf. Players technology planets. It is one of the more completeness with the O.K. collections.
are not permitted to stop for more than a exploitive sports, as the preference is for
few seconds on the lip during play, but MusIc
underage players - often orphans or
must continue to sweep across the arena black-market slave youths owned by Music in the Fifth Century of the Empire
until one team has secured all of an wealthy promoters - and meets are is more varied and diverse than can be
opponent's scarves. frequently acenter for gambling and other imagined. Although the Imperial and most
Contestants are allowed to wear armor, controlled activities. Poor youths on Provincial Courts still enjoy authentic
including elbow, knee and shoulder pads backwater industrial planets desperately ancient music performed on genuine
and a lightweight helmet, but protective compete to be on Raking teams, seeing it acoustic instruments, the rest of Imperial
clothing beyond that is considered as away to get out of their environment. society has tastes ranging from semi-
cowardly. Therefore, players often wear In some areas Power Raking is illegal, sonic flow resonances to resynthesized
shorts and no shirt, soft shoes with good though it flourishes nevertheless under- conceptual reharmonizations. Occasion-
traction, exaggerated shoulder pads and ground - sometimes promoted by ally, a musical trend will become so
little else. Helmets are open-faced and League of Merchants operatives. pervasive as to sweep an entire province
provide only minimal head protection. for afew decadays, but it will pass just as
Injuries are inevitable, and the abdominal 8.32 MEDIA quickly.
wounds are sometimes serious. Play does The history and nature of any society is LITGLASSES
not stop when a man goes down, though it often best understood not by studying the Available for purchase or rental at many
is not permitted to hit a down man (this dry 'factual' accounts of its past, or the locations, these are 'books' optically
doesn't mean it doesn't happen). When a 'factual' news reports of its present, but by stored on small crystal squares about 5 x
player appears to be badly hurt, the coach observing the literature and other arts cre- 5 x 1cm. The data cannot be altered once
and medics enter and remove him. His ated through that culture's growth and encoded (they can hold up to about 200
scarf(s) are given to ateammate. maturity. The arts of the Fifth Century megabytes of data, though most have
It is not considered honorable to take a Terran Star Empire say much about considerably less) and the 'glasses' are
down man's scarf; one is supposed to wait Imperial society. almost indestructible. They are readable
for him to get up or be removed. Nor is it The single most complete source of with portable viewers or consoles.
any kind of reference information,
39
HOLOVIDS Technology Ministry of course). Not only DRUGS

Also stored in glass squares, these vids popular for recreation, the uses ~he~ Afew of the more popular recreational
can either be reproductions of ancient 2-D presented for training put them In high de- drugs are mentioned here; a more
videos or three dimensional holographic mand. Eventually pirated version and then complete drug list can be found in the
videos. Either can be viewed with a entirely new innovations, appeared. This Technology Book. All such drugs are
portable viewer, though aconsole model boom period ended in Imp. 463, ,when, produced in 'tabs', 1cm diameter discs
is suggested for the full effect of aholovid. Imperial researchers informed HIS Majesty which adhere to the skin and slowly infuse
of two recently discovered facts: one, that the drug into the blood stream at the
The more sophisticated ones are severe psychological dependence fre-
interactive setups in which the viewer is correct rate. When infusion is complete,
quently occurs amongst DREAMgame the tab drops off. Tabs are adhered by a
connected to acomputer/interactor, and users, occasionally accompanied by even
'enters' the video, allowing him to interact Medtab applicator, available in avariety of
more serious neuroses; and two, that an designs.
with the characters and seem to move as yet small but slowly rising percentage
about athree-dimensional, very realistic Jirolene: A mild stimulant that aids in
of regular users were showing signs of wakefulness and alertness.
setting without ever leaving his autocon- increased psionic ability. This increase
tour chair. The difference between was first and most easily spotted in Gorteline: (Sold by one company as
interactive vids and the DREAMgame registered Telepaths, but psionic research Hyperdrive) Lasting about an hour, ,
below is that someone viewing an soon showed that even non-Telepathic Gorteline produces asomewhat euphonc,
interactive vid is always cognizant of his garners developed an i~creas~d ~bility to energetic effect. It is psychologically
immediate surroundings (chair, vid defend themselves against PSIOniC addictive and restricted.
controls, headset) and though the so~n.ds intrusion. As a result, production, Rebillis: Reputedly allows a character to
and holographic display are very realistiC, maintenance, distribution and ownership "see afew minutes into his future". The
it isn't 'real', being externally created. of DREAMgame systems was declared drug is not addictive, but is also very
illegal for all but authorized Imperial unreliable.
8.33 MIND ALTERANTS
researchers. Needless to say, this legal Mirandil: (Marketed by one company as
Avariety of mind-altering sUbstan~es Musalo~ a depressant, it creates amellow,
and devices are available, from the mild action had little effect on the already
established black market, now dominated reflective mood for about five hours.
stimulants like Jirolene to the
DREAMgame (Direct Response Environ- by League of Merchants operatives. Teledrine: A difficult drug to obtain and
ment Actuator Matrix), which is illegal but There are numerous variations on the totally illegal in many provinces, Teledrine
still widely used on the black market. A DREAMgame, and other electronic sen~e increases the effectiveness of psionic
few are discussed here. altering devices too numerous to mention endeavors by Telepaths and Semi-
here, most are unreliable, and many are Telepaths. It is sometimes used by
ELECTRONICS very dangerous. Truthsibyls of the GCH.
In the year Imp. 461, an unname~
biotech corporation developed adeVice as
unique to history as the role it was
destined to play - the (Direct Response
Environment Actuator Matrix) or
DREAMgame. In layman's terms, the
DREAMgame "places" the user in a
hallucinatory reality (the parameters of
which are programmed into the matrix)
and creates sensory input (via electrodes
connected to the temporal lobes and
fingertips) which corresponds to the
user's own responses. In addition, the
matrix can dull or sharpen neural compe-
tence in specific areas of the brain, al- .
lowing alien "mind-sets" to be temporanly
superimposed. The result is atotal
sensory hallucination in which the user
may consciously interact. For two years
DREAMgames were manufactured in
abundance (carefully monitored by the

40
9.1
EXECUTIVE (IMPERIAL)
THE IMPERIAL GOVERNMENT BRANCH
"Liar!" spat Sibyl Olvana Giovanyn, her long-nailed finger stabbing through the Location: 801111: Terra
air. The elderly target of her accusation, Cardinal Aurelis Nogia, showed no While His Imperial Majesty is indeed
reaction but a tiny smile at the corner of his thin lips. Both stood bathed in the the Absolute Ruler of the Galaxy, he
monochrome light of Terra's large moon, motionless for a frozen moment on the requires avast administration to execute
large palace balcony, though the Truthsibyl's diaphanous robes billowed hypnoti- his reign. The Imperial Cabinet of
cally in the evening breeze. Inside through the huge tinted-glass doors mur- Ministers and a number of Directorates
mured a reception of several hundred people. with far-flung offices ensure that His
Cardinal Nogia clasped wrinkled hands under his embroidered vestment Imperial Will is made known and followed,
surcoat. Grinning lines fanned around his blue eyes as he licked his lips. ."My even to the very Frontier.
dear Olvana, perhaps your talent has escaped you! Or is it your sanity? You dare
accuse a Supreme Cardinal of the Dia Khovaria of speaking falsely?" he smiled 9.11 IMPERIAL DYNASTY
then, the way he always smiled: a humorless, calculated, taunting parody of THRONE
geniality. Cardinal Nogia never did or said anything uncalculated to the last The Absolute Lord of the Galaxy,
percent of probable reaction. Supreme Master of the Terran Star
Sibyl Olvana Helene Giovanyn, High Truthsayer of the Galactic Court, curled Empire, rules his vast realm from Old
her trembling finger to join the others in a tight fist. Although she appeared to be Earth. His Imperial palace is situated in an
of early middle-age, she was in fact well over one hundred solaryears old, owing area once known as Constantinople, the
her longevity to her Psionic body mastery (and more than one rejuvenation complex and grounds covering nearly
treatment). Her sable hair, pulled back from elegant features, remained mostly 1000 square kilometers. Twelve other
concealed beneath the white hood of her robes. The Psio-prismatic jewels in her palaces dot the globe, situated in various
earrings glittered with a life of their own, answering to the energy of her mind. "I climates, and visited by His Majesty when
accuse you indeed, Aurelis, you dotard! Don't you think that we in the Order can He desires achange of scene. Terra's
pierce your little schemes?" Her words were couched to prick at him like annoy- environment has been revitalized since the
ing insects - Psionically barbed. wanton destruction of the 19th-21 st cen-
Nogia stepped back and held out his Integrated Circuit amulet as if it would de- turies, and much of the planet is parkland
fend him. When he spoke, however, his tone was mocking and unafraid. "Sor- or natural wildlife habitat (one of Emperor
eery! Don't try your Mentalist tricks on my mind, Truthsibyl! Jhave been Typhon IV's few really socially responsible
conditionedagainstVocalConrrol" moves).
"I needn't use Psionics on you, old man." She retorted, sweeping around The Emperor and his family are
Nogia on the marble-tiled balcony. "I don't need Telepathy to perceive your pretty protected by the Imperial Police Force,
plan for House Moskava. You weave your schemes with as little skill as the nets of each member of the family having a
your damned Tachyon Relays! I understand the Aurigae Sector conduit is down number of personal bodyguards as well as
again, by the way. " a military unit which accompanies them
"Sabotage, as you well know, crone." Nogia snarled. should they leave Terra or the Sol system.
"Sabotage! Always the cry when your precious communication net fails! How 9.12 IMPERIAL CABINET
convenient." She allowed herself a victorious smile. All appointed by His Imperial Majesty,
l'And well do you understand the convenient excuse, Olvana. Your witchly these advisory positions actually carry
powers seem to evade you with predictable regularity: when your provincial significant power and political clout. In a
cronies are on the stand!" The Cardinal's full sleeves furled as his hands punctu- realm as vast and far-flung as the Empire,
ated the remark. a high-ranking government official of
Then the balcony door swung open and the discussion was severed. A tall necessity is granted considerable author-
man in glittering robes stood framed in the entrywayas light and music poured ity. To back up this fine theory, the
from the chamber within. His Imperial Majesty smiled. ''Ah! My two favorite Imperial ministers never travel far from
Ministers! I should have known by the shouting. Please try not to murder each Sol without a sizeable Imperial Starmada
other until after the reception." Then he was gone, and they were alone again. task force.
"He is a fool." Nogia muttered. Information Ministry: The Minister of
"On that we agree." Olvana Giovanyn nodded. Information happens to be Cardinal Aurelis
Nogia of the Dia Khovaria. A O.K.
O.K. Datafile 3487 Beta Zed4 Restricted Access administrator is actually a logical choice
From aconversation in the Imperial Palace considering their unequalled database and
Recorded secretly by Cardinal Nogia communication network.
Defense Ministry: This administrator is
Three branches make up the government of the Terran Star Empire, and though His responsible for maintaining the Imperial
Majesty wields considerable personal power, the other two groups serve to temper His Fleet, supervising new designs and, in
Will, and assure some semblance of continuity in governing the hundreds of billions to general, keeping all threats to His Majesty
whom He is responsible. at bay. The D.M. assigns Imperial
observers to the Inner Houses and Minor
Clans to monitor their military strength.
41
Provincial Relations Ministry: Always ap- Imperial Fleet of Starmadas: The largest 9.21 GALACTIC COURT OF
peasing the hotheaded Provincial leaders, fleet of starships in the known galaxy; it is HUMANITY
the P.R.M. must keep friction from igniting the iron fist which holds the Provinces in It is the Court's function to investigate
into Rebellion. line. Various task groups and Starmadas and adjudicate matters of diplomatic, eco-
Justice Ministry: The Emperor's liaison patrol the Inner Provinces at all times. nomic, and criminal dispute between the
with the GCH, the Justice Minister Actual ship locations are kept secret, Empire's territories. Note that, when
monitors Court activities. Interestingly, though at least two Starmadas are possible, most Provinces seek their own
the current Justice Minister is Sibyl Olvana constantly maintained in orbit around "out of court" settlements when inter-
Helene Giovanyn, a high-ranking member Terra. family disputes arise.
of the Order of Truthsibyls. She rarely Imperial Police (known in some circles as The Galactic Court of Humanity (GCH)
leaves His Majesty's side, and he has the 'imps'): Not as large or complex an and its policing component are located in
become almost compulsively dependent organization as VegaPol, the Imps are little the Vega system on Vega IV (Valhalla) -
on her skills. She and Cardinal Nogia more than an elaborate Praetorian Guard, thus the name VegaPol, get it? To
nurture amutual dislike of legendary acting to prevent treason and to maintain facilitate fair decisions on the part of the
proportions. the Emperor's personal safety. His court (which are often dependent on the
Treasury Ministry: Keeps His Majesty Majesty hand-picks and personally adjudications of the not wholly trusted
abreast of the status of the Imperial Monit, supervises this group to assure their Truthsibyls), all evidence to be presented
as well as monitors Imperial investments, unwavering loyalty. They are as a rule in a given case must be independently
shares in MERLOGH, etc. He has a strong large of stature and not too smart, but confirmed by VegaPol. This is why it is
voice in the Merchantile League of Great would give their lives for the Emperor. common to find VegaPol detective-moni-
Houses. Rumor has it that most of the Imperial tors permanently attached to the security
Technology Ministry: The Minister of Police corps is made up of Androids and offices of many Empire territories.
technology is responsible for monitoring Transhuman I,V, and VII's. (It's true). The GCH hears all Imperial crimes
all technic advances within Terran Space. 9.2 _ (crimes against the Emperor) by individu-
Since it is in the Emperor's best interest to als, corporations and governments. They
control technology, it is widely expected JUDICIAL BRANCH will also arbitrate interprovincial disputes
that many developments (and their at the request of one factional power or
developers) have met with unfortunate lilt is the customary fate of new truths to the Emperor. Most of the GCH staff is
accidents. The Technology Minister is begin as heresies and to end as super- made up of legal experts and clerical
also director of the lSI (see below). stitions. " assistants who manage the huge volume
Intelligence Ministry: Exactly what it of reference material which seems
sounds like, the Intelligence Ministry spies 1. X. Huxley inevitable whenever the law is concerned.
on virtually everyone else in the Empire, From The Coming of Age The GCH main computer is a Cognitive
including the other Ministries. The I.M. is of the Origin of Species Archiv IV (Devon Electronics); memory
head of the Imperial Intelligence Director- Terra, Prelmp c. 9775 systems by Wyrm Modus (Clan Yung).
ate (The '110'). Location: Vega IV (Valhalla) 9.22 VEGAPOL
9.13 IMPERIAL AGENCIES This division is technically independent The Vega Police is an 'independent' en-
These agencies, all headquartered in from Imperial control except on the forcement organization, linked to the
the Sol System, are subject to His occasion when His Majesty personally Galactic Court of Humanity and MER-
Majesty's directives, though administrated intervenes to pardon an accused (this LOGH. Vega Police Investigators work
on a day-to-day basis by Imperial Minis- occurs very infrequently). The Vega closely with the Truthsibyls, who are very
ters or Directors. system was chosen for these essential helpful in the information gathering
Imperial Science Institute: The lSI is not services because there are a plethora of process. Just the presence of aTruthsibyl
as harmless an organization as it might natural obstacles within the system, will usually scare truth from an inter-
sound. Although there is an innocuous namely asteroids, and a close and very rogatee; rarely do the mysterious women
R&D division and extensive Survey fleet, dense Oort Cloud, which together make it even have to utter aword. Most of the
the lSI is rumored to have a 'Police' arm easily defensible through military force. time, however, Vega Agents are in the
which arranges 'accidents' for those The hazard-rich system renders large scale field, working undercover throughout the
unwilling to have their technic develop- naval invasions impractical, since hyper- Empire and nearby territories, gathering
ments 'managed' by the lSI. A (primarily shunts too close to the system itself are information and maintaining Vigilance.
legitimate) division of the lSI is the extremely dangerous to the incoming ship. Supporting these agents is a bevy of
Imperial Archaeological Institute, whose VegaPol has also set up an unrivaled support operatives on Valhalla providing
purpose is largely to investigate Sianetic defensive network in the system utilizing research information from the infamous
Harbinger ruins. the abundant natural firing platforms and VegaPol files (said to be the most com-
sensor stations. Only Terra is better plete and potentially incriminating
Imperial Intelligence Directorate: Quite defended, and only because of an over- collection of personal dossiers since the
simply the most feared agency in the whelming military presence. Vega's pro- O.K. assembled material to blackmail its
entire galaxy. The realization that the 110 tection is less ostentatious and yet way into power during the Imperial
is after you is tantamount to an announce- completely unrelenting. Consolidation). VegaPol is a little more
ment of execution (or worse). At least discrete with its files, however, and rarely
with VegaPol, one has aslim hope of employs them except in the rarest of
justice and due process. The 110 does not circumstances. Access to VegaPol
bother with such trivialities. databanks is jealously guarded.
42
They are known to be terrifyingly The Senate (with the Emperor's Duke. More recent additions to the
efficient and sometimes brutal - yet they cooperation) makes the laws that the GCH Imperial fold have sometimes been
are considered fair and impartial com- and VegaPol enforce. Although the Senate assigned this title.
pared to the lID. Their areas of enforce- has some administrative power, it is very Baron: The lowest 'landed' Major House
ment (and some penalties): restricted and limited only to general title, baronies proliferate along the Inner
1) Elmonit falsification (actual illegal tam- policy legislation. It has some veto power, Province fringes.
pering with Elmonit balances): Selective but the majority required is almost Lord: Somewhat indistinct, this title is
memory wipe or even termination. impossible to assemble; what votes the often used to designate Frontier Province
2) Smuggling drugs/munitions/general Emperor does not have from allies he can rulers. One prominent exception is Devon,
contraband across provincial territories: usually acquire through blackmail, bribery, whose leader Antikythera II chose the
less severe, but stiff penalties. or outright threats. Thus, the Emperor name in defiance of the Emperor. The
maintains nearly complete political control Devonian family head had been Duke for
3) Conspiracy to overthrow MERLOGH, of his feudal government (not to mention
the Galactic Court of Humanity, some time, until the Emperor downgraded
packing the military clout of the Imperial their status to lowly Thain in punishment
VegaPol, or any institution of the Fleet). The main function of the Senate is
Imperium. Any of these crimes is for an unsuccessful power play. It is
to debate minor legal problems and to presumed to be only a matter of time
considered High Treason, punishable by supervise the operation of MERLOGH and
termination only. before the Devon leaderfully retakes his
the GCH. The Senate meets once each original title, from Lord to Duke.
9.23 MERLOGH Imperial Year for a 20-day session.
Thain: A catch-all title usually applied to
MERLOGH (MERchantile League Of Provincial titles are a holdover from an- leaders of Minor Clans.
Great Houses) includes the Central Board cient terminology, and are outlined below:
FORMS OF ADDRESS
of Trade, and is the third arm of the Vega Duke: The highest grade of Imperial
triumvirate. MERLOGH is the Galactic Nobility, held by only a handful of the The Emperor is addressed as "Your
Stock Exchange and much more. As the Inner Provinces. Imperial Majesty"; and Imperial Heir
Imperial Mint, MERLOGH also sets the Count: Second only to DUke, this title (Prince or Princess) is "Your Imperial
value of the standard Elmonit - the reflects a holding of considerable power Highness". A Duke is addressed as "Your
electronic currency in use throughout the and scope. Grace"; Counts, Barons, Viscounts and
Empire. It also rates each Province's Lords are "Your Lordship" or "My Lord."
Viscount: Relatively rare, the term AThain is merely referred to as "Your
Monit (hard currency) against competing Viscount indicates a sizeable holding,
currencies. MERLOGH local offices Honor"
though lacks the prestige of Count or
technically own all Elmonit cards, and the
MERLOGH Network adjusts balances and
maintains the economy of the Imperium.
Although technically independent from
the GCH and the Judicial branch, MER-
LOGH shares the services of VegaPol with
the Courts, and locating the Central
Banking headquarters on the very secure
planet of Vega IV seemed a natural choice.
The GCH and MERLOGH are located on
separate continents, and do remain fairly
detached from each other. The main
MERLOGH computer is in fact located on
Thor, Valhalla's largest moon - along
with a massive TBD uplink/downlink '
system.
9.3 _
LEGISLATIVE BRANCH
Location: Sol II: Venus
The Imperial Senate is made up of the
Great Houses, each given votes relative to
size and power within the Imperium. Inner
Provinces, and those which have been
allied with the Empire longer, have
correspondingly more votes in the
Senate. Frontier delegates usually have no
voting power at all, but are permitted to
attend and speak on matters directly
affecting their region.

43
10.0 DEVON
CURRENT RULER: Lord Yama Pythagor III
PROVINCES OF THE IMPERIUM Devon (Imp.460 - )
HOMEWORLD: Delta Cassiopeiae VI
The Provinces to be found within, or bordering on, Imperial Space are called Inner (Karoline) [+32X+30Y+11Z]
Provinces, each of which is ruled by a Royal Family whose roots harken back to the first POLITICAL ALLIES: Jade-London, some-
leaders of the Province in question. The remaining "outer" territories are called Frontier times Carlisle
Provinces, the rulers of which are often Minor Clans who wield much less power than OPEN ENEMIES: Colos
the Royal Families. Under the terms of the Empire's Liege Lord agreement, each Royal GENERAL COMMENTS: Although certainly
Family is entitled to field its own Provincial Defense Fleet, train and keep its own sol- not altruists, the Devonians are probably
diery, and mint its own hard currency. But because the Emperor charges regular tithes among the least corrupt of the Major
in proportion to the economic and military strength of agiven Province, there is little in- Families. Recently, House Devon has
centive for aprovince to become very powerful and agreat incentive to hide one's true suffered a number of setbacks and Lord
strength - which is of course acapital crime. Varna is fighting to put down several
On the other hand, the Minor Clans are outlawed from maintaining private armies and minor uprisings. His Imperial Majesty is
must use the Imperial Monit for interprovincial commerce when needed. Each Minor watching these proceedings carefully,
Clan territory is granted a garrison force of Imperial troops for defense purposes and the perhaps with an eye towards restoring
Clan is allowed to maintain their own exploration vessels. These expeditionary fleets the house's Ducal status. Devon lost its
seldom lack Imperial "observers" or "advisors" to keep an eye on the resource wealth of rank in Imp. 302 when Duke Butara I
star systems newly discovered in the Frontier. With the advent of the Province, Family made an unsuccessful coup attempt.
and Clan have created avehicle for somewhat autonomous states. It is quite apparent Since then, House Devon has recovered
that this feudal structure has efficiently extended the realm of the Imperium without the nearly all of its privileges and is one of
corresponding expenses. the most powerful Inner Provinces.
Some of the more prominent Inner Provinces are briefly touched on below. They by Should Lord Yama manage to put down
no means represent all of the Inner Provinces, but are given as examples and for these troublesome uprisings, he is likely
reference purposes. Dates provided next to agiven ruler indicate the period of reign. to regain his royal title.
The motives and allegiances of these Families are mutable and are never absolutes. HULUGU
They are not even necessarily accurate, being only the generally perceived attitudes. CURRENT RULER: Baron Teril Langdon
Sirood Hulugu I (Imp. 441 - )
AUGUSTUS-HAYES HOMEWORLD: Regulus V (Regula)
CURRENT RULER: Count Brandon Kothus way to take advantage of them. How- [-48x+31y+27z]
Tyreus Hayes VIII (Imp. 463 - ) ever, the Carlisles - while honest - POLITICAL ALLIES: Moskava
HOMEWORLD: Alpha Virginis are not stupid. Their intelligence OPEN ENEMIES: Kubischev-L1oyd, Jade-
[-23X-40Y-55Z] divisions are as good as anyone's, and London
POLITICAL ALLIES: Carlisle they have foiled anumber of attempted GENERAL COMMENTS: One of the original
OPEN ENEMIES: ? overthrows, assassinations, and other, Inner Provinces, Hulugu has declined in
GENERAL COMMENTS: Considered by more subtle attacks. The Carlisle prominence somewhat since its
some to be a relatively 'backwater' citizenry is largely of western Europen inauguration. The House still maintains
proVince, Augustus-Hayes is indeed far decent. a respectable MERLOGH stOCk, how-
below the galactic plane, and in asparse COLOS ever, primarily due to its massive
quadrant. This is fine for Count mineral wealth. Hulugu maintains ties
CURRENT RULER: Lord Kibakee Colos I with Family Moskava, but Baron Hulugu
Brandon, who works to maintain alow (Imp.469 - 471)
profile for his house. Being aneighbor (and perhaps too many of his predeces-
Lord Alexander Telax Colos IV sors) is wil1ful and independent,
to Countess Alana, he sees anonymity (Imp.471 -)
as preferable to becoming an unwilling sometimes to the point of recklessness.
HOMEWORLD: Gamma Vulpeculae IV Hulugu is frequently antagonized into
acquisition. (Orpheus) [+4X+40Y+14Z]
CARLISLE foolish aggressions by the Jadists (who
POLITICAL ALLIES: ? never tire of taunting a dumb animal),
CURRENT RULER: Duke Preston Toren OPEN ENEMIES: Devon and is considered by many to be the
Carlisle IV (Imp. 458 - ) GENERAL COMMENTS: Colosians have a only House to exceed Colos in sheer
HOMEWORLD: Aldebaran V (Oreign) well deserved reputation for unsubtle political stupidity.
[+6X+12Y-39Z] aggression against their enemies; they
POLITICAL ALLIES: Devon, Jade-London, are not known to be nice guys. If they JADE-LONDON
Augustus-Hayes could, they would pull every sneaky, CURRENT RULER: Count Matthew Daniel
OPEN ENEMIES: None underhanded trick possible to thwart Jade-London VI (Imp. 463 - )
GENERAL COMMENTS: The Carlisle family their opponents. Unfortunately (for the HOMEWORLD: Alpha Volantis III (Lama-
has acenturies-old reputation in the Colosians) they aren't that clever; raine) [+45x-19y+3z]
Imperium for being "a bunch of really usually their plots end in embarrassing POLITICAL ALLIES: Devon, Carlisle,
nice guys." As SUCh, they have earned failure. While varied, the peoples of Kubischev-L\oyd
the disdain of many other houses. House Colos are mostly of Slavic OPEN ENEMIES: Colos
Devon, and Jade-London especially stay origins.
on outwardly friendly terms with Carlisle
while remaining always on the alert for a

44
GENERAL COMMENTS: Like the KUBISCHEV·LLOYD amassed considerable 'personal' data on
Colosians, the Jadists frequently stoop CURRENT RULER: Baron Kevin lIianovich virtually every significant personage in
to underhanded means to get what they Skakis KUbischev-L1oyd (Imp. 463 - ) the Empire, and Countess Alana is not
want. Unlike the Colosians, the Jade- HOMEWORLD: Eta Pavonis IV (Urkusk) afraid to use it. The Emperor spends
London operatives are frequently [-10x+59y-13z] considerable time monitoring her
intelligent, clever, and creatively devious POLITICAL ALLIES: House Jade-London activities - wary of her powerbase and
individuals. Their hands are always OPEN ENEMIES: Houses Hulugu, concerned that Alana Moskava might
clean. Jadists are generally loyal to their Moskava, occasionally Devon. have designs on the Imperial throne.
friends (space help their enemies). Not GENERAL COMMENTS: One of the less The Moskavan population is almost
surprisingly, (from the name) the Jade- prominent of the Houses Major, entirely made up of Slavic peoples.
London citizenry is for the most part Kubischev-L1oyd owes its continuing STRUIN
Anglic in descent. existence to an alliance with Jade CURRENT RULER: Count Alistair Jordan
London. The families have acommon Struin (Imp 455 - )
heritage and Count Matthew and Baron HOMEWORLD: Arcturus III (Kowloon)
Kevin are personal friends. The Jadists [-25x-17y-11z]
and L10yds often cooperate in schemes
K to thwart House Hulugu plots.
LEGRANGE
POLITICAL ALLIES: Carlisle, Augustus-
Hayes
OPEN ENEMIES: Moskava
A CURRENT RULER: Marquis Nicholas
Hishiiir LeGrange (Imp 439 - )
GENERAL COMMENTS: Count Alistair
came into power rather abruptly at the
5 HOMEWORLD: 117 Phoenisis
(New Charon) [21 x-49y12z]
assassination of his father. He has,
however, pulled his once-powerful
province together, and is in the process
H POLITICAL ALLIES: Thaan
OPEN ENEMIES: Jade-London, Carlisle,
Devon.
of rebuilding what was once one of the
pre-eminent trade empires in space.
M GENERAL COMMENTS: LeGrange is
somewhat of a bumbler; a lesser heir to
House Struin is a mixture of Oriental
and Anglic origins.

E what was once a pre-eminent house.


Only by his association with the
THAAN
CURRENT RULER: Duchess Zirina Ophesia
powerful ThaanComp Corporation (of Thaan (Imp 445 - )
R House Thaan) has he held on at all.
There are rumors of his alliance with the
HOMEWORLD: Theta Herculis III (Osara)
[-6x-40y+24z]
E League of Merchants, but he has so far
escaped prosecution.
POLITICAL ALLIES: LeGrange, Colos
OPEN ENEMIES: Carlisle, Devon
MOSKAVA GENERAL COMMENTS: Zirina Thaan is a
CURRENT RULER: Countess Alana clever and powerful woman, having
KASHMERE Channing Circe-Leonova Moskava II bargained her way into a position which
CURRENT RULER: Duke Caitlin Pliny (Imp. 435 - ) elevated her from Countess to Duchess
Bently Kashmere II (Imp. 462 - ) HOMEWORLD: 61 Ursa Majoris III just four years ago. She is ruthless and
HOMEWORLD: Astra I (Olympus) (Aldomaine) [-24x+2y+32z] has destroyed many an enemy on the
POLITICAL ALLIES: Hulugu way up. The Thaan citizens are largely
[+47x+9y-49z]
POLITICAL ALLIES: ? OPEN ENEMIES: Kubischev-L1oyd, Jade- of Oriental origin.
OPEN ENEMIES: Colos London TITANIA
GENERAL COMMENTS: A relatively new' GENERAL COMMENTS: If anyone is more CURRENT RULER: Baron Foeg Huronak
force in the Empire, Kashmere has wily and clever than the Jade-London Titania (Imp 385 - )
recently attained Major House status Intelligence corps, it is Countess Alana HOMEWORLD: Omicron Lacertae IV
and is quickly consolidating its political Moskava. The venerable matriarch for (Titan) [27x-47y45z]
and military position. They have a nearly 40 years, Countess Alana has POLITICAL ALLIES: Colos
much higher percentage of Telepaths masterminded innumerable schemes OPEN ENEMIES: Jade-London, Moskava
than the Imperial average, apparently against her political rivals, and has GENERAL COMMENTS: An obscure Inner
due to their protracted isolation and precipitated the fall of more than one Province, Titania has always been on the
mutation. Kashmere is actually a Provincial government. She has periphery of political power in this
coalition of six system-clans which - survived dozens of assassination Empire, while maintaining acertain
because of their mutual heritage and attempts and punished the (suspected) stability. Titania's current advantage is
common interests - have united to perpetrators with brutal retribution. The the marriage of Baron Foeg's daughter
create asingle, formidable political unit. Moskavian Intelligence Ministry has to Emperor Modestinus III.
The Kashmerian origins are mixed, but
were originally dominated by Nordic and
Middle-European peoples.

45
11.0 The hierarchy of the Tabernacle was
ambitious, and more clever than most
OTHER ORGANIZATIONS would have thought. For several hundred
years they played one faction off of
'They [corporations] cannot commit treason, nor be outlawed, nor excommuni- another, regaining power and authority.
cate, for they have no souls" Now they have evolved into a virtually
secular group, dealing in information as a
Sir Edward Coke religion and commodity, while developing
c. Prelmp 10,015 their own massive database.
To this day Access Tachyon Technol-
When the Empire formed nearly five centuries ago, most of the megacorporations ogy- a division of the sprawling Church
were already pseudo-political bodies, controlling entire solar systems and populations. organization - is recognized as the leader
Many represented themselves in the ill-fated Terran Federated Democracy. With the in communications and data commodities.
Consecration of the Imperium, they were transformed into 'legitimate' governments. The Imperial Executive Division uses them
However, there are afew groups which exist as pure corporate entities. They either exclusively. The GCH utilizes local groups
came to prominence after the Consecration, were too small to claim Provincial status or and independents in what some consider a
simply wished to remain aloof from the politics of the situation. ' calculated snub of the D.K. This isn't
11.1 _ surprising considering the cool relation-
ship between the Truthsibyls and the
Church.
DIA KHOVARIA ./
The organization is also frightfully effi-
/
Turning and turning in the widening gyre / cient and politically powerful. Their
The falcon cannot hear the falconer; \ 'research' agents regularly make fools of
Things fall apart; the centre cannot hold. \
, Provincial and Imperial operatives by their
expertise. The D.K. denies fervently that
W. B. Yeats they even have an intelligence arm, or that
Terra, Prelmp c. 9730 the fabled "Tabernacle Police" really exist.
7
Location: Hanaan IV (Hannan) [33xOy-10zl /
/ 11.11 DIVISIONS OF THE O.K.
Otherwise known as The Church of the
/ The Church is divided into several
/
Word, the Holy Tabernacle of the Word, or components, all controlled by the Khovar-
simply The Church, the Dia Khovaria is ian Curia.
one of the largest independent organiza- Curia Headquarters: located on Hanaan
tions in the Empire, and is officially IV, it is the home of His Holiness the
sanctioned by the Emperor. Reidyr (the Chairman of the parent
company and supreme head of the
The D.K. was at one time a religious
organization which traced its roots to pre- Church). It is also the meeting place of
technology Terra. During the dark times the Cardinals (company presidents and
Within afew hundred years after the directors).
before machines (according to the
Khovarian claims), humans actually development of the Hyperdrive engine, Access Tachyon Technology (ATT): The
manually copied information from speech, however, the Church had all but collapsed group responsible for operation of the
writing with their hands. The houses of - the victim of humanity's diversity and Tabernacle Datanet, the Imperial Tachyon
the Tabernacle held the only real data headlong rush to the stars. Beam relay installations which connect the
archives anywhere, and it was to those In Prelmp 1076 all this changed. The Empire in afaster-than-light communica-
libraries that anyone seeking information Tachyon Beam Dictor, a nearly instantane- tions system. They also operate the
would go. Even there the prelates of the ous sublight communications system, was related courier/paging system which
Church jealously controlled the dispensa- invented. With a range of only about 50 allows TBD messages be carried from
tion of data, and they released only light-years, it required an extensive terminal to final destination. The acronym
information which would further the power network in order to be truly effective. The was deliberately chosen in tribute to a
and authority of their religion (and so also, Church was a party to the coalition which semi-mythical group which reputedly
themselves) . developed the device, and recognizing the pioneered the tenets of the D.K. in the
With the coming of certain technic ad- potential significance of combining an Dawn Ages of Technology.
vancements, though, the usefulness of instantaneous communications system Tabernacle Central Archives: The branch
this aspect of the Church was on the with their vast data storehouses, moved which administrates the databases and
wane. They went through a number of quickly to consolidate a leading position. 'libraries' of information, found on all
revitalizations, but never enjoyed the Calling in their debts from the many who Provincial Homeworlds. Archives are
political sway they held during the Dark depended on D.K. data after the Techno- usually supervised by a Bishop or Arch-
Ages of Terra. One such time was the logical Recessions, they bargained their bishop in conjunction with a Church
Universal Technological Recession, when way to adecisive edge in TBD develop- Diocese.
D.K. archives were among the few data ment. Though they could not secure a
storehouses to survive. monopoly, they had considerable lead time
on all competition, and risked all of their
resources to set up the most complete
Datanet possible.
46
Tabernacle Police: This group really does Cardinal: ACardinal wears scarlet robes Church officials are properly addressed
exist, though it is not the terror it is made and asmall red skullcap. Each Cardinal in the following manner: The Reidyrr:
out to be. Tabernacle Police spend most has a unique, large, ornate amulet which "Your Holiness", Cardinals: "Your Emi-
of their time investigating TSO interference indicates his division in the Church. Most nence", Archbishops and Bishops: "Your
and other attempts to defraud or defame Cardinals reside on Hanaan or their Grace" or "Excellency," Priests: "Rever-
the O.K. Their enforcement powers are Division Homeworld. end Father" or "Father", Monsignor:
very limited, but they are said to work in Archbishop: This most powerful regional "Father", Monks are addressed as
cooperation with the lID. They do not get authority has robes which are primarily "Brother".
along well with VegaPol. purple, but the style varies with the Every member of the Church has an
Tabernacle Research Agency: A much Archdiocese. They also wear skullcaps Integrated Signet ring. This device is a
more secretive and formidable group than and have distinctive amulets. Their area of means of identity verification (sort of an
the Tabernacle Police, TARA is ostensibly authority is usually an entire province or ident disc for internal Church purposes),
abenign investigative division, their sole Imperial Sector. and every ring is keyed to its wearer. Each
purpose - the acquisition of new data for Bishop: Men of this rank wear pale blue. is encoded with appropriate security
the Church files. Strictly speaking, this is They administrate a planet or Minor Clan. clearance both for entry into certain
true. However, TARA operatives are Monsignor: Monsignors are often per- facilities (in this capacity it functions as a
possibly the most highly trained and best sonal aides to Cardinals or Archbishops. sophisticated electronic key) as well as
equipped intelligence agents in the Empire. They wear black trimmed with scarlet or access to the various classified levels of
Many are Telepaths, and all are trained in purple (depending on which prelate they data.
such unusual skills as unarmed combat, serve). The rings of the upper hierarchy
trickery, and propaganda. Their purpose (Bishops and above) have an additional
is indeed to gather information of all kinds, Priest: Wear black robes trimmed in white
and decorated with acolored surcoat feature not known to outsiders. Each is a
although sometimes the desired informa- combination microcomputer/brain pattern
tion - as well as the gathering method - which indicates their division. They wear
no cap or hood, and their function is scanner. Through the ages the Church
is highly unusual. has insisted upon maintaining the ritual in
essentially support and lower bureaucracy.
Church Diocese: The Church has divided Highest ranking priests are in charge of which, when one meets a prelate, the
Human Space into administrative areas TSD relay stations. prelate's ring is touched to the forehead.
(often corresponding to current political With the sophisticated rings, a church
units such as Provinces) which it calls Monks: The vast majority of this all-male member can record the brain wave
diocese; larger or more important ones are institution is made up of Monks (and patterns of officials they deal with reg-
archdiocese. Diocese Chapterhouses are monks in training: NOVitiates). The ularly and so covertly confirm that
regional headquarters which frequently standard color is afeatureless black habit official's identity at every meeting.
house databases and TSO relay admini- with adull grey web belt. The robes are
stration as well. A Bishop controls the voluminous and flowing, has full sleeves
database and all O.K. operations within his and adeep hood, and is designed to be
diocese, and has free access to the ATT unencumbering but capable of concealing
network. Nary a Provincial Lord has anumber of devices. Novitiates wear
turned down a Church request to place a white, while TARA monks have grey
Chapterhouse on their Homeworld, though habits.
some barely conceal their dislike for the
powerful organization. Some Provinces
- and of course the Emperor - work
closely with the Church and have benefited
from O.K. information-gathering facilities.
11. 12 SYMBOLS OF THE D. K.
The Dia Khovaria remains - at least
outwardly - avery arcane organization.
They retain the ornate vestments and
rituals of their distant origins - though
some rituals have been adapted to suit
their current organization.
The uniforms of the Church are briefly
summarized below. In general, they are ~
full, flowing robes which sweep the floor.
Monk's robes are hooded and tied at the
0.,
waist by asimple tool belt, while the upper
echelons often wear small skullcaps of a
color to match the robes, which are more
fitted than the loose monk garment.
The Reidyr: Wears only white with silver
or gold trim. He carries astaff of pure
silvery alloy.

47
11.3 _ 11.4 _
VIRTUAL INTRACOM (Interstellar
HUMANATRONICS Trade Combine)
Location: Jym-bob 77 VI [+8x-54y-45z] Location: Sol Vln (Titan) [OxOyOz]
One of few interstellar corporations still Each province, while capable of
in existence, V.H. is similar in many ways surviving on its own if suddenly cut off
to a small Inner House, though they shun from its neighbors, would undOUbtedly
any such comparisons. The company suffer certain hardships. Each of the Inner
director has always politely declined the Houses has developed a reputation for
offered Imperial Senate seat, choosing to producing the very best of some product
operate exclusively on economic power. or products, and eagerly exports such
Indeed, Virtual Humanatronics has products to the rest of the Empire. While
produced android molecutronics of most of these Houses have their own
unequalled Quality for over six thousand fleets of commercial vessels, it is often
years. Of course, current technology, profitable to use an independent carrier
even with the numerous setbacks and and wholesaler. Since the consecration of
11.2 _ near-disasters of the Technological the Imperium, a number of these Inter-
Recessions, bears little resemblance to provincial carriers have sprung up, and a
API (Andrium Producers what existed then. Androids were crude few have gained megacorporation status.
of the Imperium) and unwieldy machines, subject to bizarre INTRACOM is also an extremely old
and unpredictable psychological problems. organization, dating some millenia into
Location: Sol IV [OxOyOz] By all evidence, the Imperial Era models Prelmp days. Because of this, it was able
Formerly the Andrium for Science are reliable and efficient. to secure a prime territory for its head-
League, the API owes its continuing Operating from their remote headquar- Quarters: Titan, the largest moon of Saturn
existence to one thing: a monopoly on ters on Jym-bob 77 VI, V.H. maintains a in the Sol system. (Titan was terraformed
Andrium production. Without this stable niche in the Imperial economy. The during the initial Human expansion, and, in
material, interstellar travel would come to uninitiated will undoubtedly find the name addition to afew elite corporate headquar-
a complete standstill. API is a production of the system amusing, but when the ters it supports a number of exclusive
cartel and distribution company, protected Company decided to move from their resorts.)
and monitored by the Emperor but in original headquarters among the Core One of the largest interprovincial trade
many ways, an independent corporation. Worlds and selected a system near the corporations in the Empire, INTRACOM
They have thwarted countless plots to frontier, the reigning director named the serves all of the Inner Provinces as well as
undermine their monopoly, both through star after one of their most reliable early the Imperium itself. Because of its nature
theft of the secret and outright destruction models whose main function was agricul- and scope, INTRACOM is forbidden to
of their production plants. tural supervision and machine mainte- have political affiliations - a lack more
The Question arises: If Andrium is nance. Jym-bob models II through VI than compensated for in its economic
necessary to FTL travel, how can API really were essential to Virtual's economic strength. INTRACOM deals mainly in
have a monopoly on Andrium production success. (Model I was not entirely nonmilitary technic equipment (as
while other races known to the Empire are successful). opposed to clothing, food, or rare com-
also capable of FTL travel? Where did V.H. produces some high-Quality modities).
they get their fuel to perform the neces- memory storage systems (mostly for the 11.5 _
sary protracted research, and how do they Dia Khovaria and the Emperor, who can
continue to power their craft? afford their prices) but most production DeBARTON ENTERPRISES
The answer is multifold. The actual, and R&D is focused on androids. Several
closely-guarded truth is that Andrium does Houses - including Devon, one of V.H.'s Location:Beta Hydri II [4x-1 y+12z]
occur naturally in very specific environ- biggest electronics competitors - would Another Empire-spanning trade
ments. Such material is very rare and like nothing better than to see the com- corporation, DeBarton's deals exclusively
requires processing before it can be used pany vanish. They fear that one day in rare and expensive merchandise. Their
in most starship reactors. Additionally, it Virtual will decide to apply their abilities to fast, light trade vessels sometimes are
is clear that homo sapiens were not the mainstream electronics, dramatically in- dispatched to transport a single item for a
first to create Andrium (or a correspond- crease production and possibly destroy specific client. Scents, jewelry, rare spices
ing material). There is nothing to stop the market. Recently V.H. took House and liquors are among their primary
another technically advanced race from Kashmere to the Galactic Court of Human- cargoes. DeBarton's has officially denied
developing the material. Pirates also ity, charging that Kashmere's charges that they deal in Sianetic Harbin-
haunt system perimeters, hoping to snare subcorporation Humanadyne stole ger artifacts, yet they have been linked to a
an unwary merchant vessel and take its molecutronic secrets from V.H. employ- number of mysterious appearances of
Andrium supply. Also, the API will sell to ees' minds. The case was eventually such items.
just about anyone with viable cash, dismissed due to lack of evidence.
whether they are allied with the Imperial
government or not.

48
11.6 _ Many of these traders are allied in a The location of the headquarters of
loose association which bears the name the League of Merchants is one of the
LEAGUE OF MERCHANTS League of Merchants. A number of the best-kept secrets in Human Space. Just
Location: Omega Agenus Va (Starhaven) upper echelons of the League are located mentioning the name is enough to evoke
[-24x-5y+1Ozl on the independent world of Hyperion IX fantastic tales from Independent Traders
in Devon Province, as well as Palenque IV who claim to have been there at some dark
A Secret Report to League (Tikal). Others are scattered throughout point in their careers. Not situated on a
Council, Starhaven the Empire. The League coordinates a planet at all, Starhaven is actually a large
number of illegal activities, including drug and very ancient space station, a huge
smuggling, gunrunning, interprovincial artifact of one of the younger Sianetic
SUBJECT: Imperial Archaeologicallnsti- Harbinger races, orbiting awhite dwarf in
tute Survey 29776759045-ZH-745 espionage and sabotage.
There are myriad legends surrounding adead solar system. This alone has
SUMMARY: It has come to the attention of helped to confuse any search, and it is
the League; its origins predate the Empire,
the Council that the IAI has discovered a and some say it existed even before the only the beginning.
Sianetic Harbinger installation ofsurpass- entrance of Terran Man into space Apparently, not so long ago (in stellar
ing importance in Sector Omega Serp~n­ (although its present membership is terms) the dying sun Omega Agenus
tis. Investigation has revealed that a fmd dominated by Humanoid species). The novaed. The explosion threw off much of
has indeed been made and the IAI is in the League has even inspired countless the star's mass and collapsed the remain-
process of exploring the main site on der into awhite dwarf. Starhaven was in
Planet 11/ of system Delta Cultho. Further sensationalist Holovids, most of which
paint the Mythical League as a powerful, the shadow of the planet it orbits and was
study of IAI files was not feasible at the spared the full fury of the destruction.
evil organization bent on the downfall of
time ofthis report; however, interviews of That, combined with its still-operational
the Good and Just Empire. (Of course, the
some IAI operatives has revealed that an deflectors, spared the already long-
operational installation has apparently Empire is not painted as evil, for fear of
censorship and/or arrest of the writers and abandoned station. The expelled stellar
been entered, and that several intact tech- material created a nebula about the
producers.) His Majesty is usually not
nic artifacts as well as functional cryo- system, clouding the star and its six
amused by what can only be considered
genic units have been discovered. planetary children (now all blasted
treasonous propaganda. In truth, the
RECOMMENDATION: Send a League Ac- League is not as evil as it is sometimes cinders) from accurate analysis.
quisition Force immediately to Delta portrayed, but neither is it a righteous The secret of Starhaven's location
Cultho 11/, seize all records and artifacts, band of do-gooders rebelling against an continues to be protected via the use of
and nullify IAI staff on-site. oppressive empire. The League of code-locked coursetapes, which cannot be
Merchants is essentially a parasite duplicated or read. The tape is fed into a
In any capitalistic society there are not (keeping in mind that some parasites are ship's navigational computer and the trip
only the huge corporate trade networks actually somewhat beneficial to their host) is completely automated - including two
competing with each other in the large, and, like any parasite, it is not in its best or three out of the way jumps to mislead
high-profit fields, but also the independent interest to kill the host outright. passengers about the distance and
merchantmen, scavenging asubsistent At the center of the League of Mer- location of the base. Once visitors have
living on the cargoes too small to be worth chants is the LeagueCouncil, a body of arrived at the Omega Agenus system, they
amegacorp's trouble. These 'free traders' semi-autonomous heads of illegal are within the dense, hazy nebula where
often engage in marginally legal (or empires, most of whom are also leaders in very few stars can be made out through
indisputably illegal) runs in order to turn a legitimate corporations or clans. Although the beautiful violet cloud without careful
profit, and as such, find themselves each LeagueMaster or Mistress operates study. Before athorough analysis can be
always dodging Imperial and Provincial independently, they meet to coordinate an made, any unwanted intruders are
security troops - not to mention occasional large effort, and to avoid invariably dispatched.
VegaPol. getting in each others' way. (Of course, a Starhaven is itself - as previously
LeagueMaster might decide on his own noted - an ancient space station,
that another Leagueman is "in his way" apparently intended to function in a
and dispose of the obstacle.) The manner similar to current Imperial
meeting-place of the LeagueCouncil and lnstations. In design, however, it differs
the center of League activities is the place radically, being torus-shaped with a
known only as Starhaven. spherical core which holds the main
docking bays.

49
relative peace in which he can afford to
12.0 send a real fleet to Aquataine and teach
RENEGADE HOUSES them a lesson.
12.2 _
"W~ thank His Imperial Majesty for his kind offer of membership in the august
Impenal Fellowship. Unfortunately, however, the Aquataine Government is forced to
TAELONS
decline. We do not believe that such membership would serve the best interests of our GOVERNMENT (RULER): Monarchy
people, for the empire clearly does not serve the interests of its own citizenry... (Tarius IV)
':As with a realm on Earth itself long ago, it has become apparent that the Empire has HOME SYSTEM (PLANET): Gamma
always been disinclined to recognize human nature. " Arietus, +113Z, Frontier Zone 3
(Taetalus)
Excerpts from Very little is known of the Taelons,
"The Provincial House Refusal Speech," though Imperial Intelligence suspects that
Aquataine President Kaliv Duram II they are capable of producing very high
Although the Terran Empire is clearly the dominant force in this corner of the galaxy quality Alterant Replicants. In fact, one
oth.er political entities do exist. There are a handful of Renegade Houses - groups ' theory is that the entire race is composed
which refused to cooperate in the Imperial Drive - which the Emperor has not gotten of "renegade replicants", warped genetic
around to squashing. descendants of the original colonists.
While there are no doubt countless humanoid groups scattered throughout space, Most reasonable people dismiss this as an
(records of their journeys lost in the Recessions of mankind) there are afew cor- overly paranoid and romanticized theory.
porations which have more recently fled the fold. When the Terran Federated Democ- The few documented contacts with Tae-
racy began to disintegrate they soon saw the way things were going. Realizing that their Ions describe them as very charismatic,
political ?nd economic strength was not up to finagling positions in the new Empire, the attractive beings, though they have refus-
corporations fled the tyranny of the Imperial Fleet. ed to accept Imperial Sovereignty. Their
remote location, strong planetary defenses
Since that time afew Houses, initially consecrated with the Empire, have also and small, stealthy ships have ai-lowed
seceded. Most of these organizations have been liquidated; afew survive, either through them to remain independent thus far.
subterfuge or enough military power to dissuade what would prove to be a long,
profitless campaign by an Imperial Starmada. 12.3
12.1 _ ATHION
AQUATAINE GOVERNMENT (RULER): Oligarchy
(Five Planetary Governors)
COMMONWEALTH HOME SYSTEM (PLANET): Athys, +41 z,
GOVERNMENT (RULER): Republic Frontier Zone 6 (Aurelin)
(President Leland larius) The Athion Confederation is considera-
HOME SYSTEM (PLANET): Cera, +201 z, bly smaller than the Aquataine Common-
Frontier Zone 9 (Aquataine) wealth, and is in real danger of being
Acontingent of the shattered Terran absorbed by the Empire. In fact, if the
Federated Democracy was unwilling to Colosians had not bungled the takeover so
cooperate with the Imperial drive, and, badly, they probably would have been
seeing that their only alternative was exile, subjugated long ago. The Emperor has
fled to the northern fringes of the galactic become impatient and may soon give the
plane. There they located a suitable Jadists or Devonians a crack at it.
Homeworld and set up a representative Made up of five systems, the Athions
government, determined to prove to the the Emperor). There is no proof of course; are descendants of an Earth colony
"damned Imperialists" that a democratic the Jadist's hands are always clean. launched thousands of years ago. Their
government would work on a large scale. Despite their hardships, however, the original Homeworld was Athys IV, and
The Commonwealth has not fared as Commonwealth has spread to encompass they have since spread to four other stars.
well as the Imperium in the last several a dozen star systems and their star fleet, Being stubborn and independent, the
hundred years, primarily due to a lack of though small, is not to be taken lightly. Athions quarreled amongst themselves
manpower and available habitable worlds. Aquataine is a basically peaceful nation, and eventually broke into the five inde-
In technology they rival most Imperial though fiercely independent. Once, in pendent states. They remained aloof from
Provinces, and it is rumored that the Imp. 154 the Emperor sent atask force to the Federated Democracy, and would
quality of life in the Aquataine Common- Aquataine and "offered" the President prefer to avoid the questionable overtures
wealth is actually significantly better than membership in the Imperium as an Inner of the Empire.
the average in the Empire. It is also sug- Province. The task force was destroyed Various Athion worlds have been linked
gested in some circles that Aquataine but for one ship, which the President sent to the League of Merchants; some even
.owes most of their technical knowledge to back with a message, reportedly telling the believe that Aurelin is the League head-
House Jade-London, which is near the Emperor what he could do with his quarters. This remains to be proven. (It is
Commonwealth border and is said to trade Provinces. The offer has not been in fact untrue, of course. See the section
with them (an activity declared illegal by renewed, and the Emperor awaits atime of on League of Merchants. )

50
13.0 One of the most renowned Telepath
organizations in the Imperium is the Order
NON-HUMAN RACES of Truthsayers (also known as 'Truthsib-
yls"). Invariably women, they have
Although Mankind has effectively dominated his little corner of the galaxy (for the established an order and training center on
time being), other intelligent species exist besides Homo Sapiens. Here is aselection of Alpha Mensae IV. Since their first
others. introduction to the Galactic Court of
13.1 _ Humanity in Prelmp 27, the Order of
Although Telepathy is not unheard-of in Truthsibyls has acquired a mystical, quasi-
HOMINOIDS the Imperium, it is still a rare gift pos- religious stature. Although they are
Hominoids are beings who resemble sessed by only one citizen in 100 - and technically a part of the Vega group
humankind either superficially or geneti- 90% of the known Telepaths have only (including VegaPol, the GCH, and MER-
cally. Some are simply further along the rudimentary skills. All children are tested LOGH) they remain pointedly aloof from all
evolutionary scale by random selection at an early age, and if they show an political and social alliances. This only
and environment (Neohumans), or via aptitude, are offered admission to special enhances their image as absolute mis-
scientifically directed breeding (Transhu- training classes, at their parents' discre- tresses of Truth. In Imp. 79 the Order
mans). Others are mutations (Telepaths tion. Telepaths who publicize their made members available to Inner Provin-
and Humanoids) or manufactured abilities (e.g., by using their skills profes- cial Courts (for asubstantial fee, of
artificially intelligent 'synthetic persons' sionally, such as in aspecial Provincial course), greatly relieving a backlog of
(Androids). Some are the product of agency) are treated with a mixture of awe cases at the GCH.
direct gene alteration and adjustment and suspicion. "Professional" Telepaths Membership in the Order is by invita-
(Alterant Heplicants), and others - who are almost invariably members of aguild tion from the Truthsayer's Council, based
have turned up on planets other than Terra or other reputable agency with a code of on review of Telepathic testing. Truthsib-
- are clearly the result of seeding by the behavior: no abuse of powers for personal yls undergo rigorous training before being
Sianetic Harbingers. Two mentioned gain, no invasion of another citizen's accredited, ten years of mental prepara-
below may indeed be more closely related personal privacy, etc. This parallels other tion in an ascetic environment. Members
to the 'Old Race' than man. professions, such as medicine. As always, of the Order wear agown of pure white
As archaeological work progresses on though, there are renegades, using under an open, hooded black robe. Their
various former homeworlds of the Telepathy as aweapon, and atool for only jewelry is an elaborate golden earring
Harbingers, it becomes increasingly clear profit. The League of Merchants is of their office. The earring serves another
that they were humanoid to a high degree, suspected of exploiting Telepaths in many purpose, the settings being crystalline
and that they not only 'seeded' humanoids capacities. Psion Prisms. Truthsibyls do not marry
on many planets, but engaged in a variety A branch of the Imperial Intelligence (though they are known to bear children,
of genetic and psycho-environmental Directorate (110) has agents always on the mainly to further their Telepathic genes)
experiments with many of their seedling lookout for Telepathic crimes. Punish- and are forbidden any but the most
cultures. Thus the resulting plethora of ment for abuses of Telepathy are severe: superficial ties with anyone outside of the
humanoid-inhabited planets in various usually aselective mind-wipe which either Order. In the history of the organization's
stages of development. dulls or obliterates the offender's powers. existence, never (as far as is generally
In general, any Telepathic act which known) has a member been found to be
13.11 TELEPATHS, NEO- probes into or affects another sentient's incorrect at judging truth, nor has aSibyl
HUMANS AND HUMANOIDS mind, or has a physical effect on another's fallen to bribery or other corruption.
Civilized Man, now about twenty person or property is considered criminal. There have been some changes to
thousand years old, has changed little, This includes use of Voice Psions except man's physical makeup as a result of his
physically, throughout his history. True, in self-defence. Telepathic communication colonization of the stars. In addition to a
he is a little taller, more physically fit, lives is not illegal, nor is Psionic transportation. variety of Humanoid variations, there has
alittle longer, and can have children Psions for personal enhancement or evolved a "new man": the Neohumans.
somewhat later in life, but these changes healing are also permitted. All Telepaths This term does not imply a 'master race'
are minor when compared to how his are legally bound to be "licensed" through or other artificially created species; rather
mind has developed. The average man is an Imperial or Provincial agency, and their this is just aslightly improved version of
now capable of retaining agreater amount Ident Disc carries the data. Practicing any Homo Sapiens which has developed over
of what he learns due to the spontaneous act of Telepathy while knowingly unli- the past several thousand years.
mutations which have affected the evo- censed is also a crime. The various Humanoid subspecies are
lution of the formation of the brain. There Many Imperial and Provincial special all the result of environment inducing
are now, on average, a greater number of forces teams employ Telepaths, and it is minor changes in physiology. Bones are
convolutions in the cortex and an increase widely rumored that those team members shorter and more dense on planets with
in the quantity of neural support cells to be are permitted and even trained to utilize high graVity; ears, nose and lungs are
found therein. In afew individuals, these offensive Psionic powers. larger on planets with athin atmosphere;
changes have sparked quantum leaps in eyes and skin develop defenses against
mental facility resulting in the Telepathic radiation on planets with bright and/or
phenomenon. close suns. These are just afew of the
myriad variances which have slowly
evolved.

51
13.12 TRANSHUMANS House Kashmere is the most prominent 13.14 HUMANOID
Transhumans, being by their very example of a large-scale Eugenics REPLICATIONS
nature 'natural' humanoids, are often program, and any Kashmerian citizen is These beings are the result of direct,
indistinguishable from the average citizen. automatically assumed (accurately so) to
be a product of controlled breeding. artificial gene alteration, "created" beings
Only the types bred for certain very rather than refinements of a natural
specific physical attributes (e.g., superior 13.13 ANDROIDS process. Genetic material is altered in the
overall strength: huge skeleton and First let us draw the distinction between laboratory, and the cells are grown (at an
musculature; superior dexterity: long Android and Robot: an Android is built to accelerated rate) in tanks, creating
fingers, or additional digits; superior closely resemble a humanoid (or other numerous duplications of the same being
endurance: greater lung and heart ca- racial) being. Androids by the time of the (like cloning). Gene alteration is much
pacity) show obvious signs of their . Fifth Imperial Century are so well con- faster and more certain than Eugenics, and
specialized breeding. Depending on theIr structed that a multiscanner (or similar problems can be suppressed, such as too
genetic history, they possess aptitudes for probe device) is required to differentiate much intelligence, ambition, etc. The
certain mental or physical tasks, and are their presence from that of a living being. original cells are living human tissue, but
invariably guided into that field. Applied Advances in synthetic materials and the genetic memory of the cells has been
Eugenics is not awidespread phenome- molecutronics allow for such luxuries as tampered with.
non, limited to certain 'clubs' and a heat units to warm the skin and pseudo- This possibly subtle distinction is a
handful of Minor Clans where it can be vascules to pump fluids simulating blood crucial one in Imperial society. Replicants
enforced. Transhumans - like Telepaths flow. An Android's eyes and mouth are are generally considered subhuman - at
- rarely advertise their background, for moist, his body hair is articulated, etc. the absolute bottom of humanity's social
when they do, they are frequently greeted Robots, on the other hand, are more ladder. The reputation has stemmed from
with jealousy and suspicion by their specialized, less flexible, and do not their prime function, which is to do every
"peers". Only the Transhuman V's consis- resemble living beings in the least. dirty, disgusting, and immoral job that
tently flaunt their breeding. Of course, the Robots are produced in a number of must be done in atypical human society
Transfives are the overall "supermen" forms, and their only defining features are which humans themselves refuse to do.
gifted in all aspects - including ego. that they are usually mobile and possess Most Replicants are laborers, created for
Transfives tend to take the attitude of manipulative limbs. menial and personnel-expendable tasks,
"Yeah, I'm aTranshuman, prag "(slang for The best Androids are sentient, and but the mass Replication centers also
Product of RAndom Genetics: an insult granted full citizen status by Imperial churn out armies, recreational harems,
often heard in Kashmere), "you got a and technical worker pools. Replicants
decree. These intelligent machines are
problem with that?" allowed such freedom because of the very are grown 'blank' like Androids, but since
special nature of their molecutronic brain. their human brain is not as fully under-
Aunique, quasi-living organ, the unit stood as artificial Android brains, there is a
functions just like a human brain. When limit to the complexity of the program-
the android is first activated, the cerebel- ming. They are given very strong, specific
lum has been programmed with the conditioning, depending on their intended
necessary autonomic functions, but the function, and there is very little left after
cerebral cortex is essentially 'blank.' Basic the conditioning process.
traits can be programmed, just as genes Replicant oppression is repugnant;
and early childhood 'program' humans, their imaginative facilities are suppressed
but beyond these basic tendencies, the and atrophied, their speech centers often
brain is self-programming, independent, removed, and the penalties for killing a
and self-aware. A requirement of full Replicant are usually trivial. The entire
citizen status for any android is certifica- concept is inhuman but the profit and
tion of the installation of the morality pleasure seekers of the Empire do not
program. This is astandard control, maintain a moral viewpoint on the subject
composed of basic Imperial Law and aset because there is too much to gain by
of priorities, setting up severe prohibitions using Replicants instead of real people for
against High Crimes (e.g., murder) and many practical applications.
mild anxieties against lesser infractions. Nearly all Replicants have a noticeable
Such controls are necessary to prevent the "dull" expression (the result of their condi-
creation of Android assassins - atruly tioning) which brands them as effectively
terrifying concept. Android production is as the small tattoo which is required to be
carefully monitored by Imperial agencies imprinted on the left temple of all Repli-
to prevent black market models. cants. Replication science is advancing
Equal status under Imperial law does rapidly, and it is feared that black-market,
not necessarily mean that Androids are unbranded Alterant Replicants are being
actually treated as equals by all humans. produced, indistinguishable from normal
Normal humanoids are often insecure humanoids. These new "smart" Repli-
when dealing with an Android who they cants could be living time bombs because
know is potentially much more intelligent, of the possibility of elaborately concealed
and definitely more physically powerful violent programming.
than themselves. This prejudice is similar
to that encountered by Transhumans.
52
13.15 CHURG
The humanoid sub-race known as the
Churg has evolved from w~at was .
apparently a Sianetic Harbinger exp~n­
ment. To all appearances, these beings
are completely human, yet they ~arbor
some significant emotional and Int~lI.ectual
differences. Churg brains are conditioned
so as to be far more organized than
Human brains, and have the capability of
near-total recall. Coupled with this is a
mental discipline allOWing awillful
screening of the recall process. As so
often conjectured in the past, it has been
established that all humans retain full .
memory of their experiences, but recall IS
filtered to prevent a paralyzing 'lock' on all
negative memories, preventing growth.
The Churg mind has overcome the
problem.
Not very technically advanced them-
selves, the Churg have an egalitarian
social structure and generally show very
little drive or ambition. They are excellent
scholars and many have proven them-
selves as pre-eminent authorities in the considering a preemptive strike to - which the crew was unable to even
social sciences. The Churg have only eliminate the problem permanently. In the scratch to obtain asample - the craft
recently begun to leave their home planet meantime, the Idorians are forced to sate was clearly damaged, holed in several
in any numbers, accepting positions.as their bloodlust by raiding Imperial vessels places. Further scans picked up dozens of
teachers in schools of higher education which stray too close to Idorian Space. the ships in the immediate area, most
throughout the Empire. completely buried. The planet apparently
13.17 ALTHA sported many other such 'graveyards'.
The Churg reside on a planet in The exact location of the Altha planet is
Imperial Space under the direct political An encounter with the inhabitants was
one of the best-kept secrets of the Empire. no less incredible. Within afew hours of
control of the Imperium, though Churg Discovered only afew years ago, it is a
internal affairs are self-governed. They landing, the crew was met by agroup of
very likely candidate as home planet of the Altha: three men and awoman, all of late-
have been granted Minor Clan status. predominant Sianetic Harbinger Race. adolescent age (apparently). They w~re
13.16IDORIANS Thus the name: Altha, after one of the Old only short kilt-like garments and earned
Racially the Idorians are so similar to Races. One of the favorite tales recount- spears and what looked like small kni~es.
Homo Sapiens that few would dispute ing the discovery of the planet Altha All had skin like deeply tanned caucaSians,
their common heritage. Clearly they are claims that an Imperial Survey team with straight blue-black hair no more than
another "seeding" experiment by the discovered it on a routine mapping trip in four centimeters long. They were human-
Sianetic Harbingers. Frontier Zone (take your pick) and was oid to avery high degree - a bit smaller
drawn to a particular planet by unu~ual . than average. They were also Telepathic.
However, these beings refuse to have long-range sensor readings. Once In orbit,
anything to do with Terran government. they detected trace levels of radiation, The apparent leader of the group, ~ boy
They denounced the Terran Federated along with massive readings which with bi-colored eyes (one blue, one Violet;
Democracy, and now take every opportu- indicated the presence of Ordium II. Life- both with slitted irises) stepped forward
nity to antagonize the Empire. Although form scans revealed vast jungle-like flora and touched one of the crewmen - a
currently only inhabiting afew systems, along the temperate zones, with scattered supposed greeting and method of estab-
the Idorians are aggressive and possess fauna. The poles were quite frozen and lishing communication. The natives
technology on a par with the best the the equatorial regions an uninhabitable appeared quite friendly, and the crew soon
Empire has. They are notoriously xeno- desert. Ocean covered about three- learned that the Altha society was asimple
phobic, detesting especially othe.r human- quarters of the globe. tribal organization, hunter-gatherers with a
oid races (all of which they consider to be very basic agriculture. While they seemed
inferior). The current Lord. of Idor has Landing along the temperate/desert very bright and learned quickly, th~ A~tha
made it quite clear that he Intends to borderlands, the Survey team quickly were clearly uncivilized, almost childlike
destroy all other peoples in this sec~ion of discovered one of the causes of the bizarre - with afew strange exceptions. Their
the galaxy within his lifetime. Imperial Ordium scans: a huge spaceship derelict, a tools were fashioned of extremely high-
Intelligence reports indicate that thiS threat hulking black saucer three kilometers in tech alloys which showed absolutely no
is somewhat overblown, although an all- diameter. Analysis revealed that the wear. The Altha seemed surprised at the
out war with Idor could be expensive and craft's hullmetal was an unheard-of team's'fascination with their tools and.
draining for the Empire. The Emperor is Ordium alloy, considerably superior t~ were reluctant to part with them or even
Ordium II. Despite the fabulous matenal discuss where they came from.

53
Of the huge starship wrecks they refused
13.2 _ beyond imagining. They almost never
to say anything. However, they displayed involve themselves in the politics of the
an intense curiosity about the Survey team ALIEN RACES Empire. However, there are strange tales
and their ship. While they would not go Most non-humanoid races are so of the Wihr-kohl transporting the crews of
inside the craft, they 'hung around' for different (both physically and technologi- disabled ships to safety (much like a
several days, camping just outside under cally) from man that there is no common human might save a beached fish or other
the trees. When asked about most as- ground and therefore little or no cultural animal in need) but otherwise this elusive,
pects of their society, they were very open interface. They are aware of humans, but advanced race is not encountered.
and informative. see no need to deal with them. A few,
The ship captain of course realized the such as the Trilopters and Aoemarans, 13.23 KLAKYTHERIS ADANAK
tremendous potential of this find, and in enjoy humanoid company, but this seems A race of bipedal, hydrocarbon based
what is supposedly typical Imperial policy, to be more the exception than the rule. sentients. They are exceptionally strong,
decided to take asam pie Altha back with Finally, here are also afew radically dif- intelligent, and long lived. They are one
him. However, the moment one of his ferent races which evolved independently of the few starfaring cultures the Terrans
crewmen laid a hand on one of the boys, on their home planets. Some have been have encountered and been able to
the crewman screamed and collapsed - integrated into the Terran Empire, while communicate with, but the Adanak remain
quite dead. The tribe leader coldly others lie beyond the Imperial "borders", somewhat aloof from man because of the
informed the captain that he was not having either proven to be xenophobic or Terran preoccupation with conquest and
welcome and they must leave immediately outright hostile. exploitation. The Adanak civilization
or all die. They departed. Followup predates humanity by several million
journeys have no doubt taken place, with 13.21 SNEE years, and they are not so concerned
results yet to be revealed. The Snee are by far the most gruesome with interstellar colonization as with
and hated of all races that humankind has philosophy of being and individualism. It
13.18 K'TA'VIIRI ever encountered. Few have even seen the is therefore not surprising that the Adanak
Although these rare and reclusive hu- Snee, but they are reportedly the stuff of no longer maintain a central government
manoids are said to refer to themselves as nightmares. Large, hulking creatures with for law generating purposes; rather, each
the K'ta'viiri, the recent discoveries seem black, glistening skin, they are carnivorous individual is ultimately responsible for his
to confirm what Sociohistorians have and reputedly consider Homo Sapiens a own actions. There are three major
suspected for some time: they are the rare treat. sexual distinctions between Adanakees. A
remnant of one of the Sianetic Harbinger Communication with the Snee has been few distinct male and female types exist,
groups: the Imperial Race of Luar: the sporadic and inconclusive, and recent but they are outnumbered by the quasi-
High Old Ones who ruled the galaxy contact has consisted entirely of Snee male contingent. The Quasi-males are
hundreds of centuries ago. Very similar to raids on Terran Starships. Even the capable of procreating with any Adanakee.
the Altha in appearance, the K'ta'viiri are borders of the Snee Empire were only Adanakee starships are exclusively sub-
said to have lighter skin and all have the learned through the Aoemarans - the light and carry aform of deflective
bi-colored eyes (one blue, one dark violet) only race capable of dealing with the Snee shielding to protect them from space
and have six fingers on each hand, six on any level other than predator and prey debris. They bear no armament. The
toes on each foot. The fingers are slender (the Snee found them indigestible). Adanakee have settled afew worlds, but
and the presence of the extra digit is Imperial Intelligence believes that their mostly pass their time in conversation (in
almost unnoticeable. empire consists of no more than a handful a language which few humans can master
How did they survive? Where did they of stars, but Snee ships are powerful and because of its complexity of innuendo).
come from? These questions are among able to hold their own against aTerran The Adanakee see humans in general as
the many being asked in secret confer- ship of comparable size. Their plasma an annoying intrusion into their laid-back
ences on Old Earth. These beings may guns are especially devastating. lifestyle, but the younger ones like human
have recently been awakened from a company for the excitement they generate.
prolonged cryogenic freeze, and are 15.22 WIHR-KOHL Unfortunately for these young
insinuating themselves into Human space. Little is known of the Wihr-kohl beyond Adanakee, few humans can stand the sight
The location of the K'ta'viiri home the fact of their existence (and some of them. Adanakee are faintly amphibian
planet is unknown, if indeed they possess dispute even that). These beings are in configuration and have no noticeable
what could be called a 'home planet' - or amorphous in form, naturally existing as sensory receptors on the surface their
if it still exists. No more than a handful of gaseous creatures of variable density. skin. This lack of reference points on their
K'ta'viiri are even widely rumored to exist, They are highly intelligent and Telepathic, bodies makes them appear malevolent and
and those individuals have an annoying and seem able to travel through space mysterious to humans. Adanakee
tendency to disappear, despite the best (even Hyperspace!) freely without need of "perceive" through highly adapted
efforts of Imperial agencies and VegaPol craft or propulsion system. electromagnetic and chemical interpreters
to track them. It is possible in fact that The Imperial Intelligence Ministry in their pores. Adanakee rarely carry
there are no more than a half-dozen of believes that the Wihr-kohl originated on a offensive armaments.
these beings. Some seem to have ties to gas giant in the Gamma Doradus system
the murkier divisions of the League of (Frontier Zone 19) and from there spread
Merchants and other underworld groups. to inhabit a number of systems throughout
The Emperor desperately seeks more data the Empire, but that is pure speculation. It
on these beings, partly out of lust for is clear, however, that this is a race of
power through the knowledge they might sophisticated creatures capable of feats
possess, partly from fear. Perhaps the
Luar wish to rule again.
54
13.24 OLZE ALiRRA- tively fight infections, heal wounds, and
MUKARRAM provide a number of other helpful com-
pensations..This was originally done with
The Dlzes are tremendously large (5- nonintelligent creatures on the Aoemaran
10 cubic meters in volume) creatures who Homeworld, but as the race developed
at some point in their long history were starflight and met with other beings, they
able to achieve a symbiotic relationship learned that the same results could be
with virtually inert crystal lattice struc- achieved with intelligent humanoids, while
tures. Able to extend their lives by virtue maintaining a cooperative rather than
of the symbiosis and manipulate the dominating relationship. Some humans
structures that they were joined to, the find the whole idea disgusting and
Olze have been able to create unimagined revolting, while others welcome the
technological feats, of which any individual intellectual intimacy - not to mention the
may be an integral part. Needless to say, physiological benefits.
no two,Dlze are alike.
Humans do not interact well with the 13.27 TRILOPTERS
Olze because they are just too alien. Olze These peculiar beings are among the
motivations and personal communication few radically different races who find
techniques are beyond human (and humanoids tolerable (and in some cases
human-built computers') understanding. even interesting) companions. Trilopters
were first encountered in Prelmp c. 500 by
13.25 PEARTA GHED a Jade-London Corporate Survey expedi-
Researchers believe the Pearta Ghed to tion, who entered the Pulwarin system
be a race of very advanced Androids. [-13,62,91] only to find it already fully
Their cellular replicative technique could developed by the indigenous race.
have been an induced fabrication in the Although the Trilopters had not yet de- Each of the three mouths has a long
race's infancy. Needless to say, DNA has veloped the Hypershunt Drive, their fusion tongue, and is connected to lungs, vocal
very little to do with these interesting and gravitic technology was quite ad- cords and digestive system, so the 'Lopter
creatures, as living metallic molecules are vanced (including effective weaponry). may speak, eat and comfortably breathe all
involved in their basic biochemical The Jadists opted for an alliance rather simultaneously (or sing in three part
makeup. If they are androids, their than conquest. Since that time the harmony, or eat with three mouths...).
creators have not made themselves avail- Trilopters have achieved Minor Clan status The Trilopter has three lungs (one for each
able for comment. in the Empire, maintaining their mutually mouth) but one stomach/digestive system.
The Ghedians appear as man-sized profitable relationship with the Jadists. The manipulative trunks are long enough
bipedal felines covered with agreat deal of Trilopters earned their anglicized name so that all three may work on the same
fur. They are intelligent and integrate well from their trinary-based evolution. In ap- project at once, though the eye stalks are
into human societies. Excellent mimics, pearance they have avaguely peanut- only long enough for two to see the same
they have been able to pick up human shaped torso, with three 'leg' appendages close-up object - unless it is directly
tongues with ease. They rarely procreate sprouting from the bottom of the lower overhead. It is almost impossible to sneak
(or it is rarely successful) but they are swelling. Three equidistant 'mouths' ring up on aTrilopter.
nearly immortal by human standards. the upper half, and above each is a Perhaps the most interesting aspect of
However, they are reckless and don't have tentacular trunk, above that is an eye on a the Trilopters is their trinary brain configu-
afirm concept of self-worth. As a result, shorter stalk. The trunks split into three ration. It is conceptually similar to the
Ghedians often get themselves killed. long, highly-dexterous, tentacular fingers dualistic humanoid configuration, but in
13.26 AOEMARANS at the end, forming the basis of the 'Lopter three parts. Additionally, the 'Lopter can
The Aoemarans, while physically manipulative ability. Trilopters can also almost completely sever inter-lobe
bearing absolutely no resemblance to balance on two legs and utilize the more interference, and operate each trunk/eye/
mankind, have a mental outlook surpris- stubby (and very strong) three-toed free mouth as an independent subentity, thus
ingly similar. To all appearances the leg as a manipulator when necessary. performing up to three functions inde-
average Aoemaran is a blob of protoplasm Trilopters have three basic modes of pendently. They claim to find this
about two kilos in mass, semitransparent locomotion on their flexible legs: one is somewhat unnerving after long periods of
and bluish. Aoemarans themselves, while relatively clumsy and rarely used in which time, however, and avoid doing it. Almost
somewhat mobile, possess virtually no they walk on only two legs 'like the invariably one lobe becomes dominant
manipulative abilities and would certainly bipeds'. The effect is acomical swinging during adolescent development, and the
never have progressed to their current gait like afat hominid and is only used other two become 'secondary'. They can
evolutionary level without their unique when carrying something in the third foot. route athought problem (such as an
parasitic/symbiotic abilities. Long ago tne Another is the usual method, alternating equation or other logic process) to one of
Aoemarans evolved into creatures which between the 'lead' leg and the other two, the secondary lobes for independent
could infuse themselves into a "host" body the body always oriented in one direction. analysis. An analogy to this would be a
(preferably one with manipulative abili- The third is a bizarre motion only used computer with only one processor (the
ties), take control of the host and utilize its when in a great hurry where the 'Lopter human "conscious") while the 'Lopters
form. The resident Aoemaran gained whirls forward, only one leg on the ground have up to three "processors".
nourishment from the the host's blood- at atime in a headlong spinning motion.
stream, and in return was able to effec- They can move very fast in this mode but
tire quickly.
55
On the other side of the Monit, though,
is the Trilopters' infamously short atten- 14.0
tion span. They are easily bored, and
though they might be able to shift work
REFERENCE
from one lobe to another, the central This section is designed to provide the GM with some background on specific
consciousness is still there, and it is individuals in the Imperial milieu, as well as general information on the personnel and
childlike by comparison to humans in equipment of various organizations who might interact with Player-characters.
many ways. "You've got the patience of a
'Lopter" is afrequent derogatory comment 14.1 _
among Jadists. Akthoes Modestinus III
Trilopters are superb technicians and IMPORTANT NPCs Supreme ruler of the Terran Star
engineers - skills partially attributable to Included below is a selection of Empire since Imp. 441, Modestinus is
their superior manipulative and analytical important NPCs with an eye towards fairly moderate as Emperors go; he isn't
abilities. Their short attention span "fleshing-out" their personalities in the one of the liberal rulers who tend to allow
explains why they had not progressed any course of a campaign. An NPC chart at the Provinces substantial Home Rule; nor
further than they had when encountered the end of the section summarizes their is he an Imperialist Ideologue constantly
by mankind (the Trilopter race is - in fact combat abilities. trying to suppress growth. His critics
- much older than man). alternately accuse him of being too lenient
14.11 THE EMPEROR AND HIS and too overbearing. He once said to his
FAMILY wife, "As long as I am accused of being
Akthoes Modestinus III is the twenty- both atyrant and a spineless puppet, I
seventh Emperor of the Known Universe. know that I am serving my people well."
(This is according to the Imperium, of This is not to say that Modestinus is a
course; there are several known govern- kindly gentleman whose only goal is to
ments and alien races do not recognize protect the rights of all his subjects. He
His Imperial Majesty's universal claim.) has sent thousands to their death with a
Modestinus III is the absolute ruler of vast wave of his hand; the Imperial fleet has
resources, however, and he and his family laid waste to entire planets in his name; he
are worthy of some attention here. has ordered the destruction of many a
Modestinus wears the traditional crown promising young culture with the imprint
of the empire: a platinum-iridium circlet of his Imperial Digital Seal. It is widely
skillfully fashioned to resemble a laurel believed (but never mentioned) that he
garland, studded with diamonds, emeralds murdered his father and older brother to
and yellow tiraq gems. The circlet expedite his ascension to the Throne. All
generates a continuous halo about the part of survival in the Imperial Court.
emperor's body, adding to his appearance Modestinus has noted with some
of power. In addition, he bears the concern his Empress-consort's marked
primary symbol of the Empire: the Galactic preference for the younger of their two
Scepter. A beautiful Sianetic Harbinger sons. And while the elder, Itzamna, shows
artifact, the scepter is a 50cm long, no signs of being impatient for the Throne,
ornately decorated rod of an indeterminate he has noticed the ambitious tendencies of
Ordium alloy, white Ardinium, gold and his younger son Imperious and remains
platinum. Set on one end is a perfect alert for trouble. It would not be paranoid
sphere of clear diamond 5 cm in diameter, to suspect a conspiracy between Consort
and on the other is a shallow bowl of Philippina and Imperious to arrange an
some black material. Whenever the accident for the Emperor and his heir
scepter is held, the bowl generates a globe (after all, how did Modestinus come to
of darkness 20 cm across, within which power at the young age of 21 ?).
spins afabulous hologram of the Milky In appearance, Modestinus is an
Way. The scepter is also ax10 Psion impressive man: 190 cm tall, massing a
Prism. muscular 90 kg (he keeps himself in
Itzamna and Imperious, the Emperor's excellent physical condition) with silver
sons, wear a simpler version of the hair and dark grey eyes. He wears white,
platinum laurel garland at court functions. trimmed with gold, and his personal
The Empress-consort wears a glittering barrier shield is an ornate gold belt.
platinum and diamond tiara. All members
of the Imperial Family also wear a ring
imprinted with the Imperial Digital Seal,
which allows access to security areas and
datafiles, monitors brain-wave patterns (to
verify the wearer's identity) and 'seals'
official Imperial 'documents' with its
distinctive code.

56
Philippina T'sganus Imperious Culthos Sibyl OIvana Helene Giovanyn
The Empress-consort is the wife of The Emperor's second son - born in Although Sibyl Olvana Giovanyn is a
Modestinus and the mother of his two Imp. 453 - is nearly the opposite of his member of the Imperial cabinet, her first
sons. She is the sister of Baron Foeg eldest. Imperious is shorter (barely 175 loyalty is to the Order of Truthsibyls. The
Huronak of House Titania, a relatively cm at full growth) and is definitely a more objectivity of the Order must remain above
obscure Inner Province, yet with a action-oriented youth, already massing dispute, or their power and authority in the
considerable history. Philippina accepts over 80 kg's. Joining the Imperial Fleet at Imperial government would be shattered.
her role as Consort with no political 16, he quickly distinguished himself as a Sibyl Giovanyn is a member of the
power, yet rules all domestic affairs as a skilled warrior and fighter pilot. Imperious Truthsayer's Council, and is revered
true Empress. She is tall, with golden- is blond and blue-eyed, and never hesi- throughout the Order.
blonde hair and sapphire eyes. Her figure tates to use his phenomenal good looks Olvana reports to His Majesty regarding
is the envy of many ayounger maid at the and confident charm (not to mention his the status of the GCH, but also serves as
Court. status) to further his lustful desires. His his personal Truthsayer. She is rarely
Philippina, while always outwardly various exploits while on leave have so far away from his side, her Telepathic powers
deferring to her husband in any decision, been tactfully overlooked by the Court, but always at his disposal. Just her presence
relentlessly uses her considerable skills of his appetites are becoming less acceptable is enough to enforce truthfulness from
manipulation and disinformation to and his improprieties more flagrant. anyone in audience with His Majesty.
influence his decisions to her advantage. Imperious' title is Imperial Prince, and As aSibyl, Olvana wears the shimmer-
Though her methods are not always in Imp. 470 was granted the title Duke of ing white gown and full, diaphanous black
successful, Philippina's labors frequently Mars. hooded cloak of the Order. Her single
bear fruit. One area in which she has large earring holds acluster of glittering
repeatedly failed is with the upbringing of 14. 12 THE IMPERIAL CABINET Psion prisms. She also bears the necklace
Itzamna. She would prefer him to take a All of the members of the Imperial of her Imperial office. She is asmall, frail-
greater interest in Court functions and Cabinet have an interesting history, some looking woman, her black hair shot with
what she calls 'Emperor-track activities'. whose origins are clouded in adark mist grey. Though Olvana appears to be about
She was devastated when Itzamna left the of political intrigue; others who have risen 50 standard years of age, she is actually
Service after his required tenure was up, through the ranks of the Imperial Services considerably older.
and is vexed by his predilection for study and earned His Majesty's recognition; still
and scholarship. She has always disliked others are courtiers whose families have Minister Huel Gosangda
the D.K. (Her suspicion of being con- gained favor with the Imperial House Gosangda is quite nearly the exact
stantly monitored by them borders on the through the centuries. All have secrets to opposite of what one might expect for
paranoid - or it would, except that they hide; all are ever at work hatching new head of the Intelligence Ministry. In his
are monitoring her). On the other hand, schemes to further their own interests and mid-thirties, he looks even younger than
she goes out of her way to protect her swell their Elmonit accounts. his years. Though he wears asimple
younger son from the wrath of the Cardinal Aurelis Nogia steel-grey uniform over his slender form,
Emperor, and sometimes the arm of the his brown hair is cut in afashionable style
Atall, white-haired man with pale, and he wears a non-regulation diamond
Law. While an Imperial Prince can get wrinkled skin who looks like he could be
away with just about anything, Imperious stud earring (as acivilian, he is not
over 100 standard years old, Cardinal technically bound by Imperial Military
still manages to push his luck. Nogia sports a noticeable paunch. He uniform regulations). Huel always looks
Ilzamna Augustus stands very straight and unbent with age, vaguely confused and distracted when in
The Emperor's eldest son and heir to however, and seems to have no lack of public and even at Imperial Cabinet
the Throne, Itzamna is a quiet young man, energy - especially when sparring with meetings. He always has a holoclipboard
born in Imp. 447. While more scholarly the Justice Minister, Truthsibyl OIvana under his arm, but never seems to use it.
than his father, Itzamna does not neglect Giovanyn. Cardinal Nogia always wears It is generally assumed that the man is
the call of martial training, and served the the red, flowing robes and skullcap of his either an idiot or in a permanent drug-
required term in an Imperial Starmada. He Dia Khovaria office, and over them the induced stupor.
is said to be a master of the Changramai appropriate embroidered vestments.
Draped across his shoulders is the heavy, It's all a ruse, however. Gosangda is a
techniques of unarmed combat. At 194 brilliant man and consummate actor. He
cm, Itzamna is taillike his father, but thickly jeweled platinum-iridium necklace
of the Minister of Information. has a holographic memory and runs the
more slender (80kg), with black hair and Intelligence Ministry with frightening
dark eyes. Less than polite court gossip Nogia frequently tries any number of efficiency. Only afew trusted aides know
labels the Imperial Crown Prince as "sullen tricks to get the Emperor's ear, but His his real mental abilities, and he essentially
and ill-mannered." Truthfully, he is an Majesty has shown a preference for the runs the operation through them. Only
intellectual who would prefer not to have advice of Sibyl Olvana in recent years. these aides, the Emperor Himself, and
the Imperial Scepter thrust upon him any Considering Nogia's dislike for the Sibyls perhaps OIvana and Nogia know of
time soon (which is fine with His Majesty). of the Galactic Court, and the Church's Gosangda's dissembly. The 110 (Imperial
He spends considerable time in the D. K. well-known distrust of the Telepathic Intelligence Directorate) division of the
Archives; more than his mother would like. "truthsaying" powers of the women, it is I.M. is Gosangda's pride and jOY,an
Itzamna's titles include Imperial Crown not surprising that he finds the Emperor's information gathering force without equal
Prince, Grand Duke of Centauri, Lord of preferences distasteful. He has been in the Empire.
Jovia (the Jupiter planetary/lunar system). known to refer to Olvana's powers as
'witchcraft'.

57
14.2 _
14.13 LEAGUE PERSONALITIES vanity, overblown sense of self-impor-
The hierarchy of the League of Mer- tance and his unrepentant disdain for
anyone not of royal blood. When not EXAMPLE GROUPS AND
chants is a murky, secretive lot, known to
few beyond the LeagueCouncil itself, and decked out in the latest Coreworld EQUIPMENT
the members of that august body take fashions, he wears asimple, loose grey The GM may find this section handy in
great pains to maintain the image of coverall over his slender form, open at the developing and equipping NPCs for the
upstanding Imperial citizens to cover for neck and adorned only with the silver campaign. Inevitably, the PCs will come
their darker occupations. Below are triangle of his family on the left breast. into contact with any number of govern-
profiled three members of the Dark-haired with green eyes, he is mental and corporate officials, and afew
LeagueCouncil. strikingly handsome and doesn't hesitate of the more interesting types of those are
to use his charms when they can get him touched on below.
Nakira Anastasia T'sraang his way.
Nakira is a Kashmerian Admiral, in His personal guard, an imposing young 14.21 IMPERIAL AGENTS
charge of security on the Planet Oberon. man named Kaal, is at his side constantly Vast indeed is the array of operatives at
Slender, tan, mahogany maned and brown and watches him with an almost posses- the Emperor's disposal. The network of
eyed, Nakira is adark beauty not to be sive intensity. military, paramilitary and intelligence
underestimated. Her rank gives her the ' forces at His Imperial Majesty's command
freedom to travel as she wills without Soris numbers in the hundreds of millions and
being questioned, and access to informa- The LeagueMaster is a slightly-built is scattered throughout the Imperium,
tion which she uses to her advantage as a man of 170 centimeters, his hair short, Provinces and the Frontier.
member of the League. straight and snow white (except where an
azure streak colors it from left temple to IMPERIAL POLICE
Never far from her side are her "boys"
(as she calls them): Android bodyguards nape). Soris' skin is a natural chocolate The "Imps" as they are not-too-fondly
Lars and Fredrik, both a muscular 200 brown. He likes to wear flowing garments referred, are His Majesty's personal guard
centimeters tall with white-blond hair, pale of silk, sometimes long, sometimes a (all 10,000 of them). In addition to
skin and blue eyes. They are Centurions short tunic, but always in bright colors like providing protection for the Imperial
of the Ducal fleet, assigned to her division. orange, yellow or blue. He also is never Family, they are entrusted with errands of
As a planetary commander, Nakira without a pair of polished irulon hoop special interest to the Emperor.
wears the regulation uniform: white earrings. Even his feet are usually bare. Division: Elite Personal Family Guard.
leggings of the skin-hugging material Soris commands a considerable fleet of Recruitment Source: Imperial Services.
velaise and loose silver-grey tunic with small, unregistered 'trade' vessels, well- Training: 3 Years: Martial Arts, Adrenal
epaulettes. equipped for smuggling and 'tactical Moves, Strategy, Tactics, Perception.
strike' missions such as frontier raids. He Equipment: Armored Exoskeleton with
Jaison Menzies-Lloyd is also the official commander of Barrier Shield, +20 Assault Blaster,
Asmirking youth of 26 years, Viscount Starhaven, the League headquarters, and Power Sword.
Jaison is the nephew of Baron Kevin is responsible for its security. Uniform: Golden Armor.
Skakis Kubischev-L1oyd. Though his Symbol: A Golden Fist outlined in black
actual political power is very limited, he Om, his bodyguard, is agiant of a man
who wears only loose black truesilk pants. holding a Lightning Bolt.
has many friends and contacts at the
Imperial Court - enough to make him a Om can crush a man in the crook of each INTELLIGENCE MINISTRY

useful voice at LeagueCouncils despite his arm with seemingly little effort. The liD is a ruthless, insidious spy
organization with state of the art technol-
ogy and a highly trained staff of agents.
Subdivision: Imperial Intelligence Direc-
torate
Position (Rank): Field Information Agent
(Lieutenant)
Recruitment Source: Imperial Starmadas,
other services.
Training: 5 years: (can vary) Surveillance
skills, Weapons, Crime Technics,
Interrogation, Seduction, Acting, Comp
Technics.
Equipment: Tier Four Security Scanner,
Pulse Laser, Belt Barrier Shield,
Personal Sensor Cloak, Compact Repair
Scanner with special Security system
detection/disable capabilities; Special
tools.
Uniform: Varies (under cover).
Symbol: The All-seeing Eye.

58
IMPERIAL SCIENCE INSTITUTE secret technology (like the D.K.'s Taber-
14.3 _
The Empire's Investigative division for nacle Police, the League of Merchants or
all archaeological artifacts. the 151), Vega agents have fairly sophisti- TRANSPORTATION Be
Subdivision: Imperial Archaeological cated surveillance equipment. Masters of COMMUNICATION
Institute disguise, their specialty is infiltration and COSTS
Position (Rank): Field Archaeologist information gathering.
The following formulae are highly
(Team Associate) Subdivision: Field Research Agent subjective yet will serve as aconvenient
Recruitment Source: Imperial Starmada, Position (Rank): Regional Supervisor base for determining the cost (in Imperial
other services. (Major) Monits) of standardized services.
Training Period: 1 year (in addition to Recruitment Source: Varies
schooling) Appropriate applied sciences. Training: 10 years: surveillance, computer 14.31 TRAVEL
Equipment: Varies with assignment. skills, physical training, psychology. This section is designed to give some
Uniform: Varies with assignment; normally Equipment: varies with assignment; very basic cost guidelines for the appropri-
akhaki coverall with utility pouches. usually asophisticated personal, ate services. Intraplanetary is so varied
Symbol: A planet with relief land masses. computer, communications gear, depending on speed, comfort and sophis-
IMPERIAL SHOCK TROOPS
special edition weapons. tication of the transport that it is practi-
Uniform: Sea-blue coverall (unless cally impossible to give any really helpful
These troops accompany Starmada operating under cover).
ships and are primarily used as ground information; the GM is on his own.
Symbol: AShield with scales on it. Interplanetary travel is also variable,
assault forces and boarding parties.
Subdivision: Starmada Assault Marines 14.23 TRUTHSIBVLS but we can give some general guidelines
Position (Rank): Strike Leader (Corporal) Although actually a small minority in and multipliers. Assume 100 Monits per
Recruitment Source: varies the support structure of the Galactic Court A.U. (Astronomical Unit; the distance from
Training: 3 years: Various combat skills, of Humanity (GCH), the Truthsibyls are Terra to Sol; about 150 million kilome-
Survival, First Aid, Martial Arts. probably the most interesting. The rest of ters). Achartered shuttle (capacity 4-10
EqUipment: kevlar or duralloy armor the GCH is primarily lawyers and clerks, persons plus luggage) would cost 1,000 to
(sometimes better for special units), the vast bureaucracy required to support 2,000 Monits per A.U.
assault weapon, headset communicator, an interstellar legal system. Technically, Travel along transport route Is:
basic survival gear, distance and infra- the Truthsibyls are not even under the Frequent: x 0.2
goggles, combat knife, grenades. jurisdiction of the GCH, being an inde- Regular: x 0.5
Uniform: Grey coverall with black and pendent organization. Intermittent: x 1
Restricted: x 10 or more
silver trim. Subdivision: Court Truthsayer (note: If travel frequency along route
Symbol: Varies with division, but always Position (Rank): Rank Four is mixed, figure sections sepa-
incorporates the Starburst. Recruitment Source: Truthsibyl Agents rately.)
Training: 12 Years: various Psionic
14.22 VEGA OPERATIVES techniques. Type of Passage:
Next to Old Earth, Vega IV (Valhalla) is Executive: x3
Equipment: Psion Prism. First Class: x2
the most well-protected planet in the Uniform: White gown under long, hooded,
Imperium. As the core of the Empire's Coach: xl
black flowing robes/ Bargain: x.5
economic and judicial systems, Vega is Symbol: Abstracted Scales with an (note: some types may be unavailable
also somewhat of a mysterious place to Egyptian Eye over it. across intermittent routes)
those who are not closely associated with
its operations. Unlike 501111, visitors to 14.24 DIA KHOVARIA Most interstellar travel is either on
Vega are discouraged and security The division mentioned below is TARA, board military transport (in which case the
measures - even for individuals - are the Tabernacle Research Agency, an elite ride is free, but the destination may not
extremely tight. (It is not a stop on the group of highly trained intelligence agents. have been what you had in mind) or by
popular Imperial tour routes.) Division: TARA Investigations commercial star liner. The wealthy can
Position (Rank):Monk (Rank Five) charter aflight, and the very wealthy have
VEGAPOL AGENTS
Recruitment Source: O.K. Chapterhouses. their own hyperyachts. We'll assume liner
The Vega Police is a relatively low- rates, however. As abase cost, use 20
profile organization, a stance they cultivate Training: 10 years: Martial Arts, Adrenal
Control, Weapons, Crime Technics, Monits per Light-year, modified as shown:
for anumber of reasons. First, VegaPol
Trickery, Falsification, Propaganda, Cryogenic Berth: x 0.1
agents are usually called in only on
matters of financial improprieties, or to sometimes Telepathy. Bargain Stateroom: x 0.5
Equipment: Compact Multiscanner, Mid-range Stateroom: x1
investigate matters brought before the
Galactic Court of Humanity. computer, sense-enhancement and High Quality Stateroom: x2
stealth gear, various weapons, comm Trave. along transport route Is:
The vast majority of VegaPol agents are implants.
undercover operatives, reputedly thou- Frequent: x 0.5
Uniform: Black, hooded, full-length RegUlar: xl
sands spread through the Empire and flowing habit.
surrounding Frontier. Although not Intermittent: x 2
Symbol: Printed circuit overlaid with an Restricted: x 10 or more
thought of as masters of gadgets and open hand.
(note: If travel frequency along rpute
Is mixed, figure sections sepa-
rately.)

59
For interstellar transportation of cargo,
assume a base cost of 10 Monits plus one
Monit per kilo, regardless of distance,
within a Province or Imperial Sector;
delivery within a Decaday. For transporta-
tion of goods outside of the Province,
apply a multiplier of x 2 to x 10, depending
upon the political/economic factors
involved. Modify as shown below:
Type of Cargo:
Perishable Goods
(special handling): x 5
Fragile Goods: x2
Illegal Goods: x 10-50
(Assumes pilot is willing to take the
risk.)

Travel along transport route is:


Frequent: x .25 The length of time required for a civilian technologies present in the Empire
Regular: x1 TBD transmission to reach its destination precludes any in-depth analysis, GMs and
Intermittent: x 5 is about one day plus one hour per every Players alike should have a good idea as to
Restricted: x 10-50 ten Light-Years travelled. (the actual what general procedures can usually be
transmission is instantaneous from one expected as regards law enforcement. This
14.32 COMMUNICATION station to another, but there are transfer section includes a discussion of local
delays, and the physical delivery. Security Ratings, and guidelines for Arrest
Below are listed the basic electronic
High Priority O.K. and governmental and Legal proceedings.
communication modes in Space Master.
These are all the more advanced forms, transmissions will travel up to ten times as 14.41 SECURITY RATINGS
and so do not include low-tech broadcast fast, as will Civilian Express transmissions
(at Two to Five times the cost). Two One useful tool for the GM is the
transmission types, infra-red, etc. designation of local Security Ratings.
persons may converse instantaneously
PLANETARY while simultaneously at keyboards and if These codes allow a general Difficulty
All civilized planets have a worldwide linked by atop-priority TBD network Modifier to be applied to any criminal
computer-controlled communications linkup. The cost for this service for a activity in the effective area without
network, either satellite or cable con- private citizen is prohibitive. Most fairly requiring the actual laws to be drawn up
nected. Intercomp, a private corporation, wealthy citizens and members of the beforehand. The Security Rating (on a
has installed most of the planetary optical nobility have terminals in their homes scale of one to ten) serves to indicate the
and microfreq communications nets on connected to a planetary computer net, Difficulty Level assigned to any such
Imperial Worlds. Tie-ins to planetary allowing aTBD transmission to be routed attempts. Security Ratings correspond
comm nets usually costs between 50 and directly to their terminal. This is a directly to the familiar Difficulty Levels,
300 Monits annually, depending on considerable time saver, but a O.K. online and are shown below:
location and sophistication of hookup. TBD account is very expensive (as is
MICROFREQ AND LASER
almost everything having to do with the Security Difficulty
Dia Khovaria). Rating level
Two of the primary modes of In-system
communication, both of these utilize light- Even more expensive are TBD audio or 1 ROUTINE (+30)
speed wave transmissions. Lasers have a Holotransmissions. Either of these 2 EASY (+20)
longer range, but require more bulky and requires some setup and a dedicated TBD
channel. If relays are required (and they 3 LIGHT (+10)
sophisticated equipment. Microfreq is 4 MEDIUM (±O)
used in smaller vehicles. This type of usually are) the cost is greater for each
communication is limited only by the cost relay involved. This communication is 5 HARD (-10)
of the equipment. always instantaneous, though it is subject 6 VERY HARD (-20)
to interference and there is often some 7 EXTREMELY HARD (-30)
TACHYON BEAM DICTOR breakup of the sound and/or image 8 SHEER FOLLY (-50)
The base cost of aTBD transmission is 14.4 _ 9 ABSURD (-70)
5 Monits per Light-Year to destination.
Long transmissions (greater than thirty 10 INSANE (-100)
words) add 0.1 Monit per word over thirty
POLICE/SECURITY
words. All TBDs are sent in Anglaman - PROCEDURES NOTE: These Modifiers are cumulative
the official Imperial language. with any other Difficulty Mods inherent
Throughout the course of the Cam- in the maneuver itself (e.g., if the Sec
paign, PCs will doubtless have many Rtg on Karoline is 7 (-30), and breaking
chances to run into various law officers, into a grav-flitter is HARD (-10), then
peacekeepers and security guards (not to breaking into a grav-flitter on Karoline
mention the possibility of PC lawmen). [and getting away with it] would be at a
Although the vast array of cultures and total of -40).

60
14.42 SECURITY/PATROL 4. On the scene, Officers will evaluate the 7. For more serious crimes, or for any
PROCEDURES situation as best as possible (e.g., threat case requiring any amount of adjudica-
to citizens or property, danger to selves tion, arrest (or at least subpoena) will be
The most often seen law enforcers will
probably be the private security guards possi~le ~~ctical approaches and legal ' necessary to facilitate trial. If Bribery is
technicalities, etc.), and will call for attempted at this point, the chances will
and public peace officers of the various be even slimmer than before, and the
support if this seems warranted. Only a
Spacefaring Ports and cities. These bribe will have to be larger.
foolhardy cop would walk into an
Armsmen are chiefly concerned with the
obviously dangerous situation without
safety. of the public and property, differing
first calling for backup (whether a 14.43 ARREST PROCEDURES
more In means than in motive. An outline Most PCs seem to spend an awful lot of
backup unit is available is another story
of atypical Patrol process is given below: time trafficking in areas of somewhat
...) Backup might consist of another
1. Officers are employed to protect lawful squad car, specialized weaponry, questionable legality; breaking into
citizens of the State, and/or their medical technicians, special tactics peoples' homes and offices, using
property, and to enforce the local laws personnel, etc., depending upon the weaponry of greater then the maximum
in amanner determined by the State seriousness of the situation and the legal civilian Mk. #, carrying unchecked
(bear in mind that "The State" need not number of Officers available. cargoes and avoiding taxes, etc.
be an actual political body; any organi- Although these crimes are not punishable
Note: If the situation is really hot
zation which creates and enforces laws by death (in most places), they are
within its territory might apply here).
(rockets, plasma repeater rifles starship
fire, etc), chances are good that the nonetheless considered very serious
2. Officers are trained and armed to handle local Planetary Defense Forces will be infractions. PCs who continually pursue
avariety of dangerous situations called in. such means run a great chance of being
depending upon their division and/or caught somewhere along the line, either
5. Usually, the Officer's first priority is to
current assignment (Le., "beat"/traffic, by local Police or some other (private)
ensure the safety of any present citizens
bunko, theft, vice, homicide, special Security Force (read "Goon squad"). If a
and property (corporate property, as
t~ctics, etc). They are trained to identify Goon squad gets you, what happens next
well). Once this is done, the next task is
signs of criminal activity, and are well- is highly ~ariable (depending primarily
to make certain that the danger is
versed in current laws which pertain to upon their employer's wishes). If the cops
abated - one good way to do this is to
their divisions. Even the Free-lance ge~ ~ou, it's p.retty o~vious - you're going
arrest the offending party. Unless the
Security Guard has had some minimal to Jail. One thrng which can be said for the
lawbreakers are using powerful weap-
amount of paramilitary training (indeed Police - as long as you stop firing and
ons themselves, most metropolitan
away o! life for many of these folk!) U~e come out with your hands up, they
Police Forces will make use of non-
Perception or Scanner rolls (if the PCs generally won't harm you any further
lethal weaponry whenever possible
are hiding, subtract the poorest score in (which is definitely more than can be said
(e.g., sonic stunners, tasers, gas
the party) to determine whether the for most Goon squads). The following is
~eapons, tangier rifles, etc). Remember,
Officer notices an illegal act as it is an outline for atypical (Police) arrest
It s hard to question a dead man.
p~~ormed. On most civilized planets process:
citizens who possess appropriate 6.ln.certain (high-tech) regions, Minor
Cnmes (or "Infractions") can be paid on 1. Officers will generally identify them-
licences may bear arms of up to Mk. I s.elves as such before making an arrest
(Mk. 1.1 in afew places). Most private the spot, via a simple Elmonit card
transaction. If the plea is "guilty" or "no (In some areas this is required as
Security Guards will fall into this mandatory). Reasons for this are
category. For typical Peace Officers a contest", the Officer may make a
recording of the plea and the fined twofold. First, it is an attempt to get the
simple rule of thumb is to divide the pursued/stalked party to "listen to
local Security rating by two to obtain the party's Ident Disc, and the fine is
subtracted immediately from the reason", to give up peaceably (which
Mk. # of their primary weapon. Special will certainly look better in court than
Tactics teams will commonly carry person's Elmonit account. If any bribery
attempts are made, they had better resisting arrest - awhole separate
some sort of gas grenades. Riot charge in most regions). Second, it is to
Patrolmen will be trained in the use of begin before the cop has begun his/her
report. Such attempts are best handled cover the Officer's hide in the event that
heavy armor (probably Exoskeleton) some legal technicality arises (e.g.,
and will commonly wear or carry , by using Administration or Seduction
skills; the base Difficulty level is "Yes, your Honor, I did identify myself
Personal Shields. as an Officer of the Peace, no, the
determined by the local Security Rating,
3. Officers are primarily on the lookout for defendant did not stop running ...",
and the roll may be further modified by
(or.on call f~r) ~rimes in progress. They the cop's "Bribability" (-50 to +30), as etc).
typically marntaln a good communica- 2. In one sense, the word Arrest means "to
well as by the size of the bribe (perhaps
tions network with other law enforce- physically stop from moving", and this
a+5 for every 20 Monits value).
ment personnel. The mobility and IS (obviously) required before an actual
constant communication employed by Note: Bribery will not always be an
option; there is asignificant chance that arrest can be made. As noted above
metropolitan Police Force allows
attempting to bribe an Officer will only Police Forces generally have all ma~ner
Officers to respond quickly to any of non-lethal weapons at their disposal
reported threat situation. Some Police make matters worse. If a successful
Psychology or Diplomacy roll is made, a with which to physically stop you from
Fo,rces may retain pools of expert moving. Officers might inform a subject
drivers and/or communications opera- PC may determine whether or not an
Officer is surreptitiously asking for a (not "suspect") that he/she is under
tors. When an Officer sets Qff into a arrest before actually catching him/her.
high-speed pursuit, other Officers in the bribe.
area are generally aware of it.

61
The "Halt; You're under arrest" ap- In some regions (the less civilized- 14.5
proach may constitute legal arrest in a ones), force (Le., torture) may be
few areas, but more commonly it is resorted to. The "Good Cop/Bad Cop" NOTETOGMs
simply avariant method of identifying routine may be used, in which one It is incumbent upon you to instill an air
oneself as an Officer (see above). Before Officer takes an aggressive role, of authority and technological sophistica-
the Arrest procedure may proceed, in threatening and intimidating the subject, tion to the Provincial (and especially the
any case, physical arrest must occur. while the other Officer plays a suppor- Imperial) Police/Security Forces in your
3. Amajor consideration for the Officer is tive role, seemingly defending the Campaign. To be sure, if these agencies
the identification and nullification of any subject, sticking up for him/her, or could be easily overthrown (physically
possible physical attack of the part of acting displeased with the first Officer and/or in terms of support) this would
the subject. Scanners may be used to (this is an attempt to get the subjects to have happened already. (There are, of
identify any weapons possessed trust and confide in the "Good Cop"). course, incidences of successful revolu-
(especially if the offending party is in a Officers on patrol often flip Monits to tion, but these are generally long-planned,
vehicle). Perception rolls, frisking of determine who gets to be the Good Cop; well organized, and very expensive covert
subjects, and even strip searches might others take turns. group efforts - nothing to be undertaken
be used instead/also. Under no circum- 6. Before leaving the scene, Officers will lightly.) The oppressive and apparently
stances will an officer allow a subject collect/note any evidence present omnipotent power of the Empire (and the
any possibility of attacking while arrest (Perception and Scanner rolls), or make Royal Houses) are an important part of the
is being made. certain that someone is there to do so. Spacs Mastsr universe. Without the tech-
If the subject violently resists arrest 7. Arrested subjects will be quickly nological edge, without the obsequious
or attempts to harm an Officer, force will transported to the local retention facility propaganda, without the authoritative
be used to subdue him/her. Subjects (holding cells, substation, courthouse, manner, these agencies would never be
will be moved away from any possible or whatever). There they will probably able to maintain any sort of order in their
weapons before questioning, and may undergo aformal Booking process. jurisdiction. Worse yet, if your Players
be restrained if necessary/applicable. All learn that the police (etc.) are just another
8. Although the actual methods used in the bunch of opponents - and "just" is the
weapons collected by the Police will Booking process and the nature of the
later be taken to the Crime Tech labs for operative word here - there will be
detention facilities differ vastly from nothing to stop them form walking all over
registration verification and "Missing place to place, there are a number of
Weapon Checks" (to see if they might your Campaign. Remember, most peace-
steps which will nearly always be keeping forces are exactly that; and their
have been used in some previous, as- covered (one way or another). These
yet-unsolved crime). methods and abilities should be portrayed
steps are listed below: as being commensurate with their respon-
4. The first thing an Officer is going to ask a) Removal of possessions from the sibilities.
for is the subject's Ident Disk. In many prisoner (Ident Disks are left in the
of the Inner Provinces, it is against the owner's possession). 14.6
law not to carry your ID in public (it is b) More questioning, if necessary.
certainly against the law while operation CORPORATE READOUTS
any vehicle or other possibly dangerous c) Possible search for wants/warrants
through a larger database (usually Whether Imperial, Provincial, Independ-
machinery). Laws like this are also ent or Renegade, every large organization
common in the Frontier Provinces, Province-Wide).
(economic or otherwise) provides or does
although the farther one gets from the d) In-depth identification of Prisoner something for some one/group, and does
Core, the less such things matter (and (e.g., Hair & eye color, height & it in its own way., from its own bases of
the more Police Forces resemble Goon weight, fingerprints, marks/scars, operations. Military and religious groups
squads). The tool used for the reading past crimes, retinallvocal/hemoglobin/ likewise have their own individualities.
of Ident Disks is called a Security DNA scanning &typing). The Corporate Readout (which might, at
Scanner or Ident Scanner. It is de- e) Placement in actual (group or the GM's discretion, be pulled in whole or
scribed elsewhere in the Tech Book. solitary) holding area (might be part by Players who access the proper
5. Subjects will be questioned before any allowed to contact family/friends/ computer files) allows the GM to record a
report is made. Depending upon what bondsman). large amount of useful data on agiven
the Officer actually saw, these questions Nots: Even though the prisoner may corporate/military/ religious entity. A
will be more or less specific (and even have the Monits for bail, most localities blank form is provided here for the GM's
tricky). There are many possible require transportation of arrestees to use, as well as a few examples.
questioning techniques; afew are noted som'e station for formal Booking.
here. Subjects will generally be isolated 9. Prisoners will be held pending trial (or
from each other (at least 3 meters) whatever passes for the equivalent of a
before questioning, so that they cannot judiciary system here).
easily back up each other's lies.
Significant questions, or questions
which might easily be lied about, will
often be rephrased and asked again and
again, whether or not they received an
answer before. If the subject is an NPC,
an Interrogation roll may be made for
the Police (alas, PCs are not that easy).

62
CORPORATE READOUT
II INTRACOM II
Nature of Business: An interprovincial trade megacorporation serving the entire Imperium and Inner Provin-
cial sphere, specializing in the distribution, handling and wholesale marketing of nonmilitary technics; it is
forbidden to have military affiliations.
Market/Clientele: The Empire, Inner Houses and Core Corporations (bulk orderers).
HQ Location: Sol Vln (Titan) Gross Income: 195 Trillion E'/yr
Secondary Interests:Bulk mail transport/Industrial investments; Major Tridee advertiser; sponsors of several
populat series and com-nets.
Covert Activities/Interests: Rumored to have vested interests in some highly controversial industries, includ-
ing labor replicant production.
DIVISIONS/BRANCHES
Division/branch Name/EmDhasis LocationlTerritorv Staff ProdOfo
Administration and Marketing (HQ) Titan 664 -
Devon; Electronics/Molecutronics Karoline 2233 8%
Kashmere; Starship Systems and Parts Olympus 4010 6%
Jade-London; SecurityISurveillance Svstems Lamaraine 3562 4%
Colos; Raw and refined ores/Alloys Orpheus 4550 4%
PRODUCTS/SERVICES
Product/Service Cost Product/Service Cost
Travel along route is FREQUENT xO.8 Shippina Insurance *
Travel is REGULAR xO.9 * (available in some areas)
(no restricted routes)
Cargo is perishable x2
BACKGROUND DATA
History: One of the oldest and largest independent shippina firms in the Empire, INTRACOM was founded in
Prelmp 257 by a group of pre-Imperialist loyalists who united their efforts to serve the growing
inter'Provincial ' market.
Reputation/Manner: Known throughout the Empire as a dependable and reasonable firm, INTRACOM is
also known to run a "tight ship" regarding employee policies.

Allies/Affiliates: No political or corporate affilitations.


Enemies/Competitors: various (mostly smaller) shipping firms.
security Rating: 7 IComp security Rating: 6 I Comp Languages: CMT Scram, l Weda
IMPORTANT PERSONS
Name Postion/Title Notes
Alsham Thaddeus Operations Director Scrupulous Administrator Lvi 12
lera Macleod Jade-London Director Finances illegal artifact hunts.
Haia Tuvarek Colos Director Runs the laraest of INTRACOM's Docks.
Li Datoma Devon Director Has shown highest profits for 4 years.

ADDITIONAL NOTES
Many more branches exist than those listed.

63
CORPORATE READOUT
II API II
Nature of Business: An Imperially-authorized cartel which holds a monopoly on (and the secrets to) the
prodction of Andrium - that vital source of Matter/Antimatter reactions. Also distributes M/A fuel tech-
niques and packages.
Market/Clientele: The Empire; All Ports, shipyards and anyone with a M/A drive.
HQ Location: Alpha Centauri V (Jarad) Gross Income: 150 Trillion E'/yr
secondary Interests:Sponsors of many regional and Interprovincial sports events, as well as visual arts
exhibits and products Empire-wide.
Covert Activities/Interests: Manipulation of energy-supply markets (including indistrial sabotage) to retain
monopoly and control pricing.
DIVISIONS/BRANCHES
Division/branch Name/Emphasis Location/Territory Staff Prod%
Administrative Headquarters Sol IV (Mars) 1223 -
Central Refining Plant Pluto/Core Worlds 16,250 32%
Imperial Refining Plant Luna/Imperial Forces 8950 25%
Provincial Refining Plants/Headquarters Most Inner Houses varies 3-9%
Frontier Refining Plants/Headquarters More Active F-Z's varies 1-5%
PRODUCTS/SERVICES
Product/Service Cost Product/Service Cost
Corporate Fuel Orders (bulk) xO.6 Ship power system design varies
Provincial Fuel Orders (bulk) xO.5 "Breakaway" power nacelles 1000
Company/Group Fuel Orders (bulk) x 0.8 Colony/Port system design *
(No Imperially restricted Groups) * (varies with size of project)
BACKGROUND DATA
History: Originally a non-partisan group which guarded Andrium closely, API developed the 1st interstellar
merchant service. Guaranteed retention of monopoly by the 1st Emperor, and became Andrium Produc-
ers of the Imperium.
Reputation/Manner: Confident and overbearing - it is well known that without API, interstellar travel
would essentially come to a halt Plants are under very heavy security.

Allies/Affiliates: Protected/monitored by the Emperor; otherwise no real allies.


Enemies/Competitors: Many; none have yet succeeded in obtaining the secret.
security Rating: 10 IComp security Rating: 10 Comp Languages: CMT Scram, C3 iv
IMPORTANT PERSONS
Name Postion/Title Notes
D. I. Trevayne Chief Executive Admin Ivl 25 and "Patron of the Arts".
Zylia Daz6ni Director of P.R. Represents the Firm at social functions.
Elayne Svsla Director of R&D SearchinQ for cheaper M/A sources.
Jak T. Lantra Imperial "liason" Has palatial estate on Mars.

ADDITIONAL NOTES

64
CORPORATE READOUT
II De BARTON II
Nature of Business: An Empire-spanning trade corporation specializing in the importation/exportation of
rare and expensive "lux" merchandise; possesses some of the fastest "company ships" in the Empire.

Market/Clientele: Generally the Upper Class: Nobility, aristocrats and celebrities.


HQ Location: Beta Hydri" Gross Income: 26 Trillion E'/yr
Secondary Interests:Personal mail seNice; public relations and advertising (sponsors of several N-Space and
H-Space racing events).
Covert Activities/Interests: Unauthorized sUNey and extraction (including Harbinger Artifacts-?); exploitation
of Replicant ViS; Documentation falsification.
DIVISIONS/BRANCHES
Division/branch Name/Emphasis Location/Territory Staff Prod%
Administrative Headquarters Beta Hydri" 260 -
Spinward Frontier Jym-bob 77 VI 246 21%
AntiSpinward Frontier Theran 228 19%
Kubischev-L1oyd Province Urkusk 48 15%
Jade-London Province Lamaraine 82 14%
PRODUCTS/SERVICES
Product/Service Cost Product/service I Cost
Shipping/Handling SeNice x 1.5-3 DeBarton boasts that, given the time (and
Personal Mail Delivery varies money), they are capable of obtaining any
(Low Sentient xeno-slave lOOk E) item that their client desires
(False Identity (disc, card, face) 500k E.)
BACKGROUND DATA
History: Built single-handedly into a massive trade corporation by Velmir DeBarton, an eccentric Baron and
distant cousin of the Imperial Family. Passed into the hands of his ward Olaf Kaine-DeBarton after his death
in Imp 466.
l
Reputation/Manner: Under the impressive guise of 'c1ass DeBarton is a ruthless capitalist who buys the
,

silence of all those who would expose him.

Allies/Affiliates: Many friends in high places (aristocrats, etc.)


Enemies/Competitors: The GCH and VegaPol have tried for years to pin charges on DeBarton.
security Rating: 9 IComp security Rating: 10 Comp Languages: Tablet, C3 iv, NAV 20
IMPORTANT PERSONS
Name Postion/Title Notes
Olaf DeBarton Chairman/Owner Rumored to deal in artifacts.
Zazne Virrisaen VP of Administration Pompous Administrator (Lvi 18).
Hamilan Drazz Antispinward Director A violent opportunist, Admin Ivl 15.
Jargas Farr AntiSpin. Lead Shipper Pilot Ivl 20; ex-Saber Starmada.

ADDITIONAL NOTES
Other offices and illegal activities than these exist - a very busy firm.

65
CORPORATE READOUT
II II
Nature of Business:

Market/Clientele:
HQ Location: Gross Income:
Secondary Interests:

Covert Activities/Interests:

DIVISIONS/BRANCHES
Division/branch Name/Emphasis Location/Territory Staff ProdO/o

PRODUCTS/SERVICES
Product/Service Cost Product/Service Cost

BACKGROUND DATA
History:

Reputation/Manner:

Allies/Affiliates:
Enemies/Competitors:
Security Rating: IComp Security Rating: IComp Languages:
IMPORTANT PERSONS
Name Postion/Title Notes

ADDITIONAL NOTES

66
15.0
STAR CHARTS
This expanded version of the star map on pages 68 and 69 includes some (but by no means all) stars in the "nearby"
Frontier Zone regions. Those stars are listed below with their exact coordinates. On the lower half of the page is a travel
distance matrix showing some common travel route distances. Other distances can be calculated using the Pythagorean
theorem, taking a triangle of sides a, band c (c being the hypotenuse), where a2 x b2 = c2 • The operation will have to be
performed twice unless the starting point and destination fall along one of the three axes of each other.

OUTWARD AND ANTISPINWARD COREWARD AND ANTISPINWARD COREWARD AND SPINWARD OUTWARD AND SPINWARD
Athys [21,165,41] Cera [-52,54,201] Chee [-98.5,-7,-196] Grea [81,-12,150]
Enos [52,138,3] Extra 2 [-114.5,45,205] Firma 4 [-42,-172,13] Irpul [73,-30.-121]
Flerias [24,127,52] Hoen [-39,73,193] Kwib [-59.5,-55.5,131] Matay [100,-38,0]
Jodien [42.5,106.5,-5] Kailis [-80.5,50,-91] Oran [-81.5.-10,2] Quarae [108.-137,10]
Sta'az [58,81,-97] Teria [-61,62,-111] Ryt 7 [-110.-80.-150] Ronom [36.-190.-25]
Gamma Arietis [71,59,113] Alpha Delphini [-48,184.5,250] Alpha Cireini [-103,-30,99] Alpha Camelopadi [99.-130,161]
Epsilon Arietis [12.5,148,164] Beta Delphini [Zeta Delphini [-15,179,175] Zeta Cireini [-118.5,-192,112] Beta Camelopadi [59.75,-43,100]
Iota Arietis [71,59,113] 6606 Delphini [-105.5,62,188] Theta Cireini [-39,-121,14] Kappa Camelopadi [118,71.5,76]
Tau Arietis [111,95,126] Dauphine Delphini [-18,163,251] Kappa Cireini [-47,-56,55] Pi Camelopadi [116.5.-143,65]
Omega Arietis [88.5,25,93] Beta Apus [-8.5,126.5,-40] Circa Cireini [-199,-11.5,53] Camelopadi 2 [42,-194,112]
Beta Lupi [48,91.5,-211] Mu Apus [-34.5,114.-66] Beta Caneri [-56,-83,-44] Alpha Doradus [105.5.-77,-111]
Delta Lupi.[38,87.-188] Omicron Apus [-58.5,79,-79] Delta Caneri [-2.-116,-117] Gamma Doradus [3,-73.-122]
Theta Lupi [5,135,-233] Rho Apus [-31,86.5,-39] Iota Caneri [-88.5,-33,-147] Zeta Doradus [107.-32,-44]
33 Lupi [4,135,-233] Psi Apus [-112,70,-85] 67 Caneri [-101.5,-76,-67] Iota doradus [54,-171.5,-21]
Pi Lupi [74.5,116,-203] Alpha Seuti [-65,178,153] 888 Lancri [-51.-177.-81] Doradus 8 [70.-186,-7]
Pitarh [82,178,22] Beta Scuti [-108,112,89] Alpha Museae [-62,-98,112] Beta Sextanis [28.5,-64,10]
Isbarb [14,141.5,124] Gamma Scuti [-112,99,149] Epsilon Museae [-21.5,-128.-24] Delta Sextanis [18.-160,25]
Egano [61,64,-206] Zeta Seuti [-15,179,97] Eta Museae [-58.5,-181,37] Epsilon Sextanis [114.5,-15,7]
Willow [8,179.-145J Promo Scuti [-26,119,131] Mu Museae [-74.-153,-28] Lambda Sextanis [8.5,-155,-22]
Heaven 7 [63,121.5,13] Angeli Outstation [-48,168,203] Rho Museae [-117,-112,7] Sextanis 6 [81.5,-187,-44]
Otessa Outstation [57,129,20] De Villa Outstation [-45,69,-122] Creastos Outstation [-32.5,-149,7] Antimony Outstation [93,-120,152]
Nihle Outstation [61.5,84,-56] Rhude Oustation [-96.5,-41.5,-187] Darhks Outstation [98,-187,-77]
Gori Outstation [-92.-19,83] Weyes Outstation [104.5,-20,24]

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Beta Hydri (4,-1,12) 13 19 41 78 38 45 55 49 52 45 82 29 37 44 80 35 36 39 52 53 64 6 54 28 47 36 68 92 50 33 36 9 31 37 25 63 43 37 28 62

.. ~ ~ ,. ~
Mu lacerate (29,-45,47) 71 78 90 73 87 104 88 59 95 67 134 85 95 84 140 72 91100111 98 121 65 94 46 85 72 94 119 79 71 61
69 84 61
S.
Rho Drocani. (21,-13,-7) 26 28 29 94 41 50 74 72 59 35 76 29 55 60 51 71 79 85 31 42 37 47 45 51 81 60 50 39 33 34 20 44 73 25 50
Iota Indi (7,-25.40) 48 55 74 66 69 81 68 52 78 61 120 63 67 64 116 42 62 75 83 67 92 39 78 15 64 49 84 47 56 44 42 28 35 51 17 27 63
Zela Draconi. (24,-29,-21) 43 47 39 113 61 66 95 91 79 50 85 42 66 86 90 78 79 67 89 95 101 49 36 47 47 51 38 68 64 60 43 51 51 17 61 82
Fi~3 (3,·46,561 73 81 84 77 96 108 90 54 104 84 143 87 89 84 138 60 86 101 108 84 114 65 96 42 80 65 97 118 67 60 56 54 94 69 41
Gamma Hydri (9,.9,35) 37 43 63 60 54 67 52 30 62 51 103 54 58 54 104 35 48 61 69 60 79 28 74 28 63 48 84109 59 42 45 16 63 50

"3S"""~"39/
Phi Cygni (10,-29,-11) 33 40 43 106 61 63 89 80 78 54 91 35 54 73 86 63 69 61 81 80 91 37 32 31
Tau Eridani (32,-6,24) 40 41 52 61 36 63 53 47 51 26 90 53 68 70 107 57 59 63 75 79 90 37 74 41 71 61 83 112 75 58 55 29
Sigma Draconi. (3,-6,20) 21 28 50 73 41 54 55 42 57 48 91 34 43 45 88 31 39 47 58 53 69 12 59 23 49 36 71 96 49 31 35
Gomo Ophiuchi (-11 ,·33, + 3) 35 46 60104 65 71 90 72 87 70 106 42 47 61 86 47 63 63 78 65 84 34 35 18 20 15 45 66 24 21
Arcturu. (-25,-17,11) 32 43 64 99 64 65 80 63 82 76 105 41 32 40 80 28 46 53 63 42 65 28 31 26
ThelaAroe (-35,-31,3) 47 58 74 116 80 79 99 80 99 91 116 51 43 55 84 45 64 67 78 54 77 45 44 36 " " 54
19 15 6641 7 7 /
Phi tupe"" (-29,-53,-57) 83 90 87 168 07 102 145 137 132 115 122 74 81 107 89 105 110 97 115 110 117 89 43 84 49 66 31
Xi Qctonli. (-5,-42,-41) 59 65 61 142 80 81 1:1 113 105 85 101 52 66 92 83
76 102 37 34 49 78
87 " 78 " "lOS 66 " 61 /
40 54 55 68 53 69 31 38 27 18
Tau Aroe (-22.-23, + 1) 33 43 60 106 65 65 87 72 85
Zeta 800lis (-23,-26,-17) 39 48 57 122 69 66 99 89 92 81 99 36 38 61 70 56 64 57 74 65 77 42 25 41
Mu Herculi. (.2,-28,18) 34 44 61 87 58 71 77 56 79 61 107 46 51 58 93 48 58 64 76 62 84 28 55

82~
8033 (-8,-22,-36) 43 48 45 131 64 61 194102 89 75 84 33 47 75 64
7. 73 57 78
Alpha Centouri (·2,.1,10) 10 18 42 82 37 44 58 51 55 51 83 26 32 39 76 31 33 37 50 19 60
lambda Pavoni, (-39,46,4) 61 57 75 109 71 50 69 81 70 96 83 60 39 30 54 54 32 38 20 37
Phecdo (-44,17,27) 55 58 83 95 76 67 69 61 81 95 109 61 38 14 79 25 32 53 45
STAR SYMBOL NOTATION
""""""""/
Alpha Volonti, (-19,45.3) 50 43 60 97 46 33 62 72 51 78 68 49 37 33 55 52 22 23
(-8,29,-10) 32 24 37 100 37 15 60 74
Mu Povoni.
Pollux (-16,28,17) 37 34 58 81 47 40 45 52 50 69 80 44 31 19 69 31
location z-coordinate
61 Ursa Mojori.
Pilepori.
(-24,2,32)
(-34.35,-49)
40
70
46
65
72 78
65 147
63
79
65
51
60 41
106 119
72 77 106 53 39 24 88
type code A eQri(..ml)
Atr 112 (-33,21,20) 45 46 71 91 64 54 60 57 68 84 95 51
88163 " " /
29 name
Epsilon Py.idi. (-27,10,-6) 30 32 51 106 55 41 74 74 69 76 81 28
Noo. (-2,3,-16) 16 16 84 104 36 32 73 77 58 55 66 COLOR CODE
8eto Aqulloe (30,53,-44) 76 64 48 128 55 42 87 116 55 72
An"ao (48,5,6) 49 44 41 77 ex Type 0 Star AType G star
Xi Valonti. (31,43,10) 55 44 48 74 27 38 34
26" 66
59 " /
Ep.ilon Eridoni (6,8,60) 61 63 85 37 65 80 38 £ Type B Star 1t Type K star
(19,42,42) 63 57 73 47
Iota Cet;
<I> Type A star 't Type M star
8ellot".
Dev 7
Ceril
Omega Piscium
Tau Cell
Sal
(5,34,-16)
(27,19,-1)
(35,20,80)
(21,10,-24)
(5,10,-3)
(0.0.01
38
33
90
34
12
27
24
89
26
49 102
25 81
105
/
31

67
11 Type F star o Outstation
+y

Zeta Scuti { + 97Z] • YJ 180 E. WiUow {-145Z]

Beta Delphini {281Z]· ~


170
e· Angeli Dutstation { + 203Z]
~. Athys (+ 41Z)
hine Delphini {+ 251Z]. T
160

150

E· Enos {+ 3Z]

0')
co

50
~. Alpha Volantis [+ 3Z)· 377 Vulpeculae ~
T .Dev 32 (40Z)
SteJeOutstation ( + 10ZH e 40.1 Gamma ..... .• Y/;J<eplef'{'" 51Z)
,eporis [-47Z) • A- a - 7 Volantis ( + 11Z) Vulpeculae {+ 14Z] T • Dev 15 {+ 23Z]
E· Bellatrix (-16Z) n. Dev 9 (+ 10Z]
• 1000 Pyxidis [+ 9Z] Sigma Cassiopeiae [ + 7Z]. A-

Pollux (+ 17Z). n
- Bushe Outstation [-20Z)
30
E. Mu Pavonis [ - 1 0 Z ] .
e
a..
• Delta Cassiopei
Dev 11 [+ 1
7 Aurlgae [ + 37Z) • Eskion ( +
-23Z). • Tl. Avior [+ 17Z) e
Akaisha Outstation [ + 10Z)· • Dev 21 [+ 3
~ • Zosma H!5Z) 20 a • Xi E
e BOwan Outstation [+; 3Z)· Rigel [ + 8Z)· Terasmax [ + 12.Z]· n •• Qayzi Ou 33 Lupi (-181Z) • n
Betelgeuse [+ 55Z)· T ~ Mu Aqullae [-56Z] ; • Thet utstation [-5DZ) e
Gienah [-31Z)· E YJ. Canopus [+ 3Z] 69,Cygni [.71Z]. A n. D fda [-8Z]
10· eJahuhnOl.ltstation [ + OZ)- T • A tra [-492)
'1. Procyon [+ 2Z] 4 Aquila. [-32Z). '1 ~. Pale que [-59Z)
61 Ursa Majoris [ + 32Z] ~. Sirius [ + 9Z) • Cih [-18Z) [ n· Ux I (-28Z) 0 100 110 +X
4 0 3 0 A-. 20 10 • 10 20 30 0n 40 ...... _..P.Q ].Q J3.Q_ ... _J} ---------
A-. Chara (+ 11Z) Sol [+ OZ) A Hanaan (-10Z)
Chi Dreconi. (-13Z) • Deneb ( +
Q' - Chee (-1HZ) Spice (-35Z).a '.?L . . n . Enif(-6Z)
rJ - ~raa{+ 2Z) tstetian (-25Z).
. .
e . T •
. Anteres ( + 51Z) ,
10 Alteir( + 3Z]
,_
+
-Conso Outstetion(-1
150Z)
+- Ahoth (-2SZ) . • E.. Dzube (-45Z) , - Gromyel Out.tetion (-14Z) 8 . . Epsilon $!xtenis ( + 1Z) - +
n - Arcturus (+ 11Z)
a- Omege Centeuri (+ 24Z) 20 ·Vege (+11ZH
Ch Imp 433 (-22Z)
~(+i4z)-8
A- Zete Bootis (-11Z) E: Imp 119 (-49Z)
Aho Herculis (+ 55Z) _ +
E. _ Zete Octentis (-33) 30~'TI.
-, '+-
Chi Horologfi (-SZ)
PhLCygni (.11Z),4
j ······IJ·Th
•.•••••.••...•••••.•••••••
ygni (.15Z) A-Irpul (-121Z) ~,
Zete Doredus (-44Z) - a
8- Jinge Outstetion (-51Z) Albriton (-15Z) A- Mehetms Mehereni (-42%]

AlpheVi..ginis (·55Z)· 11 40 . £: -Moor (.31%]


lote Centeuri ( + 24Z) - T Xi Octentis (+ 4Z) - J\Jhennes Outstetion (-2SZ)
Q' -
IT - Iter ( + 43Z) 1TDendelche (-21Z)- - 111 Dreconis (-21Z)E.
n. Gisn
50 a_Gamm
8- Poeme Dutst.tion (-60Z)

1011 Cygni (+ 1Z) _Q' +-Jym-bob


n ~ Atrie ,-53l) . 60
- Sebik ( + 55Z)
---~

en
CD

Quere. ( + 10Z) - A

Pi Cemslopedi ( + 65Z)- 1T

IT- Mu Musese(-2SZ)

IT- lote Doracfus (-21Z)


A- Firms 4 (+ 13Z)
Cencri (-S1Z)

"I- Ete Mu/cee (+ 31Z) 11- Doredus B (-1Z)


T- B.xteni. 6 (-44Z)
PART III: ADVENTURE
Following is abrief adventure designed for beginning Space Master Characters. It introduces the players to the intrigue of the
Terran Empire, as well as to a little interstellar space flight, some skulking about, and perhaps even some combat.

16.0 Imperium or innocent bystanding territo-


ries. Plans call for the supplanting of the
INTRODUCTION resident technicians, at the various
The backdrop for this adventure is the conflict between two of the Empire's Inner candidate relay bases, with stand-ins
Provinces. To be specific, the Royal Family of Jade-London is about to economically capable of operating the base equipment
devastate the Colosian province, primarily for personal economic gain and as afavor to and manipulating the TBD transmissions.
one of their Minor Clan supporters. Failing that, the receiving, interpretive, and
16.1 _ transmissive efficacy of the given base
should be sabotaged so that the Colosians
plans to absolve the Colosians of the Nitio- would require an alternative route for their
THE COLOSIAN SCHEME Jairus takeover bid by setting-up yet transmissions (hopefully to an infiltrated
The Colosians, being underhanded and another Family (a Minor Clan would base). Failing that, and as an absolutely
cruel, are in the process of purging the suffice) to be the patsy for the whole last resort, the base in question would
Minor Clan of Nitio-Jairus, of the Rho sordid scheme. This could be pulled off have to be demolished.
Perclarae system, so that the resource because the Colosians will be vehemently Not wanting to use their own troops in
installations there may be subsequently denying their embroilment in the whole the operation, the Jadists have approached
claimed (it is hoped) in the name of Lord affair, after its failure. Ergo, the Colosian other families seeking revenge upon the
Kibakee Colos I. The Thain ("ruler") of Monit will rise to its former level and the Colosians (they are not apopular group),
Nitio-Jairus has become aware of his Jadists will turn ahandsome profit as they offering exorbitant monetary benefits to
impending doom and has approached his sell-off their now inflated Colosian Monit execute various portions of the master
friends at the Jade-London court for reserves. (They are so sneaky.) plan. For the purposes of this scenario,
assistance. Ever seeking an excuse to foil 16.2 _ the Provincial Family acting as the Jadist's
Colosian plans, Jade-London intelligence middle-man functionary is the Major
teams have immediately begun forming A COUNTERPLOT Family of Devon. Devon is an ideal
plans to defeat the Colosian coup. functionary from the Jadist point of view
This particular sample adventure
Both Nitio-Jairus and Jade-London are covers one aspect of the initial Jadist plan because the Devon/Colos rivalry has been
aware that the Colosians will be imple- to prevent the Colosian bid to usurp Nitio- long and bloody, so the Devonians would
menting their heinous scheme via Tachyon Jairus. As mentioned previously, Jade- stop at nothing to gain an upper hand in
Beam Dictor transmissions to one of their London is aware that Colos' operation will their feud.
MERLOGH agents (Their plot must involve begin with Tachyon Beam Dictor (TBD) Wishing to maintain his superficial
afair amount of economic manipulation.) transmissions to the MERLOGH organiza- appearance as an upstanding citizen of the
in concert with some sly and covert tion. The sheer distances intrinsic to such Empire's power structure, Lord Varna
activities directly affecting Nitio-Jairus. To communiques preclude the possibility of Pythagor III Devon has chosen to wash his
foil the Colosians, Jade-London has direct transmission, so relay bases must hands of his involvement in the Jade-
planned subtle parrying maneuvers to be employed. Therefore, the first part of London conspiracy by delegating the
utterly embarrass Lord Colos, exposing the Jadist plan involves the infiltration of execution of the SUb-plots to the Free
his criminal activities for all to observe. the initial line of TBD relay bases likely to Traders (read "Smugglers") of Hyperion.
The Jade-London plan is grandiose in its receive the transmissions. (Colos is one Hyperion is presently an independent
logistic immensity, but it involves the of the few provinces which insists on world which happens to fall within the
active participation of relatively few men, operating its own TBD net in defiance of operating jurisdiction of Devon Province.
none of whom are Jade-London citizens or the Dia Khovaria.) If this segment of the Being free of an occupational administra-
soldiery. The plan requires several syn- Jadist plot can be pulled off, the Colosian tive garrison, Hyperion has become one of
chronized operations involving sabotage. transmissions could be 're-routed', and the gravitating points f·or the flotsam and
The successful execution of the Jadist falsified MERLOGH confirmations and jetsam of the Empire's society. Hyperion
plan will invariably lead to aweakened reports could be sent back to the Colosian is also the home for several of the
Colosian performance in MERLOGH court. Confident that their preliminary Empire's more prolific privateersmen. Its
circles, so the Jadists have planned a takeover moves had succeeded, Lord proximity to the Devonian Homeworld of
secondary (but infinitely more satisfying) Colos would invoke the execution of the Karoline is more of aboon than athreat to
aspect to their operation. After the rest of his plan for Nitio-Jairus. At this the Devonian court because of the influx of
Colosian design has been exposed, the point, supplementary Jadist maneuvers high security information which smugglers
value of their Monit should plummet. In could expose the Colosians, red-faced, in and crimelords intrinsically bring with
anticipation of this event, the Jadists have the act of purging aMinor Clan in a them. Lord Vama Pythagor III Devon has
set-up innumerable third-party brokers to terribly illegal fashion. charged two of his Hyperion contacts with
buy up Colosian Monits when their value Fortunately for Jade-London, each of arranging and performing three of the
bottoms out. In turn, Jade-London then the four likely initial TBD relay bases are assigned relay base infiltrations to
staffed by Colosians, so personalliquida- coincide with the Jadist's timetable.
tions will not directly affect or infuriate the
71
17.0
CHARACTERS
Following is alist of the key personalities in the adventure, including some example
player-characters, and the non-player-characters.
17.1 _
Arms Technician: i) Sent by the organiz-
THE PLAYERS ers to coordinate any demolition or
This scenario is well-suited for the sabotage operations required on the
leading edge of adventuring characters: mission. ii) Acharacter who received
Armsmen, Pilots, Explorers, and Techs. specialist training in the armed forces
However, the GM should not feel intimi- ranks and left them after an uneventful
dated by players who want to start with a short tour of duty.
character of adifferent profession. Below Criminologist: i) Hired by the privateers-
are listed the various character classes men in the likely event that security
along with some sample background and systems at the relay base will have to be
motivation options, so that any class may defeated. ii) Acharacter sought by the
find apurpose within the context of this Devonian security forces for his involve-
sample adventure. ment in a rash of wily and clever crimes
The characters begin this scenario on on the Devonian Homeworld.
Hyperion, either contacted by the pri- Medic: i) AHyperion native employed by
vateersmen organizing the operation, or as the privateersmen to join high risk
Devonian agents along for asecondary missions in order to save as many of their
purpose. The GM may also wish to allow valued employees as possible in the likely
characters who have ulterior motives with event of debilitating injuries. ii) One of the
respect to the mission. Spies, enemy amazons sent in the Tach 20c to care for
agents, or even an alien being could be the crewmembers.
thrown into the character mix. Planetologist: i) Hired to accompany the
Armsman: i) Apure mercenary, selling his mission so that any unforeseen COL 72
services to the highest bidder. ii) A Prime II atmospheric effects may be
fugitive from the Devonian Forces requir- interpreted and compensated for when the
ing Monits to payoff smugglers who team arrives at the moon. ii) A Devonian
would get him out of Devonian space. iii) agent sent with the others to the moon to GM will be able to manipulate the player'S
An escapee from Spherinx seeking a new obtain ageological analysis. actions, either giving them information, or
life so that one day he may return and raze confronting them with problems.
Researcher: A scientist escaping persecu-
the Temples of the priests to the ground. tion because of his radical ideas takes on Below are described several NPCs with
Pilot: i) Born on Hyperion, the son of a piece work with the privateers to make a whom the players may interact within the
living until he can publish his ideas. context of this adventure. Before begin-
successful privateersman out on his first ning play, the GM is encouraged to
mission. ii) An amazon from the Minor Physician: Acyborg specialist hired by the develop as many extra non-player charac-
Clan of Baburnica, acting as a back-up on Jadists to insure that their TBD specialist ters as he thinks he can handle during a
the Tach 20c. iii) An agent planted by the android is in perfect condition to take over game session. An easy way to develop the
Devon court to insure that the Jadist plans the duties of the technicians which the personalities of these NPCs (and keep
are carried out as ordered. players are to 'remove' at the Colosian track of them because there might be
Explorer: i) In agalaxy of structures and base. several) is to pretend that they are the
rules, this character is atrue independent Engineer: i) Aprospective privateer who future manifestations of personal ac-
with the entrepreneurial spirit. ii) A new wishes to garner any secret Colosian tech- quaintances, characters out of novels, or
privateering recruit who has shown a lot of nology which might be present at the historical figures that one is familiar with.
promise. iii) An Minor Clan scout, base. When a particular NPC gets into a situ-
between assignments, looking for some 17.2 _ ation where the GM must adjudicate a
extra cash. direction of action, a mere extrapolation of
Systems Technician: i) A mechanic with a THE NPCs the given personality is necessary.
independent trader looking for amore The non-player characters are those Treating one's NPCs as if they were alive
challenging assignment. ii) An ex-convict personalities who will be involved within and real is the best method for portraying
just released from a Devonian detention the context of the scenario but will not asincere characterization.
center, unable to claim his old job. have players controlling their actions.
Therefore, it is up to the referee of the ORGANIZATION OF THE NPC L,ST,NG:
Electrical Technician: i) Aspecialist
seeking practical experience in his area of game to communicate for them and tell The NPCs of this sample adventure are
study. ii) Amemoer of atechnical the players what the non-player characters grouped into three categories for each
working pool often utilized on Hyperion by are doing. In most cases, NPCs will be the major activity location in the scenario. The
the privateersmen. tools of the GM. Through the NPCs the categories are Allies, Neutrals, and Foes.

72
Allies are the NPCs who are favorably situation were he could get cut off from tolerate their presence when her job calls
disposed towards the· well-being of the the Devonian slush fund. For this reason, for it, but she will not converse with them
player characters, as far as this particular Emerich gladly accepted the assignment to except on the most cursory of levels. If
adventure is concerned. Neutrals are send ateam to COL 72 Prime II to the player group is predominantly male, or
people (or creatures) who the characters sabotage the TBD relay base there. worse still, has a 'soft' female constituent,
will inevitably interact with on a peaceful The majority, if not all, of the player Safra will grope for any excuse to strand
basis, although their cooperation in any characters will be offered a position on the the lot of them on COL 72 Prime II.
endeavor will have to be purchased in sabotage team by Emerich. He will supply Jesien Xaviour Bekess: The amazon Tach
some way or another. Foes supply the them with the specialized equipment they 20c systems technologist. She is
conflict (not necessarily violent) that will require (and he will want it back) and exceedingly vain and narcissistic. Al-
makes a player's life so interesting to he has arranged for transportation to COL though she is competent at what she does,
portray. Never forget that even NPCs are 72 Prime II and back. He has atotal of she is not above letting personal quarrels
entitled to a little decent respect once in a 30,000 monits with which to pay the get in the way of her assigned tasks.
while and should not always be treated as players for the successful completion of MIKE 140 Chi: The relay station's resident
cannon fodder. the operation (and he might not want to mech interface bot. MIKE is listed in the
ALLIES offer all of it). neutrals section because his programming
Emerich Rach: Emerich is one of the The GM may wish to alter this total, and does not allow him to differentiate
Hyperion "free traders" who were ap- he should feel free to do so. between allies and enemies. In ignorant
proached by the Devonian court to execute
the Jadist plans. He is one of five main Emerich has arranged for the players to electronic bliss, MIKE follows the com-
be transported by amazons of the Minor mands of whoever happens to be pro-
privateering kingpins on this independent gramming him at the time. MIKE cannot
world. Like all other successful business- Clan of Baburnica, described below.
As a parting note, Emerich will not presently commit offensive actions.
men of Hyperion, Emerich sells manpower
services to the Devonian court for dirty tolerate poor performances. If the players FOES

jobs in which the Devonians would rather resort to the outright demolition of the "Faber": AColosian secret agent residing
not be directly implicated. Emerich is installation, he has ordered the amazons on Hyperion. He has been alerted that a
shrewd, but not as much of a cut-throat as to strand the saboteurs on the planetoid counterplot to the Nitio-Jairus takeover is
other crime-lords on Hyperion tend to be. (the players will be unaware of this in the works. The GM may therefore
He is aTerran human without family or possibility). There they will die as their introduce a blocking action against the
inheritance, having managed to assemble respiratory aids run down on the other- characters even before they leave Hy-
his vast private operating army in only wise deserted moon. perion. Although Faber has access to
fifteen years of operations. He also won Tamora Makusik: Tamora is an Electrical limited resources, he may be able to foil
most of his extensive military hardware Tech with the specialty field of TBD some of the players' plans, or report back
reserves through gambling set-ups on receptions, interpretations, and transmis- to his superiors if he gains access to
other independent worlds. Because of sions. She will accompany the team. If secret information. The amount of
this, there are quite afew gutter rats of the they are successful in removing the damage that Faber can inflict should be
underworld who would prefer to see resident technicians at the base, she can proportional to the amount of time that the
Emerich in vacuum. take control of the equipment and manipu- players waste in implementing their plans.
His operatives are carefully chosen by late the Colosian transmissions should Cilest Vaae: One of the relay station
his first officer of operations, Jewel Coz, they be relayed through COL 72 Prime II. technicians. He is abnormally dedicated to
who uses her telepathic powers to Tamora also happens to be an android the Colosian cause. It is too bad that he
determine the sincerity of allegiance supplied by the Jade-London intelligence will not be missed, as the players' plans
pledging privateers. Those admitted into corps. Although her special condition will call for his personal liquidation.
Emerich's ranks tend to look up to him as not be readily apparent to the players, Siaig Shlagal: The second tech on COL 72
afather figure. He is stern, fair, and has certain personality quirks might tip them Prime II. He is a slippery character who
given the more promising drop-outs of off. For example, Tamora will radiate a would readily barter away his allegiance to
Devonian society a place to call home. cold and brittle personality. She will be the Colosians in order to save his own life
Since many of Emerich's activities are single-minded in her sense of purpose, (and he would just as likely send an alert
covertly sanctioned by the Devonian court and she will disregard her comrade's cries the Colos TBD control center while he is
of nobles, his ships, although often for help if they are expendable. negotiating).
boarded, are usually granted free passage NEUTRALS KURT 40 Xi: KURT is an old combat unit
by Devonian security forces. Emerich
never, well... only occasionally, abuses the Safra Smelngay: Safra is the amazon pilot that the Techs keep around for kicks
of the Tach 20c hired by Emerich for the because they like to tinker with him in their
qu~si-trust that has been granted to him
mission. Although there are many spare time. Unfortunately for KURT, Cilest
by the court out of the necessity to have
non-Devonian forces at their disposal. factions of amazons within the Minor Clan and Siaig are relatively unskilled at
of Baburnica, Safra happens to belong to Robotics, so the GM should increase the
Emerich likes the position that he holds probability of KURT malfunctioning at any
because he receives exorbitant fees for his an extremist orthodox bloc. To her, male
humans are the epitome of everything evil given time. Heaven forbid that poor KURT
performance of covert operations. He should actually get into afight.
would never like to find himself in a or malicious in the universe. She can

73
country's policing forces. Citizens are
18.0 often found trying to escape across the
THE SETTINGS seas to "free" lands, but precious few
make it. Those that have managed to
18.1 _ escape Spherinx have adopted pastoral
lifestyles, content with the knowledge that
HISTORY
HYPERION Hyperion was settled during the infancy
they may now live out their lives in
freedom. Afew of the refugee settlements
of translight exploration. In Prelmp 1174 have sprouted up into sizable towns, but
PLANET: Hyperion IX the first colony ships owned and operated the technology level is invariably low as
CIRCUMFERENCE: 1.05 x 105 km by a now long-forgotten religious cult the inhabitants continue to shun the ways
NATURAL SATELLITES: 1 began arriving to settle this newly discov- of outsiders. .
MEAN ORBIT: 6.97 x 104 LS ered world. The Spheranxe were escaping
DAY: 23.4 hours religious persecution, and subsequently Hyperion is still an independent world
PRODUCTION EMPHASIS: became secretive and xenophobic. During to this day, and thus has attracted a
-Self sustaining agriculture the Integration period, the Spheranxe were sizable criminal off-world population (who
-No exports able to maintain their independence know better than to interfere with the
PROVINCE: Devon through tenuous bribes and threatened Spheranxe). Surprisingly, the Devonians
STATUS: Independent world assassinations. Since that time the are overjoyed with this, because the
POPULATION: Hyperians: unknown Spheranxe leaders have instituted a Hyperians are an excellent source of
Spheranxe : > 1,000 M sinister plot to avoid outside control. By classified interprovincial information. The
PRODUCTIVITY%: OOk of Devon decree, all new Spheranxe citizens are cy- Devonians have also discovered that the
Provo bernized with a neural stimulation devise Hyperians will do anything for the right
implanted at the base of the spine. price, and are disposed towards secrecy
Ultimately, manipulation of the device is when interprovincial missions are in-
ENVIRONMENT volved.
Hyperion IX (often called Hyperion) is quite capable of killing the subject. With
an ocean world with two major continental such contrOl, the Spheranxe leaders now OPERATIONS
land masses and a myriad of sub- threaten to commit mass genocide if an The independent lands of Hyperion are
continental island archipelago. The outside governing body should ever move generally recognized as being controlled
atmospheric components fall within the to administer the Spheranxe territory. The by five powerful organized crime rings
Devonians, unable to justify the possible (they tend to front as free traders). The
tolerance levels of most hominoid races,
loss of life with the headache of control- privateers (as they like to be called) are
and the climate is temperate and moder-
ated. The indigenous life forms are marine ling such a hard-line group, have never rarely in conflict with one another, and
in nature, but are incompatible with Terran bothered to usurp the Spheranxe leaders. even cooperate in joint ventures. They all
physiologies. That is, the natural life The Spheranxe only hold sway over one have vast intelligence networks and
forms may not be consumed by any land mass, and calling their government caches of military equipment, but often
Terran stock, and most hominids in totalitarian would be an understatement. buy the services of other powers to move
general. The land plantlife has been All travel (never off-world), production, them from planet to planet. Needless to
introduced, through the colonization consumption, recreation, and procreation say, these crimelords deal mostly in
process, but few species are compati~e are controlled by massive computer information, although the traditional
with the chemical make-up of the eco- centers located in the major settlements. realms of illicit drugs, prostitution,
sphere. Gravity is weak but not totally These facilities are administered by the old racketeering, and slavery are not below
alien to Terrans. line of cult priests who lead exemplary, them.
ascetic lifestyles. They also run the The criminals and mercenaries which
constitute the Hyperian population have
adopted the refugee Spheranxe lifestyles,
living in relatively quiet communities until
achallenging assignment comes along. It
has been agreed that each of the Priva-
teers has access to the manpower
resources of a given number of these
isolated communities. Local rosters are
kept of the talent available at any given
time.

74
18.2 _
THE HVPERSHUnLE ....-,......
012

TACH 20c (ROSETIA COLLOSSI)


PRODUCER: Arc Gotha
ORIGIN/OWNER: Minor Clan
Baburnica
CLASS: Hypershuttle
TONNAGE/HITS: 300
COMPo SIZE: 20
ARMOR TYPE: 22 (-140 total DB; -90
EW, -50)
CREW: Astro: 1 Tech: 1
PASSENGER CAPACITY: 6
MAX SUBLIGHT ACCELERATION:
Rating 4 =40 km/second 2
TRANSLIGHT DISPLACEMENT: Rating
12 = 11 LV/day
OPERATING RANGE: About 50 LV
GUNS: Unarmed

The Tach 20c is a special stealth


version of comparable hypershuttles. This
particular one is owned by the amazons of
the Minor Clan of Baburnica, whose
Homeworld is Alexie Prime. The amazons
frequently hire out the services of this
shuttle and others like it to people like
Emerich who have need of secret and swift
interstellar travel. In fact, the Minor Clan
of Baburnica makes a great deal of
Elmonits by offering these types of
services, and so they constitute a fair
portion of the Clan's gross revenues.

It will require a little more than 50


hours to reach the Colosian relay base
once the shuttle hypershunts, as the
distance between Hyperion and COL 72 is
but 22 LV. Once the hypershuttle arrives
at the moon, the amazohs will set down at
an appropriate landing sight, confident in
the knowledge that their tremendous
electronic warfare capability will prevent
the ship from being detected by the
Colosian base. The amazons will then wait
with the shuttle for the return of the
players (if they did not blow up the place)
and make good their escape from Prime II,
leaving behind Tamora to operate the
station (or decompose in a smoldering
heap).

o 1 3 6
~ I I

75
18.3 _ shielding be used by exposed personnel a long series of relays which pick their way
for protection from electromagnetic through the Imperium. This base rarely
COL 72 PRIME II surges which accompany the primary's deals in interprovincial communiques.
MOON: COL 72 Prime II frequent solar flares. The most interesting The technical crew is replaced and
CIRCUMFERENCE: 4.76 x 103 km fact about this moon is that its rotation resupplied once every three months (or
NATURAL SATELLITES: a causes its relative facing, as perceived so). The Lander Field on the perimeter of
MEAN ORBIT: 2.10 LS from COL 72 from outside of the COL 72 system, to the base is capable of handling craft up to
Prime never change. This makes it an ideal TBO 1000 tons, but the shuttles that handle the
DAY:- station because the location of any point technical crews rarely mass-in at over 100
YEAR:- on its surface is more easily predicted by tons. There is a small 5-man shuttle bus
PROVINCE: Colos TBO alignment computers. which moves personnel between the .
STATUS: TBD station / Uninhabited HISTORY Lander field and the base station proper.
POPULATION: a/ Technical staff COL 72 Prime II has long been used by 18.4 _
PRODUCTIVITY %: 0% the Colosians as a Tachyon Beam Dictor
PRODUCTION EMPHASIS: - relay station. It is the perfect natural COL 72 TBD RELAY BASE
ENVIRONMENT platform and the COL 72 system lies The installation itself consists of a
The moon of COL 72 Prime II is between the Colosian Homeworld and the Lander field, the control base and avast
basically a dead planetoid. However, it heart of the Imperium. The Colosians array of TBO receptor and transmission
does have athin atmosphere which would have maintained many bases on the panels. Due to the very nature of TBO
allow non-environmentally protected planetoid over time, and the present transmission technology, the TBO panel
personnel to be exposed to the elements operating base is one of the most sophisti- array must be built in a dish configuration
for up to 5 hours before suffering detri- cated available to the Colosians. with the area of the dish determining the
mental effects from the low pressure. The effective range of the transmissive
atmosphere is not breathable for homi- OPERATIONS
Presently, there is one operational capability. The COL 72 relay base has
nids, so respiration devices are an been constructed in an impact crater of
absolute necessity during direct exposure. Tachyon Dictor base on Prime II. It is
staffed by two technicians and a mech approximately five km diameter. This area
The surface of this moon also is bom- allows utilization of Tachyon Beam Dictors
barded by afair amount of ultraviolet (and interface bot. This base frequently
receives priority messages of economic out to their present maximum effective
other forms of) radiation. It is recom- range, about 50 light years.
mended that some form of radiation importance, as it relays directly to the
Colosian Homeworld and other stations in

Name
£.e,lel.Raclt
Tamora Makusic
$afta ImelllaY
J.X. Bekess
~Fab.r"
Cllest Vaae
Siaia '~la.'1
THE ROBOTS:
MIKE 140 Cbl
KURT 40 XI

es: Class: Ar arms


hysician, En - enginea

76
0 5 0 25 km 1. Colos T8D Relay Base

2. Lander Field

0 3. Old T80 Relay Base

4. Old Lander Field

100

.@
2

A Security Scanner

• Shield Generator

5. TBO Relay Control

6. Shuttle Tube

7. Lander Field

10. Transmission Lines

11. Vents and Weather Monitors

12. Access Hatches

13. Shuttle Dock

14. Shuttle Tube

15. TBD Panels

77
o 3 6 9 12 15 m 1. TOO Relay Control Center

2. Interpretive Hardware and Machinery

3. Workshop Facility

4. Rest Area (single)

5. Rest Area (single)

6. Common/mess Area

7. Centrel Computing

8. Robotics Center

9. Environmental Control and Weather Monitors

10. Shuttle Reception Bay

11. Reactor Access Tunnel

TACTICAL LAYOUT

78
ABOVE GROUND KEY: All access locks at the base are characters). If KURT has to be brought into
1. Security Scanners. These beacons are old electronic with no mechanical moving action by the Techs, he will be activated from
style multiscanner detection devices with an parts. They must therefore be ~efeated this location.
effective detection range of about five km to with specialized electronic eqUipment (not 9. Environmental Control and Atmospheric
spot a living man-sized target. This particular aset of tkeysj. Monitors: This area is accessible from three
outdated security system model can be hatches on the surface. These hatches are
defeated if personal EW generators are worn, 1. Command Control Center: All base locked (Medium, +0) and are trapped. If not
and no personal shields are activated. If these activities, including: TBO transmission~, disarmed, anyone passing through the portal
counter measures are employed, the system's interpretations, recording, retransmissIOns, as will be caught in an active electric field. (The
automatic warning safeguards would be well as security and environmental control are character receives 1-10 'E' electricity criticals.)
rendered ineffective, and 100 would be monitored and manipulated from this room. It The electric field is Hard (-10) to disarm and if
subtracted from any perception roll made by a is usually (70% chance) only staffed by MIKE an unsuccessful attempt is made, the disarmer
140 Chi (see section on non-player characters), takes an 'A' electricity critical and the central
tech in the base at the security console. Each
scanner also has a built-in Mk.20 laser cannon who is a mech interface robot capable of command center is warned that intruders are
which can be fired upon the intruders. The DB running all secondary base functions on his present.
for the attack would be determined by the own. The Techs are only present wh~n
scheduled TBO transmissions are pending. From this underground location, characters
security Tech's Heavy Energy Projector skill should be able to find asuitable location to
bonus. The two entrances to this room may be locked
from the inside with ease. When locked, these introduce their biotoxins (supplied by Emerich;
2. Shield Generators. These are small . doors are Sheer Folly to "pick". see the section on special equipment) into the
installations which maintain a +55 defensive ventilation system.
2. Interpretive Hardware: This is the locat!on
shield over the Lander Field, the TBO collector of the machinery responsible for the decoding 10. Shuttle Bus Reception: This area is a
panels, and the base proper. Each generator of incoming transmissions and the alignment continuation of the ramp which leads down
knocked out reduces the shielding value by 10. of the TBO panels on the surface. This is also from the surface shuttle bus dock. It is heavily
Passing through the base shield with an the location of the base's auxiliary control. monitored, and if intruders are detected there
activated personal shield will create a power are two Mk.5 blaster turrets at the end of the
surge significant enough to trigger warning 3. Workshop: Repair facilities for the base's ramp to deal with them. Undirected from
systems in the base's command center. portable machinery. central control, these blasters have a+20 DB.
4. Rest Area: Cilest's quarters. The lock is With direction from atech at the security board
3. Lander Field and Shuttle Tube. The Lander Easy (+20) to "pick".
Field is capable of receiving c~aft of up to ~ 000 the DB rises to +45. The portal to the central
tons. However, it has no service or refueling 5. Rest Area: Siaig's quarters. The lock is complex can be locked, Very Hard (-20) to
Easy (+20) to "pick". pick.
capabilities. There is an access do~k!o a
shuttle bus which runs down to asimilar dock 6 Common Mess and Recreation Area: Food 11. Access Tunnel to Fusion Power Reactor:
at the bottom of the crater where the central p~eparation and recreational area. Avariety of A maintenance portal leads from the shuttle
control facility is located. Presently, the bU~ is games and hologlass plates are strewn about bus depot to the fuel bay of the ~ase's main.
down at the base, and its access tube, at thiS the room. reactor. This tunnel allows repair and refueling
end, is closed off. 7. Computing: The main computer used at the access for the technicians, and it is heavily
Security devices can be (and currently are) base seems to occupy a large space for its used because of the equipment's poor state of
activated in the shuttle bus dock area. There mark number of 70, but ground installations repair. The tunnel is well monitored for
are three close range optical detectors directing usually have the room to hold large volume. intruders. The mere presence of asaboteur
three separate Mk.5 blasters on wall m~unts in computers which cost less than smaller Units here will trigger alarms in central co.ntrol .
the docking area. They are now set to fire on of the same operating capacity. The access because of the many visual and SOniC detection
any intruders automatically with an DB of +20. door to this room is kept locked (Extremely devises lining the corridor. By manipulating
If directed from the security console in the Hard (-3D) to pick). The base compute~ and . hatches and vents, atech in the control center
command center, (and unless the characters the Mk. 30 back-up computer communicates In will be able to put any person in this tunnel into
have already made their presence known, there the main Colosian computer dialect 'C3 iv'. hard vacuum in one round (one "E" vacuum
will only be a 5% probability of personal fire 8. Robotics Center: Construction of this area critical per round until death). At the end o! the
control) they may fire with a +45 DB. has not been completed yet. The Colosians tunnel one will find the fuel bay and the main
plan to eventually automate the entire station, reactor. There are also microbattery power
KEY TO THE UNDERGROUND BASE at which time robotic control will be located reserve units which can operate life support
COMPLEX here. In the meantime, the technicians use this and emergency TBO transmissions for up to
General Note: All corridors and rooms area to work on KURT (see non-player one month.
in the complex, along with much of the
immediate outside vicinity, can be
observed from the command center with
the aid of a complex net of visual
scanners. However, the holographic
monitors which display these views are
often (90% of the time) turned off or
display other information. Therefore
there may be no visual monitoring of the
base from the command center unless
one of the Techs spotted the group with
one of the security scanners. Other
warning devices (at portals and mainte-
nance ducts), unless defeated with a
successful disarm attempt, will alert the
base personnel to the group's presence.

79
Duranaid Complex Theta: The ultimate
19.0 goal of the mission is to replace the
Colosian technicians at the base with
GM REFERENCE Tamora the Android. The cleanest way to
19.1 _ do this without alerting the Colosian
authorities is to poison the environment
91-99 The TBD relay base will be while the techs are away from the com-
RANDOM EVENTS inoperative due to malfunction mand stations. Introducing Duranaid
GMs may wish to introduce variable when the players arrive. They Complex Theta into their ventilation
factors into their game. Below is atable to will probably have no way of system is the specific method suggested
randomize special events which have not knowing this until they have an by Emerich. The microbial poison, Dur
been elaborated upon in the sample opportunity to manipulate the Comp T, can be transported in a small
adventure that has been presented here. central controls themselves. metallic capsule and released at the
Caution is advised when using this table 100 Imperial/Dia Khovaria forces have appropriate environmental control area
because the GM will be required to taken over the base because the inside the base. Duranaid Complex Theta
perform much more preparatory work in Colosians defaulted on mainte- has no incubation delay period, attacks at
many cases. nance requirements. Again, the level 15, with the maximum effect indicat-
1 -10 'Faber' is able to infiltrate players will be unaware of this ing that the micro-organism digests the
Emerich's inventory controllers interesting tidbit of information. victims lung tissue and alveoli. Death will
and sabotage some or all of the Although the Colosian transmis- occur 10 - 20 rounds after inhalation, as
filter masks that will be used by sion will be just as likely to pass the lungs fill with blood and transpiration
the party members. through this station, the defen- becomes impossible. If the victim makes .
sive measures will be much more his RR, this indicates that his lung tissue
11-?0 One of the EW generation back- thorough under Imperial admini-
packs will malfunction at an has been badly scarred. He takes 10- 100
stration. hits, and is out for 1 - 10 hours after the
inopportune moment.
21-30 KURT will be out patrolling the 19.2 _ micro- organism insinuates itself into the
crater as the players approach. victim's system.
31-40 Any given defense mechanism SPECIAL EQUIPMENT Metallic Lattice Acid D9b: An alternate
may fail to function 10% of the plan for the sabotage of the station is the
In order for the players to have a neutralization of its TBD relay capability.
time due to a bad state of repair. chance of successfully completing this By placing the acid on the transmission
41-50 The amazons are really in the pay difficult mission, Emerich will supply the cables on the surface of the crater, just
of the Colosians and will attempt group with expensive and powerful outside of the base, the command center
to do away with the party when equipment from his extensive stores. If the will be unable to receive or transmit
they are vulnerable. characters survive to return back to Tachyon Dictor beams. If the Colosian
51-60 A Colosian hypershuttle is found Hyperion, Emerich will expect the return of authorities are not alerted to the sabotage
to be on the Lander field just all loaned equipment regardless of aspect of the transmitting malfunction
outside of the crater. condition. they may be inclined to believe that the
61-65 A Colosian hypershuttle can be Stealth Coveralls: These are personal EW base is suffering technical difficulties and
found occupying the Lander field suits capable of foiling many out-dated just use another relay base for their
of the deserted TSD base. scanner security systems. The coveralls MERLOGH transmissions. Metallic Lattice
Several Techs are retrieving old themselves are unencumbering, but the Acid is transported in ceramisynth
equipment from the base there. mini EW generator which powers the suit containers, each massing 1 kg. About 10
66 The Colosians have found out is a large back-slung affair which masses will be required for an efficient sabotage
about the Jadist coup and have in at about 20 kilograms. Perception from attempt on all of the outside transmission
set up a surprise welcome for the within the coveralls is at - 20 because of cables.
players. the completeness of the covering. The suit Demotherm Explosives: The blunt way of
is an unassuming neutral blue-grey color. going about the job. Demotherm is the
67-80 The Techs at the base will be
experimenting with recreational Respirators: The COL 72 Prime II atmos- state of the art in chemical explosives. The
stimulants when the characters phere is incapable of sustaining human- 5 kgs supplied to the players (with timers
arrive on the scene. They will by like lifeforms, so the respirators are a and detonators) will be enough to uproot
quite unable to respond coher- necessity for the players who venture out the whole complex and destroy most of
ently to their dilemma. onto the landscape. The microbial filters the TBD panels in the crater.
will protect characters inside the base who
81-90 One of the Techs will be out in have unleashed the microbial poison
the crater inspecting the some Duranaid Complex Theta to neutralize the
TBD panelS·, so some of the resident technicians. This unit is fairly
defense mechanisms will be shut unencumbering, only covering the lower
down. face.

80

CONTENTS
PART I THE NATURAL LAWS
1.0 STAR SYSTEM GENERATION

2.0 PLANET GENERATION

3.0 ENCOUNTER GENERATION

4.0 SPACE MASTER MILIEUS

S.O NPC CHART

PART II THE IMPERIAL LAWS


6.0 BACKGROUND

7.0 HISTORY OF CIVILIZATION

8.0 LIFE IN THE TERRAN STAR EMPIRE

9.0 THE IMPERIAL GOVERNMENT

10.0 PROVINCES OF THE IMPERIUM

11.0 OTHER ORGANIZATIONS

12.0 NON.IMPERIAL GROUPS

13.0 NON-HUMAN RACES

14.0 REFERENCE

15.0 STAR CHARTS

PART III ADVENTURE


16.0 INTRODUCTION

17.0 CHARACTERS

18.0 THE SETTINGS

19.0 GM REFERENCE

I~IIRON CROWN ENTERPRISES


. P.O. BOX 1605
1 t E. CHARLOnESVILLE, VA 22902
SCALE

1" = 5 lightyears

STAR NOTATION

name
position. Babik [ + 55Z) z-coordinate

SPECTRAL CLASSES

o hottest blue stars. 30.000·- 60,000· K


B hot blue stars, 10,000·- 30.000· K
A blue stars. 7500·- 10,000· K

K red stars, 3500·- 5000· K


M cool red stars, 3500· Kor lower
COORDINATE SYSTEM

In the universe of the far future, galactic forces operating over


time have moved the stars from their familiar niches as recorded
in the 20th Century of Sol III [Earth). Humanity's vigorous leap for
the stars, followed by encounters with alien races and migration
to strange new planets, has widened cultural structures to pro-
duce innumerable variations in societal customs, fashions and
methods of labeling. Depending on which planetary subcultures
are consulted, Atr 11 7 [a cooling red giant rotating in the galactic
East) may be known as Ferryt's Star, Zn 1032, Quatzlt or even
Betelgeuse. The coordinate systems used to catalogue and plot
astronomical bodies are equally diverse. Astronomers from dif-
ferent planets rarely use the same method, but astropilots [who
travel between many planets J continue to use an old system
based on the location of humanity's star system of origin. The
point [0,0,0) is occupied by Sol and all other stars are plotted in
relation to it. The XY plane is located parallel to Sol's equator,
while the X-axis passes through the spacial point where Sol III ex-
periences its vernal equinox.

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