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KRONOS Param Guide E6 PDF
KRONOS Param Guide E6 PDF
E 1
6
Contents
iii
AL-1: Tone Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Program mode: EXi . . . . . . . . . . . . . . . . . 167 AL-1: Page Menu Commands. . . . . . . . . . . . . . . . 224
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 167 Copy Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Swap Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
0–2: Performance Meters . . . . . . . . . . . . . . . . . . . . . 169 Copy LFO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
0–6: KARMA GE . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Swap LFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
0–7: Controller View/Effects . . . . . . . . . . . . . . . . . . 169
0–8: Audio Input/Sampling . . . . . . . . . . . . . . . . . . . 169
0–9: Control Surface. . . . . . . . . . . . . . . . . . . . . . . . . 169 EXi: CX-3 Tonewheel Organ . . . . . . . . . 225
EXi Program P4: Basic/Vector . . . . . . . . . . . . . . . 171 CX-3 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
4–1: Program Basic. . . . . . . . . . . . . . . . . . . . . . . . . . 171
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 226
4–2: EXi Audio Input . . . . . . . . . . . . . . . . . . . . . . . . 175
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
4–3: Drum Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
4–5: Vector Control . . . . . . . . . . . . . . . . . . . . . . . . . 176 Program P4: Basic . . . . . . . . . . . . . . . . . . . . . . . . . . 228
4–6: Vector Envelope . . . . . . . . . . . . . . . . . . . . . . . . 176 4–1: Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
4–8: Set Up Controllers . . . . . . . . . . . . . . . . . . . . . . 177 4–2: Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
4–9: Pads. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Program P5: Split & Drawbars . . . . . . . . . . . . . . . 232
EXi Program P5: Modulation . . . . . . . . . . . . . . . . 178 5–1: Keyboard Split . . . . . . . . . . . . . . . . . . . . . . . . . . 232
5–1: Common Step Seq . . . . . . . . . . . . . . . . . . . . . . 178 5–2: Drawbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
5–2: Common LFO . . . . . . . . . . . . . . . . . . . . . . . . . 181 5–3: EX Drawbars . . . . . . . . . . . . . . . . . . . . . . . . . . .234
5–3: Common Keyboard Track . . . . . . . . . . . . . . . . 181 Program P6: Percussion . . . . . . . . . . . . . . . . . . . . 236
EXi Program: Page Menu Commands . . . . . . . . 182 6–1: Percussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
6–2: EX Percussion . . . . . . . . . . . . . . . . . . . . . . . . . .238
Program P7: Amp, V/C, Rotary Speaker . . . . . . 239
EXi: AL-1 Analog Synthesizer. . . . . . . . 183 7–1: Amp & V/C . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
AL-1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 7–2: Rotary Speaker . . . . . . . . . . . . . . . . . . . . . . . . . . 241
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 184 Program P9: AMS Mixer. . . . . . . . . . . . . . . . . . . . . 244
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 9–1: AMS Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
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6-2: Amp Modulation . . . . . . . . . . . . . . . . . . . . . . . . 286 7-1: EG 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335
6-3: Amp EG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288 7-2: EG 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335
Program P7: EG 1-4. . . . . . . . . . . . . . . . . . . . . . . . . 291 8-1: LFO 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335
7-1: EG 1 (Filter) . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 8-2: LFO 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335
7-2: EG 2 (Pitch) . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 9-1: AMS Mixers 1-2 . . . . . . . . . . . . . . . . . . . . . . . .335
7-3: EG 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 9-2: AMS Mixers 3-4 . . . . . . . . . . . . . . . . . . . . . . . .335
7-4: EG 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 PolysixEX: Tone Adjust . . . . . . . . . . . . . . . . . . . . . 336
8-1: LFO 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 Common Tone Adjust parameters . . . . . . . . . . . . . . .336
8-2: LFO 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 PolysixEX Tone Adjust parameters . . . . . . . . . . . . . .336
8-3: LFO 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
8-4: LFO 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Program P9: AMS Mixers and String Track . . . 292 EXi: MOD-7 Waveshaping VPM
9-1: AMS Mixers 1-2 . . . . . . . . . . . . . . . . . . . . . . . . 292 Synthesizer . . . . . . . . . . . . . . . . . . . . . . . .339
9-2: AMS Mixers 3-4 . . . . . . . . . . . . . . . . . . . . . . . . 292 MOD-7 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
9-9: String Track . . . . . . . . . . . . . . . . . . . . . . . . . . . 292 Using the Parameter Details area . . . . . . . . . . . . . . . .341
STR-1: Tone Adjust . . . . . . . . . . . . . . . . . . . . . . . . . 294 Loading DX sounds . . . . . . . . . . . . . . . . . . . . . . . . . .341
Synthesis with the MOD-7: a guided tour. . . . . 343
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .343
EXi: MS-20EX . . . . . . . . . . . . . . . . . . . . . . .297 Individual oscillators and subtractive synthesis . . . . .344
MS-20EX Overview . . . . . . . . . . . . . . . . . . . . . . . . . 297 VPM (aka FM) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345
On-screen knobs and switches Filtered VPM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
and the Parameter Details area . . . . . . . . . . . . . . . . . 298 PCM as a VPM modulator . . . . . . . . . . . . . . . . . . . . .347
Waveshaping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .348
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 299
Ring Modulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Program P4: Oscillators & Filters . . . . . . . . . . . . 301 EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 352
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
4-1: Oscillators & Filters. . . . . . . . . . . . . . . . . . . . . . 301
Program P4: Patch Panel . . . . . . . . . . . . . . . . . . . . 354
Program P5: MG, EG, & Modulation . . . . . . . . . . 305
4–1: Patch Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . .354
5-1: MG, EG, & Modulation. . . . . . . . . . . . . . . . . . . 305
Program P5: Oscillators . . . . . . . . . . . . . . . . . . . . . 358
Program P6: Patch Panel. . . . . . . . . . . . . . . . . . . . 309
5–1: Osc Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .358
6-1: Patch Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
5–2: PCM Osc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .362
7-1: EG 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–3: PCM Mod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .364
7-2: EG 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–4: VPM Osc1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .367
7-3: EG 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–5: VPM Oscillator 2 . . . . . . . . . . . . . . . . . . . . . . . .377
7-4: EG 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–6: VPM Oscillator 3 . . . . . . . . . . . . . . . . . . . . . . . .377
8-1: LFO 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–7: VPM Oscillator 4 . . . . . . . . . . . . . . . . . . . . . . . .377
8-2: LFO 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–8: VPM Oscillator 5 . . . . . . . . . . . . . . . . . . . . . . . .377
8-3: LFO 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
5–9: VPM Oscillator 6 . . . . . . . . . . . . . . . . . . . . . . . .377
8-4: LFO 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
9-1: AMS Mixers 1-2 . . . . . . . . . . . . . . . . . . . . . . . . 320 Program P6: Filter . . . . . . . . . . . . . . . . . . . . . . . . . . 378
9-2: AMS Mixers 3-4 . . . . . . . . . . . . . . . . . . . . . . . . 320 6–1: Filter Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . .378
6–2: Multi Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .378
MS-20EX: Tone Adjust . . . . . . . . . . . . . . . . . . . . . . 321
6–3: Filter Modulation . . . . . . . . . . . . . . . . . . . . . . . .378
Common Tone Adjust parameters . . . . . . . . . . . . . . 321
6–4: Filter LFO Mod . . . . . . . . . . . . . . . . . . . . . . . . .378
MS-20EX Tone Adjust parameters. . . . . . . . . . . . . . 321
Delete All Connections . . . . . . . . . . . . . . . . . . . . . . . 323 Program P7: Amp . . . . . . . . . . . . . . . . . . . . . . . . . . 379
7–1: Mixers 1-3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .379
7–2: Main Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . .380
EXi: PolysixEX . . . . . . . . . . . . . . . . . . . . . .325 7–3: Amp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .381
7–4: Amp Modulation . . . . . . . . . . . . . . . . . . . . . . . .381
PolysixEX Overview . . . . . . . . . . . . . . . . . . . . . . . . 325
7–5: Amp EG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .381
On-screen knobs and switches
and the Parameter Details area . . . . . . . . . . . . . . . . . 326 Program P8: EG 1–9 . . . . . . . . . . . . . . . . . . . . . . . . 382
8–1: EG 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .382
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 327
8–2: EG 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
8–3: EG 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
Program P4: Main . . . . . . . . . . . . . . . . . . . . . . . . . . 329 8–4: EG 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
4-1: Main. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329 8–5: EG 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
Program P5: Modulation & Arpeggiator . . . . . 333 8–6: EG 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
5-1: Modulation & Arpeggiator . . . . . . . . . . . . . . . . 333 8–7: EG 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .385
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8–8: EG 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 Combination P1: EQ/Vector/Controller . . . . . . 442
8–9: EG 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 1–1: Timbre EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Program P9: Step Sequencer, LFO 1-4, 1–3: Drum Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
and AMS Mixers. . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 1–5: Vector Volume Control . . . . . . . . . . . . . . . . . . . 444
9–1: Step Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . 386 1–6: Vector CC Control . . . . . . . . . . . . . . . . . . . . . . .448
9–2: LFO 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 1–7: Vector Envelope. . . . . . . . . . . . . . . . . . . . . . . . . 450
9–3: LFO 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 1–8: Set Up Controllers . . . . . . . . . . . . . . . . . . . . . . . 453
9–4: LFO 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 1–9: Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .454
9–5: LFO 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 Combination P2: Timbre Parameters . . . . . . . . 456
9–6: AMS Mixers 1-2 . . . . . . . . . . . . . . . . . . . . . . . 386 2–1: MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
9–7: AMS Mixers 3-4 . . . . . . . . . . . . . . . . . . . . . . . 386 2–2: OSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .457
9–8: AMS Mixers 5-6 . . . . . . . . . . . . . . . . . . . . . . . 386 2–3: Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .459
9–9: AMS Mixers 7-8 . . . . . . . . . . . . . . . . . . . . . . . 386 2–4: Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
MOD-7: Tone Adjust. . . . . . . . . . . . . . . . . . . . . . . . 387 2–5: Wave Sequence/KARMA . . . . . . . . . . . . . . . . .461
Common Tone Adjust parameters . . . . . . . . . . . . . . 387 2–6: EXi Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . 463
MOD-7 Tone Adjust parameters . . . . . . . . . . . . . . . 387 Combination P3: MIDI Filter/Zones . . . . . . . . . . 464
Copy VPM Oscillator . . . . . . . . . . . . . . . . . . . . . . . . 388 3–1: MIDI Filter1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Swap VPM Oscillators . . . . . . . . . . . . . . . . . . . . . . . 388 3–2: MIDI Filter2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
3–3: MIDI Filter3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
3–5: Keyboard Zones . . . . . . . . . . . . . . . . . . . . . . . . . 468
EXi: SGX-1 Premium Piano . . . . . . . . . . 389 3–6: Velocity Zones . . . . . . . . . . . . . . . . . . . . . . . . . . 470
SGX-1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 Combination P7: KARMA . . . . . . . . . . . . . . . . . . . 472
7–1: GE Setup/Key Zones . . . . . . . . . . . . . . . . . . . . . 472
EXi Program P0: Play . . . . . . . . . . . . . . . . . . . . . . . 390
7–2: MIDI Filter/CC Offset . . . . . . . . . . . . . . . . . . . . 476
0–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
7–3: Module Parameters-Control . . . . . . . . . . . . . . . . 477
Program P4: Main . . . . . . . . . . . . . . . . . . . . . . . . . . 392 7–4: Module Parameters-Trigger . . . . . . . . . . . . . . . . 478
4–1: Main . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 7–5: GE Real-Time Parameters/Scenes . . . . . . . . . . .480
SGX-1: Tone adjust . . . . . . . . . . . . . . . . . . . . . . . . . 394 7–6: Perf Real-Time Parameters . . . . . . . . . . . . . . . .483
7–7: Dynamic MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . 484
7–8: Random Seeds . . . . . . . . . . . . . . . . . . . . . . . . . .485
EXi: EP-1 MDS Electric Piano . . . . . . . . 397 7–9: Name/Note Map . . . . . . . . . . . . . . . . . . . . . . . . . 487
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Copy KARMA Module. . . . . . . . . . . . . . . . . . . . . . . 505 Sequencer P4: Track Edit. . . . . . . . . . . . . . . . . . . . 583
Initialize KARMA Module . . . . . . . . . . . . . . . . . . . . 506 4–1: Track Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .583
Copy Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506 4–2: MIDI Track Name . . . . . . . . . . . . . . . . . . . . . . .585
Swap Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506 4–3: AUDIO Track Name . . . . . . . . . . . . . . . . . . . . .586
Capture Random Seed. . . . . . . . . . . . . . . . . . . . . . . . 506
Sequencer P5: Pattern/RPPR . . . . . . . . . . . . . . . . 587
Auto Assign KARMA RTC Name . . . . . . . . . . . . . . 506
5–1: Pattern Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . .587
Copy Note Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
5–2: Pattern Name . . . . . . . . . . . . . . . . . . . . . . . . . . .589
Copy Insert Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
5–3: RPPR Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . .590
Swap Insert Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Insert IFX Slot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 Sequencer P7: KARMA . . . . . . . . . . . . . . . . . . . . . . 593
Cut IFX Slot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–1: GE Setup/Key Zones . . . . . . . . . . . . . . . . . . . . .594
Clean Up IFX Routings. . . . . . . . . . . . . . . . . . . . . . . 507 7–2: MIDI Filter/CC Offset . . . . . . . . . . . . . . . . . . . .598
Drum Kit IFX Patch . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–3: Module Parameters-Control . . . . . . . . . . . . . . . .599
Copy MFX/TFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–4: Module Parameters-Trigger . . . . . . . . . . . . . . . .600
Swap MFX/TFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–5: GE Real-Time Parameters/Scenes . . . . . . . . . . .601
Write FX Preset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–6: Perf Real-Time Parameters . . . . . . . . . . . . . . . .603
Copy Drum Track . . . . . . . . . . . . . . . . . . . . . . . . . . . 507 7–7: Dynamic MIDI . . . . . . . . . . . . . . . . . . . . . . . . . .604
Erase Drum Track Pattern. . . . . . . . . . . . . . . . . . . . . 507 7–8: Random Seeds . . . . . . . . . . . . . . . . . . . . . . . . . .605
7–9: Name/Note Map . . . . . . . . . . . . . . . . . . . . . . . . .606
Sequencer P8: Insert Effect. . . . . . . . . . . . . . . . . . 608
Sequencer mode. . . . . . . . . . . . . . . . . . . .509 8–1: MIDI Routing1 . . . . . . . . . . . . . . . . . . . . . . . . . .608
8–2: MIDI Routing2 . . . . . . . . . . . . . . . . . . . . . . . . . .610
Sequencer Overview . . . . . . . . . . . . . . . . . . . . . . . 509
8–3: Audio Routing1 . . . . . . . . . . . . . . . . . . . . . . . . .611
MIDI sequencer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
8–4: Audio Routing2 . . . . . . . . . . . . . . . . . . . . . . . . .613
Setup parameters & Musical data . . . . . . . . . . . . . . . 511
8–5: Insert FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .614
Tip: Auto Song Setup . . . . . . . . . . . . . . . . . . . . . . . . 512
8–6: Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . .616
Sequencer P0: Play/REC . . . . . . . . . . . . . . . . . . . . 513 8–7: IFX 1–12. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .617
0–1: MIDI Track Prog Select/Mixer. . . . . . . . . . . . . 513 8–9: Common FX LFO . . . . . . . . . . . . . . . . . . . . . . .619
0–2: Audio Track Mixer . . . . . . . . . . . . . . . . . . . . . . 519
Sequencer P9: Master/Total Effect . . . . . . . . . . . 620
0–3: MIDI Track Loop . . . . . . . . . . . . . . . . . . . . . . . 524
9–1: Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .620
0–4: Performance Meters . . . . . . . . . . . . . . . . . . . . . 525
9–2: MFX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .621
0–5: Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
9–3: MFX2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .622
0–6: KARMA GE . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
9–4: TFX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .622
0–7: Controller View/Effect . . . . . . . . . . . . . . . . . . . 531
9–5: TFX2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .622
0–8: Audio In/Sampling . . . . . . . . . . . . . . . . . . . . . . 532
0–9: Control Surface . . . . . . . . . . . . . . . . . . . . . . . . . 534 Sequencer: Page Menu Commands . . . . . . . . . . 623
Memory Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .623
Sequencer P1: EQ/Vector/Controller . . . . . . . . . 545
Exclusive Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .623
1–1: MIDI Track EQ. . . . . . . . . . . . . . . . . . . . . . . . . 545
Rename Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .623
1–2: Audio Track EQ . . . . . . . . . . . . . . . . . . . . . . . . 547
Initialize Song. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .623
1–3: Drum Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Copy From Song. . . . . . . . . . . . . . . . . . . . . . . . . . . . .623
1–5: Vector Volume Control. . . . . . . . . . . . . . . . . . . 550
Load Template Song. . . . . . . . . . . . . . . . . . . . . . . . . .623
1–6: Vector CC Control . . . . . . . . . . . . . . . . . . . . . . 553
Save Template Song . . . . . . . . . . . . . . . . . . . . . . . . . .624
1–7: Vector Envelope . . . . . . . . . . . . . . . . . . . . . . . . 556
FF/REW Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .624
1–8: Set Up Controllers. . . . . . . . . . . . . . . . . . . . . . . 559
Set Location (for Locate Key) . . . . . . . . . . . . . . . . . .625
1–9: Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
GM Initialize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .625
Sequencer P2: Track Parameters . . . . . . . . . . . . 563 Copy from Combination. . . . . . . . . . . . . . . . . . . . . . .625
2–1: MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563 Copy From Program . . . . . . . . . . . . . . . . . . . . . . . . . .625
2–2: OSC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565 Stereo Pair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .627
2–3: Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567 Optimize RAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .627
2–4: Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569 Select Sample No. . . . . . . . . . . . . . . . . . . . . . . . . . . .627
2–5: Wave Sequence/KARMA. . . . . . . . . . . . . . . . . 570 Select Directory/File for Sample to Disk . . . . . . . . . .628
2-6: EXi Audio Input . . . . . . . . . . . . . . . . . . . . . . . . 572 Auto HDR/Sampling Setup . . . . . . . . . . . . . . . . . . . .628
2–7: Audio Track Delay . . . . . . . . . . . . . . . . . . . . . . 573 Bounce All Tracks To Disk . . . . . . . . . . . . . . . . . . . .634
Sequencer P3: MIDI Filter/Zones . . . . . . . . . . . . 575 Copy Tone Adjust. . . . . . . . . . . . . . . . . . . . . . . . . . . .634
3–1: MIDI Filter1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 575 Reset Tone Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . .634
3–2: MIDI Filter2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 577 Show EQ Graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . .634
3–3: MIDI Filter3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 Copy Drum Track. . . . . . . . . . . . . . . . . . . . . . . . . . . .634
3–5: Keyboard Zones . . . . . . . . . . . . . . . . . . . . . . . . 579 Erase Drum Track Pattern . . . . . . . . . . . . . . . . . . . . .634
3–6: Velocity Zones . . . . . . . . . . . . . . . . . . . . . . . . . 581 Copy Vector Envelope . . . . . . . . . . . . . . . . . . . . . . . .634
Copy Pad Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . .634
vii
Detune BPM Adjust . . . . . . . . . . . . . . . . . . . . . . . . . 634 Set List P1: Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
MIDI Step Recording . . . . . . . . . . . . . . . . . . . . . . . . 635 1–1: Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665
MIDI Event Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 Adding items to the Set List, from other modes . . . .666
Audio Event Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
Set List P9: Control Surface . . . . . . . . . . . . . . . . . 667
Audio Automation Edit. . . . . . . . . . . . . . . . . . . . . . . 639
9–1: Control Surface . . . . . . . . . . . . . . . . . . . . . . . . .667
Set Song Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
Erase Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641 Set List: Page Menu Commands . . . . . . . . . . . . . 669
Copy Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641 Write Set List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .669
Bounce Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641 Initialize Set List . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669
Erase Measure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642 Edit Program/Combination/Song . . . . . . . . . . . . . . . . 669
Delete Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 642 Update Program/Combination . . . . . . . . . . . . . . . . . . 669
Insert Measure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
Repeat Measure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
Copy Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645 Sampling mode . . . . . . . . . . . . . . . . . . . . 671
Move Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645 Sampling Overview . . . . . . . . . . . . . . . . . . . . . . . . 671
Create Control Data . . . . . . . . . . . . . . . . . . . . . . . . . 646 Sampling to RAM, or direct to disk . . . . . . . . . . . . . . 671
Erase Control Data . . . . . . . . . . . . . . . . . . . . . . . . . . 647 Sampling features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Sampling P0: Recording . . . . . . . . . . . . . . . . . . . . 675
Shift/Erase Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
0–1: Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .675
Modify Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
0–8: Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Region Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
0–9: Control Surface . . . . . . . . . . . . . . . . . . . . . . . . .685
Volume Ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
Copy Song’s Tempo to Region. . . . . . . . . . . . . . . . . 651 Sampling P1: Sample Edit. . . . . . . . . . . . . . . . . . . 692
Adjust Song’s Tempo to Region. . . . . . . . . . . . . . . . 652 1–1: Sample Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
Adjust Region to Song’s Tempo. . . . . . . . . . . . . . . . 652 Sampling P2: Loop Edit . . . . . . . . . . . . . . . . . . . . . 695
Step Recording (Loop Type) . . . . . . . . . . . . . . . . . . 652 2–1: Loop Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
Event Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Sampling P3: Multisample Edit . . . . . . . . . . . . . . 698
Pattern Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
3–1: Multisample Edit . . . . . . . . . . . . . . . . . . . . . . . .698
Erase Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Copy Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653 Sampling P4: EQ/Controller . . . . . . . . . . . . . . . . . 701
Bounce Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653 4–1: EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .701
Get From MIDI Track. . . . . . . . . . . . . . . . . . . . . . . . 654 4–8: Set Up Controllers . . . . . . . . . . . . . . . . . . . . . . . 702
Put To MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . . . 654 4–9: Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .704
Copy To MIDI Track . . . . . . . . . . . . . . . . . . . . . . . . 655 Sampling P5: Audio CD . . . . . . . . . . . . . . . . . . . . . 706
Convert to Drum Track Pattern . . . . . . . . . . . . . . . . 655 5–1: Ripping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .706
Load Drum Track Pattern . . . . . . . . . . . . . . . . . . . . . 655
Sampling P8: Insert Effect. . . . . . . . . . . . . . . . . . . 709
Copy KARMA Module . . . . . . . . . . . . . . . . . . . . . . 655
8–1: Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .709
Initialize KARMA Module. . . . . . . . . . . . . . . . . . . . 655
8–5: Insert FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .711
Copy Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
8–6: Track View. . . . . . . . . . . . . . . . . . . . . . . . . . . . .713
Swap Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
8–7: IFX 1–12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Capture Random Seed . . . . . . . . . . . . . . . . . . . . . . . 656
8–9: Common FX LFO . . . . . . . . . . . . . . . . . . . . . . . 715
Auto Assign KARMA RTC Name . . . . . . . . . . . . . . 656
Copy Insert Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . 656 Sampling P9: Master/Total Effect . . . . . . . . . . . . 717
Swap Insert Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . 656 9–1: Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .717
Insert IFX Slot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656 9–2: MFX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
Cut IFX Slot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656 9–3: MFX2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Clean Up IFX Routings . . . . . . . . . . . . . . . . . . . . . . 656 9–4: TFX1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
DrumKit IFX Patch. . . . . . . . . . . . . . . . . . . . . . . . . . 656 9–5: TFX2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720
Copy MFX/TFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656 Sampling: Page Menu Commands . . . . . . . . . . . 721
Swap MFX/TFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656 Delete Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
Write FX Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656 Copy Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
Put Effect Setting to Track . . . . . . . . . . . . . . . . . . . . 656 Rename Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
System Exclusive events supported Move Sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722
in Sequencer mode. . . . . . . . . . . . . . . . . . . . . . . . . 659 Sample Mono To Stereo
(Change Sample Type). . . . . . . . . . . . . . . . . . . . . . . . 723
Delete MS (Delete Multisample) . . . . . . . . . . . . . . . . 723
Set List mode . . . . . . . . . . . . . . . . . . . . . . 661 Copy MS (Copy Multisample) . . . . . . . . . . . . . . . . . . 723
Rename MS (Rename Multisample) . . . . . . . . . . . . . 724
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 661
Convert MS (Multisample) To Program . . . . . . . . . . 724
Set List P0: Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . 662 MS Mono To Stereo/MS Stereo To Mono
0–1: Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 662 (Change Multisample Type). . . . . . . . . . . . . . . . . . . .724
viii
Move MS (Move Multisample) . . . . . . . . . . . . . . . . 725 Global P6: Options Info . . . . . . . . . . . . . . . . . . . . . 796
Optimize RAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
Global: Page Menu Commands . . . . . . . . . . . . . . 798
Select Directory/File for Sample to Disk . . . . . . . . . 726
Write Global Setting. . . . . . . . . . . . . . . . . . . . . . . . . .798
Auto Sampling Setup . . . . . . . . . . . . . . . . . . . . . . . . 726
Set Program User-Bank Type. . . . . . . . . . . . . . . . . . .798
Truncate (for Sample Edit) . . . . . . . . . . . . . . . . . . . . 728
Change all bank references. . . . . . . . . . . . . . . . . . . . .799
Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Touch Panel Calibration . . . . . . . . . . . . . . . . . . . . . . .799
Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Half Damper Calibration . . . . . . . . . . . . . . . . . . . . . .799
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
After Touch Calibration . . . . . . . . . . . . . . . . . . . . . . .799
Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
LCD Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .800
Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
Update System Software . . . . . . . . . . . . . . . . . . . . . .800
Paste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Display Public ID . . . . . . . . . . . . . . . . . . . . . . . . . . . .801
Insert Zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731
Dump Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .801
Normalize/Level Adjust . . . . . . . . . . . . . . . . . . . . . . 732
Dump Combination . . . . . . . . . . . . . . . . . . . . . . . . . .801
Volume Ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Dump Drum Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . .801
Rate Convert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
Dump Wave Sequence . . . . . . . . . . . . . . . . . . . . . . . .801
Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 733
Dump Global Setting . . . . . . . . . . . . . . . . . . . . . . . . .801
Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
Dump Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . .801
Truncate (for Loop Edit) . . . . . . . . . . . . . . . . . . . . . . 735
Dump Set List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .801
Time Slice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735
Dump Drum Track User Pattern. . . . . . . . . . . . . . . . .801
Time Stretch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
Dump KARMA User GE . . . . . . . . . . . . . . . . . . . . . .801
Crossfade Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744
System Exclusive Data Dumps . . . . . . . . . . . . . . . . .802
Pitch BPM Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Setup KARMA External MIDI Routing. . . . . . . . . . .803
Destination (Audio CD Ripping) . . . . . . . . . . . . . . . 745
Reset External Setup. . . . . . . . . . . . . . . . . . . . . . . . . .804
Copy Insert Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Reset Controller MIDI Assign . . . . . . . . . . . . . . . . . .804
Swap Insert Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Copy Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .805
Insert IFX Slot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Write Wave Sequence . . . . . . . . . . . . . . . . . . . . . . . .805
Cut IFX Slot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Write Drum Kit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .805
Clean Up IFX Routings. . . . . . . . . . . . . . . . . . . . . . . 746
Copy Key Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . .806
Copy Master/Total Effect . . . . . . . . . . . . . . . . . . . . . 746
Swap Key Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . .806
Swap Master/Total Effect . . . . . . . . . . . . . . . . . . . . . 746
Unload all in bank . . . . . . . . . . . . . . . . . . . . . . . . . . .806
Write FX Preset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Uninstall EXs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .806
Clear Special Function Assignments . . . . . . . . . . . . .806
Auto Power-Off Setting… . . . . . . . . . . . . . . . . . . . . .807
Global mode . . . . . . . . . . . . . . . . . . . . . . .747
Global P0: Basic Setup . . . . . . . . . . . . . . . . . . . . . . 747
0–1: Basic Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747 Disk mode. . . . . . . . . . . . . . . . . . . . . . . . . .809
0–2: Audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
Disk P0: File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 811
0–3: KSC Auto-Load . . . . . . . . . . . . . . . . . . . . . . . . 756
0–1: Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .811
0–4: Sample Management. . . . . . . . . . . . . . . . . . . . . 759
0–2: Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .814
0–5: Network. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 761
0–3: Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .815
Global P1: MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764 0–9: Media Information . . . . . . . . . . . . . . . . . . . . . . .816
1–1: MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Disk P1: Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . . 817
1–2: External 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 771
1–1: Make Audio CD . . . . . . . . . . . . . . . . . . . . . . . . .817
1–3: External 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 772
1–2: Play Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . .819
Global P2: Controllers/Scales . . . . . . . . . . . . . . . 774 1–9: Media Information . . . . . . . . . . . . . . . . . . . . . . .821
2–1: Controllers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 774
Disk: Page Menu Commands . . . . . . . . . . . . . . . . 822
2–2: User Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776
Hide unknown files. . . . . . . . . . . . . . . . . . . . . . . . . . .822
2–3: Function Assign . . . . . . . . . . . . . . . . . . . . . . . . 777
Translation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .822
Global P3: Category Name . . . . . . . . . . . . . . . . . . 779 Show L/R as Stereo Pair. . . . . . . . . . . . . . . . . . . . . . .822
3–1: Program Category . . . . . . . . . . . . . . . . . . . . . . . 779 Lock/Unlock selected . . . . . . . . . . . . . . . . . . . . . . . . .822
3–2: Combi Category . . . . . . . . . . . . . . . . . . . . . . . . 780 Load selected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .822
3–3: KARMA Category . . . . . . . . . . . . . . . . . . . . . . 780 Save All (PCG, SNG and KSC) . . . . . . . . . . . . . . . . .839
Global P4: Wave Sequence . . . . . . . . . . . . . . . . . . 781 Save PCG & SEQ. . . . . . . . . . . . . . . . . . . . . . . . . . . .840
4–1: Sequence Parameters . . . . . . . . . . . . . . . . . . . . 781 Save PCG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .841
4–2: Per-Step Parameters . . . . . . . . . . . . . . . . . . . . . 785 Save SEQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .841
Save Sampling Data . . . . . . . . . . . . . . . . . . . . . . . . . .841
Global P5: Drum Kit . . . . . . . . . . . . . . . . . . . . . . . . 789
Save User GE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .842
5–1: Sample Setup . . . . . . . . . . . . . . . . . . . . . . . . . . 790
Save to Standard MIDI File . . . . . . . . . . . . . . . . . . . .843
5–2: Sample Parameters . . . . . . . . . . . . . . . . . . . . . . 793
Save Exclusive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .843
5–3: Voice Assign/Mixer . . . . . . . . . . . . . . . . . . . . . 794
ix
Save Effect Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . 843 010: Stereo Noise Reduction . . . . . . . . . . . . . . . . . . . 895
Export Samples as AIF/WAV. . . . . . . . . . . . . . . . . . 844 EQ and Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
Save Audio CD Track List . . . . . . . . . . . . . . . . . . . . 845 011: Stereo Parametric 4EQ . . . . . . . . . . . . . . . . . . . .896
Rename . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 845 012: Stereo Graphic 7EQ . . . . . . . . . . . . . . . . . . . . . .897
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 845 013: Stereo Master 3EQ . . . . . . . . . . . . . . . . . . . . . . .898
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 846 014: Stereo Exciter/Enhncr . . . . . . . . . . . . . . . . . . . . 899
Delete Unused WAV Files . . . . . . . . . . . . . . . . . . . . 846 015: Stereo Isolator . . . . . . . . . . . . . . . . . . . . . . . . . .900
Create Directory . . . . . . . . . . . . . . . . . . . . . . . . . . . . 846 016: Stereo Wah/Auto Wah . . . . . . . . . . . . . . . . . . . .900
Set Date/Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 846 017: St. Vintage/Custom Wah . . . . . . . . . . . . . . . . . . 902
Format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 847 018: Stereo Random Filter . . . . . . . . . . . . . . . . . . . . .903
Convert to ISO9660 Format . . . . . . . . . . . . . . . . . . . 847 019: Multi Mode Filter . . . . . . . . . . . . . . . . . . . . . . . . 904
Rate Convert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 847 020: Stereo Sub Oscillator . . . . . . . . . . . . . . . . . . . . . 905
Check Medium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 848 021: Talking Modulator . . . . . . . . . . . . . . . . . . . . . . .906
Swap Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 848 022: Stereo Decimator . . . . . . . . . . . . . . . . . . . . . . . .907
Write to CD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 848 023: Stereo Analog Record . . . . . . . . . . . . . . . . . . . . 908
Finalize Audio CD . . . . . . . . . . . . . . . . . . . . . . . . . . 849 024: Stereo Wave Shaper . . . . . . . . . . . . . . . . . . . . . .908
Erase CD-RW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849 025: Piano Body/Damper . . . . . . . . . . . . . . . . . . . . . .910
Install EXs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849 026: Vocoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
Overdrive, Amp models, and Mic models . . . . 912
027: OD/Hi-Gain Wah . . . . . . . . . . . . . . . . . . . . . . . . 912
Effect Guide . . . . . . . . . . . . . . . . . . . . . . . 851
028: OD/HyperGain Wah. . . . . . . . . . . . . . . . . . . . . .913
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 851 029: Stereo Guitar Cabinet . . . . . . . . . . . . . . . . . . . . .914
Effects in each mode. . . . . . . . . . . . . . . . . . . . . . . . . 851 030: Guitar Amp Model +P4EQ . . . . . . . . . . . . . . . .914
Dynamic modulation (Dmod) and Tempo 031: Guitar Amp Model +Cabinet . . . . . . . . . . . . . . . 915
Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . 853 032: Stereo Bass Cabinet . . . . . . . . . . . . . . . . . . . . . . 916
Common FX LFOs . . . . . . . . . . . . . . . . . . . . . . . . . . 854 033: Bass Amp Model . . . . . . . . . . . . . . . . . . . . . . . .916
FX Control Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . 854 034: Bass Amp Model +Cabinet . . . . . . . . . . . . . . . .917
Effect I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 856 035: Bass Amp TubeDrive +Cab . . . . . . . . . . . . . . . . 918
Insert Effects (IFX1…IFX12) . . . . . . . . . . . . . . . . . 858 036: Tube PreAmp Modeling. . . . . . . . . . . . . . . . . . .919
In/Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 858 037: St. Tube PreAmp Modeling . . . . . . . . . . . . . . . . 919
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 859 038: Mic Modeling +PreAmp . . . . . . . . . . . . . . . . . . 920
Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868 039: St. Mic Modeling +PreAmp . . . . . . . . . . . . . . . . 920
Controlling the Insert Effects via MIDI . . . . . . . . . . 870 Chorus, Flanger, and Phaser . . . . . . . . . . . . . . . . 921
Master Effects (MFX1, 2) . . . . . . . . . . . . . . . . . . . . 871 040: Stereo Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . 921
In/Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 871 041: Stereo Harmonic Chorus . . . . . . . . . . . . . . . . . . 922
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 872 042: St. Bi-phase Modulation. . . . . . . . . . . . . . . . . . .923
Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875 043: Multitap Cho/Delay 4Taps . . . . . . . . . . . . . . . . . 924
Controlling the Master Effects via MIDI . . . . . . . . . 876 044: Multitap Cho/Delay 6Taps . . . . . . . . . . . . . . . . . 924
045: Bi Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .925
Total Effects (TFX1, 2) . . . . . . . . . . . . . . . . . . . . . . 877
046: Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
In/Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
047: Polysix Ensemble . . . . . . . . . . . . . . . . . . . . . . . . 927
Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
048: Stereo Flanger . . . . . . . . . . . . . . . . . . . . . . . . . .928
Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
049: Stereo Random Flanger . . . . . . . . . . . . . . . . . . . 929
Using MIDI to control the Total Effects. . . . . . . . . . 878
050: Stereo Envelope Flanger . . . . . . . . . . . . . . . . . . 929
Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 879 051: Stereo Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . .930
Main Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 879 052: Stereo Random Phaser . . . . . . . . . . . . . . . . . . . .931
Individual Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . 879 053: Stereo Envelope Phaser . . . . . . . . . . . . . . . . . . . 932
Effect/Mixer Block Diagrams . . . . . . . . . . . . . . . . 880 054: Bi Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 933
Dynamics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 883 Modulation and Pitch Shift . . . . . . . . . . . . . . . . . 934
000: No Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 883 055: Stereo Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . .934
001: Stereo Dyna Compressor . . . . . . . . . . . . . . . . . 883 056: Stereo Auto Fade Mod. . . . . . . . . . . . . . . . . . . . 935
002: Stereo Compressor . . . . . . . . . . . . . . . . . . . . . . 884 057: 2-Voice Resonator . . . . . . . . . . . . . . . . . . . . . . . 936
003: Stereo Expander . . . . . . . . . . . . . . . . . . . . . . . . 887 058: Doppler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .937
004: St.Multiband Compressor . . . . . . . . . . . . . . . . . 888 059: Scratch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 938
005: Stereo Limiter . . . . . . . . . . . . . . . . . . . . . . . . . . 890 060: Grain Shifter. . . . . . . . . . . . . . . . . . . . . . . . . . . . 938
006: Multiband Limiter. . . . . . . . . . . . . . . . . . . . . . . 891 061: Stereo Tremolo. . . . . . . . . . . . . . . . . . . . . . . . . . 939
007: Stereo Multiband Limiter . . . . . . . . . . . . . . . . . 892 062: Stereo Envelope Tremolo. . . . . . . . . . . . . . . . . . 940
008: Stereo Mastering Limiter . . . . . . . . . . . . . . . . . 893 063: Stereo Auto Pan . . . . . . . . . . . . . . . . . . . . . . . . .941
009: Stereo Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894 064: Stereo Phaser+Tremolo . . . . . . . . . . . . . . . . . . . 942
x
065: Stereo Ring Modulator . . . . . . . . . . . . . . . . . . . 943 122: Limiter - Chorus/Flanger . . . . . . . . . . . . . . . . . .989
066: Stereo Frequency Shifter. . . . . . . . . . . . . . . . . . 944 123: Limiter - Phaser . . . . . . . . . . . . . . . . . . . . . . . . .990
067: Detune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945 124: Limiter - Multitap Delay . . . . . . . . . . . . . . . . . .990
068: Pitch Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . 945 125: Exciter - Comp . . . . . . . . . . . . . . . . . . . . . . . . . .991
069: Stereo Pitch Shifter . . . . . . . . . . . . . . . . . . . . . . 946 126: Exciter - Limiter . . . . . . . . . . . . . . . . . . . . . . . . .991
070: Pitch Shifter BPM . . . . . . . . . . . . . . . . . . . . . . . 947 127: Exciter - Chorus/Flanger . . . . . . . . . . . . . . . . . .991
071: Stereo Pitch Shifter BPM . . . . . . . . . . . . . . . . . 948 128: Exciter - Phaser . . . . . . . . . . . . . . . . . . . . . . . . .992
072: Pitch Shift Mod. . . . . . . . . . . . . . . . . . . . . . . . . 949 129: Exciter - Multitap Delay. . . . . . . . . . . . . . . . . . .992
073: Organ Vibrato/Chorus. . . . . . . . . . . . . . . . . . . . 950 130: OD/Hi Gain - Amp Sim . . . . . . . . . . . . . . . . . . .992
074: Rotary Speaker . . . . . . . . . . . . . . . . . . . . . . . . . 950 131: OD/Hi Gain - Cho/Flanger . . . . . . . . . . . . . . . . .993
075: Rotary Speaker Pro OD . . . . . . . . . . . . . . . . . . 952 132: OD/Hi Gain - Phaser . . . . . . . . . . . . . . . . . . . . .993
076: Rotary Speaker Pro CX. . . . . . . . . . . . . . . . . . . 953 133: OD/Hi Gain - Multitap Dly . . . . . . . . . . . . . . . .993
Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 955 134: Wah - Amp Sim . . . . . . . . . . . . . . . . . . . . . . . . .994
077: L/C/R Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . 955 135: Decimator - Amp Sim . . . . . . . . . . . . . . . . . . . .994
078: L/C/R Long Delay. . . . . . . . . . . . . . . . . . . . . . . 955 136: Decimator - Comp . . . . . . . . . . . . . . . . . . . . . . .995
079: Stereo/Cross Delay . . . . . . . . . . . . . . . . . . . . . . 956 137: Amp Sim - Tremolo . . . . . . . . . . . . . . . . . . . . . .995
080: Stereo/Cross Long Delay . . . . . . . . . . . . . . . . . 957 138: Cho/Flanger - Multitap Dly . . . . . . . . . . . . . . . .996
081: Stereo Multitap Delay . . . . . . . . . . . . . . . . . . . . 957 139: Phaser - Chorus/Flanger . . . . . . . . . . . . . . . . . . .996
082: Stereo Modulation Delay . . . . . . . . . . . . . . . . . 958 140: Reverb - Gate . . . . . . . . . . . . . . . . . . . . . . . . . . .996
083: Stereo Dynamic Delay . . . . . . . . . . . . . . . . . . . 959 Mono/Mono Parallel . . . . . . . . . . . . . . . . . . . . . . . . 998
084: Stereo Auto Panning Delay. . . . . . . . . . . . . . . . 960 141: P4EQ // P4EQ. . . . . . . . . . . . . . . . . . . . . . . . . .1001
085: Tape Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 961 142: P4EQ // Comp . . . . . . . . . . . . . . . . . . . . . . . . .1001
086: Multiband Mod. Delay . . . . . . . . . . . . . . . . . . . 962 143: P4EQ // Limiter . . . . . . . . . . . . . . . . . . . . . . . .1002
087: Reverse Delay . . . . . . . . . . . . . . . . . . . . . . . . . . 963 144: P4EQ // Exciter. . . . . . . . . . . . . . . . . . . . . . . . .1002
088: Hold Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . 964 145: P4EQ // OD/Hi Gain. . . . . . . . . . . . . . . . . . . . .1002
089: Auto Reverse. . . . . . . . . . . . . . . . . . . . . . . . . . . 965 146: P4EQ // Wah. . . . . . . . . . . . . . . . . . . . . . . . . . .1002
090: Sequence BPM Delay . . . . . . . . . . . . . . . . . . . . 966 147: P4EQ // Chorus/Flanger . . . . . . . . . . . . . . . . . .1003
091: L/C/R BPM Delay. . . . . . . . . . . . . . . . . . . . . . . 967 148: P4EQ // Phaser . . . . . . . . . . . . . . . . . . . . . . . . .1003
092: L/C/R BPM Long Delay . . . . . . . . . . . . . . . . . . 968 149: P4EQ // Multitap BPM Dly . . . . . . . . . . . . . . .1003
093: Stereo BPM Delay . . . . . . . . . . . . . . . . . . . . . . 969 150: Comp // Comp . . . . . . . . . . . . . . . . . . . . . . . . .1003
094: Stereo BPM Long Delay. . . . . . . . . . . . . . . . . . 970 151: Comp // Limiter . . . . . . . . . . . . . . . . . . . . . . . .1004
095: Stereo BPM Multitap Delay . . . . . . . . . . . . . . . 971 152: Comp // Exciter . . . . . . . . . . . . . . . . . . . . . . . .1004
096: Stereo BPM Mod. Delay. . . . . . . . . . . . . . . . . . 972 153: Comp // OD/Hi Gain . . . . . . . . . . . . . . . . . . . .1004
097: St. BPM Auto Panning Dly. . . . . . . . . . . . . . . . 973 154: Comp // Wah . . . . . . . . . . . . . . . . . . . . . . . . . .1004
098: Tape BPM Echo . . . . . . . . . . . . . . . . . . . . . . . . 974 155: Comp // Chorus/Flanger . . . . . . . . . . . . . . . . . .1005
099: Reverse BPM Delay . . . . . . . . . . . . . . . . . . . . . 975 156: Comp // Phaser . . . . . . . . . . . . . . . . . . . . . . . . .1005
Reverb and Early Reflections . . . . . . . . . . . . . . . . 977 157: Comp // Multitap BPM Dly . . . . . . . . . . . . . . .1005
100: Overb. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 977 158: Limiter // Limiter . . . . . . . . . . . . . . . . . . . . . . .1005
101: Reverb Hall . . . . . . . . . . . . . . . . . . . . . . . . . . . . 978 159: Limiter // Exciter . . . . . . . . . . . . . . . . . . . . . . .1006
102: Reverb Smooth Hall . . . . . . . . . . . . . . . . . . . . . 978 160: Limiter // OD/Hi Gain . . . . . . . . . . . . . . . . . . .1006
103: Reverb Wet Plate . . . . . . . . . . . . . . . . . . . . . . . 978 161: Limiter // Wah . . . . . . . . . . . . . . . . . . . . . . . . .1006
104: Reverb Dry Plate. . . . . . . . . . . . . . . . . . . . . . . . 978 162: Limiter // Chorus/Flanger . . . . . . . . . . . . . . . . .1006
105: Reverb Room . . . . . . . . . . . . . . . . . . . . . . . . . . 979 163: Limiter // Phaser . . . . . . . . . . . . . . . . . . . . . . . .1007
106: Reverb Bright Room . . . . . . . . . . . . . . . . . . . . . 979 164: Limiter // Mtap BPM Dly. . . . . . . . . . . . . . . . .1007
107: Early Reflections. . . . . . . . . . . . . . . . . . . . . . . . 980 165: Exciter // Exciter. . . . . . . . . . . . . . . . . . . . . . . .1007
108: Early Reflections Hi Dens . . . . . . . . . . . . . . . . 980 166: Exciter // OD/Hi Gain. . . . . . . . . . . . . . . . . . . .1007
167: Exciter // Wah. . . . . . . . . . . . . . . . . . . . . . . . . .1008
Mono-Mono Serial . . . . . . . . . . . . . . . . . . . . . . . . . 982 168: Exciter // Chorus/Flanger . . . . . . . . . . . . . . . . .1008
109: P4EQ - Exciter . . . . . . . . . . . . . . . . . . . . . . . . . 985 169: Exciter // Phaser . . . . . . . . . . . . . . . . . . . . . . . .1008
110: P4EQ - Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . 985 170: Exciter // Mtap BPM Dly . . . . . . . . . . . . . . . . .1008
111: P4EQ - Chorus/Flanger. . . . . . . . . . . . . . . . . . . 985 171: OD/Hi Gain // OD/Hi Gain . . . . . . . . . . . . . . .1009
112: P4EQ - Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . 986 172: OD/Hi Gain // Wah. . . . . . . . . . . . . . . . . . . . . .1009
113: P4EQ - Multitap Delay . . . . . . . . . . . . . . . . . . . 986 173: OD/Hi Gain // Cho/Flanger . . . . . . . . . . . . . . .1009
114: Comp - Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . 986 174: OD/Hi Gain // Phaser . . . . . . . . . . . . . . . . . . . .1009
115: Comp - Amp Sim . . . . . . . . . . . . . . . . . . . . . . . 987 175: OD/Hi Gain // Mt BPM Dly . . . . . . . . . . . . . . .1010
116: Comp - OD/HiGain. . . . . . . . . . . . . . . . . . . . . . 987 176: Wah // Wah. . . . . . . . . . . . . . . . . . . . . . . . . . . .1010
117: Comp - P4EQ . . . . . . . . . . . . . . . . . . . . . . . . . . 987 177: Wah // Chorus/Flanger . . . . . . . . . . . . . . . . . . .1010
118: Comp - Chorus/Flanger. . . . . . . . . . . . . . . . . . . 988 178: Wah // Phaser . . . . . . . . . . . . . . . . . . . . . . . . . .1010
119: Comp - Phaser. . . . . . . . . . . . . . . . . . . . . . . . . . 988 179: Wah // Multitap BPM Dly . . . . . . . . . . . . . . . .1011
120: Comp - Multitap Delay . . . . . . . . . . . . . . . . . . . 989 180: Cho/Flange // Cho/Flanger . . . . . . . . . . . . . . . .1011
121: Limiter - P4EQ . . . . . . . . . . . . . . . . . . . . . . . . . 989
xi
181: Cho/Flange // Phaser. . . . . . . . . . . . . . . . . . . . 1011 Velocity Group . . . . . . . . . . . . . . . . . . . . . . . . . . . .1043
182: Cho/Flange // Mt BPM Dly . . . . . . . . . . . . . . 1011 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1043
183: Phaser // Phaser. . . . . . . . . . . . . . . . . . . . . . . . 1012 About Velocity Patterns . . . . . . . . . . . . . . . . . . . . . .1043
184: Phaser // Mtap BPM Dly. . . . . . . . . . . . . . . . . 1012 Global Parameters . . . . . . . . . . . . . . . . . . . . . . . . . .1043
185: Mt.BPM Dly // Mt.BPM Dly . . . . . . . . . . . . . 1012 Pattern Grid & Associated Parameters. . . . . . . . . . .1044
Random Weighting Parameters . . . . . . . . . . . . . . . .1044
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . .1044
KARMA GE guide . . . . . . . . . . . . . . . . . . 1013 CCs/Pitch Group. . . . . . . . . . . . . . . . . . . . . . . . . . .1046
About the KARMA GE guide. . . . . . . . . . . . . . . . 1013 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1046
How to read the “GE Guide” . . . . . . . . . . . . . . . . . 1013 About CC/Bend/Pitch Patterns. . . . . . . . . . . . . . . . . 1046
How GE parameter names are displayed . . . . . . . . 1013 Pattern Grid & Associated Parameters. . . . . . . . . . .1046
Random Weighting Parameters . . . . . . . . . . . . . . . .1047
About KARMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1015
Global Parameters . . . . . . . . . . . . . . . . . . . . . . . . . .1048
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1015
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . .1048
Theory Of Operation. . . . . . . . . . . . . . . . . . . . . . . . 1015
KARMA Architecture (Diagram). . . . . . . . . . . . . . 1016 WaveSeq Group. . . . . . . . . . . . . . . . . . . . . . . . . . .1050
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1050
GE (Generated Effect) Group . . . . . . . . . . . . . . . 1017
About WaveSeq Patterns . . . . . . . . . . . . . . . . . . . . . 1050
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1017
Global Parameters . . . . . . . . . . . . . . . . . . . . . . . . . .1050
GE Global Parameters . . . . . . . . . . . . . . . . . . . . . . 1017
Pattern Grid & Associated Parameters. . . . . . . . . . .1051
Note Series Group. . . . . . . . . . . . . . . . . . . . . . . . . 1020 Random Weighting Parameters . . . . . . . . . . . . . . . .1052
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020 Associated Parameters . . . . . . . . . . . . . . . . . . . . . . .1052
Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
Envelope Group. . . . . . . . . . . . . . . . . . . . . . . . . . .1053
Phase Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1053
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024 About Envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
About Phase Patterns . . . . . . . . . . . . . . . . . . . . . . . 1024 Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
General Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 1024 Level Combinations . . . . . . . . . . . . . . . . . . . . . . . . . 1056
Phase Specific Parameters . . . . . . . . . . . . . . . . . . . 1026 Time Combinations . . . . . . . . . . . . . . . . . . . . . . . . .1056
End Loop Parameters . . . . . . . . . . . . . . . . . . . . . . . 1027
Repeat (Melodic Repeat) Group . . . . . . . . . . . .1057
Pattern Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 1027
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1057
Rhythm Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1029 General Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . 1057
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1029 Range Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 1060
About Rhythm Patterns. . . . . . . . . . . . . . . . . . . . . . 1029 GE Mode = Real-Time Parameters . . . . . . . . . . . . .1061
Global Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . 1029
Bend Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1063
Pattern Grid & Associated Parameters . . . . . . . . . . 1030
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1063
Random Weighting Parameters - Pools . . . . . . . . . 1031
General Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . 1063
Random Weighting Parameters - Ties . . . . . . . . . . 1032
GE Mode = Real-Time Parameters . . . . . . . . . . . . .1065
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1032
Drum Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1067
Duration Group . . . . . . . . . . . . . . . . . . . . . . . . . . . 1034
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1067
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1034
About Drum Patterns . . . . . . . . . . . . . . . . . . . . . . . .1067
About Duration Patterns . . . . . . . . . . . . . . . . . . . . . 1034
Pattern Editing Grid & Associated Parameters . . . .1067
Pattern Grid & Associated Parameters . . . . . . . . . . 1034
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . .1068
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1034
Random Weighting Parameters– Pools . . . . . . . . . . 1069
Random Weighting Parameters - Pools . . . . . . . . . 1036
Random Weighting Parameters– Rests . . . . . . . . . . 1070
Random Weighting Parameters – Ties . . . . . . . . . . 1036
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . .1070
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1036
Direct Index Group . . . . . . . . . . . . . . . . . . . . . . . .1073
Index Group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1037
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1073
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1037
General Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . 1073
About Index Patterns . . . . . . . . . . . . . . . . . . . . . . . 1037
Duration Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 1074
Pattern Grid & Associated Parameters . . . . . . . . . . 1037
Repeat Parameters . . . . . . . . . . . . . . . . . . . . . . . . . .1075
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1037
Bend Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . .1075
Random Weighting Parameters . . . . . . . . . . . . . . . 1038
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1038 Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1077
Using Auto-Bend . . . . . . . . . . . . . . . . . . . . . . . . . . . 1077
Cluster Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1041
Random Weighting Curves . . . . . . . . . . . . . . . . . . . 1078
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1041
About Cluster Patterns . . . . . . . . . . . . . . . . . . . . . . 1041
Pattern Grid & Associated Parameters . . . . . . . . . . 1041
Random Weighting Parameters . . . . . . . . . . . . . . . 1042
Associated Parameters . . . . . . . . . . . . . . . . . . . . . . 1042
xii
Appendices . . . . . . . . . . . . . . . . . . . . . . 1081
Alternate Modulation Sources (AMS) . . . . . . . 1081
Alternate Modulation Overview . . . . . . . . . . . . . . . 1081
Alternate Modulation Source (AMS) List . . . . . . . 1083
Alternate Modulation settings. . . . . . . . . . . . . . . . . 1087
Dynamic Modulation Sources (Dmod) . . . . . . 1092
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1092
Dynamic Modulation Source List . . . . . . . . . . . . . . 1092
Controller Assignments . . . . . . . . . . . . . . . . . . . 1095
SW1/2 Assignments . . . . . . . . . . . . . . . . . . . . . . . . 1095
Realtime Knobs 5–8 Assignments . . . . . . . . . . . . . 1096
Foot Switch Assignments . . . . . . . . . . . . . . . . . . . . 1097
Foot Pedal Assignments . . . . . . . . . . . . . . . . . . . . . 1099
Dynamic MIDI Sources & Destinations . . . . . . 1100
Dynamic MIDI Sources . . . . . . . . . . . . . . . . . . . . . 1100
Dynamic MIDI Destinations. . . . . . . . . . . . . . . . . . 1102
MIDI transmission
from KRONOS controllers . . . . . . . . . . . . . . . . . . 1107
KRONOS and MIDI CCs. . . . . . . . . . . . . . . . . . . . . 1111
Responses to standard MIDI controllers. . . . . . . . . 1111
Parameters controlled by MIDI CCs #70-79 . . . . . 1114
MIDI applications . . . . . . . . . . . . . . . . . . . . . . . . . 1117
About MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1117
Connecting MIDI devices & computers . . . . . . . . . 1117
USB MIDI controllers. . . . . . . . . . . . . . . . . . . . . . . 1118
Messages transmitted and received
by the KRONOS . . . . . . . . . . . . . . . . . . . . . . . . . . . 1119
MIDI Implementation. . . . . . . . . . . . . . . . . . . . . . 1131
Disk mode and file format information . . . . . 1135
AIFF and WAVE format details: importing . . . . . . 1135
AIFF and WAVE format details: exporting . . . . . . 1135
Korg format sample files. . . . . . . . . . . . . . . . . . . . . 1136
OASYS .SNG file compatibility. . . . . . . . . . . . . . . 1141
CD-R/RW disks on the KRONOS:
UDF and packet-writing . . . . . . . . . . . . . . . . . . . . . 1142
Notice: Use of GPL and LGPL software . . . . . . . . 1143
Updating the system . . . . . . . . . . . . . . . . . . . . . . 1144
Restoring the system and factory sounds . . . 1145
xiii
xiv
Program mode: HD-1
HD-1 Overview
OSC1
Mixer
Effects
& EQ
OSC2
Serial/
Parallel
Filter A
Filter B
Serial/
Parallel
OSC1
OSC2
1
Program mode: HD-1
• Jump directly to the main editing pages 1. Hold down the ENTER key and press the
SEQUENCER REC/WRITE key.
• Make basic edits to KARMA
The Setup to Record dialog box will open and ask “Are you
• Set up the audio inputs and resampling options sure?”
• Use the control surface 2. Press OK.
Auto-Song Setup You will automatically enter Sequencer mode, and will be in
the record-ready state.
This feature copies the current Program or Combination into
a Song, and then puts the KRONOS in record-ready mode. 3. Press the START/STOP key to start the sequencer
and begin recording.
0–1: Main
0–1PMC
0–1a
0–1b
This is the main page for selecting Programs, which are the selected a parameter on this page, that parameter will be
basic sounds of the KRONOS. It also includes an interactive selected.
overview of the most important Program parameters, such as • Press it a third time to select the main Program name
envelopes, LFOs, Multisamples, filters, and so on. Just touch parameter.
any of these overview areas, and you’ll jump to the
corresponding edit page.
Tip: Wherever you are in the Program mode pages, pressing 0–1a: Program Select
EXIT three times (or fewer) will take you back to this page, Bank [INT–A…F, GM, g(1…9), g(d),
and select the Program name. You can then immediately use
USER–A…G and AA…GG]
the numeric keys or / switches to select a different
Program. This is the Bank of the current Program. You can change the
Bank either via the on-screen menu, or by using the front-
For instance, if you’re on any page other than P0: Play:
panel Bank buttons.
• Press it once to go to the previously-selected tab on the
To select banks INT–A…G or USER–A…G, simply press
main P0 page, such as Control Surface or Audio
and release the corresponding BANK button.
In/Sampling.
• Press it again to go to the first tab on the main P0 page–
the main Program Play page. If you had previously
2
Program P0: Play 0–1: Main
To select banks USER–AA…GG, press and hold a pair of I Bank Type [HD-1, EXi]
and U BANK buttons together. For example, to select bank This shows whether the current Bank contains HD-1
USER–CC, press and hold the I–C button, and then press the Programs or EXi Programs. The two Program types can’t be
U–C button. If you prefer, you can also press them in the mixed in a single bank.
opposite order: first U–C, and then I–C.
HD-1: The Bank contains HD-1 Programs.
Banks GM, g(1…9), and g(d): General MIDI EXi: The Bank contains EXi Programs.
The GM bank contains a full set of General MIDI 2
Programs, as well as variation sub-banks g(1)–g(9) (GM2 Changing the Bank Type for USER Banks
variation programs), and bank g(d) (drums). Banks can contain either HD-1 Programs or EXi Programs,
Each time you press the front-panel INT-G button, you’ll but not both. This assignment is fixed for the INT banks, but
step through these variation banks in the following order: can be set separately for each of the USER banks.
GMg(1)g(2)…g(8)g(9)GM… To change the type of a USER bank:
If a variation bank doesn’t have a different version of the 1. Press the front-panel GLOBAL button to enter
current Program, the basic GM sound will be recalled Global mode.
instead. In this case, an asterisk * will be added to the 2. Select the Basic tab.
beginning of the Program name.
3. Press the page menu button, and select Set Program
You can edit GM Programs, but you must then save them to User-Bank Type.
a different Bank; the GM Programs themselves cannot be
4. Change the Type for the desired banks. Leave all of
over-written.
the other banks set to “No Change.”
Program Bank Contents Setting a bank’s type will erase all of the Program data in the
As shipped from the factory, the contents of the Program bank - so make sure that you’re not erasing any Programs
Banks are as follows: you want to keep!
Program bank contents 5. Press the OK button.
An “are you sure?” dialog appears.
Bank
Bank Contents
Type 6. If you’re certain of the change, press OK again.
SGX-1, EP-1, The selected banks will now be initialized to use the new
INT–A EXi
and “best of” all other EXi Program types.
INT–B…F HD-1 Programs HD-1 Program Select [0…127 (INT and USER Banks),
GM (I-G) GM2 main Programs 1…128 (GM Banks)]
g(1)…g(9) GM2 variation Programs GM This is the current Program. When this parameter is selected,
you can select programs using the Inc and Dec
g(d) GM2 drum Programs
buttons, numeric buttons 0-9 (followed by ENTER), or the
HD-1, including Ambient Drums Value dial.
USER–A
and Sound Effects
You can also change Programs via MIDI Program Change
USER–B AL-1 message, or by pressing a footswitch. For more information,
USER–C AL-1 and CX-3
see “Foot Switch Assignments” on page 1097.
Standard Programs are numbered from 0 to 127, while GM
USER–D STR-1 Bank type Programs use the range from 1 to 128, as per the GM
USER–E MS-20EX & PolysixEX can be set specification.
to either
USER–F MOD-7 HD-1 or EXi Note: On this page only, the VALUE slider functions as a
USER–G Initialized HD-1 Programs modulation source - which means that you can’t use it to
select Programs.
USER–AA…CC Programs for EXs trial versions *
Press the popup button to call up the “Bank/Program Select”
USER–DD…EE Initialized EXi Programs * menu, as described below. This shows all of the Programs in
USER–FF…GG Initialized HD-1 Programs * memory, organized by Bank.
Bank/Program Select
* Bank contents may differ depending on the KRONOS
model. 1. Press the popup button at the left of “Program Select”
to open the Bank/Program Select menu.
For details on the factory Programs, please see the separate
Voice Name List (VNL). 2. Press one of the tabs on the left to select a specific
bank.
3
Program mode: HD-1
There are more banks than can be shown at one time, so the When you select Bank INT-G, the Variation button appears
banks are divided into two groups of tabs: INT–A…USER– at the bottom left of the dialog. This button cycles through
G and USER–AA…USER–GG. the GM variation banks, just like repeatedly pressing the
3. If necessary, use the “More…” buttons below the tabs front-panel INT-G Bank button, as described under “Banks
to switch between showing the tabs for INT– GM, g(1…9), and g(d): General MIDI,” above.
A…USER–G and USER–AA…USER–GG. The Favorite button trims the list to show only Programs
4. Select a program from the list. You can touch a you’ve marked as favorites. If the selected Bank contains no
Program’s name directly, or use the Inc and Dec Programs marked as Favorites, the box can’t be checked.
buttons. For more information, see “Favorite,” below.
The popup shows 16 Programs at a time. To browse through 5. Press the OK button to confirm your choice, or press
all of the Programs in the current bank, use the scroll bar at the Cancel button to exit without changing the
the bottom of the window. Program.
Tab
Scroll bar
Category [00…18, Name] Selecting by Category lets you search for a specific type of
All programs are classified into one of eighteen categories, sound (like an electric bass, for example), without concern
such as Keyboard, Organ, Strings, etc. Each of these for what Banks the sounds are stored in.
categories may also have up to eight sub-categories. Press the Category popup button, and the
“Category/Program Select” menu will appear, as described
below.
Category tab
Sub-category tab
Scroll bar
4
Program P0: Play 0–1: Main
Category/Program Select
0–1b: Overview and Page Jump
1. Press the Category popup button (above the Program
Select parameter) to open the Category/Program This section shows an overview of the most important
Select menu. Program settings, such as the selected Multisamples or Wave
2. Press one of the tabs on the left to select the desired Sequences and their velocity ranges, filter settings, EGs and
category. LFOs, and so on.
If no Programs are assigned to a particular category or sub- The graphics give you a quick way to check all of these
category, you won’t be able to select its tab. settings at a glance. They also let you jump instantly to any
of the displayed parameters. Just touch one of the graphics,
3. Press a tab in the second from left column to select a and you’ll jump to the page containing its parameters. For
sub-category. instance, if you touch the Filter EG graphic, you’ll go to the
All: All programs in the category will be shown. Choose this Filter EG page.
when you don’t need to use sub-categories.
OSC1
0…7: The programs will be shown by sub-category.
4. Select a program from the list. OSC1 Graphic or Multisample/Wave
You can touch a Program’s name directly, or use the Inc Sequence/Drum Kit names
and Dec buttons. This area either shows the names of the Multisamples, Wave
If there are more Programs than can be shown on the screen Sequences, or Drum Kit assigned to OSC1, or a graphic
at one time, use the scroll bar to browse through the entire representing the type of sound.
Category. Whether names or the graphic are displayed is controlled by
The Favorite check-box trims the list to show only the Show MS/WS/DKit Graphics menu command. For
Programs you’ve marked as favorites. If the selected more information, see “Show MS/WS/DKit Graphics” on
Category contains no Programs marked as Favorites, the box page 149 and “1–1h: Play Page MS/WS/DKit Display” on
can’t be checked. page 41.
5. Press the OK button to confirm your choice, or press If names are shown, colors and abbreviations are used to
the Cancel button to exit without changing the distinguish between various possibilities, as detailed below:
Program. • Red: ROM, EXs, and User Sample Bank Multisamples
You can assign a category to a Program in the “Write • Green: Sampling Mode Multisamples
Program” dialog. For more information, see “Saving your
• Blue: Wave Sequences
edits” on page 44 of the Operation Guide, and “Writing
Programs and Combinations” on page 184 of the Operation • Orange: Drum Kits
Guide. • Grey: Off
Favorite [Off, On] • Mn: Mono
This check-box, right under the Tempo parameter, marks the • St: Stereo
Program as a “favorite,” which makes it easy to find in the Touch this area to jump to the corresponding Program P2–
Bank/Program Select and Category/Program Select dialogs. OSC1 Basic page.
Important: you must write the Program in order to save
changes to the Favorite status.
Key Zone
This indicates the key zone in which OSC1 will sound. The
Tempo ( q ) [040.00…300.00, EXT] 61-, 73- or 88-note keyboard region is also shown.
This is the tempo for the current Program, which applies to Touch this area to jump to the corresponding Program P1–
tempo-synced LFOs and Wave Sequences, the Vector EG, Program Basic page.
KARMA, and tempo-synced effects.
EXT means that the tempo will sync to external MIDI
MS1…8, Velocity Zone Graphic
clocks. You’ll see this if the Global MIDI page MIDI Clock This shows the velocity zones for OSC 1 multisamples 1–4.
parameter is set to External MIDI or USB, or if it’s set to Touch this area to jump to the corresponding Program P2–
Auto MIDI or USB and the KRONOS is currently receiving OSC1 Basic page.
MIDI clocks. For more information, please see “MIDI Clock
(MIDI Clock Source)” on page 766. OSC1 LFO1, OSC1 LFO2 Graphic
040.00…300.00 allow you to set a specific tempo in BPM, This shows the waveforms of OSC1 LFO1 and OSC1 LFO2.
with 1/100 BPM accuracy. In addition to using the standard If “MIDI/Tempo Sync” is selected, this will indicate
data entry controls, you can also just turn the TEMPO knob, “MIDI.”
or by playing a few quarter-notes on the TAP TEMPO Touch this area to jump to the corresponding Program P5–
button. OSC1 LFO1 page or OSC1 LFO2 page.
Filter 1
Filter Routing & Type
This shows the filter 1 routing and filter type.
Touch this area to jump to the corresponding Program P3–
Filter1 page.
5
Program mode: HD-1
Filter Page Graphic • 0: Write Program. For more information, see “Write
This shows the cutoff frequency. Program” on page 148.
Touch this area to jump to the Program P3– Filter1 page. • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Filter EG Graphic • 2: Show MS/WS/DKit Graphics. For more information,
This shows the shape of the filter 1 EG. see “Show MS/WS/DKit Graphics” on page 149.
Touch this area to jump to the corresponding Program P3– • 3: Add to Set List. For more information, see “Add To
Filter1 EG page. Set List” on page 149.
Amp EG Graphic
This shows the shape of the amp 1 EG.
Touch this area to jump to the corresponding Program P4–
Amp1 EG page.
Common
Voice Assign Mode
This shows the voice assign mode of the program–either
POLY or MONO.
Touch this area to jump to the corresponding Program P1–
Program Basic page.
Pitch EG Graphic
This shows the shape of the Pitch EG.
Touch this area to jump to the Program P2– Pitch EG page.
3Band EQ Graphic
This shows the MID-sweepable three-band EQ.
Touch this area to jump to the Program P4– EQ page.
IFX
Touch this area to jump to the Program P8– Routing page.
MFX/TFX
Touch this area to jump to the Program P9– Routing page.
KARMA
This shows the name of the selected KARMA GE.
Touch this area to jump to the Program P7– GE Setup/Key
Zones page.
6
Program P0: Play 0–2: Performance Meters
0–2a
This page lets you look at the real-time performance of the Voice Stealing
KRONOS, including voice usage, voice stealing, and effects. Sometimes, if a lot of voices are already sounding, there
won’t be enough free power to play a new voice. When this
0–2a: CPU happens, the system stops older or lower-priority voices to
free enough CPU power for the new voice. This is called
Voice CPUs “voice stealing.” This meter shows the amount of voice
This meter shows the amount of CPU power being used for stealing, in real time.
playing voices. It uses two different colors to show the The KRONOS uses a complex, sophisticated system for
relative costs of voices and EXi fixed resources (see below). voice stealing, which can stop voices from one synth (such
The relative percentage of each is shown numerically to the as the HD-1) to make room for another (such as the
right of the meter graphic. PolysixEX). It also makes sure that you never have to worry
The figures shown are a real-time view of the actual CPU about drop-outs from CPU “overs,” as you do on most
usage. Because of this, they may vary slightly even if you software systems.
aren’t changing anything. Also, due to the complex way in In most cases, voice stealing will sound natural. Sometimes,
which the KRONOS uses the CPU, the figures may however, you may notice that voices seem to be cutting off
sometimes not change by much (or at all) when the number too early. If this occurs:
of voices changes by a small amount, or when you add or 1. Check this meter to see whether a lot of voice stealing
remove EXi with fixed resources. is happening.
EXi Fixed: This shows the amount of power used for EXi If the meter doesn’t show voice stealing, then the problem is
fixed resources, in yellow. “Fixed” means that part of the being caused by something else. If the meter does show a lot
EXi starts using processing power as soon as the EXi is of stealing, then you can address this in several different
loaded, before playing any notes. These include effects built ways. Note that these solutions apply primarily to
into the EXi, such as the amps and effects in the CX-3 and Combination and Sequencer modes.
EP-1, as well as features shared by all voices, such as the
MS-20EX’s external signal processor. For more information, 2. In Combination and Sequencer modes, use the
see “CX-3 & other EXi: Limitations on EXi fixed resources” Track/Timbre Priority setting to protect critical
on page 422. sounds from voice stealing.
For more information, see “Timbre Priority” on page 456.
Voices: This shows the amount of power used for currently-
sounding voices, in green. This includes all HD-1 and EXi 3. Use the Max # of Notes setting to limit the polyphony
voices. of specific Timbres or Tracks, leaving more power for
other sounds.
For more information, see “Max # of Notes” on page 458.
7
Program mode: HD-1
Effects CPU
The KRONOS uses multiple CPUs for playing synthesizer
voices, and a separate CPU for effects processing including
IFX, MFX, and TFX. Note that effects integrated into EXi
use the voice CPUs instead, and show up on the meters as
EXi fixed resources, as described above.
This meter may also show activity reflecting the mixer
infrastructure.
Note that effects continue to take up processing resources
even when they are turned Off or bypassed. If you want to
free up the processing resources, change the effect selection
to 000: No Effect.
8
Program P0: Play 0–6: KARMA GE
0–6: KARMA GE
0–6PMC
0–6a
0–6b
0–6c
This page lets you make basic adjustments to KARMA. For 1. Press the Load GE Options button to open the Load
more detailed editing of KARMA parameters, see “Program GE Options dialog box.
P7: KARMA” on page 106.
To enable or disable KARMA for the selected Program, use
the KARMA ON/OFF switch.
The states of the KARMA ON/OFF and LATCH buttons, the
selected KARMA SCENE, and KARMA SWITCHES 1–8
and SLIDERS 1–8 are saved independently for each
Program.
9
Program mode: HD-1
keep the current KARMA controller settings and edit Tempo ( q ) [040.00…300.00, EXT]
them yourself as necessary. This is the tempo for the current Program, which applies to
3. If you choose the Auto RTC Setup On setting, check tempo-synced LFOs and Wave Sequences, KARMA, and
or uncheck the “Use RTC Model” option box to tempo-synced effects.
specify how the automatic settings will be made.
EXT means that the tempo will sync to external MIDI
On (checked): The current KARMA controller clocks. You’ll see this if the Global MIDI page MIDI Clock
assignments and values will be cleared, and new settings parameter is set to External MIDI, or if it’s set to Auto and
will be made according to the RTC Model specified for the KRONOS is currently receiving MIDI clocks. For more
each GE. However if you select a GE whose RTC Model information, please see “MIDI Clock (MIDI Clock Source)”
is Custom, all KARMA controller and scene settings will on page 766.
be initialized (the same as if you’ve selected “Clear RTC
040.00…300.00 allow you to set a specific tempo in BPM,
Setup On”). Normally you will leave this on.
with 1/100 BPM accuracy. In addition to using the standard
Off (unchecked): The current KARMA controller data entry controls, you can also just turn the TEMPO knob,
assignments and values will be preserved as much as or by playing a few quarter-notes on the TAP TEMPO
possible. For example, you might select a drum pattern button.
GE with this setting turned On (checked), edit some of
the KARMA Scene settings appropriately for that GE,
and then turn this Off (unchecked) when trying out a 0–6b: GE Select
different drum pattern GE, thereby applying the settings
The phrases and patterns produced by a KARMA Module
you made to the new GE.
are generated by a GE (Generated Effect). Based on input
Note: If you turn on Auto RTC Setup and turn off Use note data from the keyboard, the GE creates phrases and
RTC Model, the current KARMA controller settings will patterns using numerous internal parameter settings to
be preserved as much as possible, relative to the state of control the development of the note data, the rhythm, the
the GE Real-Time Parameters. However if (for example) chord structure, the velocity etc. MIDI control changes and
the newly selected GE does not have the same realtime pitch bend etc. can also be generated in synchronization with
parameters, some of the KARMA controller settings will the phrase or pattern. In this way you can produce phrases
be cleared. and patterns in which the GE freely varies the tone or pitch.
4. If you turned “Use RTC Model” On (checked), use The GE can be selected independently for each KARMA
“Reset Scenes” to specify whether scene settings will Module.
be reset or preserved when you select a GE. In Program mode you can use one KARMA Module
On (checked): When you select a GE, the current (Module A). In Combination and Sequencer modes, you can
settings of scenes 1–8 will be reset to the stored GE use four KARMA Modules: A, B, C, and D.
settings.
Module A
Off (unchecked): The current settings of Scenes 1–8 will
be preserved. Choose this if you intend to select a GE Select [Preset 0000...2047,
different GE that has the same RTC Model and want to USER–A…L 000...127]
continue using the same scene settings.
This selects the GE for the KARMA module. There are a
Even if this is Off (unchecked), the settings will be reset total of 3,584 to choose from: 2,048 preset GEs, and 1,536
if you select a GE for which a different RTC Model is rewritable User GEs (12 banks of 128 each).
specified.
Preset GEs are part of the system software.
If “Use RTC Model” is Off (unchecked), the “Reset
Scene” option is unavailable. User GEs may be included with new banks of sounds, and
can also be created using KARMA KRONOS software
5. Click the OK button to apply the settings of the dialog (dedicated software for the KRONOS*). For more
box, or click the Cancel button to return to the information on loading User GEs, see “Load .KGE” on
settings before you opened the dialog box. page 837.
Note: The RTC Model associated with a GE can be viewed * Made by Karma La1b (http://www.karma-lab.com).
on the Control Surface page when it is set to R.Time Macintosh and Windows are supported. English version
Knobs/KARMA, and in the VNL. only.
KARMA T.Sig (Time Signature) GE Bank Select [Preset...USER-L]
[GE/TS, 1/4…16/4, 1/8…16/8, 1/16…16/16]
This selects the GE bank. The Preset bank is part of the
This specifies the time signature of the phrases or patterns system software; User banks can be loaded from disk. For
generated by the KARMA Modules. The internal time more information, see “GE Select,” above.
signature of the phrase or pattern is determined by the GE,
but you can set this parameter to change the time signature. GE Category Select [Arpeggio…Real-Time]
GE/TS: The initial time signature specified by each This lets you select a GE by category, from Arpeggio
KARMA Module will be used. through Real-Time.
1/4…16/16: Specify the desired time signature. In RTC Model [List of RTC Models]
Combination and Sequencer modes, this will change the
This shows the GE’s RTC Model, as specified internally for
time signature for all four KARMA Modules.
each preset GE.
10
Program P0: Play 0–6: KARMA GE
Tab
Preset
GE Bank
User
GE Bank
RTC Model
Name
RTC stands for “Real Time Control.” RTC models provide a P: The slider or switch is controlling a Perf Real-Time
level of standardization for controlling the over 200 internal Parameter.
parameters of a GE. For more information, see “RTC
Model” on page 217 of the Operation Guide. (Parameter Number) [01…32]
When Module ID is A, this shows the number of the
KARMA Module Info assigned GE Real-Time Parameter (01…32). These
parameters are assigned to controls on the 7–5: GE Real-
Chord [Chord name]
Time Parameters page.
This shows the name of the chord detected by the KARMA
If Module ID is P, this shows the number of the assigned
Module.
Perf Real-Time Parameter (01…08). These parameters are
Note: Chord detection is affected by the following assigned to controls on the 7–6: Perf Real-Time Parameters
parameters: page.
• The KARMA module’s Key Zone. See “Key Zone” on
Parameter Value
page 107.
This area shows the current value of the GE Real-Time
• The KARMA module’s Transpose. See “Transpose” on
Parameter or Perf Real-Time Parameter. This will change as
page 111.
you move the slider or operate the switch.
• The Destination (Dynamic MIDI Destination). See
A slider or switch can have many parameters assigned to
“Destination” on page 128.
it. A maximum of five assigned parameters can be
• The Chord Scan and Smart Scan settings. displayed here in the available space. They will still
function when the control is activated, even though you
KARMA Value can’t view their values directly.
When you move or press a KARMA SLIDER or SWITCH,
this area shows the number and value of the GE Real-Time Note/CC Activity
Parameters or Perf Real-Time Parameters assigned to the
control. This lets you see which parameters are being A (Module A)
controlled by the slider or switch, and how.
S (Scene) [1…8]
Display example The blue square in the upper left of the section shows the
current scene of the selected KARMA module.
The number in parentheses is the default Scene, as stored in
the Program.
11
Program mode: HD-1
Scan Zone • 4: Copy Scene. For more information, see “Copy Scene”
The Key Zone of the KARMA Module is displayed as a on page 158.
solid blue line under the notes display. For more • 5: Swap Scenes. For more information, see “Swap
information, see “Key Zone” on page 107. Scene” on page 158.
Scene
• 6: Capture Random Seed. For more information, see
“Capture Random Seed” on page 158.
• 7: Auto Assign KARMA RTC Name. For more
Module CCs Notes Scan Zone
information, see “Auto Assign KARMA RTC Name” on
page 149.
• 8: Add to Set List. For more information, see “Add To
0–6c: RealTime Controls Set List” on page 149.
This displays the values, names, and stored settings of
KARMA SLIDERS 1–8 and KARMA SWITCHES 1–8.
Note that each Scene can have separate values and stored
settings for each of the sliders and switches.
Name 1…8
This shows the name of the KARMA SWITCH. You can
assign this name in Program 7–9: Name/Map.
Name 1…8
This shows the name of the KARMA SLIDER. You can
assign this name in Program 7–9: Name/Map.
12
Program P0: Play 0–7: Controller View/Effect
0–7a
0–7b
0–7c
This page shows the functions assigned to the physical Knobs 5…8 [Assignment]
controllers, including the vector joystick, SW1 and 2, and These indicate the functions assigned to knobs 5–8. (See “1–
knobs 5–8. It also includes an overview of all of the effects, 8: Set Up Controllers” on page 53)
and lets you adjust the Wet/Dry Balances separately for the
IFX, MFX, and TFX.
0–7c: Effects
0–7a: Program Select IFX1…12, MFX1&2, TFX1&2 [Effect]
Bank [INT–A…F, GM, g(1…9), g(d), This area shows the effect assigned to each insert effect,
master effect, and total effect, and its on/off status.
USER–A…G and AA…GG]
Bank Type [HD-1, EXi] FX Balance
13
Program mode: HD-1
0–7a
0–8b
0–8a
0–8c
0–8d
This page lets you adjust the volume, pan, effects sends, and For more information, see “0–9c: Audio Inputs” on page 25,
bussing for the audio inputs, including analog inputs 1 & 2, and “Adjusting volume, Pan, EQ, and FX sends” on page 41
USB 1 & 2, and S/P DIF L & R. It also controls the of the Operation Guide.
sampling-related settings for Program mode.
The KRONOS can sample external audio from any of the 0–8a: Audio Input
inputs, at 48 kHz 16-bit resolution (or 24-bit when sampling
to disk), in mono or stereo. You can record samples into Use Global setting [Off, On]
RAM for use in Sampling Mode, or sample directly to disk. Each Program can either use the single, Global audio input
You can also digitally resample the complete sound of a mixer setup, or have its own custom settings. The Global
Program, played polyphonically, live or sequenced, settings are described under “0–2: Audio,” on page 753.
including any effects and KARMA-generated events. When Use Global Settings is On, the Program uses the
Finally, you can also use the KRONOS as a 6-in, 6-out audio Global settings. This is the default, and lets you change
processor. You can process the inputs through the IFX, freely between different Programs, Combis, and Songs
MFX, and TFX, or through the synthesis functions of EXi without affecting the audio inputs.
such as the MS-20EX and MOD-7. Also, any edits made on this page will affect the Global
You can combine any and all of these features at once. For setting, along with any other Programs, Combis, or Songs
instance, you can sample a live guitar riff from the audio which use the Global setting.
inputs, processed through KRONOS effects, while listening On the other hand, it may sometimes be convenient to save a
to and either recording or not recording a KARMA- particular mixer setup with an individual Program, Combi,
generated phrase. or Song, to set up special sub-mixer settings or effects
Using the control surface with the Audio Inputs processing for particular inputs. For example, you can set up
a Program to use a mic input with a vocoder, as described
You can use the control surface to adjust most of the Audio under “Vocoder (Program mode)” on page 855.
Input mixer parameters, including Play/Mute, Solo, Pan,
Level, and Sends 1 and 2.
14
Program P0: Play 0–8: Audio Input/Sampling
In this case, set Use/Edit Global Setup to Off, and the audio 1/2, 3/4: The external audio input signal will be sent in
inputs will use the Program’s custom settings. stereo to the specified pair of REC busses. The Pan setting
sends the signal in stereo to busses 1 and 2 or busses 3 and 4.
Input1 & 2
These are settings for the analog inputs. Send1 (to MFX1) [000…127]
15
Program mode: HD-1
Tip: You can use the control surface to control this Setting levels
parameter. For more information, see “Using the control For the best results, set the levels as described below:
surface with the Audio Inputs” on page 14.
1. Press the SAMPLING REC switch.
Avoiding extraneous noise KRONOS will enter sampling standby mode, and the Level
If audio cables are connected to AUDIO INPUTS 1–4, Meter becomes active.
any noise carried by the cables will enter into the 2. Initially, set the Recording Level to 0.0dB.
KRONOS mixer structure. Similarly, the S/P DIF input
3. Adjust the level of the input signal so that it is as high
may carry noise from external devices. This may include
as possible without activating the CLIP! or ADC
hiss, hum, and other audio noise.
OVERLOAD! messages.
To avoid noise from unused audio inputs, either:
If you’re using AUDIO INPUTS 1 and/or 2, adjust the
• Set the input’s Level to 0 volume using rear-panel MIC/LINE switches and LEVEL
or knobs.
• Set all of the bus assignments to Off, including Bus If you’re using AUDIO INPUT 3 and/or 4, or the S/P DIF
Select (IFX/Indiv. Out Assign), REC Bus, and FX input, adjust the output level of your external audio source.
Control Bus If you’re sampling external audio through the internal
If no audio cables are connected to AUDIO INPUTS 1–4, effects, you may also need to adjust the individual effects
the input signals are forced to zero, preventing any input and/or output level parameters.
additional noise. If you’re using internal sounds, adjust the levels using the
control surface, effects input/output trim, etc.
ADC OVERLOAD!
4. If the level is still not high enough, increase the
If the signal level from the analog audio inputs is too high,
Recording Level using the on-screen slider.
the “ADC OVERLOAD!” indication will appear. You’ll
need to adjust the MIC/LINE gain select switches and/or Again, the goal is to get the level as high as possible without
LEVEL knobs, or the output level of your external audio activating the CLIP! or ADC OVERLOAD! messages.
source.
Tips for eliminating distortion when using the
analog inputs
0–8b: Recording Level [dB] If sound from the analog inputs is distorted, but the CLIP!
message doesn’t appear, it’s possible that distortion is
Recording Level [–Inf, –72.0…+0.0…+18.0] occurring at the analog input stage, or that distortion is being
This adjusts the signal level at the final stage of sampling. caused by the settings of the internal effects.
The Recording Level setting is made for Program mode as a If the “ADC OVERLOAD!” message appears above the
whole, and is not saved independently with each Program. Recording Level meters, the distortion is due to excessive
levels at the input. In this case, either lower the output level
Level Meter of the external audio source, or (for inputs 1 and 2 only)
This shows the signal level at the final stage of sampling, adjust the MIC/LINE gain select switch and LEVEL knob so
after any adjustments on the Audio Inputs page, any effects, that this message does not appear.
etc. The meter is active only during standby mode and
If there is distortion, but the “ADC OVERLOAD!” message
recording.
does not appear, it’s possible that the distortion is being
CLIP! caused by the settings of the internal effects. To solve this
problem, either lower the input Level (see “Level,” above),
If 0 dB is exceeded, the display will indicate “CLIP!” This
or adjust the effects settings (such as changing the individual
means that the level of the sampling signal is too high; in this
effect Input Trim parameters).
case, adjust the Recording Level, and if necessary follow the
instructions under “Tips for eliminating distortion when
using the analog inputs,” below.
Audio input/output
Insert
Effects
L/MONO AUDIO
S/P DIF IN (L, R) OUTPUT
R
"Level" "Pan"
[127=0dB]
16
Program P0: Play 0–8: Audio Input/Sampling
Master
Effects CLIP !! Sampling
Total L-Mono
Effects R-Mono Stereo
Insert
Effects
Audio Inputs
Monitor
Level Pan
L/MONO AUDIO OUTPUT
R HEADPHONES
Insert
Effects
OSC
Insert
Effects
OSC
17
Program mode: HD-1
Source Bus = Audio Input Bus 1/2 L/R REC REC Indiv.
Bus 1/2 3/4 1/2 3/4
CLIP !! Sampling
L-Mono
R-Mono Stereo
Insert
Effects
Audio Input 1 Master
Effects Monitor
Level Pan
Insert Total L/MONO AUDIO OUTPUT
Effects Effects R HEADPHONES
[x] Source Direct Solo
Audio Input 2
Level Pan
Insert
Effects
OSC
CLIP !! Sampling
L-Mono
R-Mono Stereo
Insert
Effects
USB-B L Master
Effects Monitor
Level Pan
Insert Total L/MONO AUDIO OUTPUT
Effects Effects R HEADPHONES
[x] Source Direct Solo
USB-B R
Level Pan
Insert
Effects
OSC
CLIP !! Sampling
L-Mono
R-Mono Stereo
Insert
Effects
S/P DIF L Master
Effects Monitor
Level Pan
Insert Total L/MONO AUDIO OUTPUT
Effects Effects R HEADPHONES
[x] Source Direct Solo
S/P DIF R
Level Pan
Insert
Effects
OSC
CLIP !! Sampling
L-Mono
R-Mono Stereo
Insert
Effects
Audio Inputs Master
Effects Monitor
Level Pan
Total L/MONO AUDIO OUTPUT
Effects R HEADPHONES
[x] Source Direct Solo
OSC
18
Program P0: Play 0–8: Audio Input/Sampling
Source Direct Solo [Off, On] Samples saved to RAM will be lost when the power is
This selects what is heard through the L/R outputs and turned off, so you must save them if you want to keep
headphones when Sampling REC is enabled. them.
On (checked): Only the signal of the selected Source Bus DISK: Samples will be recorded to the internal disk or a
will be heard. This lets you hear only the sound that will be USB storage device.
sampled. When you sample, a WAVE file is created on the disk. Use
Off (unchecked): The signal of the selected Source Bus the Select Directory/File for Sample to Disk page menu
will be merged with the main L/R signal. This is the default. command to specify the writing-destination disk and
directory.
Note: If Source Bus is set to L/R, this setting is ignored–
since that signal is normally heard at the L/R outputs To open the resulting sample, you can either use Disk mode
already! to load the sample into Sampling Mode, or use Select
Directory/File for Sample to Disk to select the file and then
Trigger [Sampling START SW, Note On] press the Play button or the SAMPLING START/STOP
Specifies how sampling will be initiated. switch.
Sampling START SW: Pressing the SAMPLING REC Mode (Sampling Mode) [L-Mono, R-Mono, Stereo]
switch will cause the KRONOS to enter sampling-standby Specifies the channel(s) that you want to sample, and specify
mode, and sampling will begin when you press the whether a mono or stereo sample will be created.
SAMPLING START/STOP switch.
The L and R channels of the bus specified by Source Bus
Note On: Press the SAMPLING REC switch and then press (0–8c) will be sampled.
the SAMPLING START/STOP switch to enter sampling-
standby mode. Sampling will begin when you play the L-Mono: The left channel of the Source Bus will be
keyboard. sampled in mono.
Sampling will also begin if a MIDI note-on is received R-Mono: The right channel of the Source Bus will be
(instead of playing the keyboard). sampled in mono.
Regardless of the settings you’re using, press the Stereo: The L and R channels of the bus specified by Source
SAMPLING START/STOP switch once again when you’ve Bus will be sampled in stereo. This will create a stereo
finished sampling. Alternatively, sampling will end multisample and samples. For more information, see “About
automatically if the specified “Sampling Time” elapses. stereo multisamples and stereo samples” on page 677.
19
Program mode: HD-1
Level [000…127]
This controls the volume of the metronome sound.
20
Program P0: Play 0–9: Control Surface
0–9b
0–9a
0–9c
0–9d
0–9e
0–9f
21
Program mode: HD-1
The front-panel RESET CONTROLS button lets you recall Resetting Tone Adjust
the stored settings for any slider, knob, or switch on the The way that Tone Adjust is reset depends on both the
control surface. You can also use it to reset the Vector current mode, and whether the parameter is Relative or
Joystick to the center position, or to reset all of the Absolute. (For more information, see “Absolute, Relative,
parameters in the current KARMA Module, or to un-solo all and Meta parameters” on page 30.)
channels at once.
In Program mode, Absolute parameters will be reset to the
Resetting a single control stored value, and Relative parameters will be reset to the
To reset a single knob, slider, or switch: center (which means no deviation from the stored value).
1. Hold down the RESET CONTROLS button. In Combination mode, they will be reset to the values stored
in the Combination.
2. While holding down RESET CONTROLS, move a
slider or knob, or press one of the control surface In Sequencer mode, they will be reset to the state in which
switches. they were immediately after you entered Sequencer mode,
selected the Song, executed Copy From Combi, etc.
3. When you’re done, release the RESET CONTROLS
button.
The slider, knob, or switch will be reset to the value stored in 0–9a: Program Select & Tempo
the Program or Combi. If the value is not stored (such as
with the REALTIME KNOBS), the control is reset to its Bank [INT–A…F, GM, g(1)…g(9), g(d),
default value. USER–A…G and AA…GG]
In Sequencer mode, controls will be reset to the state in Bank Type [HD-1, EXi]
which they were immediately after you entered Sequencer
mode, selected the Song, executed Copy From Combi, etc. Program [0…127 (INT and USER Banks),
1…128 (GM Banks)]
Resetting a group of controls
To reset a group of controls at once: q (Tempo) [040.00…300.00, EXT]
This area displays information about the program selected
1. Make sure that the Control Surface is showing the
for editing – the program bank/number/ name, and the tempo
parameters you want to reset.
used to control KARMA etc. (See “0–1a: Program Select”
As a safety precaution, you can only reset the parameters on page 2)
currently displayed on the Control Surface. This takes into
account both the current Control Assign setting, and the
MIXER KNOBS button. 0–9b: OSC 1/2
For instance, if you want to reset the volume and pan for This Control Assign setting lets you adjust the volume, pan,
both Oscillators, make sure that Control Assign is set to and FX send settings for Oscillators 1 and 2, along with the
TIMBRE/TRACK, and that MIXER KNOBS is set to Program EQ settings.
INDIVIDUAL PAN.
2. Hold down the RESET CONTROLS button.
22
Program P0: Play 0–9: Control Surface
Random is available only via the LCD. (Otherwise, it would Play/Mute (2) [Play, Mute]
be difficult to use the knob to sweep smoothly from left to When this switch is on, Oscillator 2 will play. When the
right.) With the Random setting, the pan position will be switch is off, Oscillator 2 will be muted.
different for each note-on.
Play/Mute (3) [Play, Mute]
EQ TRIM [00…99]
When this switch is on, the Drum Track Program will play.
This controls the volume level going into the EQ. When the switch is off, the Drum Track Program will be
Extreme settings of the Low, Mid, and High Gain controls muted.
can cause substantial increases in the overall level. You can
compensate for this by turning down the input trim. SOLO switch and SELECT switches 1–3
Note: if the EQ page EQ Bypass parameter is turned On, Solo [Off, On]
then none of the EQ parameters here will have any effect.
Solo lets you isolate one or more Oscillators or Audio
LOW EQ [–18.00…+18.00dB] Inputs, so that you hear them by themselves. It does this by
temporarily muting all non-soloed Oscillators and Audio
This controls the gain of the 80Hz Low Shelf EQ, in
Inputs.
increments of 0.5dB.
Solo uses the SELECT switches. These switches can show
MID FREQ [100Hz…10.00kHz] and control either which Oscillator is currently selected, or
This sets the center frequency for the Mid sweep EQ. which Oscillators or inputs are soloed. The main Solo button
lets you switch back and forth between the two views.
MID GAIN [–18.00…+18.00dB]
When Solo is Off (LED = Off), the SELECT switches select
This controls the gain of the Mid Sweep EQ, in increments the current Oscillator; when Solo is On (LED = On or
of 0.5dB. blinking), the Select switches let you solo one or both
Oscillators, and/or Audio Inputs.
HIGH EQ [–18.00…+18.00dB]
This controls the gain of the 10kHz High Shelf EQ, in
increments of 0.5dB.
23
Program mode: HD-1
When Solo is On, and one or more Oscillators or Audio Master Volume Slider
Inputs are soloed, the SOLO LED will blink on and off to
remind you that solo is in use. Master Volume [000…127]
Note: The main SOLO button merely changes the functions This controls the volume of the main stereo outputs, after the
of the SELECT/SOLO switches. It does not enable or clear Total Effects. It does not affect Individual Outputs 1–4.
the individual solo states. Master Volume
Clearing all solos Control Surface Universal Exclusive Front Panel
To turn off Solo for all Oscillators and Audio Inputs at once: Master Volume Master Volume Analog Volume
Slider (Fom Knobs, Pedals, Knob
1. Press and hold the RESET CONTROLS button. MIDI, or Sequencer)
24
Program P0: Play 0–9: Control Surface
0–9c
25
Program mode: HD-1
Sliders 1–6
Audio Input Volume (1–6) [000…127]
These sliders adjust the volume levels of the audio inputs.
26
Program P0: Play 0–9: Control Surface
0–9d
Gch means that the knob will transmit on the Global MIDI
0–9d: External Channel, as set in Global mode. This allows you to re-direct
This Control Assign setting lets you send MIDI messages to any number of sliders, knobs, switches, and on-screen pads
external devices. Each slider, knob, and switch can be to a different channel at once, without editing the individual
assigned to a separate MIDI controller and MIDI channel. controls.
The eight pads also have separate assignments which apply
CC# Assign (1–8) [Off, 000…119]
only when Control Assign is set to External.
This read-only parameter shows the MIDI CC sent by the
For instance, you might make one setup for controlling knob.
several different pieces of MIDI gear on stage, another for
controlling a software synthesizer (such as one of Korg’s Note: to change the mapping of CCs to controls, edit the
Legacy Collection synths), and so on. External Setups in Global P1–2: External 1. For more
information, see “1–2: External 1” on page 771.
These assignments are determined by the selected External
Setup. The KRONOS has 128 External Setups, which can be Value (1–8) [000…127]
edited in Global mode (see “1–2: External 1” on page 771). This is the current value of the knob’s MIDI CC.
When you select an External Setup, it stays selected even
when you change Programs or switch to another mode. This Switches 1–16
makes it easy to select different KRONOS sounds without
MIDI Channel (1–16) [01…16, Gch]
disrupting external MIDI control, and vice-versa.
This read-only parameter shows the MIDI Channel for the
You can think of External mode as being a separate control
switch. Each can send on a different channel, if desired.
surface which just happens to share KRONOS’s sliders,
knobs, switches, and pads. Gch means that the slider will transmit on the Global MIDI
Channel, as set in Global mode.
Setup [000…127]
CC# Assign (1–16) [Off, 000…119]
This selects the External Setup for the knobs, sliders,
switches, and pads. This read-only parameter shows the MIDI CC sent by the
switch.
Note: this selection is persistent for the entire KRONOS;
is not stored with the Program. Switch Off/On (1–16) [Off, On]
Knobs 1–8 When the switch is turned on, it sends a value of 127; when
it is turned off, it sends a value of 0.
MIDI Channel (1–8) [01…16, Gch]
Sliders 1–8 & Master Slider
This read-only parameter shows the MIDI Channel assigned
to the knob. Each can send on a different channel, if desired. MIDI Channel (1–8) [01…16, Gch]
This read-only parameter shows the MIDI Channel for the
slider. Each can send on a different channel, if desired.
Gch means that the slider will transmit on the Global MIDI
Channel, as set in Global mode.
27
Program mode: HD-1
Selected
Parameter
Information
0–9e
28
Program P0: Play 0–9: Control Surface
As Programmed
00
0 64 127
CC Value
29
Program mode: HD-1
0–9f
30
Program P0: Play 0–9: Control Surface
When the Relative parameter is at +99 (the maximum), the Value [Current Parameter Value]
Program parameters are all at their maximum as well. This shows the current value of the parameter. The range of
Similarly, when the Relative parameter is at –99 (the values will vary depending on the parameter assigned to the
minimum), the Program parameters are at zero. control.
Relative Tone Adjust parameter scaling
Type [Relative, Absolute, Meta]
99 This shows the type of the parameter, which relates to how
edits to the parameter are saved. For more information, see
Parameter “Absolute, Relative, and Meta parameters” on page 30.
Value
Stored Value [Original Parameter Value]
This shows the original value of the parameter, before the
As Programmed effects of Tone Adjust. It applies only to Tone Adjust
parameters which control a single Program parameter.
00
If you un-assign a Relative parameter from a control, it will
–99 0 +99 revert to this value.
Relative Tone Adjust Value Knobs 1–8
A few of the Program parameters controlled by Relative Assign [List of Tone Adjust assignments]
Tone Adjust are bipolar, meaning that they can be either This lets you assign a Tone Adjust parameter to the knob.
positive or negative (instead of just positive). When these For a full list of the available choices, please see “Common
Program parameters are set to negative values, Tone Adjust Tone Adjust Parameters” and “HD-1 Tone Adjust
may behave differently from the description above. Parameters,” below.
For instance, if EG Intensity is set to a negative value,
Relative Tone Adjust will take it from 0 to –99, like the
inverse of the diagram above. EG Sustain works differently; Assign
99
Per-Oscillator parameters apply to OSC1 and 2 individually,
Parameter and are marked as such: [OSC1] and [OSC2}.
Value
Each controller can be assigned to only one parameter, and
00 each parameter can be assigned to only one controller.
To swap a parameter from one control to another, you’ll need
As Programmed
to first un-assign it from the old control, and then assign it to
the new control.
-99
–99 0 +99 Value [Depends on parameter]
Relative Tone Adjust Value This shows the current value of the parameter. The range of
values will vary depending on the parameter assigned to the
Meta parameters don’t affect Program parameters directly. control.
Instead, they affect the way that other Tone Adjust
parameters work. For instance, Multisample Min # and
Switches 1–16
Max # set the minimum and maximum values of the Tone Tone Adjust switches act a little differently than knobs and
Adjust Multisample parameter. sliders.
When a switch is assigned to a Relative parameter, or an
Selected parameter information
Absolute parameter with more than two states:
This status line shows detailed, read-only information about
Switch On = On Value (see below)
the currently selected Tone Adjust parameter.
Switch Off = the Program’s stored value
(Control) [Knob1…8, SW1…16,
When a switch is assigned to a two-state Absolute
Slider1…8, Slider M]
parameter, such as Hold, the switch status directly reflects
This is the physical controller assigned to the Tone Adjust the parameter value:
parameter. Slider M is the Master Slider.
Switch On = On
(Assignment) [Full Parameter Name] Switch Off = Off
This shows the full name of the parameter assigned to the
controller. You can change this using the “Assign”
parameter, below.
31
Program mode: HD-1
33
Program mode: HD-1
Bank cannot be used to change to User Sample Banks or LFO 1 Waveform. (Triangle…Rad6, Absolute)
EXs numbered 126 and higher.) This selects the waveform for the Oscillator’s LFO 1, as
• You can use the Tone Adjust Reverse and Start Offset described under “Waveform” on page 91.
parameters to modify the newly selected Multisample. LFO 2 Waveform. (Triangle…Rad6, Absolute)
By default, Reverse is set to Off, and Start Offset is set This selects the waveform for the Oscillator’s LFO 2, as
to 0. described under “Waveform” on page 91.
For Wave Sequences and Drum Kits: Amp LFO 1 Intensity. (–99…+99, Absolute)
• Wave Sequence and Drum Kit Banks are ignored; all This controls the depth and direction of Amp modulation
items in all banks are available in a continuous list via from LFO1, as described under “4–2c: LFO 1/2” on page 85.
the Select parameter. Amp LFO 2 Intensity. (–99…+99, Absolute)
MS/WS Type. (Off/MS/WavSeq, Meta) This controls the depth and direction of Amp modulation
This Meta-parameter modifies the MS/WS Select parameter, from LFO2, as described under “4–2c: LFO 1/2” on page 85.
so that you can specifically choose to select either Filter LFO 1 Intensity to A. (–99…+99, Absolute)
Multisamples or Wave Sequences. This controls the depth and direction of Filter A cutoff
If the Select parameter is not used, or if the current sound is modulation from LFO1, as described under “3–3a: LFO 1/2”
a Drum Program, MS/WS Type has no effect. on page 75.
MS Bank. (ROM mono/stereo, Smp:Old RAM Filter LFO 1 Intensity to B. (–99…+99, Absolute)
mono/stereo, EXs1 mono…EXs125 stereo, Meta) This controls the depth and direction of Filter B cutoff
This Meta-parameter modifies the MS/WS/Dkit Select modulation from LFO1, as described under “3–3a: LFO 1/2”
parameter, so that you can choose Multisamples from a Bank on page 75.
other than the one selected in the Program. You cannot use Filter LFO 2 Intensity to A. (–99…+99, Absolute)
MS Bank to change to User Sample Banks or EXs This controls the depth and direction of Filter A cutoff
numbered 126 and higher. modulation from LFO2, as described under “3–3a: LFO 1/2”
If the Select parameter is not used, this setting has no effect. on page 75.
MS Bank does not apply to Wave Sequences and Drum Filter LFO 2 Intensity to B. (–99…+99, Absolute)
Kits, as described above. This controls the depth and direction of Filter B cutoff
MS/WS/DKit Min #. (0…16383, Meta) modulation from LFO2, as described under “3–3a: LFO 1/2”
This Meta-parameter sets a minimum value for the on page 75.
MS/WS/Dkit Select parameter. You can use this in Pitch LFO 1 AMS Intensity. (–12.00…+12.00, Absolute)
conjunction with the MS/WS/DKit Max # parameter, You can use an AMS source, such as aftertouch, to modulate
below, so that a knob or slider selects only from a small set the depth of pitch modulation (vibrato) from LFO1. This
of choices. This is particularly convenient with the internal controls the intensity of that AMS modulation. For more
ROM, in which similar Multisamples are grouped together. information, see “4–2c: LFO 1/2” on page 85.
For instance, this makes it easy to select between a group of Pitch LFO 2 AMS Intensity. (–12.00…+12.00, Absolute)
bells, or a set of electric basses. This is similar to Pitch LFO 1 AMS Intensity, above. For
If the Select parameter is not used, this setting has no effect. more information, see “4–2c: LFO 1/2” on page 85.
MS/WS/DKit Max #. (0…16383, Meta)
This Meta-parameter sets a maximum value for the
MS/WS/Dkit Select parameter. Please see MS/WS/DKit
Min #, above, for more information.
Start Offset. (0…8, Absolute)
This allows you to change the Start Offset of the
Multisample specified by the MS/WS Select parameter. It
applies only when:
• The Program is a Single or Double (not a Drum Kit)
• The MS/WS Select parameter is used to select a
Multisample (not a Wave Sequence)
For more information on Start Offsets, see “Start Offset” on
page 58.
Drive. (0…99, Absolute)
This controls the Oscillator’s Drive parameter, as described
under “Drive” on page 81.
Low Boost. (0…99, Absolute)
This controls the Oscillator’s Low Boost parameter, as
described under “Low Boost” on page 81.
Pitch Slope. (–1.0…2.0, Absolute)
This controls the Oscillator’s Pitch Slope parameter, as
described under “Pitch Slope” on page 61.
34
Program P0: Play 0–9: Control Surface
Switch 1: Reverse
Switch 2: OSC2 Tune
Switch 8:
OSC2 Drive
Switch 7:
Multisample/Wave Seq
Switches 9-11: /Drum Kit
Filter Cutoff,
Filter Resonance, Switches 5 & 6:
Filter EG Intensity OSC1 Transpose,
OSC2 Transpose
35
Program mode: HD-1
1–1a
1–1b 1–1h
1–1c
1–1d 1–1e
1–1f
1–1g
This page contains all of the basic settings for the Program. The Drum and Double Drum modes are a special variations
Among other things, you can: of Single and Double modes, respectively, using Drum Kits
• Set up the basic Program type: Single, Double, Drum, or (as created in Global mode) instead of Multisamples.
Double Drum Single: The Program will use one oscillator, for a
• Set the Program to play polyphonically or maximum of 140-note polyphony.
monophonically Double: The Program will use two oscillators, for a
• Create a keyboard split between OSC 1 and OSC 2 maximum of 70-note polyphony.
• Select the Program’s scale Drums: The Program will use one oscillator to play a Drum
Kit. In this case the Program will normally have a maximum
• Make basic Wave Sequence Settings of 140-note polyphony.
Double Drums: The Program will use two oscillators to
1–1a: Program Name and Tempo play two Drum Kits. In this case the Program will normally
have a maximum of 70-note polyphony.
Bank [INT–A…G, USER–A…G and AA…GG]
Note: when playing drum kits, it’s often useful to turn on the
Program Name [000…127/001…128: Name] Hold parameter. For more information, see “Hold,” on
page 39.
These two read-only parameters show the bank, number, and
name of the current Program. A note about polyphony
Tempo ( q ) [040.00…300.00, EXT] Polyphony means the number of notes that you can play at a
time. This number will vary depending on the particular
This is the tempo used for Wave Sequences, LFOs, effects,
sound being played, and how that sound is produced.
and KARMA. For more information, please see “Tempo” on
Generally speaking:
page 5.
• Double Programs use twice as many voices as Single
Programs.
1–1b: Oscillator Mode
• A Wave Sequence uses twice as many voices as a
Oscillator Mode [Single, Double, Multisample. A stereo Wave Sequence uses twice as
Drums, Double Drums] many voices as a mono Wave Sequence.
HD-1 Single Programs have one oscillator, and Double • Stereo Multisamples use twice as many voices as Mono
Programs have two oscillators. Each oscillator includes a Multisamples.
complete synthesis voice, with velocity-switched • If the Vector EG is enabled, the number of voices used
multisamples, dual filters, EGs, LFOs, and so on. increases slightly.
36
Program P1: Basic/Vector 1–1: Program Basic
Polyphony also depends on the effects being used, and on The Mode parameter, below, switches between two different
which synthesis types are being used (HD-1, AL-1, CX-3 Mono Legato effects, each of which achieves this
etc.). For more information, see “0–2: Performance Meters” smoothness in a different way. See the description of that
on page 7. parameter for more details.
On (checked): When you play with legato phrasing, the
1–1c: Voice Assign Mode notes within a legato phrase will sound smoother, according
to the setting of the Mode parameter, below.
Voice Assign Mode [Poly, Mono] Off (unchecked): Legato phrasing will produce the same
These radio buttons select the basic voice allocation mode. sound as detached playing.
Depending on which one you select, various other options
will appear, such as Poly Legato (Poly mode only) and Mode [Normal, Use Legato Offset]
Unison (Mono mode only). This parameter is available only when Mono Legato is On.
Poly: The program will play polyphonically, allowing you Normal: When you play legato, the multisample, envelopes,
play chords. and LFOs will not be reset; only the pitch of the oscillator
Mono: The program will play monophonically, producing will change. This setting is particularly effective for wind
only one note at a time. instruments and analog synth sounds.
With this option, the pitch may occasionally be incorrect,
Poly depending on which multisample you play, and where on
the keyboard you play.
Poly Legato [Off, On]
Use Legato Offset: When you play legato, the second and
Poly Legato is available when the Voice Assign Mode is set
subsequent notes will use the legato start point specified for
to Poly.
each multisample, rather than the Start Offset (2–1c)
Legato means to play note so that they are smooth and setting.
connected; the next note is played before the last note is
This is effective when used with a multisample for which
released. This is the opposite of playing detached.
you’ve assigned a specific legato offset point. For example,
On (checked): When you play a legato phrase, only the first you might use it to control the attack of a breathy, slow-
note of that phrase (and notes within 30 msec of the first attack sax sound. On some multisamples, this will have no
note) will use the normal multisample start point specified effect.
by Start Offset (2–1c); all subsequent notes will use the
Envelopes and LFOs will still be reset, as they are with
legato start point specified for each multisample.
detached playing.
Note: This is a useful way to simulate the percussive attack
of a tonewheel-type organ. Priority [Low, High, Last]
Off (unchecked): Notes will always use the setting of the Priority is available when the Voice Assign Mode is set to
Start Point Offset, regardless of whether you play legato or Mono.
detached. This parameter determines what happens when more than
With some Multisamples, Poly Legato may not have any one note is being held down.
effect. Low: The lowest note will sound. Many vintage,
monophonic analog synths work this way
Single Trigger [Off, On]
High: The highest note will sound.
Single Trigger is available when the Voice Assign Mode is
set to Poly. Last: The most recently played note will sound.
On (checked): When you play the same note repeatedly, the Max # of Notes
previous note will be silenced before the next note is
sounded, so that the two do not overlap. Max # of Notes [Dynamic, 1…16]
Off (unchecked): When you play the same note repeatedly, Dynamic is the default. With this setting, you can play as
the notes will overlap. many notes as the system allows.
Mono 1-16 lets you limit the maximum number of notes played by
the Program. Voices will still be allocated dynamically, up to
Mono Legato [Off, On] this maximum number. You can use this to:
This is available when the Voice Assign Mode is set to • Model the voice-leading of vintage synthesizers, such as
Mono. the Polysix
Legato means to play note so that they are smooth and • Control the resources required by individual Programs in
connected; the next note is played before the last note is Combination and Sequencer modes
released. This is the opposite of playing detached. Max # of Notes applies only when the main Voice Assign
When Mono Legato is On, the first note in a legato phrase Mode is set to Poly. If Mono is selected, this is grayed out.
will sound normally, and then subsequent notes will have a This setting does not limit the Unison Number of Voices
smoother sound, for more gentle transitions between the parameter. For instance, if Max # of Notes is set to 6, and
notes. Unison Number of Voices is set to 3, you can play up to 6
notes, each with 3 Unison voices.
37
Program mode: HD-1
If the Program is set to Double, the Max # of Notes applies If the voices are true stereo, Stereo Spread “steers” the
equally to both Oscillators. For instance, if Max # of Notes stereo image of each voice, similar to MIDI Pan (CC#10)
is set to 4, you can play up to 4 notes on each OSC. and the Control Surface Pan knobs. In this case, intermediate
settings of Stereo Spread may be the most effective, since
Chord they will still preserve some of the original stereo image.
Chord [Off, Bsc, Adv] Unison detuning is spread as evenly as possible across the
left and right channels. The lowest voice will be on the left,
Off disables the Chord function.
and the highest on the right; the next-lowest on the left, and
Bsc (Basic) re-creates the chord mode of the Korg Polysix. the next-highest on the right, etc., as below:
Each time you play a new chord, it will cut off the previous
-14 cents: L
chord. This option ignores the Voice Assign settings.
+14 cents: R
Adv (Advanced) uses the Program’s Voice Assign settings,
as if each note in the chord was a transposed set of -10 cents: L
oscillators layered within the Program. +10 cents: R etc.
Poly, Poly Legato, Single Trigger, Mono, Mono Legato, Depending on the Thickness setting, the detuning may lean
Legato Offset, Mono Priority, and Mono and Poly Unison all slightly to one side.
apply.
You can achieve the same effect as Bsc, above, by setting Detune [0…200 cents]
Chord to Advanced, Voice Assign to Mono, Priority to Detune is available when Unison is On.
Last Note, and Legato to Off. This parameter sets the tuning spread for the Unison voices,
For more information, see “Using Chord mode” on page 38 in cents (1/100 of a semitone). The Thickness parameter,
of the Operation Guide. below, controls how the voices are distributed across the
detune amount. When Thickness is Off, the voices are
Source Pad [1...8] distributed evenly, centered around the basic pitch.
Chord mode uses the chords assigned to the on-screen pads, For instance, let’s say that the Number of voices parameter
and this selects which one to use. You can also choose is set to 3, Detune is set to 24, and Thickness is Off:
chords using the on-screen pads themselves; for more
information, see “Selecting chords” on page 39 of the Voice one will be detuned down by 12 cents, voice two will
Operation Guide. not be detuned, and voice three will be detuned up by 12
cents.
Unison
Voice Detune
Unison [On, Off]
1 –12
Unison can be used in both Mono and Poly modes.
On (checked): When Unison is on, the Program uses two or 2 0
more stacked, detuned voices to create a thick sound.
3 +12
Use the Number of Voices and Detune parameters to set the
number of voices and amount of detuning, and the As another example, let’s say that Detune is still set to 24
Thickness parameter to control the character of the and Thickness is still Off, but Number of voices is set to 4:
detuning.
Voice one will still be detuned down by 12 cents, voice
Off (unchecked): The Program plays normally. If Unison is two will be detuned down by 4 cents, voice three will
Off, then all of its associated parameters are grayed out. be detuned up by 4 cents, and voice 4 will be detuned
up by 12 cents.
Number of voices [2…16]
This controls the number of detuned voices that will be Voice Detune
played for each note when using Unison. It applies only
when Unison is On. 1 –12
38
Program P1: Basic/Vector 1–1: Program Basic
This creates an effect similar to vintage analog synthesizers, Using Hold with Acoustic Pianos
in which oscillators were frequently slightly out of tune. Hold is also useful for simulating the top octaves of an
Higher numbers increase the effect. acoustic piano, in which notes always sustain until they fade
out naturally, regardless of how long you hold the key.
1–1d: Key Zone The Hold Bottom and Hold Top parameters are designed
for exactly this purpose. They let you limit the effect of the
You can create keyboard splits by setting top and bottom
Hold parameter to a specific range of the keyboard.
keys for Oscillators 1 and 2. Also, you can control the
keyboard range over which the Hold parameter takes effect. Hold Bottom [C–1…G9]
Setting Key Zones from the keyboard This sets the lowest key affected by the Hold function.
In addition to using the standard data entry controls, you can Hold Top [C–1…G9]
also set all keyboard zones parameters directly from the
This sets the highest key affected by the Hold function.
keyboard. Just do the following:
1. Select the key zone parameter you’d like to edit.
2. Press and hold the ENTER button.
1–1e: Wave Sequence
3. Play a note on the keyboard to set the parameter. The Swing, Key Sync, and Quantize Trigger settings in this
section affect how the Program plays its Wave Sequences.
4. Release the ENTER button.
These settings are stored within the Program, and do not
You can use this shortcut for all key and velocity parameters change the original Wave Sequence data.
in the KRONOS.
Swing [–300%…+300%]
Osc 1 Bottom [C–1…G9]
This parameter applies only when the Program is using one
This sets the lowest key on which Oscillator 1 will play. or more Wave Sequences set to Tempo mode.
Osc 1 Top [C–1…G9] Use Swing to add a sense of swing to the rhythm. For
This sets the highest key on which Oscillator 1 will play. example, Swing provides an easy way to turn a “square”
rhythm into a shuffle groove.
Osc 2 Bottom [C–1…G9] Swing works by adjusting the position of the up-beats,
This sets the lowest key on which Oscillator 2 will play. relative to the Wave Sequence’s Resolution setting. For
instance, if the Resolution is set to 1/8, Swing affects every
Osc 2 Top [C–1…G9] other 8th note.
This sets the highest key on which Oscillator 2 will play. When Swing is set to +100%, these notes will be moved one
Hold [On, Off] third of the way toward the next down-beat. If the Resolution
is 1/8, for example, +100% changes straight 8th notes into
Hold is like permanently pressing down on the sustain pedal. 8th note triplets.
In other words, notes continue to sound as if you were
holding down the key - even after you lift your fingers from When Swing is set to +300%, up-beats will be moved all the
the keyboard. way to the next down-beat. At this point, the notes on the up-
beats will not be heard at all.
Unless the Sustain Level is set to 0 in Amp EG 1 (and Amp
EG 2 in a Double Program), the sound will play for the entire Positive values make the up-beats later, and negative values
length of the sample(s). make them earlier.
On (checked): The Hold function is enabled for the range Wave Sequence Swing
set by the Hold Bottom and Hold Top parameters, below.
Swing Resolution =
Off (unchecked): Notes will play normally. This is the Beat 1 Beat 2
3 3 3 3
default setting. Swing %
0%
Using Hold with Drum Kits +100
+100%
Hold can be especially useful for drum programs, since it –100
lets the samples ring out naturally. In general, when you set –100%
+200
the Oscillator Mode to Drums, it’s good to set Hold to On.
+200%
Once you’ve turned on Hold for a drum program, the
function is controlled on a note-by-note basis according to +300%
39
Program mode: HD-1
If the Program contains two or more Wave Sequences with The off and full-on positions of the half-damper work just
different Swing Resolution settings, the Program will use the like a standard footswitch. In conjunction with the Enable
finest value. For example, if one is set to 1/8 and the other is Half-Damper parameter, below, intermediate positions
set to 1/16, the Program will use 1/16 notes. allow a graduated control of sustain, similar to the damper
pedal of an acoustic piano.
Key Sync [On, Off]
On (checked): When Key Sync is On, each note’s Wave Enable Half-Damper [On, Off]
Sequence(s) will progress independently, so that each one When this is On (checked), Half-Damper pedals, normal
can be on a different step, or moving at a different rate. sustain pedals, and MIDI CC# 64 will all modulate the Amp
Off (unchecked): When Key Sync is Off, all of the Wave EG, as described below.
Sequences will be synchronized on the same step. There is When this is Off (un-checked), the pedals and MIDI CC#64
one exception to this, however: if Duration is modulated will still hold notes as usual, but will not modulate the Amp
with velocity or note-number, the Wave Sequences can still EG.
progress at different rates.
Half-Damper Pedal and Release Time
Quantize Trigger [On, Off] The amount of modulation depends on whether the Amp EG
This parameter applies only when the Program is using one Sustain Level is set to 0 (as is the case with most acoustic
or more Wave Sequences set to Tempo mode. piano sounds), or set to 1 or more. The modulation is
It allows you to force most Tempo-mode Wave Sequence continuous, from 1x (no change) to 55 times longer; the table
note-ons to be in sync, making it easier to play along with below shows a selection of representative points.
other rhythmic elements. Half-Damper modulation of Amp EG Release Time
When Quantize Triggers is On, note-ons are quantized to 8th Multiply Amp EG Release Time by…
CC#64
notes using the current tempo reference. (See below for a Value If Sustain = 0 If Sustain = 1 or more
few more details.)
The tempo reference can come from different sources, 0 1x 1x
depending on the current mode, and whether or not KARMA 32 2.1x 2.1x
is on:
64 3.2x
• In Program and Combi modes, if KARMA is off, note-
80 5.9x
ons are synchronized with the sounding Tempo-mode 3.2x
Wave Sequence, if any. 96 22.3x
• In Program and Combi modes, if KARMA is on, note- 127 55x
ons are synchronized with KARMA.
• In Sequencer mode during playback or recording, note-
1–1g: Scale
ons are synchronized with the sequence.
• In Sequencer mode, while the sequencer is stopped, note- Type [Equal Temperament…User Octave Scale15]
ons are synchronized with RPPR and KARMA. Selects the basic scale for the Program.
On (checked): Note-ons will be quantized. Note that for many of the scales, the setting of the Key
Off (unchecked): Note-ons will be played instantly, the parameter, below, is very important.
moment that you play the keyboard. Equal Temperament: This is the most widely used scale by
far, in which each semitone step is spaced at equal pitch
How Quantize Trigger works
intervals.
The Quantize Trigger feature tries to make a good guess at
Equal Temperament allows easy modulation, so that a chord
where you intended the note to be. If you play the note just a
progression played in the key of C sounds roughly the same
bit late–within a 32nd note of the 8th note–it will assume
as the same progression played in F#. Sacrificed, however, is
that you meant the note to sound on the beat that just passed.
some of the purity of individual intervals offered by the
In this case, the note will play immediately.
scales below.
On the other hand, if you play the note up to three 32nd notes
Pure Major: In this temperament, major chords of the
early, it will assume that you’re intending the note to sound
selected key will be perfectly in tune.
on the next beat. In this case, the note-on is delayed until the
next 8th note. Pure Minor: In this temperament, minor chords of the
selected key will be perfectly in tune.
1–1f: Half-Damper Control Arabic: This scale includes the quarter-tone intervals used
in Arabic music.
A half-damper pedal is a special type of continuous foot
Pythagoras: This scale is based on ancient Greek musical
pedal, such as the Korg DS-1H. In comparison to a standard
theory, and is especially effective for playing melodies. It
footswitch, half-damper pedals offer more subtle control of
produces completely pure fifths, with one exception, at the
sustain, which can be especially useful for piano sounds.
expense of detuning other intervals– thirds in particular.
The KRONOS will automatically sense when a half-damper
is connected to the rear-panel DAMPER input. For proper
operation, you will also need to calibrate the pedal, using the
Calibrate Half-Damper command in the Global page menu.
40
Program P1: Basic/Vector 1–1: Program Basic
As much as Pythagoras might have like to do so, it’s not If the Show MS/WS/DKit Graphics menu command is not
possible to make all the fifths pure while also keeping the enabled, then the overview/jump parameters will be shown
octave in tune. For the sake of the octave, one of the fifths– regardless of the setting here.
the interval from the sharp fourth degree to the sharp first If Show MS/WS/DKit Graphics is enabled (checked), then
degree–is made quite flat. this parameter takes effect. See also “Show MS/WS/DKit
Werkmeister (Werkmeister III): This scale was one of the Graphics” on page 149.
many temperament systems developed towards the end of MS/WS/DK Names shows the names of Osc 1’s
the Baroque period. These “Well-Tempered” tunings were Multisamples, Wave Sequences, or Drum Kit as part of the
aimed at allowing relatively free transposition–although overview/jump parameters.
you’ll still notice that the different keys maintain their own
distinct characteristics, unlike Equal Temperament. If a graphic is selected, then the graphic will be shown
instead of the normal overview/jump parameters.
J.S. Bach was referring to these new scales in his title, “The
Well-Tempered Clavier.” As such, this group are particularly OSC2 [MS/WS/DK Names, (List of Graphics)]
appropriate for late baroque organ and harpsichord music. This controls the P0 Play page display for Osc 2. It works the
Kirnberger (Kirnberger III): This is a second “Well- same as “OSC1,” above.
Tempered” tuning, dating from the early 18th century.
Slendro: This is an Indonesian gamelan scale, with five v 1–1: Page Menu Commands
notes per octave.
The number before each command shows its ENTER +
When Key is set to C, use the C, D, F, G and A notes. Other
number-key shortcut. For more information on these
keys will play the normal equal-tempered pitches.
shortcuts, see “ENTER + 0-9: shortcuts for menu
Pelog: This is another Indonesian gamelan scale, with seven commands” on page 148.
notes per octave.
• 0: Write Program. For more information, see “Write
When Key is set to C, use the white keys. The black keys Program” on page 148.
will play the equal tempered pitches.
• 1: Exclusive Solo. For more information, see “Exclusive
Stretch: This tuning is used for acoustic pianos. Solo” on page 148.
User All Notes Scale: This is a user-programmed scale with • 2: Copy Oscillator. For more information, see “Copy
different settings for all 128 MIDI notes. You can set up this Oscillator” on page 154.
scale in Global mode (Global 3–1b).
• 3: Swap Oscillators. For more information, see “Swap
User Octave Scale 00–15: These are user-programmed Oscillator” on page 155.
scales with settings for each of the 12 notes in an octave.
You can set them up in Global mode (Global 3–1a).
Random [0…7]
This parameter creates random variations in pitch for each
note. At the default value of 0, pitch will be completely
stable; higher values create more randomization.
This parameter is handy for simulating instruments that have
natural pitch instabilities, such as analog synths, tape-
mechanism organs or acoustic instruments.
41
Program mode: HD-1
1–3a 1–3b
1–3c
1–3d 1–3e
1–3f
Shift [-24…+24]
Overview
Shift lets you transpose the Drum Track pattern in semitone
The Drum Track is a built-in drum machine, fueled by the steps, causing different instruments of the drum kit to play.
KRONOS’s high-quality drum sounds. This will generally cause unexpected results, which may
There are hundreds of preset Drum Track patterns covering a often be interesting—experiment and see!
wide range of musical styles, and you can also create your
own (as we’ll explore later in this chapter). 1–3b: Drum Track Program
There are options to control how the Drum Track pattern
This area contains a few parameters for adjusting the basic
starts, such as starting immediately when you press the
sound of the Drum Track.
DRUM TRACK button, or waiting until you start to play the
keyboard. If you’re starting the pattern by playing the Program [List of Programs]
keyboard, you have the option of starting it by using a
This selects a sound for the Drum Track, via the
specific range of notes or velocities.
Category/Program Select dialog. By default, the Drum
You can also link the Drum Track with KARMA, so that category will already be selected.
they play in sync and start and stop together.
You can actually select any sound, even outside of the Drum
In Program mode, the Drum Track has its own mixer category—but the in general, the patterns will only make
channel (including EQ) and separate effects routing, for sense when playing a Drum Program.
independent control of the sound.
Note: GM Drum Programs use a different mapping of
For more information, see “Using the Drum Track” on sounds to MIDI notes, and so the Drum Track Patterns may
page 239 of the Operation Guide. not always sound as expected. In some cases, setting Shift to
-12 may correct the mapping.
1–3a: Drum Pattern Volume [0…127]
Bank [Preset, User] This controls the volume level of the Drum Track Program,
separately from the main Program.
This selects between Preset and User Patterns.
You can also adjust this from the Control Surface, using
The Patterns in the Preset bank are from the factory, and
slider 3 in Timbre/Track mode.
can’t be changed.
The User bank Patterns are editable; you can load them from Detune [-1200…+1200]
disk, or create new ones in Sequencer mode. This adjusts the overall pitch of the Drum Program in one-
cent increments. One cent is 1/100th of a semitone.
Pattern [(Preset): P000...P697,
(User): U000...U999] You can adjust the pitch of individual drum samples by
editing Drum Kits in Global mode.
This chooses the Pattern from the selected Bank.
42
Program P1: Basic/Vector 1–3: Drum Track
43
Program mode: HD-1
Bus Select [L/R, IFX1…12, 1…4, 1/2…3/4, Off] Send1 (to MFX1) [000…127]
This specifies the output bus for the Drum Track Program. Sets the volume (send level) at which the output of the Drum
L/R: The Program will go to the L/R bus. This is the default Program will be sent to master effect 1. This applies only
setting. when Bus Select (8–1c) is set to L/R or Off.
IFX1…12: The Program will go to the specified IFX bus. If Bus Select is set to IFX1–IFX12, the send levels to
master effects 1 and 2 are set by Send 1 and Send 2 (8–5a)
1…4: The Program will be routed in mono to the specified after passing through IFX1–12.
AUDIO OUTPUT (INDIVIDUAL).
1/2…3/4: The Program will be routed in stereo, using the Send2 (to MFX2) [000…127]
Pan setting, to the specified AUDIO OUTPUT Sets the volume (send level) at which the output of the Drum
(INDIVIDUAL) pair. Program will be sent to master effect 2.
Off: The Program will not go to any of the outputs directly. IFX Patch
You can use this to route the sound completely through the
MFX. Use Send1 (to MFX1) and Send2 (to MFX2) to As noted above, Drum Kits can have different Bus Select
specify the send levels. settings for each key, as set on the Global P5–3 Voice
Assign/Mixer page. Since the Drum Program shares the
Use Dkit [Off, On] effects with the main Program, these routings may or may
On (checked): Drum Kits can have different Bus Select, FX not make sense; for instance, while the Drum Program may
Control Bus, Send 1, and Send 2 settings (Global 5–3b) for have originally had a compressor in IFX1, the main Program
each key. When Use Dkit is On, these per-key settings will may have a vocoder.
be used. You can use this to apply individual insert effects to This group of parameters lets you re-direct the Drum
specific drum instruments, or to send specific drum Program’s individual Bus Select settings. Continuing from
instruments to individual outputs. the above, if some of the keys were set to go to IFX1, you
Tip: Most of the factory Drum Kits use standard Bus Select can route them to an unused IFX instead - maybe IFX9, for
settings, as detailed below: instance. Add a compressor in IFX9, and you’re now good to
go.
Snares IFX1
See “Use Dkit,” above, for notes on the typical routings for
Kicks IFX2 the factory Drum Kits.
Toms IFX3 This section appears only if Use Dkit is On. Note also that if
Cymbals IFX4 the Drum Kit doesn’t use routing to the IFX busses, these
parameters will have no effect.
Percussion, etc. IFX5
For flexibility in assigning the sounds to different IFX IFX1 [L/R, IFX1…12, 1…4, 1/2…3/4, Off]
busses, you can use the “IFX Patch” parameters, below. This re-route the Drum Program sounds assigned to IFX1,
Off (unchecked): The Bus Select, (8–1c) FX Control Bus, and re-routes them to the selected bus.
(8–1d), “8–1f: OSC MFX Send” OSC MFX Send settings
IFX2…12 [L/R, IFX1…12, 1…4, 1/2…3/4, Off]
will be used. All drum instruments will be sent to the
specified bus. These work the same as “IFX1,” above.
44
Program P1: Basic/Vector 1–3: Drum Track
Note: If you want to return the drum kit to its previous state,
change these settings to IFX1=IFX1, IFX2=IFX2, and so on.
45
Program mode: HD-1
1–5a
1–5b
1–5c
Vector Synthesis lets you control Program and Effects In addition to moving the point directly with the Vector
parameters by moving the Vector Joystick, by using the Joystick, you can also use the Vector Envelope to move its
programmable Vector Envelope, or by the combination of position automatically over time, as shown below.
the two. Vector Envelope moving the Vector Point
What does Vector mean? +127
Modulation generally works by moving a single control. like
a slider, in a straight line. At one end of the control, the
modulation is at its minimum; at the other end, it’s at its
Y-Axis 0
maximum.
Vector Synthesis is a little different. It works by moving
around a point on a two-dimensional plane, both left-right
and up-down.
–127 0 +127
Vector Point and X and Y axis values X-Axis
Vector Point
Vector Joystick and Vector Envelope
+127 You can move the Vector point using the combination of the
Vector Joystick and the Vector Envelope. The two work
Y value: +50 together, although you don’t necessary have to use them both
Y-Axis 0 at the same time.
When the Vector Joystick is in its center position, the Vector
Envelope has complete control over the point’s position.
Likewise, when the Vector Envelope is in the center, the
–127 0 +127 Vector Joystick has complete control.
X-Axis When the Vector Envelope is moving, the Vector Joystick
scales its effect. Regardless of the Envelope’s position, the
X value: –90 Vector Joystick can always move the Vector point all the
You can think of this point as being positioned on two way to any of the extreme edges.
different lines at once: a left-right line (the X axis), and an Tip: to quickly reset the Vector Joystick to its center value,
up-down line (the Y axis). hold down the front-panel Control Reset button and move
In other words, instead of just having one value (like a the joystick.
slider), each Vector point has two values: one for X, and one
for Y. See the graphic “Vector Point and X and Y axis
values” for an example.
46
Program P1: Basic/Vector 1–5: Vector Control
Vector Volume Control and CC Control In Combi mode, you can use this to control the relative
The Vector does two main things: it can control the relative volumes of up to 16 Programs at once, using both the X and
volume of the two Oscillators in Program mode (or of up to Y axes. For more details, see the Vector Control section of
16 Programs at once in Combi mode), and it can generate Combi mode.
CCs for controlling Program and Effects parameters. Enable Volume Control [Off, On]
Vector and MIDI When this box is checked, the Vector position will control
The Vector features interact with MIDI in two different the volumes of Oscillators 1 and 2.
ways: through the Vector Joystick, and through the Vector When this box is not checked, the Vector position will not
CC Control. directly affect volume. However, it’s still possible for the
The Vector Joystick sends and receives two MIDI Vector to control volume via Vector CCs and AMS.
controllers: one for the X axis, and the other for the Y axis. Equal Power [Off, On]
In Global mode, you can assign these to any MIDI CC
numbers you like. The defaults are CC#118 for the X axis, This applies only when Enable Volume Control is turned
and CC#119 for the Y axis. On.
The Vector Joystick and its CCs control the Vector position, When Equal Power is On, the Vector will fade between
in conjunction with the Vector EG. Oscillators 1 and 2 using an equal-power volume curve. This
provides a smooth fade between the two sounds, and is the
The Vector CC Control, on the other hand, is generated by type of volume control used by classic vector synths.
the Vector position. Normally, this will only affect internal
sounds and effects. If you like, however, you can use a Also, when this is checked, the OSC 1 and OSC 2 Center
Global parameter to send these generated CCs to external Volume parameters will be grayed out, since Equal Power
MIDI devices; for more information, see “Vector MIDI Out” sets the center volumes automatically.
on page 767. When Equal Power is Off, the OSC 1 and OSC 2 Center
Volume parameters determine the way in which Vector
position affects volume.
1–5a: Vector Volume Control
OSC1 Center Volume [0, 25, 50, 75, 100%]
Vector Volume Control lets you adjust the relative volumes
of Oscillators 1 and 2 by moving the Vector Joystick (or the This sets the volume of Oscillator 1 at the center of the X
Vector Envelope) from left to right on the X axis. The Drum axis. It applies only when Equal Power, above, is set to Off.
Track is not affected. The volumes at the extreme ends of the X axis are fixed. At
The Equal Power check-box makes the Vector create a the left side, Osc 1 is always at 100% volume; at the right
smooth fade between the two Oscillators, while the OSC1/2 side, Osc 1 is always at 0%.
Center Volume parameters allow you to create more
OSC2 Center Volume [0, 25, 50, 75, 100%]
complex fade shapes.
This sets the volume of Oscillator 2 at the center of the X
axis.
Vector CC Control
Vector Joystick
MIDI In
Vector CC Control
47
Program mode: HD-1
The volumes at the extreme ends of the X axis are fixed, in Vector CC Modes
the opposite direction of Oscillator 1’s. At the left side, Osc
2 is always at 0% volume; at the right side, Osc 2 is always Positive Negative
at 100%. Generates only +X, Generates only –X,
increasing from left to right. increasing from right to left.
Osc Center Volume and X-Axis Position
100%
0 +X CC 127 127 –X CC 0
Volume 50%
127 0
1–5b: Vector CC Control 0 –X CC 127
–X CC
48
Program P1: Basic/Vector 1–5: Vector Control
+Y [Off…MIDI CC#119]
This assigns the controller sent by the +Y vector. It will be
grayed out if the VJS Y Mode, above, is set to Negative.
The selections are the same as for +X, above.
–Y [Off…MIDI CC#119]
This assigns the controller sent by the +Y vector. It will be
grayed out if the VJS Y Mode, above, is set to Positive.
The selections are the same as for +X, above.
49
Program mode: HD-1
1–6a
1–6b
1–6c
The Vector Envelope works together with the Vector When Key Sync is On, each note’s Volume Control EG will
Joystick to control the Vector position. It’s also special start at note-on, and go into release at note-off. All the notes
because it’s the only programmable modulation source will still share a single CC Control EG.
which lets you modulate both Program and Effects
parameters.
1–6a: Basic
The Vector Envelope is different from the other envelopes in
several ways: Vector Envelope On [Off, On]
• Each point has two “levels” - one for the X axis, and one On (checked): When this box is checked, the Vector EG will
for the Y axis. work with the Vector Joystick to control the vector position.
• The envelope times can be based on seconds and Off (unchecked): When this box is not checked, the Vector
milliseconds, or synced to tempo. EG will not run. The vector position will be controlled solely
• Each point has a hold time, as well as a transition time to by the Vector Joystick.
the next point. Key Sync [Off, On]
• The envelope can loop between two points, for either a The Key Sync parameter applies only to Vector Volume
specified number of repeats, or as long as you hold the control. As described under “Vector Volume and CC control
note. use separate EGs,” above, Vector CC control always acts as
if Key Sync were Off.
Vector Volume and CC control use separate EGs
There are actually two different Vector EGs, which share the On (checked): When Key Sync is On, the Vector Volume
same parameters: one for Volume Control, and the other for EG starts each time you press a key, and an independent EG
CC Control. runs for each note. This is the normal setting.
All of the notes in the Program share a single CC Control Off (unchecked): When Key Sync is Off, the Vector
EG, since there can only be one set of CCs for each MIDI Volume EG starts from the phase determined by the first note
channel. This EG starts when you first play a note, and in the phrase, so that the EGs for all notes being held are
continues as long as any notes are held down on the synchronized together.
keyboard. When you release all of the notes, the EG goes Mode [Time, Tempo]
into its release phase.
Time: When the Mode is set to Time, you can set the EG
Each note then has its own, additional Volume Control EG. segment times in seconds or milliseconds.
The Key Sync parameter applies only to this per-note EG.
Tempo: When the Mode is set to Tempo, the Vector EG will
When the Key Sync parameter is Off, the CC Control and synchronize to the system tempo, as set by either the Tempo
Volume Control EGs are completely synchronized. knob or MIDI Clock. Instead of using seconds and
milliseconds, you can specify the EG times as rhythmic
values, using the Base Note and Multiplier parameters.
50
Program P1: Basic/Vector 1–6: Vector Envelope
The transition from Point 3 into the loop always uses Point x (Multiply Base Note by…) [01…32]
3’s Transition time, regardless of the Loop Type. This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and the multiplier is
set to 3, the Hold Time will last for a dotted eighth note.
51
Program mode: HD-1
Transition Release
This sets the length of time that the EG takes to move from This sets the length of time that it takes to move to Point 4
Point 0 to Point 1. after note-off. You can set this in either seconds/milliseconds
When the Loop Type is set to 0<->3, this also sets the time or rhythmic values, depending on whether the Mode is set to
that it takes to move from Point 1 to Point 0 during the Time or Tempo.
backwards section of the loop. The Time, Base Note, and Multiplier parameters work just
like those for Point 0, as described under “Transition” on
Time [0ms…60sec] page 52.
This parameter lets you set the Transition time in seconds
and milliseconds. It applies only when the Mode is set to KARMA and Vector EG interaction
Time. KARMA can control the Vector EGs in various ways, as
described below.
(Base Note) [r … w ]
This sets a basic rhythmic value for the Hold Time, relative CC Control EG
to the system tempo. The values range from a 32nd note to a When KARMA is On, it always starts and re-starts the CC
whole note, including triplets. Control EG, according to the KARMA trigger settings. This
This parameter applies only when the Mode is set to Tempo. lets KARMA control sounds or effects in synchronization
with the KARMA GE.
x (Multiply Base Note by…) [01…32]
This multiplies the length of the Base Note. For instance, if Volume Control EGs
the Base Note is set to a sixteenth note, and the multiplier is When Key Sync is Off, and KARMA is On, KARMA will
set to 3, the EG will move from Point 0 to Point 1 over a start and re-start the Volume Control EGs as well as the CC
dotted eighth note. Control EG. This means that the resulting changes in
oscillator volumes will be synchronized with the KARMA
Points 1 and 2 GE.
Points 1 and 2 work exactly like Point 0, as described above. When Key Sync is On, KARMA does not affect Vector
Volume Control. Each note will have its own, independent
Point 3 Volume Control EG, just as if KARMA was turned off.
Point 3 also works much like Points 0–2, with two main
differences: Entering the EG’s release stage
Point 3 always uses its own Time when moving into the Assuming that KARMA is On:
loop, regardless of the direction of the loop. When the KARMA LATCH switch is Off, the KARMA-
If Loop Repeat is set to Off, or if the number is set between controlled Vector EG(s) will start to release when you
1–126 and has already played the specified number of times, remove your hand from the keyboard (and when KARMA is
then the EG will stay at Point 3 until the EG either goes into no longer receiving any input notes from other sources).
release, or is reset by KARMA. When the KARMA LATCH switch is On, the KARMA-
controlled Vector EG(s) will start to release only when
Hold Time KARMA Latch is turned Off again.
This works just like the Hold Time for Point 0, as described
under “Hold Time” on page 51.
v 1–6: Page Menu Commands
Loop
The number before each command shows its ENTER +
This sets the length of time that it takes to move from Point 3 number-key shortcut. For more information on these
to the first Point in the loop. You can set this in either shortcuts, see “ENTER + 0-9: shortcuts for menu
seconds/milliseconds or rhythmic values, depending on commands” on page 148.
whether the Mode is set to Time or Tempo.
• 0: Write Program. For more information, see “Write
The Time, Base Note, and Multiplier parameters work just Program” on page 148.
like those for Point 0, as described under “Transition” on
page 52. • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Point 4 • 2: Copy Oscillator. For more information, see “Copy
Point 4 is the Vector EG’s release destination. Its time setting Oscillator” on page 154.
is different from those of the other Points. Instead of setting • 3: Swap Oscillators. For more information, see “Swap
the time it takes to move from Point 4 to the next Point, it Oscillator” on page 155.
sets how long it takes to go from the previous Point to Point
4. • 4: Copy Vector Envelope. For more information, see
“Copy Vector Envelope” on page 155.
The EG moves to Point 4 as soon as it releases, regardless of
where it was before the release. For instance, let’s say that
the EG is in the middle of Point 2’s Hold Time at note-off.
The EG will immediately begin to move to Point 4, without
waiting for the Hold Time to complete.
52
Program P1: Basic/Vector 1–8: Set Up Controllers
1–8a
1–8b
53
Program mode: HD-1
1–9: Pads
1–9PMC
1–9b
1–9a
To avoid damaging the display, use care when playing the Note: from the screen, only one pad can be played at a time.
on-screen pads. Do not press strongly on the display or
strike forcefully; instead, use a light and precise Playing the pads from MIDI or the keyboard
touch.”Velocity” is controlled by position, and not by Pads can be triggered by incoming MIDI notes or CCs, or
force. from the local keyboard. To do so:
1. Go to the Global P2: Controllers page.
Overview 2. Under MIDI CC# Assign —Vector Joystick / Pads, set
Pads 1-8 to the desired MIDI notes.
This page features 8 virtual “pads,” which can be played by
touching the screen, from MIDI input, or from compatible You can also use MIDI CCs, if you prefer. With CCs, the
USB MIDI pad devices. You can use the pads for: value of the CC is used as the pad’s “velocity.”
• Storing and selecting chords for Chord mode It’s as simple as that; the pads will now respond to the
specified notes or CCs on the Global channel.
• Selecting and triggering chords, especially for use with
KARMA Be aware, however, that this will completely dedicate these
notes to triggering the pads; they will no longer trigger
• Playing drum sounds, especially in conjunction with a sounds normally. For this reason, you may wish to assign
compatible USB MIDI pad device notes either below or above the standard keyboard range (for
The pads can play up to eight-note chords—and they even instance, C-1 through G-1).
remember the velocities of the individual notes within the All of this also applies to notes played on the Global
chord. Channel from the local keyboard, with the same restriction:
In addition to playing sounds directly, the pads are also used the assigned notes become dedicated to playing the pads.
to select chords for Chord mode. For more information, see
“Using Chord mode” on page 38 of the Operation Guide. Playing the pads from Korg USB MIDI controllers
You can also play the pads using Korg USB MIDI
controllers equipped with drum pads, including:
Playing the pads
• nanoPAD and nanoPAD2
Playing the pads from the screen • microKONTROL
You can play the pads directly from the screen. “Velocity” is
• padKONTROL
controlled by where you touch the pad; lower is softer, and
higher is louder. (You can also enable Fixed Velocity mode; • KONTROL49
see “Fixed Velocity” on page 55.)
If individual notes in the chord have different stored
velocities, these are scaled by the overall velocity.
54
Program P1: Basic/Vector 1–9: Pads
To use any of these Korg controllers, simply connect the If you like, you can also play up to 8 notes as a legato phrase.
controller to one of the KRONOS’s two USB A ports. The As long as you take care that the notes overlap each other,
KRONOS will automatically determine the MIDI the entire phrase will be recorded as a single chord. You can
assignments of the controller’s pads 1-8, and map them take as long as you like to play the phrase.
directly to the KRONOS pads. 3. Touch the pad to which you’d like to assign the notes.
For more details, see “USB MIDI controllers” on page 1118. After pressing the pad, you’re done!
2–1a
2–1b
2–1d
2–1c
HD-1’s sounds are based on samples, and this page lets you Frequency Offset [–10.0Hz … +10.0Hz]
set up all of the basic sample-related settings. Among other This adjusts the pitch by increments of 0.1 Hz. Frequency
things, you can: Offset is different from Tune in that, when used to detune
• Select Multisamples and/or Wave Sequences for the the two oscillators, it can create a constant beat frequency
Oscillator (in a Single or Double Program), or select the across the range of the keyboard.
Drum Kit for a Drum Program
• Set the Oscillator’s basic pitch 2–1b: Note-On Control
• Create velocity splits and crossfades between
Multisamples and/or Wave Sequences Delay [0000ms…5000ms, KeyOff]
Use this to create a delay between the time that you press a
key, and the time that the note actually sounds.
2–1a: OSC1 Frequency
This is most useful in Double Programs, for delaying one
Octave [–2[32’], –1[16’], +0[8’], +1[4’]] oscillator in relation to the other.
This sets the basic pitch of the Oscillator, in octaves. The KeyOff is a special setting. Instead of delaying the sound by
default is +0[8']. The standard octave of a multisample is +0 a particular amount of time, the sound will play as soon as
[8']. you release the key. You can use this to create the “click”
heard when a harpsichord note is released, for instance.
Transpose [–12…+12]
In general, when you use the KeyOff setting, it’s also best to
This adjusts the pitch in semitones, over a range of ±1 set the oscillator’s Amp EG Sustain Level to 0.
octave.
Mode [Key, Key + Damper]
Tune [–1200…+1200]
Normally, you play notes simply by pressing keys on the
This adjusts the pitch in cents, over a range of ±1 octave. A keyboard. In special cases, however, you can set this
cent is 1/100 of a semitone. parameter so that you must first be holding down the damper
56
Program P2: OSC/Pitch 2–1: OSC1 Basic
pedal, and then press a key, in order to play a note. For Smp (Sampling Mode) Multisamples are the ones that you
instance, this can be useful when modeling the behavior of a can see and edit in Sampling Mode. These may include
piano soundboard. Akai, SoundFont 2.0, AIFF or WAV files loaded from disk,
Key is the normal mode. or native KRONOS samples (including third-party sound
libraries and samples that you create yourself). Anything that
When you select Key + Damper, notes will only sound if can be used in Sampling Mode can also be loaded as a User
the damper pedal is being held down. When the damper Sample Bank.
pedal is released, all notes will be stopped–even if they are
still being held down. After the abbreviation “Smp,” several different things may
appear, as described below.
Smp: Old RAM provides compatibility with older
2–1c: OSC1 Multisample/Wave Sequence KRONOS sounds; it will appear in old Programs which used
The parameters in this section will change depending on the “RAM” samples, but cannot be selected for new Programs.
setting of the Oscillator Mode parameter. Instead of pointing to a specific User Sample Bank, it will
use whatever Multisample data is loaded into Sampling
In Single and Double modes, each Oscillator can play up to
Mode. This ensures that older Programs and sample data will
four Multisamples or Wave Sequences. In Drum mode, there
continue to work as they did previously. Updating to the new
is one Oscillator, and it plays a single Drum Kit.
format is easy; for more information, see “Converting older
Multisamples, Wave Sequences, and Drum Kits sounds” on page 157 of the Operation Guide.
Multisamples, Drum Kits, and Wave Sequences allow you to Smp: New Sampling Session will appear when there’s data
play samples in different ways. in Sampling Mode which hasn’t yet been saved to disk as a
User Sample Bank. For instance, this might happen if you’ve
• Multisamples lay out one or more samples across the
loaded an old KSC file, loaded individual Samples or
keyboard. For instance, a very simple guitar Multisample
Multisamples, or recorded some new samples. Once the
might have six samples–one for each string.
KSC is saved to disk, the name will update to show the file
• Wave Sequences play back a series of different path (as described below).
Multisamples over time. These Multisamples may
Smp: [file name] will appear when a User Sample Bank has
crossfade to create smooth, evolving timbres, or change
been loaded into Sampling Mode. The name is the file name
abruptly to create rhythms.
itself along with those of all its enclosing folders.
• As the name suggests, Drum Kits are optimized for
EXs Multisample banks are PCM expansion sets created
playing drum samples.
especially for the KRONOS. Each has its own unique
Velocity splits, crossfades, and layers number; for instance, the ROM Expansion is EXs1, and the
Concert Grand Piano expansion is EXs2. Only the currently
As mentioned above, unless you’re in Drum mode, each
loaded EXs banks will appear on this menu.
Oscillator has eight velocity zones, named MS1 (High)
through MS8 (Low). Each of these zones can play either a User Sample Banks bring the benefits of EXs to your own
Multisample or a Wave Sequence, and has separate settings sample libraries. You can load and play gigabytes of your
for Level, Start Offset, and so on. custom or converted samples at once, using Virtual Memory.
The name is shown as a path to the KSC file, including the
Each of the zones can fade into the next, to create smoother
file name and the names of all enclosing directories. Only
velocity transitions. Zones can even be layered together, two
the currently loaded User Sample Banks will appear in this
at a time.
menu.
MS1 (High) If a sound refers to a User Sample Bank which is not on the
These are the settings for the first and highest velocity zone. internal drive(s), the name will appear as “Unknown Sample
Bank [number]” when the bank select dialog is open,
If you want to create a simple setup with only a single shortened to “??[number]” when the dialog is closed.
Multisample or Wave Sequence, just set up MS1 as desired,
and then set the Bottom Velocity to 1 and the Xfade Range For more information, see “User Sample Banks” on
to 0. page 156 of the Operation Guide.
Type [Off, Multisample, Wave Sequence] Bank (Wave Sequence) [INT, U–A…G, U–AA…GG]
This selects whether MS1 will play a Multisample, a Wave This menu will appear if the Type is set to Wave Sequence.
Sequence, or nothing at all. INT Wave Sequences are the built-in “factory” sounds. You
The Type selection affects the choices shown in the Bank can over-write them if you wish, but doing so may change
and Multisample menus. the sounds of the Programs and Combis in Banks INT A–E.
U–A through U–GG are user banks, for storing sounds that
Bank (Multisample) [List of Multisample Banks] you create yourself, optional sound banks from Korg, or
This menu will appear only if the Type is set to Multisample. third-party sound libraries.
There are four types of Multisample Banks: ROM,
Multisample/Wave Sequence Select [List]
Sampling Mode, EXs, and User Sample Banks. For each
type, you can also choose between looking at mono and This parameter lets you select a Multisample or Wave
stereo Multisamples. Note that stereo Multisamples will Sequence, depending on the Type setting.
require twice as many voices as mono Multisamples. Some Multisamples may have an upper limit to their
ROM Multisamples are the built-in “factory” sounds, and keyboard range, over which they may not produce any
are always available. sound.
57
Program mode: HD-1
If ROM Stereo or any EXs Stereo Bank is selected, only Note: Reverse is not available for EXs or User Sample Bank
stereo multisamples will be shown. Multisamples loaded using Virtual Memory. To use reverse
with this data, set the Load Method to RAM. For more
information, see “Change load method” on page 760.
Tab
On (checked): The Multisample will play back in reverse.
Off (unchecked): The Multisample will play back normally.
Level [0…127]
This sets the basic volume level of the multisample. The
Amp section can modify this basic level extensively with
envelopes, LFOs, keyboard tracking, and other modulation;
for more information, see “Program P4: Amp/EQ,” on
page 81.
Depending on the multisample, high Level settings may
cause distortion when playing many notes at a time. If
this occurs, lower the Level.
With Sampling Mode Multisamples, each Sample also has a
+12dB option, configured in Sampling Mode. If this is
Mono and Stereo Multisample lists for Sampling turned on, the Sample will play back approximately 12dB
Mode and User Sample Banks louder. For more information, see “+12dB” on page 696.
If Sampling Mode mono or any mono User Sample Bank is
selected, the list shows all of the mono Multisamples in the Start Offset [Off, 1st…8th]
Bank. If the Bank contains stereo Multisamples, you’ll also In addition to simply starting playback from the beginning,
see the left and right channels as separate, mono ROM and EXs Multisamples can have up to 8 different pre-
Multisamples, with -L and -R appended to the end of the programmed alternate starting points.
name. Similarly, Sampling Mode and User Sample Bank
If Sampling Mode stereo or any stereo User Sample Bank is Multisamples can play either from the beginning of the
selected, only the stereo Multisamples will appear. However, waveform, or from the loop start point.
they will still be listed as separate left and right Start Offset applies only to Multisamples; when the Type is
Multisamples. Selecting either the left or right channels will set Wave Sequence, this is grayed out.
select the stereo pair.
Start Offsets: ROM and EXs
With ROM and EXs Multisamples, the Start Offset specifies
whether to use the normal start point (Off), or to use one of
the alternate start points (1st–8th).
58
Program P2: OSC/Pitch 2–1: OSC1 Basic
Some ROM and EXs Multisamples may have fewer than 8 Crossfade Curves
pre-programmed points, in which case only the available
points can be selected. Linear
MS2
Start Offsets: Sampling Mode and User Sample
Banks MS1
With Sampling Mode and User Sample Bank Multisamples, Volume
only Off and 1st are available. Off uses the normal start Xfade
point, and 1st uses the loop start instead. 2nd through 8th
Velocity
will be grayed out.
Xfade Range = 20 84 Linear means that the two samples will each be at 50% of
Curve = Linear their full volume in the middle of the crossfade. Sometimes,
Bottom Velocity = 64 this may create a dip in the volume level; if so, try using
Power instead.
Power, short for Equal Power, means that the two samples
will each be at around 70% of their full volume in the middle
of the crossfade. Sometimes, this may create a bump in the
volume level, in which case you might try selecting Linear
instead.
Curve [Linear, Power, Layer] Layer means that the two Multisamples will be layered
This controls the volume curve of the crossfade. Linear and together, both at full volume, for the entire range of the
Power (short for Equal Power) let you fine-tune the way that crossfade.
the two Multisamples mix together; one or the other may be
more appropriate for a given pair of Multisamples. Layer,
MS2…7 and MS8 (Low)
true to its name, lets you layer the two Multisamples together These are the settings for the remaining velocity zones. The
without any crossfading. parameters for MS2…7 are exactly the same as those for
“MS1 (High),” above.
The parameters for MS8 (Low) are also similar to those for
MS1, except that MS8 has no settings for Bottom Velocity
(which is always fixed at 1), Xfade Range, or Curve.
59
Program mode: HD-1
Bottom [001…127]
2–1d: OSC 1 Velocity Zone
This sets the lowest velocity at which the Oscillator will
In addition to setting the velocity zones for each of the four sound.
Multisamples in a single Oscillator, you can also set high
and low velocities for each of the two Oscillators as a whole. Entering velocity values from the keyboard
These velocity zones take precedence over the velocity You can enter velocity values directly by playing them on
settings for the individual MS1–4. the keyboard. To do so:
1. Select one of the Key parameters.
Top [001…127]
2. Hold down the ENTER key.
This sets the highest velocity at which the Oscillator will
sound. 3. While holding ENTER, play a note on the keyboard at
the desired velocity.
Note: The Top velocity must be greater than the Bottom
velocity.
2–1e
2–1b
2–1d
2–1f
These parameters appear when the Oscillator Mode is set to Delay [0ms…5000ms, KeyOff]
Drum Kit. Use this to create a delay between the time that you press a
key, and the time that the note actually sounds.
2–1e: Drum Kit Frequency KeyOff is a special setting. Instead of delaying the sound by
a particular amount of time, the sound will play as soon as
Octave [–2[32’], –1[16’], +0[8’], +1[4’]] you release the key.
This adjusts the pitch in octave units. When using a drum kit, In general, when you use the KeyOff setting, it’s also best to
set the Octave to 8'. set the oscillator’s Amp EG Sustain Level to 0.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the 2–1f: Drum Kit
keyboard.
Drum Kit [I–00…39, U–A…G 00…15,
Transpose [–12…+12] GM0…8, U–AA…GG 00…15]
This adjusts the location of the instruments in the selected This selects a drum kit for the Oscillator. Drum Kits allow
drum kit. Unless you need to change this, leave it at 0. each note to have up to 8 different velocity-crossfaded Drum
Samples, along with per-note settings for volume, pan,
Tune [–1200…+1200] effects routing, and more.
This adjusts the pitch in one-cent units. Drum Kits are edited in Global mode. For more information,
The pitch of each drum kit can be adjusted in Global P5: see “Global P5: Drum Kit” on page 789 and “Using Drum
Drum kit. Kits” on page 178 of the Operation Guide.
60
Program P2: OSC/Pitch 2–2: OSC1 Pitch
2–2a
2–2b
2–2d
2–2c
This page contains all of the settings for Oscillator 1’s pitch When this is set to 0, playing different notes on the keyboard
modulation. For example, you can: won’t change the pitch at all; it will be as if you’re always
• Set up pitch bend from both Joystick X (with separate playing C4. This can be useful for special effects sounds, for
settings for bending up and bending down) and the instance.
ribbon controller. Pitch Slope, pitch, and note
• Use Pitch Slope to control how the pitch changes when
you play up and down the keyboard. +2
Pitch
• Set up Portamento.
+1
• Assign AMS modulation for pitch.
• Set up initial amounts of pitch modulation from the Pitch 2oct
1oct
EG and LFO1/2, as well as AMS modulation of LFO and 0
1oct
EG amounts.
–1
2–2a: Pitch
C4 C5 Note on keyboard
Pitch Slope [–1.0…+2.0]
Normally, this should be set to the default of +1.0. Ribbon [–12…+12]
Positive (+) values cause the pitch to rise as you play higher You can use the ribbon controller for pitch-bend. This
on the keyboard, and negative (–) values cause the pitch to parameter sets the range of the ribbon’s pitch-bend, in
fall as you play higher on the keyboard. semitones.
61
Program mode: HD-1
Positive (+) values make the pitch rise when you press the For a list of AMS sources, see “Alternate Modulation Source
ribbon controller to the right of center, and negative (–) (AMS) List” on page 1083.
values will cause the pitch to fall.
Intensity [–12.00…+12.00]
For example, with a setting of +12, pressing the far right
edge of the ribbon controller will raise the pitch one octave, This controls the depth and direction of the pitch EG AMS
and pressing the far left edge will lower the pitch by one modulation. The AMS modulation and the initial Intensity
octave. are added together to determine the Pitch EG’s final effect.
With a setting of –12, the effect is reversed; pressing on the With positive (+) values, greater modulation will increase
right edge will lower the pitch, and pressing on the left will the effect of the Pitch EG, as shown in example B below.
raise the pitch. Pitch EG AMS
When you lift off of the ribbon, the pitch will snap back to A. Original EG B. Intensity = +12.00
the center (unless you’re using the SW1/2 “Ribbon Lock”
feature). So, by tapping on the right edge of the ribbon and
then releasing quickly, you can create guitar “hammer-on” Change
to Pitch
effects.
JS (+X) [–60…+12]
C. Intensity = –3.00 D. Intensity = –12.00
This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the right. For normal pitch
Change
bend, set this to a positive value.
to Pitch
For example, if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch. With negative (–) values, greater modulation will introduce
the opposite effect of the Pitch EG–like inverting the polarity
JS (–X) [–60…+12] of the envelope. You can use this in several different ways:
This sets the maximum amount of pitch bend, in semitones, • You can set an initial positive amount with the Intensity
when you move the joystick to the left. For normal pitch parameter, and then reduce this amount with AMS. In
bend, set this to a negative value. this case, the final effect of the EG is simply diminished,
For example, if you set this to –60 and move the joystick all and not actually inverted, as shown in example C.
the way to the left, the pitch will fall five octaves below the • You can also set the AMS Intensity amount to be greater
original pitch. You can use this to create guitar-style than the initial Intensity. In this case, the EG will have a
downward swoops. positive effect with low modulation amounts, and an
inverted effect at higher modulation amounts–as shown
AMS (Pitch) [List of AMS Sources]
in example D.
This selects a modulation source to control the pitch. For a
list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083. 2–2c: LFO1/2
Intensity [–12.00…+12.00] LFO1 and LFO2 can both modulate the pitch. You can
control the strength of each LFO’s modulation in three
This controls the depth and direction of the pitch different ways:
modulation, in semitones.
• Set an initial amount of LFO modulation, using the LFO
For example if you set AMS to After Touch and then press 1/2 Intensity parameters.
down on the keyboard, the pitch will rise if this parameter is
set to a positive (+) value, or fall if this parameter is set to a • Use JS+Y to scale the amount of the LFO.
negative (–) value. • Use any AMS source to scale the amount the LFO.
You can use each of these methods for each of the two LFOs.
2–2b: Pitch EG The results are added together to produce the total LFO
effect.
Intensity [–12.00…+12.00]
This controls the initial effect of the Pitch EG on Oscillators
LFO1
1’s frequency, in half-steps, before any AMS modulation. LFO1 Intensity [–12.00…+12.00]
The Pitch EG’s shape can swing all the way from +99 to – This controls the initial effect of the LFO on the pitch, in
99. When the Intensity is set to a positive (+) value, positive semitones, before any JS+Y or AMS modulation.
values from the EG raise the pitch, and negative values
Negative (–) settings will invert the phase of the LFO.
lower the pitch.
When the Intensity is set to a negative (–) value, the effect of JS+Y Intensity (LFO1 JS+Y Int.) [–12.00…+12.00]
the EG is reversed; positive EG values mean lower pitches, Moving the joystick “up” from the center detent position,
and negative EG values mean higher pitches. away from yourself, produces the JS+Y controller. You can
use this to scale the amount of the LFO applied to the pitch.
AMS (Pitch EG) [List of AMS Sources]
This parameter sets the maximum amount of LFO
This selects any AMS modulation source to scale the amount modulation added by JS+Y, in semitones.
of the Pitch EG applied to the pitch.
62
Program P2: OSC/Pitch 2–5: OSC2 Basic
As this value is increased, moving the joystick in the +Y On (checked): Turns on Fingered Portamento.
direction will cause the OSC1 LFO1 to produce deeper pitch Off (unchecked): Turns off Fingered Portamento.
modulation.
Negative (–) settings will invert the phase of the LFO. You Mode [Constant Rate, Constant Time]
can also use this to reduce the initial amount of the LFO, as Constant Rate means that Portamento will always take the
set by LFO1 Intensity, above. For example: same amount of time to glide a given distance in pitch - for
1. Set LFO1 Intensity to +7.00. instance, one second per octave. Put another way, gliding
several octaves will take much longer than gliding a half-
The LFO will now have a fairly strong effect on the pitch, step.
bending it by a perfect 5th.
Constant Time means that Portamento will always take the
2. Set JS+Y Intensity to –7.00. same amount of time to glide from one note to another,
Now, if you move the joystick up, the effect of the LFO will regardless of the difference in pitch. This is especially useful
fade away. When the joystick is all the way at the top of its when playing chords, since it ensures that each note in the
range, the LFO will be completely cancelled out. chord will end its glide at the same time.
AMS (LFO1) [List of AMS Sources] Time [000…127]
This selects any AMS modulation source to scale the amount This controls the portamento time. Higher values mean
of the LFO applied to pitch. longer times, for slower changes in pitch.
For a list of AMS sources, see “Alternate Modulation Source This option is only available when Portamento Enable is
(AMS) List” on page 1083. turned on.
Intensity [–12.00…+12.00] Assigning SW1 or SW2 to Portamento On/Off
This controls the depth and direction of the LFO AMS You can use the two assignable switches, SW1 and SW2, to
modulation for pitch. turn portamento on and off.
For example, if AMS is set to After Touch, positive settings To do so:
mean that aftertouch will increase the amount of pitch
1. Go to the Program P1–Set Up Controllers page.
modulation from LFO1.
2. Under Panel Switch Assign, set either SW1 or SW2 to
LFO2 Portamento SW (CC#65).
The parameters for LFO2 are identical to those for LFO1. Now, the selected switch will enable and disable
For more information, see the descriptions under LFO1, Portamento. It will also send the MIDI Portamento
above. controller, CC#65.
Even if you don’t assign SW1/2 to Portamento, you can
2–2d: Portamento still use MIDI Controller #65 to turn Portamento on and
off.
Portamento lets the pitch glide smoothly between notes,
instead of changing abruptly.
v 2–2: Page Menu Commands
Enable [Off, On]
The number before each command shows its ENTER +
On (checked): Turns on Portamento, so that pitch glides number-key shortcut. For more information on these
smoothly between notes. shortcuts, see “ENTER + 0-9: shortcuts for menu
Off (unchecked): Turns off Portamento. This is the default commands” on page 148.
state. • 0: Write Program. For more information, see “Write
Program” on page 148.
Fingered [Off, On]
This parameter allows you to control Portamento through • 1: Exclusive Solo. For more information, see “Exclusive
your playing style. When it’s enabled, playing legato will Solo” on page 148.
turn on Portamento, and playing detached will turn it off • 2: Copy Oscillator. For more information, see “Copy
again. Oscillator” on page 154.
This option is only available when Portamento Enable is • 3: Swap Oscillators. For more information, see “Swap
turned on. Oscillator” on page 155.
63
Program mode: HD-1
2–9: Pitch EG
2–9PMC
2–9a
2–9b
2–9c
2–9d
The Pitch EG is different from the Filter and Amp EGs in When the threshold is positive, the EG triggers when
several ways: passing through the threshold moving upwards. When the
threshold is negative, the EG triggers when passing through
• The single Pitch EG is shared by both Oscillator 1 and the threshold moving downwards.
Oscillator 2.
Note: with some LFO shapes, and with faster LFO speeds,
• The Sustain level is always 0. the LFO may not always reach the extreme values of +99 or
• The Level modulation has two AMS sources instead of -99. In this case, setting the Threshold to these values may
one, and the Time modulation has one AMS source cause inconsistent behavior, or may mean that the EG
instead of three. doesn’t reset at all. If this happens, reduce the Threshold
until the EG triggers consistently.
Pitch EG is also an AMS source
You can use the Pitch EG as an AMS source to modulate
other parameters, just like the keyboard tracking and LFOs.
Simply select the Pitch EG in the AMS list for the desired
parameter.
64
Program P2: OSC/Pitch 2–9: Pitch EG
Attack [00…99]
2–9b: Envelope
This sets how long the EG takes to move from the Start level
Pitch EG to the Attack level.
50 464 ms
60 944 ms
Different curve settings for up and down
You may find that different amounts of curvature are suitable
70 1.8 seconds
for segments which go up and segments which go down.
80 3.8 seconds
For instance, a curve of 3 is a good default setting for
90 10.9 seconds upward segments, such as Attack. On the other hand, a curve
99 87.3 seconds
of 6 or more is good for downward segments, such as Decay
and Release.
65
Program mode: HD-1
Attack [0 (Linear), 1…9, 10 (Exp/Log)] For example, if you set the AMS source to Velocity and set
This sets the curvature of the Attack segment - the transition Start to +99, the Start level will increase as you play harder.
from the Start level to the Attack level. If you instead set Start to –99, the Start level will decrease as
you play harder.
Decay [0 (Linear), 1…9, 10 (Exp/Log)]
Attack [–99…+99]
This sets the curvature of the Decay segment - the transition
from the Attack level to the Break level. This controls the depth and direction of the AMS modulation
for the Attack level.
Slope [0 (Linear), 1…9, 10 (Exp/Log)]
Break [–99…+99]
This sets the curvature of the Slope segment - the transition
from the Break level to the Sustain level (which for the Pitch This controls the depth and direction of the AMS modulation
EG is always 0). for the Break level.
Negative AMS on Start, Positive AMS on Start and Break, AMS [List of AMS Sources]
Attack, and Break Negative AMS on Attack
This selects the AMS source to control the EG’s Time
parameters. Velocity and Keyboard Track can both be useful
Note: Once the EG has started a segment between two here, for instance.
points, that segment can no longer be modulated. This
includes both the time of the segment, and the level reached For a list of AMS sources, see “Alternate Modulation Source
at the end of the segment. (AMS) List” on page 1083.
For instance, if the EG is in the middle of the Decay time, Attack [–99…+99]
you can no longer modulate either the Decay time or the This controls the depth and direction of the AMS modulation
Break level. for the Attack time.
This also means that modulating the Start level, Attack level, For example, if you set the AMS source to Velocity and set
or Attack time will not affect notes that are already Attack to +99, the Attack time will get much longer at higher
sounding, unless the EG is then re-started via EG Reset. velocities. If you instead set Attack to –99, the Attack time
will get much shorter at higher velocities.
AMS1 [List of AMS Sources]
This selects the first AMS source to control the EG’s Level When the AMS source is at its maximum value–for instance,
parameters. when Velocity is at 127–a setting of +8 will make the Attack
time almost twice as long, and a setting of –8 will cut the
For a list of AMS sources, see “Alternate Modulation Source Attack time almost in half.
(AMS) List” on page 1083.
Decay [–99…+99]
Start [–99…+99]
This controls the depth and direction of the AMS modulation
This controls the depth and direction of the AMS modulation for the Decay time.
for the Start level.
66
Program P2: OSC/Pitch 2–9: Pitch EG
Slope [–99…+99]
This controls the depth and direction of the AMS modulation
for the Slope time.
67
Program mode: HD-1
3–1: Filter1
3–1PMC
3–1a
3–1b
3–1c
This page contains all of the basic settings for Oscillator 1’s Serial. This uses both Filter A and Filter B. The oscillator
Filter A and Filter B. For example, you can: first goes through Filter A, and then the output of Filter A is
• Set up the filters to produce a single 12dB/oct filter, dual processed through Filter B.
12dB/oct filters in either serial or parallel routing, or a Parallel. This also uses both Filter A and Filter B. The
single 24dB/oct filter. oscillator feeds both filters directly, and the outputs of the
• Set each of the two filters to Low Pass, High Pass, Band two filters are then summed together.
Pass, or Band Reject modes. 24dB/oct. This merges both filters to create a single 4-pole,
• Set the cutoff, resonance, and input and output levels of 24dB/octave filter (12dB for Band Pass and Band Reject). In
each filter, including modulation of resonance and output comparison to Single, this option produces a sharper roll-off
level. beyond the cutoff frequency, as well as a slightly more
delicate resonance. Many classic analog synths used this
general type of filter.
3–1a: Filter Routing When 24dB/oct is selected, only the controls for Filter A are
Filter Routing [Single, Serial, Parallel, 24dB/oct] active; the controls for Filter B will be grayed out.
68
Program P3: Filter 3–1: Filter1
Serial and Parallel Routing With low resonance settings, you can use the Band Pass
filter to create telephone or vintage phonograph sounds.
With higher resonance settings, it can create buzzy or nasal
timbres.
Oscillator Filter A (Low Pass) Filter B (High Pass)
Band Reject. This filter type–also called a notch filter–cuts
only the parts of the sound directly around the cutoff
frequency. Try modulating the cutoff with an LFO to create
phaser-like effects.
Filter Types and Cutoff Frequency
Low Pass
Filter A (Low Pass)
Oscillator
Filter B (High Pass)
High Pass
12db/oct / 24db/oct
Band Pass
Low Pass:
12dB/oct
Band Reject
Low Pass:
24dB/oct
Cutoff Frequency
69
Program mode: HD-1
Resonance
Resonance [00…99]
v 3–1: Page Menu Commands
Resonance emphasizes the frequencies around the cutoff
frequency. The number before each command shows its ENTER +
number-key shortcut. For more information on these
When this is set to 0, there is no emphasis, and frequencies
shortcuts, see “ENTER + 0-9: shortcuts for menu
beyond the cutoff will simply diminish smoothly.
commands” on page 148.
At medium settings, the resonance will alter the timbre of the
• 0: Write Program. For more information, see “Write
filter, making it sound more nasal, or more extreme.
Program” on page 148.
At very high settings, the resonance can be heard as a
• 1: Exclusive Solo. For more information, see “Exclusive
separate, whistling pitch.
Solo” on page 148.
To make the resonance track the keyboard pitch, see “Key
• 2: Copy Oscillator. For more information, see “Copy
Follow,” on page 73.
Oscillator” on page 154.
AMS (Resonance) [List of AMS Sources] • 3: Swap Oscillators. For more information, see “Swap
This selects a modulation source to control the Resonance Oscillator” on page 155.
amount. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
Intensity [–99…+99]
This controls the depth and direction of the Resonance
modulation.
For example, if Velocity has been selected, changes in
keyboard velocity will affect the resonance. With positive
(+) values, the resonance will increase as you play more
strongly, and as you play more softly the resonance will
approach the level specified by the Resonance setting. With
negative (–) values, the resonance will decrease as you play
more strongly, and as you play more softly the resonance
will approach the level specified by the Resonance setting.
The resonance level is determined by adding the Resonance
and Intensity values.
Intensity [–99…+99]
This controls the depth and direction of the output level
modulation.
3–1c: Filter B
Filter B is available when the Filter Routing is set to Serial
or Parallel. Otherwise, the parameters in this section will be
grayed out.
The parameters for Filter B are identical to those for Filter A.
For more information, see the descriptions under Filter A,
above.
70
Program P3: Filter 3–2: Filter1 Modulation
3–2a
3–2b
3–2c
At the Center Key, key tracking does not affect the filter
Ramp values
+99
+99
+50
00
Ramp values
–50
Change to +99 Ramp = +99
0 –99
Filter Cutoff
Ramp = –50
–99
–99
71
Program mode: HD-1
The KRONOS keyboard tracking can also be much more 1. Select one of the Key parameters.
complex, since it allows you to create different rates of 2. Hold down the ENTER key.
change over up to four different parts of the keyboard. For
3. While holding ENTER, play a note on the keyboard.
instance, you can:
Keyboard Track Shape and Intensity
• Make the filter cutoff increase very quickly over the
middle of the keyboard, and then open more slowly–or Intensity = +99 (Original Shape)
not at all–in the higher octaves.
• Make the cutoff increase as you play lower on the
keyboard.
• Create abrupt changes at certain keys, for split-like
effects. Intensity = +50 (Less Effect)
How it works: Keys and Ramps
The keyboard tracking works by creating four ramps, or
slopes, between five keys on the keyboard. The bottom and
top keys are fixed at the bottom and top of the MIDI range, Intensity = 0 (No Effect)
respectively. You can set the other three keys–named Low
Break, Center, and High Break–to be anywhere in
between.
The four Ramp values control the rate of change between
each pair of keys. For instance, if the Low-Center Ramp is Intensity = –99 (Inverted)
set to 0, the value will stay the same between the Low Break
key and the Center key.
You can think of the resulting shape as being like two
folding doors attached to a hinge in the center. At the Center
key (the main hinge), the keyboard tracking has no effect.
The two folding doors swing out from this center point to Low Break Key Center Key High Break Key
create changes in the higher and lower ranges of the
keyboard. Ramp
Intensity to A [–99…+99] Positive ramp values mean that the keyboard tracking output
This controls how much the keyboard tracking will affect increases as you play farther from the Center Key; negative
Filter A ‘s cutoff frequency. The overall effect of the ramp values mean that it decreases.
Keyboard Track is a combination of this Intensity value and Because of this, the meanings of positive and negative ramp
the overall Keyboard Track shape. settings will change depending on whether the ramp is to the
With positive values (+), the effect will be in the direction left or right of the Center Key.
specified by keyboard tracking; if the ramp goes up, the filter Bottom-Low and Low-Center: negative ramps make the
cutoff will increase. keyboard tracking’s output go down as you play lower on the
With negative values (–), the effect will be in the opposite keyboard, and positive ramps make the output go higher.
direction; if the ramp goes up, the filter cutoff will decrease. Center-High and High-Top: negative ramps make the
keyboard tracking’s output go down as you play higher on
Intensity to B [–99…+99] the keyboard, and positive ramps make the output go up.
This controls how much the keyboard tracking will affect The effect on the filter cutoff is a combination of the ramp
Filter B‘s cutoff frequency. values, as set below, and the Intensity to A and B parameters.
Key When Intensity is set to +99, a ramp of 50 changes the filter
frequency by 1 octave for every octave of the keyboard, and
Low Break [C–1…G9] a ramp of +99 changes the frequency by 2 octaves for every
octave of the keyboard.
This sets the breakpoint note between the two lower ramps -
the “hinge” of the lower door. Bottom-Low [–Inf, –99…+99, +Inf]
Center [C–1…G9] This sets the slope between the bottom of the MIDI note
range and the Low Break key. For normal key track, use
This sets the center of the keyboard tracking - the main
negative values.
“hinge.” At this key, the keyboard tracking has no effect on
the filter cutoff, or on any AMS destinations. Low-Center [–Inf, –99…+99, +Inf]
High Break [C–1…G9] This sets the slope between the Low Break and Center keys.
This sets the breakpoint note between the two higher ramps - For normal key track, use negative values.
the “hinge” of the upper door. Center-High [–Inf, –99…+99, +Inf]
Entering notes from the keyboard This sets the slope between the Center and High Break keys.
For normal key track, use positive values.
You can enter note numbers directly by playing them on the
keyboard. To do so:
72
Program P3: Filter 3–2: Filter1 Modulation
High-Top [–Inf, –99…+99, +Inf] • Use any AMS source to scale the amount of the EG
This sets the slope between the High Break key and the top applied to the filter.
of the MIDI note range. For normal key track, use positive You can use all three of these at once, and the results are
values. added together to produce the total EG effect.
To set up the EG itself, including attack and release times,
+Inf and –Inf ramps
levels, and so on, see “3–4: Filter1 EG,” on page 76.
+Inf and –Inf are special settings which create abrupt
changes for split-like effects. When a ramp is set to +Inf or – Velocity to A [–99…+99]
Inf, the keyboard tracking will go to its extreme highest or This lets you use velocity to scale the amount of the Filter
lowest value over the span of a single key. EG applied to Filter A.
+Inf and –Inf Ramps Velocity control of Filter EG
Ramp = +Inf
A. Original EG B. Velocity to A = +50
Original
Filter Cutoff
Original
Ramp = –Inf Filter Cutoff
Low Break Center High Break With positive (+) values, playing more strongly will
increase the effect of the Filter EG, as shown in example B
Note: if you set the Center-High ramp to +Inf or –Inf, the above.
High-Top parameter will be grayed out. Similarly, if you set With negative (–) values, playing more strongly will
the Low-Center ramp to +Inf or –Inf, the Bottom-Low ramp introduce the opposite effect of the Filter EG–like inverting
will be grayed out. the polarity of the envelope. You can use this in several
different ways:
Key Follow
• You can set an initial positive amount with the Intensity
To create the classic Key Follow effect, in which the filter
to A/B parameters, and then reduce this amount with
frequency tracks the pitch of the keyboard:
velocity. In this case, the final effect of the EG is simply
1. Set the Filter Frequency to 30. diminished, and not actually inverted, as shown in
2. Set the Keyboard Track Intensity to +99. example C above.
3. Set the Bottom-Low and Low-Center ramps to –50. • You can also set the Velocity to A/B amounts so that
4. Set the Center-High and High-Top ramps to +50. they are greater than the initial amounts of Intensity to
A/B. In this case, the EG will have a positive effect at
5. Set the Center Key to C4. low velocities, and an inverted effect at high velocities–
The settings for the Low Break and High Break keys don’t as shown in example D.
matter in this case.
Velocity to B [–99…+99]
Filter Keyboard Track is also an AMS This lets you use velocity to scale the amount of the Filter
source EG applied to Filter B. For more information, see “Velocity
to A,” above.
You can use the keyboard tracking as an AMS source to
modulate other parameters, just like the envelopes and Intensity to A [–99…+99]
LFOs. Simply select Filter Keytrack in the AMS list for the
This controls the initial effect of the Filter EG on Filter A’s
desired parameter.
cutoff frequency, before any velocity or AMS modulation.
The Filter EG’s shape can swing all the way from +99 to –
3–2b: Filter EG 99. Positive values increase the cutoff frequency, and
The Filter1 EG modulates the Filter A and B cutoff negative values decrease the cutoff frequency. For instance,
frequencies over time. You can control how strongly the EG see the graphic “Velocity to A,” above. The EG shape in
will affect the filters in three different ways: example A rises up at first, and then falls below 0 towards
the end.
• Set an initial amount of EG modulation, using the
Intensity to A and B parameters. When Intensity to A is set to a positive (+) value, EG’s effect
will match its shape. When the EG rises above 0, the cutoff
• Use velocity to scale the amount of the EG applied to the frequency will increase.
filter.
73
Program mode: HD-1
With negative (–) values, the effect will be in the opposite • 1: Exclusive Solo. For more information, see “Exclusive
direction; when the EG rises above 0, the filter cutoff will Solo” on page 148.
decrease. • 2: Copy Oscillator. For more information, see “Copy
Intensity to B [–99…+99] Oscillator” on page 154.
This controls the initial effect of the Filter EG on Filter B’s • 3: Swap Oscillators. For more information, see “Swap
cutoff frequency, before any velocity or AMS modulation. Oscillator” on page 155.
For more information, see “Intensity to A,” above.
Intensity to A [–99…+99]
This controls the depth and direction of the EG AMS
modulation for Filter A.
Intensity to B [–99…+99]
This controls the depth and direction of the EG AMS
modulation for Filter B.
Filter A
AMS1 [List of AMS Sources]
This selects the first modulation source for controlling Filter
A’s cutoff frequency. For a list of AMS sources, see
“Alternate Modulation Source (AMS) List” on page 1083.
Filter B
The parameters for Filter B are identical to those for Filter A.
For more information, see the descriptions under Filter A,
above.
74
Program P3: Filter 3–3: Filter1 LFO Modulation
3–3a
3–3b
LFO1, LFO2, and the Common LFO can all modulate Filter Intensity to B (LFO1) [–99…+99]
A and B’s cutoff frequencies. You can control the strength of This controls the initial effect of the LFO on Filter B’s cutoff
each LFO’s modulation in three different ways, frequency, before any JS-Y or AMS modulation.
independently for each filter:
• Set an initial amount of LFO modulation, using the JS–Y Intensity to A (LFO1) [–99…+99]
Intensity to A and B parameters. Moving the joystick “down” from the center detent position,
• Use JS-Y to scale the amount of the LFO. towards yourself, produces the JS-Y controller. You can use
this to scale the amount of the LFO applied to Filter A.
• Use any AMS source to scale the amount the LFO.
Negative (–) settings will invert the phase of the LFO. You
You can use each of these methods for each of the three can also use this to reduce the initial amount of the LFO, as
LFOs, and do so separately for both Filter A and Filter B. set by Intensity to A, above. For example:
The results are added together to produce the total LFO
effect. 1. Set Intensity to A to +50.
The LFO will now have a fairly strong effect on the filter
cutoff.
3–3a: LFO 1/2
2. Set JS-Y Intensity to A to –50.
LFO1 Now, if you move the joystick down, the effect of the LFO
will fade away. When the joystick is all the way at the
Intensity to A (LFO1) [–99…+99] bottom of its range, the LFO will be completely cancelled
This controls the initial effect of the LFO on Filter A’s cutoff out.
frequency, before any JS-Y or AMS modulation.
JS–Y Intensity to B (LFO1) [–99…+99]
Negative (–) settings will invert the phase of the LFO. You
can produce interesting effects by using the same LFO to This lets you use JS-Y to scale the amount of the LFO
modulate two different parameters (such as Filter A and applied to Filter B.
Filter B), but with one set to a positive intensity, and the AMS (LFO1) [List of AMS Sources]
other set to a negative intensity.
This selects any AMS modulation source to scale the amount
LFO modulation of Filter Cutoff of the LFO applied to Filters A and B. The two filters share a
single AMS source, but with separate intensity settings.
For a list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083.
Intensity to A [–99…+99]
Low setting High setting This controls the depth and direction of the LFO1 AMS
modulation for Filter A.
75
Program mode: HD-1
For example, if AMS is set to After Touch, positive settings Note that while LFO1 and LFO2 are separate for each voice,
mean that aftertouch will increase the amount of LFO1 the Common LFO is shared by all voices in the Program.
applied to Filter A. This makes it useful when you want all of the voices to have
an identical LFO effect.
Intensity to B [–99…+99]
This controls the depth and direction of the LFO1 AMS
modulation for Filter B. v 3–3: Page Menu Commands
The number before each command shows its ENTER +
LFO 2 number-key shortcut. For more information on these
The parameters for LFO2 are identical to those for LFO1. shortcuts, see “ENTER + 0-9: shortcuts for menu
For more information, see the descriptions under LFO1, commands” on page 148.
above.
• 0: Write Program. For more information, see “Write
Program” on page 148.
3–3b: Common LFO • 1: Exclusive Solo. For more information, see “Exclusive
The parameters for the Common LFO are identical to those Solo” on page 148.
for LFO1. For more information, see the descriptions under • 2: Copy Oscillator. For more information, see “Copy
LFO1, above. Oscillator” on page 154.
• 3: Swap Oscillators. For more information, see “Swap
Oscillator” on page 155.
3–4: Filter1 EG
3–4PMC
3–4a
3–4b
3–4c
3–4d
The Filter EG, or Envelope Generator, lets you create To control how much effect the EG has on the filters, use the
complex, time-varying changes to the cutoff frequencies of Filter EG parameters on the Filter Mod page, as described
Filters A and B. The parameters on this page control the under “3–2b: Filter EG,” on page 73.
shape of the EG. Among other things, you can:
Filter EG is also an AMS source
• Create the basic EG shape by setting the levels and times
of each segment. You can use the Filter EG as an AMS source to modulate
other parameters, just like the keyboard tracking and LFOs.
• Control the curvature of each EG segment, for subtle Simply select the Filter EG in the AMS list for the desired
control over the sound of the EG. parameter.
• Set up complex modulation of EG levels and times.
• Set up an AMS source, such as an LFO, to restart the
EG.
76
Program P3: Filter 3–4: Filter1 EG
Sustain [–99…+99]
3–4a: EG Reset
This sets the level at the end of the Slope time. Once it
AMS (EG Reset) [List of AMS Sources] reaches the Sustain level, the EG will stay there until note-
off, unless it is reset via AMS.
This selects an AMS source to reset the EG to the start point.
For instance, you can use a tempo-synced LFO to trigger the Release [–99…+99]
EG in a repeating rhythm. This reset is in addition to the
This sets the level at the end of the Release time.
initial note-on, which always causes the EG to start.
For a list of AMS sources, see “Alternate Modulation Source Time
(AMS) List” on page 1083. Higher values mean longer times, as shown below:
Threshold [–99…+99] EG Value Actual Time
This sets the AMS level which will trigger the EG reset. 00 0.667 ms
Among other things, you can use this to adjust the exact
10 10 ms
point in an LFO’s phase at which the EG will be reset,
effectively controlling its “groove” against other rhythmic 20 44 ms
effects.
30 104 ms
When the threshold is positive, the EG triggers when
40 224 ms
passing through the threshold moving upwards. When the
threshold is negative, the EG triggers when passing through 50 464 ms
the threshold moving downwards. 60 944 ms
Note: with some LFO shapes, and with faster LFO speeds, 70 1.8 seconds
the LFO may not always reach the extreme values of +99 or
-99. In this case, setting the Threshold to these values may 80 3.8 seconds
cause inconsistent behavior, or may mean that the EG 90 10.9 seconds
doesn’t reset at all. If this happens, reduce the Threshold
99 87.3 seconds
until the EG triggers consistently.
Attack [00…99]
3–4b: Envelope This sets how long the EG takes to move from the Start level
Filter EG to the Attack level.
The minimum attack time is 2/3 of a millisecond–as fast as
Attack Break Sustain
Level Level Level the most punchy of classic analog synths.
Start Release For the fastest possible attack time, you can set the Start
Level Level
level to +99; in this case, the EG will start instantaneously at
Change to its maximum value.
filter cutoff
Time
77
Program mode: HD-1
Curve = 0 (Linear)
Curve = 10 (Exp/Log)
Different curve settings for up and down Once an EG segment begins, it can’t be
You may find that different amounts of curvature are suitable modulated
for segments which go up and segments which go down. Once the EG has started a segment between two points, that
segment can no longer be modulated. This includes both the
For instance, a curve of 3 is a good default setting for
time of the segment, and the level reached at the end of the
upward segments, such as Attack. On the other hand, a curve
segment.
of 6 or more is good for downward segments, such as Decay
and Release. For instance, if the EG is in the middle of the Decay time,
you can no longer modulate either the Decay time or the
Attack [0 (Linear), 1…9, 10 (Exp/Log)] Break level.
This sets the curvature of the Attack segment - the transition As another example, let’s say that you’ve assigned the
from the Start level to the Attack level. Common LFO to modulate Break Level. The LFO may be
moving all the time, but the Break Level is only affected by
Decay [0 (Linear), 1…9, 10 (Exp/Log)]
the LFO’s value at the instant that the Decay segment starts.
This sets the curvature of the Decay segment - the transition After that, the level is fixed.
from the Attack level to the Break level.
Finally, this also means that modulating the Start level,
Slope [0 (Linear), 1…9, 10 (Exp/Log)] Attack level, or Attack time will not affect notes that are
This sets the curvature of the Slope segment - the transition already sounding, unless the EG is then reset via AMS.
from the Break level to the Sustain level. AMS [List of AMS Sources]
Release [0 (Linear), 1…9, 10 (Exp/Log)] Selects an AMS source to control the EG’s Level
This sets the curvature of the Release segment - the parameters.
transition from the Sustain level to the Release level. For a list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083.
3–4c: Level Modulation Start [–99…+99]
These settings let you use any AMS source to control the This controls the depth and direction of the AMS modulation
Level parameters of the EG. The Start, Attack, and Break for the Start level.
levels share a single AMS source, but can each have For example, if you set the AMS source to Velocity and set
different modulation intensities. Start to +99, the Start level will increase as you play harder.
By using different settings for each of the three levels, you If you instead set Start to –99, the Start level will decrease as
can cause both subtle and dramatic changes to the EG shape, you play harder.
as shown below.
Attack [–99…+99]
This controls the depth and direction of the AMS modulation
for the Attack level.
Break [–99…+99]
This controls the depth and direction of the AMS modulation
for the Break level.
78
Program P3: Filter 3–5: Filter2
Decay [–99…+99]
3–4d: Time Modulation
This controls the depth and direction of the AMS modulation
These settings let you use three different AMS sources to for the Decay time.
control the Time parameters of the EG. For each of the three
AMS sources, the Attack, Decay, Slope, and Release times Slope [–99…+99]
each have their own modulation intensities. This controls the depth and direction of the AMS modulation
Filter EG Time Modulation for the Slope time.
3–5: Filter2
This page controls Oscillator 2’s basic filter settings. It is The parameters are identical to those for Oscillator 1, as
available only when the Oscillator Mode is set to Double; if described under “3–1: Filter1,” on page 68.
not, the page will be grayed out.
79
Program mode: HD-1
3–8: Filter2 EG
This page controls Oscillator 2’s Filter EG. It is available
only when the Oscillator Mode is set to Double; if not, the
page will be grayed out.
The parameters are identical to those for Oscillator 1, as
described under “3–4: Filter1 EG,” on page 76.
80
Program P4: Amp/EQ 4–1: Amp1/Driver1
4–1: Amp1/Driver1
4–1PMC
4–1a
4–1b
4–1c
This page controls the basic settings for the Amp/EQ Drive [00…99
section. Here, you can: This controls the amount of edge and bite in the timbre. Low
• Set up the Driver circuit. settings will produce mild saturation, and higher settings
• Set the initial volume level. create more obvious distortion.
• Control the pan position and pan modulation. Often, it’s useful to increase the Low Boost along with the
Drive.
Note: even when the Drive amount is set to 0, the Driver
4–1a: Driver circuit still affects the timbre. If your goal is a completely
The Driver adds saturation and overdrive to the sound, for pristine sound, use the Bypass control instead.
everything from subtle fattening to drastic distortion. Unlike
AMS (Drive) [List of AMS Sources]
an overdrive effect, the Driver processes each voice
individually, so the timbre stays the same regardless of how This selects an AMS modulation source to control the Drive
many voices are being played. amount. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
The two main parameters, Drive and Low Boost, work
together to create the overall Driver effect. Drive contributes Intensity [–99…+99]
edge and bite, and Low Boost provides the body as well as
This controls the depth and direction of the AMS modulation
boosting the bass.
for Drive.
Bypass [Off, On]
Low Boost [00…99]
When Bypass is On, the Driver is completely removed from
This low-frequency EQ controls the body character of the
the signal path.
sound. The specific EQ frequencies affected will change
with the Drive setting.
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Program mode: HD-1
Higher amounts increase the bass boost, and will also You can also control pan via MIDI Pan (CC#10). A
intensify the effect of the Drive parameter. CC#10 value of 0 or 1 places the sound at the far left, 64
places the sound at the location specified by the Pan
AMS (Low Boost) [List of AMS Sources] parameter, and 127 places the sound at the far right.
This selects an AMS modulation source to control the Low Note: you can select Random pan only from the on-screen
Boost amount. For a list of AMS sources, see “Alternate UI, and not from MIDI or the Control surface.
Modulation Source (AMS) List” on page 1083.
AMS (Pan) [List of AMS Sources]
Intensity [–99…+99]
This selects an AMS source to modulate Pan. For a list of
This controls the depth and direction of the AMS modulation AMS sources, see “Alternate Modulation Source (AMS)
for Low Boost. List” on page 1083.
Intensity [–99…+99]
4–1b: Amp Level
This controls the depth and direction of the AMS modulation
Amp Level [000…127] for Pan.
This controls the basic volume level of Oscillator 1, before For example, if Pan is set to C064 and AMS is set to Note
keyboard tracking, velocity, and other modulation. Number, positive (+) intensities will cause the sound to
move toward the right as you play higher than C4, and
The Control Surface and volume toward the left as you play lower than C4.
You can control the Oscillator volume directly from the Negative (–) intensities will have the opposite effect.
Control Surface sliders. This is a separate parameter, in
addition to Amp Level. To do so: Use DKit Setting [Off, On]
1. Press the Control Surface Timbre/Track button. This option is available only when the Oscillator Mode is
2. Move Slider 1 to set the volume for Oscillator 1, and set to Drums or Double Drums.
Slider 2 for Oscillator 2. Unlike standard Programs, Drum Kits can have a different
pan setting for every note. This parameter lets you choose
MIDI and volume whether to use the Drum Kit pan settings, or to use the
You can control the Program’s overall volume via MIDI Program’s pan setting instead.
using both Volume (CC#7) and Expression (CC#11). On (checked): The Program will use the Drum Kit’s per-
When used one at a time, the two controllers work in note pan settings; pan AMS will still apply. This is the
exactly the same way: a MIDI value of 127 is equal to the default setting.
Amp Level setting, and lower values reduce the volume.
Off (unchecked): The Program will ignore the Drum Kit’s
If both CC#7 and CC#11 are used simultaneously, the one settings, and use the Program pan instead.
with the lower value determines the maximum volume, All keys of the drum kit will use the Pan (4–1c) setting.
and the one with the higher value scales down from that
maximum. This is controlled on the global MIDI channel.
v 4–1: Page Menu Commands
4–1c: Pan The number before each command shows its ENTER +
number-key shortcut. For more information on these
Pan [Random, L001…C064…R127] shortcuts, see “ENTER + 0-9: shortcuts for menu
This controls the stereo pan of Oscillator 1. A setting of commands” on page 148.
L001 places the sound at the far left, C064 in the center, and • 0: Write Program. For more information, see “Write
R127 to the far right. Program” on page 148.
If the Oscillator is playing a stereo Multisample, Pan steers • 1: Exclusive Solo. For more information, see “Exclusive
the stereo image while maintaining the relative volumes of Solo” on page 148.
the left and right samples. For instance, as you move Pan to
• 2: Copy Oscillator. For more information, see “Copy
the right of center, the left sample will start to move to the
Oscillator” on page 154.
right side, until at R127 both the left and right samples sound
entirely in the right channel. • 3: Swap Oscillators. For more information, see “Swap
Oscillator” on page 155.
When this is set to Random, the pan position will be
different for each note-on.
You can also set the Pan directly from the Control Surface
knobs. To do so:
1. Press the Control Surface Timbre/Track button.
2. Set the MIXER KNOBS switch to INDIVIDUAL
PAN.
3. Move Knob 1 to set the pan for Oscillator 1, and Knob
2 to set the pan for Oscillator 2.
82
Program P4: Amp/EQ 4–2: Amp1 Modulation
4–2a
4–2b
4–2c
This page contains the settings for Oscillator 1’s Amp level The four Ramp values control the rate of change between
modulation. Among other things, you can: each pair of keys. For instance, if the Low-Center Ramp is
• Set up complex keyboard tracking shapes to control the set to 0, the value will stay the same between the Low Break
Amp level. key and the Center key.
• Assign AMS modulation for the Amp level. You can think of the resulting shape as being like two
folding doors attached to a hinge in the center. At the Center
• Control the effect of the LFOs on the Amp level. key (the main hinge), the keyboard tracking has no effect.
The total effects of the modulation can increase the volume The two folding doors swing out from this center point to
to a maximum of two times louder than the Amp Level create changes in the higher and lower ranges of the
setting. keyboard.
Key
4–2a: Keyboard Track
Low Break [C–1…G9]
Keyboard tracking lets you vary the volume as you play up
This sets the breakpoint note between the two lower ramps -
and down the keyboard. Usually, some amount of key
the “hinge” of the lower door.
tracking is necessary in order to make the volume consistent
across the entire range. Center [C–1…G9]
KRONOS’s keyboard tracking can be fairly complex, if This sets the center of the keyboard tracking - the main
desired. You can create different rates of change over up to “hinge.” At this key, the keyboard tracking has no effect on
four different parts of the keyboard. For instance, you can: the volume, or on any AMS destinations.
• Make the volume increase very quickly over the middle
High Break [C–1…G9]
of the keyboard, and then increase more slowly–or not at
all–in the higher octaves. This sets the breakpoint note between the two higher ramps -
the “hinge” of the upper door.
• Make the volume increase as you play lower on the
keyboard. Entering notes from the keyboard
• Create abrupt changes at certain keys, for split-like You can enter note numbers directly by playing them on the
effects. keyboard. To do so:
How it works: Keys and Ramps 1. Select one of the Key parameters.
The keyboard tracking works by creating four ramps, or 2. Hold down the ENTER key.
slopes, between five keys on the keyboard. The bottom and 3. While holding ENTER, play a note on the keyboard.
top keys are fixed at the bottom and top of the MIDI range,
respectively. You can set the other three keys–named Low
Break, Center, and High Break–to be anywhere in between.
83
Program mode: HD-1
For example, the results of the Ramp values are different. As +Inf x2 in one half-step
shown in the graphic “Amp Keyboard Tracking,” below,
negative slopes are more steep than positive slopes. +Inf and –Inf ramps
Also, the amp does not have separate control of Intensity. +Inf and –Inf are special settings which create abrupt
Instead, Intensity is always fixed at the maximum amount, changes for split-like effects. When a ramp is set to +Inf or –
allowing keyboard tracking to change the volume from Inf, the keyboard tracking will go to its extreme highest or
complete silence to twice as loud as the programmed level. lowest value over the span of a single key.
Bottom-Low [–Inf, –99…+99, +Inf] When a ramp is set to +Inf, the keyboard tracking will go to
its highest value (double the programmed volume) over a
This sets the slope between the bottom of the MIDI note
single half-step.
range and the Low Break key. For normal key track, use
negative values. Similarly, when a ramp is set to –Inf, the keyboard tracking
will go to its lowest value (complete silence) over a single
Low-Center [–Inf, –99…+99, +Inf] half-step.
This sets the slope between the Low Break and Center keys. Note: if you set the Center-High ramp to +Inf or –Inf, the
For normal key track, use negative values. High-Top parameter will be grayed out. Similarly, if you set
the Low-Center ramp to +Inf or –Inf, the Bottom-Low ramp
Center-High [–Inf, –99…+99, +Inf]
will be grayed out.
This sets the slope between the Center and High Break keys.
For normal key track, use positive values. Amp Keytrack is also an AMS source
You can use the keyboard tracking as an AMS source to
modulate other parameters, just like the envelopes and
LFOs. Simply select Amp Keytrack in the AMS list for the
desired parameter.
Change to
No change
Volume
Silence
Ramp values: –99 –97 –95 –48 –25
84
Program P4: Amp/EQ 4–2: Amp1 Modulation
Intensity [–99…+99]
This controls the depth and direction of the modulation.
For example, if AMS is set to After Touch, positive (+)
values of this parameter will make the volume increase when
you press down on the keyboard.
Note that if the other modulation settings have already raised
the volume to its maximum level (double the Amp Level and
Amp EG level settings), the volume cannot be increased any
further.
With negative (–) values of this parameter, the volume will
decrease when pressure is applied to the keyboard.
LFO1
Intensity (LFO1) [–99…+99]
This controls the depth and direction of LFO1’s effect on the
oscillator’s volume.
Negative (–) values will invert the LFO waveform.
Intensity [–99…+99]
This controls the depth and direction of the LFO1 AMS
modulation for the Amp level.
85
Program mode: HD-1
4–3: Amp1 EG
4–3PMC
4–3a
4–3b
4–3c
4–3d
Threshold [–99…+99]
This sets the AMS level which will trigger the EG reset. Level
Among other things, you can use this to adjust the exact
point in an LFO’s phase at which the EG will be reset, Start [00…99]
effectively controlling its “groove” against other rhythmic This sets the initial volume level at note-on.
effects.
When the threshold is positive, the EG triggers when Attack [00…99]
passing through the threshold moving upwards. When the This sets the level at the end of the Attack time.
threshold is negative, the EG triggers when passing through
the threshold moving downwards. Break [00…99]
Note: with some LFO shapes, and with faster LFO speeds, Break, short for Break Point, sets the level at the end of the
the LFO may not always reach the extreme values of +99 or Decay time.
-99. In this case, setting the Threshold to these values may Sustain [00…99]
cause inconsistent behavior, or may mean that the EG
doesn’t reset at all. If this happens, reduce the Threshold This sets the level at the end of the Slope time. Once it
until the EG triggers consistently. reaches the Sustain level, the EG will stay there until note-
off (unless it is reset via AMS).
86
Program P4: Amp/EQ 4–3: Amp1 EG
10 10 ms
20 44 ms
30 104 ms
40 224 ms
50 464 ms
Curve = 0 (Linear) Curve = 10 (Exp/Log)
60 944 ms
70 1.8 seconds
Different curve settings for up and down
80 3.8 seconds
You may find that different amounts of curvature are suitable
90 10.9 seconds for segments which go up and segments which go down.
99 87.3 seconds For instance, a curve of 3 is a good default setting for
upward segments, such as Attack. On the other hand, a curve
Attack [00…99] of 6 or more is good for downward segments, such as Decay
This sets how long the EG takes to move from the Start level and Release.
to the Attack level.
Attack [0 (Linear), 1…9, 10 (Exp/Log)]
The minimum attack time is 2/3 of a millisecond–as fast as This sets the curvature of the Attack segment - the transition
the most punchy of classic analog synths. from the Start level to the Attack level.
For the fastest possible attack time, you can set the Start
level to +99; in this case, the EG will start instantaneously at Decay [0 (Linear), 1…9, 10 (Exp/Log)]
its maximum value. This sets the curvature of the Decay segment - the transition
from the Attack level to the Break level.
Decay [00…99]
This sets the time it takes to move from the Attack level to Slope [0 (Linear), 1…9, 10 (Exp/Log)]
the Break level. This sets the curvature of the Slope segment - the transition
from the Break level to the Sustain level.
Slope [00…99]
This sets how long the EG takes to move from the Break Release [0 (Linear), 1…9, 10 (Exp/Log)]
level to the Sustain level. Once it reaches the Sustain level, This sets the curvature of the Release segment - the
the EG will stay there until note-off (unless it is reset via transition from the Sustain level to the Release level.
AMS).
Classic analog synth envelopes made these curved shapes Time Time
naturally. The KRONOS goes a step further than vintage
Original Shape Positive AMS on Start,
synths, however, and lets you control the amount of Attack, and Break
curvature separately for each of the four envelope segments.
When you change the curvature, the EG times remain the
same. However, greater curvature will tend to sound faster, Volume Volume
87
Program mode: HD-1
Once an EG segment begins, it can’t be For a list of AMS sources, see “Alternate Modulation Source
modulated (AMS) List” on page 1083.
Once the EG has started a segment between two points, that Attack [–99…+99]
segment can no longer be modulated. This includes both the
This controls the depth and direction of the AMS modulation
time of the segment, and the level reached at the end of the
for the Attack time.
segment.
For example, if you set the AMS source to Velocity and set
For more information, see “Once an EG segment begins, it
Attack to +99, the Attack time will get much longer at higher
can’t be modulated” on page 78.
velocities. If you instead set Attack to –99, the Attack time
AMS [List of AMS Sources] will get much shorter at higher velocities.
This selects an AMS source to control the EG’s Level When the AMS source is at its maximum value–for instance,
parameters. when Velocity is at 127–a setting of +8 will make the
segment time almost twice as long, and a setting of –8 will
For a list of AMS sources, see “Alternate Modulation Source
cut the segment time almost in half.
(AMS) List” on page 1083.
Decay [–99…+99]
Start [–99…+99]
This controls the depth and direction of the AMS modulation
This controls the depth and direction of the AMS modulation
for the Decay time.
for the Start level.
For example, if you set the AMS source to Velocity and set Slope [–99…+99]
Start to +99, the Start level will increase as you play harder. This controls the depth and direction of the AMS modulation
If you instead set Start to –99, the Start level will decrease as for the Slope time.
you play harder.
Release [–99…+99]
Attack [–99…+99]
This controls the depth and direction of the AMS modulation
This controls the depth and direction of the AMS modulation for the Release time.
for the Attack level.
AMS2 and AMS3
Break [–99…+99]
These select the second and third AMS sources, respectively,
This controls the depth and direction of the AMS modulation
for controlling the EG’s Time parameters. Each has its own
for the Break level.
intensities for Attack, Decay, Slope, and Release. The
parameters of both AMS2 and AMS 3 are identical to those
4–3d: Time Modulation of AMS1, above.
4–5: Amp2/Driver2
This page controls Oscillator 2’s basic level, pan, and driver
settings. It is available only when the Oscillator Mode is set
to Double; if not, the page will be grayed out.
The parameters are identical to those for Oscillator 1, as
described under “4–1: Amp1/Driver1,” on page 81.
88
Program P4: Amp/EQ 4–6: Amp2 Mod.
4–7: Amp2 EG
This page controls Oscillator 2’s amp EG. It is available only The parameters are identical to those for Oscillator 1, as
when the Oscillator Mode is set to Double; if not, the page described under “4–3: Amp1 EG,” on page 86.
will be grayed out.
4–9: EQ
4–9PMC
4–9a
This three-band EQ, with sweepable mid, is shared by both Bypass can be convenient for comparing the results of the
of the Program’s oscillators. The Drum Track has its own EQ with the original signal.
EQ: for more information, see “1–3e: EQ” on page 43.
Input Trim [00…99]
In Combis and Sequences, each timbre and track has its own
individual EQ. You can import the Program’s EQ settings This controls the volume level going into the EQ.
into Tracks and Timbres by using the Combi and Sequence High settings of the Low, Mid, and High Gain controls can
“Auto-Load Program EQ” options. cause substantial increases in the overall level. You can
compensate for this by turning down the input trim.
4–9a: 3 Band Parametric EQ Low Gain [–18.0…+18.0dB]
In addition to using the on-screen parameters, you can also This controls the gain of the 80Hz Low Shelf EQ, in
use the front-panel Control Surface to set up most of the EQ increments of 0.5dB.
parameters (everything except for Bypass). To do so:
Mid Frequency [100Hz…10.00kHz]
1. Press the Control Surface Timbre/Track button.
This sets the center frequency for the Mid sweep EQ.
2. Set the MIXER KNOBS switch to Channel Strip.
3. Set the Trim, Low Gain, Mid Freq, Mid Gain, and Mid Gain [–18.0…+18.0dB]
High Gain using the knobs. This controls the gain of the Mid Sweep EQ, in increments
of 0.5dB.
Bypass [On, Off]
When Bypass is checked, all of the EQ will be disabled,
including the Input Trim.
89
Program mode: HD-1
90
Program P5: LFO 5–1: OSC1 LFO1
5–1a
5–1b
5–1c
This page has all of the controls for the first LFO of
Oscillator 1. For instance, you can: 5–1a: OSC 1 LFO 1
• Select the LFO’s basic waveform, and modify it with the Waveform [Triangle…Random6 (Continuous)]
Shape parameter.
This selects the basic LFO waveform, as shown in the
• Control the LFO’s frequency, and assign AMS graphic below.
controllers to modulate the frequency.
Most of the waveforms should be self-explanatory, but a few
• Use the Key Sync parameter to choose whether the LFO will benefit from more details:
runs separately for each voice, or is synchronized across
Guitar is intended for guitar vibrato, and its shape is
all of the voices
specifically tuned for this purpose. The waveform is
• Use the Fade and Delay parameters to control how long positive-only, so that when used for pitch, it will only bend
the LFO waits to start after note-on, and whether it starts up, and not down.
abruptly or fades in slowly.
Random1 (S/H) generates traditional sample and hold
• Set the LFO to sync to MIDI tempo. waveforms, in which the level changes randomly at fixed
intervals of time.
Random2 (S/H) randomizes both the levels and the timing.
LFO Waveforms
Random1 Random4
Triangle Guitar Step Triangle-4
(S/H) (Continuous)
Exponential Random2 Random5
Saw Step Triangle-6 (Continuous)
Triangle (S/H)
Exponential Random3 Random6
Square Step Saw-4 (Continuous)
Saw Down (S/H)
Exponential
Sine Step Saw-6
Saw Up
91
Program mode: HD-1
Random3 (S/H) generates a pulse wave with random Frequency Value Frequency in Hz
timing. It’s the opposite of traditional sample and hold; the
timing varies, but the levels don’t. 30 0.979 Hz
92
Program P5: LFO 5–1: OSC1 LFO1
Offset settings and pitch change produced by vibrato When AMS1 is at its maximum value (for instance, when the
joystick is pushed all the way up), the AMS affects the
Offset = –99 Offset = 0 Offset = +99 frequency as shown below:
AMS1 (Frequency) [List of AMS Sources] Off (unchecked): The Frequency settings will determine the
speed of the LFO, and the tempo settings will have no effect.
This selects the first modulation source for the LFO’s
frequency. For a list of AMS sources, see “Alternate Base Note [r … w ]
Modulation Source (AMS) List” on page 1083. This sets a basic rhythmic value for the LFO speed, relative
Note that you can use LFO2 to modulate LFO1’s frequency. to the system tempo. The values range from a 32nd note to a
whole note, including triplets. It applies only when
Intensity [–99…+99] MIDI/Tempo Sync is On.
This sets the initial amount of AMS1. The Intensity Mod
AMS then adds to this initial amount.
93
Program mode: HD-1
94
Program P5: LFO 5–9: Common LFO
5–9a
5–9b
5–9c
This is a single, free-running LFO, global for all voices in Shape [–99…+99]
the Program–like the modulation LFOs in some vintage Shape adds curvature to the basic waveform. For more
analog synths. details, please see the entry under LFO1 “Shape,” on
Differences from LFO1/2 page 92.
The Common LFO starts running as soon as you select the Note: Shape does not affect the Square and Random 3
Program, and only resets when you tell it to do so explicitly waveforms, since their values are always either +99 or –99.
via the Reset Source control, below. This is different from
AMS (Shape) [List of AMS Sources]
LFO1/2’s Key Sync parameter, which resets whenever all
notes are released. This selects a modulation source for controlling the LFO’s
Shape. Modulating the shape can dramatically alter the
The Common LFO’s persistence can be handy if you want to effect of the LFO—try it out!
create a constant rhythm with an LFO, and then play
“underneath” that rhythm without re-triggering it. For For a list of AMS sources, see “Alternate Modulation Source
instance, you can use a MIDI controller in your sequencer to (AMS) List” on page 1083.
reset the Common LFO every few bars, regardless of what
Intensity [–99…+99]
notes are being played.
This controls the depth and direction of the Shape
The Common LFO has most of the same controls as LFO1/2. modulation.
However, it does not include the Delay, Fade, and Key Sync
settings, since these only make sense for per-voice LFOs. Frequency [00…99]
This controls the speed of the LFO, before any modulation.
5–9a: Common LFO Higher values mean faster speeds. For a complete
description, please see the entry under LFO1 “Frequency,”
Waveform [Triangle…Random6 (Continuous)] on page 92.
This selects the basic LFO waveform. For a complete list of Frequency Fine [00…99]
the waveforms and more details, please see the entry under
LFO1 “Waveform,” on page 91. This allows you to control the LFO frequency with greater
precision, giving you 98 additional steps for each step of the
Start Phase [–180…+180, Random] main Frequency parameter.
The Reset Source, described above, lets you reset the When this is set to 00, the LFO speed is as set by the
Common LFO. This is the phase from which the LFO will Frequency parameter.
start when it is reset. When this is set to 99, it’s the same as increasing the main
Frequency value by 1.
95
Program mode: HD-1
Offset [–99…+99]
By default, almost all of the LFO waveforms are centered
around 0, and then swing all the way from
–99 to +99. This parameter lets you shift the LFO up and
down, so that–for instance–it’s centered on 50, and then
swings from –49 to +149.
For a complete description, please see the entry under LFO1
“Offset,” on page 92.
96
Program P6: AMS Mixer/Common Key Track 6–1: OSC 1 AMS Mixer
6–1a
6–1b
The AMS Mixers combine two AMS sources into one, or A+B adds two AMS sources together. For more information,
process an AMS source to make it into something new. see “A+B” on page 98.
For instance, they can add two AMS sources together, or use Amt Ax B scales the amount of one AMS source with the
one AMS source to scale the amount of another. You can other. See “Amt A x B” on page 98 for more details.
also use them to change the shapes of LFOs and EGs in Offset adds or subtracts a constant value to or from an AMS
various ways, modify the response of realtime controllers, source. For more information, see “Offset” on page 99.
and more.
Smoothing creates more gentle transitions between values,
The AMS Mixer outputs appear in the list of AMS sources, smoothing out abrupt changes such as a quick move on a
just like the LFOs and EGs. joystick or a sharp edge on an LFO. For details, see
This also means that the original, unmodified inputs to the “Smoothing” on page 100
AMS Mixers are still available as well. For instance, if you Shape adds curvature to the AMS input. For an in-depth
use LFO 1 as an input to a AMS Mixer, you can use the description, see “Shape” on page 100.
processed version of the LFO to control one AMS
destination, and the original version to control another. Quantize turns smooth transitions into discrete steps. See
“Quantize” on page 101 for more information.
Finally, you can cascade the two AMS Mixers together, by
using AMS Mixer 1 as an input to AMS Mixer 2. Gate chooses between two AMS inputs (or fixed values)
based on a third AMS source. See “Gate” on page 102 for
more information.
6–1a: AMS Mixer 1
Mixer Type [A+B, Amt AxB, Offset, Smoothing,
Shape, Quantize, Gate]
This controls the type of processing performed by AMS
Mixer 1. Each of the Mixer Types is discussed in detail over
the next several pages.
97
Program mode: HD-1
A+B Amt A x B
AMS Mixer, Type = A+B AMS Mixer, Type = A x B
AMS B
AMS A
Output
AMS B Amt B Amt A
AMS A: LFO
AMS A [List of AMS Sources]
This selects the first AMS source, which can then be scaled
by AMS B. For a list of AMS sources, see “Alternate
AMS B: EG Modulation Source (AMS) List” on page 1083.
98
Program P6: AMS Mixer/Common Key Track 6–1: OSC 1 AMS Mixer
Muting individual Wave Sequence steps with AMS Mixer Offset examples
SW1
AMS A: LFO
You can use AMS Mixers in conjunction with the AMS
outputs of Wave Sequences. For instance, you can use SW1 +99
to turn one or more steps of a Wave Sequence on or off. To
do this: 0
Here’s a handy chart which shows the results of Shape with the different settings and input types:
Mode Input Shape Result
Positive (+) emphasizes upper value range
Unipolar
Negative (-) emphasizes lower value range
Symmetric emphasizes both upper and lower value ranges,
Positive (+)
Bipolar and de-emphasizes the center
Negative (–) emphasizes center value range, around 0
Positive (+) emphasizes extreme upper range, with offset
Unipolar
Negative (–) emphasizes extreme lower range, with offset
Asymmetric
Positive (+) emphasizes upper value range
Bipolar
Negative (–) emphasizes lower value range
100
Program P6: AMS Mixer/Common Key Track 6–1: OSC 1 AMS Mixer
0 +99
Original 0
–99 AMS A
–99
–99
+99
Quantize 0
Unipolar Triangle Wave Steps = 16
Asymmetric Symmetric –99
(not recommended)
101
Program mode: HD-1
102
Program P6: AMS Mixer/Common Key Track 6–5: OSC 2 AMS Mix
6. On the Pitch Mod page, assign the AMS Mixer to Now, the AMS mixer will always generate this static value.
control the pitch.
7. Also on Pitch Mod, set the standard JS+X and JS–X 6–1b: AMS Mixer 2
amounts to 0.
This way, only the AMS Mixer’s processed version of the This is the second AMS Mixer for Oscillator 1. The
joystick will affect the pitch. parameters are exactly the same as those for AMS Mixer 1,
as described under “6–1a: AMS Mixer 1” on page 97.
8. With the joystick in the center, play a chord, and hold
it through step 9.
9. Bend the joystick to the left, and then play a new note
v 6–1: Page Menu Commands
above the chord. The number before each command shows its ENTER +
10.Use the joystick to bend the pitch of the new note. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
The new note will bend, but the original chord (played
commands” on page 148.
before you bent the joystick down) will not. This method is
particularly good for bending the top note of a chord up to • 0: Write Program. For more information, see “Write
pitch. Program” on page 148.
Generating a static value • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Sometimes, it can be handy to have a preset value as an
AMS source. The Gate is one way to create this. To do so: • 2: Copy Oscillator. For more information, see “Copy
Oscillator” on page 154.
1. Set both Below Threshold and At & Above Threshold
to Fixed Value, and enter the same value into each. • 3: Swap Oscillators. For more information, see “Swap
Oscillator” on page 155.
103
Program mode: HD-1
6–9a
6–9b
The two Oscillators share two Common keyboard tracking Common Keyboard Tracking
generators, in addition to each Oscillator’s dedicated
keyboard tracking for the Filter and Amp. You can use these At the Center Key, the AMS value is always 0.
Common keytracks as AMS sources for modulating most AMS Ramp:
AMS destinations. +99 +99
The Common Key Track parameters are shared by the entire +50
Ramp = +99 00
Program, but the actual AMS values are calculated Ramp:
individually for each voice. +99 –50
0
–99
• Make the modulation increase as you play lower on the The four Ramp values control the rate of change between
keyboard. each pair of keys. For instance, if the Low-Center Ramp is
set to 0, the value will stay the same between the Low Break
• Create abrupt changes at certain keys, for split-like key and the Center key.
effects.
You can think of the resulting shape as being like two
folding doors attached to a hinge in the center. At the Center
key (the main hinge), the keyboard tracking has no effect.
The two folding doors swing out from this center point to
create changes in the higher and lower ranges of the
keyboard.
104
Program P6: AMS Mixer/Common Key Track 6–9: Common Keyboard Track
Ramp
Ramp = –Inf
Positive ramp values mean that the keyboard tracking output
increases as you play farther from the Center Key; negative
ramp values mean that it decreases. Low Break Center High Break
Because of this, the meanings of positive and negative ramp
settings will change depending on whether the ramp is to the Note: if you set the Center-High ramp to +Inf or –Inf, the
left or right of the Center Key. High-Top parameter will be grayed out. Similarly, if you set
the Low-Center ramp to +Inf or –Inf, the Bottom-Low ramp
Bottom-Low and Low-Center: negative ramps make the will be grayed out.
keyboard tracking’s output go down as you play lower on the
keyboard, and positive ramps make the output go higher.
Center-High and High-Top: negative ramps make the
6–9b: Keyboard Track 2
keyboard tracking’s output go down as you play higher on This is the second Common keyboard tracking generator.
the keyboard, and positive ramps make the output go up. Its parameters are exactly the same as those for Keyboard
Bottom-Low [–Inf, –99…+99, +Inf] Track 1, as described under “6–9a: Keyboard Track 1” on
page 105.
This sets the slope between the bottom of the MIDI note
range and the Low Break key. For normal key track, use
negative values. v 6–9: Page Menu Commands
Low-Center [–Inf, –99…+99, +Inf] The number before each command shows its ENTER +
number-key shortcut. For more information on these
This sets the slope between the Low Break and Center keys.
shortcuts, see “ENTER + 0-9: shortcuts for menu
For normal key track, use negative values.
commands” on page 148.
Center-High [–Inf, –99…+99, +Inf] • 0: Write Program. For more information, see “Write
This sets the slope between the Center and High Break keys. Program” on page 148.
For normal key track, use positive values. • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
High-Top [–Inf, –99…+99, +Inf]
This sets the slope between the High Break key and the top • 2: Copy Oscillator. For more information, see “Copy
of the MIDI note range. For normal key track, use positive Oscillator” on page 154.
values. • 3: Swap Oscillators. For more information, see “Swap
The table below shows how the ramps affect the AMS Oscillator” on page 155.
output:
Ramp value AMS change
–Inf goes to –99 in 1 half-step
–99 –20 per octave
–50 –10 per octave
105
Program mode: HD-1
7–1a
This page lets you select the GE used by the KARMA Bank [INT–A…F, GM, g(1…9), g(d),
Module, and set up the Key Zone in which it operates. USER–A…G and AA…GG]
Bank Type [HD-1, EXi]
7–1a: Program Name, Load GE Options,
KARMA T.Sig, Tempo Program [0…127 (INT and USER Banks),
1…128 (GM Banks)]
These are the current bank, bank type (HD-1 or EXi),
Program, and tempo. For more information, see “1–1a: q (Tempo) [040.00…300.00, EXT]
Program Name and Tempo” on page 36.
Load GE Options [Dialogue]
These options let you specify whether the values and
assignments for the KARMA SLIDERS and SWITCHES
will be set automatically, be initialized, or be preserved
when you select a GE.
106
Program P7: KARMA 7–1: GE Setup/Key Zones
Tab
Preset
GE Bank
User
GE Bank
RTC Model
Name
For a detailed description of this parameter, please see “Load RTC Model [List of RTC Models]
GE Options” on page 9. This shows the GE’s RTC Model, as specified internally for
KARMA T.Sig (Time Signature) each preset GE. For more information, see “RTC Model” on
page 217 of the Operation Guide.
[GE/TS, 1/4…16/4, 1/8…16/8, 1/16…16/16]
This specifies the time signature of the phrases or patterns Key Zone
generated by the KARMA Modules. The internal time The KARMA Module is controlled by input note data in
signature of the phrase or pattern is determined by the GE, numerous ways, including the variation of phrase or pattern
but you can set this parameter to change the time signature. produced by the GE, by trigger, and by chord detection.
GE/TS: The initial time signature specified by each Here you can specify the range of note data (Key Zone) that
KARMA Module will be used. will control the KARMA Module.
1/4…16/16: Specify the desired time signature. In Note: within the Key Zone specified Bottom and Top Values
Combination and Sequencer modes, this will change the will be input into KARMA, while notes outside the Key
time signature for all four KARMA Modules. Zone may be used for other functions, or echoed thru.
GE Setup Note: In Program mode, all MIDI data for the KARMA
Module is transmitted and received on the Global MIDI
GE Select [Preset 0000...2047, channel (Global 2–1).
USER–A…L 000...127]
Bottom (Key Zone Bottom) [C–1…G9]
This selects the GE for the KARMA module. There are a
total of 3,584 to choose from: 2,048 preset GEs, and 1,536 Specifies the bottom key (lower limit) of the Key Zone.
rewritable User GEs (12 banks of 128 each).
Top (Key Zone Top) [C–1…G9]
Preset GEs are part of the system software.
Specifies the top key (upper limit) of the Key Zone.
User GEs may be included with new banks of sounds, and
Note: These parameters can also be set by holding down the
can also be created using KARMA KRONOS software
Enter switch and pressing a note.
(dedicated software for the KRONOS*). For more
information on loading User GEs, see “Load .KGE” on Thru In Zone [Off, On]
page 837.
On (checked): Note data from keys within the Key Zone
* Made by Karma Lab (http://www.karma-lab.com). will be input to the KARMA Module, and will also be input
Macintosh and Windows are supported. English version directly to the tone generator.
only.
When you play a key within the Key Zone, the phrase or
GE Bank Select [Preset…USER-L] pattern generated by the KARMA Module will sound, as
will the note itself.
This selects the GE bank. The Preset bank is part of the
system software; User banks can be loaded from disk. For Off (unchecked): Only the phrase or pattern generated by
more information, see “GE Select,” above. KARMA will sound. Keys played within the Key Zone will
not sound.
GE Category Select [Arpeggio…Real-Time]
Transpose In Zone [–36…+36]
This lets you select a GE by category, from Arpeggio
through Real-Time. For more information, please see “0– Specifies the transpose setting applied to note data from
6b: GE Select” on page 10. within the Key Zone.
107
Program mode: HD-1
Make this setting if you wish to apply a transposition in • 4: Copy Scene. For more information, see “Copy Scene”
semitone steps to the pitch of notes played from the on page 158.
keyboard when “Thru In Zone” is On (checked). • 5: Swap Scenes. For more information, see “Swap
Thru Out Zone [Off, On] Scene” on page 158.
On (checked): Note data from keys outside the Key Zone • 6: Capture Random Seed. For more information, see
will be input directly to the tone generator. (They will not be “Capture Random Seed” on page 158.
input to the KARMA Module, since they are outside the key
zone.) When you play keys outside the key zone, the tone
generator will sound.
Off (unchecked): The tone generator will not sound even if
you play keys outside the Key Zone.
Playing in real-time
Bass line
Tone generator
A solid blue line (green while you’re editing the key zone)
indicates the specified Key Zone.
Notes and messages from the MIDI IN connector within this
zone will be input to the KARMA Module.
108
Program P7: KARMA 7–2: MIDI Filter/CC Offset
7–2a
7–2b
7–2c
In this page you can make MIDI-related settings for example) make settings so that the damper pedal is enabled
KARMA. You can specify the following settings. when the KARMA Module is off, and disabled when it is on.
• MIDI filtering for the KARMA module (See the diagram below, “KARMA Receive/Transmit
Filter.”)
• MIDI control change messages transmitted when
KARMA is turned on (CC Offset parameters) These settings do not affect the Dynamic MIDI (7–7)
settings. If you have specified MIDI control data as the
Dynamic MIDI source, it will be valid regardless of these
7–2a: Program Name and Tempo settings.
109
Program mode: HD-1
KARMA function
KARMA Module
MIDI IN Receive MIDI
Filter
Ribbon (CC#16) [Off, On] automatically be optimized so that it will produce the
Specifies whether MIDI control change message #16 same bend effect as if the KARMA were off (in most
(internal ribbon controller, specified as the assignment of a cases).
real-time control knob, or Vector CC Control) will be echoed CC–A/CC–B [Off, On]
to the tone generator.
Specifies whether to transmit the various MIDI messages
Other CC [Off, On] generated by CC–A/CC–B of the GE selected by the
Specifies whether MIDI control change messages other than KARMA Module.
the above will be echoed to the tone generator. However if CC–A/CC–B are producing pitch bend
messages, these settings will be ignored, and the “GE
Transmit MIDI Filter Bend” setting will be used.
Specifies whether filtering will be applied to the MIDI
control data produced by the GE selected for the KARMA Envelope1/Envelope2/Envelope3 [Off, On]
Module. (See the diagram on the preceding page, “KARMA Specifies whether to transmit the various MIDI messages or
Receive/Transmit Filter.”) other functions generated by Envelope 1, Envelope 2, and
Envelope 3 of the GE selected by the KARMA Module.
On (checked): The corresponding MIDI data will be
transmitted from the KARMA Module. If Envelope 1, Envelope 2, or Envelope 3 are producing
pitch bend messages, these settings will be ignored, and
Off (unchecked): The corresponding MIDI data will not be
the “GE Bend” setting will be used.
transmitted from the KARMA Module.
Note: The GE can also automatically produce pitch bend and GE Notes [Off, On]
various types of control change messages in addition to note Specifies whether the MIDI note-on/note-off messages
data. Three envelope generators can also be used to apply generated by the KARMA Module will be transmitted.
time-variant change to velocity, tempo, duration, and various
Note: This setting lets you mute the note phrases generated
control changes such as pitch bend, JS +Y (CC#1) etc.
by the KARMA Module, and use only the control data
The data that is output will depend on the settings of the generated from the KARMA Module (e.g., pan, filter cutoff,
parameters for the selected GE. For example, resonance) to apply modulation to phrases or chords you
transmitting/filtering pitch bend will produce no result if the yourself play on the keyboard.
GE has not been designed to produce pitch bend data. For
more information, please see the separate Voice Name List WaveSeq [Off, On]
(VNL). Specifies whether the wave sequence data (multisample
number) generated by the KARMA Module will be
Pitch Bend [Off, On]
transmitted.
Specifies whether to transmit the MIDI pitch bend messages
generated by the GE selected for the KARMA Module.
7–2c: CC Offset
Note: This setting also applies to the pitch bend messages
that may be produced by CC–A, CC–B, Envelope 1, When KARMA is turned on, MIDI control change
Envelope 2, and Envelope 3. messages can be transmitted to the tone generator. Make
When KARMA is on and the KARMA Module is these settings when you wish to control the program sound
producing pitch bend data, the pitch bend range of the or effects etc. when KARMA is turned on.
program will be controlled as follows. You can assign up to four MIDI control changes for each
The pitch bend range specified within KARMA GE will KARMA Module.
automatically be transmitted from the KARMA Module, 1, 2, 3, 4
and set within the program. This ensures that the pitch
bend data produced by the GE of the KARMA will CC Number [Off, MIDI CC# 00…MIDI CC# 95]
function correctly. At this time, the pitch bend data
Selects the MIDI control change message that will be
produced when you operate the joystick will
transmitted.
110
Program P7: KARMA 7–3: Module Parameters-Control
7–3a
7–3b
111
Program mode: HD-1
The note data from the keyboard or the MIDI IN connector the keyboard will “wrap around” when the scale step of the
will be input to the KARMA Module. (see Program 7–1a: root of the chord is determined to be “G,” dropping the notes
“Bottom (Key Zone Bottom,” “Top (Key Zone Top)”) Here down an octave. This essentially maintains the inversion the
you can transpose the pitch (in semitone steps) of the note chord was played with - notes may also extend into the 5th
data that is input to the KARMA Module. octave or 3rd octave.
Force Range [Off, Lowest, Highest, This is effective when you wish to produce phrases or
patterns having a similar inversion to what was played, but
C3–B3[1], C3–B3[2]]
in a fixed range regardless of where you are playing on the
Controls the pitch range of the phrases or chords produced keyboard. The behavior is similar to an auto-accompaniment
by the KARMA Module, in relationship to the area of the pattern, in that no matter where you play on the keyboard,
keyboard that is played. the result is in the same octave.
Note data from the keyboard or the MIDI IN connector will C3–B3[2]: The input notes will be forced to a range within
be input to the KARMA Module (+“Bottom (Key Zone the center octave (C3-B3). because of this, the chord
Bottom,” “Top (Key Zone Top)” (7–1b), “Transpose” 7–3a). inversion will change significantly; for example, the bass
Here you can make settings so that the note data input to the note may change. This is effective when you want to
KARMA Module is restricted to a specific range. absolutely limit the input notes to a specific octave.
Off: The input notes will be sent to the KARMA Module as Played on keyboard:
played, with no further alteration.
Play chords in the order of
Lowest: The input notes will be forced to a range within one
octave of the lowest note, and duplicate pitches are E4 G#4 B4 D#5 (EMaj7 first inversion)
discarded. Useful for eliminating inversions so that a chord G#4 B4 D#5 E5 (EMaj7 second inversion)
voiced in different ways produces identical results. B4 D#5 E5 G#5 (EMaj7 third inversion)
If you play a chord of E2, E4, G#4, B4, and D#5 (i.e., E D#5 E5 G#5 B5 (EMaj7 fourth inversion)
Maj7) on the keyboard, the input notes will all be transposed
to be within an octave of the lowest note (E2): E2, G#2, B2, C3–B3[1]
and D#3. Resulting transposed input notes:
Highest: The input notes will be forced to a range within E3 G#3 B3 D#4 (EMaj7 first inversion)
one octave of the highest note, and duplicate pitches are
G#2 B2 D#3 E3 (EMaj7 second inversion)
discarded. Useful for eliminating inversions so that a chord
voiced in different ways produces identical results. B2 D#3 E3 G#3 (EMaj7 third inversion)
If you play a chord of E2, E4, G#4, B4, and D#5 (i.e., E D#3 E3 G#3 B3 (EMaj7 fourth inversion)
Maj7) on the keyboard, the input notes will all be transposed C3–B3[2]
to be within an octave of the highest note (D#5): E4, G#4,
Resulting transposed input notes:
B4, and D#5.
D#3 E3 G#3 B3 (EMaj7/D#)
Played on keyboard:
E2 E4 G#4 B4 D#5 (play an EMaj7 chord) D#3 E3 G#3 B3 (EMaj7/D#)
Resulting transposed input notes: D#3 E3 G#3 B3 (EMaj7/D#)
Lowest: input notes transposed to E2 G#2 B2 D#3 D#3 E3 G#3 B3 (EMaj7/D#)
Highest: input notes transposed to E4 G#4 B4 D#5 (all identical)
“Force Range” = C3-B3[1]
“Force Range” = Highest
Input Notes
Input Notes
112
Program P7: KARMA 7–3: Module Parameters-Control
the GMaj7 chord. This allows you to keep a GE in a specific If the input notes span more than an octave, the effect is less
range regardless of where a chord is played on the keyboard, predictable. If the “Input Sort” = Up, As Played, or Random,
but to adjust at which point it drops down an octave. the first note of each replication will be the root pitch class
(meaning that the Note Series will start with the root note,
“Force Range” = C3-B3[1]
Input Notes i.e. if the key of the chord is D, the first note will be a D). If
“Force Range Wrap = F#
the “Input Sort” = Down, then the last note of each
replication will be the root pitch class. However, notes lower
than the root note will still be allowed, since, after all, the
purpose of “Note Type” = Regular is to collect the notes as
played. For example, with “Input Sort” = Up, if you play G2
Note: Not available unless “Force Range” is set to C3B3[1]. – C4 – E4 – G 4 (Cmaj/G), the notes will be ordered so that a
C is first, but the low G will still be present in each
Root Position [Off, On] replication.
The phrases and patterns produced by a KARMA Module If the input notes span more than an octave:
are generated by a GE (Generated Effect). In most cases, this
is done based on a Note Series. When “Root Position” is On Input Sort is: Result on Input Notes before replication:
(checked), the Note Series will be created in root position, Notes are arranged so the first note is the root
regardless of the inversion of the chord, based on chord Up,
pitch class (i.e. if the key of the chord is D, the
recognition. In other words, when this is Off (unchecked), if As Played
first note will be a D). Notes lower than the
Random
you play CMaj/E, the Note Series will start from E and root note will still be allowed.
continue up, or if you play CMaj/G, the Note Series will start Notes are arranged so the last note is the root
with G. By using “Root Position” On (checked), you can Down pitch class. Notes lower than the root note
make sure that any inversion of a chord ends up the same. will still be allowed.
For example, CMaj/E and CMaj/G will both be the same as
CMaj, and the Note Series will start from a C. This can allow Note that “Force Range” may be applied in conjunction with
a GE to behave more predictably with all inversions of a “Root Position.” For example, with any Force Range setting
chord. (See “Note Series Group” on page 1020.) other than “Off,” the effects of “Root Position” with “Note
Type” = Regular become quite predictable, as spans greater
Note: When the GE-Type is Generated-Drum, the notes
than an octave are essentially compressed into one octave
come from Drum Patterns and not the Note Series. The drum
before going into the Note Series section.
patterns can be used to generate melodies, in addition to
drum and percussion grooves. “Root Position” also has a Clock Advance
similar effect on how the Drum Patterns are transposed, but
only if “Drum-Track Keyboard” is on. For more Here you can make settings for the clock that will operate
information, see “Drum Group” on page 1067. the KARMA Module. By using these settings in conjunction
with the Dynamic MIDI (Program 7–7) function, you can
Also when the GE-Type is Generated-Drum, if using use Manual Advance by operating controllers such as the
arpeggiated pitch-bending (based on the Note Series), the joystick or notes from the keyboard to trigger the clock that
resulting pitch bend data will be affected as well. For more operates the KARMA Module, causing the phrase or pattern
information, see “Bend Group” on page 1063. to advance under your control.
When the “GE-Type” is Real-time, this parameter has no
effect unless you are using Dynamic MIDI to Direct Index Mode [Auto, Dyn, Auto+Dyn1, Auto+Dyn2]
the Note Series (see “Dynamic MIDI Sources & Auto: The KARMA Module will operate according to the
Destinations” on page 1100). Tempo (Program 1–1a) setting. If MIDI Clock (Global 2–
1a) is External, the KARMA Module will operate in
Note: when “Root Position” is turned on for any “Note
synchronization with the MIDI clock from the External
Type” except Regular (i.e. Scalic, Scalic2, Chromatic,
MIDI device. Normally you will select Auto.
Whole Tone etc.), the behavior is very consistent: the scale
specified by the Note Type is place in root position before Dyn: The clock by which the KARMA Module will operate
applying the rest of the Note Series parameters to create the can be triggered by operating the joystick or other controller
Note Series. according to the Dynamic MIDI (Program 7–7) setting,
causing the phrase or pattern to advance, note by note. (Set
However, when “Root Position” is turned on for “Note
Dynamic MIDI Destination to Clock Advance.)
Type” Regular, the behavior is a bit different, and requires
some explanation, as below. You can input a chord from one area of the keyboard, and
use notes from another area of the keyboard to advance
If the input notes span an octave or less, the effect is very
through the arpeggio pattern.
predictable, and similar to the effect when “Note Type” is
any other setting besides Regular. Auto+Dyn1: The KARMA Module will operate according
to both Auto and Dyn.
If the input notes span an octave or less:
Auto + Dyn2: The KARMA Module will operate according
Input Sort is: Result on Input Notes before replication:
to both Auto and Dyn, except that a trigger received from
Notes placed in root position for chord, in Dynamic MIDI will momentarily stop the automatic
Up
octave of lowest note, sorted in up direction advancement until the KARMA Module playback is
Notes placed in root position for chord, in restarted.
Down
octave of lowest note, sorted in down direction
As Played Notes are arranged so the first note is the root
Random pitch class.
113
Program mode: HD-1
Size [ 3, r3, r, x3, x, x., e3, e, e., q3, q, Event] incoming MIDI note generated by KARMA (0-127) to be
This is valid when Mode is Dyn, Auto + Dyn1 or Auto + remapped to any other MIDI note (0-127), or filtered out
Dyn2. It specifies the unit by which the phrase or pattern (removed). Therefore, a diagonal line represents “linear/no
will be advanced when the controller is operated. change,” and what goes in is what comes out.
3…q: The phrase or pattern will be advanced by the You can use it to remap drum kits from one set of drum
specified note value, synchronized to the rhythm of the sounds to another, remove or substitute different drum
phrase or pattern. Depending on the internal GE Rhythm sounds within the same kit, remove certain pitches from
Parameters, this may result in no notes, 1 note, or several melodic output, constrain output pitches to various scales,
notes for a a particular trigger. limit notes generated thru Melodic Repeat to certain pitches,
and more. For more information, see “Repeat (Melodic
Event: The phrase or pattern will be advanced by one note Repeat) Group” on page 1057.
or one chord, ignoring the rhythm of the phrase or pattern.
Each trigger will produce the next note or chord in the Each program, combination, or song contains a single user
phrase. table. named “Custom.” The settings of this single table are
stored inside the program, combination, or song.
Chord Trigger Mode [Off, 1st, Chord1, Additionally, there are a number of tables stored in global
Chord2, Chord3] memory, with pre-defined functions, that can be selected for
use by any Module.
This is valid when “Mode” is Dyn, Auto + Dyn1 or Auto +
Dyn2. It specifies how a chord will be sounded when that The same table can be applied to multiple Modules at the
chord is input from the keyboard. same time. All Modules can run through the single
Off: There will be no sound when you input a chord from Custom table at the same time, or be assigned to utilize
the keyboard. This is analogous to a guitarist changing various Global Note Maps, in any combination.
chords in the left hand. The phrase or pattern will sound
from the first step when you operate the controller. Mode (Note Map Mode) [Off, On-Main,
On-Repeat, On-All]
1st: When you input a chord from the keyboard, the first step
of the phrase or pattern will sound. When you operate the Selects one of several different modes of operation,
controller, the phrase or pattern will continue advancing. controlling whether all notes generated by KARMA or a
subset of those notes are modified by the specified Note Map
Chord1: When you input a chord from the keyboard, the Table.
first several steps of the phrase or pattern will sound,
according to the number of notes that you input. When you Off: The table is inactive and no filtering or remapping is
operate the controller, the phrase or pattern will continue done.
advancing. On-Main: The table is used to map or filter notes being
Chord2: When you input a chord from the keyboard, it will generated from the Note Series or Drum Pattern(s), but not
sound in the same way as for Chord1. However, the phrase any notes generated as a result of the Melodic Repeat
or pattern will play from the beginning of the pattern when parameters.
you operate the controller. On-Repeat: The table is used to map or filter notes being
Chord3: When you input a chord from the keyboard, it will generated as a result of the Melodic Repeat parameters, but
sound in the same way as for Chord1. However, the phrase not the main notes generated by the Note Series or Drum
or pattern will start from the second step when you operate Pattern(s). For example, this can be used to “thin out”
the controller. When simulating acoustic guitar finger repeats or limit “strange notes” in Drum Patterns from
picking, this allows you to create a natural connection transposed repeats, without affecting the main notes.
between the played chord and the finger picking sounded by For more information, see “Repeat (Melodic Repeat) Group”
the controller. on page 1057.
Velocity Sense Bottom [001…127] On-All: The table is used to map or filter all notes being
generated by the module.
This is valid when Mode is Dyn, Auto + Dyn1 or Auto +
Dyn2. If the Dynamic MIDI Source is Note or Velocity, the Table (Note Map Table) [Custom,
phrase will be produced by applying the velocity of each Gtable 1…Maj 7 -> oct]
Manual Advance trigger that is input to the KARMA
Selects the Custom table (user table) or one of the Global
Module to the notes as they are generated. This parameter
Note Map Tables.
specifies the lower limit of a scaled range that the velocity is
adjusted by before being applied. Note: You can edit custom tables in Program 7–9:
Name/Note Map. (See “7–9c: Note Map” on page 132.)
With a setting of 001, the velocity data will be input to the
KARMA Module with an unmodified range of 1–127 (full Transpose (Note Map Transpose) [–12…+12]
sensitivity).
This allows you to set up a “Fixed” Note Transpose Map,
With a setting of 064, velocity data in the range of 1–127 without “Chord Track” or “Keyboard Track (C2 Ref),” and
will be scaled to the range of 64–127 before it is input to the then apply an offset to transpose it to other keys. In other
KARMA Module (half sensitivity). words, you can set up a fixed map so that no matter what you
play, it comes out in C Mixolydian. Then, you can set the
Note Map Note Map Transpose to +2, and it would be D Mixolydian,
The Note Map Parameters allow a “final note shaper” to be etc.
applied at the end of the KARMA note generation process. The “Transpose” parameter is only available when
Implemented as a large grid (128 x 129), it allows any “Chord Track” is Off (unchecked).
114
Program P7: KARMA 7–3: Module Parameters-Control
However, if you play the input chord an octave lower, the • 4: Copy Scene. For more information, see “Copy Scene”
notes would go through the octave of the table below Middle on page 158.
C, and would not have the removed note. This allows you to • 5: Swap Scenes. For more information, see “Swap
set up different maps for each octave, yet have the table track Scene” on page 158.
your chord changes within each octave. • 6: Capture Random Seed. For more information, see
Note: The way that this parameter works is affected by Kbd “Capture Random Seed” on page 158.
Track (C2 Ref), below.
The various Note Map Tables can be viewed full size on the
Note Map Page (7-9c).
When you press the display, you will move to the note map
table for the same module in the Note Map tab of the
Name/Note Map page.
115
Program mode: HD-1
7–4a
7–4b
Here you can set KARMA Module Trigger parameters. In 16th triplet…Quarter: Specify the time window as a note
Program mode, you can use one KARMA Module (Module value interval relative to the tempo. For triplet-based
A). patterns, you may need to select one of the triplet-based
You can make the following settings. settings if you intend to retrigger “off the beat.”
116
Program P7: KARMA 7–4: Module Parameters-Trigger
On (checked): Notes that are released are removed from the Dyn (Dynamic MIDI): Triggering will be produced by
input source material, thereby changing the effect to use only operating the controller specified by Dynamic MIDI
those notes still being held. This is typically the way simple (Program 7–7). In this case, note-ons will not cause
arpeggiators work, especially if their latch mode is turned triggering.
off. Note: With any of these settings, the trigger will be applied
Link to Drum Track [Off, On] by operations of the controller specified for Dynamic MIDI
(Program 7–7), if “Destination” is set to Trigger
If Link to Drum Track is on (selected), KARMA will start Notes&Envs, Trigger Note (see “Dynamic MIDI Sources
and stop along with the Drum Track. The front panel & Destinations” on page 1100).
LINKED LED will light to show that the link is enabled.
KARMA will still only play if the KARMA On/Off switch is Note Latch [Off, On]
on. So, once Link to Drum Track is on: Specifies whether the phrase or pattern will continue when
1. Turn on the KARMA ON/OFF switch. you release your hand from the keyboard (latch on) or
whether the phrase or pattern will stop (latch off). In
Even if notes are played on the keyboard or received via Program mode, turn this On (checked) and use the LATCH
MIDI, KARMA won’t start to play yet unless the Drum switch to control latch on/off.
Track is also on.
Off (unchecked): Latch will be off regardless of the LATCH
2. Turn on the DRUM TRACK switch. switch on/off status.
At this point, both the Drum Track and KARMA will start
On (checked): The LATCH switch will control latch on/off.
according to the Drum Track’s Trigger Mode settings.
When the LATCH switch is off (LED dark), latch is off.
If Trigger Mode is set to Start Immediately, KARMA will
start to play when you turn on the DRUM TRACK switch (if When the LATCH switch is on (LED lit), latch is on.
you’re playing the keyboard, or if the KARMA LATCH Note: In Combination and Sequencer mode, up to four
switch is on). KARMA Modules can be used. In these modes, you can turn
If Trigger Mode is set to Wait KBD Trig, KARMA will start “Note Latch” on/off independently for each KARMA
when you play the keyboard (or when a note-on is received). Module. If you use “Copy KARMA Module” to copy
KARMA Module settings from these modes to a program,
For more information, see “1–3: Drum Track” on page 42.
there may be cases in which the setting here will be off, so
If you turn the DRUM TRACK switch off while KARMA is that latch-on will not occur even if you turn on the LATCH
playing, KARMA will also stop. switch. In such cases, turn this on.
118
Program P7: KARMA 7–5: GE Real-Time Parameters/Scenes
7–5a
7–5b
Here you can edit the Real-Time parameters of the GE and maximum values will be reset to the values saved in the
selected for the KARMA Module. By assigning GE GE, and the controller assignment will be set to the defaults
parameters to KARMA Real-Time Controls, you can control for the GE’s RTC Model.
the phrase or pattern in real-time while you play. For details on the individual GE Real-Time parameters,
please see the “KARMA GE guide” on page 1013.
7–5a: GE Number & Name, RTC Select, MIN (Minimum Value) [–5000…+5000]
and Tempo This sets the parameter value when the selected controller is
GE Number & Name at its minimum point—for instance, when a slider is at the
[0000: Arp Model 01 Up/Dn… bottom of its throw. Note that you can reverse the action of
the controller by setting this to be higher than the MAX
2047: Tempo Env Repeats]
value, below.
This shows the GE selected for the Module. For more
The available values will depend on the GE Real-Time
information, please see “0–6b: GE Select” on page 10.
parameter.
GE RTC Select [1–16, 17–32]
MAX (Maximum Value) [–5000…+5000]
This switches the GE realtime parameter display.
This sets the parameter value when the selected controller is
1–16: GE parameters 1–16 will be displayed. at its maximum point—for instance, when a slider is at the
17–32: GE parameters 17–32 will be displayed. top of its throw.
The available values will depend on the GE Real-Time
q (Tempo) [40.00…300.00, EXT]
parameter.
For more information, please see “Tempo” on page 5.
VALUE [–5000…+5000]
7–5b: GE Real-Time Parameters This sets the basic value of the GE parameter, which
corresponds to the center position of the controller. It must
GE Parameter 01…32 [Parameter Name] be within the MIN and MAX values.
Each GE has up to 32 preset parameters for controlling the ASSIGN [---, Slider1…8, Slider (SW)1…8, SW1…8,
phrase or pattern, referred to as GE Real-Time Parameters DynaMIDI1…8]
(or GE RTP). The specific parameters, and the available
value ranges, will vary depending on the selected GE. Here you can assign the controller for the GE Real-Time
parameter.
Each of the GE Real-Time Parameters has a basic value, a
controller assignment with polarity, and minimum and By assigning GE Real-Time Parameter to KARMA Real-
maximum values (for setting the range of the selected Time Controls, they can be controlled in real-time while you
controller). When you select a new GE, the basic, minimum, play.
119
Program mode: HD-1
---: No assignment.
Slider1…8: Assign the parameter to KARMA SLIDERS 1-
8. The slider will continuously control the “value.”
For example, let’s assume that the “Rhythm Swing%”
parameter of the selected GE is set to a MIN of +0000, and a
MAX of +0100.
• If you set “Value”: +0050, “Assign”: Slider 1, and
Polarity:+
Slider 1 at the center position will produce a value of
+0050. At minimum the value will be +0000, and at
maximum the value will be +0100. Turning the Slider
from center toward the minimum will control the value
from +0050…+0000, and turning it from center toward
the maximum will control the value from +0050…+0100.
• If you set “Value”: +0080, “Assign”: Slider 1, and
“Polarity”:+
Slider 1 at the center position will produce a value of
+0080. At minimum the value will be +0000, and at far
maximum the value will be +0100. Turning the slider
from center toward the minimum will control the value
from +0080…+0000, and turning it from center toward
the maximum will control the value from +0080…+0100.
Slider (SW) 1…8: Assign the parameter to KARMA
SLIDER 1–8. The Slider will switch the value between
minimum and maximum only. The minimum to center range
of the Slider is off, and the center to maximum is on.
• If you set “Value”: +0050, “Assign”: Slider (SW) 1, and
Polarity:+
Turning the slider toward the minimum will produce a
value of +0000. Turning it to center or maximum will
produce a value of +0100.
SW1…8: The parameter will be assigned to switch 1–8. The
minimum is off, and the maximum is on.
Note: the correspondence between the KARMA SLIDERS,
SWITCHES and MIDI control change messages can be
specified in Global P3-1: Controllers/Scales, Controller. For
SW1…8 and Slider (SW) 1…8, a MIDI control change
message value of less than 64 will be “off,” and 64 or greater
will be “on.”
DynaMIDI 1…8: This corresponds to Dynamic MIDI 1…8.
Select this if you wish to control a GE parameter using the
controller selected for Source in Dynamic MIDI (7–8). (Set
the Dynamic MIDI “Destination” to RTParams Control.)
POLARITY [+, –]
This sets the polarity of the selected controller.
+: In the case of Slider 1-8, moving down from the center
will move the value towards the “Minimum” setting, and
moving up from the center will move towards the
“Maximum” setting. In the case of Slider (SW) 1-8, the
bottom of the slider throw will be “Minimum,” and the top
will be “Maximum.” In the case of SW1-8, the parameter
will be “Maximum” when the LED is lit.
–: In the case of Slider1-8, moving down from the center
will move the value towards the “Maximum” setting, and
moving up from the center will move towards the
“Minimum” setting. In the case of Slider (SW) 1-8, the
bottom of the slider throw will be “Maximum,” and the top
will be “Minimum.” In the case of SW1-8, the parameter
will be “Maximum” when the LED is dark.
120
Program P7: KARMA 7–5: GE Real-Time Parameters/Scenes
7–5PMC
5c
7–5c: Scenes
Here you can set a Scene Change Quantize Window that
controls a time interval for when the scene changes will
occur, and view information about upcoming scene changes.
121
Program mode: HD-1
Note: if you have selected a scene change in advance, and it • 0: Write Program. For more information, see “Write
has not yet occurred, the Control Surface and various editing Program” on page 148.
pages such as the KARMA GE Page 0-6 and the Control • 1: Exclusive Solo. For more information, see “Exclusive
Surface RT/KARMA Page 0-9d will show the new scene’s Solo” on page 148.
parameters. Editing them while the scene change is pending
will actually be editing the upcoming scene, and you will not • 2: Copy KARMA Module. For more information, see
hear any changes until the scene change has actually “Copy KARMA Module” on page 157.
occurred. • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 158.
v 7-5: Page Menu Commands • 4: Copy Scene. For more information, see “Copy Scene”
on page 158.
The number before each command shows its ENTER +
number-key shortcut. For more information on these • 5: Swap Scenes. For more information, see “Swap
shortcuts, see “ENTER + 0-9: shortcuts for menu Scene” on page 158.
commands” on page 148. • 6: Capture Random Seed. For more information, see
“Capture Random Seed” on page 158.
7–6a
7–6b
122
Program P7: KARMA 7–6: Perf Real-Time Parameters
Specifies the polarity used when you operate the KARMA For more information, see “Mode” on page 113.
Real-Time Controls that you selected for “Assign.” Clock Advance Size [+0000…+0011]
For more information, please see “POLARITY” on Assigns the “Size (Clock Advance Size)” (Program 7–3b)
page 120. function.
Group: PE (Performance) +0000…+0010: r3…q
+0011: Event
Time Signature [+0000…+0048]
For more information, see “Size” on page 114.
Assigns the “KARMA T.Sig” (Program 7–1a) function.
+0000: Off CA Vel. Sensitivity [+0001…+0127]
+0001…+0048: Corresponds to 1/4–16/16. Assigns the “Velocity Sense Bottom” (Program 7–3b)
function.
For more information, see “KARMA T.Sig (Time
Signature)” on page 107. For more information, see “Velocity Sense Bottom” on
page 114.
If you select Time Sig. as a parameter for assignment,
you will not be able to set “A (Parm Module A).”
123
Program mode: HD-1
CA Chord Trigger Mode [+0000…+0004] For more information, see “Quantize Trigger” on page 116.
Assigns the “Chord Trigger Mode” (Program 7–3b) Quantize Window [+0000…+0005]
function.
+0000…+0005: 16th triplet to Quarter Note
+0000: Off
Assigns the “Quantize Window” (Program 7-4b) parameter.
+0001: 1st For more information, see “Quantize Window” on page 116.
+0002: Chrd1
Update On Release [+0000, +0001]
+0003: Chrd2
Assigns the “Update On Release” (Program 7–4b) function.
+0004: Chrd3
+0000: Off
For more information, see “Chord Trigger Mode” on
+0001: On
page 114.
For more information, see “Update On Release” on
Note Map Mode [+0000…+0003] page 116.
Assigns the “Mode (Note Map Mode)” (Program 7–3b)
function. Delay Start [+0000…+0025]
Assigns the “Delay Start” (Program 7–4b) function.
+0000: Off
+0000: Off
+0001: On-Main
+0001: Fixed
+0002: On-Repeat
+0002…+0025: r3…4x w
+0003: On-All
For more information, see “Delay Start” on page 117.
For more information, see “Mode (Note Map Mode)” on
page 114. Delay Start ms [+0000…+5000]
Note Map Table [+0000…+0064] Assigns the “Delay Start Fixed” (Program 7–4b) function.
Assigns the “Table (Note Map Table)” (Program 7–3b) See “Delay Start Fixed” on page 117.
function.
Note Trigger [+0000…+0003]
+0000: Custom
Assigns the “Note Trigger” (Program 7–4b) function.
+0001…+0064: Global Tables 1…Maj 7 -> oct
+0000: Any
For more information, see “Table (Note Map Table)” on
+0001: AKR
page 114.
+0002: 1st
Note Map Transpose [–0012…+0012]
+0003: Dyn
Assigns the “Transpose (Note Map Transpose)” (Program 7-
3b) function. For more information, see “Note Trigger” on page 117.
For more information, see “Transpose (Note Map Note Latch [+0000, +0001]
Transpose)” on page 114. Assigns the “Note Latch” (Program 7–4b) function.
Note Map Chord Track [+0000, +0001] +0000: Off
Assigns the “Chord Track (Note Map Chord Track)” +0001: On
(Program 7–3b) function. For more information, see “Note Latch” on page 117.
+0000: Off
Env1 Trigger [+0000…+0003]
+0001: On
For more information, see “Chord Track (Note Map Chord Env2 Trigger [+0000…+0003]
Track)” on page 115.
Env3 Trigger [+0000…+0003]
Note Map Kbd Track [+0000, +0001] Assigns the Envelope “Trigger” (Program 7–4b) functions.
Assigns the “Keyboard Track (Note Map Kbd Track)” +0000: Any
(Program 7–3b) function.
+0001: AKR
+0000: Off
+0002: 1st
+0001: On
+0003: Dyn
For more information, see “Keyboard Track (C2 Ref) (Note
For more information, see “Envelope Trigger” on page 117.
Map Kbd Track)” on page 115.
Env1 Latch Mode [+0000…+0004]
Group: Trigger
Env2 Latch Mode [+0000…+0004]
Quantize Trigger [+0000, +0001]
Assigns the “Quantize Trigger” (Program 7–4b) function. Env3 Latch Mode [+0000…+0004]
+0000: Off Assigns the “Latch” (Program 7–4b) function.
125
Program mode: HD-1
126
Program P7: KARMA 7–7: Dynamic MIDI
7–7a
7–7b
Dynamic MIDI lets you use the KRONOS’s controllers and Bottom (Range Bottom) [000…127]
MIDI control messages to modulate specific KARMA Specifies the lower limit for the value controlled by Source.
functions. If Source is Short Note, Note No., White Note, or Black
You can take advantage of this to control KARMA in Note, the numeric value corresponds to the note numbers C-
various ways while you play. For example, you can use note- 1–G9.
ons to advance the KARMA clock (Manual Advance), or a
joystick to Trigger the start of the patterns. You can use a Top (Range Top) [000…127]
foot pedal to control Auto Transpose, or a damper pedal to Specifies the upper limit for the value controlled by Source.
control the KARMA Latch settings. If Source is Short Note, Note No., White Note, or Black
Note, the numeric value corresponds to the note numbers C-
1–G9.
7–7a: Program Name and Tempo
Action (Source Action) [Momentary, Toggle,
For descriptions of these parameters, please see “7–2a:
Program Name and Tempo” on page 109. Continuous]
Specifies the operation mode for Dynamic MIDI.
127
Program mode: HD-1
128
Program P7: KARMA 7–8: Random Seeds
7–8a
7–8b
The Random Seeds page allows you to control some of the 0: Random: A different phrase will be generated each time
randomizable characteristics of a Module’s GE. the trigger occurs. Within the KARMA Module, a different
You can freeze (capture) the endlessly varying phrases “Start Seed” value is specified randomly each time the
generated by KARMA’s randomize features. trigger occurs.
Any value other than Random: The same phrase will be
generated each time the trigger occurs. Different values for
7–8a: Program Name and Tempo the Start Seed parameter will produce different phrases, but
For descriptions of these parameters, please see “7–2a: the same phrase will always be generated if the Start Seed
Program Name and Tempo” on page 109. value is the same.
129
Program mode: HD-1
130
Program P7: KARMA 7–8: Random Seeds
131
Program mode: HD-1
7–9a
7–9b
7–9c
Here you can assign the names for KARMA SLIDERS 1-8
and KARMA SWITCHES 1-8, view Global Note Map 7–9c: Note Map
Tables, and edit the Custom Note Map Table stored with the Note Maps allow notes being generated by the GE to be
Program. selectively remapped to other notes, or removed completely
(changed into rests). Here you can view Global Note Map
7–9a: Program Name and Tempo Tables, and edit the Custom Note Map Table that is stored
with each Program. The Note Map Table is assigned in
For descriptions of these parameters, please see “7–2a: Module Parameters-Control: Note Map (see “Note Map” on
Program Name and Tempo” on page 109. page 114).
132
Program P7: KARMA 7–9: Name/Note Map
7–9c
Reset [button]
Restores the current table to “linear/no change” (a diagonal
line).
133
Program mode: HD-1
8–1: Routing
8–1PMC
8–1a
8–1b
8–1c
8–1d 8–1e
8–1f
134
Program P8: Insert Effect 8–1: Routing
135
Program mode: HD-1
136
Program P8: Insert Effect 8–5: Insert FX
8–5: Insert FX
8–5b 8–5PMC
8–5a
Chain to [IFX2…IFX12]
You can chain up to twelve insert effects together in series,
to create more complex effects. Set up the chain using this
parameter, and then enable it using the Chain check box,
below.
Effects must be chained in ascending numeric order. For
example, IFX1 can be chained to any of IFX2 through
IFX12, and IFX2 can be chained to IFX3 through IFX12.
You can chain two or more effects into the same down-
stream effect. For instance, both IFX1 and IFX2 can be
chained to IFX6.
Effects can also join a chain in the middle. For instance, you
can chain IFX3 to IFX4 to IFX9, and then chain IFX2 to
IFX9 as well.
137
Program mode: HD-1
The Pan (CC#8), Bus Select, REC Bus, and Send1/2 IFX2: Chain to [IFX3…IFX12]
settings apply only to the last effect in the chain. However,
any effect in the chain can be sent to the FX Control buses. IFX3: Chain to [IFX4…IFX12]
Send2 [000…127] • 5: Cut IFX Slot. For more information, see “Cut IFX
Slot” on page 162.
These adjust the level at which the post-IFX signal is sent to
master effects 1 and 2. This is valid if Bus Select (8–5a) is • 6: Clean Up IFX Routings. For more information, see
set to L/R or Off. “Clean Up IFX Routings” on page 163.
Note: You can use the control surface to control Send1 and
Send2. (See “8–1f: OSC MFX Send” on page 136)
You can use CC#93 to control the Send 1 level, and
CC#91 to control the Send 2 level. The global MIDI
channel specified by MIDI Channel (Global 1–1a) is
used for these messages.
IFX2…12
Here you can specify each insert effect’s effect type, on/off
status, chaining, and mixer settings following the insert
effect. With the exception of Chain to and Chain, the
parameters are the same as for IFX1. See “IFX1” on
page 137.
138
Program P8: Insert Effect 8–6: Track View
1–1a
8–6a
8–6b
139
Program mode: HD-1
• 1: Exclusive Solo. For more information, see “Exclusive • 4: Insert IFX Slot. For more information, see “Insert
Solo” on page 148. IFX Slot” on page 161.
• 2: Copy Insert Effect. For more information, see “Copy • 5: Cut IFX Slot. For more information, see “Cut IFX
Insert Effect” on page 160. Slot” on page 162.
• 3: Swap Insert Effects. For more information, see • 6: Clean Up IFX Routings. For more information, see
“Swap Insert Effect” on page 161. “Clean Up IFX Routings” on page 163.
8–7a
8–7b
This page lets you edit the detailed parameters of the twelve IFX1 On/Off [Off, On]
insert effect s. Use the tabs at left to select IFX1 through This turns the insert effect on and off. It is linked with
IFX12. the on/off setting in the Insert FX page.
To select different effects types, use the Insert FX or Track
View pages. For more information, see “8–5: Insert FX” on P (Effect Preset) [P00, P01…15,
page 137 and “8–6: Track View” on page 139. U00…15, -------]
Effect Presets let you easily store and recall all of
the settings for an individual effect. You can store
Effects Modulation: Dmod up to 16 user presets for each effect type, in addition to 15
Most effects have one or more parameters which can be re-writable factory presets.
modulated in realtime. In the KRONOS, this is called The same presets appear in all of the modes (Program,
Dynamic Modulation, or Dmod for short. Combi, Sequence, and Sampling), and sets of presets can be
For a complete list of Dmod sources, see “Dynamic saved to and loaded from disk.
Modulation Source List” on page 1092. Note that edits to effects parameters are automatically stored
Effect dynamic modulation (Dmod) is controlled on the with the Program–you don’t need to store them as an Effect
global MIDI Channel (Global 1–1a). For more Preset. Presets just make it easier to re-use your favorite
information, see “Dynamic modulation (Dmod) and settings.
Tempo Synchronization” on page 853. For instance, you can save an Effect Preset while working on
a particular Program, and then later use the same Effect
8–7a: IFX1 Preset in a different Program, Combi, or Song.
P00: Initial Set: These are the default settings that are
Here you can edit the parameters of the insert effect you
recalled when you select an effect type in the Insert FX page.
selected in the P8– Insert FX page. Use the tabs at the left to
You can’t save your own settings here.
select IFX1–12.
P01…P15: These contain Korg preset data. We recommend
that you store your settings in U00–U15.
140
Program P8: Insert Effect 8–7: IFX 1–12
IFX1 Parameters
This tab shows the parameters for IFX1, as selected on the
P8: Insert FX page.
For details on the specific parameters of each effect, please
see “Insert Effects (IFX1…IFX12)” on page 858.
8–7b: IFX2…12
These tabs show the parameters for IFX2-12, as selected on
the P8: Insert FX page. They have the same controls as
described under “8–7a: IFX1,” above.
141
Program mode: HD-1
8–9a
8–9b
The two Common FX LFOs allow you to synchronize LFO- Frequency [0.02…20.00 Hz]
based modulation for multiple effects, such as phasers, This specifies the frequency of the Common FX LFO.
flangers, filters, and so on. Higher values make the LFO faster.
The Common LFOs control only the frequency, MIDI
synchronization, and reset options; each individual effect MIDI/Tempo Sync [Off, On]
still has its own settings for the LFO waveform and phase. On (checked): The LFO will synchronize to the system
Within the individual effects, you can choose whether to use tempo, as set by either the Tempo knob or MIDI Clock. The
one of the Common LFOs, or to use the individual effect’s LFO speed will be controlled by the Base Note and Times
frequency, sync, and/or reset settings instead. This is done parameters, below. All settings for Frequency and
via the effect’s LFO Type parameter; select Individual to Frequency Modulation will be ignored.
use the effect’s settings, or Common 1 or 2 to use the Off (unchecked): The Frequency settings will determine the
Common LFOs. speed of the LFO, and the tempo settings will have no effect.
Dmod (Dynamic Modulation) is controlled on the global BPM [MIDI, 40.00…300.00]
MIDI channel specified in Global mode P1.
Base Note [r … w ]
8–9a: Common FX LFO1 This sets a basic rhythmic value for the LFO speed, relative
to the system tempo. The values range from a 32nd note to a
Sync (Reset) [Off, On] whole note, including triplets. It applies only when
This specifies whether the Common FX LFO will be reset. MIDI/Tempo Sync is On.
If this is on, operating the Source (below) will reset the Times [01…32]
phase of the LFO. This multiplies the length of the Base Note. For instance, if
Source (Dmod Source) [List of Dmod Sources] the Base Note is set to a sixteenth note, and Times is set to 3,
the LFO will cycle over a dotted eighth note.
If “Sync (Reset)” is on, this selects the Dmod source that
will reset the Common LFO. For a complete list of Dmod
sources, see “Dynamic Modulation Source List” on 8–9b: Common FX LFO2
page 1092.
The parameters are identical to those for Common FX
This will be off when the modulation source specified by LFO1, as described under “8–9a: Common FX LFO1” on
Source has a value below 64, and on when the value is page 142.
above 64. The LFO will be reset when this value rises
from a level below 64 to a level higher than 64.
142
Program P8: Insert Effect 8–9: Common FX LFO
Common FX LFO
LFO Type = Common1
Stereo Phaser
Waveforem = Sine
Phase Offset = 0 [deg]
Waveforem = Sine
Phase Offset = +90 [deg]
143
Program mode: HD-1
9–1: Routing
8–5b 9–1PMC
1–1a
9–1a
9–1b
9–1c
Here you can specify the type of master effects and total MFX1 On/Off [Off, On]
effects, and turn them on/off. Switches the master effect 1 on/off. When off, the
The master effects are sent to the L/R bus. The total effects output will be muted. This will alternate between on
are inserted into the L/R bus. and off each time it is pressed.
Separately from the settings here, you can use control
9–1a: MFX1, 2 change #94 to turn master effects 1 and 2 off. A value of 0
turns them off, and values of 1–127 restore the original
The master effect does not output the direct sound (Dry). setting. The global MIDI channel specified by MIDI
Adjust the “Return 1” and “Return 2” return levels to return Channel (Global 1–1a) is used for this message.
the signal to the L/R bus and mix it with the L/R bus signal.
Return 1 [000…127]
The master effects are stereo-in/out, but depending on the
selected effect type, the output may be monaural. See This specifies the return level from the master effect to the
“In/Out” on page 858. L/R bus (after which it passes through TFX1 and 2, and is
sent from L/MONO and R).
MFX1
MFX2
MFX1 [000…185]
MFX2 [000…185]
This selects the effect type for master effect 1. You can use
any of the available effects, without limitation. If you choose MFX2 On/Off [Off, On]
000:No Effect, the output from the master effect is muted.
Return 2 [000…127]
Category/MFX Select menu
These parameters specify the effect type for master effect 2,
When you press the popup button, the Category/MFX Select its on/off status, and the return level from master effect 2 to
menu will appear, letting you select effects by category. Use the L/R bus. See “MFX1” on page 144.
the tabs to select a category, and then select an effect within
that category. Press the OK button to execute your selection, Chain:
or press the Cancel button to cancel.
Chain On/Off [Off, On]
On (checked): Chain (series connection) will be turned on
for MFX1 and MFX2.
144
Program P9: Master/Total Effect 9–1: Routing
MFX2MFX1: Connect from MFX2 to MFX1. Separately from this setting, you can use control change
#95 to turn both total effects off. A value of 0 turns them
Chain Level [000…127] off, and values of 1–127 restore the original setting. The
When chain is On, this sets the level at which the sound is global MIDI channel specified by MIDI Channel
sent from the first master effect to the next master effect. (Global 1–1a) is used for this message.
TFX2
9–1b: TFX1, 2 TFX2 [000…185]
These are the parameters for total effect 1 and 2, which are
placed at the final stage of the L/R bus. After passing TFX2 On/Off [Off, On]
through the total effects, the sound is output to AUDIO These parameters specify the effect type and on/off status for
OUTPUT (MAIN OUT) L/MONO and R. total effect 2. See “TFX1” on page 145.
For the total effects, the direct sound (Dry) is always stereo-
in/out. The input/output configuration of the effect sound 9–1c: Master Volume
(Wet) will depend on the selected effect type.
The total effects are stereo-in and stereo-out, but the output Master Volume [000…127]
may be monaural depending on the type of effect you select. This specifies the final level of the audio output that has
(See “In/Out” on page 858.) passed through total effects 1 and 2, and output from
AUDIO OUTPUT (MAIN OUT) L/MONO and R.
TFX1
Note: You can control the master volume from the control
TFX1 [000…185] surface. You can also control this setting from the P0–
Control Surface page.
This selects the effect type for total effect 1. You can use any
of the available effects, without limitation. 1. Press the CONTROL ASSIGN MIXER
TIMBRE/TRACK, MIXER AUDIO or R.TIME
Category/TFX Select menu KNOBS/KARMA switch to turn it on (lit).
When you press the popup button, the Category/TFX Select 2. Use the MIX VOLUMES MASTER slider to control
menu will appear, letting you choose effect types by the level.
category. Use the tabs to select an effect category, and then
choose an effect within that category. Press the OK button to
execute your choice, or press the Cancel button to cancel. v 9–1: Page Menu Commands
The number before each command shows its ENTER +
number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
145
Program mode: HD-1
• 0: Write Program. For more information, see “Write • 2: Copy MFX/TFX. For more information, see “Copy
Program” on page 148. MFX/TFX” on page 164.
• 1: Exclusive Solo. For more information, see “Exclusive • 3: Swap MFX/TFX. For more information, see “Swap
Solo” on page 148. MFX/TFX” on page 164.
9–2: MFX1
9–2PMC
9–2a
MFX1 Parameters
Effects Modulation: Dmod
Here you can edit the parameters of the master effect
Most effects have one or more parameters which can be selected in the P9– Routing page.
modulated in realtime. In the KRONOS, this is called
For more information on using the master effects, please see
Dynamic Modulation, or Dmod for short.
“Master Effects (MFX1, 2)” on page 871.
For a complete list of Dmod sources, see “Dynamic
Modulation Source List” on page 1092.
v 9–2: Page Menu Commands
Effect dynamic modulation (Dmod) is controlled on the
global MIDI Channel (Global 1–1a). For more The number before each command shows its ENTER +
information, see “Dynamic modulation (Dmod) and number-key shortcut. For more information on these
Tempo Synchronization” on page 853. shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
146
Program P9: Master/Total Effect 9–3: MFX2
9–3: MFX2
9–4: TFX1
9–5: TFX2
These pages let you edit the parameters of Master Effect 2
and Total Effects 1 and 2. To select different effects types,
use the Routing page, as described under “9–1: Routing” on
page 144.
The parameters for MFX2, TFX1, and TFX2 are the same as
for MFX1. For more information, see “9–2: MFX1” on
page 146.
147
Program mode: HD-1
148
Program: Page Menu Commands Show MS/WS/DKit Graphics
• Sequence mode: “Solo” on page 536 Please be aware that even with un-edited, factory-
preloaded Programs or Combinations, executing this
command may assign names that are different from those
Show MS/WS/DKit Graphics currently specified.
This works in conjunction with the P1 Program Basic page’s
Play Page MS/WS/DKit Display parameters to control
Copy Note Map
whether the main P0 Play page shows the overview/jump
parameters, or the selected graphics. This command copies settings from a preset table or from
It only applies if a graphic has been selected for Play Page the custom note map of a specified program, combination, or
MS/WS/DKit Display Osc 1 or Osc 2. If these parameters song to the currently selected custom note map.
are instead set to Show MS/WS/DK Names, the menu 1. Choose “Copy Note Map” to open the dialog box.
command has no effect. For more information, see “1–1h:
Play Page MS/WS/DKit Display” on page 41.
This mirrors the Global parameter “Show MS/WS/DKit
Graphics” on page 752. Changes to the menu are reflected in
the Global parameter, and vice-versa. To save this setting,
use the Write Global Setting command in Global mode.
The names are selected from a list of 400 options, such as The Optimize RAM command cleans up the floor, so to
Rhythm Swing% and Rhythm Complexity. speak. It collects all of the data into a single, continuous area
of memory, so that the remaining free space can be used
1. Choose “Auto Assign KARMA RTC Name” to open more efficiently.
the dialog box.
If you run out of memory, try using this command; it may
2. To execute the command, press the OK button. To free up some extra space.
cancel without executing, press the Cancel button.
149
Program mode: HD-1
You can check the remaining amount of RAM in Sampling In general, +12dB should be On for drums and loops, and
mode, on the main Recording page, under “Free Sample Off for any sounds that you play polyphonically. For more
Memory/Locations.” For more information, please see information, see “+12dB” on page 696.
“RAM” on page 680. The Auto +12dB On setting is made independently for
1. Select “Optimize RAM” to open the dialog box. Program, Combination, Sequencer, and Sampling modes.
4. “Convert to” specifies whether the sample will
automatically be converted into a program as soon as
it has been sampled. This is convenient when you want
to hear the sound immediately after sampling.
If you check the Program check box, the sample will
automatically be converted into a program.
2. Press the OK button to execute the command, or press
the Cancel button to cancel without executing. At the right, set Program and MS to specify the program
number and multisample number for the converted program.
Auto Optimize RAM Set Original Key (Sampling 0–1b) to specify the location of
If Auto Optimize RAM is enabled, you don’t need to use the original key. The multisample will create an Index
the Optimize RAM command; instead, RAM will be (Sampling 0–1b) with this key as the Top Key (Sampling 0–
optimized automatically. For more information, see “Auto 1b). The Original Key will increment by one after sampling,
Optimize RAM” on page 751. and the next higher note will be assigned the next time you
sample.
5. Press the OK button to apply the settings you made,
Select Sample No. or press the Cancel button to return to the state prior
Select Sample No. is available on the Audio In/Sampling to accessing this dialog box.
tab of the Play page, when the sampling Save To parameter
is set to RAM.
This specifies the sample number into which the sampled
Select Directory/File for Sample To Disk
data will be written. You can also specify whether the sample Select Directory/File for Sample To Disk is available on
will automatically be converted to a program after sampling. the Audio In/Sampling tab of the Play page, when the
1. Choose Select Sample No. to open the dialog box. sampling Save To parameter is set to DISK.
When sampling to disk, this lets you set the disk, directory,
and file name for the resulting WAVE file.
This dialog also lets you audition WAVE files directly from
the disk; you can use this as a shortcut, instead of using the
similar function in DISK mode.
150
Program: Page Menu Commands Auto Sampling Setup
151
Program mode: HD-1
If you choose RAM, the sampled data will be written into Note f: If you execute Auto Sampling Setup with “Save to”
RAM for use in Sampling Mode. If you choose DISK, the RAM and the “Convert to Program” option checked, and
sampled data will be saved to disk as a WAVE file. you continue sampling, each successive sample will be
2. If Save to is set to RAM, you can also specify whether automatically assigned to C2, C#2, D2, … to create a
the sample will be automatically converted to a multisample. A new multisample will be created the next
Program after resampling. If you want to convert the time you execute Auto Sampling Setup and start sampling.
sample, check the “Convert to Program” option, and REC Audio Input
use “Program” to specify the desired convert-
destination program.
3. Press the OK button to execute Resample Program
Play. If you decide not to execute, press the Cancel
button. (See “Automatically-set parameters and their
values” on page 153.)
Note a: Resample) To resample, execute Resample Program
Play. Then press SAMPLING REC and then SAMPLING
START/STOP, and play the program from the keyboard etc.
Since “Trigger” (0–8c) is set to Note On, sampling will
begin at the first note-on. When you’ve finished playing,
press the SAMPLING START/STOP switch to stop
resampling.
Note b: Check the sampled data) Verify that your If you selected REC Audio Input:
performance was resampled correctly. If you executed with
1. Use “Source Audio” to select the external audio input
“Save to” RAM and “Convert to Program” checked, select
source.
the program you specified as the convert-destination and
play the C2 note of the keyboard to hear the sample. If you Audio Input 1/2: These are the analog audio inputs, for
didn’t check “Convert to Program,” use Sampling mode to either microphones or line-level signals.
select the sample and listen to it. USB 1/2: These are the USB audio inputs, for sampling
If you selected “Save to: DISK,” use the page menu from a connected computer.
command Select Directory/File for Sample To Disk to hear S/P DIF L/R: These are the S/P DIF inputs, for digital
the results. audio devices such as instruments, recorders, or effects.
The KRONOS supports S/P DIF input and output at 48
Specify the writing destination kHz.
When saving the sample to disk, you can use the menu When using S/P DIF, make sure that the System Clock is
command Select Directory/File for Sample To Disk to set correctly. For more information, see “System Clock”
specify the disk and folder to which the sample will be on page 750.
stored. For more information, please see “Select
Directory/File for Sample To Disk” on page 150. 2. Use “Mono-L/Mono-R/Stereo” to specify whether the
input source is mono or stereo.
Note d: Sampling trigger) You can use the “Trigger” (0–8c)
Mono-L: Settings will be made to sample only the left
setting to change the way in which sampling will be started.
input.
Note e: Sampling multiple sources simultaneously) If you
Mono-R: Settings will be made to sample only the right
want to simultaneously sample both an external audio source
input
from AUDIO INPUT together with your own playing on a
program, go to the Sampling page, and set the Input 1–4 Stereo: Settings will be made for sampling in stereo.
setting “Bus (IFX/Indiv.) Select” to L/R, and the Source Bus 3. Use “Save to” to specify the writing-destination for
to L/R. the sampled data. RAM will write the data into
Sampling mode. DISK will create a WAVE file of the
sampled data, and save it to disk.
Computer
Mic
Digital recorder, effect, etc.
Guitar
Effect unit
USB B
LINE MIC
152
Program: Page Menu Commands Auto Sampling Setup
153
Program mode: HD-1
Reset Tone Adjust 2. Use the “From” field to select the oscillator that you
Reset Tone Adjust is available on the Control Surface page want to copy.
when CONTROL ASSIGN is set to Tone Adjust. 3. Use “Program” to select the bank and number of the
This command changes the Tone Adjust assignments for all copy-source program. You can press a BANK
of the Knobs, Switches, and Sliders at once, either resetting SELECT switch to select the desired bank.
them to default values or turning them all off. Note: If you’re editing an HD-1 Program, you can’t select
EXi Programs, and vice-versa.
1. Select “Reset Tone Adjust” to open the dialog box.
4. If you check “Tone Adjust too,” the Tone Adjust
settings will temporarily be turned off, and from the
copy-source Tone Adjust settings, the Common
portion and the assignments and current values of the
corresponding OSC portion will be copied.
If “Tone Adjust too” is unchecked, the Tone Adjust
settings will be maintained.
2. Use the “To” field to specify how the Tone Adjust
5. In “To,” specify the copy destination oscillator.
assignments will be reset.
6. To execute the Copy Oscillator command, press the
All Off: All Knob, Switch, and Slider assignments will
OK button. To cancel, press the Cancel button.
be set to Off.
Default Setting: The assignments will be reset to the
defaults, which will vary depending on the type of
Program (HD-1 or EXi), and for EXi Programs only, on
whether the Program uses one or two EXi.
154
Program: Page Menu Commands Swap Oscillator
Swap Oscillator
Swap Oscillator is available on all of the tabs under the
Basic/Vector, OSC/Pitch, Filter, Amp/EQ, and AMS
Mix/Common Key Track pages.
This command exchanges the settings of oscillators 1 and 2.
1. Select “Swap Oscillator” to open the dialog box.
2. To execute the Swap Oscillator command, press the
OK button. To cancel, press the Cancel button.
This can be selected only if Oscillator Mode (1–1a) is
Double.
2. Use the “From” field to select the mode, bank, and
number of the desired copy-source. You can also select
Copy Vector Envelope Banks via the front-panel BANK SELECT buttons.
Copy Vector Envelope is available on the Vector Envelope If you press the Set To Current button, the currently
tab of the Basic/Vector page. selected mode, bank, number and pad (edit cell) will
This command copies vector envelope settings from the automatically be assigned to the From field. This is
specified program, combination/timbre, or song. useful when you’re trying out other pad settings and want
to temporarily copy previously-edited pad settings to
1. Select “Copy Vector Envelope” to open the dialog box. another vacant pad.
3. Select the copy-source pad number. If you want to
copy all settings for pads 1–8, check the All option.
4. Use the “To” field to specify the copy-destination pad.
Note: Executing this command will copy the note number
and velocity value. The MIDI channel is not copied.
5. Press the OK button to execute the Copy Pad Setup
command, or press the Cancel button to cancel.
2. Use the “From” field to select the mode, bank, and Sample Parameters
number of the desired copy-source. You can press a
BANK key to select the desired bank. Sample Parameters is available on the OSC 1/2 Basic
pages.
This command copies the parameters of the P1-Vector
Envelope page of the corresponding mode. This command lets you adjust basic timbral parameters for
the individual Samples within a Sampling Mode
Note: In order to replicate the way in which the relative
Multisample, including offsets for volume level, filter cutoff
volume of oscillators is controlled by the vector and
and resonance, pitch, EG attack and decay, drive and low
vector envelope of the program selected for a
boost, and EQ gain settings. (Technically, these apply to
combination timbre or a MIDI song track, turn on the
Indexes, which are key zones containing a single Sample and
Enable Program Vector Volume check box in the Vector
all of its associated parameters.)
Control Volume page. To replicate the CC control effects,
turn on the Enable Program Vector CC check box in the These allow you to fine-tune the way that a Multisample
Vector Control CC page. plays across the keyboard. For instance, if one Sample is
Use this command when you want to copy the Position or slightly soft, you can increase its volume level; if another is
Time/Tempo of a vector envelope in order to create an slightly too bright, you can lower its filter cutoff.
envelope that produces the same movement. The Sample Parameters settings are stored in the
3. Press the OK button to execute the command, or press Multisample, and not in the Program. After editing, make
the Cancel button to cancel. sure to save the Multisample data to disk.
These settings apply everywhere that the Multisample is
used, and not just to the current Program. If another
Copy Pad Setup Program uses the same Multisample, it will also be
affected by any changes that you make here.
Copy Pad Setup is available on the Pads tab of the
Basic/Vector page. To edit the Sample Parameters:
This command copies the pad settings of the specified 1. On the OSC 1/2 Basic pages, select a Sampling Mode
Program, Combination, or Song. Multisample.
1. Select Copy Pad Setup to open the dialog box. The Sample Parameters command is available only if
you’ve selected a Sampling Mode Multisample; it is not
available for ROM, EXs, or User Sample Bank
Multisamples, Wave Sequences, or Drum Kits.
2. Select the Sample Parameters menu command.
155
Program mode: HD-1
The Sample Parameters dialog will appear. Initially, the Each Sample also has a +12dB setting, as configured in
Index parameter will be selected, so you can control it via Sampling mode; if this is on, the Sample will play back
the keyboard: approximately 12dB louder. For more information, see
3. Hold down the ENTER button, and play notes on the “+12dB” on page 696.
keyboard to select the Index you’d like to edit. Cutoff [-99…+00…+99]
Selection from the keyboard works only when the Index This adds to, or subtracts from, the Oscillator’s filter cutoff
parameter is selected. settings. Note that the effect of this offset will change
4. Adjust the parameters as desired. depending on the selected filter type (e.g. low-pass, high-
You can continue to play the Program while the dialog box is pass etc.) and routing (e.g. single, 4-pole etc.).
open.
Resonance [-99…+00…+99]
If the Multisample you’re editing is restricted to a This adds to, or subtracts from, the Oscillator’s filter
specific velocity zone, you’ll need to play within that resonance settings.
zone in order to hear the results of your edits!
5. Repeat as necessary for other Indexes. Pitch [-64.00…+00.00…+63.00]
6. When you’ve finished editing, press the Done button. This adjusts the playback pitch in one-cent steps. A setting
of +12.00 raises the pitch one octave, and a setting of –12.00
Please note that Compare is not available for edits made in
lowers the pitch one octave. This is the same as the index
the Sample Parameters dialog.
Pitch parameter in Sampling mode; edits here will affect the
7. To keep your edits, make sure to save the Multisample values shown in Sampling mode, and vice-versa.
data in Disk mode.
Attack [-99…+00…+99]
This adds to, or subtracts from, the attack times of the filter
EG and amp EG.
Decay [-99…+00…+99]
This adds to, or subtracts from, the attack times of the filter
EG and amp EG.
Driver [-99…+00…+99]
This adds to, or subtracts from, the Oscillator’s Driver
setting. If the Driver circuit is bypassed, this will have no
effect.
2. Hold down the ENTER key, and play single notes on HEQ Gain [-36dB…+00…+36dB]
the keyboard. This adds to, or subtracts from, the Program’s High EQ gain
As you play, the parameter will change to show the Index setting. If the EQ is bypassed, this will have no effect.
containing the last-played note.
156
Program: Page Menu Commands Swap LFO 1&2
The LCD screen will indicate “Sync Both EGs,” and the Settings copied by “Copy KARMA Module”
two EGs will be synchronized. When copying from a program
If “GE RTP Control Setting & Scenes” and “Perf. RTP &
Panel Settings” are Off (checked), the following content is
copied.
• The GE selected by the copy-source KARMA module.
• Settings of the KARMA module parameters (7–3:
2. If you no longer want the EGs to be synchronized,
Module Parameter-Trigger, 7–4: Module Parameter-
select “Sync Both EGs” once again.
Control).
The indication will disappear from the LCD screen.
• 7–5: GE RTP page “MIN,” “MAX,” and “VALUE”
settings.
Swap LFO 1&2 If you turn “GE RTP Control Setting & Scenes” On
(checked)
Swap LFO 1 & 2 is available on all of the LFO pages,
except for the Common LFO tab. In addition to the content copied when “GE RTP Control
Setting & Scenes” is Off (unchecked), the following
This command copies the settings of LFO1 to LFO2, and content is copied.
vice-versa.
• 7–5: GE RTP page “ASSIGN” and “POLARITY”
Note: If LFO2 is being used to modulate LFO1, this settings.
command will erase that modulation routing (since the LFOs
• The scene selected in the master buffer, the KARMA
cannot modulate themselves).
CONTROLS slider and KARMA SWITCH settings of
each scene (0–6d: Realtime Controls and 0–9f: R.Time
Knobs/KARMA settings).
• 7–8: Name/Note Map controller name settings.
If you turn “Perf. RTP & Panel Setting” On (checked)
In addition to the content copied when “Perf. RTP &
After opening the dialog box, press the OK button to swap Panel Settings” is Off (unchecked), the following content
the LFO settings, or press the Cancel button to close the is copied.
dialog box without making any changes. • “Tempo” setting.
• “Time Signature” setting.
157
Program mode: HD-1
If you turn “Perf. RTP & Panel Setting” On (checked) In addition to the parameters initialized with the Off
In addition to the content copied when “Perf. RTP & (unchecked) setting, the following parameters will also be
Panel Settings” is Off (unchecked), the following content initialized.
is copied. • 7-5: GE Real-Time Parameters/Scene page, Drum Track
• “Tempo” setting. Run setting.
• “Time Signature” setting. • 7–6: Perf Real– Time Parameters page parameters.
• KARMA ON/OFF switch setting. • 7–7: Dynamic MIDI page parameters.
• KARMA LATCH switch setting.
• KARMA Module Control switch setting. Copy Scene
• 7-5: GE Real-Time Parameters/Scene page, Drum Track Copy Scene is available on all of the KARMA pages, as
Run setting. well as the KARMA GE tab of the Play page. It’s also
• 7–6: Perf Real– Time Parameters page settings. available on the Control Surface page, when CONTROL
ASSIGN is set to Real-Time Knobs/KARMA.
• 7–7: Dynamic MIDI Page settings.
This command copies settings for the KARMA Scenes. You
The “Input Channel” and “Output Channel”
can use this command when you want to make settings for a
(Combination/Sequencer P7–1) settings of a combination
scene based on the other scene settings you edited, or vice
or song are not copied.
versa.
1. Choose “Copy Scene” to open the dialog box.
Initialize KARMA Module 2. In “From:” select the scene that you wish copy.
Initialize KARMA Module is available on all of the 3. In “To:” select the copy destination scene.
KARMA pages, as well as the KARMA GE tab of the Play 4. To execute the copy, press the OK button. To cancel
page. without executing, press the Cancel button.
This command sets the KARMA Module’s parameters to
their default values.
Swap Scene
The GE selection will not be initialized. The GE
parameters will be set to the selected GE’s default values. Swap Scene is available on all of the KARMA pages, as
1. Select “Initialize KARMA Module” to open the dialog well as the KARMA GE tab of the Play page. It’s also
box. available on the Control Surface page, when CONTROL
ASSIGN is set to Real-Time Knobs/KARMA.
2. As appropriate for the settings you want to initialize,
you can turn on (check) the “GE RTP Control settings This command swaps (exchanges) the settings of two
& Scenes” and/or “Perf. RTP” options. KARMA Scenes.
For more information, see “Settings initialized by Initialize 1. Choose “Swap Scene” to open the dialog box.
KARMA Module,” below. 2. In “Source1” and “Source2”, select two KARMA
3. To initialize the settings, press the OK button. To Scenes. that you wish to swap.
cancel without initializing, press the Cancel button. 3. To execute the swap, press the OK button. To cancel
without executing, press the Cancel button.
Settings initialized by Initialize KARMA Module
If you initialize with the GE RTP Control Settings &
Scenes and Perf. RTP options turned off (unchecked), the Capture Random Seed
following parameters will be initialized.
Capture Random Seed is available on all of the KARMA
• 7–1–4, 8 module parameters. pages, as well as the KARMA GE tab of the Play page.
• 7–5: GE Real– Time Parameters page “MIN,” “MAX,” The Start Seed is the source of the randomness of the phrase
and “VALUE” (they will return to the values preset by generated by the KARMA Module. For more information,
the GE). see “Start Seed” on page 125.
The GE selection will not be initialized. When you are listening to the randomly changing phrases
If you initialize with “GE RTP Control Settings & Scenes” generated each time a KARMA Module is triggered, and you
turned on (checked): hear a phrase that you would like to reproduce consistently
each time you trigger that GE, you can execute this
In addition to the parameters listed above, the following command to capture the seed that resulted in that phrase.
parameters will also be initialized.
For more information, see “Checking the Freeze Randomize
• 7–5: GE Real– Time Parameters page “ASSIGN” function, and performing “Capture Random Seed”” on
(Off) and “POLARITY” (+). page 159.
• KARMA CONTROLS slider and KARMA SWITCH
settings in each scene (064/0).
• KARMA CONTROLS slider and KARMA SWITCH
names (no name).
If you initialize with “Perf. RTP” turned on (checked):
158
Program: Page Menu Commands Capture Random Seed
1. Select “Capture Random Seed” to open the dialog 2. Turn the front panel KARMA ON/OFF switch on.
box. 3. Press the Common button to access the 7–4: Module
Parameters- Trigger page, and set “Note Trigger” to
Any.
159
Program mode: HD-1
15.When the dialog box appears, press the OK button. From (Mode) [Program, Combination,
Song, Sampling Mode]
The “Start Seed” parameter will automatically be set to
the internal value needed to reproduce the phrase. This selects whether you’ll copy from a Program, a
Combination, a Song, or the current Sampling Mode
Example: Capture Random Seed has set “Start Seed” to a
settings.
value of +0254861235
From (Bank and Number) [Bank and Number]
For Programs and Combis, this selects the Bank and Number
from which to copy. When this parameter is selected, you
can also use the front-panel BANK buttons to select Banks.
To [IFX 1…12]
This selects the insert effect copy destination.
160
Program: Page Menu Commands Swap Insert Effect
Swap Insert Effect 2. Alternatively, you can insert an effect slot from within
the Track View page.
Swap Insert Effect is available on all of the IFX pages.
Select the insert effect slot in front of which you want to
This command exchanges the effects, and their internal insert an effect.
parameters, between two IFX slots.
All of the parameters shown on the IFX 1-12 pages will be
copied.
Other IFX slot parameters will not be affected, including
Pan, Sends 1 and 2, Chain, REC Bus, and FX Control Bus.
1. Select “Swap Insert Effect” to open the dialog box.
161
Program mode: HD-1
162
Program: Page Menu Commands Clean Up IFX Routings
Clean Up IFX Routings 4. Press the OK button to execute the Clean Up IFX
Routings command, or press the Cancel button if you
Clean Up IFX Routings is available on the Insert FX and decide to cancel.
Track View tabs of the IFX page.
This command automatically rearranges unused IFX slots so
that they are consecutive. It also rearranges effects in a
discontinuous chain so that they are consecutive. Related
parameters are automatically adjusted in order to preserve
the existing routings.
If editing an IFX chain results in unused slots, or if the
connections in a chain have become disorganized, you can
execute this command to clean up the routing.
1. Access the Insert FX page.
In this example, IFX1IFX5IFX11IFX12 are
chained, and the remaining slots are all vacant.
163
Program mode: HD-1
Copy MFX/TFX
2. Use “Source 1” and “Source 2” to select the master
Copy MFX/TFX is available on all of the MFX/TFX pages. effect(s) or total effect(s) that you want to swap.
This command lets you copy any desired effect settings from 3. To execute the Swap Master/Total Effect command,
Program, Combination, Song, or Sampling mode. press the OK button. To cancel, press the Cancel
1. Select “Copy MFX/TFX” to open the dialog box. button.
Write FX Preset
Write FX Preset is available on all of the effects parameter
editing pages, including IFX 1-12, MFX 1 and 2, and TFX 1
and 2.
1. Select “Write FX Preset” to open the dialog box.
164
Program: Page Menu Commands Copy Drum Track
165
Program mode: HD-1
166
Program mode: EXi
167
Program mode: EXi
0–1: Main
0–1PMC
0–1a
0–1b Common
This is the bank of the current Program. EXi Programs can EXT means that the tempo will sync to external MIDI
be stored in bank INT–A, or in any of the USER banks, as clocks. You’ll see this if the Global MIDI page MIDI Clock
long as their type is set to EXi. (For more information on parameter is set to External MIDI, or if it’s set to Auto and
setting the USER bank type, see “Changing the Bank Type the KRONOS is currently receiving MIDI clocks. For more
for USER Banks” on page 3.) information, please see “MIDI Clock (MIDI Clock Source)”
on page 766.
You can select Banks either via the on-screen menu, or by
using the front-panel Bank buttons. 040.00…300.00 allow you to set a specific tempo in BPM,
with 1/100 BPM accuracy. In addition to using the standard
Program Select [000…127, Name] data entry controls, you can also just turn the TEMPO knob,
This is name and number of the current Program. When this or by playing a few quarter-notes on the TAP TEMPO
parameter is selected, you can select Programs using the Inc button.
and Dec buttons, numeric buttons 0-9, or the Value
dial. 0–1b: Overview and Page Jump
You can also use the pop-up Program and Category menus to
This section shows an overview of the most important
select Programs from the LCD. For more details, please see
settings for the Program’s two EXi instruments, along with
“Program Select” on page 168
some of the important Common parameters. The specific
Note: On this page only, the VALUE slider functions as a parameters will vary, depending on which EXi are being
modulation source - which means that you can’t use it to used. Parameters that you may see include oscillator
select Programs. settings, filter settings, EGs, LFOs, step sequencers, drawbar
settings, and so on. See the individual EXi documentation
Favorite [Off, On] for details.
This button marks the Program as a “favorite,” which makes
The graphics give you a quick way to check all of these
it easy to find in the Bank/Program Select and
settings at a glance. They also let you jump instantly to any
Category/Program Select dialogs.
of the displayed parameters. Just touch one of the graphics,
Note that you must write the Program in order to save and you’ll jump to the page containing its parameters. For
changes to this setting. instance, if you touch the Filter EG graphic, you’ll go to the
Filter EG page.
168
EXi Program P0: Play 0–2: Performance Meters
0–6: KARMA GE
This page lets you make basic adjustments to KARMA. It For more detailed editing of KARMA parameters, see
works exactly like the similar page for HD-1 Programs; for “Program P7: KARMA” on page 106.
more information, see “0–6: KARMA GE” on page 9.
169
Program mode: EXi
170
EXi Program P4: Basic/Vector 4–1: Program Basic
4–1a 4–1b
4–1c
4–1d 4–1e
4–1f
4–1h
4–1g
This page contains all of the basic settings for the Program. You can select either one or two EXi’s for the Program.
Among other things, you can: Unlike HD-1 Programs, there is no setting for Single or
• Select the EXi instruments which form the basis of the Double. If there are two EXi’s, it doesn’t matter which EXi
Program’s sound is in which slot. You can even select only a single EXi, but
place it in the second slot.
• Set the Program to play polyphonically or
monophonically
• Create a keyboard split between EXi 1 and EXi 2
4–1b: EXi 2
• Select the Program’s scale EXi 2 Instrument Type [List of EXi]
This is the second EXi slot for the Program.
4–1a: EXi 1
4–1c: Voice Assign Mode
EXi 1 Instrument Type [AL-1, CX-3, STR-1,
MS-20EX, PolysixEX, Voice Assign options may vary with different EXi
MOD-7, SGX-1, EP-1] As much as possible, the different EXi instruments support
This is the most basic setting for the EXi Program. EXi all of the voice assign options. However, there are cases in
instruments are complete synthesizers, in and of themselves; which a particular EXi does not support a specific voice
they may create or process sounds in completely different assign parameter.
ways, and allow you to adjust completely different
Additionally, when a Program uses two different EXi
parameters.
instruments, some of the voice assign options will only take
For instance, the AL-1 is a virtual analog synthesizer, the affect if they are supported by both EXi. These include:
CX-3 is a physically modeled tone-wheel organ, the MOD-7
• The main Mode selection (Poly or Mono)
is a patch-panel based VPM, Waveshaping, and sample-
mangling synthesizer, and so on. • Poly Legato
• Single Trigger
• Mono Legato
171
Program mode: EXi
• Mono mode (Normal or Use Legato Offset) Off (unchecked): Legato phrasing will produce the same
• Unison sound as detached playing.
(Voice Assign Mode) [Poly, Mono] Mode [Normal, Use Legato Offset]
These radio buttons select the basic voice allocation mode. This parameter is available only when Mono Legato is On.
Depending on which mode you select, various other options Normal: When you play legato, the envelopes and LFOs
will appear, such as Poly Legato (Poly mode only) and (and samples, if the EXi supports samples) will not be reset.
Unison (Mono mode only). Instead, only the pitch of the oscillator will change. This
Poly: The program will play polyphonically, allowing you setting is particularly effective for wind instruments and
play chords. analog synth sounds.
Mono: The program will play monophonically, producing When used with EXi which support samples, the pitch
only one note at a time. may occasionally be incorrect, depending on which
multisample you play, and where on the keyboard you
Poly play.
Use Legato Offset: This applies only to EXi which support
Poly Legato [Off, On]
samples. When you play legato, all but the first note will use
Poly Legato is available when the Voice Assign Mode is set the Multisample’s Legato Start Point, instead of the one set
to Poly. This option applies only to EXi which include by the Start Offset parameter. This will be most effective for
sample playback. Multisamples with specifically designed Legato Offset
Legato means to play note so that they are smooth and points; for some Multisamples, it may have no effect.
connected; the next note is played before the last note is Envelopes and LFOs will still be reset, as they are with
released. This is the opposite of playing detached. detached playing.
On (checked): When you play with legato phrasing, only
Priority [Low, High, Last]
the first notes in the phrase (within the first 30ms) will use
the normal Multisample Start Point, as set by the Start Point Priority is available when the Voice Assign Mode is set to
Offset parameter. The rest of the notes will use the Legato Mono.
Start Point. This parameter determines what happens when more than
Off (unchecked): Notes will always use the setting of the one note is being held down.
Start Point Offset, regardless of whether you play legato or Low: The lowest note will sound. Many vintage,
detached. monophonic analog synths work this way
With some Multisamples, Poly Legato may not have any High: The highest note will sound.
effect.
Last: The most recently played note will sound.
Single Trigger [Off, On]
Max # of Notes
Single Trigger is available when the Voice Assign Mode is
set to Poly. Max # of Notes [Dynamic, 1…16]
On (checked): When you play the same note repeatedly, the Dynamic is the default. With this setting, you can play as
previous note will be silenced before the next note is many notes as the system allows.
sounded, so that the two do not overlap. 1-16 lets you limit the maximum number of notes played by
Off (unchecked): When you play the same note repeatedly, the Program. You can use this to:
the notes will overlap. • Model the voice-leading of vintage synthesizers, such as
Mono the Polysix
• Control the resources required by individual Programs in
Mono Legato [Off, On] Combination and Sequencer modes
This is available when the Voice Assign Mode is set to Max # of Notes applies only when the main Voice Assign
Mono. Mode is set to Poly. If Mono is selected, this is grayed out.
Legato means to play note so that they are smooth and This setting does not limit the Unison Number of Voices
connected; the next note is played before the last note is parameter. For instance, if Max # of Notes is set to 6, and
released. This is the opposite of playing detached. Unison Number of Voices is set to 3, you can play up to 6
When Mono Legato is On, the first note in a legato phrase notes, each with 3 Unison voices.
will sound normally, and then subsequent notes will have a If there are two EXi in the Program, the Max # of Notes
smoother sound, for more gentle transitions between the applies equally to both. For instance, if Max # of Notes is set
notes. to 4, you can play up to 4 notes on each EXi.
The Mode parameter, below, switches between two different
Mono Legato effects, each of which achieves this Chord
smoothness in a different way. See the description of that
Chord [Off, Bsc, Adv]
parameter for more details.
Off disables the Chord function.
On (checked): When you play with legato phrasing, the
notes within a legato phrase will sound smoother, according Bsc (Basic) re-creates the chord mode of the Korg Polysix.
to the setting of the Mode parameter, below. Each time you play a new chord, it will cut off the previous
chord. This option ignores the Voice Assign settings.
172
EXi Program P4: Basic/Vector 4–1: Program Basic
Adv (Advanced) uses the Program’s Voice Assign settings, Depending on the Thickness setting, the detuning may lean
as if each note in the chord was a transposed set of slightly to one side.
oscillators layered within the Program.
Detune [00…200 cents]
Poly, Poly Legato, Single Trigger, Mono, Mono Legato,
Legato Offset, Mono Priority, and Mono and Poly Unison all Detune is available when Unison is On.
apply. This parameter sets the tuning spread for the Unison voices,
You can achieve the same effect as Bsc, above, by setting in cents (1/100 of a semitone). The Thickness parameter,
Chord to Advanced, Voice Assign to Mono, Priority to below, controls how the voices are distributed across the
Last Note, and Legato to Off. detune amount. When Thickness is Off, the voices are
distributed evenly, centered around the basic pitch.
For more information, see “Using Chord mode” on page 38
of the Operation Guide. For instance, let’s say that the Number of voices parameter
is set to 3, Detune is set to 24, and Thickness is Off:
Source Pad [1...8] Voice one will be detuned down by 12 cents, voice two will
Chord mode uses the chords assigned to the on-screen pads. not be detuned, and voice three will be detuned up by 12
This selects which of the pads to use. You can also choose cents.
chords using the pads themselves; for more information, see
“Selecting chords” on page 39 of the Operation Guide. Voice Detune
Unison 1 –12
173
Program mode: EXi
2. Press and hold the ENTER button. This parameter is handy for simulating instruments that have
3. Play a note on the keyboard to set the parameter. natural pitch instabilities, such as analog synths, tape-
mechanism organs or acoustic instruments.
4. Release the ENTER button.
You can use this shortcut for all key and velocity parameters
in the KRONOS. 4–1f: Note-On Control
EXi 1 Bottom [C-1…G9] EXi 1 Delay [0ms…5000ms, KeyOff]
This sets the lowest key on which EXi 1 will play. Use this to create a delay between the time that you press a
key, and the time that EXi 1’s note actually sounds.
EXi 1 Top [C-1…G9]
This is most useful in Double Programs, for delaying one
This sets the highest key on which EXi 1 will play. EXi in relation to the other.
EXi 2 Bottom [C-1…G9] KeyOff is a special setting. Instead of delaying the sound by
This sets the lowest key on which EXi 2 will play. a particular amount of time, the sound will play as soon as
you release the key.
EXi 2 Top [C-1…G9] You can use this to create the “click” heard when a
This sets the highest key on which EXi 2 will play. harpsichord note is released, for instance.
Hold [On, Off] In general, when you use the KeyOff setting, it’s also best to
set the Amp EG Sustain Level to 0 (assuming the EXi
Hold is like permanently pressing down on the sustain pedal. includes an Amp EG).
In other words, notes continue to sound as if you were
holding down the key - even after you lift your fingers from EXi 2 Delay [0ms…5000ms, KeyOff]
the keyboard. This controls the note-on delay for EXi 2. For more
Unless the Sustain Level is set to 0 in Amp EG 1 (and Amp information, see “EXi 1 Delay” on page 174.
EG 2 in a Double Program), the sound will continue to play
forever–or, for EXi which support samples, it will play for
the entire length of the sample(s).
4–1g: Half-Damper Control
On (checked): The Hold function is enabled for the range A half-damper pedal is a special type of continuous foot
set by the Hold Bottom and Hold Top parameters, below. pedal, such as the Korg DS-1H. In comparison to a standard
footswitch, half-damper pedals offer more subtle control of
Off (unchecked): Notes will play normally. This is the sustain, which can be especially useful for piano sounds.
default setting.
The KRONOS will automatically sense when a half-damper
Hold Bottom [C-1…G9] is connected to the rear-panel DAMPER input. For proper
This sets the lowest key affected by the Hold function. operation, you will also need to calibrate the pedal, using the
Calibrate Half-Damper command in the Global page menu.
Hold Top [C-1…G9] The off and full-on positions of the half-damper work just
This sets the highest key affected by the Hold function. like a standard footswitch. In conjunction with the Enable
Half-Damper parameter, below, intermediate positions
allow a graduated control of sustain, similar to the damper
4–1e: Scale pedal of an acoustic piano.
Type [Equal Temperament…User Octave Scale15] Enable Half-Damper [On, Off]
Selects the basic scale for the Program.
When this is On (checked), Half-Damper pedals, normal
Note that for many of the scales, the setting of the Key sustain pedals, and MIDI CC# 64 will all modulate the Amp
parameter, below, is very important. EG, as described below.
For a complete list of the available scales, please see “1–1g: When this is Off (un-checked), the pedals and MIDI CC#64
Scale” on page 40. will still hold notes as usual, but will not modulate the Amp
EG.
Key (Scale Key) [C…B]
Note: when using the EP-1, Half-Damper functionality is
Selects the key of the specified scale.
always enabled, regardless of this parameter’s setting.
This setting does not apply to the Equal Temperament,
Stretch, and User All Notes scales. Half-Damper Pedal and Release Time
If you’re using a scale other than Equal Temperament, the The amount of modulation depends on whether the Amp EG
combination of the selected scale and the Key setting Sustain Level is set to 0 (as is the case with most acoustic
may skew the tuning of the note. For example, A above piano sounds), or set to 1 or more. The modulation is
middle C might become 442 Hz, instead of the normal continuous, from 1x (no change) to 55 times longer; the table
440 Hz. You can use the Global Mode’s Master Tune below shows a selection of representative points.
parameter to correct this, if necessary. Half-Damper modulation of Amp EG Release Time
Random [0…7] CC#64 Multiply Amp EG Release Time by…
This parameter creates random variations in pitch for each Value If Sustain = 0 If Sustain = 1 or more
note. At the default value of 0, pitch will be completely
0 1x 1x
stable; higher values create more randomization.
174
EXi Program P4: Basic/Vector 4–2: EXi Audio Input
32 2.1x 2.1x
Note: The EXi 1/2 key zones directly represent the physical
keyboard, and are not affected by these transpose settings.
64 3.2x For more information, see “4–1d: Key Zone” on page 173.
80 5.9x
3.2x EXi 1 [–60…+60]
96 22.3x
This transposes EXi1, in semitones. The default is 0.
127 55x
EXi 2 [–60…+60]
This transposes EXi1, in semitones. The default is 0.
4–1h: Transpose
These parameters make it easy to transpose one or both EXi. v 4–1: Page Menu Commands
To keep the timbre the same for a given pitch, other key-
related parameters are transposed as well, such as key The number before each command shows its ENTER +
tracking and note-number AMS. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
For instance:
commands” on page 148.
1. Set a key track break-point to C2.
• 0: Write Program. For more information, see “Write
2. Set the transpose to +2. Program” on page 148.
Now, the key track break-point will still display as C2, but
• 1: Exclusive Solo. For more information, see “Exclusive
will be transposed up to D2.
Solo” on page 148.
These transpositions are cumulative with Timbre/Track
• 2: Copy EXi Oscillator. For more information, see
transpose in Combinations and Songs.
“Copy EXi Oscillator” on page 182.
4–2a 4–2b
These parameters let you route audio into EXi instruments MS-20EX: “6–1k: EXTERNAL SIGNAL PROCESSOR
which support audio input, including the STR-1, MS-20EX, (ESP)” on page 315
and MOD-7. You can use this to create feedback loops, or to MOD-7: “5–1f: EXi Audio Input” on page 361
process live or recorded audio through the EXi’s synthesis
engine. You can override these settings, if desired, in Combination
and Sequencer modes. For more information, see “2–6: EXi
EXi which do not support audio input will ignore these Audio Input” on page 463 (Combi mode), and “2-6: EXi
settings. The AL-1 supports audio input, but uses its own Audio Input” on page 572 (Sequencer mode).
dedicated routing.
For more information on using audio inputs with EXi, see:
AL-1: “4–3c: Sub OSC/Audio Input” on page 191
STR-1: “4-8c: Feedback” on page 273
175
Program mode: EXi
176
EXi Program P4: Basic/Vector 4–8: Set Up Controllers
4–9: Pads
This page lets you view and edit the note assignments for the
8 on-screen pads. It works exactly like the similar page for
HD-1 Programs; for more information, see “1–9: Pads” on
page 54.
177
Program mode: EXi
5–1a
5–1a
5–1b
5–1c
178
EXi Program P5: Modulation 5–1: Common Step Seq
179
Program mode: EXi
Command buttons
5–1b: Sequencer Reset
Step
AMS [AMS Sources]
This selects an AMS source to reset the sequence to the Step [01…32]
Start Step. Selects the step that you want to edit.
To create an effect similar to the per-voice Step Sequencer’s
Insert
Key Sync Off setting, set this to Gate 1+ Damper, and set
the Threshold (below) to 1 or greater. Inserts the cut or copied step at the current step.
Smooth
5–1c: Value AMS Input Automatically adjusts the “Value” of each step so that they
are smoothly connected.
AMS [AMS Sources]
This is the AMS source used for steps set to AMS Input or Exp/Comp
AMS Input S/H. When you press the Exp/Comp button, the Step Sequence
Value dialog box will appear. The value of each step will be
expanded or compressed by the percentage (%) you specify.
5–1d: Step Parameters
Step Sequence Value dialog box
Each of the 32 steps has its own settings for Value and
Duration.
180
EXi Program P5: Modulation 5–2: Common LFO
181
Program mode: EXi
2. Use the “From” field to select whether to copy from 2. Use the “From” field to select either Common Step
EXi 1 or EXi 2. Sequencer or Voice Step Sequencer as the step
sequencer you want to copy.
3. Use the “Program” field to select the bank and
number of the source Program. You can also use the Voice Step Sequencer lets you copy from the per-voice
BANK SELECT switches to select a bank. step sequencer within an EXi, such as the AL-1. You can
choose to copy from either EXi 1 or EXi 2. Some EXi,
Note: You can’t select HD-1 Programs here.
such as the CX-3, don’t have a per-voice step sequencer.
If “Tone Adjust too” is checked, the Tone Adjust settings Only EXi which actually contain per-voice step
will be copied along with the rest of the EXi parameters. sequencers will appear in the EXi 1/2 selection.
If this is not checked, and the destination (To) had 3. Use the “Program” field to select the bank and
previously used the same EXi Instrument Type as the number of the copy-source program.
source (From), then the Tone Adjust settings of the
You can also use the BANK SELECT switches to select a
destination will be preserved.
bank.
If the EXi Instrument Types were different, all Tone
Note: You can’t select HD-1 programs.
Adjust settings of the destination will be initialized.
4. Press the OK button to execute the Copy Step
4. Use the “To” field to select the copy-destination
Sequencer command, or press the Cancel button if
oscillator.
you decide not to execute.
5. Press the OK button to execute the Copy Oscillator
operation, or press the Cancel button if you decide not Some AMS settings are not copied
to execute. The following AMS-related parameters are not copied:
• Start Step AMS and Intensity
• Sequence Reset AMS and Threshold
• Value AMS Input AMS selection
182
EXi: AL-1 Analog Synthesizer
AL-1 Overview
The AL-1 is Korg’s most full-featured virtual analog • Two key tracking generators and two AMS mixers
synthesizer to date. It’s played from within EXi Programs, so • Up to 80 voices of polyphony
you can layer it with any other EXi–or layer two AL-1s
together. Its features include: • Access to all standard EXi Program features, including
the Common LFO, Common Step Sequencer, Key Track
• Two ultra-low-aliasing oscillators, based on new, 1 & 2, KARMA, EQ, and effects
proprietary technology
• Sub oscillator, colored noise generator, and live audio Unsupported EXi Common parameters
input; FM, sync, and ring modulation The AL-1 supports all of the EXi Common parameters,
• Dual multi-mode resonant filters, including Korg’s new except for two of the voice allocation options: Poly Legato
Multi Filter and Mono Mode (Normal/Use Legato Offset). Both of these
options are designed for sample playback, and so they don’t
• Drive and Low Boost, for adding per-voice grit, girth and apply to the AL-1.
distortion
All of the other voice allocation options are fully supported,
• Four per-voice LFOs, five re-triggerable envelopes, and including Mono, Mono Legato, Unison, etc.
a per-voice step sequencer
EXi 1
Mixer
Effects
& EQ
EXi 2
3 3
4 4
Amp
Osc 1 EG
Filter Amp
Osc 2 Key Track Key Track
Serial/
Parallel
Noise Mixer
St. Pan
Filter A
X
Sub Osc St. Drive St. Amp
Filter B X
Audio In
Ring Mod
EXi 1
EXi 2
183
EXi: AL-1 Analog Synthesizer
0–1: Main
0–1b
This is the main page of Program mode. For a full Common Key Zone
description of this page and all of its functions, please see
This shows the key zones for EXi1 and EXi2, as set on the
“EXi Program P0: Play” on page 167. This section describes
Common section’s Program Basic page, in relation to the
only the overview display, which differs for each individual
entire MIDI note range. The range of the 61-, 73-, or 88-note
EXi.
keyboard is also shown, as appropriate.
Press this area to jump to the Program Basic page.
0–1b: Overview and Page Jump
Pitch
This part of the page shows an overview of the most
important settings for the Program’s two EXi instruments. This shows the Pitch EG Select and Pitch LFO Select
The specific parameters will vary, depending on which EXi settings for OSC1 and OSC2.
are being used. The specific parameters for the AL-1 are Touch an EG icon to jump to the Pitch EG/Mod page, or
described below. touch an LFO icon to jump to the Pitch Common page.
The graphics give you a quick way to check all of these
settings at a glance. They also let you jump instantly to any
Filter
of the displayed parameters. Just touch one of the graphics, Filter Routing, Type, and Frequency Graphic
and you’ll jump to the page containing its parameters. For
This shows the filter routing, filter type(s), and a graphic
instance, if you touch the Filter EG graphic, you’ll go to the
representation of the filter frequency response, including
Filter EG page.
cutoff and resonance.
Tip: Pressing EXIT several times will always bring you back
Press this area to jump to the Filter Basic page.
to this page.
Oscillators Amp
This shows the waveforms selected for OSC1, OSC2, and Driver, Low Boost, Pan, Amp Level
the Sub Oscillator. It also shows the level and balance This shows the Amp section’s Driver, Low Boost, Pan, and
settings for the three Oscillators, plus the Ring Modulator Amp Level values.
and Noise Generator. Levels are shown in red, and balance
settings in green. If the Driver section’s Bypass is on, Driver and Low Boost
are not shown.
Press this area to jump to the OSC Basic page. For more
information, see “4–1: OSC Basic” on page 186. Press this area to jump to the Amp/Driver page.
184
EXi Program P0: Play 0–1: Main
LFO 1, 2, 3, 4 Graphic
These show the waveforms and shapes of the four LFOs.
Touch any of them to jump directly to the corresponding edit
page.
Common
The graphics along the right side of the screen show the most
important Common parameters, which are shared by both
EXi in the Program. This section will always show the same
parameters, regardless of which EXi are being used.
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
185
EXi: AL-1 Analog Synthesizer
4–1a
4–1d 4–1b
4–1c
186
Program P4: OSC Pitch 4–1: OSC Basic
Detuned Saw 2 is similar to Detuned Saw 1, except that the The width controls the timbre of the oscillator, from pure
second sawtooth is 180 degrees out of phase. This produces and hollow at 50% (a square wave) to thin and reedy at the
a timbre similar to pulse width modulation, with the Detune extremes.
parameter controlling both detune and the speed of the PWM At settings of 0 and 100–or when the Pulse Width is
effect. modulated to these values via AMS– the Pulse wave will be
Triangle produces a pure tone with relatively few overtones. silent, since these eliminate the “pulse” altogether.
Square/Triangle simultaneously creates a square wave (in Pulse waveform at different widths
which the pulse width is fixed at 50%) and a triangle wave.
Wave Morph crossfades between the two. Pulse Width = 10% Pulse Width = 25%
When Waveform is set to Double Saw, it is named Phase, Triangle n/a n/a
and controls the phase relationship between the two Xfade between
Sawtooth waves. Square/Triangle n/a
square & triangle
When Waveform is set to Detuned Saw 1 or 2, this is
named Detune, and controls the detune amount between the Frequency
two Saws. The adjustments are in half-cent increments, so Note: The Sub-Oscillator’s frequency is always exactly one
that 0 = 0 cents, 50 = 25 cents, and 100 = 50 cents. Saw 1 is octave below that of Oscillator 1. This means that adjusting
tuned up, and Saw 2 is tuned down, so that the tonal center is any of the controls in this section, including Octave,
maintained. Transpose, Tune, and Frequency Offset, will affect the
More on Pulse Width Sub-Oscillator as well as Oscillator 1.
Pulse waveforms are simple, rectangular shapes. The Pulse Octave [–2[32’], –1[16’], +0[8’], +1[4’], +2[2’]]
Width sets the percentage of the waveform spent in the “up” This sets the basic pitch of Oscillator 1, in octaves. The
position. A few examples are shown in the diagram below. default is +0[8’].
Note that a square wave is just a pulse wave with the width
set to 50%.
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EXi: AL-1 Analog Synthesizer
Transpose [–12…+12] Note also that FM, Sync, and Ring Mod can all be used
This adjusts the pitch in semitones, over a range of ±1 simultaneously.
octave. AMS [List of AMS Sources]
Tune [–1200…+1200] This selects an AMS source to control the FM Amount. For
This adjusts the pitch in cents, over a range of ±1 octave. A a list of AMS sources, see “Alternate Modulation Source
cent is 1/100 of a semitone. (AMS) List” on page 1083.
188
Program P4: OSC Pitch 4–2: Sub/Noise/Ring Mod
4–2a
4–2b
4–2c
The Ring Modulator has its own input to the Mixer section. Ext Input uses the audio input selected under Sub
The default volume is 0, so to hear it, you’ll need to turn it OSC/Audio Input, on the Mixer page. For more information,
up! see “4–3c: Sub OSC/Audio Input” on page 191.
4–3: Mixer
4–3PMC
4–3a
4–3b
4–3c
4–3d
4–3e
The Mixer page controls the volume levels for the five main
parts of the Oscillator, and also controls the routing to the 4–3a: Oscillator 1
filter section. For instance, you can:
Level [0…99]
• Control the volume levels for Oscillator 1, Oscillator 2,
This controls the volume level for Oscillator 1.
the Sub Oscillator (or an Audio Input), the Ring
Modulator, and the Noise Generator. AMS [List of AMS Sources]
• Modulate these volume levels via AMS. This selects an AMS source to control the Oscillator 1
• When the Filter Routing is set to either Serial or Level. For a list of AMS sources, see “Alternate Modulation
Parallel, you can route each of the five Oscillator Source (AMS) List” on page 1083.
elements through Filter A, Filter B, or a combination of Intensity [–99…+99]
the two - and then modulate that routing via AMS.
This controls the depth and direction of the Oscillator 1
• Select an audio input to route through the filters, driver, Level AMS modulation.
ring modulator, and effects.
Balance [0…99]
This controls the filter routing for Oscillator 1. It applies
only when the Filter Routing is set to either Serial or
Parallel; otherwise, it is grayed out.
0 is the default, and means that Oscillator 1 goes into Filter
A. If the Filter Routing is set to Serial, it will also pass
through Filter B.
190
Program P4: OSC Pitch 4–3: Mixer
Intensity [–99…+99]
This controls the depth and direction of the Oscillator 1
Balance AMS modulation.
4–3b: Oscillator 2
Oscillator 2 has the same mixer parameters as described
under “4–3a: Oscillator 1,” above.
4–3e: Noise
The Noise Generator has the same mixer parameters as
described under “4–3a: Oscillator 1,” above.
191
EXi: AL-1 Analog Synthesizer
4–4a
4–4b
4–4c
This page lets you modulate the pitch of Oscillators 1, 2, and When this is set to 0, playing different notes on the keyboard
the Sub Oscillator simultaneously, so that the modulation won’t change the pitch at all; it will be as if you’re always
applies equally to all three oscillators. For example, you can: playing C4. This can be useful for special effects sounds, for
• Set up pitch bend from both Joystick X (with separate instance.
settings for bending up and bending down) and the If you want to create more complex effects, you can assign
ribbon controller. key tracking as an AMS source.
• Use Pitch Slope to control how the pitch changes when Ribbon [-60…+60 semitones]
you play up and down the keyboard.
You can use the ribbon controller for pitch-bend. This
• Set up Portamento. parameter specifies, in semitones, the ribbon’s pitch-bend
• Assign an LFO to modulate the pitch of all three range.
oscillators simultaneously. Positive (+) values make the pitch rise when you press the
ribbon controller to the right of center, and negative (–)
4–4a: Pitch values will cause the pitch to fall.
When you lift off of the ribbon, the pitch will snap back to
Pitch Slope [-1.00…+0.00…+2.00] the center (unless you’re using the SW1/2 “Ribbon Lock”
Normally, this should be set to the default of +1.00. feature). So, by tapping on the right edge of the ribbon and
then releasing quickly, you can create guitar-style “hammer-
Pitch Slope, pitch, and note
on” effects.
Pitch
+2 JS+ X [-60…+60 semitones]
This sets the maximum amount of pitch bend, in semitones,
+1 when you move the joystick to the right. For normal pitch
bend, set this to a positive value.
2oct
1oct JS- X [-60…+60 semitones]
0
1oct
This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the left. For normal pitch
–1 bend, set this to a negative value.
C4 C5 Note on keyboard
Positive (+) values cause the pitch to rise as you play higher
on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard.
192
Program P4: OSC Pitch 4–4: Pitch Common
193
EXi: AL-1 Analog Synthesizer
4–5a 4–5b
4–5c
4–5d
This page lets you modulate the pitches of Oscillators 1 and AMS [List of AMS Sources]
2 separately–as opposed to the Pitch Common page, whose This selects an AMS modulation source to scale the amount
controls affect both Oscillators at once. of the Pitch EG applied to Oscillator 1 and the Sub
All pitch modulation for Oscillator 1 also affects the Sub Oscillator.
Oscillator. For a list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083.
4–5a: OSC 1 & Sub OSC Pitch EG Intensity [-48.00…+48.00]
EG Select [EG 1 (Filter), EG 2 (Pitch), This controls the depth and direction of the pitch EG AMS
EG 3, EG 4, Amp EG] modulation. The AMS modulation and the initial Intensity
are added together to determine the Pitch EG’s final effect.
This selects an EG to modulate the pitch of Oscillator 1 and
the Sub Oscillator.
There are four assignable EGs, in addition to the Amp EG. 4–5b: OSC 2 Pitch EG
Each of these can be used as a modulation source to control a Oscillator 2 has the same Pitch EG parameters as described
wide variety of parameters. under “4–5a: OSC 1 & Sub OSC Pitch EG,” above.
In the midst of all this flexibility, we thought it would also be
good to provide a little structure. With this in mind, EG 1 is
named EG 1 (Filter) and EG 2 is labeled EG 2 (Pitch). 4–5c: OSC 1 & Sub OSC Pitch Modulation
Please take these names as suggestions, rather than AMS 1 [List of AMS Sources]
restrictions. If you like, you’re free to use these EGs to This selects the first modulation source for controlling the
control any EG or AMS destination, or to use other EGs to pitch of Oscillator 1 and the Sub Oscillator. For a list of
control Filter Frequency and Pitch. AMS sources, see “Alternate Modulation Source (AMS)
Intensity [-48.00…+48.00] List” on page 1083.
This controls the initial effect of the Pitch EG on the Intensity [+/-48.00 semitones]
frequency of Oscillators 1 and the Sub Oscillator, in half- This controls the depth and direction of the AMS 1 pitch
steps, before any AMS modulation. modulation, in semitones.
The Pitch EG’s shape can swing all the way from +99 to -99.
When the Intensity is set to a positive (+) value, positive Intensity Mod AMS [List of AMS Sources]
values from the EG raise the pitch, and negative values You can modulate AMS 1’s Intensity from another AMS
lower the pitch. source. This selects that source.
When the Intensity is set to a negative (-) value, the effect of
the EG is reversed; positive EG values mean lower pitches,
and negative EG values mean higher pitches.
194
Program P4: OSC Pitch 4–5: Pitch EG/Mod
195
EXi: AL-1 Analog Synthesizer
5–1a
5–1b
5–1c
196
Program P5: Filter 5–1: Filter Basic
Single. This uses only Filter A as a single 2-pole, Filter Types and Cutoff Frequency
12dB/octave filter (6dB for Band Pass and Band Reject).
When this option is selected, the controls for Filter B will be
grayed out. A classic synthesizer expander module used this
type of filter.
Serial. This uses both Filters A and B as separately Low Pass
controllable 2-pole filters. The output of Filter A is
processed through Filter B.
Parallel. This also uses both Filter A and Filter B. Unlike
Serial, above, the outputs of the two filters are kept separate,
with individual control over both level and pan.
24dB/oct. This merges both filters to create a single 4-pole, High Pass
24dB/octave filter (12dB for Band Pass and Band Reject). In
comparison to Single, this option produces a sharper roll-off
beyond the cutoff frequency, as well as a slightly more
delicate resonance. Many classic analog synths used this
general type of filter.
When 24dB/oct is selected, only the controls for Filter A are Band Pass
active; the controls for Filter B will be grayed out. Also, note
that the Multi Filter is not available in this mode.
5–1b: Filter A
Filter Type [Low Pass, High Pass, Band Pass, Band Reject
Band Reject, Multi Filter]
The filter will produce very different results depending on
the selected filter type. The selections will change slightly
according to the selected Filter Routing, to show the correct
cutoff slope in dB per octave. Cutoff Frequency
Low Pass. This cuts out the parts of the sound which are
higher than the cutoff frequency. Low Pass is the most Bypass [Off, On]
common type of filter, and is used to make bright timbres This lets you bypass Filter A completely.
sound darker.
If Bypass is Off, Filter A functions normally.
High Pass. This cuts out the parts of the sound which are
When Bypass is On, Filter A has no effect on the input
lower than the cutoff frequency. You can use this to make
signal.
timbres sound thinner or more buzzy.
Band Pass. This cuts out all parts of the sound, both highs Trim [00…99]
and lows, except for the region around the cutoff frequency. This adjusts the volume level at the input to Filter A. If you
Since this filter cuts out both high and low frequencies, its notice that the sound is distorting, especially with high
effect can change dramatically depending on the cutoff Resonance settings, you can turn the level down here, or at
setting and the oscillator’s multisample. the Output Level.
With low resonance settings, you can use the Band Pass Note that the filter will not clip internally, so there is no
filter to create telephone or vintage phonograph sounds. difference between adjusting the Input Trim and the Output
With higher resonance settings, it can create buzzy or nasal Level. Either of these controls will allow you to minimize
timbres. clipping later in the signal chain, such as may occur in the
Band Reject. This filter type–also called a notch filter–cuts Drive section and in some effects.
only the parts of the sound directly around the cutoff
Output Level [00…99]
frequency. Try modulating the cutoff with an LFO to create
phaser-like effects. This controls the output level of Filter A. You can use this to
balance the volumes of Filters A and B when the Routing is
Multi Filter. This is a complex filter which is capable of all
set to Parallel, or to turn down the volume to avoid clipping
of the above filter types, and many more besides. For more
later in the signal chain.
information, see “5–2: Multi Filter,” on page 199.
The Multi Filter is available only for Filter A, and only when AMS [List of AMS Sources]
the Filter Routing is set to Single, Serial or Parallel. This selects a modulation source to control the Output
Level. For a list of AMS sources, see “Alternate Modulation
Source (AMS) List” on page 1083.
Intensity [–99…+99]
This controls the depth and direction of the Output Level
modulation.
197
EXi: AL-1 Analog Synthesizer
Frequency [00…99]
5–1c: Filter B
This controls the cutoff frequency of Filter A, in increments
of 1/10 of an octave. The specific effect of the cutoff Filter B is available when the Filter Routing is set to Serial
frequency will change depending on the selected Filter or Parallel. Otherwise, its parameters will be grayed out.
Type, as described above. Filter B is almost the same as Filter A, but without the Multi
Filter mode, and with the addition of the Link controls, as
Frequency Fine [-99…+99]
described below. For all other parameters, please see the
This provides fine control of the filter cutoff frequency. Each descriptions under “5–1b: Filter A,” on page 197.
step of this parameter is equal to 1/100 of a step of the main
Frequency parameter, above. Link [Off, On]
When Link is On, most of Filter B’s parameters are grayed
Resonance Type [Standard, High]
out, and are instead controlled by the settings for Filter A.
This controls the strength of the filter resonance when the
Filter Routing is set to 24dB/oct. When the routing is set to Specifically, Filter B will use Filter A’s settings for
Single, Serial, or Parallel, this parameter is grayed out. Resonance, Resonance Bass, and all Frequency and
Resonance modulation settings. Filter B’s Frequency is also
Standard provides the resonance character of a typical linked to that of Filter A, with an optional frequency offset
analog 4-pole filter. via the Link Frequency Offset parameter, below.
High creates a more pronounced resonance. The Bypass, Type, Input Trim, Output Level, Output
Level AMS, Pan, and Pan AMS parameters are still
Resonance Bass [Tight, Full]
controlled separately.
This controls the character of the filter resonance at low
cutoff frequencies. Its effect is most noticeable with high Link Frequency Offset [–99…+99]
Resonance settings. This offsets Filter B’s Frequency from that of Filter A, and
Tight produces a more restrained resonance, similar to a applies only when Link is On.
classic, American, wood-paneled monophonic synthesizer. When Link is Off, this parameter is grayed out.
Full produces a wide, boomy resonance, reminiscent of a
famous five-voice American synthesizer.
v 5–1: Page Menu Commands
Resonance [00…99] The number before each command shows its ENTER +
Resonance emphasizes the frequencies around the cutoff number-key shortcut. For more information on these
frequency. shortcuts, see “ENTER + 0-9: shortcuts for menu
When this is set to 0, there is no emphasis, and frequencies commands” on page 148.
beyond the cutoff will simply diminish smoothly. • 0: Write Program. For more information, see “Write
At medium settings, the resonance will alter the timbre of the Program” on page 148.
filter, making it sound more nasal, or more extreme. • 1: Exclusive Solo. For more information, see “Exclusive
At very high settings, the resonance can be heard as a Solo” on page 148.
separate, whistling pitch.
To make the resonance track the keyboard pitch, see “Key
Follow,” on page 201.
Intensity [–99…+99]
This controls the depth and direction of the Resonance
modulation.
Intensity [–99…+99]
This controls the depth and direction of the Pan AMS
modulation.
198
Program P5: Filter 5–2: Multi Filter
5–2a
5–2b
5–2c
5–2c
Intensity [–99…+99]
This controls the depth and direction of the Mode 1-2
Crossfade modulation.
199
EXi: AL-1 Analog Synthesizer
5–3a
5–3b
5–3c
5–3c
The KRONOS keyboard tracking can also be much more High-Top [-Inf, –99…+99, +Inf]
complex, since it allows you to create different rates of This sets the slope between the High Break key and the top
change over up to four different parts of the keyboard. of the MIDI note range. For normal key track, use positive
The AL-1’s Filter keyboard tracking parameters are identical values.
to the HD-1’s. For more detailed explanations of the
parameters, please see “3–2a: Keyboard Track,” on page 71. Key Follow
There is one difference between the two, however: the AL- To create the classic Key Follow effect, in which the filter
1’s Filter tracking is affected by Portamento, so that it frequency tracks the pitch of the keyboard:
changes smoothly during glides. 1. Set the Filter Frequency to 30.
2. Set the Keyboard Track Intensity to +99.
Intensity to A [–99…+99]
3. Set the Bottom-Low and Low-Center ramps to -50.
This controls how much the keyboard tracking will affect
Filter A ‘s cutoff frequency. The overall effect of the 4. Set the Center-High and High-Top ramps to +50.
Keyboard Track is a combination of this Intensity value and 5. Set the Center Key to C4.
the overall Keyboard Track shape. The settings for the Low Break and High Break keys don’t
Intensity to B [–99…+99] matter in this case.
This sets the slope between the bottom of the MIDI note Velocity Intensity [–99…+99]
range and the Low Break key. For normal key track, use This lets you use velocity to scale the amount of the EG
negative values. applied to Filter A.
Low-Center [-Inf, –99…+99, +Inf] EG Intensity [–99…+99]
This sets the slope between the Low Break and Center keys. This controls the initial effect of the EG on Filter A’s cutoff
For normal key track, use negative values. frequency, before any velocity or AMS modulation.
Center-High [-Inf, –99…+99, +Inf] AMS [List of AMS Sources]
This sets the slope between the Center and High Break keys. This selects an AMS modulation source to scale the amount
For normal key track, use positive values. of the EG applied to Filter A.
201
EXi: AL-1 Analog Synthesizer
Intensity [–99…+99]
This controls the depth and direction of the AMS
modulation.
Filter B
The EG parameters for Filter B are the same as those for
“Filter A,” above.
When Link is On, or when the Filter Routing is set to Single
or 24dB/oct, all of these parameters are grayed out.
Intensity [–99…+99]
This controls the depth and direction of the Frequency
modulation.
Intensity [–99…+99]
This controls the depth and direction of the Intensity Mod
AMS.
Intensity [–99…+99]
This controls the depth and direction of AMS 2.
Filter B Frequency
The settings for Filter B are the same as those for “Filter A
Frequency,” above.
When Link is On, or when the Filter Routing is set to Single
or 24dB/oct, all of these parameters are grayed out.
202
Program P5: Filter 5–4: Filter LFO Mod
5–4a
5–4b
There are three LFO-to-Frequency controls for each filter: a Intensity [–99…+99]
basic amount (LFO Intensity), joystick -Y control of LFO This controls the depth and direction of the LFO AMS
amount (JS- Y Intensity), and AMS control of LFO amount modulation.
(AMS Intensity). The three controls are summed together to
determine the final LFO amount.
5–4b: Filter B
5–4a: Filter A The settings for Filter B are the same as those for “5–4a:
Filter A,” above.
LFO Select [LFO 1, LFO 2, LFO 3, LFO 4,
When Link is On, or when the Filter Routing is set to Single
Common LFO] or 24dB/oct, all of these parameters are grayed out.
This selects an LFO to modulate Filter A’s cutoff frequency.
The LFO Intensity, JS -Y Intensity, and AMS are all v 5–4: Page Menu Commands
summed together to produce the final amount of LFO pitch
modulation. The number before each command shows its ENTER +
number-key shortcut. For more information on these
LFO Intensity [–99…+99] shortcuts, see “ENTER + 0-9: shortcuts for menu
This controls the initial effect of the LFO on Filter A’s cutoff commands” on page 148.
frequency, before any JS+Y or AMS modulation. • 0: Write Program. For more information, see “Write
Negative (–) settings will invert the phase of the LFO. Program” on page 148.
• 1: Exclusive Solo. For more information, see “Exclusive
JS -Y Intensity [–99…+99]
Solo” on page 148.
Moving the joystick “down” from the center detent position,
towards yourself, produces the JS -Y controller. You can use
this to scale the amount of the LFO applied to Filter A.
This parameter sets the maximum amount of LFO
modulation added by JS -Y.
203
EXi: AL-1 Analog Synthesizer
6–1: Amp/Driver
6–1PMC
6–1b
6–1a
6–1c
This page controls the basic settings for the Amp section. Drive [0…99]
Here, you can: This controls the amount of edge and bite in the timbre. Low
• Set up the Driver circuit. settings will produce mild saturation, and higher settings
• Set the initial volume level. create more obvious distortion.
• Control the pan position and pan modulation. Often, it’s useful to increase the Low Boost along with the
Drive.
Note: even when the Drive amount is set to 0, the Driver
6–1a: Driver circuit still affects the timbre. If your goal is a completely
The Driver adds saturation and overdrive to the sound, for pristine sound, use the Bypass control instead.
everything from subtle fattening to drastic distortion. Unlike
AMS [List of AMS Sources]
an overdrive effect, the Driver processes each voice
individually, so the timbre stays the same regardless of how This selects an AMS modulation source to control the Drive
many voices are being played. amount. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
The two main parameters, Drive and Low Boost, work
together to create the overall Driver effect. Drive contributes Intensity [–99…+99]
edge and bite, and Low Boost provides the body as well as
This controls the depth and direction of the AMS modulation
boosting the bass.
for Drive.
Although the oscillators themselves have extremely low
aliasing, the Driver can produce aliasing–especially at Low Boost [0…99]
higher frequencies. If your goal is a completely pristine This low-frequency EQ controls the body character of the
sound, set the Driver’s Bypass to On. Otherwise, let it sound. The specific EQ frequencies affected will change
rip! with the Drive setting.
Bypass [Off, On] Higher amounts increase the bass boost, and will also
intensify the effect of the Drive parameter.
When Bypass is On, the Driver is completely removed from
the signal path.
204
Program P6: Amp 6–1: Amp/Driver
AMS [List of AMS Sources] You can also control pan via MIDI Pan (CC#10). A
This selects an AMS modulation source to control the Low CC#10 value of 0 or 1 places the sound at the far left, 64
Boost amount. For a list of AMS sources, see “Alternate places the sound at the location specified by the Pan
Modulation Source (AMS) List” on page 1083. parameter, and 127 places the sound at the far right.
Note: you can select Random pan only from the on-screen
Intensity [–99…+99] UI, and not from MIDI or the Control surface.
This controls the depth and direction of the AMS modulation
for Low Boost. AMS [List of AMS Sources]
This selects an AMS source to modulate Pan. For a list of
AMS sources, see “Alternate Modulation Source (AMS)
6–1b: Amp Level List” on page 1083.
Amp Level [0…127] Intensity [–99…+99]
This controls the basic volume level of the AL-1, before This controls the depth and direction of the AMS modulation
keyboard tracking, velocity, and other modulation. for Pan.
The Control Surface and volume For example, if Pan is set to C064 and AMS is set to Note
You can also control the volumes of EXi 1 and 2 directly Number, positive (+) intensities will cause the sound to
from the Control Surface sliders. These volume levels are move toward the right as you play higher than C4, and
separate parameters, in addition to the individual EXi Amp toward the left as you play lower than C4.
Levels. To do so: Negative (–) intensities will have the opposite effect.
1. Press the Control Surface Timbre/Track button.
2. Move Slider 1 to set the volume for EXi 1, and Slider 2 v 6–1: Page Menu Commands
for EXi 2.
The number before each command shows its ENTER +
MIDI and volume number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
You can control the Program’s overall volume via MIDI
commands” on page 148.
using both Volume (CC#7) and Expression (CC#11).
When used one at a time, the two controllers work in • 0: Write Program. For more information, see “Write
exactly the same way: a MIDI value of 127 is equal to the Program” on page 148.
Amp Level setting, and lower values reduce the volume. • 1: Exclusive Solo. For more information, see “Exclusive
If both CC#7 and CC#11 are used simultaneously, the one Solo” on page 148.
with the lower value determines the maximum volume,
and the one with the higher value scales down from that
maximum.
6–1c: Pan
Pan [Random, L001…C064…R127]
This controls the stereo pan of the EXi. A setting of L001
places the sound at the far left, C064 in the center, and R127
to the far right.
When Filter Routing is set to Parallel, the two filters can be
panned separately (see “Pan” on page 198) and the AL-1 can
create a stereo output. In this case, Pan steers the stereo
image while maintaining the relative volumes of the AL-1’s
left and right outputs. For instance, as you move Pan to the
right of center, the AL-1’s left output will start to move to
the right side, until at R127 both the left and right outputs
sound entirely in the right channel.
When this is set to Random, the pan position will be
different for each note-on.
You can also set this Pan parameter directly from the Control
Surface knobs. To do so:
1. Press the Control Surface Timbre/Track button.
2. Set the MIXER KNOBS switch to INDIVIDUAL
PAN.
3. Move Knob 1 to set the pan for EXi 1, and Knob 2 to
set the pan for EXi 2.
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EXi: AL-1 Analog Synthesizer
6–2a
6–2b
This page contains the settings for Oscillator 1’s Amp level High Break [C–1…G9]
modulation. Among other things, you can: This sets the breakpoint note between the two higher ramps.
• Set up complex keyboard tracking shapes to control the
Amp level. Ramp
• Assign AMS modulation for the Amp level. Bottom-Low [-Inf, –99…+99, +Inf]
• Control the effect of the LFOs on the Amp level. This sets the slope between the bottom of the MIDI note
The total effects of the modulation can increase the volume range and the Low Break key. For normal key track, use
to a maximum of two times louder than the Amp Level negative values.
setting. Ramp Change in level
-Inf Silent in one half-step
6–2a: Keyboard Track –99 Silent in one whole-step
Keyboard tracking lets you vary the volume as you play up –95 Silent in one octave
and down the keyboard. Usually, some amount of key
tracking is necessary in order to make the volume consistent –48 Silent in two octaves
across the entire range. –25 Silent in four octaves
The AL-1’s Amp keyboard tracking parameters are identical 00 no change
to the HD-1’s. In both cases, the Amp keyboard tracking
+25 x2 in four octaves
works somewhat differently from the Filter and Common
keyboard tracking. For more detailed explanations of the +50 x2 in two octaves
parameters, please see “4–2a: Keyboard Track,” on page 83. +99 x2 in one octave
There is one difference between the two, however: the AL-
+Inf x2 in one half-step
1’s Amp tracking is affected by Portamento, so that it
changes smoothly during glides.
Low-Center [-Inf, –99…+99, +Inf]
Key This sets the slope between the Low Break and Center keys.
For normal key track, use negative values.
Low Break [C–1…G9]
This sets the breakpoint note between the two lower ramps. Center-High [-Inf, –99…+99, +Inf]
This sets the slope between the Center and High Break keys.
Center [C–1…G9] For normal key track, use positive values.
This sets the center of the keyboard tracking. At this key, the
keyboard tracking has no effect on the volume, or on any
AMS destinations.
206
Program P6: Amp 6–2: Amp Modulation
Intensity [–99…+99]
This sets the initial amount of AMS1. The Intensity Mod
AMS then adds to this initial amount.
Intensity [–99…+99]
This controls the depth and direction of the Intensity Mod
AMS. Even if the main AMS1 Intensity is set to 0, Intensity
Mod AMS can still control the final amount of AMS A over
the full +/-99 range.
For example, if AMS1 is set to LFO1, and Intensity Mod
AMS is set to After Touch, positive settings mean that
aftertouch will increase the amount of LFO modulation.
Intensity [–99…+99]
This sets the initial amount of AMS2. The Intensity Mod
AMS then adds to this initial amount.
207
EXi: AL-1 Analog Synthesizer
6–3: Amp EG
6–3PMC
6–3a
6–3b
6–3c
6–3d
Attack [00…99] Note: Once the EG has started a segment between two
This sets how long the EG takes to move from the Start level points, that segment can no longer be modulated. For
to the Attack level. instance, if the EG is in the middle of the Decay time, you
can no longer modulate either the Decay time or the Break
The minimum attack time is 2/3 of a millisecond–as fast as level.
the most punchy of classic analog synths.
This also means that modulating the Start level, Attack level,
For the fastest possible attack time, you can set the Start or Attack time will not affect notes that are already
level to +99; in this case, the EG will start instantaneously at sounding, unless the EG is then reset via AMS.
its maximum value.
AMS [List of AMS Sources]
Decay [00…99]
This selects an AMS source to control the EG’s Level
This sets the time it takes to move from the Attack level to parameters.
the Break level.
For a list of AMS sources, see “Alternate Modulation Source
Slope [00…99] (AMS) List” on page 1083.
This sets how long the EG takes to move from the Break Start [–99…+99]
level to the Sustain level. Once it reaches the Sustain level,
the EG will stay there until note-off (unless it is reset via This controls the depth and direction of the AMS modulation
AMS). for the Start level.
These settings let you use an AMS source to control the Release [–99…+99]
Level parameters of the EG. The Start, Attack, and Break This controls the depth and direction of the AMS modulation
levels share a single AMS source, but can each have for the Release time.
different modulation intensities.
209
EXi: AL-1 Analog Synthesizer
210
Program P7: EG 1-4 7–1: EG 1 (Filter)
7–1: EG 1 (Filter)
7–1PMC
7–1a
7–1b
7–1c
7–1d
The EGs, or Envelope Generators, let you create complex, For a list of AMS sources, see “Alternate Modulation Source
time-varying changes to AMS-modulatable parameters. The (AMS) List” on page 1083.
controls on this page specify the shape of the EG. Among
other things, you can: Threshold [–99…+99]
• Create the basic EG shape by setting the levels and times This sets the AMS level which will trigger the EG reset.
of each segment. Among other things, you can use this to adjust the exact
point in an LFO’s phase at which the EG will be reset,
• Control the curvature of each EG segment, for subtle effectively controlling its “groove” against other rhythmic
control over the sound of the EG. effects.
• Set up complex modulation of EG levels and times. When the threshold is positive, the EG triggers when
• Set up an AMS source, such as an LFO, to restart the passing through the threshold moving upwards. When the
EG. threshold is negative, the EG triggers when passing through
the threshold moving downwards.
One thing that you can’t do on this page is to control how
much effect the EG has on the parameters it modulates. To Note: with some LFO shapes, and with faster LFO speeds,
do that. you’ll need to adjust the AMS intensities on the the LFO may not always reach the extreme values of +99 or
pages for the individual parameters. -99. In this case, setting the Threshold to these values may
cause inconsistent behavior, or may mean that the EG
doesn’t reset at all. If this happens, reduce the Threshold
7–1a: EG Reset until the EG triggers consistently.
AMS [List of AMS Sources]
This selects an AMS source to reset the EG to the start point.
For instance, you can use a tempo-synced LFO to trigger the
EG in a repeating rhythm. This reset is in addition to the
initial note-on, which always causes the EG to start.
211
EXi: AL-1 Analog Synthesizer
Attack [00…99]
7–1b: Envelope
This sets how long the EG takes to move from the Start level
EG to the Attack level.
The minimum attack time is 2/3 of a millisecond–as fast as
Attack Break Sustain
Level Level Level the most punchy of classic analog synths.
Start Release For the fastest possible attack time, you can set the Start
Level Level
level to +99; in this case, the EG will start instantaneously at
Change to
Parameter
its maximum value.
Value Time
Slope [00…99]
Envelopes create a modulation signal by moving from one
This sets how long the EG takes to move from the Break
level to another over a specified time, and then moving to
level to the Sustain level. Once it reaches the Sustain level,
another level over another period of time, and so on.
the EG will stay there until note-off (unless it is reset via
The parameters below let you set five levels, the amount of AMS).
time it takes to go from each of the levels to the next, and the
shape (from linear to curved) of each transition. Release [00…99]
This sets how long it takes the EG to move from the Sustain
Level level to the Release level.
Each of the five levels can be either positive or negative.
Positive levels will make the cutoff frequency (or other
Curve
AMS destination) go up from its programmed value; For the sake of simplicity, most of the diagrams in this
negative levels will make it go down. manual show envelopes as being made out of straight lines.
In actuality, though, envelopes are more likely to be made
Start [–99…+99] out of curves.
This sets the initial EG level, at note-on. In other words, each segment’s level will change quickly at
first, and then slow down as it approaches the next point.
Attack [–99…+99]
This tends to sound better than straight, linear segments.
This sets the level at the end of the Attack time.
Classic analog synth envelopes made these curved shapes
Break [–99…+99] naturally. The KRONOS goes a step further than vintage
synths, however, and lets you control the amount of
Break, short for Break Point, sets the level at the end of the
curvature separately for each of the four envelope segments.
Decay time.
When you change the curvature, the EG times remain the
Sustain [–99…+99] same. However, greater curvature will tend to sound faster,
This sets the level at the end of the Slope time. Once it because the value changes more quickly at the beginning.
reaches the Sustain level, the EG will stay there until note-
off, unless it is reset via AMS. Different curve settings for up and down
You may find that different amounts of curvature are suitable
Release [–99…+99] for segments which go up and segments which go down.
This sets the level at the end of the Release time. For instance, a curve of 3 is a good default setting for
upward segments, such as Attack. On the other hand, a curve
Time
of 6 or more is good for downward segments, such as Decay
Higher values mean longer times, as shown below: and Release.
EG Value Actual Time EG Curve
00 0.667 ms
10 10 ms Curve = 0 (Linear)
20 44 ms Curve = 10 (Exp/Log)
30 104 ms
40 224 ms
50 464 ms
60 944 ms
70 1.8 seconds
80 3.8 seconds Curve = 0 (Linear) Curve = 10 (Exp/Log)
90 10.9 seconds
99 87.3 seconds
212
Program P7: EG 1-4 7–1: EG 1 (Filter)
Attack [0 (Linear), 1…9, 10 (Exp/Log)] For a list of AMS sources, see “Alternate Modulation Source
This sets the curvature of the Attack segment - the transition (AMS) List” on page 1083.
from the Start level to the Attack level. Start [–99…+99]
Decay [0 (Linear), 1…9, 10 (Exp/Log)] This controls the depth and direction of the AMS modulation
This sets the curvature of the Decay segment - the transition for the Start level.
from the Attack level to the Break level. For example, if you set the AMS source to Velocity and set
Start to +99, the Start level will increase as you play harder.
Slope [0 (Linear), 1…9, 10 (Exp/Log)] If you instead set Start to –99, the Start level will decrease as
This sets the curvature of the Slope segment - the transition you play harder.
from the Break level to the Sustain level.
Attack [–99…+99]
Release [0 (Linear), 1…9, 10 (Exp/Log)] This controls the depth and direction of the AMS modulation
This sets the curvature of the Release segment - the for the Attack level.
transition from the Sustain level to the Release level.
Break [–99…+99]
This controls the depth and direction of the AMS modulation
7–1c: Level Modulation for the Break level.
These settings let you use an AMS source to control the
Level parameters of the EG. The Start, Attack, and Break
7–1d: Time Modulation
levels share a single AMS source, but can each have
different modulation intensities. These settings let you use three different AMS sources to
By using different settings for each of the three levels, you control the Time parameters of the EG. For each of the three
can cause both subtle and dramatic changes to the EG shape, AMS sources, the Attack, Decay, Slope, and Release times
as shown below. each have their own modulation intensities.
Original Shape Positive AMS on Start, “Attack”=+, “Decay”=+, “Attack”=+, “Decay”=+, “Attack”=–, “Decay”=–,
“Slope”=+, “Release”=+ “Slope”=+, “Release”=+ “Slope”=–, “Release”=–
Attack, and Break
Softly played note. Stongly played note. Stongly played note.
Original Shape Times are longer. Times are shorter.
Reaches Sustainmore Reaches Sustainmore
slowly. quickly.
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EXi: AL-1 Analog Synthesizer
Release [–99…+99]
v 7–1: Page Menu Commands
This controls the depth and direction of the AMS modulation
for the Release time. The number before each command shows its ENTER +
number-key shortcut. For more information on these
AMS2 and AMS3 shortcuts, see “ENTER + 0-9: shortcuts for menu
These select the second and third AMS sources, respectively, commands” on page 148.
for controlling the EG’s Time parameters. Each has its own • 0: Write Program. For more information, see “Write
intensities for Attack, Decay, Slope, and Release. The Program” on page 148.
parameters of both AMS2 and AMS 3 are identical to those • 1: Exclusive Solo. For more information, see “Exclusive
of AMS1, above. Solo” on page 148.
• 2: Copy Envelope. For more information, see “Copy
Envelope” on page 224.
• 3: Swap Envelope. For more information, see “Swap
Envelope” on page 224.
7–2: EG 2 (Pitch)
7–3: EG 3
7–4: EG 4
The settings for EGs 2-4 are identical to those for EG1. For
more information, see “7–1: EG 1 (Filter)” on page 211.
214
Program P8: Step Seq/LFO 8–1: Step Sequencer
8–1a
8–1a
8–1b
8–1c
215
EXi: AL-1 Analog Synthesizer
When Key Sync is Off, the Step Sequencers for all notes are
synchronized together (unless the Start Step is modulated 8–1d: Step Parameters
by note-specific AMS sources). The first note in a legato Each of the 32 steps has its own settings for Value and
phrase will start from the Start Step; subsequent notes will Duration.
play in sync with that first note.
Value 1-32 [-100…+100, Random,
Smoothing AMS Input, AMS Input S/H]
These controls filter the Step Sequencer’s output signal, -100 through +100 generate specific levels, just as you’d
creating more gentle transitions between values. You can use expect.
this to round off the hard edges of the Step Sequencer’s
output, or to create envelope-like effects. Random yields a different, random value every time the step
is played.
You have separate control of the amount of smoothing
during the attack (when the signal is increasing) and decay AMS Input uses the signal from the Value AMS Input
(when it’s decreasing). source, above. This can change continuously over the
duration of the step. For instance, if you used an LFO as the
For more information, see “Using Smoothing to create Value AMS Input, you’d hear the LFO move over the
envelope-like shapes” on page 179, and “Using Smoothing duration of the step.
to make step transitions more gentle” on page 179.
AMS Input S/H grabs the level of the Value AMS Input
Attack [00…99] source at the start of the step, and then maintains that single
This controls the attack time of the smoother, or how long it value for the duration of the step.
takes to reach a new, higher value. Duration (Base Note) 1-32 [r … w ]
Higher Attack settings mean longer times. This sets the basic length of the step, relative to the system
Depending on how quickly the Step Sequencer value is tempo. The values range from a 32nd note to a whole note,
changing, high Attack settings may mean that a new value is including triplets.
never quite reached.
x (Multiply Base Note by…) 1-32 [01…32]
Decay [00…99] This multiplies the length of the Base Note. For instance, if
This controls the decay time of the smoother, or how long it the Base Note is set to a sixteenth note, and Times is set to 3,
takes the smoother to reach a new, lower value. the step’s duration will be a dotted eighth note.
Higher Decay settings mean longer times. Command buttons
Step
8–1b: Sequencer Reset
Step [01…32]
AMS [List of AMS Sources]
Selects the step that you want to edit.
This selects an AMS source to reset the sequence to the
Start Step. Insert
Threshold [-99…+99] Inserts the cut or copied step at the current step.
This sets the AMS level which will make the Step Sequencer Cut
reset. Among other things, you can use this to adjust the Cuts the current step. Subsequent steps will be moved
exact point in an LFO’s phase at which the sequencer will be forward. If desired, you can then paste or insert the cut step
reset, effectively controlling its “groove” against other into another location.
rhythmic effects.
When the threshold is positive, the Step Sequencer triggers Copy
when passing through the threshold moving upwards. When Copies the current step. You can then paste or insert the
the threshold is negative, the Step Sequencer triggers when copied step into another location.
passing through the threshold moving downwards.
Paste
Note: with some LFO shapes, and with faster LFO speeds,
the LFO may not always reach the extreme values of +99 or Pastes the cut or copied step onto the current step, replacing
-99. In this case, setting the Threshold to these values may it.
cause inconsistent behavior, or may mean that the Step Value
Sequencer doesn’t reset at all. If this happens, reduce the
Threshold until the Step Sequencer triggers consistently. Reset
Resets the “Value” of each step to 000.
8–1c: Value AMS Input Smooth
AMS [List of AMS Sources] Automatically adjusts the “Value” of each step so that they
This is the AMS source used for steps set to AMS Input or are smoothly connected.
AMS Input S/H.
Exp/Comp Value dialog box will appear. The value of each step will be
When you press the Exp/Comp button, the Step Sequence expanded or compressed by the percentage (%) you specify.
216
Program P8: Step Seq/LFO 8–2: LFO 1
8–2: LFO 1
8–2PMC
8–2a
8–2b
8–2c
This page has all of the controls for the first LFO. For
instance, you can:
• Select the LFO’s basic waveform, and modify it with the
Shape parameter.
• Control the LFO’s frequency, and assign AMS
controllers to modulate the frequency.
• Use the Key Sync parameter to choose whether the LFO
runs separately for each voice, or is synchronized across
all of the voices
• Use the Fade and Delay parameters to control how long
the LFO waits to start after note-on, and whether it starts
abruptly or fades in slowly.
• Set the LFO to sync to MIDI tempo.
217
EXi: AL-1 Analog Synthesizer
LFO Waveforms
Random1 Random4
Triangle Guitar Step Triangle-4
(S/H) (Continuous)
Exponential Random2 Random5
Saw Step Triangle-6 (Continuous)
Triangle (S/H)
Exponential Random3 Random6
Square Step Saw-4 (Continuous)
Saw Down (S/H)
Exponential
Sine Step Saw-6
Saw Up
218
Program P8: Step Seq/LFO 8–2: LFO 1
219
EXi: AL-1 Analog Synthesizer
Intensity Mod AMS [List of AMS Sources] Off (unchecked): The Frequency settings will determine the
This selects a secondary AMS modulation source to scale speed of the LFO, and the tempo settings will have no effect.
the intensity of AMS1. Base Note [r … w ]
For a list of AMS sources, see “Alternate Modulation Source This sets the basic speed of the LFO, relative to the system
(AMS) List” on page 1083. tempo. The values range from a 32nd note to a whole note,
including triplets.
Intensity [–99…+99]
This controls the depth and direction of the Intensity Mod x (Multiply Base Note by…) [01…32]
AMS. Even if the main AMS1 Intensity is set to 0, Intensity This multiplies the length of the Base Note. For instance, if
Mod AMS can still control the final amount of AMS A over the Base Note is set to a sixteenth note, and Times is set to 3,
the full +/-99 range. the LFO will cycle over a dotted eighth note.
For example, if AMS1 is set to the Pitch EG, and Intensity
Mod AMS is set to After Touch, positive settings mean that
aftertouch will increase the intensity of the Pitch EG
v 8–2: Page Menu Commands
modulation of LFO Frequency. The number before each command shows its ENTER +
number-key shortcut. For more information on these
AMS2 [List of AMS Sources] shortcuts, see “ENTER + 0-9: shortcuts for menu
This selects the second modulation source for the LFO commands” on page 148.
frequency. For a list of AMS sources, see “Alternate
• 0: Write Program. For more information, see “Write
Modulation Source (AMS) List” on page 1083.
Program” on page 148.
Intensity [–99…+99] • 1: Exclusive Solo. For more information, see “Exclusive
This controls the amount of modulation from AMS2. Solo” on page 148.
• 2: Copy LFO. For more information, see “Copy LFO”
on page 224.
8–2c: Frequency MIDI/Tempo Sync
• 3: Swap LFO. For more information, see “Swap LFO”
MIDI/Tempo Sync [Off, On] on page 224.
On (checked): The LFO will synchronize to the system
tempo, as set by either the Tempo knob or MIDI Clock. The
LFO speed will be controlled by the Base Note and
Multiply parameters, below. All settings for Frequency and
Frequency Modulation will be ignored.
8–3: LFO 2
8–4: LFO 3
8–5: LFO 4
The settings for LFOs 2-4 are identical to those for LFO1.
For more information, see “8–2: LFO 1” on page 217.
220
Program P9: AMS Mixer 9–1: AMS Mixer
The AMS Mixer outputs appear in the list of AMS sources, Finally, you can cascade the two AMS Mixers together, by
just like other controllers. using AMS Mixer 1 as an input to AMS Mixer 2.
9–1a
9–1b
221
EXi: AL-1 Analog Synthesizer
Switches 1–5:
Mixer Mutes
OSC 1, OSC 2,
Sub OSC/Audio,
Ring Mod, Switches 7 & 8:
Noise LFOs 1 & 2
Stop
Switch 6:
Sync On/Off
Oscillators common
• Sync On/Off (absolute)
222
AL-1: Tone Adjust 9–1: AMS Mixer
EGs
In addition to supporting the standard Tone Adjust EG
parameters, the AL-1 adds the following separate controls
for both EG3 and EG4:
• Attack time (relative)
• Decay & Slope time (relative)
• Sustain level (relative)
• Release time (relative)
LFOs
In addition to supporting the standard Tone Adjust LFO
parameters, the AL-1 adds the following separate controls:
• LFO 3 Speed (relative)
• LFO 3 Fade (relative)
• LFO 3 Delay (relative)
• LFO 3 Stop (absolute)
• LFO 4 Speed (relative)
• LFO 4 Fade (relative)
• LFO 4 Delay (relative)
• LFO 4 Stop (absolute)
• LFO 1, 2, 3, and 4 Waveform (absolute)
• LFO 1, 2, 3, and 4 Shape (absolute)
Step Sequencer
In addition to supporting the standard Tone Adjust Common
Step Sequencer parameters, the AL-1 adds the following
separate control for the per-voice Step Sequencer:
• Smoothing (relative)
Pitch
• Pitch Slope (absolute)
• Pitch LFO AMS Intensity (absolute)
223
EXi: AL-1 Analog Synthesizer
2. Use the “From” field to select the copy-source 2. Use the “Source 1” and “Source 2” fields to select the
envelope. two LFOs you want to swap.
3. Use the “To” field to select the copy-destination 3. Press the OK button to execute the Swap LFO
envelope. operation. If you decide not to execute, press the
4. Press the OK button to execute the Copy Envelope Cancel button.
operation. If you decide not to execute, press the
Cancel button.
Swap Envelope
This exchanges settings between two AL-1 envelopes.
1. Select “Swap Envelope” to open the dialog box.
Copy LFO
This copies settings from one AL-1 LFO to another.
1. Select “Copy LFO” to open the dialog box.
224
EXi: CX-3 Tonewheel Organ
CX-3 Overview
The CX-3 is a detailed model of a classic tone-wheel organ, Because of this, you can use a maximum of eight CX-3s
based on Korg’s ground-breaking CX-3 keyboard. simultaneously in a Combination or Song. If other EXis with
Its awesome sound starts with perfect tone-wheel phase fixed resources are in use, the maximum number of CX-3s
coherency, resulting in pure, powerful sounding chords, just will be reduced accordingly. Each EXi in each Program
like the real thing. Subtleties such as different tone wheel counts towards the maximum; for instance, a Program with
types, adjustable overtones, leakage, and noise, along with two CX-3s counts as two, not as one.
detailed key-click modeling, provide unparalleled realism. On the other hand, once a CX-3 is running, each additional
Amp modeling, Vibrato/Chorus, and Rotary Speaker effects note you play takes up only a small amount of additional
are included in the model, so that you don’t need to use any power—allowing up to 200 notes of polyphony.
Insert Effects to re-create most classic organ sounds. For more information, see “CX-3 & other EXi: Limitations
In EX mode, you can introduce additional drawbar and on EXi fixed resources” on page 422.
percussion harmonics, letting you produce new timbres Unsupported EXi Common parameters
unavailable on traditional organs.
The CX-3 supports most of the EXi Common parameters
If you’re familiar with the CX-3 keyboard, you might want except for scales and a number of the voice allocation
to check out “Changes from the original CX-3” on page 246 options, as detailed below:
for an overview of some of the improvements in the
KRONOS CX-3. • Single Trigger (CX-3 always acts as if this was On)
• Poly Legato
CX-3 uses EXi fixed resources
• Mono Legato (simple Mono retrigger mode is
The CX-3 uses EXi fixed resources for the built-in rotary supported, however)
speaker, amp, vibrato chorus, and so on. These use up a
small amount of processing power, even if you’re not • Mono Mode (Normal or Use Legato Offset)
playing any notes. • Unison, including Number of Voices, Detune, and
Thickness
• Scale, including Type, Key, and Random
EXi 1
EXi 2
CX-3 Structure
Upper
AMS Mixer 1
Normal Drawbars 2
EX Drawbars
Lower Mix
Percussion
Lower
Normal Drawbars
EX Drawbars
EXi 1
EXi 2
225
EXi: CX-3 Tonewheel Organ
0–1: Main
Rotary Speaker speed indicator
0–1b
This is the main page of Program mode. For a full and you’ll jump to the page containing its parameters. For
description of this page and all of its functions, please see instance, if you touch the Filter EG graphic, you’ll go to the
“EXi Program P0: Play” on page 167. This section describes Filter EG page.
only the overview display, which differs for each individual Tip: Pressing EXIT several times will always bring you back
EXi. to this page.
Rotary Speaker speed indicator Display shows programmed values–not AMS
In Program Mode, the Play page's CX-3 graphics show the These graphics show the values of the programmed
current state of the Rotary Speaker (Fast, Slow, Stop, parameters, including any edits made via Tone Adjust. They
Preamp, or Off). Note that this is the current state —in other do not update to show temporary changes made by AMS
words, what you actually hear—which is a combination of modulation.
the Speed SW, Mode SW, Rotary On, and Amp Type
parameter settings and all associated AMS modulation. For instance, moving the joystick up (JS+Y) will often
switch the Rotary Speaker between fast and slow, via AMS.
Also: in Program, Combination, Sequencer, and Set List You’ll hear the sound change - but since the programmed
modes, if there is an active Rotary Speaker, its current state parameter is still the same, the display won’t be updated.
(Fast, Slow, or Stop) is shown at the top of the display. This
includes both CX-3 Programs and any Rotary Speaker CX-3
effects. If there are two or more active Rotary Speakers, the
state of the fastest one is shown. For instance, if a Drawbar Mode
Combination has three CX-3 Programs, whose current states This shows whether the Drawbars are set to Normal or EX
are Fast, Slow, and Stop respectively, the indicator will show modes.
Fast.
Press this area to jump to the Basic page.
226
EXi Program P0: Play 0–1: Main
The lower portion shows the key zones for EXi1 and EXi2, Speaker graphic
as set on the Common section’s Program Basic page, in This graphic represents the Amp/VC/Rotary Mode (Classic
relation to the entire MIDI note range. The range of the 61-, CX-3 or Custom). If the speaker is disabled—for instance, if
73-, or 88-note keyboard is also shown, as appropriate. Rotary On is not enabled, or if the Amp Type is set to Pre
Press this area to jump to the Program Basic page. Amp—the graphic is grayed out. Press this area to jump to
the Basic page.
EX Percussion
This area shows the EX Percussion settings. It will only Rotary Speaker speed indicator
appear if the Drawbar Mode is set to EX. This shows the Rotary Speaker speed indicator (see “Rotary
Press this area to jump to the EX Percussion page. Speaker speed indicator” on page 226). Press this area to
jump to the Rotary Speaker page.
Lower
Common
These graphics will only be displayed if Keyboard Split is
turned On. The graphics along the right side of the screen show the most
important Common parameters, which are shared by both
Lower Drawbars EXi in the Program. This section will always show the same
This shows the Lower drawbar settings. parameters, regardless of which EXi are being used.
Press this area to jump to the Drawbars page. Common Voice Assign Mode
This shows the voice assign mode of the Program–either
V/C On/Off
POLY or MONO.
This shows whether the Vibrato/Chorus is turned on or off
for the Lower drawbars. Press this area to jump to the Program Basic page.
Press this area to jump to the Amp/Vibrato/Chorus page. Common Step Sequencer
This shows a graphic overview of the Common Step
EX Drawbars
Sequencer.
This area shows the Lower EX drawbar settings. It will only
appear if the Drawbar Mode is set to EX. Press this area to jump to the Common Step Sequencer page.
Press this area to jump to the EX Drawbars page. Common LFO Graphic
This shows the waveform of the Common LFO.
Upper
Press this area to jump to the Common LFO page.
Upper Drawbars
3 Band EQ Graphic
This shows the Upper drawbar settings.
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the Drawbars page.
Press this area to jump to the EQ page.
Percussion
IFX, MFX/TFX
This section shows the Percussion Harmonic setting, and
whether or not Percussion is turned On. Press the IFX area to jump to the IFX Routing page.
Press this area to jump to the Percussion page. Press the MFX/TFX area to jump to the MFX Routing page.
EX Drawbars
This shows the Upper EX drawbar settings.
Press this area to jump to the EX Drawbars page.
Rotary Speaker
Mode
This shows the Amp/VC/Rotary Mode (Classic CX-3 or
Custom). Press this area to jump to the Basic page.
Spkr
This shows the Speaker Type selected for the Speaker
Simulator. Press this area to jump to the Basic page.
227
EXi: CX-3 Tonewheel Organ
4–1: Basic
4–1PMC
4–1a
4–1b
4–1c
4–1d
4–1c
228
Program P4: Basic 4–1: Basic
229
EXi: CX-3 Tonewheel Organ
4–2: Controllers
4–2PMC
4–2a
4–2b
4–2c
230
Program P4: Basic 4–2: Controllers
last value from AMS is ignored. If the AMS input moves, it If you set AMS to use a continuous controller, such as the
also directly controls Expression, and the setting of the Joystick, values of 0-63 are as if the switch was off, and
Expression Level parameter is ignored. values of 64–127 are as if the switch was on.
Normally, after a Program is selected, the Expression Level Finally - note that the assignable switches, SW1 and SW2,
will be used until the AMS input moves. However, there is can themselves be set to either momentary or toggle modes,
one exception to this. If the selected AMS source is the same and these settings are reflected by the switch LEDs.
as the one assigned to the Foot Pedal in Global P2-1 Individual parameter mode settings, such as the Wheel
Controllers (see “Foot Pedal Assign” on page 774), then the Brake AMS Mode, do not affect the LEDs.
Program will initially use the AMS input, until (and unless) So, if you’re using SW1 or SW2 as the AMS source, it’s best
the Expression Level setting is changed. This prevents to set the AMS Mode to Momentary, and then just let the
abrupt jumps in level when using the expression pedal and switch itself determine the momentary/toggle behavior.
switching between Programs.
Note: if the Foot Pedal is assigned to an AMS source, but a Wheel Brake Speed [Slow, Fast]
pedal is not physically connected to the KRONOS, the result This controls the speed at which the wheels will slow down
is the same as if the pedal was pressed down all the way: the and speed up.
AMS signal will be at its maximum value.
If you regularly use a pedal to control Expression, but then v 4–2: Page Menu Commands
for some reason need to play without the pedal, simply go to
Global P2-1 Controllers and set Foot Pedal Assign to None. The number before each command shows its ENTER +
You can then use Knob 3 in Tone Adjust to control number-key shortcut. For more information on these
Expression as desired (assuming that the sound uses the shortcuts, see “ENTER + 0-9: shortcuts for menu
default Tone Adjust configuration). commands” on page 148.
• 0: Write Program. For more information, see “Write
Program” on page 148.
4–2c: Wheel Brake
• 1: Exclusive Solo. For more information, see “Exclusive
Tone wheel organs actually have physical wheels, which Solo” on page 148.
gradually come up to speed when you turn the power on, and
gradually slow to a stop when you turn the power off. As the
wheels rotate more quickly, the pitch rises; as they slow
down, the pitch falls.
This section models this behavior, for use as a special effect.
231
EXi: CX-3 Tonewheel Organ
5–1a
232
Program P5: Split & Drawbars 5–2: Drawbars
5–2: Drawbars
5–2PMC
5–2a
5–2b
The drawbars are the heart of the CX-3. These settings Interaction between Percussion, 1’ drawbar, and
control the basic harmonic content of the sound, the EX mode
perceived fundamental pitch, and the basic volume level.
Percussion can be assigned to either the Upper or Lower
Use Tone Adjust for physical drawbars split. When the Drawbar Mode is set to Normal, and
percussion is turned on, the 1’ drawbar of the split assigned
Using Tone Adjust, you can map the drawbars to the nine
to percussion becomes silent. The other side of the split is
front-panel sliders, including both sliders 1-8 and the Master
not affected.
slider.
This models the behavior of the original instruments, in
Like traditional tone wheel organs, the throw of the sliders is
which the 1’ bus bar was diverted in order to trigger the
reversed from that of a mixer: all the way up is 0, and all the
percussion.
way down is the maximum (8).
When the Drawbar Mode is set to EX, this restriction is
Wrap-around removed; the 1’ drawbar continues to sound regardless of
As with traditional organs, the tone wheels produce pitches whether or not percussion is turned on.
between C2 and F#8. Depending on the notes that you play,
certain drawbar settings may imply pitches outside of this
5–2a: Lower Drawbar Levels
range. In this case, the drawbar pitches will be “wrapped
around” by one or more octaves to fit within the available These parameters control the individual drawbar volume
range. levels for the Lower split. The drawbars express their pitches
For instance, the 1’ drawbar would normally sound 3 octaves in terms of feet, referring back to pipe organs, in which
above the note that you play. If you play a D6 on the halving the length of a pipe will raise its pitch by one octave.
keyboard, this would imply that the 1’ play a D9. Since the So, 8’ is an octave higher than 16’, 4’ is an octave higher
tone wheels can’t play a D9, however, the 1’ drawbar is than 8’, and so on.
“wrapped around” to the highest possible D - a D8. You can adjust these parameters by using the on-screen
The same thing will happen on the low end. For instance, the drawbar graphics, or use the physical faders via Tone Adjust,
16’ drawbar normally sounds one octave below the played as described above.
note. If you play an F1 on the keyboard, this would imply Note that when Split is turned Off, only the Upper drawbars
that the 16’ sound at F0. Since this is far below the range of are used; the Lower drawbar settings will have no effect.
the tone wheels, the 16’ sounds at its lowest possible F - an
F2. 16’ [0…8]
This is the volume for the lowest drawbar.
0 means that the drawbar will be silent, and 8 is the
maximum volume.
233
EXi: CX-3 Tonewheel Organ
5–3: EX Drawbars
5–3PMC
5–3a
5–3b
5–3c, d
When the Drawbar Mode is set to EX, this adds four extra
drawbars to the basic nine, with pitches adjustable in half- 5–3a: Lower EX Drawbars
step increments between 16’ and two octaves above 1’. You These parameters control the individual EX drawbar pitches
can select from four preset combinations of drawbar pitches, and volume levels for the Lower split.
or create your own from scratch.
When the Drawbar Mode is set to Normal, this section is
EX Drawbar Pitch Mode [Preset 1…4, Custom]
grayed out. Presets 1-4 are the CX-3’s default Pitch settings for the set
of four EX Drawbars. When one of the Presets is selected,
Wrap-around and EX mode the EX Drawbar 1-4 Pitch parameters, below, are grayed out.
Any harmonics above F#8 are “wrapped around” so that Custom lets you specify the pitches for each EX drawbar,
they will sound one or more octaves lower. Similarly, using the EX Drawbar 1-4 Pitch parameters.
harmonics below C2 will be wrapped around to sound an
octave higher. For more details, see “Wrap-around” on
page 233.
In particular, this means that high settings of the EX
Drawbar 1-4 Pitch parameters, below, may only be
perceptible in the lower octaves of the keyboard.
234
Program P5: Split & Drawbars 5–3: EX Drawbars
235
EXi: CX-3 Tonewheel Organ
6–1: Percussion
6–1c 6–1PMC
6–1a
6–1b
6–1d
236
Program P6: Percussion 6–1: Percussion
6–1c: Decay
Decay [Slow, Fast]
This toggles the Percussion Decay time between Slow and
Fast. The actual decay times are determined by the Fast
Decay Time and Slow Decay Time parameters, below.
6–1d: Harmonic
Harmonic [2nd, 3rd]
This selects the pitch of the percussion, in harmonics relative
to the 8’ drawbar.
2nd produces the same pitch as the 4’ drawbar - one octave
higher than the 8’.
3rd produces the same pitch as the 2 2/3’ drawbar - one
octave and a fifth higher than the 8’.
237
EXi: CX-3 Tonewheel Organ
6–2: EX Percussion
6–2PMC
6–2a
16’ [0…8]
This sets the volume of the 16’ drawbar within the
Percussion pulse.
5 1/3’ [0…8]
This sets the volume of the 5-1/3’ drawbar within the
Percussion pulse.
EX Drawbar 1 [0…8]
This sets the volume of EX Drawbar 1 within the Percussion
pulse.
EX Drawbar 2 [0…8]
This sets the volume of EX Drawbar 2 within the Percussion
pulse.
238
Program P7: Amp, V/C, Rotary Speaker 7–1: Amp & V/C
7–1b
7–1a
7–1c
7–1d
7–1e
7–1f
239
EXi: CX-3 Tonewheel Organ
240
Program P7: Amp, V/C, Rotary Speaker 7–2: Rotary Speaker
When this is set to Random, the Pan position will change at AMS [List of AMS Sources]
each note-on. Note that all notes of the CX-3 share the same This selects an AMS source to modulate Pan. Note that all
Pan value, and will move together to the new position. notes of the organ share the same Pan value. For a list of
You can also set the Pan directly from the Control Surface AMS sources, see “Alternate Modulation Source (AMS)
knobs. To do so: List” on page 1083.
1. Press the Control Surface Timbre/Track button. Intensity [–99…+99]
2. Set the MIXER KNOBS switch to INDIVIDUAL This controls the depth and direction of the AMS modulation
PAN. for Pan.
3. Move Knob 1 to set the pan for EXi 1, and Knob 2 to
set the pan for EXi 2.
v 7–1: Page Menu Commands
You can also control pan via MIDI Pan (CC#10). A
CC#10 value of 0 or 1 places the sound at the far left, 64 The number before each command shows its ENTER +
places the sound at the location specified by the Pan number-key shortcut. For more information on these
parameter, and 127 places the sound at the far right. shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
Note: you can select Random pan only from the on-screen
UI, and not from MIDI or the Control surface. • 0: Write Program. For more information, see “Write
Program” on page 148.
• 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
7–2a 7–2b
7–2c
7–2d
7–2e
241
EXi: CX-3 Tonewheel Organ
243
EXi: CX-3 Tonewheel Organ
The AMS Mixer outputs appear in the list of AMS sources, Finally, you can cascade the two AMS Mixers together, by
just like other controllers. using AMS Mixer 1 as an input to AMS Mixer 2.
9–1a
9–1b
244
CX-3: Tone Adjust 9–1: AMS Mixer
V/C Type Amp Gain Expression Overtone Level Key-On Click Level EQ Bass EQ Mid EQ Treble
Switch 7:
Switches 1–4: Wheel Brake
Percussion
On/Off,
Switch 8:
Loud/Soft,
Split On/Off
Fast/Slow,
2nd/3rd
Switches 5–6:
Switches 14–16:
Vibrato/Chorus
Rotary Speaker
Lower On/Off,
On/Off,
Upper On/Off
Rotate/Stop,
Slow/Fast
Percussion
• Percussion On/Off
245
EXi: CX-3 Tonewheel Organ
246
CX-3: Page Menu Commands Copy Drawbars
Copy Drawbars
This copies drawbar or EX drawbar settings within the CX-3
oscillator.
1. Select “Copy Drawbars” to access the dialog box.
Swap Drawbars
This exchanges drawbar or EX drawbar settings within the
CX-3 oscillator.
1. Select “Swap Drawbars” to access the dialog box.
247
EXi: CX-3 Tonewheel Organ
248
EXi: STR-1 Plucked String
STR-1 Overview
The STR-1 Plucked String offers a comprehensive and • Dual multi-mode resonant filters (including Korg’s Multi
sophisticated set of physical modeling synthesis tools, Filter, as first introduced in the AL-1), plus an additional
capable of creating both traditional sounds (acoustic and multi-mode resonant filter dedicated to the string
electric guitars and basses, clavinets and harpsichords, harps, excitation
bells, electric pianos, ethnic instruments, etc.) and unique, • Live audio input, including modeled feedback
experimental timbres.
• Up to 40-voice polyphony
Some of the feature hilights include:
• Four per-voice LFOs, five re-triggerable EGs, two key
• Physically modeled string, including damping, decay, tracking generators, a string tracking generator, and four
dispersion, nonlinearity, and harmonics AMS mixers
• String excitation via a selection of “pluck” types, a noise • Access to all standard EXi Program features, including
generator with saturation and dedicated filter, and any the Common LFO, Common Step Sequencer, Key Track
mono samples from ROM, EXs, Sampling Mode, or 1 & 2, KARMA, EQ, and effects–as well as layering
User Sample Banks (using Korg’s ultra-low-aliasing with any other EXi (including using two STR-1s
PCM oscillator, as first introduced in the HD-1) together!)
STR-1 Overview
PCM
Pickup 1
Pluck
Pickup 2
Mixer
Excitation
Noise + Filter +
String
Audio,
Audio, per-voice
per-Program
Filter Key Amp Key
Track Track
Audio
Modulation
Modulation
249
EXi: STR-1 Plucked String
250
EXi Program P0: Play 0–1: Main
0–1: Main
0–1b
Excitation
Pluck
Excitation
PCM Oscilltor
Excitation
(Mixer)
Key Zone
String (Main)
String (Damping / Dispersion)
This is the main page of Program mode. For a full • Green: Sampling Mode Multisamples
description of this page and all of its functions, please see • Grey: Off
“EXi Program P0: Play” on page 167. This section describes
only the overview display, which differs for each individual Touch this area to jump to the 4–2 PCM Oscillator page.
EXi.
Excitation (Mixer)
This shows the excitation Level for the Pluck, and the
0–1b: Overview and Page Jump AMS1 Intensities for the Noise Generator and PCM
Oscillator (since these levels will often be controlled
This part of the page shows an overview of the most
completely via AMS).
important settings for the Program’s two EXi instruments.
The specific parameters will vary, depending on which EXi Touch this area to jump to the 4–4 Excitation Mixer page.
are being used. The specific parameters for the STR-1 are
described below. String
The graphics give you a quick way to check all of these String Main
settings at a glance. They also let you jump instantly to any This shows the Excitation Position and Decay settings for
of the displayed parameters. Just touch one of the sections, the string.
and you’ll jump to the page containing its parameters. For
instance, if you touch the Filter EG graphic, you’ll go to the Touch this area to jump to the 4–5 String Main page.
Filter EG page.
Damping and Dispersion
Tip: Pressing EXIT several times will always bring you back This shows the Damping and Dispersion settings for the
to this page. string.
Excitation Touch this area to jump to the 4–6 Damping and Dispersion
page.
Pluck
This area shows the selected Pluck Type and Width. Output
Touch this area to jump to the 4–1 Pluck and Noise page. Filter
PCM Oscillator This shows a graphic representation of the filter frequency
response, including cutoff and resonance.
This area shows the four Multisamples selected for the PCM
Oscillator. Colors are used to distinguish between the Press this area to jump to the 5–1 Filter Basic page.
various possibilities, as detailed below.
• Red: ROM, EXs, and User Sample Bank Multisamples
251
EXi: STR-1 Plucked String
Amp
This shows the Amp section’s Pan and Amp Level values.
Press this area to jump to the 6–1 Amp page.
LFO 1, 2, 3, 4 Graphic
These show the waveforms and shapes of the four LFOs.
Touch any of them to jump directly to the corresponding edit
page.
Key Zone
Key Zone
This shows the key zones for EXi1 and EXi2, as set on the
Common section’s Program Basic page, in relation to the
entire MIDI note range. The range of the 61-, 73-, or 88-note
keyboard is also shown, as appropriate.
Press this area to jump to the Program Basic page.
Common
The graphics along the right side of the screen show the most
important Common parameters, which are shared by both
EXi in the Program. This section will always show the same
parameters, regardless of which EXi are being used.
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
252
Program P4: String 4-1: Pluck and Noise
4–1a 4–1b
253
EXi: STR-1 Plucked String
attack time to control the volume or filter cutoff of the PCM • Set the main Filter Type to Highpass, and track its
Oscillator or Noise Generator, and then combining this with cutoff frequency with Note Number. If you are using
a delayed Pluck. Filter A as a lowpass filter, set the Routing to Serial and
then make Filter B the highpass filter.
AMS [List of AMS Sources]
This selects a modulation source to control the Delay. For a
list of AMS sources, see “Alternate Modulation Source 4-1b: Noise Generator
(AMS) List” on page 1083. The noise generator includes Saturation, for creating unique
and chaotic noise effects, and a dedicated 1-pole filter to
Intensity [–250…+250]
control noise color.
This controls the depth and direction of the Delay AMS
For standard white noise, set the Saturation to 0, and the
modulation.
Filter Frequency to 99.
Width [-100.0…+100.0] For colored noise (such as pink noise), set the Saturation to
This models the time that the pick is in contact with the 0, and reduce the Filter Frequency as desired.
string, which is a combination of the size and thickness of To create “speckled noise” such as rocket sounds and
the pick, and the speed at which the pick is moving. thunder, set Saturation to 99, and Filter Frequency to 10.
The width adjusts the tone of the initial string excitation; low To create key contact noise (such as you might find on
settings emphasize lower frequencies, and high settings vintage analog synths), create speckled noise as described
emphasize high frequencies. above, and then use a fast EG to control its volume in the
To put it another way, -100.0 is very “wide,” and +100.0 is mixer.
very narrow.
Saturation [0…100]
Low or negative width settings may cause thumpiness at the
This control clips the noise signal, for added crunch. Subtle
high end of the keyboard, but this can be solved using a
variations in saturation are more noticeable with very low
number of different techniques. For more information, see
Filter Frequency settings (see below), allowing you to
“Tips for avoiding “thumpy” excitation,” below.
create organic, rumbling timbres.
AMS 1 [List of AMS Sources]
Filter Frequency [0…100]
This selects the first modulation source to control the Width.
This is a simple, 1-pole lowpass filter for controlling the
For a list of AMS sources, see “Alternate Modulation Source
“color” of the noise.
(AMS) List” on page 1083.
AMS [List of AMS Sources]
Intensity [-100.0…+100.0]
This selects the first modulation source to control the noise
This controls the depth and direction of the Width AMS
generator’s Filter Frequency. For a list of AMS sources, see
modulation.
“Alternate Modulation Source (AMS) List” on page 1083.
AMS 2 [List of AMS Sources]
Intensity [-100…+100]
This selects the second modulation source to control the
This controls the depth and direction of the Filter
Width. For a list of AMS sources, see “Alternate
Frequency AMS modulation.
Modulation Source (AMS) List” on page 1083.
• Make sure the duration of the excitation input is about • 0: Write Program. For more information, see “Write
the same as one period of the waveform. To do this when Program” on page 148.
using the Pluck as the excitation, you’ll probably need to • 1: Exclusive Solo. For more information, see “Exclusive
use note number or Key Tracking to scale the Pluck Solo” on page 148.
Width so that it gets more narrow (higher values) as you
play higher on the keyboard.
• Similarly, when using the PCM oscillator or noise
generator as the excitation, use an EG to control the level
at the Excitation mixer (or the cutoff of the Excitation
Filter), and then scale the EG times so that they become
shorter as you play higher on the keyboard.
• Try setting the Excitation Position Tone to –100.
• In the main mixer, use the pickups instead of the direct
string output.
• Set the Excitation Filter Type to Highpass, and track
its cutoff frequency with Note Number.
254
Program P4: String 4-2: PCM Oscillator
4–2a
255
EXi: STR-1 Plucked String
Layering PCM with modeled string timbres Multisamples, or recorded some new samples. Once the
You can also simply layer PCM samples with string timbres. KSC is saved to disk, the name will update to show the file
To do so, set the Filter Routing to Parallel, and then use the path (as described below).
Mixer page to route the PCM Oscillator to Filter A, and the Smp: [file name] will appear when a User Sample Bank has
String to Filter B (or vice-versa). For more information, see been loaded into Sampling Mode. The name is the file name
“5-1a: Routing” on page 276, and “4-9: Mixer” on page 274. itself along with those of all its enclosing folders.
Creating an initialized STR-1 Program EXs Multisample banks are PCM expansion sets created
especially for the KRONOS. Each has its own unique
For the examples above, it can be useful to start with the number; for instance, the ROM Expansion is EXs1, and the
default STR-1 settings. To do so: Concert Grand Piano expansion is EXs2. Only the currently
1. In Program mode, select INT–A 040 Felix’sDaKat. loaded EXs banks will appear on this menu.
2. Press the Common tab, and then the Basic/Vector tab, User Sample Banks bring the benefits of EXs to your own
to go to the Basic/Vector page (P4–4). sample libraries. You can load and play gigabytes of your
3. Under EXi Instrument Type, select STR-1 Plucked custom or converted samples at once, using Virtual Memory.
String. The name is shown as a path to the KSC file, including the
file name and the names of all enclosing directories. Only
Now, you have an initialized STR-1 Program.
the currently loaded User Sample Banks will appear in this
menu.
4–2a: Multisamples If a sound refers to a User Sample Bank which is not on the
This section selects the Multisamples to be used for the internal drive(s), the name will appear as “Unknown Sample
string excitation. Bank [number]” when the bank select dialog is open,
shortened to “??[number]” when the dialog is closed.
Velocity splits For more information, see “User Sample Banks” on
As mentioned above, each Oscillator has four velocity page 156 of the Operation Guide.
zones, named MS1 (High) through MS4 (Low). Each of
Note that unlike the HD-1, you can only select mono
these zones can play a different Multisample, and has
Multisamples.
separate settings for Level, Start Offset, and so on.
Note that, unlike the HD-1, crossfades and layers are not Multisample Select [List]
supported. This parameter lets you select a Multisample for the velocity
zone. You can use any mono Multisample, or the left or right
MS1 (High) channel of a stereo Multisample.
These are the settings for the first and highest velocity zone. Some Multisamples may have an upper limit to their
If you want to create a simple setup with only a single keyboard range, over which they may not produce any
Multisample, just set up MS1 as desired, and then set the sound.
Bottom Velocity to 1. Note: if the stored selection uses EXs or User Sample Bank
Type [Off, Multisample] data which is not currently loaded, it will not make any
sound. As an indication of this, the name will be shown in
This selects whether MS1 will play a Multisample, or red. The message “Samples Not Loaded” will also appear at
nothing at all. You can use this to disable any of the four the top of the display. To fix this, load the required sample
Multisamples. data.
Bank [List of Multisample Banks] Multisample Select menu
There are four types of Multisample Banks: ROM, To select a Multisample:
Sampling Mode, EXs, and User Sample Banks.
1. Press the Multisample Select popup button to open
ROM Multisamples are the built-in “factory” sounds, and the Multisample select menu.
are always available.
2. Use the tabs to select a category and sub-category.
Smp (Sampling Mode) Multisamples are the ones that you
3. Select a Multisample from within that category/sub-
can see and edit in Sampling Mode. After the abbreviation
category.
“Smp,” several different things may appear, as described
below. 4. Press the OK button to confirm your selection, or
press the Cancel button to exit without making a
Smp: Old RAM means that this is an older Program
change.
pointing to the legacy “RAM” bank. Instead of pointing to a
specific User Sample Bank, it will use whatever The list shows all of the mono Multisamples in the Bank. If
Multisample data is loaded into Sampling Mode. Updating the Bank contains stereo multisamples, you’ll also see the
to the new format is easy; for more information, see left and right channels as separate, mono multisamples, with
“Converting older sounds” on page 157 of the Operation -L and -R appended to the end of the name.
Guide.
Reverse [Off, On]
Smp: New Sampling Session will appear when there’s data This lets you play the selected multisample backwards,
in Sampling Mode which hasn’t yet been saved to disk as a without looping.
User Sample Bank. For instance, this might happen if you’ve
loaded an old KSC file, loaded individual Samples or
256
Program P4: String 4-2: PCM Oscillator
257
EXi: STR-1 Plucked String
4–3a
4–3b 4–3c
4–3d
4–3e
This section controls the pitch modulation for the PCM When this is set to 0, playing different notes on the keyboard
oscillator. won’t change the pitch at all; it will be as if you’re always
Important: when using the PCM Oscillator as an excitation playing C4. This can be useful for special effects sounds, for
for the string, the “pitch” of the PCM will affect the timbre instance.
of the string, and not the pitch of the overall sound. If you want to create more complex effects, you can use one
On the other hand, when the string is used as a resonator or of the Key Track generators as a source for Pitch Modulation
comb filter (by setting the string’s Decay and Damping to AMS.
moderate values), the PCM Oscillator will control the overall Ribbon [-60…+60 semitones]
pitch of the sound.
You can use the ribbon controller for pitch-bend. This
parameter specifies, in semitones, the ribbon’s pitch-bend
4-3a: Main range.
Octave [–2[32’], –1[16’], +0[8’], +1[4’]] Positive (+) values make the pitch rise when you press the
ribbon controller to the right of center, and negative (–)
This sets the basic pitch of the PCM Oscillator, in octaves. values will cause the pitch to fall.
The default is +0[8'].
When you lift off of the ribbon, the pitch will snap back to
Transpose [–12…+12] the center (unless you’re using the SW1/2 “Ribbon Lock”
This adjusts the pitch in semitones, over a range of ±1 feature). So, by tapping on the right edge of the ribbon and
octave. then releasing quickly, you can create guitar-style “hammer-
on” effects.
Tune [–1200…+1200]
JS+X [-60…+60 semitones]
This adjusts the pitch in cents, over a range of ±1 octave. A
cent is 1/100 of a semitone. This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the right. For normal pitch
Frequency Offset [–10.0Hz … +10.0Hz] bend, set this to a positive value.
This adjusts the pitch by increments of 0.1 Hz. Frequency JS-X [-60…+60 semitones]
Offset is different from Tune in that, when used to detune
the two oscillators, it can create a constant beat frequency This sets the maximum amount of pitch bend, in semitones,
across the range of the keyboard. when you move the joystick to the left. For normal pitch
bend, set this to a negative value.
Pitch Slope [-1.00…+0.00…+2.00]
Normally, this should be set to the default of +1.00.
Positive (+) values cause the pitch to rise as you play higher
on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard.
258
Program P4: String 4-3: PCM Oscillator Pitch
Enable [Off, On] Both the String and PCM Pitch LFO Intensities are scaled by
MIDI CC#77.
On (checked): Turns on Portamento, so that pitch glides
smoothly between notes. JS+Y Intensity [–48.00…+48.00]
Off (unchecked): Turns off Portamento. This is the default Moving the joystick “up” from the center detent position,
state. away from yourself, produces the JS+Y controller. You can
use this to scale the amount of the LFO applied to the pitch.
Fingered [Off, On] This parameter sets the maximum amount of LFO
This parameter allows you to control Portamento through modulation added by JS+Y, in semitones.
your playing style. When it’s enabled, playing legato will As this value is increased, moving the joystick in the +Y
turn on Portamento, and playing detached will turn it off direction will cause the LFO to produce deeper pitch
again. modulation.
This option is only available when Portamento Enable is Negative (–) settings will invert the phase of the LFO. You
turned on. can also use this to reduce the initial amount of the LFO, as
On (checked): Turns on Fingered Portamento. set by LFO1 Intensity, above.
Off (unchecked): Turns off Fingered Portamento. AMS [AMS Sources]
Mode [Constant Rate, Constant Time] This selects an AMS modulation source to scale the amount
Constant Rate means that Portamento will always take the of the LFO applied to pitch.
same amount of time to glide a given distance in pitch - for For a list of AMS sources, see “Alternate Modulation Source
instance, one second per octave. Put another way, gliding (AMS) List” on page 1083.
several octaves will take much longer than gliding a half-
step. Intensity [–48.00…+48.00]
Constant Time means that Portamento will always take the This controls the depth and direction of the LFO AMS
same amount of time to glide from one note to another, modulation, in semitones.
regardless of the difference in pitch. This is especially useful
when playing chords, since it ensures that each note in the 4-3d: Pitch EG
chord will end its glide at the same time.
EG Select [EG 1 (Filter), EG 2 (Pitch),
Time [000...127] EG 3, EG 4, Amp EG]
This controls the portamento time. Higher values mean
This selects an EG to modulate the PCM Oscillator pitch.
longer times, for slower changes in pitch. When Time is set
to 0, the pitch will be reached instantly–just as if Portamento There are four assignable EGs, in addition to the Amp EG.
Enable was turned Off. Each of these can be used as a modulation source to control a
wide variety of parameters.
AMS [List of AMS Sources]
In the midst of all this flexibility, we thought it would also be
This selects an AMS source to control the Portamento good to provide a little structure. With this in mind, EG 1 is
Time. For a list of AMS sources, see “Alternate Modulation named EG 1 (Filter) and EG 2 is labeled EG 2 (Pitch).
Source (AMS) List” on page 1083.
Please take these names as suggestions, rather than
The modulation occurs only at note-on. This means that you restrictions. If you like, you’re free to use these EGs to
can change the time for the next pitch glide, but you can’t control any EG or AMS destination, or to use other EGs to
change any glides which are already in progress. control Filter Frequency and Pitch.
Intensity [-127…+127] Intensity [-48.00…+48.00]
This controls the depth and direction of the Portamento This controls the initial effect of the Pitch EG on the PCM
Time AMS modulation. Oscillator, in half-steps, before any AMS modulation.
259
EXi: STR-1 Plucked String
The Pitch EG’s shape can swing all the way from +99 to -99.
When the Intensity is set to a positive (+) value, positive v 4–3: Page Menu Commands
values from the EG raise the pitch, and negative values The number before each command shows its ENTER +
lower the pitch. number-key shortcut. For more information on these
When the Intensity is set to a negative (-) value, the effect of shortcuts, see “ENTER + 0-9: shortcuts for menu
the EG is reversed; positive EG values mean lower pitches, commands” on page 148.
and negative EG values mean higher pitches. • 0: Write Program. For more information, see “Write
Program” on page 148.
AMS [AMS Sources]
This selects an AMS modulation source to scale the amount • 1: Exclusive Solo. For more information, see “Exclusive
of the Pitch EG applied to the PCM Oscillator. Solo” on page 148.
Intensity [-48.00…+48.00]
This controls the depth and direction of the pitch EG AMS
modulation. The AMS modulation and the initial Intensity
are added together to determine the Pitch EG’s final effect.
260
Program P4: String 4-4: Excitation Mixer
4–4b 4–4a
4–4c 4–4d
Intensity [-100…+100]
4-4a: PCM Oscillator
This controls the depth and direction of AMS 2.
Level [0…100]
This controls the PCM Oscillator’s input level to the String. 4-4b: Pluck
Phase Invert [Off, On] These parameters control the Pluck Table’s input level to the
This inverts the phase of the PCM Oscillator’s input to the String. They are identical to those for the PCM Oscillator;
String. If you use two inputs, and one has an inverted phase, for more information, see “4-4a: PCM Oscillator” on
it’s as if they were pushing the string in opposite directions. page 261.
261
EXi: STR-1 Plucked String
High Pass. This cuts out the parts of the sound which are Frequency [00…100]
lower than the cutoff frequency. You can use this to make This controls the cutoff frequency of Filter A, in increments
timbres sound thinner or more buzzy. of 1/10 of an octave. The specific effect of the cutoff
Band Pass. This cuts out all parts of the sound, both highs frequency will change depending on the selected Filter
and lows, except for the region around the cutoff frequency. Type, as described above.
Since this filter cuts out both high and low frequencies, its
effect can change dramatically depending on the cutoff AMS 1 [List of AMS Sources]
setting and the oscillator’s multisample. This selects the first modulation source for controlling the
With low resonance settings, you can use the Band Pass Frequency. For a list of AMS sources, see “Alternate
filter to create telephone or vintage phonograph sounds. Modulation Source (AMS) List” on page 1083.
With higher resonance settings, it can create buzzy or nasal Intensity [-100…+100]
timbres.
This controls the depth and direction of the AMS 1
Band Reject. This filter type–also called a notch filter–cuts Frequency modulation.
only the parts of the sound directly around the cutoff
frequency. Try modulating the cutoff with an LFO to create Intensity Mod AMS [List of AMS Sources]
phaser-like effects. You can modulate AMS 1’s Intensity from another AMS
Filter Types and Cutoff Frequency source. This selects that source.
Intensity [-100…+100]
This controls the depth and direction of the Intensity Mod
AMS. The result is summed with the main AMS 1 Intensity
Low Pass to produce the final Frequency modulation amount.
Resonance [00…100]
Resonance emphasizes the frequencies around the cutoff
frequency.
Band Pass
When this is set to 0, there is no emphasis, and frequencies
beyond the cutoff will simply diminish smoothly.
At medium settings, the resonance will alter the timbre of the
filter, making it sound more nasal, or more extreme.
At very high settings, the resonance can be heard as a
Band Reject separate, whistling pitch.
To make the resonance track the keyboard pitch, see “Key
Follow,” on page 282.
262
Program P4: String 4-5: String Main
4–5a 4–5c
4–5b
4–5d
Excitation Position
4-5a: Excitation
The Excitation is the force that makes the string start to Position = 0.0 Position = 100.0
vibrate. For a physical string, this might be a guitar pick, a
fingernail, a hammer on a clavinet, a plectrum on a
harpsichord, and so on.
Position [0…100.0]
This models the position of the excitation (such as the pluck)
along the string, which has a strong effect on the timbre.
Important: the Tone parameter, below, must be non-zero in
order for Position to have any effect.
How Position affects the timbre
0.0 is one end of the string, at the bridge; 100.0 is the other
Depending upon the Position, some overtones will be
end of the string, at the nut (just before the headstock).
emphasized, and others de-emphasized. At specific
Usually, values between 8.0 and 25.0 should work well.
positions, certain overtones will disappear completely, as
50.0 is the middle of the string. The timbres of different detailed below.
values are approximately symmetric around this position,
You can also think of the Position as a fraction of the total
except for very near the ends of the string. In other words,
string length. For instance, 50.0 means that the excitation is
60.0 produces a similar timbre to 40.0, 75.0 is similar to
half-way along the string; 33.3 means that excitation is 1/3
25.0, and so on. The delay between the excitation and the
of the way along the string; 25.0 is 1/4 of the way along the
pickups will change, however.
string, and so on.
Reaching back into math class for a moment, the number
under the fraction is called the denominator. For instance,
the denominator of 1/5 is 5.
As a rule of thumb, harmonics which are multiples of the
denominator will be silent. For instance, if the Position is set
to 20.0, the ratio is 1/5, and so every fifth harmonic will be
silent: 5, 10, 15, etc. This is like a comb filter, with
successive, evenly-spaced notches.
263
EXi: STR-1 Plucked String
The graphic below shows the shape of this comb filter, and Tone [-100…+100]
the resulting basic harmonic structure. (Comb filters are This controls the affect of the Position on the overall tone.
named because their shape looks a little like the teeth of a When Tone is set to 0, Position has no effect.
comb.)
–100 is generally the most realistic, although other settings
Harmonic structure with Position = 20.0 (ratio = 1/5) may give good results depending on the particular excitation
signal. –100 also works well to counteract the low-end
Volume
“thump” which can be caused by low-frequency excitation
Shape of comb filter:
signals, including plucks with very low (or negative) Width
values.
Other Tone settings will make the comb filter described
under Position, above, work differently. Settings between –
100 and 0 will reduce the effect of the filter, until–at 0–it has
no effect at all. Positive settings will make the filter work in
reverse, reinforcing harmonics instead of eliminating them.
264
Program P4: String 4-5: String Main
Intensity [-100.0…+100.0]
4-5c: Decay
This controls the depth and direction of the Nonlinearity
Decay [0…100] modulation.
This controls the overall decay time of the string without AMS2 [List of AMS Sources]
affecting frequency content. This interacts with Damping,
This selects a second modulation source to control the
which controls the decay time for high frequencies. For more
Nonlinearity. For a list of AMS sources, see “Alternate
information, see “4-6a: Damping” on page 267.
Modulation Source (AMS) List” on page 1083.
Note: the Amp EG still controls the output level of the STR-
1 as a whole, so the final decay time will be a combination of Intensity [-100.0…+100.0]
the String Decay and the Amp EG. As a general rule, the This controls the depth and direction of the second
Amp EG can make the overall decay time shorter than the Nonlinearity modulation.
String Decay, but not longer.
For instance, if the String Decay is set to a high value (for a
v 4–5: Page Menu Commands
long decay), but the Amp EG Decay is short, the final result
will be a short decay. The number before each command shows its ENTER +
For more information, see “6-3: Amp EG” on page 288. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
AMS 1 [List of AMS Sources] commands” on page 148.
This selects the first modulation source to control the Decay. • 0: Write Program. For more information, see “Write
For a list of AMS sources, see “Alternate Modulation Source Program” on page 148.
(AMS) List” on page 1083. • 1: Exclusive Solo. For more information, see “Exclusive
Intensity [-100…+100] Solo” on page 148.
This controls the depth and direction of AMS1.
Intensity [-100…+100]
This controls the depth and direction of AMS 2.
Release [0…100]
This sets the overall release time for the string–the time that
it takes to fade away after note-off.
Note: the Amp EG still controls the output level of the STR-
1 as a whole, so the final release time will be a combination
of the String Release and the Amp EG. For more
information, see “Decay,” above.
Intensity [-100…+100]
This controls the depth and direction of the Release
modulation.
4-5d: Nonlinearity
Amount [-100.0…100.0]
This models the instability of the string’s bridge. Greater
nonlinearity means a less rigid bridge. At higher levels, this
causes the characteristic buzzing sound of some non-western
stringed instruments, such as the sitar.
266
Program P4: String 4-6: Damping and Dispersion
4–6a
4–6b
Intensity [-100.0…+100.0]
4-6a: Damping
This controls the depth and direction of AMS 2.
Damping [0…100.0]
AMS 3 [List of AMS Sources]
This controls the decay time for the string’s high
This selects a third modulation source to control the
frequencies. Higher settings mean a shorter high frequency
Damping. For a list of AMS sources, see “Alternate
decay time, for a bright attack and a more mellow sustained
Modulation Source (AMS) List” on page 1083.
tone. Lower settings let the string ring brightly for a longer
period of time. Intensity [-100.0…+100.0]
Damping interacts with the Decay parameter, which This controls the depth and direction of AMS 3.
controls the overall decay time. For more information, see
“4-5c: Decay” on page 266. String Track
To create a comb-filtered effect with PCM or audio input, String Track Intensity [-100.0…+100.0]
instead of a string model, set Damping to a moderate value.
This controls the overall depth and direction of String
AMS 1 [List of AMS Sources] Tracking’s effect on the Damping. You can adjust the
This selects the first modulation source to control the offsets for each string using the Strings 1...6 parameters, as
Damping. For a list of AMS sources, see “Alternate described below.
Modulation Source (AMS) List” on page 1083. String 1...6 [-100.0…+100.0]
Intensity [-100.0…+100.0] These set the individual Damping offsets for the six Strings,
This controls the depth and direction of the Damping AMS as set under “9-9b: Strings” on page 293. These values are
modulation. also available for modulating other parameters via AMS;
they appear in the AMS list as Damping String Track.
Intensity Mod AMS [List of AMS Sources]
This selects an AMS source to modulate the intensity of 4-6b: Dispersion
AMS 1.
Dispersion [0…100.0]
Intensity [-100.0…+100.0]
This models the rigidity of the string. Higher values
This controls the depth and direction of the Intensity Mod correspond to thicker-gauge strings, and increase the
AMS. inharmonicity of the string. (“Inharmonicity” means that the
AMS 2 [List of AMS Sources] pitches of the overtones become out of tune with the
fundamental.) At extreme values, it will create bell-like
This selects a second modulation source to control the timbres, as if you were hitting a bar of metal.
Damping. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
267
EXi: STR-1 Plucked String
Intensity [-100.0…+100.0]
This controls the depth and direction of the Dispersion AMS
modulation.
Intensity [-100.0…+100.0]
This controls the depth and direction of the Intensity Mod
AMS.
Intensity [-100.0…+100.0]
This controls the depth and direction of AMS 2.
Intensity [-100.0…+100.0]
This controls the depth and direction of AMS 3.
String Track
String Track Intensity [–100.0…+100.0]
This controls the overall depth and direction of String
Track’s effect on Dispersion. You can adjust the offsets for
each individual string using the String 1...6 parameters, as
described below.
268
Program P4: String 4-7: String Pitch
4–7a
4–7b 4–7c
4–7d
4–7e
When you lift off of the ribbon, the pitch will snap back to
4-7a: Main the center (unless you’re using the SW1/2 “Ribbon Lock”
feature). So, by tapping on the right edge of the ribbon and
Octave [–2[32’], –1[16’], +0[8’], +1[4’]]
then releasing quickly, you can create guitar-style “hammer-
This sets the basic pitch of the String, in octaves. The default on” effects.
is +0[8'].
JS+ X [-60…+60 semitones]
Transpose [–12…+12]
This sets the maximum amount of pitch bend, in semitones,
This adjusts the pitch in semitones, over a range of ±1 when you move the joystick to the right. For normal pitch
octave. bend, set this to a positive value.
Tune [–1200…+1200] JS- X [-60…+60 semitones]
This adjusts the pitch in cents, over a range of ±1 octave. A This sets the maximum amount of pitch bend, in semitones,
cent is 1/100 of a semitone. when you move the joystick to the left. For normal pitch
bend, set this to a negative value.
Pitch Slope [-1.00…+0.00…+2.00]
Normally, this should be set to the default of +1.00.
4-7b: Portamento
Positive (+) values cause the pitch to rise as you play higher
on the keyboard, and negative (–) values cause the pitch to Portamento lets the pitch glide smoothly between notes,
fall as you play higher on the keyboard. instead of changing abruptly.
When this is set to 0, playing different notes on the keyboard Portamento and MIDI
won’t change the pitch at all; it will be as if you’re always
playing C4. This can be useful for special effects sounds, for If Portamento is either enabled for both the String and the
instance. PCM, or off for both, then MIDI CCs 5 (Portamento Time)
and 65 (Portamento on/off) affect both the String and the
If you want to create more complex effects, you can assign PCM.
key tracking as an AMS source.
If Portamento is enabled for only one of the two, only that
Ribbon [-60…+60 semitones] element can be affected by the MIDI CCs. The other element
You can use the ribbon controller for pitch-bend. This will always have Portamento off, regardless of the MIDI
parameter specifies, in semitones, the ribbon’s pitch-bend CCs.
range. Enable [Off, On]
Positive (+) values make the pitch rise when you press the On (checked): Turns on Portamento, so that pitch glides
ribbon controller to the right of center, and negative (–) smoothly between notes.
values will cause the pitch to fall.
Off (unchecked): Turns off Portamento. This is the default
state.
269
EXi: STR-1 Plucked String
Fingered [Off, On] As this value is increased, moving the joystick in the +Y
This parameter allows you to control Portamento through direction will cause the LFO to produce deeper pitch
your playing style. When it’s enabled, playing legato will modulation.
turn on Portamento, and playing detached will turn it off Negative (–) settings will invert the phase of the LFO. You
again. can also use this to reduce the initial amount of the LFO, as
This option is only available when Portamento Enable is set by LFO1 Intensity, above.
turned on. AMS [AMS Sources]
On (checked): Turns on Fingered Portamento. This selects an AMS modulation source to scale the amount
Off (unchecked): Turns off Fingered Portamento. of the LFO applied to pitch.
For a list of AMS sources, see “Alternate Modulation Source
Mode [Constant Rate, Constant Time]
(AMS) List” on page 1083.
Constant Rate means that Portamento will always take the
same amount of time to glide a given distance in pitch - for Intensity [–48.00…+48.00]
instance, one second per octave. Put another way, gliding This controls the depth and direction of the LFO AMS
several octaves will take much longer than gliding a half- modulation, in semitones.
step.
Constant Time means that Portamento will always take the
same amount of time to glide from one note to another,
4-7d: Pitch EG
regardless of the difference in pitch. This is especially useful EG Select [EG 1 (Filter), EG 2 (Pitch),
when playing chords, since it ensures that each note in the EG 3, EG 4, Amp EG]
chord will end its glide at the same time.
This selects an EG to modulate the String pitch.
Time [000...127] There are four assignable EGs, in addition to the Amp EG.
This controls the portamento time. Higher values mean Each of these can be used as a modulation source to control a
longer times, for slower changes in pitch. When Time is set wide variety of parameters.
to 0, the pitch will be reached instantly–just as if Portamento
In the midst of all this flexibility, we thought it would also be
Enable was turned Off.
good to provide a little structure. With this in mind, EG 1 is
AMS [List of AMS Sources] named EG 1 (Filter) and EG 2 is labeled EG 2 (Pitch).
This selects an AMS source to control the Portamento Please take these names as suggestions, rather than
Time. For a list of AMS sources, see “Alternate Modulation restrictions. If you like, you’re free to use these EGs to
Source (AMS) List” on page 1083. control any EG or AMS destination, or to use other EGs to
control Filter Frequency and Pitch.
The modulation occurs only at note-on. This means that you
can change the time for the next pitch glide, but you can’t Intensity [-48.00…+48.00]
change any glides which are already in progress.
This controls the initial effect of the Pitch EG on the String,
Intensity [-127…+127] in half-steps, before any AMS modulation.
This controls the depth and direction of the Portamento The Pitch EG’s shape can swing all the way from +99 to -99.
Time AMS modulation. When the Intensity is set to a positive (+) value, positive
values from the EG raise the pitch, and negative values
lower the pitch.
4-7c: LFO
When the Intensity is set to a negative (-) value, the effect of
LFO Select [LFO 1, LFO 2, LFO 3, LFO 4, the EG is reversed; positive EG values mean lower pitches,
Common LFO] and negative EG values mean higher pitches.
This selects an LFO to modulate the String’s pitch. AMS [AMS Sources]
The LFO Intensity, JS+ Y Intensity, and AMS are all This selects an AMS modulation source to scale the amount
summed together to produce the final amount of LFO pitch of the Pitch EG applied to the String.
modulation. For a list of AMS sources, see “Alternate Modulation Source
LFO Intensity [–48.00…+48.00] (AMS) List” on page 1083.
This controls the initial effect of the LFO on the pitch, in Intensity [-48.00…+48.00]
semitones, before any JS+Y or AMS modulation. This controls the depth and direction of the pitch EG AMS
Negative (–) settings will invert the phase of the LFO. modulation. The AMS modulation and the initial Intensity
Both the String and PCM Pitch LFO Intensities are scaled by are added together to determine the Pitch EG’s final effect.
MIDI CC#77.
270
Program P4: String 4-7: String Pitch
271
EXi: STR-1 Plucked String
4–8a 4–8b
4–8c
Pickups don’t “hear” the entire string; they only hear the part
4-8a: Pickup 1 of the string directly above them. If that part of the string
isn’t vibrating (for instance, if it’s being held down!), there’s
Position [0…100.0]
very little for a pickup to listen to–and thus the pickup won’t
This adjusts the location of the pickup along the string. You produce much sound, if it produces any at all.
can modulate this via AMS, to create effects similar to
For example, let’s say that you were listening only to Pickup
chorusing. Unlike the Excitation Position, you can
1.
modulate the Pickup Position while the note is sounding.
Typically, values between 8.0 and 25.0 will work well.¯ Set the Pickup Position to 50 (the middle of the string),þ
and the Tracking Mode to String Track. The open note of
The effect of the Pickup Position is similar to that of the
the top string, E4, will sound fine. As you play higher notes,
Excitation Position. The comb filtering produced by the
however, the sound will become thinner, until it becomes
excitation and the two pickups is cumulative, and can
very quiet at E5.
produce complex patterns of peaks and valleys in the
frequency response. What happened here?
The position is approximately symmetric around 50 for all of The pickup stays in same location, right in the middle of the
the notes when Tracking Mode is set to Keyboard; in other string. With each semitone, the point at which the string is
words, a value of 60 is roughly the same as 40. When being pressed down moves up one fret. When you reach an
Tracking Mode is set to String, however, the point of octave up (at E5), the string is being pressed down in the
symmetry varies for each note. middle of the string, right over the pickup.
For more information, see “How Position affects the timbre” If you play even higher, the pickup produces no sound since
on page 263. it is now outside the part of the string that is vibrating.þ (The
STR-1 model assumes that your finger can hold down the
Harmonic and Pickup Positions string perfectly, so that no vibrations get past it.)
If the Pickup Position is same as the Harmonic Position, The higher the Pickup Position, the lower the range in
the pickup won’t produce much sound when Harmonic which this can occur. The normal range of a guitar is much
Pressure is applied. less than that of a 73- or 88-note keyboard, and higher
Pickup Position and Note pickup positions may make sense (and make sound!) only
when playing within that normal guitar range.
The note being played defines another position along the
string. For instance, with a guitar, the note is the position of Also, note that this can only happen when the Tracking
the finger on the fretboard, as it presses down on the string. Mode is set to String Track.
This creates a temporary end point for the string. At this end
point, the string vibrates very little; beyond it, the string
doesn’t vibrate at all.
272
Program P4: String 4-8: Pickups and Feedback
Pickup Position You can also route live or recorded audio through the string
an/or filters, in realtime–and we’re sure that you’ll be able to
Position = 0.0 Position = 100.0 think of other creative uses!
273
EXi: STR-1 Plucked String
4-9: Mixer
4–9PMC
4–9a
4–9b
4–9c
4–9d
4–9e
The Mixer page controls the volume levels and filter routing Balance [0…100]
for the main String output, as well as the direct outputs This controls the filter routing for the String. It applies only
(bypassing the string) of the PCM oscillator and Noise when the Filter Routing is set to either Serial or Parallel;
Generator. For instance, you can: otherwise, it is grayed out.
• Control the volume levels for the String, the PCM 0 is the default, and means that the String goes into Filter A.
Oscillator, and the Noise Generator. If the Filter Routing is set to Serial, it will also pass through
• Modulate these volume levels via AMS. Filter B.
• When the Filter Routing is set to either Serial or 99 means that the String goes into Filter B.
Parallel, you can route each of the five elements through In between, the String will go to a combination of both
Filter A, Filter B, or a combination of the two–and then filters. By modulating the Balance via AMS, you can
modulate that routing via AMS. For instance, you can crossfade between routing through Filter A and Filter B. For
create a layer by setting the Filter Routing to Parallel, more information, see “Interaction between the filters and
and then sending the PCM Oscillator to Filter A, and the the mixer,” on page 276.
String to Filter B.
AMS [List of AMS Sources]
4-9a: String This selects an AMS source to control the String Balance.
For a list of AMS sources, see “Alternate Modulation Source
Level [0…100] (AMS) List” on page 1083.
This controls the volume level for the String. Intensity [-100…+100]
AMS [List of AMS Sources] This controls the depth and direction of the String Balance
This selects an AMS source to control the String Level. For AMS modulation.
a list of AMS sources, see “Alternate Modulation Source Phase Invert [Off, On]
(AMS) List” on page 1083.
This inverts the phase of the String.
Intensity [-100…+100]
This controls the depth and direction of the String Level 4-9b: PCM Oscillator
AMS modulation.
This controls the volume level and balance for the PCM
Oscillator. It has the same parameters as described under “4-
9a: String,” above.
274
Program P4: String 4-9: Mixer
4-9c: Noise
The Noise Generator has the same mixer parameters as
described under “4-9a: String,” above.
4-9d: Pickup 1
Pickup 1 has the same mixer parameters as described under
“4-9a: String,” above.
Try inverting the phase for one of the two pickups; this can
produce an interesting effect.
4-9e: Pickup 2
Pickup 2 has the same mixer parameters as described under
“4-9a: String,” above.
275
EXi: STR-1 Plucked String
5–1a
5–1b
5–1c
276
Program P5: Filter 5-1: Filter Basic
Serial. This uses both filters. The output of Filter A is Filter Types and Cutoff Frequency
processed through Filter B.
Parallel. This also uses both Filter A and Filter B. Unlike
Serial, above, the outputs of the two filters are kept separate,
with individual control over both level and pan.
Low Pass
24dB/oct. This merges both filters to create a single 4-pole,
24dB/octave filter (12dB for Band Pass and Band Reject). In
comparison to Single, this option produces a sharper roll-off
beyond the cutoff frequency, as well as a slightly more
delicate resonance. Many classic analog synths used this
general type of filter.
When 24dB/oct is selected, only the controls for Filter A are High Pass
active; the controls for Filter B will be grayed out. Also, note
that the Multi Filter is not available in this mode.
5–1b: Filter A
Filter Type [Low Pass, High Pass, Band Pass, Band Pass
Band Reject, Multi Filter]
The filter will produce very different results depending on
the selected filter type. The selections will change slightly
according to the selected Filter Routing, to show the correct
cutoff slope in dB per octave.
Band Reject
Low Pass. This cuts out the parts of the sound which are
higher than the cutoff frequency. Low Pass is the most
common type of filter, and is used to make bright timbres
sound darker.
High Pass. This cuts out the parts of the sound which are
Cutoff Frequency
lower than the cutoff frequency. You can use this to make
timbres sound thinner or more buzzy.
Bypass [Off, On]
Band Pass. This cuts out all parts of the sound, both highs
and lows, except for the region around the cutoff frequency. This lets you bypass Filter A completely.
Since this filter cuts out both high and low frequencies, its If Bypass is Off, Filter A functions normally.
effect can change dramatically depending on the cutoff
When Bypass is On, Filter A has no effect on the input
setting and the oscillator’s multisample.
signal.
With low resonance settings, you can use the Band Pass
filter to create telephone or vintage phonograph sounds. Trim [00…99]
With higher resonance settings, it can create buzzy or nasal This adjusts the volume level at the input to Filter A. If you
timbres. notice that the sound is distorting, especially with high
Band Reject. This filter type–also called a notch filter–cuts Resonance settings, you can turn the level down here, or at
only the parts of the sound directly around the cutoff the Output Level.
frequency. Try modulating the cutoff with an LFO to create Note that the filter will not clip internally, so there is no
phaser-like effects. difference between adjusting the Input Trim and the Output
Multi Filter. This is a complex filter which is capable of all Level. Either of these controls will allow you to minimize
of the above filter types, and many more besides. For more clipping later in the signal chain, such as may occur in some
information, see “5-2: Multi Filter,” on page 279. effects.
The Multi Filter is available only for Filter A, and only when Output Level [00…99]
the Filter Routing is set to Single, Serial or Parallel.
This controls the output level of Filter A. You can use this to
balance the volumes of Filters A and B when the Routing is
set to Parallel, or to turn down the volume to avoid clipping
later in the signal chain.
Intensity [–99…+99]
This controls the depth and direction of the Output Level
modulation.
277
EXi: STR-1 Plucked String
Frequency [00…99]
5–1c: Filter B
This controls the cutoff frequency of Filter A, in increments
of 1/10 of an octave. The specific effect of the cutoff Filter B is available when the Filter Routing is set to Serial
frequency will change depending on the selected Filter or Parallel. Otherwise, its parameters will be grayed out.
Type, as described above. Filter B is almost the same as Filter A, but without the Multi
Filter mode, and with the addition of the Link controls, as
Frequency Fine [-99…+99]
described below. For all other parameters, please see the
This provides fine control of the filter cutoff frequency. Each descriptions under “5–1b: Filter A,” on page 277.
step of this parameter is equal to 1/100 of a step of the main
Frequency parameter, above. Link [Off, On]
When Link is On, most of Filter B’s parameters are grayed
Resonance Type [Standard, High]
out, and are instead controlled by the settings for Filter A.
This controls the strength of the filter resonance when the
Filter Routing is set to 24dB/oct. When the routing is set to Specifically, Filter B will use Filter A’s settings for
Single, Serial, or Parallel, this parameter is grayed out. Resonance, Resonance Bass, and all Frequency and
Resonance modulation settings. Filter B’s Frequency is also
Standard provides the resonance character of a typical linked to that of Filter A, with an optional frequency offset
analog 4-pole filter. via the Link Frequency Offset parameter, below.
High creates a more pronounced resonance. The Bypass, Type, Input Trim, Output Level, Output
Level AMS, Pan, and Pan AMS parameters are still
Resonance Bass [Tight, Full]
controlled separately.
This controls the character of the filter resonance at low
cutoff frequencies. Its effect is most noticeable with high Link Frequency Offset [–99…+99]
Resonance settings. This offsets Filter B’s Frequency from that of Filter A, and
Tight produces a more restrained resonance, similar to a applies only when Link is On.
classic, American, wood-paneled monophonic synthesizer. When Link is Off, this parameter is grayed out.
Full produces a wide, boomy resonance, reminiscent of a
famous five-voice American synthesizer.
v 5–1: Page Menu Commands
Resonance [00…99] The number before each command shows its ENTER +
Resonance emphasizes the frequencies around the cutoff number-key shortcut. For more information on these
frequency. shortcuts, see “ENTER + 0-9: shortcuts for menu
When this is set to 0, there is no emphasis, and frequencies commands” on page 148.
beyond the cutoff will simply diminish smoothly. • 0: Write Program. For more information, see “Write
At medium settings, the resonance will alter the timbre of the Program” on page 148.
filter, making it sound more nasal, or more extreme. • 1: Exclusive Solo. For more information, see “Exclusive
At very high settings, the resonance can be heard as a Solo” on page 148.
separate, whistling pitch.
To make the resonance track the keyboard pitch, see “Key
Follow,” on page 282.
Intensity [–99…+99]
This controls the depth and direction of the Resonance
modulation.
Intensity [–99…+99]
This controls the depth and direction of the Pan AMS
modulation.
278
Program P5: Filter 5-2: Multi Filter
5–2a
5–2b
5–2c
5–2c
279
EXi: STR-1 Plucked String
Intensity [–99…+99]
This controls the depth and direction of the Mode 1-2
Crossfade modulation.
Intensity [–99…+99]
This controls the depth and direction of the Intensity Mod
AMS.
5-2c: Manual 1
These parameters let you create your own mix of the filters.
When Mode 1 is set to Manual 1, it will use these settings.
You may wonder why Band Reject is not included here. This
is because it’s not a filter mode per se. Instead, it’s created by
an equal combination of High Pass and Low Pass. Try it and
see!
Lowpass [–99…+99]
This controls the volume of the Lowpass filter output.
Negative values invert the phase.
Highpass [–99…+99]
This sets the volume of the Highpass filter output.
Bandpass [–99…+99]
This controls the volume of the Bandpass filter output.
Dry [–99…+99]
This sets the volume of the dry signal.
5-2d: Manual 2
The Manual 2 parameters are identical to those of Manual 1,
as described above.
280
Program P5: Filter 5-3: Filter Modulation
5–3a
5–3b
5–3c
5–3c
This page contains all of the settings for Filter Frequency Intensity to A [–99…+99]
modulation (except for the LFOs, which are on their own This controls how much the keyboard tracking will affect
page). Among other things, you can: Filter A ‘s cutoff frequency. The overall effect of the
• Set up complex keyboard tracking shapes, and control Keyboard Track is a combination of this Intensity value and
how the tracking affects filter cutoff. the overall Keyboard Track shape.
• Control the effect of the Filter Envelope on filter cutoff. Intensity to B [–99…+99]
• Assign AMS modulation for filter cutoff. This controls how much the keyboard tracking will affect
Filter B is available when the Filter Routing is set to Serial Filter B ‘s cutoff frequency.
or Parallel. Otherwise, the parameters for Filter B will be Intensity to B applies only when the Filter Routing is set to
grayed out. Serial or Parallel, and when Link is Off. In Single and
24dB/oct modes, or if Link is On, this parameter is grayed
5–3a: Keyboard Track out.
281
EXi: STR-1 Plucked String
+Inf and –Inf are special settings which create abrupt In the midst of all this flexibility, we thought it would also be
changes for split-like effects. When a ramp is set to +Inf or – good to provide a little structure. With this in mind, EG 1 is
Inf, the keyboard tracking will go to its extreme highest or named EG 1 (Filter) and EG 2 is labeled EG 2 (Pitch).
lowest value over the span of a single key. Please take these names as suggestions, rather than
For more detailed explanations, please see “3–2a: Keyboard restrictions. If you like, you’re free to use these EGs to
Track,” on page 71 control any EG or AMS destination, or to use other EGs to
control Filter Frequency and Pitch.
Bottom-Low [-Inf, –99…+99, +Inf]
This sets the slope between the bottom of the MIDI note Velocity Intensity [–99…+99]
range and the Low Break key. For normal key track, use This lets you use velocity to scale the amount of the EG
negative values. applied to Filter A.
High-Top [-Inf, –99…+99, +Inf] For a list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083.
This sets the slope between the High Break key and the top
of the MIDI note range. For normal key track, use positive Intensity [–99…+99]
values. This controls the depth and direction of the AMS
Key Follow modulation.
To create the classic Key Follow effect, in which the filter Filter B
frequency tracks the pitch of the keyboard:
The EG parameters for Filter B are the same as those for
1. Set the Filter Frequency to 30. “Filter A,” above.
2. Set the Keyboard Track Intensity to +99. When Link is On, or when the Filter Routing is set to Single
3. Set the Bottom-Low and Low-Center ramps to -50. or 24dB/oct, all of these parameters are grayed out.
4. Set the Center-High and High-Top ramps to +50.
5. Set the Center Key to C4. 5-3c: Filter Modulation
The settings for the Low Break and High Break keys don’t
matter in this case.
Filter A Frequency
AMS 1 [AMS Sources]
5-3b: Filter EG This selects the first modulation source to control Filter A’s
Frequency. For a list of AMS sources, see “Alternate
The EGs modulate the Filter A and B cutoff frequencies over
Modulation Source (AMS) List” on page 1083.
time. You can control how strongly they will affect the filters
in three different ways: Intensity [–99…+99]
• Set an initial amount of EG modulation, using the EG This controls the depth and direction of the Frequency
Intensity parameters. modulation.
• Use velocity to scale the amount of the EG applied to the
Intensity Mod AMS [List of AMS Sources]
filter.
This selects an AMS source to modulate the intensity of
• Use any AMS source to scale the amount of the EG AMS 1.
applied to the filter.
You can use all three of these at once, and the results are Intensity [–99…+99]
added together to produce the total EG effect. This controls the depth and direction of the Intensity Mod
To set up the EGs themselves, including attack and release AMS.
times, levels, and so on, see “7-1: EG 1 (Filter),” on AMS 2 [AMS Sources]
page 291.
This selects a second modulation source to control Filter A’s
Filter A Frequency. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
EG Select [EG 1 (Filter), EG 2 (Pitch),
EG 3, EG 4, Amp EG] Intensity [–99…+99]
This selects an EG to modulate Filter A’s Frequency. This controls the depth and direction of AMS 2.
There are four assignable EGs, in addition to the Amp EG. Filter B Frequency
Each of these can be used as a modulation source to control a
The settings for Filter B are the same as those for “Filter A
wide variety of parameters.
Frequency,” above.
282
Program P5: Filter 5-4: Filter LFO Mod
When Link is On, or when the Filter Routing is set to Single • 0: Write Program. For more information, see “Write
or 24dB/oct, all of these parameters are grayed out. Program” on page 148.
• 1: Exclusive Solo. For more information, see “Exclusive
v 5–3: Page Menu Commands Solo” on page 148.
5–4a
5–4b
There are three LFO-to-Frequency controls for each filter: a This parameter sets the maximum amount of LFO
basic amount (LFO Intensity), joystick -Y control of LFO modulation added by JS -Y.
amount (JS- Y Intensity), and AMS control of LFO amount
(AMS Intensity). The three controls are summed together to AMS [AMS Sources]
determine the final LFO amount. This selects an AMS modulation source to scale the amount
of the LFO applied to Filter A’s cutoff frequency.
5-4a: Filter A For a list of AMS sources, see “Alternate Modulation Source
(AMS) List” on page 1083.
LFO Select [LFO 1, LFO 2, LFO 3, LFO 4,
Common LFO] Intensity [–99…+99]
This controls the depth and direction of the LFO AMS
This selects an LFO to modulate Filter A’s cutoff frequency.
modulation.
The LFO Intensity, JS -Y Intensity, and AMS are all
summed together to produce the final amount of LFO pitch
modulation.
JS -Y Intensity [–99…+99]
Moving the joystick “down” from the center detent position,
towards yourself, produces the JS -Y controller. You can use
this to scale the amount of the LFO applied to Filter A.
283
EXi: STR-1 Plucked String
5-4b: Filter B
The settings for Filter B are the same as those for “5-4a:
Filter A,” above.
When Link is On, or when the Filter Routing is set to Single
or 24dB/oct, all of these parameters are grayed out.
284
Program P6: Amp 6-1: Amp
6-1: Amp
6–1PMC
6–1a
6–1b
This page controls the basic settings for the Amp section. If both CC#7 and CC#11 are used simultaneously, the one
Here, you can: with the lower value determines the maximum volume,
• Set the initial volume level. and the one with the higher value scales down from that
maximum.
• Control the pan position and pan modulation.
6–1b: Pan
6–1a: Amp Level
Pan [Random, L001…C064…R127]
Amp Level [0…127]
This controls the stereo pan of the EXi. A setting of L001
This controls the basic volume level of the STR-1, before places the sound at the far left, C064 in the center, and R127
keyboard tracking, velocity, and other modulation. to the far right.
The Control Surface and volume When Filter Routing is set to Parallel, the two filters can be
You can also control the volumes of EXi 1 and 2 directly panned separately (see “Pan” on page 278) and the STR-1
from the Control Surface sliders. These volume levels are can create a stereo output. In this case, Pan steers the stereo
separate parameters, in addition to the individual EXi Amp image while maintaining the relative volumes of the STR-1’s
Levels. To do so: left and right outputs. For instance, as you move Pan to the
right of center, the STR-1’s left output will start to move to
1. Press the Control Surface Timbre/Track button. the right side, until at R127 both the left and right outputs
2. Move Slider 1 to set the volume for EXi 1, and Slider 2 sound entirely in the right channel.
for EXi 2. When this is set to Random, the pan position will be
MIDI and volume different for each note-on.
You can control the Program’s overall volume via MIDI You can also set this Pan parameter directly from the Control
using both Volume (CC#7) and Expression (CC#11). Surface knobs. To do so:
When used one at a time, the two controllers work in 1. Press the Control Surface Timbre/Track button.
exactly the same way: a MIDI value of 127 is equal to the 2. Set the MIXER KNOBS switch to INDIVIDUAL
Amp Level setting, and lower values reduce the volume. PAN.
285
EXi: STR-1 Plucked String
3. Move Knob 1 to set the pan for EXi 1, and Knob 2 to For example, if Pan is set to C064 and AMS is set to Note
set the pan for EXi 2. Number, positive (+) intensities will cause the sound to
You can also control pan via MIDI Pan (CC#10). A move toward the right as you play higher than C4, and
CC#10 value of 0 or 1 places the sound at the far left, 64 toward the left as you play lower than C4.
places the sound at the location specified by the “Pan” Negative (–) intensities will have the opposite effect.
parameter, and 127 places the sound at the far right.
Note: you can select Random pan only from the on-screen v 6–1: Page Menu Commands
UI, and not from MIDI or the Control surface.
The number before each command shows its ENTER +
AMS [AMS Sources] number-key shortcut. For more information on these
This selects an AMS source to modulate Pan. For a list of shortcuts, see “ENTER + 0-9: shortcuts for menu
AMS sources, see “Alternate Modulation Source (AMS) commands” on page 148.
List” on page 1083. • 0: Write Program. For more information, see “Write
Program” on page 148.
Intensity [–99…+99]
• 1: Exclusive Solo. For more information, see “Exclusive
This controls the depth and direction of the AMS modulation
Solo” on page 148.
for Pan.
6–2a
6–2b
This page contains the settings for the STR-1’s Amp level The STR-1’s Amp keyboard tracking parameters are
modulation. Among other things, you can: identical to the HD-1’s. For more detailed explanations of
• Set up complex keyboard tracking shapes to control the the parameters, please see “4–2a: Keyboard Track,” on
Amp level. page 83.
• Assign AMS modulation for the Amp level. There is one difference between the two, however: the STR-
1’s Amp tracking is affected by Portamento, so that it
• Control the effect of the LFOs on the Amp level. changes smoothly during glides.
The total effects of the modulation can increase the volume
to a maximum of two times louder than the Amp Level Key
setting.
Low Break [C–1…G9]
This sets the breakpoint note between the two lower ramps.
6–2a: Keyboard Track
Center [C–1…G9]
Keyboard tracking lets you vary the volume as you play up
This sets the center of the keyboard tracking. At this key, the
and down the keyboard. Usually, some amount of key
keyboard tracking has no effect on the volume, or on any
tracking is necessary in order to make the volume consistent
AMS destinations.
across the entire range.
286
Program P6: Amp 6-2: Amp Modulation
You can modulate the Amp level by velocity and two AMS AMS3 [AMS Sources]
sources. Each of the AMS sources also has its own This selects a third modulation source for the Amp level. For
secondary intensity modulation. a list of AMS sources, see “Alternate Modulation Source
This modulation scales the basic Amp level and Amp EG (AMS) List” on page 1083.
level parameters. If these original levels are low, the Intensity [–99…+99]
maximum volume available with modulation will also be
reduced. This sets the initial amount of AMS3.
287
EXi: STR-1 Plucked String
6-3: Amp EG
6–3PMC
6–3a
6–3b
6–3c
6–3d
Attack [00…99] Note: Once the EG has started a segment between two
This sets how long the EG takes to move from the Start level points, that segment can no longer be modulated. For
to the Attack level. instance, if the EG is in the middle of the Decay time, you
can no longer modulate either the Decay time or the Break
The minimum attack time is 2/3 of a millisecond–as fast as level.
the most punchy of classic analog synths.
This also means that modulating the Start level, Attack level,
For the fastest possible attack time, you can set the Start or Attack time will not affect notes that are already
level to +99; in this case, the EG will start instantaneously at sounding, unless the EG is then reset via AMS.
its maximum value.
AMS [AMS Sources]
Decay [00…99]
This selects an AMS source to control the EG’s Level
This sets the time it takes to move from the Attack level to parameters.
the Break level.
For a list of AMS sources, see “Alternate Modulation Source
Slope [00…99] (AMS) List” on page 1083.
This sets how long the EG takes to move from the Break Start [–99…+99]
level to the Sustain level. Once it reaches the Sustain level,
the EG will stay there until note-off (unless it is reset via This controls the depth and direction of the AMS modulation
AMS). for the Start level.
These settings let you use an AMS source to control the Release [–99…+99]
Level parameters of the EG. The Start, Attack, and Break This controls the depth and direction of the AMS modulation
levels share a single AMS source, but can each have for the Release time.
different modulation intensities.
289
EXi: STR-1 Plucked String
290
Program P7: EG 1-4 7-1: EG 1 (Filter)
7-1: EG 1 (Filter)
7-2: EG 2 (Pitch)
7-3: EG 3
7-4: EG 4
The STR-1’s EGs 1-4 are identical to the AL-1’s EG1. For
detailed explanations, please see “7–1: EG 1 (Filter),” on
page 211.
8-1: LFO 1
8-2: LFO 2
8-3: LFO 3
8-4: LFO 4
The STR-1’s LFOs 1–4 are identical to those of the AL-1.
For detailed explanations, please see “8–2: LFO 1,” on
page 217.
291
EXi: STR-1 Plucked String
For instance, they can add two AMS sources together, or use String Track
one AMS source to scale the amount of another. You can The String Track tracking generators allow you to scale
also use them to modify the response of realtime controllers. parameters based on the string on which the note is played.
The AMS Mixer outputs appear in the list of AMS sources, This helps to model the sonic characteristics of the different
just like other controllers. strings, such as different materials (as with the nylon and
steel strings of an acoustic guitar), different gauges of
This also means that the original, unmodified inputs to the
strings, and so on.
AMS Mixers are still available as well. For instance, if you
use Aftertouch as an input to a AMS Mixer, you can use the
processed version of the Aftertouch to control one AMS
destination, and the original version to control another.
9–9a
9–9b
9–9c
Multi-stringed instruments, such as guitars, often include For instance, electric guitars may use wound low strings
strings of different thicknesses, or strings created using along with un-wound high strings. Similarly, classical
different techniques or materials. For instance, strings may guitars generally use nylon treble strings along with wound-
be: metal bass strings.
• Round-wound, flat-wound, or un-wound This means that some strings may sound very distinct from
• Steel, brass, copper, or nylon others, quite aside from the differences in pitch. It’s almost
as if each string was a sub-instrument of its own.
• Thicker (heavy-gauge) or thinner (light-gauge)
292
Program P9: AMS Mixers and String Track 9-9: String Track
293
EXi: STR-1 Plucked String
Pluck Type Pluck Width Pluck Randomization String Level PCM Osc Noise Pickup 1 Pickup 2
Harmonic Pressure Level Level Level Level
AMS Intensity
For more information about Tone Adjust, please see “0–9f: PCM Oscillator
Tone Adjust,” on page 30. • PCM Osc MS Select (PROG/0…16383)
STR-1 Tone Adjust parameters • PCM Osc MS Bank (MS: ROM Mono…EXs7 Mono)
The STR-1 supports all of the Common Tone Adjust • PCM Osc MS Min # (meta)
parameters, as described under “0–9f: Tone Adjust,” on • PCM Osc MS Max # (meta)
page 30. It also adds a number of its own additional
• PCM Osc Start Offset
parameters, which apply only to the STR-1.
• PCM Osc Reverse
Note that these additional parameters are separate for each
EXi, as opposed to being shared by both EXi in the Program. PCM Pitch
All of the additional parameters are listed below. Tone • PCM Tune (–1200...+1200, relative)
Adjust parameters may affect the internal parameters in one
• PCM Transpose (–12...+12, relative)
of two ways: they may be Relative, in which case they scale
the existing parameter value, or Absolute, in which case • PCM Pitch Slope
they over-write the existing value. Unless otherwise noted, • PCM Pitch LFO AMS Intensity
all of the STR-1 parameters are Absolute.
The full name of the currently selected parameter is shown Excitation Mixer
in the status line at the top of the Control Surface page, as • Excitation PCM Oscillator level
well as in the popup menu. Some parameters with longer • Excitation Pluck Level
names may show an abbreviation for the slider, knob, and
switch labels. • Excitation Noise Level
294
STR-1: Tone Adjust 9-9: String Track
Feedback
• Feedback Level AMS Intensity
• Feedback Distance AMS Intensity
• Feedback Orientation AMS Intensity
Mixer
• String Level
• PCM Oscillator Level
• Noise Level
• Pickup 1 Level
• Pickup 2 Level
Filter A
In addition to the standard Tone Adjust filter parameters, the
STR-1 adds the following:
• Filter A Type
• Filter A Cutoff
• Filter A Resonance
• Filter A EG Intensity
• Filter A LFO Intensity
Filter B
Filter B has the same Tone Adjust parameters as Filter A,
above.
Amp
• Amp AMS 1 Intensity
• Amp AMS 2 Intensity
EGs
In addition to supporting the standard Tone Adjust EG
parameters, the STR-1 adds the following separate controls
for both EG3 and EG4:
• Attack time (relative)
• Decay & Slope time (relative)
• Sustain level (relative)
• Release time (relative)
295
EXi: STR-1 Plucked String
296
EXi: MS-20EX
MS-20EX Overview
The MS-20EX is a flexible, semi-modular virtual analog • Original MS-20 MG and sample-and-hold, plus four
synthesizer. At its heart is a faithful re-creation of the additional LFOs
original Korg MS-20, including both its features and its • AMS modulation of all original MS-20 parameters,
distinctive, often aggressive timbral signature. along with four AMS Mixers
To this core, we added features first introduced in the Korg • Live audio input
Legacy MS-20 plug-in. Then, we added significant patch-
panel modifications inspired by the MS-20’s big brother, the • External Signal Processor, with dedicated filters,
MS-50, plus many other KRONOS-only enhancements. triggering, and audio-to-CV conversion
Features include: • Access to all standard EXi Program features, including
• Korg’s proprietary CMT (Component Modeling the Common LFO, Common Step Sequencer, Key Track
Technology) 1 & 2, KARMA, EQ, and effects–as well as layering
with any other EXi (including using two MS-20EXs
• Up to 40-voice polyphony together!)
• Two oscillators (including ring modulation), noise
generator, and resonant, self-oscillating highpass and MS-20EX uses EXi fixed resources
lowpass filters The MS-20EX takes up a very small amount of processing
• Many modifications to the Patch Panel, including power, even if you’re not playing any notes on the keyboard.
separate access to VCOs 1 & 2, LPF, HPF, BPF, and This amount is around 1/12 that of the CX-3, but if other EXi
VCA are using large amounts of fixed resources, the number of
MS-20EX that you can load may be limited. Each EXi in
• Two new patchable 2-in, 1-out audio-rate mixers, for each Program counts towards the maximum; for instance, a
combining and scaling audio and control signals Program with two MS-20EX’s counts as two, not as one.
• Original MS-20 HADSR and DAR envelopes, plus four For more information, see “CX-3 & other EXi: Limitations
additional multi-stage EGs on EXi fixed resources” on page 422.
MS-20EX Overview
AMS
EG 3--6 LFO 1-4
LFO1 LFO1 Mixer 1-4
LFO1
LFO1 LFO1 LFO1
LFO1 LFO1 LFO1
VCO 1
VCO
HPF LPF VCA EQ
Mixer
VCO 2
Legend
Audio, Audio
Audio, per-voice Modulation
per-Program Modulation
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EXi: MS-20EX
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EXi Program P0: Play 0–1: Main
0–1: Main
0–1b
This is the main page of Program mode. For a full Patch Panel
description of this page and all of its functions, please see
This section shows a miniature overview of the Patch Panel,
“EXi Program P0: Play” on page 167. This section describes
with its cables and jacks. Touch this area to jump directly to
only the overview display, which differs for each individual
the Patch Panel page.
EXi.
EGs and LFOs
0–1b: Overview and Page Jump EG 3…6 Graphics
This part of the page shows an overview of the most These show the shapes of the four multi-stage EGs. Touch
important settings for the Program’s two EXi instruments. any of them to jump directly to the corresponding edit page.
The specific parameters will vary, depending on which EXi
are being used. The specific parameters for the MS-20EX LFO 1…4 Graphics
are described below. These show the waveforms and shapes of the four LFOs.
The graphics give you a quick way to check all of these Touch any of them to jump directly to the corresponding edit
settings at a glance. They also let you jump instantly to any page.
of the displayed parameters. Just touch one of the sections,
and you’ll jump to the page containing its parameters. For
Key Zone
instance, if you touch the Filter graphic, you’ll go to the Key Zone
Oscillator and Filter page.
This shows the key zones for EXi1 and EXi2, as set on the
Tip: Pressing EXIT several times will always bring you back Common section’s Program Basic page, in relation to the
to this page. entire MIDI note range. The range of the 61-, 73-, or 88-note
keyboard is also shown, as appropriate.
Oscillators and Filters
Press this area to jump to the Program Basic page.
This section shows the waveforms for Oscillators 1 and 2,
and the cutoff frequencies for the Highpass and Lowpass Common
filters. Touch this area to jump directly to the Oscillators &
The graphics along the right side of the screen show the most
Filters page.
important Common parameters, which are shared by both
MG/EG/Mod EXi in the Program. This section will always show the same
parameters, regardless of which EXi are being used.
This section shows the waveform and frequency of the MG,
and the Attack and Release times for EGs 1 and 2. Touch this Common Voice Assign Mode
area to jump directly to the MG, EG, & Modulation page.
This shows the voice assign mode of the Program–either
POLY or MONO.
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EXi: MS-20EX
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
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Program P4: Oscillators & Filters 4-1: Oscillators & Filters
4–1a
4–1f
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EXi: MS-20EX
RING (Ring Modulator): This setting combines the two This is scaled by MIDI CC#77.
VCOs to create sums and differences of all their harmonics,
EG1/EXT [0.00…10.00]
creating a complex tone. The original MS-20 manual
describes it this way: “The result is a clangorous, “metallic” If nothing is connected to the patch panel’s FREQ jack, this
sound which is useful for gong, chime and other such effects. controls the depth of pitch modulation from EG 1.
VCO 1 and VCO 2 SCALE, PITCH, and PW all affect the If a cable is connected to the FREQ jack, this controls the
resulting sound, and should be used judiciously to create the depth of pitch modulation from that signal.
desired effect.”
With nothing connected to the FREQ jack, try increasing the
PITCH [–12.00…+12.00] EG1/EXT value, and then play a note on the keyboard.
Notice that the pitch of the note rises and falls corresponding
This adjusts the pitch of Oscillator 2 up and down by one
to EG 1’s DELAY, ATTACK, and RELEASE controls.
octave, in one-cent steps. You can create thicker sounds by
moving this slightly away from 0.00, so that the two With the normalled connection to EG1, the pitch always
oscillators beat against one another. starts low, rises to the played note, and then falls again on
release. The setting of the EG1/EXT knob determines the
SCALE [16’, 8’, 4’, 2’] low point of this modulation, while the high point stays
This adjusts the pitch of Oscillator 2 in steps of an octave. constant.
Note that the range is one octave higher than that of You can create a different effect by manually patching the
Oscillator 1. EG1 OUT jack into the FREQ jack. In this case, the pitch
will start at the played note, rise up to the EG1/EXT setting,
PORTAMENTO and then fall back to the played note.
TIME [0.00…10.00] VCO Mixer
This controls the amount of time it takes to glide from one
This mixer controls the levels of the two VCOs into the
pitch to the next.
Highpass Filter.
This is scaled by MIDI CC#5. You can also enable and
Note that both filters will show some amount of saturation
disable Portamento using MIDI CC#65 (“Portamento
and overdrive when their input levels are high, and PEAK
Switch”).
settings are moderate or high. You can control the resulting
Assigning SW1 or SW2 to Portamento On/Off tone by rasing or lowering the VCO levels in this mixer.
You can use the two assignable switches, SW1 and SW2, to VCO 1 LEVEL [0.00…10.00]
turn portamento on and off.
This adjusts the volume of Oscillator 1.
To do so:
VCO 2 LEVEL [0.00…10.00]
1. Go to Program page 1-8, Controller Setup.
This adjusts the volume of Oscillator 2.
2. Under Panel Switch Assign, set either SW1 or SW2 to
Portamento SW (CC#65).
Now, the selected switch will enable and disable 4-1b: High Pass Filter
Portamento. It will also send the MIDI Portamento
controller, CC#65. HPF
Even if you don’t assign SW1/2 to Portamento, you can This filter cuts out the parts of the sound which are lower
still use MIDI Controller #65 to turn Portamento on and than the cutoff frequency. You can use this to make timbres
off. sound thinner or more buzzy, or to enhance bass sounds (see
“Using the HPF as a sub-oscillator for bass sounds,” below).
FREQUENCY [0.00…10.00]
This controls the cutoff frequency of the Highpass Filter.
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Program P4: Oscillators & Filters 4-1: Oscillators & Filters
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EXi: MS-20EX
You can also control pan via MIDI Pan (CC#10). A Intensity [range depends on parameter]
CC#10 value of 0 or 1 places the sound at the far left, 64 This controls the depth and direction of the Intensity Mod
places the sound at the location specified by the “Pan” AMS. The result is summed with the main AMS Intensity to
parameter, and 127 places the sound at the far right. produce the final modulation amount.
Note: you can select Random pan only from the on-screen
UI, and not from AMS, MIDI or the Control surface.
v 4–1: Page Menu Commands
ANALOG [0.00…10.00]
The number before each command shows its ENTER +
This models the instability of an analog system by adding number-key shortcut. For more information on these
subtle randomization to the VCO and VCF frequencies. shortcuts, see “ENTER + 0-9: shortcuts for menu
This parameter is not modulatable. commands” on page 148.
• 0: Write Program. For more information, see “Write
Program” on page 148.
4-1f: Parameter Details
• 1: Exclusive Solo. For more information, see “Exclusive
When you touch a knob, a yellow square appears around it, Solo” on page 148.
showing that it has been selected.
This area shows details for the selected knob, including its
parameter group and parameter name, its exact value, and its
AMS assignments.
(Parameter group)
This shows the group of the parameter (such as VCO
MIXER).
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Program P5: MG, EG, & Modulation 5-1: MG, EG, & Modulation
5–1a
5–1b
5–1h
5–1c
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EXi: MS-20EX
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Program P5: MG, EG, & Modulation 5-1: MG, EG, & Modulation
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EXi: MS-20EX
MIXER 2
This controls the input volumes for the Patch Panel’s Mixer
1. For more information, see “MIXER 2” on page 315.
LEVEL A [–10.00…+10.00]
This sets the level and polarity of the first input.
LEVEL B [–10.00…+10.00]
This sets the level and polarity of the second input.
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Program P6: Patch Panel 6-1: Patch Panel
6–1a
6–1i
6–1d
6–1j
6–1f
6–1k
6–1l
6–1g 6–1h
Making connections
Using the Patch Panel
To make a connection between two patch points:
Basic patching rules 1. Touch one of the two jacks (either input or output).
Most of the main sections of the MS-20EX, including the A yellow square will appear around the selected jack. The
VCOs, filters, MG, EGs, and so on, are connected by default, Detail Panel will also show the name of the selected jack,
even without using any patch cables. The lines and arrows and what it is connected to.
on the Patch Panel show these “normal” signal paths.
2. Touch the same jack again.
Plugging a cable into an input jack disconnects the “normal”
The yellow square will begin to blink, showing that you’re
path, and uses the signal from the cable instead. For
about to make a connection. To cancel this and return to the
example, the MG is normalled to the TOTAL input jack. If
normal selected state, just touch the same jack a third time.
you connect the EG1 OUT jack to the TOTAL input, this
disconnects the MG. 3. Touch the other jack.
Each input can be connected to a single output, and no more The two jacks will now be connected.
(although a single output can be connected to multiple
Deleting connections
inputs, as described below). If you want to route two outputs
to a single input, use one of the mixers to merge the outputs To delete a connection between two patch points:
first. 1. Touch the input jack.
Plugging a cable into an output jack lets you use the signal Note: you can also select the output jack. However, if the
elsewhere on the patch panel, and does not interrupt the output is connected to more than one input, all of the
“normal” path. You can also connect a single output to any connections from that output will be affected.
number of inputs, if you like; this is sometimes called a 2. Press the Disconnect button in the Detail Panel.
“mult.” The signal strength remains the same, as if you were
using a distribution amplifier. The selected connection will be deleted.
Connections from one input to another, or from one output to To delete all connections from an output:
another, are not allowed. 1. Touch the output jack.
2. Press the Disconnect button in the Detail Panel.
All of the output’s connections will be deleted. This is
convenient if an output has been connected to multiple
inputs, and you want to clear all of them at once.
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EXi: MS-20EX
Clearing all connections from the Patch Panel Different jacks have different voltage scales
To completely clear the Patch Panel, so that you can start Pay attention to the voltage indications (0~+5, -5V~+5V,
from scratch: 5Vp-p, GND, etc.) on the Patch Panel, and their
1. Open the menu, and select the Delete All Connections relationships to the block diagram and signal flow chart.
command. For instance, if you connect a -5~+5V control signal to a
All connections will be deleted. 0~+5V input jack, nothing will happen during the -5~0V
portion of the control signal. It will only operate from 0V to
+5V. Always consider both the characteristics of the output
and the input.
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Program P6: Patch Panel 6-1: Patch Panel
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EXi: MS-20EX
(LPF) IN jack Note that connecting to this jack does not mute the output
This Patch Panel modification provides a direct input to the signal.
Lowpass Filter. PHONES output jack
(LPF) OUT jack On the original MS-20, this was used for headphones (of
This Patch Panel modification provides the output of the course!). With the MS-20EX, you can use it to route the
Lowpass Filter. overall output signal back into the patch, as with the
“SIGNAL OUT jack,” above.
Since its original purpose was to drive headphones, the gain
6–1c: VCA, VOLUME, and outputs of the PHONES output is about 15dB higher than that of the
SIGNAL OUT. It also clips (with distortion) at around -5dB
below the max output level.
VCA IN jack
This Patch Panel modification provides a direct input to the
main VCA.
SIGNAL OUT jack When the CLOCK input is high, the OUT jack will carry a
slightly filtered version of the signal from the IN jack. If the
On the original MS-20, this was the final output. With the CLOCK input goes high for a very brief period of time, then
MS-20EX, you may find it useful for routing the overall the input from that instant will be “held” at the output. The
output signal back into the patch–such as for creating a output then stays “held” until the next time that the CLOCK
feedback loop. input goes high.
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Program P6: Patch Panel 6-1: Patch Panel
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EXi: MS-20EX
6–1f: Modulation VCA (MVCA) 6–1h: Mod Wheel and Mod Switch
The Mod Wheel and Switch jacks allow you to select any
AMS source (controllers, EGs, LFOs, step sequencer etc.),
scale it via Intensity, and then route the signal into the patch
panel.
This is a second VCA, intended for scaling modulation For more information, see “Mod Wheel and Mod Switch” on
signals. page 317.
For instance, to create a delayed vibrato:
(Mod Wheel) jack
1. Connect the MG triangle wave output to the MVCA
This lets you select, scale, and route the first AMS signal.
input
This could be the Mod Wheel, if you wish–but it could also
2. Connect the MVCA output to the TOTAL input be any other AMS source.
EG 1 is normalled to the CONTROL input, so without any
additional connections, you can simply: (Mod Switch) jack
This lets you select, scale, and route the second AMS signal.
3. Adjust the EG 1 Delay and Attack controls to create
You can use any AMS source, including continuous sources
the desired delay and fade-in times
such as LFOs and EGs; the selection is not limited to on/off
CONTROL INPUT jack switches.
This controls the level of the MVCA. It’s normalled to the
EG 1 output, but you can patch in any other control signal. 6–1i: Keyboard Trigger and CV outputs
This input includes built-in lowpass filtering, which acts as a
smoother on the control signal.
IN jack
This is the input to the VCA. Unlike the CONTROL INPUT,
this does not have any lowpass filtering.
OUT jack
This is the output of the VCA–the input signal scaled by the
control signal.
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Program P6: Patch Panel 6-1: Patch Panel
Audio Inputs
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EXi: MS-20EX
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Program P6: Patch Panel 6-1: Patch Panel
Using the External Signal Processor (ESP) 12.Set the CV ADJUST control so that the pitch matches
that of the input instrument.
You can use the ESP to control the MS-20EX from an
external monophonic audio source, such as a melody played The MS-20EX should now respond to the audio input, as if
on a guitar. Just like the original MS-20, the MS-20EX will you were playing on the keyboard.
trigger its EGs and track the pitch of the guitar–with varying
degrees of accuracy. Of course, the unpredictability is part of
6-1l: Parameter Details
the charm…
Note that this will only work with single–note input, such as The parameter details box shows different information
melodies; polyphonic input will not work properly. depending on whether the current selection is an input or
output jack, a knob, or one of the two assignable mod
You can also use the ESP as a modulation source when sources (the wheel and switch).
processing audio signals through the MS-20EX. This can be
very useful with drums, for instance; you can use the input Input and Output Jacks
signal to trigger EGs, use the ESP’s envelope follower to If a jack is selected, this area shows the name of the selected
modulate the filters, and so on. jack on the top line, and the jack(s) to which it is connected
Important: the ESP only works if an MS-20EX note is on the bottom line, to the right of the arrow. If nothing is
being played! You can use the Hold parameter, or a damper connected to the jack, the bottom line reads “(No
pedal, to sustain a single note indefinitely if desired. Connection).”
To set up the ESP for external control: If the selected jack is an output connected to multiple inputs,
1. If you are using a live input, connect the instrument or only the first connection is shown, followed by an ellipse.
microphone to the KRONOS audio inputs, and set up
the gain accordingly.
2. On the EXi Audio Input page, select the desired input.
For more information, see “4–2: EXi Audio Input” on
page 175 (Program mode), “2–6: EXi Audio Input” on
page 463 (Combination mode), and “2-6: EXi Audio Input”
on page 572 (Sequencer mode).
3. On the Patch Panel, connect the EXi AUDIO INPUT
to the SIGNAL IN.
4. Play a note on the keyboard, or via MIDI. Use either
the damper pedal or the HOLD parameter to keep the Disconnect button
note sustained. Pressing the Disconnect button clears all cables connected
The ESP is only active when a note is being played. to the jack.
5. Increase the THRESHOLD while watching the TRIG
Mod Wheel and Mod Switch
OUT light, until it lights when playing at medium to
high volumes. In addition to the functionality described under “Input and
Output Jacks,” above, these jacks allow you to select any
The light shows when the signal is over the trigger threshold.
AMS source, use Intensity to scale the signal, and then route
6. Connect the ESP’s TRIG OUT jack to the TRIG IN it into the patch panel.
jack.
Note that the Mod Switch can use any AMS source,
This makes EG1 and EG2 respond to the ESP’s trigger including continuous sources such as LFOs and EGs; it is
output, instead of the keyboard. not limited to on/off switches.
7. Connect the ENV OUT jack to the VCA’s INITIAL
GAIN jack.
This makes the VCA level follow the amplitude of the ESP’s
signal, as generated by the envelope follower.
8. Connect the F×V CV OUT jack to the VCO 1+2 CV
IN jack (or the VCO 2 CV IN jack).
This makes the pitch of the VCOs follow the pitch of the
ESP’s signal.
9. In the BAND PASS FILTER, set the LOW CUT
FREQ to 10.00 and HIGH CUT FREQ to 0.00.
10.Play the highest note the ESP is to pick up, and slowly
increase the HIGH CUT until the desired pitch is
picked up.
11.Play the lowest note and slowly decrease the LOW
CUT until the note is picked up.
AMS [List of AMS Sources]
These measures help to refine the CV converter’s response
This selects the modulation source to route into the patch
to the input signal.
panel. For a list of AMS sources, see “Alternate Modulation
Source (AMS) List” on page 1083.
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EXi: MS-20EX
Trigger On [Note Gate + Sustain, Note Gate] v 6–1: Page Menu Commands
Note Gate + Sustain is the default, and is most appropriate The number before each command shows its ENTER +
for general use. number-key shortcut. For more information on these
Note Gate is useful for keyboard trigger operation within shortcuts, see “ENTER + 0-9: shortcuts for menu
self-triggering patches. For more information, see “Tip: commands” on page 148.
Creating self-triggering patches” on page 311. • 0: Write Program. For more information, see “Write
Program” on page 148.
• 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
• 2: Delete All Connections. For more information, see
“Delete All Connections” on page 323.
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Program P6: Patch Panel 7-1: EG 3
7-1: EG 3
7-2: EG 4
7-3: EG 5
7-4: EG 6
The MS-20EX’s EGs 3-6 are identical to the AL-1’s EG1.
For detailed explanations, please see “7–1: EG 1 (Filter),” on
page 211.
8-1: LFO 1
8-2: LFO 2
8-3: LFO 3
8-4: LFO 4
The MS-20EX’s LFOs 1–4 are identical to those of the AL-
1. For detailed explanations, please see “8–2: LFO 1,” on
page 217.
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EXi: MS-20EX
The AMS Mixer outputs appear in the list of AMS sources, Finally, you can cascade the AMS Mixers together–for
just like other controllers. instance, you can use AMS Mixer 1 as an input to AMS
Mixer 2.
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MS-20EX: Tone Adjust Common Tone Adjust parameters
VCO1 VCO2 HP HP HP LP LP LP
Waveform Waveform Cutoff Peak EG2/Ext Mod Cutoff Peak EG2/Ext Mod
Tone Adjust provides an elegant physical interface to the Filter/Amp EG Decay Time.
MS-20EX’s parameters. Most of the factory sounds use the (–99…+99, CC#75)
default layout, as shown above. You can also customize the This scales the decay time of EG2. It interacts with CC# 75.
layout for individual sounds, if desired. Filter/Amp EG Sustain Level.
For more information about Tone Adjust, please see “0–9f: (–99…+99, CC#70)
Tone Adjust,” on page 30. This scales the sustain level of EG2.
Filter/Amp EG Release Time.
(–99…+99, CC#72)
Common Tone Adjust parameters This scales the release time of EG2.
These parameters affect both EXi 1 and 2. Except as noted Filter EG, Amp EG, and Pitch EG Attack Time, Decay
below, the Common Tone Adjust parameters behave as Time, Sustain Level, Release Time are not supported by
described under “Common Tone Adjust Parameters,” on the MS-20EX.
page 32.
Pitch LFO1 Intensity. (–99…+99, CC#77)
Filter Cutoff. (–99…+99, CC#74) This scales the FREQUENCY MODULATION
This scales the cutoff frequency of the lowpass filter. To MG/T.EXT knob. (Note that this controls the amount of
adjust the highpass filter, use the separate, MS-20EX- pitch modulation, but does not necessarily apply to LFO1.)
specific Tone Adjust parameters.
Filter Resonance. (–99…+99, CC#71)
This scales the resonance (PEAK) of the lowpass filter. To MS-20EX Tone Adjust parameters
adjust the highpass filter, use the separate, MS-20EX- In addition to the Common Tone Adjust parameters listed
specific Tone Adjust parameters. above, the MS-20EX adds a number of its own parameters.
Filter EG Intensity. (–99…+99, CC#79) Note that these additional parameters are separate for each
This scales the EG2/EXT knob for the lowpass filter. EXi, as opposed to being shared by both EXi in the Program.
Amp Velocity Intensity. (–99…+99) All of the additional parameters are listed below. Tone
Not supported. Adjust parameters may affect the internal parameters in one
Filter/Amp EG Attack Time. of two ways: they may be Relative, in which case they scale
(–99…+99, CC#73) the existing parameter value, or Absolute, in which case
This scales the attack time of EG2, which is normalled to they over-write the existing value. Unless otherwise noted,
both filter cutoff and amplitude. all of the MS-20EX parameters are Absolute.
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EXi: MS-20EX
The full name of the currently selected parameter is shown EG1 Attack Time
in the status line at the top of the Control Surface page, as EG1 Release Time
well as in the popup menu. Some parameters with longer
names may show an abbreviation for the slider, knob, and ENVELOPE GENERATOR 2
switch labels. EG2 Hold Time
VCO1 EG2 Attack Time
VCO1 Wave Form EG2 Decay Time
VCO1 PW EG2 Sustain Level
VCO1 Scale EG2 Release Time
VCO2 MIXER 1
VCO2 Wave Form Mixer 1 Level A
VCO2 Pitch Mixer 1 Level B
VCO2 Scale
MIXER 2
PORTAMENTO Mixer 2 Level A
Portamento Time Mixer 2 Level B
FINE TUNE EXTERNAL SIGNAL PROCESSOR
Fine Tune ESP Signal Level
FREQUENCY MODULATION ESP Low Cut Freq
Freq Mod MG/T.Ext ESP High Cut Freq
Freq Mod EG1/Ext ESP CV Adjust
ESP Threshold
VCO Mixer
VCO 1 Level EGs
VCO 2 Level The MS-20EX adds the following separate controls for EGs
3, 4, 5 and 6:
HPF
• Attack time (relative)
HPF Frequency
• Decay & Slope time (relative)
HPF Peak
• Sustain level (relative)
CUTOFF FREQUENCY MODULATION (HPF) • Release time (relative)
HPF Mod MG/T.Ext
LFOs
HPF Mod EG2/Ext
In addition to supporting the standard Tone Adjust LFO
LPF parameters, the MS-20EX adds the following separate
controls:
LPF Frequency
• LFO 1, 2, 3, and 4 Waveform
LPF Peak
• LFO 1, 2, 3, and 4 Shape
CUTOFF FREQUENCY MODULATION (LPF)
• LFO 3 Speed (relative)
LPF Mod MG/T.Ext
• LFO 3 Fade (relative)
LPF Mod EG2/Ext
• LFO 3 Delay (relative)
PITCH • LFO 3 Stop
Bend Range • LFO 4 Speed (relative)
Transpose • LFO 4 Fade (relative)
MODULATION GENERATOR (MG) • LFO 4 Delay (relative)
MG Key Sync • LFO 4 Stop
MG Tempo Sync
MG Base Note
MG Frequency
MG Times
MG Wave Form
ENVELOPE GENERATOR 1
EG1 Delay Time
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MS-20EX: Tone Adjust Delete All Connections
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EXi: MS-20EX
324
EXi: PolysixEX
PolysixEX Overview
The PolysixEX is a rich-sounding, easy-to-use, high- • Access to all standard EXi Program features, including
polyphony virtual analog synth (up to 180 voices!). It the Common LFO, Common Step Sequencer, Key Track
combines the features and sonic character of the classic Korg 1 & 2, KARMA, EQ, and effects–as well as layering
Polysix (and the Legacy Polysix plug-in) with many with any other EXi (including using two PolysixEXs
additional capabilities unique to the KRONOS. Features together!)
include:
PolysixEX uses EXi fixed resources
• Korg’s proprietary CMT (Component Modeling
Technology) The PolysixEX uses EXi fixed resources for its built-in
effects. These take up a small amount of processing power,
• Up to 180-voice polyphony even if you’re not playing any notes.
• Oscillator, sub-oscillator, and 4-pole resonant lowpass Because of this, you can use only 16 PolysixEXs
filter simultaneously in a Combination or Song. If other EXis with
• Dedicated chorus/ensemble/phaser effects fixed resources are in use, the maximum number of
PolysixEXs will be reduced accordingly. Each EXi in each
• Classic ADSR envelope, plus two multi-stage EGs
Program counts towards the maximum; for instance, a
• Classic “MG” LFO, plus two multi-waveform LFOs Program with two PolysixEXs counts as two, not as one.
• Easy-to-use, sample-accurate arpeggiator For more information, see “CX-3 & other EXi: Limitations
• Extensive AMS modulation, plus four AMS mixers on EXi fixed resources” on page 422.
PolysixEX Overview
AMS
Polysix EG MG EG 2-3 LFO 1-2
LFO1 LFO1 Mixer 1-4
LFO1
LFO1
LFO1
VCO
Polysix
VCF VCA EQ
Effects
Sub Osc
Legend
Audio,
Audio, per-voice
per-EXi
Audio
Modulation
Modulation
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EXi: PolysixEX
326
EXi Program P0: Play 0–1: Main
0–1: Main
0–1b
This is the main page of Program mode. For a full EGs and LFOs
description of this page and all of its functions, please see
“EXi Program P0: Play” on page 167. This section describes EG 2,3 Graphics
only the overview display, which differs for each individual These show the shapes of the two multi-stage EGs. Touch
EXi. either of them to jump directly to the corresponding edit
page.
0–1b: Overview and Page Jump LFO 1,2 Graphics
This part of the page shows an overview of the most These show the waveforms and shapes of the two LFOs.
important settings for the Program’s two EXi instruments. Touch either of them to jump directly to the corresponding
The specific parameters will vary, depending on which EXi edit page.
are being used. The specific parameters for the PolysixEX
are described below. Key Zone
The graphics give you a quick way to check all of these Key Zone
settings at a glance. They also let you jump instantly to any
This shows the key zones for EXi1 and EXi2, as set on the
of the displayed parameters. Just touch one of the sections,
Common section’s Program Basic page, in relation to the
and you’ll jump to the page containing its parameters. For
entire MIDI note range. The range of the 61-, 73-, or 88-note
instance, if you touch the Filter graphic, you’ll go to the
keyboard is also shown, as appropriate.
Oscillator and Filter page.
Press this area to jump to the Program Basic page.
Tip: Pressing EXIT several times will always bring you back
to this page. Common
VCO/VCF/EG/MG The graphics along the right side of the screen show the most
important Common parameters, which are shared by both
This section shows the most important oscillator, filter,
EXi in the Program. This section will always show the same
envelope, and modulation generator parameters. Touch this
parameters, regardless of which EXi are being used.
area to jump directly to the main PolysixEX page.
Common Voice Assign Mode
Arpeggiator
This shows the voice assign mode of the Program–either
This section shows the arpeggiator parameters. Touch this POLY or MONO.
area to jump directly to the Modulation & Arpeggiator page.
Press this area to jump to the Program Basic page.
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EXi: PolysixEX
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
328
Program P4: Main 4-1: Main
4-1: Main
4–1PMC
4–1a 4–1g
4–1b 4–1h
4–1c
4–1i
4–1d
4–1e
4–1f
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EXi: PolysixEX
330
Program P4: Main 4-1: Main
Note: unlike some of the other EXi, the PolysixEX keyboard You can also use EGs 2 or 3 to modulate the main
tracking does not include the effects of pitch bend. This VOLUME parameter via AMS.
matches the behavior of the original synthesizer. If desired, Gate means that the volume goes to maximum immediately
you can create the same effect by using JS X as an AMS at note-on, and falls to silence immediately at note-off.
source for the VCF CUTOFF.
ATTENUATOR [–20.0…+20.0dB]
4-1d: EG Adjusts the volume up or down by 20dB, in 0.1 dB
increments. This is separate from the main VOLUME knob,
EG below.
Sustain
Also, unlike VOLUME, the ATTENUATOR is per-voice,
Level which means that you can modulate it via per-voice AMS
sources such as EGs, LFOs 1 and 2, key tracking, etc.
Change to
Parameter
Value Time
4-1f: OUTPUT
Attack Decay Release PAN [Random, L001…C064…R127]
Time Time Time
This controls the stereo pan of the PolysixEX, at the very
Note-on Note-off end of the signal chain. A setting of L001 places the sound at
the far left, C064 in the center, and R127 to the far right.
ATTACK [0.00...10.00] When this is set to Random, the pan position will be
Adjusts the time from note-on until the maximum level is different for each note-on.
reached. You can also set this Pan parameter directly from the Control
This is scaled by MIDI CC# 73. Surface knobs. To do so:
1. Press the Control Surface Timbre/Track button.
DECAY [0.00...10.00]
2. Set the MIXER KNOBS switch to INDIVIDUAL
Adjusts the time the EG takes to descend from the peak to
PAN.
the sustain level.
3. Move Knob 1 to set the pan for EXi 1, and Knob 2 to
This is scaled by MIDI CC# 75.
set the pan for EXi 2.
SUSTAIN [0.00...10.00] You can also control pan via MIDI Pan (CC#10). A
Adjusts the sustain level. The EG will stay at this level until CC#10 value of 0 or 1 places the sound at the far left, 64
the note is released. places the sound at the location specified by the “Pan”
parameter, and 127 places the sound at the far right.
This is scaled by MIDI CC# 70.
Note: you can select Random pan only from the on-screen
RELEASE [0.00...10.00] UI, and not from AMS, MIDI or the Control Surface.
Adjusts the time from the note-off until the level decays to Note that this is a post-effects pan, while Unison Stereo
zero. Spread is pre-effects:
This is scaled by MIDI CC# 72. Pan via Unison Stereo Spread -> PolysixEX Effects
(stereo) -> PAN knob (stereo in-out)
Using separate EGs for the VCF and VCA
In the PolysixEX, PAN affects all voices at once, and so it
Unlike the original Polysix, the PolysixEX lets you use
cannot be modulated by per-voice AMS sources such as EGs
separate EGs for the VCF and the VCA. To do so:
or LFOs 1 and 2.
1. Set the VCA MODE switch to EG.
2. Set the VCF EG INTENSITY to 0.00.
VOLUME [0.00...10.00]
3. Select the CUTOFF parameter. This controls the main output level. It affects all voices at
once, and so it cannot be modulated by per-voice AMS
4. In the Parameter Details panel for CUTOFF, select sources such as EGs or LFOs 1 and 2.
EG2 as the AMS source.
For per-voice modulation, use the ATTENUATOR
5. Set the AMS Intensity as desired.
parameter instead. For more information, see
Now, the original EG will control the VCA, and EG2 will “ATTENUATOR” on page 331.
control the VCF.
4-1g: PITCH
4-1e: VCA
BEND RANGE [0.00...12.00]
VCA stands for Voltage Controlled Amplifier, which is the
circuit that controls the volume of an analog synthesizer. This sets the maximum amount of pitch bend up and down,
in semitones and cents, as controlled by JS X. To use another
MODE [EG, Gate] AMS source for pitch bend, modulate the TRANSPOSE or
This selects the main control source for the volume. TUNE parameters instead.
EG means that the volume is controlled by the ADSR BEND RANGE is not modulatable via AMS.
envelope.
331
EXi: PolysixEX
Adjusts the width to which the effect sound will be panned. Pan knob and Switches
SPEED/INTENSITY [0.00...10.00] The PAN knob and the OCTAVE, WAVEFORM, SUB
OSC, VCA MODE, MG MODE, and EFFECTS MODE
Adjusts the speed or intensity of the effect. switches can each be modulated from a single AMS source.
If MODE is set to Chorus or Phase, this adjusts the speed. TEMPO SYNC, KEY SYNC, and BASE NOTE are not
If Ensemble is selected, this adjusts the depth. modulatable.
Knobs
AMS [List of AMS Sources]
This selects a modulation source to control the selected
parameter. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
332
Program P5: Modulation & Arpeggiator 5-1: Modulation & Arpeggiator
5–1a
5–1b
5–1d
5–1c
333
EXi: PolysixEX
334
Program P5: Modulation & Arpeggiator 7-1: EG 2
7-1: EG 2
7-2: EG 3
The PolysixEX’s EGs 2 and 3 are identical to the AL-1’s
EG1. For detailed explanations, please see “7–1: EG 1
(Filter),” on page 211.
8-1: LFO 1
8-2: LFO 2
The PolysixEX’s LFOs 1 and 2 are identical to those of the
AL-1. For detailed explanations, please see “8–2: LFO 1,”
on page 217.
335
EXi: PolysixEX
Tone Adjust provides an elegant physical interface to the Filter/Amp EG Release Time.
PolysixEX’s parameters. Most of the factory sounds use the (–99…+99, CC#72)
default layout, as shown above. You can also customize the This scales the release time of the PolysixEX EG. It interacts
layout for individual sounds, if desired. with CC# 72.
For more information about Tone Adjust, please see “0–9f: Filter EG, Amp EG, and Pitch EG Attack Time, Decay
Tone Adjust,” on page 30. Time, Sustain Level, Release Time are not supported by
the PolysixEX.
Pitch LFO1 Intensity. (–99…+99, CC#77)
Common Tone Adjust parameters This scales the VIBRATO INT parameter.
These parameters affect both EXi 1 and 2. Except as noted
below, the Common Tone Adjust parameters behave as
described under “Common Tone Adjust Parameters,” on PolysixEX Tone Adjust parameters
page 32. In addition to the Common Tone Adjust parameters listed
Amp Velocity Intensity. (–99…+99) above, the PolysixEX adds a number of its own parameters.
Not supported. Note that these additional parameters are separate for each
Filter/Amp EG Attack Time. EXi, as opposed to being shared by both EXi in the Program.
(–99…+99, CC#73) All of the additional parameters are listed below. Tone
This scales the attack time of the PolysixEX EG. It interacts Adjust parameters may affect the internal parameters in one
with CC# 73. of two ways: they may be Relative, in which case they scale
Filter/Amp EG Decay Time. the existing parameter value, or Absolute, in which case
(–99…+99, CC#75) they over-write the existing value. Unless otherwise noted,
This scales the decay time of the PolysixEX EG. It interacts all of the PolysixEX parameters are Absolute.
with CC# 75. The full name of the currently selected parameter is shown
Filter/Amp EG Sustain Level. in the status line at the top of the Control Surface page, as
(–99…+99, CC#70) well as in the popup menu. Some parameters with longer
This scales the sustain level of the PolysixEX EG. It interacts names may show an abbreviation for the slider, knob, and
with CC# 70. switch labels.
336
PolysixEX: Tone Adjust PolysixEX Tone Adjust parameters
VCO PITCH
Vibrato Int Transpose
Vibrato Int AMS Int Transpose AMS Int
VCO Octave Tune
VCO Waveform Tune AMS Int
PW/PWM EFFECTS
PW/PWM AMS Int Effect Mode
PWM Speed Effect Spread
PWM Speed AMS Int Effect Spread AMS Int
Sub Osc Effect Speed/Intensity
Sub Osc AMS Int Effect Speed AMS Int
VCF ARPEGGIATOR
Filter Cutoff Arpeg On/off
Filter Cutoff AMS Int Arpeg Key Sync
Filter Resonance Arpeg Tempo Sync
Filter Resonance AMS Int Arpeg Base Note
Filter EG Intensity Arpeg Speed
Filter EG Intensity AMS Int Arpeg Speed AMS Int
Filter Keyboard Track Arpeg Times
VCA Arpeg Times AMS Int
VCA Mode Arpeg Range
Attenuator Arpeg Mode
Attenuator AMS Int Arpeg Latch
EG EGs
EG Attack Time The following controls are available for both EG2 and EG3:
EG Attack Time AMS Int • Attack time (relative)
EG Decay Time • Decay & Slope time (relative)
EG Decay Time AMS Int • Sustain level (relative)
Sustain Level • Release time (relative)
Sustain Level AMS Int LFOs
Release Time In addition to supporting the standard Tone Adjust LFO
Release Time AMS Int parameters, the PolysixEX adds the following separate
controls:
OUTPUT
• LFO 1 and 2Waveform
Volume
• LFO 1 and 2 Shape
Volume AMS Int
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EXi: PolysixEX
338
EXi: MOD-7 Waveshaping VPM Synthesizer
MOD-7 Overview
The MOD-7 is a powerful, semi-modular synthesizer, is tiny–around 1/96 that of the CX-3–but if other EXi are
combining Variable Phase Modulation (VPM), using large amounts of fixed resources, the number of MOD-
waveshaping, ring modulation, PCM sample playback, and 7 that you can load in a Combination or Song may be
subtractive synthesis. Exceptionally versatile, the MOD-7 limited.
produces everything from classic FM keyboards and bells to Each EXi in each Program counts towards the maximum; for
rhythmic soundscapes, from cut-through-the-mix synth instance, a Program with two MOD-7s counts as two, not as
basses to sparkling, epic pads. one.
VPM refers to Korg’s patented contributions to Frequency For more information, see “CX-3 & other EXi: Limitations
Modulation (FM) synthesis; for more information, see on EXi fixed resources” on page 422.
“VPM and FM Synthesis” on page 343.
Features include:
Unsupported EXi Common parameters
• Six VPM Oscillators. Each can be used as a sine, saw,
triangle, square, or waveshaping oscillator with FM and The MOD-7 supports all of the EXi Common parameters,
ring modulation, or as a waveshaping and/or ring mod except for two of the voice allocation options: Poly Legato
processor for other signals. and Mono Mode (Normal/Use Legato Offset).
• 101 different waveshaping tables, whose response can be All of the other voice allocation options are fully supported,
controlled via modulatable drive and offset. including Mono, Mono Legato, Unison, etc.
• A PCM sample playback oscillator using Korg’s ultra-
low-aliasing PCM technology, as first introduced in the
HD-1. This supports four-way velocity-switching
between any mono samples from ROM, EXs, Sampling
Mode, or User Sample Banks.
• Dual multi-mode resonant filters (including Korg’s Multi
Filter, as first introduced in the AL-1).
• Three patchable, modulatable 2-in, 1-out mixers for
combining and scaling audio signals.
• Noise generator with dedicated filter and saturation.
• Live audio input.
• Patch Panel allows free connection of all components,
including the six VPM Oscillators, PCM oscillator, noise
generator, real-time audio input, three modulatable
mixers, and two filters. Connections can include multiple
cables from a single output, hybrid serial/parallel
routings, and feedback paths.
• “Vast” sample-mangling capabilities, with incredible
flexibility and power. Use samples as FM modulators,
and create incredibly rich processing environments
combining multiple stages of filtering, waveshaping, and
ring modulation, patched together however you’d like.
• Up to 52 voices of polyphony.
• Import classic FM sounds from the DX7.
• Four per-voice LFOs, ten re-triggerable EGs, nine key-
tracking generators, eight AMS mixers, and a per-voice
step sequencer.
• Access to all standard EXi Program features, including
the Common LFO, Common Step Sequencer, Key Track
1 & 2, KARMA, EQ, and effects–as well as layering
with any other EXi (including two MOD-7s together, for
12 VPM oscillators!)
MOD-7 overview
AMS
AMS AMS
EG 1-9 Amp EG LFO1-4
Per-voice step LFO1 LFO1 Mixer 1-4
LFO1 MixerLFO1
5-8
sequencer LFO1 LFO1 LFO1 LFO1
LFO1 LFO1 LFO1 LFO1
FM Oscillators/Waveshapers
FM Osc 1-6
FM Osc 1-6
FM Osc 1-6
FM Osc 1-6
FM Osc 1-6
FM Osc 1-6 Level Key
Patch Panel Track
Level
In 1
FM
Patch Panel
Level Sine Osc Waveshaper Ring Mod Level Patch Panel
In 2
Feedback
Feedback from Sine Osc
Mixers 1-3
Filter (24dB/oct)
Noise
Level Patch Panel
Generator Filter A
Patch Panel Patch Panel
(w/ Multifilter)
Audio Input
Output
Patch Panel
In 1
... Stereo
Main Stereo Mixer Stereo Amp Output
EQ
Patch Panel
In 6
340
MOD-7 Overview Using the Parameter Details area
Parameter
Details area
Main
area
Loading DX sounds
first of these messages. All subsequent messages in the
Overview file will be ignored.
The MOD-7 can load sounds created for the vintage DX7. Note: some instruments, such as the DX7II, may transmit
There are thousands of these sounds available on the multiple System Exclusive messages when doing their
internet, providing a massive pre-existing library of timbres program data dump, with the main DX7 bank dump
(in addition to the many sounds created exclusively for the coming last. If this set of messages is stored into a single
MOD-7!). Try searching for “DX7 SysEx download.” .SYX file, the KRONOS will not be able to load the file.
Once loaded, you can bring these vintage sounds up to date • The System Exclusive must be in the original, first-
using all of the MOD-7’s unique features, layer them with generation DX7 format, which was supported by all of
other EXi, and process them with KARMA and the the classic 6-operator FM synths as well as the DX9.
KRONOS effects. System Exclusive files from later-generation FM
The conversion works by reading .SYX format System instruments, such as 4-operator “baby DX” synths and
Exclusive files. This format is supported by programs on all the TX81Z, SY77, etc., cannot be loaded.
major computer operating systems.
Loading a single bank of DX7 sounds
Supported file types To load a bank of DX7 sounds:
In order to load a file, it must meet the following 1. Transfer the DX7 .SYX file to KRONOS-readable
requirements: media, such as a USB flash drive.
• The file must contain a complete bank of 32 DX7 2. Connect the media to the KRONOS.
sounds. Files with only a single sound cannot be loaded. 3. Press the front-panel DISK button to enter Disk
• The file may contain multiple System Exclusive mode.
messages, but only if the main DX7 bank dump is the 4. Go to the Load page.
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EXi: MOD-7 Waveshaping VPM Synthesizer
5. In the Drive Select parameter, select the media from Brightness Vel. Sens. parameter to reduce the velocity
step 2, above. sensitivity to taste. For more information, see “Brightness
6. Select the DX7 .SYX file. Vel. Sens.” on page 360.
7. Press the LOAD button.
A dialog box will appear, allowing you to select a bank into
which to load the sounds. Since DX7 banks contain 32
sounds, while a KRONOS bank contains 128, you can also
select where to place the DX7 sounds within the KRONOS
bank: into Programs 0-31, 32-63, 64-95, or 96-127.
8. Select the bank and Program range into which to load
the sounds.
Important: If you select an HD-1 bank, it will be changed to
an EXi bank, and all of the bank’s HD-1 Programs will be
erased.
9. Press OK to load the sounds.
The sounds will be loaded into the KRONOS as MOD-7
Programs.
Error messages
If the KRONOS can’t read the file, it will show one of two
error messages:
There is no readable data will appear if the file is shorter
than 4104 bytes, or if the SysEx header indicates something
other than DX7 Program Bank format.
File contains unsupported data will appear if the header is
correct, but the data is damaged; for instance, if the file's
checksum doesn't match, or if the trailing F7 is missing.
Velocity response
Converted sounds will respond to MIDI velocity in the same
way as did the original instruments. In other words, if you
play both the original and converted sounds from an external
MIDI controller, they should sound the same.
However, the local keyboards on some of the original DX
instruments were not capable of producing very high
velocities; instead, they might max out around 105 or so.
The KRONOS’s keyboard, on the other hand, can produce
velocities over the full MIDI range, up to 127.
This means that some sounds may be brighter when played
from the KRONOS’s keyboard, as compared to the original
instrument’s keyboard. If you like, you can use the
342
Synthesis with the MOD-7: a guided tour Overview
Overview
The tutorials below provide a guided tour of the MOD-7’s
synthesis capabilities. They start with a little background More information on the internet
information, and then dive right into step-by-step There have been entire books written about FM synthesis.
instructions for creating simple sounds from scratch, using While we’ll look at many practical examples of FM in the
all of the MOD-7’s major features. tutorials below, more theoretical information is
Please read each section in order, since the later ones rely on unfortunately outside the scope of this manual.
what you’ve done earlier. If you are curious to learn more, you can find a great deal of
information on the internet, ranging from introductory
VPM and FM Synthesis articles to highly technical academic treatises. Try searching
for “FM synthesis” or “frequency modulation synthesis.”
Variable Phase Modulation (VPM) synthesis refers to Korg’s
patented contributions to Frequency Modulation (FM)
synthesis. Aliasing
Multiplying one audio-rate signal with another generally
Carrier-modulator pairs
causes aliasing, and VPM is no exception. Higher modulator
In its most basic form, these synthesis methods use a pair of levels can produce aliasing artifacts, from low-level grunge
oscillators: a modulator and a carrier. Only the carrier is to phantom pitches to, at the extremes, loud white noise.
connected to the audio output. The modulator is not heard This becomes more of an issue with higher frequencies, such
directly; instead, its output modulates the frequency (or as when playing in the top octaves of the keyboard.
phase) of the carrier.
Sometimes, these artifacts may be useful as part of the
This modulation creates changes in timbre. The relative overall timbre; other times, they may be unwelcome guests.
frequencies (or “ratios”) of the two oscillators determines The most valuable tool to mitigate aliasing is Key Tracking,
which overtones are produced, and the level of the which lets you reduce the modulator levels at higher
modulator controls the loudness of those overtones. frequencies, while keeping them stronger at lower
In general, whole-number ratios produce harmonically frequencies. The MOD-7 includes dedicated multi-point key
related overtones, fine deviations from whole-number ratios tracking for each VPM Oscillator.
produce similar overtones with chorusing, and more
complex ratios produce wild, clangorous overtones.
Creating an initialized MOD-7 Program
Greater complexity For the tutorials below, we’ll need to start with an initialized
Most modern VPM and FM synths allow more than simple MOD-7 Program. To do this:
oscillator pairs. For instance, a modulator might itself be 1. In Program mode, select factory Program I-A 050,
modulated, to create a more complex timbre; two modulators “Cat On aMoJo.”
might have separate paths into a single carrier; a single
modulator might be sent to two or more carriers; and so on. 2. Press the Common button, to go to the EXi Common
A carrier might both be heard directly, and also act as a pages.
modulator on another oscillator. Feedback paths may let a 3. Press the Basic/Vector tab.
carrier modulate itself. The Basic/Vector pages will appear on the upper row of tabs.
In the MOD-7, these routings are created on the Patch Panel, 4. Press the Program Basic tab.
by selecting an algorithm, creating patch cables, or a
Now, you should be on the Program Basic page.
combination of the two.
5. Change the EXi1 Instrument Type from CX-3
The more complex the routing and frequency relationships,
Tonewheel Organ to MOD-7 Waveshaping VPM
the more difficult it can be for even experienced sound
Synthesizer.
designers to predict the results. As legend has it, the main
breakthrough for FM itself came from a mistake, when FM That’s it; you now have an initialized MOD-7 Program, plus
pioneer John Chowning programmed an LFO with a a bit of reverb for ear-candy. The Control Surface is also set
frequency 100 times faster than he’d intended. When to Tone Adjust, which we’ll take advantage of throughout
working with the MOD-7, take a cue from his example: keep the tutorial.
experimenting, and leave your ears open for “happy If you’ve already been working with the MOD-7, and want
accidents.” to return to an initialized state:
1. Select the EXi1 Instrument Type parameter.
VPM, PCM, Waveshaping, and Ring Mod 2. Use the Dec button to change it to PolysixEX.
The MOD-7 combines VPM with PCM sample playback, 3. Use the Inc button to toggle it back to MOD-7.
waveshaping, ring modulation, and dual multimode resonant
filters, It’s a powerful digital synthesis toolkit, and it can be
approached from many different angles, as discussed in the
tutorials below.
343
EXi: MOD-7 Waveshaping VPM Synthesizer
344
Synthesis with the MOD-7: a guided tour VPM (aka FM)
As you raise Slider 1, listen to how the timbre changes to be 3. In VPM Osc 1, set the Ratio to 1.
increasingly bright. What you’re hearing is FM synthesis: Now, both VPM Osc 1 and 2 are set to the same Ratio, for
VPM Oscillator 1 is modulating VPM Oscillator 2. By the most basic FM timbre: a carrier/modulator ratio of 1.
controlling the level of VPM Oscillator 1, Slider 1 controls 4. Press Switch 1, so that its LED is On.
the amount of modulation.
5. Set Slider 1 to the middle of its range.
In this algorithm, using standard FM terms, VPM Oscillator
6. While playing the keyboard, slowly increase VPM Osc
1 is a modulator, and VPM Oscillator 2 is a carrier.
1’s Phase from 0 to 90.
7. While playing the keyboard, very slowly rotate Knob Notice how the timbre changes.
1.
Phase has a strong effect with carrier/modulator ratios of 1:1
Knob 1 controls the Ratio, or fundamental pitch, of VPM
and 2:1, but is much more subtle (or not noticeable at all) at
Oscillator 1. Since VPM Oscillator 1 is acting as a
other ratios.
modulator, this changes the timbre of the sound.
8. Experiment with different settings of Slider 1 and
Knob 1. Detuning
Notice how Knob 1 changes the overtone frequencies Let’s look at what happens when the carrier and modulator
created by the FM, while Slider 1 changes their intensity. are slightly out-of-tune. Continuing from the above:
9. While playing the keyboard, press the Control 1. Set VPM Osc 1’s Phase back to 0.
Surface’s Switch 1 to turn it on and off. 2. While playing the keyboard, use the Inc button to
This enables and disables VPM Oscillator 1. When it’s off, change VPM Osc 1’s Freq Offset from +0000Hz to
you’ll hear VPM Oscillator 2 on its own: a pure sine wave. +0001 Hz.
When programming, this is a handy way to find out how an Notice how this introduces a chorus effect into the sound.
individual VPM Oscillator is affecting the overall sound.
3. While playing the keyboard, use the Dec button to
change the Freq Offset back to +0000Hz.
Feedback Notice how the sound becomes more flat and static. A small
Continuing from the above, let’s take a brief look at amount of detuning can add a lot of interest to the sound.
Feedback. This causes the VPM Oscillator to modulate 4. While playing the keyboard, use the Inc button to
itself, essentially acting as both the carrier and the modulator change VPM Osc 1’s Ratio Fine from +0.000 to
at the same time. +0.003.
1. Press Switch 1, so that its LED is off.
This mutes VPM Oscillator 1.
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EXi: MOD-7 Waveshaping VPM Synthesizer
This also adds a chorusing effect. There’s a difference These change the Ratio and Output Level of VPM Osc 1.
between changing the Ratio and the Freq Offset, however, Notice the different sounds that this creates. Slider 1 will
as we’ll see next: often work well in the mid-to-low ranges; don’t keep it at the
5. Play different ranges of the keyboard: low, middle, maximum level!
and high, including all the way up to the top of the Next, let’s create a more percussive sound:
keyboard. 7. In EG1, set the Decay Curve to 10(Exp).
Notice how the speed of the chorus effect gets faster as you 8. Set the Decay Time to 22.
play higher. With Freq Offset, on the other hand, the speed
stays the same across the keyboard. Each is useful for 9. While playing the keyboard, go to the Control Surface
different purposes. and experiment with different settings of Knob 1 and
Slider 1.
6. While playing the keyboard (arpeggios, for instance),
Depending on the Ratio (as set by Knob 1), this creates
use the VALUE slider to sweep VPM Osc 1’s Ratio
percussive sounds with woody or metallic characters.
Fine throughout its range.
Notice how the effect changes with broader detuning,
including new frequencies appearing both above and below Modulating Ratio
the root pitch.
So far, we’ve been using Tone Adjust to control Ratio. You
may also sometimes want to modulate this with other
Envelopes and VPM controllers, or even with LFOs, EGs, and so on.
Each VPM Oscillator can have its own volume envelope. As Ratio is one way of looking at pitch. On the MOD-7, you can
we’ve noticed by using Control Surface Slider 1, changing modulate each VPM Oscillator’s pitch in semitones and
the level of a modulator affects the intensity of the FM. cents, just as with other KRONOS EXi. To do so, continuing
Envelopes let you create interesting timbres by varying that from above:
intensity over time. 1. Set VPM Osc 1’s Ratio to 4.
Continuing from the above: Notice that the Parameter Details area, in the upper right of
the screen, now has the heading “Pitch Modulation.” This
1. Set VPM Osc 1’s Ratio Fine back to +0.000.
appears when any of the Ratio or Freq Offset parameters are
The main Ratio should still be set to 1. selected.
2. Set the Output Level to 75. 2. Set AMS1 to SW1 Mod (CC#80), and Intensity to
3. Notice that the Output section’s EG Select is set to +12.00.
EG1. Now, pressing SW1 will raise the pitch of VPM Osc 1 by an
This is the EG assigned to control the VPM Osc’s volume. octave.
By default, EGs 1-6 are assigned to VPM Osc 1-6. 3. Press SW1, to turn it on.
4. Go to the EG1 page, by pressing first the EG tab and Notice how this changes the timbre of the attack.
then the EG1 tab.
4. Change AMS1 to LFO1.
5. Set the Break and Sustain Levels to 00.
Now, the pitch is modulated by LFO1. This gives the attack
Each note now has a “bowww” sound at the attack. a swooping character, kind of like of a water droplet.
6. While playing the keyboard, go to the Control Surface
and experiment with different settings of Knob 1 and
Slider 1.
Filtered VPM
Vintage FM synths didn’t have filters. If you wanted the
sound to be darker, or thinner, or change in timbre at all, you Filtering the VPM output
had to make it happen using FM. Filtering the output of a set of VPM Oscillators is simple and
Filtering adds another dimension to VPM, both in terms of effective. To do so:
timbral possibilities and ease of use. For instance, if you like 1. Follow the instructions under “Creating an initialized
the basic timbre but want it to be a little more mellow, you MOD-7 Program” on page 343.
can use a lowpass filter.
2. On the MOD-7 Patch Panel, set the Algorithm to 08: 2
FM sweeps and resonant filter sweeps have different + 2 + 2 -> Parallel Filters.
qualities; use each for what it does best, or use them
3. On the Control Surface, press switches 3 through 6, so
together. Use highpass or bandpass filters, resonance, or the
that their LEDs turn off.
MultiFilter to achieve sounds impossible with FM alone.
This mutes VPM Oscillators 3–6.
Filters can even be used in-between modulators and carriers,
as part of the VPM processing chain. 4. Go to the VPM Osc 1 page.
Remember that you can jump to this page directly from the
Patch Panel. Just select one of the jacks on VPM Osc 1, and
press the Jump button in the Parameter Details area.
5. Set the Output section’s EG Select to None.
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Synthesis with the MOD-7: a guided tour PCM as a VPM modulator
This means that the volume will be at its maximum, 5. Touch the first input jack on VPM Osc 4.
unaffected by an EG. There should now be a brown cable connecting the output of
6. Go to the Filter Basic page, by pressing first the Filter Filter A to In 1 of VPM Osc 4.
tab and then the Basic tab. Look in the Parameter Details area, and verify that it says
7. Set Filter A’s Resonance to 65. Osc 4 at the top. Also, verify that the middle line reads In 1 -
8. While playing, move Slider 1 and Knob 7, and --> Filter A, Out.
compare the different effects that they create. You’ve now created a complex VPM patch, like this:
Slider 1 controls the VPM Osc 1 Level, and thus the VPM Osc 1 -> VPM Osc 2 -> Filter A -> VPM Osc 4
intensity of the FM on VPM Osc 2. Knob 7 controls Filter
6. Go to Filter A, and set its Resonance to 00.
A’s Frequency, and so moving it creates a filter sweep.
7. On the Control Surface, press switch 4, so that its
LED turns on.
Filtering VPM modulators This turns on VPM Osc 4.
You can also use filters as part of the VPM processing chain, 8. Also on the Control Surface, set Slider 1 to the middle,
between modulators and carriers. To do so, continuing from and move Slider 2 all the way up.
the above:
9. Experiment with moving Knob 7 and Slider 2.
1. Go to the Patch Panel page.
Knob 7 controls Filter A cutoff, and Slider 2 controls VPM
2. Select Input 1 of the Main Mixer. Osc 2 Level. Listen to the different effects.
The Main Mixer is the tall block on the far right of the Patch Note that VPM Osc 2 is now a modulator, affecting the
Panel, and Input 1 is the top-most jack. Look in the timbre of VPM Osc 4. We aren’t hearing VPM Osc 2
Parameter Details area to verify that you’ve selected Main directly.
Mix and In 1.
10.Move Slider 2 to the top of its range.
3. Set In 1’s Level to 0.
Slider 2 controls the output volume of VPM Osc 2.
When you select a jack, its level is always selected as well.
So, you can use the data entry controls immediately, without 11.Set Filter A’s Type to Band Pass.
needing to select the on-screen Level parameter. 12.While playing, sweep Knob 7 between the minimum
(all the way left) and the middle.
4. Touch Filter A’s output (the blue jack) twice, so that
the yellow hilight box is blinking. This produces interesting sounds–definitely filter-like, but
not the same as using a filter in traditional subtractive
This shows that the jack is ready to be connected via a patch
synthesis.
cable.
3. Next, set the Bottom Velocities as follows: 6. Play the keyboard at different velocities, and notice
• MS1: 110 how the timbre changes.
• MS2: 95 PCM samples can often be very bright and harmonically
complex. When using bright or complex signals as FM
• MS3: 080 modulators, high levels going into the carrier may result in
(MS4’s Bottom Velocity is always set to 1.) lots of noise; to get good results, you may need to lower the
modulator’s level significantly. You might also try
4. Go to the PCM Mod page.
processing the PCM (or any bright modulator signal)
5. Set the Output Level to 100, and the Octave to +0[8’]. through a lowpass or bandpass filter, before sending it into
the carrier.
Waveshaping
Waveshaping processes an input through a table, changing 4. Set Makeup Gain to +06dB.
its timbre. You can use this in two different but related ways. 5. Set the Table to Pickup1.
First, waveshaping offers a wide array of waveform options In the popup list, Pickup1 is near the top of the first column.
for the VPM Oscillator. There are 101 tables to choose from,
6. Set Key Slope to 5.
and the way that the table interacts with the input signal can
be modulated in real-time. The steps are in 0.2dB/octave, so 5 is 1dB/octave.
Second, waveshaping lets you process any signal, including 7. Play the keyboard, and notice how the sound changes
PCM samples, the outputs of other oscillators, or real-time at different velocities.
audio input. This capability provides a vast amount of
sound-mangling potential, and has been a central feature of
Creating evolving timbres
several classic digital synths.
For more information, see “5–4c: Waveshaper” on page 370. Next, let’s see how waveshaping sounds when modulated
from an envelope. Continuing from the above:
1. Go to the EG3 page.
Creating different waveforms
2. Set the Attack Time to 70, and the Decay Time to 90.
As with most other synthesis techniques, modulation is what 3. Set both the Break and Sustain Levels to 00.
really makes waveshaping come alive. Even without any
modulation, however, waveshaping opens up a wide range of This creates an envelope which sweeps slowly up and down.
different waveforms, which can be useful both on their own, 4. Go to the VPM Osc 1 page.
and as elements in an FM chain. 5. Set Offset to +000.
1. Follow the instructions under “Creating an initialized 6. In Parameter Details, set Offset AMS Intensity to
MOD-7 Program” on page 343. +000.
2. Go to the VPM Osc 1 page. 7. Set the Drive to -36dB.
3. Set the Mode to Sine + Waveshaper. 8. In Parameter Details, set Drive AMS to EG3, and
4. In the Waveshaper section, set Key Slope to 1. Intensity to +36dB.
Key Slope scales the Drive as you play higher and lower, By modulating the Drive, EG3 changes the way that the
primarily to minimize aliasing. 1 is a very mild setting, table interacts with the input signal–creating an effect that
reducing Drive by 0.2dB per octave above C4. varies over time.
5. Set the Table to Linear. 9. Set the Table to Forest.
6. Use Inc to step through tables; listen to the sound. In the popup list, Forest is near the top of the fourth column.
Each of these simple, static waveforms can be altered– 10.While playing the keyboard, use Inc to step through
sometimes dramatically–by using Offset and Drive, even the different tables.
without any real-time modulation. They’ll also have This is a fairly slow envelope, so for this example just play
different effects depending on the input signal; a complex, simple chords, and hold them to hear the sound as the EG
acoustic Multisample will give different results than a simple sweeps through the table.
sine wave.
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Synthesis with the MOD-7: a guided tour Waveshaping
4. Similarly, touch VPM Osc 2’s Output jack twice, and This means that VPM Osc 1 is no longer an oscillator per se;
then touch Input 1 on the Main Mixer. instead, it’s functioning as a waveshaper, processing the
Input 1 is the top-most jack on the Main Mixer, just below output of the PCM Oscillator.
the Parameter Details area. VPM Osc 1 is connected to this 11.Set the Table to Resonant2.
jack by default, as you can see by the thin black line. The In the popup list, Resonant2 is near the middle of the third
new patch cable replaces that normalled connection, so now column.
we’ll hear only VPM Osc 2.
12.Set Drive to -30dB.
5. Press the front-panel Tone Adjust button.
13.In Parameter Details, Set Drive AMS to EG3, and set
This will be useful later, so that we can easily adjust VPM the Intensity to +30dB.
Osc 1’s Level with Slider 1.
14.Set Offset to +50.
Next, let’s get rid of the Drive modulation, so that we can
15.In Parameter Details, Set Offset AMS to Exponential
hear the table on its own:
Velocity, and set the Intensity to -50.
6. Go to the VPM Osc 1 page.
16.Set the Makeup Gain to +24dB.
7. Set Drive to 0dB.
17.Play a slow bass line on the keyboard.
8. In Parameter Details, set Drive AMS Intensity to 0dB.
Notice the “filter sweep” sound. This comes entirely from
9. Set the Table to Linear. modulating the drive through the table; by itself, the
This will sound just as if Osc 1 was set to the Sine multisample has a very dark tone.
waveform.
10.Use Inc to step through the tables, and experiment Waveshaping and filtered PCM
with different settings of Slider 1 (VPM Osc 1 Output
Level). Using PCM with waveshaping produces unique results, but
it can also be tricky to control. You’ll probably need to
Start with Slider 1 around the mid-point, and keep trying out
experiment to find which tables best match a particular
different levels as you listen to the different tables. The
Multisample. Often, waveshaping works better with darker
brighter the modulator’s waveform, the less level you’ll
input sounds, so it may be useful to patch in a lowpass filter
need. If the level is too high, you’ll start to hear noise and
between the PCM and the VPM Oscillator.
grit.
Continuing from the above:
Finally, let’s bring back the EG3 modulation of Drive:
1. Go to the PCM Osc page.
11.Set Drive to -36dB.
2. Set MS1 Multisample to 0201:Voice-Pop Ah.
12.In Parameter Details, set Drive AMS Intensity to
+36dB. 3. Go to the Patch Panel.
13.Again, use Inc to step through the tables, and 4. Connect the PCM Osc Output to Filter A’s Input.
experiment with different settings of Slider 1. 5. Connect Filter A’s Output to VPM Osc 1’s Input 1.
6. Connect VPM Osc 1’s Output to Input 1 on the Main
Waveshaping and PCM Mixer.
Now, the signal flow is PCM -> Filter A -> VPM Osc 1 ->
You can use waveshaping to alter any mono sample in the Output.
KRONOS, including sounds from ROM, EXs, User Sample
Banks, and Sampling Mode. 7. Play the keyboard.
Continuing from the above: At this point, the sound is pretty buzzy. Let’s see what the
filter will do:
1. Go to the Patch Panel.
8. While playing a chord in the middle of the keyboard,
2. Select Algorithm 51, PCM -> 1 -> 4-pole. move Knob 7 so that it’s slightly to the left of center.
3. Open the menu, and select the Delete All Connections This lowers the cutoff frequency of the filter, so that the
command. sound changes from buzzy to mellow–but the waveshaper is
An “Are you sure?” dialog will appear. still having a strong effect.
4. Press OK to confirm the deletion.
All of the cables will disappear, returning the algorithm to its Waveshaping, PCM, and VPM
default state.
You can use Waveshaping, PCM, and VPM simultaneously,
5. Go to the PCM Osc page. for even more complex timbres.
6. Set MS1 Multisample to 0330:El.Bass-Slap Muted. Continuing from the above:
7. Go to the PCM Mod page.
1. Go to the PCM Mod page.
8. Set Velocity Sens +050.
2. Set Freq Offset to +01.0.
This makes the level respond to velocity. Since the
The PCM will be a modulator in this sound, and so this adds
waveshaper’s effect changes with the input level, this means
a little chorus effect to the end result.
that velocity will also affect the timbre.
3. Go to the VPM Osc 1 page.
9. Go to the VPM Osc 1 page.
4. Set the Mode to Sine + Waveshaper.
10.Set the Mode to Waveshaper.
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EXi: MOD-7 Waveshaping VPM Synthesizer
Now, VPM Osc 1 works as an oscillator again, and we’re 9. Experiment with different settings of Knob 7.
back in the realm of FM synthesis. The filtered PCM sound This controls the cutoff frequency of Filter A. This filter
is the modulator, and the VPM Osc is the carrier. isn’t processing the output of VPM Osc 1; it’s just affecting
5. Set Input Level 1 to 80. the modulator signal going into VPM Osc 1. VPM Osc 1
This controls the intensity of the modulation from the itself is connected directly to the Main Mixer, bypassing the
filtered PCM. filters.
6. Set the Table to Mixture4. Finally, note that all of the examples above used only a
single VPM Oscillator–just a fraction of the MOD-7’s
In the popup list, Mixture4 is near the bottom of the second resources. You can process PCM through all six VPM
column. Oscillators, in serial or parallel. For an example of this, listen
7. Set Drive to -36dB. to factory MOD-7 Program USER-F 049, “Dancing
8. In Parameter Details, set the Drive AMS Intensity to Waveshapes.” This processes the PCM through all six VPM
+30dB. Oscillators in parallel, including both VPM and
waveshaping. Each creates a different timbre, and
This means that the input won’t quite use the entire table,
rhythmically triggered envelopes switch between them in
and leaves room for Offset to move the active region of the
turn.
table without clipping.
Ring Modulation
Ring modulation takes two input signals, and creates new 14.Play the keyboard; so far, this is a simple sawtooth
frequencies based on those inputs. It can create everything sound.
from subtle brightening effects to wild, dissonant, gong-like 15.On the VPM Osc 1 page, select the Ring Mod
timbres. Crossfade parameter.
In the MOD-7, each VPM Oscillator includes a ring 16.In Parameter Details, set the Crossfade AMS to EG3,
modulator. You can use this to process any combination of and the Intensity to 100.
VPM, PCM, noise, and real-time audio input. You can also
Now, EG3 is doing two things: it’s changing the pitch of
modulate the wet/dry crossfade of the ring modulator, in
VPM Osc 2, and fading the ring modulation in and out.
real-time.
Together, this creates a fluttering, rolling effect.
For more information, see “5–4e: Ring Modulator” on
page 375.
Attack transient
Subtle motion Next, we’ll use ring modulation to create an attack transient.
Continuing from the above:
Let’s first look at a subtle use of ring modulation, to create
1. Go to the EG3 page.
some motion in a simple sawtooth timbre.
2. Set the Attack Time to 00, and the Decay Time to 40.
1. Follow the instructions under “Creating an initialized
MOD-7 Program” on page 343. 3. Go to the VPM Osc 2 page.
To start, we’ll create an envelope for modulation: 4. Set the Mode to Saw.
5. Set the LPF to 60.
2. Go to the EG3 page.
6. Select the Ratio parameter.
3. Set the Attack Time to 70, and the Decay Time to 90.
This makes the Pitch Modulation parameters appear in the
4. Set both the Break and Sustain Levels to 00.
Parameter Details area.
Next, let’s connect VPM Osc 2 to VPM Osc 1:
7. Change the AMS1 Intensity to +02.00.
5. Go to the Patch Panel.
This will result in a stronger ring modulation effect.
6. Connect VPM Osc 2’s Output to VPM Osc 1’s
Input 1. 8. Go to the VPM Osc 1 page.
8. Set the Ratio to 2. This makes the effect of the ring modulation more obvious,
when crossfaded in and out.
9. In Parameter Details, set Pitch Modulation AMS1 to
EG3, and set the Intensity to +00.10. 10.Play the keyboard.
This small amount of pitch modulation will create a more Now, the ring modulation is creating a chiff at the start of the
subtle ring modulation effect. note.
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Synthesis with the MOD-7: a guided tour Ring Modulation
Conclusion
We’ve now looked at most of the synthesis techniques
provided by the MOD-7, including subtractive, VPM, PCM
+ VPM, waveshaping, and ring modulation. To step beyond
the basics, try looking through some of the factory sounds to
see how they work. There’s still much more to discover, and
we hope that you enjoy playing and working with the MOD-
7 as much as we do!
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EXi: MOD-7 Waveshaping VPM Synthesizer
0–1: Main
0–1b
0–1b: Overview and Page Jump EGs, LFOs, and Step Sequencer
This part of the page shows an overview of the most EG Graphics
important settings for the Program’s two EXi instruments. These show the shapes of all 10 EGs, including EGs 1-9 and
The specific parameters will vary, depending on which EXi the Amp EG. Touch either of them to jump directly to the
are being used. The specific parameters for the MOD-7 are corresponding edit page.
described below.
LFO 1-4 Graphics
The graphics give you a quick way to check all of these
settings at a glance. They also let you jump instantly to any These show the waveforms and shapes of the four LFOs.
of the displayed parameters. Just touch one of the sections, Touch them to jump directly to the corresponding edit page.
and you’ll jump to the page containing its parameters. For If the LFO is synchronized to tempo, a small “M” appears
instance, if you touch the Filter graphic, you’ll go to the under the LFO number (short for “MIDI Clock”).
Oscillator and Filter page.
Step Sequencer
Tip: Pressing EXIT several times will always bring you back
to this page. This shows a graphic overview of the per-voice Step
Sequencer.
Patch Panel Press this area to jump to the Step Sequencer page.
This section shows a miniature version of the patch panel,
including patch cables and the selected algorithm’s Key Zone
normalled connections. Touch this area to jump directly to
the Patch Panel page. Key Zone
This shows the key zones for EXi1 and EXi2, as set on the
Filter Common section’s Program Basic page, in relation to the
entire MIDI note range. The range of the 61-, 73-, or 88-note
Filter keyboard is also shown, as appropriate.
This shows a graphic representation of the filter frequency
Press this area to jump to the Program Basic page.
response, including cutoff and resonance.
Press this area to jump to the Filter Basic page.
352
EXi Program P0: Play 0–1: Main
Common
The graphics along the right side of the screen show the most
important Common parameters, which are shared by both
EXi in the Program. This section will always show the same
parameters, regardless of which EXi are being used.
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
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EXi: MOD-7 Waveshaping VPM Synthesizer
4–1b
4–1a
The patch panel shows an overview of most components in Plugging a cable into an output jack lets you use the signal
the MOD-7, and lets you: elsewhere on the patch panel, and does not interrupt the
• Control the connections between components “normal” path. You can also connect a single output to any
(oscillators, filters, mixers, and so on) by selecting number of inputs, if you like; this is sometimes called a
algorithms and/or using patch cables “mult.” The signal strength remains the same, as if you were
using a distribution amplifier.
• Edit input and output levels for all components
Connections from one input to another, or from one output to
• Jump directly to the detailed editing pages for all another, are not allowed.
components
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EXi: MOD-7 Waveshaping VPM Synthesizer
356
Program P4: Patch Panel 4–1: Patch Panel
65 DX #18 Jump
66 DX #19 Press the Jump button to go directly to the page of the
Vintage DX selected jack’s block. For instance, if you’ve selected one of
67 DX #20
the inputs or outputs of VPM Oscillator 2, pressing Jump
68 DX #21 will take you to the VPM Osc 2 page.
69 DX #22 Disconnect button
70 DX #23 Pressing the Disconnect button clears all cables connected
71 DX #24 to the jack.
72 DX #25
73 DX #26 & #27
v 4–1: Page Menu Commands
74 DX #28 The number before each command shows its ENTER +
number-key shortcut. For more information on these
75 DX #29 shortcuts, see “ENTER + 0-9: shortcuts for menu
76 DX #30 commands” on page 148.
77 DX #31 • 0: Write Program. For more information, see “Write
Program” on page 148.
78 DX #32
• 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
4–1b: Parameter Details
• 2: Delete All Connections. For more information, see
This area at the upper right of the display shows information “Delete All Connections” on page 323.
for both the selected jack, and the block containing that jack.
• 3: Copy VPM Oscillator. For more information, see
(Block name) [PCM Osc, Noise, Audio In, “Copy VPM Oscillator” on page 388.
VPM Osc 1…6, Mixer 1…3, • 4: Swap VPM Oscillators. For more information, see
Filter A…B, Main Mixer] “Swap VPM Oscillators” on page 388.
This read-only parameter shows the name of the selected
block.
On [Check-box]
This check-box lets you temporarily mute the output of the
block. It duplicates the similarly-named parameter on the
Oscillator’s page.
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EXi: MOD-7 Waveshaping VPM Synthesizer
5–1a 5–1g
5–1b 5–1d
5–1f
5–1c
5–1e
C4 C5 Note on keyboard
5–1a: Pitch
These parameters let you modulate the pitch of the PCM Ribbon [-60…+60 semitones]
Oscillator and all 6 VPM Oscillators simultaneously, so that
You can use the ribbon controller for pitch-bend. This
the modulation applies equally to all of them.
parameter specifies, in semitones, the ribbon’s pitch-bend
Pitch Slope [-1.00…+0.00…+2.00] range.
Normally, this should be set to the default of +1.00. Positive (+) values make the pitch rise when you press the
ribbon controller to the right of center, and negative (–)
Positive (+) values cause the pitch to rise as you play higher
values will cause the pitch to fall.
on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard. When you lift off of the ribbon, the pitch will snap back to
the center (unless you’re using the SW1/2 “Ribbon Lock”
When this is set to 0, playing different notes on the keyboard
feature). So, by tapping on the right edge of the ribbon and
won’t change the pitch at all; it will be as if you’re always
then releasing quickly, you can create guitar-style “hammer-
playing C4. This can be useful for special effects sounds, for
on” effects.
instance.
If you want to create more complex effects, you can assign JS+ X [-60…+60 semitones]
key tracking as an AMS source. This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the right. For normal pitch
bend, set this to a positive value.
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Program P5: Oscillators 5–1: Osc Main
The LFO Intensity, JS+ Y Intensity, and AMS are all Constant Time means that Portamento will always take the
summed together to produce the final amount of LFO pitch same amount of time to glide from one note to another,
modulation. regardless of the difference in pitch. This is especially useful
when playing chords, since it ensures that each note in the
LFO Intensity [–48.00…+48.00] chord will end its glide at the same time.
This controls the initial effect of the LFO on the pitch, in
Time [000…127]
semitones, before any JS+Y or AMS modulation.
This controls the portamento time. Higher values mean
Negative (–) settings will invert the phase of the LFO. longer times, for slower changes in pitch. When Time is set
JS+Y Intensity [–48.00…+48.00] to 0, the pitch will be reached instantly–just as if Portamento
Enable was turned Off.
Moving the joystick “up” from the center detent position,
away from yourself, produces the JS+Y controller. You can Portamento Parameter Details
use this to scale the amount of the LFO applied to the pitch.
These items appear in the Parameter Details area when any
This parameter sets the maximum amount of LFO
of the Portamento parameters are selected.
modulation added by JS+Y, in semitones.
As this value is increased, moving the joystick in the +Y AMS [List of AMS Sources]
direction will cause the LFO to produce deeper pitch This selects an AMS source to control the Portamento
modulation. Time. For a list of AMS sources, see “Alternate Modulation
Negative (–) settings will invert the phase of the LFO. You Source (AMS) List” on page 1083.
can also use this to reduce the initial amount of the LFO, as The modulation occurs only at note-on. This means that you
set by LFO1 Intensity, above. can change the time for the next pitch glide, but you can’t
change any glides which are already in progress.
Pitch LFO Parameter Details
These items appear in the Parameter Details area when any Intensity [-127…+127]
of the Pitch LFO parameters are selected. This controls the depth and direction of the Portamento
Time AMS modulation.
AMS [List of AMS Sources]
This selects an AMS modulation source to scale the amount Assigning SW1 or SW2 to Portamento On/Off
of the LFO applied to pitch. You can use the two assignable switches, SW1 and SW2, to
For a list of AMS sources, see “Alternate Modulation Source turn portamento on and off.
(AMS) List” on page 1083. To do so:
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EXi: MOD-7 Waveshaping VPM Synthesizer
1. Go to Program page 1-8, Controller Setup. To create “speckled noise” such as rocket sounds and
2. Under Panel Switch Assign, set either SW1 or SW2 to thunder, set Saturation to 99, and Filter Frequency to 10.
Portamento SW (CC#65). To create key contact noise (such as you might find on
Now, the selected switch will enable and disable vintage analog synths), create speckled noise as described
Portamento. It will also send the MIDI Portamento above, and then use a fast EG to control its volume in the
controller, CC#65. mixer.
Even if you don’t assign SW1/2 to Portamento, you can Saturation [0…99]
still use MIDI Controller #65 to turn Portamento on and
This control clips the noise signal, for added crunch. Subtle
off.
variations in saturation are more noticeable with very low
Filter Frequency settings (see below), allowing you to
5–1d: Macro Edit create organic, rumbling timbres.
360
Program P5: Oscillators 5–1: Osc Main
Level [0…100]
This sets the basic output level of the Audio Input. It is also
shown in the Parameter Details on the Patch Panel.
Intensity [–100…+100]
This controls the depth and direction of the Level
modulation.
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EXi: MOD-7 Waveshaping VPM Synthesizer
5–2b
5–2a
For more information about using PCM in the MOD-7, MS1 (High)
including hands-on tutorials, see “PCM as a VPM
These are the settings for the first and highest velocity zone.
modulator” on page 347, and “Waveshaping” on page 348.
If you want to create a simple setup with only a single
Multisample, just set up MS1 as desired, and then set the
Overview Bottom Velocity to 1.
Disabling the PCM Oscillator Type [Off, Multisample]
If the PCM Oscillator is not being used, you can disable it to This selects whether MS1 will play a Multisample, or
save processing power. You can do this in two ways: nothing at all. You can use this to disable any of the four
1. Set all MS Type parameters to Off, instead of Multisamples.
Multisample. If all four MS are set to Off, the PCM Oscillator will be
or: disabled entirely, saving processing power.
2. Make sure that the PCM Oscillator is not connected to Bank [List of Multisample Banks]
anything else on the Patch Panel.
There are four types of Multisample Banks: ROM,
This includes both patch cable connections, and the Sampling Mode, EXs, and User Sample Banks.
normalled connections of the algorithm. If necessary, select a
different algorithm in which the PCM Oscillator is not ROM Multisamples are the built-in “factory” sounds, and
connected to anything else on the Patch Panel. are always available.
Smp (Sampling Mode) Multisamples are the ones that you
can see and edit in Sampling Mode. After the abbreviation
5–2a: Multisamples “Smp,” several different things may appear, as described
Velocity splits below.
Each Oscillator has four velocity zones, named MS1 (High) Smp: Old RAM means that this is an older Program
through MS4 (Low). Each of these zones can play a different pointing to the legacy “RAM” bank. Instead of pointing to a
Multisample, and has separate settings for Level, Start specific User Sample Bank, it will use whatever
Offset, and so on. Multisample data is loaded into Sampling Mode. Updating
to the new format is easy; for more information, see
Note that, unlike the HD-1, crossfades and layers are not “Converting older sounds” on page 157 of the Operation
supported. Guide.
Smp: New Sampling Session will appear when there’s data
in Sampling Mode which hasn’t yet been saved to disk as a
User Sample Bank. For instance, this might happen if you’ve
loaded an old KSC file, loaded individual Samples or
362
Program P5: Oscillators 5–2: PCM Osc
Multisamples, or recorded some new samples. Once the Note: Reverse is not available for EXs Multisamples loaded
KSC is saved to disk, the name will update to show the file using Virtual Memory. To use reverse with EXs data, set the
path (as described below). Load Method to RAM. For more information, see “Change
Smp: [file name] will appear when a User Sample Bank has load method” on page 760.
been loaded into Sampling Mode. The name is the file name On (checked): The Multisample will play back in reverse.
itself along with those of all its enclosing folders. Off (unchecked): The Multisample will play back normally.
EXs Multisample banks are PCM expansion sets created
especially for the KRONOS. Each has its own unique Level [0…127]
number; for instance, the ROM Expansion is EXs1, and the This sets the basic volume level of each multisample. Use
Concert Grand Piano expansion is EXs2. Only the currently this to adjust the balance between the four velocity zones.
loaded EXs banks will appear on this menu. Depending on the multisample, high Level settings may
User Sample Banks bring the benefits of EXs to your own cause distortion when playing many notes at a time. If
sample libraries. You can load and play gigabytes of your this occurs, lower the Level.
custom or converted samples at once, using Virtual Memory. With Sampling Mode Multisamples, each Sample also has a
The name is shown as a path to the KSC file, including the +12dB option. If this is turned on, the Sample will play back
file name and the names of all enclosing directories. Only approximately 12dB louder. You can configure this
the currently loaded User Sample Banks will appear in this parameter for each Sample in Sampling mode. For more
menu. information, see “+12dB” on page 696.
If a sound refers to a User Sample Bank which is not on the
internal drive(s), the name will appear as “Unknown Sample Start Offset [Off, 1st…8th]
Bank [number]” when the bank select dialog is open, In addition to simply starting playback from the beginning,
shortened to “??[number]” when the dialog is closed. ROM and EXs Multisamples can have up to 8 different pre-
For more information, see “User Sample Banks” on programmed alternate starting points.
page 156 of the Operation Guide. Similarly, Sampling Mode and User Sample Bank
Note that unlike the HD-1, you can only select mono Multisamples can play either from the beginning of the
Multisamples. waveform, or from the loop start point.
Some Multisamples may have an upper limit to their Some ROM and EXs Multisamples may have fewer than 8
keyboard range, over which they may not produce any pre-programmed points, in which case only the available
sound. points can be selected.
Note: if the stored selection uses an EXs sample which is not Start Offsets: Sampling Mode and User Sample
currently loaded, it will not make any sound. As an Banks
indication of this, the name will be shown in red. The With Sampling Mode and User Sample Bank Multisamples,
message “Samples Not Loaded” will also appear at the top only Off and 1st are available. Off uses the normal start
of the display. To fix this, load the required EXs sample data. point, and 1st uses the loop start instead. 2nd through 8th
Multisample Select menu will be grayed out.
To select a Multisample: Bottom Velocity [1…127]
1. Press the Multisample Select popup button to open This sets the lowest velocity at which the Multisample or
the Multisample select menu. will sound. MS1’s Bottom Velocity can be equal to, but not
2. Use the tabs to select a category and sub-category. lower than, than that of MS2.
3. Select a Multisample from within that category/sub- MS2 (Mid Hi), MS3 (Mid Lo), and MS4 (Low)
category.
These are the settings for the second, third, and fourth
4. Press the OK button to confirm your selection, or velocity zones. The parameters for MS2 and MS3 are
press the Cancel button to exit without making a exactly the same as those for “MS1 (High),” above.
change.
The parameters for MS4 are also similar to those for MS1,
The list shows all of the mono Multisamples in the Bank. If except that MS4 has no setting for Bottom Velocity (which is
the Bank contains stereo multisamples, you’ll also see the always fixed at 1).
left and right channels as separate, mono multisamples, with
-L and -R appended to the end of the name.
5–2b: Velocity Graphic
Reverse [Off, On]
This lets you play the selected multisample backwards, Velocity zone graphic
without looping. This is a graphic representation of the velocity zones for
Note: If the individual samples within a Multisample are MS1–4. The currently selected MS is shown in green.
already set to Reverse, they will still play in reverse,
regardless of this setting.
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EXi: MOD-7 Waveshaping VPM Synthesizer
5–3a 5–3d
5–3b
5–3c
This page provides control of pitch and volume settings and Frequency Offset [–10.0Hz…+10.0Hz]
modulation for the PCM Oscillator. This adjusts the pitch by increments of 0.1 Hz. Frequency
Offset is different from Tune in that, when used to detune
5–3a: Pitch the two oscillators, it can create a constant beat frequency
across the range of the keyboard.
Octave [–2[32’], –1[16’], +0[8’], +1[4’]]
Pitch Parameter Details
This sets the basic pitch of the PCM Oscillator, in octaves.
The default is +0[8']. These items appear in the Parameter Details area when any
of the Pitch parameters are selected.
Transpose [–12…+12]
Use Common Mod [Checkbox]
This adjusts the pitch in semitones, over a range of ±1
octave. When off, the oscillator still responds to the Pitch and
Portamento settings from Pitch Common, but ignores the
Tune [–1200…+1200] LFO and AMS settings.
This adjusts the pitch in cents, over a range of ±1 octave. A
AMS1 [List of AMS Sources]
cent is 1/100 of a semitone.
This selects the first modulation source for controlling the
oscillator’s pitch. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
364
Program P5: Oscillators 5–3: PCM Mod
Intensity [-48.00…0.00…+48.00] You can think of the resulting shape as being like two
This controls the depth and direction of the AMS 1 pitch folding doors attached to a hinge in the center. At the Center
modulation, in semitones. To easily convert from semitones key (the main hinge), the keyboard tracking has no effect.
to FM ratios, see the table below. The two folding doors swing out from this center point to
create changes in the higher and lower ranges of the
Ratio Pitch in semitones keyboard.
1 Root pitch
Key
2 +12.00
Low Break [C–1…G9]
3 +19.01
This sets the breakpoint note between the two lower ramps–
4 +24.00 the “hinge” of the lower door.
5 +27.83
Center [C–1…G9]
6 +31.03
This sets the center of the keyboard tracking–the main
7 +33.44 -- 2 octaves + minor seventh (-56 cents) “hinge.” At this key, the keyboard tracking has no effect on
8 +36.00 the volume, or on any AMS destinations.
365
EXi: MOD-7 Waveshaping VPM Synthesizer
Keyboard Track Parameter Details Multiply: This is the default, and is similar to the way that
most other KRONOS Amp modulation works. AMS is
The Keyboard Track graphic appears in the Parameter
multiplied along with all of the other modulators.
Details area when any of the Keyboard Track parameters are
selected. Expressed mathematically, this is:
Volume = Level*EG*Key Track*Vel Sens*(1+AMS).
366
Program P5: Oscillators 5–4: VPM Osc1
5–4a 5–4g
5–4b
5–4d
5–4c
5–4e
5–4f
The six VPM Oscillators are the main tools of the MOD-7, Off
and can be used in various ways for both generating
waveforms and processing audio. For general information
about these different possibilities, please see “Synthesis with
the MOD-7: a guided tour” on page 343.
This page controls all aspects of the VPM Oscillator, Sine: This includes a sine oscillator followed by a one-pole
including: lowpass filter and a ring modulator. Sine is the default
• Whether it will function as an oscillator on its own, or as setting, used for classic FM sounds. Even when using more
a waveshaper or ring modulator for other signals complex waveforms for FM Modulators, Sine is still the
normal setting for an FM Carrier.
• All FM-related controls, including input levels, oscillator
phase, feedback, and ratio, along with modulation for Sine
feedback and pitch
• All waveshaping-related controls, including table
selection, drive, offset, keyboard slope, and modulation
for drive and offset
Saw: This mode uses FM feedback to create a sawtooth
• Ring mod crossfade modulation waveform. As with Sine, it includes a one-pole lowpass filter
• Output level and modulation, including keyboard after the oscillator, as well as a ring modulator.
tracking, EG selection, and velocity sensitivity
Saw
5–4a: Main
Mode [Off, Sine, Saw, Triangle, Square,
Sine + Waveshaper, Waveshaper, Triangle: This mode uses the oscillator to create a triangle
Ring Mod Only] waveform, followed by the ring modulator.
This selects the basic functionality of the VPM Oscillator. Triangle
Depending on the selected Mode, other parameters in the
VPM Oscillator may be grayed out.
The Mode also affects the required processing power.
Triangle, Square, and Sine + Waveshaper need the most
power, and using them may result in slightly lower Square: This mode uses the oscillator to create a square
polyphony. Off requires no processing power at all. waveform. There’s still a ring modulator before the output.
Off: This completely disables the VPM Oscillator. If you’re
not using the VPM Oscillator at all, set its Mode to Off in
order to save processing power.
367
EXi: MOD-7 Waveshaping VPM Synthesizer
Ratio [0…64]
Waveshaper: This mode lets you use the waveshaper This sets the basic tuning for the oscillator. You can create
section to process signals from other sources, such as the in-between settings (including 0.5) by using Fine, below.
other VPM Oscillators, the PCM Oscillator, the audio input, 0 means that the pitch will not change in response to the note
and so on. It includes a one-pole highpass filter after the number. For the classic DX “fixed frequency” effect, set
waveshaper, followed by a ring modulator. Note that this both Ratio and Ratio Fine to 0, and then set the Frequency
setting disables the internal oscillator. Offset and Frequency Fine to the desired frequency. Note
that with these settings, pitch modulation will have no effect.
Waveshaper
1 produces the standard root pitch.
2 produces the first harmonic, 3 the second harmonic, and so
on. For more information, see “VPM and FM Synthesis” on
page 343.
Ring Mod Only: In this mode, as the name implies, only the
Ring Modulator is active. Input levels have no effect. Input 1 Tip: Carrier Ratio near 0 produces chorusing
is the Modulator, and Input 2 is the Carrier. In an FM pair, setting the Carrier’s Ratio and Frequency
Note: this setting disables the sine oscillator. Use this setting Offset close to 0 reverses the normal relationship between
only if you want to use external signals for both the the Carrier and the Modulator. In this case, the Modulator’s
Modulator and the Carrier. If you want to use the internal timbre comes through very clearly, while the Carrier
sine oscillator as the Carrier, set Mode to Sine instead. provides only a chorusing effect. Use Ratio Fine and/or
Frequency Offset Fine to control the speed and depth of the
Ring Mod Only chorus.
368
Program P5: Oscillators 5–4: VPM Osc1
Random sets the oscillator to a random value, with the value Ratio Pitch in semitones
randomized per oscillator. (This is the same as the AL-1
behavior for random.) 10 + 39.65 -- 3 octaves + major third (-35 cents)
Free Run sets the oscillator to Initial Phase plus a random 12 +43.06 -- 3 octaves + fifth (+6 cents)
value that is the same for all of the EXi’s voices, and for all 15 +46.50 -- 3 octaves + major seventh (-50 cents)
of the VPM Oscillators within those voices. For instance, if a
16 +48.00
Program has two MOD-7s, the voices for EXi1 would have
one random value, and those for EXi2 would have another.
To get the vintage DX7 behavior, set oscillators to Free Run
AMS1 Int. Mod [List of AMS Sources]
and set their phase to 0. You can modulate AMS 1’s Intensity from another AMS
source. This selects that source.
Feedback [0…100]
Feedback is a third FM input, hard-wired in one of two
Intensity [-48.00…0.00…+48.00]
ways to the oscillator’s own output, which allows the This controls the depth and direction of the Intensity Mod
oscillator to modulate itself. The exact routing depends on AMS, in semitones. The result is summed with the main
the Feedback Path parameter; for more information, see AMS 1 Intensity to produce the final pitch modulation
“Feedback Path” on page 369. amount.
Feedback is available only when Mode is set to Sine or AMS2 [List of AMS Sources]
Sine + Waveshaper.
This selects a second modulation source for controlling the
With Feedback Path set to From Sine Osc, setting oscillator’s pitch. For a list of AMS sources, see “Alternate
Feedback to 65 creates a reasonable approximation of a Modulation Source (AMS) List” on page 1083.
sawtooth waveform. Modulation of Feedback will then
sound similar to modulating the cutoff frequency of a low- Intensity [-48.00…0.00…+48.00]
pass filter. This controls the depth and direction of the AMS 2 pitch
modulation, in semitones.
Pitch Parameter Details
These items appear in the Parameter Details area when Feedback Parameter Details
Ratio, (Ratio) Fine, Freq Offset, (Freq Offset) Fine, Initial These items appear in the Parameter Details area when
Phase, or Phase Sync are selected. Feedback is selected.
Note: when both Ratio and Ratio Fine are set to 0, pitch
Feedback Path [From Sine Osc, From Output]
modulation will have no effect.
This controls the source of the Feedback signal.
Use Common Mod [Checkbox] From Sine Osc routes the feedback directly from the output
On: The oscillator will respond to all of the pitch modulation of the Sine Oscillator. The rest of the VPM Oscillator signal
from the Osc Main page. This the default. chain, including the LPF, HPF, waveshaper, ring modulator,
Off: The oscillator will ignore the Osc Main page’s LFO and output volume control, will not affect the feedback. Use
and AMS settings. It will still respond to the Pitch and this option when you want the feedback timbre to be
Portamento settings, including Pitch Slope, JS (+X), JS(– independent from the output volume.
X), Ribbon, and Analog. It will also respond to all pitch- From Output routes the feedback from the output of the
related EXi Common parameters, such as Chord and Scale. entire VPM Oscillator signal chain. When the Oscillator
Mode is set to Sine, this produces the feedback structure of
AMS1 [List of AMS Sources] classic FM synths.
This selects the first modulation source for controlling the
Feedback Path
oscillator’s pitch. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083. Feedback = From Sine Osc
Intensity [-48.00…0.00…+48.00]
Sine Osc LPF Waveshaper HPF Ring Output
This controls the depth and direction of the AMS 1 pitch
modulation, in semitones. To easily convert from semitones
to FM ratios, see the table below. Feedback = From Output
369
EXi: MOD-7 Waveshaping VPM Synthesizer
370
Program P5: Oscillators 5–4: VPM Osc1
Add 1Plus3: This produces the fundamental plus the 3rd TX Wave 2 TX Wave 3 TX Wave 4 TX Wave 7
harmonic at equal amplitude, and sounds like an 8’ + 2 2/3’
organ stop.
Add 1Plus4: This produces the fundamental plus the 4th
harmonic at equal amplitude, and sounds like an 8’ + 2’
organ stop.
TX Wave 8
Add 1Plus5: This produces the fundamental plus the 5th
harmonic at equal amplitude, and sounds like an 8’ + 1 3/5’
organ stop.
Add 1Plus6: This produces the fundamental plus the 6th
harmonic at equal amplitude, and sounds like an 8’ + 1 1/3’
organ stop. Tube and Diode
Add 1Plus7: This produces the fundamental plus the 7th Tube: This is a soft-clipping table, for simulating analog
harmonic at equal amplitude. saturation. The combination of input level and Drive
Add 1Plus8: This produces the fundamental plus the 8th controls the amount of clipping; Offset controls symmetry,
harmonic at equal amplitude, and sounds like an 8’ + 1’ like DC offset into a VCA.
organ stop. Diode 1 and 2: These produce asymmetric soft-clipping,
like an analog diode. Diode 2 produces more distortion than
Add 1plus2 Add 1plus3 Add 1plus4 Add 1plus5
Diode 1.
Mixture
Mixture 1, 2, 3, and 4: With sine wave input, these four
tables create a bunch of different harmonics at different
amplitudes, like FM or organ stops.
Multipliers
Mixture 1 Mixture 2 Mixture 3 Mixture 4
Sine Octave: With full-scale sine input, this produces a sine
wave one octave higher than the input, and clips above 0 dB.
Sine 2Octave: With full-scale sine input, this produces a
sine wave two octaves higher than the input signal. With
decreasing Drive settings, it jumps down to the original
octave–producing an interesting effect when Drive is Invert
modulated. More complex input signals can also produce
Invert: This table simply inverts the input signal. It can be
good results.
used to invert a waveform prior to adding it back to itself–
Triangle4: This is similar to Sine4, except that it uses a for pulse width modulation, for example.
triangle shape. It produces output similar to a simple FM pair
with the Carrier:Modulator ratio set to 0:1, and the carrier set Invert
to a triangle wave. Drive functions like the FM input level,
and responds well to AMS modulation. With full-scale input,
Drive settings over 0dB will cause clipping.
371
EXi: MOD-7 Waveshaping VPM Synthesizer
Fuzzy Fuzzy Tube Get Fuzzy Pulse5 BowwBass Pulse Octave Inverter1
01/W and Waveshaper Effect tables Integers Super Square Line Sine2 Comb
The rest of the tables are based on those of the classic Korg
01/W and the Waveshaper effect.
Drive [-36dB…0dB…+36dB]
This sets the volume of the signal going into waveshaper. By
reducing the Drive, you can make the signal interact with
only part of the table. This is particularly useful in
Take1 Vital Signs Forest Zigzag combination with Offset, as shown in the diagram below.
Drive can also be modulated to create changes in timbre, as
described under “Tip: Modulating Drive,” below.
With a pure sine oscillator, anything greater than 0dB will
clip. Often, clipping will sound bad—but some tables, such
as tanh, step, tube and diode, are specifically made for
High Pass Line Sine1 WS Bass Soft Curve clipping. With these tables, the harder you drive, the more
saturation/overdrive you’ll get.
Drive and Offset
Table = Vital Signs Table = Vital Signs
Drive = –06dB Drive = –06dB
Smoothy Log Sine1 Take2 Take3 Offset = 00 Offset = –50
372
Program P5: Oscillators 5–4: VPM Osc1
Key Slope [0…75] overall level. You can compensate for this with a
This scales the amount of Drive as you move up and down combination of Makeup Gain and Output Level
the keyboard, with a center point of C4. Key Slope can help modulation:
to keep the timbre even across the keyboard, and also help to 1. Set up an AMS source to modulate Drive.
minimize aliasing. The Slope Shape parameter, below, 2. Assign the same AMS source to modulate the main
affects how this parameter works. Output Level, inversely from Drive.
The steps are in increments of 0.2dB per octave, up to a In other words, if you use a positive intensity for Drive
maximum of 15dB/oct. AMS, use a negative intensity for Output Level AMS.
Slope Shape [graphics: symmetric, 3. Adjust the Output Level AMS Intensity until the
high range only] volume level stays sufficiently even.
Key Slope always attenuates Drive above C4. This The actual settings will vary depending on the input level
parameter selects whether or not it also boosts Drive below and the selected table. Don’t expect the Output Level
C4. intensity to be the same as that of Drive.
4. Increase the Waveshaper’s Makeup Gain parameter
Offset [0…100] to compensate for the reduction in volume.
This introduces a DC Offset into the input signal, shifting the
signal in relation to the waveshaper table. Offset Parameter Details
With a full-scale input signal, this will make the signal clip These items appear in the Parameter Details area when the
on one side or the other, and result in an asymmetric Waveshaper Offset parameter is selected.
waveform. When used in conjunction with Drive, it can
AMS [List of AMS Sources]
select the part of the table used to process the signal. Offset
can be modulated at note-on, which works well with AMS This selects an AMS source to control the Offset. For a list
sources such as Velocity and Exponential Velocity. of AMS sources, see “Alternate Modulation Source (AMS)
List” on page 1083.
Offset also has specific uses with particular tables; see the
individual table descriptions for more information. Offset can be modulated at note-on only. This works well
with AMS sources such as Velocity and Exponential
For more information, see the diagram “Drive and Offset,”
Velocity.
above.
Intensity [–100…+100]
HPF [0…100]
This controls the depth and direction of the AMS modulation
The output of the waveshaper is processed through a simple
for Offset.
highpass filter. This filter is primarily intended to prevent
DC offsets in the waveshaped signal, which can cause
unexpected clipping at the audio outputs, along with other 5–4d: Keyboard Track
strange results.
Each VPM Oscillator has its own keyboard tracking, which
This parameter controls the cutoff of the filter. The default is dedicated to modulating the Output Level as you play up
value of 5 is generally sufficient to block DC offsets. Higher and down the keyboard.
values will make the sound increasingly thin, which may be
useful for creative purposes. KRONOS’s keyboard tracking can be fairly complex, if
desired. You can create different rates of change over up to
Makeup Gain [-36dB…0dB…+36dB] four different parts of the keyboard.
This provides additional gain to compensate for loss through Tracking for timbre
the Waveshaper. For information on how to use this, see
“Tip: Modulating Drive,” below. Most acoustic instruments change in timbre as you play
higher or lower pitches. At its most basic, keyboard tracking
Drive Parameter Details can compensate for these effects by adjusting the output
level of an FM Modulator as you play higher and lower on
These items appear in the Parameter Details area when any
the keyboard. With Modulators, raising the level will make
of the parameters in the Waveshaper section other than
the timbre brighter; reducing the level will make it darker.
Offset are selected. This includes Table, Drive, Key Slope,
Slope Shape, HPF, and Makeup Gain. Tracking for aliasing
AMS [List of AMS Sources] With FM, aliasing generally increases at higher frequencies
(see “Aliasing” on page 343). Reducing Modulator levels at
This selects an AMS source to control the Drive. For a list of
higher pitches is usually the most effective way to minimize
AMS sources, see “Alternate Modulation Source (AMS)
aliasing.
List” on page 1083.
How it works: Keys and Ramps
Intensity [–72dB…+72dB]
The keyboard tracking works by creating four ramps, or
This controls the depth and direction of the Drive
slopes, between five keys on the keyboard. The bottom and
modulation.
top keys are fixed at the bottom and top of the MIDI range,
Tip: Modulating Drive respectively. You can set the other three keys–named Low
Break, Center, and High Break–to be anywhere in
Modulating Drive can be extremely useful for creating
between.
dynamic timbres. Depending on the selected table, this
modulation will also often cause significant changes in
373
EXi: MOD-7 Waveshaping VPM Synthesizer
The four ramp values control the rate of change between High-Top [–Inf, –99…+99, +Inf]
each pair of keys. For instance, if the Low-Center Ramp is This sets the slope between the High Break key and the top
set to 0, the value will stay the same between the Low Break of the MIDI note range. For normal key track, use positive
key and the Center key. values.
You can think of the resulting shape as being like two
Ramp Change in level
folding doors attached to a hinge in the center. At the Center
key (the main hinge), the keyboard tracking has no effect. -Inf Silent in one half-step
The two folding doors swing out from this center point to –99 Silent in one whole-step
create changes in the higher and lower ranges of the
keyboard. –95 Silent in one octave
–48 Silent in two octaves
Key
–25 Silent in four octaves
Low Break [C–1…G9] 00 no change
This sets the breakpoint note between the two lower ramps–
+25 x2 in four octaves
the “hinge” of the lower door.
+50 x2 in two octaves
Center [C–1…G9]
+99 x2 in one octave
This sets the center of the keyboard tracking–the main
“hinge.” At this key, the keyboard tracking has no effect on +Inf x2 in one half-step
the volume, or on any AMS destinations.
+Inf and –Inf ramps
High Break [C–1…G9]
+Inf and –Inf are special settings which create abrupt
This sets the breakpoint note between the two higher ramps– changes for split-like effects. When a ramp is set to +Inf or –
the “hinge” of the upper door. Inf, the keyboard tracking will go to its extreme highest or
lowest value over the span of a single key.
Entering notes from the keyboard
You can enter note numbers directly by playing them on the When a ramp is set to +Inf, the keyboard tracking will go to
keyboard. To do so: its highest value (double the programmed volume) over a
single half-step.
1. Select one of the Key parameters.
Similarly, when a ramp is set to –Inf, the keyboard tracking
2. Hold down the ENTER key. will go to its lowest value (complete silence) over a single
3. While holding ENTER, play a note on the keyboard. half-step.
Ramp Note: if you set the Center-High ramp to +Inf or –Inf, the
High-Top parameter will be grayed out. Similarly, if you set
Positive ramp values mean that the keyboard tracking output the Low-Center ramp to +Inf or –Inf, the Bottom-Low
increases as you play farther from the Center key; negative ramp will be grayed out.
ramp values mean that it decreases.
Because of this, the meanings of positive and negative ramp Keyboard Track Parameter Details
settings will change depending on whether the ramp is to the The Keyboard Track graphic appears in the Parameter
left or right of the Center key. Details area when any of the Keyboard Track parameters are
Also note that, as shown in the graphic “Amp Keyboard selected.
Tracking,” below, negative slopes are more steep than
positive slopes.
Bottom-Low and Low-Center: negative ramps make the
keyboard tracking’s output go down as you play lower on the
keyboard, and positive ramps make the output go higher.
Center-High and High-Top: negative ramps make the
keyboard tracking’s output go down as you play higher on
the keyboard, and positive ramps make the output go up.
374
Program P5: Oscillators 5–4: VPM Osc1
Change to
No change
Volume
Silence
Ramp values: –99 –97 –95 –48 –25
375
EXi: MOD-7 Waveshaping VPM Synthesizer
If both inputs contain three frequencies each, the number of AMS Mode [Add, Multiply]
sidebands grows to 18; if they contain four frequencies each, To calculate the VPM Oscillator’s output volume, the main
it grows to 32; with five each, the sidebands grow to 50. So, Level parameter, Velocity Sens, Key Tracking, and the
the effect can become very complicated, very fast! selected EG are always multiplied together. If the value of
(If the Carrier and Modulator are harmonically related, the any of these is at 0, none of the others has any effect. For
frequencies of some of the sidebands may be the same, instance, if the selected EG falls to 0, Key Tracking can’t
resulting in a somewhat simpler tone.) bring the level back up again.
If one or more sum frequencies are higher than 24kHz (half The AMS Mode parameter determines how AMS
of the sample rate), this will cause aliasing. Aliasing adds its modulation (including Int Mod) interacts with these other
own sidebands, which may or may not enhance the effect of modulators.
the ring modulator. If you want to minimize aliasing, avoid Add: AMS is added in after Level, Velocity Sens, Key
using bright tones for both the Carrier and Modulator Tracking, and the EG are multiplied together. This means
simultaneously. If one of the sounds is very bright, consider that even if one of the main values is at 0, AMS can still
using a dark, lowpassed sound for the other. bring up the volume to its maximum.
Crossfade Parameter Details You can also think of this as having parallel modulation
These items appear in the Parameter Details area when the paths: EG, Key Track, and Velocity Sensitivity on one side,
Ring Modulator Crossfade parameter is selected. and AMS on the other.
Expressed mathematically, this is:
AMS [List of AMS Sources] Volume = (Level*EG*Key Track*Vel Sens)+AMS.
This selects an AMS source to control the Crossfade. For a Multiply: This is the default, and is similar to the way that
list of AMS sources, see “Alternate Modulation Source most other KRONOS Amp modulation works. AMS is
(AMS) List” on page 1083. multiplied along with all of the other modulators.
Intensity [–100…+100] Expressed mathematically, this is:
This controls the depth and direction of the AMS modulation Volume = Level*EG*Key Track*Vel Sens*(1+AMS).
for Crossfade.
AMS [List of AMS Sources]
This selects the main modulation source for controlling the
5–4f: Output Output Level. For a list of AMS sources, see “Alternate
Modulation Source (AMS) List” on page 1083.
On [Checkbox]
This mutes and un-mutes the entire VPM Oscillator, for Intensity [–100…+100]
quick comparisons during editing. This parameter is also This controls the depth and direction of the Output Level
shown in the Parameter Details on the Patch Panel. modulation.
Note that the Oscillator will still use processing power AMS Int. Mod [List of AMS Sources]
unless the Mode is set to Off.
You can modulate the AMS Intensity from another AMS
Output Level [0…100] source. This selects that source.
This sets the basic output level of the VPM Oscillator. It is Intensity [–100…+100]
also shown in the Parameter Details on the Patch Panel.
This controls the depth and direction of the Intensity Mod
If the Oscillator is an FM Modulator, the output level affects AMS. The result is summed with the main AMS 1 Intensity
the brightness of its associated Carrier(s). If the Oscillator is to produce the final Output Level modulation amount.
an FM Carrier, the output level affects volume.
376
Program P5: Oscillators 5–5: VPM Oscillator 2
• The Keyboard Track graphic appears when any of the • 0: Write Program. For more information, see “Write
parameters in the Keyboard Track section are selected. Program” on page 148.
• Crossfade Modulation appears when (Ring Mod) • 1: Exclusive Solo. For more information, see “Exclusive
Crossfade is selected. Solo” on page 148.
• Output Level Modulation appears when any of the • 2: Copy VPM Oscillator. For more information, see
parameters in the Output section are selected. “Copy VPM Oscillator” on page 388.
• 3: Swap VPM Oscillators. For more information, see
v 5–4: Page Menu Commands “Swap VPM Oscillators” on page 388.
377
EXi: MOD-7 Waveshaping VPM Synthesizer
378
Program P7: Amp 7–1: Mixers 1-3
7–1a
7–1c
7–1b
7–1c
7–1b
7–2a
7–2b
Pan [L000…C064…R127]
This controls the input’s stereo pan. A setting of L000 places
the sound at the far left, C064 in the center, and R127 to the
far right.
380
Program P7: Amp 7–3: Amp
AMS [List of AMS Sources] Next, make the following settings in the LFO:
This selects an AMS source to modulate Pan. For a list of 4. Enable the Key Sync check-box.
AMS sources, see “Alternate Modulation Source (AMS) 5. Set the Waveform to Random 1.
List” on page 1083.
6. Enable the Stop check-box.
Intensity [–127…+127] Stop makes the LFO generate a single value at note-on, and
This controls the depth and direction of the AMS modulation then hold that value. Now, the input will have a different
for Pan. random pan position each time you play a note.
For example, if Pan is set to C064 and AMS is set to Note
Number, positive (+) intensities will cause the sound to 7–2b: Inputs 2…6
move toward the right as you play higher than C4, and
toward the left as you play lower than C4. The controls for Inputs 2 through 6 are the same as those for
Input 1, above.
Negative (–) intensities will have the opposite effect.
7–3: Amp
The Amp page is identical to that of the STR-1. For detailed
information, see “6-1: Amp” on page 285.
7–5: Amp EG
The Amp EG interacts with the Amp and Amp Modulation
settings to control the overall volume of the MOD-7. This
EG always affects that overall volume, but it can also be
used as an EG and AMS source elsewhere in the MOD-7.
The Amp EG is almost identical to EGs 1–9, with the
following exceptions:
• Levels can only be positive.
• The Amp EG cannot be reset after it has entered its
release phase.
For more information, please see “8–1: EG 1” on page 382.
381
EXi: MOD-7 Waveshaping VPM Synthesizer
8–1: EG 1
The EGs, or Envelope Generators, let you create complex, Note: even when this is set to Off, if the selected AMS
time-varying changes to AMS-modulatable parameters. The trigger source is above the threshold at note-on, then the EG
controls on this page specify the shape of the EG. Among will trigger instantly.
other things, you can:
Tip: Multiple Rhythmic Envelopes via the Step
• Create the basic EG shape by setting the levels and times
Sequencer
of each segment.
1. Set up several EGs with Trigger at Note-On set to Off,
• Control the curvature of each EG segment, for subtle and the trigger AMS source set to the per-voice Step
control over the sound of the EG. Sequencer.
• Set up complex modulation of EG levels and times. 2. Set each EG to use a different threshold value, so that
• Set up an AMS source, such as an LFO, to restart the the first to trigger has a low threshold, the next to
EG. trigger has a slightly higher threshold, and so on.
One thing that you can’t do on this page is to control how You can then use the Step Sequencer to trigger each EG at a
much effect the EG has on the parameters it modulates. To specified time, synced to tempo. For complex rhythmic
do that. you’ll need to adjust the AMS intensities on the variations, you can then loop the Step Sequencer, modulate
pages for the individual parameters. its start point, and reset the Step Sequencer from another
AMS source.
-99. In this case, setting the Threshold to these values may Change to
Parameter
cause inconsistent behavior, or may mean that the EG Value Time
doesn’t reset at all. If this happens, reduce the Threshold
Attack Decay Slope Release
until the EG triggers consistently. Time Time Time Time
382
Program P8: EG 1–9 8–1: EG 1
383
EXi: MOD-7 Waveshaping VPM Synthesizer
Attack [–99…+99]
This controls the depth and direction of the AMS modulation
for the Attack level.
Break [–99…+99]
This controls the depth and direction of the AMS modulation
for the Break level.
Sustain [–99…+99]
This controls the depth and direction of the AMS modulation
for the Sustain level.
384
Program P8: EG 1–9 8–2: EG 2
8–2: EG 2
8–3: EG 3
8–4: EG 4
8–5: EG 5
8–6: EG 6
8–7: EG 7
8–8: EG 8
8–9: EG 9
The MOD-7’s EGs 2 through 9 are identical to EG1. For
detailed explanations, please see “8–1: EG 1” on page 382.
385
EXi: MOD-7 Waveshaping VPM Synthesizer
9–2: LFO 1
9–3: LFO 2
9–4: LFO 3
9–5: LFO 4
The MOD-7’s LFOs 1, 2, 3, and 4 are identical to those of
the AL-1. For detailed explanations, please see “8–2: LFO
1,” on page 217.
386
MOD-7: Tone Adjust Common Tone Adjust parameters
Filter A Filter B
VPM Osc 1-6 Ratio Cutoff Cutoff
Switches 1-6:
VPM Osc 1-6 Switches 7 & 8:
On/Off LFO 1 & 2 Stop
387
EXi: MOD-7 Waveshaping VPM Synthesizer
388
EXi: SGX-1 Premium Piano
SGX-1 Overview
The SGX-1 Premium Piano EXi is designed to provide an
optimal acoustic piano experience, combining world-class
sounds, subtle performance nuances, and a dedicated, easy-
to-use interface. Features include:
• Virtual Memory Technology (VMT), for access to
gigabytes of sample data
• Full chromatic sampling, with every note sampled in
stereo at up to 8 velocity levels, for natural and smooth
response
• True damper resonance, also chromatically sampled,
with multiple velocity layers
• No loops: sounds decay naturally
• High polyphony—up to 100 dual-stereo voices, the
equivalent of 400 mono voices
• Realistic performance nuances, including mechanical
noise controlled by release velocity, damper pedal noise
controlled by pedal velocity, and note release
389
EXi: SGX-1 Premium Piano
0–1: Main
0–1b
This is the main page of Program mode. For a full Piano graphic
description of this page and all of its functions, please see
This shows the lid position setting. Touch the graphic to
“EXi Program P0: Play” on page 167. This section describes
jump to the SGX-1’s Main page.
only the overview display, which differs for each individual
EXi. Common Key Zone
This shows the key zones for EXi1 and EXi2, as set on the
0–1b: Overview and Page Jump Common section’s Program Basic page, in relation to the
entire MIDI note range. The range of the 61-, 73-, or 88-note
This part of the page shows an overview of the most keyboard is also shown, as appropriate.
important settings for the Program’s two EXi instruments.
The specific parameters will vary, depending on which EXi Press this area to jump to the Program Basic page.
are being used. The parameters for the SGX-1 are described
below.
Common
The graphics along the right side of the screen show the most
The graphics give you a quick way to check all of these
important Common parameters, which are shared by both
settings at a glance. They also let you jump instantly to any
EXi in the Program. This section will always show the same
of the displayed parameters. Just touch one of the graphics,
parameters, regardless of which EXi are being used.
and you’ll jump to the page containing its parameters.
Tip: Pressing EXIT several times will always bring you back Common Voice Assign Mode
to this page. This shows the voice assign mode of the Program–either
POLY or MONO.
Piano Type
Press this area to jump to the Program Basic page.
This shows the selected Piano Type, which controls the basic
sound of the SGX-1. Touch this area to jump to the SGX-1’s Common Step Sequencer
Main page. For more information, see “Program P4: Main” This shows a graphic overview of the Common Step
on page 392. Sequencer.
Components and levels Press this area to jump to the Common Step Sequencer page.
This section shows the status and volume levels of the Common LFO Graphic
Damper Resonance, Damper Noise, Mechanical Noise, and
Note Release components. If a component is turned off, it’s This shows the waveform of the Common LFO.
shown in gray. Touch this area to jump to the SGX-1’s Main Press this area to jump to the Common LFO page.
page.
390
EXi Program P0: Play 0–1: Main
3 Band EQ Graphic
This shows the mid-sweepable 3-band EQ.
Press this area to jump to the EQ page.
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
391
EXi: SGX-1 Premium Piano
4–1: Main
4–1PMC
4–1a 4–1b
4–1c
392
Program P4: Main 4–1: Main
Stereo Perspective [Player, Audience] –100 removes the velocity modulation entirely. +100 means
This controls the left/right perspective of the piano. You can maximum modulation in the same direction, positive or
choose to hear the sound either as you would in the playing negative, as the original Piano Type.
position or as someone listening on the other side of the
piano. 4–1c: Components
Player puts the bass notes on the left.
Damper Resonance [Off, On]
Audience puts the bass notes on the right.
Pressing down the damper pedal lifts the felt dampers from
Octave [–2…+0…+1] all of the strings across the keyboard, allowing them to
This transposes the piano in octaves. The default is +0. resonate freely. In this state, playing any note causes the rest
of the strings to vibrate slightly, creating a rich, complex
Transpose [–12…+12] resonance. A similar but softer effect is produced by first
This adjusts the pitch in semitones, over a range of ±1 playing and holding a note, and then pressing down the
octave. damper pedal. The SGX-1 models these behaviors.
This parameter controls the triggering of new Damper
Lid Position [0…+100] Resonance samples. Editing the parameter does not affect
Opening and closing the lid controls the overall brightness of currently sounding notes.
the piano. 0 is fully closed, 50 is the normal position, and
100 is fully open. The on-screen graphic reflects this setting, Level [–48 dB…+6 dB]
with four different graphics from fully closed to fully open. This sets the volume level for the Damper Resonance
You can also scale the Lid Position via MIDI CC#74. samples.
The level is adjusted in steps of 1dB. This also applies to the
Release Time [–100…0…+100] other Level parameters, below.
This scales the piano’s release time—the time that it takes
the note to ring out after you release the key (not including Damper Noise [Off, On]
effects such as delay and reverberation). When the damper pedal is pressed down, the noise of the
0 is the default, and reflects the preset release time of the impact causes all of the strings to resonate slightly. If you
selected Piano Type. press down the damper quickly, the noise will be more
prominent; if you press down slowly, it will be softer.
–100 sets the release time to the minimum time, and +100
sets it to the maximum time. This parameter controls the triggering of new Damper
Noise samples. Changes take effect the next time that you
You can also scale the Release Time via MIDI CC#72. press down the damper pedal.
Velocity Bias [—100…0…+100] Level [–48 dB…+6 dB]
This alters the velocity response by compressing one part of This controls the volume level of the Damper Noise.
the range while expanding the other, creating a “darker” or
“brighter” overall effect while maintaining the full velocity As with the On/Off parameter above, changes to Level do
range from ppp to fff. Note that this affects timbre only—not not affect currently sounding Damper Noise samples.
volume. Mechanical Noise [Off, On]
Velocity Bias This is the mechanical sound of the key being released.
ff
This parameter controls the triggering of new Mechanical
Noise samples. Changing it does not affect keys which have
already been released.
Switches: Switches:
1: Stereo Perspective 5: Note Release Enable
2: Resonance Enable 6: Mechanical Noise Enable
7: Damper Noise Enable
394
SGX-1: Tone adjust 4–1: Main
Stereo Perspective
Transpose
Velocity Intensity
Release Time
Components
Damper Resonance Enable
Damper Resonance Level
Note Release Enable
Note Release Level
Mechanical Noise Enable
Mechanical Noise Level
Damper Noise Enable
Damper Noise Level
395
EXi: SGX-1 Premium Piano
396
EXi: EP-1 MDS Electric Piano
EP-1 Overview
EP-1 Overview
EP Model Type
Audio,
+ Audio, per -voice
per-EXi
EQ
397
EXi: EP-1 MDS Electric Piano
On-screen knobs, sliders & switches and the Parameter Details area
Parameter Details
The LCD displays include graphic knobs for all of the main
EP-1 parameters. These let you view and edit parameters
quickly and easily.
You can program any sound from the original electric pianos
using only these knobs. If you want more flexibility and
control, however, the EP-1 two AMS mixers, access to the
EXi Program’s Common LFO, Common Step Sequencer,
and Vector features, and AMS modulation for almost every
original knob, slider, and switch.
The entryway to these advanced features is the Parameter
Details area, located in the lower right-hand part of the
screen. This shows information for the selected knob or
switch, including its parameter group and parameter name,
its exact value, and its AMS assignments:
398
EXi Program P0: Play 0–1: Main
0–1: Main
0–1b
This is the main page of Program mode. For a full Common Key Zone
description of this page and all of its functions, please see
This shows the key zones for EXi1 and EXi2, as set on the
“EXi Program P0: Play” on page 167. This section describes
Common section’s Program Basic page, in relation to the
only the overview display, which differs for each individual
entire MIDI note range. The range of the 61-, 73-, or 88-note
EXi.
keyboard is also shown, as appropriate.
Press this area to jump to the Program Basic page.
0–1b: Overview and Page Jump
Common
This part of the page shows an overview of the most
important settings for the Program’s two EXi instruments. The graphics along the right side of the screen show the most
The specific parameters will vary, depending on which EXi important Common parameters, which are shared by both
are being used. EXi in the Program. This section will always show the same
parameters, regardless of which EXi are being used.
The graphics give you a quick way to check all of these
settings at a glance. They also let you jump instantly to any Common Voice Assign Mode
of the displayed parameters. Just touch one of the graphics, This shows the voice assign mode of the Program–either
and you’ll jump to the page containing its parameters. POLY or MONO.
Tip: Pressing EXIT several times will always bring you back Press this area to jump to the Program Basic page.
to this page.
Common Step Sequencer
Model Type
This shows a graphic overview of the Common Step
This shows the selected Model Type—Tine EP1, Reed EP Sequencer.
200A, etc.—which controls the basic sound of the EP-1.
Touch this area to jump to the EP-1’s Basic/Oscillator page. Press this area to jump to the Common Step Sequencer page.
For more information, see “Program P4: Basic/Oscillator” Common LFO Graphic
on page 401.
This shows the waveform of the Common LFO.
Panel, amp, and effects Press this area to jump to the Common LFO page.
This section shows the EP’s front panel settings, the selected
effect, and the cabinet (if enabled). Touch this area to jump 3 Band EQ Graphic
to the EP-1’s Panel/IFX/Amp & Cabinet page. For more This shows the mid-sweepable 3-band EQ.
information, see “Program P5: Panel/IFX/Amp & Cabinet” Press this area to jump to the EQ page.
on page 405.
399
EXi: EP-1 MDS Electric Piano
IFX, MFX/TFX
Press the IFX area to jump to the IFX Routing page.
Press the MFX/TFX area to jump to the MFX Routing page.
KARMA GE Name
This shows the name of the selected KARMA GE.
Press this area to jump to the GE Setup/Key Zones page.
400
Program P4: Basic/Oscillator P4–1 Basic
P4–1 Basic
4–1PMC
4–1a
4–1b
401
EXi: EP-1 MDS Electric Piano
When you lift off of the ribbon, the pitch will snap back to
the center (unless you’re using the SW1/2 “Ribbon Lock”
feature). So, by tapping on the right edge of the ribbon and
then releasing quickly, you can create guitar “hammer-on”
effects.
JS (+X) [–60…+12]
This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the right. For normal pitch
bend, set this to a positive value.
For example, if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch.
JS (–X) [–60…+12]
This sets the maximum amount of pitch bend, in semitones,
when you move the joystick to the left. For normal pitch
bend, set this to a negative value.
For example, if you set this to –60 and move the joystick all
the way to the left, the pitch will fall five octaves below the
original pitch. You can use this to create guitar-style
downward swoops.
402
Program P4: Basic/Oscillator P4–2 Oscillator
P4–2 Oscillator
4–2PMC
4–2b
4–2a
4–2c
403
EXi: EP-1 MDS Electric Piano
Intensity [–100…+100]
This controls the depth and direction of the Release Noise
Level AMS modulation.
Intensity [-18.0…+00.0…+18.0]
This controls the depth and direction of the Tone AMS
modulation.
Intensity [–100…+100]
This controls the depth and direction of the Hammer Width
AMS modulation.
4–2c: Output
Level [0…127]
This controls the overall output level.
Intensity [–99…+99]
This controls the depth and direction of the Level AMS
modulation.
404
Program P5: Panel/IFX/Amp & Cabinet P5–1 Common
P5–1 Common
5–1PMC
5–1a 5–1b
5–1g
5–1e
5–1h
5–1f
5–1c
5–1d
You can also set the Pan directly from the Control Surface
5–1a: Model Type knobs. To do so:
EP Model Type [Tine EP I, Tine EP II, 1. Press the Control Surface Timbre/Track button.
Tine EP V, Tine EP DMP, 2. Set the MIXER KNOBS switch to INDIVIDUAL
Reed EP 200, Reed EP 200A] PAN.
This selects the electric piano model. It mirrors the similar 3. Move Knob 1 to set the pan for EXi 1, and Knob 2 to
control on P4; changes in one place are reflected in the other. set the pan for EXi 2.
There are two basic types, Tine and Reed, reflecting the two The on-screen parameter and the Control Surface pan are
standard electric piano technologies. Without getting too one and the same; changes in one place are reflected in the
specific, Reed pianos are “whirly” and Tine pianos may take other.
you down familiar “roads.”
You can also control pan via MIDI Pan (CC#10). A
When you change between Tine and Reed types, the control CC#10 value of 0 or 1 places the sound at the far left, 64
panel will change as well; the two types have slightly places the sound at the location specified by the Pan
different features. For detailed information on the panel parameter, and 127 places the sound at the far right.
parameters, see “Tine EP,” below, and “Reed EP,” beginning
Note: you can select Random pan only from the on-screen
on page 409.
UI, and not from MIDI or the Control surface.
405
EXi: EP-1 MDS Electric Piano
406
Program P5: Panel/IFX/Amp & Cabinet Tine EP
Tine EP
5–1PMC
5–1a 5–1b
5–1g
5–1e
5–1h
5–1f
5–1c
5–1d
These parameters apply when one of the Tine pianos is AMS [List of AMS Sources]
selected as the EP Model Type. This selects an AMS source to control the BASS setting. For
a list of AMS sources, see “Alternate Modulation Source
5-1e: Pre-amp (AMS) List” on page 1083.
407
EXi: EP-1 MDS Electric Piano
AMS lets you switch to the opposite of the programmed AMS [List of AMS Sources]
setting. For instance, if vibrato is ON, and the AMS Mode is This selects an AMS source to control the DRIVE. For a list
set to Momentary, then pressing down on the footswitch of AMS sources, see “Alternate Modulation Source (AMS)
would turn off the Vibrato. List” on page 1083.
If you set AMS to use a continuous controller, such as the
Joystick, values of 0-63 are as if the switch was off, and Intensity [–10.0…+10.0]
values of 64–127 are as if the switch was on. This controls the depth and direction of the DRIVE AMS
Finally - note that the assignable switches, SW1 and SW2, modulation.
can themselves be set to either momentary or toggle modes,
and these settings are reflected by the switch LEDs.
Individual parameter mode settings, such as the vibrato
ON/OFF AMS Mode, do not affect the LEDs.
So, if you’re using SW1 or SW2 as the AMS source, it’s best
to set the AMS Mode to Momentary, and then just let the
switch itself determine the momentary/toggle behavior.
SPEED [00.0…10.0]
This controls the rate of the Vibrato effect. The default is 5.0.
Intensity [–10.0…+10.0]
This controls the depth and direction of the SPEED AMS
modulation.
INTENSITY [00.0…10.0]
Not to be confused with AMS Intensity, this knob (named
the same as on the original instrument) controls the depth of
the Vibrato effect. The default is 5.0.
Intensity [–10.0…+10.0]
This controls the depth and direction of the Intensity AMS
modulation.
DRIVE [00.0…10.0]
This controls the amount of overdrive and distortion in the
amp. At lower settings, the amp is very clean; as you
increase the DRIVE, it gets dirtier and more distorted. The
output level is compensated, so increasing DRIVE causes
only a moderate increase in perceived volume.
408
Program P5: Panel/IFX/Amp & Cabinet Reed EP
Reed EP
5–1a 5–1b
5–1i
5–1h
5–1j
5–1c
5–1d
These parameters apply when the EP Model Type is set to SPEED [00.0…10.0]
either Reed 200 or Reed 200a. This controls the rate of the vibrato effect. On the original
instrument, SPEED wasn’t adjustable; 5.0 on this knob
5-1i: Pre-amp matches the original value.
Intensity [–10.0…+10.0]
This controls the depth and direction of the INTENSITY
AMS modulation.
409
EXi: EP-1 MDS Electric Piano
Insert Effects
The parameters vary depending on the selected effect. Source [List of Dmod Sources]
This selects a modulation source to control the LFO
Small Phase modulation Depth.
This classic phaser, made in New York City during the 70s, Amount [–100…+100]
has a notably warm and rich tone with liquid transparency. This controls the depth and direction of the Depth
modulation.
Speed [Hz] [0.10…10.00]
This controls the speed of the phaser’s LFO. The default is Resonance [000…100]
0.56 Hz. This controls the intensity of the phaser effect. The default is
26. Mixing the processed and dry signals via Wet/Dry will
Source [List of Dmod Sources]
enhance the effect.
This selects a mod source to control the Speed. For a list of
Dmod sources, see the “Dynamic Modulation Source List” Manual [1…100]
on page 1092. This sets the center frequency of the phaser. The default is
45.
Amount [–10.0…+10.0]
This controls the depth and direction of the Speed OUTPUT
modulation. This is the standard effects output section, with modulatable
Color [Off, On] control over wet/dry balance. For more information, see
“OUTPUT” on page 410.
This changes the sound of the phaser between a full and
round phase shift when set to Off, and a more pronounced
effect when set to On. Black Phase
OUTPUT Inspired by a classic European phaser pedal.
Source [List of Dmod Sources] When Mode is set to Chorus, Intensity blends between the
wet and dry signals.
This selects a modulation source to control the Depth.
When Mode is set to Pitch Modulation, Intensity blends
Amount [–100…+100] between chorus (at 0) and vibrato (at 100).
This controls the depth and direction of the Depth When Mode is set to Flanger, Intensity controls the
modulation. feedback amount.
Manual [1…100] Source [List of Dmod Sources]
This adjusts the offset of the LFO sweep, effectively This selects a modulation source to control the Intensity.
increasing the center delay time of the chorus. The default is
1. Amount [–100…+100]
When Depth is set to the maximum of 100, this has no This controls the depth and direction of the Intensity
effect. modulation.
OUTPUT
Output Mode [Mono, Stereo]
This controls whether the output is stereo or mono. When set
to Stereo, the left-right spread is controlled by the Width
parameter.
411
EXi: EP-1 MDS Electric Piano
OUTPUT
Red Compressor
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see Need to play clean chordal passages with smooth, even
“OUTPUT” on page 410. dynamics? Then, look no further: this compressor is
modeled on a pedal whose clean sound made it hugely
popular. Perfect for pop and funk music.
Vintage Flanger
A model of a truly classic analogue flanger. This amazing
Sensitivity [1…100]
stompbox’s bucket-brigade technology provides a sweeping, This controls the amount of compression. Increasing the
whooshing sound, perfect for chords. value boosts lower level sounds, and raises the overall
volume. The default is 50.
Speed [Hz] [0.10…10.00]
To adjust the final volume, use the Output Level parameter.
This controls the speed of the LFO. The default is 0.14Hz.
Attack [1…100]
Source [List of Dmod Sources]
This controls the onset time of the compressor. The default is
This selects a modulation source to control the Speed. For a 25.
list of Dmod sources, see the “Dynamic Modulation Source
List” on page 1092. Level [0…100]
Compression reduces the overall gain of the signal. This
Amount [–10.0…+10.0]
allows you to compensate for that effect, by boosting the
This controls the depth and direction of the Speed gain again at the output. The default is 50.
modulation.
Depth [0…100]
Sets the depth of LFO modulation. The default is 71.
412
Program P5: Panel/IFX/Amp & Cabinet Insert Effects
Open [1…100]
This sets the wah frequency when the pedal is up. Notice
that, if you like, you can set the Open value higher than the
Close value. The default is 36.
Close [1…100]
This sets the wah frequency when the pedal is down. The
default is 40.
Pedal Wah
These parameters appear only when the Mode is set to Pedal
Wah.
Auto Wah
These parameters appear only when the Mode is set to Auto
Wah.
413
EXi: EP-1 MDS Electric Piano
P9 AMS Mixers
The EP-1’s AMS Mixers are identical to those of the AL-1.
For detailed explanations, please see “9–1: AMS Mixer,” on
page 221.
414
EP-1: Tone Adjust P9 AMS Mixers
Switches:
4: Tine Vibrato On/Off
6: Cabinet On/Off
415
EXi: EP-1 MDS Electric Piano
Oscillator
Harmonic Sound Level
Harmonic Sound Decay
Harmonic Sound Release
Attack Noise Level
Release Noise Level
Attack Tone
Hammer Width
Panel
Volume
Tine Treble
Tine Bass
Tine Vibrato On/Off
Vibrato Speed
Vibrato Intensity
Cabinet On/Off
Cabinet Drive
Insert Effects
IFX Speed [Hz]
IFX Depth
IFX Resonance
IFX Attack
IFX Wet/Dry
416
Combination mode
• Edit KARMA in simple ways 1. Hold down the ENTER key and press the
SEQUENCER REC/WRITE key.
• Make audio input and resampling settings for use in
The Setup to Record dialog box will open and ask “Are you
Combination mode
sure?”
• Use the control surface
2. Press OK.
Auto Song Setup You will automatically enter Sequencer mode, and will be in
This feature copies the current Program or Combination into the record-ready state.
a Song, and then puts the KRONOS in record-ready mode. 3. Press the START/STOP key to start the sequencer
and begin recording.
0–1a
0–1b
This is the main page for selecting and playing selected a parameter on this page, that parameter will be
Combinations. You can also set the Program, status, pan, and selected.
volume for each of the 16 Timbres. • Press it a third time to select the main Combination name
Tip: Wherever you are in the Combination mode pages, parameter.
pressing EXIT three times (or fewer) will take you back to
this page, and select the Combination name. You can then
immediately use the numeric keys or / switches to 0–1a: Combination Select
select a different Combination. Bank [INT–A…G, USER–A…G]
For instance, if you’re on any page other than P0: Play: This indicates the currently selected combination bank.
• Press it once to go to the previously-selected tab on the Press one of the BANK SELECT INT A – USER G switches
main P0 page, such as Control Surface or Prog to select the desired bank.
Select/Mixer.
• Press it again to go to the first tab on the main P0 page–
the main Combination Play page. If you had previously
417
Combination mode
Each bank contains rewritable areas for 128 Combinations (a • Choose “Combination Select” and turn the VALUE dial
total of 1,792). or use the / switches.
Bank No. Description Note: On this page only, the VALUE slider functions as a
modulation source - which means that you can’t use it to
INT–A…C 000…127
Preloaded combinations select combinations.
INT-D 000…095 • If the “0–1a: Combination Select” parameter is selected,
INT-D 096…127 the BANK SELECT INT A–USER G switches will
User combinations switch combination banks.
INT–E…G,
000…127
USER–A…G • From the Bank/Combination Select menu you can view
and select combinations by bank.
Note: Pressing one of the BANK SELECT INT A–USER G • From the Category/Combination Select menu you can
switches while the Program Select parameter is selected in view and select combinations by category.
this page will change the timbre program bank (rather than
the combination bank). • In the Bank/Combination Select menu or
Category/Combination Select menu, you can use the
Combination Select [000…127] Favorite function to view and select combinations whose
Here you can select the desired Combination. “Favorite” setting is on.
• You can use a foot switch to select combinations. For
To switch combinations more information, see the Global parameter “Foot
• Choose “Combination Select,” use numeric keys 0–9 to Switch Assign” on page 774. For a list of the functions
input the desired combination number, and press the that can be assigned to the footswitch, see “Foot Switch
ENTER switch. Assignments” on page 1097.
• You can transmit MIDI program changes from a
connected external MIDI device.
Tab
Scroll bar
Bank/Combination Select 3. Select a combination from the list. You can directly
1. Press the popup button located at the left of press your choice within the list, or use the /
“Combination Select” to access the switches.
Bank/Combination Select menu. If the screen cannot display all of the available items, use
2. Press one of the tabs at left to select a bank. the scroll bar.
418
Combination P0: Play 0–1: Program Select/Mixer
Category tab
Sub-category tab
Scroll bar
419
Combination mode
420
Combination P0: Play 0–1: Program Select/Mixer
421
Combination mode
C064 C064
Dynamic resources and fixed resources
L032 L032
KRONOS processing power is shared between synthesizer
L001 L001
voices and effects.
R096 R096
422
Combination P0: Play 0–2: Performance Meters
Gray Timbre/Track number, and [Inactive] shown These same steps will work with Tracks in Sequencer mode.
after Program name
Use Program Changes to optimize resource usage
If you try to load a Program which would exceed the
If you’re using KRONOS for multitimbral sequencing (with
maximum amount of EXi fixed resources, the newly added
different Programs on different MIDI channels), you can
Program will not sound.
optimize the EXi fixed resource usage by only having these
To let you know that this has happened, the bar containing Programs loaded when they are needed.
the Timbre/Track number (at the top of the mixer channel)
For instance, if you’re playing a CX-3 only during the
will turn gray, and the Selected Timbre/Track Info will show
chorus of a song, you can use Program Change to switch that
the warning [Inactive] after the Program name.
channel to an HD-1 or AL-1 Program during the verse.
You can re-enable an inactive Program by removing or
Neither the HD-1 nor the AL-1 uses fixed resources, so this
disabling other Programs which use EXi fixed resources. For
will free up KRONOS computing power. You can then use
instance:
this power for more voices of other sounds, or for other EXi
1. Select an initialized Combination (“Init Combi”). with fixed resources on different Timbres or Tracks.
2. Load Program I-B000 HD-1 Piano-Damper into all of
the Timbres.
v 0–1: Page Menu Commands
3. Load Program INT–A 040 Felix’sDaKat into Timbres
1 through 8. The number before each command shows its ENTER +
number-key shortcut. For more information on these
This Program uses a single CX-3, so loading it into eight
shortcuts, see “ENTER + 0-9: shortcuts for menu
separate Timbres uses up all of the available EXi fixed
commands” on page 148.
resources.
• 0: Write Combination. For more information, see
4. Load the same Program into Timbre 9.
“Write Combination” on page 502.
Since there are no remaining EXi fixed resources, the
Timbre number will turn gray, and the Program won’t make • 1: Exclusive Solo. For more information, see “Exclusive
any sound. Let’s fix that: Solo” on page 148.
5. Set Timbre 1’s Status to Off • 2: Copy From Program. For more information, see
or “Copy From Program” on page 502.
Change Timbre 1 to use an HD-1 or AL-1 Program • 3: Add to Set List. For more information, see “Add To
(such as INT-B 000), instead of a CX-3. Set List” on page 149.
This frees up the EXi fixed resources formerly used by • 4: Show samples not loaded. For more information, see
Timbre 1; Timbre 9 will then return to its normal color, and “Show samples not loaded” on page 149.
its Program will make sound again.
423
Combination mode
0–6: KARMA GE
0–6PMC
0–6a
0–6b
0–6c
0–6d
424
Combination P0: Play 0–6: KARMA GE
User GEs may be included with new banks of sounds, and Display example
can also be created using KARMA KRONOS software
(dedicated software for the KRONOS*). For more
information on loading User GEs, see “Load .KGE” on
page 837.
Parameter Value
* Made by Karma Lab (http://www.karma-lab.com). Module ID
Parameter No.
Macintosh and Windows are supported. English version
only.
Module ID [A, B, C, D, P]
GE Bank Select [Preset...USER-L]
This shows the type of parameter assigned to the slider or
This selects the GE bank. The Preset bank is part of the switch, and the module to which it belongs.
system software; User banks can be loaded from disk. For
more information, see “GE Select,” above. A, B, C, D: The control is assigned to a GE Real-Time
Parameter from the indicated KARMA Module.
GE Category Select [Arpeggio…Real-Time] P: The control is assigned to a Perf Real-Time Parameter.
This lets you select a GE by category, from Arpeggio
through Real-Time. Parameter No. [01…32]
When Module ID is A, B, C, or D, this shows the number of
B, C, D (Module B, C, D) the assigned GE Real-Time Parameter (01…32). These
Here you can make settings for Modules B through D. These parameters are assigned to controls on the 7–5: GE Real-
settings are the same as for Module A. See “A (Module A).” Time Parameters page.
Selected KARMA Module Info If Module ID is P, this shows the number of the assigned
Perf Real-Time Parameter (01…08). These parameters are
This displays information for the KARMA Module specified assigned to controls on the 7–6: Perf Real-Time Parameters
by the Module Control Setting. page.
GE Number & Name [A:0000(PRE):24 characters] Parameter Value
This displays the GE number and full GE name for the This area shows the current value of the GE Real-Time
specified KARMA Module. If you select the “GE Select” Parameter or Perf Real-Time Parameter. This will change as
parameter (see “GE Select” on page 424) for another you move the slider or operate the switch.
Module, it will display the GE number & name for that
Module, until the Module Control Setting is changed. A slider or switch can have multiple parameters assigned
to it. A maximum of five assigned parameters can be
RTC Model [List of RTC Models] displayed here in the available space. They will still
This shows the GE’s RTC Model, as specified internally for function when the control is activated, but you cannot
each preset GE. view their values directly.
425
Combination mode
Name 1…8
This shows the name of the KARMA SWITCH. You can
assign this name in Program 7–9: Name/Map.
Name 1…8
This shows the name of the KARMA SLIDER. You can
assign this name in Program 7–9: Name/Map.
426
Combination P0: Play 0–7: Controller View/Effect
0–7a
0–7b
0–7c
Here you can view the function that is assigned to the vector SW1, SW2, Knob5…8
joystick, SW1 and 2, and knobs 5–8, and view information
SW1, SW2: These indicate the functions assigned to SW1
about the effects. You can also adjust the FX Balance.
and 2.
Knob5…8: These indicate the functions assigned to knobs
0–7a: Combination Select 5–8. For more information, see “1–8: Set Up Controllers” on
page 453.
Bank [INT–A…G, USER–A…G]
Combination [000…127] 0–7c: Effects
These are the bank, number, and name of the current
IFX1…12, MFX1, 2, TFX1, 2: This area indicates the
Combination. For more information, see “0–1a:
effect assigned to each insert effect, master effect, and total
Combination Select” on page 417.
effect, and its on/off status.
q (Tempo) [040.00…300.00, EXT]
FX Balance
This is the tempo for the current Combination, which applies
to tempo-synced LFOs, Wave Sequences, and Vector EGs, IFX: This controls the “Wet/Dry” balance of all insert
EXi Step Sequencers, KARMA, and tempo-synced effects. effects. A setting of +10 is Wet or –Wet, a setting of +0
leaves the settings of the combination unmodified, and a
EXT means that the tempo will sync to external MIDI setting of –10 is Dry.
clocks. For more information, see “Tempo” on page 419.
MFX: This controls the MFX1 and 2 “Return.” A setting of
040.00…300.00 allow you to set a specific tempo in BPM, +10 is 127, a setting of +0 leaves the settings of the
with 1/100 BPM accuracy. combination unmodified, and a setting of –10 is 000.
TFX: This controls the “Wet/Dry” balance of TFX1 and 2.
0–7b: Assignment View A setting of +10 is Wet or –Wet, a setting of +0 leaves the
settings of the combination unmodified, and a setting of –10
VJS is Dry.
This area shows information about the vector joystick. When you edit these settings, the change will occur
X Mode, Y Mode: These indicate the behavior of the vector immediately in the sound, but the values of the original
CC for the X-axis and Y-axis. combination parameters will not change until you save
the combination. When you save the combination, the
VJS +X, VJS –X, VJS +Y, VJS –Y: These indicate the
values will be updated and these sliders will be reset to 0.
controller transmitted by the +X, –X, +Y, and –Y vectors.
(See “1–6a: Vector CC Control” on page 448)
427
Combination mode
0–7a
0–8b
0–8a
0–8c
0–8d
This page lets you adjust the settings for the analog and The control surface will control the Global mode settings
digital audio inputs, and the sampling-related settings for if “Use Global Setting” is On (checked).
Combination mode.
You can sample incoming audio signals or resample internal 0–8a: Audio Input
KRONOS sounds, including KARMA and real-time
performances. The KRONOS can also be used as a 6-in, 6- These parameters control the level, pan, play/mute and solo
out effect processor. status, send levels, and bus assignments for each of the
analog and digital inputs. For more information, see “0–8a:
For example, you can:
Audio Input” on page 14.
• Play an guitar through an audio input, while listening to
a KARMA phrase–and sample only the guitar input, Use Global setting [Off, On]
without any of the KARMA sounds. Each Combination can either use the single, Global audio
• Play a guitar as above, but sample both the guitar and the input mixer setup, or have its own custom settings. For more
KARMA phrase together. information, see “Use Global setting” on page 14.
428
Combination P0: Play 0–8: Audio Input/Sampling
429
Combination mode
0–9b
0–9a
0–9c
0–9d
0–9e
0–9f
The Control Surface is the set of 9 sliders, 8 knobs, and 16 • Regardless of the Local Control setting, you can always
switches to the left of the LCD display. It looks like a mixer, edit Control Surface parameters via the touch-screen.
but it can do other things as well, including editing sounds, For more information, see “Local Control and the Control
controlling KARMA, and sending MIDI messages to Surface” on page 765.
external devices.
This page shows you the current values for each of the Control Assign Switches and Tabs
sliders, knobs, and buttons, along with information about You can switch the Control Surface
what they are controlling. For instance, you can: between its different functions using
• Adjust the volume and pan for all 16 Timbres either the tabs on the left side of the
LCD display, or the front-panel
• Control each Timbre’s EQ settings and Master Effects
Control Assign switches. The tabs and
Send levels
the front-panel switches mirror one
• Modulate sounds and effects using the Real Time Knobs another; when you change one of them,
• Control KARMA, and select KARMA scenes, using the the other changes as well.
sliders and switches In Combi mode, you can select one of
• Edit sounds using Tone Adjust five different functions:
• Assign sliders, knobs, and switches to different Tone TIMBRE/TRACK lets you adjust the
Adjust parameters volume, pan, EQ, and send levels for
each of the 16 Timbres, eight at a time.
For more information about the Control Surface, see:
The LEDs to the right of the switch
• “Jump/Catch” on page 22 show whether you’re currently editing
• “RESET CONTROLS” on page 22 Timbres 1–8 or 9–16; press the TIMBRE/TRACK button to
toggle between the two.
Local Control On/Off and the Control Surface If you switch to one of the other Control Assign modes, and
The Control Surface generates and receives MIDI CCs and then go back to TIMBRE/TRACK, it will automatically
System Exclusive messages, so that you can record knob, return to the previously selected group (1–8 or 9–16).
switch, and slider movements into a sequencer. This means
AUDIO INPUTS lets you adjust the volume, pan, and send
that the Global mode Local Control setting is important:
levels for the analog, USB, and S/P DIF audio inputs. In
• If Local Control is On, the physical Control Surface will Sequence mode, you can also use this to select two banks of
work properly as long as MIDI is not being looped back hard-disk recording tracks, as shown by the LEDs to the
into the KRONOS. right of the switch.
• If Local Control is Off, you must loop back MIDI into EXTERNAL lets you send MIDI messages to external
the KRONOS in order for the physical Control Surface MIDI devices.
to work properly.
430
Combination P0: Play 0–9: Control Surface
R.TIME KNOBS/KARMA lets you modulate sounds and Random is available only via the LCD. (Otherwise, it would
effects with the knobs, and control KARMA with the sliders be difficult to use the knob to sweep smoothly from left to
and switches. right.) With the Random setting, each note will have a
TONE ADJ./EQ lets you edit Programs within the context different, random pan position.
of the Combi, and without making any changes to the Note: With some EXi instruments, such as the CX-3, notes
original Program data. You also get hands-on access to these cannot be panned individually. For these EXi, Random pan
edits, using the sliders, knobs, and switches. will move all sounding notes to a different pan position at
You can freely change back and forth between the different each note-on.
functions, without losing any of your edits. EQ Trim [00…99]
This controls the volume level going into the EQ.
0–9a: Combi Select & Tempo High settings of the Low, Mid, and High Gain controls can
This section duplicates the most important information from cause substantial increases in the overall level. You can
the main Play page. compensate for this by turning down the input trim.
Note: if the EQ page EQ Bypass parameter is turned On,
Bank [INT A–E, USER A–G]
then none of the EQ parameters here will have any effect.
This is the Bank of the current Combi.
Low EQ [–18.0…+18.0dB]
Combi [000–127]
This controls the gain of the 80Hz Low Shelf EQ, in
This is the current Combi. increments of 0.5dB.
q (Tempo) [040.00…300.00, EXT] Mid EQ Freq [100Hz…10.0kHz]
This is the tempo for the current Combination, which applies This sets the center frequency for the Mid sweep EQ.
to tempo-synced LFOs and Wave Sequences, the Vector EG,
EXi Step Sequencers, KARMA, and tempo-synced effects. Mid EQ Gain [–18.0…+18.0dB]
EXT means that the tempo will sync to external MIDI This controls the gain of the Mid Sweep EQ, in increments
clocks. For more information, see “Tempo” on page 419. of 0.5dB.
040.00…300.00 allow you to set a specific tempo in BPM, High EQ [–18.0…+18.0dB]
with 1/100 BPM accuracy.
This controls the gain of the 10kHz High Shelf EQ, in
increments of 0.5dB.
0–9b: Timbre 1–8/9–16
Send 1 [000…127]
This Control Assign setting lets you adjust the volume, pan, This controls the send level into FX Send 1. If the Timbre’s
EQ, and FX send settings for Timbres 1–16. Output Bus parameter is set to L/R or OFF, it scales the
Mixer Knobs [Channel Strip, Individual Pan] Oscillator send levels. If the Output Bus is set to IFX 1–12,
it directly controls the post-IFX send levels.
The Mixer Knobs switch is on the front panel, immediately
to the right of the knobs, and is also duplicated in the on- Send 2 [000…127]
screen display. The eight knobs can control two different sets This controls the send level into FX Send 2. For more
of parameters, depending on the setting of this switch. details, see Send 1, above.
Channel Strip: With this setting, the eight
knobs will control the Pan, EQ, and FX Send Knobs 1–8, Individual Pan
settings for the selected Timbre. Use the When the Mixer Knobs switch is set to Individual Pan, the
TIMBRE/TRACK button to select a group knobs will control the Pan for the current group of Timbres.
of 8 Timbres (1–8 or 9–16), and then use the Knob 1 controls the pan for Timbre 1, knob 2 controls the
SELECT buttons to choose the specific pan for Timbre 2, and so on.
Timbre.
These duplicate the Combi’s Timbre Pan parameters;
Individual Pan: With this setting, the knobs will control the changing them here will change them in the editing pages,
Pan for the current group of Timbres. Knob 1 controls the and vice-versa.
pan for Timbre 1 (or 9), knob 2 controls the pan for Timbre 2
(or 10), and so on. Pan 1/9 [Random, L001…C064…R127]
This controls the stereo pan of either Timbre 1 or Timbre 9,
Knobs 1–8, Channel Strip depending on whether the TIMBRE/TRACK button is set
When the Mixer Knobs switch is set to Channel Strip, the to 1–8 or 9–16.
knobs provide quick access to the Pan, EQ, and FX Send A setting of L001 places the sound at the far left, C064 in the
parameters. The Pan and EQ parameters duplicate the center, and R127 to the far right.
similarly-named parameters found on the Combi editing
pages; changing them here will change them in the editing Random is available only via the LCD. (Otherwise, it would
pages, and vice-versa. be difficult to use the knob to sweep smoothly from left to
right.) With the Random setting, the pan position will be
Pan [Random, L001…C064…R127] different for each note-on.
This controls the stereo pan of the selected Timbre. A setting Note: with some EXi sounds, such as the CX-3, Random
of L001 places the sound at the far left, C064 in the center, pan may affect all notes at once.
and R127 to the far right.
431
Combination mode
432
Combination P0: Play 0–9: Control Surface
0–9c
433
Combination mode
Sliders 1–6
Audio Input Volume (1–6) [000…127]
These sliders adjust the volume levels of the audio inputs.
Headphone
TFX 2 & Main L/R
Outputs
434
Combination P0: Play 0–9: Control Surface
0–9d
Gch means that the knob will transmit on the Global MIDI
0–9d: External Channel, as set in Global mode. This allows you to re-direct
This Control Assign setting lets you send MIDI messages to any number of sliders, knobs, switches, and on-screen pads
external devices. Each slider, knob, and switch can be to a different channel at once, without editing the individual
assigned to a separate MIDI controller and MIDI channel. controls.
The eight pads also have separate assignments which apply
CC# Assign (1–8) [Off, 000…119]
only when Control Assign is set to External.
This read-only parameter shows the MIDI CC sent by the
For instance, you might make one setup for controlling knob.
several different pieces of MIDI gear on stage, another for
controlling a software synthesizer (such as one of Korg’s Note: to change the mapping of CCs to controls, edit the
Legacy Collection synths), and so on. External Setups in Global P1–2: External 1. For more
information, see “1–2: External 1” on page 771.
These assignments are determined by the selected External
Setup. The KRONOS has 128 External Setups, which can be Value (1–8) [000…127]
edited in Global mode (see “1–2: External 1” on page 771). This is the current value of the knob’s MIDI CC.
When you select an External Setup, it stays selected even
when you change Combinations or switch to another mode. Switches 1–16
This makes it easy to select different KRONOS sounds
MIDI Channel (1–16) [01…16, Gch]
without disrupting external MIDI control, and vice-versa.
This read-only parameter shows the MIDI Channel for the
You can think of External mode as being a separate control
switch. Each can send on a different channel, if desired.
surface which just happens to share KRONOS’s sliders,
knobs, switches, and pads. Gch means that the slider will transmit on the Global MIDI
Channel, as set in Global mode.
Setup [000…127]
CC# Assign (1–16) [Off, 000…119]
This selects the External Setup for the knobs, sliders,
switches, and pads. This read-only parameter shows the MIDI CC sent by the
switch.
Note: this selection is persistent for the entire KRONOS;
is not stored with the Combination. Switch On/Off (1–16) [Off, On]
Knobs 1–8 This is the current value of the switch’s MIDI CC. When the
switch is turned on, it sends a value of 127; when it is turned
MIDI Channel (1–8) [01…16, Gch] off, it sends a value of 0.
This read-only parameter shows the MIDI Channel assigned
Sliders 1–8 & Master Slider
to the knob. Each can send on a different channel, if desired.
MIDI Channel (1–8) [01…16, Gch]
This read-only parameter shows the MIDI Channel for the
slider. Each can send on a different channel, if desired.
435
Combination mode
Gch means that the slider will transmit on the Global MIDI Value (1–8) [000…127]
Channel, as set in Global mode. This is the current value of the slider’s MIDI CC.
CC# Assign (1–8) [Off, 000…119]
This read-only parameter shows the MIDI CC sent by the
slider.
Selected
Parameter
information
0–9e
436
Combination P0: Play 0–9: Control Surface
Knobs 1–8 To select a Scene, just press its switch - you’ll see all of the
KARMA SLIDERS and SWITCHES update instantly to
Knobs 1–4 all have dedicated functions which correspond to
their new values.
MIDI CCs. Knobs 5–8 can be assigned to a wide variety of
functions, many of which also have corresponding MIDI KARMA SWITCHES 1-8
CCs.
When you move the knob, it will send the corresponding KARMA Switches [Off, On]
MIDI CC to all Timbres on the Global Channel. (To edit These switches control KARMA Performance or GE
individual Programs, use Tone Adjust instead.) (Generated Effect) Real-Time Parameters, as assigned on the
Also, when the CC is received via MIDI or generated by KARMA Perf RTP and GE RTP pages.
KARMA, the knob value will change to match the CC value. The switches indicate the current on/off status.
The parameters assigned to the switches and their on/off
Note that the Knob 1–8 settings of the individual Programs status can be edited in the GE RTP page or the KARMA Perf
do not apply in Combi mode. RTP page.
Unless otherwise noted, “scaling” means that the parameters
are at their programmed values when the controller is at 64, KARMA SLIDERS1-8
at their minimum when the controller is at 0, and at their
KARMA Sliders [000…127]
maximum when the controller is at 127. For another look at
this, see the diagram below. These sliders control KARMA Performance or GE Real-
Time Parameters, as assigned on the KARMA Perf RTP and
CC scaling of parameters GE RTP pages.
99
The current values are shown under the sliders. The
parameters assigned to the sliders and their value can be
Parameter edited in the GE RTP page or the KARMA Perf RTP page.
Value
Master Volume Slider
Master Volume [000…127]
As Programmed
This controls the volume of the main stereo outputs, after the
Total Effects. It does not affect Individual Outputs 1–4. For
00 more information, see the diagram “Master Volume” on
0 64 127 page 434.
CC Value
437
Combination mode
0–9f
Timbre select
0–9f: Tone Adjust
Tone Adjust provides two important features Timbre [1…16]
simultaneously: This selects the Timbre whose Tone Adjust parameters
appear on the screen and the Control Surface. You can
• It lets you use all of the sliders, knobs, and switches to
switch back and forth between the different Timbres as much
control Program parameters - like the knobs on an analog
as you like, without losing your edits.
synth, or the drawbars on an organ.
This parameter is the same as the selected Timbre in
• It lets you modify Programs for use within a specific
TIMBRE/TRACK mode; changing one will also change the
Combi, including everything from subtle tweaks (like
other.
changing LFO speeds) to dramatic changes (such as
selecting a different Multisample). Any changes that you You can use a shortcut to change the current Timbre directly
make are stored with the Combi, and do not alter the from the Control Surface, without leaving Tone Adjust
original Program. mode:
Each of the sixteen Timbres has its own set of tone adjust 1. Press and hold the TONE ADJ./EQ button.
parameters, but only one Timbre is shown at a time. 2. While holding TONE ADJ./EQ, press a PLAY/MUTE
For more information, see: or SELECT button to select a Timbre.
• “Tone Adjust and MIDI SysEx” on page 30 The PLAY/MUTE buttons select Timbres 1–8, and the
SELECT buttons select Timbres 9–16.
• “Interaction between Tone Adjust and MIDI CCs” on
page 30 3. Release the TONE ADJ./EQ button.
• “Absolute, Relative, and Meta parameters” on page 30 The Control Surface and screen will change to show the
Tone Adjust parameters for the newly selected Timbre.
Saving Tone Adjust Edits
Auto Load PRG [Off, On]
In Program mode, when you make edits via Tone Adjust and
then save the results, the Program data is changed–just as if When you first load a Program into a Timbre, this parameter
you’d edited the internal parameters directly. For more determines whether or not the Program’s Tone Adjust
information, see “Saving Tone Adjust Edits” on page 30. settings will be loaded as well.
In Combi mode, however, all Tone Adjust edits are stored These settings include the parameters assigned to each slider,
within the Combi; the Program itself is not changed. This knob, and switch, along with the on/off state of any Switches
lets you alter the way that a Program sounds in one specific assigned to Absolute parameters.
Combi without affecting the way that it sounds in Program Note that any edits you’ve made using Tone Adjust in
mode, or in any other Combis or Songs. Program mode will already have been stored into the
Program’s parameters. This means that the Program will still
sound the same, whether or not you load the Tone Adjust
settings.
438
Combination P0: Play 0–9: Control Surface
Once the Program has been loaded, you can change any or Knobs 1–8
all of the Tone Adjust settings as desired, including both
assignments and values. All such edits are stored in the Assign [List of Tone Adjust assignments]
Combi, without affecting the original Program. This lets you assign a Tone Adjust parameter to the knob.
If Auto Load PRG is On, Tone Adjust settings will be The first group of parameters are the Common set, which are
automatically loaded along with the Program. supported by most Program types. For a full list, see
If Auto Load PRG is Off, then the relationship between the “Common Tone Adjust Parameters” on page 440.
types of the old and new Programs will determine what After the Common parameters, the items in the list will vary
happens, as shown in the table below: depending on the Program type. For more information,
please see:
Then Tone
Adjust “HD-1 Tone Adjust Parameters,” on page 33.
If the old And the new
parameters “AL-1: Tone Adjust,” on page 222.
Program is… Program is…
and values
“CX-3: Tone Adjust,” on page 245.
are…
“STR-1: Tone Adjust” on page 294.
An HD-1 Program An HD-1 Program kept the same
“MS-20EX Tone Adjust parameters” on page 321
loaded from the “PolysixEX Tone Adjust parameters” on page 336.
A HD-1 Program An EXi Program
new Program
Other EXi instruments will have their own set of parameters,
loaded from the as described in their manuals.
Any EXi Program A HD-1 Program
new Program
Assignments are exclusive
An EXi Program Each controller can be assigned to only one parameter, and
with the same EXi each parameter can be assigned to only one controller.
An EXi Program assigned to the kept the same
same slots as the
To swap a parameter from one control to another, you’ll need
previous Program to first un-assign it from the old control, and then assign it to
the new control.
An EXi Program
which does not Value [Depends on parameter]
loaded from the
An EXi Program use the same EXi This shows the current value of the parameter. The range of
new Program
as the previous values will vary depending on the parameter assigned to the
Program control.
439
Combination mode
440
Combination P0: Play 0–9: Control Surface
441
Combination mode
1–1: Timbre EQ
1–1PMC
1–1a
1–1b
Each Timbre has a dedicated three-band EQ, with sweepable 040.00…300.00 allow you to set a specific tempo in BPM,
mid band. This page lets you view and adjust the settings for with 1/100 BPM accuracy.
all 16 Timbres at once.
4. Use the MIX CHANNEL STRIP knobs 2-6 to adjust Timbre Number
the EQ TRIM, LOW EQ gain, MID EQ frequency
This indicates the timbre number. The various parameters
and gain, and HIGH EQ gain, as desired.
below each timbre number make settings for the
corresponding timbre.
1–1a: Combination Name
Timbre Category
Bank [INT–A…G, USER–A…G] This shows the abbreviated category name of the Program
assigned to the Timbre.
Combination Name [(000…127: Name)]
These display-only parameters show the bank, number, and Timbre 01 (Timbre Number)
name of the current Combination.
Auto Load Prog EQ [Off, On]
q (Tempo) [040.00…300.00, EXT] When you first load a Program into a Timbre, this parameter
This is the tempo for the current Combination, which applies determines whether or not the Program’s EQ settings will be
to tempo-synced LFOs and Wave Sequences, the Vector EG, loaded as well.
EXi Step Sequencers, KARMA, and tempo-synced effects. Once the Program has been loaded, you can change any or
EXT means that the tempo will sync to external MIDI all of the EQ settings as desired. All such edits are stored in
clocks. For more information, see “Tempo” on page 419. the Combination, without affecting the original Program.
442
Combination P1: EQ/Vector/Controller 1–3: Drum Track
Regardless of this setting, subsequent edits to the Program’s Mid Gain [–18.0…+00.0…+18.0dB]
EQ in Program mode will not affect the Combination. This controls the gain of the Mid Sweep EQ, in increments
On: the Program’s EQ settings will be loaded automatically of 0.5dB.
along with the Program. This is the default setting.
Low Gain [–18.0…+00.0…+18.0dB]
Off: the Program’s EQ settings won’t be loaded. Use this if
you’ve set up the EQ in a specific way, and then want it to This controls the gain of the 80Hz Low Shelf EQ, in
stay unchanged while you try out different Programs. increments of 0.5dB.
443
Combination mode
1–5a 1–5c
1–5b
Vector Synthesis lets you control Timbre volumes and In Combi mode, on the other hand, the Vector can fade
Program & Effects parameters by moving the Vector between any or all of the 16 Timbres. You can assign each of
Joystick, by using the programmable Vector Envelope, or by the Timbres to be controlled by any of the four Vector axes
the combination of the two. (+X, –X, +Y, –Y), or to not be controlled at all.
For more background information on Vector Synthesis, This lets you set up complex transitions between different
please see “What does Vector mean?” on page 46, and Programs, including between HD-1 and different EXi
“Vector Joystick and Vector Envelope” on page 46. instruments.
444
Combination P1: EQ/Vector/Controller 1–5: Vector Volume Control
445
Combination mode
Combination
Combi Vector Volume Control
Combi
Vector EG +
Combi Vector CC Control
Combi switch:
Vector Joystick
Enable CC control
MIDI In Vector CC Modulation of
(Global Chan.) X+/- and Y+/- Program and FX Parameters
VJS X and Y modes
CC Assignments (Global Channel Only)
Vector CC Control
Timbre 1
The front-panel Vector Joystick applies only
when the Timbre is set to the Global Channel
Program
Vector EG +
Program Vector CC Control
Timbre 16
446
Combination P1: EQ/Vector/Controller 1–5: Vector Volume Control
Center Volume [0, 25, 50, 75, 100%] v 1–5: Page Menu Commands
This sets the volume of Timbre 1 at the center point. It The number before each command shows its ENTER +
applies only when Equal Amount, above, is set to Off. number-key shortcut. For more information on these
The volumes at the extreme ends of the axis are fixed, shortcuts, see “ENTER + 0-9: shortcuts for menu
depending on the setting of the VJS Assign parameter. commands” on page 148.
For instance, if VJS Assign is set to –X, the Timbre will • 0: Write Combination. For more information, see
always be at 100% volume on the left side, and 0% (silent) “Write Combination” on page 502.
on the right side. • 1: Exclusive Solo. For more information, see “Exclusive
This parameter applies only to the Combi Vector Volume Solo” on page 148.
control, and does not change the Program’s individual Vector • 2: Copy From Program. For more information, see
Volume settings. “Copy From Program” on page 502.
447
Combination mode
1–1a
1–6a
448
Combination P1: EQ/Vector/Controller 1–6: Vector CC Control
VJS X Mode [Positive, Negative, Xfade, Split] Finally, you can also assign +X to control the Master
You can set up the Vector to send out CCs in several Volume.
different patterns, as shown in the graphic below. This –X [Off…MIDI CC#119]
controls the pattern for the X axis.
This assigns the controller sent by the –X vector. It will be
Note that this setting affects only CC Control; it has no effect grayed out if the VJS X Mode, above, is set to Positive.
on Volume Control. Also, it applies only to the Combi
Vector CCs, and has no effect on the individual Program The selections are the same as for +X, above.
Vector CCs. VJS Y Mode [Positive, Negative, Xfade, Split]
Positive sends out only +X, starting at 0 at the far left, and This controls the Vector CC pattern for the Y axis. For more
increasing to 127 at the far right. –X is disabled in this mode. information, see the description under VJS X Mode, above.
Negative sends out only –X, starting at 0 at the far right, and
increasing to 127 at the far left. In this mode, +X is grayed +Y [Off…MIDI CC#119]
out. This assigns the controller sent by the +Y vector. It will be
grayed out if the VJS Y Mode, above, is set to Negative.
Xfade sends out both +X and –X, overlapping throughout
the X axis. As one increases, the other decreases. The selections are the same as for +X, above.
Split sends out both +X and –X, with a split in the center. +X –Y [Off…MIDI CC#119]
is sent when the point moves to the right of the center, and –
This assigns the controller sent by the +Y vector. It will be
X is sent when the point moves to the left of center.
grayed out if the VJS Y Mode, above, is set to Positive.
Vector CC Modes
The selections are the same as for +X, above.
Positive Negative Show Point [VJS, Vector EG Point 0…4]
Generates only +X, Generates only –X,
increasing from left to right. increasing from right to left. You can view the volume and CC values for the current
position of the Vector Joystick, or for any of the EG’s five
points. This selects the point whose values will be shown.
449
Combination mode
1–1a
1–7a
1–7b
1–7c
The Vector Envelope works together with the Vector Each note then has its own, additional Volume Control EG,
Joystick to control the Vector position. It’s particularly which lets you crossfade between Programs to create
convenient for modulating effects, since it’s the only Combi- complex, evolving timbres. The Key Sync parameter applies
wide programmable modulation source outside of KARMA. only to this per-note EG.
The Vector Envelope is different from the other envelopes in When the Key Sync parameter is Off, the CC Control and
several ways: Volume Control EGs are completely synchronized.
• Each point has two “levels” - one for the X axis, and one When Key Sync is On, each note’s Volume Control EG will
for the Y axis. start at note-on, and go into release at note-off. All the notes
• The envelope times can be based on seconds and will still share a single CC Control EG.
milliseconds, or synced to tempo.
• Each point has a hold time, as well as a transition time to 1–7a: Basic
the next point.
Vector Envelope On [Off, On]
• The envelope can loop between two points, for either a
specified number of repeats, or as long as you hold the On (checked): When this box is checked, the Vector EG will
note. work with the Vector Joystick to control the vector position.
Off (unchecked): When this box is not checked, the Vector
Vector Volume and CC control use separate EGs EG will not run. The vector position will be controlled solely
There are actually two different Vector EGs, which share the by the Vector Joystick.
same parameters: one for Volume Control, and the other for
CC Control. Key Sync [Off, On]
All of the notes on the Combi’s Global Channel share a The Key Sync parameter applies only to Vector Volume
single CC Control EG. This EG starts when you first play a control. As described under “Vector Volume and CC control
note, and continues as long as any notes are held down on use separate EGs,” above, Vector CC control always acts as
the keyboard. When you release all of the notes, the EG goes if Key Sync were Off.
into its release phase. On (checked): When Key Sync is On, the Vector Volume
EG starts each time you press a key, and an independent EG
runs for each note. This is the normal setting.
450
Combination P1: EQ/Vector/Controller 1–7: Vector Envelope
Off (unchecked): When Key Sync is Off, the Vector Vector EG times, Loop Type = 1->3
Volume EG starts from the phase determined by the first note
in the phrase, so that the EGs for all notes being held are Note-on or reset Note-off
1–7b: Vector Envelope Loop Points 0, 1, and 2’s Transition times, however, work in
reverse when moving backwards during a forwards-
The Vector EG can loop between two points, and can backwards loop. It’s as if you were re-tracing the EG shape
continue to loop either for as long as you hold the note, or for in reverse.
a specified number of repeats. You can also turn the loop off
For instance, in the backwards section of a loop, moving
completely, if you like.
from Point 2 to Point 1 uses Point 1’s Transition time.
Loop Type [0->3, 1->3, 2->3, 0<->3, 1<->3] Forwards-Backwards Loop, Loop Type = 1<->3
This selects the start and end points of the loop, and whether
Loop Type = 1<–>3
the loop is forwards only or forwards-backwards.
The first three selections, 0->3, 1->3, and 2->3, loop
forwards only. For instance, when Loop Type is set to 1->3,
the EG will play as follows: 0, 1, 2, 3, 1, 2, 3, 1, 2, 3 etc.
Change to
The last two selections, 0<->3 and 1<->3, are forwards- Y-Axis
Time
backwards. For instance, with the 1<->3 setting, the EG will
play as follows: 0, 1, 2, 3, 2, 1, 2, 3 etc. H1 T1 H2 T2 H3 T3 H2 T1 H1
451
Combination mode
452
Combination P1: EQ/Vector/Controller 1–8: Set Up Controllers
• 2: Copy From Program. For more information, see • 3: Copy Vector Envelope. For more information, see
“Copy From Program” on page 502. “Copy Vector Envelope” on page 155.
1–1a
1–8a
1–8b
453
Combination mode
1–9: Pads
1–9PMC
1–1a
1–9b
1–9a
454
Combination P1: EQ/Vector/Controller 1–9: Pads
Pads and MIDI Channel • 2: Copy From Program. For more information, see
“Copy From Program” on page 502.
Gch
T01: Piano
• 3: Copy Pad Setup. For more information, see “Copy
Gch
Pad Setup” on page 155.
T02: Strings Gch
Gch
Pad1
Pad2
Gch
KARMA Module A T01: Piano Gch
In: Gch/Out:Gch
Pad1
Pads 2…8
These are the same as for Pad 1, as described above.
455
Combination mode
2–1: MIDI
2–1PMC
1–1a
1–1b
2–1a
Here you can make MIDI settings for each Timbre. Timbre Priority [Off, On]
This lets you protect a Timbre’s voices from being stolen by
2–1a: MIDI other, non-priority Timbres.
If a new note-on would exceed the available number of
Timbre 01 voices, one or more currently-sounding voice will be
stopped (“stolen”) to make room for the new voice. If
Status [Off, INT, EXT, EX2]
Timbre Priority is On, then the Timbre’s voices can only be
This specifies the MIDI and internal tone generator status. stolen by other priority voices; all voices with Timbre
You can also set Status from the P0– Program Select page. Priority Off will be stolen first.
For more information, please see “Status” on page 421. In a Combi with many active Timbres, you can enable
Timbre Priority for sounds with an important musical role,
MIDI Channel [01…16, Gch]
such as drums or bass. In general, you can enable it for any
Sets the MIDI transmit/receive channel for each timbre. Timbre for which note stealing would adversely affect the
Gch: The timbre will use the channel that has been selected overall sound.
as the global MIDI Channel (Global 1–1a). Important: this setting will have little meaning if it is turned
When Status is INT, MIDI messages will be received on the on for more than a few timbres. It’s a good idea to start with
channel you specify here. If this setting is the same as the Timbre Priority un-checked for all Timbres, and only turn
global MIDI channel, the internal tone generator will sound it on as necessary.
according to the internal settings. If this is set to EXT or On (checked): The Timbre’s voices will be given priority in
EX2, playing the KRONOS will transmit MIDI messages on voice-stealing.
the MIDI channel specified here. (Messages will also be
Off (un-checked): The Timbre’s voices will not be given
transmitted simultaneously on the global MIDI channel.)
priority in voice-stealing.
Bank Select MSB (When Status = EX2) [000…127]
Timbres 02…16
Bank Select LSB (When Status = EX2) [000…127] These are the MIDI-related settings for timbres 2 through 16.
Specifies the bank number that will be transmitted when They are the same as for timbre 1. See “Timbre 01”.
Status is set to EX2. This setting has no effect if Status is
other than EX2.
456
Combination P2: Timbre Parameters 2–2: OSC
2–2: OSC
2–2PMC
1–1a
1–1b
2–2a
These settings specify how each Timbre will be played. AL-1: Poly, MN, and LGT are supported.
CX-3: Poly and MN are supported (LGT will operate as
2–2a: OSC MN)
If different Instrument Types are selected for EXi1 and 2,
Timbre 01 MN (Mono) and LGT (Legato) settings will be valid only
if the type is supported by both.
Force OSC Mode [PRG, Poly, MN, LGT]
This lets you override the Program’s stored Voice Assign OSC Select [BTH, OS1, OS2]
Mode settings, if desired. Specifies whether the timbre’s program will play OSC1
PRG: The Program’s stored Voice Assign Mode settings (EXi1), OSC2 (EXi2), or both.
will be used. HD-1 programs will use the “1–1c: Voice For HD-1 programs whose Oscillator Mode (Program 1–
Assign Mode” settings, and EXi programs will use the “EXi 1b) is Double, this setting lets you specify that only OSC1 or
Common 4–1c” settings. OSC2 will sound. For EXi programs in which EXi1 and
Poly: The timbre will play polyphonically, regardless of the EXi2 are not turned off in the Instrument Type (EXi
Program’s settings. Common 4–1), this setting lets you specify that only EXi1 or
EXi2 will sound.
MN (Mono): The timbre will play monophonically,
regardless of the Program’s settings. BTH (Both): OSC1 and 2 (or EXi1, 2) will sound as
specified by the settings of the program.
LGT (Legato): The timbre program will sound
monophonically, and will play legato according to the OS1: Only OSC1 (EXi1) will sound.
Program’s Mode setting (Program 1–1b). OS2: Only OSC2 (EXi2) will sound. HD-1 programs will
With the MN or LGT settings, the Program’s Priority not sound if Oscillator Mode is set to Single or Drums. EXi
setting (Program 1–1c) will determine the priority of the programs will not sound if EXi2 is turned Off in the
note that sounds when you play two or more notes. Instrument Type.
EXi programs will ignore this setting if the program does
not support the Voice Assign Mode specified by the
selected Instrument Type.
457
Combination mode
Portamento [PRG, Off, 001…127] Poly, Poly Legato, Single Trigger, Mono, Mono Legato,
This controls the Timbre’s portamento. Legato Offset, Mono Priority, and Mono and Poly Unison all
apply.
PRG: Portamento will be applied as specified by the
Program settings. You can achieve the same effect as Bsc, above, by setting
Chord to Advanced, Voice Assign to Mono, Priority to
Off: Portamento will be off, even if the original Program Last Note, and Legato to Off.
settings specified for it to be on.
For more information, see “Using Chord mode” on page 38
001…127: Portamento will be applied with the portamento of the Operation Guide.
time you specify here, even if it is turned off by the program
settings. Source Pad [PRG, 1...8]
Note: not all EXi support portamento, as detailed below; Chord mode uses the chords assigned to the on-screen pads.
if they do not, then this parameter will be ignored. This selects which of the pads to use. You can also select
chords using the pads themselves; for more information, see
AL-1, STR-1, MS-20EX, and MOD-7: portamento is
“Using Chord mode” on page 38 of the Operation Guide.
supported
PRG uses the notes of the chord stored in the Timbre’s
CX-3, PolysixEX, SGX-1, EP-1: portamento is not
Program, instead of any of the chords in the Combi. This
supported
makes it easy to use Chord mode for sound-specific effects,
This parameter can be controlled via MIDI CCs #05 and such as octaves, stacked fifths, and so on. When set to PRG,
#65 (portamento time and on/off switch, respectively), the Timbre will not change chords in response to the pads.
subject to two conditions:
First, the Timbre’s Status must be set to INT. For more
Timbres 02…16
information, see “Status” on page 421. Here you can make voice assignment settings for timbres 2
through 16. The settings are the same as for timbre 1. See
Second, if Portamento is set to PRG, only CC#65
“Timbre 01”.
(on/off switch) will apply. CC#05 will be ignored.
Chord
Chord [PRG, Off, Bsc, Adv]
PRG uses the Program’s setting. If the Program is set to Off,
then the Chord SW has no effect.
Off disables the Chord function.
Bsc (Basic) re-creates the chord mode of the original
Polysix. Each time you play a new chord, it will cut off the
previous chord. This option ignores the Voice Assign
settings.
Adv (Advanced) uses the Program’s Voice Assign settings,
as if each note in the chord was a transposed set of
oscillators layered within the Program.
458
Combination P2: Timbre Parameters 2–3: Pitch
2–3: Pitch
2–3PMC
1–1a
1–1b
2–3a
Here you can make pitch-related settings for each timbre. If the Timbre does not use an HD-1 Drum Program–for
example, if it uses a Single or Double HD-1 Program, or
an EXi Program–then MIDI RPN Coarse Tune will
2–3a: Pitch control Transpose, and RPN Fine Tune will control
Detune.
Timbre 01
If the Timbre uses an HD-1 Drum Program, MIDI RPN
Transpose [–60…+00…+60] Coarse Tune and Fine Tune will be combined to control
Adjusts the pitch of each timbre in semitone steps. Detune. The overall range is ±1 octave for coarse tune
and fine tune together.
12 units equal one octave.
When Status (0–1b, 2–1a) is INT, this parameter will Bend Range [PRG, –24…+00…+24]
affect the pitches sounded by the KRONOS. When Specifies the amount of pitch change that will occur when
Status is EXT, this parameter will affect the note the pitch bender is operated, in semitones.
numbers of the MIDI note messages that are transmitted.
PRG: The pitch range specified by the program will be used.
For example if you make settings of +04 and +07
–24…+24: This setting will be used regardless of the setting
respectively for two timbres that are set to EXT, playing
in the program.
the C key will transmit a C note number on the global
MIDI channel, and at the same time will also transmit E The MIDI RPN Pitch Bend Change message can be
and G note numbers on the MIDI channels of those received to control this and change the setting. (However
timbres. it will not be received if this parameter is set to PRG.)
This message is received on the MIDI channel for each
Detune (Use BPM Adj. in Page Menu) timbre set by MIDI Channel (2–1a). (See KARMA
[–1200…+0000…+1200] “Transmit MIDI Filter,” “Pitch Bend” 7–2a)
Adjusts the pitch of each timbre in one-cent units.
Use Program’s Scale [Off, On]
+0000: Normal pitch. Timbre can use the scale that is specified by Scale (Program
Note: You can also use the Detune BPM Adjust menu 1–1c).
command to alter a loop’s tempo via detuning. Since this On (checked): The scale specified by the program will be
will alter the pitch of the loop along with the tempo, it’s used.
generally suited only to un-pitched percussive loops. For
more information, see “Detune BPM Adjust” on page 505. Off (unchecked): The scale specified by Scale (2–3b) will
be used.
Transpose and Detune can be controlled via MIDI RPN
messages. The way that this works depends on whether or
not the Timbre uses an HD-1 Drum Program.
459
Combination mode
2–4: Delay
2–4PMC
1–1a
1–1b
2–4a
This specifies the time (delay) from when the timbre Tempo: Specify the delay time in terms of a Base Note and
receives a note-on until the sound begins. Times relative to the Tempo. For example if Base Note = q,
Times = 01, and Tempo = 60 BPM, the delay time will be
equivalent to 1000 ms.
2–4a: Delay
Time [ms] [0000…6000ms, KeyOff]
Timbre 01
Specifies the delay time from note-on until the Timbre
Mode [Time, Tempo] begins to produce sound, in units of ms (1/1000th of a
second). This setting is available if Mode is set to Time. The
Chooses the unit in which you will specify delay time.
default is 0000.
Time: Specify the delay time in units of milliseconds (ms =
KeyOff: The note will begin sounding at note-off. In this
1/1000th of a second).
case, the sound will not die away if the sustain level of the
program’s amp EG is other than 0. This setting is used when
creating harpsichord sounds.
460
Combination P2: Timbre Parameters 2–5: Wave Sequence/KARMA
1–1a
1–1b
2–5a
Here you can make settings related to wave sequence and On: Key Sync is forced on. The wave sequence will start
KARMA functionality for each timbre. each time you press a key. If the wave sequences have
differing steps or rates, they will proceed independently.
2–5a: Wave Sequence/KARMA Wave Sequence Swing[%] [PRG, –300…+300]
Specifies the wave sequence “Swing%” setting (Program 1–
Timbre 01
1e) of the program selected for the timbre. This setting is
Wave Sequence Key Sync [PRG, Off, On] valid if the program uses a wave sequence.
Specifies the wave sequence Key Sync setting (Program 1– PRG: The setting of the program is used.
1e) of the program selected for the timbre. This setting is –300…+300: The Swing% specified here is used regardless
valid if the program uses a wave sequence. of the program’s “Swing” setting.
PRG: The setting of the program is used. For more information, please see “Swing” on page 39.
Off: Key Sync is forced off. The wave sequence of each
note will synchronize to the same step.
461
Combination mode
Wave Sequence Quantize Trigger [PRG, Off, On] • 2: Copy From Program. For more information, see
This allows you to override the Program’s Wave Sequence “Copy From Program” on page 502.
“Quantize Trigger” setting (Program 1–1d). If you’re using
multiple Programs with rhythmic Wave Sequences, you can
use this to synchronize all of the Wave Sequences at note-on.
Note that Quantize Trigger applies only when the Wave
Sequence’s Mode is set to Tempo. For more information, see
“Mode” on page 781.
PRG: The setting of the program is used.
Off: “Quantize Trigger” is forced off. The wave sequence
will trigger immediately after note-on.
On: “Quantize Trigger” is forced on. The wave sequence
pattern will synchronize to eighth-note timing of the
currently-sounding wave sequence; i.e., the trigger will be
quantized.
For more information, please see “Quantize Trigger” on
page 40.
Timbres 02…16
These are the wave sequence and KARMA-related settings
for timbres 2 through 16. They are the same as for timbre 1.
See “Timbre 01”.
462
Combination P2: Timbre Parameters 2–6: EXi Audio Input
1–1a
1–1b
2–6a
2–6b
These parameters let you route audio into EXi instruments REC 1/2…3/4 and FX Control 1, 2 use the audio from the
which support audio input, including the STR-1, MS-20EX, selected bus.
and MOD-7. You can use this to create feedback loops, or to IFX 1…12, MFX 1, 2, and TFX 1, 2 use the output of the
process live or recorded audio through the EXi’s synthesis selected effect.
engine.
EXi which do not support audio input will ignore these Channel Select [Stereo/L+R, Left, Right]
settings. The AL-1 supports audio input, but uses its own Stereo/L+R: This selection routes a stereo signal to EXi
dedicated routing which is not affected by these parameters. with stereo inputs, and an L+R summation to EXi with mono
For more information on using audio inputs with EXi, see: inputs.
AL-1: “4–3c: Sub OSC/Audio Input” on page 191 Left, Right: This uses only a mono signal from the selected
channel.
STR-1: “4-8c: Feedback” on page 273
MS-20EX: “6–1k: EXTERNAL SIGNAL PROCESSOR
(ESP)” on page 315
2–6b: EXi 2
MOD-7: “5–1f: EXi Audio Input” on page 361 EXi2 has the same controls as EXi1, above.
1–1a
1–1b
3–1a
464
Combination P3: MIDI Filter/Zones 3–1: MIDI Filter1
Timbres 02…16
These are the MIDI Filter1 settings for timbres 2 through 16.
They are the same as for timbre 1. See “Timbre 01”.
465
Combination mode
1–1a
1–1b
3–2a
Timbres 02…16
These are the MIDI Filter2 settings for timbres 2 through 16.
They are the same as for timbre 1. See “Timbre 01”.
466
Combination P3: MIDI Filter/Zones 3–3: MIDI Filter3
1–1a
1–1b
3–3a
467
Combination mode
1–1a
3–5a
1–1b
3–5b
These settings specify the keyboard range in which each Positional Cross-fade: If you set the slopes (the grayed
timbre will sound. portion) to overlap, the sounds will overlap, and the
The top/bottom key parameters specify the range of notes in proportion of the overlap will change according to the
which timbres 1–16 will sound, and the top/bottom slope keyboard location.
parameters specify the range over which the original volume
will be reached. 3–5a: Zone Map
Key Split: By setting timbres of different sounds to ranges
This area indicates the note and velocity ranges in which
that do not overlap, you can play different sounds in
each timbre will sound.
different ranges of the keyboard.
The LCD screen will display a line to indicate the range of
Layer: By setting the ranges to overlap, you can play two or
notes and velocities that will sound, and will show the slope
more sounds with a single note.
portion.
Zone Map
Key zone display Bottom Slope Top Slope Velocity zone display
Bottom Key Top Key
Timbre 1
Top Velocity
Top Slope
Bottom Slope
Timbre 16
Bottom Velocity
C–1 E1 G9
1 16
Timbre
Top Slope [00, 01, 02, 03, 04, 06, 08, 10,
3–5b: Keyboard Zones 12, 18, 24, 30, 36, 48, 60, 72]
Timbre 01 Specifies the range of keys (12 is one octave) over which the
volume will be reached starting from the top key.
Top Key [C–1…G9]
0: The volume will be at the original level from the top key.
Specifies the top key (upper limit) of the notes that will
sound each timbre.
468
Combination P3: MIDI Filter/Zones 3–5: Keyboard Zones
Bottom Slope [00, 01, 02, 03, 04, 06, 08, 10,
12, 18, 24, 30, 36, 48, 60, 72]
Specifies the range of keys (12 is one octave) over which the
volume will be reached starting from the bottom key.
0: The volume will be at the original level from the bottom
key.
12: The volume will increase gradually as you play upward,
and will reach the original volume one octave above the
bottom key.
72: The volume will increase gradually as you play upward,
and will reach the original volume six octaves above the
bottom key.
Volume
Key
Bottom Slope
Top Slope
Bottom Key Top Key
Timbres 02…16
These are the key zone settings for timbres 2 through 16.
They are the same as for timbre 1. See “Timbre 01”.
469
Combination mode
1–1a
3–6a
1–1b
3–6b
Sets the Top/Bottom Velocity parameters to specify the Top Slope [0…120]
range of velocities that will sound for each timbre 1–16, and Specifies the number of velocity steps over which the
set the Top/Bottom Slope parameters to specify the range original volume will be reached, starting from the Top
over which the volume will change. Velocity.
Velocity Switch: By setting two or more timbres to velocity 0: The volume will be at the original value from the top
zones that do not overlap, you can use variations in playing velocity.
dynamics to play different sounds.
120: The volume will decrease as the velocity approaches
Layer: If you set two or more timbres to velocity zones that the top velocity.
overlap, the sounds will be heard together.
Velocity Cross-fade: If the slope ranges (gray line) overlap, Bottom Slope [0…120]
different sounds will be sounded together, and your playing Specifies the number of velocity steps over which the
dynamics will determine the proportion of each sound. original volume will be reached, starting from the Bottom
It is not possible to set the bottom velocity greater than Velocity.
the top velocity for the same timbre. Nor can the top 0: The volume will be at the original value from the bottom
slope and the bottom slope overlap. velocity.
120: The volume will decrease as the velocity approaches
3–6a: Zone Map the bottom velocity.
This area indicates the note and velocity ranges in which Bottom Velocity [1…127]
each timbre will sound. Specifies the minimum velocity value that will sound each
For more information, please see “3–5a: Zone Map” on timbre.
page 468.
How volume will change according to keyboard location
Timbre 01
Top Velocity [1…127]
Specifies the maximum velocity value that will sound each Velocity
Bottom Slope
timbre. Top Slope
Bottom Velocity Top Velocity
470
Combination P3: MIDI Filter/Zones 3–6: Velocity Zones
Timbres 02…16
These are the velocity zone settings for timbres 2 through 16.
They are the same as for timbre 1. See “Timbre 01”.
471
Combination mode
7–1a
7–1b
7–1c
472
Combination P7: KARMA 7–1: GE Setup/Key Zones
01ch Timbre 1
01ch Timbre 4
In : 01ch KARMA Module [B] Out : 02ch
02ch Timbre 5
In : 01ch KARMA Module [C] Out : 03ch
02ch Timbre 6
04ch Timbre 8
473
Combination mode
Off (unchecked): The selected Module will receive data Gch: The MIDI channel will always match the global MIDI
from the specified “Input Channel,” and will not receive data channel (Global P1–1a).
from the Global Input Channel.
Timbre Thru (when KARMA Off) [Off, On]
On (checked): The selected Module will receive data from
the specified Input Channel and the Global Input Channel. Input Channel and Output Channel settings are normally
valid only when the KARMA ON/OFF switch is on.
This is useful when using a pad on a specific MIDI Channel
to send data into a Module. Turning “Gch Also” On As an exception, Timbre Thru specifies whether MIDI data
(checked) allows a keyboard (sending on the Global that has passed through the KARMA Module will be sent
Channel) to also control the same Module. (Thru) to timbres when KARMA is off.
Not available unless the Module’s Input Channel is set On (checked): When KARMA is off, MIDI data that has
to something other than Gch or global MIDI channel. passed through the KARMA Module will be sent via the
Output Channel to timbres.
Output Channel [01…16, Gch] Off (unchecked): When KARMA is off, MIDI data that has
Specifies the MIDI output channel for each KARMA passed through the KARMA Module will not be sent to
Module. timbres.
The MIDI data from the KARMA Module will be
transmitted on the specified MIDI channel, and will sound
timbres whose channel matches. (See the diagram below,
“KARMA-MIDI Input/Output Channel.”)
If you wish to apply separate phrases or patterns by using 5. Set KARMA Module B as follows.
KARMA Module A for timbre 1 and KARMA Module B for GE Select: Any riff from the Keyboard GE category
timbre 2, set the MIDI channels as follows:
Input Channel: Gch
Example setting 1 Output Channel: 02
1. Set the global MIDI channel (Global 1–1a: MIDI Timbre Thru: Off
Channel) to 01. 6. Turn the KARMA ON/OFF switch on.
2. Set timbre 1 as follows. When you play the keyboard, KARMA Module A will play
Program Select: Bass program the bass of timbre 1, and KARMA Module B will play the
MIDI Channel (2–1): Gch piano of timbre 2. (See “KARMA ON/OFF=ON (1)(2)” in
the diagram above.)
3. Set timbre 2 as follows.
Program Select: Piano program 7. Turn the KARMA ON/OFF switch off.
MIDI Channel (2–1): 02 When you play the keyboard, you will hear the bass of
timbre 1, whose MIDI channel is set to Gch. Since timbre 2
4. Set KARMA Module A as follows. is set to MIDI channel 2, it will not sound in response to the
GE Select: Any riff from the Bass GE category keyboard. (See “KARMA ON/OFF=OFF (1)” in the
Input Channel: Gch diagram above.)
Output Channel: Gch
Timbre Thru: Off
474
Combination P7: KARMA 7–1: GE Setup/Key Zones
Example setting 2
1. Follow steps 1–3 from Example setting 1, above.
2. Set KARMA Module A as follows.
GE Select: Any riff from the Bass GE category
Input Channel: Gch
Output Channel: Gch
Timbre Thru: Off
3. Set KARMA Module B as follows.
GE Select: Any riff from the Keyboard GE category
Input Channel: Gch
Output Channel: 02
Timbre Thru: On
4. Turn the KARMA ON/OFF switch on.
When you play the keyboard, the result will be the same as
for step 6 in Example setting 1. (See “KARMA
ON/OFF=ON (1)(2)” in the diagram above.)
5. Turn the KARMA ON/OFF switch off.
When you play the keyboard, you will hear the bass timbre,
whose MIDI channel is Gch. The piano of timbre 2 will also
be played by the keyboard because of the Timbre Thru On
setting of KARMA Module B. (See “KARMA
ON/OFF=OFF (2)” in the diagram above.)
475
Combination mode
1–1a
7–2a
7–2b
1–1a
7–3a
Here you can set KARMA Module Control parameters. In On (checked): The key zone settings and velocity zone
Combination mode, four KARMA Modules (A, B, C, and D) settings of the timbre will be bypassed for the phrase or
can be used. pattern generated by the KARMA Module. The settings of
the timbre will be ignored, and the notes generated by the
KARMA Module will be sounded.
7–3a: Module Parameter-Control
Off (unchecked): The key zone settings and velocity zone
Control settings of the timbre will be applied to the phrase or pattern
generated by the KARMA Module. Notes generated by the
Transpose [–36…+36] KARMA Module will not be sounded if they are outside the
key zone or velocity zone of the timbre.
Force Range [Off, Lowest, Highest,
C3-B3[1], C3-B3[2]] Clock Advance
Force Range Wrap [C#…C] Mode [Auto, Dyn, Auto+Dyn, Auto+Dyn2]
Root Position [Off, On] Size [ 3, r3, r, x3, x, x., e3, e, e., q3, q, Event]
Please see “Control” on page 111.
Chord Trigger Mode
Timbre Zone Bypass [Off, On] [Off, 1st, Chord1, Chord2, Chord3]
Specifies whether the key zone settings (3–5) and velocity Velocity Sense Bottom [001…127]
zone settings (3–6) of the timbre will be applied to the
phrase or pattern generated by the KARMA Module. Please see “Clock Advance” on page 113.
477
Combination mode
1–1a
7–4a
Specifies the trigger conditions and latch on/off for the GE Update On Release [Off, On]
that is selected for each KARMA Module, A–D.
Link to Drum Track [Off, On]
Please see “Control” on page 116.
7–4a: Module Parameter-Trigger
Delay
Control
Delay Start [Off, Fixed, 64T …4x1]
Quantize Trigger [Off, On]
Delay Start Fixed [0000ms…5000ms]
Quantize Window [x! … q ]
Please see “Delay” on page 117.
478
Combination P7: KARMA 7–4: Module Parameters-Trigger
Note
v 7–4: Page Menu Commands
Note Trigger [Any, AKR, 1st, Dyn] The number before each command shows its ENTER +
Please see “Note Trigger” on page 117. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
Note Latch [Off, On] commands” on page 148.
Please see “Note Latch” on page 117.
• 0: Write Combination. For more information, see
Note: In Combination mode, this can be turned on/off for “Write Combination” on page 502.
each KARMA Module. A KARMA Module for which this is
• 1: Exclusive Solo. For more information, see “Exclusive
On (checked) will be in a Latch On condition when the
Solo” on page 148.
LATCH switch is on (LED lit).
• 2: Copy KARMA Module. For more information, see
Envelope1, Envelope2, Envelope3 “Copy KARMA Module” on page 505.
Trigger [Any, AKR, 1st, Dyn] • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 506.
Latch [Off, Sus1, Rel1, Sus2, Rel2] • 4: Copy Scene. For more information, see “Copy Scene”
Please see “Envelope1, Envelope2, Envelope3” on page 117. on page 158.
• 5: Swap Scene. For more information, see “Swap Scene”
Module Trigger
on page 158.
Note and envelope triggering of a KARMA Module can be
controlled by the operation of another KARMA Module. • 6: Capture Random Seed. For more information, see
“Capture Random Seed” on page 158.
Trigger By Module [Off, A, B, C, D] • 7: Copy From Program. For more information, see
When the KARMA Module you specify here advances by “Copy From Program” on page 502.
the length specified in “GE Phrase Length,” the KARMA
Module itself will be triggered automatically, starting the
phrase or pattern.
For example you could make settings so that harp glissando
phrases specified for each KARMA Module are triggered
consecutively. Alternatively, you could make settings so that
the four KARMA Modules are connected in series, and play
repeatedly.
479
Combination mode
7–5a
7–5b
7–5c
7–5d
Here you can edit the Real-Time Parameters of the GE for GE Real-Time Parameters 01…32
each KARMA Module, A–D. In addition, you can assign GE
Here you can edit GE parameters and assign GE parameters
Real-Time Parameters to the KARMA Real-Time Controls
to KARMA Real-Time Controls etc. for use with Module
so that you can control the phrase or pattern in real-time
Control = Master.
while you play.
GE PARAMETER (GE Real-Time Parameter)
7–5a: GE Number & Name, RTC Select, MIN (Minimum Value) [–5000…+5000]
and Tempo
MAX (Maximum Value) [–5000…+5000]
GE Number & Name
[0000: Arp Model 01 Up/Dn… VALUE [–5000…+5000]
2047: Tempo Env Repeats] ASSIGN [---, Slider1…8, Slider (SW)1…8, SW1…8,
This shows the GE selected for the Module. For more DynaMIDI1…8]
information, please see “0–6b: GE Select” on page 10.
POLARITY [+, –]
GE RTC Select [1–16, 17–32] Please see “7–5b: GE Real-Time Parameters” on page 119.
This switches the GE realtime parameter display. Note: Normally, the MIN, MAX, VALUE, and
1–16: GE parameters 1–16 will be displayed. POLARITY parameters of each module are specified in
17–32: GE parameters 17–32 will be displayed. module A, B, C, and D. These parameter settings are
possible if you specify ASSIGN in Master A, B, C, and D.
q (Tempo) [040.00…300.00, EXT] For example if you want to use Slider1 to control the GE
For more information, please see “Tempo” on page 5. REALTIME PARAMETER No.1 of modules A, B, C, and D
when Module Control is set to Master, you would set the
Master, A, B, C, and D’s GE REALTIME PARAMETER
7–5b: GE Real-Time Parameters for No.01 ASSIGN to Slider1. If these are set to ASSIGN, you
Module Control = Master are able to edit the MIN, MAX, VALUE, and POLARITY
Module Control = Master lets you use a single controller parameters for Master, A, B, C, and D.
(e.g., Slider 1) to control multiple KARMA Modules In this way, you can make GE realtime parameter settings
simultaneously, or control individual parameters from independently of modules A, B, C, and D.
different Modules conveniently at the same time.
480
Combination P7: KARMA 7–5: GE Real-Time Parameters/Scenes
Master [1…8]
A [1…8]
Here you can conveniently view and edit the selected Scenes
for each of the five Module Control layers at the same time. B [1…8]
You can also set a Scene Change Quantize Window that
controls a time interval for when the scene changes will C [1…8]
occur, and view information about upcoming scene changes.
D [1…8]
Scene Change Quantize Window You can touch any row and change scenes in any Module, or
change Scenes in the Master Layer and consequently change
Scene Change Quantize Window the other layers if they are linked to it (if “Link Scenes To
[x! … q, 1 Bar…4 Bars] Master” is on (checked)).
This specifies the metric division by which scene changes If you touch the label on the left side, you will change the
will be quantized, in any of the Module Layers. Depending “Module Control” setting to the selected layer, and the light
on the setting, this may delay the scene change from orange row will indicate the current Module Control setting.
occurring until the next beat, next bar, or several bars later.
x£ … q : These smaller values set the window as a note value Link Scenes To Master
relative to the tempo. For triplet-based patterns, you may
A [Off, On]
need to select one of the triplet-based settings if you intend
to perform scene changes “off the beat.” B [Off, On]
1 Bar…4 Bars: These larger values set the window in terms
of measures, relative to both the tempo and the time C [Off, On]
signature of the Performance or the individual Module’s GE. D [Off, On]
Note: if the KARMA T.Sig (Time Signature) is set to On (checked): Changing a Scene in the Master Layer
something other than “0 GE/TS”, then the specified Time selects a new Scene for the linked Module Layer. All four
Signature is what will be used to calculate the bar lengths. If Modules independently store their current Scene in the top
the KARMA T.Sig is set to “0 GE/TS” (meaning that each level Master Scene. It can be the same Scene for each linked
Module’s GE uses its own stored internal time signature), Module, or completely different Scenes. This allows
then the bar length is calculated using an internal averaging complete flexibility as to which Modules have which Scenes
formula based on the Time Signatures of all GEs that are in in which combinations.
use. For more information, see “KARMA T.Sig (Time
Signature)” on page 10 This is the mode you would use mainly in Combination
mode, for real-time play, and for setting up “Song
Note: Scene changes selected at a timing that is within a Templates” (Combinations made to be song inspiration
32nd note of the Scene Change Quantize Window setting templates, i.e. Scenes similar to verses, choruses, fills, etc.)
will be considered “late” (shown by the pink color in the For example if master buffer 1 is selected, Module A (e.g.,
diagram above), and will cause the scene change to occur drum pattern) could be switched to scene 5, and Module B
immediately. If the scene change is later than this, it will be (e.g., bass riff) could be switched to scene 8.
considered “early” (shown by the yellow color in the
diagram above), and will occur at the next metric division Off (unchecked): Changing a Scene in the Master Layer
corresponding to the Scene Change Quantize Window. (Due only changes Module parameters assigned to KARMA
to space, not all settings are shown in the diagram.) SLIDERS and SWITCHES in the Master Layer. The Module
Layers do not change Scenes, but stay where they are.
481
Combination mode
Each layer is independent - this is the mode you would use Scene Status
mainly in the sequencer when you want to copy in four
This area displays information related to upcoming scene
unrelated KARMA GEs one a time and use them in a song.
changes. When using the Scene Change Quantize Window
In this case, you do not usually want them to be connected to
with longer settings such as 1, 2 or 4 bars, you can select a
each other.
scene change in any of the layers several beats or more in
Enable RTC By Master advance of when you want it to occur. The Control Surface
and Scene Matrix will change to the new scene immediately,
A [Off, On] but internally the scene change will not occur until the
specified time interval has elapsed. The Scene Status area
B [Off, On] displays a message indicating a pending scene change for a
particular layer, from the current scene to the new scene. You
C [Off, On]
can use this to “cancel” a pending scene change if desired.
D [Off, On] For example, if you are on Scene 2 in Module A and you
select Scene 8 for Module A, the message “2 -> 8” will be
Off (unchecked): If there are controls in the Master Layer
displayed next to the Module A label. The Scene Matrix and
that are assigned to the specified Module, moving them or
Control Surface immediately change to Scene 8, but
changing scenes in the Master Layer will have no effect on
internally the scene change has not yet occurred. You can
the Module’s parameters.
reselect Scene 2 and thereby cancel the upcoming scene
This allows you to “disconnect” a Module Layer from the change.
Master and “freeze” its current sound (in conjunction with
Note that you can do this in any or all of the layers
turning Link Scenes To Master off).
independently, and each layer will display a message
On (checked): If there are controls in the Master Layer that indicating the upcoming scene change.
are assigned to the specified Module, moving them or
Note: if you have selected a scene change in advance, and it
changing scenes in the Master Layer will affect the
has not yet occurred, the Control Surface and various editing
parameters and sound of the Module.
pages such as the KARMA GE Page 0-6 and the Control
Note: In order to completely disconnect a Module from Surface RT/KARMA Page 0-9d will show the new scene’s
alteration by the Master Layer (“freeze” its settings), you parameters. Editing them while the scene change is pending
need to uncheck both Link Scenes To Master and Enable will actually be editing the upcoming scene, and you will not
RTC By Master. If you only disable Link Scenes To hear any changes until the scene change has actually
Master, the settings of the Master Scenes may still influence occurred.
any parameters that are hooked up to controls in both the
Master and Module Layers, depending on whether they were
last moved in the Master. v 7–5: Page Menu Commands
Of course, any Module’s Real-Time Parameters that are only The number before each command shows its ENTER +
assigned to controls in the Master Layer for that Module will number-key shortcut. For more information on these
also be affected by the Master Scenes, unless Enable RTC shortcuts, see “ENTER + 0-9: shortcuts for menu
By Master is Off (unchecked). commands” on page 148.
When Enable RTC By Master is turned Off • 0: Write Combination. For more information, see
(unchecked), any parameters that are assigned to controls “Write Combination” on page 502.
in both the Master and Module Layers may change, • 1: Exclusive Solo. For more information, see “Exclusive
because the values for the Module Layer will be sent out Solo” on page 148.
for whatever scene is selected in the Module Layer.
• 2: Copy KARMA Module. For more information, see
In other words, if Duration % (Gate) is assigned in both “Copy KARMA Module” on page 505.
layers to a Slider, and it was last moved in the Master Layer,
the GE will be playing with the Master Layer duration • 3: Initialize KARMA Module. For more information,
setting. If you disconnect the Master Layer, the duration see “Initialize KARMA Module” on page 506.
value indicated by the Module Layer will be sent out. You • 4: Copy Scene. For more information, see “Copy Scene”
can adjust the Module Layer’s Duration % (Gate) control to on page 158.
sound the same at that point, if desired. • 5: Swap Scene. For more information, see “Swap Scene”
Turning “Enable RTC By Master” back on will resend the on page 158.
Master Layer’s duration setting, if it was the last moved • 6: Capture Random Seed. For more information, see
control connected to the duration in that Master Scene. “Capture Random Seed” on page 158.
Drum Track Run • 7: Copy From Program. For more information, see
“Copy From Program” on page 502.
Drum Track Run 1…8 [Off, On]
These 8 check-boxes determine whether or nor the Drum
Track will run for each of the KARMA scenes. For more
information, see “Using KARMA and the Drum Track
together” on page 245 of the Operation Guide.
482
Combination P7: KARMA 7–6: Perf Real-Time Parameters
1–1a
7–6a
Here you can assign controllers to KARMA Performance Assign [---, Slider1…8, Slider1…8(SW),
Real-Time Parameters (Perf. RTP) outside of the GE Real- SW1…8, DynaMIDI1…8]
Time Parameters that control the internal settings of the GE.
For more information, see “Assign” on page 123.
Examples include the KARMA Key Zone parameters
(Combination 7-1b) and KARMA Control and Trigger Polarity [+, –]
parameters (Combination 7-3, 7-4).
For more information, see “Polarity” on page 123.
For more information, please see “7–6: Perf Real-Time
Parameters” on page 483. Group: PE (Performance)
For more information, see “Group: PE (Performance)” on
page 123.
7–6a: Perf Real-Time Parameters (1…8)
Group: Mix
Group [Off, PE, Mix, Control, Trigger,
Key Zones, Random Seeds] For more information, see “Group: Mix” on page 123.
483
Combination mode
Please see “Trigger By Module” on page 479. • 0: Write Combination. For more information, see
“Write Combination” on page 502.
GE Phrase Length [+0000…+0100]
• 1: Exclusive Solo. For more information, see “Exclusive
Assign the function of “GE Phrase Length ” (7–4a). Solo” on page 148.
Please see “GE Phrase Length” on page 479. • 2: Copy KARMA Module. For more information, see
Group: Key Zones “Copy KARMA Module” on page 505.
For more information, see “Group: Zone” on page 125. • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 506.
Group: Random Seeds • 4: Copy Scene. For more information, see “Copy Scene”
For more information, see “Group: Random” on page 125. on page 158.
• 5: Swap Scene. For more information, see “Swap Scene”
v 7–6: Page Menu Commands on page 158.
The number before each command shows its ENTER + • 6: Capture Random Seed. For more information, see
number-key shortcut. For more information on these “Capture Random Seed” on page 158.
shortcuts, see “ENTER + 0-9: shortcuts for menu • 7: Copy From Program. For more information, see
commands” on page 148. “Copy From Program” on page 502.
1–1a
7–7b
Dynamic MIDI is a function that lets you use the Source [Off, JS+Y #01…Vel Out Z]
KRONOS’s controllers and MIDI control messages to For more information, see “Source” on page 127, and
modulate specific KARMA functions. “Dynamic MIDI Sources & Destinations” on page 1100.
For more information, please see Please see “7–7: Dynamic
MIDI” on page 127. Bottom (Range Bottom) [000…127]
Please see “Bottom (Range Bottom)” on page 127.
7–7a: Dynamic MIDI (1…8) Top (Range Top) [000…127]
Input (Input Module) [A…D] For more information, see “Top (Range Top)” on page 127.
Indicates either A, B, C, or D as the KARMA Module that Action (Range Action) [M, T, C]
will be the Dynamic MIDI Source input. For more information, see “Action (Source Action)” on
MIDI control data that matches the “Input Channel” (7–1d) page 127.
of the KARMA Module that you select here will be used as
the Source. If the Source is “Note In Zone” or “Note Out
Zone,” the zone will be the key zone (7–1c) of the KARMA
Module that you select here.
484
Combination P7: KARMA 7–8: Random Seeds
1–1a
7–8b
7–8a
485
Combination mode
Controls the randomizable characteristics for the Index • 1: Exclusive Solo. For more information, see “Exclusive
Group, similar to those explained under “Rhythm (Rhythm Solo” on page 148.
Seed)” above. For more information, see “Index Group” on • 2: Copy KARMA Module. For more information, see
page 1037. “Copy KARMA Module” on page 505.
486
Combination P7: KARMA 7–9: Name/Note Map
1–1a
7–9a
7–9b
Here you can assign the names for KARMA SLIDERS 1–8
and KARMA SWITCHES 1-8, view Global Note Map 7–9b: Note Map (Custom)
Tables, and edit the Custom Note Map Table stored with the
Table [Custom, Global 1...64]
Combi.
In (Note In) [C-1…G9]
7–9a: Name Out (Note Out) [Remove, C-1…G9]
Each Module Control layer has its own set of names for the 8
Table Grid
KARMA SLIDERS and 8 KARMA SWITCHES. For more
information, see “7–9b: Module A” on page 132. Octave Replicate [Off, On]
Master, Module A…D Reset
Slider1…8 [000 (no name)… For details, see “7–9c: Note Map” on page 132.
571 Waveform Select [16]] Display Module [A, B, C, D]
Switch1…8 [000 (no name)… Here you can select the KARMA module that you want to
571 Waveform Select [16]] edit, and view the Note Map Table.
487
Combination mode
7–9b
488
Combination P8: Insert Effect 8–1: Routing1
8–1: Routing1
8–1PMC
8–1a
1–1a
1–1b
8–1b
489
Combination mode
8–1b: Routing1
Timbre 01 (Timbre Number)
Bus Select (IFX/Indiv. Out Assign) Dkit [Off, On]
You can select this only if the Timbre’s Program is a drum
program (Oscillator Mode Drums). This parameter can also
be edited from the P8– Routing 2 page.
On (checked): The Bus Select, FX Control Bus, Send1,
and Send2 settings for each key of the selected drum kit will
be used. Check this setting if you want to apply an individual
insert effect to each drum instrument, or to send individual
drum instruments to AUDIO OUTPUT (INDIVIDUAL).
Bus Select (IFX/Indiv.Out Assign)
Tip: In most preloaded drumkits, the drum instruments have
[L/R, IFX1…12, 1…4, 1/2…3/4, Off]
the same Bus Select settings according to their type, as
follows. This specifies the output bus for the timbre’s program
oscillator. This parameter can also be edited from the P8–
Snares IFX1 Routing 2 page.
Kicks IFX2 L/R: Output to the L/R bus.
Toms IFX3 IFX1…12: Output to the IFX1–12 buses.
Cymbals IFX4 1…4: The timbre will be sent in mono to the corresponding
Percussion, etc. IFX5 Individual output.
If you want to edit these routings, use the Drum Kit IFX 1/2, 3/4: The timbre will be output in stereo according to its
Patch page menu command. pan setting from the corresponding AUDIO OUTPUT
Off (unchecked): The Bus Select, FX Control Bus, and (INDIVIDUAL) pairs 1/2, 3/4.
Send 1/2 settings will be used. All drum instruments will be Off: The timbre will not be output from the L/R bus, IFX1–
sent to the specified bus. 12 buses, or Individual 1–4 buses. Choose the Off setting if
you want the program oscillator output of the timbre to be
connected in series to a master effect. Use Send1 (to MFX1)
and Send2 (to MFX2) to specify the send levels.
Tip: You can create a wide variety of routings by using each
timbre’s Bus Select and the Chain to and Chain settings (5–
5a) that follow the insert effect.
490
Combination P8: Insert Effect 8–1: Routing1
Example: Inserting a separate IFX into each timbre, and then inserting an IFX at the final stage
Send1 (MFX1) [000…127] Note: You can use the control surface to control Send1 and
Send2. These can also be controlled from the mixer section
Send2 (MFX2) [000…127] of the front panel, or from the P0– Control Surface page of
For each timbre, these parameters set the send level to the LCD screen. Here’s the procedure for editing these
master effects 1 and 2. These settings are valid when Bus settings from the front panel.
Select is set to L/R or Off. When IFX 1–12 are selected, the 1. Press the CONTROL ASSIGN MIXER
send levels to master effects 1 and 2 are set by the Send1 and TIMBRE/TRACK switch to select either timbres 1–8
Send2 parameters of the Insert FX page, after the sound has or 9–16.
passed through IFX1–12.
2. Press the MIXER KNOBS switch to select CHANNEL
If Bus Select is set to 1…4 or 1/2…3/4, these settings are STRIP.
ignored.
3. Use the MIXER SELECT 1/9–8/16 switches to select
Control change CC#93 can be used to control the Send 1 the timbre whose send levels you want to adjust.
level, and CC#91 to control the Send 2, and modify their 4. Use MIX CHANNEL STRIP “FX SEND 1” (knob 7)
respective settings. These messages will be received on and “FX SEND 2” (knob 8) to control the send levels.
the MIDI channel specified for each timbre in the P2:
MIDI channel page. If Bus Select (IFX/Indiv. Out Assign) is set to L/R or
OFF, this will control OSC1 Send1 (to MFX1)–OSC2
The actual send levels are determined by multiplying this Send2 (to MFX2). If Bus Select (IFX/Indiv. Out
value with the send level Send1 and Send2 (Program 8– Assign) is set to IFX1–12, this will control Send1 and
1f, 8–5b) for each oscillator of the program selected for Send2 (P8– Insert FX page).
the timbre.
491
Combination mode
• 1: Exclusive Solo. For more information, see “Exclusive • 3: Swap Insert Effect. For more information, see “Swap
Solo” on page 148. Insert Effect” on page 161.
• 2: Copy Insert Effect. For more information, see “Copy • 4: Drum Kit IFX Patch. For more information, see
Insert Effect” on page 160. “Drum Kit IFX Patch” on page 507.
8–2: Routing2
8–2PMC
8–1a
1–1a
1–1b
8–2a
Here you can specify the program oscillator output bus, Use the FX Control buses when you want a separate sound
effect control bus, and REC bus for each timbre 1 through to control the audio input of an effect. You can use two FX
16. Control buses (each is a two-channel stereo bus) to control
effects in various ways.
8–2a: Routing2 For more information, please see “FX Control Buses” on
page 854.
Timbre 01 (Timbre Number)
REC Bus (All OSCs to) [Off, 1…4, 1/2, 3/4]
Bus Select (IFX/Indiv. Out Assign) Dkit [Off, On] These settings send the output of the timbre to the REC
You can select this only if the specified program is a drum buses (four mono channels: 1, 2, 3, 4).
program (Oscillator Mode Drums). These settings can also The REC buses are dedicated internal buses for recording,
be made in the Insert Effect-Routing1. For more used for sampling in the various modes or for recording
information, please see “Bus Select (IFX/Indiv. Out Assign) audio tracks in Sequencer mode.
Dkit” on page 490.
In Combination mode, you can resample your keyboard or
Bus Select (IFX/Indiv.Out Assign) KARMA performance, or sample an external audio signal
[L/R, IFX1…12, 1…4, 1/2…3/4, Off] from the Audio Inputs.
For each timbre, these parameters specify the bus to which Normally you will set Source Bus (0–8c) to L/R, so that you
the program oscillator(s) will be sent. The current settings can sample the signal of the L/R bus line, such as your
can also be viewed in the Routing Map. This parameter can keyboard or KARMA performance. However, you can use a
also be edited from the P8– Routing1 page. For more REC bus if you want to sample only an audio input while
information, please see “Bus Select (IFX/Indiv.Out Assign)” performing on the keyboard or KARMA function which are
on page 490. being output via L and R. If desired, multiple audio inputs
can be mixed to a REC bus, or the direct signal from an
FX Control Bus [Off, 1, 2] audio input can be mixed to a REC bus along with the sound
Sends the output of the timbre to an FX Control bus (two- from an insert effect and sampled. Alternatively, you can
channel stereo FX Ctrl 1 or 2). resample the keyboard performance of only specific timbres.
For more information, see the diagram “Source Bus = REC
Bus 1/2” on page 17.
492
Combination P8: Insert Effect 8–5: Insert FX
Off: The signal will not be sent to a REC bus. Normally you
will leave this off. v 8–2: Page Menu Commands
1…4: The output of the timbre will be sent to the The number before each command shows its ENTER +
corresponding REC bus. The Pan setting (0–1b) of each number-key shortcut. For more information on these
timbre will be ignored, and the signal will be sent in shortcuts, see “ENTER + 0-9: shortcuts for menu
monaural. commands” on page 148.
1/2, 3/4: The output of the timbre will be sent in stereo to the • 0: Write Combination. For more information, see
corresponding pair of REC buses. The signal is sent in stereo “Write Combination” on page 502.
to REC buses 1/2 or 3/4 according to the Pan setting (0–1b) • 1: Exclusive Solo. For more information, see “Exclusive
of each timbre. Solo” on page 148.
Timbre 02…16 (Timbre Number) • 2: Copy Insert Effect. For more information, see “Copy
Insert Effect” on page 160.
These settings specify the program oscillator output bus,
effect control bus, and REC bus used by timbres 2 through • 3: Swap Insert Effect. For more information, see “Swap
16. These are the same as for timbre 1. See “Timbre 01”. Insert Effect” on page 161.
• 4: Drum Kit IFX Patch. For more information, see
“Drum Kit IFX Patch” on page 507.
8–5: Insert FX
8–5PMC
1–1a
8–5a
493
Combination mode
IFX2…12
These parameters specify the type of each insert effect, its
on/off status, chaining, and post-IFX mixer settings. With
the exception of Chain to and Chain, the parameters are the
same as for IFX1. For more information, please see “IFX1”
on page 137.
494
Combination P8: Insert Effect 8–6: Track View
8–6a
8–6b
For example if you select Timbre 03, only the insert effects
8–6a: Track View used by timbre 3 will be shown.
Here you can view the timbre output and insert effect
routing.
Used in Tracks
The upper and lower rows of boxes with eight boxes in each
row indicate the timbre that is being sent to the “OUTPUT” indicates the Bus Select settings that follow the
corresponding insert effect. (The eight upper boxes insert effect. This tells you the output destination to which
correspond to timbres 1–8, and the eight lower boxes the audio signal will be sent.
correspond to timbres 9–16.)
In this example you can see that IFX7 and 8 are being used
by timbres 6 and 7, as well as by timbre 1. So, any changes
8–6b: Selected
to these effects will affect all three timbres. Here you can specify the “Effect Type” and “On/Off” status
of the insert effect slot selected by Track Select. (“8–6a:
Timbre Select [Timbre 01…Timbre 16] Track View,” above)
Here you can select the timbre that will be shown in the
Track View screen.
The lower line shows the program name and MIDI channel v 8–6: Page Menu Commands
of the timbre. The number before each command shows its ENTER +
The screen shows the insert effect(s) used by the selected number-key shortcut. For more information on these
timbre. shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
Slot [IFX1…IFX12]
• 0: Write Combination. For more information, see
This indicates the slot number, effect type, effect on/off “Write Combination” on page 502.
status, and control channel for the chained insert effects.
• 1: Exclusive Solo. For more information, see “Exclusive
The selected slot is shown in dark blue. In the “Selected” Solo” on page 148.
area below, you can specify the “Effect Type” and “On/Off”
status of the selected effect slot. This is also the effect slot • 2: Copy Insert Effect. For more information, see “Copy
that will be affected by the page menu commands “Insert Insert Effect” on page 160.
IFX Slot” and “Cut IFX Slot.” • 3: Swap Insert Effect. For more information, see “Swap
When you move from this page to the P8– IFX1-12 page, the Insert Effect” on page 161.
IFX you selected here will be selected. • 4: Insert IFX Slot. For more information, see “Insert
IFX Slot” on page 161.
495
Combination mode
• 5: Cut IFX Slot. For more information, see “Cut IFX • 6: Clean Up IFX Routings. For more information, see
Slot” on page 162. “Clean Up IFX Routings” on page 163.
8–7a
8–7b
This page lets you edit the detailed parameters of the twelve This parameter specifies the MIDI channel that will be used
insert effect s. Use the tabs at left to select IFX1 through to control effect dynamic modulation (Dmod), pan following
IFX12. the insert effect (CC#8), Send 1, and Send 2.
To select different effects types, use the Insert FX or Track The channel number of the timbre routed through this IFX
View pages. For more information, see “8–5: Insert FX” on will be followed by a “*” displayed at the right of Ch01–16.
page 493 and “8–6: Track View” on page 495. If two or timbres with different MIDI channel settings are
routed through the same IFX, this parameter specifies which
of these channels will be used to control the effect.
Effects Modulation: Dmod
G ch: The global MIDI Channel (Global 1–1a) will be used
Most effects have one or more parameters which can be to control the effect. Normally you will set this to G ch.
modulated in realtime. In the KRONOS, this is called
All Routed: The channel of any timbre routed through this
Dynamic Modulation, or Dmod for short.
effect can be used to control the effect. (Channels of each
For a complete list of Dmod sources, see “Dynamic routed timbre will be indicated by “*”.)
Modulation Source List” on page 1092.
Drum Kits and the MIDI Control Channel
You can use different MIDI channels to control Dmod for
each effect, if desired, as selected by the Ch (Control If a Timbre is using a Drum Kit, and the Timbre’s Bus Select
Channel) parameter. (IFX/Indiv. Out Assign) DKit (8–1b) is enabled, this
effects the MIDI Control Channel as well. In this case, the
Timbre’s MIDI channel will be used to control any effect
8–7a: IFX1 whose Ch is set to All Routed, regardless of the Bus Select
(Global 5–3b) settings or the settings of the DrumKit IFX
IFX1 On/Off [Off, On]
Patch page menu command.
Turns the insert effect on/off. This is linked with the on/off
setting in the P8– Insert FX page. Effect Presets let you easily store and recall all of the
Ch (Control Channel) [Ch01…16, G ch, All Routed] settings for an individual effect. You can store up to 16 user
presets for each effect type, in addition to 15 re-writable
factory presets.
496
Combination P8: Insert Effect 8–7: IFX 1–12
IFX1 Parameters
Here you can set the effect parameters of the insert effect
you chose in the P8– Insert FX page.
For more details, please see “Insert Effects (IFX1…IFX12)”
on page 858.
8–7b: IFX2…12
Here you can set the effect parameters of the insert effects
selected in the Insert FX page.
The parameters for IFX2 through IFX12 are the same as for
IFX1. For more information, please see “8–7a: IFX1” on
page 496.
497
Combination mode
8–9a
8–9b
The two Common FX LFOs allow you to synchronize LFO- BPM [MIDI, 040.00…300.00]
based modulation for multiple effects, such as phasers,
flangers, filters, and so on. Base Note [r … w ]
The Common LFOs control only the frequency, MIDI Times [01…32]
synchronization, and reset options; each individual effect
These parameters are the same as in Program mode. For
still has its own settings for the LFO waveform and phase.
details, see “8–9a: Common FX LFO1” on page 142.
Within the individual effects, you can choose whether to use
one of the Common LFOs, or to use the individual effect’s
frequency, sync, and/or reset settings instead. This is done 8–9b: Common FX LFO2
via the effect’s LFO Type parameter; select Individual to These parameters are the same as for Common FX LFO1.
use the effect’s settings, or Common 1 or 2 to use the For more information, please see “8–9a: Common FX
Common LFOs. LFO1” on page 142.
498
Combination P9: Master/Total Effect 9–1: Routing
9–1: Routing
9–1PMC
1–1a
9–1a
9–1b
9–1c
Here you can specify the type of master effects and total Chain
effects, and turn them on/off.
Chain On/Off [Off, On]
The master effects are sent to the L/R bus. The total effects
are inserted into the L/R bus. Chain Direction [MFX1->MFX2, MFX2->MFX1]
Chain Level [000…127]
9–1a: MFX1, 2
These parameters are the same as in Program mode. For
MFX1 more information, please see “9–1a: MFX1, 2” on page 144.
MFX1 [000…185]
9–1b: TFX1, 2
MFX1 On/Off [Off, On]
TFX1
Return 1 [000…127]
TFX1 [000…185]
MFX2
TFX1 On/Off [Off, On]
MFX2 [000…185]
TFX2
MFX2 On/Off [Off, On]
TFX2 [000…185]
Return 2 [000…127]
TFX2 On/Off [Off, On]
These parameters are the same as in Program mode. For
more information, please see “9–1b: TFX1, 2” on page 145.
499
Combination mode
v 9–1: Page Menu Commands • 2: Copy MFX/TFX. For more information, see “Copy
MFX/TFX” on page 164.
The number before each command shows its ENTER +
• 3: Swap MFX/TFX. For more information, see “Swap
number-key shortcut. For more information on these
MFX/TFX” on page 164.
shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
9–2: MFX1
9–2PMC
9–2a
Here you can edit the parameters of the effect you selected Ch (Control Channel) [Ch01…16, G ch]
for MFX1 in the P9– Routing page.
500
Combination P9: Master/Total Effect 9–3: MFX2
For instance, you can save an Effect Preset while working on MFX1 Parameters
a particular Combination, and then later use the same Effect Here you can set the effect parameters of the insert effect
Preset in a different Program, Combination, or Song. you chose in the P9–Routing page.
P00: Initial Set: These are the default settings that are For details on the master effects, please see the “Effect
recalled when you select an effect type in the Insert FX page. Guide” on page 851.
You can’t save your own settings here.
P01…P15: These contain Korg preset data. We recommend
that you store your settings in U00–U15. v 9–2: Page Menu Commands
U00…U15: These are areas in which you can store your The number before each command shows its ENTER +
own settings. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
---------------: This shows that no Effect Preset has been
commands” on page 148.
selected. You’ll see this if you’ve just selected an effect,
written a Combination, or selected a new Combination. • 0: Write Combination. For more information, see
Selecting this setting from the menu will not have any effect. “Write Combination” on page 502.
Note: Combinations save the effects parameter settings, but • 1: Exclusive Solo. For more information, see “Exclusive
they don’t save the number of the selected Effect Preset. If Solo” on page 148.
you select an Effect Preset, and then save the Combination, • 2: Copy MFX/TFX. For more information, see “Copy
the Effect Preset setting will revert to “--------------.” MFX/TFX” on page 164.
For more details, see “Using Effect Presets” on page 141. • 3: Swap MFX/TFX. For more information, see “Swap
MFX/TFX” on page 164.
• 4: Write FX Preset. For more information, see “Write
FX Preset” on page 164.
9–3: MFX2
9–4: TFX1
9–5: TFX2
These pages let you edit the parameters of Master Effect 2
and Total Effects 1 and 2. To select different effects types,
use the P9– Routing page.
The parameters of MFX2, TFX1, and TFX2 are the same as
for MFX1. For more information, please see “9–2: MFX1”
on page 500.
501
Combination mode
502
Combination: Page Menu Commands Optimize RAM
503
Combination mode
504
Combination: Page Menu Commands Copy Vector Envelope
4. In From, specify the loop’s original BPM value. Copying from a Program
Ignore any previous changes from using Detune BPM adjust. If GE RTP Control Setting & Scenes and Perf. RTP &
Panel Settings are both Off (checked) when copying from a
5. In To, specify the desired BPM value. Program, the following content is copied:
• The selected GE, including the GE realtime parameters.
505
Combination mode
• KARMA LATCH switch setting. For more information, please see “Auto Assign KARMA
RTC Name” on page 149.
• KARMA Module Control switch setting.
• 7–6: Perf Real– Time Parameters page settings.
• 7–7: Dynamic MIDI Page settings.
Copy Note Map
The “Input Channel” and “Output Channel” Please see “Copy Note Map” on page 149.
(Combination/Sequencer P7–1) settings of a combination
or song are not copied.
Copy Insert Effect
This command copies effects settings from Program,
Combination, Song, or Sampling modes. For more
information, please see “Copy Insert Effect” on page 160.
Note: the slot’s MIDI control channel, as specified by the Ch
parameter on the IFX1–12 pages, will not be copied.
506
Combination: Page Menu Commands Swap Insert Effect
Swap MFX/TFX
Cut IFX Slot This command swaps (exchanges) insert effect settings. For
For more information, please see “Cut IFX Slot” on more information, please see “Swap MFX/TFX” on
page 162. page 164.
Note: the slot’s MIDI control channel, as specified by the Ch
parameter on the MFX 1-2 and TFX 1-2 pages, will not be
Clean Up IFX Routings copied.
For more information, please see “Clean Up IFX Routings”
on page 163.
Write FX Preset
For more information, please see “Write FX Preset” on
Drum Kit IFX Patch page 164.
This patches the Bus Select settings for each key of a drum
kit, temporarily changing the insert effect connection
destinations. You can execute this only if the timbre’s
Copy Drum Track
program is a drum program, “DKit” is checked, and the Bus This command copies the Drum Track pattern and other
Select (Global 5–3b) setting of the keys in the drum kit is set settings from another Program, Combination, or Song. Note
to either IFX1–12. that the Drum Program used by the Drum Track is not
1. In the Routing1 page or Routing2 page, select the copied; you’ll need to set up a Timbre to receive on the
timbre for which you want to make settings. (Select a Drum Track’s MIDI Channel, and select an appropriate
timbre parameter or Timbre Number.) Drum Program for that Timbre.
507
Combination mode
508
Sequencer mode
Sequencer Overview
The KRONOS contains a sophisticated sequencer that Note that Template Songs do not include the MIDI data for
integrates a 16-track MIDI sequencer with a 16-track hard song tracks and patterns, audio data, or settings that govern
disk recorder. how the musical data is played back, including Meter,
The sixteen MIDI tracks and the master track (which Metronome, PLAY/MUTE, and Track Play Loop
contains tempo data, etc.) allow you to record and play back (including Start/End measure).
MIDI data for the internal tone generator or for external While loading a Template Song, you can also optionally load
sound modules, and the sixteen audio tracks allow you to one or more Drum Track patterns.
record and play back audio signals on the internal hard disk For more information, please see “Template Songs” on
recorder in synchronization with the MIDI tracks. You can page 79 of the Operation Guide.
use the audio tracks to record external audio sources such as
guitar or vocals as well as the sound produced by the internal
tone generator. You can also automate parameters such as Important notes about Sequencer mode
volume and pan.
Immediately after the power is turned on, KRONOS will not
When you’ve completed a song, you can resample it as a contain any song data, so if you wish to playback a song on
WAVE file and use Disk mode to burn it as an audio CD. the sequencer, you must first load data from media or receive
This entire process can be completed on the KRONOS itself. a MIDI data dump from a MIDI filer.
The In-Track Sampling function, Time Stretch/Slice When you turn off the power, the settings made in
function, KARMA function, the sophisticated effects, Sequencer mode and the song data that you recorded will
controllers, and the numerous other functions of the not be backed up. If you wish to keep this data, you must
KRONOS can be used together to give you a wide range of save it on media (internal hard disk, external USB drive
possibilities for music production or live performance. etc.) before turning off the power, or perform a MIDI data
dump to save the data on an external data filer etc.
Template Songs When you create audio tracks, we recommend that you
save them on the internal hard disk, since audio tracks
Template Songs store pretty much everything in the Song can be recorded and played back only on the internal hard
except for the MIDI and audio data itself. This includes disk.
Program selections, track parameters, effects and KARMA
settings, and the Song’s name and tempo. To record audio tracks, MIDI Clock must be set to
Internal. For more information, see “MIDI Clock (MIDI
The factory preset Template Songs let you get up and Clock Source)” on page 766.
running quickly with matched sets of sounds and effects for
various styles of music. You can also create your own
Template Songs with your favorite sounds and setups.
MIDI sequencer
• The sequencer lets you record a maximum of 400,000
MIDI events (or 300,000 audio events), up to 200 songs, MIDI recording features
and as many as 999 measures per song. • Various methods of recording are supported, including
• Timing resolution is a maximum of q /480. realtime recording in which your performance on the
keyboard and controllers (including MIDI control
• There are sixteen tracks for MIDI performance data, and
events) is recorded just as you play, and step recording in
a master track that controls the time signature and tempo.
which the timing, length, and velocity of each note can
• KARMA can be used during playback or recording. be specified in the LCD as you input the pitches from the
• The RPPR (Realtime Pattern Play/Recording) function keyboard.
can be used during playback or recording. • The musical data and control events that you recorded
• Eighteen different Template Songs are built-in, and can be edited in various ways (including event editing
contain program and effect settings suitable for various and many other edit commands).
musical styles. You can create up to sixteen original • MIDI System Exclusive (SysEx) messages can be
templates, and save them as user Template Songs. recorded and played back. SysEx messages received
• A track play loop function lets you loop specified from an external MIDI device or parameter changes
measures independently for each track. produced by editing track parameters or effect
parameters can be recorded in real-time on any desired
• A large number of preset patterns ideal for drum tracks
track.
are built in. In addition, you can create up to 100 user
patterns for each song. These patterns can be used as
musical data within a song, or can be played by the
RPPR function.
509
Sequencer mode
• Dmod (Dynamic Modulation) functionality lets you • A broad range of internal buses can be selected as the
control effect parameters in realtime. You can also use recording source: Audio Inputs 1–4, S/P DIF, USB, L/R,
MIDI Sync to synchronize the LFO speed or delay time REC Bus 1–4, or Individual 1–4. Flexible routing even
to changes in the tempo. lets you insert effects into external audio sources and
record them.
• When you realtime-record, an audio event and region
Editing and operation features data are created. The region data is linked with the
• The function lets you instantly set up program or WAVE data (audio data) recorded on the hard disk. You
combination settings of Program mode or Combination are free to edit this data in a variety of ways, such as
mode as a song, so that you can start recording simply by moving the location of the audio event, or
pressing the SEQUENCER START/STOP switch. editing/replacing the region data or WAVE file.
This lets you seamlessly move from playing a program • You can use numerous editing commands (including
or combination to producing a song. When you come up event editing) to edit the recorded audio events. Event
with a phrase or an idea, this function lets you easily turn editing lets you edit the time stamp or region data of the
your inspiration into a song. audio events.
• Program and Combination settings can be copied to a • Region editing lets you edit the WAVE file selection,
song. and adjust the start/end addresses of the WAVE file in
• Sequencer data such as a song that you create can be units of a single sample.
saved in KRONOS’s native format, or transmitted as a • You can freely select a region of a WAVE file (mono,
MIDI data dump. 48 kHz sample rate) and use it in your song. You can use
• A song you created can be converted into SMF (Standard commercially available sample data etc. in your song by
MIDI File) data. SMF songs can also be loaded. sample-rate converting it from 44.1 kHz into 48 kHz.
WAVE files editing operations such as Volume Ramp
• The Play/Rec/Mute and Solo buttons let you instantly
and Normalize are also provided.
play/mute any desired track on the fly.
• The Time Stretch function lets you stretch or shrink the
• You can rewind or fast-forward MIDI Tracks while
tempo of a phrase you recorded or a sample you
listening to the sound.
assigned, making it match the tempo of your song.
• The convenient Anchor function makes it easy to place a
Sampling features phrase at the correct timing in your song.
• Multisamples you create can be played back together • Auto and manual punch-in/out are provided.
with internal programs in Sequencer mode. The Time
• The Rehearsal function lets you practice punch-in/punch-
Slice function of Sampling mode lets you divide a
out recording without actually recording anything.
rhythm loop sample and create performance data that
corresponds to the divided samples. In Sequencer mode
you can play this performance data, and adjust the Common section
playback tempo without affecting the pitch of the rhythm
• As the MIDI clock master, you can choose either
loop sample. You can also exchange the note numbers of
Internal, External or Auto, letting you synchronize the
the data, or modify the timing to freely re-create new
KRONOS with other MIDI equipment.
rhythm loops.
• For each song, three-band EQ is provided on each MIDI
• The KRONOS provides an In-Track Sampling function
track and each audio track.
which lets you sample an external audio source while the
song plays back, and will automatically create note data
510
Sequencer Overview Setup parameters & Musical data
• For each song, you can use twelve stereo insert effects, • In addition to the song name, you can assign names to
two stereo master effects, and two stereo total effects. each pattern, track, and region.
• When you’ve created songs, you can resample them to • You can use the LOCATE switch to move immediately
hard disk to create WAVE files, and then use Disk mode to the desired location.
to create an audio CD from these WAVE files.
Setup parameters
Audio tracks
Bank/Program No.*, Play/Rec/Mute, Pan*, Volume*
Track Play Loop, Loop Start Measure, Loop End Measure, Setup parameters
Play Intro, EQ (Bypass, Low Gain, Mid Frequency, Mid Rec Source, Play/Rec/Mute***, Pan***, Volume***
Gain, High Gain) Status, MIDI Channel, Bank Select (When EQ (Bypass***, Low Gain***, Mid Frequency***, Mid
Status=EX2), Track Priority, Force OSC Mode, OSC Select, Gain***, High Gain***), Delay (Mode, Time, Base Note,
Portamento*, Transpose**, Detune**, Bend Range**, Use Times), Track Name, IFX/Indiv.Out Bus, FX Control Bus,
Program’s Scale, Delay (Mode, Time, Base Note, Times), Rec Bus, Send1(MFX1)***, Send2(MFX2)***
Wave Sequence (Key Sync, Swing, Quantize Trigger),
KARMA Track On/Off Control, MIDI Filter, Key Zone, Musical data
Velocity Zone, Track Name, IFX/Indiv.Out Bus, FX Control Audio events
Bus, Rec Bus, Send1(MFX1)*, Send2(MFX2)*, DKit, Drum Automation events
Kit IFX Patch
Automating Audio setup parameters
* and **: see “Automating MIDI setup parameters,” below.
All of the Audio setup parameters can be automated simply
Musical data by changing them while recording in real-time. Some use
Note On/Off audio automation data, while others use MIDI System
Program Change (including Bank Select) Exclusive messages.
Pitch Bend Setup parameters marked with three asterisks *** generate
After Touch (and Poly Aftertouch) and respond to audio automation data. You can record
Control Change changes to these parameters into audio tracks, in real-time.
Pattern No. The other setup parameters transmit and respond to MIDI
Exclusive Messages (SysEx) System Exclusive messages. You can adjust these
Automating MIDI setup parameters parameters during realtime recording, and record the
resulting MIDI System Exclusive messages into a MIDI
Most of the setup parameters can be automated simply by track.
changing them while recording into a MIDI track in real-
time. Changing the parameter sends a MIDI message, and WAVE files, regions, and audio events
when that MIDI message is played back, the parameter The data recorded on an audio track consists of a WAVE file,
changes accordingly. a “region” containing information specifying the section of
Setup parameters marked with a single asterisk * transmit the WAVE file that will actually be played, and an “audio
and receive specific MIDI messages, such as CCs. event” containing data that specifies the locations in the song
Setup parameters marked with two asterisks ** respond to at which that region will start and stop.
MIDI RPN messages, and also send and receive MIDI You should be aware that audio events and regions can be
System Exclusive messages. deleted by event editing or region editing commands, and
The other setup parameters transmit and respond to MIDI can also be lost by turning off the power before saving them
System Exclusive messages. to the internal disk. If only the WAVE file is left, leaving the
WAVE file on the internal disk will unnecessarily occupy
• For details on Control Change messages and RPN, see space, so we recommend that you execute the Disk Utility
“KRONOS and MIDI CCs” on page 1111, and “Using page menu command “Delete Unused WAV Files” to delete
RPN (Registered Parameter Numbers)” on page 1125. such files. For more information, see “Delete Unused WAV
Files” on page 846.
511
Sequencer mode
If you power-off without deleting these WAVE files, a dialog Do you want to restore these files, or delete them from
box with the following message will appear the next time the disk?
you power-on, asking you whether you want to delete these [Restore] [Delete]
WAVE files or keep them:
If you want to delete the files, press the Delete button. If you
There are un-saved audio files from your previous intend to use them in the future, for example in a new song,
recording session. press the Restore button to keep them. We recommend that
you delete unused WAVE files so that space on the internal
hard disk is not occupied unnecessarily.
512
Sequencer P0: Play/REC 0–1: MIDI Track Prog Select/Mixer
0–1a
Selected Track
Info
0–1b
Here you can make basic settings for MIDI track recording **/**: This will be displayed when you press the
and playing back in the song, and can select the program that SEQUENCER REC/WRITE switch. Specify this when you
will be used by each track. wish to use the time signature that is already recorded for
that measure, and wish to record without changing the time
signature.
0–1a: Location, Song/Track Select
1/4–16/4, 1/8–16/8, 1/16–16/16: This is the time signature at
Location [001:01.000…999:16.479] the current location of the song.
This display shows the current position in the song. Set Track Select to a MIDI Track 01–16, or Audio Track
From the left, the numbers are the measure (001–999), beat 01–16 press the SEQUENCER REC/WRITE switch, and
(01–16), and clock (000–479). When you modify these specify the time signature here.
values, the current location will change. When you press the SEQUENCER START/STOP switch to
When MIDI Clock (Global 1–1a) is set to Internal (or begin recording, the time signature you specify will be
Auto, if no MIDI clocks are being received), the recorded on the Master Track and on the already-recorded
KRONOS will transmit Song Position Pointer messages tracks.
when the Location is changed. Be aware that if you press the SEQUENCER START/STOP
Also, if the MIDI Clock parameter is set to External switch during the pre-count to stop recording, the time
MIDI (or Auto, if MIDI clocks are currently being signature will not be recorded.
received), and Receive Ext. Realtime Commands Normally, you will specify the time signature when you
(Global 1–1a) is on, the Location will change in response record the first track, and select **/** when recording
to received Song Position Pointer messages. subsequent tracks.
The range in which the beat and clock can be modified Recording from measure 2 of track 2
will depend on the currently specified time signature. when Meter = **/** when Meter =7/8
Track 1 1 (4/4) 2 (3/4) 3 (4/4) Track 1 1 (4/4) 2 (3/4) 3 (4/4) 3 (4/4)
Meter [**/**, 1/4…16/4, 1/8…16/8, Track 2 1 (4/4) Recording Track 2 1 (4/4) Recording
1/16…16/16]
Track 1 1 (4/4) 2 (3/4) 3 (4/4) Track 1 1 (4/4) 2 (7/8) 3 (7/8) 4 (7/8)
This is the time signature at the current location of the song.
Track 2 1 (4/4) 2 (3/4) 3 (4/4) Track 2 1 (4/4) 2 (7/8) 3 (7/8) 4 (7/8)
The time signature can be changed at each measure.
513
Sequencer mode
Changing the time signature in the middle of a Tempo Mode [Auto, Manual, REC]
song Auto: The tempo will follow the tempo of the Master Track.
If you know beforehand the location at which you wish to The tempo of the master track can be specified by using the
change time signatures in the middle of a song, use the MIDI Event Edit menu command, with the Master Track
“Insert Measure” menu command to specify and insert the chosen in Track Select, or by the REC operation described
time signature for each measure of the same time signature, below. When Auto is selected, it will not be possible to
and then record your musical data. modify the “q (Tempo)” setting while a song is playing or
recording (or during standby).
If you wish to change the time signature in the middle of a
song which already contains musical data, use Track Select Manual: The “q (Tempo)” setting will be used.
to specify the Master Track (or any Track01–16 which REC: Tempo changes will be recorded on the Master Track.
contains data), and use the “MIDI Event Edit” menu
command to modify the time signature of the Bar event. You q (Tempo) [040.00…300.00, EXT]
can also change this by specifying an audio track and using This specifies the tempo of the song. This tempo applies to
the “Automation Edit” menu command. song playback and KARMA, etc.
If the number of beats in a measure increases when you 040.00…300.00: When the “Tempo Mode” is Manual, this
modify the time signature, rests will be inserted in the tempo will be used for recording and playback. When
portion that was added. Conversely if the number of beats “Tempo Mode” is REC, this tempo will be recorded on the
decreases, that portion will not be played. However if you master track.
return to the original time signature, the data that had been
hidden will once again be played. (The data itself will not be EXT: This will appear when MIDI Clock (Global 1–1a) is
erased.) set to either External MIDI or Auto. The tempo of the
internal sequencer will synchronize with MIDI Clock
messages received from an external sequencer or other MIDI
device, between 40 and 240 BPM.
If MIDI Clock (Global 1–1a) is set to “Internal,” the above
tempo setting (040.00–240.00) is used. If you’ve selected
Auto, operation will automatically switch from Internal to
External if MIDI Clock data is received from an external
MIDI device connected to the MIDI IN connector, and this
indication will appear.
REC Resolution (Realtime REC Quantize
Resolution) Note: You can also adjust this by turning the TEMPO knob.
Alternatively, you can set the tempo by pressing the TAP
[Hi, r3 , r , x3 , x , e3 , e, q ]
TEMPO switch at the desired interval.
This lets you correct timing as you record. It applies to all
MIDI data, including notes and continuous controllers, as Note: If Tempo is selected as an alternate modulation source,
well as audio track automation. q = 120.00 will be the base value.
Note that this does not affect previously-recorded data, or To record tempo changes
audio event data.
First, set Track Select to a MIDI Track.
Important: The REC Resolution affects all MIDI and
Press the SEQUENCER REC/WRITE switch to enter
audio automation data. This can cause “stair-steps” in
recording-standby mode, you will be able to select REC.
recorded controller data, such as pitch bend.
Set Tempo Mode to REC, start recording, and change the
If you don’t want this effect, set REC Resolution to Hi
system tempo either by turning the TEMPO knob, or using
when recording, and then use the Quantize menu
numeric keys 0–9 to enter a value and then pressing the
command afterward to correct only the desired type of
ENTER switch. You can also vary the tempo by pressing the
data (such as notes).
TAP TEMPO switch at the desired timing.
Hi (High Resolution): Timing will not be corrected, and
This cannot be selected when the Preferences page item
data will be recorded at the maximum resolution (q/480).
Recording Setup is set to Loop All Tracks.
r3 – q : Timing will be corrected to the nearest interval of the
When you change the “q (Tempo)” value while recording, the
specified rhythmic value. For example, if you select r3, data
tempo changes will be recorded, causing the tempo to
will be corrected to the nearest 32nd-note triplet interval. If
change as the song progresses.
you select q, data will be corrected to the nearest quarter note
interval. You can’t record tempo changes during audio recording.
Audio events are always recorded at the maximum, Tempo changes can also be created using the “MIDI Event
uncorrected resolution. Edit” or “Create Control Data” menu commands.
Note: If you wish to record only the tempo changes, set
With a setting of
Recording Setup (0–5a) to Overdub, and the tempo will be
recorded on the master track without being affected by the
musical data of Track Select.
Song Select [000…199]
Select the song that you want to record or play back.
514
Sequencer P0: Play/REC 0–1: MIDI Track Prog Select/Mixer
Either select the song name from the popup menu, or use If you’ve selected Master Track or Audio Track 01–16,
numeric keys 0–9 to specify the song number and then press the settings of the most recently selected MIDI track will
the ENTER switch. be used.
Master Track: Select the master track if you want to use the
Selecting a new song
P4: Track Edit page menu commands to edit the master
Choose a Song from the popup menu whose name starts with track. You cannot perform realtime recording or step
“New Song “, or use the numeric keys 0–9 to specify the recording on the master track by itself.
song number and press the ENTER switch to open the dialog
Audio Track 01…Audio Track 16: Select the audio track
box. Then use the Set Song Length menu command (on P4:
you want to record. You will also select one of these when
Track Edit) to specify the number of measures in the song,
you want to edit an audio track in P4: Track Edit, etc.
and press the OK button.
In the same way as for MIDI tracks, the data will be recorded
Note: You can use Set Song Length to change the length of
on the selected track if you’re using single-track recording.
a song at any time. For instance, when creating a new song
If you want to perform multi-track recording, turn on Multi
you might set the length to be somewhat longer than
REC (0–1a), and use the Play/Rec/Mute buttons (0–1b, 0–
necessary, and then after you have finished recording and
2a) to select the tracks you want to record.
editing, use Set Song Length to specify the correct length.
You can record up to four audio tracks simultaneously.
If MIDI Clock (Global 1–1a) is set to Internal (or Auto,
if no MIDI clocks are being received), changing the song RPPR On/Off [Off, On]
will cause Song Select and Song Position Pointer
This turns the RPPR (Realtime Pattern Play/ Recording)
messages to be transmitted.
function on/off. RPPR lets you assign a pattern to each note
If MIDI Clock is set to External MIDI or USB (or Auto of the keyboard, so that the pattern will playback (or be
MIDI or USB, if MIDI clocks are currently being recorded) when you press the appropriate key.
received), the KRONOS will change songs in response to
On (checked): The RPPR function will be on. If a pattern
received Song Select messages.
has been assigned to each key in the P5: RPPR Setup page,
When the song changes, tracks whose track Status is pressing that key will perform the assigned pattern. For
EXT, EX2 or BTH will transmit Bank Select, Program details, see “5–3: RPPR Setup” on page 590.
Change, Volume, Pan, Portamento, Send1, 2, Post IFX
Pan, and Post IFX send 1, 2 messages on their respective Metronome [Only REC, REC & Play, Off]
MIDI channels. Only REC: The metronome will sound only during
recording.
Track Select[MIDI Track01…MIDI Track16, Master
Track, Audio Track01…Audio Track16] REC & Play: The metronome will sound during recording
and playback.
MIDI Track 01–MIDI Track 16: Select the MIDI track that
you want to record. This is also where you make your Off: The metronome will not sound. However, the pre-count
selection when editing a MIDI track in P4: Track Edit. will sound before recording begins.
When Multi Rec is off, this also selects the record-enabled Multi REC [Off, On]
track. On (checked): Multi-track recording setup is enabled.
When Multi Rec is on, the Play/Rec/Mute buttons (0–1b, Select this if you want to record two or more tracks
0–2a) select the record-enabled tracks, regardless of the simultaneously.
Track Select setting. Use MIDI multi-track recording if you want to
Use Track Name to give the track a descriptive name. simultaneously record multiple MIDI tracks of different
If other tracks are set to the same MIDI channel as the channels, such as when recording the output of the KARMA
selected track, and their Status is set to INT or BTH, or RPPR functions, or when recording from an external
they’ll be controlled by the keyboard as well. multi-track sequencer.
Also, if other tracks are set to the same MIDI channel as You can also record up to four audio tracks simultaneously.
the selected track, and their Status is set to EXT, EX2, or If the Multi REC box is checked, the Play/Rec/Mute status
BTH, they’ll transmit MIDI to external devices. For of the track you select in Track Select will be set to REC;
another look at this, see the table below. press the Play/Rec/Mute button of the track(s) you want to
record so that they indicate REC. (The button indication will
Keyboard Keyboard
MIDI change in the order of Play Rec Mute.)
Status plays Internal Transmits
Channel Regardless of the Track Select (0–1a) setting, data will be
Sounds MIDI Out
recorded on the MIDI tracks and audio tracks that are set to
OFF No No
REC. MIDI data will be recorded on the tracks of the
INT Yes No matching MIDI channel.
Same as the
selected MIDI EXT No Yes For details on how to record from KARMA or an external
Track multi-track sequencer onto multiple tracks of different MIDI
EX2 No Yes
channels, see the Operation Guide: “Using KARMA in
BTH Yes Yes Sequencer mode” on page 234, and “Multi-track recording
Different from using settings copied from a Combination” on page 236.
Any
the selected No No
setting
MIDI Track
515
Sequencer mode
Note: If you’re recording data from an external multi-track Press this popup button to access the Category Program
sequencer, set MIDI Clock (Global 1–1a) to External MIDI Select menu, and choose a program.
so that the KRONOS will synchronize to your external For details, see “Category/Program Select” on page 420.
sequencer. Tempo changes cannot be recorded.
Off (unchecked): Single track recording setup will be Program Select [0…127 (INT and USER Banks),
selected. Recording will occur on the track selected by 1…128 (GM Banks)]
Track Select. Selects the program that will be used by each MIDI track.
This cannot be selected if Recording Setup is set to The lower line displays part of the program name.
Loop All Tracks.
The program you select here will be used when the song is
played or recorded from the beginning. If the program is
0–1b: Track Program Select changed while recording, the program change will be
recorded as musical data, and the program will change
Selected Track Info during playback. You can also change the program manually
This page displays information about the track you’re during playback. However if musical data (program change
editing. If you’ve selected a MIDI track, this shows the bank data) is already recorded, the program will change at that
type, T: MIDI track number/program bank/number/name, point.
Ch: MIDI channel number, RPPR (Assign): the key number If the Status (2–1a) is either INT or BTH, programs can
that starts the RPPR assigned to the track, and KBD: the be selected by receiving MIDI program change messages.
MIDI Track number/program bank/number/name that Also, when the song is changed or when the song returns
sounds when you play the keyboard. to the beginning, tracks whose Status is EXT, EX2 or
RPPR (Assign) will not show all of the assignments if there BTH will transmit the bank and program numbers via
are many RPPR assignments. The P6– Pattern Edit page lets MIDI. Tracks whose Status is EX2 will show Bank as “–
you see all of the assignments. ” and will transmit the bank number that was selected in
the “Bank Select” (2–1b) parameter.
If you’ve selected an audio track, this shows AT: audio track
number/region number of the first audio event/name, Various ways to change the program for a track
[STEREO]: Stereo Pair on/off status, and KBD: The MIDI • Choose “Program Select,” use numeric keys 0–9 to input
Track number/program bank/number/name that sounds a program number, and press the ENTER switch.
when you play the keyboard.
• Choose “Program Select,” and turn the VALUE dial or
Gray color and [Inactive] warning in Track Info use the / switches.
Normally, the numbers for un-selected Tracks use a dark • If you’ve chosen “Program Select,” the front-panel
blue background, and a light blue background hilights the BANK buttons will change the program bank for the
selected Track. selected track. (If “Program Bank” is selected, the
BANK switch LED of the program bank selected for the
If the background is gray, instead, this means that the
track will light.)
maximum amount of EXi Fixed Resources has been
exceeded, and the EXi Program assigned to the Track will • Use the Bank/Track Program Select menu to view and
be muted and inactive. In this case, the Selected Track select programs by bank.
Info will also show the warning [Inactive] after the • Use the Category/Track Program Select menu to view
Program’s name. and select programs by category.
For more information on this subject, including ways to • Use the Favorite function; in the Bank/Track Program
get more out of the system, see “CX-3 & other EXi: Select menu or the Category/Track Program Select, you
Limitations on EXi fixed resources” on page 422. can view and select programs whose “Favorite” setting is
Red color and “Samples Not Loaded” message turned on.
• Transmit MIDI program change messages from a
If the Track’s Program uses one or more EXs
connected external MIDI device (if the track Status is
Multisamples, Samples, or Drum Samples which are not
INT or BTH).
currently loaded, it will not sound correctly. As an
indication of this, the Track number’s background turns • You can also use the above methods to switch programs
red, and the message “Samples Not Loaded” will appear while a song is playing. If you switch programs while
at the top of the display. To fix this, load the required EXs recording, the program change data will be recorded, and
sample data. the program will switch at that point in the song during
playback. You can also use the page menu command
Track 01 (Track Number) “MIDI Event Edit” to add program change data to a
This shows the MIDI track number. The parameters below track.
this let you make settings for the track.
CX-3: Limitations on EXi fixed resources
Track Category [00…17] Under certain circumstances, there may be limitations on the
Here you can select a category and sub-category to choose number of particular EXi Programs that you can load
the program used by the MIDI track. All programs are simultaneously. For more information, please see “CX-3 &
organized into up to 18 categories and 8 sub-categories. other EXi: Limitations on EXi fixed resources” on page 422.
Choose the desired category and sub-category, and then
choose from the programs within that category.
516
Sequencer P0: Play/REC 0–1: MIDI Track Prog Select/Mixer
Play/Rec/Mute [Play, Rec, Mute] Recording MIDI Track Pan and Volume
Use this to mute a MIDI track, or to select the recording The pan and volume that you specify here will be used when
tracks for multi-track recording. During playback, or for you playback or record from the beginning of the song. If
single-track recording (normal recording), it is possible only you change the settings during recording, the changes will be
to select Play or Mute for tracks (playback tracks) other than recorded as musical data, and pan and volume will change
the recording track. For multi-track recording, tracks can be during playback. You can also change the settings during
set to Play, Rec, or Mute. The setting will alternate each time playback. However when the song reaches a location where
you press the Play/Rec/Mute button. pan or volume data was recorded, the settings will change
Play: The track will play. accordingly.
Rec: This will be displayed during single-track recording Pan [RND, L001…C064…R127]
(normal recording). It cannot be selected. This specifies the pan of MIDI track.
When you use multi-track recording (when the Preferences L001…C064…R127: A setting of L001 is far left and R127
page “Multi REC” is on), select REC for the tracks that you is far right. A setting of C064 will reproduce the oscillator
wish to record. pan setting of the Program mode.
Mute: The track will be muted (silent).
OSC1/EXi1 OSC2/EXi2 OSC1/EXi1: OSC1/EXi1 OSC2/EXi2 OSC1/EXi1:
Note: You can use the control surface to control Amp1 Pan=L001
OSC2/EXi2:
Amp1 Pan=L032
OSC2/EXi2:
Left Center Right Amp2 Pan=R127 Left Center Right Amp2 Pan=R096
Play/Rec/Mute. You can also make this setting from the front
Pan (CC#10) Pan (CC#10)
panel mixer section or from the P0– Control Surface page of
C064 C064
the LCD. The procedure given below describes how to make L032 L032
these settings from the front panel.
L001 L001
L032
Only tracks with SOLO On will sound. Other tracks will be L001
muted. R096
The setting will alternate on/off each time you press the Solo R127
If Status (2–1a) is INT or BTH, CC#10 Pan can be • 12: Add to Set List. For more information, see “Add To
received to control the panning. When receiving CC#10, Set List” on page 149.
a value of 0 or 1 is far left, 64 is center, and 127 is far • 13: Show samples not loaded. For more information,
right. When you change the song or return to the see “Show samples not loaded” on page 149.
beginning of the song, tracks whose Status is EXT, EX2
or BTH will transmit the pan you specify here as a MIDI
message (except for RND).
Volume [000…127]
Sets the volume of MIDI tracks 1–16.
Note: You can use the control surface to adjust the volume.
You can also make this setting from the front panel mixer
section or from the P0– Control Surface page of the LCD.
The procedure given below describes how to make these
settings from the front panel.
1. Press the CONTROL ASSIGN MIXER TIMBRE
/TRACK switch to select tracks 1–8 or 9–16.
2. Use the MIX VOLUMES 1/9–8/16 sliders to adjust the
volume.
When Status (2–1a) is INT or BTH, CC#7 Volume can
be received to control the volume. The volume of a track
is determined by multiplying the MIDI Volume (CC#7)
and Expression (CC#11) values. When you change the
song or return to the beginning of the song, tracks whose
Status is EXT, EX2 or BTH will transmit the volume you
specify here as a MIDI Volume message.
518
Sequencer P0: Play/REC 0–2: Audio Track Mixer
0–1a
0–1b
0–2a
519
Sequencer mode
REC Source =
L/R REC REC Indiv.
Audio Input 1, 2, 1/2 BUS 1/2 3/4 1/2 3/4
CLIP ! Recording
Track: REC (Mono)
Track: REC (Mono) Stereo
Insert
Effects
Audio Input 1 Master
Effects Monitor
Level Pan
Insert Total L/MONO AUDIO OUTPUT
Effects Effects R HEADPHONES
[x] Source Direct Solo
Audio Input 2
Level Pan
Insert
Effects
Sequencer Playback
Keyboard
S/P DIF L or R (mono), S/P DIF L/R (stereo): Choose directly, regardless of the Audio Input (0–8a) settings for
these if you want to record the input from the S/P DIF jack. Pan, “Level,” “Solo,” and “Play/Mute.” See the diagram
The input from the S/P DIF jack will be recorded directly “REC = S/P DIF L, R,” below.
without passing through the L/R bus, REC buses, or If Stereo Pair is on, S/P DIF L is sent to odd-numbered
Individual buses. The S/P DIF L,R input will be connected tracks, and S/P DIF IN R is sent to even-numbered tracks.
520
Sequencer P0: Play/REC 0–2: Audio Track Mixer
L, R, L/R: This is the L/R bus, after passing through both L/R bus) in response to sequencer playback, keyboard
TFX 1 and 2. Choose this if you want to record an external playing, or MIDI input. See the diagram “REC Source = L,
audio signal being sent to the L/R bus (specified by 0–8a), or R,” below.
the sound being produced by the KRONOS (and sent to the If Stereo Pair is on, L is sent to odd-numbered tracks, and R
is sent to even-numbered tracks.
Master
Effects REC Source CLIP ! Recording (Multi REC)
Pan Level
Bus = Off, Indiv.1...8
Monitor
Insert L/MONO AUDIO OUTPUT
Effects HEADPHONES
R
Sequencer Playback
Keyboard When an audio track’s Bus Select is set to L/R, the Rec input will
automatically be muted to prevent a feedback loop. The same will occur if
Bus = L/R or IFX1-12 you set Bus Select to IFX and send the post-IFX signal to the L/R Bus.
REC 1, 2, 1/2, REC 3, 4, 3/4: The REC 1/2 or REC 3/4 with the sound processed by insert effects, and record the
buses will be recorded. Choose this if you want to record result. For more information, see the diagram “REC Source
only the audio input while hearing the sequencer playback = REC Bus 1, 2.”
and your keyboard playing from the L/R outputs. You can If Stereo Pair is on, REC Bus 1 (3) is sent to odd-numbered
also mix several audio inputs to the REC buses, or use the tracks, and REC Bus 2 (4) is sent to even-numbered tracks.
REC buses to mix the direct sound from the audio inputs
REC Source
= REC Bus 1 (2)
L/R REC Indiv.
Bus 1,2, 3, 4 1,2,3,4
REC Bus = 1,2
REC Source CLIP ! Recording
Pan Level
Bus = L/R or IFX1-12
Master
Effects Monitor
521
Sequencer mode
Pan Level
Bus = L/R or IFX1-12
Master
Effects Monitor
Insert L/MONO
Effects Total AUDIO OUTPUT
Effects R HEADPHONES
Sequencer Playback
Keyboard [x] Source Direct Solo
INDIV.1 AUDIO OUTPUT
Bus = L/R or IFX1-12 INDIV.2
If the Bus Select of an audio track is set to Indiv. 1 or 2, the Rec input will
automatically be muted in order to avoid a feedback loop. If you route the signal
to IFX, the same thing will occur if you send the post-IFX signal to REC Bus 1 or 2.
STEREO Exclusive Solo off: Multiple tracks can be soloed. The solo
This is shown if Stereo Pair is on. setting of each track will change each time you press its Solo
On/Off button.
Play/Rec/Mute [Play, Rec, Mute] Exclusive Solo on: When you press a Solo On/Off button,
Use this to mute an audio track, or to select the recording only that track will be soloed.
tracks for multi-track recording. During playback, or for Note: You can use the control surface to turn Solo on/off.
single-track recording (normal recording), it is possible only You can also make this setting from the front panel mixer
to select Play or Mute for tracks (playback tracks) other than section or from the P0– Control Surface page of the LCD.
the recording track. For multi-track recording, tracks can be The procedure given below describes how to make these
set to Play, Rec, or Mute. The setting will alternate each time settings from the front panel.
you press the Play/Rec/Mute button.
1. Press the CONTROL ASSIGN MIXER AUDIO
Play: The track will play. switch to select tracks 1–8 or 9–16.
Rec: This will be displayed during single-track recording 2. Press the SOLO switch.
(normal recording). It cannot be selected.
3. Use the MIX SELECT 1/9–8/16 switches to turn Solo
When you use multi-track recording (the Preferences page
on/off for each track.
“Multi REC” is on), select REC for the tracks that you wish
to record. You can specify REC for up to four tracks. Note: The Solo function applies to MIDI tracks 1–16, audio
tracks 1–16, audio inputs 1–4, and S/P DIF input L, R.
Mute: The track will be muted (silent).
Note: If even one track is being soloed, the SOLO switch
Note: You can use the control surface to control
LED will blink.
Play/Rec/Mute. You can also make this setting from the front
panel mixer section or from the P0– Control Surface page of Tip: To turn Solo off for all tracks, hold down the RESET
the LCD. The procedure given below describes how to make CONTROLS switch and press the blinking SOLO switch.
these settings from the front panel. Solo settings are not saved with the song.
1. Press the CONTROL ASSIGN MIXER AUDIO
Recording Audio Track Pan and Volume
switch to select tracks 1–8 or 9–16.
The pan and volume that you specify here will be used when
2. Use the MIX PLAY/MUTE 1/9 – 8/16 switches to
you playback or record from the beginning of the song. If
switch the Play/Rec/Mute status of each track. (You
you modify these settings while recording, your changes will
can’t select REC for single-track recording.)
be recorded as automation event data on the automation
Solo On/Off [On, Off] track for each audio track, and the pan and volume data will
change accordingly during playback. You can also change
This turns the Solo function on/off.
the settings during playback. However when the song
Only tracks that are set to Solo On will sound. Other tracks reaches a location where pan or volume data was recorded,
will be muted. the settings will change accordingly.
The setting will alternate on/off each time you press the Solo
Pan [L000…C064…R127]
button.
This specifies the pan of audio track.
The operation will depend on the setting of the Exclusive
Solo menu command, as described below: L000…C064…R127: L000 is hard left, and R127 is hard
right.
522
Sequencer P0: Play/REC 0–2: Audio Track Mixer
If a mono insert effect is in use, the settings you make here • 1: Exclusive Solo. For more information, see “Exclusive
will be ignored. In this case, the “Pan (CC#8)” parameter in Solo” on page 148.
P8– Insert FX page will adjust the panning of the sound after • 2: Rename Song. For more information, see “Rename
the Insert Effect. For details, see “Mixer” on page 868. Song” on page 623.
Note: You can use the control surface to adjust the pan. You • 3: Initialize Song. For more information, see “Initialize
can also make this setting from the front panel mixer section Song” on page 623.
or from the P0– Control Surface page of the LCD. The
procedure given below describes how to make these settings • 4: Copy From Song. For more information, see “Copy
from the front panel. From Song” on page 623.
1. Press the CONTROL ASSIGN MIXER AUDIO • 5: Load Template Song. For more information, see
switch to select tracks 1–8 or 9–16. “Load Template Song” on page 623.
2. If you want to control the pan, EQ, and effect send • 6: Save Template Song. For more information, see
levels of a single track, press the MIXER KNOBS “Save Template Song” on page 624.
switch to select CHANNEL STRIP. Then press the • 7: FF/REW Speed. For more information, see “FF/REW
MIX SELECT 1/9–8/16 switch for the track you want Speed” on page 624
to control the pan.
• 8: Set Location (for Locate Key.) For more information,
If you want to adjust the pan of tracks 1–8 or 9–16 see “Set Location (for Locate Key)” on page 625.
together, press the MIXER KNOBS switch to select
INDIVIDUAL PAN. • 9: GM Initialize. For more information, see “GM
Initialize” on page 625.
3. If you’ve selected CHANNEL STRIP, use the MIX
CHANNEL STRIP PAN (knob 1) to adjust the pan. • 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
If you’ve selected INDIVIDUAL PAN, use the MIX
CHANNEL STRIP knobs to adjust the pan of tracks 1–8 • 11: Copy From Program. For more information, see
or 9–16. “Copy From Program” on page 625.
You can adjust the knobs in a range of L000 to R127. • 12: Add to Set List. For more information, see “Add To
(Random pan is not available for audio tracks.) Set List” on page 149.
For paired audio tracks, the above parameters are • 13: Show samples not loaded. For more information,
controlled by the odd-numbered audio track. see “Show samples not loaded” on page 149.
These parameters will not be controlled if you edit the • 14: Stereo Pair. For more information, see “Stereo Pair”
even-numbered audio track. on page 627.
If, however, in the Stereo Pair page menu command you
set “Pan Mode” to Index, the Pan of the even-numbered • 15: Auto HDR/Sampling Setup. For more information,
audio track will be valid. see “Auto HDR/Sampling Setup” on page 628.
Volume [000…127]
Sets the volume of audio tracks 1–16.
Note: You can use the control surface to adjust the volume.
You can also make this setting from the front panel mixer
section or from the P0– Control Surface page of the LCD.
The procedure given below describes how to make these
settings from the front panel.
1. Press the CONTROL ASSIGN MIXER AUDIO
switch to select tracks 1–8 or 9–16.
2. Use the MIX VOLUMES 1/9–8/16 sliders to adjust the
volume.
For paired audio tracks, the above parameters are
controlled by the odd-numbered audio track.
These parameters will not be controlled if you edit the
even-numbered audio track.
523
Sequencer mode
0–1a
0–1b
0–3a
When playing or recording a song, you can independently This will be valid if “Track Play Loop” is checked and
loop the MIDI tracks. “Loop Start Measure” is set to other than 001.
Example) When “Play Intro” is checked
0–3a: Track Select
Selected Track Info
This displays information about the currently selected MIDI
or audio track. For more information, see “0–1b: Track
Program Select” on page 516.
524
Sequencer P0: Play/REC 0–4: Performance Meters
Track 02…16 (Track Number) • 5: Load Template Song. For more information, see
“Load Template Song” on page 623.
For details, see “Track 01 (Track Number)” on page 519.
• 6: Save Template Song. For more information, see
“Save Template Song” on page 624.
v 0–3: Page Menu Commands
• 7: FF/REW Speed. For more information, see “FF/REW
You can use a front-panel shortcut for menu items 0-9. For Speed” on page 624
more information on these shortcuts, see “ENTER + 0-9:
• 8: Set Location (for Locate Key.) For more information,
shortcuts for menu commands” on page 148.
see “Set Location (for Locate Key)” on page 625.
• 0: Memory Status. For more information, see “Memory
• 9: GM Initialize. For more information, see “GM
Status” on page 623.
Initialize” on page 625.
• 1: Exclusive Solo. For more information, see “Exclusive
• 10: Copy From Combination. For more information,
Solo” on page 148.
see “Copy from Combination” on page 625.
• 2: Rename Song. For more information, see “Rename
• 11: Copy From Program. For more information, see
Song” on page 623.
“Copy From Program” on page 625.
• 3: Initialize Song. For more information, see “Initialize
• 12: Add to Set List. For more information, see “Add To
Song” on page 623.
Set List” on page 149.
• 4: Copy From Song. For more information, see “Copy
• 13: Show samples not loaded. For more information,
From Song” on page 623.
see “Show samples not loaded” on page 149.
0–5: Preferences
0–5PMC
0–1a
0–1b
0–5a
0–5c
0–5b
0–5d
525
Sequencer mode
526
Sequencer P0: Play/REC 0–5: Preferences
hold down the SEQUENCER REC/WRITE switch to delete Audio track monitor channels
the automation events that occur while you’re holding down (Line: REC Source, Track: track playback)
that switch.
During Stop
During Punch Rec
During Play
During Rec
Auto Input
In…Out
0–5b: Recording Setup (Audio Track)
Out…
…In
Automation Only [Off, On]
On (checked): Only audio track automation events will be Track
recorded. Audio events will not be changed. Track Select On Line Track Line Track Line
*
track
Off (unchecked): Both audio track automation events and Off Line Line Line Line Line Line
audio events will be recorded.
Tracks On Track Track Track Track Track Track
Auto Input [Off, On] other than
“Track Off Track Track Track Track Track Track
This switches the monitor channel (REC Source/ track Select”
playback) for the audio track selected in Track Select. See
the table that follows.
Source Direct Solo [Off, On]
If “Multi REC” is on, this applies to all tracks whose
On (checked): Only the signal of the bus line specified by
Play/Rec/Mute is set to REC.
REC Source will be output to the L/R jacks and the
On (checked): When performing auto/manual punch-in headphone jack. Check this if you want to monitor only the
recording, the audio track selected in Track Select will be sound that’s being recorded. When using Multi REC, you’ll
monitored via its REC Source during the measures being hear the sound from the REC Source buses whose
recorded, and the track playback will be monitored during Play/Rec/Mute setting is set to REC.
measures that are not being recorded.
Off (unchecked): The L/R (post-TFX) and bus line signal(s)
For the audio tracks not selected in Track Select, you will specified by Source Bus will be sent from the L/R jacks and
always be monitoring the track playback. the headphone jack as specified by the Audio Input “Bus
When performing auto/manual punch-in recording with Select (IFX/Indiv. Out Bus Select)” (8–3a) and post-IFX
“Multi REC” on, audio tracks whose Play/Rec/Mute is set Bus Sel. (8–5a) settings. This is the normal state.
to REC will be monitored via REC Source during the Note: If the Source Bus is L/R, this setting is ignored; the
measures being recorded, and will automatically switch to L/R (post-TFX) signal is output from the L/R jacks and the
monitoring the track playback during measures that are not headphone jack.
being recorded.
For the audio tracks that are not set to REC, you will always Rehearsal [Off, On]
be monitoring the track playback. On (checked): Recording to the audio track(s) will be
Off (unchecked): The audio track selected in Track Select simulated (recording will not actually occur).
will always be monitored via its “REC Source.” The monitoring during rehearsal will depend on the “Auto
For the audio tracks not selected in Track Select, you will Input” setting. If “Auto Input” is checked, you will monitor
always be monitoring the track playback. the external input between punch-in and punch-out, and
If “Multi REC” is on, you will always be monitoring the monitor the already-recorded sound at other times.
REC Source of audio tracks whose Play/Rec/Mute is set to For example if you set punch-in at 005 (measure 5) and
REC. punch-out at 008 (measure 8), you will monitor the already-
For the audio tracks that are not set to REC, you will always recorded sound during measures 1 to 4 and measures 9 to the
be monitoring the track playback. end, and monitor the external input during measures 5 to 8.
527
Sequencer mode
Level Pan
[127=0dB] Recording Level (0–1c)
[–inf ... 0.0dB ... +18.0dB]
Insert
Effects
L/MONO AUDIO
S/P DIF IN (L, R) OUTPUT
R
Level Pan
[127=0dB]
The upper part of the level meter/slider shows the Take No. [00…99]
corresponding audio track number. This specifies the take number that will be used if Take is
If you’re using single track recording, Recording Level 1 checked. After each recording, this number will
and Level Meter 1 are valid. automatically increase by one from the previous take.
If you’re using multi-track recording, the settings for tracks
whose “Play/Rec/Mute” is REC will be valid. 0–5d: Metronome Setup
When recording a single audio track, the signal level will
Here you can make metronome settings.
appear in the level meters as soon as you set Track Select to
an audio track. When recording multiple audio tracks via Level [000…127]
Multi REC, the signal levels will appear in the level meters
Sets the volume of the metronome.
when you press the SEQUENCER REC/WRITE switch to
enter record-standby mode. Bus (Output) Select [L/R, L, R, 1…4, 1/2…3/4]
Use the sliders to adjust the signal levels. Selects the output destination of the metronome sound.
For more information, see “Setting levels” on page 16, “Tips L/R, L, R: Output from OUTPUT (MAIN) L/Mono and/or
for eliminating distortion when using the analog inputs” on R.
page 16, and “Avoiding extraneous noise” on page 16.
1…4, 1/2…3/4: Output from OUTPUT (INDIVIDUAL) 1–4
CLIP ! message respectively.
If 0 dB is exceed, the display will indicate “CLIP !” This Precount [Measure] [0…2]
means that the level of the sampling signal is too high, so
Specifies the pre-count that will occur before recording
adjust the level as described under “Setting levels” on
begins.
page 16.
With a setting of 0, recording will begin the instant you press
ADC OVERLOAD! message the SEQUENCER START/STOP switch (after first pressing
For more information, please see “CLIP ! message,” above. the SEQUENCER REC/WRITE switch).
Name 1…4
v 0–5: Page Menu Commands
Here you can specify the names of the regions and WAVE
files that will be created when you record audio tracks. You can use a front-panel shortcut for menu items 0-9. For
more information on these shortcuts, see “ENTER + 0-9:
You can use up to eight characters.
shortcuts for menu commands” on page 148.
If you check Take at the right, the take number will
• 0: Memory Status. For more information, see “Memory
automatically be input as the last two characters of the name.
Status” on page 623.
For more information, see Take (below).
• 1: Exclusive Solo. For more information, see “Exclusive
Take [Off, On] Solo” on page 148.
On (checked): The take number specified by Take No. will • 2: Rename Song. For more information, see “Rename
automatically be assigned as the last two characters in the Song” on page 623.
name of the region and WAVE files that are saved. The
number will automatically increment after recording. If you • 3: Initialize Song. For more information, see “Initialize
are recording repeatedly, you can use the take numbers to Song” on page 623.
manage the separate recordings. • 4: Copy From Song. For more information, see “Copy
If Take is unchecked, you can input up to eight characters as From Song” on page 623.
the file name. If it is checked, you can input up to six • 5: Load Template Song. For more information, see
characters. “Load Template Song” on page 623.
Off (unchecked): The take number will not be included in • 6: Save Template Song. For more information, see
the name of the subsequently-recorded region and WAVE “Save Template Song” on page 624.
files. • 7: FF/REW Speed. For more information, see “FF/REW
Speed” on page 624
528
Sequencer P0: Play/REC 0–6: KARMA GE
• 8: Set Location (for Locate Key.) For more information, • 12: Add to Set List. For more information, see “Add To
see “Set Location (for Locate Key)” on page 625. Set List” on page 149.
• 9: GM Initialize. For more information, see “GM • 13: Show samples not loaded. For more information,
Initialize” on page 625. see “Show samples not loaded” on page 149.
• 10: Copy From Combination. For more information, • 14: Stereo Pair. For more information, see “Stereo Pair”
see “Copy from Combination” on page 625. on page 627.
• 11: Copy From Program. For more information, see • 15: Auto HDR/Sampling Setup. For more information,
“Copy From Program” on page 625. see “Auto HDR/Sampling Setup” on page 628.
0–6: KARMA GE
0–6PMC
0–6a
0–6b
Select KARMA
Module Info
0–6c
0–6d
This page gives you an overview of the four KARMA Load GE Options [Dialogue]
Modules (A-D), and lets you make basic adjustments. For These options let you specify whether the values and
more detailed editing of KARMA parameters, see assignments for the KARMA SLIDERS and SWITCHES
“Sequencer P7: KARMA” on page 593. will be set automatically, be initialized, or be preserved
The settings of the KARMA ON/OFF and LATCH switches, when you select a GE. For more information, see “Load GE
KARMA SCENES 1–8 switches, KARMA SLIDERS 1–8, Options” on page 9.
and KARMA SWITCHES 1–8 are saved independently for
each Song. KARMA T. Sig (KARMA Time Signature)
[GE/TS, 1/4…16/4,1/8…16/8, 1/16…16/16]
For more information, see “KARMA T.Sig (Time
0–6a: Location, Track Select, Load GE Signature)” on page 10.
Options, KARMA T.Sig, Tempo
Location [001:01.000…999:16.479] 0–6b: GE Select
Track Select [MIDI Track01…MIDI Track16, A, B, C, D (Module A, B, C, D)
Master Track, Audio Track01…Audio Track16]
Run [Off, On]
q (Tempo) [040.00…300.00, EXT]
Solo [Off, On]
These parameters let you select the current Track, set the
location of the sequence, and control the tempo. For more GE Select [Preset 0000...2047,
information, see “0–1a: Location, Song/Track Select” on USER–A…L 000...127]
page 513.
529
Sequencer mode
530
Sequencer P0: Play/REC 0–7: Controller View/Effect
0–7a
0–7b
0–7c
Here you can view the function that is assigned to the vector Knob5…8: These indicate the functions assigned to knobs
joystick, SW1 and 2, and knobs 5–8, and view information 5–8. For more information, see “1–8: Set Up Controllers” on
about the effects. You can also adjust the FX Balance. page 453.
531
Sequencer mode
• 1: Exclusive Solo. For more information, see “Exclusive • 8: Set Location (for Locate Key.) For more information,
Solo” on page 148. see “Set Location (for Locate Key)” on page 625.
• 2: Rename Song. For more information, see “Rename • 9: GM Initialize. For more information, see “GM
Song” on page 623. Initialize” on page 625.
• 3: Initialize Song. For more information, see “Initialize • 10: Copy From Combination. For more information,
Song” on page 623. see “Copy from Combination” on page 625.
• 4: Copy From Song. For more information, see “Copy • 11: Copy From Program. For more information, see
From Song” on page 623. “Copy From Program” on page 625.
• 5: Load Template Song. For more information, see • 12: Add to Set List. For more information, see “Add To
“Load Template Song” on page 623. Set List” on page 149.
• 6: Save Template Song. For more information, see • 13: Show samples not loaded. For more information,
“Save Template Song” on page 624. see “Show samples not loaded” on page 149.
• 7: FF/REW Speed. For more information, see “FF/REW
Speed” on page 624
0–7a
0–8a
0–8c
0–8b
Here you can adjust the settings for the analog/digital audio The control surface will control the Global mode settings
signal input (AUDIO INPUT, S/P DIF), and the sampling- if “Use Global Setting” is On (checked).
related settings for Sequencer mode.
In Sequencer mode, the external audio sources you specify 0–8a: Audio Input
here can be recorded to audio tracks or sampled. (You can
also record or sample a song that’s played back by the These parameters control the level, pan, play/mute and solo
KRONOS or your own playing on the keyboard.) You can status, send levels, and bus assignments for each of the
also use the KRONOS as a 6-in/6-out effect processor. analog and digital inputs. For more information, see “0–8a:
Audio Input” on page 14.
You can’t record a Song or pattern while sampling. Nor
can you sample while recording a Song or pattern. Use Global Setting [Off, On]
Using the control surface to adjust Audio Inputs Each Song can either use the single, Global audio input
mixer setup, or have its own custom settings. For more
You can use the control surface to adjust the Audio Input
information, see “Use Global setting” on page 14.
Send1 (to MFX1), Send2 (to MFX2), Play/Rec/Mute, Solo
On/Off, Pan, and Level.
For more information, please see “0–9c: Audio Inputs” on
page 25.
532
Sequencer P0: Play/REC 0–8: Audio In/Sampling
S/P DIF L & R Sequencer START SW: Press the SAMPLING REC switch
and then the SAMPLING START/STOP switch to enter
Bus Select (IFX/Indiv. Out Assign) sampling-standby mode. Then press the SEQUENCER
[L/R, IFX1…12, 1…4, 1/2…3/4, Off] START/STOP switch to begin sampling. Use this when you
want to resample the song playback.
FX Ctrl Bus (FX Control Bus) [Off, 1, 2] To stop sampling, press the SAMPLING START/STOP
REC Bus [Off, 1…4, 1/2, 3/4] switch once again. Sampling will also end if you keep
sampling until the time specified by “Sample Time.” For the
Send1 (to MFX1) [000…127] procedure, see “Trigger” on page 683.
Source Direct Solo [Off, On] • 3: Initialize Song. For more information, see “Initialize
Song” on page 623.
Trigger [Sampling START SW, Note On, • 4: Copy From Song. For more information, see “Copy
Threshold, Sequencer START SW] From Song” on page 623.
Specifies how sampling will be initiated. • 5: Load Template Song. For more information, see
Sampling START SW: Pressing the SAMPLING REC “Load Template Song” on page 623.
switch will cause the KRONOS to enter sampling-standby • 6: Save Template Song. For more information, see
mode, and sampling will begin when you press the “Save Template Song” on page 624.
SAMPLING START/STOP switch.
• 7: FF/REW Speed. For more information, see “FF/REW
Note On: Press the SAMPLING REC switch, and then press Speed” on page 624
the SAMPLING START/STOP switch to enter sampling-
• 8: Set Location (for Locate Key.) For more information,
standby mode. Sampling will begin when you play the
see “Set Location (for Locate Key)” on page 625.
keyboard.
• 9: GM Initialize. For more information, see “GM
You can also initiate sampling by receiving a MIDI note-
Initialize” on page 625.
on message instead of playing the keyboard.
533
Sequencer mode
• 10: Copy From Combination. For more information, • 14: Select Directory/File for Sample to Disk. This
see “Copy from Combination” on page 625. applies only when Save to is set to Disk. For more
• 11: Copy From Program. For more information, see information, see “Select Directory/File for Sample To
“Copy From Program” on page 625. Disk” on page 150.
• 12: Optimize RAM. For more information, see • 15: Auto HDR/Sampling Setup. For more information,
“Optimize RAM” on page 149. see “Auto HDR/Sampling Setup” on page 628.
• 13: Select Sample No. This applies only when Save to is • 16: Bounce All Tracks To Disk. For more information,
set to RAM. For more information, see “Select Sample see “Bounce All Tracks To Disk” on page 634.
No.” on page 150. • 17: Add to Set List. For more information, see “Add To
Set List” on page 149.
0–9a
0–9b
The Control Surface is the set of 9 sliders, 8 knobs, and 16 • “Jump/Catch” on page 22
switches to the left of the LCD display. It looks like a mixer, • “RESET CONTROLS” on page 22
but it can do other things as well, including editing sounds,
controlling KARMA, and sending MIDI messages to Local Control On/Off and the Control Surface
external devices. The Control Surface generates and receives MIDI CCs and
This page shows you the current values for each of the System Exclusive messages, so that you can record knob,
sliders, knobs, and buttons, along with information about switch, and slider movements into a sequencer. This means
what they are controlling. For instance, you can: that the Global mode Local Control setting is important:
• Adjust the volume and pan for all 16 MIDI Tracks and • If Local Control is On, the physical Control Surface will
16 Audio Tracks work properly as long as MIDI is not being looped back
• Control each Track’s EQ settings and Master Effects into the KRONOS.
Send levels • If Local Control is Off, you must loop back MIDI into
• Modulate sounds and effects using the Real Time Knobs the KRONOS in order for the physical Control Surface
to work properly.
• Control KARMA, and select KARMA scenes, using the
sliders and switches • Regardless of the Local Control setting, you can always
edit Control Surface parameters via the touch-screen.
• Edit sounds using Tone Adjust
For more information, see “Local Control and the Control
• Assign sliders, knobs, and switches to different Tone Surface” on page 765.
Adjust parameters
• Select the Keyboard Track and the HDR Audio record
track
For more information about the Control Surface, see:
534
Sequencer P0: Play/REC 0–9: Control Surface
Control Assign Switches and Tabs EXT means that the tempo will sync to external MIDI
clocks.
You can switch the Control Surface between its different
functions using either the tabs on the left side of the LCD 040.00…300.00 allow you to set a specific tempo in BPM,
display, or the front-panel Control Assign switches. The tabs with 1/100 BPM accuracy.
and the front-panel switches mirror one another; when you
change one of them, the other changes as well. 0–9b: MIDI Tracks 1–8 and 9–16
In Sequencer mode, you can select one of six different
These Control Assign settings lets you adjust the volume,
functions:
pan, EQ, and FX send settings for MIDI Tracks 1–8 and 9–
TIMBRE/TRACK lets you adjust the 16.
volume, pan, EQ, and send levels for
each of the 16 Tracks, eight at a time. Mixer Knobs [Channel Strip, Individual Pan]
The LEDs to the right of the switch The Mixer Knobs switch is on the front panel, immediately
show whether you’re currently editing to the right of the knobs, and is also duplicated in the on-
Tracks 1–8 or 9–16; press the screen display. The eight knobs can control two different sets
TIMBRE/TRACK button to toggle of parameters, depending on the setting of this switch.
between the two.
Channel Strip: With this setting, the eight
If you switch to one of the other knobs will control the Pan, EQ, and FX Send
Control Assign modes, and then go settings for the selected Track. Use the
back to TIMBRE/TRACK, it will TIMBRE/TRACK button to select a group
automatically return to the previously of 8 Tracks (1–8 or 9–16), and then use the
selected group (1–8 or 9–16). SELECT buttons to choose the specific
The AUDIO button lets you control Track.
both the HDR Audio Tracks, and the Individual Pan: With this setting, the knobs will control the
Audio Inputs. The LEDs to the right of the switch show Pan for the current group of Tracks. Knob 1 controls the pan
whether you’re currently editing HDR Tracks 1–8, HDR for Track 1 (or 9), knob 2 controls the pan for Track 2 (or
Tracks 9–16, or the Audio Inputs; press the AUIDIO button 10), and so on.
repeatedly to step through the three options.
As with TIMBRE/TRACK above, the Control Surface
Knobs 1–8, Channel Strip
remembers your last selection under AUDIO. If you switch When the Mixer Knobs switch is set to Channel Strip, the
to one of the other Control Assign modes, and then go back knobs provide quick access to the Pan, EQ, and FX Send
to AUDIO, it will automatically return to the previously parameters. The Pan and EQ parameters duplicate the
selected group. similarly-named parameters found on the Song editing
pages; changing them here will change them in the editing
AUDIO HDR 1–8 and HDR 9–16 let you adjust the
pages, and vice-versa.
volume, pan, EQ, and send levels for each of the 16 hard-
disk Audio Tracks, eight at a time. Pan [Random, L001…C064…R127]
AUDIO INPUTS lets you adjust the volume, pan, and send This controls the stereo pan of the selected Track. A setting
levels for the analog, USB, and S/P DIF audio inputs. of L001 places the sound at the far left, C064 in the center,
EXTERNAL lets you send MIDI messages to external and R127 to the far right.
MIDI devices. Random is available only via the LCD. (Otherwise, it would
R.TIME KNOBS/KARMA lets you modulate sounds and be difficult to use the knob to sweep smoothly from left to
effects with the knobs, and control KARMA with the sliders right.) With the Random setting, each note will have a
and switches. different, random pan position.
TONE ADJ./EQ lets you edit Programs within the context Note: With some EXi instruments, such as the CX-3, notes
of the Song, and without making any changes to the original cannot be panned individually. For these EXi, Random pan
Program data. You also get hands-on access to these edits, will move all sounding notes to a different pan position at
using the sliders, knobs, and switches. each note-on.
You can freely change back and forth between the different EQ Trim [00…99]
functions, without losing any of your edits.
This controls the volume level going into the EQ.
High settings of the Low, Mid, and High Gain controls can
0–9a: Song Select & Tempo cause substantial increases in the overall level. You can
This section duplicates the most important information from compensate for this by turning down the input trim.
the main Play page. Note: if the EQ page EQ Bypass parameter is turned On,
then none of the EQ parameters here will have any effect.
Song [000…127]
This is the current Song. Low EQ [–18.0…+00.0…+18.0dB]
This controls the gain of the 80Hz Low Shelf EQ, in
Tempo [040.00…300.00, EXT] increments of 0.5dB.
This is the tempo for the current Song, which applies to
KARMA, tempo-synced LFOs and Wave Sequences, and so Mid EQ Freq [100Hz…10kHz]
on. This sets the center frequency for the Mid sweep EQ.
535
Sequencer mode
Play/Mute 2/10–8/16 [Off, On] When the box is checked, and CONTROL SELECT is set to
TIMBRE/TRACK, pressing the Select buttons will change
These control the play/mute status of Tracks 2–8 or 10–16, the Keyboard Track, and vice-versa.
depending on the setting of the TIMBRE/TRACK button.
Also, when CONTROL SELECT is set to AUDIO HDR 1–8
For more details, see Play/Mute 1/9, above. or 9–16, pressing the Select buttons will change the audio
record track, and vice-versa.
536
Sequencer P0: Play/REC 0–9: Control Surface
0–9c
537
Sequencer mode
538
Sequencer P0: Play/REC 0–9: Control Surface
0–9d
0–9e
539
Sequencer mode
These assignments are determined by the selected External CC# Assign (1–8) [Off, 000…119]
Setup. The KRONOS has 128 External Setups, which can be This read-only parameter shows the MIDI CC sent by the
edited in Global mode (see “1–2: External 1” on page 771). slider.
When you select an External Setup, it stays selected even
when you change Songs or switch to another mode. This Value (1–8) [000…127]
makes it easy to select different KRONOS sounds without This is the current value of the slider’s MIDI CC.
disrupting external MIDI control, and vice-versa.
You can think of External mode as being a separate control
surface which just happens to share KRONOS’s sliders,
knobs, switches, and pads.
Setup [000…127]
This selects the External Setup for the knobs, sliders,
switches, and pads.
Note: this selection is persistent for the entire KRONOS;
is not stored with the Song.
Knobs 1–8
MIDI Channel (1–8) [01…16, Gch]
This read-only parameter shows the MIDI Channel assigned
to the knob. Each can send on a different channel, if desired.
Gch means that the knob will transmit on the Global MIDI
Channel, as set in Global mode. This allows you to re-direct
any number of sliders, knobs, switches, and pads to a
different channel at once, without editing the individual
controls.
Switches 1–16
MIDI Channel (1–16) [01…16, Gch]
This read-only parameter shows the MIDI Channel for the
switch. Each can send on a different channel, if desired.
Gch means that the slider will transmit on the Global MIDI
Channel, as set in Global mode.
540
Sequencer P0: Play/REC 0–9: Control Surface
0–9f
541
Sequencer mode
Also, when the CC is received via MIDI or generated by Knob 4: EG Release (CC#72) [000…127]
KARMA, the knob value will change to match the CC value. This knob scales the release time of the Filter and Amp EGs,
Note that the Knob 1–8 settings of the individual Programs and transmits and receives MIDI CC#72.
do not apply in Sequencer mode.
Knobs 5–8 [000…127]
Unless otherwise noted, “scaling” means that the parameters
are at their programmed values when the controller is at 64, You can set knobs 5–8 to a wide variety of modulation
at their minimum when the controller is at 0, and at their functions, using the Controller Setup page (P1–8).
maximum when the controller is at 127. For another look at Many of the functions scale a particular set of Program
this, see the diagram below. parameters. All of the settings also correspond to MIDI
CC scaling of parameters messages–usually CCs.
Selected parameter
information
0–9g
542
Sequencer P0: Play/REC 0–9: Control Surface
Stored Value [Original Parameter Value] When the switch is assigned to a two-state Absolute
This shows the original value of the parameter, before the parameter, such as Hold, this will always be the same as the
effects of Tone Adjust. It applies only to Tone Adjust Switch Status (see below).
parameters which control a single Program parameter. Switch Status [Off, On]
If you un-assign a parameter from a control, it will revert to This simply shows whether the switch is On or Off. The
this value. status is also shown by the LEDs in the physical buttons.
Knobs 1–8 Sliders 1–8 and Master Slider
Assign [List of Tone Adjust assignments] These work identically to Knobs 1–8, as described above.
This lets you assign a Tone Adjust parameter to the knob.
The first group of parameters are the Common set, which are v 0–9: Page Menu Commands
supported by most Program types. For a full list, see You can use a front-panel shortcut for menu items 0-9. For
“Common Tone Adjust Parameters” on page 440. more information on these shortcuts, see “ENTER + 0-9:
After the Common parameters, the items in the list will vary shortcuts for menu commands” on page 148.
depending on the Program type. For more information, • 0: Memory Status. For more information, see “Memory
please see: Status” on page 623.
“HD-1 Tone Adjust Parameters,” on page 33. • 1: Exclusive Solo. For more information, see “Exclusive
“AL-1: Tone Adjust,” on page 222. Solo” on page 148.
“CX-3: Tone Adjust,” on page 245. • 2: Rename Song. For more information, see “Rename
“STR-1: Tone Adjust” on page 294. Song” on page 623.
“MS-20EX Tone Adjust parameters” on page 321 • 3: Initialize Song. For more information, see “Initialize
Song” on page 623.
“PolysixEX Tone Adjust parameters” on page 336.
• 4: Copy From Song. For more information, see “Copy
Other EXi instruments will have their own set of parameters, From Song” on page 623.
as described in their manuals.
• 5: Load Template Song. For more information, see
Assignments are exclusive “Load Template Song” on page 623.
Each controller can be assigned to only one parameter, and • 6: Save Template Song. For more information, see
each parameter can be assigned to only one controller. “Save Template Song” on page 624.
To swap a parameter from one control to another, you’ll need • 7: FF/REW Speed. For more information, see “FF/REW
to first un-assign it from the old control, and then assign it to Speed” on page 624
the new control. • 8: Set Location (for Locate Key.) For more information,
Value [Depends on parameter] see “Set Location (for Locate Key)” on page 625.
This shows the current value of the parameter. The range of • 9: GM Initialize. For more information, see “GM
values will vary depending on the parameter assigned to the Initialize” on page 625.
control. • 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
Switches 1–16
• 11: Copy From Program. For more information, see
Tone Adjust switches act a little differently than knobs and “Copy From Program” on page 625.
sliders.
• 12: Copy Tone Adjust. This is available only when
When a switch is assigned to a Relative parameter, or an Control Assign is set to Tone Adjust. For more
Absolute parameter with more than two states: information, see “Copy Tone Adjust” on page 504.
Switch On = On Value (see below) • 13: Reset Tone Adjust. This is available only when
Switch Off = the Program’s stored value Control Assign is set to Tone Adjust. For more
When a switch is assigned to a two-state Absolute information, see “Reset Tone Adjust” on page 504.
parameter, such as Hold, the switch status directly reflects • 14: Copy Scene. This is available only when Control
the parameter value: Assign is set to RT KNOBS/KARMA. For more
Switch On = On information, see “Copy Scene” on page 158.
Switch Off = Off • 15: Swap Scene. This is available only when Control
Assign is set to RT KNOBS/KARMA. For more
Assign [List of Tone Adjust assignments] information, see “Swap Scene” on page 158.
This lets you assign a Tone Adjust parameter to the switch. • 16: Add to Set List. For more information, see “Add To
For more information, see “Assign,” above. Set List” on page 149.
544
Sequencer P1: EQ/Vector/Controller 1–1: MIDI Track EQ
1–1a
1–1b
Each Track has a dedicated three-band EQ, with sweepable If you’ve selected an audio track, this shows the AT: audio
mid band. This page lets you view and adjust the settings for track number/region number and name of the first audio
all 16 MIDI Tracks at once. event, [STEREO]: Stereo Pair on/off status, and KBD: the
bank/number/name of the program that will sound when you
play the keyboard.
1–1a: Location, Song/Track Select
RPPR (Assign) will not show all of the RPPR assignments if
Location [001:01.000…999:16.479] there are many of them. You can use the P5– Pattern Edit
page to see all of the RPPR assignments.
Song Select [000…199]
Track Number
Track Select [MIDI Track01…MIDI Track16,
This indicates the MIDI track number. The various
Master Track, Audio Track01…Audio Track16]
parameters below each track number make settings for the
RPPR [Off, On] corresponding track.
545
Sequencer mode
Off: the Program’s EQ settings won’t be loaded. Use this if • 3: Initialize Song. For more information, see “Initialize
you’ve set up the EQ in a specific way, and then want it to Song” on page 623.
stay unchanged while you try out different Programs. • 4: Copy From Song. For more information, see “Copy
Bypass [Off, On] From Song” on page 623.
If this is On (checked), all of the EQ will be disabled, • 5: Load Template Song. For more information, see
including “Input Trim.” Bypass can be convenient for “Load Template Song” on page 623.
comparing the results of the EQ with the original signal. • 6: Save Template Song. For more information, see
“Save Template Song” on page 624.
Input Trim [00…99]
• 7: FF/REW Speed. For more information, see “FF/REW
This controls the volume level going into the EQ. Note that
Speed” on page 624
this parameter uses a linear scale; 50 is equivalent to –6dB,
25 is the same as –12dB, and so on. • 8: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
High settings of the Low, Mid, and High Gain controls can
cause substantial increases in the overall level. You can • 9: GM Initialize. For more information, see “GM
compensate for this by turning down the input trim. Initialize” on page 625.
• 10: Copy From Combination. For more information,
High Gain [–18.0…+18.0dB]
see “Copy from Combination” on page 625.
This controls the gain of the 10kHz High Shelf EQ, in
• 11: Copy From Program. For more information, see
increments of 0.5dB.
“Copy From Program” on page 625.
Mid Frequency [100Hz…10.00kHz] • 12: Show EQ Graphic. For more information, see
This sets the center frequency for the Mid sweep EQ. “Show EQ Graphic” on page 504.
546
Sequencer P1: EQ/Vector/Controller 1–2: Audio Track EQ
1–1a
1–1b
1–2a
Here you can adjust the three-band EQ (with sweepable mid Audio Track EQ and the control surface
range) for audio track. EQ parameters other than “Bypass” can be edited not only
from within the screen, but also using the control surface.
1–2a: 3 Band Parametric EQ You can also make this setting from the front panel mixer
section or from the P0– Control Surface page of the LCD.
Track 01…16 (Track Number) The procedure given below describes how to make these
settings from the front panel.
STEREO
1. Press the CONTROL ASSIGN MIXER AUDIO
This is shown if Stereo Pair is on. switch to select either 1–8 or 9–16.
Bypass [Off, On] 2. Press the MIXER KNOBS switch to select CHANNEL
STRIP.
Input Trim [00…99] 3. Use the MIX SELECT 1/9–8/16 switches to select the
High Gain [–18.0…+18.0dB] track you want to control.
4. Use the MIX CHANNEL STRIP 2–6 knobs to adjust
Mid Frequency [100Hz…10.00kHz] “EQ TRIM,” “LOW GAIN,” “MID FREQ,” “MID
GAIN,” and “HIGH EQ.”
Mid Gain [–18.0…+18.0dB]
For tracks that you’ve specified as a stereo pair, the EQ of
Low Gain [–18.0…+18.0dB] the odd-numbered track will control both tracks. Editing
Here you can adjust the mid-sweepable three-band EQ for the EQ of the even-numbered track will not control the
audio tracks 1–16. For more information, please see “1–1b: sound.
3 Band Parametric EQ” on page 545.
547
Sequencer mode
• 3: Initialize Song. For more information, see “Initialize • 9: GM Initialize. For more information, see “GM
Song” on page 623. Initialize” on page 625.
• 4: Copy From Song. For more information, see “Copy • 10: Copy From Combination. For more information,
From Song” on page 623. see “Copy from Combination” on page 625.
• 5: Load Template Song. For more information, see • 11: Copy From Program. For more information, see
“Load Template Song” on page 623. “Copy From Program” on page 625.
• 6: Save Template Song. For more information, see • 12: Show EQ Graphic. For more information, see
“Save Template Song” on page 624. “Show EQ Graphic” on page 504.
• 7: FF/REW Speed. For more information, see “FF/REW • 13: Stereo Pair. For more information, see “Stereo Pair”
Speed” on page 624 on page 627.
• 8: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
1–1a
1–3a
1–3c
1–3b
1–3d
This page lets you set up the Drum Track, including the Shift [-24…+24]
Pattern, MIDI Channel, and trigger settings. Shift lets you transpose the Drum Track pattern in semitone
For more details, please see “Drum Track settings in steps, causing different instruments of the drum kit to play.
Sequencer mode” on page 244 of the Operation Guide. This will generally cause unexpected results, which may
often be interesting—experiment and see!
1–3a: Drum Pattern
1–3b: MIDI Channel
Bank [Preset, User]
This selects between Preset and User Patterns. Output [01…16, Gch]
The Patterns in the Preset bank are from the factory, and Unlike Program mode, Sequencer mode does not have a
can’t be changed. dedicated track for the Drum Track. Instead, you can assign
it to any of the 16 Tracks.
The User bank Patterns are editable; you can load them from
disk, or create new ones in Sequencer mode. To do so, select a drum Program for the desired Timbre.
Then, set the Output to match the Timbre’s MIDI channel.
Pattern [(Preset): P000...P697, If the Timbre’s Status is EXT or EX2, the Drum Track
(User): U000...U999] pattern will be transmitted via MIDI out
This chooses the Pattern from the selected Bank.
Input [01…16, Tch]
This sets the MIDI channel which will trigger the Drum
Track Pattern.
548
Sequencer P1: EQ/Vector/Controller 1–3: Drum Track
Tch is the currently selected Keyboard Track. • 13: Erase Drum Track Pattern. For more information,
see “Erase Drum Track Pattern” on page 634.
1–3c: Trigger
Mode [Start Immediately, Wait KBD Trig]
Latch [On, Off]
Sync [On, Off]
These control the way in which the Drum Pattern starts and
stops. They work just like the similar parameters in Program
mode. For details, please see “1–3c: Trigger” on page 43.
549
Sequencer mode
1–5a
1–5b
550
Sequencer P1: EQ/Vector/Controller 1–5: Vector Volume Control
Song
Song Vector Volume Control
Song
Vector EG + Song Vector CC Control
Song switch:
Enable CC control
Vector CC Modulation of
Vector Joystick X+/- and Y+/- Program and FX Parameters
VJS X and Y modes
MIDI In CC Assignments (Global Channel Only)
(Global Chan.)
Vector CC Control
Track 1
The front-panel Vector Joystick applies only when the Track
is on the same MIDI Channel as the Keyboard Track.
Program
Vector EG +
Program Vector CC Control
Track 16
551
Sequencer mode
When Equal Amount is On, the Vector will fade between VJS Assign and Program Volume
all four Vector axes while maintaining a total amount of
100%. This provides a smooth fade between the different +X –X
sounds, and is the type of volume control used by classic Program volume increases Program volume increases
from left to right. from right to left.
vector synths.
Note that this will work best when the Programs assigned to
each of the four axes have equivalent volumes. For instance,
you might create a Song with four Programs, each sounding 0% 100% 100% 0%
at the same volume and assigned to a different axis. You
could then add a fifth Program, assign it to one of the axes,
and then reduce the volumes of both Programs on that axis
by 50%–so that their combined volume is the same as any
one of the other Programs. –127 0 +127 –127 0 +127
552
Sequencer P1: EQ/Vector/Controller 1–6: Vector CC Control
When this is turned Off, the Program’s Vector Volume • 3: Initialize Song. For more information, see “Initialize
control will be disabled. Song” on page 623.
Tracks 02–16 • 4: Copy From Song. For more information, see “Copy
From Song” on page 623.
The parameters for Tracks 2–16 are identical to those for
Track 01, as described above. • 5: Load Template Song. For more information, see
“Load Template Song” on page 623.
• 6: Save Template Song. For more information, see
v 1–5: Page Menu Commands “Save Template Song” on page 624.
The number before each command shows its ENTER + • 7: FF/REW Speed. For more information, see “FF/REW
number-key shortcut. For more information on these Speed” on page 624
shortcuts, see “ENTER + 0-9: shortcuts for menu
• 8: Set Location (for Locate Key.) For more information,
commands” on page 148.
see “Set Location (for Locate Key)” on page 625.
• 0: Memory Status. For more information, see “Memory
• 9: GM Initialize. For more information, see “GM
Status” on page 623.
Initialize” on page 625.
• 1: Exclusive Solo. For more information, see “Exclusive
• 10: Copy From Combination. For more information,
Solo” on page 148.
see “Copy from Combination” on page 625.
• 2: Rename Song. For more information, see “Rename
• 11: Copy From Program. For more information, see
Song” on page 623.
“Copy From Program” on page 625.
1–1a
1–6a
The Vector CCs are also sent to all Global Channel Tracks.
1–6a: Vector CC Control These may modulate Program parameters, like any other
Vector CC Control lets you use the combination of the MIDI CCs, depending on the settings within each individual
Vector Joystick and the Vector EG to control the Song’s Program.
Effects. Finally, you can optionally send these CCs out to external
Each of the four directions of the Vector can send a different MIDI instruments. A global parameter allows you to enable
MIDI CC, including left (–X), right (+X), up (+Y), and or disable this MIDI output; by default, it is disabled.
down (–Y). You can choose between several different
Program and Song Vectors work together
patterns combining these four directions by using the VJS X
Mode and VJS Y Mode parameters. In Sequencer mode, each Track’s Program still has its own
Vector EG, which controls volume and CCs as it did in
Program mode. You can disable the Program’s Vector
Volume and CC control separately for each Track, if desired.
553
Sequencer mode
Program Vector CCs affect only their own Program, even if +X [Off…MIDI CC#119]
other Tracks are set to the same MIDI channel. This assigns the controller sent by the +X vector. You can
There is also a single, separate Vector EG for the entire use this as an AMS source to control Program parameters, or
Song, with its own Vector Volume and CC control settings. as a Dmod source to control Effects parameters. It will be
Song Vector CCs affect all Tracks set to the Global channel. grayed out if the VJS X Mode, above, is set to Negative.
As with the Program Vector, you can disable the Song In addition to the standard list of MIDI controllers, you can
Volume and CC control separately for each Track. also assign the +X vector to duplicate the function of several
Vector and MIDI front-panel controllers, including JS X, JS+X, JS-X, Knobs
5–8, and SW 1–2.
The Vector features interact with MIDI in two different
ways: through the Vector Joystick, and through the Vector For instance, if you assign +X to Knob 6, the vector’s +X
CC Control. will use the controller assigned to Knob 6 on the Controller
Assign page.
The Vector Joystick sends and receives two MIDI
controllers: one for the X axis, and the other for the Y axis. Finally, you can also assign +X to control the Master
In Global mode, you can assign these to any MIDI CC Volume.
numbers you like. The defaults are CC#118 for the X axis,
–X [Off…MIDI CC#119]
and CC#119 for the Y axis.
This assigns the controller sent by the –X vector. It will be
The Vector Joystick and its CCs control the Vector position, grayed out if the VJS X Mode, above, is set to Positive.
in conjunction with the Vector EG.
The selections are the same as for +X, above.
The Vector CC Control, on the other hand, is generated by
the Vector position. Normally, this will only affect internal VJS Y Mode [Positive, Negative, Xfade, Split]
sounds and effects. If you like, however, you can also enable This controls the Vector CC pattern for the Y axis. For more
a Global parameter to send these generated CCs to external information, see the description under VJS X Mode, above.
MIDI devices.
Note that, in Sequencer mode, only the Song’s Vector CCs +Y [Off…MIDI CC#119]
can be sent to external MIDI instruments; the individual This assigns the controller sent by the +Y vector. It will be
Program’s vector CCs are only used internally. grayed out if the VJS Y Mode, above, is set to Negative.
Enable CC Control [Off, On] The selections are the same as for +X, above.
When this box is checked, the Vector position will send the –Y [Off…MIDI CC#119]
CCs assigned to +X, –X, +Y, and –Y, as set below. Note that This assigns the controller sent by the +Y vector. It will be
the Song Vector CCs affect only Tracks and Effects on the grayed out if the VJS Y Mode, above, is set to Positive.
Global MIDI Channel.
The selections are the same as for +X, above.
When this box is not checked, the Vector position will not
affect these CCs. However, the joystick will still send and Vector CC Modes
receive its dedicated MIDI CCs, just like other physical
Positive Negative
controllers. See “Vector and MIDI,” above, for more
Generates only +X, Generates only –X,
information. increasing from left to right. increasing from right to left.
This parameter affects only the Song Vector CCs. Even if
this is turned Off, the individual Programs’ Vector CCs will
still function normally.
0 +X CC 127 127 –X CC 0
VJS X Mode [Positive, Negative, Xfade, Split]
You can set up the Vector to send out CCs in several
different patterns, as shown in the graphic below. This
controls the pattern for the X axis.
–127 0 +127 –127 0 +127
Note that this setting affects only CC Control; it has no effect X-Axis X-Axis
on Volume Control. Also, it applies only to the Song’s
Vector CCs, and has no effect on the individual Program
Vector CCs. Xfade Split
Generates both +X and –X. Generates both +X and -X.
Positive sends out only +X, starting at 0 at the far left, and One increases as the other Both are 0 in the center.
increasing to 127 at the far right. –X is disabled in this mode. decreases. +X increases to the right;
–X increases to the left.
Negative sends out only –X, starting at 0 at the far right, and
increasing to 127 at the far left. In this mode, +X is grayed
out. +X CC
0 +X CC 127
0 127
Xfade sends out both +X and –X, overlapping throughout
the X axis. As one increases, the other decreases. 127 0
0 –X CC 127
–X CC
Split sends out both +X and –X, with a split in the center. +X
is sent when the point moves to the right of the center, and –
X is sent when the point moves to the left of center. –127 0 +127 –127 0 +127
X-Axis X-Axis
554
Sequencer P1: EQ/Vector/Controller 1–6: Vector CC Control
Show Point [VJS, Vector EG Point 0…4] • 6: Save Template Song. For more information, see
You can view the volume and CC values for the current “Save Template Song” on page 624.
position of the Vector Joystick, or for any of the EG’s five • 7: FF/REW Speed. For more information, see “FF/REW
points. This selects the point whose values will be shown. Speed” on page 624
CC at Show Point [%] • 8: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
This read-only display shows the volume values for the
current Vector point, as selected by the Show Point • 9: GM Initialize. For more information, see “GM
parameter, above. Initialize” on page 625.
• 10: Copy From Combination. For more information,
Track 01 see “Copy from Combination” on page 625.
Enable Song Vector CC [Off, On] • 11: Copy From Program. For more information, see
This controls whether or not the Track will receive the “Copy From Program” on page 625.
Song’s Vector CCs.
If this is On, the Track will receive the CCs, and the Track’s
Program will respond to them according to its own AMS
settings.
If this is Off, the Track will not receive the CCs. This can be
useful if the Song’s Vector CCs are causing unwanted
modulation, or conflicting with the Program’s own Vector
CCs.
Tracks 02–16
The settings for Tracks 2–16 are identical to those for Track
01, as described above.
555
Sequencer mode
1–1a
1–7a
1–7b
1–7c
The Vector Envelope works together with the Vector When Key Sync is On, each note’s Volume Control EG will
Joystick to control the Vector position. It’s particularly start at note-on, and go into release at note-off. All the notes
convenient for modulating effects, since it’s the only will still share a single CC Control EG.
programmable modulation source stored with the Song,
outside of KARMA.
1–7a: Basic
The Vector Envelope is different from the other envelopes in
several ways: Vector Envelope On [Off, On]
• Each point has two “levels” - one for the X axis, and one On (checked): When this box is checked, the Vector EG will
for the Y axis. work with the Vector Joystick to control the vector position.
• The envelope times can be based on seconds and Off (unchecked): When this box is not checked, the Vector
milliseconds, or synced to tempo. EG will not run. The vector position will be controlled solely
• Each point has a hold time, as well as a transition time to by the Vector Joystick.
the next point. Key Sync [Off, On]
• The envelope can loop between two points, for either a The Key Sync parameter applies only to Vector Volume
specified number of repeats, or as long as you hold the control. As described under “Vector Volume and CC control
note. use separate EGs,” above, Vector CC control always acts as
if Key Sync were Off.
Vector Volume and CC control use separate EGs
There are actually two different Vector EGs, which share the On (checked): When Key Sync is On, the Vector Volume
same parameters: one for Volume Control, and the other for EG starts each time you press a key, and an independent EG
CC Control. runs for each note. This is the normal setting.
All of the notes on the Song’s Global Channel share a single Off (unchecked): When Key Sync is Off, the Vector
CC Control EG. This EG starts when you first play a note, Volume EG starts from the phase determined by the first note
and continues as long as any notes are held down on the in the phrase, so that the EGs for all notes being held are
keyboard. When you release all of the notes, the EG goes synchronized together.
into its release phase. Mode [Time, Tempo]
Each note then has its own, additional Volume Control EG, Time: When the Mode is set to Time, you can set the EG
which lets you crossfade between Programs to create segment times in seconds or milliseconds.
complex, evolving timbres. The Key Sync parameter applies
only to this per-note EG. Tempo: When the Mode is set to Tempo, the Vector EG will
synchronize to the system tempo, as set by either the Tempo
When the Key Sync parameter is Off, the CC Control and knob or MIDI Clock. Instead of using seconds and
Volume Control EGs are completely synchronized.
556
Sequencer P1: EQ/Vector/Controller 1–7: Vector Envelope
milliseconds, you can specify the EG times as rhythmic Points 0, 1, and 2’s Transition times, however, work in
values, using the Base Note and x (Multiply Base Note reverse when moving backwards during a forwards-
by…) parameters. backwards loop. It’s as if you were re-tracing the EG shape
in reverse.
1–7b: Vector Envelope Loop For instance, in the backwards section of a loop, moving
from Point 2 to Point 1 uses Point 1’s Transition time.
The Vector EG can loop between two points, and can
Forwards-Backwards Loop, Loop Type = 1<->3
continue to loop either for as long as you hold the note, or for
a specified number of repeats. You can also turn the loop off
Loop Type = 1<–>3
completely, if you like.
557
Sequencer mode
Transition Release
This sets the length of time that the EG takes to move from This sets the length of time that it takes to move to Point 4
Point 0 to Point 1. after note-off. You can set this in either seconds/milliseconds
When the Loop Type is set to 0<->3, this also sets the time or rhythmic values, depending on whether the Mode is set to
that it takes to move from Point 1 to Point 0 during the Time or Tempo.
backwards section of the loop. The Time, Base Note, and Multiplier parameters work just
like those for Point 0, as described under “Transition,”
Time [0ms…60sec] above.
This parameter lets you set the Transition time in seconds
and milliseconds. It applies only when the Mode is set to KARMA and Vector EG interaction
Time. KARMA can start and re-start the Vector EG in various
ways, as described below.
(Base Note) [r … w ]
This menu sets a basic rhythmic value for the Transition CC Control EG
Time, relative to the system tempo. It applies only when the When KARMA is On, it always starts and re-starts the CC
Mode is set to Tempo. Control EG, according to the KARMA trigger settings. This
lets KARMA control sounds or effects in synchronization
x (Multiply Base Note by…) [01…32]
with the KARMA GE.
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and the multiplier is Volume Control EGs
set to 3, the EG will move from Point 0 to Point 1 over a When Key Sync is Off, and KARMA is On, KARMA will
dotted eighth note. start and re-start the Volume Control EGs as well as the CC
Control EG. This means that the resulting changes in
Points 1 and 2
oscillator volumes will be synchronized with the KARMA
Points 1 and 2 work exactly like Point 0, as described above. GE.
Point 3 When Key Sync is On, KARMA does not affect Vector
Volume Control. Each note will have its own, independent
Point 3 also works much like Points 0–2, with two main
Volume Control EG, just as if KARMA was turned off.
differences:
Point 3 always uses its own Loop time when moving into the Entering the EG’s release stage
loop, regardless of the direction of the loop. Assuming that KARMA is On:
If Loop Repeat is set to Off, or if the Loop is set to 1–126 When the KARMA LATCH switch is Off, the KARMA-
and has already played the specified number of times, then controlled Vector EG(s) will start to release when you
the EG will stay at Point 3 until the EG either goes into remove your hand from the keyboard (and when KARMA is
release, or is reset by KARMA. no longer receiving any input notes from other sources).
Hold Time When the KARMA LATCH switch is On, the KARMA-
controlled Vector EG(s) will start to release only when
This works just like the Hold Time for Point 0, as described
KARMA Latch is turned Off again.
under “Hold Time,” above.
The EG moves to Point 4 as soon as it releases, regardless of • 4: Copy From Song. For more information, see “Copy
where it was before the release. For instance, let’s say that From Song” on page 623.
the EG is in the middle of Point 2’s Hold Time at note-off. • 5: Load Template Song. For more information, see
The EG will immediately begin to move to Point 4, without “Load Template Song” on page 623.
waiting for the Hold Time to complete. • 6: Save Template Song. For more information, see
“Save Template Song” on page 624.
• 7: FF/REW Speed. For more information, see “FF/REW
Speed” on page 624
558
Sequencer P1: EQ/Vector/Controller 1–8: Set Up Controllers
• 8: Set Location (for Locate Key.) For more information, • 11: Copy From Program. For more information, see
see “Set Location (for Locate Key)” on page 625. “Copy From Program” on page 625.
• 9: GM Initialize. For more information, see “GM • 12: Copy Vector Envelope. For more information, see
Initialize” on page 625. “Copy Vector Envelope” on page 155.
• 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
0–1a
1–8a
1–8b
Here you can set the Sequencer functions of the SW1 switch, Momentary: The function will be on only while you
SW2 switch, and the Realtime Modulation Knob 5–8. These continue holding down the SW1 switch.
settings are made independently for each song.
SW2 [Off, …, After Touch Lock]
When you operate these switches and knobs during
recording, the MIDI messages assigned to them will be Mode [Toggle, Momentary]
recorded. Assigns a function to the SW2 switch. The functions you can
assign to the SW2 switch are the same as for the SW1 switch
1–8a: Panel Switch Assign with the exception than SW1 Mod.:CC#80 is replaced by
SW2 Mod.:CC#81.
Here you can assign the function of the SW1 and SW2
switches. For details on the functions that can be assigned,
see “SW1/2 Assignments” on page 1095. 1–8b: Modulation Knob Assign
Since the assignable panel switch functions of the program Here you can assign the function of the realtime modulation
assigned to each track are ignored, you can make new knobs 5 through 8. Most of the functions that can be
settings here. assigned are control changes. For more information, please
see “Realtime Knobs 5–8 Assignments” on page 1096.
SW1 [Off, …, After Touch Lock]
The functions you assign here are performed when you
Assigns a function to the SW1 switch. The on/off status can operate realtime modulation knobs 5 through 8.
also be saved. When you change the assigned function, the
status will be reset to off.
559
Sequencer mode
560
Sequencer P1: EQ/Vector/Controller 1–9: Pads
1–9: Pads
1–9PMC
0–1a
1–9b
1–9a
561
Sequencer mode
Pads and MIDI Channel • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Gch • 2: Rename Song. For more information, see “Rename
T01: Piano Gch Song” on page 623.
Pad 2…8
These are the same as for Pad 1, as described above.
562
Sequencer P2: Track Parameters 2–1: MIDI
2–1: MIDI
2–1PMC
0–1a
1–1b
2–1a
Here you can make MIDI-related settings for each MIDI EXT: When the musical data recorded in the MIDI track is
track. played back, or when you select a MIDI track that is set to
EXT and play the keyboard and operate the controllers,
MIDI data will be transmitted to an external device, but the
2–1a: MIDI internal tone generator of the KRONOS will not sound.
Track 01 (Track Number) When you select another song or return to the beginning of
the song, the program change, volume, panpot, portamento,
Status [Off, INT, BTH, EXT, EX2] sends 1 and 2, post IFX pan, and post IFX sends 1 and 2 of
This sets whether the Track controls the internal sounds, each MIDI track set to EXT will be transmitted via MIDI.
external MIDI devices, or both. EX2: This enables you to specify a particular MIDI Bank
When controlling external MIDI devices, it also allows you Select message for the Track, instead of automatically using
to choose between using the internal Bank Select numbers the Bank of the selected KRONOS Program. Use the
(as set by the front-panel buttons), or using custom Bank parameters below, labeled Bank Select MSB and LSB
Select settings to match the external device. (When Status =EXT2), to set the Bank Select message as
desired. In other respects this is the same as EXT, described
Off: Use this to disable the Track. With this setting, the
above.
Track’s Program will not sound, and MIDI data will not be
transmitted. Also, any EXi fixed resources used by the MIDI data is transmitted and received on the MIDI
Program will be freed. channel that is specified separately for MIDI track by
“MIDI Channel.”
INT: When the musical data recorded in the MIDI track is
played back, or when you use Track Select (0–1a) to select a Keyboard, Sequencer, Keyboard &
MIDI track that is set to INT and play the keyboard and Status & MIDI In Sequencer
operate the controllers, the internal tone generator of the play Internal Sounds Transmit MIDI Out
KRONOS will sound, and MIDI data will not be transmitted OFF No No
to an external device.
INT Yes No
BTH: The operation of both INT and EXT will be
performed. When the musical data recorded in the MIDI Yes (using the Bank
track is played back, or when you select a MIDI track that is EXT No Select message of the
set to BTH and play the keyboard and operate the track’s Program)
controllers, the internal tone generator of the KRONOS will
sound, and at the same time MIDI data will also be
transmitted to an external device.
563
Sequencer mode
MIDI Channel [01…16] • 5: Load Template Song. For more information, see
“Load Template Song” on page 623.
Specifies the MIDI channel that the MIDI track will use to
transmit and receive musical data. The MIDI channel you • 6: Save Template Song. For more information, see
specify here will be the receive channel when Status is INT, “Save Template Song” on page 624.
the transmit channel when it is EXT or EX2, and the • 7: FF/REW Speed. For more information, see “FF/REW
receive/transmit channel when it is BTH. Tracks set to INT Speed” on page 624
which have the same MIDI channel will sound and be
• 8: Set Location (for Locate Key.) For more information,
controlled identically when they receive MIDI data or data
see “Set Location (for Locate Key)” on page 625.
from the sequencer tracks.
• 9: GM Initialize. For more information, see “GM
Bank Select MSB (When Status=EX2) [000…127] Initialize” on page 625.
Bank Select LSB (When Status=EX2) [000…127] • 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
When Status is set to EX2, this sets the bank number that
will be transmitted. When Status is other than EX2, this • 11: Copy From Program. For more information, see
setting has no effect. “Copy From Program” on page 625.
564
Sequencer P2: Track Parameters 2–2: OSC
2–2: OSC
2–2PMC
0–1a
1–1a
2–2a
These parameters specify how each MIDI track will be When the track whose Status (2–1a) is INT or BTH, MIDI
sounded. control change CC#5 (Portamento Time) and CC#65
(Portamento Switch) can be received to control this and
change the setting. (If the setting is PRG, CC#05 Portamento
2–2a: OSC Time will not be received.)
Track 01 (Track Number) When you switch songs or return to the beginning of the
song, tracks whose Status is BTH, EXT, or EX2 will
Force OSC Mode [PRG, Poly, MN, LGT] transmit this setting via MIDI. If this is Off, CC#65 with a
This lets you override the Program’s stored Voice Assign value of 0 will be transmitted. If this is 001–127, a CC#65 of
Mode settings, if desired. 127 and CC#05 of 1–127 will be transmitted.
For more information, please see “Force OSC Mode” on If this is set to PRG, nothing will be transmitted.
page 457. This data is transmitted and received on the MIDI channel
specified for each track by MIDI Channel (2–1a).
OSC Select [BTH, OS1, OS2]
Specifies whether the MIDI track’s program will play Max # of Notes [Dynamic, 1…16]
OSC1/EXi1, OSC2/EXi2, or both. Dynamic is the default. With this setting, you can play as
For HD-1 programs whose Oscillator Mode (Program 1– many notes as the system allows.
1b) is Double, this setting lets you specify that only OSC1 or 1-16 lets you limit the maximum number of notes played by
OSC2 will sound. For EXi programs which use two EXi the Track. Voices will still be allocated dynamically, up to
instruments, this setting lets you specify that only EXi1 or this maximum number. You can use this to:
EXi2 will sound. For more information, please see “OSC
• Model the voice-leading of vintage synthesizers, such as
Select” on page 457.
the Polysix
Portamento [PRG, Off, 001…127] • Control the resources required by the Track, so that more
Make portamento settings for each MIDI track. For more voices can play on other Tracks
information, please see “Portamento” on page 458. Max # of Notes applies only when the Program’s Voice
The portamento setting you make here will be used when the Assign Mode is set to Poly, or when Force Osc Mode has
song is played or recorded from the beginning. If you change been set to Poly. With Mono, it has no effect.
the setting while recording, it will be recorded as part of the This setting does not limit the Unison Number of Voices.
musical data. (However if you set this to PRG, it will not be For instance, if Max # of Notes is set to 6, and Unison
recorded.) You can change this setting during playback. Number of Voices is set to 3, you can play up to 6 notes,
However if you come to any Portamento On/Off data or each with 3 Unison voices.
Portamento Time data that was recorded, the settings will
change accordingly.
565
Sequencer mode
In double Programs, the Max # of Notes applies equally to • 7: FF/REW Speed. For more information, see “FF/REW
both OSC or EXi. For instance, if Max # of Notes is set to 4, Speed” on page 624
you can play up to 4 notes on each OSC/EXi. • 8: Set Location (for Locate Key.) For more information,
Chord [PRG, Off, Bsc, Adv] see “Set Location (for Locate Key)” on page 625.
PRG uses the Program’s setting. If the Program is set to Off, • 9: GM Initialize. For more information, see “GM
then the Chord SW has no effect. Initialize” on page 625.
Off disables the Chord function. • 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
Bsc (Basic) re-creates the chord mode of the original
Polysix. Each time you play a new chord, it will cut off the • 11: Copy From Program. For more information, see
previous chord. This option ignores the Voice Assign “Copy From Program” on page 625.
settings.
Adv (Advanced) uses the Program’s Voice Assign settings,
as if each note in the chord was a transposed set of
oscillators layered within the Program.
Poly, Poly Legato, Single Trigger, Mono, Mono Legato,
Legato Offset, Mono Priority, and Mono and Poly Unison all
apply.
You can achieve the same effect as Bsc, above, by setting
Chord to Advanced, Voice Assign to Mono, Priority to
Last Note, and Legato to Off.
For more information, see “Using Chord mode” on page 38
of the Operation Guide.
566
Sequencer P2: Track Parameters 2–3: Pitch
2–3: Pitch
2–3PMC
0–1a
1–1a
2–3a
Here you can make pitch-related settings for each MIDI Bend Range [PRG, –24…+00…+24]
track. Specifies the amount of pitch change that will occur when
the pitch bender is operated, in semitone units.
2–3a: Pitch PRG: The pitch range specified by the program will be used.
Track 01 (Track Number) –24…+24: This setting will be used regardless of the setting
in the program.
Transpose [–60…+00…+60] As long as this set to something other than PRG, you can
Adjusts the pitch of each MIDI track in semitone steps. control the Bend Range using MIDI RPN Pitch Bend
Change messages. (See KARMA “Transmit MIDI
12 units equal one octave.
Filter,” “Pitch Bend” 7–2a)
Detune (BPM Adj. in Page Menu)
Use Program’s Scale [Off, On]
[–1200…+0000… +1200]
MIDI track can use the scale that is specified by Scale
Adjusts the pitch of each MIDI track in one-cent units.
(Program 1–1f).
+0000: Normal pitch.
On (checked): The scale specified by the program will be
Note: You can also use the “Detune BPM Adjust” page used.
menu command to automatically make a detune setting from
Off (unchecked): The scale specified by Scale (2–3b) will
a calculation in BPM units.
be used.
Transpose and Detune do not affect the notes
transmitted via MIDI Out. Track 2…16 (Track Number)
Transpose and Detune can be controlled via MIDI RPN Here you can make pitch-related settings for MIDI tracks 2
messages received on the Track’s MIDI channel. The way through 16. The settings are the same as for track 1, as
that this works depends on whether or not the Track uses described above.
an HD-1 Drum Program.
If the Track does not use an HD-1 Drum Program–for 2–3b: Scale
example, if it uses a Single or Double HD-1 Program, or
an EXi Program–then MIDI RPN Coarse Tune will Scale
control Transpose, and RPN Fine Tune will control Specifies the scale that the song will use. For more
Detune. information, please see “1–1g: Scale” on page 40.
If the Track uses an HD-1 Drum Program, MIDI RPN
Coarse Tune and Fine Tune will be combined to control Type (Song’s Scale) [Equal Temperament…User
Detune. The overall range is ±1 octave for coarse tune Octave Scale15]
and fine tune together. Selects the scale.
567
Sequencer mode
Key [C…B]
Selects the tonic key of the selected scale.
Random [0…7]
As this value is increased, an increasingly random deviation
will be added to the pitch at each note-on.
If Status (2–1a) is INT, this setting will affect the pitch
produced by the KRONOS. If Status is EXT, this setting
will affect the note number of the note messages
transmitted via MIDI.
568
Sequencer P2: Track Parameters 2–4: Delay
2–4: Delay
2–4PMC
0–1a
1–1a
2–4a
This specifies the time (delay) from when the MIDI track Use Base Note to specify the desired note value, and use
receives a note-on until the sound begins. Times to extend that note value by the specified multiple.
For example if you set Base Note to a quarter note ( q ) and
2–4a: Delay Times to 02, that MIDI track will sound with a delay of a
half note ( h ). Even if you change “Tempo ( q )” (0–1a), the
Track 01 (Track Number) delay time will always be a half note ( h ). If you use these
parameters to specify a delay of a half note ( h ). In this case,
Mode [Time, Tempo] a Tempo of 60.00 BPM will produce a 2000 ms delay, and a
This selects whether the Track delay will be set in Tempo of 120.00 BPM will produce a 1000 ms delay.
milliseconds, or in rhythmic units.
Track 02…16 (Track Number)
Time: Specify the delay time in units of milliseconds (ms =
These are the delay time settings for MIDI tracks 2 through
1/1000th of a second).
16. They are the same as for track 1. See “Track 01”:.
Tempo: Specify the delay time in terms of a Base Note and
Times relative to the system tempo. For example if Base
Note = q, Times = 01, and Tempo = 60 BPM, the delay time v 2–4: Page Menu Commands
will be equivalent to 1000 ms. The number before each command shows its ENTER +
Time [ms] [0000…6000, KeyOff] number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
Specifies the time (delay time) from note-on until the MIDI commands” on page 148.
track begins to produce sound, in units of ms (1/1000th of a
second). This setting is available if “Mode” is set to Time. • 0: Memory Status. For more information, see “Memory
Status” on page 623.
KeyOff: The note will begin sounding at note-off. In this
case, the sound will not die away if the sustain level of the • 1: Exclusive Solo. For more information, see “Exclusive
program’s amp EG is other than 0. This setting is used when Solo” on page 148.
creating harpsichord sounds. • 2: Rename Song. For more information, see “Rename
Normally you will set this to 0000. Song” on page 623.
• 3: Initialize Song. For more information, see “Initialize
Base Note [r … w ] Song” on page 623.
Times [01…32] • 4: Copy From Song. For more information, see “Copy
This setting is available is “Mode” is set to Tempo. It From Song” on page 623.
specifies the time (delay time) from note-on until the MIDI • 5: Load Template Song. For more information, see
track begins to produce sound, in terms of a note value “Load Template Song” on page 623.
relative to the “Tempo ( q )” (0–1a).
• 6: Save Template Song. For more information, see
“Save Template Song” on page 624.
569
Sequencer mode
• 7: FF/REW Speed. For more information, see “FF/REW • 10: Copy From Combination. For more information,
Speed” on page 624 see “Copy from Combination” on page 625.
• 8: Set Location (for Locate Key.) For more information, • 11: Copy From Program. For more information, see
see “Set Location (for Locate Key)” on page 625. “Copy From Program” on page 625.
• 9: GM Initialize. For more information, see “GM
Initialize” on page 625.
0–1a
1–1a
2–5a
Here you can make settings related to wave sequence and For more information, please see “Swing” on page 39.
KARMA functionality for each MIDI track.
Wave Sequence Quantize Trigger [PRG, Off, On]
This allows you to override the Program’s Wave Sequence
2–5a: Wave Sequence/KARMA “Quantize Trigger” setting (Program 1–1e). If you’re using
multiple Programs with rhythmic Wave Sequences, you can
Track 01 (Track Number)
use this to synchronize all of the Wave Sequences at note-on.
Wave Sequence Key Sync [PRG, Off, On] Note that Quantize Trigger applies only when the Wave
Specifies the wave sequence Key Sync setting (Program 1– Sequence’s Mode is set to Tempo. For more information, see
1e) of the program selected for the MIDI track. This setting “Mode” on page 781.
is valid if the program uses a wave sequence. PRG: The setting of the program is used.
PRG: The setting of the program is used. Off: “Quantize Trigger” is forced off. The wave sequence
Off: Key Sync is forced off. The wave sequence of each will trigger immediately after note-on.
note will synchronize to the same step. On: “Quantize Trigger” is forced on. The wave sequence
On: Key Sync is forced on. The wave sequence will start pattern will synchronize to eighth-note timing of the
each time you press a key. If the wave sequences have currently-sounding wave sequence; i.e., the trigger will be
differing steps or rates, they will proceed independently. quantized.
For more information, please see “Key Sync” on page 40. For more information, please see “Quantize Trigger” on
page 40.
Wave Sequence Swing% [PRG, –300….+300]
KARMA Track Off Control [Normal, Track Off by
Specifies the wave sequence “Swing” setting (Program 1–
1e) of the program selected for the MIDI track. This setting KARMA Off, Track Off by KARMA On]
is valid if the program uses a wave sequence. Nrm (Normal): The KARMA ON/OFF switch will not
control whether the track will sound. Usually you will use
PRG: The setting of the program is used.
the Normal setting.
–300…+300: The Swing% specified here is used regardless
of the program’s “Swing%” setting.
570
Sequencer P2: Track Parameters 2–5: Wave Sequence/KARMA
by Off (Track Off by KARMA Off): The track will sound • 4: Copy From Song. For more information, see “Copy
as usual when the KARMA ON/OFF switch is on. From Song” on page 623.
The track will not sound when the KARMA ON/OFF switch • 5: Load Template Song. For more information, see
is off. “Load Template Song” on page 623.
Use this when you want a specific track of multiple tracks • 6: Save Template Song. For more information, see
set to the same MIDI channel to be silent only when “Save Template Song” on page 624.
KARMA is off.
• 7: FF/REW Speed. For more information, see “FF/REW
by On (OSC Off by KARMA On): The track will not Speed” on page 624
sound when the KARMA ON/OFF switch is on.
The track will sound as usual when the KARMA ON/OFF • 8: Set Location (for Locate Key.) For more information,
switch is off. see “Set Location (for Locate Key)” on page 625.
Use this when you are using a KARMA Module to control • 9: GM Initialize. For more information, see “GM
multiple tracks that are set to the same MIDI channel, and Initialize” on page 625.
want a specific track to be silent only when KARMA is on.
• 10: Copy From Combination. For more information,
For example you can use this to play a two-track layer from
see “Copy from Combination” on page 625.
the keyboard when KARMA is off, and use one track to
sound the phrase when KARMA is on. • 11: Copy From Program. For more information, see
“Copy From Program” on page 625.
If the Status (0–1b) of each track is INT, you can use the
“Track On/Off Ctrl” setting to stop the oscillator of each
track from sounding.
If you set “OSC On/Off Ctrl” to by Off or by On settings
and operate the KARMA ON/OFF switch while real-
time-recording a song, you must be aware of the
following points.
• In order to control this parameter during playback,
operations of the KARMA ON/OFF switch must be
recorded in real-time.
• Set “KARMA ON/OFF” (Global 2–1b) to MIDI CC#14.
If this is assigned to MIDI CC#14, operations of the
KARMA ON/OFF switch can be recorded in real-time.
(See “2–1b: MIDI CC# Assign —KARMA Controllers”
on page 774)
• Operations will also be recorded if you assign this key to
MIDI CC#00–95, but in order to avoid confusion when
receiving another CC#, you should use CC#14.
• “KARMA ON/OFF” (Global 2–1b) will also be set to
MIDI CC#14 if you execute the page menu command
“Reset Controller MIDI Assign” with “To:” set to
Default Setting. After executing, turn the assignment Off
for other MIDI CC# Assign –KARMA Controllers that
you do not need to record.
571
Sequencer mode
1–1a
1–1b
2–6a
2–6b
These parameters let you route audio into EXi instruments L/R Output and Indiv. Output 1/2…3/4 use the audio as it
which support audio input, including the STR-1, MS-20EX, is heard from the selected output (like connecting a cable
and MOD-7. You can use this to create feedback loops, or to from the output back to the input).
process live or recorded audio through the EXi’s synthesis REC 1/2…3/4 and FX Control 1, 2 use the audio from the
engine. selected bus.
EXi which do not support audio input will ignore these IFX 1…12, MFX 1, 2, and TFX 1, 2 use the output of the
settings. The AL-1 supports audio input, but uses its own selected effect.
dedicated routing which is not affected by these parameters.
For more information on using audio inputs with EXi, see: Channel Select [Stereo/L+R, Left, Right]
AL-1: “4–3c: Sub OSC/Audio Input” on page 191 Stereo/L+R: This selection routes a stereo signal to EXi
with stereo inputs, and an L+R summation to EXi with mono
STR-1: “4-8c: Feedback” on page 273 inputs.
MS-20EX: “6–1k: EXTERNAL SIGNAL PROCESSOR Left, Right: This uses only a mono signal from the selected
(ESP)” on page 315 channel.
MOD-7: “5–1f: EXi Audio Input” on page 361
2–6b: EXi 2
2–6a: EXi 1 EXi 2 has the same controls as EXi 1, above.
Input Source [PRG, Off, Audio Input 1/2,
USB 1/2, S/P DIF Input L/R, v 2–6: Page Menu Commands
L/R Output, Indiv. Output 1/2...3/4,
The number before each command shows its ENTER +
REC 1/2…3/4, FX Control 1, 2,
number-key shortcut. For more information on these
IFX 1...12, MFX 1, 2, TFX 1, 2] shortcuts, see “ENTER + 0-9: shortcuts for menu
This selects the input source for EXi1. You can use this to commands” on page 148.
create a feedback loop, if desired.
• 0: Memory Status. For more information, see “Memory
PRG uses the setting stored in the Program. You may find Status” on page 623.
this convenient if you use Program Change messages to
• 1: Exclusive Solo. For more information, see “Exclusive
switch between two EXi Programs, and wish to have the
Solo” on page 148.
input enabled for one, but disabled for the other. For more
information, see “4–2: EXi Audio Input” on page 175. • 2: Rename Song. For more information, see “Rename
Song” on page 623.
Off disables the input.
• 3: Initialize Song. For more information, see “Initialize
Audio Input 1/2, USB 1/2, and S/P DIF Input L/R use the
Song” on page 623.
live audio from the selected input.
572
Sequencer P2: Track Parameters 2–7: Audio Track Delay
• 4: Copy From Song. For more information, see “Copy • 8: Set Location (for Locate Key.) For more information,
From Song” on page 623. see “Set Location (for Locate Key)” on page 625.
• 5: Load Template Song. For more information, see • 9: GM Initialize. For more information, see “GM
“Load Template Song” on page 623. Initialize” on page 625.
• 6: Save Template Song. For more information, see • 10: Copy From Combination. For more information,
“Save Template Song” on page 624. see “Copy from Combination” on page 625.
• 7: FF/REW Speed. For more information, see “FF/REW • 11: Copy From Program. For more information, see
Speed” on page 624 “Copy From Program” on page 625.
0–1a
1–1a
2–7a
Here you can specify a delay time by which the audio events • 0: Memory Status. For more information, see “Memory
of each audio track will be delayed relative to their Status” on page 623.
“Location.” • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
2–7a: Delay • 2: Rename Song. For more information, see “Rename
Song” on page 623.
Track 01…16 (Track Number)
• 3: Initialize Song. For more information, see “Initialize
STEREO Song” on page 623.
This is shown if Stereo Pair is on. • 4: Copy From Song. For more information, see “Copy
From Song” on page 623.
Mode [Time, Tempo]
• 5: Load Template Song. For more information, see
Time [ms] [0000…6000] “Load Template Song” on page 623.
• 6: Save Template Song. For more information, see
Base Note [r , x ! , x , e ! , e , q ! , q , h ! , h , w ]
“Save Template Song” on page 624.
Times [01…32] • 7: FF/REW Speed. For more information, see “FF/REW
For more information, please see “2–4a: Delay” on Speed” on page 624
page 569. • 8: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
v 2–7: Page Menu Commands • 9: GM Initialize. For more information, see “GM
Initialize” on page 625.
The number before each command shows its ENTER +
number-key shortcut. For more information on these • 10: Copy From Combination. For more information,
shortcuts, see “ENTER + 0-9: shortcuts for menu see “Copy from Combination” on page 625.
commands” on page 148.
573
Sequencer mode
574
Sequencer P3: MIDI Filter/Zones 3–1: MIDI Filter1
1–1a
1–1b
3–1a
575
Sequencer mode
576
Sequencer P3: MIDI Filter/Zones 3–2: MIDI Filter2
1–1a
1–1b
3–2a
Here you can enable transmission for the REALTIME Track 02…16 (Track Number)
CONTROLS 1–8 knobs. The MIDI control messages of
These are the MIDI Filter 2 settings for MIDI tracks 2
knobs 1–4 are fixed. The function of knobs 5–8 can be
through 16. They are the same as for track 1. See “Track
assigned in the Set Up Controllers page.
01:”.
577
Sequencer mode
• 10: Copy From Combination. For more information, • 11: Copy From Program. For more information, see
see “Copy from Combination” on page 625. “Copy From Program” on page 625.
1–1a
1–1b
3–3a
578
Sequencer P3: MIDI Filter/Zones 3–5: Keyboard Zones
• 7: FF/REW Speed. For more information, see “FF/REW • 10: Copy From Combination. For more information,
Speed” on page 624 see “Copy from Combination” on page 625.
• 8: Set Location (for Locate Key.) For more information, • 11: Copy From Program. For more information, see
see “Set Location (for Locate Key)” on page 625. “Copy From Program” on page 625.
• 9: GM Initialize. For more information, see “GM
Initialize” on page 625.
1–1a
3–5a
1–1b
3–5b
Here you can specify the key zones in which MIDI tracks 1– Top Slope [00, 01, 02, 03, 04, 06, 08, 10,
16 will sound. 12, 18, 24, 30, 36, 48, 60, 72]
The top/bottom key settings specify the zone in which MIDI Specifies the range of keys (12 is one octave) over which the
tracks 1–16 will sound, and the top/bottom slope settings volume will be reached starting from the top key.
specify the key range over which the volume will change
0: The volume will be at the original level from the top key.
starting from the top/bottom key.
12: The volume will increase gradually as you play
These settings do not affect MIDI transmission/reception.
downward, and will reach the original volume one octave
All note data that is received will be recorded into the
below the top key.
internal sequencer, and all note data from the internal
sequencer or from the keyboard will be transmitted. 72: The volume will increase gradually as you play
downward, and will reach the original volume six octaves
below the top key.
3–5a: Zone Map
Bottom Slope [00, 01, 02, 03, 04, 06, 08, 10,
This area indicates the note and velocity ranges in which
12, 18, 24, 30, 36, 48, 60, 72]
each MIDI tracks 1–16 will sound.
Specifies the range of keys (12 is one octave) over which the
The LCD screen will display a line to indicate the range of volume will be reached starting from the bottom key.
notes and velocities that will sound, and will show the slope
portion in different color. 0: The volume will be at the original level from the bottom
key.
12: The volume will increase gradually as you play upward,
3–5b: Keyboard Zones and will reach the original volume one octave above the
Track 01 (Track Number) bottom key.
72: The volume will increase gradually as you play upward,
Top Key [C–1…G9] and will reach the original volume six octaves above the
Specifies the top key (upper limit) of the notes that will bottom key.
sound each MIDI track.
579
Sequencer mode
Zone Map
Selecting track
Key zone display Velocity zone display
Bottom Slope Top Slope
Bottom Key
Track 1
Top Velocity
Top Slope
Bottom Slope
Track 16
Bottom Velocity
C–1 E1 G9
1 16
Track
Bottom Key [C–1…G9] • 7: FF/REW Speed. For more information, see “FF/REW
Specifies the bottom key (lower limit) of the notes that will Speed” on page 624
sound each MIDI track. • 8: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
How volume will change according to keyboard location
• 9: GM Initialize. For more information, see “GM
Volume Initialize” on page 625.
• 10: Copy From Combination. For more information,
see “Copy from Combination” on page 625.
• 11: Copy From Program. For more information, see
“Copy From Program” on page 625.
Key
Bottom Slope
Top Slope
Bottom Key Top Key
580
Sequencer P3: MIDI Filter/Zones 3–6: Velocity Zones
1–1a
3–6a
1–1b
3–6b
Here you can set the Top/Bottom Velocity parameters to 120: The volume will decrease as the velocity approaches
specify the range of velocities that will be sounded by MIDI the top velocity.
tracks 1–16, and Top/Bottom Slope specify the range over
which the volume will be adjusted. Bottom Slope [0…120]
These settings do not affect MIDI transmission/ Specifies the number of velocity steps over which the
reception. All note data that is received will be recorded original volume will be reached, starting from the Bottom
into the internal sequencer, and all note data from the Velocity.
internal sequencer or from the keyboard will be 0: The volume will be at the original value from the bottom
transmitted. velocity.
It is not possible to set the bottom velocity greater than 120: The volume will decrease as the velocity approaches
the top velocity for the same track. Nor can the top slope the bottom velocity.
and the bottom slope overlap.
Bottom Velocity [1…127]
Specifies the minimum velocity that will be sounded by each
3–6a: Zone Map MIDI track 1–16.
This area indicates the note and velocity ranges in which
How volume will change according to keyboard location
each MIDI track will sound. For more information, please
see “3–5a: Zone Map” on page 579. Volume
581
Sequencer mode
582
Sequencer P4: Track Edit 4–1: Track Edit
0–1a
4–1b
4–1a
4–1b
Here you can edit MIDI tracks, the master track, and audio Note: To perform track editing (or step editing), use Track
tracks. Select to select the track you want to edit, and use From
When editing a MIDI track, you can move, insert, and delete Measure and To End of Measure parameters to specify the
individual events of note or control change data, or copy, region that you want to edit. Then choose a command from
move, insert, and delete measures or tracks. You can also the page menu, and execute the edit. For details on the
perform Step Recording in this page. specific commands, see “Sequencer: Page Menu
Commands” on page 623.
When editing the master track, you can edit the tempo and
time signature data.
You can edit audio tracks by moving/inserting/ deleting
4–1a: Track data Map
individual data events, or by This area shows the presence or absence of performance
copying/moving/inserting/deleting specified measures or data, and indicates the edit range, etc. The currently selected
tracks. Track will be highlighted.
Measure no.
MIDI Track
MIDI data
Patterns used
Master Track
Audio Track
583
Sequencer mode
584
Sequencer P4: Track Edit 4–2: MIDI Track Name
• 14: Region Edit. For more information, see “Region • 18: Adjust Region to Song’s Tempo. For more
Edit” on page 649. information, see “Adjust Region to Song’s Tempo” on
• 15: Volume Ramp. For more information, see “Volume page 652.
Ramp” on page 651. • 19: FF/REW Speed. For more information, see
• 16: Copy Song’s Tempo to Region. For more “FF/REW Speed” on page 624
information, see “Copy Song’s Tempo to Region” on • 20: Set Location (for Locate Key.) For more
page 651. information, see “Set Location (for Locate Key)” on
• 17: Adjust Song’s Tempo to Region. For more page 625.
information, see “Adjust Song’s Tempo to Region” on
page 652.
0–1a
1–1a
4–2a
585
Sequencer mode
0–1a
1–1a
4–3a
586
Sequencer P5: Pattern/RPPR 5–1: Pattern Edit
5–1a
5–1b
5–1c
4–2b
Here you can record and edit patterns, and assign them to Song Select [000…199: name]
tracks of a song. The following types of pattern operations Selects a song.
are available.
The user pattern will be created in the song you select.
User patterns can be recorded in real-time (as well as
recorded from performances generated by KARMA), step- Resolution [Hi, r3 , r , x3 , x , e3 , e, q ]
recorded, or created using the Get From MIDI Track Specifies how the timing of the data being recorded into the
command or Copy Pattern command. You can also copy a pattern will be corrected. For details, see “REC Resolution
preset pattern to a user pattern and edit it. (You can’t directly (Realtime REC Quantize Resolution)” on page 514.
edit a preset pattern.)
Preset patterns and user patterns can be placed in or copied q (Tempo) [040.00…300.00, EXT]
into a track. Specifies the playback tempo of the pattern. For details, see
User patterns can also be converted into Drum Track “q (Tempo)” on page 514.
Patterns, which can then be used in the Drum Track in Track Select [MIDI Track01…MIDI Track16,
Programs and Combinations, as well as Songs. For more
Master Track, Audio Track01…Audio Track16]
information, see “Convert to Drum Track Pattern” on
page 655. Selects the track that will be used to record/play the pattern
data. The pattern data will be recorded/played using the
settings of the track you select. The area at the right displays
5–1a: Location, Resolution, Tempo, the program bank, number, and name for the selected track.
Song/Track Select Settings of Master Track, Audio Track 01–16 will be
ignored. The most recently selected MIDI Track 01–16
Location [01…99] will be used.
Displays the current measure location of the selected pattern.
587
Sequencer mode
USED IN RPPR
5–1b: Pattern, Pattern Select,
This area indicates the RPPR in which the selected pattern is
Metronome, Remove Data used. The assigned key and the specified track are shown.
How to record a user pattern
1. Use “Song Select” to select the song in which you want v 5–1: Page Menu Commands
to create a user pattern.
The number before each command shows its ENTER +
2. Use Track Select to select the sound that you will number-key shortcut. For more information on these
record. shortcuts, see “ENTER + 0-9: shortcuts for menu
The pattern you record will sound according to your commands” on page 148.
choice in Track Select. • 0: Memory Status. For more information, see “Memory
3. Use Pattern Bank and Pattern Select to select User Status” on page 623.
pattern and the desired pattern number. • 1: Exclusive Solo. For more information, see “Exclusive
4. Select the page menu command “Pattern Parameter,” Solo” on page 148.
and in the dialog box, specify the number of measures
• 2: Step Recording (Loop Type). For more information,
and time signature of the pattern.
see “Step Recording (Loop Type)” on page 652.
5. Check the tempo in “q”.
• 3: Event Edit. For more information, see “Event Edit”
6. If you want to record in realtime, set “Resolution” to on page 653.
specify the resolution, and press the SEQUENCER
REC/WRITE switch and then the START/STOP • 4: Pattern Parameter. For more information, see
switch to begin recording. “Pattern Parameter” on page 653.
When you finish recording to the end of the measures • 5: Erase Pattern. For more information, see “Erase
specified by “Pattern Parameter,” you will return to the Pattern” on page 653.
first measure, and can continue recording while adding • 6: Copy Pattern. For more information, see “Copy
more material. For details, see “Loop All Tracks” on Pattern” on page 653.
page 526.
• 7: Bounce Pattern. For more information, see “Bounce
If you want to perform step recording, select the page Pattern” on page 653.
menu command “Step Recording (Loop Type)” to open
• 8: Get From MIDI Track. For more information, see
the dialog box, and record. For the procedure of step
“Get From MIDI Track” on page 654.
recording, see “MIDI Step Recording” on page 635 and
“Step Recording (Loop Type)” on page 652. • 9: Put To MIDI Track. For more information, see “Put
7. After recording, use the page menu commands as To MIDI Track” on page 654.
desired to edit the pattern or the events in the pattern. • 10: Copy To MIDI Track. For more information, see
“Copy To MIDI Track” on page 655.
Pattern (Pattern Bank) [Preset, User]
• 11: FF/REW Speed. For more information, see
Selects the type of pattern. “FF/REW Speed” on page 624
If Preset is selected, it will not be possible to record. You
will be able to select and execute the “Copy Pattern,”
“Bounce Pattern,” “Put To MIDI Track,” and “Copy To
MIDI Track” page menu commands.
588
Sequencer P5: Pattern/RPPR 5–2: Pattern Name
5–1a
5–1b
5–2a
589
Sequencer mode
5–3a
5–3b
5–3c
Here you can make settings for the RPPR (Realtime Pattern
Play/Recording) function. RPPR lets you assign patterns to 5–3a: Song Select, Track Select, Tempo
individual keys, and then playback patterns simply by
Song Select [00…199: name]
pressing individual notes on the keyboard. This performance
can be recorded in real-time. Selects the desired song. The RPPR settings will be assigned
to the song you select here.
For each song, you can assign either a preset pattern or a user
pattern to each of the 72 keys in the range C#2–C8. For each Track Select [MIDI Track01…MIDI Track16,
key, you can specify the pattern, track number, and how the Master Track, Audio Track01…Audio Track16]
pattern will be played.
When you play a key that is not assigned to RPPR, it will
Keys used to play patterns via RPPR cannot be used for sound using the settings of the track that’s selected in Track
KARMA. If RPPR is on, keys to which a pattern is not Select. Use this to select the track that you want to play
assigned will play the program of the track that’s selected together with RPPR, or to audition a pattern before you
in Track Select. In this case, KARMA will operate if assign it. The program bank, number, and name of the
KARMA Module A, B, C, or D is assigned to the track selected track is shown at the right.
and turned on. Also, notes generated by KARMA will not
Each RPPR pattern will begin playing when you press the
trigger the RPPR function.
assigned key, regardless of the Track Select setting. It will
When Local Control is OFF (“Local Control On” Global sound using the settings of the track selected in “Track
1–1a), the keyboard will not trigger RPPR pattern Name.”
playback. Notes received at MIDI IN on the channel of
The Master Track and Audio Track 01–16 settings are
the track currently selected by Track Select will trigger
ignored. The last-selected MIDI Track 01–16 will be
patterns. If you have recorded only the trigger notes on an
used.
external sequencer and wish to use the playback from the
external sequencer to trigger RPPR patterns on q (Tempo) [040.00…300.00, EXT]
KRONOS, set Local Control OFF.
Specifies the playback tempo of the patterns. (0–1a)
If you want the note data generated by RPPR to be
recorded by the external sequencer, set Local Control
ON, and turn off the echo back function of the external 5–3b: KEY, Keyboard & Assigned
sequencer. See “Local Control On settings” on graphics
page 1118.
KEY (Key Select) [C#2…C8]
In the RPPR Setup page, RPPR is turned on
automatically. This will be the same result as when the Specifies the key to which you want to assign an RPPR
RPPR check box (0–1a) in each page is checked. pattern.
The following parameters will apply to the key that you
select here.
590
Sequencer P5: Pattern/RPPR 5–3: RPPR Setup
This can also be selected by holding down the ENTER Keyboard & Assigned graphics
switch and playing a note on the keyboard. This shows the selected key, and the keys to which a pattern
has been assigned by the RPPR function. See diagram
below.
591
Sequencer mode
Paste
Sync settings
Key 1 on Key 2 on Key 1 off
This pastes the settings from the copy buffer (obtained by
“Copy”) into the “KEY” of the selected parameter.
Pattern 2
Sync: Measure
Pattern 1
Pattern 2
Sync: SEQ
Pattern 1
Pattern 2
2. Select the D2 parameter, and press the Paste button.
The Assign, Pattern Bank, Pattern, Track, Mode,
• When Beat or Measure are selected, pattern playback Shift, and Sync settings you made in step 1 will be
will begin when you press the first key. The second and copied automatically.
subsequent patterns that are triggered from the keyboard 3. Change just the Pattern. Select Pattern, and press the
will synchronize to the pattern that was started by the switch to select P01.
first key; with a setting of Beat they will synchronize in
4. Select a D#2 parameter and press the Paste button.
steps of a beat, and with a setting of Measure they will
synchronize in steps of a measure. The Assign, Pattern Bank, Pattern, Track, Mode,
Shift, and Sync settings you made in step 1 will be
• When SEQ is selected, the pattern will playback in copied automatically.
synchronization with the measures of the sequencer
song. The pattern will synchronize with the currently- As you did in step 3, set Pattern to P02.
playing song, so you must start the song before you play By using Copy and Paste in this way, you can efficiently
notes on the keyboard. specify Pattern (Pattern Bank), Pattern, and Track
settings for each “KEY” when creating RPPR data. This is
• Beat, Measure, and SEQ will cause the pattern to start
particularly convenient when, as in the above example, the
immediately if you play the key within a thirty-second
patterns that you want to assign to the keys are numbered
note of the timing of the respective beat or measure, but
consecutively (or are nearby each other), and use the same
if you play the key later than this, the start of the pattern
track.
will be delayed by a beat.
Information
v 5–3: Page Menu Commands
This area shows the bank, name, and number of the program
that’s selected for the track. The number before each command shows its ENTER +
number-key shortcut. For more information on these
Stopping playback of a RPPR pattern shortcuts, see “ENTER + 0-9: shortcuts for menu
By pressing C2 (or any note lower than C2), all the patterns commands” on page 148.
being played by RPPR will stop. • 0: Memory Status. For more information, see “Memory
The patterns of keys whose “Sync” setting is Off will stop Status” on page 623.
immediately, but the playback of other keys will stop at the • 1: Exclusive Solo. For more information, see “Exclusive
beginning of the next beat or measure. Pattern playback of Solo” on page 148.
keys whose “Sync” setting is other than On can be stopped
immediately by rapidly pressing C2 or any lower note twice
in succession.
Copy
This copies the Assign, Pattern Bank, Pattern, Track,
Mode, Shift, and Sync settings of the selected “KEY” into a
copy buffer.
592
Sequencer P7: KARMA 5–3: RPPR Setup
593
Sequencer mode
7–1a
7–1b
7–1c
Here you can select the GE that will be used by each Selected KARMA Module Info
KARMA Module, and specify the Key Zone and MIDI
Setup for the four KARMA Modules used by the Sequencer GE Number & Name
mode song.
RTC Model [List of RTC Models]
This displays information for the KARMA Module specified
7–1a: Location, Track Select, Load GE by the Module Control Setting.
Options, KARMA T.Sig, Tempo For more information, see “Selected KARMA Module Info”
Location [001:01.000…999:16.479] on page 425.
594
Sequencer P7: KARMA 7–1: GE Setup/Key Zones
01ch Track 01
04ch Track 04
In : 01ch KARMA Module [B] Out : 02ch
05ch Track 05
In : 01ch KARMA Module [C] Out : 03ch
06ch Track 06
Tch Also [Off, On] The MIDI data from each KARMA Module will be
This specifies whether the MIDI channel of the MIDI track transmitted on the MIDI output channel specified for that
selected in Track Select will be used for MIDI input in KARMA Module, and will be sounded by tracks with
addition to the MIDI channel specified by “Input Channel.” matching channels. For real-time recording, data will be
recorded on tracks with matching channels. (See the
Off (unchecked): Only the MIDI channel specified by diagram below, “KARMA-MIDI Input/Output
“Input Channel” will be used as the MIDI input channel for Channel.”)
the KARMA Module.
Tch: Automatically match the MIDI channel (Sequencer 2–
On (checked): The MIDI channel specified by “Input 1a) of the track selected by Track Select (Sequencer 0–1a).
Channel” and the MIDI channel of the MIDI track selected
by Track Select will be used as the MIDI input channels for Example 1
the KARMA Module. With the following settings, switching Track Select (the
If you check “Tch Also,” you will also be able to control track you play) to change programs will also switch to a
KARMA from the keyboard (transmitted on the MIDI different KARMA Module at the same time, causing a
channel of the MIDI track selected by Track Select). different phrase to play. (See the diagram “Example 1,”
below.)
Note: If you’ve selected Master Track or Audio Track for
Track Select, the MIDI channel of the MIDI track shown in 1. Set MIDI Track 1 as follows.
“Selected Track Info:” will be used. “Program Select”: a Guitar category program
Not available if the Module’s “Input Channel” is Tch or MIDI Channel: 01
the same MIDI channel as the MIDI track selected for 2. Set MIDI Track 2 as follows.
Track Select.
“Program Select”: a Bass category program
Output Channel [01…16, Tch] MIDI Channel: 02
Specifies the MIDI output channel for each KARMA 3. Set KARMA Module A as follows.
Module.
“GE Select”: a riff of GE category Guitar
“Input Channel”: 01
595
Sequencer mode
Example 1
KARMA ON/OFF = ON
Track Select = MIDI Track 01
01ch Guitar Riff
In : 01ch KARMA Module [A] Out : 01ch In : 01ch MIDI Track 01: Guitar
Example 2
KARMA ON/OFF = ON
Track Select = MIDI Track 01 Guitar Riff
01ch 01ch
In : Tch KARMA Module [A] Out : Tch In : 01ch MIDI Track 01: Guitar
Example 3
KARMA ON/OFF = ON
Track Select = MIDI Track 01
01ch Guitar Riff
In : 01ch KARMA Module [A] Out : 01ch In : 01ch MIDI Track 01: Guitar
Drums
Pattern
In : Tch KARMA Module [C] Out : 03ch In : 03ch MIDI Track 03: Drums
596
Sequencer P7: KARMA 7–1: GE Setup/Key Zones
“GE Select”: a drum pattern (a pattern of GE category • 3: Initialize KARMA Module. For more information,
Drums) see “Initialize KARMA Module” on page 506.
“Input Channel”: Tch • 4: Copy Scene. For more information, see “Copy Scene”
“Output Channel” 03 on page 506.
7. In Track Select, select Track01, and play the • 5: Swap Scene. For more information, see “Swap Scene”
keyboard. on page 506.
(KARMA function on) • 6: Capture Random Seed. For more information, see
The Guitar riff of KARMA Module A will be sounded by “Capture Random Seed” on page 506.
the Guitar type program. • 7: FF/REW Speed. For more information, see “FF/REW
Simultaneously, the drum pattern of KARMA Module C Speed” on page 624.
will be sounded by the Drums program. • 8: Set Location (for Locate Key). For more
8. In Track Select, select Track02, and play the information, see “Set Location (for Locate Key)” on
keyboard. page 625.
(KARMA function on) • 9: Copy From Program. For more information, see
The Bass riff of KARMA Module B will be sounded by “Copy From Program” on page 625.
the Bass type program.
Simultaneously, the drum pattern of KARMA Module C
will be sounded by the Drums program.
597
Sequencer mode
1–1a
7–2a
7–2b
WaveSeq [Off, On] • 0: Memory Status. For more information, see “Memory
Status” on page 623.
Please see “Transmit MIDI Filter” on page 110 and
“Transmit MIDI Filter” on page 476. • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
• 2: Copy KARMA Module. For more information, see
“Copy KARMA Module” on page 505.
598
Sequencer P7: KARMA 7–3: Module Parameters-Control
• 3: Initialize KARMA Module. For more information, • 7: FF/REW Speed. For more information, see “FF/REW
see “Initialize KARMA Module” on page 506. Speed” on page 624.
• 4: Copy Scene. For more information, see “Copy Scene” • 8: Set Location (for Locate Key). For more
on page 506. information, see “Set Location (for Locate Key)” on
• 5: Swap Scene. For more information, see “Swap Scene” page 625.
on page 506. • 9: Copy From Program. For more information, see
• 6: Capture Random Seed. For more information, see “Copy From Program” on page 625.
“Capture Random Seed” on page 506.
1–1a
7–3a
Here you can set KARMA Module Control parameters. In Clock Advance
Sequencer mode, four KARMA Modules (A, B, C, and D)
can be used. Mode [Auto, Dyn, Auto+Dyn1, Auto+Dyn2]
Size [ 3, r3, r, x3, x, x., e3, e, e., q3, q, Event]
7–3a: Module Parameter-Control
Chord Trigger Mode [Off, 1st, Chord1, Chord2,
Control Chord3]
Transpose [–36…+36] Velocity Sense Bottom [001…127]
Please see “Clock Advance” on page 113.
Force Range
[Off, Lowest, Highest, C3–B3[1], C3–B3[2]] Note Map
Force Range Wrap [C#…C] Mode (Note Map Mode)
Timbre Zone Bypass [Off, On] [Off, On-Main, On-Rpt, On-All]
599
Sequencer mode
(Note Map Keyboard Track) [Off, On] • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 506.
Note Map Table Display
• 4: Copy Scene. For more information, see “Copy Scene”
For more information, see “Note Map” on page 114. on page 506.
• 5: Swap Scene. For more information, see “Swap Scene”
v 7–3: Page Menu Commands on page 506.
The number before each command shows its ENTER + • 6: Capture Random Seed. For more information, see
number-key shortcut. For more information on these “Capture Random Seed” on page 506.
shortcuts, see “ENTER + 0-9: shortcuts for menu • 7: FF/REW Speed. For more information, see “FF/REW
commands” on page 148. Speed” on page 624.
• 0: Memory Status. For more information, see “Memory • 8: Set Location (for Locate Key). For more
Status” on page 623. information, see “Set Location (for Locate Key)” on
• 1: Exclusive Solo. For more information, see “Exclusive page 625.
Solo” on page 148. • 9: Copy From Program. For more information, see
• 2: Copy KARMA Module. For more information, see “Copy From Program” on page 625.
“Copy KARMA Module” on page 505.
1–1a
7–4a
Here you can specify the trigger parameters for each Delay
KARMA Module, and whether it will be latched.
Delay Start [Off, Fixed, 64T …4x1]
7–4a: Module Parameter-Trigger Delay Start Fixed [0000ms…5000ms]
For more information, please see “Delay” on page 117.
Control
Note
Quantize Trigger [Off, On]
Note Trigger [Any, AKR, 1st, Dyn]
Quantize Window [x! … q ]
Note Latch [Off, On]
Update On Release [Off, On]
For more information, please see “Note” on page 117 and
Link to Drum Track [Off, On] “Note” on page 478.
For more information, please see “Control” on page 116.
600
Sequencer P7: KARMA 7–5: GE Real-Time Parameters/Scenes
Envelope1, Envelope2, Envelope3 • 0: Memory Status. For more information, see “Memory
Status” on page 623.
Envelope Trigger [Any, AKR, 1st, Dyn]
• 1: Exclusive Solo. For more information, see “Exclusive
Envelope Latch [Off, Sus1, Rel1, Sus2, Rel2] Solo” on page 148.
For more information, please see “Envelope1, Envelope2, • 2: Copy KARMA Module. For more information, see
Envelope3” on page 117. “Copy KARMA Module” on page 505.
• 3: Initialize KARMA Module. For more information,
Module Trigger see “Initialize KARMA Module” on page 506.
Trigger By Module [Off, A, B, C, D] • 4: Copy Scene. For more information, see “Copy Scene”
on page 506.
GE Phrase Length [000…100%]
• 5: Swap Scene. For more information, see “Swap Scene”
Cutoff Module A, B, C, D [Off, On] on page 506.
For more information, please see “Module Trigger” on • 6: Capture Random Seed. For more information, see
page 479. “Capture Random Seed” on page 506.
• 7: FF/REW Speed. For more information, see “FF/REW
v 7–4: Page Menu Commands Speed” on page 624.
• 8: Set Location (for Locate Key). For more
The number before each command shows its ENTER +
information, see “Set Location (for Locate Key)” on
number-key shortcut. For more information on these
page 625.
shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148. • 9: Copy From Program. For more information, see
“Copy From Program” on page 625.
7–5a
7–5b
7–5c
7–5d
601
Sequencer mode
602
Sequencer P7: KARMA 7–6: Perf Real-Time Parameters
1–1a
7–6a
Parameter [---, Time Signature… • 4: Copy Scene. For more information, see “Copy Scene”
on page 506.
Retrigger Each Time]
• 5: Swap Scene. For more information, see “Swap Scene”
Min (Minimum Value) [–8192…+8191] on page 506.
Max (Maximum Value) [–8192…+8191] • 6: Capture Random Seed. For more information, see
“Capture Random Seed” on page 506.
Value [–8192…+8191]
• 7: FF/REW Speed. For more information, see “FF/REW
A/B/C/D [Off, On] Speed” on page 624.
• 8: Set Location (for Locate Key). For more
Assign information, see “Set Location (for Locate Key)” on
[---, Slider1…8, Slider1…8(SW), SW1…8, page 625.
DynaMIDI1…8]
• 9: Copy From Program. For more information, see
Polarity [+, –] “Copy From Program” on page 625.
Please see “7–6b: Perf Real-Time Parameters” on page 122,
and “7–6a: Perf Real-Time Parameters (1…8)” on page 483.
603
Sequencer mode
1–1a
7–7a
Dynamic MIDI is a function that lets you use the • 0: Memory Status. For more information, see “Memory
KRONOS’s controllers and MIDI control messages to Status” on page 623.
modulate specific KARMA functions. • 1: Exclusive Solo. For more information, see “Exclusive
For more information, please see “7–7b: Dynamic MIDI” on Solo” on page 148.
page 127 and p.484. • 2: Copy KARMA Module. For more information, see
“Copy KARMA Module” on page 505.
7–7a: Dynamic MIDI • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 506.
Input (Input Module) [A…D]
• 4: Copy Scene. For more information, see “Copy Scene”
Source [Off, JS+Y (CC#01)… on page 506.
Velocity Outside Zone] • 5: Swap Scene. For more information, see “Swap Scene”
on page 506.
Bottom (Range Bottom) [000…127]
• 6: Capture Random Seed. For more information, see
Top (Range Top) [000…127] “Capture Random Seed” on page 506.
Action (Range Action) [Momentary, Toggle, • 7: FF/REW Speed. For more information, see “FF/REW
Continuous] Speed” on page 624.
• 8: Set Location (for Locate Key). For more
Destination [Off, RT Params Control…Buffer information, see “Set Location (for Locate Key)” on
Latch] page 625.
A/B/C/D [Off, On] • 9: Copy From Program. For more information, see
“Copy From Program” on page 625.
L (Last Triggered) [Off, On]
Polarity (Dynamic MIDI Polarity) [+, –, +/–, –/+]
For more information, see “7–7b: Dynamic MIDI” on
page 127 and p.484.
604
Sequencer P7: KARMA 7–8: Random Seeds
1–1a
7–8a
7–8b
605
Sequencer mode
1–1a
7–9a
7–9b
Here you can assign the names for KARMA SLIDERS 1-8
and KARMA SWITCHES 1-8, view Global Note Map v 7–9: Page Menu Commands
Tables, and edit the Custom Note Map Table stored with the The number before each command shows its ENTER +
Sequence. number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
7–9a: Name commands” on page 148.
• 0: Memory Status. For more information, see “Memory
Master, Module A…D Status” on page 623.
Each Module Control layer has its own set of names for each • 1: Exclusive Solo. For more information, see “Exclusive
of the KARMA SLIDERS and SWITCHES. For more Solo” on page 148.
information, see “7–9b: Module A” on page 132.
• 2: Copy KARMA Module. For more information, see
Slider1…8 [000 (no name)… “Copy KARMA Module” on page 505.
571 Waveform Select [16] • 3: Initialize KARMA Module. For more information,
see “Initialize KARMA Module” on page 506.
Switch1…8 [000 (no name)…
571 Waveform Select [16] • 4: Copy Scene. For more information, see “Copy Scene”
on page 506.
• 5: Swap Scene. For more information, see “Swap Scene”
7–9b: Note Map (Custom) on page 506.
Table [Custom, sidestick/rides1…maj7->oct] • 6: Capture Random Seed. For more information, see
“Capture Random Seed” on page 506.
In (Note In) [C–1…G9]
• 7: Auto Assign KARMA RTC Name. For more
Out (Note Out) [Remove, C–1…G9] information, see “Auto Assign KARMA RTC Name” on
page 506.
Octave Replicate [Off, On]
• 8: FF/REW Speed. For more information, see “FF/REW
Reset [button] Speed” on page 624.
Please see “7–9c: Note Map” on page 132. • 9: Set Location (for Locate Key). For more
information, see “Set Location (for Locate Key)” on
Display Module page 625.
Here you can select the KARMA module that you want to • 10: Copy From Program. For more information, see
edit, and view the Note Map Table. “Copy From Program” on page 625.
• 11: Copy Note Map. For more information, see “Copy
Note Map” on page 149.
606
Sequencer P7: KARMA 7–9: Name/Note Map
7–9PMC
7–9b
607
Sequencer mode
8–1a
1–1a
1–1b
8–1b
8–1a: Routing Map Bus Select (IFX/Indiv. Out Assign) Dkit [Off, On]
You can select this only if the specified program is a drum
This area shows the insert effect routing, the name of the
program (Oscillator Mode Drums or Double Drums).
assigned effect, the on/off status, chaining, and the output
bus that follows the insert effect. The type of insert effect, This parameter can also be edited from the P8– MIDI
the on/off status, and the chain settings can be edited in the Routing 2 page.
P8– Insert FX page.
608
Sequencer P8: Insert Effect 8–1: MIDI Routing1
On (checked): The Bus Select, FX Control Bus, Send1, Note: You can use the control surface to control Send1 and
and Send2 settings for each key of the selected drum kit will Send2. These can also be controlled from the mixer section
be used. Check this setting if you want to apply an individual of the front panel, or from the P0– Control Surface page of
insert effect to each drum instrument, or to send individual the LCD screen. The procedure given below describes how
drum instruments to AUDIO OUTPUT (INDIVIDUAL). to make these settings from the front panel.
Tip: In most preloaded drumkits, the drum instruments have 1. Press the CONTROL ASSIGN MIXER
the same Bus Select settings according to their type, as TIMBRE/TRACK switch to select either tracks 1–8 or
follows. 9–16.
Snares IFX1 2. Press the MIXER KNOBS switch to select CHANNEL
STRIP.
Kicks IFX2
3. Use the MIXER SELECT 1/9–8/16 switches to select
Toms IFX3
the track whose send levels you want to adjust.
Cymbals IFX4 4. Use MIX CHANNEL STRIP “FX SEND 1” (knob 7)
Percussion etc. IFX5 and “FX SEND 2” (knob 8) to control the send levels.
If you want to edit these routings, use the “Drum Kit IFX If Bus Select (IFX/Indiv. Out Assign) is set to L/R or
Patch” page menu command. For details, see “Drum Kit IFX Off, this will control “Send1 (MFX1)”–“Send2 (MFX2).”
Patch” on page 507. If Bus Select (IFX/Indiv. Out Assign) is set to IFX1–12,
this will control Send1 and Send2 (P8– Insert FX page).
Off (unchecked): The Bus Select, FX Control Bus, and
Send 1/2 settings will be used. All drum instruments will be If Status (2–1a) is either INT or BTH, CC#93 and #91
sent to the specified bus. can be received to control send 1 and 2 respectively and
change their settings. When you switch songs or return to
Bus Select (IFX/Indiv.Out Assign) the beginning of a song, tracks whose Status is EXT,
[L/R, IFX1…12, 1…4, 1/2…3/4, Off] EX2 or BTH will transmit these settings via MIDI. This
This specifies the output bus for the track’s program data will be transmitted on the MIDI channel of each
oscillator. This parameter can also be edited from the P8– track as set by MIDI Channel (2–1a). The actual send
MIDI Routing 2 page. level is determined by multiplying the value of these
parameters with the send level settings of the oscillator(s)
L/R: Output to the L/R bus.
of the program used by the track (Send1 and “Send2,”
IFX1…12: Output to the IFX1–12 buses. Program 8–1d).
1…4: The track will be output in mono from the
Track 02…16 (Track Number)
corresponding AUDIO OUTPUT (INDIVIDUAL).
These settings specify the program oscillator output bus and
1/2…3/4: The track will be output in stereo according to its
master effect send levels for MIDI tracks 2 through 16. They
pan setting from the corresponding AUDIO OUTPUT
are the same as for track 1. See “Track 01”:.
(INDIVIDUAL) pairs.
Off: The track will not be output from the L/R bus, IFX1–12
buses, or Individual 1–4 buses. Choose the Off setting if you v 8–1: Page Menu Commands
want the program oscillator output of the track to be The number before each command shows its ENTER +
connected in series to a master effect. Use Send1 (to MFX1) number-key shortcut. For more information on these
and Send2 (to MFX2) to specify the send levels. shortcuts, see “ENTER + 0-9: shortcuts for menu
Tip: You can create a wide variety of routings by using each commands” on page 148.
track’s Bus Select and the Chain to and Chain settings (8– • 0: Memory Status. For more information, see “Memory
5a) that follow the insert effect. Status” on page 623.
Send1 (MFX1) [000…127] • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Send2 (MFX2) [000…127]
• 2: Copy Insert Effect. For more information, see “Copy
For each track, these parameters set the send level to master Insert Effect” on page 160.
effects 1 and 2. These settings are valid when Bus Select is
set to L/R or Off. When IFX 1–12 are selected, the send • 3: Swap Insert Effect. For more information, see “Swap
levels to master effects 1 and 2 are set by the Send1 and Insert Effect” on page 161.
Send2 parameters of the Insert FX page, after the sound has • 4: Drum Kit IFX Patch. For more information, see
passed through IFX1–12. “Drum Kit IFX Patch” on page 507.
If Bus Select is set to 1…4 or 1/2…3/4, these settings are • 5: Put Effect Setting To Track. For more information,
ignored. see “Put Effect Setting to Track” on page 656.
The Send 1 and 2 setting you specify here are used when • 6: FF/REW Speed. For more information, see “FF/REW
playing-back or recording from the beginning of the song. If Speed” on page 624.
you modify these settings during recording, your changes • 7: Set Location (for Locate Key.) For more information,
will be recorded as performance data; the send amounts will see “Set Location (for Locate Key)” on page 625.
change accordingly during playback. You can also modify
these settings during playback. However if Send 1 and 2 data
has been recorded, the settings will change according to the
recorded data.
609
Sequencer mode
8–1a
1–1a
1–1b
8–2a
Here you can specify the program oscillator output bus, REC Bus (All OSCs to) [Off, 1, 2, 3, 4, 1/2, 3/4]
effect control bus, and REC bus for each MIDI track 1 These settings send the output of the track to the REC buses
through 16. (four mono channels: 1, 2, 3, 4).
The REC buses are dedicated internal buses for recording,
8–2a: MIDI Routing2 used for sampling in the various modes or for recording
audio tracks in Sequencer mode. In Sequencer mode, you
Track 01 (Tack Number) can use these buses to record audio tracks onto the hard disk,
or to sample.
Bus Select (IFX/Indiv. Out Assign) Dkit [Off, On]
You will normally use audio track recording to record
You can select this only if the specified program is a drum
external audio signals such as guitar or vocal that are input
program (Oscillator Mode Drums). These settings can also
from the Audio Input jacks, but you can also record the
be made in the Insert Effect-Routing1. For more
playback of MIDI tracks or your performance using the
information, please see “Bus Select (IFX/Indiv. Out Assign)
keyboard or KARMA function. Use REC Bus to send the
Dkit” on page 608.
desired tracks to the REC buses, and select REC1–4 (REC
Bus Select (IFX/Indiv. Out Assign) 1/2, 3/4) as the REC Source (0–2a) so that the signals sent
[L/R, IFX1…12, 1…4, 1/2…3/4, Off] to the REC buses can be recorded.
For each track, these parameters specify the bus to which the You can also resample (mix-down) the song playback onto
program oscillator(s) will be sent. The current settings can the hard disk to create a stereo WAVE file, or sample
also be viewed in the Routing Map. This parameter can also external audio sources from the Audio Inputs into RAM (the
be edited from the P8– MIDI Routing1 page. For more In-Track Sampling function). Use the REC Bus setting to
information, please see “Bus Select (IFX/Indiv.Out Assign)” send the desired tracks or audio inputs to the REC buses for
on page 609. sampling or resampling, and set Source Bus (P0– Audio
Input/Sampling 0–8c) to REC1/2 or 3/4 so that these signals
FX Control Bus [Off, 1, 2] can be sampled.
Sends the output of the track to an FX Control bus (two- Off: The signal will not be sent to a REC bus. Normally you
channel stereo FX Ctrl 1 or 2). will leave this off.
Use the FX Control buses when you want a separate sound 1, 2, 3, 4: The output of the track will be sent to the
to control the audio input of an effect. You can use two FX corresponding REC bus. The Pan setting (0–1b) of each
Control buses (each is a two-channel stereo bus) to control track will be ignored, and the signal will be sent in monaural.
effects in various ways.
1/2, 3/4: The output of the track will be sent in stereo to the
For more information, please see “FX Control Buses” on corresponding pair of REC buses. The signal is sent in stereo
page 854. to REC buses 1/2 or 3/4 according to the Pan setting (0–1b)
of each track.
610
Sequencer P8: Insert Effect 8–3: Audio Routing1
Track 02…16 (Track Number) • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
These settings specify the program oscillator output bus,
effect control bus, and REC bus used by MIDI tracks 2 • 2: Copy Insert Effect. For more information, see “Copy
through 16. These are the same as for track 1. See “Track Insert Effect” on page 160.
01”:. • 3: Swap Insert Effect. For more information, see “Swap
Insert Effect” on page 161.
v 8–2: Page Menu Commands • 4: Drum Kit IFX Patch. For more information, see
“Drum Kit IFX Patch” on page 507.
The number before each command shows its ENTER +
number-key shortcut. For more information on these • 5: Put Effect Setting To Track. For more information,
shortcuts, see “ENTER + 0-9: shortcuts for menu see “Put Effect Setting to Track” on page 656.
commands” on page 148. • 6: FF/REW Speed. For more information, see “FF/REW
• 0: Memory Status. For more information, see “Memory Speed” on page 624.
Status” on page 623. • 7: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
8–1a
1–1a
1–1b
8–3a
Here you can specify the buses for the outputs of audio Bus Select (IFX/Indiv. Out Assign) [L/R, IFX1…12,
tracks 1–16. You can also adjust the send amounts to the 1…4, 1/2…3/4, Off]
master effects.
This specifies the bus for the audio track. The current
Audio tracks 1–16 can be processed by the insert effects, settings can also be viewed in the Routing Map. This
master effects, and total effects, and routed to the desired parameter can also be edited from the P8– Audio Routing 2
buses, in the same way as for MIDI tracks 1–16. page.
For more information, please see “Bus Select (IFX/Indiv.Out
8–3a: Audio Routing1 Assign)” on page 609.
611
Sequencer mode
612
Sequencer P8: Insert Effect 8–4: Audio Routing2
8–1a
1–1a
1–1b
8–4a
Here you can specify the buses, effect control bus, and REC
bus for the outputs of audio tracks 1–16. v 8–4: Page Menu Commands
The number before each command shows its ENTER +
8–4a: Audio Routing2 number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
Track 01 (Tack Number) commands” on page 148.
• 0: Memory Status. For more information, see “Memory
STEREO Status” on page 623.
This is shown if Stereo Pair is on.
• 1: Exclusive Solo. For more information, see “Exclusive
Bus Select (IFX/Indiv.Out Assign) Solo” on page 148.
[L/R, IFX1…12, 1…4, 1/2…3/4, Off] • 2: Copy Insert Effect. For more information, see “Copy
This specifies the bus for the audio track. The current Insert Effect” on page 160.
settings can also be viewed in the Routing Map. This • 3: Swap Insert Effect. For more information, see “Swap
parameter can also be edited from the P8– Audio Routing 1 Insert Effect” on page 161.
page. For more information, please see “Bus Select
• 4: Stereo Pair. For more information, see “Stereo Pair”
(IFX/Indiv.Out Assign)” on page 609.
on page 627.
FX Control Bus [Off, 1, 2] • 5: Put Effect Setting To Track. For more information,
Sends the output of the audio track to an FX Control bus see “Put Effect Setting to Track” on page 656.
(two-channel stereo FX Ctrl 1 or 2). • 6: FF/REW Speed. For more information, see “FF/REW
For more information, please see “FX Control Bus” on Speed” on page 624.
page 610. For examples, see “FX Control Buses” on • 7: Set Location (for Locate Key.) For more information,
page 854. see “Set Location (for Locate Key)” on page 625.
REC Bus [Off, 1, 2, 3, 4, 1/2, 3/4]
These settings send the output of the audio track to the REC
buses (four mono channels: 1, 2, 3, 4). For more information,
please see “REC Bus (All OSCs to)” on page 610.
613
Sequencer mode
8–5: Insert FX
8–5PMC
1–1b
8–5a
IFX1
8–5a: IFX
Here you can choose the type of each insert effect 1 through IFX1 [000…185]
12, its on/off status, chaining, and adjust the post-IFX mixer IFX1 On/Off [Off, On]
settings. For insert effects, the direct sound (Dry) is always
stereo-in and out. The input/output configuration of the Chain to [IFX2…IFX12]
effect sound (Wet) depends on the effect type. For
descriptions of the individual effects, please see “Effect Chain [Off, On]
Guide,” beginning on page 851.
Pan(CC#8) (Post IFX PanCC#8) [L000…C064…R127]
The following parameters are the same as in Program mode.
For details, see “8–5a: IFX” on page 137. Bus Sel. (Bus Select) [L/R, 1…4, 1/2…3/4, Off]
However, unlike in Program mode, insert effect dynamic Ctrl Bus (FX Control Bus) [Off, 1, 2]
modulation (Dmod) and the post-IFX Pan (CC#8), Send1,
and Send2 are controlled on the MIDI channel specified by REC Bus [Off, 1, 2, 3, 4, 1/2, 3/4]
“Ch” (8–7a). The control changes used are the same as in
Program mode. Send1 [000…127]
The pan (CC#8), send 1 and 2 settings you make here will be Send2 [000…127]
used when the song is played or recorded from the Note: You can use the control surface to control Send 1 and
beginning. If you change the settings while recording a 2. For more information, please see “Send1 (MFX1)” on
MIDI track, the changes will be recorded as part of the page 491.
musical data, and the settings will change when the data is
played back. You can also change these settings during IFX2…12
playback. However if pan (CC#8), send 1, or 2 data has been
These parameters specify the type of each insert effect, its
recorded, the settings will change accordingly.
on/off status, chaining, and post-IFX mixer settings. With
If Status (2–1a) is either INT or BTH, CC#8, CC#93, and the exception of Chain to and Chain, the parameters are the
CC#91 can be received to control the pan following the same as for IFX1. For more information, please see “IFX1”
insert effect, send 1, or send 2 respectively, and change on page 137.
their settings. When you switch songs or return to the
beginning of the song, tracks whose Status is BTH, EXT, IFX2: Chain to [IFX3…IFX12]
or EX2 will transmit these settings via MIDI. This data
IFX3: Chain to [IFX4…IFX12]
will be transmitted on the MIDI channels specified in the
IFX 1–12 pages (8–7). IFX4: Chain to [IFX5…IFX12]
614
Sequencer P8: Insert Effect 8–5: Insert FX
615
Sequencer mode
1–1b
8–6a
8–6b
Used in Tracks
The upper and lower rows of boxes with eight boxes in each “OUTPUT” indicates the Bus Select settings that follow the
row indicate the timbre that is being sent to the insert effect. This tells you the output destination to which
corresponding insert effect. the audio signal will be sent.
• The eight upper boxes correspond to MIDI tracks 1–8,
and the eight lower boxes correspond to MIDI tracks 9–
16.)
8–6b: Selected
• The eight upper boxes correspond to audio tracks 1–8, Here you can specify the “Effect Type” and “On/Off” status
and the eight lower boxes correspond to audio tracks 9– of the insert effect slot selected by Track Select. (“8–6a:
16.) Track View,” above)
616
Sequencer P8: Insert Effect 8–7: IFX 1–12
• 6: Clean Up IFX Routings. For more information, see • 8: FF/REW Speed. For more information, see “FF/REW
“Clean Up IFX Routings” on page 656. Speed” on page 624.
• 7: Put Effect Setting To Track. For more information, • 9: Set Location (for Locate Key.) For more information,
see “Put Effect Setting to Track” on page 656. see “Set Location (for Locate Key)” on page 625.
8–7a
8–7b
This page lets you edit the detailed parameters of the twelve Ch (Control Channel) [Ch01…16, All Routed]
insert effect s. Use the tabs at left to select IFX1 through This parameter specifies the MIDI
IFX12. channel that will be used to control
To select different effects types, use the Insert FX or Track effect dynamic modulation (Dmod), pan
View pages. For more information, see “8–5: Insert FX” on following the insert effect (CC#8), Send
page 614 and “8–6: Track View” on page 616. 1, and Send 2.
The channel number of the MIDI track routed through this
Effects Modulation: Dmod IFX will be followed by a “*” displayed at the right of
Ch01–16. If two or tracks with different MIDI channel
Most effects have one or more parameters which can be settings are routed through the same IFX, this parameter
modulated in realtime. In the KRONOS, this is called specifies which of these channels will be used to control the
Dynamic Modulation, or Dmod for short. effect.
For a complete list of Dmod sources, see “Dynamic Note: If you want to control an IFX to which an audio track
Modulation Source List” on page 1092. is routed, use a MIDI track whose channel matches the “Ch
You can use different MIDI channels to control Dmod for (Control Channel)” of the effect you want to control.
each effect, if desired, as selected by the Ch (Control All Routed: The channel of any MIDI track routed through
Channel) parameter. this effect can be used to control the effect. (Channels of
each routed track will be indicated by “*”.)
8–7a: IFX1 Drum Kits and the MIDI Control Channel
Here you can edit the effect parameters of the insert effect If a Timbre is using a Drum Kit, and the Timbre’s Bus Select
you selected in the P8– Insert FX page. Use the tabs at left to (IFX/Indiv. Out Assign) DKit (8–1b) is enabled, this
select IFX1 through IFX12. affects the MIDI Control Channel as well. In this case, the
Timbre’s MIDI channel will be used to control any effect
IFX1 On/Off [Off, On] whose Ch is set to All Routed, regardless of the Bus Select
Turns the insert effect on/off. This is linked with the (Global 5–3b) settings or the settings of the DrumKit IFX
on/off setting in the P8– Insert FX page. Patch page menu command.
617
Sequencer mode
P (Effect Preset) [P00, P01…15, U00…15, ------] • 3: Swap Insert Effect. For more information, see “Swap
Effect Presets let you easily store and recall all of Insert Effect” on page 161.
the settings for an individual effect. You can store • 4: Write FX Preset. For more information, see “Write
up to 16 user presets for each effect type, in addition to 15 FX Preset” on page 164.
re-writable factory presets. • 5: Put Effect Setting To Track. For more information,
The same presets appear in all of the modes (Program, see “Put Effect Setting to Track” on page 656.
Combi, Sequence, and Sampling), and sets of presets can be • 6: FF/REW Speed. For more information, see “FF/REW
saved to and loaded from disk. Speed” on page 624.
Note that edits to effects parameters are automatically stored • 7: Set Location (for Locate Key.) For more information,
with the Song–you don’t need to store them as an Effect see “Set Location (for Locate Key)” on page 625.
Preset. Presets just make it easier to re-use your favorite
settings.
For instance, you can save an Effect Preset while working on
a particular Song, and then later use the same Effect Preset in
a different Program, Combi, or Song.
P00: Initial Set: These are the default settings that are
recalled when you select an effect type in the Insert FX page.
You can’t save your own settings here.
P01…P15: These contain Korg preset data. We recommend
that you store your settings in U00–U15.
U00…U15: These are areas in which you can store your
own settings.
---------------: This shows that no Effect Preset has been
selected. You’ll see this if you’ve just selected an effect,
written a program, or selected a new Song. Selecting this
setting from the menu will not have any effect.
Note: Songs save the effects parameter settings, but they
don’t save the number of the selected Effect Preset. If you
select an Effect Preset, save the Song to disk, and then re-
load the Song, the Effect Preset setting will revert to “--------
------.”
For more details, see “Using Effect Presets” on page 141.
IFX1 Parameters
Here you can set the effect parameters of the insert effect
you chose in the P8– Insert FX page.
For more details, please see “Insert Effects (IFX1…IFX12)”
on page 858.
8–7b: IFX2…12
Here you can set the effect parameters of the insert effects
selected in the Insert FX page.
The parameters for IFX2 through IFX12 are the same as for
IFX1. For more information, please see “8–7a: IFX1” on
page 617.
618
Sequencer P8: Insert Effect 8–9: Common FX LFO
1–1b
8–9a
8–9b
The two Common FX LFOs allow you to synchronize LFO- Times [01…32]
based modulation for multiple effects, such as phasers, These parameters are the same as in Program mode. For
flangers, filters, and so on. more information, please see “8–9a: Common FX LFO1” on
The Common LFOs control only the frequency, MIDI page 142.
synchronization, and reset options; each individual effect
still has its own settings for the LFO waveform and phase.
8–9b: Common FX LFO2
Within the individual effects, you can choose whether to use
one of the Common LFOs, or to use the individual effect’s These parameters are the same as for Common FX LFO1.
frequency, sync, and/or reset settings instead. This is done For more information, please see “8–9a: Common FX
via the effect’s LFO Type parameter; select Individual to LFO1,” above.
use the effect’s settings, or Common 1 or 2 to use the
Common LFOs. v 8–9: Page Menu Commands
The number before each command shows its ENTER +
8–9a: Common FX LFO1 number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
Ch (Control Channel) [Ch01…Ch16, Gch]
commands” on page 148.
Specifies the MIDI channel that will control dynamic
modulation (Dmod) for Common LFO 1 and 2. • 0: Memory Status. For more information, see “Memory
Status” on page 623.
G ch: The global MIDI channel (Global 1–1a) will be used
for control. This is the default setting. • 1: Exclusive Solo. For more information, see “Exclusive
Solo” on page 148.
Sync (Reset) [Off, On] • 2: Copy Insert Effect. For more information, see “Copy
Insert Effect” on page 160.
Source (Dmod Source) [List of Dmod Sources]
• 3: Swap Insert Effect. For more information, see “Swap
Frequency [0.02…20.00 (Hz)] Insert Effect” on page 161.
MIDI/Tempo Sync [Off, On] • 4: Put Effect Setting To Track. For more information,
see “Put Effect Setting to Track” on page 656.
BPM [MIDI, 40.00…300.00]
• 5: FF/REW Speed. For more information, see “FF/REW
Base Note [r , x 3 , x , e 3 , e , q 3 , q , h 3 , h , w] Speed” on page 624.
• 6: Set Location (for Locate Key.) For more information,
see “Set Location (for Locate Key)” on page 625.
619
Sequencer mode
9–1: Routing
8–5b 9–1PMC
1–1b
9–1a
9–1c
9–1b
Here you can specify the type of master effects and total Chain:
effects, and turn them on/off.
Chain On/Off [Off, On]
The master effects are sent to the L/R bus. The total effects
are inserted into the L/R bus. Chain Direction [MFX1MFX2, MFX2MFX1]
These parameters are the same as in Program mode. For
more information, please see “9–1: Routing” on page 144. Chain Level [000…127]
MFX1: TFX1:
620
Sequencer P9: Master/Total Effect 9–2: MFX1
9–2: MFX1
9–2PMC
9–2a
Here you can edit the parameters of the effect you selected Ch (Control Channel) [Ch01…16, G ch]
for MFX1 in the P9– Routing page.
621
Sequencer mode
9–3: MFX2
9–4: TFX1
9–5: TFX2
These pages let you edit the parameters of Master Effect 2
and Total Effects 1 and 2. To select different effects types,
use the P9– Routing page.
The parameters of MFX2, TFX1, and TFX2 are the same as
for MFX1. For more information, please see “9–2: MFX1”
on page 621.
622
Sequencer: Page Menu Commands Memory Status
Exclusive Solo
2. In “From,” specify the copy source song number.
This specifies how the Solo function will operate. Each time
3. Select the data that you wish to copy.
you select “Exclusive Solo,” the setting will alternate
between multiple solo and exclusive solo. For details, see All: will copy all setting data and musical data (track
“Exclusive Solo” on page 148. events and audio events, etc.).
Without Track/Pattern Events: will copy only the
setting data of songs, except for Play Loop and RPPR
Rename Song data.
Here you can rename the selected song. You can enter a 4. To execute the Copy Song operation, press the OK
name of up to 24 characters. For more information, see button. To cancel, press the Cancel button.
“Editing names” on page 185 of the Operation Guide. Be aware that if you execute “All,” all setting data and
musical data of the currently selected song will be erased
and rewritten by the data from the copy source song.
If you execute “Without Track/Pattern Events,” song
setting data other than Play Loop and RPPR will be
rewritten.
624
Sequencer: Page Menu Commands Set Location (for Locate Key)
625
Sequencer mode
626
Sequencer: Page Menu Commands Stereo Pair
627
Sequencer mode
628
Sequencer: Page Menu Commands Auto HDR/Sampling Setup
3. The settings for the rest of the procedure will depend 4. Specify whether you want to apply an insert effect to
on what you selected in step 2. (For details, refer to the the input source (i.e., to record the processed signal).
explanations below.) Choose the insert effect you want to use. If you don’t
want to use an effect, turn this Off.)
Initialize
Note: If you’re using more than one insert effect, make
1. Refer to Auto HDR/Sampling Setup steps 1 and 2, and settings for the Insert FX page Chain parameters after
select Initialize. you execute Auto HDR/Sampling Setup. For the last
2. Press the OK button to execute the command. If you insert effect in the chain, set the REC Bus to 1 (for a
decide not to execute, press the Cancel button. mono source) or 1/2 (for a stereo source). (At this time,
For more information, see “Auto HDR/Sampling Setup: you will normally set Bus Select to Off–but you don’t
Automatically-set parameters and their values” on have to do so.)
page 633. Note: You can also record the input source to an audio
track without applying an insert effect, and then send the
HDR (Audio Track Recording) output of the audio track through an insert effect. Make
1. Refer to Auto HDR/Sampling Setup steps 1 and 2, and the appropriate Bus Select setting in the P8– Audio
select HDR (Audio Track Recording). Routing 1 page for the audio track you recorded.
2. Press the OK button to open the dialog box. 5. Use “Recording Track” to specify the track(s) that
will be recorded.
If “Source Audio” is set to Audio Input 1 (Mono) or 2
(Mono), S/P DIF L (Mono) or R (Mono), or USB 1
(Mono) or 2 (Mono), choose from Audio Track 1–16.
If “Source Audio” is set to Audio Input 1/2 (Stereo), USB
1/2 (Stereo), or S/P DIF L/R (Stereo), choose from Audio
Tracks 1&2–15&16. When you execute the command,
the “Stereo Pair” setting will be made automatically so
that you can record in stereo.
6. Press the OK button to execute the command. If you
decide not to execute, press the Cancel button.
For more information, see “Auto HDR/Sampling Setup:
Automatically-set parameters and their values” on
page 633.
629
Sequencer mode
Bounce Audio Track 9. Turn on SOLO for newly recorded audio track.
1. Refer to Auto HDR/Sampling Setup steps 1 and 2, and 10.Press the SEQUENCER START/STOP switch to
select Bounce Audio Track. begin playback.
2. Press the OK button to open the dialog box. Effects are not recorded when bouncing tracks directly
If you don’t change the settings after executing the
command, the effect settings will be ignored, and the audio
from the audio track will be bounced directly. Even if IFX1
is being applied to the output of Audio Track 1 and 2 as
shown below, IFX1 will not be applied to the sound that is
recorded on the bounce-destination audio tracks.
Audio Track 01: Guitar 1 IFX1: Guitar Amp
Audio Track 02: Guitar 2 IFX1: Guitar Amp
Audio Track 03= Audio Track 01 + Audio Track 02
If you want to apply an effect to the output of audio track 03,
use the audio track 03 Bus Select parameter to send the
output to IFX1.
An example of changing the settings
• If you want to bounce audio that is processed by an
effect, you can do this by changing the REC Bus or
REC Source settings.
If you want to bounce the audio from the audio track after
it has been processed by the insert effect and master/total
effects, send the post-effect audio to the REC Bus, and set
the bounce-destination audio track’s REC Source to
REC Bus.
Audio Track 01 IFX1 REC Bus 1
Audio Track 02 IFX1 REC Bus 1
Audio Track 03: REC Source REC 1
When you bounce, the audio processed by IFX1 will be
recorded on audio track 03.
• If you want to bounce audio after it is processed by a
3. Use “Mode” to specify whether you will bounce in total effect, set the bounce-destination audio track’s
mono or in stereo. REC Source to L/R, and make settings so that the post-
Mono: Tracks will be bounced to a single audio track. effect sound is sent to the bounce-destination audio track.
Any stereo information will not be maintained.
Audio Track 01 Solo On IFX1 MFX/TFX
Stereo: Tracks will be bounced in stereo to two audio Audio Track 02 Solo On IFX1 MFX/TFX
tracks. Audio Track 03: REC Source L
4. Use “From” to select the source tracks for the bounce. When you bounce, the audio processed by IFX1 and
MFX/TFX will be recorded on audio track 03.
If Mode is set to Mono, you can bounce up to 15 tracks;
if it’s set to Stereo, you can bounce up to 14 tracks. 2ch MIX to Disk
5. Use “To” to select the record track(s). 1. Refer to Auto HDR/Sampling Setup steps 1 and 2, and
If Mode is set to Mono, choose from Audio Track 1–16. select 2ch MIX to Disk.
If Mode is set to Stereo, choose from Audio Track 1&2– 2. Press the OK button to execute the command. If you
15&16. decide not to execute, press the Cancel button.
6. Press the OK button to set up the tracks for the For more information, see “Auto HDR/Sampling Setup:
bounce. Automatically-set parameters and their values” on
You can also exit without making any changes, by page 633.
pressing the Cancel button. Making the song into a two-channel (stereo) WAVE file
For more information, see “Auto HDR/Sampling Setup: after you execute this command
Automatically-set parameters and their values” on 1. Select the song that you want to resample.
page 633. 2. Press the SAMPLING REC switch and then the
After completing the steps above, the tracks are set up, and START/STOP switch (Standby).
you’re ready to record the bounce. 3. Press the SEQUENCER START/STOP switch.
7. Press the SEQUENCER REC/WRITE switch and The song will play back, and resampling will begin at the
then the SEQUENCER START/STOP switch. same moment.
Only the audio track(s) you selected in “From” will play 4. When song playback ends, resampling will stop, and a
back, and the bounce recording will begin. WAVE file will be created.
8. When the audio track(s) finish playing back, press the You can also finish the resampling at any time by
SEQUENCER START/STOP switch. pressing the SEQUENCER START/STOP switch during
This completes the bounce. Next, check the recorded results: playback.
630
Sequencer: Page Menu Commands Auto HDR/Sampling Setup
Note: Use the Select Directory/File for Sample to Disk • If you executed with “Save to” RAM and “Convert to
menu command to specify the location in which the new Program” checked, select the program you specified as
WAVE file will be created. the convert-destination, and play the C2 key to hear the
result.
Resample SEQ Play
If you didn’t check “Convert to Program,” use Sampling
1. Refer to Auto HDR/Sampling Setup steps 1 and 2, and mode to select and audition the sample.
select Resample SEQ Play.
• If you executed with “Save to” DISK, use the page menu
command Select Directory/File for Sample to Disk to
audition the sample.
Note: To change the sample number used for sampling
(when using “Save to” RAM), use the page menu
command Select Sample No. If you want to change the
save-destination for the WAVE file (when using “Save
to” DISK), use the menu command Select Directory/File
for Sample to Disk.
An example of changing the settings
• To change the way in which sampling is initiated, change
the “Trigger” setting.
• If you want to simultaneously sample an external audio
source from AUDIO INPUT etc. together with your own
playing on a program, set the Sampling page Input 1–4
and S/P DIF “Bus (INF/Indiv.) Select” setting to L/R,
and the Source Bus to L/R.
631
Sequencer mode
632
Sequencer: Page Menu Commands Auto HDR/Sampling Setup
633
Sequencer mode
634
Sequencer: Page Menu Commands MIDI Step Recording
635
Sequencer mode
If you press the COMPARE switch, you will return to the 5. In the upper part of the dialog box, Measure and
condition of before you began step recording. Index show the measure that you are editing and the
events of the index numbers within the measure.
You can touch the scroll bar located at the right to move to
MIDI Event Edit the event that you wish to edit.
Here you can edit individual events of MIDI data that were 6. Select the event that you wish to edit, and use the
input. VALUE controller etc. to modify its value(s).
1. Use Track Select to select the track that you wish to By modifying the value of the “Beat Tick” location within
edit the measure, you can move the event within the measure.
2. Use the From Measure (4–1b) field to specify the You can edit each event by modifying its data value(s).
measure at which you wish to begin editing. When you select a note event, it will sound.
3. Select the MIDI Event Edit menu command. 7. You can press the buttons located at the bottom of the
If Track Select is set to MIDI Track01–16, the Set Event dialog box to edit events as follows.
Filters dialog box will appear. • Inserting an event
If Track Select is set to the Master Track, the Event Edit Select the location “Beat Tick” at which you wish to
window will appear immediately; Set Event Filters will not insert an event, and press the Insert button to insert an
appear. event.
• Deleting an event
Select the event that you wish to delete, and press the Cut
button to delete the event.
• Moving an event
You can use the Cut button and Insert button to move an
event (by “cut and paste”).
Use the Cut button to delete the event that you wish to
move, then use the Insert button to insert it at the desired
location.
You can also move an event by modifying its “Beat Tick”
Set Event Filters lets you choose which types of MIDI data value.
will appear in the event edit window. You can use this to • Copying an event
focus on one or more specific types of data, or to hide data
that you’re not interested in at the moment. Only the data Select the event that you wish to copy, and press the Copy
which is shown can be edited. button. Then select the copy destination and press the
Insert button to insert the event at that location.
You can choose to view only a specific range of notes, by
setting the Note Bottom and Top as desired. To edit these • Playing back an event
settings, you can use the standard shortcut: hold ENTER and When you press the Play button, a dialog box will open
play a note on the keyboard. Normally, leave these set at the and the song will begin playing. Use this to audition the
defaults of C–1 and G9. edits you’ve made in Event Edit.
Control Change lets you show only a specific control
change number, or ALL controllers (the default).
You can also show or hide Pitch Bend, Program Change,
After Touch, Poly After Touch, and Exclusive.
4. Press the OK button to open the Event Edit dialog
box.
636
Sequencer: Page Menu Commands Audio Event Edit
Measure
001 002 003 004
Audio Event Edit
This command lets you edit individual audio events that Anchor=Off Anchor
Trim Region Start=Off Point
have been recorded, or trim (i.e., make adjustments in steps M=002, BT=01.000
of a single sample to) the region used by audio events.
If you want to change the name of a region after recording, Edit: Anchor=On Anchor
Trim Region Start=Off Point
use the Select Region dialog box. M=002, BT=02.000
637
Sequencer mode
Measure
001 002 003 004
Oh – yeah
Anchor=Off Anchor
Trim Region Start=Off Point
M=002, BT=01.000
yeah
Anchor
Anchor=Off Point
Edit: Trim Region Start=On
Edit: M=002, BT=02.000
638
Sequencer: Page Menu Commands Audio Automation Edit
sound. This will operate in the same way as if “Trim enter a value directly, you will move to the zero-cross
Region Start” is checked in step 4. point that is nearest that value.
The region will be modified when you press the Done Off (unchecked): You can adjust the “Edit Range Start”
button. If you press the Cancel button, the region will not and “Edit Range End” address in units of 1. This is the
be modified. normal mode of operation.
8. “Set Anchor”: This sets the anchor point at the Normalize
beginning of the first measure from where the audio This command processes a WAVE file in the same way as
event is placed. the “Normalize/Level Adj.” menu command in Sampling
Select the event that uses the region in which you want to mode. For more information, see “Normalize/Level
specify an anchor point, and press the Set Anchor button. Adjust” on page 732.
For more about how to use anchor points, refer to step 4. The “Normalize” command applies a uniform change to
Measure the sample levels between “Edit Range Start” and “Edit
004 005 006 007
Range End.” It boosts the level of the sample data in the
specified range as much as possible without causing it to
Anchor=Off
M=004, BT=04.000 clip. If the data was sampled at a low level, you can use
this command to increase the dynamic range of the
sample data. You can use Level to raise or lower the level
Anchor=Off Anchor
as necessary.
Edit: Set Anchor Point
M=005, BT=01.000 10.“Crossfade”: This creates an event in which the
volume is gradually modified in the area where two
Note: If you want to edit the anchor point that is
audio events overlap, causing them to be mixed.
automatically set here, use TRIM to make adjustments in
units of samples. Edit the location and end location so that the two events
overlap. Then select the first of the two events, and press
Tip: For example, you can specify the anchor point as the
the Crossfade button to display the dialog box.
starting location of a region. Then you can turn on “Use
Anchor,” and easily place that phrase at the beginning of
another measure.
9. Edit the waveform data of the WAVE file assigned to
the region.
Select an event that uses the region you want to edit, and
press the Edit button to open the edit dialog box.
639
Sequencer mode
Use the Cut button to delete the event that you wish to
move, then use the Insert button to insert it at the desired
location.
You can also move an event by modifying its “Beat Tick”
value.
• Copying an event
Select the event that you wish to copy, and press the Copy
button. Then select the copy destination and press the
Insert button to insert the event at that location.
In the Set Event Filters dialog box, select the types of
automation event data that you want to view or edit in the 6. You can press the Play button to play back an audio
automation edit window. event. During playback, an indication of “Stop” will
appear, and you can stop playback by pressing this
Check each type of event (Audio, Pan, EQ, Volume, button.
Send 1/2) that you want to see.
Playback will also stop when you reach the end of the
Audio events are shown in this window for reference, but audio event. This is available only if you’ve selected an
they cannot be edited here. To edit them, use the “Audio audio event.
Event Edit” command.
7. When you’re finished with automation editing, press
2. Press the OK button to access the Automation Edit the Done button.
dialog box.
If desired, you can press the COMPARE switch to return
to the state prior to automation editing.
The following table shows the types of “Automation Edit”
events and the range of values.
Kind Value Value2
E:001.00.000…
Region name
999.15.479(Display only)
(display only)
(End of an audio event:
(Audio events)
measure, beat, clock)
Volume 0…127
Pan L000…R127
Send1 0…127
Send2 0…127
EQ Bypass On, Off
3. Measure and Index located in the top line of the dialog
box show the measure for editing and the index EQ Input Trim 0…99
number of an event within that measure; this event is EQ High Gain –18.0…+18.0
shown at the top of the list of events.
EQ Mid Cutoff 100…10.00k
You can use the scroll bar at right to move to the event
you want to edit. EQ Mid Gain –18.0…+18.0
4. Select the event you want to edit, and use the VALUE EQ Low Gain –18.0…+18.0
controller to input the desired values.
• You can move the location of the event within the
measure by editing the “Beat Tick” value. Set Song Length
• To edit the event data, input the desired values for each This command changes the length of the specified song.
event. When it is executed, the length of the master track will
5. You can press the buttons located at the bottom of the change, and the number of measures played will change.
dialog box to edit events as follows. 1. Select “Set Song Length” to open the dialog box.
• Inserting an event
Select the location “Beat Tick” at which you wish to
insert an event, and press the Insert button to insert an
event.
• Deleting an event
Select the event that you wish to delete, and press the Cut
button to delete the event. 2. In “Length,” specify the length of the song.
• Moving an event 3. To execute the Set Song Length command, press the
You can use the Cut button and Insert button to move an OK button. To cancel without executing, press the
event (by “cut and paste”). Cancel button.
640
Sequencer: Page Menu Commands Erase Track
Bounce Track
This command combines the musical data of the bounce
3. Select the track whose data you want to erase. source and bounce destination tracks, and places the
If you do not check All Tracks, All MIDI Tracks, or All combined data in the bounce destination. All musical data in
Audio Tracks, only the playback data of the track you the bounce source will be erased.
selected in Track Select will be erased. If MIDI control data existed in the bounce source track and
If you check All Tracks, the playback data of all tracks bounce destination track, unexpected results may occur
(MIDI tracks, master track, and audio tracks) will be during playback after the bounce command is executed. To
erased. WAVE files and regions will not be erased. prevent this from happening, use the “MIDI Event Edit” or
“Erase Control Data” menu commands to edit the MIDI
If you check All MIDI Tracks (when Track Select is set
control data of the two tracks before you use Bounce Track.
to a MIDI Track 01–16), the playback data of all MIDI
tracks (MIDI Track 01–16) will be erased. 1. Use Track Select to select the MIDI track (Track 01–
If you check All Audio Tracks (when Track Select is set 16) that you want to bounce.
to an Audio Track 01–16), the playback data of all audio 2. Select “Bounce Track” to open the dialog box.
tracks (Audio Track 01–16) will be erased.
Note: WAVE files and regions will not be erased.
4. Press the OK button to execute “Erase Track.” If you
decide not to execute, press the Cancel button.
Copy Track
This command copies musical data from the copy source 3. Use “From” to select the bounce-source track, and
track to the specified track. “To” to select the bounce-destination track.
Be aware that the track data of the copy-destination will be (By default, the track you choose in Track Select will be
erased when you execute the Copy Track operation. specified for “From”.)
1. Use Track Select to select the MIDI track (MIDI 4. Press the OK button to execute the command. If you
Track 01–16) or audio track (Audio Track 01–16) that decide not to execute, press the Cancel button.
you want to copy. In the case of “Bounce Track,” the bounce-source track
2. Select “Copy Track” to open the dialog box. data will be set to “zero”.
641
Sequencer mode
Before Erase 1 2 3 4 5
After Erase 1 2 3 4 5
MIDI tracks Example: When measures 2 and 3 (3/4 time) of track 2 are deleted, the measures that were
at 4 and 5 are moved forward, and their time signature will change to 3/4.
Example: When measures 3–5 are deleted, measures 6–8 are moved forward.
Before
1 2 3 4 5 6 7 8
Delete
After
1 2 3 4 5
Delete
643
Sequencer mode
644
Sequencer: Page Menu Commands Copy Measure
If you check All Audio Tracks (when an Audio track is If you check All MIDI Tracks (when a MIDI Track is
selected), the data will be inserted into all audio tracks. selected), all MIDI tracks will be copied.
6. To execute the Repeat Measure command, press the If you check All Audio Tracks (when an Audio Track is
OK button. To cancel, press the Cancel button. selected), all audio tracks will be copied.
4. In From Measure and To End of Measure, specify the
If you execute the Repeat Measure operation on measures 1–4 with “Time” = 2,
measures 1–4 will be inserted into measures 5–8. range of copy source measures.
Before
Repeat Track 1 1 2 3 4 5 6
By default, the range of measures will be set as specified
Measure
on the Track Edit page.
5. Use To: Song to select the copy-destination song, use
After
Repeat Track 1 1 2 3 4 1 2 3 4 5 6
Track or “Audio Track” to select the copy-destination
Measure
track (if you haven’t checked All Tracks, All MIDI
If you execute Repeat Measure at a location in the middle Tracks, or All Audio Tracks), and use Measure to
of an audio event that spans several measures, a new select the measure at which the copied data will be
region will be automatically created and named. inserted.
Note: The WAVE file itself will not be modified. You can’t copy between MIDI and audio.
6. To execute the Copy Measure operation, press the OK
button. To cancel, press the Cancel button.
Copy Measure
Example: When you copy measures 5–7 of track 1 to the third measure of track 2,
This command copies the measures of musical data specified measures 3–5 of track 2 will be rewritten.
Move Measure
This command moves the specified measures to another
location. Existing data at the destination will be pushed back
to make room for the moved data, and the data surrounding
the old location will be moved to fill in the gap.
Audio tracks 1. Select “Move Measure” to open the dialog box.
MIDI tracks
645
Sequencer mode
Audio Tracks
646
Sequencer: Page Menu Commands Erase Control Data
647
Sequencer mode
Original
100%
100%
Quantize Resolution =
Offset = 0, Intensity = 100%
50% 50%
Quantize Resolution =
Offset = 0, Intensity = 50%
75%
In From Measure and To End of Measure, specify the
75% 75%
Quantize Resolution =
Offset = +48, Intensity = 75%
measures. In Beat.Tick, specify the beat and clock. (By
+48 +48 +48
default, From Measure and To End of Measure will be
Quantize Resolution =
100% 100% 100% the range that you specified in the Track Edit page.)
Offset = –24, Intensity = 100%
648
Sequencer: Page Menu Commands Modify Velocity
649
Sequencer mode
You can copy a region from a .SNG file, or create a (Trim step 6). During playback, the Play button
region from a WAVE file. indication will change to Stop. You can press the Stop
Select the region that you want to import, and press the button to stop playback.
Import button. 7. Use the trim dialog box to specify the portion of the
The Import dialog box will appear. region that will play back.
In the trim dialog box, select the region that you want to
edit and press the Trim button to open the trim dialog
box.
Use “Drive Select,” “Open,” and “Up” to move to the WAVE file waveform display, ZOOM
desired directory, select the region file or WAVE file you This area shows the waveform of the WAVE file that is
want to import, and press OK. assigned to the region.
You can use “Name” in the upper line to edit the name of The waveform display and the ZOOM buttons are the
the region. Edit “Name” after you’ve selected a file. same as in Sample mode, except for the fact that the
Important: You can only directly import WAVE files displayed data is a WAVE file. Refer to Sampling mode
from the internal hard drive. To use files from CDs or “1–1c: Sample waveform display” on page 692 and “1–
external USB devices, you must first copy them to the 1f: ZOOM” on page 693.
internal hard drive, and then import the copied file into Start [0000000…230399998]
the Song. End [0000001…230399999]
• Note: You can only import WAVE files with a sample “Start” and “End” specify the range (start address and end
rate of 44.1 or 48 kHz, and which are no longer than 80 address) of the waveform that will be played. The range
minutes. you specify here is highlighted in the “WAVE file
When you press the Play button, the selected WAVE file display.”
will play. (Play is available only for 44.1 and 48 kHz Duration
WAVE files). See also “WAVE files” on page 257 of the
This indicates the length between “Start” and “End.”
Operation Guide.
(You can’t edit this indication.)
• Copying a region
Anchor Point [0000000…230399999]
Select the copy-source region and press the Copy button.
Here you can specify an anchor point, which is
Then select the copy-destination and press the Paste
convenient when you need to move an audio event. (The
button or Insert button to paste (overwrite) or insert the
value is shown in samples.)
region into that destination.
Anchor points are used in audio event editing.
Commands that are available if Song is unchecked
Use Zero [Off, On]
• Paste region
On: When you edit “Start,” “End,” or “Anchor Point,”
Select the region to which you want to paste, and press you will be able to select only “zero-cross” addresses;
the Paste button to overwrite that region. locations at which the waveform level crosses the center
• Clear region line of the sample waveform display, and is therefore at
Select the region that you want to clear, and press the ±0. When you operate the VALUE slider, VALUE dial, or
Clear button to clear that region. / switches, the next or previous zero-cross point will
be automatically found and selected. If you use the
Commands that are available if Song is checked numeric keys 0–9 to enter a value, the nearest zero-cross
• Insert region address will be found automatically.
Select the region at which you want to insert, and press Off: You will be able to specify “Start,” “End,” and
the Insert button to insert a region. “Anchor Point” in units of a single sample. This is the
• Cut region normal setting.
Duration Lock [Off, On]
Select the region that you want to cut (delete), and press
the Cut button to delete that region. This specifies whether the length between “Start” and
“End” will be fixed during editing.
6. Play back the region.
On: If you edit the “Start” or “End” address, the “End” or
Select the region that you want to play back, and press the
“Start” address will automatically be adjusted to preserve
Play button to play the region from its “Start” to “End”
the existing length between “Start” and “End.”
650
Sequencer: Page Menu Commands Volume Ramp
Allow Tempo [Off, On] 2. Choose “Volume Ramp” to open the dialog box.
This specifies whether the Region’s Tempo (see “Tempo
[40.00…300.00],” below) will be used when executing
the menu commands “Adjust Region to Song’s Tempo”
or “Adjust Song’s Tempo to Region.”
Normally you will leave this turned on, and turn it off
only when using “one-shot” samples such as rhythm
instruments whose length you don’t want to change even
if the tempo is changed.
This is turned on when you record or import.
Tempo [40.00…300.00]
This specifies the tempo of the region.
This tempo is used when executing the “Adjust Region to
Song’s Tempo” or “Adjust Song’s Tempo to Region” 3. Use From Measure, “To Measure,” and Beat.Tick to
page menu commands. specify the area on which you will execute the
command.
For more information, please see “Adjust Region to
Song’s Tempo” on page 652, and “Adjust Song’s Tempo Specify the desired measures in From Measure and “To
to Region” on page 652. Measure,” and specify the beat and clock in Beat.Tick.
By default, From Measure and “To Measure” are set to
The tempo at the beginning of recording is set at the time
the range of measures you specified in From Measure
of recording. With imported audio files, the tempo is set
and To End of Measure of the Track Edit page.
to 120.00.
4. Use the radio buttons to select the type of volume
Song [000…199]
ramp.
Audio Track [01…16]
Fade In: The volume will be zero at the beginning of the
These specify the song number and audio track that are range, and will gradually increase toward the original
displayed when viewing regions for each audio track if volume at the end of the range.
you’ve checked Song for “Select Region” when using
Fade Out: The volume will gradually decrease from the
“Edit Region” or “Audio Event Edit.” For details, see
beginning of the range, reaching zero at the end of the
step 2.
range.
Play/Stop
5. Use “Curve” to select how the volume will change.
When you press the Play button, the area from “Start” to
Linear: The volume will change linearly. Choose the
“End” will play back, allowing you to audition the
Linear setting for a conventional fade-in or fade-out.
trimmed region. During playback, the button is displayed
as Stop; playback will stop if you press it. Power: The volume will change non-linearly. In some
cases, such as when you use the “Mix” menu command to
8. If you want to keep the changes you made in the Trim
mix (cross-fade) a faded-in waveform with a faded-out
dialog box, press the Done button.
waveform, using the Linear setting may produce the
If you don’t want to save your changes, press the Cancel impression that the volume is lower during the transition.
button. If you press the Cancel button, the region will If so, use the Power setting.
revert to the state prior to entering the Trim dialog box.
6. Press the OK button to execute the Volume Ramp, or
9. When you’re finished with Region Edit, press the press the Cancel button if you decide to cancel.
Done button.
Note: When you execute this command, a new region and
WAVE file will be created, and the file will be named
automatically. The audio event will also be updated.
Volume Ramp
Automation events will not be affected.
This command modifies the data values (volume) of the
specified area. You can gradually increase (Fade In) or
decrease (Fade Out) the volume between the start and end Copy Song’s Tempo to Region
points.
This command changes the tempo used by the specified
Fade In regions of audio events so that the audio event tempo will
match the tempo of the location in which those regions play
back.
If the tempo of an audio track matches the tempo of the
MIDI tracks, executing this command to match the region
Fade Out tempo will ensure that the “Adjust Region to Song’s Tempo”
or “Adjust Song’s Tempo to Region” commands can be
executed correctly.
Note: The tempo of a region is specified at the time of
recording. You can also modify it using Trim in “Audio
1. Use Track Select to select the audio track that you Event Edit.”
want to edit, and use From Measure and To End of
Measure to specify the area that you want to edit. The tempo will not be copied if “Allow Tempo” (Trim
Dialog) is Off.
651
Sequencer mode
1. Use Track Select to select the track to which you want (Sustaining) to create new WAVE files and regions. Audio
to copy the tempo. events that use the newly created regions will also be created
2. Choose “Copy Song’s Tempo to Region” to open the automatically.
dialog box. If you want to change the tempo of a song you’ve already
3. Use From Measure to select the first measure to which created, you can first execute “Copy Song’s Tempo to
you want to copy the tempo, and use To End of Region” so that the tempo of the master track etc. matches
Measure to select the last measure. the song tempo and region tempo. Then you can create an
audio track that matches the new tempo.
(By default, From Measure and To End of Measure will
be the range of measures you specified in the Track Edit Note: The tempo of a region is specified at the time of
page.) recording. You can also modify it using Trim in “Audio
4. If you want to copy the sequencer tempo to all audio Event Edit.”
tracks, check All Audio Tracks. The Time Stretch command will not be executed if
If this is not checked, the tempo data will be copied to the “Allow Tempo” (Trim Dialog) is Off.
track you specified in Track Select. 1. Use Track Select to select the track for which you
5. Press the OK button to execute the Copy Song’s want to execute the Time Stretch command.
Tempo to Region command, or press the Cancel 2. Choose “Adjust Region to Song’s Tempo” to open the
button to cancel without executing. dialog box.
Executing this command will modify the region(s). Be 3. Use From Measure to select the first measure to which
aware that editing a region will affect the audio tracks of you want to apply Time Stretch, and use To End of
the entire song. Use caution when editing regions that are Measure to select the last measure.
used by other audio tracks. (By default, From Measure and To End of Measure will
Note: This command will not affect audio events, be the range of measures you specified in the Track Edit
automation events, or WAVE files. page.)
4. If you want to apply Time Stretch to all audio tracks,
check All Audio Tracks.
Adjust Song’s Tempo to Region If this is not checked, the Time Stretch command will be
This command creates tempo events in the master track to applied to the track you specified in Track Select.
match the tempo of the regions used by the audio events in 5. Use “Quality” to specify the audio quality of the
the specified range. sample that is produced by the Time Stretch
This is useful if you create audio tracks in a previously- command.
recorded region, and want all tracks (including MIDI tracks) You can choose a setting in a range of 0–7. Although the
to match that region. result will depend on the type of sample, higher settings
Note: The tempo of a region is specified at the time of generally produce better results, but will take longer to
recording. You can also modify it using Trim in “Audio execute.
Event Edit.” Since you can try this command as many times as you
Tempo events will not be created if “Allow Tempo” like, start with a value of about 4, and raise it little by
(Trim Dialog) is Off. little if necessary.
6. Press the OK button to execute the Time Stretch
1. Use Track Select to select the track whose tempo you
command, or press the Cancel button to cancel.
want to reference.
Note: When you execute this command, new regions and
2. Choose “Adjust Song’s Tempo to Region” to open the
WAVE files will be created, and file names and region names
dialog box.
will be assigned automatically. The audio events will also be
3. Use From Measure to select the first measure in which modified. Automation data will not be affected.
you want to create tempo events, and use To End of
Measure to select the last measure.
(By default, From Measure and To End of Measure will Step Recording (Loop Type)
be the range of measures you specified in the Track Edit
Here you can perform step recording into a pattern.
page.)
4. If you want to create tempo events based on all audio This is available when a user pattern is selected.
tracks, check All Audio Tracks. 1. In Pattern and Pattern Select, specify the pattern.
If this is not checked, the track you specified in Track By default, the pattern length is one measure. If you wish
Select will be used as the basis for the tempo events that to change the number of measures in the pattern, set the
are created. “Pattern Parameter.”
5. Press the OK button to create the tempo events, or 2. Select “Step Recording (Loop Type)” to open the
press the Cancel button to cancel. dialog box.
652
Sequencer: Page Menu Commands Event Edit
Erase Pattern
This command erases the data from the selected pattern.
1. Use Pattern and Pattern Select to specify the pattern.
2. Select “Erase Pattern” to open the dialog box.
Time signature
Length
(beats, clocks)
Pattern Parameter
This command specifies the number of measures and the
time signature of the selected pattern.
1. Use Pattern and Pattern Select to specify the pattern.
2. Select “Pattern Parameter” to open the dialog box. 2. In From (Song***): Pattern, specify the copy source
pattern.
(By default, this will be the song and pattern that was
selected in the Pattern Edit page.)
3. In To: Song and Pattern, specify the copy destination
song and pattern.
For Pattern, only user patterns U00–U99 can be
3. In Length, specify the number of measures in the specified.
pattern. 4. To execute the Copy Pattern command, press the OK
4. In Meter, specify the time signature of the pattern. button. To cancel, press the Cancel button.
However, this time signature is only temporary, and when
you “put” or “copy” the pattern in a track of a song, the
pattern will play according to the time signature of that Bounce Pattern
measure. This command combines the musical data of the bounce
5. To execute the Pattern Parameter settings, press the source pattern and bounce destination pattern, and places the
OK button. To cancel, press the Cancel button. combined musical data in the bounce destination. The time
signature and length of the pattern following execution will
be according to the settings of the bounce destination. Unlike
the Track Bounce operation, the musical data of the bounce
source will not be erased.
653
Sequencer mode
If MIDI control data exists in the selected pattern and in the By creating patterns that contain frequently-used phrases or
bounce destination pattern, the resulting playback following drum patterns, and then placing them on the tracks, you can
the bounce operation may produce unexpected results. We conserve memory.
recommend that you use the “MIDI Event Edit” command to Be aware that when you edit a pattern, all locations in the
prepare the MIDI control data of the two patterns before song where that pattern has been placed will be affected.
executing the Bounce Pattern command.
When you execute the Put To MIDI Track command, the
1. Use Pattern and Pattern Select to specify the bounce musical data will be affected as follows.
source pattern.
• Musical data previously existing at the “put” destination
2. Select “Bounce Pattern” to open the dialog box.
will be erased.
• The pattern that you “put” will playback according to the
time signature that is specified by the measures of the
“put” destination.
• Control data such as pitch bend etc. (but not including
volume data) previously existing in the track will be
reset immediately before the measure at which the
pattern was “put.”
3. In From (Song***) Pattern, select the bounce source
If you wish to use control data such as pitch bend in the
pattern.
measures in which a pattern is “put,” you must first write
(By default, the song and pattern that are selected in the the control data into the pattern.
Pattern Edit page will be chosen.)
To delete a pattern that has been placed in a track you can
4. In To: Song and Pattern, select the bounce destination use the “Erase Measure” menu command, specifying the
song and pattern. area in which the pattern was “put,” and setting “Kind” to
For Pattern, only user patterns U00–U99 can be All.
specified.
Example: Pattern 20 has been Put at measures 2, 4, and 6 of track 10. When those measures
5. To execute the Bounce Pattern command, press the are reached, pattern 20 is called and its data is played.
654
Sequencer: Page Menu Commands Copy To MIDI Track
After Copy 1 2 3 4
655
Sequencer mode
Copy MFX/TFX
Please see “Copy MFX/TFX” on page 164.
Note: the slot’s MIDI control channel, as specified by the Ch
parameter on the MFX1–2 pages, will not be copied.
656
Sequencer: Page Menu Commands Put Effect Setting to Track
657
Sequencer mode
658
System Exclusive events supported in Sequencer mode Put Effect Setting to Track
SysEx messages that can be recorded in real-time • Parameter changes in Sequencer mode (see table below)
The following exclusive messages can be recorded in real- • Master Volume universal exclusive messages assigned to
time: the foot pedal or a knob
*1:Solo On/Off is always controlled by events in the If you record a parameter assigned to a control change
track, regardless of the play/mute status of that track. such as Pan with the Global mode Global P1: MIDI,
The maximum amount of exclusive data that can be MIDI Filter settings “Enable Control Change” and
recorded at once is approximately 320 Kbytes. This size “Enable Exclusive” both checked, edits you make during
will decrease if other events exist within the same recording will be recorded both as control change data
measure. and parameter change data. These recorded events may
not be reproduced correctly if you rewind or fast-forward
You cannot simultaneously record exclusive messages during playback. If you want to record such events, check
received from an external MIDI device and parameter only one of these two “Enable” settings in Global mode
changes produced by editing. MIDI Filter.
659
Sequencer mode
660
Set List mode
Overview
Set Lists make it simple to play and organize any of the
sounds loaded into the KRONOS, without regard for what
bank they’re stored in or whether they’re Programs,
Combinations, or even Songs.
Large on-screen buttons make sound selection fast and
foolproof, and the Program Up or Down footswitch
assignments can be used for hands-free sound changes. Cut,
copy, paste, and insert tools make re-ordering a snap.
Smooth Sound Transitions let the previous sound and its
effects ring out naturally, making it easy to change sounds
during a live performance. Set Lists give you greater control
over these transitions, in comparison to the other modes. You
can fine-tune the ring-out time for each sound, so that (for
instance) one sound fades out very quickly, while another
sound’s delays continue to repeat for ten or twenty seconds.
Long comments let you store lyrics or performance notes
with the sound.
Set Lists are great for live performance, but they’re also
handy for organizing sounds in general. For example, you
could create a Set List with all of your favorite String
sounds, including both Programs and Combinations.
661
Set List mode
0–1: Play
0–1PMC
0–1a
0–1b
0–1c
Previous Next
0–1d
662
Set List P0: Play 0–1: Play
The button becomes hilighted, and the comments and large Similarly:
slot number/name at the top of the screen are updated 1. Select Slot 0 in Set List 5.
accordingly.
2. Press Dec, or the Program Down footswitch.
Selecting using data entry controls Slot 127 of Set List 4 is selected.
In addition to using the touch-screen buttons, you can select Note that when changing to a different Set List, any edits to
Set List and Slots using the standard data entry controls, the Set List will be lost.
including the numeric keypad, rotary encoder, and Inc/Dec.
The VALUE slider is reserved for modulation, sending Wrapping between Set List 0 and Set List 127
CC#18 when the slot contains a Program or Combination. Inc/Dec and Program Up/Down wrap between Set Lists 0
and 127. For instance:
Next/Previous buttons wrap
1. Select Slot 127 in Set List 127.
The next and previous buttons wrap within the current Set
2. Press Inc, or the Program Up footswitch.
List. For instance, if you’re currently looking at Slots 0-15 of
Set List 003, and you press the 112-127 button, the screen Slot 0 of Set List 0 is selected.
changes to show Slots 112-127, still in Set List 003. Similarly:
Inc/Dec and Program Up/Down, when selection is 1. Select Slot 0 in Set List 0.
off-screen 2. Press Dec, or the Program Down footswitch.
The Inc/Dec and the Program Up/Down footswitches Slot 127 of Set List 127 is selected.
operate on the current selection, regardless of which group Programs wrap in a similar fashion, between INT–A 000 and
of 16 is currently shown. For instance: USER-GG 127.
1. Select Slot 3.
Selection via MIDI
2. Use the “next” button to show Slots 16-31.
3. Press the Inc button, or a footswitch assigned to MIDI In
Program Up. Program Change messages on the Global Channel select the
Slot 4 is selected, and the display returns to Slots 0-15. Slot, and Bank Select messages on the Global Channel select
the Set List.
Returning to the current group of 16 Slots
When a Slot is selected via MIDI, the display updates if
If you have navigated away from the current group of 16, necessary to show the appropriate group of 16 buttons.
you can return easily:
1. Touch the name of the current Slot, at the top of the MIDI Out
screen (see “0–1b: Slot information” on page 662). Selecting a Slot sends Program Change and Bank Select
The display changes to show the group of 16 containing the messages, as above.
current selection. When selected, Combinations and Songs can transmit other
Program Change and Bank Select messages on other
Next/Previous Slot selection channels, as they do in Combination and Sequencer modes.
In addition to selecting Slots via the on-screen buttons, you
can use Inc/Dec or a footswitch assigned to Program Up or Global P0 Bank Map
Program Down to step through sounds. The Global P0 Bank Map (Korg, GM(2)) parameter does
not affect the reception or transmission of Set List Program
Selecting with Inc/Dec and Bank Select messages.
1. Touch one of the 16 on-screen Slot buttons.
Editing the selected Program, Combination, or
Once a Slot is selected, you can use the Inc and Dec buttons
to step through the list of sounds. Sequence
If you’re on the 16th button on the current page, pressing Inc When you’re in a rehearsal or sound-check, you may need to
will advance you to the first button of the next group of 16. make quick edits to a sound in the Set List.
With this in mind, you can:
Program Up/Down footswitch
• Jump to the editing pages for the selected Program,
The Program Up and Program Down footswitches always Combination, or Song
step through the list, regardless of whether or not one of the
buttons has the UI focus. • Make the desired edits
The footswitch can be assigned to Program Up or Program • Save the edits
Down on the Global mode Controllers page. • Return easily to the original Set List page
Wrapping between Set Lists For more information, see “Edit
Program/Combination/Song” on page 669.
Inc/Dec and Program Up/Down wrap between Set Lists. For
instance: Continuous playback with Songs
1. Select Slot 127 in Set List 5. Two or more slots can be set to the same Song, but with
2. Press Inc, or the Program Up footswitch. different Keyboard Tracks. You can switch between such
Slot 0 of Set List 6 is selected. Slots, changing the sound assigned to the keyboard, as the
song continues to play.
663
Set List mode
0–1d: EQ Graphic
The graphic at the bottom of the page shows the frequency
curve created by the Set List EQ, along with whether or not
the EQ is bypassed. Touch the graphic to jump directly to the
Control Surface EQ page. For more information, see “9–1b:
Graphic EQ” on page 668.
664
Set List P1: Edit 1–1: Edit
1–1: Edit
1–1PMC
0–1a
0–1b
1–1a
Previous Next
1–1b
On this page, you can: Pressing the button brings up a popup menu which you can
• Edit the individual Slots in the list, including their use to select Programs, Combinations, or Songs, depending
Program/Combination/Song assignment, comment text on the Type setting.
(such as lyrics or performance notes), name, volume, Note that you can use the same sound in multiple Slots
hold time, and keyboard track (for Songs). within the same Set List. This can be convenient, for
• Change the order of items in the list, using the Cut, instance, for live performance when using a foot switch to
Copy, Paste, and Insert buttons. automatically advance from Slot to Slot.
The 16 items shown here are the same 16 as shown on the For more information on selecting by bank and number, see
Select page. Changing the group of 16 shown in one place “Program Select” on page 3, “Combination Select” on
changes in the other. page 418, and “Song Select” on page 514.
Category [List]
0–1a: Set List Select This button shows the Category of the Slot’s Program or
Combination. If the current Slot is a Song, this does not
Set List Select [000...127] appear.
This is the Set List, which contains the Slots. Pressing the button brings up a popup menu which you can
use to select Programs or Combinations, as an alternative to
0–1b: Slot number and name selecting by bank and number.
For more information on using Categories, see “Category”
This section shows information for the selected Slot,
on page 4 and “Combination Select” on page 418.
including the number, Slot name, and Program,
Combination, or Song name. To select the Slot, use the 16 Keyboard Track [1…16]
buttons below.
For songs, you can assign the local keyboard to play any of
the 16 MIDI tracks. If you like, you can have the same Song
1–1c: Slot parameters in multiple Slots, each with a different Keyboard Track. You
can then switch between the Slots, changing the sound
(Item Type) [Program, Combination, Song] assigned to the keyboard, as the Song continues to play.
Each slot can hold either a Program, a Combination, or a This parameter applies to Songs only. If the current Slot is a
Song. Program or Combination, it does not appear.
Program/Combination/Song Select [List]
This shows the bank, number, and name of the Slot’s
Program or Combination, or the number and name of the
Slot’s Song (Songs don’t have banks).
665
Set List mode
Headphone
TFX 2
& EQ
& Main L/R Adding items to the Set List, from other
Outputs
modes
Program, Combination, and Sequencer modes each have a
S/PDIF command in their P0 page menus: Add to Set List.
Output
When you use the Add to set list command, the current
Program, Combination, or Song is inserted at the current
Hold Time [0…60 seconds] Slot of the current Set List, similar to using the Set List Edit
This gives you extra control of how Smooth Sound page’s Insert command.
Transitions work. The Hold Time controls how long The parameters of the Slot are set as follows:
reverbs, delays, and note releases continue to ring out after a
• The name of the Program, Combination, or Song is
new sound has been selected. This timer starts starts after all
copied into the slot name. You can change this later if
notes from the previous sound are no longer being held
desired.
down, and the sustain pedal released
• If the item being copied is a song, the current Keyboard
For other modes, the Global Hold Time parameter is used.
Track is copied into the slot’s Keyboard Track
In Set Lists, however, you can control this separately for
parameter.
every Slot. For instance, you might want a reverb to ring out
a long time for one sound, but delays to fade away quickly
for another. v 1–1: Page Menu Commands
Note that the Hold Time set here applies to the notes and The number before each command shows its ENTER +
effects of the current Slot, when transitioning into the next number-key shortcut. For more information on these
Slot. shortcuts, see “ENTER + 0-9: shortcuts for menu
For more information, see “Smooth Sound Transitions” on commands” on page 148.
page 122 of the Operation Guide. • 0: Write Set List. For more information, see “Write Set
Comment [Text] List” on page 669.
Each slot can have a comment of up to 512 characters, for • 1: Exclusive Solo. For more information, see “Exclusive
lyrics, performance notes, and so on. Solo” on page 148.
Pressing the text edit button brings up the text edit dialog • 2: Initialize Set List. The name changes depending on
box. the type of the selected item. For more information, see
“Initialize Set List” on page 669.
• 3: Edit Program/Combination/Song. The name
1–1d: Slot Select changes depending on the type of the selected item. For
Slot Select [000...127] more information, see “Edit
Program/Combination/Song” on page 669.
The 128 Slots are shown 16 at a time. To select a slot, simply
touch it. For more information, see “0–1c: Slot Select” on • 4: Update Program/Combination. The name changes
page 662. depending on the type of the selected item. For Songs, it
is grayed out (or does not appear). For more information,
see “Update Program/Combination” on page 669.
666
Set List P9: Control Surface 9–1: Control Surface
9–1a
9–1b
667
Set List mode
Control Assign From sets whether the Control Assign 8KHz Gain [dB] [–18.0…+18.0]
applies to the Set List as a whole, and stays the same This sets the gain for the 8kHz band.
regardless of which Slot is selected, or instead changes
according to the saved value for the Program, Combination, 16KHz Gain [dB] [–18.0…+18.0]
or Song in the current Slot. This sets the gain for the 16kHz band.
For instance, you may wish to have the Control Surface stay
assigned to the Set List EQ all the time. In this case, set Setting the Control Surface to control the Graphic
Control Assign From to Set List. EQ
Or, you may wish to have the Control Surface update to The last button in the Control Assign section, TONE ADJ,
match the current Program, Combination, or Song. For has an additional option in Set List mode; pressing the
instance, you might want to use Tone Adjust for drawbars on button toggles the Control Surface between Tone Adjust and
an organ Program, and then on the next slot use the sliders to EQ.
control KARMA in a Combination. In that case, set Control Similar to the Timbre/Track and Audio buttons, the setting is
Assign From to Slot. indicated by LEDs to the right of the button. To set the
Control Surface to control the Graphic EQ:
Program/Combination/Song Select [List]
1. Press the TONE ADJ./EQ button until the EQ button
This shows the bank, number, and name of the Slot’s
is lit.
Program or Combination, or the number and name of the
Slot’s Song (Songs don’t have banks). If you press another Control Assign button, and then press
TONE ADJ./EQ again, the Control Surface returns to the
q (Tempo) [040.00…300.00, EXT] function last selected for the button. For instance, if you last
This is the tempo of the current Program, Combination, or used it for EQ, then EQ will be selected.
Song. As a shortcut, you can also touch the EQ graphic on the Set
Note that this is not stored in the Set List itself; instead, it’s List Select page. This will jump to the Control Surface page,
stored in the original Program, Combination, or Song. If you and set Control Assign to EQ.
change the tempo and want to keep your changes, you’ll
Reset Controls
need to write the sound itself, and not the Set List. For more
information, see “Saving edits” on page 667. When on the EQ page, RESET CONTROLS + TONE
ADJ/EQ resets all EQ parameters, including Bypass, to the
stored values.
9–1b: Graphic EQ RESET CONTROLS + Slider resets the slider’s band to the
This nine-band graphic EQ is applied to the sound after stored value.
TFX2, and applies only to the main stereo outputs (including
the analog L/R outputs, S/P DIF, and USB).
v 9–1: Page Menu Commands
All bands are peaking, including the high and low bands.
The number before each command shows its ENTER +
There is a single graphic EQ setting for each Set List, which number-key shortcut. For more information on these
applies to all Slots in the list. shortcuts, see “ENTER + 0-9: shortcuts for menu
EQ graphic display commands” on page 148.
The graphic above the sliders shows the EQ curve. • 0: Write Set List. For more information, see “Write Set
List” on page 669.
Bypass [Check-box] • 1: Exclusive Solo. For more information, see “Exclusive
When enabled, this disables the EQ. Solo” on page 148.
63Hz Gain [dB] [–18.0…+18.0] • 2: Initialize Set List. The name changes depending on
the type of the selected item. For more information, see
This sets the gain for the 63Hz band.
“Initialize Set List” on page 669.
125Hz Gain [dB] [–18.0…+18.0] • 3: Edit Program/Combination/Song. The name
This sets the gain for the 125Hz band. changes depending on the type of the selected item. For
more information, see “Edit
250Hz Gain [dB] [–18.0…+18.0] Program/Combination/Song” on page 669.
This sets the gain for the 250Hz band. • 4: Update Program/Combination. The name changes
depending on the type of the selected item. For Songs, it
500Hz Gain [dB] [–18.0…+18.0]
is grayed out (or does not appear). For more information,
This sets the gain for the 500Hz band. see “Update Program/Combination” on page 669.
1KHz Gain [dB] [–18.0…+18.0]
This sets the gain for the 1kHz band.
668
Set List: Page Menu Commands Write Set List
669
Set List mode
670
Sampling mode
Sampling Overview
The KRONOS can sample external audio from the analog, Once a sample is loaded into Sampling mode, you can use it
USB, or S/P DIF inputs, at 48 kHz 16-bit resolution (or 24- directly in Drum Kits, or make it into a Multisample and use
bit to disk), in mono or stereo. You can record samples into it anywhere that you use ROM Multisamples, including HD-
RAM, or sample directly to disk. 1, STR-1, or MOD-7 Programs and Wave Sequences.
You can also digitally resample the complete sound of a Once saved to disk, you can load your custom sounds as
Program, Combi, or Song, played live or sequenced, User Sample Banks, with access to Virtual Memory. For
including any effects and KARMA-generated events. more information, see “User Sample Banks” on page 156 of
Finally, you can also sample (or “rip”) directly from an audio the Operation Guide.
CD, in the digital domain.
671
Sampling mode
Sampling features
• Sampled data can be automatically converted into an
Sampling on the KRONOS HD-1 Program. It can then be edited and played just like
The KRONOS features Korg’s Open Sampling System. This any other Program, including processing with filters and
lets you use sampling and resampling not only in Sampling effects. You could even re-sample that Program, and
mode but also in Program, Combination, and Sequencer start all over again…
modes, with optimized features for each mode. • Multisamples can be used in Wave Sequences.
• You can perform 48 kHz 16-bit linear mono or stereo • Individual samples can also be used in drum kits.
sampling (or 24-bit, when sampling to disk).
When you turn off the power, all multisample and sample
• A maximum of 4,000 multisamples and 16,000 samples data in RAM memory will be lost. Before you turn off the
can be created. power, be sure to save important data to disk. You can use
• In Disk mode, you can load multisample/sample data the KSC Auto-Load feature to automatically load sets of
from various types of media. samples at startup; for more information, see “0–3: KSC
Auto-Load” on page 756.
• You can load several different sample formats, including
Korg’s own format, Akai S1000/3000 and SoundFont If Auto Optimize RAM (Global 0–1d) is on, and the
2.0 samples and program data, and AIFF or WAVE writing destination for sampling data is RAM, the RAM
samples. memory will automatically be optimized after the data
has been written. This is turned on by default, but you
• You can export samples created on the KRONOS as may switch it on/off as necessary. For more information,
AIFF or WAVE files. see “Auto Optimize RAM” on page 751, and “Optimize
• You can use all of the Insert, Master, and Total effects to RAM” on page 725.
process signals before sampling, from either internal or
external sources. For instance, you can use compression,
EQ, decimation, etc. You can also use tempo-based LFO Editing in Sampling mode
or delay effects, which can be very useful when sampling • In Sampling mode, the sample data you sampled or
rhythmic loops. loaded from various media (including WAVE and AIFF
• Sampling can be initiated by the front-panel SAMPLING formats) can be assigned to an index (zone) to create a
or SEQUENCER START/STOP switches, note-on, or multisample.
threshold. (The available methods will depend on the • The waveform can be viewed in the LCD screen, and
mode.) Threshold allows you to start sampling when the edited by a variety commands including rate conversion
input signal exceeds a specified level. In Sampling mode, (down-sampling) and reverse playback.
you can also capture sound before the trigger.
• Start, loop start, and end addresses can be specified in
• The analog audio inputs support mic and line level single-sample units. Loop tune, reverse playback, and
signals. The S/P DIF digital audio input supports the 48 loop lock functions are also supported.
kHz sample rate.
• The Use Zero function automatically searches for zero-
• You can digitally sample (i.e., “rip”) audio data from an cross points, making it easy to find the beginning or end
audio CD, using either internal or external CD-R/RW of the waveform, or locations that will not produce noise
drives. when the sample is played back.
Multisample
Index001 Index002 Index003 Index004
Top Key Top Key Top Key Top Key
Wave Sequence
672
Sampling Overview Sampling features
• The grid function displays a BPM-based grid on the performance that uses the KRONOS’s filters, effects,
waveform display, helping you to create loops or make KARMA, and sequencer etc.
waveform edits that match the desired BPM. At this • External audio sources from the various input jacks can
time, you can set the BPM value by pressing TAP be sampled. A performance played on the KRONOS can
TEMPO in rhythm with the sample playback. be mixed with the external audio source and sampled, or
• Each multisample allows you to create up to 128 indices. you can sample just the external audio source while
Each index consists of a sample assignment, a key zone, monitoring the performance played on the KRONOS.
an original key, a playback pitch, and settings such as • In Sequencer mode when you sample an external audio
level. source while listening to the playback of the song, note
• The “Keyboard & Pad” display lets you edit a data will be automatically created in the track. You can
multisample while viewing the assignments and zones of use this In-Track Sampling function to sample vocals or
each sample. guitar while the sequencer is running.
• Sample names and multisample names can be assigned. • You can resample the Sequencer mode song playback to
Sample names and multisample names can also be the hard disk, use Disk mode to edit the desired order of
viewed in Disk mode (see “Translation” on page 822). songs, and then use an external USB CD-R/RW drive to
• The Time Slice function automatically detects the attack create an audio CD.
portions of a kick or snare etc. in a rhythm loop sample
(a looped pattern of drums etc.), and divides it into Note: Changing velocity on the keyboard
separate rhythm instrument sounds. Either stereo or
mono samples can be used. A pattern corresponding to In Sampling mode, you cannot use velocity to control the
the divided samples is created automatically, so that you loudness of the sound. However, you will be able to use
can immediately use the Sequencer mode RPPR function velocity to control effects if you select Velocity as a Dmod
to play the pattern and adjust the tempo without Source.
changing the pitch. You can also do things such as For example, you might make settings as follows.
adjusting the pitch of only the snare, replacing it with a
Bus Select All OSC to: IFX1 (P8– Routing)
different sample, or changing the playback timing on the
sequencer, in this way creating a new rhythm loop based IFX1: 005: Stereo Limiter, On (P8– Insert FX)
on the one you started with. Stereo Limiter:
• The Time Stretch function lets you modify the tempo Ratio 1.0:1
without changing the pitch of a sample. You can select
either Sustaining (suitable for sustain-type instruments Gain Adjust [dB] -Inf
such as strings or vocals), or Slice (suitable for rhythm Source: Velocity or Exponential Velocity
loops on decay-type instruments such drums). Stereo Amount +40
samples are supported.
If you are converting a user multisample into a program for
• The Crossfade Loop function is an important looping use in Program mode, you can raise the P4: Amp/EQ–
tool that helps smooth out irregularities in long loops Amp1/2 Modulation “Velocity Intensity” value as desired to
which contain complex material. By executing Crossfade control the sound.
Loop, you can eliminate this problem and create natural-
sounding loops.
• The Link (with Crossfade) function allows you to join
Sampling frequency and bit resolution
two samples into a single sample. You can also crossfade As shown in the diagram below, sampling reads the level of
the overlapping portion of the samples at this time, so the analog signal at fixed intervals along the time axis, and
that the volume changes gradually, producing a natural- stores the levels in memory as digital data.
sounding transition. Level
673
Sampling mode
674
Sampling P0: Recording 0–1: Recording
0–1: Recording
0–1PMC
0–1a
0–1c
0–1b
0–1e
0–1d
0–1f
Here you can create and edit multisamples and indexes, 2. Select a number for which the multisample name is
specify the write-destination for newly recorded samples, blank.
and select stereo or mono sampling. You can also specify the Alternatively, use the numeric keys 0–9 to specify a new
sampling time, loop settings, +12dB boost, and adjust the multisample number, and press the ENTER switch.
final level of the input signal.
When you select a new multisample number, the Create
While you can record samples on any of the pages in New Multisample dialog box will appear.
Sampling Mode, this page is particularly convenient due to
its level meter, memory display, and basic setup parameters.
Note: If you’re recording from the audio inputs, make sure
that you’ve set things up correctly on the Audio Input page.
For more information, see “0–8: Audio Input” on page 681.
C4 key
Keyboard range
By holding down the ENTER switch and playing a note, you can select the corresponding
index, and the specified key will be the base key and will be shown in blue.
Note: The base key (displayed in blue) Immediately after the power is turned on, this will be
• In P1: Sample Edit you can press the SAMPLING 001/008. This indicates that there are eight indexes, and that
START/STOP switch to play the sample of the selected currently the first index is selected.
Index in one-shot mode from Start to End. At this time, To increase the number of indexes, use Create in this page.
the sample will sound at the pitch of the base key. When you press the Create button, indexes will
• Playback in the grid display of P1 and P2 will be automatically be added from the left-most zone, as 002/002,
according to the playback pitch of the base key selected 003/003, … (The position, zone width, and original key
here, and the specified tempo BPM/resolution (set in P1 location of the index that is created when you press the
and P2). Create button can be set in Create Zone Preference (0–1e, 3–
1c). You are also free to modify the zone width and original
• The Pitch BPM Adjust menu command is based on the key location later.)
playback pitch of the base key you specify here.
Pads: By default, pads 1–8 are assigned to C2–G2. When Sample Select [----: ---No Assign----,
you choose an index to which a pad is assigned, it is 00000…15999]
displayed in blue. The index zone, original key, and base key Selects a sample that you sampled or loaded in Disk mode,
of the pads can be viewed and edited in the keyboard display and play a note within the index range to sound that sample.
or in 0–1b. The sample you select here is the sample that will be affected
by your sampling and editing operations in the various
pages. This parameter is also available in P1–P3.
0–1b: Index, Sample Select, Original
----: ---No Assign----: No sample is assigned to the index.
Key, Top Key, Create There will be no sound when you play the keyboard.
Here you can set the sample, original key, and range of the To record a sample, select a vacant sample such as 00000:.
selected index. When you record a sample, data will be loaded into the
Index [xxx (001…128)/yyy (001…128)] selected sample. The sample name (such as
NewSample_00000) will be shown beside the number. This
This selects the index to view and edit. sample name can be modified using the Rename Sample
Each zone in a multisample is called an Index. For example menu command.
on the 73-note keyboard, a multisample could be divided You can also record a sample even when ----:---No Assign---
into seven zones of one octave (12 keys) each. Each of these - is displayed. In this case, a sample number will be selected
zones is referred to as an Index. You will assign a sample to automatically.
each of these indexes.
Even if you record to a sample that already contains data, the
xxx: The selected index. Choose the desired index. selected sample will not be overwritten –the data will
yyy: The total number of indexes in the multisample. automatically be sampled to a vacant sample, and the newly
recorded sample will replace the previous sample in the
Note: You can also select an index by holding down the
index. If you wish to delete a sample, execute the Delete
ENTER switch and playing a note on the keyboard. The
Sample menu command.
index that includes this note will be selected. The key you
specify will be the base key, and will be displayed in blue in Original Key [C-1…G9]
the keyboard graphic.
Specifies the key that will play the sample at its original
This parameter can also be set from P1–P3: Multisample. pitch (i.e., the pitch at which it was recorded). The pitch will
Sampling and editing in the respective page will apply to the change in semitone steps relative to the original key.
index that you select here.
676
Sampling P0: Recording 0–1: Recording
677
Sampling mode
You can check the remaining amount of RAM in the section Immediately after the power is turned on, this parameter
labeled “0–1f: Free Sample Memory/Locations,” as indicates amount of remaining RAM memory in the selected
described on page 680. memory bank (the available sampling time). If you record a
sample in this condition ([REC][START][STOP]), the
Note: The amount of RAM available for user sampling will change in time will be displayed automatically.
vary depending upon both the amount of physical RAM
installed, and the size of the currently loaded EXs banks. For If Save to is set to DISK, the maximum value is calculated
more information, see “Sampling and RAM” on page 671. from the amount of remaining space on the selected disk.
Audio input/output
Insert
Effects
L/MONO AUDIO
S/P DIF IN (L, R) OUTPUT
R
"Level" "Pan"
[127=0dB]
"CDRW-1 Insert
Drive Audio Input" (5-1b)
Select Effects
CDRW-1 (L, R)
"Level" "Pan"
[127=0dB]
678
Sampling P0: Recording 0–1: Recording
Tips: If you have sufficient RAM memory, it is a good idea Sample to Disk [16-bit, 24-bit]
to set an ample “Sample Time,” and to use the “Truncate (for This sets the bit depth for sampling to disk. Note that this
Sample Edit),” “Truncate (for Loop Edit)” page menu does not affect sampling to RAM. This same parameter
command after you sample to delete unwanted portions of appears on the sampling setup pages in Program,
the sample and reduce it to the minimum size necessary. You Combination, Sequencer, and Sampling modes; changes in
can also press the SAMPLING START/STOP switch to one place are reflected everywhere.
manually stop sampling after you have recorded the desired
material. The resulting 24-bit files can be used at full resolution in
audio tracks. When loaded into Sampling mode, they are
For more details on sampling please see “Sampling (Open automatically converted to 16-bit data.
Sampling System)” on page 125 of the Operation Guide.
If Save to is set to RAM, and you continue sampling with Sampling examples
Auto Optimize RAM disabled, wasted space will
Example: Sampling a mono source connected to
develop in memory, decreasing the amount of available
RAM. In this case, use the Optimize RAM command to AUDIO INPUT 1
recover the wasted space. For more information, see If using the Audio Input:
“Optimize RAM” on page 725. Source Bus: Audio Input 1/2 (0–8c)
Note: “Free Sample Memory/Locations” (0–1f) lets you Resample: Manual (0–8c)
check the remaining amount of RAM.
Recording Level [dB]: as desired (0–1c)
The remaining amount of memory will depend on the
following conditions: Mode: L-Mono (0–1d)
• The amount of memory that is installed. ( see diagram in 0–8c: Source Bus = Audio Input 1/2)
• The size of any loaded EXs samples. If using the L/R Bus:
• Whether sampling in stereo or in mono. If Mode (0–1d) Input1 Bus Select (IFX/Indiv.): L/R (0–8a)
is set to Stereo, the maximum “Sample Time” will be Input1 Pan: L000 (0–8a)
halved. Input1 Level: 127 (0–8a)
• The time specified for “Pre Trigger REC” (0–8c: a Source Bus: L/R (0–8c)
function that automatically samples the sound even
before you begin sampling) will be subtracted from the Resample: Manual (0–8c)
amount of memory that actually remains. Recording Level [dB]: as desired (0–1c)
Auto Loop On [Off, On] Mode: L–Mono (0–1d)
On (checked): Looping will automatically be enabled for ( see diagram in 0–8c: Source Bus = L/R)
newly recorded samples. For more information, see “Loop
Example: Sampling a mono input, with internal
(Loop On)” on page 696.
stereo effects
Auto +12dB On [Off, On] Here, we’ll apply the internal insert effect 101: Reverb Hall
On playback, samples are normally reduced in volume by to a mono source connected to AUDIO INPUT 1, and then
12dB, to reduce the chance of clipping when playing many sample in stereo.
voices simultaneously. This parameter lets you defeat the Input1 Bus Select (IFX/Indiv.): IFX1 (0–8a)
volume reduction for individual samples, when desired.
Input1 Pan: C064 (0–8a)
In general, +12dB should be On for drums and loops (so that
they play at the same level as they were recorded), and Off Input1 Level: 127 (0–8a)
for any sounds that you play polyphonically. For more Source Bus: L/R (0–8c)
information, see “+12dB” on page 696. Resample: Manual (0–8c)
On (checked): +12dB will automatically be enabled for IFX1: select 101: Reverb Hall (P8)
newly recorded samples.
Recording Level [dB]: as desired (0–1c)
Off (unchecked): +12dB will not be enabled for newly
recorded samples. You can still enable it manually for Mode: Stereo (0–1d)
individual samples as desired, at any time. This is the default ( see diagram in 0–8c: Source Bus = L/R)
setting.
Example: Sampling a stereo source connected to
This setting applies only when Save to is set to RAM. It
AUDIO INPUTS 1 and 2
does not apply if Save to is set to DISK.
If using the Audio Input:
Note: Auto +12 dB On is set separately for each mode:
Program, Combination, Sequencer, and Sampling. In Source Bus: Audio Input1/2 (0–8c)
Sampling mode, Auto +12 dB On is disabled by default. Resample: Manual (0–8c)
Recording Level [dB]: as desired (0–1c)
Mode: Stereo (0–1d)
( see diagram in 0–8c: Source Bus = Audio Input1/2)
If using the L/R Bus:
679
Sampling mode
Input1 Bus Select (IFX/Indiv.): L/R (0–8a) Zone Range [1 Key…127 Keys]
Input1 Pan: L000 (0–8a) Specifies the key range of the newly created index.
Input1 Level: 127(0–8a) 1 Key: Each individual note of the keyboard will be an
Input2 Bus Select (IFX/Indiv.): L/R (0–8a) index. The sample of an index will sound at its original key
when you play that note.
Input2 Pan: R127 (0–8a)
2 Keys–127 Keys: The sample will change pitch in semitone
Input2 Level: 127 (0–8a) steps across the specified number of keys, centered on the
Source Bus: L/R (0–8c) original key Original Key (0–1b, 3–1b). If Constant Pitch
(3–1b) is checked, the pitch will not change.
Resample: Manual (0–8c)
Recording Level [dB]: as desired (0–1c) Original Key Position [Bottom, Center, Top]
Mode: Stereo (0–1d) Specifies where the original key will be located in the zone
(specified by “Zone Range”) for a newly created index.
( see diagram in 0–8c: Source Bus = L/R)
Bottom: The lowest key in the zone will be the original key.
Example: sampling a stereo input, with internal
Center: The middle key in the zone will be the original key.
effects
Top: The top key in the zone will be the original key.
Here, we’ll apply the internal effect 012: St.Graphic 7EQ to
a stereo source connected to AUDIO INPUTS 1 and 2, and
then sample in stereo. 0–1f: Free Sample Memory/Locations
Input1 Bus Select (IFX/Indiv.): IFX1 (0–8a)
RAM [000.0…999.9 sec]
Input1 Pan: L000 (0–8a)
This shows the remaining amount of sample RAM, in both
Input1 Level: 127 (0–8a) seconds and bytes. The free RAM determines the available
Input2 Bus Select (IFX/Indiv.): IFX1 (0–8a) sampling time, the maximum size of sample files that can be
loaded in Disk mode, and the maximum size of samples
Input2 Pan: R127 (0–8a) during editing. The graph to the right shows the free space in
Input2 Level: 127 (0–8a) white, and the used space in blue.
Source Bus: L/R (0–8c) Note that the amount of RAM available for user sampling
Resample: Manual (0–8c) will vary depending upon both the amount of physical RAM
installed, and the size of the currently loaded EXs banks.
IFX1: select 012: St.Graphic 7EQ (P8)
Recording Level [dB]: as desired (0–1c)
Multisamples [0000…3999/4000]
Mode: Stereo (0–1d) Samples [00000…15999/16000]
( see diagram in 0–8c: Source Bus = L/R) Samples in MS [00000…15999/16000]
Example: Sampling from the S/P DIF input These show the number of multisamples and samples in
Source Bus: S/P DIF L/R (0–8c) RAM, as well as the number of samples which are already
placed in multisamples. The current numbers are shown on
Resample: Manual (0–8c) the left, and the maximum numbers are shown on the right.
Recording Level [dB]: as desired (0–1c) The graphs to the right show the free amounts in white, and
Mode: Stereo (0–1d) the used amounts in blue.
( see diagram in 0–8c: Source Bus = S/P DIF L/R)
Note: For details on resampling, see “Resample” on v 0–1: Page Menu Commands
page 684. The number before each command shows its ENTER +
number-key shortcut. For more information on these
0–1e: Create Zone Preference shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148.
These settings define the initial state of the indexes that are
• 0: Delete Sample. For more information, see “Delete
created when you press the Create button (0–1b, 3–1b). Each
Sample” on page 721.
new index will be created according to the settings you make
here, but you are free to modify the settings later. • 1: Copy Sample. For more information, see “Copy
Sample” on page 722.
Position [Right (to Selected Index),
• 2: Rename Sample. For more information, see “Rename
Left (to Selected Index)]
Sample” on page 722.
Specifies whether the new index will be created at the right
• 3: Move Sample. For more information, see “Move
or left of the selected index.
Sample” on page 722.
Right (to Selected Index): The new index will be created at
• 4: Sample Mono To Stereo. For more information, see
the right of the currently selected index.
“Sample Mono To Stereo (Change Sample Type)” on
Left (to Selected Index): The new index will be created at page 723.
the left of the currently selected index.
• 5: Delete MS. For more information, see “Delete MS
(Delete Multisample)” on page 723.
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Sampling P0: Recording 0–8: Audio Input
• 6: Copy MS. For more information, see “Copy MS • 10: MS Stereo To Mono. This will appear only if the
(Copy Multisample)” on page 723. current MS is Stereo. For more information, see “MS
• 7: Rename MS. For more information, see “Rename MS Mono To Stereo/MS Stereo To Mono
(Rename Multisample)” on page 724. (Change Multisample Type)” on page 724.
• 8: Move MS. For more information, see “Move MS • 11: Optimize RAM. For more information, see
(Move Multisample)” on page 725. “Optimize RAM” on page 149.
• 9: Convert MS To Program. For more information, see • 12: Select Directory/File for Sample to Disk. This
“Convert MS (Multisample) To Program” on page 724. applies only when Save to is set to Disk. For more
information, see “Select Directory/File for Sample To
• 10: MS Mono To Stereo. This will appear only if the Disk” on page 150.
current MS is Mono. For more information, see “MS
Mono To Stereo/MS Stereo To Mono • 13: Auto Sampling Setup. For more information, see
(Change Multisample Type)” on page 724. “Auto Sampling Setup” on page 726.
0–8b
0–8a
0–8c
0–8d
Here you can specify the output destination and input level Bus Select (IFX/Indiv.) [L/R, IFX1…12, 1…4,
etc. for the external audio signals being input from the 1/2…3/4, Off]
INPUT jacks. Here you can also specify the source that will
This specifies the main bus routing for the input signal.
be sampled, and specify how sampling will be initiated. You
can also specify a metronome count-down before sampling L/R: The input signal will be sent to the L/R bus.
begins. IFX1…12: The input signal will be sent to the IFX1–12 bus.
Choose one of these settings if you want to apply an insert
Using the control surface to adjust Audio Input
effect while sampling.
You can use the control surface to adjust the Audio Input
1…4: The input signal will be sent to the specified
Send1 (to MFX1), Send2 (to MFX2), PLAY/MUTE, Solo
INDIVIDUAL OUTPUT in monaural. The Pan setting will
On/Off, Pan, and “Level.”
be ignored.
For more information, please see “0–9c: Audio Inputs” on
1/2…3/4: The input signal will be sent in stereo (including
page 25.
the effect of the Pan control) to the specified INDIVIDUAL
OUTPUT pair.
0–8a: Input Off: The input signal will not be routed directly to the
outputs or Insert Effects. However, it may still be routed to
Input 1 & 2 an FX Control Bus or REC Bus.
These are settings for analog inputs 1 & 2.
681
Sampling mode
FX Control Bus [Off, 1, 2] Sound will be output only from channels for which SOLO is
This sends the external audio input signal to an FX Control On. Samples, and multisamples will be muted.
bus (two stereo channels; FX Ctrl 1 and 2). See “FX Control The setting of the Exclusive Solo page menu command
Buses” on page 854. specifies how the Solo function will operate.
REC Bus [Off, 1…4, 1/2, 3/4] Exclusive Solo Off: Selected is off, you can solo multiple
audio inputs. The solo status will change each time you press
This sends the external audio input signal to the REC buses Solo On/Off.
(four mono channels; 1…4).
Exclusive Solo On: Selected is on, pressing a Solo button
Use the REC buses when you want to sample in various will solo only that audio input.
modes or to record audio tracks in Sequencer mode. These
are dedicated buses for recording. The SOLO setting is not memorized when you Write.
You can sample these signals by setting Source Bus (0–8c) Tip: You can hold down the ENTER switch and press
to REC bus. numeric key 1 to switch Exclusive Solo on/off.
Normally you will set Source Bus (0–8c) to L/R, and sample Tip: You can use the control surface to control this
the signal from the L/R bus. However, you can use the REC parameter. (See “Using the control surface with the Audio
buses when you want to play the keyboard or play back an Inputs” on page 14)
audio CD while sampling only the audio input. You can also
Pan [L000…C064…R127]
mix several audio input sources to the REC buses, or mix the
direct sound of an audio input with sound processed by an This specifies the panning of the external audio input signal.
insert effect and mix them to the REC buses for sampling. When inputting a stereo audio source, you will normally set
See the diagram “Source Bus = REC Bus 1/2” (0–8c). the inputs to L000 and R127 respectively.
Off: The external audio signal will not be sent to the REC Tip: You can use the control surface to control this
buses. Normally you will use the Off setting. parameter. (See “Using the control surface with the Audio
Inputs” on page 14.)
1…4: The external audio input signal will be sent to the
specified REC bus. The Pan setting is ignored, and the Level [0…127]
signal is sent in monaural. Specifies the level of the external audio signal that will be
1/2, 3/4: The external audio input signal will be sent in input. The default is 127.
stereo to the specified pair of REC buses. The Pan setting For more information on using the inputs and setting levels,
sends the signal in stereo to buses 1 and 2 or buses 3 and 4. please see “Avoiding extraneous noise” on page 16, and
Send1 (to MFX1) [000…127] “Tips for eliminating distortion when using the analog
inputs” on page 16.
Send2 (to MFX2) [000…127] Tip: You can use the control surface to control this
These adjust the levels at which the external audio input parameter. (See “Using the control surface with the Audio
signal is sent to the master effects. Inputs” on page 14.)
Send1 (to MFX1): Send the signal to master effect 1. ADC OVERLOAD !
Send2 (to MFX2): Send the signal to master effect 2. If the signal level from AUDIO INPUTS 1 & 2 is too high,
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels the “ADC OVERLOAD !” indication will appear. You’ll
to the master effects are set by the post-IFX1–12 Send1 and need to adjust the MIC/LINE gain select switch, the LEVEL
Send2 (8–5a). knobs, or the output level of your external audio source.
Tip: You can use the control surface to control this USB1 & 2
parameter. (See “Using the control surface with the Audio
Inputs” on page 14) These are settings for the USB inputs. They are identical to
those described under “Input 1 & 2,” above.
PLAY/MUTE [Off, On] Note: Audio input settings for CD audio from a USB CD-
This indicates whether the external audio signal being input R/RW drive are made in “P5: Audio CD.”
is in PLAY or MUTE status.
You can use the MIX PLAY/MUTE 1–6 switches to change S/P DIF L, S/P DIF R
this. These are settings for the S/P DIF inputs. They are identical
MUTE: The external audio input signal is muted (silent), to those described under “Input 1 & 2,” above.
and will not be input. When using the S/P DIF input, make sure that the word
PLAY: The external audio input signal is being input clocks on all connected digital audio devices are
according to the settings of the relevant parameters. configured correctly. For more information, see “System
Clock” on page 750.
Tip: You can use the control surface to control this
parameter. (See “Using the control surface with the Audio
Inputs” on page 14)
SOLO On/Off
• This indicates the SOLO status of each external audio
signal input. You can use the MIX SELECT 1–6
switches to change this.
682
Sampling P0: Recording 0–8: Audio Input
683
Sampling mode
Metronome Precount [Off, 4, 8, 3, 6] “TFX2 On/Off” (“9–1: Routing”) settings will automatically
This specifies whether the metronome will sound a count- be turned off. These settings are made automatically so that
down before sampling begins. This can be set only if the effect will not be applied again (i.e., a second time) when
Trigger is set to Sampling START SW. you play back the sample that was resampled with the effect.
Please be aware of this if you want to resample once again.
Off: Sampling will begin immediately when you press the The parameters of the newly created sample will be
SAMPLING START/STOP switch from recording-standby automatically set the same as the source sample when played
mode. back.
4, 8, 3, 6: When you press the SAMPLING START/STOP
switch from recording-standby mode, the metronome will Key [C-1…G9]
count the specified number of beats at the system tempo, and When “Resample” is set to Auto, this specifies the note to
then sampling will begin. If you set this to 4, sampling will which the sample to be resampled is assigned.
begin on the count of 0 after a pre-count of 4–3–2–1–0. This can be set only if Trigger is set to Sampling START
The output destination and level of the metronome sound are SW.
specified by Metronome Setup (0–8d). If Bus (Output) For the resampling procedure, see “Resample” Auto.
Select is set to L/R, the metronome will stop sounding the
instant sampling actually begins. Threshold Level [–63dB…0dB]
When sampling with Trigger set to Threshold, this specifies
Resample [Manual, Auto]
the level at which sampling will begin. This can be set only
Specifies how resampling will occur. when Trigger is set to Threshold. See step 3 of the Trigger
This can be set only if Trigger is set to Sampling START Threshold procedure.
SW.
The process of sampling a sample (or samples) is called 0–8d: Metronome Setup
“resampling.”
These parameters apply when Metronome Precount is used.
You can apply effects to a sample and then resample it, or For more information, see “Metronome Precount,” above.
resample a performance of samples that you play.
Manual: This is the normal method. Use this when you want q (Tempo) [040.00…300.00]
to sample an external input sound. If a sample is already This sets the system tempo, which controls the metronome.
assigned, the sample assigned for playing from the keyboard You can also set the tempo by using the TEMPO knob or the
will be resampled together with the external input sound. TAP TEMPO button.
Auto: The sample assigned to the index will be resampled Note that this is the main system tempo, and will affect all
automatically. Use this when you want to apply an effect to a other tempo-synchronized functions, such as delays and
sample and resample it. LFOs.
1. Set Key to the keyboard location where the sample Bus (Output) Select [L, R, 1…4]
you that you want to resample is assigned.
This sets the audio output for the metronome sound.
Sampling will not be possible if you specify a key to
which a sample has not been assigned. L/R: The metronome will be hear d in the main stereo
outputs (L/Mono and R), the S/P DIF output, and the
2. If you want to apply an insert effect, set the P8: headphones.
Routing page Bus Select (8–1b) parameter to IFX1–
12, and select the insert effect you want to use. Indiv.1…4: The metronome will be heard only in the
selected individual output.
If you want to apply a master effect, use the P8: Routing
page (OSC MFX Send) Send1 and Send2 parameters to Level [000…127]
adjust the send levels, and use P9: MFX/TFX to select the This controls the volume of the metronome sound.
master effect(s) you want to use. If you want to apply a
total effect, use P9: MFX/TFX to select the total effect
you want to use. v 0–8: Page Menu Commands
3. Set Source Bus (0–8c) to L/R. The number before each command shows its ENTER +
4. Press the SAMPLING REC switch to enter record- number-key shortcut. For more information on these
ready mode. shortcuts, see “ENTER + 0-9: shortcuts for menu
5. When you press the SAMPLING START/STOP commands” on page 148.
switch, the current sample will play back • 0: Delete Sample. For more information, see “Delete
automatically, and the resampling will begin. Sample” on page 721.
If you play the keyboard at this time, the sound you play • 1: Copy Sample. For more information, see “Copy
will be resampled together with the source sample. Sample” on page 722.
6. When the sample assigned to the Key has played back • 2: Rename Sample. For more information, see “Rename
for its full length, resampling will end automatically. Sample” on page 722.
Alternatively, you can stop resampling by pressing the • 3: Move Sample. For more information, see “Move
SAMPLING START/STOP switch once again. Sample” on page 722.
Note: When resampling ends, the Bus Select (8–1b) setting
will automatically be reset to L/R. At the same time, the
“MFX1 On/Off,” “MFX2 On/Off,” “TFX1 On/Off,” and
684
Sampling P0: Recording 0–9: Control Surface
• 4: Sample Mono To Stereo. For more information, see Mono To Stereo/MS Stereo To Mono
“Sample Mono To Stereo (Change Sample Type)” on (Change Multisample Type)” on page 724.
page 723. • 10: MS Stereo To Mono. This will appear only if the
• 5: Delete MS. For more information, see “Delete MS current MS is Stereo. For more information, see “MS
(Delete Multisample)” on page 723. Mono To Stereo/MS Stereo To Mono
• 6: Copy MS. For more information, see “Copy MS (Change Multisample Type)” on page 724.
(Copy Multisample)” on page 723. • 11: Optimize RAM. For more information, see
• 7: Rename MS. For more information, see “Rename MS “Optimize RAM” on page 149.
(Rename Multisample)” on page 724. • 12: Select Directory/File for Sample to Disk. This
• 8: Move MS. For more information, see “Move MS applies only when Save to is set to Disk. For more
(Move Multisample)” on page 725. information, see “Select Directory/File for Sample To
Disk” on page 150.
• 9: Convert MS To Program. For more information, see
“Convert MS (Multisample) To Program” on page 724. • 13: Auto Sampling Setup. For more information, see
“Auto Sampling Setup” on page 726.
• 10: MS Mono To Stereo. This will appear only if the
current MS is Mono. For more information, see “MS
0–9a
0–9c
0–9d
0–9e
The Control Surface is the set of 9 sliders, 8 knobs, and 16 Control Assign Switches and Tabs
switches to the left of the LCD display. It looks like a mixer,
but it can do other things as well, including editing sounds, You can switch the Control Surface between its different
controlling KARMA, and sending MIDI messages to functions using either the tabs on the left side of the LCD
external devices. display, or the front-panel Control Assign switches. The tabs
and the front-panel switches mirror one another; when you
This page shows you the current values for each of the change one of them, the other changes as well.
sliders, knobs, and buttons, along with information about
what they are controlling. For instance, you can:
• Adjust the Oscillator’s (multisample) volume and pan
• Control the Oscillator’s (multisample) EQ settings and
Master Effects Send levels
• Modulate Oscillators (multisample) and effects using the
Real Time Knobs
• Use the sliders and switches to control external MIDI
devices.
685
Sampling mode
EXTERNAL lets you send MIDI messages to external Note: if the EQ page EQ Bypass parameter is turned On,
MIDI devices. then none of the EQ parameters here will have any effect.
Channel Strip: With this setting, the eight knobs will SEND 2 [000…127]
control the Pan, EQ, and FX Send settings for the selected This controls the send level into FX Send 2. For more
Oscillator. details, see “SEND 1,” above.
Individual Pan: With this setting, the first knob will control
the Pan for Oscillator 1. The remaining knobs are unused. Knobs 1–2, Individual Pan
Mixer Knobs switch When the Mixer Knobs switch is set to Individual Pan,
knobs 1 and 2 control the pan settings for Oscillators 1 and 2,
respectively. The other 6 knobs have no effect.
These duplicate the Pan parameters of the Oscillators 1 and 2
Amp pages; changing them here will change them in the
editing pages, and vice-versa.
686
Sampling P0: Recording 0–9: Control Surface
Random is available only via the LCD. (Otherwise, it would Master Volume
be difficult to use the knob to sweep smoothly from left to
Control Surface Universal Exclusive Front Panel
right.) With the Random setting, the pan position will be
Master Volume Master Volume Analog Volume
different for each note-on. Slider (Fom Knobs, Pedals, Knob
MIDI, or Sequencer)
Pan (2) [Random, L001…C064…R127]
This controls the stereo pan of Oscillator 2. For more details,
see “Pan (1),”above. Headphone
TFX 2 & Main L/R
Outputs
MIX PLAY/MUTE 1
The top row of switches allow you to turn Oscillators 1 on
and off, which can be convenient when editing sounds. S/PDIF & USB
Outputs
Play/Mute [Off, On]
The oscillator will sound if this switch is on (LED = lit).
When the switch is off (LED = off), Oscillator 1 will be
muted.
687
Sampling mode
0–9c
Send 1 [000…127] The Select switches can show and control either which audio
input is currently selected, or which inputs are soloed. The
This controls the send level into FX Send 1. If the input’s main Solo button lets you switch back and forth between the
Output Bus parameter is set to L/R or OFF, it scales the two views.
programmed send level. If the Output Bus is set to IFX 1–
12, it directly controls the post-IFX send levels, overwriting When Solo is Off (LED = Off), the Select switches select the
any previous setting. current input; when Solo is On (LED = On or blinking), the
Select switches let you solo one or more inputs.
Send 2 [000…127] When Solo is On, and one or more Oscillators or Audio
This controls the send level into FX Send 2. For more Inputs are soloed, the Solo LED will blink on and off to
details, see “Send 1,” above. remind you that solo is in use.
Knobs 1–6, Individual Pan Note: The main Solo button merely changes the functions of
the Select/Solo switches. It does not enable or clear the
When the Mixer Knobs switch is set to Individual Pan, individual solo states.
knobs 1–2 control the pan settings for analog inputs 1–2,
knobs 3–4 control USB inputs 1-2, and knobs 5–6 control For more information, see “Clearing all solos” on page 687,
S/P DIF left and right. and “Exclusive Solo menu parameter” on page 687.
688
Sampling P0: Recording 0–9: Control Surface
0–9d
Knobs 1–8
0–9d: External
This Control Assign setting lets you send MIDI messages to MIDI Channel (1–8) [(01…16, Gch)]
external devices. Each slider, knob, and switch can be This read-only parameter shows the MIDI Channel assigned
assigned to a separate MIDI controller and MIDI channel. to the knob. Each can send on a different channel, if desired.
The eight drum pads also have separate settings which apply Gch means that the knob will transmit on the Global MIDI
only when Control Assign is set to External. Channel, as set in Global mode. This allows you to re-direct
In Global mode, you can create up to 128 different External any number of sliders, knobs, switches, and pads to a
Setups. For instance, you might make one setup for different channel at once, without editing the individual
controlling several different pieces of MIDI gear on stage, controls.
another for controlling a software synthesizer (such as one of
Korg’s Legacy Collection synths), and so on. For more CC# Assign (1–8) [(Off, 000…119)]
information, see “1–2: External 1” on page 771. This read-only parameter shows the MIDI CC sent by the
knob.
These External Setups are completely separate from the
Program. You can think of External mode as being a separate Value (1–8) [000…127]
control surface which just happens to share KRONOS’s
This is the current value of the knob’s MIDI CC.
sliders, knobs, switches, and drum pads.
When you select an External Setup, it stays selected even Switches 1–16
when you change Programs, or switch to Combi or
Sequencer modes. This makes it easy to select different MIDI Channel (1–16) [(01…16, Gch)]
KRONOS sounds without disrupting any external MIDI This read-only parameter shows the MIDI Channel for the
control, and vice-versa. switch. Each can send on a different channel, if desired.
Setup [000…127] Gch means that the slider will transmit on the Global MIDI
Channel, as set in Global mode.
This selects the Global setup for the knobs, sliders, switches,
and drum pads. CC# Assign (1–16) [(Off, 000…119)]
Note: this selection is not stored with the Program. This read-only parameter shows the MIDI CC sent by the
switch.
689
Sampling mode
Switch On/Off (1–16) [On, Off] Gch means that the slider will transmit on the Global MIDI
When the switch is turned on, it sends a value of 127; when Channel, as set in Global mode.
it is turned off, it sends a value of 0. CC# Assign (1–8) [(Off, 000…119)]
Sliders 1–8 & Master Slider This read-only parameter shows the MIDI CC sent by the
slider.
MIDI Channel (1–8) [(01…16, Gch)]
Value (1–8) [000…127]
This read-only parameter shows the MIDI Channel for the
slider. Each can send on a different channel, if desired. This is the current value of the slider’s MIDI CC.
0–9e
CC parameter scaling
0–9e: R. Time Knobs
This Control Assign setting lets you modulate Oscillators 99
and Effects parameters with the eight knobs.
Parameter
If you want to save the sound you’ve edited here, you can Value
resample it.
Knobs 1–8
As Programmed
Knobs 1–4 all have dedicated functions which correspond to
MIDI CCs. Knobs 5–8 can be assigned to a wide variety of
functions, many of which also have corresponding MIDI 00
CCs. 0 64 127
690
Sampling P0: Recording 0–9: Control Surface
691
Sampling mode
1–1a
1–1b
1–1c
1–1e 1–1f
1–1d
692
Sampling P1: Sample Edit 1–1: Sample Edit
693
Sampling mode
If the zoom ratio is low (1X or less), the Sample • 19: Mix. For more information, see “Mix” on page 730.
waveform display may differ slightly from the displayed • 20: Paste. For more information, see “Paste” on
waveform before and after waveform editing, but this page 731.
does not affect the playback sound. If this occurs, raising
the zoom ratio will make the display accurate. • 21: Insert Zero. For more information, see “Insert Zero”
on page 731.
• 22: Normalize/Level Adjust. For more information, see
v 1–1: Page Menu Commands “Normalize/Level Adjust” on page 732.
The number before each command shows its ENTER + • 23: Volume Ramp. For more information, see “Volume
number-key shortcut. For more information on these Ramp” on page 732.
shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 148. • 24: Rate Convert. For more information, see “Rate
Convert” on page 733.
• 0: Delete Sample. For more information, see “Delete
Sample” on page 721. • 25: Reverse. For more information, see “Reverse” on
page 733.
• 1: Copy Sample. For more information, see “Copy
Sample” on page 722. • 26: Link. For more information, see “Link” on page 734.
694
Sampling P2: Loop Edit 2–1: Loop Edit
2–1a
2–1b
2–1c
2–1e 2–1f
2–1d
695
Sampling mode
Loop Start (Loop Start Address) [000000000…] On (checked): The sample playback level will be
This specifies the loop start point, in single-sample units. approximately +12dB louder than if this setting were Off
This applies only when Loop is On. (unchecked).
The Loop Start must be between the Start and End points. Off (unchecked): The sample will play back using the same
For more information, see “Start Offset” on page 58. standard level as the ROM Multisamples and Drum
Samples.
End (End Address) [000000000…] You can enable this automatically during sampling by
This specifies the end point for sample playback, in single- enabling the Auto +12dB check-box. For more information,
sample units. When Loop is On, this is the end point of the see “Auto +12dB On” on page 679.
loop. This setting is saved in Korg format sample files (.KSF),
Loop (Loop On) [Off, On] and is recognized by the OASYS, M3, TRITON Extreme,
and TRITON STUDIO. However, it is ignored by older
Specifies whether or not the sample will be looped. Korg-format-compatible devices. For more information,
On (checked): When played, the sample will loop see “Korg format sample files” on page 1136.
repeatedly between the Loop Start and End points. Since it does not affect the sample data itself, this
For instance, StartEndLoop StartEnd Loop parameter is ignored when exporting to other formats,
Start … such as AIFF or WAVE.
Off (unchecked): The sample will play once from Start to +12dB is automatically enabled for converted AKAI,
End, and then stop. This is sometimes called one-shot AIFF, and WAVE format samples.
playback.
Loop Tune [–99…+99]
If you sample with Auto Loop On (0–1d) checked, Loop
will be enabled automatically. When you loop a sample, the pitch of the looped portion may
sometimes be slightly different from the sustained portion.
Use this parameter to compensate for such cases.
This parameter adjusts the playback pitch of the loop over a
range of ±99 cents.
"One" "Two"
Use Zero [Off, On]
Start Loop Start End
On (checked): Start, End and Loop Start can be set these
"One" - "Two" - "Two" - "Two" - ...
only to locations where the waveform level is ±0 (i.e., “zero-
cross” addresses where the waveform crosses the center line
"One" - "Two" of the Sample waveform display). (1–1d)
Off (unchecked): Start, End and Loop Start can be set in
steps of one unit. This is the normal setting.
2–1e: Grid
Reverse [Off, On] Grid [Off, On]
On (checked): The sample will be played backward, from On: A grid (vertical lines) is superimposed on the sample
the End to the Loop Start.
waveform display. Use Resolution and Tempo to adjust the
+12dB [Off, On] grid spacing. For more information, see “1–1e: Grid” on
page 693.
On playback, samples are normally reduced in volume by
12dB, to reduce the chance of clipping when playing many Resolution [ h, h3, q, q3, e, e3, x, x3, r ]
voices simultaneously. This parameter lets you defeat the
volume reduction for individual samples, when desired. Tempo [040.00…480.00]
In general, +12dB should be On for drums and loops (so that
they play at the same level as they were recorded), and Off 2–1f: ZOOM
for any sounds that you play polyphonically—unless the
samples are very low in level. ZOOM
Note that this setting does not change the sample data itself; This allows you to zoom-in/out in horizontal and vertical
it only affects the way that the sample is played back. directions of the Sample waveform display (1–1f).
696
Sampling P2: Loop Edit 2–1: Loop Edit
697
Sampling mode
3–1a
3–1b
3–1c
Stereo
3–1a: Multisample Select (MS)
This area will indicate “Stereo” if a stereo multisample or
Multisample Select (MS) [0000…3999] sample is selected, or if you sampled with a setting of Stereo
in Mode (0–1d).
Select the multisample that you wish to edit.
698
Sampling P3: Multisample Edit 3–1: Multisample Edit
699
Sampling mode
700
Sampling P4: EQ/Controller 4–1: EQ
4–1: EQ
4–1PMC
4–1a
Here you can edit the mid-sweepable three-band EQ that is Input Trim [00…99]
applied to the output of the multisample. This adjusts the level of the signal going into the EQ. A
setting of 50 corresponds to –6 dB, and a setting of 25
4–1a: 3 Band Parametric EQ corresponds to –12 dB.
High settings of the Low, Mid, and High Gain controls can
In addition to editing these parameters in the screen, you can
cause substantial increases in the overall level. You can
use the control surface to edit all EQ parameters other than
compensate for this by turning down the input trim.
“Bypass.” These can also be controlled from the mixer
section of the front panel, or from the P0– Control Surface (Freq Response Graphic)
page of the LCD screen. Here’s the procedure for editing
these settings from the front panel. Low Gain [–18.0…+00.0…+18.0dB]
1. Press the CONTROL ASSIGN MIXER This controls the gain of the 80Hz Low Shelf EQ, in
TIMBRE/TRACK switch to make 1–8 light. increments of 0.5dB.
2. Press the MIXER KNOBS switch to make CHANNEL
Mid Frequency
STRIP light.
[100…500 (10Hz step) … 1.0k (20Hz step) … 2.0K
3. Use the MIX CHANNEL STRIP knobs 2–6 to control (50Hz step) … 10.0k (100Hz step)]
“EQ TRIM,” “LOW EQ,” “MID FREQ,” “MID EQ,”
and “HIGH EQ.” This sets the center frequency for the Mid sweep EQ.
701
Sampling mode
4–8a
4–8b
702
Sampling P4: EQ/Controller 4–8: Set Up Controllers
Mode [Toggle, Momentary] • 2: Rename Sample. For more information, see “Rename
Specifies how on/off operation will occur when you press Sample” on page 722.
the SW1 switch. • 3: Move Sample. For more information, see “Move
Toggle: On/off will alternate each time you press the SW1 Sample” on page 722.
switch. • 4: Sample Mono To Stereo. For more information, see
Momentary: The assigned function will be on only while “Sample Mono To Stereo (Change Sample Type)” on
you hold down the SW1 switch. page 723.
• 5: Delete MS. For more information, see “Delete MS
SW2 [Off, …, After Touch Lock] (Delete Multisample)” on page 723.
Mode [Toggle, Momentary] • 6: Copy MS. For more information, see “Copy MS
Assigns the function of the SW2 switch. The functions that (Copy Multisample)” on page 723.
can be assigned to SW2 are the same as for SW1 except that • 7: Rename MS. For more information, see “Rename MS
SW2 Mod.:CC#81 replaces SW1 Mod.:CC#80. The rest is (Rename Multisample)” on page 724.
the same as for the SW1 switch. • 8: Move MS. For more information, see “Move MS
(Move Multisample)” on page 725.
4–8b: Modulation Knob Assign • 9: Convert MS To Program. For more information, see
“Convert MS (Multisample) To Program” on page 724.
These settings assign the functions of realtime modulation
knobs 5–8. Most of the assignable functions are types of • 10: MS Mono To Stereo. This will appear only if the
control change. For details, see “Realtime Knobs 5–8 current MS is Mono. For more information, see “MS
Assignments” on page 1096. Mono To Stereo/MS Stereo To Mono
(Change Multisample Type)” on page 724.
The functions you assign here will be controlled when you
operate realtime modulation knobs 5–8. • 10: MS Stereo To Mono. This will appear only if the
current MS is Stereo. For more information, see “MS
Knob 5 [Off, …, MIDI CC#119] Mono To Stereo/MS Stereo To Mono
(Change Multisample Type)” on page 724.
Knob 6 [Off, …, MIDI CC#119]
• 11: Optimize RAM. For more information, see
Knob 7 [Off, …, MIDI CC#119] “Optimize RAM” on page 149.
Knob 8 [Off, …, MIDI CC#119] • 12: “Optimize RAM” on page 149. This applies only
when Save to is set to Disk. For more information, see
These controllers can be used to make realtime changes in
“Select Directory/File for Sample To Disk” on page 150.
effect dynamic modulation functions etc. while you sample.
• 13: Auto Sampling Setup. For more information, see
Example: modulating Wet/Dry and post-IFX pan “Auto Sampling Setup” on page 726.
For example, let’s use realtime modulation knob 5 to control
the Wet/Dry parameter of a delay assigned to IFX1, and use
knob 6 to control the post-IFX “Pan.” Then we’ll sample an
audio signal from an external source while controlling these
parameters in real-time.
1. Set “Bus Select (IFX/Indiv.)” (0–8a) to IFX1.
2. Select 079: Stereo/Cross Delay for “IFX1.”
3. Set the IFX1 page “Wet/Dry” setting to Dry, “Source”
to Knob Mod.5[+], and “Amt” to +50.
4. In the Modulation Knob Assign area, assign “Knob5”
to Knob Mod.5 (CC#17) and “Knob6” to Post IFX
Pan (CC#08).
5. Rotate knobs 5 and 6 and to change the level and
panning of the delay effect. You can sample the sound
while modulating the effect.
703
Sampling mode
4–9: Pads
4–9PMC
4–9a
001…127: Specify the velocity value. • 9: Convert MS To Program. For more information, see
“Convert MS (Multisample) To Program” on page 724.
For details, see “1–9a: Pads” on page 55.”
• 10: MS Mono To Stereo. This will appear only if the
Pads 2…8 current MS is Mono. For more information, see “MS
Mono To Stereo/MS Stereo To Mono
These are the same as for Pad 1, as described above.
(Change Multisample Type)” on page 724.
704
Sampling P4: EQ/Controller 4–9: Pads
705
Sampling mode
When ripping, the audio signal from the audio CD is PAUSE Pause
sampled while it’s still in digital form. LOCATE Return to the beginning of the track
Use the Destination page menu command to execute
ripping. See “Destination (Audio CD Ripping)” on If the cursor is located at Range Start or Range End, only
page 745. the range between the two points will be played back.
Ripping may not be supported by some external CD-
R/RW drives, such as drives that do not support reading
of CD-DA data. In such cases, you’ll see the message
“Error in reading from medium.”
5–1: Ripping
5–1PMC
5–1a
5–1b
5–1c
706
Sampling P5: Audio CD 5–1: Ripping
Track [01…] The REC buses are used to sample in each mode, and to
Selects the track of the audio CD that you want to play or record audio tracks in Sequencer mode. They are dedicated
sampling. buses for recording.
Off: The audio signal will not be sent to the REC bus.
Index [01…] Normally you will use the Off setting.
Selects the index of the audio CD that you want to play or 1…4: The audio signal from the CD-R/RW drive will be
sampling. sent to the corresponding REC bus. The Pan setting will be
This can be selected only if you have selected a track that ignored, and the signal will be sent in monaural.
contains index data. 1/2, 3/4: The audio signal from the CD-R/RW drive will be
In the case of some CD-R/RW drives, index information sent to the corresponding REC buses. The signal will be sent
cannot be obtained. via the Pan setting to buses 1 and 2 or 3 and 4 in stereo.
FX Ctrl Bus (FX Control Bus) [Off, 1, 2] If an edit cell other than Range Start or Range End is
highlighted, pressing the ENTER switch once will specify
This sends the audio signal from the CD-R/RW drive to the the “Range Start,” and press it once again will specify the
FX Control buses (two stereo channels; FX Ctrl1, 2). For Range End. If you press the ENTER switch three or more
more information, see “FX Control Bus” on page 682. times, the Range Start and Range End will be set to the
REC Bus [Off, 1…4, 1/2, 3/4] locations of the last press and the last-but-one press.
This sends the audio signal from the CD-R/RW drive to the Range End [00:00.0…]
REC buses (four mono channels 1…4). If you want to use Specifies the ending location of the data that will be ripped.
the REC buses for sampling, set Source Bus (0–8c) to REC
1/2 or REC 3/4. When you re-select Track or Index, this will be reset to the
ending time of the selected track or index.
707
Sampling mode
Duration [00:00.0…]
Displays the length of time between Range Start and Range
End.
Range Graphic
This graphic shows the selected range within the current
Track and Index, as set by the Range Start and Range End
parameters.
708
Sampling P8: Insert Effect 8–1: Routing
8–1: Routing
8–1PMC
8–1a
8–1c 8–1d
8–1b
709
Sampling mode
8–1f: Tempo
q (Tempo) [040.00…300.00, EXT]
This is the Global tempo, as used for controlling effects, etc.
710
Sampling P8: Insert Effect 8–5: Insert FX
8–5: Insert FX
8–5b 8–5PMC
8–5a
In this page you can select the effect types for the insert Separately from this setting, you can use control change
effects, turn them on/off, and make chaining settings. #92 to turn all insert effects off. A value of 0 turns them
off, and values of 1–127 restore the original setting. The
global MIDI channel specified by MIDI Channel is used
8–5a: IFX for this message.
Here you can select the type of effect for each insert effect
Chain to [IFX2…IFX12]
1–12, turn it on/off, make chaining settings, and make post-
IFX mixer settings. For insert effects, the direct (Dry) sound You can chain up to twelve insert effects together in series,
is always stereo-in/out. The configuration of the effect sound to create more complex effects. Set up the chain using this
(Wet) will depend on the type of effect. parameter, and then enable it using the Chain check box,
below.
IFX1 Effects must be chained in ascending numeric order. For
IFX1 [000…185] example, IFX1 can be chained to any of IFX2 through
IFX12, and IFX2 can be chained to IFX3 through IFX12.
This selects the effect type for insert effect 1.
You can chain two or more effects into the same down-
Category/IFX Select menu stream effect. For instance, both IFX1 and IFX2 can be
When you press the popup button, the Category/IFX Select chained to IFX6.
menu will appear, letting you select effects by category. Use Effects can also join a chain in the middle. For instance, you
the tabs to select a category, and then select an effect within can chain IFX3 to IFX4 to IFX9, and then chain IFX2 to
that category. Press the OK button to execute your selection, IFX9 as well.
or press the Cancel button to cancel.
The Pan (CC#8), Bus Select, REC Bus, and Send1/2
IFX1 On/Off [Off, On] settings apply only to the last effect in the chain. However,
any effect in the chain can be sent to the FX Control buses.
711
Sampling mode
Send1 [000…127]
Send2 [000…127]
These adjust the level at which the post-IFX signal is sent to
master effects 1 and 2. This is valid if Bus Select (8–5a) is
set to L/R or Off.
You can use CC#93 to control the Send 1 level, and
CC#91 to control the Send 2 level. The global MIDI
channel specified by MIDI Channel is used for these
messages.
IFX2…12
Here you can specify each insert effect’s effect type, on/off
status, chaining, and mixer settings following the insert
effect. With the exception of Chain to and Chain, the
parameters are the same as for IFX1. See “IFX1” on
page 711.
712
Sampling P8: Insert Effect 8–6: Track View
8–6a
8–6b
8–6b: Selected
Here you can specify the “Effect Type” and “On/Off” status
of the insert effect slot selected by Track Select. See “8–6a:
Track View,” above.
713
Sampling mode
8–7a
8–7b
This page lets you edit the detailed parameters of the twelve For instance, you can save an Effect Preset while working on
insert effect s. Use the tabs at left to select IFX1 through a particular Program, and then later use the same Effect
IFX12. Preset in a different Program, Combi, or Song.
To select different effects types, use the Insert FX or Track P00: Initial Set: These are the default settings that are
View pages. For more information, see “8–5: Insert FX” on recalled when you select an effect type in the Insert FX page.
page 711 and “8–6: Track View” on page 713. You can’t save your own settings here.
P01…P15: These contain Korg preset data. We recommend
8–7a: IFX1 that you store your settings in U00–U15.
U00…U15: These are areas in which you can store your
Effect dynamic modulation (Dmod) is controlled on the
own settings.
global MIDI Channel (Global 1–1a).
---------------: This shows that no Effect Preset has been
IFX1 On/Off [Off, On] selected. You’ll see this if you’ve just selected an effect,
written a program, or selected a new Program. Selecting this
setting from the menu will not have any effect.
Note: Programs save the effects parameter settings, but they
This turns the insert effect on/off. It is linked with the on/off don’t save the number of the selected Effect Preset. If you
setting in the Insert FX page. select an Effect Preset, and then save the Program, the Effect
Preset setting will revert to “--------------.”
P (Effect Preset)
[P00, P01…15, U00…15, ---------------] For more details, see “Using Effect Presets” on page 141.
IFX1 Parameters
Here you can edit the parameters of the insert effect selected
Effect Presets let you easily store and recall all of the in the Insert FX page.
settings for an individual effect. You can store up to 16 user
presets for each effect type, in addition to 15 re-writable For details on the insert effects, please see the “Effect
factory presets. Guide,” beginning on page 851.
The same presets appear in all of the modes (Program,
Combi, Sequence, and Sampling), and sets of presets can be 8–7b: IFX2…12
saved to and loaded from disk.
Here you can edit the parameters of the insert effects
Note that edits to effects parameters are automatically stored selected in the P8– Insert FX page.
with the Program–you don’t need to store them as an Effect
The parameters for IFX2–IFX12 are the same as for IFX1.
Preset. Presets just make it easier to re-use your favorite
See “8–7b: IFX2…12,” above.
settings.
714
Sampling P8: Insert Effect 8–9: Common FX LFO
8–9a
8–9b
715
Sampling mode
716
Sampling P9: Master/Total Effect 9–1: Routing
9–1: Routing
9–1PMC
9–1a
9–1c
9–1b
717
Sampling mode
MFX2 TFX2
MFX2 [000…185] TFX2 [000…185]
MFX2 On/Off [Off, On] TFX2 On/Off [Off, On]
These parameters specify the effect type and on/off status for
Return 2 [000…127]
total effect 2. See “TFX1,” above.
These parameters specify the effect type for master effect 2,
its on/off status, and the return level from master effect 2 to
the L/R bus. See “MFX1” on page 717. 9–1c: Master Volume
Chain Master Volume [000…127]
This specifies the final level of the audio output that has
Chain On/Off [Off, On]
passed through total effects 1 and 2, and output from
On (checked): Chain (series connection) will be turned on AUDIO OUTPUT (MAIN OUT) L/MONO and R.
for MFX1 and MFX2.
Note: You can control the master volume from the control
Chain Direction [MFX1->MFX2, MFX2->MFX1] surface. You can also control this setting from the P0–
Control Surface page.
Specifies the direction of the connection when MFX1 and
MFX2 are chained. 1. Press the CONTROL ASSIGN MIXER AUDIO
switch to turn it on (lit).
MFX1MFX2: Connect from MFX1 to MFX2.
2. Use the MASTER slider to control the level.
MFX2MFX1: Connect from MFX2 to MFX1.
TFX1
TFX1 [000…185]
This selects the effect type for total effect 1. Choose from
000:No Effect – 185: Mt.BPM Dly // Mt.BPM Dly.
This turns total effect 1 on/off. If this is off, the input will be
passed directly through. The setting will alternate between
on/off each time you press this.
Separately from this setting, you can use control change
#95 to turn both total effects off. A value of 0 turns them
off, and values of 1–127 restore the original setting. The
global MIDI channel specified by MIDI Channel
(Global 1–1a) is used for this message.
718
Sampling P9: Master/Total Effect 9–2: MFX1
9–2: MFX1
9–2PMC
9–2a
This lets you select presets for the current effect. For more
information, please see “P (Effect Preset)” on page 714.
MFX1 Parameters
Here you can edit the parameters of the master effect
selected in the P9-Routing page.
For more details, please see “Master Effects (MFX1, 2)” on
page 871.
719
Sampling mode
9–3: MFX2
9–4: TFX1
9–5: TFX2
These pages let you edit the parameters of Master Effect 2
and Total Effects 1 and 2. To select different effects types,
use the Routing page, as described under “9–1: Routing” on
page 717.
The parameters for MFX2, TFX1, and TFX2 are the same as
for MFX1. For more information, see “9–2: MFX1” on
page 719.
720
Sampling: Page Menu Commands Delete Sample
Sample Memory
0001: NewSample_0001
722
Sampling: Page Menu Commands Sample Mono To Stereo (Change Sample Type)
3. Use To Sample to specify the move destination sample • A new sample will be created with the same name except
number. that the last two characters of the sample name will be “-
When moving a stereo sample, you must move the R”.
samples individually. Also, if the selected multisample is mono, it will change
to stereo.
If you wish to reassign (pack) all sample numbers starting
at 0000, check Optimize Empty Sample No. • The last two characters of the multisample name will be
overwritten as “–L”.
4. If “Adjust Sample Assign in Drum Kit” is checked,
and if the samples being moved are mapped to (used • A new multisample will be created with the same name,
by) a drum kit, those sample numbers will also be but whose last two characters are “–R”.
automatically modified. Normally you will leave this • The stereo sample that was created will be assigned
checked. automatically.
Samples mapped to (used by) multisamples will be
automatically changed to the new sample numbers
regardless of this setting. Delete MS (Delete Multisample)
5. To execute the Move Sample operation, press the OK This command deletes the currently selected multisample or
button. To cancel without executing, press the Cancel all multisamples.
button.
1. Use Multisample Select (MS) (0–1a) to select the
Example) If data already exists at the move destination multisample that you want to delete.
sample number, the sample will not be overwritten; instead,
all subsequent samples will be renumbered upward. 2. Select “Delete MS” to open the dialog box.
723
Sampling mode
2. Select Rename MS to open the dialog box. The multisample will be converted into a single-oscillator
Program.
If Use Destination Program Parameters is checked:
Executing this command will replace the multisample of
the destination program with the multisample selected
here, and will not initialize the remaining program
parameters. Use this setting if you wish to use the
parameter settings of an existing preset program, etc.
3. Press the text edit button to move to the text edit
dialog box, and input a multisample name of up to 24 Note: Use Destination Program Parameters requires
characters. that the Oscillator Mode of the destination program be
Single. If it is a Double or Drum program, the message
If the selected multisample is stereo, up to 22
“Oscillator Mode conflicts” will appear.
characters can be input as the multisample name. This is
because the last two characters are reserved for -L and -R. 5. In To Program, select the convert destination
If you rename up to 22 characters of the multisample of program.
either the L or the R channel, the other multisample name When the edit cell is selected, you can use the numeric
will automatically be renamed. keys 0–9, the VALUE dial, the VALUE slider, and /
4. To execute the Rename Multisample command, press switches to make a selection. When you press the popup
the OK button. To cancel, press the Cancel button. button, the Program Select menu will appear. Here you
can select a program by bank.
We recommended that you use USER-G as the program
Convert MS (Multisample) To Program bank for Sampling mode.
This command converts the selected multisample into a 6. To execute the Convert Multisample To Program
program. command, press the OK button. To cancel, press the
Cancel button.
If you have recorded a sample or created a multisample and
would like to play it in Program mode, Combination mode,
or Sequencer mode, you must create a program that uses that
MS Mono To Stereo/MS Stereo To Mono
multisample for its oscillator.
(Change Multisample Type)
If you’ve created a multisample in Sampling mode and want
to use it as a program, go to Program P2: OSC Pitch and set This command converts a mono multisample to stereo, or a
the OSC1 Multisample/Wave Sequence and OSC2 stereo multisample to mono. If the selected multisample is
Multisample/Wave Sequence “Bank” parameters (if “Type” mono, the dialog box will allow you to execute MS Mono
= Multisample) to RAM Mono or RAM Stereo. A To Stereo. If the selected multisample is stereo, the dialog
multisample that you created in Sampling mode can be used box will allow you to execute MS Stereo To Mono.
in the program, and then to make program settings to specify
how the multisample will be sounded.
724
Sampling: Page Menu Commands Move MS (Move Multisample)
When you execute this command, the multisample type If you wish to rearrange all multisamples consecutively,
and sample assignment will change as follows. check “Optimize Empty Multisample No.”
4. If Adjust Multisample Assign in Program is checked
MS Mono To Stereo and if the multisamples being moved are used in
• The selected multisample will be converted to stereo. programs, the multisample numbers of the programs
The last two characters of the multisample name will be will also be reassigned automatically. Normally you
overwritten as -L. will leave this checked.
• An identical multisample will be newly created, but with 5. To execute the Move Multisample command, click the
the last two characters of the multisample name OK button. If you decide not to execute, click the
overwritten as -R. Cancel button.
• Mono samples assigned to the original multisample will Example: If data already exists at the move destination
be assigned to both -L and -R multisamples. multisample number, the multisample will not be
overwritten; instead, all subsequent multisamples will be
• If samples assigned to the original multisample are part renumbered upward.
of a stereo pair of samples, the -L and -R samples will be
assigned to the -L and -R multisamples.
: MS Stereo To Mono
• The selected multisample will be converted to mono.
The -L or -R at the end of the multisample name will be
deleted. Move 003 to 001
diagram below)
When you reassign the multisample numbers, the
multisample numbers within the programs that use these Optimize RAM
multisamples will also be automatically reassigned This command optimizes the RAM memory for Sampling
(according to the setting of step 4). (This means that you do Mode.
not need to reselect the multisamples in Program mode
following this operation.) When you execute the optimize command, any memory
areas containing unused data will be rearranged, allowing
you to utilize all of the remaining memory.
If you run out of memory, try using Optimize RAM.
The remaining amount of RAM can be checked under “0–1f:
Free Sample Memory/Locations,” as described on page 680.
1. Select Optimize RAM to open the dialog box.
2. Press the OK button to execute the optimize 4. To stop playback, either press the SAMPLING
command, or press the Cancel button to cancel START/STOP switch again, or touch the on-screen
without executing. Stop button.
Note: If Auto Optimize RAM (Global 0–1d) is checked, If the WAVE file is mono, the same sound will be output
RAM will be optimized automatically. to L and R.
Drive Select
726
Sampling: Page Menu Commands Auto Sampling Setup
REC Audio Input 5. Press the OK button to execute the REC Audio Input
If you select REC Audio Input: command, or press the Cancel button if you decide
not to execute.
For more information, please see “Auto Sampling Setup:
Automatically-set parameters and their values” on
page 728.
Note: When you are ready to sample (after executing REC
Audio Input), press the SAMPLING REC switch and then
the SAMPLING START/STOP switch to begin sampling.
(This is because Trigger is set to Sampling START SW.)
When you’ve finished performing, press the SAMPLING
START/STOP switch to stop sampling.
Note: Here’s how to check the data you just sampled.
If you specified Save to RAM, play the C2 note of the
1. Use “Source Audio” to select the external audio input keyboard to hear the sample. If you specified Save to DISK,
source. use the menu command Select Directory/File for Sample to
Audio Input 1/2: These are the analog audio inputs, for Disk to hear the sample.
either microphones or line-level signals.
Note: If you specified Save to DISK and want to change the
USB 1/2: These are the USB audio inputs, for sampling save-destination for the Wave files, use the menu command
from a connected computer. Select Directory/File for Sample to Disk.
S/P DIF L/R: These are the S/P DIF inputs, for digital Note: If you want to change the way in which sampling is
audio devices such as instruments, recorders, or effects. initiated, change the Trigger setting.
The KRONOS supports S/P DIF input and output at 48
kHz. Note: If you selected S/P DIF for “Source Audio,” use
System Clock (Global 0–1d) to change the system clock.
When using S/P DIF, make sure that the System Clock is
set correctly. For more information, see “System Clock” Auto Resample through IFX
on page 750. If you select Auto Resample through IFX:
2. Use “Mono-L/Mono-R/Stereo” to select the input
source, and either mono or stereo as the number of
channels that will be sampled.
Mono-L: Settings will be made to sample only the left
input.
Mono-R: Settings will be made to sample only the right
input
Stereo: Settings will be made for sampling in stereo.
3. Use Save to to specify the destination to which the
sampled data will be written. RAM writes the data
into Sampling mode. DISK creates a Wave file from
the sampled data and saves it to disk. 1. Use “IFX” to select the effect that you want to apply
4. If you want to apply an insert effect to the external to the sample.
audio input source while it is being sampled, use 2. Press the OK button to execute Auto Sampling Setup
“IFX” to specify the insert effect that you want to use. (Auto Resample through IFX), or press the Cancel
If you don’t want to use an insert effect, set this Off. button if you decide not to execute. For more
information, please see “Auto Sampling Setup:
Computer
Mic
Digital recorder, effect, etc.
Guitar
Effect unit
USB B
LINE MIC
727
Sampling mode
Automatically-set parameters and their values” on sample will play, and when playback ends, it will be
page 728. resampled.
When you are ready to resample (after executing Auto To check the resampled data, play the note you specified in
Resample through IFX), perform the following steps. the Key parameter.
3. Use Key (0–8c) to specify the key to which the sample To prevent the insert effect from being applied a second
you want to resample is assigned. time when you listen to the resampled data, “Bus Select
4. Use P8: Insert Effect to make effect settings. To hear All OSCs to” (8–1b) will automatically be set to L/R
the sound, play the note you specified in Key. when resampling is complete. If you want to apply IFX
and resample once again, you will need to change this
5. To begin resampling, press the SAMPLING REC key
setting back to the same IFX.
and then the SAMPLING START/STOP switch. (This
is because Trigger is set to Sampling START SW.) The
728
Sampling: Page Menu Commands Truncate (for Sample Edit)
729
Sampling mode
Insert
When you execute this command, the sample data placed in
the buffer by executing Copy in the Sampling mode Sample
Edit page will be inserted at the Start address. The data that
follows this address will be moved toward the end of the
sample.
From the buffer
Copy
This command copies the sample data from the area between 3. To Start will indicate the starting address at which the
the Start and End points into the sample data buffer. This data will be inserted.
data can then be used by the Insert, Mix, or Paste 4. In Save to No., specify the save destination sample
commands. number. By default, an unused sample number will be
When you execute Copy, the data that is copied into the selected.
buffer actually consists only of the source sample number If Overwrite is checked, the sample number will be fixed
and the Start and End locations–not the data itself. Do to the current sample, and cannot be changed. See “About
not delete the source sample until you finish executing Overwrite” on page 721.
the Insert, Mix, or Paste command.
For stereo samples, use “Save to No.(L)” and
“(R)” to specify the save-destination of the L and R
channels.
5. To execute the Insert command, press the OK button.
To cancel, press the Cancel button.
1. Use Sample Select (1–1b) to select the sample that you If the buffer into which data was placed by the Copy
wish to edit, and use Start and End to specify the command contains no data, the display will show the
editing range. message, “Source sample is empty.”
You can press the SAMPLING START/STOP switch or
Play button to hear the portion that will be copied by the
Copy command. Mix
2. Select Copy to open the dialog box. When you execute this command, the sample data placed in
the buffer by executing Copy in the Sampling mode Sample
Edit page will be mixed with the selected sample data,
starting at the Start address.
From the buffer
730
Sampling: Page Menu Commands Paste
Paste
When you execute this command, the sample data placed in
the buffer by executing Copy in the Sampling mode Sample
Edit page will be placed in the sample starting at the Start
3. In Save to No., specify the save destination sample
address. The original data will be deleted, and overwritten
number. If you wish to change it, re-specify the
by the sample data from the buffer.
desired number.
You can also place sample data into a blank sample. This is For stereo samples, use “Save to No.(L)” and
convenient when you wish to Copy part of a sample and “(R)” to specify the save-destination of the L and R
create a new sample based on it. channels.
Pasting to a sample that contains sample data 4. To execute the “Paste” command, press the OK
From the buffer
button. To cancel without executing, press the Cancel
button.
Insert Zero
1. Use Sample Select (1–1b) to select the sample that you
wish to edit, and set Start to specify the starting This command inserts zero-level sample data (silence),
address. The End setting is ignored. beginning at the Start address. The data that previously
occupied that location will be moved toward the end of the
2. Select “Paste” to open the dialog box.
sample.
Size
731
Sampling mode
732
Sampling: Page Menu Commands Rate Convert
Rate Convert
This command lowers the sampling rate (frequency) of the
sampled data by 2/3, 1/2, 1/3, 1/4, or 1/6. You can use this
command to create “down-sampling” effects. The sample
data is thinned to convert it to the lower sampling frequency.
3. In Save to No., specify the save destination sample
The Rate Convert command is always executed on all
number. By default, an unused sample number will be
waveform data of the selected sample, regardless of the
selected.
Start and End settings.
If Overwrite is checked, the sample number will be fixed
1. Use Sample Select (1–1b) to select the sample that you to the current sample, and cannot be changed. See “About
wish to edit. Overwrite” on page 721.
2. Select Rate Convert to open the dialog box. For stereo samples, use “Save to No.(L)” and
“(R)” to specify the save-destination of the L and R
channels.
4. To execute the Reverse command, press the OK
button. To cancel, press the Cancel button.
733
Sampling mode
Note: When you execute this command, all of the sample 2. Select Link to open the dialog box.
data will be rewritten to reverse its direction. The P2: Loop
Edit also contains a Reverse (2–1d) command, which simply
reverses the playback direction without affecting the sample
data itself.
Link
This command connects the currently selected sample with
another sample.
SOUND A SOUND B
Crossfaded portion
(This is called the “Crossfade Length”)
734
Sampling: Page Menu Commands Truncate (for Loop Edit)
6. In “Curve,” specify how you want the volume to End: The sample data that lies after the Range End (end
change in the crossfaded portion. address) will be deleted.
Linear: The volume will change linearly. 5. In Save to No., specify the save destination sample
Power: The volume will change non-linearly. In some number. By default, an unused sample number will be
cases, Linear may sound as though the volume selected.
diminishes in the middle of the curve. If this occurs, use If Overwrite is checked, the sample number will be fixed
Power. to the current sample, and cannot be changed. See “About
7. In Save to No., specify the save destination sample Overwrite” on page 721.
number. For stereo samples, use “Save to No.(L)” and
An unused sample number will be selected by default. “(R)” to specify the save-destination of the L and R
channels.
If Overwrite is checked, the sample number will be fixed
to the current sample, and cannot be changed. See “About 6. To execute the Truncate command, press the OK
Overwrite” on page 721. button. To cancel, press the Cancel button.
For stereo samples, use “Save to No.(L)” and
“(R)” to specify the save-destination of the L and R
Time Slice
channels.
8. To execute the Link command, press the OK button. Time Slice lets you convert a mono or stereo rhythmic
To cancel without executing, press the Cancel button. sample, such as a drum loop, into a set of individual hits and
matching sequencer data. You can then:
If you link samples of different sampling rates (such as
created by Rate Convert), the newly created sample will • Re-create the loop by playing the sequencer data
have the sampling rate of the Front sample. • Change the tempo of the loop, without altering the pitch
One vacant sample is used in order to execute Link. Be • Change the pitch of the samples, without altering the
aware that if there are no vacant samples, an error will tempo
occur.
• Change the rhythmic feel by altering quantization,
swing, etc.
Truncate (for Loop Edit) • Change the pattern of the loop by swapping or deleting
individual hits, or otherwise editing the sequencer or
This command deletes unwanted data that lies outside of the sample data
Start, Loop Start, and End points (2–1d). After setting the
start address, loop start address, and end address of the In detail, Time Slice does the following:
sample, use this command to delete unwanted sample data. • Detects the individual beats in the original loop
• Splits each beat into a separate sample
• Creates a Multisample with the original loop on the note
C2, and the individual beats on separate keys starting on
D2
1. Use Sample Select (2–1b) to select the sample that you • Creates a Program which uses the new Multisample
want to edit, and use the Start or Loop Start points • Creates Sequencer data to re-create the sound of the
and the End point to specify the region that you want original loop by playing the individual hits
to edit.
2. Select Truncate to open the dialog box.
3. Range Start and End will show the range of data that
will be edited.
4. Use the radio buttons to select the portion that will be
deleted.
Front & End: The sample data that lies before the Range
Start (start address or loop start address) and after the
Range End (end address) will be deleted.
Front: The sample data that lies before the Range Start
(start address or loop start address) will be deleted.
735
Sampling mode
120BPM
C2
736
Sampling: Page Menu Commands Time Slice
Index [Source, xxx(001…090)/yyy(001…090)] 6. If the slice locations are not appropriate, you can
Selects the sample index. adjust Sensitivity to change the sensitivity at which
the attacks are detected, in order to change the slice
If this is set to Source, the original waveform before time locations.
slicing will be selected.
By selecting xxx/yyy you can specify individual samples Sensitivity [00…30]
that were sliced. xxx indicates the selected sample, and Adjusts the sensitivity at which the attacks are detected.
yyy indicates the total number of samples that were By increasing this value, you can detect attacks at even
sliced. A maximum of 90 samples can be assigned to the lower levels, to create more finite slices.
keyboard. If more than 90 samples were sliced, this will
The Level in this case does not necessarily correspond to
display 90.
the “waveform level.”
Sample waveform display: Gray lines indicate the
Depending on the sample, the desired slicing may not
locations at which the sample is sliced. Red and blue lines
occur even if you increase the Sensitivity. If the attack
indicate the Start and End addresses respectively. When
portion of the following sample has overlapped into the
Index is xxx/yyy, the sample of the selected index will be
end of the sample, or if the sample contains two sounds,
highlighted.
make adjustments in step 7.
In the case of a stereo sample, the L channel
7. Make adjustments where the automatic attack
sample data will be displayed above, and the R channel
detection did not occur correctly.
sample data will be displayed below.
Change Index to select the sample that you wish to
ZOOM: You can zoom in and zoom out in the vertical
adjust. Make adjustments by changing Start and End,
and horizontal dimensions of the waveform shown in the
and by executing Divide or Link to adjust the slice
sample waveform display. (1–1f)
location.
737
Sampling mode
Start: Specify the start address for the sample of the Kick + Hi-hat kick/Hi-hat
currently selected Index. At the same time, the end
address of the sample for the preceding Index will also be
adjusted.
End: Specify the end address for the sample of the
currently selected Index. At the same time, the start
address of the sample for the next Index will also be
adjusted. If the sample is not sliced appropriately even after you
adjust the Sensitivity use Divide to divide the sample
When adjusting the Start and End addresses of the
into halves, and adjust End and Start as needed.
divided samples, use ZOOM to increase the
magnification (1 or more) so that the sample waveform B. Make sure that each divided sample has a clear attack
is displayed accurately when you make adjustments. (1– The attack portion is vital for percussion sounds. Slice the
1f) sample at a point where the attack will be sounded
If Index is set to Source, the address of the original crisply.
waveform will be modified. If you change the start C. Avoid the noise that can occur toward the end of each
address, the loop start address will also be changed at the divided sample
same time. For example as shown in the above right illustration,
Use Zero: (1–1d) noise can be present at the end of the kick sample. Adjust
If you wish to adjust the Start or End of a divided the end address of the kick sample so that the noise is not
sample, it is best to first check Use Zero. In general, obtrusive.
using zero-cross points to specify sample addresses will In this case, adjusting the end address will also affect the
make it less likely that clicks or pops will occur, start address of the hi-hat sample. While listening to the
particularly at the End. two samples, make adjustments so that the noise at the
Divide: This splits the sample of the currently selected end of the kick sample is as inconspicuous as possible,
Index into two. Use this when you wish to add another and also that the hi-hat attack is heard cleanly.
location to slice the sample. Modify End or Start to Pay attention to these points as you adjust Sensitivity. If
adjust the divided sample. necessary, use the methods described above to edit each
sample.
The noise occurring at the end of the sample in “C.” will
be automatically reduced when you execute steps 8 and
following. You should adjust Sensitivity while paying
particular attention to sections “A” and “B,” and then
execute step 9. If the noise is still obtrusive, then you can
Link: This joins the sample of the currently selected adjust the end address.
Index to the sample of the next Index. Use this when you 8. Save the sliced samples to the multisample to which
wish to merge together two sliced locations. they have been assigned.
When you press the Save button, the “Save Samples &
MS” dialog box will appear.
738
Sampling: Page Menu Commands Time Slice
Sometimes when a sliced sample is played in Sequencer You can specify whether the sequence data to play back
mode and the tempo is slowed down, the silent portion the sliced samples will be created as track data or as
between samples may become obvious or noise may be pattern data. If pattern data is created, you can also assign
more apparent, producing an unnatural-sounding result. the pattern to RPPR.
To avoid this, you can use Time Stretch to adjust the
length of the individual samples. The length of the
samples will automatically be optimized according to the
Ratio and New BPM settings.
Noise
If you choose the Track radio button, track data will be
Silent created. Use Song, Track, and Meter to specify the song
number, track number, and time signature of the data that
will be created.
Not stretched Stretched with Ratio Not stretched Stretched with
150% Ratio 50% The track data that is created will start at the measure
specified by Start Measure, and will repeat for the
If you execute Time Stretch at 100%, the sample length number of times specified by Time.
will not change but the end of the sample will be faded
When track data is created, any data that had existed
out, reducing the noise.
within the specified range of measures will be erased.
a) Set Beat and Source BPM. The method is the same as Data outside this range will not be erased.
in step 3. If you wish to change the value you set in step
3, you can change it here. If you check both Program and Seq.Event and select the
Track, the song parameter Program Select (Sequencer
b) Specify the length of the sample that will be created by 0–1b) will automatically be specified if the Start
Time Stretch. Measure is 001. Also, a program change will be created
• To specify the length as a ratio at the Start Measure location. In Sequencer mode you
Set Ratio. The available range is 50.00–200.00%. If you can select the song and play it back to hear the result
specify 50.00%, the sample length will be halved. (The immediately. Normally you will check both of these
tempo will double.) If you specify 200.00%, the sample boxes.
length will double. (The tempo will be halved.)
• To match an existing BPM tempo value
Use New BPM to specify the BPM value of the sample
you wish to create. The Ratio will automatically be
calculated from the Source BPM and the New BPM
values.
It is not possible to make settings that would cause
Source BPM or New BPM to exceed the range of 40.00–
480.00. If you choose the Pattern radio button, pattern data will
It is not possible to make settings that would cause Ratio be created.
to exceed the range of 50.00–200.00.
Use Song, Pattern, and Meter to specify the song
Press the Stretch button to execute Time Stretch. When number, pattern number, and time signature of the data
you execute the command, the time-stretched samples that will be created.
will automatically be assigned to notes D2 and above of
RPPR: If you check the check box, pattern data to play
the keyboard, allowing you to audition the sound. You
the sliced samples will be assigned to RPPR when you
can change Ratio and New BPM as many times as
save. Use Key and Track to specify the key and track
desired and continue auditioning the result.
that will be created.
When you audition the time-stretched samples, the sound
If Program, Seq.Event, and RPPR are all checked, the
you hear is the sound of each divided sample as it will be
song parameters Program Select (Sequencer 0–1c/2c)
played in Sequencer mode. If there is obtrusive noise or if
and RPPR ON/OFF (Sequencer 0–1a) will both be
the attack is not sound cleanly, return to step 7 and adjust
specified automatically. RPPR ON/OFF will be turned
the Start and End addresses, etc.
on.
10.Set “Save with” to specify the data that will be created
In Sequencer mode you can select the song and pattern to
simultaneously when you press the Save button to
play back the results immediately. If RPPR is checked,
save the samples
pressing the specified key will play the pattern. Normally
Program: If this check box is checked, the multisample you will check both of these boxes.
will be converted to a program when you save it. Specify
Note: In some cases, the sample End address setting etc.
the destination program number.
may increase the number of measures in the pattern, so
Seq.Event: If this check box is checked, sequence data to that it no longer loops precisely. In such cases, re-specify
play the sliced samples will automatically be created after
the data is saved.
739
Sampling mode
the Length in the Sequencer mode Pattern Parameter This type is suitable for decay-type instruments such as
menu command. drums. Using it to change the tempo of drum or percussion
Note: If you use Seq.Event and Start Measure 001, the loops will produce good results with minimal effect on the
Tempo (0–1c) of the track data or pattern data that is attack.
created will be the value specified by New BPM if you Note: It is possible to change the pitch when you adjust the
executed Time Stretch. If you did not execute Time tempo of a rhythm loop or similar sample, using the Detune
Stretch, the tempo will be the value specified for Source BPM Adjust menu command. You can create interesting
BPM. effects by raising or lowering the pitch of a drum sound. For
If you set Start Measure to 001 and create a track, and if more information, see “Detune BPM Adjust” on page 505.
a tempo event exists only at the beginning of the master
Using Time Stretch (Sustaining)
track, the tempo of that event will also be the value that
you specified as New BPM or Source BPM. 1. Select the sample that you wish to time-stretch using
the Sustaining method.
If you save to a song that already contains data, the time-
sliced samples may not play back in the same way as
original sample if the time signature is different. You
must set a matching time signature in the master track.
11.If you wish to save, press the Save button. If you
decide not to save, press the Cancel button. When you
save, the samples and multisample will automatically
be saved to vacant samples and multisamples.
In the case of stereo samples, the samples and
multisample will be saved in stereo.
12.By repeating steps 6–11 you can create as many
samples and multisamples as desired.
13.Press the Exit button to exit the Time Slice command.
If you exit Time Slice without using the Save button to
save the samples and multisamples, be aware that the
samples and multisamples you create will be lost. 2. Select the Time Stretch command to access this dialog
Before executing Time Slice on a long sample, you box, where you can select the desired time stretch
should first divide the sample into measures. In some method.
cases, it may not be possible to assign the sample to the
keyboard or create sequence data.
Time Slices requires vacant samples, multisamples, and
relative parameters in order to execute. Be sure that there
is sufficient free area before you execute. If there is
insufficient free area, an error will occur.
Note: If you open the Time Slice dialog box on the same
sample, it will be sliced in the same way as previously. 3. Use the radio buttons to select Sustaining. Then press
These slice locations will also be used if you execute the OK button to execute, or the Cancel button to
Slice in the Time Stretch menu command, so that you cancel without executing.
don’t have to make the settings again. If the L and R of a stereo sample are different in
If you wish to detect the attacks again or to re-do the length, blank data will automatically be added to the end
operation, change the Sensitivity after you open the of the shorter sample so that it matches the longer side.
dialog box. 4. The Time Stretch dialog box will appear.
Time Stretch
Time Stretch lengthens or shortens a sample without
changing its pitch. This is convenient when you wish to
change the tempo of a rhythm loop (drums) or a melodic
sample (e.g., vocal, strings, winds) to match the tempo of
another sample or of the sequencer. The KRONOS provides
two ways in which Time Stretch can be executed.
This command also supports stereo samples. 5. Set Quality to specify the desired audio quality of the
sample produced by Time Stretch.
Sustaining The range is 0–7. Higher settings will generally produce
This type is suitable for sustained sounds such as vocal or better results (depending on the sample being processed),
instruments. Using it to change the tempo of phrases such as but will also increase the processing time.
guitar or piano will also produce good results. Since you can try this as many times as you like, you
should normally start with about 4, and raise or lower the
Slice
setting gradually.
740
Sampling: Page Menu Commands Time Stretch
6. Set the proportional length of the sample that will be The sample before being time-stretched is assigned to the
created by Time Stretch. C2 note of the keyboard, and the sample that was time-
• To specify the length as a ratio: stretched is assigned to C#2. You can change the Index to
check the waveform.
Set the Ratio to the desired value. The available range is
50.00%–200.00%. Keyboard & Pads: This shows the multisample that is
used temporarily in this dialog box.
50.00% reduces the sample to half of its original length,
doubling the tempo. When you play the keyboard, this multisample will
sound. It will behave just as in normal pages (e.g., the
200.00% increases the sample to double its original Recording page). (0–1a)
length, slowing the tempo to half-speed.
In the case of a stereo sample, a stereo multisample
The tempo of the resulting sample will be calculated will be used temporarily. The sample at each index will
automatically based on the Ratio and Source BPM, and sound in stereo.
displayed in New BPM.
• To match an existing BPM tempo value: Index [Source, Result]
Set Beat as the number of quarter-note beats. When you Selects the index for the sample whose waveform you
change Beat, the Source BPM value will be changed wish to display.
automatically. If you select Source, the original waveform before time-
Source BPM will indicate the playback BPM value at the stretching will be selected.
original key. This BPM value is automatically calculated If you select Result, the time-stretched sample will be
according to the length from the start address to the end selected.
address (if loop is off) or from the loop start address to You can also select the index by holding down the
the end address (if loop is on). If you already know the ENTER switch and pressing a note on the keyboard. The
BPM value and the calculated value is incorrect, change index that includes that note will be selected.
it to the correct value.
Sample waveform display: This shows the waveform of
Use New BPM to specify the BPM value of the sample the selected sample. As in 2–1: Loop Edit, the Start, Loop
you wish to create. Ratio will automatically be calculated Start, and End addresses are shown by a solid line.
from the Source BPM and New BPM values.
In the case of a stereo sample, the L channel
For example if you have a one-measure 120 BPM sample sample data will be displayed above, and the R channel
in 4/4 time, and would like to change it to 150 BPM, you data below.
would set Beat to 4. The Source BPM will be calculated
ZOOM: This controls horizontal and vertical zoom
automatically. If the Source BPM is not calculated as
in/out for the waveform shown in the “Sample waveform
120.00 due to inaccuracies in the start address (or loop
display.” (1–1f)
start address) or end address, adjust Source BPM to the
correct value of 120.00. Start:
Next, set New BPM to 150.00. The Ratio will be End:
calculated automatically. Specify the start address and end address of the sample
It is not possible to make settings that would cause for the currently selected index.
Source BPM or New BPM to exceed the range of 40.00– When you execute Time Stretch, the addresses will be
480.00. specified automatically, but the playback may be slightly
It is not possible to make settings that would cause Ratio skewed due to inaccuracies in the end address, etc. If this
to exceed the range of 50.00–200.00. occurs, you can correct the addresses manually.
Depending on the sample, the length may not be exactly When you change the start address, the loop start address
as you specify, due to limitations in processing accuracy. will also be changed simultaneously. If you wish to
7. To execute the Time Stretch operation, press the OK independently adjust the start address and loop start
button. To cancel without executing, press the Cancel address, save the data in step 10, and then make settings
button. in the P2: Loop Edit page.
When you press the OK button, the Time Stretch dialog To audition the sound in the specified range, play the
box will appear. keyboard or press the SAMPLING START/STOP switch.
When you press the SAMPLING START/STOP switch,
the sample in the range specified by Start and End will
sound at the original key.
Use Zero: (1–1d)
9. If you press the Stretch button, the Time Stretch
dialog box will appear, and you can re-do the time
stretch once again. Execute Time Stretch as described
in step 6.
741
Sampling mode
10.Save the sample that you created. Press the Save 2. Select the Time Stretch command from the Page
button, and the Save dialog box will appear. Menu to access this dialog box, where you can select
the desired time stretch method.
In “To Sample No.,” specify the save destination sample 3. Use the radio buttons to select Slice. Then press the
number. By default, an unused sample number will be OK button to execute, or the Cancel button to cancel
selected. If Overwrite is checked, this cannot be without executing.
selected. If the L and R of a stereo sample are different in
If Overwrite is checked, the sample number will be fixed length, blank data will automatically be added to the end
to the current sample, and cannot be changed. See “About of the shorter sample so that it matches the longer side.
Overwrite” on page 721. 4. A dialog box for executing Time Stretch will appear.
For stereo samples, use “Save to No.(L)” and
“(R)” to specify the save-destination of the L and R
channels.
To execute the Save operation, press the OK button. To
cancel without saving press the Cancel button.
11.By repeating steps 9–10 you can create more samples
as desired.
12.Press the Exit button to exit the Time Stretch
5. Specify the number of quarter note beats and tempo
operation.
of the currently selected sample.
The index will specify the last-saved sample number.
If you already know the BPM value, set Source BPM. If
Note: If you to use the saved sample in Program mode or you do not know the BPM, setting Beat will cause the
Sequencer mode, you can use the Convert MS To BPM to be calculated automatically. The settings here are
Program menu command, or you can select that also used as the reference values when detecting the
multisample for the “2–1c: OSC1 Multisample/Wave attacks at which the sample is divided.
Sequence” or “2–5: OSC2 Basic” parameters “MS1”–
Beat: Specify the number of quarter note beats. When
“M4” (if “Type” = Multisample) and create a program.
you change Beat, the Source BPM will indicate the BPM
Be aware that if you exit Time Stretch without using the value for playback at the original key. This BPM value is
Save button then press the OK button to save the sample, automatically calculated according to the length from the
the sample(s) you created will be lost. start address to the end address (if loop is off) or from the
Time Stretch requires vacant samples, multisamples, and loop start address to the end address (if loop is on). If you
relative parameters in order to execute. Before you already know the BPM value and the calculated value is
execute, make sure that there is sufficient free space. If incorrect, change Source BPM to the correct value.
there is not, an error will occur. For example if you have a one-measure 120 BPM sample
To use Time Stretch (Slice) in 4/4 time, you would set Beat to 4. The Source BPM
will be calculated automatically. If the Source BPM is
1. Select the sample that you wish to time-stretch using not calculated as 120.00 due to inaccuracies in the start
the Slice method. address (or loop start address) or end address, adjust
Source BPM to the correct value of 120.00.
Source BPM: Specify the tempo at the original key of
the original waveform.
Source BPM cannot be set or displayed outside the range
of 40.00–480.00.
6. Set the proportional length of the sample that will be
created by Time Stretch.
• To specify the length as a ratio:
Set the Ratio to the desired value. The available range is
50.00%–200.00%.
50.00% reduces the sample to half of its original length,
doubling the tempo.
200.00% increases the sample to double its original
length, slowing the tempo to half-speed.
742
Sampling: Page Menu Commands Time Stretch
The tempo of the resulting sample will be calculated When you play the keyboard, this multisample will
automatically based on the Ratio and Source BPM, and sound. It will act in the same way as in normal pages
displayed in New BPM. (e.g., the Recording pages). (0–1a)
• To match a desired BPM tempo value: In the case of a stereo sample, a stereo multisample
Set New BPM to the desired BPM value of the sample will be used temporarily. The sample of each index will
that will be created. Ratio will automatically be sound in stereo.
calculated from the Source BPM and New BPM values. Sample waveform display: This displays the waveform of
It is not possible to set or display New BPM outside the the selected sample. If the Index is other than Result, the
range of 40.00–480.00. It is not possible to set or display locations at which the sample is sliced will be indicated
Ratio outside the range of 50.00–200.00. by a gray-colored line. If Index is set to xxx/yyy, the
sample of the selected index will be highlighted. If Index
7. To execute Time Stretch, press the OK button. To is other than xxx/yyy, the Start, Loop Start, and End
cancel without executing, press the Cancel button. addresses will be indicated by red, green, and blue
When you press the OK button, the attacks will be colored lines, respectively.
detected and the sample will be divided automatically,
and time stretch will be performed. In the case of a stereo sample, the L channel
sample data will be displayed above, and the R channel
The Time Stretch dialog box will appear. sample data will be displayed below.
ZOOM: This lets you zoom the waveform display, in or
out, vertically and horizontally.
9. If the slice locations are not appropriate, use
Sensitivity to modify the sensitivity at which the
attacks are detected, thus changing the slice locations.
Sensitivity [00…30]
For information about the Start, End, Use Zero, Divide,
and Link parameters, see “Time Slice” on page 735,
steps 6 and 7.
10.When you press the Stretch button, the Time Stretch
dialog box will appear, and you can re-do the time
8. Audition the results that were created by Time
stretch.
Stretch.
Execute Time Stretch using the same procedure as in step
The sample before being time-stretched is assigned to the
5. If the sample slice locations are not appropriate, this
C2 note of the keyboard. The time-stretched sample is
will also affect the result of Time Stretch. For details on
assigned to C#2. Sliced (divided) samples will be
setting the slice locations, see “Time Slice” on page 735,
assigned consecutively upward, starting from D2 on the
steps 6 and 7.
keyboard.
11.Save the sample you created. Press the Save button,
Index [Source, Result, and the Save dialog box will appear.
xxx(001…090)/yyy(001…090)]
Selects the index for the sample whose waveform you
wish to display.
If you select Source, the original waveform before time-
stretching will be selected.
If you select Result, the time-stretched sample will be
selected.
If you set this to xxx/yyy, an individually sliced sample
In “To Sample No.,” specify the save destination sample
will be selected. xxx is the selected index, and yyy
number. By default, an unused sample number will be
indicates the total number of sliced samples. A maximum
selected. If Overwrite is checked, this cannot be set.
of 90 samples can be assigned to the keyboard. If the
sample was sliced into more than 90 samples, this will be If you wish to delete the original sample data and
displayed as 90. overwrite it with the edited sample, check Overwrite.
You can also select an index by holding down the If you execute this command with Overwrite checked,
ENTER switch and playing a note on the keyboard. The the original sample data will be deleted, and overwritten
index that includes that note will be selected. by the edited sample data. Thus, in the Time Stretch
dialog box that appears after execution, the edited sample
When you execute Time Stretch, the addresses will be
data will automatically have its attacks detected and
specified automatically. However, playback may be
sliced, and displayed in Index Source.
slightly offset due to inaccuracies in the end address, etc.
If this occurs, set Index to Result, and use Start and End For stereo samples, use “Save to No.(L)” and
to re-specify the addresses. “(R)” to specify the save-destination of the L and R
channels.
Keyboard & Pads: This shows the multisample that is
temporarily used in this dialog box. To execute the Save, press the OK button. To cancel
without executing, press the Cancel button.
743
Sampling mode
744
Sampling: Page Menu Commands Pitch BPM Adjust
Write FX Preset
For more information, please see “Write FX Preset” on
page 164.
746
Global mode
0–1a
0–1d
0–1e
In this page you can adjust the master tuning, turn all effects Master Tune can be controlled by the MIDI Master Fine
on/off, make overall system settings such as bank map and Tuning message, on the Global MIDI Channel. This is a
system lock, and make memory protect settings. Universal System Exclusive message, with the format
(F0, 7F, nn, 04, 03, vv, mm, F7: nn=MIDI channel,
vv/mm= value).
0–1a: Basic
Additionally, MIDI RPN Fine Tune messages can add to
Master Tune [–50cent (427.47Hz)… and subtract from the pitch specified by Master
+50cent (452.89Hz)] Transpose. In Program mode, this works on the Global
MIDI Channel; in Combination and Sequencer modes, it
This adjusts the overall tuning of the entire KRONOS in
can be controlled separately for each MIDI channel. For
one-cent units, over a range of ±50 cents. (A cent is 1/100 of
more information, see “Using RPN (Registered
a semitone.) At the default of 0, A4 = 440 Hz.
Parameter Numbers)” on page 1125.
The value shown for A4’s frequency assumes that the
scale is set to Equal Temperament. If a different scale is
selected, the actual frequency of A4 may be different.
747
Global mode
range.
6 7
Note: The way that Key Transpose works is affected by the 5 Velocity 8
Convert Position setting. If Convert Position is set to 4 effect 6
3 5
8
PreMIDI, Key Transpose will affect MIDI note numbers 7
2
1
4
3
2
transmitted from the KRONOS. For more information, see 1 9 1 9
Key Transpose can be controlled by the MIDI Master 1, 2, 3: An effect will be obtained for strongly-played notes
Coarse Tuning message, on the Global MIDI Channel. 4: This is the default curve
This is a Universal System Exclusive message, with the 5, 6: An effect will be obtained even if you do not play very
format (F0, 7F, nn, 04, 04, vv, mm, F7: nn=MIDI strongly
channel, vv/mm=value).
7: A certain amount of effect will be obtained even for
Additionally, MIDI RPN Coarse Tune messages can add softly-played notes
to and subtract from the pitch specified by Key
Transpose. In Program mode, this works on the Global 8: This curve produces the most regular effect. This setting
MIDI Channel; in Combination and Sequencer modes, it is suitable when you do not need velocity sensitivity, or
can be controlled separately for each MIDI channel. For when you wish to make the notes more consistent. However
more information, see “Using RPN (Registered with this curve, control of softly-played notes will be more
Parameter Numbers)” on page 1125. difficult.
9: This curve is designed specifically for playing piano
Velocity Curve [1…9] sounds from the weighted RH3 keyboards in the 73-note and
This specifies the way in which the volume and/or tone will 88-note models.
change in response to variations in keyboard playing
dynamics (velocity). Choose the curve that is most After Touch Curve [1…8]
appropriate for your playing strength and style, and the This specifies the way in which the volume and/or tone will
effect that you wish to produce. change in response to variations in pressure (after touch)
When Convert Position (1–1a) is PreMIDI, variations in applied to the keyboard while playing a note.
keyboard playing dynamics will affect the velocity effect When Convert Position (1–1a) is PreMIDI, variations in
and the transmitted velocity data as shown in the left-hand after touch pressure will affect the after touch effect and the
diagram below. transmitted after touch data as shown in the left-hand
Incoming data will automatically use the velocity curve diagram below.
number 4 shown in the right-hand diagram. Incoming data will automatically use the after touch curve
With a setting of PostMIDI, variations in keyboard playing number 3 shown in the right-hand diagram.
dynamics (and in the velocity of incoming data) will respond With a setting of PostMIDI, variations in after touch
as shown in the right-hand diagram below. If you are playing pressure (and in the value of incoming after touch data) will
KRONOS’s tone generator from an external keyboard or create change as shown in the right-hand diagram.
sequencer, and the overall sound is too bright or too dark,
For the transmitted data, the after touch curve number 3
you can set the Convert Position parameter to PostMIDI
shown in the left-hand diagram will automatically be
and select the appropriate velocity curve here.
selected.
For the transmitted data, the velocity curve number 4 shown
For a setting of PreMIDI For a setting of PostMIDI
in the left-hand diagram will automatically be selected. After Touch (KBD→MIDI Out) After Touch (MIDI In→TG)
127 MAX
8:RANDOM 5
5 Aftertouch 4
4
effect 7
3
3 6 2 8:RANDOM
7 2
6 1 1
0
Soft Strong 0 127
748
Global P0: Basic Setup 0–1: Basic Setup
4, 5: This curve produces change even when light pressure is Load KARMA settings when changing
applied
Programs [Off, On]
6, 7: These curves produce change in 24 or 12 steps
respectively, and are appropriate for when you are recording On (checked): When you switch programs, the KARMA
after touch data on the sequencer and wish to conserve Module settings stored in that program will be used.
memory. (Set the Convert Position to PreMIDI in order to Normally you will use the On setting.
record the results.) Curve number 7 allows change over Off (unchecked): The KARMA Module settings will not
twelve steps, so when using after touch to modify the pitch, change even if you switch programs. Use this setting if you
you can set the range of modification to one octave, and use want to switch Program sounds without changing the
after touch to vary the pitch in semitone steps. phrases from the KARMA Modules.
8: This is a random curve. Use this when you wish to create
Combinations [Off, On]
special effects, or to use after touch to apply unpredictable
modulation. On (checked): When you switch Combinations, the
KARMA Module settings stored in that Combination will be
When Convert Position (1–1a) is PreMIDI, the setting
used. Normally you will use the On setting.
you make here will be applied immediately after the
keyboard, meaning that it will affect the data transmitted Off (unchecked): The KARMA Module settings will not
via MIDI, but will not affect the received data. change even if you switch Combinations. Use this setting if
you want only to switch the sound of the Combination,
With a setting of PostMIDI, the setting you make here
without changing the phrases from the KARMA Modules.
will be applied immediately before the KRONOS’s
internal tone generator, meaning that it will affect the data
received via MIDI, but will not affect the transmitted 0–1d: System Preference
data.
Bank Map [Korg, GM(2)]
When you use the KRONOS’s keyboard to play the
internal sounds, the Convert Position setting has no MIDI Bank Select messages work in conjunction with
effect. Program Change messages to select Programs and
Combinations. Bank Select can work in one of two ways: the
standard way (“Korg”) or the General MIDI way. Usually,
0–1b: Effect Global SW the standard method is preferable. When using General
MIDI sequences, however, you may wish to use GM(2)
IFX1–12 Off [Off, On] instead.
On (checked): All insert effects IFX1–12 will be off.
Bank Select is also used with Set Lists, but they are not
Off (unchecked): The P8: Insert Effect settings for IFX1 affected by the Bank Map parameter.
On/Off–IFX12 On/Off in Program, Combination,
Bank Select uses two MIDI CCs: CC#0 for the upper byte,
Sequencer, and Sampling modes will be valid.
and CC#32 for the lower byte.
MFX1&2 Off [Off, On] The table below shows how Bank Select messages are
On (checked): Master Effect1 and 2 (MFX1, 2) will be off. mapped to the internal Program and Combination banks. In
some cases, alternate bank numbers are accepted when
Off (unchecked): The P9: Master/Total Effect setting
received via MIDI.
MFX1 On/Off, and MFX2 On/Off, in Program,
Combination, and Sequencer modes will be valid. Bank Bank Map: Korg Map: GM(2)
On (checked): Total effects 1 and 2 (TFX1, 2) will be off. INT–B 00. 01 63. 01
Off (unchecked): The TFX1 On/Off and TFX2 On/Off INT–C 00. 02 63. 02
settings in the P9: Master/Total Effect page of Program, INT–D 00. 03 63. 03
Combination, Sequencer, or Sampling modes will be used.
INT–E 00. 04 63. 04
When IFX1–12 On/Off, MFX1&2 On/Off, or TFX1&2
On/Off settings are switched, control change messages INT–F 00. 05 63. 05
CC#92 (effect control 2), CC#94 (effect control 4), and 121. 00
121. 00
CC#95 (effect control 5) will be transmitted respectively. INT–G, (56. 00 and 00. 00
(56. 00 also accepted)
The transmitted data will be 0 for off, and 127 for on. also accepted)
g(1)…g(9) 121. 01…09
0–1c: KARMA g(d) 120. 00 (62. 00 also accepted)
On (checked): All KARMA and Drum Track functionality USER–B 00. 09 63. 09
will be disabled. KARMA will not play even if the KARMA USER–C 00. 10 63. 10
ON/OFF switch is on; similarly, the Drum Track will not
play even if the DRUM TRACK switch is on. USER–D 00. 11 63. 11
Off (unchecked): The KARMA and Drum Track ON/OFF USER–E 00. 12 63. 12
switch settings in Program, Combination, and Sequencer USER–F 00. 13 63. 13
modes will be used.
749
Global mode
Bank Bank Map: Korg Map: GM(2) • Make sure that all cables are undamaged, and are
connected properly. If possible, try using different
USER–G 00. 14 63. 14 cables.
USER–AA 00. 15 63. 15 Note: The System Clock setting can be stored by the Write
USER–BB 00. 16 63. 16 Global Setting page menu command.
USER–CC 00. 17 63. 17 Power On Mode [Reset, Memorize]
USER–DD 00. 18 63. 18 Specifies the condition at power-on.
USER–EE 00. 19 63. 19 Reset: The KRONOS will be in Combination mode P0:
Play, and Combination INT–A000 will be selected.
USER–FF 00. 20 63. 20
Memorize: The location (mode and page) where you were
USER–GG 00. 21 63. 21
when the power was last turned off, and the last-selected
The bank types are as follows. program or combination number will be selected.
This function does not memorize the contents of any
Bank Bank Type
parameters that were edited. Before turning off the power,
INT–A EXi only be sure to write your data or save it in Disk mode.
INT–B…F HD-1 only Internal Headroom [Standard, +12dB, +24dB,
GM2 program banks (HD-1) +36dB, +48dB]
INT–G, g(1)…g(9), G: GM2 capital programs
KRONOS uses 32-bit floating point processing, resulting in
g(d) g(1)…g(9): GM2 variation programs
g(d): GM2 drum programs
an outstanding internal dynamic range of about 1,500dB.
This means that internal signals can get both very loud and
USER–A & G very soft without any noticeable decrease in audio quality.
Either HD-1 or EXi (default is HD-1)
USER–EE…GG For instance, you don’t need to worry about turning down
USER–B…F the oscillator level before entering a highly resonant filter, or
Either HD-1 or EXI (default is EXi)
USER-AA…DD be too concerned about maximizing every gain stage.
Audio input and output, on the other hand, uses industry-
To set the type for banks USER–A…G and AA…GG, use standard 24-bit fixed-point A/D and D/A converters. As with
the page menu command Set Program User-Bank Type. all such converters, these have a theoretical maximum
Bank type is also set automatically when loading banks from dynamic range of 144dB, and the loudest level they can
disk. produce is referred to as 0dBfs. If they try to produce a
louder signal, they will clip at 0dBfs (and sound bad!).
When MIDI System Exclusive messages or program data
dumps are received, only data of the same bank type is The Internal Headroom parameter helps to control the way
received. Data of a differing bank type will not be in which the internal 1,500dB dynamic range interacts with
received. Use Set Program User-Bank Type to change the audio I/O’s theoretical 144dB dynamic range.
the bank type before you receive a data dump. To prevent internal signal levels from becoming so high that
they completely saturate the D/A converters, the system
System Clock [Internal, S/P DIF]
intentionally limits the maximum signal level at the inputs to
This sets the digital audio clock source of the KRONOS. IFX1–12, MFX1/2, and TFX1/2. Internal Headroom sets the
When connecting multiple digital audio devices–such as the volume level at which this limiting happens, relative to the
KRONOS and a S/P DIF device–it is important that the word D/A’s maximum level of 0dBfs.
clocks of the devices be locked together. If the clocks are not When this is set to Standard, signals in the FX Busses are
locked, the audio may be marred by pops and clicks. limited to the clip point of the D/As. To avoid internal
The KRONOS can lock to incoming clocks from the clipping, you can turn down the output of the voice (using
S/P DIF input, or it can generate its own clock. EQ Input Trim, for instance), or turn down the inputs or
outputs of individual effects.
Internal: The KRONOS will use its own internal clock.
This is the default setting. When Internal Headroom is set to +12dB, +24dB, +36dB,
or +48dB, the FX Bus signals are allowed to be higher than
S/P DIF: The KRONOS will use the S/P DIF IN as the
the maximum D/A levels. This means that there is less
master clock.
chance of clipping internally, so that you don’t need to be as
If System Clock is set to S/P DIF but the KRONOS is concerned about gain-staging between individual effects.
not detecting a valid clock signal, you’ll see the message However, you still need to make sure that the signal level is
“Clock Error!” at the top of the display. More 0dBfs or below before reaching the final outputs.
importantly, the KRONOS will not sound correctly.
Knob/Slider Mode [Jump, Catch]
If this occurs, check the following:
This specifies how the front panel (control surface) MIXER
• Make sure that the word clock settings of all connected sliders 1–8, master slider, and knobs 1–8 will operate.
devices are set up correctly, and that there is one and
only one device configured to be the word clock master. When you switch programs, combinations, or songs, the
saved or default values will be recalled to the KRONOS’s
• Make sure that the device providing the master clock is sliders and knobs. In the same way, when you use
powered on. CONTROL ASSIGN to switch the function of the sliders
and knobs, the value of these functions will be recalled and
750
Global P0: Basic Setup 0–1: Basic Setup
shown. At this time, the actual slider and knob locations may Mute Mode [Studio, Live]
not necessary match the recalled values. The “Knob/Slider This parameter, new in KRONOS software version 2.1,
Mode” setting specifies the point at which the value will controls the behavior of Timbre Mute in Combinations and
begin changing when you move a slider or knob in such a Track Mute in Songs, including both the on-screen Mute
situation. buttons and the physical Control Surface buttons. The
Example: Switching to a combination in which specific effects are different depending on whether you are
in Combination mode or Sequencer mode.
timbre 01 Volume is set to 64
1. Select a different combination, and press the Mute Mode in Combination mode
CONTROL ASSIGN MIXER TIMBRE/TRACK Studio: Mutes control audio output of Timbres. This is the
switch to make 1–8 light. way that previous versions of the KRONOS worked. It is
Raise slider 1 to the maximum position, setting timbre 01 particularly useful for sound design, since you can mute and
Volume to 127. un-mute Timbres without re-triggering notes.
2. Switch to the combination described in the example. Live: Mutes control MIDI input to Timbres. This is useful
In the newly recalled combination, the timbre 01 for live performance, since it allows you to create a set of
Volume value is 64. Timbres for layering (such as piano, strings, and a pad), and
Slider 1 is at the maximum position (127), meaning that then use the Mute buttons to enable and disable the layers as
the actual value does not match the slider position. desired, without using polyphony for the muted layers.
3. The “Knob/Slider Mode” setting Jump or Catch Note: if the Timbre uses an EXi with fixed resources, those
specifies the point at which the value will begin resources will continue to use processing power. If the
changing when you move slider 1. Timbre is a CX-3, and the Noise Level parameter is non-
Jump: The value will immediately change to the controller zero, the noise will continue to sound. For more information,
location as soon as you move the control surface controller. see “Noise Level” on page 228.
In the above example, the value will respond immediately Mute Mode in Sequencer mode
when you move slider 1 slightly below 127 (for example, to Studio: Mutes control only sequencer MIDI input to Tracks;
125). The advantage of this setting is that the value will keyboard routing to Tracks is unaffected. This is the way that
respond immediately when you move the controller. The previous versions of the KRONOS worked. It's convenient
disadvantage is that the value will jump abruptly to the new while working on Songs - for instance, if you want to try out
value, potentially causing a sudden change in the audio. a different part for a previously recorded track.
Catch: The value will begin changing only when you have Live: Mutes control both keyboard and sequencer MIDI
moved the controller surface controller to the position that input to Tracks. This is useful for layering in live
matches the current value. performance, as described under “Mute Mode in
In the above example, the Volume will not immediately Combination mode,” above.
change from the current value of 64 when you begin
lowering slider 1. As you lower slider 1 through 127 64 Beep Enable [Off, On]
0, the value will change 64 64 0. In other words, the On (checked): A beep will be heard when you press an
value will begin responding only after you Catch it. This object in the LCD screen.
setting can be advantageous when you want to adjust the
volume smoothly without causing abrupt jumps. However Auto Optimize RAM [Off, On]
the disadvantage is that the controller will not respond until When sampling to RAM, this controls whether or not the
you have caught the value. sample memory (RAM) will be optimized after data is
written.
Operate
When selected
Optimization rearranges any unused memory areas so that
127 all of the remaining memory can be used.
096
On (checked): RAM will automatically be optimized when
Setting
064 sampling ends.
032
With this setting, you will always be able to sample without
000 wasting RAM, but the sound will stop when sampling ends.
127 If a song was playing in Sequencer mode, the playback will
096
stop.
064 "Jump" Off (unchecked): RAM will not be optimized when
032
sampling ends. Since the sound will not stop when sampling
000
ends, this setting is convenient when you want to
127
consecutively sample several sections while a song plays or
while listening to an input source such as a CD.
096
064 "Catch"
If Auto Optimize RAM is Off and unused areas have
accumulated in memory, you can use the Optimize RAM
032
menu command to perform the same function manually. For
000
more information, see “Optimize RAM” on page 149.
The remaining amount of sample memory can be checked in
Sampling mode. For more information, see “0–1f: Free
Sample Memory/Locations” on page 680.
751
Global mode
752
Global P0: Basic Setup 0–2: Audio
0–2: Audio
0–2PMC
0–2a
0–2b
This page controls the default mixer settings for the audio On the other hand, it may sometimes be convenient to save a
inputs, including level, pan, effects bussing, and so on. It particular mixer setup with an individual Program, Combi,
also lets you route the main L/R outputs to a pair of or Song, to set up special sub-mixer settings or effects
individual outputs, for specific applications in live processing for particular inputs. For example, you can set up
performance and recording. a Program to use a mic input with a vocoder, as described
under “Vocoder (Program mode)” on page 855.
0–2a: Audio Input In this case, set the Program, Combi, or Song’s Use/Edit
Global Setup to Off, and the audio inputs will use the
Each Program, Combination, and Song can either use these custom settings.
Global audio input mixer settings, or have its own custom
With this in mind, the Global settings apply in the following
settings. This is controlled by the Use Global Settings
situations:
parameter, on the Program, Combination, or Song’s Audio
Input/Sampling page. • When this page (Global Audio Input) is open.
The default for Use Global Settings is On. This lets you • In Program, Combination, and Sequencer modes, if the
change freely between different Programs, Combis, and Audio Input/Sampling page’s Use Global Setting check-
Songs without affecting the audio inputs. box is On. This can be set independently for each
Program, Combination, and Song.
Also, any edits made in the mode’s Audio Input/Sampling
page will affect the Global setting, and vice-versa. • In other pages of Global mode, if you switch to Global
mode from a Program, Combi, or Song with Use Global
Setting set to On.
753
Global mode
• Similarly, in Disk mode, if you switch to Disk mode Note: You can use the control surface to control Send1 (to
from a Program, Combi, or Song with Use Global MFX1) and Send2 (to MFX2). You can also make this
Setting set to On. setting from the front panel mixer section or from the P0–
Control Surface screen of the LCD.
Input1, Input2
These are the settings for audio inputs 1 and 2. PLAY/MUTE [(Off, On)]
This indicates the PLAY or MUTE status of each audio
S/P DIF L, S/P DIF R input. The settings can be switched from the control surface.
These are the settings for the S/P DIF input. PLAY: The external audio signal will be input as specified
When using the S/P DIF inputs, make sure that the by the various parameters.
System Clock parameter is set appropriately. For more MUTE: The external audio signal will be muted (silent), and
information, see “System Clock” on page 750. will not be input.
Bus Select (IFX/Indiv.) [L/R, IFX1…12, 1…4, Note: You can control PLAY/MUTE from the control
1/2…3/4, Off] surface. You can also make this setting from the front panel
mixer section or from the P0– Control Surface page of the
This specifies the main bus routing for the input signal.
LCD.
L/R: The input signal will be sent to the L/R bus.
SOLO ON/OFF
IFX1…12: The input signal will be sent to the IFX1–12 bus.
Choose one of these settings if you want to apply an insert Solo lets you isolate one or more Oscillators , Timbres,
effect while sampling. Tracks, or Audio Inputs, so that you hear them by
themselves. It does this by temporarily muting all non-
1…4: The input signal will be sent to the specified soloed channels.
INDIVIDUAL OUTPUT in mono. The Pan setting will be
ignored. In Global mode, the way in which Solo operates depends on
the setting of the Exclusive Solo menu command in the
1/2…3/4: The input signal will be sent in stereo (including previously selected mode. For more information, see
the effect of the Pan control) to the specified INDIVIDUAL “Exclusive Solo menu parameter” on page 24.
OUTPUT pair.
Exclusive Solo Off: Multiple channels can be soloed. The
Off: The input signal will not be routed directly to the solo status will change each time you press SOLO ON/OFF.
outputs or Insert Effects. However, it may still be routed to
an FX Control Bus or REC Bus. Exclusive Solo On: When you press SOLO ON/OFF, only
that channel will be soloed.
FX Ctrl Bus (FX Control Bus) [Off, 1, 2] Tip: You can use the control surface MIX SELECT 1–6
This sends the external audio input signal to an FX Control switches to control this parameter. For more information, see
bus (two stereo channels; FX Ctrl 1 and 2). “Using the control surface with the Audio Inputs” on
For details, see “8–1d: FX Control Bus” on page 135. page 14.
The SOLO setting is not saved when you Write.
REC Bus [Off, 1, 2, 3, 4, 1/2, 3/4]
This sends the external audio input signal to the REC buses Pan [L000…C064…R127]
(four mono channels; 1, 2, 3, 4). This specifies the panning of the external audio input signal.
Use the REC buses when you want to sample in various With a stereo audio source, you will normally set the inputs
modes or to record audio tracks in Sequencer mode. These to L000 and R127 respectively.
are dedicated buses for recording. Note: You can also control Pan from the control surface.
Off: The external audio signal will not be sent to the REC
Level [000…127]
buses. Normally you will use the Off setting.
Specifies the level of the external audio signal. Normally
1, 2, 3, 4: The external audio input signal will be sent to the you will set this at 127.
specified REC bus. The Pan setting is ignored, and the
signal is sent in monaural. Note: You can also control volume from the control surface.
1/2, 3/4: The external audio input signal will be sent in Avoiding distortion
stereo to the specified pair of REC buses. The Pan setting The analog signal from AUDIO INPUTS 1 & 2 is converted
sends the signal in stereo to buses 1 and 2 or buses 3 and 4. to a digital signal by an A/D converter. The Level parameter
Send1 (to MFX1) [000…127] sets the volume immediately after the conversion into digital
form.
Send2 (to MFX2) [000…127] Because of this, it’s best to optimize the analog signal level
These adjust the levels at which the audio input is sent to the first, and then make fine adjustments via the Level
master effects. parameter if necessary. You can control the analog level by
Send1 (to MFX1): Send the signal to master effect 1. adjusting the rear-panel AUDIO INPUT MIC/LINE
switches and LEVEL knobs, or the output level of the
Send2 (to MFX2): Send the signal to master effect 2. external audio source.
This setting is ignored if Bus Select is other than L/R or Off. This also means that if the sound is distorting because the
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send levels analog signal is too loud, adjusting the Level setting won’t
to the master effects are set by the post-IFX1–12 Send1 and help. If you hear unwanted distortion, try adjusting the
Send2 (Program, Combination, Sequencer 8–5a). analog levels as described above.
754
Global P0: Basic Setup 0–2: Audio
2 2 R
L L L L
LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6 LINE IN 6
BAL BAL BAL BAL
LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT LOW CUT OR OR OR OR
75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz 75Hz UNBAL UNBAL UNBAL UNBAL
18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT 18dB/OCT
-10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV -10dABV R R R R
C G IN C G IN C G IN C G IN C G IN C G IN C G IN C G IN C G IN C G IN C G IN C G IN
MI MI MI MI MI MI MI MI MI MI MI MI
U U U U U U U U U U U U
LEVEL LEVEL LEVEL LEVEL
+4 +4 +4 +4
OUTPUT
10 60 10 60 10 60 10 60 10 60 10 60 10 60 10 60 10 60 10 60 10 60 10 60 -10 -10 -10 -10
+10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB +10dB -40dB
TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM TRIM LINE IN 7-8 LINE IN 9-10 LINE IN 11-12 LINE IN 13-14
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 L R
MON MON MON MON MON MON MON MON MON MON MON MON
U C 2
U U U U U U U U U U U U
2 2 2 2 2 2 2 2 2
2 2 2 2 2
00 +15 L R 3
00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15
U U U U U U U U U U U U U C
3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 5 3 3 4
00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 L R MONO
U U U U U U U U U U U U U C
4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 4 AUX
SOLO
00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 00 +15 L R
5/6 5/6 5/6 5/6 5/6 5/6 5/6 5/6 5/6 5/6 5/6 5/6
SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT SHIFT LEVEL BALANCE
-15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15
0 0 0 0 0 0 0 0 0 0 0 0
MID MID MID MID MID MID MID MID MID MID MID MID
CLIP
+8 ALT PREVIEW
-12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 -12 +12 +4
0 0 0 0 0 0 0 0 0 0 0 0 +2
INPUT
LO LO LO LO LO LO LO LO LO LO LO LO
0
MAIN OUTPUT
-4 MUTE
-15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -15 +15 -8
EQ EQ EQ EQ EQ EQ EQ EQ EQ EQ EQ EQ
-12 SOLO
0 0 0 0 0 0 0 0 0 0 0 0 TO
-16 MAIN
-20
Power Amplifier
L R L R L R L R L R L R L R L R L R L R L R L R
POWER
PAN PAN PAN PAN PAN PAN PAN PAN PAN PAN PAN PAN
+20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +20 +10
U U U U U U U U U U U U
00 00 00 00 00 00 00 00 00 00 00 00 00 00
or
(INDIV.) (MAIN)
• Set all of the bus assignments to Off, including Bus 2 1 R L/MONO
755
Global mode
0–3a
0–3b
756
Global P0: Basic Setup 0–3: KSC Auto-Load
757
Global mode
Add KSC
Pressing this button brings up a file browser, similar to the
popup file browser for setting the sample-to-disk location.
There are two buttons below the standard file browser
controls: Cancel and Add.
To add files, select one or more KSC files (you can use
Multiple select to choose more than one file) and press Add.
To exit without making any changes, press Cancel.
When KSCs are added to the list, their Auto-load check-
boxes are set to On.
See also “Adding a KSC to the list” on page 756.
Remove KSC
This button lets you remove KSCs from the list. It only
affects the contents of the list; it does not affect the files
themselves.
When you press the Remove KSC button, a confirmation
dialog appears:
Are you sure?
[Cancel] [OK]
Press OK to remove the KSC from the list, or Cancel to exit
without making any changes.
See also “Removing a KSC from the list” on page 756.
Do auto-load now
Pressing this button brings up a confirmation dialog:
This will erase all EXs and RAM samples, and then load
the selected KSC files.
Are you sure that you want to proceed?
[Cancel] [OK]
If you press OK, the system clears all RAM and EXs sample
data, and then goes through the auto-load process
immediately. Note that this may take time to complete.
The Do auto-load now button is grayed out if the selected
samples exceed the maximum available RAM, # of MS, # of
Samples, or # of MS Indexes.
See also “Applying changes immediately” on page 756.
758
Global P0: Basic Setup 0–4: Sample Management
0–4a
0–4b
0–4c
• View and change the load method (RAM or Virtual To select two or more items at once, enable the Multiple
Memory) for each item in EXs and User Sample Banks Select check-box below the list.
• Unload items from memory To select all of the items at once, use the Select all command
in the menu.
759
Global mode
760
Global P0: Basic Setup 0–5: Network
0–5: Network
0–5PMC
0–5a
0–5b
This page lets you set up the USB ethernet connection, and With zero-configuration networking, the KRONOS FTP
configure the built-in FTP server for file transfers between server will appear automatically in any Bonjour or Avahi-
the KRONOS and your computer. enabled FTP software, by name, without the need to enter a
numeric IP address.
Important: compatible USB ethernet adapter
If your operating system supports zero-configuration
required
networking, but your FTP software does not, you can still
The KRONOS supports a specific set of off-the-shelf USB avoid numeric IP addresses by using the .local domain:
Ethernet adapters. Adapters other than those listed below
will not function properly. ftp://[username]@[hostname].local
Supported adapters as of May 2012 are: For [username] and [hostname], use the User name and Host
name shown on the Network page. You can configure both
• Apple USB Ethernet Adapter (MC704ZM/A) of these as you wish.
• Cisco Linksys USB-300M
FTP
• TRENDnet TU2-ET100
FTP stands for “File Transfer Protocol,” and is a standard
• BUFFALO LUA3-U2-AGT way to access files over networks. You can use FTP to
• BUFFALO LUA3-U2-ATX transfer files between the KRONOS drive(s) and any
modern computer system. If you like, you can also use an
• BUFFALO LUA-U2-KTX
FTP client application to copy, move, and rename KRONOS
• IODATA ETX3-US2 files and folders.
• Logitec LAN-TX/U2B Recent versions of Windows support FTP directly within
• Logitec LAN-TX/U2H3 Windows Explorer; once the volume is mounted, it may be
used just like any other disk connected to the computer.
• Planex UE-100TX-G3 There are also third-party FTP client applications, some of
Zero-configuration networking them free, which may offer different features.
The KRONOS supports zero-configuration networking, Mac OS X supports FTP volumes as read-only disks within
including Bonjour (for Mac OS X and Windows) and Avahi the Finder. For full read and write support, a third-party FTP
(for Linux). Bonjour is installed on Mac OS X computers by client application is required; a variety of free and paid
default, and is available as a free download for modern applications are available.
versions of Windows. For more details, please see the documentation for your
operating system and/or FTP client software.
761
Global mode
Connecting to your computer or network Config failed: This indicates either that the KRONOS was
You can connect the KRONOS directly to an ethernet- turned on without an ethernet cable connected, or that an
enabled computer, or to a network. The steps are the same internal error has occurred.
either way: Off: This will appear if the Address Method is set to None
1. Make sure that zero-configuration networking (disable ethernet).
support, such as Bonjour, is installed on your Configure button
computer (see above).
Pressing this button brings up the Configure TCP/IP dialog,
2. Confirm that the KRONOS Address method is set to as described below.
DHCP.
Address method is shown near the top of the TCP/IP box on
the Network page. If necessary, use the Configure TCP/IP 0–5b: FTP
dialog to set this to DHCP; see “Address method” on When connecting to the KRONOS using FTP, you’ll need to
page 762. enter a user name and password. You can configure these
3. Connect a compatible USB-ethernet adapter to the with the parameters below.
KRONOS.
User name [name]
See “Important: compatible USB ethernet adapter required,”
above. The user name must be at least one character, and can be up
to 32 characters, including letters, numbers, and dashes. The
4. Connect an ethernet cable between the USB-ethernet default user name is “kronos.” To edit the name, press the
adapter and your computer or network ethernet text-entry button and enter the new name using the popup
router. keyboard.
That’s it! You can now use your FTP client application to
connect to the KRONOS. Password [text]
The password may be left blank, if you are not concerned
about security, and can be up to 32 characters, including
0–5a: TCP/IP letters, numbers, and dashes. The default password is
This includes read-only displays of the current TCP/IP “kronos.” To edit the name, press the text-entry button and
network settings, including the host name, address method, enter the new name using the popup keyboard
IP address, subnet mask, and the router’s address.
For more information about what these settings mean, see 0–5c: Configure TCP/IP dialog
“0–5c: Configure TCP/IP dialog,” below. To edit these
settings, press the Configure button. This dialog appears when the Configure button is pressed.
Cable removed appears if the KRONOS initially connected For those who are curious, DHCP stands for “Dynamic Host
with the network, but the cable was then physically Configuration Protocol.”
disconnected. Manual: This allows you to manually specify the IP
DHCP timed out appears if the Address Method is set to Address, Subnet Mast, and Router. Use Manual only if
DHCP, but the KRONOS has not received a response from you have specific requirements; otherwise, use DHCP
the router (or other DHCP server).This could be caused by instead.
the cable not being connected, or by the DHCP server not None (disable ethernet): This allows you to disable
working properly. ethernet on the KRONOS, even if an ethernet cable is
IP address conflict appears if the Address Method is set to physically connected.
Manual and another machine is detected on the same OK button
address.
Pressing the OK button will apply any changes to the
TCP/IP settings, and then close the dialog.
762
Global P0: Basic Setup 0–5: Network
Cancel button
Pressing the Cancel button will close the dialog without
making any changes to the settings.
Network Troubleshooting
If the Status shows an error, try the following:
1. If possible, use DHCP instead of manual addressing.
2. Make sure that all ethernet cables are connected
properly.
If possible, it’s sometimes helpful to swap the cables
themselves.
3. Try restarting the DHCP server (usually, this will be
the network router).
After the steps above, make the KRONOS attempt to
reconnect to the network by opening and closing the
Configure TCP/IP dialog:
4. Press the Configure button to open the Configure
TCP/IP dialog.
5. Press OK to close the dialog.
The KRONOS will then attempt to reconnect to the network;
watch the Status parameter to see its progress.
763
Global mode
1–1: MIDI
1–1c 1–1PMC
1–1a
1–1b
1–1d
1–1e
Here you can make MIDI-related settings that affect the In Combination mode (P0: Play), program changes received
entire KRONOS. You can also transmit MIDI System on the global MIDI channel will switch the combination (1–
Exclusive data dumps using the page menu commands in 1c: MIDI Filter).
this page. Here you can also specify the function of the Use the global MIDI channel to switch IFX 1–12 (CC#92),
sliders, knobs, and switches when the control surface MFX1&2 (CC#94) and TFX1&2 (CC#95) on/off.
CONTROL ASSIGN EXT button is on.
To control the pan following IFX, sends 1/2, MFX 1/2 and
TFX1/2, use the global MIDI channel when in the Program
1–1a: MIDI Setup or Sampling mode; while in the Combination, or Sequencer
modes, use the channel specified separately by Ctrl Ch for
Basic IFX1–12, MFX1&2, TFX1&2, and MEQ. By setting Ctrl
Ch to Gch, you can control these parameters from the global
MIDI Channel (Global MIDI Channel) [1…16]
MIDI channel.
Sets the global MIDI channel.
MIDI output when playing KRONOS
The global MIDI channel is used in the following cases.
In Program mode and Sampling mode, this data will be
• When transmitting and receiving performance data in
transmitted on the global MIDI channel. In Combination
Program mode (Program P0: Play) and Sampling mode.
mode, data will be transmitted simultaneously on the global
• When selecting combinations via MIDI in Combination MIDI channel and on the MIDI channels of timbres whose
mode (Combination P0: Play). Status (Combination 0–1b, 2–1a) is set to EXT or EX2.
• When selecting Set Lists and Slots via MIDI in Set List In Sequencer mode, musical data will be transmitted on the
mode (Set List P0: Play). channel specified for the currently selected track (Sequencer
• When controlling timbres or effects that have been set to 0–1a) (whose Status is BTH, EXT, or EX2).
Gch in various modes
External mode
• When transmitting and receiving system exclusive In each mode when the control surface CONTROL ASSIGN
messages EXT button is on, you can use the mixer sliders 1–8, master
MIDI received slider, knobs 1–8, and switches 1–16 to control a connected
computer or MIDI device.
In Program mode (P0: Play), MIDI data is received on the
global MIDI channel, but in Combination mode (P0: Play) or The MIDI CC# (control change) messages are transmitted
Sequencer mode, MIDI data is received on the MIDI channel on the MIDI channel specified in the Global P1– External 1
specified for each timbre or track. and External 2 pages.
764
Global P1: MIDI 1–1: MIDI
Local Control On [Off, On] Local Control and the Control Surface: more
Local Control On (Checked): The KRONOS’s internal detail
tone generator will be controlled by its own keyboard, The information under “Local Control and the Control
joystick, SW1 and SW2, and connected foot pedal. If you are Surface,” above, is all that you should need to know in most
playing the KRONOS by itself, leave this setting checked. cases. The following information details how the system
Local Control Off (Unchecked): The KRONOS’s keyboard works internally. You’ll notice the results of these internal
and joystick etc. will be disconnected from the internal tone operations only if Local Control is Off
generator. AND there is no MIDI loop-back–which is not a
recommended configuration.
This means that operating the KRONOS (playing its
keyboard and using the joystick, or playing back the In this case, you’ll see that the Control Surface works in
sequencer) will not sound its internal tone generator. slightly different ways, depending on the Control Assign
setting.
Turn Local Control Off if loop-back from an external
sequencer causes duplicate notes. When Control Assign is set to Timbre/Track or Audio:
• If Local Control is Off, most of the knobs, sliders, and
Sequencer switches will only affect the internal sounds when MIDI
KRONOS
Keyboard Local Record is looped back into KRONOS. The exception is the
Control OFF
ON
+ + KRONOS
Sounds
Select switches, which always control the selection.
MIDI IN When Control Assign is set to External:
OFF OFF
+ KARMA • The Control Surface will function properly regardless of
Enable MIDI In Enable KARMA
to KARMA Module Module to MIDI Out the Local Control setting.
+ MIDI OUT
When Control Assign is set to Real-Time
Knobs/KARMA:
While the internal sequencer is playing
The playback of the KRONOS sequencer is not sent to KARMA.
• If Local Control is Off, the Real-Time Knobs will only
Play
Sequencer
affect the internal sounds when MIDI is looped back into
KRONOS
Keyboard Local OFF Record KRONOS.
Control
+ + KRONOS
ON Sounds • The KARMA sliders and switches will function properly
MIDI IN regardless of the Local Control setting.
MIDI OUT
When Control Assign is set to Tone Adjust:
• If Local Control is Off, the knobs, sliders, and switches
If Local Control is Off, MIDI transmission/ reception will only affect the internal sounds when MIDI is looped
will occur normally. Playing the keyboard will cause the back into KRONOS.
corresponding note data to be transmitted, and received Local Control and the Control Surface: system diagrams
note data will play the KRONOS’s internal sounds.
Local Control On
Local Control and the Control Surface Move the Control Surface's physical
knobs, switches, and sliders
The Control Surface generates and receives MIDI CCs and Send MIDI output
System Exclusive messages, so that you can record knob, (CCs and System Exclusive)
Use the touch-screen to edit
switch, and slider movements into a sequencer. In order to Control Surface parameters
Update internal parameters,
avoid feedback loops and other strange behavior, the Control update Control Surface page
Receive MIDI input on the touch-screen, and
Surface relies upon an external MIDI loop-back when Local (CCs or System Exclusive) update Control Surface LEDs
Control is turned Off.
In other words: Local Control Off
Move the Control Surface's physical
• If Local Control is On, the physical Control Surface will knobs, switches, and sliders
work properly as long as MIDI is not being looped back Send MIDI output
(CCs and System Exclusive)
into the KRONOS. Use the touch-screen to edit
Control Surface parameters
Update internal parameters,
• If Local Control is Off, you must loop back MIDI into update Control Surface page
the KRONOS in order for the physical Control Surface Receive MIDI input on the touch-screen, and
(CCs or System Exclusive) update Control Surface LEDs
to work properly.
• Regardless of the Local Control setting, you can always Assignable Pedals: When assignable pedals are routed to
edit Control Surface parameters via the touch-screen. duplicate the function of a knob, they act the same as the
Knob/Slider Mode: To avoid potential problems when physical knob.
Local Control is Off, most knobs and sliders behave as if RESET CONTROLS button: Local Control does not
the Knob/Slider Mode was set to Jump. The exception is change the way that the Control Surface interacts with
when Control Assign is set to External, in which case the RESET CONTROLS. For instance, if Local Control is
Knob/Slider Mode setting is observed. Off, holding RESET CONTROLS and moving a knob will
For more information, see “Knob/Slider Mode” on page 750. still reset the knob.
Other Control Surface buttons: the CONTROL ASSIGN
buttons, the MIXER KNOBS button, and the SOLO button
are not affected by Local Control.
765
Global mode
CC#110
Pad1: MIDI CC#110
Pad2: MIDI CC#111
Pad3: MIDI CC#112
Pad4: MIDI CC#113
Pad5: MIDI CC#114
Pad6: MIDI CC#115
Pad7: MIDI Note#60
Pad8: Off
Pads MIDI Out
Pads Chord
(Program, Combination, Song) Pad CC/Note
PAD1 Pads
1: C3 / 127 MIDI Output
2: C4 / 100 C3, C4, E4, G4, B4 Chord Notes
3: E4 / 102 Note On & Off
4: G4 / 105
5: B4 / 064
6: Off
7: Off
8: Off
Convert Position [PreMIDI, PostMIDI] Note Receive (Note Receive Filter) [All, Even, Odd]
This setting controls how the Transpose, Velocity Curve, This setting specifies whether even-numbered, odd-
and After Touch Curve settings work. numbered, or all note numbers will be sounded when note
You can think of these as a group of MIDI effects processors, data is received from the KRONOS’s keyboard or from an
which can be used in one of two places within the KRONOS external MIDI device. By connecting the KRONOS to
system. another KRONOS and setting one instrument to Even and
the other to Odd, you can effectively double the polyphony
Note: Regardless of the Convert Position, these settings by dividing the notes between the two instruments.
always apply when playing internal sounds directly from the
KRONOS keyboard. For use with KARMA and the Drum Track, set the main
keyboard to transmit KARMA via MIDI, and set the slave
PreMIDI is the default; it places the processors at the output keyboard to All KARMA/DT Off.
of the KRONOS keyboard. This means that they affect both
MIDI data transmitted by playing the keyboard, and data All: All note numbers will be received. This is the default
recorded from the keyboard into the internal sequencer. They setting.
do not affect either incoming MIDI data or data played back Even: Only even-numbered notes (C, D, E, F#, G#, A#) will
by the internal sequencer. sound.
MIDI IN
Odd: Only odd-numbered notes (C#, D#, F, G, A, B) will
Velocity
Curve
Play
sound.
Record
Sequencer
Aftertouch This setting affects only sound generation. Other aspects
Curve
of the system, such as the sequencer and MIDI through,
Transpose Scale
Tone continue to include all MIDI notes. Also, all notes from
generator
Note number the Drum Track Pattern will play, regardless of this
change
MIDI OUT setting.
PostMIDI places the processors at the input to the MIDI OUT MIDI IN
KRONOS tone generation. This means that they affect both
incoming MIDI data, and data played back by the internal Another KRONOS
sequencer. They do not affect either MIDI output or data ODD EVEN
766
Global P1: MIDI 1–1: MIDI
Internal: The KRONOS will use the internal tempo setting, Receive Ext. Realtime Commands [Off, On]
as determined by the Tempo parameter, Tempo knob, and Off (unchecked): The KRONOS will not respond to most
Tap Tempo button. MIDI Common and Realtime messages, including Song
Select Internal when using the KRONOS by itself, or when Position Pointer, Start, Continue, and Stop. Song Select
you want the KRONOS to control the tempo of external messages will still be recognized, however.
MIDI devices, such as a sequencer or drum machine. Note: Use this setting if the above messages from an external
External MIDI: The KRONOS tempo will synchronize to MIDI sequencer are unnecessarily resetting the KRONOS’s
incoming MIDI Clock messages. Song parameters.
Note: this setting relies on MIDI Clocks being received from On (checked): The above Common messages (including
an external device, such as a sequencer or drum machine. If Song Select) and Realtime messages will be received.
MIDI Clocks are not being received, tempo-related features This parameter cannot be set if MIDI Clock is set to
will not function: KARMA will not play, Wave Sequences Internal.
will not move from step to step, etc.
External USB: The KRONOS tempo will synchronize to
incoming MIDI Clock messages from the USB B port. Use 1–1b: MIDI Routing Setup
this when connected to a computer via USB. As with Vector MIDI Out [Vector Joystick,
External MIDI, if clocks are not being received, tempo-
Vector CC Control]
related features will not function.
This setting specifies the MIDI output generated by vector
Auto MIDI: This combines the functionality of Internal
joystick operations or vector envelope.
and External MIDI, so that you don’t have to manually
switch between the two: Vector Joystick: When you move the vector joystick, the
two MIDI control change messages specified by VECTOR
• If MIDI Clocks are being received, they control the
“VJS X” and “VJS Y” (2–1c) will be transmitted. By
KRONOS tempo.
default, “VJS X” is CC#118 and “VJS Y” is CC#119.
• If MIDI Clocks are not being received, the KRONOS
Normally you will use the Vector Joystick setting. In this
uses its internal tempo instead.
case, the vector envelope will not generate MIDI output. Use
Auto defaults to using the internal tempo, and then this setting if you want to control an external MIDI device
automatically switches to external if MIDI Clock messages by moving the vector joystick, or to record vector joystick
are received. It will then switch back to internal tempo in the movements on the internal sequencer or an external
following circumstances: sequencer.
• If after receiving a MIDI Clock, Start, or Continue Vector CC Control: The KRONOS will transmit the MIDI
message, no new MIDI Clock message is received within control change messages specified by the Vector CC Control
500 ms. “+X,” “–X,” “+Y,” and “–Y” settings in each Program,
• If you start the KRONOS’s sequencer from the front Combination, or Song. Use this setting if you want vector
panel without having received a MIDI Clock, Start, or joystick operations or the vector envelope to transmit MIDI
Continue message. control change messages.
Auto USB: This combines the functionality of Internal and Normally you will use this to control the internal tone
External USB, so that you don’t have to manually switch generator or effects, but you can also use it to transmit
between the two. The other details are identical to Auto messages to an external MIDI device, or to record these
MIDI, above. movements on the internal sequencer or an external
sequencer.
Vector CC Control
Vector Joystick
MIDI In
Vector CC Control
767
Global mode
transmitted. Play
Sequencer
KRONOS
Chord Notes: When you play a pad, the pad’s notes will be Keyboard Local OFF Record
Control
transmitted via MIDI. Note that these can be different for + + KRONOS
Sounds
ON
each pad in each Program, Combination, and Song. If all
MIDI IN
notes are turned off, no MIDI messages will be transmitted.
MIDI OUT
KARMA External Routing
These parameters control MIDI input to and output from
KARMA. They can be configured as a group by the Setup
Example settings
KARMA External MIDI Routing menu command (see You can use KARMA to control external MIDI devices, and
“Setup KARMA External MIDI Routing” on page 803). In record KARMA-generated phrases into an external
normal use, if one of these parameters is On, the other sequencer. To do so, use the Send the output of KARMA to
should be turned Off. See “Example settings,” below, for external device/sequencer option in the Setup KARMA
common usage scenarios. External MIDI Routing menu command, or make the
following settings manually:
If both Enable KARMA Module to MIDI Out and
Enable MIDI In to KARMA Module are turned On, a Enable KARMA Module to MIDI Out = On
MIDI Loop may occur (depending on the settings of any Enable MIDI In to KARMA Module = Off
connected external devices). To prevent this, disable the
Local Control On = On
“Echo” or “Thru” settings of the external devices, or turn
Off one of these parameters. You can also use MIDI input to trigger KARMA. For
instance, you can control KARMA from an external
Enable KARMA Module to MIDI Out [Off, On] controller. Or, use an external sequencer to record only the
This controls whether or not KARMA-generated events will notes you physically play on the KRONOS keyboard (and
be transmitted to external devices. not KARMA’s generated events), and then play them back to
trigger KARMA in real-time.
On (checked): MIDI events generated by KARMA Module
will be transmitted to external devices. To do so, use the Trigger KARMA generation from
external device/sequencer option in the Setup KARMA
Off (unchecked): MIDI events generated by KARMA will External MIDI Routing menu command, or make the
play the internal KRONOS sounds, but MIDI messages will following settings manually:
not be transmitted to external devices.
Enable KARMA Module to MIDI Out = Off
Enable MIDI In to KARMA Module [Off, On] Enable MIDI In to KARMA Module = On
This controls whether or not incoming MIDI messages will Local Control On = Off
be received by KARMA.
On (checked): MIDI messages will be received by Start/Stop (Realtime) Out
KARMA, and will control KARMA just like the KRONOS’s Enable Start/Stop Out in Prog/Combi [Off, On]
built-in keyboard.
In Program and Combination modes, this function transmits
Off (unchecked): Only the built-in keyboard will control a MIDI start message when you trigger KARMA, and a
KARMA; MIDI messages will affect the rest of the MIDI stop message when you turn it off. This lets you make
KRONOS as normal, but KARMA will ignore them. an external MIDI sequencer or rhythm/groove machine start
playing at the moment that KARMA begins playing.
Off (unchecked): Normally you will leave this Off.
On (checked): MIDI system realtime messages “Start” and
“Stop” will be transmitted in Program and Combination
mode. If MIDI Clock (1–1a) is set to Internal or Auto (and
operating as Internal), the start and stop messages will be
transmitted under the conditions described below. This can
be used to simultaneously start an external MIDI sequencer
or rhythm/groove machine at the moment KARMA begins
playing.
Start: If the KARMA ON/OFF switch is on, the MIDI
system realtime message “Start” will be transmitted at the
moment you use the keyboard to trigger the GE.
768
Global P1: MIDI 1–1: MIDI
Note: “Start” will be transmitted at the moment that the GE messages may be transmitted on additional MIDI channels,
phrase or pattern is triggered, according to the module’s as would normally occur in Combination or Sequencer
“KARMA Key Zone” setting (Program 7–1a, Combination modes.
7–1b). Off (unchecked): Program changes will not be transmitted
Stop: If “Start” has been previously transmitted, the MIDI or received.
system realtime message “Stop” will be transmitted at the
moment you turn off the KARMA ON/OFF switch. Bank Change [Off, On]
On (checked): The Bank Select control change message
will be transmitted together with program change messages.
This is valid when “Enable Program Change” is checked.
Clock: External
Off (unchecked): Bank Select messages will not be
MIDI IN transmitted or received.
When recording on the internal sequencer, bank select
“MIDI Clock”: Internal
messages will be recorded regardless of this setting.
“Enable Start/Stop Out
MIDI OUT in Prog/Combi”: On
However for playback, this setting will apply.
This also controls send and receive of Bank Select messages
for Set List selection in Set List mode.
769
Global mode
This setting has no effect when you use the internal • Pan: CC#10 pan
sequencer to playback sequence data that was recorded with • Send 1/2: CC#93 send 1 level, CC#91 send 2 level
control change data; i.e., the control changes previously
recorded into the sequencer will be transmitted via MIDI.
1–1e: Drum Track MIDI Setup
Enable Exclusive [Off, On]
In Program mode, if the Trigger Mode is set to Wait KBD
On (checked): System exclusive data will be transmitted
Trig, the Drum Track starts and stops in response to the
and received.
global MIDI channel. However, you can also play the Drum
Check this if you want to edit the KRONOS from a Track Program directly via MIDI on a separate channel, and
connected computer, or if you want to allow bi-directional optionally transmit the Drum Track Pattern to MIDI out.
editing.
Note: Drum Track Programs do not transmit or receive MIDI
Off (unchecked): System exclusive data will not be program changes.
transmitted. Normally you will leave this unchecked.
Prog MIDI Ch [01...16]
However, system exclusive data will be transmitted and
received while the page menu commands (“Dump This sets the MIDI channel for drum track transmission and
Program”–“Dump All”) of this page are displayed. reception in Program mode. This means that you can play
the Drum Track Program separately from the main Program
via MIDI, if desired.
1–1d: SEQ MIDI Out Setup
If Prog MIDI Out is On (checked), drum pattern note data
Song Track [for Master, will be transmitted on this MIDI channel. The default setting
for External Seq] is channel 10.
This setting specifies what will be transmitted via MIDI Prog MIDI Out [Off, On]
when you switch songs in Sequencer mode. On (checked): The note data of the drum track pattern will
for Master: When you switch songs in Sequencer mode, be transmitted on the channel specified by Prog MIDI Ch.
tracks whose Status is EXT or BTH will transmit MIDI Off (unchecked): The note data of the drum track pattern
messages* such as program changes to set-up an external will not be transmitted.
MIDI sound module.
for External Seq: Choose this option if you’re using
Sequencer mode as an external multi-timbral sound module. v 1–1: Page Menu Commands
When you switch songs on the KRONOS, no track whose The number before each command shows its ENTER +
Status is set to EXT or BTH (i.e., any setting other than INT) number-key shortcut. For more information on these
will transmit MIDI messages* such as program changes. shortcuts, see “ENTER + 0-9: shortcuts for menu
This prevents echo-back from the tracks of your external commands” on page 148.
MIDI sequencer from overwriting the program and other
• 0: Write Global Setting. For more information, see
parameters of tracks that are set to the same MIDI channel.
“Write Global Setting” on page 798.
* Applicable MIDI messages and corresponding parameters:
• 1: Dump Program. For more information, see “Dump
• Program Select: CC#00 bank select (LSB), CC#32 bank Program” on page 801.
select (MSB), program change
• 2: Dump Combination. For more information, see
• Volume: CC#7 volume “Dump Combination” on page 801.
• Pan: CC#10 pan • 3: Dump Drum Kit. For more information, see “Dump
• Portamento: CC#65 portamento On/Off, CC#5 Drum Kit” on page 801.
portamento time • 4: Dump Wave Sequence. For more information, see
• Send 1/2: CC#93 send 1 level, CC#91 send 2 level “Dump Wave Sequence” on page 801.
• (Post FX) Pan: CC#8 post insert effect pan • 5: Dump Global Setting. For more information, see
“Dump Global Setting” on page 801.
Param Edit [Control Change,
• 6: Dump Sequencer. For more information, see “Dump
SysEx Param Change] Sequencer” on page 801.
This setting specifies whether control changes or system
• 7: Dump Set List. For more information, see “Dump Set
exclusive messages will be transmitted when you edit a
List” on page 801.
parameter in Sequencer mode.
• 8: Dump Drum Track Pattern. For more information,
Control Change: Data for the edited parameter will be
see “Dump Drum Track User Pattern” on page 801.
transmitted as a control change.
• 9: Dump KARMA User GE. For more information, see
SysEx Param Change: Data for the edited parameter will
“Dump KARMA User GE” on page 801.
be transmitted as a parameter change.
Note: For these to operate, Enable Control Change or
Enable Exclusive must be checked respectively. See
“Enable Control Change” and “Enable Exclusive,” above.
* Applicable MIDI messages and corresponding parameters:
• Volume: CC#7 volume
770
Global P1: MIDI 1–2: External 1
1–2: External 1
1–2PMC
1–2a
1–2b
This page lets you set up the knobs, sliders, and switches for
the Control Surface’s EXTERNAL mode. In this mode, each 1–2b: Knobs/Switches/Sliders
slider, knob, and switch can be assigned to a separate MIDI
controller and MIDI channel.
Knobs 1–8
The eight pads also have separate settings which apply only MIDI Channel (1–8) [1…16, Gch]
when Control Assign is set to External; for more This sets the MIDI Channel for the knob. Each can send on a
information, see “1–3: External 2” on page 772. different channel, if desired.
You can create up to 128 different External Setups. For Gch means that the knob will transmit on the Global MIDI
instance, you might make one setup for controlling several Channel, as set in Global mode. This allows you to re-direct
different pieces of MIDI gear on stage, another for any number of sliders, knobs, switches, and pads to a
controlling a software synthesizer (such as one of Korg’s different channel at once, without editing the individual
Legacy Collection synths), and so on. controls.
These External Setups are completely separate from the
Program. You can think of External mode as being a separate
CC# Assign (1–8) [Off, 00…119]
control surface which just happens to share KRONOS’s This sets the MIDI CC sent by the knob.
sliders, knobs, switches, and pads.
Switches 1–16
When you select an External Setup, it stays selected even
when you change Programs, or switch to Combi or MIDI Channel (1–16) [1…16, Gch]
Sequencer modes. This makes it easy to select different This sets the MIDI Channel for the switch. Each can send on
KRONOS sounds without disrupting any external MIDI a different channel, if desired.
control, and vice-versa.
When the switch is turned on, it sends a value of 127; when
Note: After editing the setups, make sure to save your edits it is turned off, it sends a value of 0.
using the page menu’s Write Global command. You can also
call up this menu command by holding ENTER and Gch means that the slider will transmit on the Global MIDI
pressing 0 on the numeric keypad. Channel, as set in Global mode.
771
Global mode
Gch means that the slider will transmit on the Global MIDI • 4: Dump Wave Sequence. For more information, see
Channel, as set in Global mode. “Dump Wave Sequence” on page 801.
CC# Assign (1-8) [Off, 00…119] • 5: Dump Global Setting. For more information, see
“Dump Global Setting” on page 801.
This sets the MIDI CC sent by the slider.
• 6: Dump Sequencer. For more information, see “Dump
Sequencer” on page 801.
v 1–2: Page Menu Commands • 7: Dump Set List. For more information, see “Dump Set
The number before each command shows its ENTER + List” on page 801.
number-key shortcut. For more information on these • 8: Dump Drum Track Pattern. For more information,
shortcuts, see “ENTER + 0-9: shortcuts for menu see “Dump Drum Track User Pattern” on page 801.
commands” on page 148.
• 9: Dump KARMA User GE. For more information, see
• 0: Write Global Setting. For more information, see “Dump KARMA User GE” on page 801.
“Write Global Setting” on page 798.
• 10: Setup KARMA External MIDI Routing. For more
• 1: Dump Program. For more information, see “Dump information, see “Setup KARMA External MIDI
Program” on page 801. Routing” on page 803.
• 2: Dump Combination. For more information, see • 11: Reset External Setup. For more information, see
“Dump Combination” on page 801. “Reset External Setup” on page 804.
• 3: Dump Drum Kit. For more information, see “Dump
Drum Kit” on page 801.
1–3: External 2
1–3PMC
1–3a
1–3b
This page lets you set up the pad assignments for the Control
Surface’s EXTERNAL mode. Each pad can play a note, or 1–3b: Pads 1–8
send a Control Change (CC) message, on any of the MIDI
MIDI Channel (1–8) [1…16, Gch]
channels. These settings apply both to the on-screen pads
and to a compatible USB MIDI pad device, if connected. For This sets the MIDI Channel for the pad. Each can send on a
more information, see “1–2: External 1” on page 771. different channel, if desired.
Gch means that the pad will transmit on the Global MIDI
Channel, as set in Global mode. This allows you to re-direct
1–3a: Setup select
any number of sliders, knobs, switches, and pads to a
Setup [000…127] different channel at once, without editing the individual
controls.
This selects the Global setup to edit.
772
Global P1: MIDI 1–3: External 2
773
Global mode
2–1: Controllers
2–1PMC
2–1a
2–1b
2–1c
(+): Use this setting for “closed-type” pedals. 1. Select the menu command Reset Controller MIDI
Assign.
A dialog box will appear.
2. Set the To menu to CC Default.
3. Press OK.
774
Global P2: Controllers/Scales 2–1: Controllers
The controls for KARMA, the pads, and the Vector Joystick
will all be set to their recommended CC assignments. For v 2–1: Page Menu Commands
more information, see “Reset Controller MIDI Assign” on The number before each command shows its ENTER +
page 804. number-key shortcut. For more information on these
If you prefer, you may also manually assign the controls to shortcuts, see “ENTER + 0-9: shortcuts for menu
any other CCs. Make sure to write the Global settings in commands” on page 148.
order to preserve your edits! • 0: Write Global Setting. For more information, see
“Write Global Setting” on page 798.
KARMA ON/OFF [Off, MIDI CC#00…119]
This assigns a control change message to the KARMA • 1: Reset Controller MIDI Assign. For more
ON/OFF switch. When assigned to a CC, the default is information, see “Reset Controller MIDI Assign” on
CC#14. page 804.
775
Global mode
2–2a
2–2b
Here you can make settings for sixteen different User Octave By executing the page menu command “Copy Scale,” you
Scales and one User All Notes scale. can copy settings from a preset scale (other than Stretch) or
The user scales you create here can be selected from the from another user scale.
following pages.
• HD-1 Program P1– Program Basic 2–2b: User All Notes Scale
• EXi Program Common P1– Program Basic Tune [–99…+99]
• Combination P2– Pitch Makes independent pitch settings for each of the 128 notes.
• Sequencer P2– Pitch Adjust the pitch of each of the 128 notes (C–1 – G9) in one-
If you wish to keep an edited user scale after the power is cent steps. This adjustment is relative to equal temperament.
turned off, be sure to write (save) your settings. A setting of –99 lowers the pitch approximately a semitone
Use the page menu command Write Global Setting or below normal pitch.
press the SEQUENCER REC/WRITE switch to open the A setting of +99 raises the pitch approximately a semitone
dialog box, and write the data. above normal pitch.
Use the horizontal scroll bar to move to the key range that
2–2a: User Octave Scale you want to set, and select the key that you want to specify.
Note: The note can also be selected by holding down the
User Octave Scale [User Octave Scale 00…15]
ENTER switch and playing a note on the keyboard.
Selects the User Octave Scale that you want to edit.
By executing the page menu command “Copy Scale,” you
Tune [–99…+99] can copy settings from a preset scale (including Stretch) or
Makes pitch settings for each note in the octave. another user scale.
When you adjust the pitch of each note in the octave (C–B)
in one-cent steps, your settings will be applied to all octaves. v 2–2: Page Menu Commands
This adjustment is relative to equal temperament.
The number before each command shows its ENTER +
A setting of –99 lowers the pitch approximately a semitone number-key shortcut. For more information on these
below normal pitch. shortcuts, see “ENTER + 0-9: shortcuts for menu
A setting of +99 raises the pitch approximately a semitone commands” on page 148.
above normal pitch. • 0: Write Global Setting. For more information, see
The note can also be selected by holding down the ENTER “Write Global Setting” on page 798.
switch and playing a note on the keyboard. • 1: Copy Scale. For more information, see “Copy Scale”
on page 805.
776
Global P2: Controllers/Scales 2–3: Function Assign
2–3a
This page is designed for use with external MIDI and USB
MIDI controllers in live performance. It allows you to map 2–3: Special Function Assignments for
incoming MIDI CCs to all of the functions available for External MIDI Input
assignment to the KRONOS rear-panel foot switch input or
All of the assignments have the same two parameters, MIDI
SW1/2 (except for those which are assignable to CCs
Channel and CC# Assign, as described below.
elsewhere in the system; see “What about KARMA
controls?,” below). For instance, you can have multiple MIDI Channel [1…16, Gch]
switches assigned to Program Up, Program Down, Octave
This sets the MIDI Channel on which the function’s MIDI
Up, Octave Down, Tap Tempo, Chord On/Off, Ribbon Lock,
CC will be received, as set below.
etc.—all at the same time.
Gch means that the selected CC will be received on the
These assignments apply only to external MIDI and USB
Global MIDI Channel, as set in Global mode.
MIDI input. MIDI CC messages from the built-in
controllers, KARMA, and sequencer are ignored. CC# Assign [Off, 00…119]
For each of the functions, you can assign a MIDI Channel This sets the MIDI CC assigned to the function.
(Gch and 1…16) and a CC number (Off, 0…119). The
default values are Gch and Off; a menu command, Clear CC values for on/off and trigger
Special Function Assignments, resets all assignments to For functions with on and off states, such as Chord Mode or
these defaults. Drum Track Enable, CC values 0-63 turn the function off,
CCs assigned on this page will continue to perform their and 64-127 turn the function on.
normal functions as well, so choose them carefully in order For functions which do not have an “off” state, such as
to avoid unintended results. It may be helpful to refer to Program Up/Down, Value Inc/Dec, and Tap Tempo, CC
“Responses to standard MIDI controllers” on page 1111. values 64-127 trigger the function, while values 0-63 are
The Function Assign settings are saved automatically, and ignored.
are not part of the Global PCG file.
Duplicate entries are prevented
Do not turn off the power for at least 10 seconds after
making changes to the function assignments. This allows If you attempt to assign the same MIDI Channel and CC# to
the system time to save the settings to the internal disk. a second function, an error message will appear as below:
Invalid entry for: [name of function being edited]
What about KARMA controls? [existing function name] already has this assignment.
All of the KARMA switches and sliders can be mapped to [OK]
MIDI CCs on the main Controllers page. For more
information, see “2–1b: MIDI CC# Assign —KARMA
Controllers” on page 774.
777
Global mode
Program Up and Program Down JS X Lock, JS Y Lock, JS+Y Lock and JS–Y Lock
These functions increment (Program Up) or decrement
JS X & Ribbon Lock, JS Y & Ribbon Lock, JS+Y &
(Program Down) the current Program, Combination, or Set
List Slot number, for hands-free patch changes. MIDI Ribbon Lock and JS–Y & Ribbon Lock
Program Change and Bank Select messages will also be The Lock functions let you use SW1 or SW2 to “lock” the
transmitted as appropriate. CC values 64-127 trigger the current position of the joystick or ribbon controller, the
function; values 0-63 have no effect. current aftertouch value, or various combinations thereof.
Important: the KRONOS only responds to Program Up and This leaves your hands free to play on the keyboard, or to
Down while on the Program P0:Play or Combination use other controllers.
P0:Play pages, respectively, or while in Set List mode. For more information, see “Lock functions” on page 1095,
as well as “Using the Lock function” on page 34 of the
Song Start/Stop Operation Guide.
The selected CC will alternately start and stop the sequencer,
and also transmits MIDI Start or Stop messages as SW1 and SW2
appropriate. CC values 64-127 trigger the function; values 0- The selected CC duplicates the function of the front-panel
63 have no effect. switch.
RT Knobs 1…8
v 2–3: Page Menu Commands
The selected CC duplicates the function of the selected The number before each command shows its ENTER +
REALTIME KNOB. This is particularly useful with knobs number-key shortcut. For more information on these
5…8, which may be assigned to different CCs or other shortcuts, see “ENTER + 0-9: shortcuts for menu
functions depending on the selected Program, Combination, commands” on page 148.
or Song. • 0: Clear Special Function Assignments. For more
information, see “Clear Special Function Assignments”
Pads 1…8 on page 806.
This lets you trigger the Pads from external MIDI CCs. The
CC value determines the “velocity” at which the pad is
played. Note that the Pads can also be used to select a chord
when Chord mode is enabled.
The Pad 1…8 assignments are in addition to the Pad
note/CC assignments on the Global P2-1 Controllers page
(see “Pads 1-8” on page 775). Unlike the assignments on
Global P2-1, the Special Function Assignments for the pads
can come from any MIDI channel (not just the Global
channel), and do not affect usage from the local keyboard,
KARMA, or the KRONOS sequencer.
778
Global P3: Category Name 3–1: Program Category
3–1a
3–1b
779
Global mode
780
Global P4: Wave Sequence 4–1: Sequence Parameters
For detailed step-by-step instructions on creating and editing Velocity-Switching Wave Sequences
Wave Sequences, please see “Using Wave Sequences” on By setting each step’s duration to GATE, and then
page 170 of the Operation Guide. modulating the Start Step by velocity, you can create a sound
with up to 64 velocity switches. For instance, you can use
this to switch between a large number of different attack
transients.
4–1a
4–1b
4–1c
4–1d
This page contains parameters for the selected Wave As shipped from the factory, U–B…G and U–AA…GG are
Sequence as a whole. empty user banks. You can use these for storing sounds that
you create yourself, optional sound banks from Korg, or
third-party sound libraries. Each User bank contains 32
4–1a: Basic Wave Sequences.
Wave Sequence [I–000…149, U–A00…U–GG31] Mode [Time, Tempo]
The Wave Sequences in the Internal and U-A banks (I–000 This switches between Time mode (for crossfading Wave
through I–139, and U-A00 through U-A24) are the built-in Sequences) and Tempo mode (for rhythmic Wave
“factory” sounds. You can over-write them if you wish, but Sequences).
doing so may change the sounds of the factory Programs in
banks INT–B…F and USER–A, and the Combinations in In Time mode, step durations are specified in milliseconds,
banks INT–A…D. and are not affected by the system tempo.
781
Global mode
In Tempo mode, step durations are specified in rhythmic When Swing is set to +300%, up-beats will be moved all the
values, and are synchronized to the system tempo. way to the next down-beat. At this point, the notes on the up-
Each step stores separate values for the two modes, so that beats will not be heard at all.
you can switch back and forth without losing any data. Positive values make the up-beats later, and negative values
Crossfade times are always specified in milliseconds, make them earlier.
regardless of the Mode setting. The Swing parameter on this page affects the way that the
Wave Sequence plays back during editing, but is not
q = (Tempo) [040.00…300.00 BPM] stored with the Wave Sequence itself. Instead, each
This is the current system tempo. Program, each Combi Timbre, and each Track in a Song
If the Global mode MIDI Clock parameter is set to has its own Swing setting.
Internal, you can adjust the tempo directly from this Wave Sequence Swing
parameter, as well as using the Tap Tempo button or the
Swing Resolution =
Tempo knob.
Beat 1 Beat 2
If MIDI Clock is set to External, this will simply display Swing %
3 3 3 3
“EXT.” 0%
+100
The Tempo parameter on this page affects the way that
+100%
the Wave Sequence plays back during editing, but is not –100
stored with the Wave Sequence itself. Instead, each
–100%
Program, Combi, and Song has its own stored tempo. +200
+200%
Run [Off, On]
When this is On, the Wave Sequence will move through its +300%
+300
steps automatically, according to the Duration and Crossfade
settings for each step.
Quantize Triggers [Off, On]
When this is Off, the Wave Sequence will not move from
step to step automatically, and the steps’ Duration and This parameter applies only when the Mode is set to Tempo.
Crossfade settings will be ignored. You can then: It allows you to force most Tempo-mode Wave Sequence
• Use Position Modulation to sweep through the steps note-ons to be in sync, making it easier to play along with
manually other rhythmic elements.
• Use Note-On Advance to increment the step with each When Quantize Triggers is On, note-ons are quantized to
new note 8th notes using the current tempo reference. (See below for a
few more details.)
• Use Start Step AMS to play a different step with each
note, modulated by velocity or other AMS sources The tempo reference can come from different sources,
depending on the current mode, and whether or not KARMA
Key Sync [On, Off] is on:
On (checked): When Key Sync is On, each note’s Wave • In Program and Combi modes, if KARMA is off, note-
Sequence(s) will progress independently, so that each one ons are synchronized with the sounding Tempo-mode
can be on a different step, or moving at a different rate. Wave Sequence, if any.
Off (unchecked): When Key Sync is Off, all of the Wave • In Program and Combi modes, if KARMA is on, note-
Sequences will be synchronized on the same step. There is ons are synchronized with KARMA.
one exception to this, however: if Duration is modulated
• In Sequencer mode during playback or recording, note-
with velocity or note-number, the Wave Sequences can still
ons are synchronized with the sequence.
progress at different rates.
• In Sequencer mode, while the sequencer is stopped, note-
The Key Sync parameter on this page affects the way that
ons are synchronized with RPPR and KARMA.
the Wave Sequence plays back during editing, but is not
stored with the Wave Sequence itself. Instead, each On (checked): Note-ons will be quantized.
Program, each Combi Timbre, and each Track in a Song Off (unchecked): Note-ons will be played instantly, the
has its own Key Sync setting. moment that you play the keyboard.
Swing [–300%…+000…+300%] The Quantize Triggers parameter on this page affects
This parameter applies only when the Mode is set to Tempo. the way that the Wave Sequence plays back during
editing, but is not stored with the Wave Sequence itself.
Use Swing to add a sense of swing to the rhythm. For Instead, each Program, each Combi Timbre, and each
example, Swing provides an easy way to turn a “square” Track in a Song has its own Quantize Triggers setting.
rhythm into a shuffle groove.
Swing adjusts the position of the up-beats, relative to the How Quantize Triggers works
Wave Sequence’s Resolution setting. For instance, if the The Quantize Triggers feature tries to make a good guess at
Resolution is set to 1/8, Swing affects every other 8th note. where you intended the note to be. If you play the note just a
bit late–within a 32nd note of the 8th note–it will assume
When Swing is set to +100%, these notes will be moved one
that you meant the note to sound on the beat that just passed.
third of the way toward the next down-beat. If the Resolution
In this case, the note will play immediately.
is 1/8, for example, +100% changes straight 8th notes into
8th note triplets.
782
Global P4: Wave Sequence 4–1: Sequence Parameters
On the other hand, if you play the note up to three 32nd notes AMS [List of AMS Sources]
early, it will assume that you’re intending the note to sound This selects a modulation source to control the Start Step.
on the next beat. In this case, the note-on is delayed until the For a list of AMS sources, see “Alternate Modulation Source
next 8th note. (AMS) List” on page 1083.
Quantize Triggers
Intensity [–63…+63]
This controls the depth and direction of the Start Step
modulation. Negative modulation moves the Start Step
Note-On earlier in the sequence, to the limit of Step 1. Positive
modulation moves the Start Step later in the sequence, to the
Wave Sequence Rhythm limit of the End Step.
Quantize
Triggers
End Step [1…64]
This sets the number of steps in the Wave Sequence.
Quantize
Triggers Length (Read Only) [1…64]
This read-only display shows the total number of steps in the
Note-On
Wave Sequence, based on the Start Step and End Step.
783
Global mode
784
Global P4: Wave Sequence 4–2: Per-Step Parameters
4–2a
4–2b
4–2c
785
Global mode
Quantize Triggers [Off, On] Smp (Sampling Mode) Multisamples are the ones that you
This parameter allows you to force most Tempo-mode Wave can see and edit in Sampling Mode. After the abbreviation
Sequence note-ons to be in sync, making it easier to play “Smp,” several different things may appear, as described
along with other rhythmic elements. It applies only when the below.
Mode is set to Tempo. For more information, please see Smp: Old RAM means that this is an older Program
“Quantize Triggers,” on page 782. pointing to the legacy “RAM” bank. Instead of pointing to a
specific User Sample Bank, it will use whatever
Multisample data is loaded into Sampling Mode. Updating
4–2b: Graphic to the new format is easy; for more information, see
The graphic gives you a visual overview of the Wave “Converting older sounds” on page 157 of the Operation
Sequence. There’s one addition from the graphic shown on Guide.
the other page: a scroll-bar over the top of the graphic shows Smp: New Sampling Session will appear when there’s data
the 8 currently displayed steps. in Sampling Mode which hasn’t yet been saved to disk as a
For more information, please see “4–1b: Graphic,” on User Sample Bank. For instance, this might happen if you’ve
page 783. loaded an old KSC file, loaded individual Samples or
Multisamples, or recorded some new samples. Once the
Step [1…64] KSC is saved to disk, the name will update to show the file
This selects the current step, which applies to the Cut, Copy, path (as described below).
Paste, and Insert commands. Smp: [file name] will appear when a User Sample Bank has
been loaded into Sampling Mode. The name is the file name
Multisample (Read-Only) [Bank, Number,
itself along with those of all its enclosing folders.
and Name]
EXs Multisample banks are PCM expansion sets created
This shows the bank, number, and name of the current step’s
especially for the KRONOS. Each has its own unique
Multisample.
number; for instance, the ROM Expansion is EXs1, and the
Solo [Off, On] Concert Grand Piano expansion is EXs2. Only the currently
loaded EXs banks will appear on this menu.
This button solos the current step, so that you can hear it
quickly and easily. When Solo is On, the Wave Sequence User Sample Banks bring the benefits of EXs to your own
will play only the current step, as if Run were Off. sample libraries. You can load and play gigabytes of your
custom or converted samples at once, using Virtual Memory.
The name is shown as a path to the KSC file, including the
4–2c: Step parameters file name and the names of all enclosing directories. Only
This list shows the parameters for eight steps at a time. Use the currently loaded User Sample Banks will appear in this
the scroll bar at the right of the screen to change which steps menu.
are in view. If a sound refers to a User Sample Bank which is not on the
internal drive(s), the name will appear as “Unknown Sample
Type [Multisample, Rest, Tie] Bank [number]” when the bank select dialog is open,
This sets the step to one of three basic types. shortened to “??[number]” when the dialog is closed.
Multisample means that the step will sound a new For more information, see “User Sample Banks” on
Multisample, as set by the Multisample Select parameter, page 156 of the Operation Guide.
below.
Start Offset [Off, 1st…8th]
Rest means that the step will be silent.
In addition to simply starting playback from the beginning,
Tie is an alternate way of creating rhythmic values, which ROM and EXs Multisamples can have up to 8 different pre-
may sometimes be more convenient than using the Base programmed alternate starting points, called Start Offsets.
Note and x (Multiply Base Note By) parameters. Steps set to
Tie simply extend the duration of the previous step; all Similarly, Sampling Mode and User Sample Bank
parameters other than Duration, Crossfade, and Fade-Out Multisamples can play either from the beginning of the
Shape will be grayed out. waveform, or from the loop start point.
Additionally, the Crossfade and Fade-Out Shape settings Start Offsets: ROM and EXs
of the previous step have no effect. With ROM and EXs Multisamples, the Start Offset specifies
Multisample Select [List] whether to use the normal start point (Off), or to use one of
the alternate start points (1st–8th).
This menu selects the step’s Multisample.
Some ROM and EXs Multisamples may have fewer than 8
Some Multisamples may have an upper limit to their pre-programmed points, in which case only the available
keyboard range, above which they may not produce any points can be selected.
sound.
Start Offsets: Sampling Mode and User Sample
Bank (Multisample) [List of Multisample Banks] Banks
There are four types of Multisample Banks: ROM,
With Sampling Mode and User Sample Bank Multisamples,
Sampling Mode, EXs, and User Sample Banks.
only Off and 1st are available. Off uses the normal start
ROM Multisamples are the built-in “factory” sounds, and point, and 1st uses the loop start instead. 2nd through 8th
are always available. will be grayed out.
786
Global P4: Wave Sequence 4–2: Per-Step Parameters
Off (unchecked): The Multisample will play back normally. Log means that the step will fade out slowly at first, and then
move more rapidly as it approaches the end of the crossfade.
Trans. (Transpose) [+/- 24 semitones] You can create an equal-power crossfade by using this shape
This controls the step’s coarse tuning, in semitones. for both the fade-out of one step and the fade-in of the next
step.
Tune [+/- 1200 cents] Linear means that the step will fade out steadily, at a
This sets the step’s fine tuning, in cents (1/100 of a constant rate, over the duration of the crossfade.
semitone).
Exp means that the step will fade out quickly at first, and
Level [0-127] then fade out more slowly as it nears the end of the
crossfade.
This sets the volume level for the step.
Fade-In Shape [Off, Log, -126…-1,
Duration: Mode = Time
Linear, +1…126, Exp]
The format for setting the Duration will be different
This sets the shape for the second step’s fade-in within the
depending on whether the Wave Sequence Mode is set to
crossfade.
Time or Tempo.
Off means that the step will start to sound at full volume at
Duration [0ms…10 sec, GATE] the very beginning of the crossfade.
This sets the duration of the step, in milliseconds or seconds. Log means that the step will fade in quickly at first, and then
In Time mode, the duration is not affected by the system move more slowly as it nears the end of the crossfade.
tempo.
Linear means that the step will fade in steadily over the
When set to GATE, the sequence pauses at the step until duration of the crossfade.
note-off, and then the sequence continues. Multiple steps can
be set to GATE, for modulation via Start Step AMS, Exp means that the step will fade in slowly at first, and then
Position AMS, or Note-On Advance. moved more rapidly as it nears end of the crossfade.
787
Global mode
Wave Sequence step Durations, Crossfade times, and Fade-In and Fade-Out shapes
Volume
Time
Xfade In = Log Xfade Out = Exp Xfade In = Off Xfade Out = Off
/2 (Mode = Tempo)
4–2d: Command buttons
This command appears only when the Mode is set to
Insert Tempo. It cuts the step durations and/or Multiply Base Note
settings in half, so that 1/4 notes become 1/8 notes, 1/8 notes
This command inserts the previously Cut or Copied step
become 1/16 notes, and so on.
before the current step.
Copy
v 4–2: Page Menu Commands
This command copies current step. You can then Paste or
Insert the step into another location. The number before each command shows its ENTER +
number-key shortcut. For more information on these
Paste shortcuts, see “ENTER + 0-9: shortcuts for menu
This command replaces the current step with the previously commands” on page 148.
Cut or Copied step. • 0: Write Wave Sequence. For more information, see
“Write Wave Sequence” on page 805.
Exp/Comp (Mode = Time)
This command appears only when the Mode is set to Time.
It brings up a dialog box, which allows you to expand or
compress all of the duration and crossfade times by a
specified percentage.
Duration Time dialog box
788
Global P5: Drum Kit 4–2: Per-Step Parameters
789
Global mode
5–1a
5–1c
5–1b
This page lets you assign sounds to each key in the Drum Use the VALUE controller to specify the key. You can also
Kit. A single key is shown at a time. Each key can have up to select the key by holding down the ENTER switch and
8 Drum Samples (DS1–8), and each DS has its own settings playing a note on the keyboard. You can assign up to eight
for start offset, reverse on/off, level, and velocity zone. For drum samples (DS1…8) to each key, and switch between
additional DS parameters, see “5–2: Sample Parameters” on them by velocity.
page 793 and “5–3: Voice Assign/Mixer” on page 794. If you check Assign for the key you select here, the DS1…8,
For more information on Drum Kits, see “Using Drum Kits” Voice Assign Mode, and Mixer parameters (see below) will
on page 178 of the Operation Guide. be used.
INT–00…39,
Factory Drum Kits
USER–A00…USER–C05 5–1b: Drumsample
GM 0…8 GM2 Drum Kits You can specify up to eight Drum Samples. The process is
USER–C06…USER–G15 the same as for Multisample s in the HD-1. “Bottom
User Drum Kits Velocity” and “Xfade Range” specify the velocity zones for
USER–AA00…USER–GG15
each of the Drum Samples.
Note: GM0–GM8 are GM2-compatible preset Drum Kits.
DS1 (Drum Sample1):
As with GM bank Programs, they can be edited but must be
saved to a non-GM location. These are the settings for the highest velocity zone.
If you want to create a simple setup using only one drum
KEY [C–1…G9]
sample, without velocity switching, use only DS1, and set its
Selects the key to which the drum sample (and its settings) “Bottom Velocity” to 1 and “Xfade Range” to Off. Then,
will be assigned. make sure that DS2…8 are all turned off.
To use two or more velocity switches or crossfades, start
with DS1 and work downwards. For instance, for a three-
way velocity switch, use DS1…3.
790
Global P5: Drum Kit 5–1: Sample Setup
C4 key
Keyboard range
“KEY”: The selected key is shown in blue.
You can select a key by holding down the ENTER switch and playing the
desired note.
DS1 On/Off [Off, On] It is not possible to edit the category names of drum
On (checked): Check this if you want to use DS1 (High). samples, or to re-assign the category.
The selected drum sample will sound. ROM Mono and EXs Mono: Mono drum samples will be
Off (unchecked): DS1 (High) will not be used. The drum displayed. The individual left and right channels of ROM
sample will not sound. and EXs stereo drum samples can also be selected as mono
drum samples. In these cases, -L or -R is shown following
Bank [List of Multisample Banks] the drum sample name.
ROM Stereo and EXs Stereo: Only stereo drum samples
Drumsample Select [000…416, 0000…15999,
will be displayed.
000…]
This lets you select a Drum Sample for DS1. Sampling Mode and User Sample Bank mono and
There are four types of Multisample Banks: ROM, stereo
Sampling Mode, EXs, and User Sample Banks. For each Use the tabs to select a group of one thousand, and then
type, you can also choose between looking at mono and choose a Sample within that group. Press the OK button to
stereo Drum Samples. Note that stereo Drum Samples will execute, or press the Cancel button to cancel.
require twice as many voices as mono Multisamples. Mono: Mono drum samples will be displayed. The L-
ROM: These are the KRONOS’s standard Drum Samples. channel or R-channel of stereo drum samples can also be
selected as mono drum samples. In these cases, -L or -R is
Smp (Sampling Mode) Samples are the ones that you can
shown following the drum sample of the same name.
see and edit in Sampling Mode. After the abbreviation
“Smp,” several different things may appear, as described Stereo: Only stereo drum samples will be displayed, using
below. the same numbers and names as the mono samples. The
same stereo sample will be specified regardless of whether
Smp: Old RAM means that this is an older Drum Kit
you select -L or -R.
pointing to the legacy “RAM” bank. Instead of pointing to a
specific User Sample Bank, it will use whatever Sample data Start Offset [Off, 1st…8th]
is loaded into Sampling Mode. Updating to the new format is
In addition to simply starting playback from the beginning,
easy; for more information, see “Converting older sounds”
ROM and EXs Drum Samples can have up to 8 different pre-
on page 157 of the Operation Guide.
programmed alternate starting points. Similarly, Sampling
Smp: New Sampling Session will appear when there’s data Mode and User Sample Bank Drum Samples can play either
in Sampling Mode which hasn’t yet been saved to disk as a from the beginning of the waveform, or from the loop start
User Sample Bank. For instance, this might happen if you’ve point.
loaded an old KSC file, loaded individual Samples or
With ROM and EXs Drum Samples, the Start Offset
Multisamples, or recorded some new samples. Once the
specifies whether to use the normal start point (Off), or to
KSC is saved to disk, the name will update to show the file
use one of the alternate start points (1st–8th).
path (as described below).
Some ROM and EXs Drum Samples may have fewer than 8
Smp: [file name] will appear when a User Sample Bank has
pre-programmed points, in which case only the available
been loaded into Sampling Mode. The name is the file name
points can be selected.
itself along with those of all its enclosing folders.
With Sampling Mode and User Sample Bank Drum
EXs: These are the KRONOS’s EXs drum samples. The
Samples, only Off and 1st are available. Off uses the normal
number of drum samples will differ depending on the EXs.
start point, and 1st uses the loop start instead. 2nd through
The KRONOS ships with 9 EXs banks. Note that some EXs
8th will be grayed out.
banks may not contain drum samples.
Reverse [Off, On]
ROM/EXs mono and stereo
This lets you play the selected drum sample backwards,
When you press the “Drumsample Select” popup button a
without looping.
drum sample list will appear, allowing you to choose drum
samples from the list. On (checked): The drum sample will play back in reverse.
Use the tabs to choose a category, and then choose a drum
sample from within the category. Press the OK button to
execute, or press the Cancel button to cancel.
791
Global mode
The location at which reverse playback starts and ends is Power, short for Equal Power, means that the two samples
already specified for each drum sample. In the case of RAM will each be at around 70% of their full volume in the middle
bank samples whose “Start” and “End” (Sampling 2–1d) are of the crossfade. Sometimes, this may create a bump in the
specified, the sample will play (backward) from “End” to volume level, in which case you might try selecting Linear
“Start.” instead.
Off (unchecked): The drum sample will play back normally. Layer means that the two drum samples will be layered
This parameter will not change the playback direction of together, both at full volume, for the entire range of the
a sample for which “Reverse” (Sampling 2–1d) is crossfade.
checked. Crossfade Curves
in.
For instance, if the Bottom Velocity is set to 64, and the
Xfade Range is set to 20, DS2 will start to fade in at Layer
DS2
velocities of 84 and below.
When velocities are within the Xfade Range, the Oscillator
DS1
will use twice as much polyphony as it would normally.
Volume
Note: You can only fade between two zones at once.
Xfade
Velocity
Select
Xfade DS2…7 and DS8
Range/Curve
These are the settings for the remaining velocity zones. The
Bottom parameters for DS2…7 are exactly the same as those for
Velocity DS1, as described above.
The parameters for DS8 are also similar to those for DS1,
except that DS8 has no settings for Bottom Velocity (which
is always fixed at 1), Xfade Range, or Curve.
792
Global P5: Drum Kit 5–2: Sample Parameters
5–1a
5–2b
5–2a
Here you can edit the attack and decay, tuning, filter cutoff Drive [–99…+99]
and resonance, and three-band EQ settings for each drum This adjusts the drive level. This offset value for each key
sample. These settings are offsets that are applied to the and drum sample is applied to the driver “Drive” (Program
settings of the program. 4–1a) setting of the programs that use this drum kit.
793
Global mode
DS2…7 and DS8(Low) • 0: Write Drum Kit. For more information, see “Write
Drum Kit” on page 805.
These are the parameters for the remaining drum samples.
The parameters are the same as those of DS1, as described • 1: Copy Key Setup. For more information, see “Copy
above. Key Setup” on page 806.
• 2: Swap Key Setup. For more information, see “Swap
v 5–2: Page Menu Commands Key Setup” on page 806.
5–1a
5–3a
5–3b
Specify the voice assign, pan, and effect routing etc. for each Enable Note On Receive [Off, On]
key of the drum kit. On (checked): Note-on messages will be received.
Normally you will check this, but you can uncheck it if you
5–3a: Voice Assign Mode do not want specific notes to sound.
Single Trigger [Off, On] Enable Note Off Receive [Off, On]
On (checked): Even when the same key (note) is played On (checked): Note-off messages will be received.
repeatedly, the previous note will be halted before the new Normally you will uncheck this. This parameter is valid
note is begun, so that the notes will not overlap. Normally when “Hold” (Program 1–1d) is checked (Hold On). In the
you will leave this unchecked. case of a drum program, you will normally select Hold On.
In this case if “Enable Note Off Receive” is checked, note-
Exclusive Group (Exclusive Assign) [Off, off messages will be received, and the sound will stop (the
001…127] release segment of the EG will begin) when the key is
released.
001–127: This allows you to assign keys to any of 127
groups. Keys assigned to the same group will be treated as a
single group, and will be played monophonically with last- 5–3b: Mixer
note priority. For example you might assign closed and open
hi-hat sounds to the same group so that two or more hi-hat Drum kits will sound using the settings of the program
sounds can not sound simultaneously. that is selected in Program mode. Pan is valid if “Use
DKit Setting” (Program 4–1c) is checked. Bus Select, FX
Off: Keys will not be grouped. This is the default setting. Control Bus, and “Send 1/2” are valid if “Use DKit
794
Global P5: Drum Kit 5–3: Voice Assign/Mixer
Setting” (Program 8–1b) is checked. Be aware that while You can use this with the following effects:
editing a drum kit, the edited results will not be reflected Vocoders:
unless these settings have been made.
• 026: Vocoder
Bus Select (IFX/Indiv.Out Assign) Compressor and gate-type effects:
[L/R, IFX1…12, 1…4, 1/2…3/4, Off]
• 002: Stereo Compressor
For each key, you can specify the bus to which the sound
will be sent. • 003: Stereo Expander
For example, you might send Snare sounds to IFX1 and Kick • 005: Stereo Limiter
sounds to IFX2 to apply separate insert effects, and send the • 009: Stereo Gate
remaining sounds to L/R without applying insert effects.
• 010: Stereo Noise Reduction
Tip: In most of the preloaded drum kits, the following types
Example: Gated Reverb
of drum instrument have the same Bus Select settings.
This is an example of applying a gated reverb to only a
Tip: Most of the preloaded drum kits use the same basic Bus
specific snare sound. When using a gate effect on reverb,
Select settings, as shown below:
you may not be able to control the gating timing correctly if
Snares IFX1 you use the extended reverberant sound to control the gate.
Kicks IFX2 Normally, you will control the gate using sound from before
Toms IFX3 reverb is applied.
Cymbals IFX4
For the key for which you’ve selected the snare sample, set
Percussion etc. IFX5
Bus Select to IFX6. Also use FX Control Bus Select to
FX Control Bus [Off, 1, 2] send the signal to FX Control Bus 1. In IFX7: Stereo Gate,
choose FX Control 1 as the Envelope Source. Now you can
For each key, you can select whether the signal will be sent
use a signal other than the input (reverberant sound) to
to FX Control bus (stereo two-channel) FX Ctrl1 or 2.
control the gate.
Normally you will leave this off, but you can use this setting
if you want to control an effect by playing a specific key.
Global P5: Drum Kit Program P4, P8: Use DKit Setting = On
795
Global mode
6–1a
6–1b
This page lets you manage any installed options. Here, you Get Info button
can: Pressing the Get Info button calls up a window containing
• View information on all installed options and option information for the selected option or option bundle. For
bundles instance, it shows all individual titles within an option
• Authorize options with codes purchased from bundle.
www.korg.com/kronos, or from your Korg distributor Authorize Selected button
Once you’ve purchased an authorization code, select the
6–1a: Public ID option from the list, and press this button to enter the code
into the KRONOS. For more information, see “Authorizing
Public ID [nn nn nn nn nn nn nn nn] options,” below.
This is a unique identifier, like a very specific name; it is
different for each and every KRONOS. The Public ID is 16
characters long, and uses only the characters 0-9 and A-F.
Installing EXs
You’ll need this ID when registering on www.korg.com, EXs sample data is installed in Disk mode. For more
which is required for purchasing options. information, see “Install EXs” on page 849.
796
Global P6: Options Info 5–3: Voice Assign/Mixer
797
Global mode
798
Global: Page Menu Commands Change all bank references
Touch Panel Calibration 4. Press the half-damper pedal, and then release your
foot from the pedal.
If input via the LCD screen does not work as you expect, or
5. Press the Done button.
if the edit cell moves to a location other than where you
pressed the LCD screen, use this command to adjust the If the adjustment could not be performed correctly, an
sensitivity of the LCD screen. error message will be displayed. Please perform the
procedure once again.
1. Select “Touch Panel Calibration” to open the dialog
box.
After Touch Calibration
This allows you to adjust the aftertouch sensitivity of the
keyboard hardware.
When the KRONOS is shipped from the factory, the
aftertouch sensitivity is adjusted to a standard value. In
normal use, you won’t need to change this; instead, we
recommend using the After Touch Curve (see “After Touch
Curve” on page 748) to adjust the response to your taste.
However, you may customize the aftertouch sensitivity as
described below. For instance, you might do this if you want
the aftertouch to be a bit lighter.
1. To ensure correct calibration, play the keyboard from
the same position as when you’re actually performing.
2. Slowly depress any note and verify that the bar
indicator moves from left to right.
799
Global mode
Note: This sensitivity setting applies to the keyboard as a 4. Open the folder from step 2, above.
whole, and cannot be adjusted separately for individual keys. 5. From within this folder, copy all of the files and sub-
3. Release the note before the bar reaches the right edge, folder(s) to the root level of a FAT32-formatted USB
to match the amount of pressure at which you want storage device, such as a USB flash drive.
the maximum aftertouch effect to occur. Copy the files and sub-folders only; don’t copy the main,
4. Press the Done button. enclosing folder.
If the adjustment could not be made correctly, an error FAT32 format is required. Other formats, including NTFS
message will appear. Perform the adjustment once again. If (Windows) or HFS+ (Mac OS X), will not work. Most
you want to restore the original setting, do the following: USB flash drives use FAT32 by default.
1. Slowly depress any note until the bar indicator moves 6. Disconnect all USB devices from the KRONOS.
all the way to the right edge. Other USB devices may interfere with the update process.
2. Press the Done button. 7. Go to the Global P0– Basic Setup page.
To go to this page from any part of the system, press the
GLOBAL button to enter Global mode, and press the EXIT
LCD Setup switch up to four times. (This always takes you to the first
This lets you adjust the brightness of the LCD screen. page of the selected mode.)
1. Choose LCD Setup to open the dialog box. 8. Open the menu, and select the command “Update
System Software.”
A dialog will appear on the screen:
Connect the Software Update media, and press OK.
9. Connect the USB storage device containing the update
file(s), from step 5 above.
10.Press the OK button.
A window will appear with the message “Searching for
update files…”
If a valid update file is found, a new dialog will appear:
2. Adjust the Brightness as desired. Found version [version number] updater files
Brightness: 0…63 (63 is the default) Press OK to install
Adjusts the brightness of the display’s backlight. 11.Press the OK button again.
3. To finish the LCD Setup, press the OK button. To A message and progress bar will appear on the screen, noting
cancel without making changes, press the Cancel that the system is being updated.
button. Do not disconnect the USB storage device while the
update is in progress.
Update System Software While the system is being updated, do not touch the
KRONOS’ switches, and never turn off the power. If the
Before you start the update process, back up important power is accidentally turned off while the system is being
data on external USB storage media. loaded, the KRONOS may become inoperable. If this
1. Using a computer, download the update from the occurs, using the Restore DVDs may be required; please
Korg website: www.korg.com/kronos. contact your local Korg distributor.
The update will be in compressed, zip format. When the update is complete, a new message will appear:
2. Un-zip the downloaded file. Update to KRONOS system version [nn] complete.
Un-zipping will result in a folder containing several different Please turn off the power, wait a moment, and then turn
files and at least one sub-folder, with names such as: on power again to use the new software.
12.Turn off the KRONOS, and then disconnect the USB
install.info
storage device.
mnt (folder)
13.Wait approximately ten seconds, and then turn the
posttar.sh power on again.
pretar.sh The system version number is shown on the startup
Update[number].tar.gz screen, and also on the Global P6–Options Info page.
Files may have different names, and there may also be Verify that it is correct.
additional files. Note that some file names may end with
Error messages
“tar.gz” or “tgz;” this is normal, and these files are ready for
use by the installer without need for further un-zipping. If any problems occur, an error message will appear:
Note: Depending on your browser settings, the downloaded Error: the system update was not successful
file may be unzipped automatically, creating the files and If you see this error or encounter other difficulties, try the
folders described above. following:
3. Follow any instructions included with the update. • Make sure that all other USB devices are disconnected
800
Global: Page Menu Commands Display Public ID
• Make sure that you have copied all the files and sub-
folders included with the update, as described in step 5 Dump Global Setting
above This command lets you send the internal memory’s Global
• Use a different, freshly-formatted USB storage device Settings data as a System Exclusive data dump. For more
information, see “System Exclusive Data Dumps” on
page 802.
Display Public ID
The Public ID is a unique identifier, like a very specific Dump Sequencer
name; it is different for each and every KRONOS. It’s 16
characters long (not counting the dashes between each pair This command lets you send the internal memory’s
of characters), and uses only the characters 0-9 and A-F. Sequencer data, including all Songs in memory, as a System
Exclusive data dump.
You’ll need to know the instrument’s Public ID when
purchasing KRONOS software options, or if you have to re- For more information, see “System Exclusive Data Dumps”
authorize the KRONOS software. on page 802.
This simple dialog displays the instrument’s Public ID.
1. Select Display Public ID to open the dialog box. Dump Set List
2. Write down the 16-character Public ID, as displayed This command lets you send the internal memory’s Set List
on the screen. data as a System Exclusive data dump. You can choose to
3. Press OK to close the dialog box. send either all of the Set Lists, or a single Set List.
For more information, see “System Exclusive Data Dumps”
on page 802.
Dump Program
This command lets you send the internal memory’s Program
data as a System Exclusive data dump. You can choose to Dump Drum Track User Pattern
send all of the Programs from all of the banks, all of the
This command lets you send the internal memory’s Drum
Programs from a single bank, or a single Program.
Track User Pattern data as a System Exclusive data dump.
For more information, see “System Exclusive Data Dumps” You can choose to send either all of the Patterns, or a single
on page 802. Pattern.
For more information, see “System Exclusive Data Dumps”
on page 802.
Dump Combination
This command lets you send the internal memory’s
Combination data as a System Exclusive data dump. You can Dump KARMA User GE
choose to send all of the Combinations from all of the banks,
This command lets you send the internal memory’s KARMA
all of the Combinations from a single bank, or a single
GE data as a System Exclusive data dump. You can send all
Combination.
GE data and templates, banks of GE data or templates, or
For more information, see “System Exclusive Data Dumps” individual GEs. For more information, see “System
on page 802. Exclusive Data Dumps,” below.
801
Global mode
802
Global: Page Menu Commands Setup KARMA External MIDI Routing
below.
MIDI Sequencer
1. Choose “Setup KARMA External MIDI Routing” to Local
control
OFF
Tone
Generator Playback
open the dialog box. ON
Enable MIDI OUT MIDI IN
KARMA Module
2. Select the desired routing. KARMA
to MIDI Out
Enable MIDI In
Send the output of KARMA to external to KARMA Module
MIDI IN
MIDI OUT
803
Global mode
804
Global: Page Menu Commands Copy Scale
805
Global mode
806
Global: Page Menu Commands Auto Power-Off Setting…
807
Global mode
808
Disk mode
Disk mode is where you can save data from internal memory File extensions and KRONOS data types.
to the internal disk or an external USB storage device, or
Extension Type
load data from media into internal memory . You can also
copy or delete files, or format media. Program, combination, drum kit, wave sequence,
.PCG
global settings (KRONOS format)
Finally, you can create audio CDs from WAVE files, using
an external USB CD-R/RW drive. .SNG Songs and regions (KRONOS format)
In addition to the internal disk, KRONOS supports most .MID Standard MIDI File (SMF)
USB storage devices, including: .EXL MIDI System Exclusive data
• Hard disk drives .KGE KARMA Generated Effects file
• Removable disk drives Korg Multisample Parameter file Songs and
.KMP
• USB flash media regions (KRONOS format)
• CD-R/RW drives .KSF Korg Sample File (Korg format)
With external drives and flash media, the KRONOS supports .KSC Korg Sample Collection file (Korg format)
MS-DOS FAT16 and FAT32 disk formats. FAT 16 supports
.AIF AIFF file
up to 4 GB; FAT 32 supports up to 2 Terabytes (2,000 GB).
.WAV WAVE file
CD-R/RW
.SYX DX-format System Exclusive files
The KRONOS can read and write UDF format CD-R/RW
disks. For more information, see “CD-R/RW disks on the .KCD Audio CD track list (KRONOS format)
KRONOS: UDF and packet-writing” on page 1142. .KFX Effect preset (KRONOS format)
CD-DA (standard audio CDs) can be recorded and played, .exsins EXs installer file
and ISO9660 (level 1) format can be read.
When KRONOS data is saved, one of these filename
DVD-ROM
extensions will be added automatically, according to the type
The KRONOS can read (but not write) UDF format DVD- of data. If these filename extensions are modified on a
ROM disks. computer, the file will be treated as an undefined file when it
is reloaded back into the KRONOS, and will be handled as a
Files, directories, and icons Standard MIDI File.
The diagram on the next page shows how the KRONOS
The KRONOS manages data on disks and other media in a
handles files.
hierarchical manner, using files and directories. The contents
of a file (whether it is a file or a directory) are indicated not Since .PCG, .SNG, .KSC, .KFX and .KGE files can be
only by the name but also graphically by an icon. Files and opened to divide their contents, they are displayed as
directories have differently shaped icons. directory icons. Different colors are used to indicate different
types of file.
The KRONOS collectively refers to files and directories
recognizable by MS-DOS (readable by a MS-DOS
computer), and UDF format and ISO9660 format files and
directories as “DOS files” and “DOS directories.” Different
types of DOS file are distinguished by the extension added
to their filename.
In the case of a DOS file with an extension other than listed
below, selecting “Load selected” to open the dialog box will
cause the file to be considered to be a Standard MIDI File
(SMF). However, in this case non-SMF files cannot be
loaded
809
Disk mode
DOS file
(Grey)
All combinations 1 combination 1 combination DOS directory
bank I-A...G, U-A...G
(Red)
All drum kits 1 drum kit 1 drum kit DOS directory (created by Save SEQ on the KRONOS)
(User) bank INT, U-A...GG
(Purple)
DOS directory
All wave 1 wave sequence 1 wave sequence
(created by Save Sampling Data on the KRONOS)
sequences bank INT, U-A...GG
(Grey)
Global settings
(Blue)
User pattern
(U00...99)
DOS file
All regions Region (Red)
.EXL file
All effects 1 effect 1 effect
All presets (U) All presets (U) 1 preset (U)
.KCD file
.KSC file Sampling mode All multisamples 1 multisample 1 sample .KMP file
data .KMP file .KSF file
AKAI S1000/S3000
810
Disk P0: File 0–1: Load
0–1: Load
0–1PMC
0–1b
0–1c
0–1a
This page lets you load a selected file or directory into So, before you start auditioning sounds, it’s best to first
internal memory. Use the Open and Up buttons to select the select a suitable sound in Program mode, and then return to
desired file or directory, and press the Load button to load it. Disk mode.
You can also load data by using the Load selected page
menu command. Auditioning sounds which use non-ROM samples
When auditioning sounds from disks, the system can only
use Samples and Multisamples which are already loaded. If a
Auditioning sounds from disk Program, Drum Kit, or Wave Sequence uses Sampling
Whenever you’ve selected an individual Program, Mode, EXs, or User Sample Bank data which is not loaded,
Combination, Drum Kit, or Wave Sequence from within a it will not sound correct when auditioned from disk.
PCG file, you can play it from the keyboard immediately–no
Auditioning WAVE files
need to load it into memory!
You can also audition 44.1kHz and 48kHz WAVE files
To do this:
directly from disk. For more information, see “Play (WAVE
1. Select a PCG file on the disk. Preview)” on page 812.
2. Use the OPEN button to open the PCG file, so that
you can see its contents.
0–1a: Drive Select, Command buttons
3. Continue to use the OPEN button to navigate through
the folders, until you’ve can see the name of the sound Drive Select [HDD:INTERNAL HD,
you’d like to audition. CDD, HDD, RDD: name]
4. Touch the name of the sound. Selects the device (hard disk, CD, etc.) that you will use for
5. Play the sound from the keyboard. loading/saving.
When auditioning a Combination, the Timbres will use the The volume label assigned to the media will be displayed.
Programs currently loaded into internal memory–which may
be different from the Programs stored in the PCG file. Drive types
HDD: INTERNAL HD: Internal disk
Auditioning Drum Kits and Wave Sequences
CDD: USB CD-ROM or CD-R/RW drive
When auditioning Drum Kits or Wave Sequences, you’ll
hear them as if they were being played through the HDD: USB hard disk drive
parameter settings of the previously selected Program or RDD: Removable media such as flash media readers or MO
Combination. This includes filter settings, envelopes, etc. (Magneto-Optical) drives
811
Disk mode
Up
0–1b: Current Directory
When you press the Up button, the directory will move one
level upward. Current Directory
Sort [Off, On] The directory currently selected for processing is referred to
as the “current directory.”
This function sorts the files in the current directory.
The LCD screen will show the full path name of the
Press the button to open the dialog box, and use the radio
directory. A slash “/” character is used as the delimiter
buttons to select the sorting method. Then press the OK
between directory levels. To change the current directory,
button to execute.
use the Open button and Up button (0–1a).
Type
This icon indicates the type of file.
For details on how the icons correspond to the different file
types, refer to the diagram “Files available in Disk Mode” on
page 810.
812
Disk P0: File 0–1: Load
File
When the menu command Translation is off (not checked),
Multisample (.KMP) and Sample (.KSF) files will be shown
with their low-level DOS file names—for example,
“TROMB073.KMP.”
When Translation is on (checked), you’ll see the full 16-
character Multisample and Sample names, as shown
elsewhere in the system—for example, “Trombone Section.”
Size
This is the size of the file, in bytes.
Date
This is the date and time at which the file was saved. From
the left, this is the year, month, day, hour, minute, and
second.
To set the current date and time for the KRONOS system,
use the Utility page menu command Set Date/Time. For
more information, see “Set Date/Time” on page 846.
813
Disk mode
0–2: Save
0–2PMC
0–1b
0–1c
0–1a
Here you can save data from internal memory to internal or • 2: Show L/R as Stereo Pair. For more information, see
external disks, CD-R/RW, flash media, etc. “Show L/R as Stereo Pair” on page 822.
Use the Open and Up buttons to move to the desired • 3: Lock/Unlock selected. For more information, see
directory, and then select the desired menu command. For “Lock/Unlock selected” on page 822.
general information on using the file browser, see “0–1: • 4: Save All. For more information, see “Save All (PCG,
Load” on page 811. SNG and KSC)” on page 839.
When you execute a Save operation, the data will be saved in • 5: Save PCG & SEQ. For more information, see “Save
the current directory. PCG & SEQ” on page 840.
Do not turn off the power for at least 10 seconds after • 6: Save PCG. For more information, see “Save PCG” on
using any of the Save commands. This allows the system page 841.
time to complete the process, which may continue in the
background even after the disk operation appears to be • 7: Save SEQ. For more information, see “Save SEQ” on
complete. page 841.
• 8: Save Sampling Data. For more information, see
File date and time “Save Sampling Data” on page 841.
The KRONOS contains an internal calendar and clock.
• 9: Save User GE. For more information, see “Save User
When you save a file, it is marked with the current date and
GE” on page 842.
time. This can be particularly helpful if you have more than
one version of a file, since it lets you see which version is the • 10: Save to Standard MIDI File. For more information,
most recent. see “Save to Standard MIDI File” on page 843.
To set the current date and time for the KRONOS system, • 11: Save Exclusive. For more information, see “Save
use the Utility page menu command Set Date/Time. For Exclusive” on page 843.
more information, see “Set Date/Time” on page 846. • 12: Save Effect Preset. For more information, see “Save
Effect Preset” on page 843.
v 0–2: Page Menu Commands • 13: Export Sample as AIF/WAV. For more
information, see “Export Samples as AIF/WAV” on
The number before each command shows its ENTER + page 844.
number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu • 14: Save Audio CD Track List. For more information,
commands” on page 148. see “Save Audio CD Track List” on page 845.
• 0: Hide unknown files. For more information, see “Hide
unknown files” on page 822.
• 1: Translation. For more information, see “Translation”
on page 822.
814
Disk P0: File 0–3: Utility
0–3: Utility
0–3PMC
0–1b
0–1c
0–1a
Here you can rename, copy, or delete the selected disk or • 7. Delete Unused WAV Files. For more information,
file, create a new directory, format, and set the date and time. see “Delete Unused WAV Files” on page 846.
After selecting a disk or file, select the desired menu • 8: Create Directory. For more information, see “Create
command. Directory” on page 846.
For general information on using the file browser, see “0–1: • 9: Set Date/Time. For more information, see “Set
Load” on page 811. Date/Time” on page 846.
Do not turn off the power for at least 10 seconds after • 10: Format. For more information, see “Format” on
using any of the Utility commands. This allows the page 847.
system time to complete the process, which may continue • 11: Convert to ISO9660 Format. For more information,
in the background even after the disk operation appears to see “Convert to ISO9660 Format” on page 847.
be complete.
• 12: Rate Convert. For more information, see “Rate
Convert” on page 847.
v 0–3: Page Menu Commands • 13: Check Medium. For more information, see “Check
The number before each command shows its ENTER + Medium” on page 848.
number-key shortcut. For more information on these • 14: Install EXs. For more information, see “Install EXs”
shortcuts, see “ENTER + 0-9: shortcuts for menu on page 849.
commands” on page 148.
• 0: Hide unknown files. For more information, see “Hide
unknown files” on page 822.
• 1: Translation. For more information, see “Translation”
on page 822.
• 2: Show L/R as Stereo Pair. For more information, see
“Show L/R as Stereo Pair” on page 822.
• 3: Lock/Unlock selected. For more information, see
“Lock/Unlock selected” on page 822.
• 4: Rename. For more information, see “Rename” on
page 845.
• 5: Copy. For more information, see “Copy” on page 845.
• 6: Delete. For more information, see “Delete” on
page 846.
815
Disk mode
0–9a
0–1a
Drive Select
Selects the drive.
816
Disk P1: Audio CD 1–1: Make Audio CD
1–1a
1–1b
1–1c
817
Disk mode
Use “Drive Select” to select the drive containing the file you
1–1b: Audio CD Track List want to add, use the Open button and Up button to navigate
to the appropriate directory, and select the Wave file.
Track [(01…99)]
Insert: Adds the selected (highlighted) WAVE file.
Displays the track numbers of the WAVE files arranged in
the audio CD track list. (1–1a “Track (Track Select)”) Note: If Multiple Select is enabled, you can select multiple
WAVE files and insert them in a single operation.
WAVE File [List of files]
Insert All: Adds all WAVE files in the selected directory
Displays the names of the WAVE files. whose sampling frequency is 44.1 kHz or 48 kHz. The files
will be added in the order in which they are displayed.
To add a WAVE file, place the cursor at the WAVE file of the
audio CD track that follows the audio CD track you want to When you execute Insert or Insert All, the WAVE file(s) will
add, and press the Insert button. To delete an audio CD track, be added, and any subsequent audio CD tracks will be
place the cursor at the audio CD track that you want to moved toward the end of the list.
delete, and press the Cut button. If you press the Exit button, the dialog box will close, and no
Note: When you select a WAVE file (highlighted) and press further WAVE files will be added.
the Play button, or SAMPLING START/STOP switch, the You can continue adding as many WAVE files as desired
WAVE file will play back. until you press the Exit button.
Command buttons
v 1–1: Page Menu Commands
Insert
The number before each command shows its ENTER +
Adds an audio CD track to the audio CD track list. number-key shortcut. For more information on these
Highlight the “WAVE File” edit cell following the audio CD shortcuts, see “ENTER + 0-9: shortcuts for menu
track you want to add, and press the Insert button to open the commands” on page 148.
dialog box. • 0: Swap Track. For more information, see “Swap
Track” on page 848.
• 1: Write to CD. For more information, see “Write to
CD” on page 848.
• 2: Finalize Audio CD. For more information, see
“Finalize Audio CD” on page 849.
• 3: Erase CD-RW. For more information, see “Erase
CD-RW” on page 849.
818
Disk P1: Audio CD 1–2: Play Audio CD
1–2a
This page lets you play audio CDs from an external USB
CD-R/RW drive. Among other things, this lets you verify 1–2a: Audio CD Play
CDs created using the Make Audio CD page.
Location [00:00.0…]
Audio CDs must be finalized before they can be played.
Displays the current location of the audio CD track that is
You can use the SEQUENCER switches to play or stop the playing. When stopped, this specifies the location at which
CD. Audio is played using the digital audio signal from the playback will begin.
CD-R/RW drive.
After a Track or Index has been selected, this will be reset
Playing a CD to 00:00.0.
To play an audio CD: Drive Select [CDD: Name]
1. Use Drive Select to select the CD-R/RW drive. Specifies the drive to play the audio CD. Only CD-
2. Set the desired level using the Volume slider. The ROM/R/RW drives can be selected.
default is 64.
Track [01…]
Note that some USB CD drives may not support this control.
Selects the audio CD track to play.
In this case, use the individual left and right Level controls
on the right side of the screen, instead. Index [01…]
3. Select the desired Track, using the popup menu. Audio tracks on CDs can have “indexes,” which mark points
4. Control the CD using the SEQUENCER switches, as within the track. Some sample CDs may support indexes, for
shown below. instance.
SEQUENCER If the selected Track has indexes, this lets you select them.
819
Disk mode
Pan [L000…C064…R127]
1–2b: CD-R/RW Drive Audio Input
This specifies the panning of the audio signal from the CD-
This specifies the output destination for the signal from an R/RW drive. Normally you will set Left and Right to L000
audio CD played back on a USB CD-R/RW drive. Make and R127 respectively.
settings for the L and R channels.
Level [000…127]
Note: The CD-R/RW Drive Audio Input settings are linked
with the Sampling mode “5–1b: CD-R/RW Drive Audio This specifies the level of the audio signal sent from the CD-
Input” settings. R/RW drive. Normally you will set this to 127.
To summarize, the normal settings are as follows.
LEFT
LEFT: Bus Select (IFX/Indiv.) L/R, REC Bus Off, FX Ctrl
RIGHT Bus Off, Send1 000, Send2 000, Level 127, Pan L000
RIGHT: Bus Select (IFX/Indiv.) L/R, REC Bus Off, FX
Bus Select (IFX/Indiv.)
Ctrl Bus Off, Send1 000, Send2 000, Level 127, Pan R127
[L/R, IFX1…12, 1…4, 1/2…3/4, Off]
L/R: The audio signal from the CD-R/RW drive will be sent
to the L/R bus. Normally you will use the L/R setting. The
signal can be monitored from the L/R outputs and from
headphones.
IFX1…12: The audio signal from the CD-R/RW drive will
be sent to the IFX1–12 bus. Choose this setting if you want
to apply an insert effect.
1…4: The audio signal from the CD-R/RW drive will be
sent in mono to INDIVIDUAL 1…4.
1/2, 3/4: The audio signal from the CD-R/RW drive will be
sent via the Pan settings to INDIVIDUAL 1 and 2 or 3 and
4, in stereo.
Off: The audio signal from the CD-R/RW drive will not be
input.
820
Disk P1: Audio CD 1–9: Media Information
1–9a
1–9b
821
Disk mode
Note: this option applies only if there are DOS files in the • “Load Programs” on page 825
current directory. • “Load Program Bank” on page 825
• “Load a single Program” on page 825
Translation Combination data
When Translation is off (not checked), Multisample • “Load Combinations” on page 825
(.KMP) and Sample (.KSF) files will be shown with their • “Load Combination Bank” on page 825
low-level DOS file names—for example,
“TROMB073.KMP.” • “Load a single Combination” on page 825
When Translation is on (checked), you’ll see the full 16- • “Load Drum Kits” on page 826
character Multisample and Sample names, as shown Global data
elsewhere in the system—for example, “Trombone Section.”
• “Load Drum Kit Bank” on page 826
• “Load a single Drum Kit” on page 826
Show L/R as Stereo Pair • “Load Wave Sequences” on page 826
This command is only available when browsing into a .KSC • “Load Wave Sequence Bank” on page 826
file.
• “Load a single Wave Sequence” on page 827
When this is enabled (shown as checked in the menu), stereo
• “Load Global Setting” on page 827
Multisamples, Drum Samples, and Samples in the KSC will
appear as a single entry in the form of [name]-St. This can Sequencer data
make long lists more compact and easier to read.
• “Load .SNG” on page 827
When this is disabled (shown as un-checked in the menu),
• “Load a single Song” on page 828
the left and right channels of stereo Multisamples, Drum
Samples, and Samples will appear individually in the form • “Load Tracks” on page 828
of [name]-L and [name]-R. • “Load Pattern Data” on page 828
• “Load Regions” on page 828
Lock/Unlock selected • “Load a Region” on page 829
This locks/unlocks the file or directory that’s selected in the Effects data
directory window (0–1c). If you lock the file or directory, the
• “Load .KFX” on page 829
lock icon (“Lock”) will appear, and overwriting, copying, or
deleting will not be possible. • “Load All FX Presets (P01…15)” on page 829
1. In the directory window (0–1c), select the file or • “Load All User FX Presets (U00…15)” on page 829
directory that you want to lock or unlock. • “Load Presets for a single Effect (P01–15)” on page 829
2. Select “Lock/Unlock”; the selected file or directory • “Load Presets (U00…15)” on page 829
will alternately be locked or unlocked.
• “Load a single Preset (P)” on page 829
822
Disk: Page Menu Commands Load selected
• “Load .AIF” on page 833 screen to make the KRONOS recognize the media, and
• “Load .WAV” on page 834 select the appropriate directory.
• “Loading AKAI S1000/S3000 format Sample files, It is not possible to open .PCG, .SNG, or .KFX files in the
Program files, or Volumes” on page 834 “Where is a …” dialog box. The Open button cannot be
used for .PCG, .SNG or .KFX files.
• “Load AKAI Sample File” on page 834
2. Press the Select button to resume loading.
• “Load AKAI Program File” on page 835
Loading will be aborted if you press the Cancel button. If
• “Load AKAI Volume” on page 835 you want to abort the loading process, press the OK
button. If you press the Skip button, the indicated file will
KARMA data
be skipped, and the next file will be loaded.
• “Load .KGE” on page 837
Except for special situations such as when the media
• “Load GEs” on page 837 containing the indicated file has been damaged or cannot
• “Load GE Bank” on page 837 be found, you should use the Select button to continue the
loading process.
• “Load a single GE” on page 837
823
Disk mode
.PCG files of a bank type that differs from the If the PCG’s Programs, Wave Sequences, and Drum Kits
KRONOS’s current bank type setting. This will use the KSC’s Sampling Mode data, the system will
automatically set the bank type appropriately. automatically remap the Multisample and Sample
If data of the specified bank is completely absent from the references so that everything plays correctly.
.PCG file, an error of “No readable data” will be Clear Sampling Mode Data will erase all Multisamples
displayed, and the load operation will be halted. and Samples from Sampling Mode, and load the data in
the same configuration with which it was saved. Existing
If the program data of the specified bank is not found in
EXs and User Sample Bank data is left intact.
the .PCG file, the program banks of the combination or
multi timbres/tracks will not be set. Clear All is similar to Clear Sampling Mode Data,
above, but also un-loads existing EXs and User Sample
If the drum kits and wave sequences of the specified bank
Bank data before loading the new .KSC file. This frees up
are not in the .PCG file, the program’s drum kit numbers
the most memory for the new .KSC.
and wave sequence numbers will not be automatically
set. You can use the information at the bottom of the dialog
box, including Memory Required, (Memory) Available,
3. If “Load ****** .SNG too” is checked, you can use and Enough slots for Samples & MS, to determine
“Select .SNG Allocation” to specify how song data whether or not you need to free up room for the new
within the .SNG file will be loaded. .KSC.
.SNG Allocation .KSC Allocation
.SNG file to load Internal memory of the Internal memory of the
.KMP file to load Internal memory of the Internal memory of the
KRONOS after loading KRONOS before loading
KRONOS after loading KRONOS before loading
SNG000 SNG000 SNG000
KMP000 KMP000 KMP000
SNG001
KMP001
SNG002 SNG002
KMP002 KMP002
Append SNG003 SNG003 SNG003
Append KMP003 KMP003 KMP003
SNG004
KMP004
SNG005 SNG005
KMP005 KMP005
SNG006
KMP006
SNG007
KMP007
Append: The data will be loaded into song numbers 5. Set the Load Method as desired.
starting after the last song in memory which contains
This sets the preferred way to load the EXs and User
data. The song data within the .SNG file that is being
Sample Bank data in the KSC: load it into RAM, or use
loaded will be packed into the available locations. (See
Virtual Memory. Note that if the data is extremely large,
diagram below)
and would not fit into RAM regardless of which other
Select this method when you wish to load song data from samples were loaded, the data will use Virtual Memory
disk without erasing the song data that is already in regardless of this setting.
memory.
These settings apply only to EXs and User Sample
The region data used by the song’s audio tracks will be Banks; Sampling Mode data is always loaded into RAM.
loaded following the last existing region number, with
RAM: The samples will be loaded into RAM. This has
valid data packed into each consecutive location. (See
the advantage of allowing reverse playback.
diagram below) At this time, the region numbers of the
song will be reassigned so that the songs in the .SNG file Virtual Memory: The samples will use Virtual Memory.
that use region data will correspond correctly to the This generally allows you to load more large samples at
region data. once. Note that the samples may still require a significant
amount of RAM.
Clear: Song data already in internal memory will be
completely erased, and the song data will be loaded in the KSC Settings: KSCs can store separate load method
configuration that existed when it was saved. (See settings for each Multisample or Drum Sample, based on
diagram below) the settings when the KSC was saved. Setting Load
method to KSC Settings uses these individual settings.
Select this when you want to reproduce the saved state
immediately after power-on, etc. 6. To load the data, press the OK button. To cancel
without loading, press the Cancel button.
4. “.KSC Allocation” is valid if “Load ********.KSC
too” has been checked.
This specifies how the Multisamples, Samples, and Drum
Samples in the .KSC file will be loaded.
Append will leave all currently-loaded Sampling Mode,
EXs, and User Sample Bank data intact. Sampling Mode
Multisamples and Samples will be loaded into the next
available vacant numbers following the existing data.
(See diagram below.)
824
Disk: Page Menu Commands Load selected
825
Disk mode
826
Disk: Page Menu Commands Load selected
The INT bank can hold 150 Wave Sequences, while each
USER bank can hold only 32. If you load from a stored Load .SNG
INT bank into one of the USER banks, only the first 32
Wave Sequences will be loaded (INT–000 …031). All data in the .SNG file will be loaded.
Conversely, if you load from a stored USER bank into the
INT bank, the Wave Sequences will be loaded into the
first 32 slots (INT–000 …031), and the remaining Wave
Sequences will be unaffected.
827
Disk mode
Load Tracks
The event data of all tracks in the selected song will be
loaded into the song you specify as the loading destination.
However, it is not possible to specify an uncreated song as
the loading destination.
1. Use “Select Regions Allocation” to specify how the
song data in the .SNG file will be loaded.
Append: The data will be packed into each consecutive
location following the last region number existing in
internal memory. Choose this method when you want to
load additional region data from the disk without erasing
the region data already in internal memory.
Clear: All region data in internal memory will be erased,
1. In Song, specify the loading destination song. and the region data will be loaded in the configuration
2. If you’ve enabled the “with Region Data” check-box, that existed when it was saved. Choose this method when
the region data used by the song tracks being loaded you want to replicate the configuration that you saved,
will also be loaded following the last region number such as immediately after turning the power on.
existing in internal memory, with data packed into If you load using Append, the region numbers used by the
each consecutive location (Append load). song may no longer correspond correctly. If so, you will
At this time, the region numbers of the tracks in the song need to re-select the region numbers used by the song.
will be reassigned so that they correspond correctly to the When loading song data, you will normally use Load
region data. .SNG or Load a Song and check the “with Region Data”
setting. Even if you load using Append, the region
3. To load the data, press the OK button. To cancel
numbers of the song will automatically be re-specified so
without loading, press the Cancel button.
that the song will correspond to the correct region data.
2. To load the data, press the OK button. To cancel
without loading, press the Cancel button.
828
Disk: Page Menu Commands Load selected
Load .KFX
All data from the .KFX file will be loaded. All preset data
(P01–15) and user data (U00–15) for all effects will be
loaded.
1. To load the data, press the OK button. To cancel
without loading, press the Cancel button.
Load a Preset (U) If you are transmitting the data to another KRONOS, the
The selected effect preset data (U00–15) will be loaded into required time interval will depend on the type of data.
the load-destination effect preset number (P01–15, U00– After transmitting all program data, you must allow an
U15) you specify. interval of approximately 2 seconds. For more
information, see “System Exclusive Data Dumps” on
For more information, see “Load a single Preset (P)” on page 802. For other MIDI devices, refer to their owner’s
page 829. manual.
2. To load the data, press the OK button. To cancel
Load Standard MIDI File without loading, press the Cancel button.
The maximum data size that can be transmitted is
The selected Standard MIDI File will be loaded into the song
1,048,576 bytes.
number you select as the loading destination.
“Load Standard MIDI File ********.MID to”
Load .KCD
The selected .KCD file will be loaded.
KSC files
KSC stands for Korg Sample Collection. KSC files contain
links to Sampling Mode, EXs, and/or User Sample Bank
data, including Multisamples, Samples, and Drum Samples.
1. If the .EXL file contains two or more exclusive data Loading a KSC file loads all of the linked sample data,
items, use “Transmit Interval Time” to specify the including .KMP and .KSF files as well as EXs and/or User
time interval that will be inserted between each item Sample Bank data.
of exclusive data.
830
Disk: Page Menu Commands Load selected
KMP files
Files with the extension .KMP (Korg Multisample
Parameters) contain the parameters which make up a single
multisample. These parameters also include the filename of
the .KSF files that are used by that multisample, so when a
.KMP file is loaded, the necessary .KSF files will also be
loaded at the same time. Select “SFX_A_00.WAV,” and choose “Load selected” to
When saving, a .KMP file and a directory with the same open the dialog box.
name will be created, and the .KSF files used by the
multisample will be saved in this directory.
KSF files
Files with the extension .KSF (Korg Sample File) contain
the parameters and waveform data which make up a single Press the text edit button ( ) to access the text input dialog
sample. box, and specify the desired wildcards.
A .KSF file can be used as one of the samples used by a
multisample. A .KSF file can also be selected and used as a
drum sample for a drum kit.
SFX_A_00.WAV SFX_A_00.WAV
SFX_A_01.WAV SFX_A_01.WAV
SFX_B_00.WAV SFX_B_00.WAV
SFX_B_01.WAV SFX_B_01.WAV
SFX_C_00.WAV SFX_C_00.WAV
4. If you specify * and execute loading, all of the WAVE
files will be loaded as follows.
PIANO.WAV
831
Disk mode
SFX_A_00.WAV This sets the preferred way to load the KSC’s EXs and
SFX_A_01.WAV User Sample Bank data: load it into RAM, or use Virtual
Memory. Note that if the data is extremely large, and
SFX_B_00.WAV
would not fit into RAM even if no other samples were
SFX_B_01.WAV loaded, the data will be loaded into Virtual Memory
SFX_C_00.WAV regardless of this setting.
These settings apply only to EXs and User Sample Bank
data; Sampling Mode data is always loaded into RAM.
Load .KSC
RAM: The samples will be loaded into RAM. This has
This loads all of the Sampling Mode, EXs, and/or User the advantage of allowing reverse playback.
Sample Bank Multisamples, Samples, and Drum Samples Virtual Memory: The samples will use Virtual Memory.
linked within the KSC. This generally allows you to load more large samples at
For more information on User Sample Banks, see “User once. Note that the samples may still require a significant
Sample Banks” on page 156 of the Operation Guide. amount of RAM.
KSC Settings: KSCs can store separate load method
settings for each Multisample or Drum Sample, based on
the settings when the KSC was saved. Setting Load
method to KSC Settings uses these individual settings.
3. If the current directory contains a .PCG file, and
.SNG file of the same filename, you can select the
“Load ********.PCG too” check box, the “Load
********.SNG too” check box, and the “Load
********.KGE too” check box.
(See “Load: .PCG: 1”)
• If you check “Load ********.PCG too,” the .PCG file of
the same name as the .KSC file will also be loaded. (See
“Load .PCG: 2”)
• If you check “Load ********.SNG too,” the .SNG file
of the same name as the .KSC file will also be loaded.
(See “Load .PCG: 3”)
4. To load the data, press the OK button. To cancel
If the KSC includes Sampling Mode data, the
without loading, press the Cancel button.
Multisamples and Samples (.KMP and .KSF files)
are saved in an automatically-created directory If the .KSF files used by the .KMP file are not in the
with the same name as the .KSC file. current directory or below it, a dialog box will appear,
allowing you to specify the directory. For more
1. “KSC Allocation” allows you to specify how the
information, see “If a file to be loaded cannot be found,
multisamples and samples in the .KSC file will be
or when loading a file that was saved across media” on
loaded.
page 823.
Append will leave all currently-loaded Sampling Mode,
Since overflow checking of sample RAM is performed
EXs, and User Sample Bank data intact. Sampling Mode
when loading each individual .KSF file, it is possible that
Multisamples and Samples will be loaded into the next
an overflow may occur in the middle of the loading
available vacant numbers following the existing data.
process.
(See the diagram “.KSC Allocation” on page 824.)
If “Load ********.PCG too” is enabled, and the PCG’s Loading individual files from within a .KSC file
Programs, Wave Sequences, and Drum Kits use the Similar to .PCG files, you can browse inside a .KSC file as if
KSC’s Sampling Mode data, the system will it were a folder on the disk. You can use this to load
automatically remap the Multisample and Sample individual Multisamples, Drum Samples, or Samples—
references so that everything plays correctly. including more than one at a time, using Multiple Select.
Clear Sampling Mode Data will erase all Multisamples Groups of data appear with folder icons within the .KSC. As
and Samples from Sampling Mode, and load the data in with folders on the disk, you can select one or more folders
the same configuration with which it was saved. Existing to load all of their contents, or open a folder to browse
EXs and User Sample Bank data is left intact. within.
Clear All is similar to Clear Sampling Mode Data,
The total size of all referenced files is shown to the right of
above, but also un-loads existing EXs and User Sample
each item’s name.
Bank data before loading the new .KSC file. This frees up
the most memory for the new .KSC. When you open a .KSC file, you’ll see folders for each EXs
used by the .KSC. If the .KSC includes User Samples, there
You can use the information at the bottom of the dialog
will also be a folder titled User Sample Data. The folder and
box, including Memory Required, (Memory) Available,
file structure is as shown below.
and Enough slots for Samples & MS, to determine
whether or not you need to free up room for the new User Sample Data folder
.KSC. • Multisamples folder
2. Set the Load Method as desired. Multisamples
832
Disk: Page Menu Commands Load selected
Load .AIF
The selected AIFF file will be loaded as a sample.
833
Disk mode
1. To load the data, press the OK button. To cancel 1. To load the data, press the OK button. To cancel
without loading, press the Cancel button. without loading, press the Cancel button.
The sample will be loaded after the last Sample that The sample will be loaded after the last sample that
currently exists in Sampling Mode (similar to loading currently exists in Sampling Mode (similar to loading
with the Append option). with the Append option). If you save the data, it will be
Note: You can load multiple files at once, as long as they are stored in Korg format. It is also possible to export as a
in the same directory. See “Multiple Select” on page 812 and .AIF or .WAV file; see “Export Samples as AIF/WAV”.
“Loading multiple files at once” on page 831 Note: You can load multiple files within the directory. (See
“Multiple Select” on page 812, “Loading multiple files at
Loading AKAI S1000/S3000 format Sample files, once” on page 831)
Program files, or Volumes
If the data that is loaded as a sample contains a loop
The KRONOS can load AKAI S1000/S3000 format point, you can set Start Offset (Program2–1c) on the
Samples, Programs, and Volumes. The sounds can then can KRONOS so that the sound will begin from the loop
be used in Sampling Mode, and saved as User Sample point.
Banks.
Note: If the end (19 and 20 characters) of the sample name is
The AKAI format uses the concept of “key groups.” For “-L” and “-R,” the “-L” and “-R” will automatically be
each key zone, up to four samples can be assigned, and these moved to the end of the KRONOS’s sample name (23 and 24
four can be switched or crossfaded by velocity. Key zones characters).
can also be crossfaded. When you load two files whose sample names are identical
If you load an AKAI Program file into the KRONOS with except for ending in “-L” and “-R,” and assign them to a
Advanced Conversion Load turned off, a single sample stereo multisample in Sampling mode, they will be
will correspond to each key zone, meaning that a maximum recognized as a stereo sample.
of four multisamples will be used to create a key map in the
velocity order of each key group. Also, key zones will not be Akai S1000/S3000 Loop Conversion
crossfaded. In rare cases, loops from Akai samples may need to be
changed when loaded into the KRONOS:
• When you load Program file data, settings such as key
group, key group zone, oscillator, pitch, filter, amp/pan, • Some Akai samples may contain multiple loops. If this is
and EG are supported, and can be converted into a the case, KRONOS will use the first HOLD loop, if
KRONOS program, or programs + combination. present. If there is no HOLD loop, KRONOS will use the
longest loop.
• When you load a Volume, all Program files and Sample
files included in the Volume can be loaded together. • Some Akai samples may have loop lengths with a
resolution of less than a single sample. In this case,
• AKAI S1000/S3000 format stereo Sample files and
KRONOS will round the loop to the nearest sample.
Program files whose names end in “-L” and “-R” can be
loaded into the KRONOS as stereo samples and
multisamples.
When the above files are loaded, “-L” and “-R” will
automatically be moved to the end of the sample name or
multisample name (23 and 24 character) so that they can
automatically be recognized as stereo samples or
multisamples.
834
Disk: Page Menu Commands Load selected
835
Disk mode
When you execute the command, the combinations that SoundFont 2.0 files may contain sound data that is
are created will be loaded starting at the bank and number assigned to use ROM sample data from a specific sound
you specify here. card. In this case, the sample data will not be included in
6. If you checked “Advanced Conversion Load,” use the SoundFont 2.0 file, and so the sound will not play
“Append to: Program” to specify the destination bank correctly.
and number of the program that will be created by the SoundFont 2.0 files may contain sound data that is
convert-load operation. assigned to use effects from a specific sound card or
When you execute the command, the programs that are sampler program. These effect settings will not be loaded.
created will be loaded starting at the bank and number SoundFont 2.0 files may use sample data of a sampling
you specify here. frequency not supported by the KRONOS. In this case,
If the loading-destination bank and number exceed the Pitch parameter for each Index of the multisample
USER-G127, loading will automatically stop. will be set automatically in order to correct the playback
pitch. Since the Pitch parameter is set in units of a cent,
The data in the locations following the specified
the pitch may not be accurate. If you use the loaded
bank/number will be rewritten when you load. If you
sample in another multisample or drum kit, you must use
want to keep this data, use Save All or Save PCG before
the multisample’s Pitch parameter or the drum kit’s
you load the AKAI Volume data.
Transpose and Tune parameters to adjust the pitch.
Loading SoundFont 2.0 format files
Load SoundFont 2.0 File
SoundFont 2.0 is a file format that includes sound
This command loads the selected SoundFont 2.0 file.
parameters with the sample data, and is widely supported in
the multimedia field as well as by many software
synthesizers and software samplers.
SoundFont 2.0 files may contain a number of different
sounds—not just a single sound. When you load a
SoundFont 2.0 file into the KRONOS, all of the file’s sounds
will be loaded together.
Note: The entire file is always loaded. If you only want
particular sounds from the SoundFont file, delete them
before saving the KSC file to disk.
• Sound parameters such as key group, key group zone,
oscillator, pitch, filter, amp/pan, LFO, and EG are 1. Use “Append to: Combination” to specify the
supported, and will be converted to a KRONOS program destination bank and number of the combination that
or a combination and programs as they are loaded. will be created by the convert-load operation.
• Sample data will be converted into Multisamples and When you execute this command, the created
Samples, and loaded into Sampling Mode. combination(s) will be loaded starting at the bank and
number you specify here.
Note: Multisamples, Programs, and Combinations are given
the name of the SoundFont 2.0 file with a numbered suffix. 2. Use “Append to: Program” to specify the destination
When sounds are converted to Combinations, the Programs bank and number of the program that will be created
used in those Combinations will be given an asterisk (*) by the convert-load operation.
before the name. When you execute this command, the created program(s)
If sample data that has the same settings is used in more than will be loaded starting at the bank and number you specify
one item of sound data in a SoundFont 2.0 file, the sample here.
data will be loaded into the first-loaded multisample, and Note: Note: The Multisamples and Samples will be loaded
will not be loaded into other multisamples. In such cases, after the last Multisample and Sample currently existing in
please note that the program after loading will be assigned Sampling Mode, like loading with the Append option.
differently- named multisamples.
Since an overflow check for the user sample RAM is
Note: If a loaded multisample assigns stereo samples, an “– performed when loading each individual sample file, it is
L” and “–R” will be automatically added to the end of the possible for an overflow to occur during the load
multisample name and sample name (the 23rd and 24th operation.
characters).
Note: If two identical multisamples whose file names differ
only by ending in “–L” and “–R” are loaded, Sampling mode
will recognize them as a stereo multisample.
In some cases depending on the structure of the sound
data, the data will be converted into multiple programs
and one combination when you load it. In this case, the
maximum number of programs following conversion is
limited to the sixteen programs that a combination can
use, and a message of “Exceeded 16 Programs - some
data not loaded” may appear. Please be aware of this
when loading complex sound data structures.
836
Disk: Page Menu Commands Load selected
Load GEs
This command loads all GE data from the .KGE file.
837
Disk mode
838
Disk: Page Menu Commands Save All (PCG, SNG and KSC)
8. Use the Append to “Wave Sequence” field to specify Insert the next volume of media and press the LCD screen
the load-destination number for the wave sequences in to make the KRONOS detect the media, or use “Drive
the .PCG file. Select” (0–1a) to specify the save-destination media.
When you execute the command, only the valid wave
sequences will be loaded starting at the number you
specify, and occupying each consecutive number.
If the load-destination bank and number in steps 7 and 8
exceeds USER-G15–USER-G31 respectively, the load
operation will end automatically.
The data in the locations following the specified
bank/number will be rewritten when you load. If you
want to keep this data, use Save All or Save PCG before
you load the new data.
9. Press the OK button to load the data. If you decide not 3. Press the Select button to continue saving. If the “No
to load, press the Cancel button. space available on medium” dialog box appears again,
repeat steps 1–3.
Cautions regarding Save
Saving will be halted if you press the Cancel button. If
When saving combinations with Save All, Save PCG & you then want to abort the save operation, press the OK
SNG, or Save PCG, you should also try to save the button in the dialog box.
programs used by each timbre (and the drum kits, wave If you press the Skip button, the indicated file will be
sequences used by the programs) at the same time. skipped, and the next file will be saved.
Similarly, when saving programs, you should also save
the drum kit, wave sequence used by the program and the
wave sequence at the same time. Save All (PCG, SNG and KSC)
If multisamples or samples created in Sampling mode are Save All lets you save all of the internal data to disk in a
used in a program or drum kit, we recommend that you single step, including:
save the data using Save All. .PCG file: Programs, combinations, drum kits, wave
Also when using Save PCG or Save Sampling Data to sequences, global settings
save an individual program, drum kit, or multisample or .SNG file: Songs, region data
sample created in Sampling mode, we recommend that
you save the data in the same directory with the same .KSC file: References to Multisamples, Samples, and Drum
filename. Samples from Sampling Mode, EXs, or User Sample Banks
When using Load PCG to load a .PCG file, the .KSC file .KGE file: User GEs
of the same name will be loaded at the same time so that This command is valid only when the current directory is a
the multisamples/samples that were saved with the DOS directory. If you are browsing inside a .PCG, .SNG,
program or drum kit will correspond correctly. .KSC, or .KGE file, for instance, the menu command will be
grayed out.
If the data being saved does not fit on one
volume of media 1. Select Save All to open the dialog box.
When saving a .PCG, .KSC, .KMP, or .KSF file, and the data Save All (PCG, SNG and KSC)
does not fit on one volume of media, the display will ask
“No space available on medium. Do you want to make a
divided file?”
839
Disk mode
840
Disk: Page Menu Commands Save PCG
841
Disk mode
2. Press the text edit button to open the text dialog box, For more information, see “User Sample Bank IDs” on
and enter the desired file name. page 158 of the Operation Guide.
3. Use “Include” to specify whether to save Sampling 6. To save the data, press the OK button. To cancel
Mode data, references to EXs and User Sample without saving, press the Cancel button.
Banks, or both. Note: If the Translation menu command is enabled, .KMP
4. Under “User Sample Data options,” specify which and .KSF files will be shown with their full sixteen-character
parts of the Sampling Mode data will be saved. Use Multisample or Sample names, as opposed to the
the following five radio buttons to make your abbreviated 8.3-character file names.
selection.
All: This is the default; it saves all Multisamples and
Samples from Sampling Mode (as .KMP and .KSC files, Save User GE
respectively), inside a directory with the name entered This command saves all user GEs and user template data
above. KSC files are also created, as described under from internal memory to media as a .KGE file.
“Saving Sampling Mode data creates two KSC files,”
above. Save User GE is valid only when the current directory is a
DOS directory. If you are browsing inside a .PCG, .SNG,
All Multisamples: Only the Multisamples from .KSC, or .KGE file, for instance, the menu command will be
Sampling Mode, along with any Samples that they use, grayed out.
will be saved (as .KMP and .KSC files, respectively)
inside a directory with the name entered above. Any 1. Choose “Save User GE” to access the dialog box.
Samples not used by Multisamples will not be saved.
KSC files are also created, as described under “Saving
Sampling Mode data creates two KSC files,” above.
All Samples: All samples will be saved as .KSF files,
inside a directory with the name entered above. KSC files
are also created, as described under “Saving Sampling
Mode data creates two KSC files,” above.
One Multisample: The selected Multisample will be
saved as a .KMP file. Simultaneously, a directory will 2. Use the text edit button to access the text entry dialog
also be created, and the Samples used by the Multisample box, and specify a file name.
will be saved in that directory.
For example if you specify NEWFILE and execute the save,
The names of both the file and the directory will be set to the file NEWFILE.PCG will be saved to media.
the first five characters (uppercase) of the sixteen-
character Multisample name, followed by the 3. Select the GE and template banks that you want to
Multisample number. If the Multisample number is save. (For details, see step 3 “Save All, step 3.”)
greater than 999, only the first four characters will be
used. For example:
000: NewMS_ _ _ _ _ _000 NEWMS000.KMP
001: 108bpmDrLoop00 108BP001.KMP
One Sample: The selected sample will be saved as a
.KSF file.
The filename will automatically be set to the first four
characters (uppercase) of the sixteen-character Sample
name, followed by the Sample number. If the number is
4. Press the OK button to save, or press the Cancel
greater than 9,999, only the first three characters will be
button if you decide not to save.
used. For example:
0000: NewSample_0000 NEWS0000.KSF
0001: C#3-EGuitar C#3-0001.KSF
Note: If you wish to export the data in AIFF (.AIF) or
WAVE (.WAV) format, use the menu command Export
Samples as AIF/WAV instead.
5. In general, leave “Force new User Sample Bank ID”
un-checked.
This should be used only in special cases.
For instance, you might use Force new User Sample
Bank ID if you have loaded a User Sample Bank, edited
it substantially, and wish to save the result as a totally
new User Sample Bank. After doing so, you’ll also need
to use the Remap MS/Sample Bank References menu
command to assign Programs, Wave Sequences, or Drum
Kits to use the new bank instead of the old one.
842
Disk: Page Menu Commands Save to Standard MIDI File
2. Press the text edit button to open the text input dialog
box, and specify a filename.
For example if you specify NEWFILE and then execute,
NEWFILE.KFX will be saved to media.
843
Disk mode
3. Specify the contents that will be saved. Choose one of Export Samples as AIFF/WAVE
the following five radio buttons.
All: Preset data (P01–P15 and U00–U15) for all effects
will be saved as a .KFX file.
All Preset: Preset data P01–P15 for all effects will be
saved as a .KFX file.
All User: Preset data U01–U15 for all effects will be
saved as a .KFX file.
One Effect: Only the preset data of the selected effect
will be saved as a .KFX file. If you check Preset, P01–
P15 will be saved; if you check User, U01–U15 will be
saved.
4. Press the OK button to save the data, or press the 2. In “Format,” select either AIFF or WAVE as the file
Cancel button to cancel without saving. format for export.
3. Press the text edit button to move to the text dialog
box, and specify the filename.
Export Samples as AIF/WAV 4. In “To,” specify the content that will be exported.
Sampling Mode data can be exported to disk as AIFF or All Samples: All samples will be exported.
WAVE format sample files.
Filenames will automatically be set to the first four
This command is valid only when the current directory is a characters (uppercase) of the sixteen-character Sample
DOS directory. If you are browsing inside a .PCG, .SNG, name, followed by the Sample number. If the number is
.KSC, or .KGE file, for instance, the menu command will be greater than 9,999, only the first three characters will be
grayed out. used. For example:
Note: Normally, it is recommended that you use Save All or 0000: NewSample_0000NEWS0000.AIF
Save Sampling Data to save sample data in Korg format 0001: C#3-EGuitarC#3-0001.WAV
(.KSC, .KMP, .KSF). This preserves all of the parameters of
the Multisamples and Samples for use in Programs, Wave Samples in One MS: All samples used by the selected
Sequences, and Drum Kits. multisample will be exported.
Filenames will automatically be set to the first five
Use Export Samples as AIF/WAV if you wish to use an
characters (uppercase) of the sixteen-character
AIFF or WAVE format compatible application on your
Multisample name, followed by the index number of the
computer to work with samples that were recorded or edited
Sample within the Multisample (001-128). For example:
on the KRONOS.
000: NewMS___000:
Export Samples as AIF/WAV does not export multisample
files. The exported AIFF or WAVE format samples can be Sample selected for index 001 MS000001.AIF
re-loaded, but if the sample number when saving is different Sample selected for index 002 MS000002.AIF
than the sample number when loading, you may need to re- 001: 108bpmDrLoop00:
make certain settings, such as selecting the sample for each
Sample selected for index 001 MS001001.AIF
index of a multisample.
Sample selected for index 002 MS001002.AIF
Furthermore, the following sample parameters are not
preserved when using Export Samples as AIF/WAV: When exporting All Samples or Samples in One MS, and
all of the sample data does not fit on one volume of
• Sample Name
media, another dialog box will appear, directing you to
• Loop Tune (see “Loop Tune” on page 696) specify the next media. (See “If the data being saved does
• Reverse (see “Reverse” on page 696) not fit on one volume of media” on page 839.) However
at this time if a single sample is larger than the capacity of
• +12dB (see “+12dB” on page 696) the media, the sample cannot be exported. Either specify
Stereo samples will be exported as two independent L and R media with a larger capacity, or press Skip button to omit
files. exporting that sample and proceed to exporting the next
1. Select “Export Samples as AIF/WAV” to open the sample.
dialog box. One Sample: The single selected sample will be
exported.
The filename will automatically be set to the first four
characters (uppercase) of the sixteen-character Sample
name, followed by the Sample number. If the number is
greater than 9,999, only the first three characters will be
used.
When exporting One Sample, it is not possible to export
sample data that will not fit on one volume of media.
5. To export the data, press the OK button. To cancel
without exporting, press the Cancel button.
844
Disk: Page Menu Commands Save Audio CD Track List
Using wildcards
(Can use */? as Wildcard): When you use the text edit button
3. Press the text edit button to access the text input to access the text input dialog box and specify the name of
dialog box, and modify the name. the file or directory to be copied, you can use “*” and “?”
characters as wildcards.
4. To rename the file or directory, press the OK button.
To cancel, press the Cancel button. “*” designates zero or more characters of any kind. For
instance, if in the above example you enter PRELOAD1.*
instead of PRELOAD1.PCG, all filenames starting with
Copy “PRELOAD1.” will be copied at the same time, regardless
of their file extension: i.e., PRELOAD1.PCG,
Copy is valid only when a DOS file or a DOS directory is PRELOAD1.SNG, PRELOAD1.KSC, etc.
selected. If you are browsing inside a .PCG, .SNG, .KSC, or
.KGE file, for instance, the menu command will be grayed “?” designates a single character. For instance, if you enter
out. PRELOAD?.PCG, all PCG files whose names start with
“PRELOAD” followed by any single character will be
1. Select the file or directory that you want to copy. copied : i.e., PRELOAD1.PCG, PRELOAD2.PCG,
2. Select “Copy” to open the dialog box. PRELOAD3.PCG, etc.
When wildcards are used, only files will be copied.
Directories will not be copied.
845
Disk mode
Delete
This command deletes the selected file or directory.
Delete is valid only when a DOS file or a DOS directory is
selected. If you are browsing inside a .PCG, .SNG, .KSC, or
.KGE file, for instance, the menu command will be grayed
out. 3. To delete the unused WAV files, press the OK button.
To cancel without affecting any files, press the Cancel
1. Select the file or directory that you want to delete.
button.
2. Select “Delete” to open the dialog box.
Once you press OK, the deletion is permanent and cannot
be undone. Pressing the COMPARE button will have no
effect.
Create Directory
This command creates a new directory within the current
3. “Delete” will indicate the name of the selected file or directory.
directory.
Create Directory is valid only when the current directory is
If you wish to change the file or directory that is to be
a DOS directory. If you are browsing inside a .PCG, .SNG,
deleted, use the text edit button to access the text input
.KSC, or .KGE file, for instance, the menu command will be
dialog box, and specify the name of the file or directory
grayed out.
that you wish to delete.
1. Select “Create Directory” to open the dialog box.
(Can use */? as Wildcard): When you use the text edit
button to access the text input dialog box and specify the
name of the file to be deleted, you can use the “*” or “?”
characters as wildcards. This allows you to
simultaneously delete multiple files with identical
filenames and different extensions, or files whose names
are partially identical.
When wildcards are used, only files will be subject to 2. Use the text edit button to access the text input dialog
deletion. Directories will not be deleted. box, and specify the name of the new directory.
Note: If “Multiple Select” (0–1a) is checked, you can select 3. To create the directory, press the OK button. To
more than one file and delete them in a single operation. cancel without creating the directory, press the Cancel
button.
4. To delete the selected file or directory, press the OK
button. To cancel without deleting, press the Cancel
button.
Set Date/Time
This command sets the date and time of the KRONOS’s
Delete Unused WAV Files internal calendar.
This command operates on an .SNG file selected in the file 1. Select “Set Date/Time” to open the dialog box.
browser. It searches the .SNG’s audio directory for WAV
files which are not used in any of the .SNG’s Songs (such as
discarded audio takes), and then deletes those files along
with any related region data.
This can be useful to free up space on your disk.
If an .SNG file is not selected, the menu command is
unavailable.
For more information on .SNG audio directories, see “How 2. Set each parameter.
audio data is stored on the disk” on page 92 of the Operation “Year” 1980–2037
Guide.
“Month” 1–12
1. Select the .SNG file for which you want to delete “Day” 1–31
unused sounds. “Hour” 0–23
2. Select the “Delete Unused WAV Files” menu “Minute” 0–59
command. “Second” 0–59
The Delete Unused WAV Files dialog will appear. 3. To set the date and time, press the OK button. To
cancel, press the Cancel button.
846
Disk: Page Menu Commands Format
847
Disk mode
4. If you want to change the filename for saving, press When writing data to CD-R/RW media, the media
the text edit button in the lower line to access the text containing the Wave files must have free space equal in
input dialog box, and specify the filename for saving. size to the Wave files you are writing. Before you execute
5. Press the OK button to execute the Rate Convert this operation, make sure that the drive containing the
command, or press the Cancel button to cancel Wave files contains enough free space.
without executing. 1. Create an audio CD track list, use “Drive Select” to
select the CD-R/RW drive, and make sure that CD-
R/RW media is inserted in the drive.
Check Medium 2. Select “Write to CD” to open the dialog box.
This command checks the selected storage media for errors,
and corrects any errors if possible. Use Check Medium if
you frequently experience messages such as “Error in
writing to medium” while saving files, or “Buffer overrun
error occurred” while sampling to disk.
1. Use “Drive Select” to select the media that you want to
check.
2. Select “Check Medium” to open the dialog box.
848
Disk: Page Menu Commands Finalize Audio CD
849
Disk mode
Authorization
If an authorization code is required, the EXs will work in
demo mode, fading in and out, until the code is purchased
and entered into the KRONOS. For more information, see
“Global P6: Options Info” on page 796.
Error messages
When installing, error messages may be displayed to
indicate problems, as described below.
“Error: invalid option file” means that the installation data is
corrupted. Copy the file to the USB media again, or if that
fails, download the data again.
“Error: not enough disk space for the installation” means
that the internal SSD is too full. Remove data from the SSD,
backing it up to USB media, in order to free up space.
Uninstalling EXs
Optional EXs may be uninstalled to reclaim space on the
internal disk(s). For more information, see “Uninstall EXs”
on page 806.
850
Effect Guide
Overview
The KRONOS provides 12 insert effects, two master effects, Cho/Fln/Phs: Pitch and phase modulation effects such as
and two total effects, together with a mixer section that 040…054 chorus and flanger
controls the routing of these effects.
Mod/P.Shift: Other modulation effects such as tremolo and
For each of these effect processors, you can choose from 185 055…076 rotary speaker, and pitch shifters
different types of effects, grouped into the following
categories: Delay:
Delays
077…099
Effects categories
Reverb/ER:
Reverb and early reflections
Dynamics: Dynamics-type effects such as compressor and 100…108
000…010 limiter
Mono-Mono: Mono & Mono chain effects that internally
EQ/Filter: 109…140 connect two mono effects in series
Filter-type effects such as EQ, exciter, and wah
011…026
Mono & Mono parallel effects that allow two
Mono/Mono:
OD/Amp/Mic: Overdrive effects and modeling effects such as mono effects to be applied to L and R
141…185
027…039 guitar/bass amps and mics independently
Send Return
Oscillator1 Filter1 Driver1 Amplifier1 Master Effect 1, 2
OUTPUT
Oscillator2 Filter2 Driver2 Amplifier2 EQ Insert Effect 1–12 Total Effect 1, 2
L/MONO, R
Drum Track EQ
851
Effect Guide
Send Return
Master Effect 1, 2
OUTPUT
Timbre 1 /MIDI Track 1 EQ Insert Effect 1–12 Total Effect 1, 2
L/MONO, R
Audio Track 1 EQ
Audio Track 16 EQ
Sampling mode Use the P0: Recording– Audio Input page to make audio
input settings for Sampling mode. These settings apply only
In Sampling mode, external audio sources from AUDIO to Sampling mode.
INPUT 1-2, USB, and S/P DIF IN jacks or the playback
from a USB-connected CD drive can be processed by insert Samples that you’ve assigned as a multisample can also be
effects, master effects, and total effects, and then sampled. processed by the insert effects, master effects, and total
effects, and then resampled.
Sampling mode
Send Return
Master Effect 1, 2
Send Return
Master Effect 1, 2
Audio Input When effects are applied to the audio inputs, certain
effect types or parameter settings may cause oscillation to
You can also use the external audio inputs in Program, occur. If this occurs, adjust the input level, output level,
Combination, and Sequencer modes. or effect parameters. Please be aware of this particularly
You can apply the insert effects, master effects, and total when using an effect that has a high gain.
effects to external audio sources and sample them, or use the Use the P0– Audio Input/Sampling page of each mode to
KRONOS as a 6-in (stereo analog, S/P DIF, and USB) 6-out make audio input settings. Alternatively, you can check Use
effect processor. You can also use an external mic input to Global Setting and make these settings in the Global mode
control a vocoder effect (026: Vocoder) applied to internal P0: Basic Setup– Audio page. Normally you will leave Use
sounds. Global Setting checked. Uncheck this if you want programs
In Sequencer mode you can also use the effects when and combinations to use their own settings–for example,
recording external audio sources to audio tracks. when writing a program to use as a vocoder effect.
Send Return
Oscillator1 Filter1 Driver1 Amplifier1 Master Effect 1, 2
OUTPUT
Oscillator2 Filter2 Driver2 Amplifier2 EQ Insert Effect 1–12 Total Effect 1, 2
L/MONO, R
852
Overview Dynamic modulation (Dmod) and Tempo Synchronization
.
Rch
853
Effect Guide
Common FX LFOs
Normally, LFO-based effects–such as choruses, flangers, Common FX LFO
phasers, filters, and auto-panners–each have their own LFO Type = Common1
LFOs.
Stereo Phaser
The two Common FX LFOs allow you to synchronize Waveforem = Sine
multiple LFO-based effects together. They’re available in Phase Offset = 0 [deg]
FX Control Buses
The FX Control Buses lets you create effects “sidechains.”
Sidechains let you control an effect with one audio signal Gated Reverb (Program mode)
(the sidechain), while the effect processes a completely The classic gated reverb sound is created using a sidechain:
different audio signal. This is convenient for use with
vocoders, compressors and limiters, gates, etc. • Dry audio goes through a reverb effect
KRONOS includes two stereo FX Control Buses, which can • The output of the reverb goes to a gate effect
be used with the following effects: • The opening and closing of the gate is controlled by the
original dry audio, through a sidechain
Vocoder
To create this on the KRONOS, in Program mode:
• 026: Vocoder
1. On the IFX Routing page, set Bus Select to IFX1.
Compressor, limiter, and gate effects 2. Set FX Control Bus to FX Control 1.
• 002: Stereo Compressor 3. On the IFX Insert Effects page, set IFX1 to 101:
• 003: Stereo Expander Reverb Hall.
• 005: Stereo Limiter 4. Set IFX2 to 009: Stereo Gate.
• 009: Stereo Gate 5. Enable Chain for IFX1, and set Chain To to IFX2.
• 010: Stereo Noise Reduction 6. In the Stereo Gate effect, set the Envelope Source to
FX Control 1.
Now, the gate will affect the output of the reverb, but the
gate will be controlled by the pre-reverb dry signal.
IFX1 IFX2
Bus Select = IFX1 Chain to = IFX2 Bus Select = L/R
OSC1&2 101: Reverb Hall 009: Stereo Gate
Envelope Source = FX Control 1
854
Overview FX Control Buses
Compressor (Combination)
IFX1
Timbre1 Bus Select = IFX1 Bus = L/R
Pad 002: Stereo Compressor
Program Program Envelope Source = FX Control 1
A B
Vocoder (Program)
IFX1
Bus Select = IFX1 Bus Select = L/R
OSC1&2 026: Vocoder
(Carrier)
Modulator Source = FX Control 1
(Modulator)
Audio
Input1 FX Control Bus = FX Ctrl1
Mic
855
Effect Guide
IFX1
Timbre1: Bus Select = IFX1 Bus Select = L/R
Pad 026: Vocoder
(Carrier)
Modulator Source = FX Control 1
(Modulator)
Effect I/O
To achieve the best tonal quality, signals sent to the effects Effect Wet/Dry parameter (P8, P9)
should be at the maximum level below clipping. Also, use
the Wet/Dry parameter for the Insert Effects, Total Effects Return1, 2 (P9)
and the Output Level or Return 1/ 2 parameters for the Master Volume (P9)
Master Effects to adjust the effect output level.
If the input level is too low, the SN ratio may decrease. Program mode (EXi: Common)
On the other hand, if the input level is too high, clipping EQ Input Trim (P6)
may occur.
The Global Internal Headroom setting will also change Send1/2 (P8)
the maximum input level of the effect. Effect Trim parameter *1 (P8, P9)
The following tables show the parameters related to volume Effect Wet/Dry parameter (P8, P9)
level:
Return1, 2 (P9)
Program mode (HD-1)
Master Volume (P9)
OSC1/2 MS1…8 Level (P2)
Filter1/2 Input Trim (P3) Program mode (AL-1)
Filter1/2 Output Level (P3) OSC Mixer Level (OSC1, OSC2, Sub OSC, Ring Mod.,
Noise) (P4)
Driver1/2 Drive (P4)
Filter1/2 Input Trim (P3)
Amp1/2 Amp Level (P4)
Filter1/2 Output Level (P3)
EQ Input Trim (P4)
Driver1/2 Drive (P4)
Send1/2 (P8)
Amp1/2 Amp Level (P4)
Effect Trim parameter *1 (P8, P9)
856
Overview Effect I/O
Components (P4) *1
Some effects may not have these parameters.
*2
These settings are made separately for Programs,
Combinations, and Songs. If “Use Global Setting” is
checked, these settings are made in Global mode P0.
857
Effect Guide
In/Out
Insert Effects (IFX 1–12) have a stereo input and a stereo IFX1: 148: P4EQ // Phaser
output. If you set the Wet/Dry parameter (P8– IFX1–12
page) to Dry (no effect), the input signal will be passed
through, in stereo, without being processed by the effect. If
you select Wet (effect applied), the processed signal will be
output in one of the following ways:
Effect
Stereo In - Stereo Out Effect
858
Insert Effects (IFX1…IFX12) Routing
Routing
You can use up to twelve channels (IFX 1…12) for the Insert If you check the IFX1 checkbox, the output of IFX1 will be
Effects in any mode. sent to the input of the IFX you specify in “Chain to.”
Effects can be chained only in ascending order of their
number; for example IFX1 can be chained to IFX2 through
Program mode IFX12, and IFX2 can be chained to IFX3 through IFX12.
Use Bus Select (Program 8–1c) to set the destination bus of You can create a chain of up to twelve insert effects in series,
the oscillator output. IFX1 through IFX12.
L/R: Send the output to the L/R bus. Instead, it is sent to When the Insert Effects are connected in series, the values of
AUDIO OUTPUT (MAIN) L/MONO and R after the TFX1 the Pan (CC#8), Bus Sel., REC Bus, Send1, and Send2
and 2. parameters for the post-IFX signal will be used.
IFX1…12: The signal is sent to Insert Effects IFX 1–12. In the example shown in the diagram (Fig. 2–1b), the Chain
check box is checked, and each Chain to parameter is set to
1…4, 1/2…3/4: The signal is sent to the selected Individual
the subsequent effect, creating a series connection of IFX1
Output. For more information, please see “Individual
IFX2 IFX3 IFX4 IFX5 IFX6 IFX7
Outputs” on page 879.
IFX8 IFX9 IFX10 IFX11 IFX12. The post-
Off: The output will not be sent to the L/R bus, IFX1–12 IFX12 settings for Pan (CC#8), Bus Select, REC Bus,
buses, or Individual 1–4 buses. Choose the Off setting if you Send1, and Send2 will be used.
want to connect the oscillator output to a master effect in
series. Use Send1 (to MFX1) and Send2 (to MFX2) to Settings for drum programs
adjust the send level. If you have selected “Drums” for Oscillator Mode
Use Send1 (to MFX1) and Send2 (to MFX2) (Program 8– (Program 1–1b) of a Program, the “Use DKit Setting” box
1f) to specify the send level for the Master Effects. This (Program 8–1b) becomes available. For more information,
setting is effective if Bus Select (Program 8–1c) is set to L/R please see diagram Fig. 2–1c.
or Off. If you check this box, Bus Select FX Control Bus, Send1,
If Bus Select is set to IFX1–12, use Send1 and Send2 and Send2 (Global 5–3b) for each key of the selected
(Program 8–5a) to specify the send level of the post-IFX DrumKit becomes effective. For example, you can send a
signal. snare sound to IFX1 to apply the Gate effect, a kick sound to
IFX2 to apply EQ, and other sounds to AUDIO OUTPUT
Send1 responds to CC#93, and Send2 responds to (MAIN) L/MONO and R without applying any Insert
CC#91. At this time, the actual send level uses the value Effects.
of the Send 1 and 2 settings for Oscillators 1 and 2,
multiplied by the Send 1 and 2 values received via MIDI. Tip: In most of the preloaded drum kits, the following types
of drum instrument have the same Bus Select settings.
In the example shown in the diagram (Fig. 2–1a), Oscillators
1 and 2 outputs being sent to IFX1. Snares IFX1
Kicks IFX2
If you are connecting the Insert Effects in series, check the Toms IFX3
Chain box (Program 8–5a). Use Chain to (Program 8–5a) to Cymbals IFX4
specify the destination to which the signal will be chained. Percussion etc. IFX5
Fig. 2–1a
859
Effect Guide
If you de-select the box, all drum instrument outputs are sent
to the bus specified by Bus Select (Program 8–1c). You may
apply any Insert Effects to all drum instruments, regardless
of the DrumKit settings.
Fig. 2–1b
Fig. 2–1c
860
Insert Effects (IFX1…IFX12) Routing
Example: Inserting a separate IFX into each timbre, and inserting another IFX later
861
Effect Guide
The following diagram (Fig. 2–2a) shows an example of Select setting. Other timbres are sent to L/R. The output
Combination mode. The Timbre 1 output is sent to IFX1 and signal passes through the TFX1 and 2, then goes to AUDIO
the Timbre 2 output is sent to IFX2 according to the Bus OUTPUT (MAIN) L/MONO and R.
Fig. 2–2a
In the diagram (Fig. 2–2b), IFX1’s Chain check box is effects. Timbre 2 is being processed by the IFX2: 048:
checked and Chain to set to IFX2, sending the output of Stereo Flanger effect. The Routing Map area of the diagram
IFX1 to IFX2. Timbre 1 is being processed by IFX1: 001: (Fig. 2–1a) shows these settings. (With these settings, IFX3–
Stereo Dyna Compressor and IFX2: 048: Stereo Flanger 12 are not being used.)
Fig. 2–2b
862
Insert Effects (IFX1…IFX12) Routing
Fig. 2–2c
863
Effect Guide
Fig. 2–2e
864
Insert Effects (IFX1…IFX12) Routing
Fig. 2–3a
Fig. 2–3b
865
Effect Guide
Set Bus Select to specify the bus to which the external audio
Analog, USB, and S/P DIF inputs input will be sent. You can select L/R, IFX1–12, 1–4, 1/2–
In Program, Combination, Sequencer, and Disk modes, 3/4, or Off. If you want to apply an insert effect, select
external audio sources from the analog, S/P DIF, and USB IFX1–12.
inputs can be processed by insert effects, master effects, and Send1 (to MFX1) and Send2 (to MFX2) become effective
total effects just as they can in Sampling mode. only when Bus Select is set to L/R or Off. If IFX1–12 is
You can sample while applying the KRONOS’s effects to the selected, use P8: Insert Effect page Send1 and Send2 for the
external audio sources from these jacks, or use the KRONOS post-IFX signal.
as a 6-in (analog, S/P DIF, and USB) 6-out effect processor. The diagram (Fig. 2–4a) shows an example in which the
You can also use an external mic input to control a vocoder input from INPUT 1 and 2 is panned to left and right, and
effect (026: Vocoder) applied to internal sounds. sent to insert effect 1.
In Sequencer mode you can also use the effects when In Disk mode, effects will use the settings of the mode in
recording external audio sources to audio tracks. which you previously were.
In each mode, use “Audio Input” (P0– Audio
Input/Sampling page) to make settings for the audio inputs.
Alternatively, you can check Use Global Settings and use
the Global mode “Audio” settings.
Fig. 2–4a
866
Insert Effects (IFX1…IFX12) Routing
Fig. 2–5a
Disk mode
In Disk mode P1: Play Audio CD as well you can play back
an audio CD and process the sound through the insert
effects, master effects, and total effects. Bus Select, Send1,
Send2, FX Ctrl Bus, REC Bus, Pan, and Level are linked
with the settings of Sampling mode.
In Disk mode, effects will use the settings of the mode in
which you previously were.
867
Effect Guide
Mixer
In Program, Combination, and Sequencer modes, the P8 - Center. Use the “Pan (CC#8)” parameter (P8: “Insert FX”
Insert FX page lets you set “Pan (CC#8)” (post-IFX page) to set the pan. “L000” is hard left, and “R127” is hard
panning), “Bus Sel. (Bus Select),” “Ctrl Bus” (FX control right.
bus), REC Bus, and Send1 and Send2 levels to the master For more about effect types such as stereo-in/stereo-out, see
effects. “In/Out” on page 858.
If you have checked the Chain to connect the Insert Effects You can control these parameters via CC#8.
in series, these parameters “Pan (CC#8)” –Send2 for the
post-IFX (last Insert Effect in the chain) signal become
effective. Bus Sel. (Bus Select)
This parameter enables you to specify the destination bus for
Pan (CC#8) the post-IFX signals.
This parameter enables you to set the pan of the post-IFX “L/R” is a common setting to send signals to the Total
signal. Effects (TFX1, TFX2) before they are routed to the
OUTPUT (MAIN) L/MONO and R outputs.
If you are using the stereo-in/stereo-out Insert Effects, set
this parameter to “C064” to enable the Pan settings for the Select 1…4 or 1/2…3/4 to route the signals to one of the
oscillators (Program 4–1c, 4–5), timbres (Combination 0– Individual Outputs. If this is set to 1–4, the output will be
1b), tracks, and audio inputs. monaural. If set to 1/2–3/4, the post-IFX pan settings will be
valid, and the output will be stereo. If set to Off, the signal
If you are using mono-in/stereo–out or mono-in/mono–out will not be sent to the L/R bus or buses 1–4. Choose this
Insert Effects, the Pan settings for the oscillators, timbres,
tracks and audio inputs are ignored, and they are set to
Insert Effect = Stereo In - Stereo Out Insert Effect = Mono In - Stereo Out
Mono In - Mono Out
868
Insert Effects (IFX1…IFX12) Mixer
869
Effect Guide
Combination mode
The P8 - IFX1–12 page lets you specify the control channel
(Control Channel) for IFX1–12. You can choose from
CH01–16, Gch, or All Routed.
Ch01–16: Select this when you want to control each insert
effect from a different channel. An “*” symbol will be
displayed at the right of the MIDI channel Ch01–16 of the
timbre that is routed to each insert effect. If the routed
timbres have different MIDI channel settings, this parameter
is used to specify the channel that will control the insert
effect.
Gch: Select this option if you wish to control the parameters
on the global MIDI channel. This is a common setting.
All Routed: Select this option to control the parameters on
all the channels (channels 1–16 that have a “*” mark) that
are routed to the corresponding Insert Effects.
If you’ve checked “Bus Select DKit” (8–1c) for a timbre
for which a drum program is selected, the MIDI channel
of that timbre will be valid if any IFX1–12 is set to All
Routed, regardless of the drum kit’s Bus Select settings
and the settings of the Drum Kit IFX Patch page menu
command.
Sequencer mode
Use “Ch” parameters of the “P8-IFX1–12” pages to set up
the control channels for IFX1–12. Select an appropriate
option from Ch01–16 and All Routed.
Ch01–16: Select this when you want to control each insert
effect from a different channel. An “*” symbol will be
displayed at the right of the MIDI channel Ch01–16 of the
track that is routed to each insert effect. If two or more tracks
with differing MIDI channels Ch01–16 are being sent to a
single insert effect, this parameter is used to specify the one
track that will control the insert effect.
All Routed: Select this option to control the parameters on
all the channels (channels 1–16 that have a “*” mark) that
are routed to the corresponding Insert Effects. “All Routed”
is a typical option. If you wish to control the parameters on a
single channel, you may select it from Ch01–16.
If you’ve checked “Bus Select DKit” for a track for
which a drum program is selected, the MIDI channel of
that track will be valid if any IFX1–12 is set to All
Routed, regardless of the drum kit’s Bus Select settings
and the settings of the Drum Kit IFX Patch page menu
command.
870
Master Effects (MFX1, 2) In/Out
In/Out
The I/Os of Master Effects MFX1 and MFX2 are stereo- Mono–Mono Parallel
in/stereo-out. Send1 and Send2 determine the send level to 141: P4EQ//P4EQ-185: Mt.BPM Dly//Mt.BPM Dly
the Master Effects. (For Send1 and 2, see “Routing” and
“Mixer.”)
Master effects will not output the Dry (unprocessed) signal Mono In/Out Effect Pan
specified in Wet/Dry (P9 - MFX1, 2 page). Only the Wet Mono In/Out Effect Pan
(processed) signal will be output. The output signals from
the Master Effects are routed to the L/R bus with the output
level specified by Return1 and “Return2.” These output These effects are typically stereo-in/stereo-out, but they have
signals are mixed with the output signals from the bus a special structure. The L channel and R channel of the
specified by Bus Select (P8: “Routing” page in each mode) stereo input each have their own independent mono effect.
L/R, or with the output signals from the bus specified by Bus Each mono output can then be panned to the desired position
Select (“Insert FX” page in each mode) L/R, then routed to in the stereo field. Normally, you will use these as insert
the Master EQ. effects, but you can also use them as master effects. For
Selecting “000: No Effect” will mute the output. The details, see “Mono–Mono Parallel Effects” on page 858.
processed signal will be output in one of the following ways, Pressing the ON/OFF button for MFX1 and 2 of the P9:
according to the type of effects 001–185. Routing page in each mode will toggle between ON and
OFF. When OFF is selected, the output signals will be
Mono In - Mono Out + Effect muted.
Separately from the setting of this ON/OFF button,
Wet Mono In - Stereo Out + Effect MFX1 and MFX2 can be switched off by receiving a
MIDI control change CC#94. Value 0 will turn them off,
Effect
Stereo In - Stereo Out Effect and value 1–127 will turn them on. You can also use
“Effect Global SW” (Global 0–1b) to turn MFX1 and 2
on and off. This MIDI control is performed on the global
MIDI channel.
871
Effect Guide
Routing
Master effects MFX1 and MFX2 can both be used in any In this case the Send 1 and Send 2 settings are ignored, and
mode. If you are not using any Insert Effects in any mode, the Master Effects will not be applied (see “Individual
the Master Effects send levels are determined by the Send1 Outputs” on page 879).
(to MFX1) and Send2 (to MFX2) parameters specified Send1 responds to CC#93 and Send2 responds to CC#91
independently for the oscillators (Program/Sampling mode), on the global MIDI channel. At this time, the actual send
timbres (Combination mode), tracks (Sequencer mode), and level uses the value of the Send 1 and 2 settings for
audio inputs (in all modes). Oscillators 1 and 2, multiplied by the Send 1 and 2 values
For example, since you can adjust the master effect send received via MIDI.
levels for each timbre/track, you can make settings so that If the Program’s Oscillator Mode is set to Drums, the “Use
reverb is applied deeply to the piano, lightly to the strings, DKit Setting” box (Program 8–1b) becomes available. If you
and not at all to the bass. check this box, Send1 and Send2 levels for each key of the
If you’re using insert effects, use the post-IFX Send1 and selected DrumKit become effective. If Bus Select is set to
Send2 to adjust the send amounts. L/R or Off for a drum instrument key, Send1 (to MFX1) and
Send2(toMFX2) become effective.
Program mode If Bus Select is set to IFX1–12, the post-IFX1–12 Send1
and Send2 (Program 8–5a) become effective.
Use the Send1 (to MFX1) and Send2 (to MFX2)
If this is unchecked, Send1 (to MFX1) and Send2 (to
parameters of the P8: “Routing” page, or the Send1 and
MFX2) (Program 8–1f), and the post IFX1–12 Send1 and
Send2 parameters of the P8: “Insert FX” page for the post-
Send2 (Program 8–5a) will be valid for all drum
IFX1–12 signals, to set the Master Effect send level.
instruments, in the same way as when Oscillator Mode is
If you have set Bus Select to L/R or Off, Send1 (to MFX1) Single or Double, or for EXi programs.
and Send2 (to MFX2) of the Routing page are effective.
These parameters can be set for oscillators 1 and 2
individually. (Fig. 2–1a) Combination and Sequencer modes
Note: You can use the control surface to control Send 1 and Use Send1 (to MFX1) and Send2 (to MFX2) (P8:
2. For details, see “8–1f: OSC MFX Send” on page 136. “Routing” page) for timbres (Combination) and tracks
If you have set Bus Select to IFX1–12, Send1 and Send2 of (Sequencer) to set the Send1 and 2 levels for each timbre and
the Insert FX page for the post-P8-IFX1–12 signals are track. As with Program mode, if Bus Select is set to L/R or
effective. If you are using the Insert Effects in chain (series), Off, Send1 (to MFX1) and Send2 (to MFX2) become
the Send1 and Send2 parameters for the post-IFX (last IFX) effective.
are effective (Fig 2–1b, 2–1c). The actual levels use these Send1 and 2 level values,
If you have set Bus Select to 1–4 or 1/2–3/4, the oscillator multiplied by the send level values of oscillators 1 and 2 of
signals are output directly to AUDIO OUTPUT the Program P8: “Routing” page.
(INDIVIDUAL) 1–4.
Fig. 2–1a
872
Master Effects (MFX1, 2) Routing
Fig. 2–1b
Fig. 2–1c
Send level If IFX1–12 is selected for Bus Select, use the Send1 and
For example if you set the program’s OSC1 Send1 (to Send2 parameters for the post-IFX signals. If 1–4 or 1/2–3/4
MFX1) to 127, Send2 (to MFX2) to 064, OSC2 Send1 (to is selected instead, these Send1 and 2 settings are ignored
MFX1) to 064, Send2 (to MFX2) to 127, and the and the Master Effect is not applied.
combination’s Send1 (to MFX1) to 064 and Send2 (to Send1 responds to CC#93, and Send2 responds to
MFX2) to 127, the actual send levels of the combination will CC#91. If Send1 (to MFX1) and Send2 (MFX2)” for
be as follows. each timbre/track are effective, the parameter will be
OSC1/EXi1 Send1=127 (100%) *064 (50%)=064 (50%) controlled on the MIDI channels set for the
corresponding timbres and tracks. If the Send1 and
OSC1/EXi1 Send2=064 (50%) *127 (100%)=064 (50%) Send2 parameters for the post-IFX1–12 signals are
OSC2/EXi2 Send1=064 (50%) *064 (50%)=032 (25%) effective, they can be controlled on the MIDI channels
assigned to IFX1–12.
OSC2/EXi2 Send2=127 (100%) *127 (100%)=127 (100%)
Note: You can use the control surface to control Send1 and
2. For details, see “8–1f: OSC MFX Send” on page 136.
873
Effect Guide
874
Master Effects (MFX1, 2) Mixer
In Disk mode, effects will use the settings of the mode in MFX1) and Send2 (to MFX2). If Bus Select is set to IFX1–
which you previously were. 12, adjust the post-IFX Send1 and Send2. If Bus Select is
Note: You can use the control surface to control Send 1 and set to 1–4 or 1/2–3/4, the CD audio will not be sent to the
2. For details, see “8–1f: OSC MFX Send” on page 136. master effect.
Mixer
The input levels to the master effects are determined by the
send levels. In the P9: Routing page of each mode, you can
specify the output level and chaining (series connection)
between the two master effects.
3–2
3–3
3–4
3–1
875
Effect Guide
876
Total Effects (TFX1, 2) In/Out
In/Out
The total effects TFX1 and TFX2 are stereo-in and stereo- If you select 000:No Effect, the stereo input will be passed to
out. The Dry (unprocessed) side of the Wet/Dry parameter the stereo output without any processing.
sends the stereo input sound directly to the stereo output. You can switch the effects on/off using the MFX1 or 2
The way in which the Wet (processed) side is output depends ON/OFF buttons or the P9 - Routing settings in each mode.
on the type of effect, as follows. When off, the effect will be bypassed. The stereo input will
be passed to the stereo output without any processing, just as
if 000:No Effect is selected.
Mono In - Mono Out + Effect
Separately from this ON/OFF button, MIDI control
Wet Mono In - Stereo Out + Effect change CC#95 can be received to turn TFX1 and TFX2
off. A control change value of 0 turns them off, and a
Effect value of 1–127 restores them to the prior setting. You can
Stereo In - Stereo Out Effect
also use “Effect Global SW” to turn off TFX1 and TFX2
in the same way. This is controlled on the global MIDI
Mono–Mono Parallel channel.
141: P4EQ//P4EQ-185: Mt.BPM Dly//Mt.BPM Dly
For details, see “Mono–Mono Parallel Effects” on page 858.
Routing
The total effects TFX1 and TFX2 are placed immediately
before the AUDIO OUTPUT (MAIN) L/MONO and R
outputs. Both effects (TFX1 and 2) are available in all
modes.
If the Bus Select setting for an oscillator (Program/Sampling The sound from MFX1 and 2 is routed through TFX1 and
modes), timbre (Combination mode), track (Sequencer TFX2, and then output to AUDIO OUTPUT (MAIN)
mode), or audio input (in all modes) or the post-insert Bus L/MONO and R.
Select is set to L/R, the signal will be output from the
AUDIO OUTPUT (MAIN) L/MONO and R jacks.
877
Effect Guide
Mixer
Note: You can use the control surface to control the master
Master Volume volume. Master volume can also be controlled from the P0–
This sets the level of the final output after passing through Control Surface page.
the total effects.
878
Outputs Main Outputs
Outputs
Main Outputs
The main L/MONO and R outputs of the KRONOS are
output from the AUDIO OUTPUT (MAIN) L/MONO and R
jacks, the S/P DIF OUT (MAIN) jack, and the headphone
jack.
Individual Outputs
The KRONOS is equipped with four individual audio
outputs, which can be used as individual mono outputs,
stereo pairs, or any combination of the two. Almost any
signal source can be routed to these outputs, including:
• Each note in a Drum Kit
• Insert Effect outputs
• Each Program in a Combination or Song
• Audio tracks
• Audio inputs
You can use these to isolate or group together sounds for
recording, or for complex live performance setups.
If the signal is going through one or more insert effects, the
output is set at the last IFX in the chain, via the Bus Select
parameter on the P8-5 Insert Effects page.
If a Program, Timbre, or Track is not going through any
insert effects, the output is set using the Bus Select
parameters on the P8-1 or 8-2 Routing page.
To assign audio inputs directly to outputs, use Bus Select
parameters in the P0– Audio Input (Sampling) page.
In Global mode, the Audio page L/R Bus Indiv. Assign
setting lets you mirror the MAIN stereo L/R output on any
pair of individual outputs. You can use this to create a
private monitoring setup in live and studio environments.
For more information, see “L/R Bus Indiv. Assign” on
page 755 of the Parameter Guide.
Note: You can’t use the VOLUME knob to adjust the
volume of the individual outputs.
879
880
Effect / Mixer Block Diagram in Program Mode
Oscillator/EXi 1
Bus Select
= IFX1
Oscillator/EXi 2
IFX2 3
4
Send1 / 2
IFX3 stereo
IFX4 1/2 IFX1 Bus IFX1
IFX5 3/4
IFX6 Off stereo
IFX2 Bus IFX2
IFX7
IFX8 stereo
IFX9 IFX3 Bus IFX3
IFX10
stereo Bus Select
IFX11 IFX4 Bus IFX4
IFX12 = L/R
stereo Bus Select
IFX5 Bus IFX5 =1
stereo BUS Select
IFX6 Bus IFX6 = L/R
stereo Bus Select
IFX7 Bus IFX7 = L/R
stereo Bus Select
IFX8 Bus IFX8 = L/R
stereo Bus Select
IFX9 Bus IFX9 = L/R
stereo
IFX10 Bus IFX10
stereo
IFX11 Bus IFX11
stereo Bus Select
IFX12 Bus IFX12 = L/R
Select from:
L/R 1/2 Master Effects
Chain Return1 / 2
1 3/4
2 Off
3 stereo
MFX1
stereo
4
stereo
MFX2
stereo
mono x 4 (stereo x 2)
AUDIO OUTPUT
(INDIVIDUAL)1/2/3/4
Sampling REC Bus mono x 4 (stereo x 2)
Source Bus
stereo x 2 FX Control Bus
Effect / Mixer Block Diagram in Comination/Sequencer Mode
Bus Select
Timbre/Track 16 = 1/2
Bus Select
/Audio Trk 16 = IFX7
stereo
MFX2
stereo
mono x 4 (stereo x 2)
Audio Track AUDIO OUTPUT
REC Source (INDIVIDUAL)1/2/3/4
Sampling REC Bus mono x 4 (stereo x 2)
Source Bus
stereo x 2 FX Control Bus
Effect/Mixer Block Diagrams Individual Outputs
881
882
Effect / Mixer Block Diagram in Sampling Mode
Bus Select
Sampling mode
Stereo Sample L
Bus Select
= IFX1
Stereo Sample R
stereo
MFX2
stereo
mono x 4 (stereo x 2)
AUDIO OUTPUT
(INDIVIDUAL)1/2/3/4
Sampling REC Bus mono x 4 (stereo x 2)
Source Bus
stereo x 2 FX Control Bus
Dynamics 000: No Effect
Dynamics
000: No Effect
Choose this option when you are not using the selected • Insert Effects and Total Effects pass through the dry,
effects slot. This frees up processing resources for other unprocessed signal
effects and/or synth voices. • Master Effects mute their outputs
When a slot is set to No Effect:
Input Level
(pre-Compressor)
Gain Reduction
(controlled by Sensitivity
and input level)
Output Level
(post-Compressor)
883
Effect Guide
Dry Sensitivity=40
Selects the modulation source for the Output Level.
Time
Amount [+/–100]
Sets the modulation amount for the Output Level.
Attack [1…100]
This controls the onset time of the compressor. OUTPUT
Dyna Compressor - Attack
Level Wet/Dry [Dry, 1:99…99:1, Wet]
Attack=80
Attack=20
Sets the balance between the “wet” processed sound and the
Wet dry input.
Dry
Source [Off…Tempo]
Selects a modulation source for Wet/Dry.
Time
Amount [+/–100]
Sets the modulation amount for Wet/Dry.
The yellow line shows the output level, relative to the input level.
This will change according to the Ratio, Threshold, and Soft Knee Width.
These lights show the relation of the control input to the Threshold and Soft Knee, in real-time.
Under (green) means the input is below the Soft Knee area, and so no compression is occurring.
Knee (yellow) means that the input is within the Soft Knee range. Within this range, as the signal
gets louder, the amount of compression will gradually increase towards the Ratio setting.
Over (red) means that the input is above the Soft Knee range, and the full Ratio is being applied.
884
Dynamics 002: Stereo Compressor
Ratio=2.0 : 1
Choose RMS if you want to make the overall volume more Threshold Ratio=4.0 : 1
consistent, or choose Peak if you want to be sure that even Ration=Inf : 1
sudden peaks are suppressed.
Louder
Louder
Input
Input Level
Output Envelope
Threshold
Envelope Detection Mode = RMS
Ratio=Inf : 1
Time
Output Envelope
Input
885
Effect Guide
Threshold
Input Level
Threshold
Dry
Ratio=Inf : 1
Wet Attack=1
Release=1
Ratio=Inf : 1
Wet Attack=100
Release=100
Release
Attack
Lookahead [Check-box]
If this is on, the input signal to the compressor is delayed so
that the level will be detected from the trigger input before
the input signal is actually processed. This allows
compression to accurately follow changes in the trigger
input.
Source [Off…Tempo]
Selects the modulation source for the output gain.
Amount [–63…+63]
Sets the amount of output gain modulation.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
886
Dynamics 003: Stereo Expander
The yellow line shows the output level, relative to the input level. This will change
according to the Ratio, Threshold, and Soft Knee Width.
The expander lowers the level when the input signal is below the Threshold, to the left of
the gray area. In the example shown here, a –30 dB input results in –40 dB output, while
a -5dB input passes through unchanged.
887
Effect Guide
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
This stereo effect divides the input signal into four bands,
low through high, with separate dynamics control of each ADJUST
band. While it’s named a “compressor,” it’s actually much
Knee [Soft, 0.01…0.74, Hard]
more than that. It can be used as a compressor, expander,
gate, or EQ–with each band performing a different function, This effectively controls both the onset/offset shape of the
if desired. dynamics processing, and (in conjunction with Range), the
compression/expansion ratio.
The dynamics processing works somewhat differently than a
standard compressor/expander. For more information, see For more information, see “Range [dB],” below.
“Range [dB],” below.
Output Gain [dB] [–18.0…+18.0]
Stereo In - Stereo Out
Sets the overall output gain.
Left
Wet / Dry
4-way Crossover
Compressor
Compressor Bands 1-4
Compressor
Compressor Each of the four bands has identical parameters.
+ Envelope Control Gain
+ Envelope Control
+ Envelope Control
4-way Crossover
+ Envelope Control
Compressor
Compressor
Compressor These meters show the band’s
Compressor input level and gain reduction, in
Right
Wet / Dry real-time. The red mark shows
the Threshold setting.
XOVER FILTER
Slope [6dB Oct, 12dB Oct, 18dB Oct, 24dB Oct]
Selects the steepness of the crossover filters.
Bypass [Check-box]
You can bypass compression for each band individually.
When this is On, you’ll hear the band’s un-compressed
signal.
888
Dynamics 004: St.Multiband Compressor
0 dB
Range
Output Level [dB]
Range = 0
Threshold
0 dB
Output Level [dB]
Knee = Hard
Threshold
Knee = Soft
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
889
Effect Guide
The yellow line shows the output level, relative to the input level.
This will change according to the Ratio and Threshold settings.
Input above the Threshold will be compressed. In the example shown
here, a –10 dB input will result in –20 dB output.
These lights show the relation of the control input to the Threshold, in real-time.
Under (green) means the input is below the Threshold, and so the signal will pass through unchanged.
Over (red) means that the input is above the Threshold, and so the signal will be limited.
The Limiter regulates the input signal level. It is similar to L/R Mix is generally the best choice for stereo signals; this
the Compressor, except that the Limiter compresses only will cause the limiting to be applied equally to both
signals that exceed the specified level to lower unnecessary channels, based on the combined volumes of the left and
peak signals. The Limiter applies a peaking-type EQ to the right channels.
trigger signal (which controls the degree of the Limiter L Only and R Only use only the selected channel for
effect), allowing you to set any band width to be covered. controlling the limiter; the other channel is ignored.
This is a true stereo effect; you can link left and right
channels, or use each channel individually. L/R Individually essentially splits the stereo limiter into
two separately controlled mono limiters. When processing
Stereo In - Stereo Out
stereo signals, this will cause the stereo image to shift.
Left
Wet / Dry
Gain Adjust FX Control Trim [0…100]
Limiter
Side PEQ
Envelope - Control Trigger Monitor
This adjusts the level of the FX Control Bus inputs.
+
Envelope - Control
Envelope Select Side Chain Monitor [Check-box]
Envelope Source Limiter
Gain Adjust
This lets you listen directly to the control signal (as selected
Right
Wet / Dry by the Source parameter) through the sidechain EQ. See
FX Control BUS 1
FX Control BUS 2 “Side Chain Monitor” on page 885.
SIDE CHAIN EQ
ENVELOPE
This EQ applies only to the control signal, and not to the
Source [Input, FX Control 1, FX Control 2] main audio path. Use it to alter the response of the limiter so
that it reacts (or does not react) only to specific frequencies.
This selects the control signal for the limiter: the input
signal, FX Control Bus 1, or FX Control Bus 2. For more For instance, if you want the limiter to ignore cymbal
information, see “Source” on page 885. crashes, adjust the sidechain EQ to reduce the gain of
frequencies specific to the cymbals. While doing so, it may
Select [L/R Mix, L Only, R Only, L/R Individually] help to turn on the Side Chain Monitor switch, so that you
This determines how the left and right channels of the can listen as you hone in on the desired frequencies.
selected Source are used. Note that this parameter applies
only to the control signal; the effect always processes both
Side PEQ On [Check-box]
channels of the input signal in stereo. For more information, This lets you enable and disable the sidechain EQ–handy for
see “Select” on page 885. comparing its effect.
890
Dynamics 006: Multiband Limiter
The yellow line shows the output level, relative to the input level.
This will change according to the Ratio and Threshold settings.
This mono effect provides separate limiters for the low, mid,
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
and high frequencies. You can control the dynamics for each Left
Wet / Dry
range to adjust the relative levels of the low, mid, and high Band-Pass Filters
Low
Limiter
ranges, with very different results from EQ. Envelope - Control
Mid Low Offset
+ Limiter
Threshold Offsets Envelope - Control
High Mid Offset
Gain Adjust
Limiter
The three bands share common settings for ratio, attack and Envelope - Control
High Offset
release times, and output gain adjust. The difference is in the Right
Wet / Dry
891
Effect Guide
Right
High
Limiter
Wet / Dry
MID
Offset
Release [1…100]
Sets the release time. p.886.
Source [Off…Tempo]
Selects the modulation source for the output gain.
892
Dynamics 008: Stereo Mastering Limiter
Amount [+/–100]
Limiter
Out Ceiling
Sets the modulation amount for Wet/Dry.
Right
Wet / Dry
The output gain is automatically increased by the difference 3. Set the Out Ceiling to a value between -0.3dB and -
between the Threshold and the Out Ceiling. For instance, if 3dB.
the Threshold is -9.0dB and the Out Ceiling is -3.0dB, gain 4. Leave the Release at the default setting.
will be increased by 6dB. 5. Make sure that Wet/Dry is set to Wet, with no
modulation.
Out Ceiling [dB] [–30.0…0.0]
6. Go to the loudest part of the song.
This controls the maximum output level. In general, it’s best
to set this slightly below 0.0, in order to accommodate the 7. While playing the song, adjust the Threshold, and
less-than-optimal output stages which are sometimes found watch the gain reduction meter. Set the Threshold so
in consumer audio devices. that the gain reduction meter rarely if ever shows
more than 6dB of limiting.
An aggressive setting would be -0.3dB; a conservative
setting, to avoid clipping on some older CD players, would You could also use a compressor in TFX1, before the limiter,
be -3dB. such as 002: Stereo Compressor or 004: St. Multiband
Compressor.
Release [msec] [0.65…1000.0] Above all, remember to be gentle; the more you increase the
This controls how long it takes the limiter to allow the gain volume, the more likely you are to add distortion.
to rise again after the signal is no longer above the threshold.
Generally, settings between 1.0 and 5.0 milliseconds will be
most effective. For more information, see “Release [msec]”
on page 886.
893
Effect Guide
Louder
ENVELOPE Input Level
894
Dynamics 010: Stereo Noise Reduction
Polarity [+, –] With –, the direction in which the modulation source opens
This controls the way that the gate opens and closes in or closes the gate is reversed as well.
response to the input signal.
+: This is the default setting, for normal gate behavior. The OUTPUT
gate will open when the input is above the Threshold, and
This is the standard effects output section, with modulatable
close when the input falls below it.
control over wet/dry balance. For more information, see
–: This reverses the normal operation. The gate will close “OUTPUT” on page 884.
when the input is above the Threshold, and open when the
input falls below it.
Envelope Select
Envelope - Control Trigger Monitor
Envelope Source
Right
Wet / Dry This is a realtime indication of the control input signal level (Input),
FX Control BUS 1 the gain reduction produced by the control input signal (Gain
FX Control BUS 2
Reduce), and the output signal level (Output).
Noise Reduction reduces the noise level below the Threshold.
ENVELOPE
Envelope Source [Input, FX Control 1, FX Control
2]
Selects the trigger source to use: the input signal, FX Control
Bus 1, or FX Control Bus 2. p.885.
NOISE REDUCTION
Trigger Monitor [Check-box]
Switches between monitoring the effect output and the
trigger signal. p.890.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
895
Effect Guide
EQ and Filters
Purple area:
• Shows the combined
frequency response
of all 4 bands.
• The effect of Trim is not shown.
The currently selected band
is shown by a thick red line.
Vertical axis: Gain (dB)
This is a stereo 4-band parametric equalizer. Bands 1 and 4 Band1 Fc [Hz] [20…1.00k]
can be set to either peaking or shelving modes, and you can Sets the center frequency of Band 1.
modulate the gain of Band 2 in real-time.
Q [0.5…10.0]
Stereo In - Stereo Out
Left Sets the bandwidth of Band 1. The higher the value, the
Band1 Band2 Band3 Band4 Wet / Dry
PEQ PEQ PEQ PEQ narrower the band becomes.
Trim
LEQ HEQ
Gain [dB] [–18.0…+18.0]
Trim
LEQ HEQ Sets the gain of Band 1.
PEQ PEQ PEQ PEQ
Right
Wet / Dry
Band2 Fc [Hz] [50…10.00k]
D-mod Sets the center frequency of Band 2.
Q [0.5…10.0]
PARAMETRIC EQ Sets the bandwidth of Band 2.
896
EQ and Filters 012: Stereo Graphic 7EQ
Band2 Cutoff Sets the modulation amount for the Band 2 gain.
+6dB +6dB
0dB 0dB
Band2 Cutoff OUTPUT
—9dB
D-mod This is the standard effects output section, with modulatable
Band2 Gain[dB]= +6.0 Band2 Gain[dB]= +6.0 control over wet/dry balance. For more information, see
Band2 Gain Mod Amount[dB]= +9.0 Band2 Gain Mod Amount[dB]= —15.0
“OUTPUT” on page 884.
Purple area: This shows the frequency response Red lines show the center frequencies of each band.
after passing through all of the bands.
Trim [0…100]
Sets the input level
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
897
Effect Guide
Trim
Trim
Right
Wet / Dry
D-mod
D-mod
PARAMETRIC EQ
Trim [0…100]
Sets the input level.
Q [0.5…10.0]
Sets the bandwidth of the Mid EQ
GAIN MOD
Low Source [Off…Tempo]
Selects the source that will modulate the Low Gain.
898
EQ and Filters 014: Stereo Exciter/Enhncr
EQ Trim Delay
Exciter R Delay Time [msec] [0.0…50.0]
Enhancer
Right
Sets the delay time for the Enhancer’s right channel. For
Wet / Dry
more information, see “L Delay Time [msec],” above.
D
-mod
Depth [0…100]
Sets the determines to what degree the Enhancer effect is
Pre EQ applied.
Trim [0…100] Source [Off…Tempo]
Sets the 2-band EQ input level. Selects the modulation source of the Enhancer width.
LEQ Fc [Low, Mid-Low] Amount [+/–100]
Selects the cutoff frequency (low or mid-low) of the low- Sets the modulation amount of the Enhancer width.
range equalizer.
EXCITER
Emphasis Frequency [0…70]
This parameter sets the frequency to be emphasized. Higher
values will emphasize lower frequencies.
Source [Off…Tempo]
Selects the modulation source for the Emphasis Frequency.
Amount [–70…+70]
Sets the amount of modulation of the frequency to be
emphasized
Blend [+/–100]
This parameter sets the depth (intensity) of the Exciter
effect. Positive values give a frequency pattern (to be
emphasized) different from negative values.
Source [Off…Tempo]
Selects the modulation source for the Exciter intensity.
Amount [+/–100]
Sets the modulation amount for the Exciter intensity.
899
Effect Guide
Trim High
Amount [–72…+72]
Isolator
Low
Sets the amount by which the low-frequency gain will be
Mid
modulated.
Trim High
Right
Mid Gain [dB] [–Inf, –59…+12]
Wet / Dry
900
EQ and Filters 016: Stereo Wah/Auto Wah
Envelope Shape
Level WAH
Envelope Frequency Bottom [0…100]
This sets the wah frequency when the modulation signal
value = 0...+100 (selected by Sweep Mode) is at its minimum level.
value = 0...—100
To reverse the sweep direction, you can set this to be higher
Time
than the Frequency Top, below.
Sweep Mode=D-mod
Frequency Frequency
LFO
Higher
Top=75 Wah
Frequency Bottom=60
Higher
Wah
Woo
This sets the LFO speed, in Hz. It applies only when Higher D-mod Higher D-mod
Zero Max Zero Max
MIDI/Tempo Sync, below, is Off.
Sweep Mode=Auto
Source [Off…Tempo] Frequency Frequency
Higher
Higher
Envelope
Amount [–20.00…+20.00]
Woo Woo
Bottom=25 Top=25
This sets the Frequency modulation amount, in Hz. Woo
Times [x1…x32]
OUTPUT
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3, This is the standard effects output section, with modulatable
the LFO will cycle over a dotted eighth note. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
LFO Type
Type [Individual, Common1, Common2]
Individual: the LFO uses the Frequency and MIDI/Tempo
Sync parameters, above.
Common 1 or 2: the LFO uses the frequency or tempo sync
of the selected Common LFO, so that you can synchronize
multiple LFO-based effects together.
For more information, see “Common FX LFOs” on
page 854.
901
Effect Guide
902
EQ and Filters 018: Stereo Random Filter
Filter
Right
Wet / Dry
LFO Phase
LFO: Step-Tri/Random —180 —90 0 [degree]
FILTER
Manual [0…100]
Sets the filter’s center frequency, before LFO modulation. Frequency
Depth [0…100] These parameters apply when MIDI/Tempo Sync is Off
(un-checked).
The LFO modulates the filter’s frequency; this sets the
intensity of the LFO modulation. Frequency [Hz] [0.02…20.00]
Source [Off…Tempo] This sets the speed of the triangle waveform, in Hz.
Selects a source to modulate the LFO Depth. Step Frequency [Hz] [0.05…50.00]
Amount [+/–100] This sets the speed of the steps, in Hz.
Sets the intensity of the Depth modulation. Source [Off…Tempo]
Resonance [0…100] This selects a modulation source for both the Frequency and
the Step Frequency. You can set the modulation amounts
Resonance emphasizes the audio around the filter’s center
individually, below.
frequency.
At 0, there is no emphasis, and frequencies outside the center Amount [–20.00…+20.00]
will simply diminish smoothly. Sets the Frequency modulation amount, in Hz.
At medium settings, the resonance will alter the timbre of the
filter, making it sound more nasal or extreme.
Step Amount [–50.00…+50.00]
Sets the Step Frequency modulation amount, in Hz.
At very high settings, the resonance can be heard as a
separate, whistling pitch. At 100, the filter will self-oscillate MIDI/Tempo Sync
(after being fed an initial burst of input).
MIDI/Tempo Sync [Check-box]
LFO When this is on, the LFO speed is set by BPM, Base Note,
and Times, instead of Frequency. For more information, see
Waveform and Phase “MIDI/Tempo Sync” on page 901.
903
Effect Guide
Right
Wet / Dry
Sets the amount of low-range boost.
LFO Phase
LFO: Tri / Sine LFO Shape Output [0…100]
Sets the output level.
MULTIMODE FILTER
LFO
Trim [0…100]
Waveform [Triangle, Sine]
Sets the input level.
Selects the LFO Waveform.
Type [LPF, HPF, BPF, BRF]
Shape [+/–100]
Selects the type of filter. For more information, see “Filter
Type” on page 69. This changes the curvature of the LFO Waveform, which
emphasizes or de-emphasizes the peaks, as shown below.
Cutoff Frequency [0…100]
LFO Shape
Sets the cutoff frequency (center frequency).
LFO Shape = 0...+100 LFO Shape = 0...—100
Source [Off…Tempo]
Selects the modulation source of the cutoff.
LFO Waveform=Sine
Amount [+/–100]
Sets the modulation amount of the cutoff.
904
EQ and Filters 020: Stereo Sub Oscillator
Envelope Shape
Wet / Dry
applies only when OSC Mode is set to Note (Key Follow).
Envelope Sens Pre LPF
Shape [+/–100]
Sets the oscillator’s volume envelope curve.
SUB OSCILLATOR
OSC Mode [Note (Key Follow), Fixed]
This determines whether the oscillator frequency follows the
note number, or stays at a fixed value.
Note (Key Follow): The oscillator’s frequency is based on
MIDI note number (on the effect’s MIDI channel), allowing
you to use it as an octaver. The Note Interval parameter,
below, sets the pitch offset from the original note, in
semitones.
Fixed: the oscillator uses the manually-set Fixed
Frequency, below.
905
Effect Guide
Resonance [0…100]
Right
CONTROL LFO
Sweep Mode [Dmod, LFO] Frequency [Hz] [0.02…20.00]
Switches between modulation source control and LFO This sets the LFO speed, in Hz. It applies only when
control. MIDI/Tempo Sync, below, is Off.
The Voice Top, Center, and Bottom parameters assign Base Note [r … w ]
vowels to the top, center, and bottom positions of the Dmod
controller or LFO.
Times [x1…x32]
When MIDI/Tempo Sync is on, the LFO speed is set by
For instance, when Voice Top is set to A, Voice Center is set
BPM, Base Note, and Times, instead of Frequency. For
to I, and Voice Bottom is set to U:
more information, see “MIDI/Tempo Sync” on page 901.
If Sweep Mode is set to Dmod and Ribbon is selected as the
modulation Source, moving your finger from the right to left Type [Individual, Common1, Common2]
of the ribbon controller will change the sound from “a” to This controls whether the effect uses its individual LFO, or
“i,” then “u.” one of the Common FX LFOs. For more information, see
If Sweep Mode is set to LFO, the sound will change “LFO Type” on page 901.
cyclically from “a” to “i,” “u,” “i,” then “a.”
Common LFO Phase Offset [degrees] [+/–180]
Talking Modulator Control When Type is set to Common FX LFO 1 or 2, this lets you
Voice Bottom Voice Center Voice Top
offset the phase from the master LFO.
A A
I
OUTPUT
U
This is the standard effects output section, with modulatable
E control over wet/dry balance. For more information, see
O “OUTPUT” on page 884.
JS X
D -mod
Ribbon — Max Zero
+ Max
JS +Y
+ Max
JS —Y Zero
etc
906
EQ and Filters 022: Stereo Decimator
LFO
MIDI/Tempo Sync, below, is Off.
Decimator
Pre LPF Resolution High Damp Output Level
Source [Off…Tempo]
Right
Wet / Dry
This selects a modulation source for the Frequency.
Amount [–20.00…+20.00]
DECIMATOR This sets the Frequency modulation amount, in Hz.
Pre LPF [Check-box] MIDI/Tempo Sync [Check-box]
If a sampler (or other digital audio device) tries to record a
pitch higher than half the sampling frequency, this generates BPM [MIDI, 40.00…300.00]
a particular kind of pitched noise, called aliasing. Reducing Base Note [r … w ]
the sampling frequency will tend to increase the amount of
aliasing. Times [x1…x32]
Set Pre LPF to ON to prevent aliasing, or leave it OFF to When MIDI/Tempo Sync is on, the LFO speed is set by
create aliasing artifacts. BPM, Base Note, and Times, instead of Frequency. For
To create a sound similar to a ring modulator, set the more information, see “MIDI/Tempo Sync” on page 901.
Sampling Freq to about 3kHz and set Pre LPF to OFF. Type [Individual, Common1, Common2]
Sampling Frequency [Hz] [1.00k…48.00k] This controls whether the effect uses its individual LFO, or
Sets the sampling frequency. one of the Common FX LFOs. For more information, see
“LFO Type” on page 901.
Source [Off…Tempo]
Common LFO Phase Offset [degrees] [+/–180]
Selects the modulation source of the sampling frequency.
When Type is set to Common FX LFO 1 or 2, this lets you
Amount [–48.00k…+48.00k] offset the phase from the master LFO.
Sets the modulation amount of the sampling frequency.
Amount [+/–100]
Sets the LFO modulation amount of the sampling frequency.
BIT SHAPE
Resolution [bits] [4…24]
Sets the data bit length. With lower settings, the sound may
be distorted, and the volume may increase. You can use the
Output Level parameter, below, to adjust the volume as
necessary.
Source [Off…Tempo]
Selects the modulation source for the output level.
907
Effect Guide
Level [0…100]
EQ Trim Pre EQ Sets the noise level.
Right
Wet / Dry
Source [Off…Tempo]
Selects the modulation source for the noise level.
Pre EQ
Amount [+/–100]
Trim [0…100] Sets the modulation amount of the noise level.
Sets the EQ input level.
Right
Wet / Dry
D-mod
D-mod
D-mod
20 Cycle Attack Up Symmetry Frequency8
WAVE SHAPER
Wave Shape Table [Sine…Wurly]
The table determines the basic timbre of the effect.
908
EQ and Filters 024: Stereo Wave Shaper
Source [Off…Tempo]
Selects the source that will modulate the amount of high
range damping.
High Pass Line Sine1 WS Bass Soft Curve
Amount [+/–100]
Sets the depth by which the amount of high range damping
will be modulated.
Table : "CLICK1"
+1.0
Out
Take4 Take5 Experiment Real Steep
In
Scale
-1.0
In
Out
Source [Off…Tempo]
Selects the modulation source for the Scale.
Amount [–72…+72]
Integers Super Square Line Sine2 Comb Selects the modulation amount for the Scale.
EQ
LEQ Fc [Low, Mid-Low]
Snake Rezzo Super Resonant Accordion Selects the cutoff frequency (low or mid-low) of the low-
range equalizer.
909
Effect Guide
Source [Off…Tempo]
OUTPUT
Selects the modulation source for the Output Level.
This is the standard effects output section, with modulatable
Amount [+/–100] control over wet/dry balance. For more information, see
Sets the modulation amount for the Output Level. “OUTPUT” on page 884.
+
Tone [1…100]
Piano
Body/Damper
Simulation
This controls the brightness of the soundboard resonance.
DAMPER OUTPUT
Depth [0…100] This is the standard effects output section, with modulatable
This parameter sets the resonance intensity of the other control over wet/dry balance. For more information, see
strings created when the damper pedal is pressed. The “OUTPUT” on page 884.
Source parameter, below, selects the modulation source
from which the damper effect is applied. Usually, select
Damper (CC# 64).
026: Vocoder
This is only part of the effect’s potential, however. You can
Wet: Stereo In - Mono Out / Dry: Stereo In - Stereo Out
Left
use vocoders to combine practically any two sounds, as long
Wet / Dry
Carrier Trim as the frequency ranges overlap sufficiently. Drums make
+ +
+
Vocoder effects superimpose the timbre of one signal (the It’s best for the carrier to contain a wide range of
modulator) onto that of a second signal (the carrier). The frequencies. If there is little or no material in some of the
first vocoders were intended mostly for speech effects. For bands to begin with, the EQ will have nothing to alter, and
instance, you can produce the classic “talking synthesizer” the vocoder’s effect will be less distinct. If you want to use a
sound by using a voice as a modulator and a bright particular sound as the carrier, but it doesn’t seem to have a
synthesizer pad as a carrier. sufficient frequency range, try using the Noise Level
parameter to mix in some of the vocoder’s built-in noise
generator.
910
EQ and Filters 026: Vocoder
For instance, bright synthesizer sounds, distorted guitars, Source [Input, FX Control 1, FX Control 2]
noise, or strings all make good carrier signals. Selects the signal to use as the Modulator input.
For more information on using vocoders, see “Vocoder Input uses the input to the Vocoder effect. This is good
(Program mode)” on page 855 and “Rhythmic Vocoder when you want the input to “vocode” itself.
(Combination mode)” on page 856.
FX Control 1 and 2 use the signal from the FX Control
Buses. For classic vocoding effects, such as a mic input as
Using the vocoder with a mic input the modulator and a synth as the carrier, you must use one of
these buses.
To use a voice from a microphone as a modulator:
1. Connect a mic to Audio Input 1 or 2, and set the Select [L/R Mix, L Only, R Only]
Input’s LEVEL switch to MIC. Selects whether to use the left/right mix, only the left
2. Go to the Global P0: Basic Setup-Audio page. channel, or only the right channel of the Modulator input.
3. For the Audio Input to which you connected the mic,
temporarily set Bus Select to L/R. VOCODER
This lets you listen to the mic input while adjusting the
LEVEL control. Formant Shift [–2…+2]
4. While talking into the mic, use the LEVEL knob to This lets you offset the Carrier filters, so that they are either
adjust the level as high as possible without distortion. higher or lower than the Modulator filters. This produces
effects similar to transposing a sample, and produces
After adjusting the LEVEL, you can change the bus settings
significant changes in the overall character.
for use with the vocoder:
5. For the Audio Input to which you connected the mic, Response [0…100]
turn Bus Select Off, and set FX Ctrl Bus Select to 1. This controls how quickly the vocoder responds to changes
6. In the Vocoder effect, set the MODULATOR Source in the Modulator. The default of 60 generally works well for
to FX Control Bus 1. most purposes.
7. Route a synth sound into the Vocoder effect. Lower values produce slower response times, which can
With these settings, the sound from the mic will be used as produce interesting sweeping effects. Higher values are
the modulator. While you play, speak into the mic; it will useful for percussion, but can cause jittery response with
sound as though the instrument is talking. smoother Modulator signals.
If the sound is distorted, adjust the CARRIER Trim and/or Low Gain [dB] [–12…+12]
MODULATOR Trim. Sets the low-range output level of the vocoder.
Source [Off…Tempo]
Selects the modulation source for the Noise Level.
Amount [+/–100]
Sets the modulation amount for the Noise Level.
MODULATOR
Trim [0…100]
This controls the input level of the Modulator.
911
Effect Guide
912
Overdrive, Amp models, and Mic models 028: OD/HyperGain Wah
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
DRIVE OUTPUT
Pre Low-cut [0…10] This is the standard effects output section, with modulatable
This attenuates low frequencies before the signal enters the control over wet/dry balance. For more information, see
distortion. Use this to create a sharper tone. “OUTPUT” on page 884.
Drive [1…120]
Sets the degree of distortion. For more information, see
“DRIVE” on page 912.
913
Effect Guide
Right
Wet / Dry
OUTPUT
This is the standard effects output section, with modulatable
CABINET SIMULATOR control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Trim [0…100]
Sets the input level.
Volume
If the Type is AC15…AC30TB, the Cut (high frequency
+ Guitar Amp Model attenuation) parameter is available. For other Type settings,
Parametric 4Band EQ the Presence (high frequency boost) parameter is available.
Right
Wet / Dry
PARAMETRIC EQ
D-mod
Band1 Fc [Hz] [20…1.00k]
Sets the center frequency of Band 1.
GUITAR AMP MODEL Q [0.5…10.0]
Type [AC15, AC15TB, AC30, AC30TB, UK BLUES, Sets Band 1’s bandwidth.
UK 70'S, UK 80'S, UK 90'S, UK MODERN, US MODERN,
Gain [dB] [–18…+18]
US HIGAIN, BOUTIQUE OD, BOUTIQUE CL, BLACK
2x12, TWEED 1x12, TWEED 4x10] Sets the gain of Band 1.
Selects the type of the amplifier. For more information, see Band2 Fc [Hz] [50…5.00k]
“Type” on page 915. Sets the center frequency of Band 2.
Gain [0…100] Q [0.5…10.0]
Sets the input gain. Sets Band 2’s bandwidth.
Volume [0…100] Gain [dB] [–18…+18]
Sets the output level. Sets the gain of Band 2.
Source [Off…Tempo] Band3 Fc [Hz] [300…10.00k]
Selects the modulation source for the output level. Sets the center frequency of Band 3.
Amount [+/–100] Q [0.5…10.0]
Sets the modulation amount of the output level. Sets Band 3’s bandwidth.
Bass [0…100] Gain [dB] [–18…+18]
Sets the bass (low range) level. Sets the gain of Band 3.
914
Overdrive, Amp models, and Mic models 031: Guitar Amp Model +Cabinet
Middle [0…100]
GUITAR AMP MODEL Sets the middle (mid range) level.
Type [AC15, AC15TB, AC30, AC30TB, UK BLUES, Treble [0…100]
UK 70'S, UK 80'S, UK 90'S, UK MODERN, US MODERN,
Sets the treble (high range) level.
US HIGAIN, BOUTIQUE OD, BOUTIQUE CL, BLACK
2x12, TWEED 1x12, TWEED 4x10] Cut / Presence [0…100]
Selects the type of the amplifier. For more information, see Sets the presence (high-frequency tone). p.914.
“Recommended Combinations of Guitar Amp Models and
Cabinet Simulators” on page 916. Cabinet Sim SW [Check-box]
AC15: VOX AC15 manufactured in 1962. Switches the cabinet simulator on/off.
AC15TB: VOX AC15TB (an AC15 modified by the
addition of a top boost circuit). CABINET SIMULATOR
AC30: Normal channel of a VOX AC30TB.
Type [See Below]
AC30TB: Brilliant channel of a VOX AC30TB. Selects the type of the cabinet. p.916.
UK BLUES: UK-manufactured vintage stack amp head. TWEED 1x12: Open-back cabinet with one 12” speaker,
UK 70’S: High treble channel of a UK-manufactured 100W typically used for blues.
amp head from 1969. TWEED 4x10: Open-back cabinet with four 10” speakers.
UK 80’S: UK-manufactured 100 Watt head from 1983. BLACK 2x10: Open-back cabinet with two 10” speakers.
UK 90’S: Lead channel of a 100W dual channel head. BLACK 2x12: American open-back cabinet with two12”
UK MODERN: UK-manufactured 100W modern amp. speakers.
US MODERN: High-gain amp with metal plate. AC15: Vox open-back cabinet with one 12” “Blue” speaker.
US HIGAIN: 1991 model 100W amp head covered in AC30: Vox open-back cabinet with two 12” “Blue”
snake- skin. speakers.
BOUTIQUE OD: Overdrive channel of a high-end 100W AD412: VOX AD412 closed-back cabinet with four 12”
hand made amp. speakers.
BOUTIQUE CL: Clean channel of a high-end, hand-made UK H30: Closed-back classic cabinet with four 30W 12”
100W amp. speakers.
BLACK 2x12: 2x12 combo amp indispensable for country UK T75: Closed-back cabinet with four 75W 12” speakers.
or blues players. US V30: Closed-back cabinet with four 30W 12” speakers.
TWEED 1x12: Combo amp covered in tweed cloth.
Air [0…100]
TWEED 4x10: 4x10 combo amp designed for bass guitar.
Sets the mic position.
Gain [0…100]
Sets the input gain.
915
Effect Guide
AC30 AC30
AC30TB AC30
UK BLUES UK H30
UK 70'S UK H30
UK 80'S UK T75
Trim
Cabinet Simulator OUTPUT
Right
Wet / Dry This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
CABINET SIMULATOR
Trim [0…100]
Sets the input level.
Volume [0…100]
Right
Wet / Dry Sets the output level.
D-mod
Source [Off…Tempo]
Selects the modulation source for the output level.
Amount [+/–100]
Sets the modulation amount of the output level.
Bass [0…100]
Sets the bass (low range) level.
916
Overdrive, Amp models, and Mic models 034: Bass Amp Model +Cabinet
CABINET SIMULATOR
Volume
SCOOPED: An amp typical of 80’s sounds. AC 2x15: Two 15” speakers; cabinet for AC100.
VALVE2: A tube amp suitable for rock. US 2x15: Two 15” speakers; US-manufactured cabinet.
VALVE: A tube amp with the ULTRA LO switch turned UK 4x15: Four 15” speakers; UK-manufactured cabinet.
ON. LA 1x18: One 18” speaker; LA sound.
CLASSIC: A tube amp whose basic character changes COMBI: One 12” and one 18" speaker combination cabinet.
according to the setting of the value dial.
Amount [+/–100]
Sets the modulation amount of the output level.
Bass [0…100]
Sets the bass (low range) level.
Middle [0…100]
Sets the middle (mid range) level.
Treble [0…100]
Sets the treble (high range) level.
917
Effect Guide
Volume
Cabinet Type [LA 4x10, MDN 4x10, MTL 4x10,
+ Bass Amp Model2 Cabinet Simulator CLS 8x10, UK 4x12, STD 1x15, JAZ 1x15, AC 2x15,
US 2x15, UK 4x15, LA 1x18, COMBI]
Drive
Right
Selects the cabinet type. See “034: Bass Amp Model
Wet / Dry
+Cabinet” on page 917, and “Recommended Combinations
D-mod
Source [Off…Tempo]
Selects the modulation source for the output level.
Amount [+/–100]
Sets the modulation amount of the output level.
Bass [0…100]
Sets the bass (low range) level.
Middle [0…100]
Sets the middle (mid range) level.
Treble [0…100]
Sets the treble (high range) level.
Presence [0…100]
Sets the presence (high-frequency tone).
918
Overdrive, Amp models, and Mic models 036: Tube PreAmp Modeling
Invert
Low Cut [Hz] [Thru, 21…8.00k]
+
+ Tube Pre Amp1 Tube Pre Amp2
—
Output Level
High Cut [Hz] [53…20.00k, Thru]
Gain [dB] [–24.0…+24.0]
Right
Wet / Dry
+
Tube Pre Amp1 Tube Pre Amp2
—
Invert Output Level
+
Tube Pre Amp1 Tube Pre Amp2
—
Right
Wet / Dry
919
Effect Guide
Right
Wet / Dry
Bias = 0
In
TUBE PREAMP
Low Cut [Hz] [Thru, 21…8.00k]
Satulation = 50
Sets the frequency of the low cut filter.
Output Level
Right
Wet / Dry
920
Chorus, Flanger, and Phaser 040: Stereo Chorus
Source [Off…Tempo]
This selects a modulation source for the Frequency.
Amount [–20.00…+20.00]
This sets the Frequency modulation amount, in Hz.
921
Effect Guide
LFO
Waveform [Triangle, Sine]
Selects the LFO Waveform.
922
Chorus, Flanger, and Phaser 042: St. Bi-phase Modulation
Chorus/Flanger Depth2
High Damp
Feedback
High Damp
Chorus/Flanger LFO1 Waveform [Triangle, Sine]
Right
Wet / Dry Selects the waveform for LFO1.
180 [degree]
LFO1: Tri / Sine
LFO2: Tri / Sine LFO2 Waveform [Triangle, Sine]
Selects the waveform for LFO2.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
923
Effect Guide
Tap1 Delay
Level Pan
Source [Off…Tempo]
Tap2 Delay
+ Level Pan Selects the modulation source of Tap1 feedback amount and
Tap3 Delay
Level Pan effect balance.
Tap4 Delay
Level Pan
Right
Amount [+/–100]
0 [degree] Wet / Dry
180 [degree]
90 [degree]
270 [degree]
Sets the Tap1 feedback amount and modulation amount.
LFO: Triangle
LFO
MOD DELAY Frequency [Hz] [0.02…13.00]
Taps 1-4 This sets the LFO speed, in Hz.
There are four delay taps, each with separate settings for LFO Type [Individual, Common1, Common2]
delay time, chorus depth, level, and pan. The chorus LFO
This controls whether the effect uses its individual LFO, or
phases are different for each tap:
one of the Common FX LFOs. For more information, see
Tap 1 = 0 degrees “LFO Type” on page 901.
Tap 2 = 180 degrees
Common LFO Phase Ofs [deg] [–180…+180]
Tap 3 = 90 degrees
When Type is set to Common FX LFO 1 or 2, this lets you
Tap 4 = 270 degrees offset the phase from the master LFO.
Tap 1…4 [msec] [0…1000]
This sets the tap’s delay time. OUTPUT
This is the standard effects output section, with modulatable
Depth 1…4 [0…30]
control over wet/dry balance. For more information, see
This sets the tap’s chorus depth. “OUTPUT” on page 884.
Level 1…4 [0…30]
This sets the tap’s output level.
924
Chorus, Flanger, and Phaser 045: Bi Chorus
045: Bi Chorus
This effect lets you place two independent chorus/flanger
units in series or in parallel. If placed in series, feedback can CHORUS2
be applied to the sound that has passed through the two
Manual [0…100]
chorus modules, creating even more complex modulation.
Sets the delay time for chorus 2.
Wet: Mono In - Stereo Out / Dry: Stereo In -Stereo Out
Left
Wet / Dry
LFO2 Depth [0…100]
Feedback
Output Level1
Sets the LFO modulation depth for chorus 2.
+ Chorus
Dual
Mode
Serial Amount [+/–100]
LFO1 + Output Mode
Phase Lock
LFO2 Sets the amount by which the chorus 2 LFO modulation
Feedback
depth will be controlled.
Chorus
Output Level2
Right
Wet / Dry
Feedback [0…100]
Sets the feedback amount for chorus 2. When Routing is set
to Serial, this feeds back into Chorus 1, and Chorus 1’s own
CHORUS1 Feedback setting is ignored.
925
Effect Guide
LFO 1/2 Lock / LFO2 Phase Stereo: Chorus 1 goes to the left output, and chorus 2 goes to
the right output.
LFO 1/2 Lock: Unlock LFO 1/2 Lock: Lock - LFO1
OUTPUT
LFO2 Phase [degrees] [–180…+180]
Sets the phase difference between LFO1 and LFO2, when This is the standard effects output section, with modulatable
LFO 1/2 Lock is set to anything other than Unlock. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
LFO1 Frequency [Hz] [0.02…20.00]
Sets the LFO 1 speed. This applies only if LFO 1/2 Lock is
set to Unlock or Lock-LFO1.
Source [Off…Tempo]
Selects a source to modulate the speeds of LFO1 & 2.
MODE
Chorus 1 and 2 are connected as shown in the diagram.
Routing / Output Mode / Output Level 1/2
926
Chorus, Flanger, and Phaser 046: Ensemble
046: Ensemble
This Ensemble effect has three chorus blocks that use LFO
to create subtle shimmering, and gives three dimensional LFO
depth and spread to the sound, because the signal is output
Speed [1…100]
from the left, right, and center.
Sets the LFO speed.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
Left
Wet / Dry
Source [Off…Tempo]
Selects a modulation source for LFO speed.
+ Ensemble Amount [+/–100]
Sets the modulation amount of LFO speed.
Right
Wet / Dry Shimmer [0…100]
Shimmer
LFO
This parameter sets the amount of shimmering of the LFO
waveform. Increasing this value adds more shimmering,
making the chorus effect more complex and richer.
ENSEMBLE Ensemble LFO
Level
Depth [0…100]
Shimmer
Sets the depth of the LFO modulation.
Source [Off…Tempo]
Selects the modulation source for the LFO depth.
Time
Amount [+/–100]
Sets the modulation amount of the LFO modulation depth.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Polysix
+
Ensemble
Right
Wet / Dry
POLYSIX ENSEMBLE
Depth [0…100]
Sets the depth of the effect.
Source [Off…Tempo]
Selects the modulation source that will control the effect
depth.
Amount [+/–100]
Sets the amount by which the effect depth will be modulated.
927
Effect Guide
Left
When MIDI/Tempo Sync is on, the LFO speed is set by
Wet / Dry
BPM, Base Note, and Times, instead of Frequency. For
Flanger
more information, see “MIDI/Tempo Sync” on page 901.
Feedback
High Damp
Type [Individual, Common1, Common2]
Flanger
This controls whether the effect uses its individual LFO, or
Right
Wet / Dry one of the Common FX LFOs. For more information, see
LFO Phase
LFO: Tri / Sine LFO Shape
“LFO Type” on page 901.
LFO
Waveform [Triangle, Sine]
Selects the LFO Waveform.
Shape [+/–100]
Changes the curvature of the LFO Waveform. p.904.
Source [Off…Tempo]
This selects a modulation source for the Frequency.
Amount [–20.00…+20.00]
This sets the Frequency modulation amount, in Hz.
928
Chorus, Flanger, and Phaser 049: Stereo Random Flanger
Flanger
LFO
Feedback
High Damp These parameters control the shape and speed of the step
Flanger
LFO. They are identical to those in the Stereo Random
Right
Wet / Dry
Filter; for more information, see “LFO” on page 903.
LFO Phase
LFO: Step-Tri/Random
OUTPUT
Flanger
Attack [1…100]
Feedback
Sets the EG attack time. For more information Attack and
Release, see the graphic under “Attack [msec]” on page 886.
High Damp
Flanger
Decay [1…100]
Right
Wet / Dry
D -mod D-mod
Sets the EG decay time.
EG Attack/Decay Sweep Mode
EG
FLANGER
CONTROL L Delay Bottom [msec] [0.0…50.0]
Sweep Mode [EG, Dmod] Sets the lower limit of the left-channel delay time. For more
When Sweep Mode is set to EG, the envelope generator information on the Bottom and Top settings, see the graphic
controls the flanger. Note that this is the effect’s own EG, and under “Frequency Bottom” on page 901.
isn’t related to the Program’s other EGs (Filter, Amp, etc.). L Delay Top [msec] [0.0…50.0]
The Source parameter, below, selects the source that starts Sets the upper limit of the left-channel delay time.
the envelope generator. If you select Gate, for example, the
envelope will be triggered by note-ons. R Delay Bottom [msec] [0.0…50.0]
The EG is triggered when the MIDI source’s value Sets the lower limit of the right-channel delay time.
changes from 63 or smaller to 64 or higher.
R Delay Top [msec] [0.0…50.0]
When Sweep Mode is set to Dmod, the modulation source
Sets the upper limit of the right-channel delay time.
directly controls the flanger. Select the modulation source
using the Source parameter, below.
929
Effect Guide
Feedback [+/–100]
OUTPUT
This controls the intensity of the flanger. For more
information, see “Feedback” on page 928. Wet/Dry [–Wet…–1:99, Dry, 1: 99…Wet]
High Damp [%] [0…100] Sets the balance between the “wet” processed sound and the
dry input. Negative values invert the phase of the wet signal.
This sets the amount of high-frequency attenuation in the
This interacts with Feedback; for more information, see
flanger’s feedback loop. Increasing the value will reduce
“Feedback” on page 928.
high-frequency harmonics.
Source [Off…Tempo]
Selects a modulation source for Wet/Dry.
Amount [+/–100]
Sets the modulation amount for Wet/Dry.
930
Chorus, Flanger, and Phaser 052: Stereo Random Phaser
Source [Off…Tempo]
OUTPUT
Selects a modulation source for Wet/Dry.
Wet/Dry [–Wet…–1:99, Dry, 1: 99…Wet]
Amount [+/–100]
Sets the balance between the “wet” processed sound and the
Sets the modulation amount for Wet/Dry.
dry input. Negative values invert the phase of the wet signal.
This interacts with Resonance; for more information, see
“Resonance” on page 930.
Phaser
High Damp Times [x1…x32]
Right
These parameters control the speed of the LFO when
LFO Phase
Wet / Dry
MIDI/Tempo Sync is On. For more information, see
LFO: Step-Tri/Random
“Frequency” on page 903.
Amount [+/–100]
LFO
Sets the modulation amount for Wet/Dry.
Waveform [Step-Tri, Step-Sin, Random]
Selects the LFO Waveform. For more information, see
“Waveform” on page 903.
931
Effect Guide
High Damp
Phaser
OUTPUT
Right
Wet / Dry
D-mod
D-mod
EG Attack/Decay Sweep Mode Wet/Dry [–Wet…–1:99, Dry, 1: 99…Wet]
EG
Sets the balance between the “wet” processed sound and the
This stereo phaser uses an envelope generator for dry input. Negative values invert the phase of the wet signal.
modulation. You will obtain the same pattern of phasing This interacts with Resonance; for more information, see
each time you play. You can also control the Phaser directly “Resonance” on page 930.
using the modulation source.
Source [Off…Tempo]
Selects a modulation source for Wet/Dry.
PHASER
Amount [+/–100]
L Manual Bottom [0…100]
Sets the modulation amount for Wet/Dry.
Sets the lower limit of the left-channel phaser’s sweep.
For more information on the Bottom and Top settings, see
the graphic under “Frequency Bottom” on page 901.
CONTROL
Sweep Mode [EG, Dmod]
Determines whether the phaser is controlled by the envelope
generator or by the modulation source. For more
information, see “Sweep Mode” on page 929.
Source [Off…Tempo]
Selects the modulation source that triggers the EG (when EG
is selected for Sweep Mode), or modulation source that
causes the phaser to sweep (when Dmod is selected for
Sweep Mode). For more information, see “Source” on
page 929.
EG
Attack [1…100]
Sets the EG attack time. For more information Attack and
Release, see the graphic under “Attack [msec]” on page 886.
Decay [1…100]
Sets the EG decay time.
PHASER
Resonance [+/–100]
This controls the intensity of the phaser. For more
information, see “Resonance” on page 930.
932
Chorus, Flanger, and Phaser 054: Bi Phaser
054: Bi Phaser
This effect provides two independent phasers that can be
connected in series or in parallel. MODE
Routing [Dual, Serial]
Wet: Mono In - Stereo Out / Dry: Stereo In -Stereo Out
Left
Wet / Dry Selects whether the phasers are connected in parallel or in
Resonance
Output Level1
series. If Routing is set to Serial, the Phaser 1 Output
+ Phaser
Dual Level and Phaser 2 Output Level settings are ignored.
Mode
Serial
LFO1
LFO2
Phase Lock + Output Mode
Output Mode [Mono, Stereo]
Resonance
Selects whether phaser 1 and 2 will be routed separately to
Phaser
Output Level2 the left and right channels, or summed to mono.
Right
Wet / Dry
Routing / Output Mode / Output Level 1/2
Manual [0…100]
Sets the frequency of phaser 1.
Output Level1/2 Output Level1/2
LFO1 Depth [0…100]
Routing: Serial
Sets the LFO modulation depth of phaser 1.
Source [Off…Tempo]
Selects a source to control LFO modulation depth of both
phasers.
Amount [+/–100]
Phaser1 Output Level [0…100]
Sets the amount by which the phaser 1 LFO modulation
depth will be controlled. Sets the output level for phaser 1. This applies only if
Routing is set to Dual.
Resonance [0…100]
Phaser2 Output Level [0…100]
This controls the intensity of Phaser 1. For more
information, see “Resonance” on page 930. Sets the output level for phaser 2. This applies only if
Routing is set to Dual.
PHASER2
OUTPUT
Manual [0…100]
Wet/Dry [–Wet…–1:99, Dry, 1: 99…Wet]
Sets the frequency of phaser 2.
Sets the balance between the “wet” processed sound and the
LFO2 Depth [0…100] dry input. Negative values invert the phase of the wet signal.
Sets the LFO modulation depth of phaser 2. This interacts with Resonance; for more information, see
“Resonance” on page 930.
Amount [+/–100]
Source [Off…Tempo]
Sets the amount by which the phaser 2 LFO modulation
depth will be controlled. Selects a modulation source for Wet/Dry.
LFO1/2
These are the parameters for the two LFOs, which are
identical to those in the Bi Chorus effect. For more
information, see “LFO1/2” on page 925.
933
Effect Guide
Vibrato
Amount [+/–100]
Sets the modulation amount of the LFO modulation depth.
Right
Wet / Dry
LFO: Tri / Sine LFO Shape
934
Modulation and Pitch Shift 056: Stereo Auto Fade Mod.
Feedback
Frequency [Hz] [0.02…20.00]
High Damp This sets the LFO speed, in Hz.
Delay
Right
Source [Off…Tempo]
Wet / Dry
LFO Phase
LFO: Tri / Sine LFO Shape
This selects a modulation source for the Frequency.
AutoFade LFO Frequency
Wet / Dry Amount [–20.00…+20.00]
This sets the Frequency modulation amount, in Hz.
MOD DELAY
L Delay Time [msec] [0.0…500.0]
Sets the left channel delay time.
Depth [0…200]
Sets the depth of LFO modulation.
Feedback [+/–100]
Sets the feedback amount. See “Feedback” on page 922.
LFO
Waveform [Triangle, Sine]
Selects the LFO Waveform.
935
Effect Guide
High Damp
Wet / Dry more information, see “MIDI/Tempo Sync” on page 901.
Resonator
Trim Level Pan
+ Resonance
Type [Individual, Common1, Common2]
Resonator
Selects either (individual) LFO, Common FX LFO1, or
Trim Level Pan
High Damp
Common LFO2. See “LFO Type” on page 901.
Right
Wet / Dry
Manual
Control Mode [–180…+180]
Sets the phase offset when Type = Common 1 or Common 2.
See “Common LFO Phase Offset [degrees]” on page 901.
CONTROL
VOICE1
Trim [0…100]
Pitch [C0…B8]
This sets the input level for the effect.
This sets the tuning of Voice 1, by note name.
Control Mode [Manual, LFO, Dmod]
Fine [cents] [–50…+50]
This sets the way that the Resonance is controlled.
This adjusts the fine-tuning of Voice 1, in cents.
Manual: the Resonance parameter controls the intensity of
the effect. Resonance [+/–100]
LFO: the intensity of resonance is controlled by the LFO. This applies only when Control Mode is set to Manual.
As the LFO sways between positive and negative values, the Negative settings change the harmonic content, and also
resonators alternate between octaves of the specified pitch. make the resonance one octave lower.
Dmod: the resonance is controlled by the dynamic
modulation source. If you use a bipolar modulation source, High Damp [%] [0…100]
such as JS X or Ribbon, you can modulate the resonance so This sets the amount of damping for the high frequencies of
that the resonance sounds in both the high and low octaves, the resonant sound. Lower values mean less damping,
similar to the LFO. creating a metallic sound with stronger harmonics.
936
Modulation and Pitch Shift 058: Doppler
058: Doppler
This effect simulates the “Doppler effect” of a moving sound When Mode is set to 1-Shot, the Doppler effect happens
with a changing pitch, like the siren of a passing ambulance. only once when triggered, and then stops until it is triggered
Mixing the effect sound with the dry sound will create a again. The trigger source is specified by the Source
unique chorus effect. parameter, below. Note that this requires you to manually
trigger the effect; otherwise, you won’t hear the Doppler at
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out all.
Left
Wet / Dry
LFO
Wet / Dry
Source [Off…Tempo]
D -mod
Trigger LFO Mode = 1-Shot
Selects the LFO reset modulation source.
The effect is triggered when the MIDI value changes
from 63 or smaller to 64 or higher.
DOPPLER
Frequency [Hz] [0.02…20.00]
Pitch Depth [0…100]
This sets the LFO speed, in Hz. It applies only when
With the Doppler effect, the pitch is raised as the sound MIDI/Tempo Sync, below, is Off.
approaches, and the pitch is lowered as the sound goes away.
This parameter controls the amount of this pitch variation. Source [Off…Tempo]
Doppler - Pitch / Pan Depth This selects a modulation source for the Frequency.
Pitch
Amount [–20.00…+20.00]
Higher
LFO
Mode [Loop, 1-Shot]
This selects whether the Doppler effect repeats continuously
(Loop), or cycles once and then stops (1-Shot).
When Mode is set to Loop, and Dmod Sync is set to On,
you can reset the LFO via Dmod (as specified by the Source
parameter, below).
937
Effect Guide
059: Scratch
This effect simulates the sound of scratching on a turntable,
by recording the input and then modulating the playback. PLAYBACK
Scratch Source [Off…Tempo]
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
Left
Wet / Dry This selects the modulation source for the “scratch.” The
modulation value corresponds to the playback position.
Direct
+ Scratch Mix Scratch Source
Rec Control Scratch
JS+Y
JS—Y
Envelope Select [Dmod, Input] etc
Zero + Max
Threshold [0…100] Cross Fade: Normally, the dry sound is heard at the output.
When you start to scratch, the dry sound is muted; when you
Sets the recording start level when Envelope Select is set to stop scratching, the dry sound reappears.
Input.
Right
Wet / Dry
LFO
D-mod Trigger
938
Modulation and Pitch Shift 061: Stereo Tremolo
Base Note [r … w ]
Times [x1…x32]
Source [Off…Tempo] When MIDI/Tempo Sync is on, the LFO speed is set by
Selects the source that will modulate the duration of the BPM, Base Note, and Times, instead of Frequency. For
grain. more information, see “MIDI/Tempo Sync” on page 901.
Tremolo
Right
Wet / Dry
LFO Phase
LFO: Tri/Sin/Vintage/Up/Down LFO Shape
Shape [+/–100]
TREMOLO Changes the curvature of the LFO Waveform. p.904.
Source [Off…Tempo]
This selects a modulation source for the Frequency.
Amount [–20.00…+20.00]
This sets the Frequency modulation amount, in Hz.
939
Effect Guide
Louder
Envelope Amount= –100
Tremolo LFO
Right
LFO Phase
Wet / Dry
Waveform [Triangle, Sine, Vintage]
LFO: Tri/Sin/Vintage LFO Shape
Selects the LFO Waveform.
+ Envelope Envelope Shape
Envelope Sens Shape [+/–100]
Changes the curvature of the LFO Waveform. p.904.
Modulation Example
The graphic below shows an example of tremolo modulation
with negative modulation of both Depth and Frequency. At
the start of the note, the input is at maximum volume. This
slows down the LFO Frequency to 1.0Hz, but also
modulates the Depth to 0–so the tremolo doesn’t have any
effect.
As the input volume dies down, the Frequency speeds up;
the Depth also increases, making the tremolo effect
increasingly audible. When the input volume approaches
silence, the Depth is at its maximum (100) and Frequency
is at 8Hz.
940
Modulation and Pitch Shift 063: Stereo Auto Pan
This is a stereo-in, stereo-out auto-panner. The Phase and MIDI/Tempo Sync [Check-box]
Shape parameters lets you create various panning effects,
such as making the left and right inputs seem to chase each BPM [MIDI, 40.00…300.00]
other around the stereo field. Base Note [r … w ]
Times [x1…x32]
AUTO PAN
When MIDI/Tempo Sync is on, the LFO speed is set by
Depth [0…100] BPM, Base Note, and Times, instead of Frequency. For
Sets the depth of LFO modulation. more information, see “MIDI/Tempo Sync” on page 901.
LFO Phase = 0 degrees LFO Phase = 90 degrees LFO Phase = 180 degrees
941
Effect Guide
Resonance
Phaser LR - Tremolo LR]
Phaser Wet / Dry The phaser and the tremolo are both stereo, and each has its
Phaser Tremolo
own stereo LFO. This parameter controls the stereo phase
Right
Wet / Dry relationships of the LFOs within the individual effects.
LFO Type
LFO LFO Shape There are two options for the Phaser, and three options for
LFO Phase
the Tremolo, as described below. The menu selections set
both simultaneously.
PHASER Phaser: the phaser’s left and right LFOs are in phase with
one another.
Manual [0…100] Phaser LR: the phaser’s left and right LFOs are 180 degrees
Sets the phaser frequency range. out of phase, enhancing the stereo effect.
Depth [0…100] Tremolo: the tremolo’s left and right LFOs are in phase with
one another, causing simple amplitude modulation without
Sets the phaser modulation depth.
stereo panning.
Source [Off…Tempo] Tremolo Spin: the tremolo’s left and right LFOs are offset,
Selects the modulation source for the phaser modulation causing the sound to appear to spin around the listener.
depth. Tremolo LR: the tremolo’s left and right LFOs are 180
degrees out of phase, causing the signal to pan between the
Amount [+/–100]
left and right channels.
Sets the modulation amount for the phaser modulation depth.
Phaser/Tremolo Phase [degrees] [–180, –90, 0,
Resonance [+/–100] +90, +180]
Sets the phaser resonance amount. This lets you offset the phase between the phaser’s LFOs and
Wet/Dry [–Wet, –2:98…Dry…2:98, Wet] the tremolo’s LFOs. The result is that the peaks of the phaser
and the amplitude modulation or panning of the tremolo will
Sets the balance between the phaser effect and the dry sound, overlap in different ways, altering the sensations of
feeding into the tremolo. Values are in steps of two (2:98, movement and rotation in the sound.
4:96 etc). Note that the OUTPUT section’s Wet/Dry
parameter controls the overall wet/dry balance. Frequency [Hz] [0.02…20.00]
This sets the LFO speed, in Hz. It applies only when
TREMOLO MIDI/Tempo Sync, below, is Off.
942
Modulation and Pitch Shift 065: Stereo Ring Modulator
Fixed Frequency
Fixed Sine Oscillator
Wet / Dry
frequency.
OSC Mode Pitch
Note No. Note Offset, Fine
Note (Key Follow) Source [Off…Tempo]
LFO
Selects the modulation source of the depth of modulation.
Amount [+/–100]
RING MODULATOR Sets the modulation amount of the depth of modulation.
Pre LPF [0…100]
If the input is very bright, the ring modulator may sound LFO
harsh or noisy. If this occurs, you can smooth out the effect
by increasing the Pre LPF (Low Pass Filter) setting, to cut Frequency [Hz] [0.02…20.00]
out some of the input’s high frequencies. The higher the This sets the LFO speed, in Hz. It applies only when
setting, the more the high frequencies will be cut. MIDI/Tempo Sync, below, is Off.
943
Effect Guide
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Feedback
Wet / Dry
Times [x1…x32]
Post-Delay
LFO
Frequency [Hz] [0.02…20.00]
This sets the LFO speed, in Hz. It applies only when
MIDI/Tempo Sync, below, is Off.
Source [Off…Tempo]
This selects a modulation source for the Frequency.
Amount [–20.00…+20.00]
This sets the Frequency modulation amount, in Hz.
944
Modulation and Pitch Shift 067: Detune
067: Detune
This effect offsets the pitch slightly from the input signal.
Compared to a chorus, this can be used to create a more PITCH SHIFTER
subtle thickening effect,
Pitch Shift [cents] [+/–100]
Wet: Mono In - Mono Out / Dry: Stereo In - Stereo Out
Sets the pitch difference from the input signal.
Left
Wet / Dry
Source [Off…Tempo]
Input Level
High Damp Selects a modulation source for pitch shift.
+ Detune Delay
Feedback
Amount [+/–100]
Input Level
Sets the modulation amount for pitch shift.
Right
Wet / Dry
DELAY
INPUT Delay Time [msec] [0…1000]
Input Level Dmod [%] [+/–100] Sets the delay time.
Sets the modulation amount for the input level. Feedback [+/–100]
Source [Off…Tempo] Sets the feedback amount.
Selects the modulation source for the input level. High Damp [%] [0…100]
Input Level Input Level
Input Level Dmod
Sets the amount of high-frequency attenuation for the
x1.0 x1.0 Input Level Dmod= —50 feedback path.
Input Level Dmod= —100
Louder
Pre
Post tone. This generally works best with extreme Pitch Shift
Input Level
Feedback Position Feedback settings.
Right
Wet / Dry
Medium is in-between these two.
This effect changes the pitch of the input signal. The built-in Pitch Shift [1/2 steps] [–24…+24]
2-second delay can be fed back through the pitch shifter, for This sets the basic amount of pitch shifting, in semitones.
classic, spiraling effects. You can also make precise adjustments using Fine [cents],
below.
945
Effect Guide
Feedback [+/–100]
DELAY
Sets the feedback amount.
Delay Time [msec] [0…2000]
High Damp [%] [0…100]
Sets the delay time.
Sets the amount of high-frequency attenuation for the
Feedback Position [Pre, Post] feedback path.
Pre feeds the delay back through the pitch shifter. Each time
the feedback repeats, the pitch will get increasingly lower or OUTPUT
higher.
This is the standard effects output section, with modulatable
Post means that the feedback does not go through the pitch control over wet/dry balance. For more information, see
shifter, so that the pitch stays the same through successive “OUTPUT” on page 884.
repeats.
Right
This sets the basic amount of modulation, in semitones. You
Wet / Dry
can also make precise adjustments using Fine Amount,
below.
This is a stereo pitch shifter. The pitch shift amount for the
left and right channels can be reversed from each other. Fine Amount [+/–100]
This adjusts the amount of modulation in cents (1/100 of a
INPUT semitone).
946
Modulation and Pitch Shift 070: Pitch Shifter BPM
Input Level
Times [x1…x32]
High Damp
+ Pitch Shifter Delay This multiplies the length of the Base Note. For instance, if
Pre
Post
the Base Note is set to a sixteenth note, and Times is set to 3,
Feedback Position Feedback
Input Level result will be a dotted eighth note.
Right
Wet / Dry
Tempo
BPM
Feedback Position [Pre, Post]
BPM Base Note x Times
Switches the feedback connection. p.946.
Feedback [+/–100]
INPUT Sets the feedback amount. p.946.
Input Level Dmod [%] [+/–100] High Damp [%] [0…100]
Sets the modulation amount of the input level. See “Input Sets the amount of high-frequency attenuation for the
Level Dmod [%]” on page 945. feedback path.
Source [Off…Tempo]
Selects the modulation source for the input level. OUTPUT
This is the standard effects output section, with modulatable
PITCH SHIFTER control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Mode [Slow, Medium, Fast]
This controls whether the pitch shift will preserve tonal
quality but have a longer delay time (Slow), or be fast but
with lower quality (Fast). For details, see “Mode” on
page 945.
Source [Off…Tempo]
Selects the modulation source for both Pitch Shift and Fine.
DELAY
BPM [MIDI, 40.00…300.00]
MIDI syncs to the system tempo; 40-240 sets the tempo
manually for this individual effect.
947
Effect Guide
Source [Off…Tempo]
Selects the modulation source of pitch shift amount. p.945.
DELAY
BPM [MIDI, 40.00…300.00]
MIDI syncs to the system tempo; 40-240 sets the tempo
manually for this individual effect. p.947.
948
Modulation and Pitch Shift 072: Pitch Shift Mod.
Depth (+value)
Sets the balance between the effect and the dry input. Unlike
Original Pitch
Pitch Shift (+ value) most effects, when this is set to Wet, the dry and effected
Lower
Source [Off…Tempo]
Selects a modulation source for Wet/Dry.
Source [Off…Tempo] Amount [+/–100]
Selects the modulation source of the depth of modulation.
Sets the modulation amount for Wet/Dry.
Amount [+/–100]
Sets the modulation amount of the depth of modulation.
LFO
Waveform [Triangle, Square]
Selects the LFO Waveform.
Source [Off…Tempo]
Selects a modulation source for LFO speed.
949
Effect Guide
Amount [+/–100]
+ Vibrato/Chorus Sets the modulation amount for controlling the mix level of
Preset Setting
the direct sound.
Custom Parameters Mode
Right
Depth [0…100]
Wet / Dry
Sets the vibrato depth.
Source [Off…Tempo]
CONTROL
Selects the modulation source that will control vibrato depth.
Input Trim [0…100]
Amount [+/–100]
Sets the input level.
Sets the modulation amount for controlling the vibrato
Mode [Preset, Custom] depth.
Selects either preset or custom settings. Speed [Hz] [0.02…20.00]
Sets the vibrato speed.
PRESET
Source [Off…Tempo]
Type [V1, C1, V2, C2, V3, C3] Selects the modulation source for controlling the vibrato
Selects the effect type when Mode=Preset. speed.
V1/V2/V3 are variations of vibrato, and C1/C2/C3 are Amount [–20.00…+20.00]
variations of chorus.
Sets the modulation amount for controlling the vibrato
Source [Off…Tempo] speed.
Selects the modulation source that will change the effect
type. OUTPUT
Amount [–5…+5] This is the standard effects output section, with modulatable
Sets the modulation amount for changing the effect type. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Source [Off…Tempo]
Selects a modulation source for Rotate/Stop.
950
Modulation and Pitch Shift 074: Rotary Speaker
HORN
Ratio [Stop, 0.50…2.00]
Adjusts the horn rotation speed, which affects the high
frequencies. 1.00 is the default setting. Selecting “Stop” will
stop the rotation.
Acceleration [0…100]
On a real rotary speaker, the rotation accelerates or
decelerates gradually when you switch between slow and
fast, or stop and start. This parameter adjusts how quickly
the Horn speeds up and slows down.
ROTOR
Ratio [Stop, 0.50…2.00]
Adjusts the rotor speed, which affects the low frequencies.
1.00 is the default setting. Selecting “Stop” will stop the
rotation.
Acceleration [0…100]
This parameter adjusts how quickly the Rotor speeds up and
slows down; see “Acceleration,” above.
951
Effect Guide
Right
Speaker Simulation Speaker Simulator [Check-box]
Wet / Dry
D -mod
On/Off This part of the effect models the speakers themselves,
D-mod Mode Switch: Rotate/Stop
creating a slightly warmer tone. Use the check-box to turn
D-mod Speed Switch: Slow/Fast
MIC
CONTROL
These settings model a pair of stereo microphones recording
These parameters set up modulation to start and stop the the rotary speaker. They are identical to those of the Rotary
rotary speaker, and to change its speed. This section is Speaker effect; for more information, see “MIC” on
identical to that of the Rotary Speaker effect; for more page 951.
information, see “CONTROL” on page 950.
OUTPUT
OVERDRIVE
This is the standard effects output section, with modulatable
Switch [Off, On] control over wet/dry balance. For more information, see
Switches overdrive on/off. “OUTPUT” on page 884.
Source [Off…Tempo]
Selects a modulation source to switch overdrive on/off.
Gain [0…100]
Determines the degree of distortion.
Level [0…100]
Sets the overdrive output level.
Tone [0…15]
Sets the tonal quality of the overdrive.
952
Modulation and Pitch Shift 076: Rotary Speaker Pro CX
control over both timbre and behavior. This effect provides Fast Override Stop: Off Fast Override Stop: On
the same performance as the Rotary Speaker included in the
Stop Rotate Stop Rotate
CX-3. For more information, see “7–2: Rotary Speaker” on Slow Slow Slow Slow
Stop
page 241. Slow Slow
Stop
Rotary Speaker speed indicator Stop
Fast
Rotate
Fast
Stop
Fast
Rotate
Fast
Fast Fast
In Program, Combination, Sequencer, and Set List modes, if
there is an active Rotary Speaker, its current state (Fast,
Speed Switch Mode Switch
Slow, or Stop) is shown at the top of the display. For more
information, see “Rotary Speaker speed indicator” on
page 950. Horn Stop Phase [degrees] [Free, –180…+180]
When the Mode Switch is set to Stop, the Horn gradually
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
Left comes to rest pointing one way or another. This allows you
Wet / Dry
Horn
to control where it will stop.
Mic Distance
Free lets it come to rest naturally, at a more or less random
+ Rotary Speaker Horn/Rotor
Balance Mic Spread
spot. The other settings, –180 to +180, let you force it to land
Rotor
in a specific position.
Speaker Simulation
Right
Wet / Dry
The speaker position has a dramatic effect on the tone, so
D-mod Mode Switch: Rotate/Stop specifying a fixed position allows you to achieve consistent
D-mod Speed Switch: Slow/Fast
timbral results.
953
Effect Guide
ROTOR
The rotor carries the low frequencies of the Rotary Speaker.
Its parameters are identical to those of the Horn, above.
MIC
These settings model two pairs of stereo microphones
recording the rotary speaker–one pair each for the horn and
rotor. In the real world, this would require an elaborate setup,
or even splitting the rotary speaker into two–but it’s
relatively easy in the software world of the KRONOS, and it
gives you separate control over the tone and stereo spread of
the high and low frequencies.
The other rotary speaker effects have only one pair of mics,
but are otherwise similar; for more information, see “MIC”
on page 951.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
954
Delay 077: L/C/R Delay
Delay
+ C Delay Spread
Sets the delay time of the Left Delay.
High Damp Low Damp
Level
R Delay
Feedback Level [0…50]
Input Level D-mod
Level
Right Sets the output level of the Left Delay.
Wet / Dry
955
Effect Guide
Amount [+/–100]
Sets the modulation amount of the Center Delay feedback. OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Right
Low Damp [%] [0…100]
Wet / Dry
This controls the low-frequency damping in the feedback
loop. See “Low Damp [%]” on page 955.
INPUT Spread [–50…+50]
Input Level Dmod [%] [+/–100] This controls the stereo width of the effect. The stereo image
is widest with a value of 50, and narrows to mono with a
Sets the modulation amount of the input level. p.945.
value of 0.
Source [Off…Tempo]
Selects the modulation source for the input level. p.945. OUTPUT
This is the standard effects output section, with modulatable
DELAY control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Stereo/Cross [Stereo, Cross]
Switches between stereo delay and cross-feedback delay.
L Feedback [+/–100]
Sets the feedback amount for the left channel.
R Feedback [+/–100]
Sets the feedback amount for the right channel.
Source [Off…Tempo]
Selects the modulation source of feedback amount.
956
Delay 080: Stereo/Cross Long Delay
L Amount [+/–100]
INPUT Sets the modulation amount of the left channel feedback.
Delay
the figure below. In order for this to be effective, the input
(2)
Input Level D-mod High Damp Low Damp (1)
Tap1=(1)
needs to be a true stereo signal.
Mode Tap1 Level Mode Spread
Tap2=(2)
Input Level D-mod High Damp Low Damp (1)
(2)
Delay Mode: Normal Mode: Cross Feedback
Feedback
Right
Wet / Dry
957
Effect Guide
Feedback
Shape [-100…+100]
Changes the curvature of the LFO Waveform. For more
Delay
information, see “Shape” on page 904.
Right
Wet / Dry
D-mod
L LFO Phase [degrees] [–180…+180]
D -mod Response L/R: +/+ +/—
958
Delay 083: Stereo Dynamic Delay
Release
CONTROL Envelope
Attack
959
Effect Guide
Feedback [+/–100]
OUTPUT
Sets the feedback amount.
This is the standard effects output section, with modulatable
High Damp [%] [0…100] control over wet/dry balance. For more information, see
This controls the high-frequency attenuation in the feedback “OUTPUT” on page 884.
loop. See “High Damp [%]” on page 955.
Amount [+/–100]
LFO Set the modulation amount of the panning width.
Waveform [Triangle, Sine]
Selects the LFO Waveform. OUTPUT
Shape [+/–100] This is the standard effects output section, with modulatable
Changes the curvature of the LFO Waveform. See “Shape” control over wet/dry balance. For more information, see
on page 904. “OUTPUT” on page 884.
960
Delay 085: Tape Echo
Source [Off…Tempo]
Selects the modulation source for the delay time.
961
Effect Guide
Delay
+ LFO Feedback Source High Damp [%] [0…100]
Delay Sets the amount of high-frequency attenuation for band 1.
LFO Feedback Source
962
Delay 087: Reverse Delay
Feedback wet
Feedback
+ Reverse Delay
Trim Sync High Damp Feedback Mode: Revese/Forward
Level wet
Right
Wet / Dry
D-mod Trigger
Time
Feedback [+/–100]
INPUT Sets the feedback amount.
Input Level Dmod [%] [+/–100] Source [Off…Tempo]
Sets the modulation amount of the input level. Selects the modulation source of feedback amount.
Source [Off…Tempo] Amount [+/–100]
Selects the modulation source for the input level. Sets the feedback amount.
Sync
R Post-Delay Time [msec] [0…900] Reverse Time
Level [0…100]
Sets the output level of the Right Tap.
963
Effect Guide
964
Delay 089: Auto Reverse
This is an easy way to get to the default effects settings, This stops the recording. The phrase will now start to loop.
which we’ll be using: Since Loop Time is set to Auto, the loop’s duration will
• REC Source: JS +Y: CC#01 match that of the recording.
• Reset Source: JS –Y: CC#02 5. Push the main joystick in the +Y direction again.
6. Play another phrase, over the loop.
• Manual Rec Control: Off
7. Release the joystick to its original position.
• Manual Reset Control: Off
Now, you should hear what you just played layered over the
• Loop Time [msec]: Auto first loop. You can overdub as many passes as you like.
• MIDI/Tempo Sync: Off To clear the loop and start over:
2. Push the main joystick (not the Vector Joystick) in the 8. Pull the joystick in the –Y direction (towards you).
+Y direction (away from you).
This starts the recording. Hold Delay is mono
3. Play a phrase. The Hold Delay uses a single, long, mono delay line
(although you can control the pan of the delay). For best
4. Release the joystick to its original position.
results with stereo effects, such as chorus and reverb, use the
stereo effects after the Hold Delay.
Dmod: the input signal will be recorded only when the value Mode = Single
of the specified modulation Source is 64 or higher.
Input: the input signal will be recorded only when its level
exceeds the Threshold level. Mode = Multi
Source [Off…Tempo]
Selects the modulation source that controls recording when
Reverse Time Reverse Time
Envelope Select is set to Dmod.
965
Effect Guide
Feedback
OUTPUT
Input Level D-mod
Right
This is the standard effects output section, with modulatable
Wet / Dry
Tempo
BPM
control over wet/dry balance. For more information, see
BPM
“OUTPUT” on page 884.
Rythm Pattern
INPUT
Input Level Dmod [%] [+/–100]
Sets the modulation amount of the input level. p.945.
Source [Off…Tempo]
Selects the modulation source for the input level. p.945.
DELAY
BPM [MIDI, 40.00…300.00]
MIDI syncs to the system tempo; 40-240 sets the tempo
manually for this individual effect. p.966.
When BPM is set to MIDI, the minimum tempo is 44BPM.
Feedback [+/–100]
Sets the feedback amount. Negative values invert the phase.
Source [Off…Tempo]
Selects a Dmod source to modulate Feedback.
Amount [+/–100]
Sets the modulation amount for Feedback.
966
Delay 091: L/C/R BPM Delay
Wet: Mono In - Stereo Out / Dry: Stereo In -Stereo Out Level [0…50]
Left
Wet / Dry Sets the output level of the Right Delay.
Input Level D-mod L Delay
Level
Feedback (C Delay) [+/–100]
+ High Damp Low Damp C Delay Spread
Feedback
Level
Sets the amount of feedback from the Center Delay.
Input Level D-mod R Delay
Level
Right
Source [Off…Tempo]
Wet / Dry
Tempo Selects the modulation source for the Center Delay
BPM
BPM Base Note x Times
Base Note x Times
feedback.
Base Note x Times
Amount [+/–100]
Sets the modulation amount of the Center Delay feedback.
INPUT
High Damp [%] [0…100]
Input Level Dmod [%] [+/–100] Sets the amount of high-frequency attenuation for the
Sets the modulation amount of the input level. p.945. feedback path.
Times [x1…x32]
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
the delay length will be a dotted eighth note.
Level [0…50]
Sets the output level of the Left Delay.
Times [x1…x32]
This multiplies the length of the Center Delay’s Base Note.
Level [0…50]
Sets the output level of the Center Delay.
967
Effect Guide
+ C Delay Spread
Feedback (C Delay) [+/–100]
High Damp Low Damp
Level
Feedback Sets the feedback amount of the Center Delay.
Input Level D-mod R Delay
Level
Right
Wet / Dry
Source [Off…Tempo]
Tempo
BPM Selects a source to modulate the Center Delay feedback.
BPM Base Note x Times
Base Note x Times
Base Note x Times Amount [+/–100]
Sets the Center Delay feedback modulation amount.
Spread [0…50]
DELAY
Sets the width of the stereo image of the effect sound. For
BPM [MIDI, 40.00…300.00] more information, see “Spread” on page 955.
MIDI syncs to the system tempo; 40-240 sets the tempo
manually for this individual effect. OUTPUT
Time Over?> [---, OVER!] This is the standard effects output section, with modulatable
The maximum delay time is 5,460msec. If the combination control over wet/dry balance. For more information, see
of BPM, Base Note, and Times exceeds this limit, the error “OUTPUT” on page 884.
message “OVER!” appears in the display. If this occurs,
change the delay time parameters so that this message no
longer appears.
Times [x1…x32]
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
the delay length will be a dotted eighth note.
Level [0…50]
Sets the output level of the Left Tap.
Times [x1…x32]
This multiplies the length of the Center Delay’s Base Note.
Level [0…50]
Sets the output level of the Center Delay.
968
Delay 093: Stereo BPM Delay
Times [x1…x32]
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
the delay length will be a dotted eighth note.
Times [x1…x32]
This multiplies the length of the Right Delay’s Base Note.
969
Effect Guide
Right
Wet / Dry
L Amount [+/–100]
Tempo
BPM Sets the modulation amount of the left channel feedback.
BPM Base Note x Times Adjust [%]
Base Note x Times Adjust [%]
R Amount [+/–100]
Sets the modulation amount of the right channel feedback.
INPUT
High Damp [%] [0…100]
Input Level Dmod [%] [+/–100] Sets the damping amount in the high range. For more
Sets the modulation amount for the input level. For more information, see “High Damp [%]” on page 955.
information, see “Input Level Dmod [%]” on page 945.
Low Damp [%] [Korg0…100]
Source [Off…Tempo] Sets the damping amount in the low range. For more
Selects the modulation source for the input level. information, see “Low Damp [%]” on page 955.
DELAY OUTPUT
BPM [MIDI, 40.00…300.00] This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
MIDI syncs to the system tempo; 40-240 sets the tempo “OUTPUT” on page 884.
manually for this individual effect.
Times [x1…x32]
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
the delay length will be a dotted eighth note.
Times [x1…x32]
This multiplies the length of the Right Delay’s Base Note.
970
Delay 095: Stereo BPM Multitap Delay
Times [x1…x32]
This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
the delay length will be a dotted eighth note.
Times [x1…x32]
This multiplies the length of Tap 2’s Base Note.
971
Effect Guide
All of the LFO controls apply only when the Modulation Time Over? L > [---, OVER!]
Mode is set to LFO.
Time Over? R> [---, OVER!]
Waveform [Triangle, Sine] The maximum delay time is 1,000msec per channel (left and
Selects the LFO Waveform. right). If the channel’s combination of BPM, Base Note, and
Times exceeds this limit, the error message “OVER!” will
Shape [+/–100] appear. If this occurs, change the delay time parameters so
Changes the curvature of the LFO Waveform. For more that this message no longer appears.
information, see “Shape” on page 904.
L Delay Base Note [r … w ]
L LFO Phase [degrees] [–180…+180] This sets the basic length of the Left Delay, relative to the
This sets the initial phase of the left LFO. The relationship BPM setting. The values range from a 32nd note to a whole
between this and the R LFO Phase controls the depth of the note, including triplets.
stereo effect and the richness of the pitch changes. As a start,
Times [x1…x32]
try setting one to +90 and the other to -90.
This multiplies the length of the Base Note. For instance, if
R LFO Phase [degrees] [–180…+180] the Base Note is set to a sixteenth note, and Times is set to 3,
This sets the initial phase of the right LFO. the delay length will be a dotted eighth note.
972
Delay 097: St. BPM Auto Panning Dly
L Depth [0…200]
Sets the amount of pitch modulation for the left channel. OUTPUT
0…100 produce chorus-like effects; over 100 produces more This is the standard effects output section, with modulatable
obvious pitch-shifting. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
R Depth [0…200]
Sets the amount of pitch modulation for the right channel.
973
Effect Guide
Amount [+/–100]
AUTO PAN
Set the modulation amount of the panning width.
Depth [0…100]
Sets the panning width. OUTPUT
Source [Off…Tempo] This is the standard effects output section, with modulatable
Selects the modulation source for the panning width. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
+ Tape Delay
This sets the basic delay time of Tap 1, relative to the system
Saturation
Trim Pre Tone High / Low Damp tempo. The values range from a 32nd note to a whole note,
Wow/Flutter Tap2/3 Position including triplets.
Right
BPM Wet / Dry
Tempo Base Note x Times Delay Time
Also, Taps 2 and 3 are specified as a percentage (%) of this
BPM
delay time. Taps 2 and 3 always stay in proportion to Tap 1,
D-mod even when the delay time is modulated.
Times [x1…x32]
INPUT This multiplies the length of the Base Note. For instance, if
the Base Note is set to a sixteenth note, and Times is set to 3,
Trim [0…100] the delay time will be a dotted eighth note.
Sets the input gain.
Source [Off…Tempo]
Pre Tone [0…100] Selects the modulation source for the delay Note and Times.
This models the reduced high frequencies of an analog tape
delay, before the saturation stage. Lower settings create a
Dmod Max Note [r … w ]
darker tone. Instead of specifying a modulation intensity, you can specify
a note (and multiplier) to map to the maximum modulation
value. Note that these can each be either longer or shorter
WOW & FLUTTER than the original Note and Times.
This section models the instability of the tape machine’s
Times [x1…x32]
motors. As the speed of the motor fluctuates, the pitch
changes slightly. This introduces a pleasant chorus-like This sets the multiplier for the Dmod Max Note.
effect.
Tap2 Position [%] [0…100]
Frequency [Hz] [0.02…1.00] Sets the delay time of Tap 2, as a percentage of Tap 1’s delay
Sets the frequency at which pitch variation occurs. time.
974
Delay 099: Reverse BPM Delay
Feedback Tone
Tap1…3 Feedback Amount [+/–100] High Damp [%] [0…100]
Sets the individual tap’s feedback level. Negative values This cuts the high frequencies in both the main output and
invert the phase. These individual levels are summed the feedback. Higher settings create a darker tone.
together, and then the final level is controlled by Feedback
Level, below. Low Damp [%] [0…100]
This cuts the low frequencies in both the main output and the
Feedback Level [0…100] feedback. Higher settings mean less low-end.
Sets the overall level of feedback.
Saturation [0…100]
Source [Off…Tempo] This models the distortion of an analog tape delay.
Selects the modulation source for the Feedback Level.
BPM
Base Note x Times
Base Note x Times
Times [x1…x32]
This multiplies the length of the Right Delay’s Base Note.
Level [0…100]
REVERSE DELAY Sets the output level of the Left Post-Delay.
Feedback [+/–100]
Sets the feedback amount.
975
Effect Guide
Source [Off…Tempo]
Selects the modulation source of feedback amount.
Amount [+/–100]
Sets the feedback amount.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
976
Reverb and Early Reflections 100: Overb
100: Overb
The Overb features a high-quality, diffusion-based reverb Diffusion1 [0…100]
core. In addition to setting the size of the room, you can Diffusion 1 and 2 soften the sound before it enters the reverb
model its shape and materials by adjusting the diffusion core, shaping the timbre of the initial reflections. Setting
characteristics of both the initial reflections and the main both diffusers to around 50 generally produces sufficient
reverberant wash, and via separate controls for the high, mid, diffusion for smooth reverbs; extremely high levels may
and low decay times. The Overb also includes cause ringing.
randomization, for richer and smoother reverb timbres.
Some source material, such as vocals, may also benefit from
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
lower settings of diffusion, allowing for more discrete
Left
Wet / Dry
echoes.
EQ Trim
Diffusion1 and Diffusion2 differ in how the reflections are
spaced, and the balance between these two parameters will
+ Pre EQ Pre Delay Input Diffuser Reverb
vary the character of the reverb.
EQ Trim
Right
Diffusion2 [0…100]
Wet / Dry
LFO: Sine This is the second diffuser for the initial reflections. For
more information, see “Diffusion1,” above.
Size [5…100]
Pre EQ
Sets the size of the space.
There are two fully parametric bands of peaking EQ, for
adjusting the reverb timbre. These affect only the reverb, and Time [0…100]
not the dry signal. Both bands have identical parameters. This sets the main reverberation time. The Damping and
(bass) Gain parameters, below, let you adjust the decay
Trim [0…100]
times separately for the high and low frequencies,
Sets the EQ input level. respectively.
Band 1 Diffusion [0…100]
Band1 [Check-box] This sets the density of reflections within the main reverb.
Low settings will produce more discrete echoes, and high
Switches the first band of EQ band on and off.
settings will produce a smoother reverb. Extremely high
Fc [Hz] [200…20.00k] settings may cause ringing.
Sets the center frequency of Band 1. Reverb Size, Time, and Diffusion
Size / Reverb Time / Diffusion
Q [0.5…10.0]
Sets the bandwidth of Band 1.
Band 2
Band 2 has the same parameters as Band 1, above.
Rolloff
Size: small large
Rolloff [0…100]
This controls a lowpass filter on the output of the effect.
Settings around 6-8kHz are good for producing a warm,
smooth sound.
977
Effect Guide
EQ Trim
Pre Delay Thru HEQ Gain [dB] [–15.0…+15.0]
LEQ HEQ
+ Pre Delay Reverb Sets the gain of the High EQ.
EQ Trim
Right
REVERB
Wet / Dry
978
Reverb and Early Reflections 105: Reverb Room
Louder
Reverb
level is always at maximum). The mix of the delayed and un-
Pre Delay Thru
delayed signals can create a more dense, natural timbre.
Time
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out Pre Delay Thru [%] [0…100]
Left
Wet / Dry
ER Level Sets the mix ratio of non-delay sound. p.979.
ERs
EQ Trim
+
LEQ HEQ
Pre Delay
Pre Delay Thru
Reverb Reverb Level
ER Level [0…100]
Sets the level of early reflections. See “Reverb Level,”
ERs
EQ Trim ER Level below.
Right
Wet / Dry
Reverb Level [0…100]
Sets the level of the main reverberation.
Pre EQ Together, the ER Level and Reverb Level allow you to
model the type of walls in the room. A larger ER Level
Trim [0…100] simulates a hard wall, and a larger Reverb Level simulates a
Sets the EQ input level. soft wall.
Reverb - Room Type
LEQ Fc [Low, Mid-Low]
Level Dry ER
Selects the cutoff frequency (low or mid-low) of the low- (Early Reflections)
range equalizer.
Louder
Reverb
LEQ Gain [dB] [–15.0…+15.0]
Sets the gain of the Low EQ. Time
979
Effect Guide
Sharp
Pre EQ
Trim [0…100]
Sets the input level of EQ applied to the effect sound. Loose
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out LEQ Gain [dB] [–15.0…+15.0]
Left
Wet / Dry
Sets the gain of the Low EQ.
EQ Trim
LEQ HEQ HEQ Fc [High, Mid-High]
+ Pre Delay Early Reflections
Selects the cutoff frequency (high or mid-high) of the high-
EQ Trim range equalizer.
Right
Wet / Dry
HEQ Gain [dB] [–15.0…+15.0]
Sets the gain of the High EQ.
Pre EQ
EARLY REFLECTIONS
Trim [0…100]
Sets the input level of EQ applied to the effect sound. Pre Delay [msec] [0…200]
Sets the time taken from the original sound to the first early
reflection.
980
Reverb and Early Reflections 108: Early Reflections Hi Dens
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
981
Effect Guide
Mono-Mono Serial
109: P4EQ - Exciter through 140: Reverb - Gate provide
serial chains of mono effects. These include various MULTITAP DELAY
combinations of EQ, Compressor, Limiter, Exciter,
Tap1 Time [msec] [0.0…1360.0]
Overdrive, Wah, Chorus/Flanger, Phaser, Multitap Delay,
Gate, and Reverb, as described below. Sets the Tap1 delay time.
982
Mono-Mono Serial 108: Early Reflections Hi Dens
OD/HI-GAIN WAH
983
Effect Guide
Source [Off…Tempo]
Selects the Wet/Dry modulation source for the
chorus/flanger.
Amount [+/–100]
Sets the Wet/Dry modulation amount for the chorus/flanger.
PHASER
LFO
Waveform [Triangle, Sine]
Selects the LFO Waveform.
PHASER
Manual [0…100]
Sets the phaser’s center frequency.
Depth [0…100]
Sets the depth of LFO modulation.
984
Mono-Mono Serial 109: P4EQ - Exciter
EXCITER
+ Exciter
Trim
For detailed information on the effects parameters, see
“EXCITER” on page 982.
Right
Wet / Dry
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
WAH
+ Wah
Trim
For detailed information, see “WAH” on page 983.
Right
Envelope
Sweep Mode
Auto
Wet / Dry
OUTPUT
D-mod
D -mod
LFO
LFO This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing
Routing [P4EQ > Wah, Wah > P4EQ]
Changes the order of the parametric equalizer and wah
connection.
+
Trim
Chorus/Flanger
+
Normal
OUTPUT
Output Mode
—
Wet Invert
Feedback
Cho/Flng Wet / Dry This is the standard effects output section, with modulatable
Right
Wet / Dry
control over wet/dry balance. For more information, see
LFO: Tri / Sine
“OUTPUT” on page 884.
PARAMETRIC EQ
This is a 4-band parametric EQ. For detailed information,
see “PARAMETRIC EQ” on page 982.
985
Effect Guide
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Right
Sweep Mode Wet / Dry
OUTPUT
Envelope - Control Envelope
Auto
D-mod
D -mod
LFO
This is the standard effects output section, with modulatable
LFO control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing
Routing [Comp > Wah, Wah > Comp]
Switches the order of the compressor and wah.
COMPRESSOR
Pre EQ
For detailed information, see “Pre EQ” on page 983.
986
Mono-Mono Serial 115: Comp - Amp Sim
Right
Drive
OUTPUT
Wet / Dry
Envelope - Control
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing
Routing [Comp > OD/HG, OD/HG > Comp]
Switches the order of the compressor and overdrive.
987
Effect Guide
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Right
Wet / Dry
Envelope - Control LFO: Tri / Sine
CHORUS/FLANGER
This effect can produce either chorusing or flanging,
Routing depending on the settings. For detailed information, see
“CHORUS/FLANGER” on page 983.
Routing [Comp > Flanger, Flanger > Comp]
Switches the order of the compressor and chorus/flanger. OUTPUT
When Routing is set to Flanger > Comp, the This is the standard effects output section, with modulatable
Chorus/Flanger’s Output Mode will be grayed out and control over wet/dry balance. For more information, see
internally set to Normal. “OUTPUT” on page 884.
Routing
Routing [Comp > Phaser, Phaser > Comp]
Switches the order of the compressor and phaser.
When Routing is set to Phaser > Comp, the Phaser’s
Output Mode will be grayed out and internally set to
Normal.
COMPRESSOR
For detailed information, see “COMPRESSOR” on
page 982.
PHASER
Pre EQ
For detailed information, see “Pre EQ” on page 983.
988
Mono-Mono Serial 120: Comp - Multitap Delay
Right
Envelope - Control
Wet / Dry
MULTITAP DELAY
This is a 2-tap delay. For detailed information, see
“MULTITAP DELAY” on page 982.
Routing
Routing [Comp > Mt.Delay, Mt.Delay > Comp] OUTPUT
Switches the order of the compressor and multitap delay. This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Right
OUTPUT
Wet / Dry
Envelope - Control
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing
Routing [Limiter > P4EQ, P4EQ > Limiter]
Switches the order of the limiter and parametric EQ.
Right
Envelope - Control LFO: Tri / Sine
Wet / Dry LIMITER
For detailed information, see “LIMITER” on page 982.
989
Effect Guide
CHORUS/FLANGER OUTPUT
Pre EQ This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
For detailed information, see “Pre EQ” on page 983. “OUTPUT” on page 884.
LFO and FLANGER
This effect can produce either chorusing or flanging,
depending on the settings. For detailed information, see
“CHORUS/FLANGER” on page 983.
Limiter
Routing
Phaser
Wet / Dry
LIMITER
For detailed information, see “LIMITER” on page 982.
+ Limiter Phaser
Normal
Gain Adjust + Output Mode
—
Resonance Wet Invert
Phaser Wet / Dry PHASER
Right
Wet / Dry
Envelope - Control LFO: Tri / Sine This is a mono phaser effect. For detailed information, see
“PHASER” on page 984.
Routing OUTPUT
Routing [Limiter > Phaser, Phaser > Limiter] This is the standard effects output section, with modulatable
Switches the order of the limiter and phaser. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Limiter
Routing
Multitap Delay
Wet / Dry
“OUTPUT” on page 884.
Feedback
+ Limiter Delay
(2)
Gain Adjust High Damp (1)
Mt.Dly Wet / Dry
Right
Wet / Dry
Envelope - Control
Routing
Routing [Limiter > Mt.Delay, Mt.Delay > Limiter]
Switches the order of the limiter and multitap delay.
LIMITER
For detailed information, see “LIMITER” on page 982.
MULTITAP DELAY
This is a 2-tap delay. For detailed information, see
“MULTITAP DELAY” on page 982.
990
Mono-Mono Serial 125: Exciter - Comp
Right
Wet / Dry
COMPRESSOR
Envelope - Control
Right
Wet / Dry
LIMITER
Envelope - Control
Routing OUTPUT
Routing [Exciter > Limiter, Limiter > Exciter] This is the standard effects output section, with modulatable
Switches the order of the exciter and limiter. control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
OUTPUT
This is the standard effects output section, with modulatable
EXCITER control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Pre EQ
For detailed information, see “Pre EQ” on page 983.
991
Effect Guide
3 Band PEQ
OUTPUT
+ Driver Amp Simulation Filter
Output Level
This is the standard effects output section, with modulatable
Mode: Overdrive / Hi-Gain control over wet/dry balance. For more information, see
Drive
Right
“OUTPUT” on page 884.
Wet / Dry
Routing
Routing [OD/HG > Amp, Amp > OD/HG]
Switches the order of the overdrive and amp.
OD/HI-GAIN
For detailed information, see “OD/HI-GAIN” on page 983.
992
Mono-Mono Serial 131: OD/Hi Gain - Cho/Flanger
CHORUS/FLANGER
This effect combines a mono overdrive/high-gain distortion
and a chorus/flanger. You can change the order of the effects. This effect can produce either chorusing or flanging,
depending on the settings. For detailed information, see
“CHORUS/FLANGER” on page 983.
Routing
Routing [OD/HG > Flanger, Flanger > OD/HG] OUTPUT
Switches the order of the overdrive and chorus / flanger. This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing OUTPUT
This is the standard effects output section, with modulatable
Routing [OD/HG > Phaser, Phaser > OD/HG] control over wet/dry balance. For more information, see
Switches the order of the overdrive and phaser. “OUTPUT” on page 884.
OD/HI-GAIN
For detailed information, see “OD/HI-GAIN” on page 983.
993
Effect Guide
D-mod
Auto
D-mod
LFO
OUTPUT
LFO
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
Routing
Routing [Wah > Amp, Amp > Wah]
Switches the order of the wah and amp simulation.
+
Resolution
Decimator
Output Level
Amp Simulation Filter
OUTPUT
Pre LPF High Damp
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
Right
Wet / Dry
“OUTPUT” on page 884.
Routing
Routing [Decimator > Amp, Amp > Decimator]
Switches the order of the decimator and amp simulation.
DECIMATOR
Pre LPF [Check-box]
Turn the harmonic noise caused by lowered sampling on and
off. See “Pre LPF” on page 907.
BIT SHAPE
For more information on these parameters, see “Resolution
[bits]” on page 907.
994
Mono-Mono Serial 136: Decimator - Comp
AMP SIM
Amplifier Type [SS, EL84, 6L6]
Selects the type of guitar amplifier.
TREMOLO
LFO
Waveform [Triangle, Sine, Vintage, Up, Down]
Selects the LFO Waveform. See “Waveform” on page 939.
Shape [+/–100]
Changes the curvature of the LFO Waveform. See “Shape”
on page 904.
995
Effect Guide
CHORUS/FLANGER OUTPUT
Pre EQ This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
For detailed information, see “Pre EQ” on page 983.
“OUTPUT” on page 884.
+ Phaser
EQ LEQ HEQ
Chorus/Flanger
Normal
LFO and FLANGER
Trim + Output Mode
Resonance
Phaser
Feedback
—
Wet Invert This effect can produce either chorusing or flanging,
Wet / Dry
Cho/Flng
Wet / Dry depending on the settings. For detailed information, see
Right
LFO: Tri / Sine LFO: Tri / Sine
Wet / Dry
“CHORUS/FLANGER” on page 983.
OUTPUT
PHASER
This is the standard effects output section, with modulatable
This is a mono phaser effect. For detailed information, see control over wet/dry balance. For more information, see
“PHASER” on page 984. “OUTPUT” on page 884.
996
Mono-Mono Serial 140: Reverb - Gate
GATE
For details on the Gate graphics, see “009: Stereo Gate” on
page 894.
CONTROL
Envelope Select [Dmod, Input]
This chooses whether the gate is triggered by the signal
level, or controlled directly by the selected Dmod Source.
When Envelope Select is set to Input, the gate is controlled
by a blend of the dry audio input and the reverb output, as set
by the Input Reverb Mix.
Source [Off…Tempo]
Selects the modulation source that controls the gate when
Envelope Select is set to Dmod.
GATE
Threshold [0…100]
Sets the gate threshold level. When the signal level exceeds
the threshold, the gate opens and the reverb sound is heard.
Note that this applies only when Envelope Select is set to
Input. When the gate is controlled via Dmod, it opens when
the Dmod value is 64 or higher, and closes when the value is
63 or lower.
Attack [1…100]
Sets the attack time. See “Attack” on page 894.
Release [1…100]
Sets the release time. See “Release” on page 894.
Polarity [+, –]
This lets you invert the gate on/off state. See “Polarity” on
page 895.
OUTPUT
This is the standard effects output section, with modulatable
control over wet/dry balance. For more information, see
“OUTPUT” on page 884.
997
Effect Guide
Mono/Mono Parallel
141: P4EQ // P4EQ through 185: Mt.BPM Dly//Mt.BPM Amount [+/–100]
Dly are parallel effects, with the left input going through one Sets the modulation amount for Wet/Dry.
effect, and the right going through the other. These provide
various combinations of 4-band EQ, Compressor, Limiter,
Exciter, Overdrive, Wah, Chorus/Flanger, Phaser, and Compressor
Multitap Delay, as described below.
For details on the Compressor graphics, see “001: Stereo
Dyna Compressor” on page 883.
4 band EQ
Pre EQ
For a description of the on-screen EQ graphic, see “011:
Stereo Parametric 4EQ” on page 896. Trim [0…100]
Sets the EQ input level.
PARAMETRIC EQ
LEQ Gain [dB] [–15…+15]
Trim [0…100]
Sets the gain of the Low EQ.
Sets the input level.
HEQ Gain [dB] [–15…+15]
Band1 Fc [Hz] [20…1.00k]
Sets the gain of the High EQ.
Sets the center frequency of Band 1.
COMPRESSOR
Q [0.5…10.0]
Sets the bandwidth of Band 1. See “Q” on page 896. Sensitivity [1…100]
Sets the sensitivity. See “Sensitivity” on page 883.
Gain [dB] [–18.0…+18.0]
Sets the gain of Band 1. Attack [1…100]
Sets the attack level. See “Attack” on page 884.
Band2 Fc [Hz] [50…5.00k]
Sets the center frequency of Band 2. Output Level [0…100]
Sets the output level.
Q [0.5…10.0]
Sets the bandwidth of Band 2. See “Q” on page 896. OUTPUT
Gain [dB] [–18.0…+18.0] Pan [L000…C064…R127]
Sets the gain of Band 2. Sets the stereo image.
998
Mono/Mono Parallel 140: Reverb - Gate
OUTPUT OUTPUT
WAH
OD/HI-GAIN
CONTROL
DRIVE
Sweep Mode [Auto, Dmod, LFO]
For more information on these parameters, see “DRIVE” on
page 912. Selects the control from auto-wah, modulation source, and
LFO. See “Sweep Mode” on page 900.
Drive Mode [Overdrive, Hi-Gain]
Source [Off…Tempo]
Switches between overdrive and high-gain distortion.
Selects the modulation source for the wah when Sweep
Mode=Dmod.
999
Effect Guide
LFO OUTPUT
LFO Frequency [Hz] [0.02…20.00] Pan [L000…C064…R127]
Sets the LFO speed. Sets the stereo image.
Chorus/Flanger OUTPUT
Pre EQ Pan [L000…C064…R127]
Sets the stereo image.
Trim [0…100]
Sets the EQ input level. Wet/Dry [Dry, 1:99…99:1, Wet]
Sets the balance between the effect and the dry input.
LEQ Gain [dB] [–15…+15]
Sets the gain of the Low EQ. Source [Off…Tempo]
Selects a modulation source for Wet/Dry.
HEQ Gain [dB] [–15…+15]
Sets the gain of the High EQ. Amount [+/–100]
Sets the modulation amount for Wet/Dry.
LFO
Waveform [Triangle, Sine]
Multi-tap BPM Delay
Selects the LFO Waveform.
1000
Mono/Mono Parallel 141: P4EQ // P4EQ
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Right
Wet / Dry Pan
Parametric 4Band EQ
Output Level
Compressor
Trim LEQ HEQ
Envelope - Control
Right
Wet / Dry Pan
Compressor
1001
Effect Guide
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Envelope - Control
Right
Wet / Dry Pan
Limiter
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Exciter
Trim LEQ HEQ
Right
Wet / Dry Pan
Exciter
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Right
Wet / Dry Pan
Overdrive / Hi-Gain
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Wah
Envelope
LFO Sweep Mode
Right
1002
Mono/Mono Parallel 147: P4EQ // Chorus/Flanger
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
Phaser
For detailed information on the effects parameters, see “4 Trim Parametric 4Band EQ
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Output Level
Compressor
Trim LEQ HEQ
Envelope - Control
Right
Wet / Dry Pan
Compressor
1003
Effect Guide
Gain Adjust
Limiter
Envelope - Control
Right
Wet / Dry Pan
Limiter
Exciter
Trim LEQ HEQ
Right
Wet / Dry Pan
Exciter
Right
Wet / Dry Pan
Overdrive / Hi-Gain
Wah
Envelope
LFO Sweep Mode
Right
1004
Mono/Mono Parallel 155: Comp // Chorus/Flanger
Resonance
Phaser
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Gain Adjust
Limiter
Envelope - Control
Right
Wet / Dry Pan
Limiter
1005
Effect Guide
Exciter
Trim LEQ HEQ
Right
Wet / Dry Pan
Exciter
Right
Wet / Dry Pan
Overdrive / Hi-Gain
Wah
Envelope
LFO Sweep Mode
Right
Limiter
Gain Adjust
Feedback
1006
Mono/Mono Parallel 163: Limiter // Phaser
Resonance
Phaser
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Exciter
Trim LEQ HEQ
Right
Wet / Dry Pan
Exciter
For detailed information on the effects parameters, see Trim LEQ HEQ
Exciter
“Exciter” on page 999 and “OD/HI-GAIN” on page 999.
Output Level 3 Band PEQ
Driver
Overdrive / Hi-Gain
Right
Wet / Dry Pan
Overdrive / Hi-Gain
1007
Effect Guide
“Exciter” on page 999 and “WAH” on page 999. Trim LEQ HEQ
Exciter
Wah
Envelope
LFO Sweep Mode
Right
For detailed information on the effects parameters, see Trim LEQ HEQ
Exciter
“Exciter” on page 999 and “Chorus/Flanger” on page 1000.
Feedback
For detailed information on the effects parameters, see Trim LEQ HEQ
Exciter
“Exciter” on page 999 and “Phaser” on page 1000.
Resonance
Phaser
For detailed information on the effects parameters, see Trim LEQ HEQ
Exciter
“Exciter” on page 999 and “Multi-tap BPM Delay” on
page 1000. Feedback
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
1008
Mono/Mono Parallel 171: OD/Hi Gain // OD/Hi Gain
Right
Wet / Dry Pan
Overdrive / Hi-Gain
Wah
Envelope
LFO Sweep Mode
Right
Resonance
Phaser
1009
Effect Guide
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Wah
Envelope
LFO Sweep Mode
Right
Feedback
For detailed information on the effects parameters, see D-mod Wet / Dry Pan
Left
“WAH” on page 999 and “Phaser” on page 1000. LFO Sweep Mode
Envelope
Wah
Resonance
Phaser
1010
Mono/Mono Parallel 179: Wah // Multitap BPM Dly
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Feedback
Feedback
Feedback
Resonance
Phaser
Feedback
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
1011
Effect Guide
Resonance
Resonance
Phaser
Feedback
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
Feedback
Feedback
(2)
Delay
High Damp (1)
Right
Tempo Base Note x Times Wet / Dry Pan
1012
KARMA GE guide
This is shown for most GE parameters within the following [1]: Phase 1 is controlled
groups (some that are not related to phases will not show this
information): [2]: Phase 2 is controlled
Phase Group [B]: Both phases 1 and 2 are controlled
Rhythm Group CCs: parameter name #No. #No.
Duration Group Parameters of the CCs Group also indicate the MIDI
Index Group message that are controlled by CC-A and CC-B.
Velocity Group
[Phase] #No. #No.
CCs Group
WaveSeq Group 000…125: CC#000…CC#125
PB: Pitch Bend
1013
KARMA GE guide
[Env] #No.
[Env]:
[1]: Envelope 1 is controlled
[2]: Envelope 2 is controlled
[3]: Envelope 3 is controlled
[1, 2]: Envelopes 1 and 2 are controlled
[2, 3]: Envelopes 2 and 3 are controlled
[1, 3]: Envelopes 1 and 3 are controlled
[A]: Envelopes 1, 2 and 3 are controlled
#No.:
VE: Velocity
TA: Tempo-Absolute
TR: Tempo-Relative
PB: Pitch Bend
DU: Duration
RT: Repeat Time
000…121: CC#000…121
[Pat]
1014
About KARMA Overview
About KARMA
Overview
KARMA stands for Kay Algorithmic Realtime Music For example, you can create spectacular cascades of
Architecture, named after its inventor, Stephen Kay. complex interweaving notes, techno arpeggios and effects,
KARMA generates MIDI data, using many different dense rhythmic and melodic textures, natural sounding
complex algorithms seamlessly integrated to provide a glissandos for acoustic instrument programs, guitar
powerful “music generation engine”. Based on the notes and strumming and finger-picking simulations, random effects,
chords you play, KARMA generates phrases and patterns in auto-accompaniment effects, gliding and swooping
real-time, generating not just notes but MIDI control data as portamento and pitch bend effects, and new sound design
well. The KARMA architecture allows the various possibilities. KARMA lets you produce phrases and patterns
algorithms to be reconfigured and varied in realtime, as you far beyond the level provided by conventional arpeggiators
play them. or pattern playback functions.
Theory Of Operation
A performance of a musical phrase can be thought of as generation, where the user is in more direct control, since
having many different “attributes” which determine the what is produced is directly related to which notes are
overall effect of the resulting music. For example, a musical pressed. Furthermore, extensive aspects of the rhythm,
phrase has a “rhythm” attribute, which is the rhythm with velocity, chord size and other parameters can be randomly
which the notes are being played. The number of notes varied in real-time to allow the user to control the
(“chords”) being played at the same time in various places of complexity and density of the resulting performance.
the musical phrase could be called a “cluster” attribute. The Whether you are playing programs or combinations,
velocity (accent) with which the notes are played is a performing with the KARMA Controls sliders, switches,
“velocity” attribute. The spatial location in a stereo field and drum/chord pads, giving a live performance, or
where the notes are played is a “pan” attribute, etc. recording new music using the onboard sequencer, you can
Typically, music that has been recorded or sequenced has all take full advantage of KARMA at any time.
of these attributes predetermined and fixed in relation to
each other. A specific note is to be played with a specific
rhythmic value for a specific period of time, at a specific
volume level, at a specific location in a stereo field, with the
sound of a specific musical instrument, and these
relationships remain fixed no matter how many times you
play back the performance. For example, in most if not all
auto-accompaniment instruments, to achieve a variation in
the accompaniment pattern the instrument essentially
switches to a different pre-recorded sequence of musical
events (again with specific relationships that are fixed in the
data).
In KARMA, every aspect of a musical phrase has been
separated into independently controllable attributes. Each of
these attributes is controlled by a separate group of
parameters, which can be individually varied or changed in
groups by the user in real-time as the music is being
generated; or changed all at once with the selection of a
program or combination.
KARMA can also be used to generate infinitely variable
randomized grooves and accompaniment backings. Up until
now there have been two basic types of backing track
generation. The traditional method used in all auto-
accompaniment keyboards is a system which analyzes notes
played on a keyboard (chord recognition) and then plays
back patterns stored in memory through transposition tables.
The second method is the one used by some algorithmic
software products that create new patterns each time the
algorithm is called. In general, the first method is static and
repetitive, while the second method cannot be modified in
real-time.
KARMA combines the algorithmic diversity of the second
method with the real-time control and immediate access of
the first method to create a new form of interactive groove
1015
1016
Program : KARMA Module A GE Group / Parameters
Combination/Sequencer: KARMA Module A/B/C/D (Generated Effect)
GE DATA to be
KARMA Module read out of
KARMA
GE Number Note Series
Module A
KARMA GE guide
KARMA
GE Parameters Phase
Module B
KARMA Note
KARMA Module Parameters Rhythm Phase 1 Phase 2
Module C Series
KARMA
Duration Phase 1 Phase 2 Drum
Module D
Pattern 1
Drum
Pattern 3
GE Parameters Velocity Phase 1 Phase 2
KARMA REALTIME CONTROLS
Env 1
Envelope Env 2
Env 3
Repeat
Bend
Direct Index
Drum
GE (Generated Effect) Group Overview
Overview
The phrases and patterns produced by a KARMA module can also be generated in synchronization with the phrase or
are generated by a GE (Generated Effect). pattern, making it possible to create phrases and patterns in
Based on note data from the keyboard or external MIDI which the tone color and note pitches change independently.
device, the GE uses various internal parameters to control This instrument contains over 2000 preset GEs that can be
how the note data will be developed, and how rhythm, chord used with a wide range of instruments, playing styles, and
structure, and velocity etc. will be controlled to generate a musical genres
phrase or pattern. MIDI control changes and pitch bend data
GE Global Parameters
GE Type [0…3] Gate Type [0…4]
0: Generated-Riff 2: Generated-Drum 0: Vel - retrigger ALL input notes with Velocity
1: Generated-Gated 3: Real-Time 1: Vel CP – retrigger Cluster Pattern notes with Velocity
2: CC [T]-sustain notes; retrigger only if Phase Transpose is
Selects one of several different overall algorithm different
configurations for the current Generated Effect. This setting
3: CC [1]-sustain notes; retrigger when entering Phase1
determines some basic modes of operation, and which
4: CC [2]-sustain notes; retrigger when entering Phase2
parameters are available within the various GE Groups.
5: CC [A]-sustain notes; retrigger when entering any Phase
0: Generated-Riff
Produces riffs, arpeggios, and chord clusters based on the Selects one of several different Gate Type settings. Two
notes given as input source material. The notes are “Vel” options retrigger the notes repeatedly, while the “CC”
expanded, transposed, replicated, and otherwise altered to options allow sustained notes to be chopped or stepped with
form a Note Series by the parameters in the Note Series CC Values.
Group. Effects are generated based on the Rhythm Pattern as Available only when “GE Type” (see “GE Type” on
it relates to the clock source or tempo envelope. page 1017)= 1: Generated-Gated.
1017
KARMA GE guide
effect; the rest of the note-ons are turned into the specified Force Mono [0, 1]
CC controller value with the same value as the velocity of
0: Off 1: On
the note-on; the note-offs are turned into CC values of 0.
Essentially, this means that a pad will be sustained, having Selects whether the GE will operate polyphonically
the attack portion triggered only once. For example, if the according to its other internal settings, or whether the
selected CC was #11 (Expression) or #07 (Volume), the pad generation of more than one note at a time and overlapping
will be repeatedly turned on and off, simulating the popular durations will be suppressed.
techno effect of gating a synth pad with a hi-hat track and an
external audio gate/compressor. In KARMA however, the 0: Off
Velocity Pattern can be used to control the value of each CC Notes will be generated as expected according to the internal
that is generated for a note-on (the volume of each “slice”), settings of the GE. Polyphonic clusters of notes may be
and the Duration Pattern (see “Duration Pattern” on generated according to the Cluster Pattern, repeated notes
page 1034) can be used to control the duration of each may be generated on top of other notes, and the durations of
“slice.” notes may overlap according to Duration settings.
Other CCs can produce other interesting stepped and wave- 1: On
sequence like effects. For example, using CC#74 to control The normal behavior of certain aspects of the GE will be
Filter Cutoff Frequency can produce interesting “Sample & overridden, suppressing the generation of multiple notes at
Hold” effects. the same time. Any clusters being generated will be
removed, essentially generating what would be the single
2: CC [T]-sustain notes; retrigger only if Phase
lowest note in the cluster. Any notes from Melodic Repeat
Transpose is different
that happen to be generated on top of another note will be
When this first CC option is chosen, the “pad” will only be
suppressed. Multiple repeated notes happening at the same
triggered manually (i.e. when you strike the keyboard), or
instance will only play one of them. Durations of generated
only if there is a Phase Change and the Phase Transpose is
notes will not be allowed to overlap, but may only extend up
different (see “Phase Transpose” on page 1026), requiring
until the next note to be generated. Any note will cut off the
that the generated notes be transposed. Therefore, if the
previous note’s duration if it is sustaining. The result is that
Phase Transposes are the same, the “pad” will never
only one note at a time will be generated or sustaining at any
retrigger unless you trigger it manually.
given moment.
3: CC [1]-sustain notes; retrigger when entering Phase1 Note: When polyphonic GEs are applied to monophonic
Same as CC [T] above, with the exception that the “pad” will programs, the results may be strange due to the overlapping
be retriggered when striking the keyboard, and every time notes and durations. By turning on “Force Mono,” any GE
that the Phase Pattern enters a step containing Phase 1. You can be applied to a monophonic program and made to sound
can use this to have the notes retriggered occasionally while good. However, it can also sound good as an effect on
moving through the Phase Pattern. polyphonic programs, because it can simplify a dense GE in
an interesting sounding way. For example, you can turn a
4: CC [2]-sustain notes; retrigger when entering Phase2
comping keyboard part into a single note bass line.
Same as CC [T] above, with the exception that the “pad” will
be retriggered when striking the keyboard, and every time Note: “Force Mono” and Rhythm Group: “Humanize”
that the Phase Pattern enters a step containing Phase 2. You When “Force Mono” is 1: On, the effects of Rhythm:
can use this to have the notes retriggered occasionally while “Humanize” are removed if Melodic Repeat is being used at
moving through the Phase Pattern. the same time. A GE can be stored with a normal amount of
5: CC [A]-sustain notes; retrigger when entering any “Humanize,” so that it can be used that way with the “Force
Phase Mono” parameter off, and then “Force Mono” can be turned
Same as CC [T] above, with the exception that the “pad” will on in real-time. The reason for this is that the “Force Mono”
be retriggered when striking the keyboard, and every time effect uses the first note arriving within a section of time (i.e.
that the Phase Pattern causes a Phase Change. You can use 16th notes) to window out the rest of the notes. If the
this to have the notes retriggered occasionally while moving underlying main notes are slightly late as a result of
through the Phase Pattern. “Humanize,” it is possible for overlapping repeated notes to
arrive slightly before them, and then the main notes get
Gate CC Number [–1, 0…127] masked out while the repeated notes take precedence. Since
“Humanize” is a randomly varied amount, this results in a
–1: Off 0…126: MIDI CC #00…126
completely unpredictable sequence of notes in this case, that
Select which CC will be transmitted instead of the note-ons cannot produce consistent results. By removing the
and note-offs of the generated notes. For example, for “Humanize” amount when “Force Mono” is on with
“chopping” effects, set to 11: 11 (CC#11). Melodic Repeat, the result is consistent and predictable.
With drums, when “Force Mono” is 1: On, Humanize is
–1: Off
removed even if not using repeats. This is because each note
No MIDI CCs are generated.
in a column of a drum pattern is affected individually by the
0…126: MIDI CC #00…126 Humanize parameter, and the “Force Mono” effect requires
The specified MIDI CC is generated in place of the them to all line up on the same instant in order to allow only
Module’s note-ons and note-offs. Note-offs are generated as one of them to be produced.
a value of “0,” while note-ons are generated as a value equal Note: “Force Mono” and Cluster Group: “Strum”
to the velocity of the note-on.
When “Force Mono” is 1: On, the effects of the “Strum”
Available only when “Gate Type” is one of the 4 CC parameter are removed, since no clusters can be generated.
options.
1018
Note Series Group Overview
Overview
The Note Series Group controls the creation of a “Note The diagram on the left shows “Replications” (see
Series” in memory, which is the foundation of a large page 1021) of 400 (4.0) with an “Interval” (see page 1021)
percentage of Generated Effects. The Note Series is a of +12, producing a 16-note Note Series from the four input
collection of pitches and corresponding velocities, created notes (4 x 4.0 =16). Each Replication of the original four
from initial notes coming from input source material (i.e. a notes is shifted by +12 semitones from the previous
keyboard, or sequence data which is being used as input). Replication, yielding a four octave arpeggio.
The various parameters control how these initial notes are The diagram on the right shows “Replications” of 350 (3.5)
replicated, shifted, sorted, filtered, and otherwise arranged with an “Interval” of +5, producing a 14-note Note Series
into the Note Series. The Note Series is then used as the from the four input notes (4 x 3.5 = 14). Each Replication of
basic collection of pitches and velocities from which notes the original four notes is shifted by +5 semitones from the
are generated, as controlled by most of the other parameters previous Replication, with the two notes at the end being
of the Generated Effect. produced by a half Replication.
Parameters
The following parameters create and change the Note Series. 1: Scalic
When “GE Type” (see page 1017) = 2: Generated- The Note Series created in memory will be produced based
Drum, the effect of changing most of these parameters is on chord analysis of the input source material; then a group
only apparent if the Note Series is being applied as pitch of notes corresponding to the analyzed chord will be used
bend in the Phase Group/Bend Group, or riff length is instead of the actual notes. The initial octave is based on the
being used in the Drum Group. lowest note received as input source material. This can be
used so that one finger chords produce scalic riffs, or to
The following 3 parameters will have an effect on when supply notes that are not present in the source material.
Phases change if the Phase “Length Mode” (see page 1024)
is set to 0: AC-Actual: “Replications” (see page 1021), 2: Scalic 2
“Filter Steps” (Filter Template), and “Filter Dupes”. See Same as 1: Scalic (above), except an attempt is made to keep
Phase Group. a seven note scale for each chord type. In other words, there
will be more passing tones, and it will sound more “modal”
Note Type [0…9] in nature. For a good example of the difference, play a 4 note
0: Regular 4: Whole Tone 8: Tritones diminished chord with each one. This can be of use for
1: Scalic 5: Diminished 9: Fifths
creating a bass line that is more predictable when changing
chords, or jazzy soloing kinds of effects.
2: Scalic 2 6: Augmented
3: Chromatic 7: Fourths 3: Chromatic
The 12 steps of a chromatic scale will be used as input
Selects one of several modes for supplying the initial notes
source material. The first note of the Note Series is based on
from which the Note Series is created.
the lowest note received as input source material.
0: Regular
4: Whole Tone
The Note Series created in memory will be produced based
The 6 steps of a whole tone scale will be used as input source
on the actual notes given as input source material (i.e. a
material. The first note of the Note Series is based on the
keyboard, or sequence data which is being used as input).
lowest note received as input source material.
5: Diminished source material. The first note of the Note Series is based on
The 4 steps of a diminished chord will be used as input the lowest note received as input source material.
1019
KARMA GE guide
1021
KARMA GE guide
In this case, the available range is -1–77. You can assign the
full range of all 77 Templates, with indicating “Restore,” or
only a portion of the range, and still have the ability to
restore the original internal settings.
1022
Phase Group Overview
Phase Group
Overview
A Generated Effect has two different “Phases.” Each of them different collections of parameters can be used for a period
is a separate collection of certain parameters including of time. The Phase Group contains parameters that control
Rhythm, Velocity, Cluster, Pan and Index Patterns, among the length, direction, and various other attributes of each
others. As the effect is generated, a Phase Pattern controls Phase, the number of times and in what order the Phases will
switching between the two Phases, so that completely play, and whether or not a portion will be looped.
General Parameters
This group of parameters affects some overall characteristics 0: T-only when Triggered
of Phase performance. The “Start %” is applied only when the effect is triggered,
i.e. from the keyboard or through Dynamic MIDI. When
Total Steps [0…32] other steps of the Phase Pattern are entered during
0: ( ) 1…32: number of steps subsequent playback, the Note Series will reset to either the
top or bottom depending on the Phase “Direction” setting.
Sets the total number of steps of the Phase Pattern that will
be played before stopping. The infinity sign 0: (infinity) sets 1: 1-when entering Phase1
it to loop forever; otherwise the setting represents a number Each time that playback of a Phase Pattern step containing
of steps of the selected Phase Pattern. For example, if the Phase 1 begins, the “Start %” will be applied. This can be
Phase Pattern is a simple two-step pattern of {1, 2}, and the used to start a phase somewhere in the middle of the Note
Total Steps menu is {4}, then four Phases would be played in Series from which the indexes can be chosen in either
the following order before stopping: {1, 2, 1, 2}. direction according to the Index Pattern.
Controls how the “Start %” described above is applied to the Selects one of several modes for determining when a Phase
effect as it is being generated (whether it’s only used when Change from the current step to the next step of the Phase
first triggered, or at other times during the Phase Pattern.) Pattern will occur. Note that this has a certain interaction
with the Cycle Mode parameter, described below.
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KARMA GE guide
Series. The notes are generated by moving through the Note 0: S-replace with silence
series according to the Index Group settings; when either If note generation would extend beyond either end of the
end of the playback portion has been reached, a Phase playback portion of the Phase, those notes are skipped and
Change occurs. Therefore, if more or less notes are played, replaced with silence. Once the specified number of events
the Phases will change sooner or later and bear no relation to (including silent notes) or beats of a time signature are
any time signatures or specific number of events. This is generated, a Phase Change occurs. This can be used to
useful for GEs that model the behavior of most simple simulate the Triton Arpeggiator setting “Arpeggio Type”: As
arpeggiators. Played.
Not available if “GE Type” (see page 1017) = 1: 1: F-fill with top/bottom note
Generated-Gated. If note generation would extend beyond either end of the
1: TS-Time Signature playback portion of the Phase, those notes are limited and
Makes the Time Signature parameters (“TSig Numerator” replaced with the bottom or top note of the Phase. Once the
and “TSig Denominator” on page 1026) available in the specified number of events or beats of a time signature are
Phase Specific Parameter area of each Phase (described generated; a Phase Change occurs. Settings of the Index
below). These allow setting each Phase to various time Pattern or Cluster Pattern which would cause movement
signatures, which cause the Phase to playback a certain beyond that point have no effect. This can be used to
number of beats regardless of any other circumstances that simulate the Triton Arpeggiator setting “Arpeggio Type”: As
might trigger a Phase Change. When moving through the Played (Fill).
Note Series, if either end of the playback portion is reached 2: R-restart at other end of Phase
(specified by the “Phase Beginning/End Offsets” p.1026) If note generation would extend beyond either end of the
before the amount of beats specified has occurred, then the playback portion of the Phase, those notes are replaced by
movement either freezes, generates silence, wraps around, or notes within the playback portion, as if the riff restarted at
cycles back and continues (depending on the setting of the the other end. (For the more technically oriented, the index is
“Cycle Mode” parameter, described below). Useful for kept within range using modulo division.) Once the specified
groove generation and constraining effects to certain time number of events or beats of a time signature are generated,
signatures. a Phase Change occurs. This can be used to simulate the
2: EV-Events Triton Arpeggiator setting “Arpeggio Type”: Running Up.
Makes the “Events” parameter available in the Phase 3: W-wrap at either end of Phase
Specific Parameter area of each Phase (described below). If note generation would extend beyond either end of the
This is used to set the Phase to perform a certain number of playback portion of the Phase, those notes are replaced by
events before changing Phases (an event being a note or notes within the playback portion, as if the riff is being
cluster). When moving through the Note Series, if either end “wrapped around” the end point. (For the more technically
of the playback portion is reached (specified by the “Phase oriented, the index is kept within range by inverting it.) Once
Beginning/End Offsets” p.1026) before the number of events the specified number of events or beats of a time signature
specified has occurred, then the movement either freezes, are generated, a Phase Change occurs. This can be used to
generates silence, wraps around, or cycles back and simulate the Triton Arpeggiator setting “Arpeggio Type”:
continues (depending on the setting of the “Cycle Mode” Up&Down.
parameter, described below). Useful for constraining effects
to a certain number of specific events, such as 4 strums per 4: B-cycle back from beginning of Phase
Phase. Allows “cycling” to occur at the beginning of the playback
portion of the Phase. For example, if the movement specified
Cycle Mode [0…3] by the Index Pattern causes the index to go backwards
0: S-replace with silence beyond the beginning of the playback portion, “cycling” will
1: F-fill with top/bottom note
occur (the index will automatically be jumped back into the
playback portion by a calculated amount). If the Phase
2: R-restart at other end of Phase
“Length Mode” is 0: AC-Actual, no cycling is performed
3: W-wrap at either end of Phase
and a Phase Change will immediately occur.
4: B-cycle back from beginning of Phase
5: E-cycle back from end of Phase 5: E-cycle back from end of Phase
6: BE-cycle back from beginning & end of Phase Allows “cycling” to occur at the end of the playback portion
of the Phase. For example, if the movement specified by the
Determines what will happen when either end of the Index Pattern causes the index to go forwards beyond end of
playback portion of the Phase (specified by the “Phase the playback portion, “cycling” will occur (the index will
Beginning/End Offsets” (p.1026) and/or the length of the automatically be jumped back into the playback portion by a
Note Series) is reached during note generation. If the calculated amount). If the Phase “Length Mode” is 0: AC-
“Length Mode” is 1: TS - Time Signature or 2: EV - Actual, no cycling is performed and a Phase Change will
Events, cycling can be allowed to occur. This has a different immediately occur.
effect depending on the setting of the Phase “Length Mode”
(above). 6: BE-cycle back from beginning & end of Phase
Allows the behavior described above at both ends of the
Not available if “Phase Length Mode” (above) = 0:
playback portion of the Phase.
Actual. Not available if “GE Type”= 1: Generated-
Gated, unless “Gate Type” (p.1017) = 1:Vel CP. If “GE
Type” = 2: Generated-Drum, the Note Series can be
applied as pitch bend, discussed elsewhere.
1024
Phase Group Phase Specific Parameters
1025
KARMA GE guide
Pattern Parameters
Pattern Items [1…16 (steps)] Template Steps 5…8
Sets the number of steps in the Phase Pattern. Applies the selected template only to steps 5-8 of the Phase
Pattern. If there are more steps, they will remain unchanged.
Pattern Step1…16 [0, 1] Steps 1–4 will remain unchanged.
0: Phase1 1: Phase2
Template Steps 9…12
Sets which phase (Phase 1 or Phase 2) will be used for Same as above, except for steps 9–12.
generating data when a specific step of the Phase Pattern is
entered during playback. For each step that is enabled, the Template Steps 13…16
step may be set to either Phase 1 or Phase 2. Same as above, except for steps 13–16.
Note: If the number of steps in the Phase Pattern (Pattern Note that if the number of steps in the Phase Pattern (Pattern
Items) is less than the step being edited, this will produce no Items) is less than the steps for which Templates are being
audible results. changed, these will produce no audible results.
Template Parameters [0…15] Step Transpose Value [–48…0…+48]
Selects one of 16 templates (each having 4 steps) that can be Allows a separate Transpose Value to be used in each step of
applied to all or parts of the Phase Pattern. They specify 16 the Phase Pattern (-48…+48 semitones) that affects all notes
different combinations of Phase 1 and Phase 2 within a 4 that are generated during that step.
step section:
The Step Transpose Value is cumulative with the Phase
0: 1-1-1-1 6: 1-2-1-1 12: 1-2-2-2 Transpose Value discussed below. For example, if a Step
1: 2-2-2-2 7: 2-1-1-1 13: 2-2-2-1 Transpose Value is -12, and the Phase Transpose Value for
2: 1-2-1-2 8: 1-1-2-2 14: 2-2-1-2 the Phase in use during that step is +24, the overall transpose
3: 2-1-2-1 9: 1-2-2-1 15: 2-1-2-2 would be +12. While this value is not directly accessible in
4: 1-1-1-2 10: 2-2-1-1 each Phase Pattern Step as a GE RT Parameter, it may be set
5: 1-1-2-1 11: 2-1-1-2
as part of a GE and varied by the following two GE RT
Parameters:
Template (All Steps)
Step Transpose On/Off [0, 1]
The chosen template is applied to all steps of the Phase
Pattern, regardless of how many there are. For example, if 0: Off 1: On
you selected 6: 1-2-1-1 (Template 6), then the following Allows the effect of the Step Transpose Values in each Phase
would happen to the Phase Pattern: Pattern Step to be turned on or off for the entire Phase
If the Phase Pattern had 1 steps: 1 Pattern.
If the Phase Pattern had 2 steps: 1-2
1-2-1-1
Step Transp. Template [0…17]
If the Phase Pattern had 4 steps:
If the Phase Pattern had 7 steps: 1-2-1-1 1-2-1 Allows one of 18 different templates for the 16 steps of a
If the Phase Pattern had 16 steps: 1-2-1-1 1-2-1-1 1-2-1-1 1-2-1-1 Phase Pattern to be chosen and applied to the current Phase
Pattern. These 18 templates provide a wide variety of
Template Steps 1…4 switching between octaves in various orders and amounts,
and correspond to various settings of the Triton Arpeggiator
Applies the selected template only to the first 4 steps of the
“Octave” and “Octave Motion” parameters (refer to table at
Phase Pattern.
the bottom). They can be used to simulate Triton Arpeggio
If there are more steps, they will remain unchanged. performances, in addition to other useful applications.
1026
Phase Group Pattern Parameters
Template for emulating the operation of the TRITON series arpeggiator parameters “Octave” and “Octave Motion”
1027
KARMA GE guide
Rhythm Group
Overview
The Rhythm Group controls the rhythmic characteristics of
the Generated Effect. It can also have an influence on when
“Auto Bend” pitch bending effects (set up on the Bend
Group) are generated.
Global Parameters
The Global Parameters section contains parameters that Swing % [-200…200 (%)]
relate to shifting the overall timing of the notes that are Sets the percentage of swing/hip-hop feeling to be applied.
generated. The Humanize parameter allows subtle 0% = no swing, 50% = triplets, while 100% pushes the
randomizations of timing, while the other four Swing-related swung notes all the way to the next value of half the note
RT Parameters deal with adding a “swing” or “hip-hop” feel length set by the “Swing Note Value” (p.1029). For example,
to the rhythms. if swinging straight 1: 16th notes, 100% would push the
The four Swing-related RT parameters will not be available swung notes to 32nds. 200% would push the swung notes all
if Swing On/Off is set to “Off.” the way to the next 16th. Negative values push the swung
notes the other direction. Note that triplet rhythm values may
Humanize [0…255 (ms)] not be affected by swing, depending on internal settings of
Sets a range in milliseconds within which each note/cluster the GE.
may be randomly shifted in time. For example, if set to 10 Triplets may or may not be swung depending on the setting
ms, then each cluster or note as it is generated has a of the “Swing Triplets” parameter below.
possibility of a random offset in time of between 0 to 10 ms.
This affects all of the notes in the cluster at the same time. Swing % 0~100,101,102 [0…100, 101, 102]
This can be used to impart a more “human,” less machine-
0…100: 0…+100%
like precision to generated notes. This can also be used to
totally destroy the timing! 101: 200%
102: –200%
Swing Note Value [0…3]
This special variation of the Swing % parameter allows only
0: 32th note 2: 8th note the most useful settings to be applied as a GE RT Parameter,
1: 16th note 3: 4th note for assigning to a Real-Time Control. A setting of 0…100
corresponds to 0…100% swing factor, while a value of 101
Selects the base note value to be used in calculating swing.
selects +200%, and a value of 102 selects -200%. Using this
For example, if you want to add a swing feel to a steady
ensures that the most useful settings will be available over
string of 16th notes, you would select a 1: 16th note.
the widest range of the assigned control, while allowing the
Straight 8th notes would exhibit no change with this setting,
useful +/-200% values to still be selected.
since they do not swing in such a feel unless they are
syncopated. On the other hand, if you swing 16th notes with Swing Use Multiplier [0…3]
a 2: 8th note Swing Note selected, the 16th notes are swung
in an 8th note feel. While this is not necessarily natural 0: Off 2: P1-Phase1
“swing,” interesting shiftings of timings can be produced. 1: Ind-Independently 3: P2-Phase2
Note that the setting of this parameter can be modified by the The “Rhythm Multiplier” (explained later on in this chapter)
“Swing Use Multiplier” parameter, explained below. causes the values in the Rhythm Pattern to be increased or
decreased by a percentage. The “Swing Use Multiplier”
specifies several options for selectively applying (or not Value” also, thereby affecting the resulting swing feel.
applying) the Rhythm Multiplier(s) to the “Swing Note
1028
Rhythm Group Pattern Grid & Associated Parameters
0: Off-do not use Multipliers for Swing setting, it is possible to swing with different note values in
The “Rhythm Multipliers” in each Phase do not have any the two Phases, such as swinging with an 8th note feel in one
affect on the “Swing Note Value”. For example, if generating phase and swinging with a 16th note feel in the other.
16th notes with a “Rhythm Multiplier” of 100% and “Swing
Note Value” set to 1: 16th note, the resulting 16th notes will 2: P1-always use Phase1’s Multiplier
be swung with a 16th note feel. If the “Rhythm Multiplier” is Same as 1: Ind above, except that Phase 1’s “Rhythm
changed to 50%, the resulting 32nd notes will still be swung Multiplier” will always be used, regardless of which Phase is
with a 16th note feel. If the “Rhythm Multiplier” is changed currently generating rhythms. This allows the Rhythm
to 200%, the resulting 8th notes will also be swung with a Multiplier to be varied in Phase 1 while affecting the overall
16th note feel, resulting in no perceptible swing (unless the swing settings for the whole effect. For example, if
rhythm is syncopated). generating 16th notes in both phases with both Phase’s
“Rhythm Multipliers” set to 100% and “Swing Note Value”
1: Ind-independently use each Phase’s Multiplier set to 1: 16th note, the resulting 16th notes will be swung
Each Phase’s “Rhythm Multiplier” (p.1032) will with a 16th note feel. If Phase 1’s “Rhythm Multiplier” is
independently affect swing calculations while generating changed to 200%, the resulting 8th notes in Phase 1 and
rhythms within that Phase. In other words, the “Swing Note 16th notes in Phase 2 will all be swung with an 8th note feel.
Value” will also have the “Rhythm Multiplier” applied to it. If the “Rhythm Multiplier” in Phase 1 is 100% and changed
For example, if generating 16th notes with a “Rhythm to 50% in Phase 2, the resulting 16th notes in Phase 1 and
Multiplier” of 100% and “Swing Note Value” set to 1: 16th 32nd notes in Phase 2 will all be swung with a 16th note
note, the resulting 16th notes will be swung with a 16th note feel.
feel. If the “Rhythm Multiplier” is changed to 50%, the
resulting 32nd notes will be swung with a 32nd note feel. If 3: P2-always use Phase2’s Multiplier
the “Rhythm Multiplier” is changed to 200%, the resulting Same as 2: P1 described above, except utilizing Phase 2’s
8th notes will be swung with an 8th note feel. With this “Rhythm Multiplier.”
Rhythm Pattern
A Rhythm Pattern controls the rhythm that the notes are
generated with according to a grid of rhythmic values. It has
any number of steps up to 32, with each step being
represented by one column on the grid. The first column
always contains at least one value; unused columns appear
disabled. The top part of the grid corresponds to 18 different
rhythmic values; the bottom 3 rows are special purpose
rows:
[ties: rand] - Random Tie: randomly ties the rhythmic value
in the same column to the previous column’s rhythmic value.
For example, a 16th note in the first column followed by a
16th note and a random tie in the 2nd column yields either an
8th note or two 16th notes. When at least one random tie has
been selected, a weighting curve is available which allows
choices to be slanted towards more ties or less ties, as
described later.
[ties: abs] - Absolute Tie: always ties the rhythmic value in
same column to the previous column’s rhythmic value. For
example, a 16th note in the first column followed by a 16th
1029
KARMA GE guide
0: Exponential
With a positive Factor (+), choices will be exponentially
weighted towards the shorter rhythms. With a negative
Factor (-), choices will be exponentially weighted towards
the longer rhythms.
1: Logarithmic
With a positive Factor (+), choices will be logarithmically
weighted towards the shorter rhythms. With a negative
Factor (-), choices will be logarithmically weighted towards
the longer rhythms.
2: Exp-S (Exponential S)
With a positive Factor (+), choices will be exponentially
weighted towards the middle rhythms, and away from the
shorter and longer rhythms. With a negative Factor (-),
choices will be exponentially weighted towards the shorter
and longer rhythms, and away from the middle rhythms.
1030
Rhythm Group Random Weighting Parameters - Ties
Associated Parameters
Rhythm Multiplier [1…800 (%)] Straight/Trip Mults [0…10]
Multiplies the selected Rhythm Pattern by the percentage. 0: 25% 4: 100% 8: 400%
Useful for poly-rhythmic and fractal effects, such as using 1: 34% 5: 136% 9: 544%
the same Rhythm Pattern at different multiplications. For 2: 50% 6: 200% 10: 800%
example, if a Pattern is {16th, 8th, 8th}, then using a
3: 68% 7: 272%
“Rhythm Multiplier” of 50% changes it to {32nd, 16th,
16th}; using a “Multiplier” of 200% changes it to {8th, Selects from a quantized set of “straight & triplet” values for
Quarter, Quarter}; using a “Multiplier” of 136% changes the Rhythm Multiplier field. In other words, when applied to
it to {8th triplet, Qtr triplet, Qtr triplet}; and using a a Rhythm Pattern containing values such as 16th notes, the
“Multiplier” of 150% changes it to {dotted 8th, dotted Qtr, resulting rhythmic values will be straight values such as 8th
dotted Qtr}. notes, quarter notes, etc. or various triplet values.
Straight Multipliers [0…5] Strt/Dot/Trip Mults [0…15]
0: 25% 2: 100% 4: 400% 0: 25% 4: 68% 8: 150% 12: 400%
1: 50% 3: 200% 5: 800% 1: 34% 5: 75% 9: 200% 13: 544%
2: 37% 6: 100% 10: 272% 14: 600%
Selects from a quantized set of “straight” values for the
Rhythm Multiplier field. In other words, when applied to a 3: 50% 7: 136% 11: 300% 15: 800%
Rhythm Pattern containing values such as 16th notes, the Selects from a quantized set of “straight, triplet & dotted”
resulting rhythmic values will be straight values such as 8th values for the Rhythm Multiplier field. In other words, when
notes, quarter notes, etc. applied to a Rhythm Pattern containing values such as 16th
notes, the resulting rhythmic values will be straight values
such as 8th notes, quarter notes, etc., various triplet values,
or various dotted values.
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KARMA GE guide
Template [1…63]
The internal settings of the GE for the set of parameters
corresponding to the chosen Template are never used; rather
they are always replaced by one of the selected Templates
from within the Min/Max range specified for the GE Real-
Time Parameters page (“MIN (Min Value)” and “MAX
(Max Value)”). In this case, available range is 1–63.
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Duration Group Overview
Duration Group
Overview
The Duration Group contains the parameters that control
the duration of the notes in a Generated Effect.
Associated Parameters
Duration Mode [0…7] if the notes to a CMaj chord are sustaining and the chord is
changed to a C Minor, only the Es will be damped.
0: Poly Extend 4: Rhythm Overlap
Especially useful for finger-picked and strummed guitar
1: Poly Extend/Damped 5: Rhythm % effects. Certain steps may be “damped” by using the
2: Mono Extend 6: Pattern Overlap Duration Pattern to indicate a duration value shorter than the
3: Timed 7: Pattern % current Rhythm Pattern value. The “Duration Value”
parameter is used to specify a percentage of the Duration
Selects one of several modes of operation for generating
Pattern value, making it shorter or longer by a certain
durations in the current Phase:
amount. For example, if the Rhythm Pattern is generating
Based on the current setting, the Duration Pattern Grid, quarter notes, any step in the Duration Pattern (as modified
and Random Weighting Parameters may not be available. by the Duration Value) that is shorter than a quarter note will
cause the notes (and all sustaining notes at that time) to have
0: Poly Extend
the specified duration. This is useful for simulating the
Each note will sustain until the next generation of the same
technique of strumming and damping certain chords within
note, or until that note is no longer a part of the Note Series
the progression. Any value in a Duration Pattern step (as
(caused by playing a new chord, for example). For example,
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KARMA GE guide
modified by the Duration Value) that is longer than the relative to tempo, the value specified here is not. Using the
current Rhythm Pattern value will be ignored, and the notes example setting of -20, the notes will always be 20 ms
will sustain as described above. The “Duration Value” shorter regardless of the tempo.
specifies a percentage of the overall value (1 – 800%) -
therefore, values less than 100% will shorten the duration 7: Pattern % (“Duration Value”: 1…800%)
represented by the Pattern Step, and values greater than The Duration Pattern is used to construct a Duration Pattern,
100% will lengthen it. in a similar fashion to the Rhythm Pattern. Each step in the
pattern indicates the duration for notes that are currently to
1: Poly Extend/Damped be generated. The “Duration Value” parameter is used to
The same as above, except all sustaining notes will be specify a percentage by which to increase or decrease the
damped when the chord changes, not just notes that are no pattern values (1 – 800%). This can be also be used to set up
longer in the Note Series. a certain Duration Pattern, and then vary in real-time the
“gate-time” of each note in the pattern simultaneously,
2: Mono Extend similar to the previous option. For example, if the Duration
The same as above, except each note or cluster is sustained Pattern is generating 16th - 8th at a tempo of 120 BPM, the
until the next note or cluster (of any pitch or pitches) is notes would have the durations of 125 ms, 250 ms, etc. If the
generated. “Duration Value” is 80%, they would be generated as 100
3: Timed (“Duration Value”: 1…5000 ms) ms, 200 ms, etc. Note that this value is therefore
The “Duration Value” parameter is used to specify the
Duration Value [–500…+5000]
duration of the generated notes, in milliseconds (1 – 5000
ms). All notes will therefore have the same length. Note that The range and function of this parameter depend on the
this is independent of the current tempo - if it is set to 50 ms, setting of “Duration Mode.”
it will always be 50 ms, regardless of tempo. See the descriptions above under “Duration Mode.” When
the “Duration Mode” is changed, this value will be set to a
4: Rhythm Overlap
default value appropriate for the mode. (if it is out of range.)
(“Duration Value”: –500…+500 ms)
The “Duration Value” parameter is used to specify an Not available if “Duration Mode” = 0: Poly Extend, 1:
amount by which each note or cluster will overlap or be Poly Extend/Damped, or 2: Mono Extend.
separated from the next note or cluster, in milliseconds (-500
Use Rhythm Multiplier [0, 1]
– 500 ms). Note that this relates to the Rhythm Pattern
values. Positive values cause overlapping; negative values 0: Off 1: On
cause separation. For example, a setting of -20 ensures that
all notes will extend and be separated from the next notes by When 1: On, the durations of the generated notes will be
20 ms regardless of the actual rhythm the notes are generated affected by the current setting of the Rhythm Group
with, or the current tempo. Note that while the Rhythm “Rhythm Multiplier” (see page 1032). For example, if the
Pattern values themselves are relative to tempo, the value Duration Pattern specifies a duration of a 16th note, and the
specified here is not. Using the example setting of -20, there “Rhythm Multiplier” is set to 200% in the current Phase, the
will always be a gap of 20 ms between notes regardless of actual resulting duration will be an 8th note. This is useful
the tempo. when you want to vary the Rhythm Multiplier in real-time
and have the Duration Pattern also lengthen the notes
5: Rhythm % (“Duration Value”: 1…800%) appropriately.
The “Duration Value” parameter is used to specify a
percentage of the rhythmic value a note is generated with to
use as a duration (1 – 800%). Note that this relates to the
Rhythm Pattern values. The actual time is then calculated on
the fly, taking into account the current tempo. For example,
with a setting of 50%, if the Rhythm Pattern specifies a
string of 8th notes, they will appear to be generated as a
string of 16th notes separated by 16th note rests (each 8th
note will have the duration of a 16th note, or 50%). Note that
this value is therefore relative to tempo.
6: Pattern Overlap
(“Duration Value”: –500…+500 ms)
The Duration Pattern is used to construct a Duration Pattern,
in a similar fashion to the Rhythm Pattern. Each step in the
pattern indicates the duration for notes that are currently to
be generated. The “Duration Value” parameter is used to
specify amount by which to increase or decrease the pattern
values, in milliseconds (-500 – 500 ms). This can be used to
set up a certain Duration Pattern, and then vary in real-time
the “gate-time” of each note in the pattern simultaneously.
For example, if the Duration Pattern is generating 16th - 8th
at a tempo of 120 BPM, the notes would have the durations
of 125 ms, 250 ms, etc. If the “Duration Value” parameter, is
-20, they would be generated as 105 ms, 230 ms, etc. Note
that while the Duration Pattern values themselves are
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Duration Group Random Weighting Parameters - Pools
For more information, see “Random Weighting Parameters - For more information, see “Pools-Weighting Curve” on
Pools” on page 1031. page 1031.
The following table summarizes the effect of the various
Pools-Random Factor [–99…+99]
Weighting Curves and the Factor field on the choices from
For more information, see “Pools-Random Factor” on the Duration Pools:
page 1031.
Duration Pool values that receive priority
Weighting Factor
Curve + (positive) – (negative)
Exp/Log Longer shorter
Exp-S/Log-S middle shorter/longer
0: Exponential 1: Logarithmic
Associated Parameters
Template Parameters
The two Template Parameters select from 63 or 64 different
Duration Pattern Templates, and load the parameters into the
current Phase’s Pattern Grid and associated parameters.
A Duration Pattern Template consists of:
• the configuration of the Duration Pattern Grid
• Random Weighting Parameters - Pools
• Random Weighting Parameters - Ties
Template [1…63]
See “Template” on page 1033, “Rhythm Group” on
page 1029, and “Template Parameters” on page 1033.
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KARMA GE guide
Index Group
Overview
The Index Group controls the order of the pitches as they
are generated from the Note Series, and some other
characteristics that can affect the number of notes generated
at a time.
Associated Parameters
Index Mode [0…2] 1: Random
Causes the pitches to be chosen at random from the
0: Pattern 1: Random 2: Random Walk
applicable portion of the Note Series. Unlike most
0: Pattern arpeggiators, the random algorithm used here does not allow
Movement through the Note Series will be controlled by a notes to happen twice in a row, which sounds less machine-
Index Pattern constructed in the pattern grid. like and more musical. Once a note has been chosen, future
choices of that note will not occur until all other notes in the
applicable portion have been chosen.
Causes the pitches to meander from the start pitch in a If you want the possibility of the same notes happening
random fashion, with the largest step that can be taken in any twice or more in a row, you can use 0: Pattern, and
direction controlled by the “Random Walk Max Step” configure the Index Pattern to have pools of values
parameter. For example, if “Random Walk Max Step” is set including “0,” instead of using Random or Random Walk.
to 2, then the “pool” of possible choices for movement from
the current Index is {-2, -1, 1, 2}. Note that {0} is not allowed Random Walk Max Step [1…9]
as a possible choice. This is good for creating riffs which Sets the largest step that can be taken when Index Pattern
sound a bit like improvisation, especially when you use the Type is set to 2: Random Walk, as described above. The
Phase Group to ensure that random phrases will be repeated value relates to movement of the Index through the Note
a number of times before new ones are chosen. Series, not a particular musical interval.
Not available unless Index “Pattern Type” is 2: Random
Walk.
Associated Parameters
Cluster Mode [0, 1] Index Pattern= 2, Cluster Size = 6
Sets the way that clusters affect the advancement through the Note C2 E2 G2 B2 C3 E3 G3 B3 C4 E4 G4 B4
Index Pattern. When set to Multi, a cluster will advance by Series:
as many steps as notes in the cluster, depending on other Step1: C2 E2 G2 B2 C3 E3
internal settings.
Step2: G2 B2 C3 E3 G3 B3
0: Single 1: Multi Step3: C3 E3 G3 B3 C4 E4
0: Single-1 Step per Cluster Step4: G3 B3 C4 E4 G4 B4
Each time a note, cluster of notes, or group of drum notes is
1: Multi-1 Step For Each Note In Cluster
generated one Index Pattern Value will be chosen for the
When the internal GE parameter “Advance Mode” is 0:
resulting note or cluster of notes, after which the Index
Independent: For every note in a cluster or group of drum
Pattern advances to the next value. For example, a cluster of
notes generated simultaneously, a separate Index Pattern
six notes will all be generated from the next six adjacent
Value will be chosen after which the Index Pattern advances
notes in the Note Series (or Drum Pattern) and advance the
to the next value. For example, a cluster of six notes will be
pattern by one to the next step. In other words, when a
generated with the next six Index Pattern Values (with a net
cluster is about to be generated, the index in the Note Series
advance of six steps). This means that each note in the
will first move an amount determined by the previous Step’s
cluster will not necessarily be the adjacent note in the Note
Index Pattern Value; then all the notes in the cluster will be
Series (or Drum Pattern), but a certain distance from the
generated from adjacent indexes, after which the Pattern will
previous note as specified by the pattern value. This is useful
again advance by one. This is useful for creating clusters of
for creating clusters of notes with different voicings, or
notes which jump around following the Index Pattern
randomizing Drum Patterns in a manner different than
exactly; the bottom note of each cluster essentially follows
above. Another effect of this is that after each cluster, the
the path that would be taken by a cluster size of 1, with the
next cluster starts where the previous cluster left off, in
effect that cluster size has no effect on how quickly the Index
effect advancing through the Phase and the Note Series (or
Pattern moves through the Note Series and Phase (or Drum
Drum Pattern) much more quickly.
Pattern). Also useful for randomizing Drum Patterns, since it
will cause the index into the Drum Pattern to jump around
and not move forward in a linear fashion.
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KARMA GE guide
When the internal GE parameter “Advance Mode” is 1: When 1: On, the “Double Amount” parameter becomes
Lock (R) or one of the Drum Lock options: available, and the index will be doubled by the interval
The Index Pattern is using the other pattern’s index; indicated and generated again, thereby generating twice as
therefore, it is not possible for it to advance with each note. many notes at a time. This will also cause any clusters to be
So it works slightly differently: the Index Value at the doubled.
current step is used for each note in the cluster. So a cluster Note: When using “Double” and “Invert” at the