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Wow 16 John Paulson Free PDF
Wow 16 John Paulson Free PDF
John Paulson
It is the spring of 1884. America’s west coast is slowly
being populated with small towns full of settlers, come to
prospect for precious metals, set up ranches and run
dubious saloons – and now the railroad is coming!
Cactus Gulch is one such small town, founded 20 years
ago and tonight it has a festive air as the townsfolk get
set to start their 20th anniversary celebrations. However,
all is not running smoothly. Land disputes, disreputable
card games, strange folk from out of town and hostile
Indians all add to a tense atmosphere.
Join us in the Silver Dollar Saloon as celebrations begin,
and find out how the evening unfolds…
John Paulson — Judge
You are John Paulson, the upright and well-respected Judge of
Cactus Gulch town. You are the last word in justice here, and you
work pretty well with Sheriff Blane to keep this a quiet and law-
abiding town.
All this is a far cry from your wild youth way back East, when you
were involved in some major property swindles. You had thought
that was all behind you, but a character from your past has come
back to haunt you. Clem Parham, the representative of Mid West
Rail, arrived in town a few weeks ago, and knows you very well from
those days. Clem confronted you, yesterday, with the knowledge of
your past: and is now blackmailing you.
If only it were simple blackmail for money. But it’s worse than that.
Tonight you have to give a judgment on who now owns Fat Bull
Range, a big piece of land south-west of the town. Your old friend
Zeke Calhoun, a now wealthy prospector and landowner, ‘lost’ this
land a week ago during a drunken card game with that scoundrel Doc
Faraday.
Both Mid West Rail and South West Rail are after this land to be
able to bring the railroad into town. If South West Rail build the line,
they will probably divert it around the ancient Indian burial ground,
keeping both the Indians and Zeke happy. However, Mid West Rail
will go right through the middle. Should Doc own the land, he will
probably sell to the highest bidder, which is almost definitely going to
be Clem and Mid West Rail.
So everyone is eagerly awaiting your judgment. Of course, everyone
is expecting you to rule in favor of Zeke, everyone knows that Doc is
‘creative’ with playing-cards. But your future is at risk and you break
out in a sweat just thinking of it.
If Clem tells people about your past, your comfortable life here at
Cactus Gulch will be at an end. You’ll probably be jailed, or at the
very least left without friends, job and money, and having to start all
over again.
Well, you have to be there for the opening of the 20-year celebrations,
so you have come to the Silver Dollar Saloon and you need a drink.
But it looks like the Bartender is climbing onto the bar and is about
to make an announcement…
Zeke’s death
You are shocked and horrified – who could want to kill good old Zeke?
Surely it must be something to do with the card game with Doc last
week. You are deeply nervous on your own account, too – this just
puts even more pressure on your judgment, as to award it against a
bereaved young girl will be very unpopular. But above all, reasoned
justice under the law must prevail – there must be no hotheaded
vigilante action.
Your Goals
Zeke: things may get ugly in the aftermath of Zeke’s death, so you
and the Sheriff must ensure that law and order prevail and that
Zeke’s killer is brought to justice.
The judgment: The Bartender will tell you when you have to
make your judgment. You need to decide whether Fat Bull Range
stays with the Calhouns, or is now the property of Doc Faraday. It
would be so much easier if you had proof of the Doc’s cheating.
Keep your past secret: Don’t let anyone find out about your
shady past, as it would be the end of your career if it came out. If
it does come out, you must step down as judge and hand
everything to the Sheriff.
Other people
Runs Like a Deer: An Indian nurse and shaman who used healing
powers to save you from Creek Water fever 15 years ago, and whom
you now owe a big debt of gratitude. You also respect Runs Like a
Deer’s wisdom and judgment, and you therefore may consider
consulting this respected figure about your problems with Clem.
Sheriff Abe Blane: You usually work well with the Sheriff, although
at the moment he seems irritated by your apparent dithering on the
card game judgment.
Elijah Entwhistle: This enigmatic traveling preacher arrived in town
a few weeks ago, preaching damnation and hellfire for sinners. He
makes you very uncomfortable (but then, he seems to make everyone
else feel like that too!) The strange thing is that he seems vaguely
familiar.
Clem Parham: A face from the past that you would rather not have
seen again. Clem has information about your past that could ruin
your reputation, your career and maybe even put you in jail.
Gain Trust
After speaking briefly and
Ability
Sudden Insight
After talking briefly with another
Ability
Tight-lipped
Show this to anyone who uses an
Ability
It will be impossible to
prove that Doc cheated
Clue
Natives
Three Feathers: Revered Indian shaman
Out-0f-towners
Elijah Entwhistle: Traveling preacher
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