Professional Documents
Culture Documents
Chapter I
Chapter I
CHAPTER I
INTRODUCTION
students learn a language without mastering the vocabulary then they will be
not only ease the students in communication but also help students in gaining,
speech, class discussion, and other speeches. In speaking, the words that they
how clear they deliver their messages to the reader. Indeed, vocabulary is the
comprehension.
The teacher introduces the vocabulary to the students and the students try to
of fruits, etc. In junior high school, students learn how to create sentences by
using the vocabulary that they have acquired. However, in senior high school,
English skills. Indeed, vocabulary is taught and learned by the students from
SMAN 1 Bukittinggi on January 2020, there was found some problems. The
strengthen by the teacher’s interview, the teacher said that the students had
difficulties to memorize the vocabulary that they had already gotten before.
Consequently, the students’ vocabulary mastery was still low and the students
differentiate the word classes which contained in the text. It can be proven by
was found that the students had lack of stimulation in mastering and learning
the students said that the teacher was tend to use whiteboard and power point.
Based on the problems above, the researcher realizes that the teacher needs
in Sadiman et al, instructional media is defined as the tools that used in the
process of learning to deliver the materials which can arise learners’ curiosity
and encourage them to learn more active.3 Thus, the teacher should consider
process of learning.
by some experts. Harmer classified the various instructional media, that are
internet, some experts stated that there are many types of instructional media
technology. There are some applications that represent media based on the
computer such as, quizzes, duolingo, kahoot, etc. In brief, there are several
addition, the games which are delivered on Kahoot can be created by the
mastering vocabulary, the students can also see the video or picture while join
the game. Although, Kahoot has several advantages, but still the teacher
play Kahoot. In short, Kahoot is one of digital game based learning its used as
vocabulary mastery.
5
Ryan Dellos, Kahoot! A Digital Game Resource for Learning (International Journal of
Instructional Technology and Distance Learning: 2015) p. 49-52
5
were as follows:
using Kahoot the Digital Game Based Learning (GDBL) toward students’
mastery?
3. Is vocabulary mastery of students who are taught with Kahoot better than
The researcher hopes the result of the research will be beneficial for the
1. The teacher
The results of the research can be used for English teacher as information
2. The students
3. The researcher
The results of the research are useful to gain the knowledge and valuable
experiences.
The results of this research are expected to be useful for future researcher
1. Kahoot
that consist video or picture based material that contained by game. DGBL
6
Ryan Dellos, Kahoot! A digital Game Resource for Learning (International Journal of
Instructional Technology and Distance Learning: 2015) p. 49-52
7
Mark Prensky, Digital Game Based Learning (New York: McGraw-Hill, 2001) p.6
8
3. Vocabulary Mastery
8
Carollin T. Linse, Practical English Language Teaching Young Learners, (New York:
McGrow Hill Company, 2005) p.121
9
CHAPTER II
a. Definition of Vocabulary
that used for communication and expressing the ideas, so that the more
words that learnt by the students, the more ideas that can be expressed.
vocabulary may be more than a single, for example, post office and
idea.11
means knowing about word meaning, word use, word formation, and
word grammar.13
b. Kinds of Vocabulary
Harmer mentioned that there are two kinds of vocabulary. The first kind
the teacher or learnt by the students and which are expected to be able
to use. While the second kind of vocabulary refers to the words which
the students will recognize when they acquire them, but they will
the words that can be recognized and understood by the native speakers
students when they are reading. While listening vocabulary is the words
that heard and understood when they are talking to others or listening to
writing.
16
Scott Thornbury, How to Teach Vocabulary (United Kingdom: Pearson Education
Limited, 2002), p. 13
12
English skills, that are listening, speaking, reading and writing 17. In
speaking, the words that they choose in speaking affect how well they
1) Promoting fluency
2) Boosting comprehension
17
Jack C. Richard & Willy A. Renandya, Methodology in Language Teaching: An
Anthology of Current Practice (New York: Cmbridge, 2002), p. 255
18
Karen Bromley, Rethinking Vocabulary Instruction (The Language and Literacy
Spectrum, 2004), p.3-4
13
3) Improving achievement
score during the test then those with students who have lack
vocabularies.
mastery, they can be able to promote and express the ideas fluently,
b. Vocabulary Mastery
c. . The knowledge of words means that knowing its form, meaning, use,
communication.
19
John Read, Assessing Vocabulary, (Cambridge: Cambridge University Press, 2000), p.
8-10
15
1) Meaning
other words.
2) Denotation
3) Connotation
20
Jeremy Harmer, The Practice of English Language Teaching 3rd Ed (New York: Person
Educational Limited, 2001), p. 16
16
4) Synonym
two parts mean “same and name”. Synonymy deals with similar
meaning, more than one word having the similar same meaning,
one word.
5) Antonym
6) Use
7) Spelling
together.
utters like (its pronunciation) and what it looks like (its spelling).
8) Pronunciation
individual sounds that form speech, to the way in pitch (the rise
21
Paul Nation, Learning Vocabulary in Another Language (Cambridge: Cambridge
University Press, 2001), p. 1
22
Penny Ur, A Course in Language Teaching: practice and theory (UK: Cambridge
University Press, 1996), p. 61-62
18
From the explanation above, the researcher concluded that there are
f. Teaching Vocabulary
1) Demonstration
2) Explanation
teaching media.
23
A.S Hornby, Oxford Advanced Learners Dictionary of Current English (London: Oxford
University Press, 1995), 125
19
3) Discovery
4) Check Question
text or paragraph.
5) Presentation
and media for example, picture, video and also use the mime,
the students knowledge about vocabulary and how to use it in daily life.
Teaching vocabulary is not easy to do, then the teacher should consider
the better technique, method, approach, strategies and media that can
follow:24
English.
strands of a course
learning
h. Vocabulary Assessment
24
David Nunan, Language Teaching Methodology: A Textbook for Teachers (London:
Prentice Hall, 1991), p. 117
21
know how well students’ vocabulary mastery and to know how many
tests usually try to measure how many words that students acquired and
understood how to use it. Read said that vocabulary tests are used to
find out whether the students can match each words with the
components of words.26
1) Multiple Choice
2) Matching
columns, the student has to make pairs from these word which
3) Cloze test
Cloze test is a test based on a text with gaps which are put there
4) Dictation
23
the students can recognize an spell the items correctly then they
5) Transformation
change the sentence into anothe form, for instance, to change the
6) Definition
In this test, the teacher gives several words to the students and
7) Rearranging
In odd one Out students have to determine which item does not
a. Definition of Kahoot
SXSWedu. In September 2013, the beta was opened to public and it has
been known.
addition, Kahoot can also be applied using two different websites. The
students.
25
also can be played in individual mode or team mode. There are several
recently been accepted worldwide with more than 30 million users and
effect on the result of the responses. Kahoot is also game based learning
question based online learning media that used in teaching and learning
digital game based learning that stimulates students to have better result
in learning process.
b. Types of Kahoot
Kahoot can be played on the real-time with unlimited players that can
Kahoot:
1) Quiz
completion test aand fill in the blank. Teacher can create quiz by
answer (but more can be chosen). Then, teacher can set the time
minutes.
31
Ima Chusnul Khotimah & Muhammad Farhan Rafi, “The Effectiveness of Using Kahoot
as Media in Teaching Reading”, E-Link Journal Vol. 5 No. 1, 2018, p 22-23
27
the teacher.
3) Survey
must be done . First step is preparation. In this step, the teacher can
28
create quizzes using Kahoot. The second step is Playing Kahoot in the
1) Preparation
Next, click sign up at the top right corner or sign up for free
Picture 1
Picture 2
other accounts.
the picture 3)
Picture 3
Click save
Picture 4
Picture 5
At the end of the game, click Feedback and Results, and then
Kahoot, as follows:33
competitive.
material in curriculum.
media give several advantages for the teacher and the students. The
advantages can be seen in the classroom when the students can apply
Kahoot freely. The students get fun experiences in learning process and
32
Moh. Mansur, Dian Fadhilawati, Applying Kahoot Improve the Senior High School
Vocabulary Achievement, vol.3. No. 1. 2019, p.165
33
Grace Nathania Clara Sabandar, Kahoot! Bring the Fun into the Classroom!, Indonesial
Journalof Informatic Education Vol. 2. No.2, December 2018, p.129
32
material easily.
advantages, it also has the disadvantages. Grace stated that there are
vocabulary.
conducted that Putri Desmala Sari (2019), the thesis entitled “The Use of
Kahoot! Media in Teaching Reading at The First Grade of SMA Hang Tuah
research was Classroom Action Research (CAR), then there are four steps in
34
Grace Nathania Clara Sabandar, Kahoot! Bring the Fun into the Classroom!, Indonesial
Journalof Informatic Education Vol. 2. No.2, December 2018, p.132-133
33
cycle 1 (66,66) and the mean of cycle 2 (90,83) was higher than the mean of
the students’ score in cycle 1 (66,66). It can be stated that the score
Vocabulary. The research used experimental research and she proved that one
machine to attract the students’ attention and retention to the new vocabulary.
Based on the previous related studies above, it can be concluded that using
Kahoot as media in learning English gave positive result. The result that
C. Conceptual Framework
2. While Teaching
1. Students access link http://kahoot.it
2. Teacher shares pin to for students
3. Click start to begin
4. Click feedback and result
problems in vocabulary mastery, then the researcher applies Kahoot the digital
game based learning. There are some pocedures to access Kahoot, the first
procedure is preparation. There are seven steps that should be followed by the
teacher in the step of preparation. The second is while teaching. While teaching
means when the students play Kahoot in the classroom. There are four steps that
In this research, the researcher is purposed to find out the significant effect
Bukittinggi, how significan different using kahoot then conventional media in the
classroom, and to know applying Kahoot is better than conventional media used
by the teacher.
C. Hypothesis
Based on the theories and the conceptual framework, the writer formulated
vocabulary mastery.
vocabulary mastery.
3. Ha: the students’ vocabulary mastery that is taught with Kahoot is better
Ho: the students’ vocabulary mastery that is taught with Kahoot is not
better than the students who are taught without using Kahoot.
37
CHAPTER III
RESEARCH METHOD
Gay, experimental research is one of the research that used to establish the
“X” that is the effect of applying Kahoot the digital game based learning and
group design which the pretest-posttest control group design requires at least
two groups, that are experimental and control. The experimental group will be
35
L. R. Gay, et al, Educational Research: Competencies for Analysis and Applications
(USA: Pearson Education Inc, 2000), p. 249
36
John W Creswell, Educational Research, (University of Nebraska Lincoln: Pearson
Merrill Prentice Hall, 2005), p. 313
38
Table 3.1
Research Design
Group Test Treatment Test
Experimental Class T1 X T2
Control Class T3 - T4
Where:
X : the treatment
Based on the explanation, it can be concluded that the researcher will use
means that pre-test and post-test involves two groups that are experimental
treatment and control class will be given usual treatment as previously. Based
media in teaching vocabulary, while the control class will be treated without
applying Kahoot. Although these class will be treated differently but the
material, the length of time, pre-test and post-test will be the same.
39
1. Population
Thus, population means the totality of research objects that have specific
in following table:
Table 3.2
The Population of the Tenth Grade Students at SMA N 1
Bukittinggi on Academic Year 2019/2020
37
Sugiyono, Metode Penelitian Kombinasi (Mixed Methods), Bandung: ALFABETA CV,
2015), p. 119
38
Margono, Metodologi Penelitian Pendidikan, (Jakarta: Rineka Cipta, 2007), p.118
40
From this table, the population from this research was 424 students that is
the total of the students in twelve classes of the tenth grade at SMA N 1
Bukittinggi.
2. Sample
certain ways.40 Thus, sample should represent the characteristic and quality of
To know the sample that will be used on the research, the researcher
should define the sampling technique which is appropriate with the research
39
Sugiyono, Metode Penelitian Kombinasi (Mixed Methods), Bandung: ALFABETA CV,
2015), p. 120
40
Margono, Metodologi Penelitian Pendidikan, (Jakarta: Rineka Cipta, 2007), p.128
41
design. There are some sampling techniques to the determine the sample.
Based on this research, the researcher will use purposive sampling technique.
data resources with particular consideration and purposes. The samples of this
research are two classes of tenth grade of SMA 1 Bukittinggi that are X IPS 2
and X IPS 3 because of some consideration and some purposes. The first
consideration, these classes have equal abilty in learning English. The second
condideration, these are in the some majors. The third consideration, these
To deermine the experiment and control class from these classes, the
Before doing the research, the researcher will collect the score of
the data spread out normally or not. Liliefors test will be used to
test the normality of the data. There are some steps that suggested
2. Find the mean score ( x́ ), the standard deviation (SD) and the
variant
42
( X )=
∑x
N
SD= √ ∑ ¿ ¿ ¿ ¿
S2 =
∑ (fx)
n−1
X i−x
Zi =
S
5. Find S (Zi)
8. Test the LO score with Liliefors table with the certain degree of
population has the homogeneous or not. The test that will be used
x́ =
∑x
n
41
Arifmiboy, Statistik Pendidikan, (Bukittinggi: IAIN Bukittinggi) p.73
43
SD= √ ∑ ¿ ¿ ¿ ¿
S2 =
∑ ( fx)
n−1
thehigher variant
4. Find the F-obtained=
the lower variant
find the score of F-table with the certain of level significant (α)
homogeny.42
C. Instrumentation
researcher is the test. The test is used to measure the knowledge, skill, feeling,
that are:
a) Pre test
the treatment.
b) Post test
42
Arifmiboy, Statistik Pendidikan, (Bukittinggi: IAIN Bukittinggi) p.83
44
Based on this research, the researcher will give pre test and post test to
identify the effect of Kahoot the digital game based learning toward students’
usual treatment in control class. The test consist of 40 items which are
formulated in multiple choice. The pretest was used to know the students’
reading ability at the beginning and posttest used to know the development of
vocabulary
The test was created by considering the validity and reliability, as explain
below:
1. Validity
research, the researcher used the expert validity. In expert validity, the
researcher gave to the three lecturers to validate the test. Test is used
after being declared valid by the expert. From the result of validation,
the validator stated that the instrument of this research was valid.
43
Suharsimi Arikunto, Dasar-Dasar Evaluasi Pendididkan, (Jakarta : Bumi
Aksara,1997), p. 57
45
2. Reliability
Good test should have high validity and have reliability too. If the
test give the current result as the same as the previous test that has
been conducted. It means that the test has a high reliability. In this
k
( k −1
r11 = ) ¿ Vt−Vtpq ¿
In which :
Vt = Total variant
44
Sugiyono, Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D,
(Bandung: Alfabeta, 2015), p. 185
45
Suharsimi Arikunto, Manajemen Penelitian, ( Jakarta: Rineka Cipta, 1995), p. 229
46
The data was collected by giving students’ vocabulary tests at two sample
class. For the first time, the researcher gave the pre-test to the sample
classes before teaching vocabulary. After that, the researcher give diffferent
using Kahoot, while the control class was treated by using conventional
media. Then, the researcher gave the post test as the comparison and the
one by one. In scoring the data, this case each item gots five point. If the
students give the correct answer all the items, the students get the score is
100. Then, the researcher compared the result of the test gained by the
experimental and control class in order to know whether Kahoot can give
The data analysis is aimed to test the hypothesis of the research. The
researcher used the t-test in analyzing the data. Arikunto states that in
experimental research, the researcher uses t –test to analyze the data. 47 For
46
Suharsimi Arikunto, Dasar-Dasar Evaluasi Pendididkan, (Jakarta: Bumi
Aksara,1997), p. 71
47
Suharsimi Arikunto, Manajemen Penelitian, ( Jakarta: Rineka Cipta, 1995), p. 504
47
x́ 1− x́ 2
Zo = S 12 S 2 2
√ +
n1 n 2
From the description above, the researcher used the Z-test to analyzed the
data with comparing the pretest and posttest score of experimental class.
For the 2 and 3 hypothesis, the researcher uses the formula of t-test
x ₁−x ₂
SS ₁+ SS ₂ 1 1
t=
t
√( n ₁+ n ₂−2
❑
)( +
n₁ n₂
❑
)
= The value of t- calculated