5 Free Drills PDF

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shashankmishra1507@gmail.

com 20 Mar 2020

50 Football Drills
By Amadeus Clements and Evert van Zoelen
shashankmishra1507@gmail.com 20 Mar 2020

Drill: 1v3 break out Duration: 5-20’

Outcomes Organisation Adaptations/progressions Numbers


Tactical
1 attacker with ball versus(=v) 3 - Play the game without balls 4 Players = 1v3
Creating and scoring 5 Players = 2v3
defenders. Defenders stand in front of
gate to stop attacker from exiting that for change of direction 6 Players = create 2 areas and play 2v1 in
gate. There is at least 1 spare gate and development (cannot break out each area
attacker tries to escape to win point, when gate is blocked).
can be timed to see how many gates
per minute or can rotate after a number
of exits.

Technical Physical 8m
Unpredictability Acceleration,
, close control, deceleration 8m
turning, driving
into space

1.5m
Social Psychological
Team work Confidence on
the ball

2m
shashankmishra1507@gmail.com 20 Mar 2020

Drill: 1v1 to goal Duration: 5-20’

Outcomes Organisation Adaptations/progressions Numbers


Tactical
Creating and scoring, low block Pass, play 1v1+GK, attacker - Defender must sprint out and Half outfielders on each side,
scores in goal defender can’t drop back into the final maximum 10 per drill.
drives through endzone to zone until ball goes in;
- Reduce/increase area size;
score. As ball goes dead,
- Play 1v2, 2v2;
next pair starts. When a pair - Start by dribbling the ball.
finishes they can rotate sides.
Technical Physical
Finishing, ABCs, 10m 8m 5m
emergency
defending, 1v1 anaerobic/aero
attacking bic capacity
(unpredictability)/def 10m
ending (tackling,
pressing, delaying)

Social Psychological
Competitivenes Drive to win
s

25m
shashankmishra1507@gmail.com 20 Mar 2020

Drill: Hexagon possession Duration: 5-20’

Outcomes Organisation Adaptations/progressions Numbers


Team in possession look to keep the ball for - 10 passes = goal; 6 players = 1v1 in the middle (2v2 on the
Tactical as long as possible, outside player support outside),
- 2 touch limit;
their team mates. Emphasis is on positional 7 players = 1v1in the middle + floater (2v2 on
Build up and progressing superiority (i.e. players inside the area
- Outside player(s) of team in possession
the outside),
staying as wide as possible while players on
can come inside to create an overload 9 players = 1v1in the middle + floater (3v3 on
the outside make themselves available situation. the outside
through the gaps opened up between the 14+ players = add subs
defenders).

12m
Technical Physical
Hexagon shape Anaerobic
helps players to capacity, 10m
receive in an speed, power
open body
shape

Social Psychological
Communication Confidence,
, leadership, self-esteem,
cohesion work ethic
shashankmishra1507@gmail.com 20 Mar 2020

Drill: 4v4 wave Duration: 5-35’

Outcomes Organisation Adaptations/progressions Numbers


Tactical Locked in 1 half play 4v4, to progress ball - Decrease/increase numerical 8 players = 2v2 on 2v2 waiting
goes into other half (ball before man) and 9 players = 2v2 on 2v3 waiting
Zonal defending then passed to one of the end men, then that situation; 10 players = 2v2 on 3v3 waiting
group steps in to play 4v4 and the group that - Take away half way line but to 11 players = 2v2 on 3v4 waiting
just scored. If the ball goes dead coach score pass must be bellow head
passes a second ball in, if it goes out again
the 2 groups step out and the next 2 step in. height

Technical Physical
Pressing, Acceleration,
covering, deceleration,
delaying, agility, strength
intercepting

Social Psychological
Communication Decision
to clarify who making, drive,
goes and who focus
covers, angles 25m
and distances
between
defenders 30m
shashankmishra1507@gmail.com 20 Mar 2020

Drill: SSG with floaters behind by-line Duration: 5-30’

Outcomes Organisation Adaptations/progressions Numbers


Tactical 6 players = 2v2+2 floaters
Normal game but when you score after a Manipulate position of floaters
Progressing, bounce passing, 3rd pass from a floater the goal counts as
double, whereas a goal without use of (i.e. on sides) 7 players = 2v2+3 floaters
man runs floaters counts as 1 goal. The positioning of 8 players = 3v3+2 floaters
the floaters replicates situations of
receiving with back to goal and bounce
passing
30m
20m
Technical Physical
Pass quality, Speed, aerobic
3rd man endurance,
movement, strength
recovery run

Social Psychological
Team cohesion, Desire, drive,
communication competitivenes
s

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