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ALESKA ABILITIES ANVIL,

ASTRATES Heroic Vigor


Active Ability THE RESTLESS ABILITIES
You can channel your parentage and Shifting Nature
- Demigod Courier 4 - induce minor bodily reparation for a - Elderblood Hunter 3 - Active Ability
Health 35/35 short amount of time. Demigods can Health 23/23 Elderblood can transform their limbs
Action 6/6 heal an amount of HP equal to half Action 6/6 into sharp and cutting tendril weapons
Spells 4/4 your Character Level (minimum of 1 Spells 4/4 and grasp things up to 15 ft away.
Moves 10/10 HP) + an Athletics Roll. Heroic Vigor Moves 6/6 Elderblood can’t wield two-handed
ACM AGL APT ATH can only be done once per day. ACM AGL APT ATH weapons if they use their Tendrils, but
d4 d8 d4 d8 Savage Strike I d10 d6 d4 d4 they can pull themselves towards
Reactive Ability enemies and objects twice their weight.
+0 +2 +0 +0 +2 +0 +0 +0
Melee Weapon Attack Rolls gain + Blinkeye I
Rank Bonus and can destroy armor or Reactive Ability
EQUIPMENT dismember a limb if they get a Critical
Attack. Requirement: Melee Weapon.
EQUIPMENT Ranged Weapon Attack Rolls gain +
Perk Rank Bonus and can attack
Courier’s Jacket Hunter’s Leathers
Fast Hands II another target for 0 AP if you get a
Light, Multiple, Defensive, +d6 Light, Single, Defensive, +d6
Passive Ability Critical Attack. Requirement: Ranged
Shortsword +4 Hunter’s Bow +2 Weapon.
You can attack a number of times
Light, Single, Offensive, +d6, 5ft Light, Single, Offensive, +d6, 300ft
equivalent to 1 + your Perk Rank per Greased Lightning II
Courier’s Boots Tentacle Arm Passive Ability
AP Cost. Requirement: Melee Weapon.
Light, Single, Utility, +d6 Heavy, Single, Offensive, +d6, 5ft Attack Rolls with Light Ranged
Tactical Retreat II
Aleska has traveled a great deal in her Hunter’s Skinning Knife Weapons gain + Perk Rank Bonus and
Passive Ability
favorite outdoor boots and can walk or Light, Multiple, Utility, +d6, 5ft you gain temporary MP per Attack
Attack Rolls with Light Melee Weapons
run much faster than anyone else. They Your Character knows how to skin equivalent to your Perk Rank.
gain + Perk Rank Bonus and you can
gain +2 MP. animals they have hunted, and you Requirement: Light Ranged Weapon.
reposition yourself within your enemy
Supplies gain the animals pelts, with a value Extra Limbs I
a radius of squares equivalent to your
5 Rations, 5 Maps, A Compass determined by the Pelt Table. Passive Ability
Perk Rank after attacking. This does not
3 Letters, 3 books, and 3 scrolls
expend nor require MP, nor provoke Supplies You gain a Perk Rank Multiplier for
100 ft of hempen rope 5 Baits and 5 Traps your Attack Rolls and you gain
Opportunity Attacks. Requirement: Light
Melee Weapon. 2 quivers of 20 normal arrows temporary MP if you get a Critical
100 ft of hempen rope
BACKSTORY Dire Straits II
Passive Ability
Attack against an enemy. You also gain
Effective against Single Rate Armors.
Requirement: Light Melee Weapon.
Aleska was born to the Cathedral of
Neria in the Great Walled City of
Single Rate Equipment Rolls are more
efficient, which allows you to use an BACKSTORY Dire Straits II
Okiros and was thought to be a good extra Die whenever you Roll. You use a Anvil hunted deer and sold the pelts Passive Ability
omen sent by the gods. She enjoys a d4 for Perk Rank I, a d6 for Perk Rank and venison to his fellows in the quaint Single Rate Equipment Rolls are more
great deal of freedom granted to her by II, and a d8 for Perk Rank III. little mining town of Kanuska. He efficient, which allows you to use an
the Sisterhood, which she uses to take Headcrusher I strode into the nearby forest with his extra Die whenever you Roll. You use a
odd jobs like deliveries and the like. Passive Ability dog, Fritz, and made their rounds every d4 for Perk Rank I, a d6 for Perk Rank
Aleska found out that her old mentor, You gain the ability to bash an other day. II, and a d8 for Perk Rank III.
Amira, is suffering from some sort of opponent with your Weapon’s hilt, Anvil quit when Fritz contracted a
necrotic poison, and she sets out to find handle, or stock, and deal Athletics Roll severe illness that left him
a healer to cure this affliction. + Perk Rank Bonus per Roll. incapacitated. Determined to alleviate
Requirement: None. his companion’s condition, he sets off to
find a healer.
Blackjack I
Passive Ability
You can bash your opponent to knock
them out if the opponent is unaware of
your presence, or if it is an ambush. The
opponent is out for Perk Rank hours.
Requirement: None.

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