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The Final Roar Scenario V1.0
The Final Roar Scenario V1.0
“Until the Bitter End” and the rules that are relevant
V1.0 - This PDF describes the special scenario to this scenario. The full game includes many more
“The Final Roar”, the scenario overviews for both scenarios, larger double maps, many more infantry
solitaire and two players, the Infantry Counters counters, heavy weapons and vehicles. If you
used plus any specific rules. There are separate would like to learn more about the game (which is
Scenarios for the two player and Solitaire games. always available as a print and play series) please
contact me at:
Please note that these Scenarios include
reinforcements or special rules that are specific to Board Game Geek
this Scenario. https://boardgamegeek.com/boardgame/284849/
until-bitter-end-us-airborne
This scenario’s narrative is that the Airborne glider
has crashed and littered the battlefield with Facebook
smashed parts of the glider. The few survivors are https://www.facebook.com/worldwarIIart/
in desperate fight, surrounded by a ruthless enemy,
using what cover they can find from the remnants Email
of their glider in a brutal and bloody fight. mawhite55@hotmail.com
Read Me First!!
Finally I would like to take this opportunity to thank
Before delving into the rules, or printing out all the Kickstarter backers, gaming community,
counters etc there is a couple of areas I would like followers, friends and family for their ongoing
to draw attention to: support and feedback.
Rules - the rules PDF is split down into the 2-player Many Thanks!
and Solitaire rules. Both these two rule sets share a
lot of the same game play mechanics and both fully Matt
detailed, which means there is some duplication. If
you want to only play the game two player you
don’t need to read the Solitaire rules and vice
versa.
Additional Rules
Glider Hexes
Any Hex that has roughly 33% and above of the art
work that contains artwork of the crashed Glider
main components are considered to be classed as
Glider Hex. In detail they are:
D3, D6, D7, E3, E6, E7, E8, F3, F4, F8, F9, G3,
G4, H4, H5, J6, K5, K6, L5, L6, M5, M6, M7, M8,
M9, N5, N6, N8, N9, O4 & O5.
Special Rules
German Forces
Infantry Counter 1 - P2
Infantry Counter 2 - R9
Infantry Counter 3 - E1
Infantry Counter 4 - B10
The Final Roar - Solitaire Scenario Victory Conditions
Allies - Survive until the end of Turn 5
This Scenario is the Solitaire specific version of the German - eliminate all Allied Infantry Counters
game pitching the player playing as the Airborne
against the German AI.
Special Rules
Allied Forces - US Airborne Counters 1 through to
and including 4. The Allied Player can activate each Infantry
Counter TWICE per turn - once per Allied Chit Pull
German Forces - German Infantry Counters 1 Chit pulled. They can be given the same action
through to and including 4. twice - there are no limitations.
Pull Chits - 8 Allied and 4 German Pull Chits mixed Any Heads Down and Snap Fire counters remain
up and put in a cup. on any Allied Infantry Counter between each turn.
(Thanks Tony Graham for this idea!)
Turns: 5
Set Up Positions
Allied Forces
Infantry Counter 1 - N6
Infantry Counter 2 - H4
(Infantry Counter 2 starts the game with a
Wounded Counter)
Infantry Counter 3 - N5
Infantry Counter 4 - D6
German Forces
Infantry Counter 1 - P2
Infantry Counter 2 - R9
Infantry Counter 3 - E1
Infantry Counter 4 - B10
Reinforcements
Turn 2
Infantry Counter 5 - S6
1 Extra German Pull Chit
Turn 3
Infantry Counter 6 - E1
1 Extra German Pull Chit
Turn 4
Infantry Counter 7 - A8
1 Extra German Pull Chit
Turn 5
Infantry Counter 8 - Any hex numbered 11
1 Extra German Pull Chit