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33 Out of This World Video Games Industry Statistics in 2020 - Tech Jury PDF
33 Out of This World Video Games Industry Statistics in 2020 - Tech Jury PDF
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(Source: Niko)
First of all, China has approximately 600 million gamers. That’s nearly two times the
entire population of the US. Obviously, China is the home to most of the players in the
world. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro
gamers. His name is Li “iceice” Peng. The Dota 2 player ranks at #10 in the wealthiest
gamers chart.
(Source: ESA)
Although the prevailing opinion is that games are for younger people, numbers don’t lie.
Around 11% of all gamers are actually over 50 years old. Only 30% are younger than 18
years.
And speaking of players who make a living out of video games:
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(Source: eSportsEarnings)
KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the
overwhelming amount of $4,165,926 in prize money. He plays one of the most popular
computer games ever – Dota 2. So do the rest of the top 5 wealthiest gamers.
(Source: NewZoo)
The video game industry shows an impressive growth of 7.2% YoY. The Asia-Pacific
region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in
revenue.
Just for comparison, the global movie production and distribution industry reached
revenue of $136 billion in 2018.
(Source: WePC)
Imagine this – you see a room with three people in it. Regardless of their race, sex,
nationality, and age, statistically, one of them is a gamer.
Gaming is HUUUUUGEEEE. Like, for real. And the video game industry revenue
surpasses every other entertainment industry.
(Source: EEDAR)
Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans
probably raised an eyebrow at this stat.
Well, that’s what most people play.
If you don’t, I bet you know some people who match colorful candies (or something
else) from time to time.
Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”,
followed by the so-called “brain puzzles” with 11%. Strategy games come third with 7%.
These stats are unbelievable. Did you even suspect some of those? Impressive as they
are, who is the main factor behind these stats?
“No gods or kings. Only man.” – Andrew Ryan, Bioshock
(Source:
CONTACT ESA)ABOUT US
45% of US gamers are women. Almost perfect gender equality in the US. But some
things never change. Males purchase more games than females – 61% vs 39%. Most
women still prefer to spend their money elsewhere.
The video game statistics in the United States of America indicate something weirdly
curious.
(Source: Statista)
Gaming isn’t a prerogative for younger people. Players under 18 years of age account for
less than a third of all gamers.
(Source: ESA)
Americans spend an average of seven hours a week playing with others online and six
more hours playing with others in person.
(Source: ESA)
This stat also helps us figure out the gamer’s profile. How? You’ll see.
According to the video games statistics for 2018-2019, 55% of gamers say video games
help them connect with their friends. Almost half say it helps their family spend more
time together.
Remember back in the day, when you went out with friends and spent all night just
filling their digital heads with bullets? Priceless.
(Source: EEDAR)
Have you seen the movie Gamer? Or Ender’s Game?
VR is a whole new experience of gaming. There, your entire body is the game controller.
Like Nintendo WII but way cooler.
More than half of the active gamers at the age of 25-34 take advantage of the VR games
on the market.
On the other hand, the technology isn’t that popular among gamers above 45 – only 2%
of them play VR games.
“Thank you Mario! But our Princess is in another castle!“ – Toad, Super Mario Bros.
(Source: GDC)
Probably this is the reason why so many games suck big time.
Some of the big companies aim to “enforce” gender equality by hiring more women.
Blizzard increased the number of female interns by 166% in 2016.
EA, another giant in the gaming industry, is also proud of its ladies. 48% of participants
in vital employee development programs are female.
Well done!
“Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands
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2
14. Companies
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with over 500 employees represent 19% of the
ABOUT US
industry.
(Source: GDC)
Do you want to know the percentage of companies with only one employee?
Also 19%.
15% of the companies have “2 to 5” employees.
These statistics about the video games industry portray a real-world David vs. Goliath.
Turns out small companies can compete e ectively with large enterprises.
Speaking of companies, we can’t ignore the financial aspect of the gaming industry.
(Source: Steamspy)
In 2018 the average price used to be $8.29. A small increase, though definitely
noteworthy, especially when taking into account the increased number of free-to-play
games. Cheap games is one of the biggest benefits of PC gaming. Even if you build a
gaming PC for 600 dollars, you’re going to save a ton of money on games, not to
mention the Steam service itself is free.
(Source: Statista)
Last year (2018) 9050 new games were released on Steam alone. With Steam’s database
now featuring as many as 28,977 games, gamers have plenty of options.
17. The gaming video content market was $5.2 billion in 2018.
(Source: Superdata)
Can you believe how much money this industry makes? All this revenue comes from just
streaming the most popular games.
Mind-blowing!
Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2
billion, despite the latter’s enormous audience.
(Source: Superdata)
The total free-to-play game market in 2018 was worth $87.7 billion. That’s impressive if
you consider there’s the word “free” in it. Asia’s gamers were responsible for 62% of this
enormous amount. The main game to blame is Fortnite, which drastically increased the
free-to-play console games with its 458% growth year-on-year.
19. The top earner in the free-to-play market made its creators
$2.4 billion.
(Source: Superdata)
And the winner is (drumroll) – Fortnite by Epic Games!
The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. The second
place award goes to Dungeon Fighter Online – the Nexon RPG has earned $1.5 billion.
#3 is League of Legends by Riot Games with $1.5 billion as well.
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20. Paid in-game items and DLCs account for 48% of the
revenue
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ABOUT US
(Source: GDC)
Say goodbye to loot boxes.
Only 9% of the respondents of this survey said their next project would include paid-
item crates.
Paid in-game items will be available in 24% of the upcoming games. The same number
applies for paid updates/DLCs.
You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games.
(Source: Superdata)
This may come as a surprise, considering the explosive growth of free-to-play games.
Superdata’s research indicates a 10% rise in revenue in 2018. Care to find out which are
the top earning games?
Here they are:
Activision Blizzard’s shooters also performed great last year. The company has three
games in the top ten best-selling PC and console games:
(Source: Hackernoon)
Pretty big number in absolute terms but not really impressive when you consider the
industry as a whole. The indie game market share was at only 0.72% in 2018.
Still, every once in a while a diamond appears out of the dirt.
Ever heard of Minecra ?
It got sold to Microso for $2.5 billion in 2014 and is now available on a wide variety of
devices.
Speaking of devices, here are some numbers on gaming machines.
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24. 66% of game studios are currently making games for PC.
(Source: GDC)
Almost two-thirds of interviewees were in the process of creating a PC game.
Almost 38% worked on a mobile game for smartphones and tablets.
31% of all studios were developing a game for Playstation 4/Pro, while 28% were
working on an Xbox game.
25. RPGs and shooters are the most played genres for PC.
(Source: EEDAR)
Raising levels and raising hell are the two favorite activities of the average PC gamer,
according to the video games statistics.
The top paid gamers prove it – the wealthiest play Dota 2, followed by the CS:GO pro
gamers.
Let’s look at the numbers – 13% play role-playing games and roughly the same number
of people enjoy shooters.
Puzzle games come third with 11%.
(Source: GDC)
Almost half of all developers are currently working on virtual or augmented reality
games.
HTC Vive is the most popular device with 33% of developers working on a game,
optimized for HTC’s headset. Oculus Ri comes second with 30%, followed by Sony’s
PlayStation VR with 13%.
Researchers found something even more intriguing – 34% of developers believe AR will
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be the dominant technology in five years.
Only 19% consider
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VR as the future of immersive reality.
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“Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2
(Source: GDC)
In our study on smartphone adoption rates, we already mentioned the enormous
market share of Android devices.
It comes to no surprise that more than half (53%) of developers are working on a game
for Android.
The same metric for iOS games is at 50%.
39% of the respondents didn’t work on a mobile game at all.
These are some fantastic stats!
Now…
“It’s time to kick ass and chew bubblegum… and I’m all outta gum.” – Duke Nukem, Duke
Nukem 3D
(Source: Didyouknowgaming)
When the koopas (the turtles) in Super Mario occupied the mushroom kingdom, they
turned its people into blocks. Feel sorry for all those destroyed blocks? I know I did.
(Source: GotGame)
Deus EX was released 19 years ago – in 2000. There are sections of the game where New
York is visible. Interesting enough, the WTC twin towers weren’t there.
There is a simple explanation for this fact, but still, conspiracy theorists may see it
di erently here.
The twin towers don’t exist in the game because of memory limitations. The developers
explained in-game why the towers were missing.
Care to guess how they justified removing the towers?
Yeah… early in the game’s storyline, a terrorist attack occurred.
(Source: Gamespot)
Tom Clancy’s Ghost Recon’s release date was in 2001. In the game, the US sends special
forces to aid Georgia’s troops as they fight against South Ossetian rebels and the
Russian army.
Seven years a er the game’s release – in 2008, Russia sent troops to protect South
Ossetia from the Georgian army.
A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital
of Georgia.
(Source: Cnet)
EA games simulations o en come close to the correct result, but the one from 2015 just
took it too far.
Madden NFL 15 predicted that the New England Patriots will win the Super Bowl against
the Seattle Seahawks. The end result of the simulated match was 28 – 24.
Guess how the real match ended?
Super Bowl XLIX – New England Patriots: 28; Seattle Seahawks: 24.
EA’s game even correctly predicted how the Patriots will go on to score their last
touchdown.
Wish I had a time machine and a few hundred bucks to spare.
“Finish him!” – Mortal Kombat announcer, Mortal Kombat
Okay, guys, it’s time to wrap it up.
Conclusion
The video game industry’s revenue is higher than any other in the entertainment sector.
Therefore it’s safe to say games rule the entertainment business.
Alright, now that we looked at these stunning statistics about the video game industry,
we can conclude that video games have helped shape our society, for better or for
worse. Everyone either plays or knows somebody who is a gamer.
See you soon, fellow gamers. My trigger finger feels itchy. I’m o to spray some bullets.
I’m leaving you with these last-minute game quotes to make your day:
“Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins
of Kings)
“Never pet a burning dog.” – Warcra 2: Tides of Darkness
“Waka waka waka waka waka waka waka” – Pacman
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Sources:
1. Niko
2. ESA
3. eSportsEarnings
4. NewZoo
5. GDC
6. WePC
7. EEDAR
8. ESA
9. Statista
10. ESA
11. ESA
12. EEDAR
13. GDC
14. GDC
15. Steamspy
16. Statista
17. Superdata
18. Superdata
19. Superdata
20. GDC
21. Superdata
22. Hackernoon
23. Newzoo, Newzoo
24. GDC
25. EEDAR
26. GDC
27. GDC
28. Didyouknowgaming
29. Useless gaming
30. Didyouknowgaming
TOP SOFTWARE REVIEWS KNOWLEDGE BASE BLOG
31. GotGame
32. GamespotABOUT US
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33. Cnet
ABOUT AUTHOR
DEYAN G.
I've been fascinated by technology my whole life. From the first Tetris game all the way to Falcon Heavy. So writing
for Techjury is like a dream come true, combining both my passions - writing and technology. In my free time (which
is pretty scarce, thanks to both my sons,) I enjoy traveling and exploring new places. Always with a few chargers and
a couple of gadgets in the backpack. Follow me on Twitter @DeyanGeorgiev87
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