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Summary of Eight CALL Principles
Summary of Eight CALL Principles
1. Word processing
Word processing is the poor cousin of CALL. Almost all computers are sold with
some version of word processing already installed, usually Microsoft Word. Such programs
are widely used in the composition process. Within such word-processing packages, spelling
and grammar checkers and simple thesaurus programs are standard tools.
2. Games
Games are extremely attractive to young learners (and many older ones) and those
games that foster collaboration can provide opportunities for scaffolded language learning
(see Papastergiou, 2009).
A degree of excitement is necessary in computer-based learning materials,
particularly in the case of young learners who lack motivation for learning. Young learners
may seldom see beyond the moment to consider the con- sequences of their learning (or not
learning) something.
3 Literature
A work of literature is not a simulation, but it has a high degree of fidelity, or
authenticity, in that the learning materials are both extensive and taken from real-world
sources. Literature forms the basis of many CALL programs.
Collie and Slater (1987) offer four main justifications for the use of literature in the
language classroom: valuable authentic material, cultural enrichment, language enrichment
and personal involvement. They also note the place of non-fictional authentic materials, such
as bus schedules.
4 Corpus linguistics
The corpus in corpus linguistics refers to a body of text. The text can be made up of
different examples of spoken or written language or a com- bination of both. Corpora
(corpora = plural of corpus) can be based on simple and brief texts on a narrow topic or run
into the millions of words, such as the British National Corpus
(http://www.natcorp.ox.ac.uk), a 100-million word corpus of British English. Corpora can be
un- formatted text made up of individual words or formations