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"The Door Problem" - Liz England
"The Door Problem" - Liz England
"The Door Problem" - Liz England
Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the
“astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a
lot of people from different backgrounds, some of whom don’t know anything about games.
It’s a pretty classic design problem. SOMEONE has to solve The Door Problem, and that someone is a
designer.
One of the reasons I like this example is because it’s so mundane. There’s an impression that game design is
flashy and cool and about crazy ideas and fun all the time. But when I start off with, “Let me tell you about
doors…” it cuts straight to the everyday practical considerations.
Recent edits: Added localization, character artist, system designer, combat designer, composer, audio
engineer, monetization designer, and I think that’ll be it for now.
About Me
I work full-time as a game designer at Ubisoft Toronto. In the past I've worked on games such as Sunset
Overdrive and Scribblenauts.
I make mostly interactive fiction games on the side, which you can find at lizengland.itch.io
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