The Blue-Clad Thieves The Ricalu have been sending lone thieves in blue cloaks into the tower to sneak out 16 & 17. Hall of the Giants Four giants from Firevault seized the spire two years ago. Armored Faroch is their what treasure they dare. leader, but Sossa is feared most for drinking Folly of the Kastromancer Unto Each Room, A Number (and spitting) molten lead. Affa and Isho, inseparable twins, feud incessantly. Titardinal’s final work was a kastromantic Titardinal engraved each room with They are distressed and wary, as spire, a spell in the form of a stone tower. a number. Anyone entering room the hoard has begun to shrink. Worse, With it, he hoped to control the spirit 1 attracts a tiny, orbiting spark of the blue tapestry over the north exit of the great lake at its base. energy stolen from the lake spirit. in room 18 now prevents them from He fell to his death before he Walking the rooms in sequence finding their way out of the tower. could use it, however, and the casts the spire’s spell and They have six sacks of silver tower has changed hands many gradually enlarges one’s spark loot, one containing a circlet of times since then. until by room 23 it is as bright clear sight. as a torch. Ricalu Camp Stepping into any room out of order makes one’s spark disappear. 15. The Changeling Cone Three days ago, eight An error in Titardinal’s work: those Ricalu goblins set up camp descending (40’) to the fly-swarmed garbage under a sky-blue tarp, 22. The Study heap double in size for d6 days; those with the intention of Along with a dozen ascending shrink by half. These stealing silver from tomes on kastromancy, changes are imperceptible: to the tower. a hundred torn maps litter normal vision, the chamber simply Their shaman has surrounded the floor, showing alternate layouts appears conical, small-featured at the tower area with buried teeth to inflict for the tower. All show a 24th “altar the bottom, large at the top. the curse of “sky-blindness” on its occupants: room”, somewhere or other. those inside are completely blind to anything blue. The effect begins an hour after entering, 9. Dire Pelicans’ Roost 13. Bleak Hall and lasts two days after leaving. This room stinks like a Four wicked idols fill wharf and is home to seven They have knives, slings, the curse on a the air with invisible, birds, all large enough to scroll, some stolen silver and two blue cloaks. hungry spirits. Dead swallow humans. They fly bodies reanimate in and out all day, catching The Tower of Gates here; sleepers and the fish on the lake. The tower’s every window and doorway is badly injured must They do not normally magical, making its interior geometry very resist possession. wander the tower, but different from its outside appearance. Praying will call forth they are relentless The map shows each window’s exterior Titardinal’s spectral and vindictive if height and facing (e.g. window ‘4N’ looks mentor, who will try to disturbed. northwards from the 4th floor). manipulate visitors into Three venomous Windows on the second floor and up each completing the ritual. quills are lodged in have a rusty chain bolted to their sills, which a pelican jawbone, a dangles to the next window down (4N->3N). 7. The Fountain Room potion of leaping beneath. d6 Encounter Titardinal used this font to commune with the lake spirit, 24. Rooftop Altar 1. Unwelcoming Hall 1 Giant, investigating the man-smell learning its weaknesses. Bearing a full-sized spark to the Titardinal filled 2 Huge muck-fly from the cone If any sparks are present, d6 altar completes Titardinal’s master iron gibbets with 3 Ricalu thief in a blue cloak undines (serpentine water spirits) emerge to spell. Lightning arcs from the lake bodies (long decayed) attack and reclaim them. and strikes the spark-bearer; if they to frighten off visitors. 4 The halls echo with the giants’ songs The fountain contains a defender’s blade survive, they are granted a wish. A ring of water 5 Young dire pelican, possessed and most of a suit of plate armor, but the After d3 wishes, the lake spirit breathing adorns one undines will only yield this in return for a and the undines die, and the lake skeletal finger. 6 d3 Undines from the fountain solemn oath to destroy “the altar”. becomes gray and barren.