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Diagram Flow Experience

Limited Play

Flow Process / Limited Play Requisition

Dullness Demoralized Time


Availability

Plain Difficulty Challenging Difficulty Ardous Difficulty Divided Mind Time


Watchfullness

Game Focus Mind


Devising Victory Time
Difficulty
Neglection

Notes Notes

Indicating Causal

Effect

Can Create (from causal)


Casual and/or
Effect
Flow Dynamics

Flow Process

Competitive

Definitive Objective

Action Clarity

Triumph Growth

Ecstatic Flow Experience

Re-Play

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