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Order Code 82267954
Order Code 82267954
Order Code 82267954
Topic
Author
Institution
TOPIC 2
Executive summary
This paper presents the marketing plan for Tynker – an educational programming
company – which is trying to expand its business operations to Mexico. Tynker plans to expand
by getting into partnerships with toy companies. This will help the company in accessing and
therefore, tapping a greater market share. Tynker offers an easy and fun way to learn to code and
therefore, is hopeful to attract more children. Tynker has segmented its market among pre-teens,
their parents and conventional toy companies. Tynker has decided to promote itself via the
digital and print media. To attract more customers, Tynker is advised to keep lower product
prices relative to its competitors such as Globaloria, Codeacademy, and Youth Digital. To turn
itself into a successful brand, Tynker will use effective communication and emotional branding
strategies. It is highly recommended that the company stick to the regulations framed by the
Mexican government and protect the rights of its employees in an atmosphere filled with
corruption and political instability. The introduction stage for Tynker’s product will continue for
the first 6-8 months and its growth stage will extend for another 5-6 years. The marketing plan
will help Tynker achieve its stated objectives, which also includes generating sales of more than
Company description
We are surrounded by a world where technology plays a significant part in everyone’s
life. It is, therefore, becoming extremely important to take an active part in shaping technology in
the future. The lead has been taken by the educational media market that encourages and helps
children to learn and get familiar with the technology. Tynker, one such educational media
2012. The company helps children in making programs and games through programming. The
company has been recognized as one of the biggest coding platforms that encourage children to
code. The company provides facilitation to children wherein they do not have to type the source
code. They only have to snap different blocks of code together. It is based on JavaScript and
HTML 5. It can be used without plugins as well, be it smartphones, tablets or browser. It can be
Background
The company was established in 2012 in the United States. The company was able to
successfully raise funds from institutional as well as angel investors. The company launched its
school platforms in 2013 and after one year, they also launched their platform for homes. The
company launched its application in 2014 which made it accessible on Android and iPad.
master coding in an easy and fun way. This opportunity is extended to children through content
that is provided by the company via phones, tablets, and browsers. Even though it is an
educational programming tool, the creators have developed it in such a way that it remains
focused on the end user’s experience while also making it more fun. The content provided is
The mission statement of the company - Empowering the Makers of Tomorrow. With its
statement, the company strengthens its resolve to improve the ability of children to code. It also
aims at bolstering the foundation of children regarding critical thinking skills, programming, and
Computer Science.
Situational analysis
This is a technique that managers use to examine different forces that shape the internal
as well as the external environment of the company. It helps in getting insights into the
capabilities of the company, along with its business environment and customers.
SWOT analysis
This is a study that a company undertakes in order to recognize its strengths and
weaknesses, which are internal in nature, along with its threats and opportunities, which are
external (Ivasechko & Dorosh, 2016). The SWOT analysis for Tynker is presented below.
Strengths
Coding becomes easy as children are not required to type the source code. They only
The company has a rich product portfolio, which is significantly important for expanding
Weaknesses
Since the company is relatively new, its liquidity position might create issues in its
expansion to Mexico
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The incompatibility of the technical design with that of the psychological process that
Tynker has a range of methodologies used for learning, which might result in
superficiality
Learning customization is crucial for Tynker but its nature is always inadequate, limited
Opportunities
The technology is ever-expanding, which can be looked upon as a chance for Tynker to
There is a significant market size in Mexico and the company can use its expansion to
The costs associated with e-learning through Tynker are low, which is one of the
Threats
The economic instability in Mexico can prove to be a discouraging factor for the
company’s expansion
Given to low disposable income, customers willing to practice coding through e-learning
in Mexico will not be abundant. Therefore, if the company adopts a poor targeting
strategy, the company can lose out on a significant number of potential customers
The relative naivety of the company can also prove to be challenging in nature
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do so. The country is also at the 36th position in terms of easy business doing. The company,
however, has to identify threats related to intellectual property rights, work-for-hire agreement,
and copyright law. Tynker has to ensure that it always complies with these laws when operating
in Canada. Moreover, other laws that are specific to the country should also be followed by the
partnerships. The company wants to extend its operations to Mexico and in order to do so, the
company has decided to go into partnerships with toy companies. At present, the company has
launched such partnerships in only two countries – China and the United States. The primary
objective behind this endeavor is to expand its current customer base and Tynker will do so with
Tynker’s Objectives
The company aims at getting into three such partnerships by the end of the 1st year
The company aims at generating more than $500,000 in revenue by the end of the 2nd
year
Introduce custom branded content for top employers by the end of the 2nd year
Segmentation allows the company to tailor its marketing mix in a way that it becomes more
TOPIC 7
adaptable of individual needs (Behe, 1992). It helps marketers spend more effectively.
Segmentation is the basis for marketers to create a marketing mix. It is important for various
reasons. For example, when a company launches its product or services, its target customers are
not always homogenous. Therefore, they can not be made to fall into the same group. In practice,
each buyer is associated with its unique set of interests, preferences, and needs. Companies will
find it impossible to reach to every customer’s individual needs and therefore, they group
different customers by identifying common variables between them. In turn, this segmenting
Tynker will have its market divided into two segments. The first segment will have
customers who use its platform. However, in the second segment, customers will be conventional
toy companies that are trying to reach out to children. It is important to note that customers from
both segments are creative and tech-savvy. Customers from both the segments are looking for a
variety of content such as challenges that range from minutes to hours. The company will also
run its beta test in order to make sure that its modules are bug-free and are user-interactive. This
is because when customers are faced with a bug, or content that advances rapidly, it might lead
them to discouragement.
Platform users
Tynker has a customer base wherein children from age 4 to 18 learn and enjoy coding on
a daily basis. However, the most active group among this target base is that of children between
7 and 12. This marketing report will emphasize on pre-teen or children aging between 10 and 12.
For pre-teens
The company will offer free trials so that a greater number of customers can find it easy
to associate with the product. It will also include popular Minecraft game. Tynker will also allow
TOPIC 8
children to develop in-game content and other coding challenges. The company will also make
available its open-source platform so that children can publish their designs and creations. The
company will bear no additional cost on users for loving custom-crafted design.
Parents
The company will provide a provision wherein parents can buy quarterly, annual or
lifetime subscription. They will cost 60 dollars, 84 dollars, and 168 dollars respectively. Tynker
will also allow parents to purchase family plans that can be extended to four family members.
The quarterly, annual and lifetime charges, in this case, will be 90 dollars, 126 dollars, and 252
dollars respectively. With on-time payments, Tynker will also provide gifts. One-year access will
cost 84 dollars, lifetime access will cost 168 dollars, and family access will cost 252 dollars.
It will not be necessary to download the module. Children can easily access it through the
company’s platform.
Mexico is dominated by five major toy companies, which collectively control more than 50
percent of the toy market. These five companies are Mattel Mexico, Hasbro de Mexico, Edacom,
Mega Blocks Latinoamerica, and Spin Master. These have a market share of 26.2 percent, 13.8
percent, 6.7 percent, 2.6 percent, and 1.7 percent respectively. There is an ever-growing trend of
mobile games, which has left these conventional toy companies trying to expand their customer
base. We will use this opportunity to collaborate with these toy companies in order to promote
Targeting
Companies find it difficult to reach out to every user as it leads to ineffective allocation
of resources. Therefore, in order to serve its customers properly, companies use targeting
(Goldfarb & Tucker, 2011). When companies use this strategy, they essentially group their entire
market into several small segments. It leads to an ease in concentration. These smaller segments
are formed by taking into account their unique attributes and characteristics. Overall, it saves
resources and energy and leads to a better connection with the customers.
The overall population of Mexico is 124,574,795. The people from the 0-14 age group
make up almost 27 percent of the entire population. Moreover, people from 15-24 years make up
almost 18 percent of the entire population. Since the target age group for Tynker is 4-18, the
Marketing Strategy
This strategy provides a roadmap for companies to reach out to customers. It helps in
making customers aware of the products and services that a company intends to sell (Slater, Hult
& Olson, 2010). This strategy is also indicative of the value proposition of the company, its data
on the potential customers, its key messages, and other targeting elements.
This strategy also includes the marketing plan of a company. For Tynker, the marketing
strategies will consist of the kind of marketing activities that the company is expected to carry
out in order to reach its customers. It also presents a marketing mix for the company. A
marketing mix is a crucial tool that will help Tynker place the product to customers at the right
time and place (Polo, 2018). The marketing mix for Tynker has been classified into four Ps.
These are the product, price, placement, and promotion. The marketing mix has been presented
below:
TOPIC 10
Product
This is an item or a service that the company intends to sell to customers in order to
satisfy their needs. In this case, Tynker’s product is a coding platform with different template
modules for prevalent toys and games. Tynker intends to sell it to children to help them learn the
provide theoretical concepts to programming which sometimes make learning process mundane.
Children are usually not attracted to other educational programming platforms because of their
sophistication and theoretical nature. With Tynker, however, children are not required to type the
source code. They are at the liberty to learn coding using code blocks.
Price
This element of the marketing mix indicates the price at which the company intends to
sell the product. It is crucial that Tynker considers keeping the price at a level that helps in
attracting customers. Putting prices too high can discourage customers from buying the product.
The concept behind setting the price for Tynker’s product will be value-based pricing. The
company provides a user interactive platform that makes coding easy. Before setting the price,
Tynker has considered the costs associated with R&D, marketing, manufacturing, and
distribution. The prices have been deliberately kept at a lower level than those of the competitors
in order to increase the market share as more customers will flock to buy the products. The
company has provided several buying options such as quarterly plan, annual plan, and a lifetime
plan. Moreover, customers are also allowed to select a family plan wherein four members of a
family can share the plan. These strategies are intended to make prices customer-friendly while
Placement
This element deals with the strategies that the company is going to use for placing the
product where it is convenient for customers to buy them. Tynker will create a website for
product placement and will also use advertising as a tool to make its website known among the
customers. Tynker is collaborating with toy companies to effectively place its products among
children. Other placement positions will be similar to those that are used by toy companies.
Promotion
This is the fourth element of the marketing mix and it deals with how the company is
going to promote its products. The company will use internet advertisements and print media to
promote its products. In order to stretch its presence, Tynker will also connect with the existing
customer base of conventional toy companies. Since Tynker is positive about its customer
experience, it will also depend on word of mouth recommendations for promotional purposes.
Perceptual map
It can be seen as a diagrammatic tool that marketers use to reflect the perception of their
customer base (Sinclair & Stalling, 1990). Below is the perceptual map for Tynker which takes
into account its pricing and interactive abilities in relation to its competitors.
TOPIC 12
Branding Strategy
This strategy will help Tynker acknowledge its long-term and specific goals that it can
accomplish once the brand becomes successful. Branding strategy is of crucial importance when
it comes to expanding the brand in a new market (Al-Zyoud, 2018). Tynker will bolster its
position in the market by setting a company purpose. Tynker will also inform its employees
Next, it will also be important to share the right tools and resources with the employees.
The company will maintain consistency in getting connected with the customers. The company
will regularly monitor its communication efforts with its customer base and will significantly
TOPIC 13
push its efforts wherever they remain lacking. Tynker will use social media to establish everyday
The company will also use emotional branding to remain relevant among its customers.
For example, Tynker can create a community where it allows its customers to share their
criminality, corruption, and political uncertainty is rife and therefore, amidst this culture,
protecting the basic rights of employees becomes difficult. Tynker should always ensure that its
business model always respects and protects the prosperity, freedom, and peace of its employees.
In fact, the company can also promote its CSR values by conducting programs that teaches
children the values of freedom, peace and prosperity. Tynker can also conduct free workshops,
as a part of its corporate social responsibility, for children who are willing to learn new
technologies. Moreover, given to the recent presidential push backs from Mr. Trump, there are
various issues related to taxes and tariffs in Mexico. Various companies try to evade these taxes
and tariffs; however, Tynker should make sure to stick to the regulations when dealing with these
issues.
company’s objective of achieving more than $500,000 in sales in the second year. All the prices
are in USD.
Tynker’s products
Pric Volum Sales Volum Sales Volum Sales
identified that the company will use the website and digital medium to advertise, along with the
Total 32,000
Table 2: Expected promotional costs (Created by Author)
lifetime (Norris, 2006). After the product is developed, it is introduced in the market. For
TOPIC 15
Tynker, its introduction stage in Mexico is expected to continue for the first 6-8 months. After
this time period, the product will enter its growth phase. It will continue to grow for another 5-6
years.
Conclusion
The marketing plan identifies the importance of collaborating with toy companies in
order to reach a greater number of customers. Tynker, with its user-friendly coding content, will
make it easy for children in Mexico to learn code. The company will provide different plans to
its customers and will offer gifts on one-time payments. Tynker faces competition from
Codeacademy, Youth Digital, and Globaloria. The company is also advised to address all the
ethical concerns in a country where corruption and criminality are prevalent. The company is
also expected to achieve $500,000 in sales by the end of the second year. This marketing plan
References
Al-Zyoud, M. (2018). Social media marketing, functional branding strategy and intentional
level. Horttechnology, 192b-193.
Goldfarb, A., & Tucker, C. (2011). Online Display Advertising: Targeting and
Vision, 2(2), 24-30.
Norris, G. (2006). Social Impacts in Product Life Cycles - Towards Life Cycle Attribute
Sinclair, S., & Stalling, E. (1990). Perceptual Mapping: a Tool for Industrial Marketing: a Case
Slater, S., Hult, G., & Olson, E. (2010). Factors influencing the relative importance of marketing