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2 Firestarter Mag #3 3 Firestarter Mag #3 4 5
Gilles Ketting | gilles-ketting.com
1 Artillery
2 Creativa
3 CTIAF
4 d2 conferences
5 DAC-FRA 6
21
6 Edge Control
12
7 FUTURO 15
9
8 IAMAG.CO
IAMC
9 Icon Manila
10 IFCC
3
11 Industry Workshops
12 LiK: MeetUp
13 NonStop
14 Nordic Game
15 Pixelatl 19
1
16 Playgrounds
14
17 Promised Land 11
16
17
5 18
8
18 Splash 4
10
19
7
Theme Park
13
21 ZBrush Summit
Artillery: St Petersburg | Russia | 8th–9th of September 2018 artillery-event.com
Trojan Horse Was A Unicorn: Valletta | Malta | 24th–29th of September 2018 trojan-unicorn.com
I didn't realize that something was missing until, suddenly, things began to change. I
started getting invitations to events, and was asked to give workshops and talks. I was
terrified - I was someone who liked to hide behind my computer, not go out into the
world and meet new artists. I have really bad stage fright, as well, so the idea of getting
up in front of people and telling them about myself felt like a living nightmare. At the
same time, saying ‘no' to these invitations felt like it would be a missed opportunity. I
knew that the time had come for me to conquer this fear. I had the feeling that it would
be worth it in the end. Now, a bit less than two years later, I can say with confidence that
it was absolutely worthwhile to go out into the world, and meet artists face-to-face. I've
given workshops, talked at events, spoken to students at various schools, and met so
many new artists in person. This has given a totally new dimension to my experience as
an artist. The main thing I've learned is that every artist has a completely different rela-
tionship with their own art and creativity. Some artists are confident and determined to
pursue very specific goals, while other artists are forever exploring and searching for
their voice. In my workshops, I've learned that the best way to help and support artists
is to sit down and talk with them about how they see their own art, and what their goals
are. This setting creates the most inspiring conversations about the different dreams
artists have, and the paths they take to achieve them.
The main lesson I have taken out of my experiences is that it's essential for an artist com-
munity to exist, whether online or in real life. Many artists are in a unique position in life:
they are able to craft their own style, find their own path, and make their own decisions -
they have a lot of freedom. This can be daunting and terrifying! An artist community
brings structure, inspiration, ideas and support to people who are participating in a very
competitive industry. For me, it has given me a new purpose and drive in my career - to
connect with artists, share knowledge, and understand what pushes us forward. Initia-
tives such as Playgrounds Festival, where I met Spiridon, who created this magazine, and
of course, Firestarter itself, are incredibly valuable additions to this community.
To all the artists who, like I once did, hide behind their computers and avoid real-life
meetings with fellow artists: I hope you will also come into contact with an inspiring
event and meet your colleagues and heroes face-to-face. I can assure you that it's
absolutely worth it!
1
1 Intro by Lois 'Loish' van Baarle
4 #LetsTalkArt: Gilles Ketting
12 Feature: Cristian Chihaia/Firecast
16 Interview: Geoffrey Ernault
24 Lecture: Sebastien Hue
30 Interview: Iris Compiet
36 Interview: Johnson Ting
44 Feature: Simone Mändl/Spelkollektivet
50 Interview: Stéphane Wootha Richard
56 Lecture: Dan LuVisi
62 Lecture: Mark Molnar
20 % 70
74
Interview: College of X
Lecture: Almu Redondo
off
Marketplace 80
86
Lecture: Steven Cormann
Interview: Stuart Aitken and Sava Zivkovic
96 Artillery
100 CTIAF
Boost your creativity and get 20 % off on 104 Creativa
software licenses on marketplace.wacom.com* 108 d2 Conferences
112 DAC-FRA
Wacom Marketplace offers a great collection of software 116 Edge Control
and services. All in one place. 120 FUTURO
124 IAMC
* Valid for all products from March 1st until December 31st 2018. Go to marketplace.wacom.com 128 Icon Manila
and enter the voucher code from below in the check-out process. This voucher cannot be used
132 IFCC
retroactively, combined with other discounts or special offers or paid out in cash. Only valid for
the purchase of one product. 136 Industry Workshops London
140 LiK: MeetUP
144 Non Stop
148 Nordic Game
152 Pixelatl: El Festival
Firestarter-2018 156 Playgrounds
160 Promised Land
164 Splash
168 Theme Park
172 Trojan Horse Was A Unicorn
176 ZBrush Summit
180 Firestarter Team
184 Imprint & Special Thanks
2 Firestarter Mag #3 3
In terms of networking and pushing
your career further, would you say those
events have been of help?
You'd like to think that just with putting
good art out there you'll get enough
work to pay the bills. Unfortunately, this
isn't always enough, especially with all
those hungry artists out there. Every-
body wants to get a slice of the cake. So,
it helps if you meet the people that bake
those cakes. Though I think that most of
my clients come from contacts I've built
up over years of working at game stu-
dios, this year, however, I was asked to
work on a film as a direct result of meet-
ing the art director at an event. Word of
mouth and networking are still the best
way to get work so meeting people in
real life is always a good thing. Here's a
little bit of advice when you're going to
an event with the intention to find clients
or a job. Make sure that if your work is
GILLES KETTING
PDF you can email. Print is only worth it
if you do a lot with actual paint, pen and
pencil. Have enough business cards with
BY DIEGO GISBERT LLORENS you, and including a photo of you and/
or your work on it helps a lot for people
Well, well, we meet again, sir! And as time you've heard this, but it's what makes ers and illustrators. I really dig how un- to remember you. I always bring too few
invited cover artist, no less. I hope you going to these events so cool – you get forced and open it feels; you can walk up cards which is embarrassing when you
are ready to write about yourself a bit, to hang out with amazing artists whose to anyone and have a chat. It also helps meet the dream client but can't hand
because I am going to shoot you a few work you've admired and followed for a that after each day the drinks are held at them a card. I've also seen people wear
questions about things like the beauty while. So, it was a pleasure to meet you. the same venue so you get to bump into t-shirts with their own work on it or hand
of the Netherlands and the subtleties of someone you might have missed during out little booklets of their portfolio. Those
Kurosawa's filmmaking. From the festivals you visited last year, the day. This year was the first time I at- things work surprisingly well, too.
which one would you most definitely vis- tended IFCC and I really loved the atmo-
For those of you who don't know Gilles, it again in 2018? Also, any new ones you sphere. There was such a great mix of
he comes originally from the Nether- would like to take a look at, and why? people from all over the world, so it really I CAN NAME MANY PEOPLE THAT
lands, and has been working for the Last year I was fortunate enough to at- felt like an international festival. I felt real-
game industry since 2005, for clients
such as Sega, Ubisoft, and Sony; now-
tend IFCC, Industry Workshops, and Play-
grounds Festival. I've been going to In-
ly silly for not having attended it before! I MET AT EVENTS FOR THE FIRST
adays he resides in Brighton, UK, paint-
ing, composing music and watching sa-
dustry Workshops since the first year and
most of the regular attendees and orga-
Playgrounds Festival in the Netherlands
was a great closer for a year of amaz-
TIME AND CALL THEM GENUINE
murai films. nizers I'm honored to now call friends.
Before I went to Industry Workshops,
ing digital art events. I couldn't believe
the amount of people that attended FRIENDS NOW.
Where did we meet last time? Was it at I'd never been to anything similar and it (1400!!!) but it never felt too crowded or
Promised Land, or IFCC? blew my mind meeting so many people uninclusive. I think the organization did What about the more personal side of
Thanks for having me! We met at the that are interested in and actually making an amazing job considering the sheer things? Because we all know festivals
wonderful 2017 edition of IFCC. I believe a living out of the same thing I do. I liked number of people there. This year I hope are way more than just interesting talks
we were introduced while we had lunch how it also wasn't just focused on con- to attend all three again and maybe even and well-thought networking; there's a
at the small vegan restaurant in the cen- cept art alone but also featured motion add a few more to the list if work and my strong component of just spending time
ter of Zagreb. This is probably not the first graphic artists, VFX artists, matte paint- bank account permit. with nice people.
Podcasts have been around for a very look into a piece and what to take into
long time in our community, with a wide consideration, for example, how to man-
range of complexity, guests, topics and age your life balance or how to pursue
regularity. They're a great tool to connect growth continuously – all these and more
professionals with their audience and I've learned from interviews, this open
oftentimes reveal surprising facts about door into another artist's world, and it's
the industry or someone's path to be- been both exhilarating and humbling.
coming an artist.
12 Firestarter Mag #3 Cristian "Sickbrush" Chihaia by Even Mehl Amundsen for Firestarter | tegn.shop Photos ©Willeke Machiels at Playgrounds Firestarter Talk 13
We've decided to have a go and lend a
hand in enriching this pool of informa-
tion with a podcast of our own. Along
the years, we've met wonderful people
with incredible stories to share and we
feel they should be heard. In the tens of
events we've attended, we've touched
bases with some of the world's finest,
most experienced and skillful artists and,
boy, do they have some stories to tell.
Our purpose is to contribute in tearing
down the fourth wall by demystifying suc-
cess and creating informational content
for people seeking the knowledge these
artists have acquired in their careers.
So. You and I met in Cambridge, back er-focused. You can see it when you
when you were at Guerrilla Games. Since work there because, since the people
then, you've relocated to Riot Games that they hire are pretty much gamers,
in LA. What have you been up to since you can go talk to anybody. I'll just start
then? How's everything going? talking and start sharing ideas and all
It's really great. I'm in R&D now, which is a that, so that's really fun.
natural continuation from Guerrilla, who
hired me for a new project, to help figure Is that work environment unique to LA or
out new stuff with new teams. It's pretty have you encountered that at Guerrilla,
easy to rotate around, so I've been work- too? Did you know to expect it?
ing on a bunch of different things. We'll I knew I could expect that because I had
see if they end up going somewhere or been to LA before, and that's kinda the
not, but it's really, really fun. The team is vibe that I got, but it's very, very differ-
awesome. We have a really good dynam- ent from Europe. I feel like here, they're
ic, so it's very easy for us to discuss ideas, a lot more people-oriented, as opposed
potential things we want to try out… there to work-oriented. Don't get me wrong,
aren't a lot of limits because we're all very they're still very passionate about the
aligned and excited to try things out. work itself, but they care a lot about what
people think, sharing ideas, and making
It sounds like Riot set up a workplace sure we stay very open. You don't feel
that encourages that. the hierarchy that much. When I say that,
Yeah, for sure! That's kinda what I was I know a lot of people love being able to
really looking forward to the most, that just do their job and focus on their craft,
Riot is very gamer-oriented. What I love but to me it's very important to be able
about them is that they're very play- to have those discussions. As much as I
16 Firestarter Mag #3 Geoffrey Ernault by Kev Chan for Firestarter | artstation.com/kevchan5 Artwork ©Geoffrey Ernault | geoffreyernault.com 17
I guess they also reflect the wants of er…" Even though I don't have that much doesn't look as good, or we don't have
the people buying them. You follow the knowledge into it, the creativity is there, the tech… What I've been trying to learn
general consensus and kind of lead your and the want to create those concepts from that and from games is, how is this
product in that direction. starts erupting in my head. game making that? How can I replicate
For sure! Like right now, it's all about this same type of vista, or interesting an-
the 'battle royale games' and PUBG and Have you had the chance to implement imation, or coding? I really try to grasp
Fortnite. We'll see what the next trend is. anything you've seen in games into your how that's made from the ground up. I
own art? Also, have you had a chance to set a goal for myself to try to execute all
Are you into that stuff? What have you do any personal art lately? the different roles of a game production
been playing recently? Yeah, but I don't post a lot of that because at a junior level. I'm trying to be able
Recently, I was playing Kerbal Space Pro- I've been trying lately to do more glob- to solve almost any problems that you
gram and also a ton of Rainbow Six Siege. al, less 'one-off, 30-minute' images. I've would throw at a junior developer, in
I love those games. I play a ton of games. been working on my own stuff at home. any branch—animation, rigging, coding,
Self-taught, what does it mean? Does That is why some will succeed in follow-
it mean I am a genius who guesses ev- ing the dark path's direction naturally
erything from instinct and observation, and accessing the vault of knowledge
a force of nature who needs nobody to by themselves, and some will probably
learn but himself? Does it mean I am have a hard time at learning on their
the student and the teacher at the same own because they need that direction a
time? Does it mean I am skilled enough at mentor can give them. What is certain, is
learning quickly that I can avoid any kind that, at some stage, either path should
of formal schooling? Or does it mean I take you to the same destination toward
will probably fail to start a career in art building up a good career and fulfilling
without the discipline and background a your ultimate goals in art. Just like Lara
solid art school education can provide? Croft in Tomb Raider, let's jump into the
the jungle, the ins and outs of starting a
There are no real affirmative answers on self-apprenticeship in art.
any of those questions because there
are no real sides to take, as we are all WELCOME TO THE JUNGLE
different in terms of sensitivity, skills, Back in the late 80s, I remember giving
intellect and much, much more. Being Guns 'N Roses' "Welcome To The Jungle"
self-taught is, most of the time, not real- a listen. I was 12 and did not know how
ly a choice but just the easiest, cheapest this title would resonate so much in my
or most convenient way to achieve what future professional career. Even more
you would love to achieve in terms of chaotic music came to my ears later with
education. It is somehow a way of func- stuff like Slayer and Metallica, announc-
tioning that some are good at and some ing my chaotic quest to know which di-
others are not. rection to take for my future job. While
24 Firestarter Mag #3 Sebastien Hue by Marco Wulfr for Firestarter | artstation.com/marcowulfr Artwork by ©Sebastien Hue | shue-digital.com 25
not a bad student, I was not the best one, tion. Many people came to me asking for subjects that come less naturally to you at
either, and my grades decided for me at advice as to how I became a self-taught a later stage. It will be a stepping stone to
some point that private school was also artist and managed to change my career your full education.
not an option. At that time, saying to your (yes, at one time I worked as logistics op-
parents you wanted to go to an art school erator in the oil industry). Due to the over- Then, what's next, you might ask?
was like saying, "Mum, Dad, I don't really flowing amount of images made by great
care about earning money. As long as I artists everywhere on the net - environ- High objectives for high ambition are
can do art, I'll be happy and fulfilled." And ments, characters, mecha, 2D concepts, key to your self-learning.
the answer, "Sure, boy, you'll be a pauper 3D models, etc. – newborn artists don't Fixing objectives for yourself is really im-
junky with no future. At least you'll do a know where to go to develop their skills portant sets you up to carry them out.
job you can actually live from (smile). No because everything is appealing and you Some just can't, that's why school is a
offense to those who actually went to art want to do the same stuff you see from better choice because the curriculum is
school at that time, but that was pretty others. At school, you have the chance compulsory and, in the end, determined
much the mentality. Self-teaching tradi- to practice a bit of everything – anatomy, by its teachers. You have to stick to the
tionally was very hard, unless someone in characters, environments – and then you plan while being self-taught, evolve ac-
your family, a good friend or your neigh- know a bit more about if you are better cordingly over the years, and push your
bor showed you some stuff. At least, at perspective than anatomy, or some- motivation to the top to reach your goals,
that's what I did with the guitar. thing else. On the contrary, being on your because nobody but yourself will kick
own is like being in front of so many tasty your ass and say you didn't work enough
Then, the internet arrived and everything cakes that you don't know which one to and failed at your objectives. Your only
changed. Accessing information became pick first. You need to taste them one by motivation is to be better and better and
much easier, faster and above all world- one to know which one you like most and better again so your hard work pays off
wide, which was extraordinary to me. No those you totally disliked. one day. The most important thing is to
boundaries anymore but… keep a positive mind when looking at
My advice would be to listen to your guts other artists' gorgeous work. High ob- Networking, being involved into a com-
Help! I don't know what to start with? and to go where your instinct natural- jectives for a high ambition will motivate munity will help your artistic development.
Online education was made possible ly tells you to go. What kind of stuff do you even more to carry on your training. To be self-taught is to be the coach, the
then. You can find whatever you want on you naturally like to draw? Characters? When you see eye-candy and high-cali- teacher of yourself, so try to look after the
the internet. The other side of the coin is Ok then, go for it. Starting a self-taught ber artwork, of it as the top of the moun- foundations you need, to start your stud-
probably that the internet is an ocean of training has the extreme advantage of tain, which you can try to reach with hard ies properly. Sometimes it is very hard to
many, many resources and thus, it's pretty allowing you to go straight towards what work. Don't feel crushed by the level. judge your own work and get feedbacks,
hard for a novice to know and find exactly is more appealing and important to you, even on the internet. That's part of the
what they'll need to start their self-educa- even though you will still have to cover Back to the net, look for high-level artists backdrop of being self-taught, and is the
and quality content, even if you have to reason why social networks are so im-
pay for it. It is worth it because you will portant in this kind of education. Share
simply learn from the best, even though your work on the net and analyze the
you probably won't be able to apply good, but most of all, the bad critiques
their techniques and learn everything of your work. It hurts… yes, but those are
from them at once. Your brain needs to indicators of what you need to focus on.
mature to understand everything. With You might feel comfortable at painting a
years of practice, things that you saw in cityscape but if most of your critics stress
a tutorial, maybe too hard to grasp im- the fact that your perspective is wrong,
mediately then, will make sense later on. one building is off, etc… take good note
It's a normal feeling. I remember looking of it and fix those issues by digging into
at Dusso's Gnomon DVD when I started good foundational perspective tutorials.
10 years ago and, sure enough, I was Test stuff until you get a headache, get
so blown away by him that my brain got punched and have a good cry, but then
fried with the amount of skills and tech- get back on your feet, and learn harder.
niques he was showing. I was not ready At least now you know what to learn to
to process them, but unconsciously I saw get better, which is very important. The
a guy doing this magic, so the motivation other thing is to get involved with a group
was, "Damn, we can do such things with or a community of artists. If somehow you
Photoshop, crazy! I want to learn more...!" can't access an art school because, per-
haps you're too old, for instance (which I your skills to those you'd like to work for,
experienced), try to have the school come from big studios to independent clients.
to you like with online workshops (which
I did) or by surrounding yourself with art CONCLUSION
school students on the net (which I expe- To answer the question of our subject
rienced, too, with DeviantArt's commu- matter here, "What is it like to be a self-
nity or Art Collectives). I have learned so taught artist?", I would say it is a deep,
much, thanks to them. personal investment in which free will can
be your best friend or your worst enemy.
Is making a living from a self-taught artis- Depending on when you decide to start
tic background possible nowadays? your own training program, at 20, 30 or
Marco Nelor Mitchell Malloy
Some will say the biggest problem in 40, small or big sacrifices will have to be
being self-taught is the lack of the grad- made in terms of time, money, family, etc.
uation and art diploma that companies to have some good results. The higher CG Master Academy, the leading online art school, offers art students over 100 courses exploring concept art,
rely on to hire your services. Particularly your level of determination is, the fast- modeling and texturing, VFX and gaming. Tailored for artists of all skill levels, CGMA's course offerings directly
in France, most companies do not nec- er you can develop into a good coach, speak to the industry's current demands and trends. The instructors of these courses are working professionals
essarily hire you for your experience or knowing exactly where to go inside your
in the entertainment industry, with some of the biggest motion pictures and games on their resume. The quality
skills but for your diploma, which some- comfort zone, as well as outside of it.
how labeles the way you work, your skills, Thus, it's important to define what is like-
of education CGMA has cultivated can truly be shown in the talent enrolled at the academy. With their affordable
intellect, and so on. Being self-taught ly your Achilles' heel. Plan exercises and prices and high-quality curriculum, CGMA has made their name as the leading online provider in arts education.
tends to change and evolve you more studies to do, chase after good, founda- For portfolio reviews, information on registration, and individual payment plans, reach out to the admissions
towards an Anglo-Saxon spirit of setting tional tutorials from artists you admire, department via email registration@cgmasteracademy.com or phone (818) 561 –9542.
forth skills, behaviors, motivation and and practice addictively in art styles and
organization, rather than just focusing genres you love the most, as this is the
on diplomas. Sure, you won't get any di- privilege you probably wouldn't have in
plomas during your training but you can any art school. Being a self-taught artist
perfectly get hired thanks to the work does not mean you are alone. On the
you show, preferably on your website contrary, there are many other artists go-
portfolio or any other CG platforms like ing through the same adventure, or those
ArtStation, DeviantArt and Behance, for able to help you out with solid advice
instance. That, is once again, the internet they learned at school. Check out quality
revolution which makes it possible and resources like CGSociety, ArtStation, IA- Peter Han
faster. Even portfolio reviews with poten- MAG or 3DTotal. You can find many tuto-
tial recruiters can occur online. rials, resources, and inspiration.
Your artwork shows what you are capa- Personally, my curiosity and thirst to learn
ble of. Of course, a diploma on top of more and more stuff made this adven-
it would make you an even more inter- ture something incredible when started
esting candidate, but nowadays, to be a at the age of 31, ten years ago. I still have
non-graduate, self-taught artist is not an so much to learn and looking backwards
obstacle, I think. Your visuals testify of I think I would do the same.
Melanie Delon Aaron Limonick
30 Firestarter Mag #3 Iris Compiet by Pauline Voß for Firestarter | skadivore.artstation.com Artwork ©Iris Compiet | eyeris.eu 31
enough to pay myself for the months I I studied graphic design at art school. I evening on your art. Find something you
worked on Faultlines, but it's not a lot decided to get an education that gave me like and find out how much money you
because everything went to printing and a real job, was still in the creative field, had would need at a minimum to make it
shipping. I don't really care, though. It's me thinking conceptually, and had me work. I started out full-time and then grad-
not about the money; it's about the book working with deadlines. I learned all the ually cut back hours until I worked three
and the art. I want to show people what programs like Photoshop, Illustrator and days a week and had two days for illustra-
the possibilities are for designing and InDesign which I can use in my job as an tion. That meant I earned less money but
printing books. illustrator as well, because I can not only enough to pay my bills and have a little
illustrate the story, I can also design the extra for supplies.
It costs a lot to make something that high book. I can whip up a leaflet for pre-order
quality, but that quality will elevate your in half an hour. I quit my day job to pursue By having a day job, that took away the
artwork even further. You want something a full-time career because I couldn't really anxiety of "I need to make enough mon-
you can treasure; something that will pass do the two jobs at once. I've been a full- ey to get through this month." That meant
on to somebody else when you're done time freelancer for one year now. no vacations or luxury but I was able to
with it. I like the idea of personally pack- do what I wanted to do—pursue my ca-
aging the book for people, so they know reer as an artist. If you know what you're
it's from me, that my hands touched it. going for, it's a sacrifice that's easier to
I think that's important. I set out to do a make. Knowing I needed to make a cer-
book that people would love like I loved tain amount of money per month gave
Faeries by Alan Lee and Brian Froud. I me the opportunity to take the jobs I real-
hope they will. We'll see what happens. ly loved so I could work my way into that
area of artwork that I wanted to work in.
Is printing something you're familiar with It took a while but if you want it and do it,
would collapse under the weight of them. or something you've had to discover on don't worry about having a day job. Many
I have to rent a space to put them, I have your own? people have one. Just make sure that
to insure them. It is, but that's because I did graphic de- you don't hate it, that you can put all your
sign as my day job for 16 years, so I've energy into pursuing your career as an
There are all these things that nobody worked with printers and publishers quite artist. Everybody's path is different. You
tells you about when you're running a a lot. For my book, I decided to work with can't compare yourself with some crazy
Kickstarter. That's something you have to a local printer because I know the quality talented person that just came out of art
figure out by yourself. I'm lucky I did, with is very high and they love doing artbooks. school and draws like a pro already. That's
help from friends who had run a success- If there's ever a problem, they just ring me awesome for them, but personally I'm not
ful campaign before me. Also, Jon from up. They've saved my ass so many times, like that. I need years and years of prac-
ArtOrder was a wealth of information. I when I forgot a page number or whatev- tice. We all do it at our own pace and we'll
want to acknowledge the fact that were er. They saved me €10,000. I don't think all get there. For some, it might take two
many wonderful people who supplied something like that happens if you print years, for others five years or more. It
me with information and advice. somewhere like in China. doesn't matter which road you
take or how long it takes;
That's such an intense process for your How much creative control do you, as the the fact is you're gonna
first Kickstarter campaign. creator, have over the printing process of get there and that's the
I wish I had tested the waters for how this your material? most important thing. Please
works because when you run a Kickstart- I can go and look at the presses because stop comparing yourself with others. It's
er, you have to factor the shipping costs I chose a local print shop. I've been there human to compare yourself to others but
into your funding goal. My funding goal many times and these people know what I think that's some- there's no sense in doing it.
was €15,000 and almost €9,000 of that they're doing. They know when they need thing that a lot of people
money was just for shipping. Imagine to put a bit more red or green into some- struggle with, that balance I think we create expectations for ourselves
having to ship 2,000 books... that's a huge thing, and it's possible for me to say, "Hey, between having a day job that are in line with "traditional jobs,"
chunk of money. Everybody's like, "You've that page needs a little less red," and they'll and pursuing what they love. whereas art is more intuitive and tailored
been so successful and you've got money just change it. I think I'm going to cry when Absolutely. My advice is just to to each individual. It's unique to every-
to spend on your art," and I actually don't. the first page rolls off the presses. find a job that you enjoy doing. body and you must go at your own pace.
I have money to spend on this book. I'm There's no sense in pursuing a job It's totally silly. Everything takes time to
going to make it the highest quality I can How did your experience as a graphic de- that you hate, because that takes out learn and some people catch on quickly,
possibly get, and then I'll ship it. I'll have signer help you on this project? all the energy you need to spend in the others don't. In the end we're artists and
Ah, this Johnson guy... I am still mind- nical, because it's a physical product
blown by your work and your talk at IFCC instead of digital. In digital mediums,
2017 (since I missed the one in Promised there are ways to get around certain
Land, although I made it to the more in- technical issues like how a transformer
timate talk afterwards). For those of you would transform on film, and there are
who might not be familiar with Johnson parts where you can just hide and inter-
and his work, he is a digital artist specializ- cept one with another, but on a physical
ing in illustration and concept art, and he product it has to be solved, which is why
is often invited to international events as toy designs are usually different from
a speaker from his basecamp in Malaysia. their digital counterparts.
36 Ting
Johnson by Daniel
Firestarter MagM.#3Chavez for Firestarter | artstation.com/danielmchavez Artwork ©Johnson Ting | johnsonting.net 37
So, it is pretty challenging to have to designs, when working with technical years compared to many years before. I
solve a lot of technical problems, from and physical limitations, I would never ar- would also use them on anatomy surfac-
LED wiring and battery placement to gue with the clients and would just try to es, as well, depending on what I want to
joint articulation. I usually imagine toy achieve what they have in mind, since I'm achieve or the client's needs. On some
design as extremely detailed concept art hired to translate their visions into reality. days, I still like to sit down and paint por-
with minimal technical errors, however, So, I try to do that as much as I can, and if traits from scratch just to relax a little bit
for statue designs, it is a different case, the client has given me free rein, then I from doing photobashing stuff.
since they are in a fixed position so you would throw in suggestions and propos-
don't have to solve a lot of problems like als, but at the same time also ask for the Back to the topic of figure design, there
joint movements. It is still possible to get client's honest input. seems to be a strong industry for that in
around some of the design flaws, but the Asia. How long have you been working
challenge of a statue design is to find The first word that came to my mind for that sector, and how do you like it?
that exact one pose and base design that when looking at your gallery was 'crisp'. It seems like it's a stronger industry in Asia
brings out that particular subject's per- Do you prefer a very technical and clean because the majority of the toys in the
sonality and traits, because they are not approach, or is it a result of your artistic world are made in China, so it definitely
posable figurines, so you have to find the background? makes a ton of sense that lots of people
right one that fits well and one that fans I guess I would always try to refine and would want to start off their toy compa-
will be happy with. add details as much as I could, but these nies in Asia, especially the China region.
recent years I have tried to refrain from Big toy companies like Hot Toys and
doing that as often. Personal portfolio ThreeZero are stationed in Hong Kong,
art is fine, but for commercial concept due to reasons like convenient shipping
art jobs, its usually more focused on ex- and better rates, easy access to Shenzhen,
ploration and design rather than a very China for the factories, and many more.
refined illustration. That would really be
more on the marketing illustration side. I've been in the collectibles sector for the
past 3 to 4 years, which makes up about
More recently, I've preferred a quick and 30-40% of my work, and the other 60- painted, then opened for pre-order, all
loose approach rather than adding lots of 70% of my time is spent doing concept extremely quickly. That's why it's satisfy-
details on one painting. I studied illustra- art for games. I really enjoy working on ing, because you'd most likely still be ex-
tion for a couple of years at art college collectibles, and it's absolutely amazing cited and interested in the project by the
and I think that's why I always focused on to see your 2D designs translated into a time you see the physical product.
producing detailed and pretty paintings 3D physical product. When you see the
when I first started in concept art. finished piece and hold it in your hands, But you also have strong illustration
it's extremely satisfying as me, working skills. Tell us about your work for Milky
What are your thoughts about using pho- on games does not feel as satisfying as Overdrive.
When working with such technical and tobashing and 3D renders as a base for working on collectibles, to be honest. In Thank you! Extremely flattered you think
physical limitations, do you find yourself illustrations and designs? Do you also use games, it could take up to 2-3years after so. Milky Overdrive was a really fun proj-
often arguing with the client to find solu- them for anatomy surfaces, in addition to preproduction has wrapped up, mean- ect. Basically, a couple of my friends and I
tions to your concept ideas? mechanical/hard surfaces? ing a concept art you did for a charac- wanted to do something together just for
For collectible designs, usually the clients It's totally fine and acceptable to use ter would only be realized by the public the heck of it, so we placed bookings for
are pretty chill and open-minded, so I photobashing and 3D renders. Some many years after it's done. By the time the artbooths in a comic convention in Ma-
can always throw in a lot of crazy ideas to might call it "cheating" for some reason, game is released, I wouldn't be as excit- laysia, even though we had no idea what
hear what they think about them and how but I think those who said so are kind of ed compared to when I was working on to do with the booths or what to sell. We
they could be made, but the main issue missing the point of the definition of a it, and technically, that concept art piece just went even thou decided to publish
is always just the budget of the project. concept artist. It's perfectly fine to use would most likely not represent your cur- a book about what we all love – girls and
That usual dictates the whole design to these techniques to become more effi- rent skillset, as it was done years ago. But sci-fi, and that's basically it., 'Milky' stands
be honest, and sometimes I have to solve cient in producing and exploring designs working on collectibles, it's usually a lot for the girls and 'Overdrive' stands for the
problems like working on a statue on a in a typically short time, and using 3D shorter from concept art to prototype, science fiction theme, and at the time it
limited production budget, and finding renders as a base can greatly lower the taking anywhere from 4 weeks up to 6 was all about having fun without worry-
a workaround for solutions like making risk of spending more time on correct- months. There was one time when I fin- ing too much about how it would sell, the
it look a bronze statue instead of a fully ing errors in a tight production timeline. ished a figure design and sent it over, that backlash we would probably get from the
painted one to save some costs while That's why it's getting a lot more popu- it was already 3D sculpted a few days lat- contents, etc. We poured a lot of love into
maintaining the quality, etc. For game lar in game/film development in recent er, 3D printed a few days after that, then the paintings and I think it ended up per-
42 Firestarter Mag #3 43
MAKING GAMES
IN THE MIDDLE OF NOWHERE
BY SIMONE MÄNDL
Simone is a concept designer and art office, consumables such as toilet paper
director from Germany. She worked as and laundry detergent. You'll have ac-
a media designer and level designer cess to a gym, virtual reality room, pool,
until she decided to study game design jacuzzi, sauna plus various professional
at the Media Design School Munich. hardware and software.
During and after University, Simone
worked as a graphic designer, before When you go to the Spelkollektivet web-
becoming a freelance concept artist in site and read through the description of
April 2017. Currently Simone is working what the place is, your first though may
on multiple game projects for clients as be like mine, "There is no way this place is
an art director and concept designer. In real…" And you are right to think so. But
her free time, she's creating small indie I can assure you it is… and I have been
games together with her partner, Josef, living there for over three months. Now,
under the name "DU&I". let's turn back the time a bit. It is April
2017, it's cold and my boyfriend, Josef ,
Spelkollektivet is the home for game and I are sitting on a beerbench at the
developers from all over the world who A MAZE. festival in Berlin. We both have
want to live and work with like-minded a slight cold and our general outlook
people. While living in Spelkollektivet, on life is not too good. We were plan-
you don't have to deal with everyday ning on moving from Munich to Vienna,
tasks such as cooking and cleaning. You but our plans got canceled right before
therefore have more time for your game this Berlin trip. We wanted to move in
development dreams. All you need is together and find someplace afford-
included in the rent. Healthy breakfast, able, to also have the freedom to make
lunch, dinner, a private bedroom, shared our own games. I had just started doing
44 Firestarter Mag #3 Simone Mändl by Ayran Oberto for Firestarter | ayranoberto.blogspot.de Photos ©Simone Mändl | artstation.com/simone 45
er inhabitants. Meals are eaten together LIVING IN SWEDEN
most of the time and after eating, you In the beginning, I was very afraid that it
should put your stuff in the dishwash- would be freezing in Sweden, however,
er, just like you would at home. You are that is only in the north of the country.
also responsible for your own room and There they have a polar climate with a
there is no cleaning lady that folds your lack of warm summers. Spelkollektivet,
bed sheets every day. The rest of the however, is in the south of Sweden and
house (bathrooms, kitchen and so on) is so far, the temperature has been decent
cleaned by the staff once per week. for the winter and I heard that they even
have a few warm summer days in which
Also, keep in mind that Spelkollektivet we can use the pool!
is still a very young project. There is cur-
rently a lot of work being done on the THE SWEDISH LANDSCAPE
house itself, to make everything more The view around the house is just amaz-
convenient for the inhabitants. Just two ing. If you are into landscape painting,
weeks ago, James and the co-owner, you don't need to look far to get some
freelance work and Josef had just come THE FIRST IMPRESSION Rasmus, tore down a wall to make our amazing inspiration, whether it be beau-
back from Slovakia, where he had been Our first impression of the Spelkollek- gym bigger. So it's good to keep in mind tiful sunlight that breaks through the for-
employed as a full-time project manag- tivet house and inhabitants was certain- that some things may not yet be perfect. est in the morning, fog covering the sur-
er. So now we are sitting in Berlin, with ly an interesting one. We got picked up rounding area, the traditional, colorful
no guaranteed income and no options to at the train station by two Italians and THE FOOD Swedish landhouse architecture, or just a
start a gaming studio in Munich because one Canadian who took us to the liquor The cooks at Spelkollektivet try to plan whole lot of nature.
of the high living costs. Then suddenly, store because, "That's the only one in the the meals to be suitable for as many as
a friend of ours drops by and introduces area" and they needed to pick up wine possible, and if they cannot make it work
us to this guy called Patrick. We talk for a for cooking. From there it was a 30-min- for everyone they will make separate
couple of minutes… about games, about ute drive to the house. Seeing the house dishes. Don't expect 5-star gourmet dish-
traveling and about food. for the first time was also... interesting. es, but the food ranges from ok to very
James, the owner, puts a lot of work into good. We also have a Taco-Tuesday and
Then Patrick drops the magic word the living space itself. From the outside, pancakes on Monday morning to get ev-
"Spelkollektivet". We find out that it's though, that is not immediately clear. The eryone jump-started into the week!
a place where we can not only move in house is in good shape, but the window
together for a very low cost, but we also frames are missing… THE MIDDLE OF NOWHERE
get food, internet and a working space. What is there in Fridafors except
We instantly applied and half a year lat- Even though the house doesn't make Spelkollektivet? Nothing. And I only
er, we packed our bags in Munich and the best first impression from the out- say that with a bit of sarcasm, because
moved to the secluded house in Frida- side, the inside and its inhabitants made there aren't that many things to do in
fors, Sweden. all of that redundant. After arriving, it was the town. You can take walks, explore
time to check out our room. Josef and I the forest and watch the sunrise and
OUR EXPECTATIONS MOVING IN rented a double room in the house. To sunset. For everything else, like going
Our expectations were very low, the only start, we were given some IKEA furniture, to the cinema, ordering pizza, or spon-
requirements being internet, a place some blankets, and towels. A week later, taneously buying doughnuts, you have
to live, and food. We checked out the our boxes from Germany arrived, and to drive to the nearest town.
address on Google Maps© and went we started unpacking and setting up our
through some of the pictures on Face- PCs in the office. We also got to choose WHAT ELSE CAN YOU DO
book to see who was living there at the plants for our desks! AT SPELKOLLEKTIVET
moment. That was it. We had no idea Activities are entirely dependent on the
if the people there were crazy or if the IT'S NOT LIKE LIVING IN A HOTEL inhabitants. We have board game nights
house even had working heating. Look- Life at Spelkollektivet is more like having on Friday, boxing on Monday and Thurs-
ing back, it may have been a bit risky to 11 roommates at once. You have your day, a Spelkollektivet Minecraft server to
just pack and go to this random place in own room to put your stuff and hide in play on, spontaneous anime watching
Sweden. But now I can safely reassure from others, but generally you share the marathons, mushroom picking adven-
you, yes, the people here are crazy and kitchen, the living room, tv, the sauna, tures, collective Christmas baking and
no, that's not a bad thing. and the co-working space with the oth- crazy Halloween and birthday parties.
50 Firestarter Mag #3 Stephane Wootha Richard by Daniel Bolling Walsh for Firestarter | artstation.com/danielbolling Artwork ©Stephane Wootha Richard 51
A few months later, he decided that he
would live for music, or die trying. He
lived for 2 years in Senegal and West Af-
rica, where he studied Sabar and Mand-
inka percussions, two musical forms that
he was really interested in. He played
music from village to village with a griot
band in weddings and other traditional
events, such as Sabar (street dance) and
Lambu (traditional wrestling). He says,
"The number of things I learned there has
been tremendous, not only about music,
but also about languages, thought pro-
cesses in oral cultures, people and just
life in general. I think I owe half of what
I am today to this experience." When he
came back to France, he started to play
professionally in several bands, ranging
from jazz to world music and folk rock.
At 30, he moved to software engineering. cy. But at some point, all the creative part
He needed to find something creative to of the job was gone, and all that was left
work on that would also work out for the were deadlines, recipes, reusing libraries
family. He loved computer and program- and invoicing fast. One day at a com-
ming and started a more in-depth ap- ic book convention, he realized he was
until he was old enough to rebel. While to it. In the meantime, school was a total proach as a musician, experimenting with drifting away from a long-forgotten child-
his ambitions for making art as a living nightmare. He never, ever managed to sound processing and generative music hood dream. He and his boss came to an
manifested when he was around 16-17, understand why he should learn some- with software like Pure Data and Max MSP. arrangement and he managed to leave
its roots are even older. His father was thing he wasn't interested in. This was After months of learning ActionScript for with a couple months' salary with him.
an artist. He grew up with a man whose psychological torture for him, not be- Flash, he started freelancing. He kept At 36, he opened a subscription to The
only socially recognized virtue was to be cause he wasn't understanding, but be- freelancing and learning about web tech- Gnomon Workshop and Digital Tutors.
an outstanding painter, or, so said the cause he couldn't bear the frustration, nologies, server security and software He worked hard, without any rest, put in a
people who knew him. Unfortunately, as the boredom and the anxiety generated engineering, and ended up working as lot of dedication, and has now become a
his father was also a gambler, Wootha by learning uninteresting things. As soon a project manager in a small web agen- leading concept artist and illustrator.
never had a chance to see his work to as he was old enough to read, he started
form any of his own opinions. After leav- spending hours learning random things At 36, Wootha joined the industry where
ing his father, he never had any other from the dictionary and encyclopaedia, he met a lot of "fantastic" people, who
choices aside from trying to be a better then moving from one interest to anoth- helped him learn even further and taught
artist. This was the only positive memory er. He enjoyed learning by himself so him new things all the time. "When I step
left from his father, and the only thing he much, that soon people started to offer aside and think for a minute, I realize how
believed he could use to build himself a him even more books of knowledge for incredible this is to make a living out of
good career and life. So, this is where it all birthdays and Christmas presents be- imagining creatures, cities, characters
started. Drawing had been a big part of cause it was always a perfect hit. and stories, and then bring them to life
his childhood. He spent countless hours visually", says Wootha. After one year of
in his room, sitting at his desk, trying to He dropped out of school around 16, hard training at home, he knew he need-
create stunning pieces of art that would and ended up in a professional school ed something that would help him get
let people know that he could be an out- learning cooking for two years, until he his feet wet in the art industry while al-
standing artist, too. But it didn't work out, was old enough to decide this wasn't lowing him to keep learning, in order to
because the challenge was biased from his career path at all. So, from there, he reach his next goal. That's when he also
the beginning. learned viticulture because he enjoyed started as a comic book colourist. "Com-
working outdoors and had found a job ic book colouring is fantastic. It's real
At 17, music took over drawing, and for as an agricultural worker. art and a perfect way to solve hundreds
the next 13 years, he dedicated himself of small composition problems each
54 Firestarter Mag #3 55
LECTURE
YOU HAVE ONE SHOT.
BY DAN LUVISI
Becoming an adult.
56 Firestarter Mag #3 Dan LuVisi by Jomaro Kindred for Firestarter | kindredconcepts.com Artwork ©Dan LuVisi | artstation.com/danluvisiart 57
Watching them inspired me to again These classes inspired me to go back
continue that journey they had taken, but home and build my craft, regardless of
to also fuse my own personality with it as the naysayers or bad grades.
they had with their work — though, first I
would have to actually learn how to draw Hell, I remember freaking out about not
and muster such a skill. having a college-degree; never once
have I been asked for one in my career.
It began with my dad testing me to copy
a Ninja Turtle character he had drawn. When I entered high school, I had moved
When he arrived home after work, my away to live with my father because, as I
mom proudly held up the image — col- stated above, I had failed middle school.
ored-in and all. From there, he had cre- Transferred to a new school, I was intro-
ated a monster. I would lock myself away verted and hard-placed to make friends. I
in the "upstairs basement" or, my room, hung out by myself, and listened to Limp
where I would create these visual "what Bizkit, Linkin Park, 2Pac, DMX, and John
if" scenarios involving all of my favor- Williams like a fiend. And, as you might
ite characters. Pitting foes like Batman have guessed, I drew.
against Judge Dredd or Darth Vader,
I'd then write little stories to accompany I drew a lot. Every day. On sketchbooks
them on this dinky-writing program, Cor- or random pieces of paper. If a student
al Writer, with MS Paint covers, and all. wanted a drawing of them being eat-
en by a T-rex? We were doing it. If a girl
I loved to dream and to go into these wanted herself drawn as Princess Leia?
realms that didn't exist in my backyard. Done. How did it probably look? Awful.
While I had numerous friends that did
ratio in a video game. But outside of that, bring me outside, drawing and writing Art allowed me to make friends and make it work. It helped reminding myself
art had always been this crystal-clear en- had always been a place of comfort for gave me something that didn't make of all the naysayers and negative things
deavor that I had wished to not only en- me. After my parents divorced, it became me feel like a nobody or a loser - names I had heard. Also, the idea of ‘flipping
dure its journey, but also learn from what a nest and eventually a safe-haven to my teachers or other students would burgers' one day, like my kindergarten
it had to offer me. escape depression or anxiety. Let's just often call me as a child. I never tried to teacher said I'd do if I was lucky, wasn't a
say Cinderella's stepmom was decent in be popular, and never went to parties or path I really wanted to take.
My parents were both artists, each in their comparison to my first. prom. Hell, I never even really had much
own separate medium. Before becoming of a girlfriend. But I had this dream. This Even though my high school teachers
a banker, my father had been a painter, But art allowed me to grow and evolve. dream of one day becoming this famous were no fans of mine and gave me D's
and my mother had positioned herself in Through elementary, middle school and artist and working on all the projects that and F's for my digital art of Neo and
interior design. I always say that I got the even high school, all of my teachers, once inspired me. Agent Smith, I was learning something
OCD-details from my mother's design while respectful of my work, had worried new. Digital art began to inspire and
side and the painter-vibes from my fa- that I wouldn't make it in life. My school So, my father went and bought me a push me in new ways that even drawing
ther. I remember the first time my father grades were sub-par, and I failed mid- tiny Graphire tablet after I had seen this on paper didn't. I eventually became ob-
uncovered a massive painting of a cave dle-school and was nearly held back. amazing digital-painting by the ever-so sessed with it, and took it to its furthest
woman he had done in his youth. Hav- skilled Justin Sweet. I tried teaching my- reaches, until one day I could proudly
ing put that dream behind him to instead ADD was there inside me, but I had re- self and it was near impossible at the say that painting was paying my bills.
take care of his family after his own father fused to use it as an excuse. While yes, time. Being 32 now, I was 15 at the time
had passed, there was a pining in me to it was challenging to focus, and as deli- and there were no such things as Gum- That wasn't enough, though. My father
continue that dream. cious as Twinkies are, shoved with con- road, Brainstorm or Schoolism. Instead, always told me, never work under some-
centration medicine (I couldn't swallow there was DeviantArt anime and poems. one's thumb for too long. Build your
My mother had an array of tools, devic- pills as a kid), school was just not for me. own empire and be your own boss. I
es, and other various artistic graphs that Courses such as history and English were I gave up several times. I felt that may- loved that. Of course, you could say,
I had no idea about what they were as a the only classes I could focus on. Things be this road wasn't right for me. My art "but wouldn't you be the thumb?" Nah,
child. But she would sit there, late into that, again, allowed me to escape — to wasn't being seen or viewed by anyone, I wanted something else — a common
the night, and coax these amazing blue- traverse to Omaha Beach, France during and I began to feel that so-called fear: ground for other artists who dreamed
prints out of nothing. D-Day, or experience the golden-age era doubt. Over the weeks though, I would of building their own worlds. Stephan
of architecture—though all in my head. continue to go back to it and try and Lokotsch, my business partner, who I had
62 Firestarter Mag #3 Mark Molnar by Halil Ural for Firestarter | artstation.com/mrdream Artwork ©Mark Molnar | markmolnar.com | pixoloid.net 63
not handle all the pressure and at age lustration, design, movies – and I realized NEW ZEALAND V.02 –
22, I had my first burnout. Everybody in that people actually did this for a living! THE FIRST REAL JOB AND MORE!
my surroundings thought I was crazy to I did not know this was 'concept art' or Not long after graduating from my mas-
move away from all the awesome work 'concept design', though. Back in 2003, ter's at uni, I started to work for game
and the prestigious school, but I knew I those terms barely existed. It was funny company in New Zealand as a freelancer.
had to step off of this insane treadwheel. that I had to go to literally the other end Luckily, they were really happy with my
So I moved to the farthest place I could of the world to rediscover myself as an work and about 5–6 months later they
find from home, New Zealand... artist and also find something that I could wanted me to join the team. I accepted
be truly passionate about. So I closed the offer and closed another circle in my
NEW ZEALAND V.01 – THE ESCAPE this circle and went back to where I start- life – back to where I let off, again. It was
I was making good money compared to ed, but with a purpose. a small team of young guys, a great team
my fellow students, but I was also spend- with a bit too ambitious of a project. I
ing a lot, so I did not have much savings. BACK TO UNI AND GOING DIGITAL learned a lot there, always tried to pick up
I could manage to buy my return flight Fortunately, I'd had the chance to skip new techniques from my peers and was
ticket (valid for a year) and had around a year at uni, so I was going back to the drawing and painting like crazy the whole
$500 in my pocket when I arrived with same school, just to a year behind my day. Unfortunately, I moved to the com-
one of my friends at the most beauti- previous class. During the year I spent pany just a year before the credit crisis hit
ful place on Earth. We were doing any away from academic studying, I realised the global economy. After the financial
work we could find in the first couple the only one stopping me from really backing started to disappear, they had to
of months – I was picking apples, doing enjoying my studies and school assign- close down the studio, like many others
gardening, chopping huge bushweed ments was myself. From this point on, I at that time. Besides my day job I kept
with a machete, packing avocados and tried to focus all my energy on channel- some of my freelance work, so I was lucky
kiwifruit – and I was absolutely loving it. ing my studies towards concept art and that I could go back to full-time freelance.
Dune - The Baron © Centipede Press / Mark Molnar
Everything was out of my comfort zone digital illustration. The funny thing was As a result, I also started working for the
and was totally different than what I was that I knew about artwork created digital- hobby game industry, doing illustrations
doing before. But the biggest plus was ly, and I did not know that graphic tab- for books and cards for IPs, like Warham-
that in my freetime I could finally focus lets were a thing. I tried to draw and paint mer and Warhammer 40k.
on my own art again. A few months later with a mouse, but I even enjoyed the pain
my girlfriend (now my wife) also joined in my wrist at the end of a long day… And then came the cherry on top. I was in
me and together we managed to save touch with the great folks at Weta, send-
up enough money to hit the road and Back then, there weren't any online tu- ing them my updated portfolio once ev-
just live from our art. torials, and I did not even have internet ery year since I'd left New Zealand the
at my student apartment at first. I tried first time. And this time they called me in
After we traveled around both islands, to dig myself into the freshly-started fo- to work there for a short period. But this
we ended up settling down in Wellington rums of Conceptart.org and was lurking was a crazy period financially for them,
at a huge hippy house. One of our flat- around the speedpainting threads of as well; this was the time when they'd al-
always had to pay for my apartment, bills, mates was a sculptor, who was working Sijun, where art heroes like Sparth and ready finished the concept phase of The
food, etc. At first, I did any jobs I could in Peter Jackson's King Kong back then, Levi were posting daily updates. Hobbit movies, but could not start the
find, including working in cold storage and he offered to make a recommenda- actual production, because of copyright
packaging yogurts and stamping enve- tion in the production for me. So I found Beside my art, I also had to work, of issues between production companies.
lopes at a post office to name a few. After myself working with the set finisher team course, but I pushed my personal art
I got a bit more experience in graphic de- of King Kong the very next week. much harder. I was still making a living
sign, I somehow ended up working for an from graphic design and theatre-relat-
event planning company. First I was do- HOLY SHIT! WTF IS CONCEPT ART?! ed jobs mainly, but after about a year I
ing small graphics, then the entire thing When working on the amazing sets of slowly started to get a bit of freelance
picked up and I was designing the visual King Kong, one day I found a reference concept work through Conceptart.org.
appearance of whole corporate events. I folder full of printed-out mood concepts At first, I was doing gigs for free or very
was doing multiple jobs, working at fes- and set designs done by the incredible little money, but it was great to get ex-
tivals, designing sets for theatre pieces, artists at Weta. I was totally blown away. perience with real clients. Slowly, but
and doing my own personal paintings I created visuals and drawings for my set surely, I managed to build up a portfolio
plus trying to manage all my classes and designs before, but this was a totally dif- and transition from being a fairly alright
homework at uni at the same time. Well, it ferent level. This combined all the things graphic designer to a beginner freelance
wasn't the best idea. After a point I could I loved in art – storytelling, figurative il- concept artist / digital illustrator.
Time Warner commercials. I also started how. I was blocked completely during an
my Dune Project here as a school assign- interview, did my worst-ever work for a
ment for James Paick, and I created some character design test, you name it. That's
creature designs in class that were by the why I was really sceptical about these
editors at ImagineFX mag on my blog. As offers from recruiters and turned them
a result, I became a regular writer / con- down instantly most of the times.
tributor for IFX for years and just recently
I had the chance to work on the upcom- NINJAS OF ALBION
ing, fully-illustrated special edition of the What happened after this was abso-
original Dune. Stepping out of my com- lutely random. I was in the middle of a
fort zone helped me again and made me deadline, when I got a call from an agent
girlfriend's mom, so I considered this a a different person. about a role at a really cool company. a month after I arrived. Imagine how I
sign that we had to move back home. I Then, I totally forgot about the the whole freaked out! I had just moved all my stuff
also think that I just wasn't good enough CO-WORKING FREELANCE thing till about 6 weeks later, when I got a there, signed a contract for an apartment
to work there as a full-time artist back But I had to close this circle, as well, and call from the agent – "I have good news! for a one-year minimum, and was still on
then, but it was a great experience to see return back home. It would have been You are going to have a phone interview my trial period. Luckily, the team really
where I needed to improve. Another cir- great to stay in LA, but my fiancée was tomorrow morning!" "Wait, what?" From liked my work and already had plans, so
cle closed and I was back home again, a back home and there are things, that that point on, everything happened re- that was the point when we started work-
little more experienced, but also ready to are more important than the coolest ally fast. I had the phone interview, then ing on Hellblade. I am super proud that I
push myself even harder... gig. I knew I would go back to the solo another one through Skype, then anoth- could have been part of that project and
style of freelance work, but even after er two-hour long one with all the depart- I am really glad that the team managed
LOS ANGELES - THE REAL ART SCHOOL a few weeks, I was missing all the cre- ment heads from the company. And in to achieve what the directors and what
I spent a bit more than a year in Budapest ative input I got in LA from my teachers the end, I got a job offer and that's how we wanted to achieve at the beginning
working as a freelancer, mainly doing il- and friends. I felt isolated and alone. I ended up working as a senior at Ninja – creating a beautiful and meaningful
lustration jobs and sometimes helping Then suddenly, I started to bump into Theory a few months later. Circling back experience. Unfortunately, my fiancée
out in film and animation pitches. When artists who were talking about the exact to game development again… had some serious issues in her family
I was approached to work on a bigger same thing. It did not take long, once and could not move to the UK with me,
pitch for an animated feature for a client we teamed up, to rent an empty flat in Originally, I signed up to be a lead con- so after over a year of a long distance re-
in LA, I thought that it would be the per- downtown Budapest, which we turned cept artist for a major comic adaptation, lationship and travelling back and forth,
fect opportunity to go back to school. into a co-working office. but the publisher pulled the plug only I felt I had to be beside her. I was really
68 Firestarter Mag #3 69
the role of the individual artist in all that?
Maybe the answer lies in taking tradi-
tional methods and skills seriously and
applying them in new formats with new
technology. Nevertheless, drawing, mix-
ing three colours, perspective and rules
about how to tell a good story might still
be valid nowadays, as we are still human
beings who have not changed so much
in the last 50,000 years. We sat around
campfires and handcrafted cave paint-
ings – now we have virtual reality.
©Elena Casadoro
Everyone likes the story of a man with a
calling! How did you to decide to create
this school?
It sparked because I told my story. My
personal and professional path led to this brain science, adding the whole spectrum
development and helped me to form a of what I have done so far, and pour it into
team. I guess trust was built up because the art of visual storytelling.
©Herwig Kopp
marily to widen my horizons. How is Col- Who are the teachers at the college?
lege of X going to widen the students' The best people we can find here, and
horizons? we're bringing international ones in, too.
Almu Redondo is a storyboard and and its soul (psychology, story, gesture,
concept artist, architect in a past life, acting, principles of animation applied
passionate and endlessly enthusiastic to this). In this number we will glance
about stories. She has worked for VFX over some of the concepts developed in
and Animation companies like Axis/ her lecture.
Flaunt Productions, Lighthouse Studios
or Blue Zoo helping develop films and Creating stylized characters and worlds
international animated TV Series to be is fascinating but "strength is nothing
announced. In VFX she worked for com- without control". Stylization is nothing
panies like Outpost VFX and The Mill, for without soul and story. Every decision
clients like Disney, LucasArts, The Wein- counts and the challenge to make a sol-
stein Company or Universal, in titles like id, relatable and "living" character is the
Jason Bourne, iBoy, Stratton or Star Wars
Battle Quads advertisement.
74 Firestarter Mag #3 Almu Redondo by Lalanda Hruschka for Firestarter | lalandadraws.com Artwork ©Almu Redondo | almuredondo.com / Photo @Rob Davies 75
most difficult and exciting part of it. To These two core ideas will be present in "avoiding the ladder". This is, keeping CHARACTER SOUL: PSYCHOLOGY
achieve this, our guide will be the Walt all stylized characters, from storyboard, away from even distributions. Sometimes To give this dimension, we can make use
Stanchfield mantra: "Draw ideas, not to design, to sculpture, emphasizing in inspiration won't come alone, so you can of an extremely interesting technique
things; Action, not poses; Gestures, not each step different aspects. Techniques generate random "proportion boxes" used by actors and psychologists to de-
anatomical structures" To communicate and construction are more important that you can then fill in with the 3 parts of fine the personality of their roles or cli-
the greatest amount of story and per- and fundamental in sculpture. Character the body: head, torso and legs. Relativity ents. This is the "Enneagram", a theory
sonality, with the fewest number of lines design is the perfect balance between is a main player here, if you want to get that states that every human being can
should be our objective and that is what both, where we need to show the charac- the feeling of a big head, the next part of be classified in 9 personality types and
we will try to accomplish with this talk. ter's construction as well as their person- the body, the torso, should be shorter so that we all have a main "fear" and a main
ality and backstory. And in storyboard, the head will look bigger. Same with long "passion" that would determine our ac-
To that end, we will apply what I called story is king. Here characters should be legs/ short torso, big chest (hero type) / tions and reactions to the world. It also
"Intelligent Exaggeration". Cartoon ex- on model as much as possible, but we shorter legs, etc... adds that each one of us has a hero and
aggeration can be our best ally to create should focus on the acting, the story a demon inside of us, we can be the
mind bending characters full of feelings moment and the emotion. A good sto- The balance between complexity and brightest hero when we are in our best,
and story or our arch-nemesis if it's done ryboard could move us just with drawn simplicity is often determined by the kind or we can be the worst psychopath when
without a clear purpose or direction. This stick figures. of production: animation usually needs we are under the most "stressful" levels
could be achieved with a fine balance simpler, clearer characters, especially in of our personality. Fascinating, isn't it?
between two core ideas: Techniques CHARACTER TECHNIQUE: 2d animation. More complex characters This will give us straight away the key
(the OUTSIDE; Construction, principles CONSTRUCTION are only affordable in video games usu- motivations of our character, as well as
of appeal and style) and Soul (The IN- For stylization we need to apply both de- ally, or sculpture, as often the animation their growth (or decadence) arc.
SIDE; Psychology, Story, Gesture and scriptive anatomy and what we could call is minimal or a looped one and the need
acting). Too much story in our design "stylized anatomy", anatomy thought for for "acting silhouette readability" is lower. CHARACTER SOUL: STORY
would make it become a storyboard, and animators, related to movement and sto- Having the main conflict and the arc of
too much construction would lead to an ry. Of this we won't talk here as there is a Spiky, straight, broken lines, angular our character pretty well defined with
interesting, but lifeless character. great number of better teachers on the lines, flowy lines... They can evoke differ- the Enneagram, the next question to ask
internet, being Scott Eaton or Glenn Vilp- ent emotions. This can be extremely use- is: Who is our character? Where does he
pu some of the best ones. Today we will ful for us. You can combine them creating come from? Our characters are defined
focus in the different features and tech- more straight and righteous characters or by 3 dimensions; the External Appear-
niques that we can use to bring extra life more friendly and rounded ones. In the ance (external features that we can see,
to our stylized characters. image in the side we compare the angu- body posture, clothes, age, race, gender,
lar character of Ronald Searle against the way of speaking...), their Backstory (we
One of them is the face triangle or mar- softness of line of Fred Moore. are the result of what we have lived, trau-
ble theory. It comes from caricature de-
sign and it helps immensely to know what
to push in a face and how we can tell a
story with it. It starts from the bases of
the "perfect human face", with the thirds
and half divisions of the face. Well, this
perfectly proportioned guy doesn't exist
in real life, but thanks to him we can see
in people's faces when a nose is longer
than usual, and what feelings and per-
sonality that brings to it. Also, there is an
imaginary triangle in the face built from
a string that connects both eyes and that
gets pulled down as we get older which
makes the eyes get together. This is
something that you can use to your ben-
efit in order to bring some age, wisdom,
appeal or evilness to your characters.
Proportions and relative proportions are
the key to bring appeal and style. Keep in
mind one of the most important things:
This is summary of my talk at IFCC 2017. and vaguely motivating quotes. And why
The main idea of it was to give people would you be interested in knowing this?
something a bit different than the "usual" Well, because life is short, if you haven't
motivational speech, something that is not noticed yet, and you are busy, so you
abstract, and a few principles that anybody have no time to waste, and want results as
can apply to any aspect of life, including quickly as possible.
the pursuit of a successful art career.
80 Firestarter Mag #3 Steven Cormann by Aleksandar Ignatov for Firestarter | artstation.com/ignatov Artwork @Steven Cormann | artstation.com/stevencormann 81
© kitbash3d.com
If you're not familiar with the concept you forward. You need to write down that mind is logical, analytical; it's the think- Example:
of goals, this is where you should start. goal now. And it has to be specific, not ing part of the brain. The subconscious is See yourself as an artist, not as an "as-
You need to have a clear goal and a very vague. If you don't have that goal, think responsible for storing memory and for piring" artist. If you talk to yourself that
strong and emotional reason for why you about it. In my case, I had always wanted automatic behaviors, reflexes, and habits. way, your subconscious will move you
absolutely must achieve that goal. If you to work on films and do art, but never had Remember that your subconscious does towards something that will always be in
don't know where you're going, you'll the confidence to do it or a clear vision of not reason. Think about your brain as the the future and will never happen. I'm ex-
probably end up nowhere, and it's as sim- how to get there. That lead me to pursue Enterprise. The conscious mind is Captain aggerating a little, but you get the idea.
ple as that. Action without planning will something with no real goal behind it. At Kirk, who sends orders to the people in
cause you to fail. And believe me, I know the age of 29, I found myself broke, with- the engine room. The guy in the engine Other examples:
a thing or two about failure. We spend so out any goal in life – the lowest I had ever room will execute any order coming from Instead of saying, "I'll always suck",
much time planning our weekends, our been. That allowed me to think, and think Kirk, even if it's stupid and makes the ship change that to, "I'm 100% responsible
parties, our vacations, so why wouldn't we a lot, and reconnect with myself and who crash into an asteroid. Your subconscious for my results."
also plan our life? We know time is limit- I really am, and what the future was go- is like a computer that will obey any com- Instead of, "I wish I could paint like Craig
ed, so why not be smart about it? ing to be. I discovered I had a vision for mand, whether true or false. Mullins.", say, "I can paint like Craig Mull-
the future, and a goal I needed to achieve ins". Don't be afraid to lie to yourself. It's
Goals with a strong emotional foundation no matter what. That goal was strongly Example: not being arrogant, it's just positive self-
and properly planted in your subcon- connected to what I was and what I really "Don't think about flying monkeys." talk in order to "hack" the computer that
scious provide direction and stimulate ac- liked when I was a kid. I discovered that is your subconscious mind.
tion. That goal is the first thing you abso- it had always been there but I just didn't You have to think about flying monkeys Instead of "I can't", say "I can."
lutely need to have. When you have that, I give it enough attention. because your brain can't process nega- Instead of "I'll try", say "I am doing it."
promise you that you'll never want to sleep tion, and you always move toward what
late on Sunday, you'll never want to pro- That goal also needs to be big. It has to be you think about the most. Knowing that,
crastinate anymore, and you'll keep going the thing you really want to achieve, and we can consciously send the right orders
even when you want to quit. That "oh no, you cannot settle for less than that, other- to the subconscious. Always use posi-
it's Monday" will turn to "Yes! A new week wise that goal will not be strong enough to tive affirmations. Always think and talk to
to move closer to my goal!" You'll never motivate you, because the point of this is yourself in the present, and practice pos-
look forward to sleeping for ten hours, to see that goal as a reality, as something itive self-talk. If you have that goal, if you
because you'll want to sleep just enough that you will achieve without a shadow of a know what you need to do but for some
to get back to work. That is the secret of doubt. Now let's talk about science. Your reason can't get yourself to do it, it's
staying motivated all the time. Having a mind has two components, the conscious probably because you're sending con-
goal with a purpose is the fuel that propels and the subconscious. The conscious flicting messages to your subconscious.
84 Firestarter Mag #3 85
Here's what comes when old meets new specifically, directing, was something I
at one of the UK's most prominent ani- kept getting more and more drawn to,
mation entities. but had no experience in. So, essentially
I had to create my own experiences with
personal projects.
learn more about how Axis Studios oper- who also happens to be the most recent
ates, and from where the creative life force addition to Axis Studios' impressive slate
that drives these projects originates. of an in-house directors.
©Playgrounds Titles
the concept of the piece that sets it apart. presenting it to them! Marko Prpic, fes-
tival director, ended up asking us to do
What are some of the projects you're a lecture, and after presenting him the
most proud to have worked on in your idea for the sequence, he was more than
career? stoked to give us creative freedom with
The most recent one that comes to mind the opening titles.
is the 2017 title sequence for the Inde- we've started to really delve into the tra- no script at all. For those type of projects I
pendent Festival of Creative Communi- What's it like to work independently for ditional 2D animatics. This way we know usually start off by pulling out images for
cation (IFCC), a concept art conference so long, and then make the move to work- what the scope limitations are and what some key words from the synopsis of the
in Croatia. I teamed up with a couple of ing at a studio with a reputation like Axis? creative workarounds we need. project. Those images then inform further
close friends and decided to create this It's overwhelming in the most positive word associations and more images, and
ambitious opening title sequence for way possible. The biggest change for You've just described one in particular, slowly but surely your film is born.
the festival, which grew into a six minute, me, and the one I appreciate most, is not but can you tell me about some of the
fully CG, short film. It aimed to promote having to worry about all of the produc- other skills do you bring to Axis? What excites you about the creative pro-
the conference and the speakers, but the tion specifics. When I was working alone, Being able to communicate ideas to the cess at Axis? What do you feel you have
real story we wanted to tell was an artist's or in a very small team, I was having to team clearly. I can't emphasize enough to do to make it unique to you? I think
creative journey. I think that's why most manage client calls and do the admin how important it is to build clear commu- one of the main reasons we brought
of the people from the industry found it side of the job, as well as handling the nication with, and within, your team. Also, you on board was because you have a
relatable and it's definitely a reason why actual production and working on the being able to listen to your team and not unique voice and we want to make sure
the whole experience of making it still creative elements. I think a lot of things get stuck in your way of doing things, but that doesn't disappear at Axis.
feels very important to me. It is a very suffered because of that. It's very liber- keep exploring every possible option. It really excites me to work with these
personal story of our journey as artists. ating to be able to focus on the creative Filmmaking is a hugely collaborative ef- huge brands that I admire and have
and knowing there's an incredible team fort and no matter how strong your vision grown up with. Also, working with an in-
How did you come to work at Axis Stu- working on the other aspects. is, you'll be surprised how many times credible team of artists excites me, the
dios? it'll be improved upon by the talent you ability to bounce ideas around and work
Well, you guys saw that film and that's what Sometimes I do miss the days of fiddling work with. That was the single biggest in a creative, constructive environment.
essentially got me to where I am now! around with cameras and lighting rigs, lesson I learned on the IFCC project and
especially because I come from a CG I think that got me prepared for working In terms of maintaining my unique voice,
So, those trailers were a way of explor- generalist background. But, at the end of with a bigger team. as I'm still at the relatively early stages of
ing the avenues you wanted to work in. the day, I know that the people who are my career, I'm still trying to find my clear
But, how did you end up getting those actually working on that are way better What about your internal creative pro- voice and way of doing things. I think
jobs in the first place? than me at those jobs. cess, what's your approach to storytell- some of the approaches that feel natu-
It was a perfect storm of things I guess. A ing or how you construct scenes? ral to me go back to the fundamentals of
good friend of mine, Milan Nikolić, who What is your role at Axis and what proj- Having not trained in this field, this re- filmmaking – show, don't tell; using met-
ects have you worked on? mains something I have trouble articulat- aphors and subtext to convey your story
I'm currently working on my first major ing. Honestly I tend to rely on gut instinct. and the ark of the characters is some-
project at Axis. Details are still under At Axis, the project has a defined script, thing I definitely feel strongly about and
wraps, but I can tell you it's a trailer for and it depends on the client how close- what I love pursuing. Also, music is very
a AAA game. I'm really excited! My role ly we have to adhere to that script. We important. I think being able to have a say
at Axis is a director, so I guide the whole still have a lot of freedom with exploring in the music choices and collaborating
creative side of the process. The exper- different ideas, but the upside of script closely with the composer is definitely
tise I bring to directing is my 3D back- constraints is that sometimes they paint beneficial. That's another very important
ground. The fact I can do a lot of quick images very clearly in your head, and the lesson I learned from personal projects,
3D animatics and previews helps me get subsequent scene construction comes and one that often gets neglected – the
Twitch
ideas across at a very early stage, before naturally. Whereas the IFCC project had impact the music has on the storytelling.
What we're ultimately looking for is a ular studio. I think it's good to be able sively on being able to employ people
unique voice in terms of approach, vi- to create new relationships with new from a very broad catchment area, and at
sual feel, atmosphere, look, narrative, people, because it refreshes your own the minute that stretches across the EU,
and storytelling. Our work tends to be vision. Specifically to you, Sava, one of including all of those people who can get
genre-focused and, particularly with our the things I really liked when I watched visas. A significant proportion of our work-
games work, tends to have a hyper-real- your IFCC trailer was your command of force are from outside the UK. We have
istic, naturalistic feel. So, we're looking the visual language. I admired the skill lots of different nationalities all bringing
The CTIAF has become a signif- producer events, networking possible thanks to generous Tearing along the highway, he
icant fixture on the international opportunities and government support from sponsors the De- searches for sugary treats to steal,
festival calendar as a market- panel discussions, in addition to partment of Arts and Culture, until his sweet tooth leads him to
place for the fast-growing and student competitions and an out- the City of Cape Town, Wesgro, a sticky end. The film premiered
internationally acclaimed African reach programme. Nickelodeon, the High Commis- on BBC 1 in England on Christ-
animation industry. The Festival sion of Canada, The Japanese mas Day and stars David Tennant,
also hosts live drawing classes, The CTIAF is proudly presented Embassy and Consulate in Cape Rob Brydon and Tom Hollander.
business-to-business sessions, by Animation SA and is made Town and the French Institute As part of their centenary cele- John Shuzo Shiota and Wendy Spinks.
100 Firestarter Mag #3 2nd–4th March 2018 | ctiaf.com Images ©CTIAF 101
says Makings. "Students also have sociated with an event that high- Harris, Wesgro CEO. ship was createdbetween the
the opportunity to bring their lights to the world the richness "The High Commission of Cana- world-renowned Parks-based
portfolio to the Artist Alley for free of our creative industries and the da is proud to support a Canadi- Gobelins, l'École de l'image and
advice from our industry experts." cutting-edge work that is being an focus at the 2018 Cape Town the Animation School in Cape
done here." says Executive May- International Animation Film Fes- Town, with a contract for the next
The popular CTIAF Student or of Cape Town, Patricia de Lille. tival. Canada is a global leader in three years.
Awards Programme celebrates the animation and digital effects
both team and individual projects "The fourth industrial revolution industry and well-known for top • Successful talks between the
across various categories. For the creates significant opportunities innovation and creativity. Fes- NFVF, GFC, DTI and Animation
incredible third year, Nickelode- for economic growth and job cre- tival audiences for the Canadi- SA towards adopting an incuba-
on is sponsoring the phenomenal ation in the Western Cape, and an short films and the Academy tor/cluster model for animation
opportunity for one student to we believe that the growing an- Award-nominated Pear Cider and development and production,
do an internship at Nickelodeon imation sector in the province is Cigarettes are in for a treat!" says with a research delegation spon-
in the USA as part of the student an obvious case in point. The val- Sandra McCardell, High Commis- sored by French Institute of South
competition. The winners will be ue chain of animation is wide, with sioner of Canada in South Africa. Africa planned to coincide with
Ree Treweek of Tulips and Chimneys announced at an event on Satur- one single production resulting The Cape Town International An- Annecy in June 2015.
day, 3rd of March. in several years of work by large imation Festival takes place from
the Best Feature in the Tokyo An- teams of artists and technicians. 2nd to 4th of March 2018 at The • Ties strengthened between the
imation Award Festival. A special "Other exciting events in our This has already been witnessed River Club in Observatory, Cape French and South African anima-
highlight for trade visitors, Lorna packed programme include a in films like Triggerfish Anima- Town.Visit www.ctiaf.com for the tion industry with a successful Lorna Withrington
Withrington, Director of Creative virtual reality (VR) and augment- tion's Khumba and Adventures in full programme details. Screen- delegation of French producers
Affairs at Entertainment One, will ed reality (AR) component again, Zambia. Of particular interest to ings cost R40. A full Festival pass having visited in November 2013 filling jobs.
be sharing her insights, exper- ADOBE demo sessions and talks us is that there is a low barrier of (valid 2nd to 4th of March) costs and 2014. It seeks to facilitate the growth
tise and experience about the from our supporters, such as access for future potential anima- R100 for ASA members, R250 for and evolution of South Africa's
industry. With a career spanning the Department of Arts and Cul- tors, as talent can easily be identi- students, and R500 for a regular • It has also been successful in the animation industry by:
Thomas & Friends, Bob the Build- ture and the City of Cape Town. fied with a merely a pen or pencil. admission.. A day pass costs R350 building of social capital within
er, Fireman Sam, and Peppa Pig, Thanks to the award-winning If we nurture this talent, and fur- (tickets include all events). Book- the SA animation industry, where • Creating new business oppor-
Lorna has worked with some of team at Muti, who have created ther develop coding and IT skills ings can be made at Webtickets many studios have historically tunities by identifying and co-
the biggest brands in children's our innovative look for the CTIAF in the province, we will have an www.webtickets.co.za been competing. The results can ordinating export missions to
television and brings this knowl- 2018 design." increasingly large pool of citizens Now in its seventh year, CTIAF be seen in the white papers Ani- key markets
edge to finding and creating the who will be able to access the ex- (previously called Kunjanimation mation SA drew up for the DTI in
next generation of hit children's "Cape Town. as the ideas capital cellent opportunities that await in Animation Festival) has enjoyed February 2014 on how incentives • Conducting and participating in
TV shows. of Africa, is fast emerging as a the world of animation." says Tim great successes in its goal of creat- for the industry could be altered global market research
new media hub on the continent. ing a platform for the art and busi- to help SA become more globally
Following the overwhelming The creative economy, and espe- ness of South African animation. competitive. • Creating knowledge-sharing
response last year to the CTI- cially animation, has the ability These successes have included: opportunities to upskill our ani-
AF Outreach Programme at the to provide differentiation in the ANIMATION SA mation professionals
Isivivana Centre in Khayelitsha, international marketplace and • In 2014, they hosted a delega- Animation SA is a non-profit or-
there will again be screenings of unlock competitiveness. Its val- tion from France and, through ganisation mandated by the in- • Helping bring our studios and
films, drawing classes with An- ue is not only in economic terms, that partnership, launched the dustry to develop, promote and their original properties to mar-
imate Africa, and various work- though. Through the products special SA MIFA call to pitch at represent South African anima- ket-readiness
shops to teach the fundamentals and services generated in the the Annecy Festival 2015. tion. It believes that animation
of animation. creative industries, Capetonians has a vital role in transforming • Consulting with government on
explore their heritage, identity • This resulted in a special pitch South Africa by articulating val- policy and strategy, building the
"There are a number of free and values. Building an economi- platform at MIFA for several SA ues to ourselves, our children framework that will enable the
events to be enjoyed – from the cally resilient city, which can grow studios. and the rest of the world. In this animation industry to thrive.
Artists Alley showcasing the work in the face of adverse econom- way, its vision is to help build
of some of SA's most talented ic conditions, requires a certain • Bugbox studios won the pitch the South African brand through
graphic artists, to drawing and level of innovativeness and cre- and is now partnered with Folim- the medium of animation. It is
stop-motion workshops for chil- ativity. These are characteristics age Studios in a co-production to dedicated to creating a healthy
dren aged 7–12 years, and free that Cape Town is increasingly produce the series. self-sustaining animation indus-
screenings and drawing work- becoming known for. The City try which provides South Africans
shops at the Isivivana Centre," of Cape Town is proud to be as- Alexandre Heboyan • In 2013, a formal partner- with creative, challenging and ful-
104 Firestarter Mag #3 18th–20th May 2018 | creativamexico.com.mx Images ©Creativa / Kevin Mancilla Benavides 105
Obviously, we told Jeff about OUR NEXT STEP Moreover, like every year, we fusion one of the most important
this girl, shared her story, and This year we're going even fur- collaborate with a local studio to creative festivals in the nation,
he immediately wanted to meet ther as we enter a period of trans- create a small short that acts as that it can be fully recognized in-
her. And so, he did; we remem- formation, we need to change an ad for the event, that will rep- ternationally.
ber each person of our team in order to fulfill our audience's resent the values and vision of it,
crying. Everyone in that room expectations and to meet new as it grants the tone that opens Hopefully we'll see some of you
felt something really special industry standards. Our festival the discussion before, during here in May, but if you can't make
was happening, but the way is now called Transfusion, based and after the festival. In 2018, we it, we'll tell you all the stories from
Jeff handled the situation, the on the idea that speakers trans- joined forces with Jugando en this edition in July!
way he gave himself complete- mit their ideas to the audience Serio, a 2D animation studio that
ly to this girl, was life-changing and the audience learns from that is located in Mexico City, which
to all of us. Fortunately enough, same process. is helmed by one of the most vi-
we've had speakers which in-
spire you to be better every day,
to tell your own story because
periences and feelings, so we re- people. This girl and her mother it's worth telling, and we can't
member each one of them with a came from very far–- she had au- be thankful enough for all of
lot of appreciation and gratitude. tism – but both made the effort to them. The thing is, that we as
travel to Mexico City to meet the organizers can't measure the
They have inspired us by exam- creator of the only animated se- impact our events have on our
ple, by being humble. We keep ries that made her laugh and re- attendees. It's not just about
remembering this one time Jeff act. Phineas and Ferb was a very teaching them about a topic, it's
"Swampy" Marsh had a touch- important part of this girl's life; to about changing their perspec-
ing moment with one of our at- her mother it was a way to com- tive, giving them tools for the
tendees, because it help us re- municate with her, and maybe outside world and helping them
alize how much impact art and the only way to spend valuable to achieve their dreams.
this type of events can have on time with her daughter.
HOW IT ALL BEGAN alization. It was a success, but as In 2014, we started strong, bring-
In 2013, one of our co-founders, always, there were things to im- ing speakers from talented stu-
Fabio Palvelli, felt that there was prove. In 2014, Jason Bergeron dios from around the world. The
something missing in the arch- joined the team with the prom- venue, the Impact Hub Vienna,
viz community. He teamed up ise to help take the conference was relatively small but provid-
with Christian Kobierski and a to the next level, and d2 Confer- ed a cozy space for both the lec-
couple of others to organize a 3 ences was born. tures and workshops. 2015 was
day conference (under a differ- our breakout year, not least be-
ent name) for architectural visu- THE D2 OVER THE YEARS cause of the speakers, who were
2017 WRAP-UP
Last year's event was our best yet.
We began to strategically break
headlined by Trond Greve from John Sellings from Squint/Op- out of the narrow field of architec-
MIR. We used a new, larger space era (UK), Cristian Farinella and tural visualization. It is our experi-
from the Impact Hub, but quickly Lorena Greco from Atelier Crilo ence that we learn the most from
ran out of space and were sold (Italy), Uroš Nešić and Igor Kožić people who are not working in the night before d2 started. Other no- mosphere. Being visualizers our- networking on steroids, and the
out quite a few weeks before the from EDiT (Serbia), Joost van field of architectural visualization. table speakers from adjacent in- selves, our focus is on the com- reason people keep coming back
event. This was a turning point for Rossenberg from WAX (Nether- To that end, we made it a point to dustries were Tomasz Wyszołmir- munity and providing them with to d2 each year. See in you Vien-
us, as we realized that we would lands), Lasse Rode from XOIO bring more speakers working in skifrom Dabarti (Poland), and a place to meet, talk, and learn. na on August 24-25, 2018!
need to find a new spot for the (Germany), Paul McMahon from adjacent industries with the goal Martin McDonnell from Soluis During the day, there is a full slate
2016 event. After visits to many The Rusted Pixel (Ireland), Marcin of providing a more varied set of (UK). Tomasz's company produc- of inspiring speakers from some For more information, visit our
locations around Vienna, we came Jastrzębski from Nebula Grafi- tools and techniques from which es high-quality, fully-3D stock of the best talent in the CG indus- website vienna.d2conferences.
upon the Metropol Theater. We ka (Poland), and Andrea Paloni the attendees can learn. Case in animations and Martin's com- try. The mix of arch-viz artists and com or write us an email at of-
just knew that this was the place from Moka Studio (Germany). point, in 2017 we were lucky to pany works in the emerging AR/ artists from other 3D industries fice@d2conferences.com.
with its quirky main theater and a 2016 – Christiaan Klaassen, Da- have Mike Winkelmann, a.k.a. Be- VR space. We were also happy provides just the amount of learn-
cozy beer garden-style courtyard vid Cairney, and Quincy Quartey ple (USA), take the stage as one to bring back a favorite of ours, ing and positive reinforcement ORGANIZER BIO
that was perfect for our evening from DBOX (UK), Alex Hogrefe of our main speakers. He is well- Thomas Dubois from France. An for attendees of any background. d2 Conferences is organized
festivities. In 2016, we were able from Design Distill (USA), András known for his everyday project, architect by training and trade, by Christian Kobierski, Jason
to double our number of attend- Káldos and Attila Cselovszki from where he produces a piece of art he spends his free time creating It's not just attendees that love Bergeron, and Fabio Palvelli, an
ees, and because of the great Brick Visual (Hungary), Johannes each day. He was also generous amazing stories in 3d and paint- d2. We get overwhelmingly pos- Austrian, an American, and an
new space, were able to raise the Lindqvist (Sweden), Hrvoje Čop enough to show us his everyday ing. Of course, we could not have itive reviews from our sponsors. Italian. What could go wrong?
number even more in 2017. and Dean Niskota from Studio live, as a part of a pre-party the d2 without the architectural visu- We have been lucky to work with
alizers. Some great talent was on the best in the industry and their Christian is a software reseller and
We pride ourselves on bringing the stage, like Ben Bancroft and support helps us continue to has a background in event orga-
talented speakers from around Bret Fisher from ArcMedia (UK), bring great artists to d2 and cre- nization. Jason is a US licensed
the world. Here are some speak- Sebastian Lupea from Tegmark ate its positive atmosphere for architect, but he doesn't much
er highlights from the previous (Romania), and Dušan Vukčevič networking and learning. need it these days with his job
years: 2014 – Matt Reid and Pe- from Vudumotion (Slovenia). To at Luxigon Vienna. Fabio studied
dro Botelho from Pixelflakes (UK), round things out, we also had It is very important for us to have architecture and created the plat-
Ryan Cohen, Hao La, and Rodri- speakers from two UK agencies, the focus on the artistic and form, 3D Dreaming, before going
go Lopez from Neoscape (USA), Mark Lee and Toni Buzolic from technical work produced by our on to work for various companies,
Victor Bonafonte Morales from Uniform (UK) and Rebecca Wat- speakers. There are no product including Vray for C4D.
Beauty and the Bit (Spain), Thom- son and Michelle Obayda from presentations on the stage at
as Vournazos from Slashcube Squint/Opera. d2, just the work of great artists
(Switzerland), Paul Nicholls from from around the world. After a
Factory Fifteen (UK), Thomas Du- WHAT MAKES D2 SPECIAL? long day of lectures, attendees
bois (France), and Armin Hess Ask any attendee what they like can gather in the courtyard for a
from Isochrom (Austria). 2015 - best about d2, and the answer is complimentary grill party and as
Trond Greve from MIR (Norway), almost always the same: The at- much beer as you can drink. It is
110 Firestarter Mag #3 Images ©CTIAF Franco Garzarolli and Kevin Nilles / Bio photo ©Maria-Theresia Bergeron 111
DAC-FRA art forum came to the event, and
they had, in some sense, a fami-
Ninja Theory, Star Citizen and
some amazing freelance artists.
evening ones, have been record-
ed and uploaded onto the DAC-
112 Firestarter Mag #3 5th–7th October 2018 | dac-fra.com Images ©DAC-FRA 113
stuff before dinner. Most of the at-
tendees had to leave right after the
conference ended or during the
day, but those who stayed were
invited to join the organisation [ CHARACTER & ENVIRONMENT ARTS | FX/HOUDINI | GAME DESIGN | RIGGING | COMPOSTING & LIGHTING ]
and speakers for dinner at a local,
3D.CGMASTERACADEMY.COM
traditional Frankfurter restaurant.
So many people joined that we
almost completely took over the
whole restaurant. It was probably
one of the highlights of the event,
sitting together with the speakers,
volunteers and other attendees,
and just having dinner and talking
about art and whatever else came
to our minds.
Boon Cotter Anthony Vaccaro
After dinner, we had a big group
picture and then some of the real
hardcore speakers and a bunch
of the organisation and attend-
ees went out for drinks until
the middle of the night. Finally,
somewhere around 2 am after a
lot of drinks, laughs and hugs, we
all said goodbye to each other
and promised we would all keep
in touch and would see each oth-
er again at the next edition.
For our 2017 event this year, the We started by bringing guest
guest speakers lined up were: speakers that are not only badass
• Jana Schirmer artists, but those we felt stood
• Mike Azevedo out from the crowd and offered a
• Even Amundsen unique perspective of their pro-
• Nacho Yague cess, this industry, and the jour-
• Alex Brady Even Mehl Amundsen ney accompanying it.
• Joon Ahn
fantasy RPG properties, such as Mike is an illustrator and concept We started Edge Control partial-
Jana is a self taught artist based Legend of the Cryptids (Appli- artist based in São Paulo, Brazil. ly because we felt there was not
in Germany. Her highly detailed, bot). She continues to present He has worked on many notable enough happening in Toronto.
illustrative work has given her workshops globally, and is always projects like League of Legends The impact of physically being
credit with some of the biggest developing her style as an artist. (Riot Games), Hex (Cryptozoic), Mike Azevedo in a room with like-minded peers
116 Firestarter Mag #3 August 2018 | edgecontrolexpo.com Images ©Edge Control 117
was something we hadn't really The 2017 event was even better. and chicken wings. The purpose to create an even better event
felt before until we attended a Each talk was informative. Each of these events isn't just for lec- that is even more memorable.
Schoolism Live event in Toronto. speaker had something truly tures or seeing favourite artists. It's Our primary goal is to build and
That alone sparked the catalyst unique to share with the audi- a place to connect with the same connect with the local commu-
for us to realize the great value ence. We had a highly motivating kinds of people who hole them- nity, then bridge them with the
of live events. There is so much presentation from Mike Azevedo selves up day and night in their global one. But when it comes to
talent in Toronto! It's ridiculous! that hyped us all up for the rest of homes drawing, painting, and event specifics, we'll aim to keep
But people don't have many op- the event. Even Amundsen gave modelling. It's almost guaranteed it a personal experience by limit-
portunities to connect with each us a witty and informative talk that you will meet people that will ing our seat capacity. That gives
other and form a community. about world-building, and the help foster your growth as an art- everyone a chance to speak,
power of character archetypes. ist. You may be talking to the CEO breathe, and have fun without
At the time, we were students And at end the first day, there of some game studio, or maybe, being too overwhelmed.
of RobotPencil, classes created was a surprising and heartwarm- you might meet a future business
by Anthony Jones. Kalen Chock, ing joint presentation from Jana partner. Organic connections like Some of the things we'd like to
also a teacher at Robotpencil, Schirmer and her husband Mathi- these just don't happen over the experiment with are not only ways
was hosting a livestream one as (an art director at Blizzard). internet. to make ECE an event to make
day, and mentioned how some By the second day, people were friends at, but a place where we
of his students in the past had already getting into the swing At the same time, however, you can connect you with studios, job
managed to gather artists from of things. It started with Nacho realize that it isn't just about net- opportunities, and more. This will
around the world for their event, Yague giving us some real talk working, and learning. At some be a more complicated aspect to
Creative Juice Expo. The stu- with a universally appreciated point, after spending so much incorporate into our endeavors,
dents planned it all. They took lecture that gave us some life ad- time here, you remember that since it will depend entirely on stu-
care of flights and itineraries, vice. Alex nonchalantly dropped we're all people. Artists in the in- dios' job openings, the time of the
managed logisics for lodgings, a mind-blowing 3DSMax demo. dustry can sometimes be so glo- openings, the location of the stu-
and anything they needed. He And to finish off the lecture seg- rified by the community that it is dio, etc. It is an idea of many, and
told the stream that they didn't ments, Joon Ahn presented us easy to disassociate the fact that not a guaranteed aspect of the
care where they slept or any- with a brilliant art breakdown, they are the same as you. Human. event. Spreading awareness about
thing, "Just buy us some burritos demonstrating his knowledge by They all go through the same the creative industry is something
and it will be all good." hitting an instant painting button! struggles on the same paths, and we're focused on. To quote Mike
His demo was that quick! And some of them might even have a Azevedo, we should be grateful
Of course, it was a lot more work these were just the lectures. similar personality. But until you that we get to draw every day for a
than we anticipated, but in the meet these people that many living. We hope that Edge Control
end, the effort we put in was defi- Being a relatively new event, we consider heroes, it's hard to ful- can eventually grow into some-
nitely worth it. wanted to try something different, ly grasp that concept. To us, this thing that does much more than
and introduced a one-hour panel is probably the most important merely offers knowledge and con-
2016 (and our very first) went far with some of the guest speakers thing. We want everyone to be structive criticism. We want to give
better than we could have ever and portfolio reviewers on both seen as equals. Every year that people an experience that truly
hoped. We had more in atten- days. The casual discussion for- ECE is hosted, we will learn that contributes to their growth, both
dance than we expected, and mat gave the artists the ability to more, and apply that knowledge as an artist and as individuals.
the lectures were both informa- speak on a variety of different top-
tive and highly motivational. We ics, but also share their personal
owe a lot to the guest speakers, experiences and philosophies on
our portfolio reviewers, and our art and life. It was refreshing and
supporters, who were so interac- informative to hear so many differ-
tive and helpful during those fan- ent points of view in response to
tastic two days. Speakers were the same questions. Of course, no
drawing during the after-party, event is complete without a sweet
Crush Visual brought prints, and after-party. For this year's event,
attendees brought art books to we reserved a family-owned pub
share with other guests. We were with a homey, relaxed interior. It
very pleased to learn that some gave everyone a chance to chill,
of our participants were even of- unwind, and simply enjoy one an-
fered jobs. other's company over good beers
EXCEPTIONAL
Jean has been a French illus-
trator, author, and painter since
prints, and sculptures to the fes-
tival, so the audience could di-
which every artist wants to learn.
They also did a combined lecture
DESIGN NEEDS
EXCELLENT
1994, creating his own illustrated rectly interact with the masters' showing the audience the aspects
stories in books. He lives now in artwork. Another rare thing to see of working in a team environment.
Montréal, Canada and nowadays was the lecture of Ubisoft's art di- Darek also had a private work-
is a character designer and visual rector, Eddie Bennun. He showed shop revealing, not only his tips
development artist for CG anima- the audience not only what is to and tricks, but also his experience
tions and movies. He is member be in the industry but also shared that he's gained over the years.
PRINT WORK
of the Society of Illustrators NY. his personal path and the strug-
Some of his clients include Walt gles that got him working for a Besides lectures, live demos,
Disney Imagineering, Sony Pic- AAA studio. private workshops, portfolio re-
tures Animation, Digital Domain, views and art talks, there are
Blizzard Entertainment and many Darko Markovich, Mathias Zamęc- also parties on the beach where
more. Jean and Aris are the favor- ki and Stefan Atanasov showed everyone is together in a close,
ites of thousands of artists work- their thought process and demon- friendly atmosphere. FUTURO is
ing in the digital art world. Their strated to the audience how they a festival where the participants
work is the subject of searches each approach a problem and receive quality education and a
and inspiration, and many young most importantly, how to solve it. chance to have a great time with
artists try to reach them in their at- Michal Kus and Darek Zabrocki their favorite creators.
tempt to achieve similar success. gave inspiring lectures demon-
Jean and Aris brought books, strating skills and knowledge that
122 Firestarter Mag #3 Images ©FUTURO / George Kazakov, Ivailo Kostadinov 123
IAMC rector working on films like Mis-
sion Impossible, Jurassic Park
reer in New York City, working as
a freelance illustrator in 1983. At
Brazilian CG artist, Kris has par-
ticipated as a character animator,
124 Firestarter Mag #3 16th–18th of March 2018 | itsartm.ag/iamc-18 Images ©IAMC 125
Jama's talents have contributed
to a number of massively popular
box office hits: Marvel's Aveng- C ONC EP T A R T A ND
ers: Age Of Ultron, X-Men: Days P R ODU C T ION DES IG N
of Future Past, Guardians of The
Galaxy, and Kong: Skull Island.
Sam Nielson
Sam Nielson is a concept art-
ist and illustrator. Sam's diverse
experience has given him an in-
depth view of creativity, as well as
artistic storytelling. With over two
decades of work in the animation
industry, among his many cred-
Ian McQue its are game, film, and television V IS U A L DEV ELO P MEN T
work for studios such Walt Dis- OF P ITC H PA C K AG ES
ney, Blizzard, DreamWorks, and
Sony Pictures. His work has been
published in Spectrum, Imag-
ineFX, 3DTotal, Scholastic Books,
HarperCollins Books, and more.
Sam currently teaches for the
award-winning animation pro-
gram at BYU, in addition to giv-
ing online classes for Schoolism. C H A R A C T ER A ND
His classes cover lighting, digital C R EATU R E DES IG N
painting, character design, visual
development, gesture drawing,
digital sculpting, and animation.
He has taught these subjects at
workshops around the world.
Goro Fujita
John Nevarez
cinematics. He currently works ing some of the most memorable John Nevarez has been an artist
as a Senior Artist at Blizzard En- environments and moments in within the animation industry for
tertainment, contributing to their entertainment design. James has over 20 years. First working at
ILLU S TR ATION A ND
award-winning cinematics team. developed many projects within Disney Television as a storyboard
His work can be seen in World the gaming, film, theme park, il- revisionist and storyboard artist M A R K ET ING A R T
of Warcraft: Warlords of Draenor, lustration, entertainment, and ad- on such shows as Pepper Ann
StarCraft II: Legacy of the Void vertising worlds. His clients have and Kim Possible, he then transi-
and Diablo III. His most recent included Riot Games, Naughty tioned over as a designer for Dis-
work has been on the animated Dog, EA, Sony, Respawn, Epic neyToons, where he worked on
shorts from Blizzard's smash hit Games, Activision, NCSOFT, Tinkerbell, Kronk's New Groove
game, Overwatch. Crystal Dynamics, Wizards of the and Brother Bear 2. John pro-
Coast, and many more. vided storyboards for the pro- “ Creativity, in touch
James Paick motions group for Illumination with tomorrow”
James Paick is the founder and Jama Jurabaev Entertainment's The Secret Life of (Online Slogan Generator)
creative director at Scribble Pad Jama Jurabaev is a profession- Pets. John has been an art direc-
Studios, with over fifteen years al concept artist, illustrator, and tor for Duncan Studios and is cur-
of design experience. Under his matte painter. He is currently rently at Sony Pictures Animation
direction, Scribble Pad Studios employed at Industrial Light & providing both story and art for
has been responsible for creat- Magic as a senior concept artist. numerous features.
www.pixoloid.net
126 Firestarter Mag #3 127
ICON MANILA
MANILA
Once again, Icon Manila has gath-
ered a veritable powerhouse of
animators and designers for their
4th international design confer-
ence. The event was held on the
30th of June until the 1st of July,
2017 at the De La Salle College
of Saint Benilde, right in the heart
of beautiful Manila, Philippines.
132 Firestarter Mag #3 28th of May–2nd of June 2018 | ifcc-croatia.com Images ©IFCC / Juraj Vuglač 133
program. These IFCC Academy of creative add-ons to known pro- and/or investors. The project is
workshops featured prominent grams. The courses are currently meant to encourage you to team
industry figures that taught and being developed, so stay tuned up with other members of this
worked with a smaller group of and sign up for the IFCC newslet- community, submit articles, pro-
attendees. The smaller workshop ter to stay in the loop. mote your services and to join
classes ensured a more personal TGW challenges.
approach with every student, di- THE GAME WORKSHOP
rectly concentrating on individual thegameworkshop.net IFCC 2018
needs, while also handling group The IFCC team is never idle. IFCC 2018 will be all about learn-
dynamics in a more focused man- When they are not keeping busy ing, teaching and finding the best
ner. So far, the IFCCA's live work- working on the next festival line- possible choice for your career –
shops have been taught by Jama up, they are devoted to several a springboard for those looking
Jurabaev, Aris Kolokontes and current side-projects. The most to develop their projects and
Renaud Forestié. massive and ever-evolving of take them to new levels. The fes-
tival is always partnering up with
amazing art schools, top creative
studios, some of the most inno-
vating young companies and nu-
merous professionals.
136 Firestarter Mag #3 17th–19th of August 2018 | industryworkshops.co.uk Images ©Industry Workshops / ©Natalia Jaclin Kareta 137
ride, each year being bigger than to 2D character design, to motion meet talented people whom you
the last, involving more interest graphics and everything in be- might admire, without having
both from an artists' perspective tween. We've had Oscar-winning to spend a tremendous amount
and a professional studio one. costume designers and art direc- of money, in a relaxed social
What started off as a meeting tors, mech designers, and algo- setting – attendees are right in
between a small group of friends rithmic programmers. amongst it with leading profes-
after a life drawing session in sionals. IW also provides a plat-
London, discussing how cool it We love to involve friends, or form for you to show your work
would be to have everyone get people we feel can contribute to and get portfolio reviews from
together to talk about their ca- the energy of the event in a pos- some of the industry's leading
reers and workflows, turned into itive way. This can be quite dif- artists, and all your fellow peers.
an international event with hun- ficult, but is very necessary. We We're all there to help each other
dreds of attendees. It's a big task like to keep our stages for artists grow and improve!
to organise something like this, and creators, and remove barri-
but somehow miraculously we've ers that can sometimes be put up We have had software develop-
managed to keep the team quite by other big events, so we search ers on-site to introduce you to
small, so we can make things for artists who can teach on both some of the latest tech around,
happen, and make sure the event a technical and philosophical and recruiters from world-class
doesn't become too corporate level. Buying a ticket to IW will al- studios where many attendees
or watered-down. All of our art- ways ensure that you experience have found their dream job (or
ists represent what we think are a mind-expanding weekend with at least found a great place to
some of the very best elements like-minded artists, forge new start out.) In a very basic way, it's
of the entertainment and design friendships and perhaps reunite just great to get people together,
industry, from 3D product design, with old friends. It is a way to where they can discuss a thing
that they are really passionate
about (that doesn't get to hap-
pen very often).
LiK: MeetUP is based in the sun- The purpose of the workshop is LIK: MEETUP WORKSHOP the Interactive Media & Creative Bringing set design to Taiwan by Sean's book, Places, was pub-
ny country of Taiwan. It is orga- to help bring valuable experi- Since the conception of the work- Installations and Charles Chen, Sean Hargreaves lished in 2011 garnering great
nized by LiKStudios, a visual de- ence in the visual arts industry to shop, we had the honour to in- who is a technical art director for This year, we decided to have a reviews. The book focuses on his
velopment studio that works for Taiwan. Ultimately, we hope to vite industry-experienced speak- 3D software. Our objective is to workshop with a more focused personal design work using cut-
high-profile game developers. have more artists in Taiwan, which ers such as Jonas De Ro, Darek have small speaker groups with theme and a main speaker to ting-edge software to express his
Since its very first session, LiK: will help us stay connected to the Zabrocki, Wojtek Fus from Level a targeted objective or theme share his knowledge. The topic ideas and showcases them with
MeetUP has been going on ev- global creative industry. Through UP, Kekai Kotaki and Jama Ju- for each workshop, from ideation we focused on this time around lavish illustrations. Sean has lec-
ery month since June of 2015, these events, we hope to inspire rabaev to share their invaluable and harnessing new technology is set production design and we tured at the Art Center College of
followed by the first annual and motivate younger artists to knowledge with us. We also invit- to aid designing, to projecting have the honour of inviting Sean Design, Apple's industrial design
workshop that December, and achieve their dreams and to know ed several guest speakers from your concepts on new mediums Hargreaves to be the speaker for team Microsoft / Nokia Design
a second workshop in October they can receive income doing related design industries, such like VR or specifically designed this workshop. Sean, being the Beijing, Otis College of Art and
of 2016. what they love. as Victor Sue, who designs for physical installations. concept and production design- Design, The National Academy of
140 Firestarter Mag #3 24th–26th March 2018 | likmeetup.com Images ©LiK: MeetUP 141
WHAT HAPPENED 2017?
Right after the workshop in 2016,,
we decided to do something dif-
ferent in 2017. With the collabo-
rative effort from Taiwan's tourism
board, we invited several artists
from numerous countries over to
Taiwan for a nature hike through
the beautiful mountain of Alishan
in Taiwan, followed by a sharing
session. The main objective we
had hoped for, was to showcase
the beauty of the scenery, get in-
spired from nature, and lastly, learn
from everyone's different cultural
backgrounds. In the sharing ses-
sion, we had Simon Weaner, Rux-
ing Gao and Noah Kuang Hong
explain their design processes
and insights on art. The nature hike
was a success, as the subsequent
photos and artwork from the art-
ists are stunning. These works will
be compiled into an archive for ev-
Chinese Theatre Arts, The Beijing emphasis on design, then mov- there are silver linings and there eryone to see at a later time.
University of Technology, Jian ing into how it's applied to cur- is a huge positive to being in this
Qiao University in Shanghai, and rent designs before turning them industry. He hopes that through Last Words
Siggraph. He has won the AICP into concept designs. One of the the workshop, the attendees will If you are interested in sharing
Award twice and has been nom- many problems young aspiring know that design and art is fun. with us, feel free to contact us.
inated for four Art Director Guild concept designers face is the lack The workshop also covers a lot of You can also check out our video
Awards, winning one. His work of foundational design, therefore, live demonstrations where Sean that we made for the workshop,
is in the permanent collection of they have to close up the gap by will talk about techniques from more of snapshots of what we
The Museum of Modern Art in relying on techniques. However, sketching and photos to pho- did and feedback from speakers
New York City and has been fea- the major problem with this is that to-bashing and 3D. He will demo and participants at youtube.com/
tured in the exhibition, Pixar: 20 a lot of the resulting concept de- how to create works with painterly watch?v=2ZX9chy3nl0
Years of Animation, at MOMA in signs are similar. Sean will shed looks and effectively show design
New York City. some light in this area by sharing & details from smart economy of
insights on how to distance our brush strokes.
ABOUT WORKSHOP 2018 work from others, and to not use
In this workshop, he will talk existing design work from other Similar to the previous sessions
about his work, showing us many designers as references too much, of the workshop, he will give
examples, and will talk about but rather trust in themselves. critiques and paint-overs of se-
his design process and how he lected works, showing how they
was inspired, as well as his tech- Sean will also talk about photog- can be improved. The workshop
niques. He will also talk about raphy and how photos can in- will last three days from the
techniques relative to time, sub- fluence our designs, in terms of 24th to the 26th of March, 2018.
ject matter and budgeting, which composition and lighting. He will Tickets can be purchased on-
is the main factor that affects his talk about his life and where he line here: https://likmu.kktix.cc/
process in set production design. comes from, his education and events/201803-likmu The price
how he got to where he is today. of each tickets ranges from $280–
One of the highlights will be go- He will share his insights on the $340. More information will be
ing through a series of subjects design industry, both good and available at www.likmeetup.com
with Sean, beginning with an bad. Between the cold, hard facts,
144 Firestarter Mag #3 10th–12th of May 2018 | nonstopbarcelona.com Images ©NonStop 145
to share and expand our knowl- •
The attendees: young artists After two consecutive years and a
edge. Our many masterclass- with completely new visions very positive reaction from all of
es, workshops and conferences and new ways of thinking, who the parties involved, we are again
have led us to fulfill these goals. have given us a lesson in collab- providing the opportunity for three
Within these processes during orating with kindred spirits and intense days of learning, sharing,
the festival, we presented for the sharing our knowledge without networking, portfolio reviews, and
first time in Spain, the NonStop jealousy or holding back, and of a chance to enjoy this unique ex-
Concept Art: Visual Develop- course, that brings us closer to perience in the magical city that is
ment Seminar. people, students, and peers. Barcelona. With only two years in
existence, we have been able to
The seminar is focused primar- • The speakers have direct inter- grow at a steady pace, conserv-
ily on the visual development of action with each attendee in a ing these closely cultivated rela-
movies, video games, and illus- one-on-one portfolio session at tionships with our attendees and
tration – with the help of inter- the end of each day. speakers. We will be in Barcelona
national artists from the industry for the 3-days main event from the
currently working worldwide. •
We plan various dinners and 10th to the 12th of May at the Mo-
It's a new, exciting, and differ- networking for everybody in at- bile World Center, which is located
ent event that has allowed us to tendance, as well as workshops right in the center of Barcelona.
broaden our horizens and ex- for the opportunity to get a Among the confirmed speakers
pand into other fields. deeper understanding of spe- for 2018, we are proud to bring
cific questions. Jama Jurabaev, Jomaro Kindred,
Anthony Jones, Jana Schirmer, Jad
• We present various guest pro- Saber, Virginie Bourdin and others
fessionals, who have worked on to be announced soon enough. We
several projects for companies will continue to grow our speaker
such as: Blizzard, ILM, Dream- list as we get closer to the event,
Works, Marvel, Paramount, and along with a few special surprises.
Walt Disney, among others. The schedule will be presented as
follows: we will have three speak-
• We propose an event focused ers per day, each being alotted two
towards young artists, their re- hours for their demo and Q&As.
lationship with the digital age, Each speaker is responsible for
the audiovisual industry, and organizing their own time, so they
video games, that contributes are given full liberty and creative
towards an environment for de- freedom. The demos are gener-
velopment and creativity, and ally given in English, but may also
a chance for them to use more be in Spanish (not to worry, we will
tools for building their road to have translators and recieved pos-
an international audience. itive feedback for these in our last
two events). Afterwards, we will
We have the support of various have on-site portfolio reviews and
entities, including Wacom, Saku- networking (drinking, talking and
Henceforth we would like to ra, various schools such as Escuela hanging out). Later on, we'll go out
highlight a few defining charac- Joso, video game companies with into the city and enjoy what Bar-
teristics that set us apart as an in- a home-base in Barcelona such as celona has to offer. Our dream is
novator. We believe these offer a King, Social Point, Gameloft, and a united community that creates a
great and unique experience: more. They are constantly partic- constant, enriching experience. For
ipating by sending their artists to this dream to become a reality, we
•
Being located in Barcelona, the the event, conscious of its impor- must move forward with the same
first city in Spain to offer this tance and value in our communi- willpower and energy that we have
brand and particular format, has ty. In the future, we hope to count poured into it, so that we may con-
been fundamental for our project. on many more video game com- tinue to grow, and each year build
panies to attend. a better, stronger environment.
BUSINESS
The MeetToMatch business
matchmaking system was a huge
success story last May, with an
The Nordic Game conference incredible 2790 meetings held,
is held annually in Malmö, Swe- cementing Nordic Game's rep-
den. The 2018 edition of Nordic utation as one of the world's
Game will take place on 23-25 absolute hot-spots for gaming
May at Slagthuset, a beautiful business. At NG18, this focus will
venue near the Malmö city cen- also expand into the speaker pro- across Europe and the MENA re- 2009: Suda 51 (Grashopper),
tre, and only minutes away from gram, with a new publisher-orien- gion. Check out the NG Discov- Alex Evans (Media Molecule)
Copenhagen Airport. tated business track as one of the ery Contest Tour Plan, as well as are among the speakers. Passed
new editions. qualified finalists, here: discov- 1,000 attending visitors mark
NG18 will build on the founda- ery-contest.nordicgame.com.
tion established by the Nordic FROM NORDIC TO GLOBAL 2010: Venue to Slagthuset, and
Game brand and the keywords The Nordic Game conference HIGHLIGHTS & MILESTONES first Nordic Game Indie Night oc-
"Knowledge, Emotion, Business", is still very much the only annu- 2003: Nordic Game "Potential" curs. Rovio and Unity as keynote
but also expand and evolve in al gathering place for the en- conference is founded in Malmö, speakers. 1200 visitors
numerous ways, including: tire Nordic games industry, and Sweden. 150 visitors
NG18 will be no exception. At the 2013: Second largest developer
KNOWLEDGE be an enhanced focus on expert EMOTION same time, outreach to the rest of 2006: Dropped the "Potential" part conference in Europe. Double
Expect a world-class speaker sessions and "impact" topics, in- As with previous editions, one the world will grow in 2018, with a of the title to just Nordic Game. Fine's Tim Schafer and Naughty
program, with trending topics, cluding talks about serious and of the most valuable parts of the range of new, as well as returning, The first Nordic Game Awards Dog veteran Richard Lemarchand
inspiration and a range of new educational games, as well as NG18 experience will be "intima- country delegations exhibiting in become a part of the conference. are among speakers. 1880 visitors
workshops and round-table dis- games for change and diversity. cy," i.e. the socialising and fun, the NG Expo. Also, the new Dis- 600 visitors
cussions. More than 140 speakers Another exciting program addi- only possible due to the incredi- covery Contest Finalist Expo on 2016: Largest game developer
will inform and entertain NG18 tion will be a half-day audio track ble Nordic Game audience, con- 23-25 May will be a great show- 2008: Harmonix demoes Rock- conference in Europe. Hideo Ko-
attendees in 100+ sessions over hosted by Dolby. sisting of game developers from case to experience and meet with band in their keynote. 850 visitors jima as keynote speaker. 2000+
the three days. New for 2018 will all over the Nordic countries, and the best development talent from visitors
148 Firestarter Mag #3 23rd–25th of May 2018 | conf.nordicgame.com Images ©Nordic Game 149
TESTIMONIALS - Nick Parker "It was my first time in Scandina-
"I want to thank everyone for Owner, Parker Consulting Ltd via, and I got to enjoy it attending
making me so welcome at this this great conference of gamers,
year's Nordic Game event. It was "My first time at Nordic and I artists, programmers, and educa-
an invaluable experience for me. have to say that I was absolutely tors from across the globe. It was
Everything about the event made impressed by the professional- a fantastic experience to be under
me realize once again that there ism and passion with which that the same roof with such talented
are many people out there who event has been organized. And people and able to inspire the
genuinely love games, and just I've been to many game confer- next generation of game devel-
how many fantastic game cre- ences around Europe. For exam- opers. I was happy and honored
ators there are in the Nordic area. ple, for the first time ever, I've par- that my matte painting talk reso-
It also made me very aware of ticipated in a sit-down dinner for nated with so many people at the
how the Nordic area has the ide- so many people! You guys make event in the great city of Malmö.
al conditions to develop a wide video game developers look and Thank you for the memories!"
range of games spanning AAA feel like rock stars and that is what - David Luong
games to mobile titles. Personnel, attracts so many people. I wish Visual Effects Artist, Blizzard
environment, and technology can you best of luck in your future
all be found in the area, which will endeavors and I hope to visit you "It was an amazing experience. It
prove vital in gaming's future. I also next year. Keep up the good was my first time at Nordic Game
look forward to seeing what you work." and the organisation was awe-
all come up with." - Stan Just some, there were a lot of interest-
- Hideo Kojima R&D Manager, CD PROJEKT S.A. ing people to network with and
Lead Designer, Founder, Kojima the audience was also very inter-
Productions "The Nordic Game conference of- ested in the topics. I really appre-
fers a friendly and relaxed atmo- ciate the invite to be a speaker
"Nordic Game offers the best sphere; a perfect foundation to and I hope that someday I can
event to meet high-level repre- meet talented developers from come back!"
sentatives in the Scandinavian all over the world. I am amazed - Sabrina Carmona
development community within by all the creativity and product Producer, King
a tight and relaxed environment. quality I have seen at the event." -
I always come away with new Patrick Rose
learnings and an enhanced con- Business & Product Analyst, BAND-
tact list of stimulating people." AI NAMCO Entertainment Europe
156 Firestarter Mag #3 9th–11th of April 2018 | playgroundsfestival.nl Images ©Playgrounds 157
cret life of the giant sequoia and teractive project to qualify for an PARTNERS
never-before-seen inner work- Academy Award. Super excited to Playgrounds thanks our partners
ings of the world's largest tree. have David OReilly as our guest at and friends!
Treehugger uniquely illustrates Playgrounds Blend.
the sequoia's immense scale and Provincie Noord-Brabant, Stimul-
questions our relationship with POLYMORF eringsfonds Creatieve Industrie,
the natural world at a time of crisis Polymorf is an interdisciplinary Gemeente Breda, bkkc, Wacom,
and change. We're excited to wel- Dutch design collective. In their Maxon, MK2, Firestarter Mag-
come them as our guests! work, they engage audiences by azine, Chassé Theater, Klokge-
creating fully-embodied immer- bouw, MediaMachine, Avans
DAVID OREILLY sive experiences. As an interdis- Hogeschool, AKV|St. Joost, HP,
David OReilly is an artist working ciplinary, cross-media collective, Q-promotions, Staynice, Jochem
in design, animation and video Polymorf designs with any me- de Vet, Stijlbreuk.
games. He created of the ground- dia necessary. This is reflected in
breaking animated films Please their body of work, which consists "Events like these are really im-
Say Something (Golden Bear of VR experiences, theatrical per- portant to people like me, be-
presentations of the Playgrounds MARSHMALLOW LASER FEAST Berlinale 2009) and The Exter- formances, and installation piec- cause it's good to see the kind of
Next tailor-made talent program, Marshmallow Laser Feast are nal World. His film work has won es. In their current projects, they potential that you can live up to in
several VR and immersive instal- a London-based design stu- numerous awards and been the explore the possibilities for scent this industry."
lations, workshops, portfolio re- dio always looking to create subject of several retrospectives and touch to create multi-senso- - Loish
views and, of course, good food ground-breaking experiences that internationally. He has served as ry strategies for story and expe- Character designer and illustrator
and drinks! immerse and amaze in complete- writer for the TV shows Adventure rience design. By directly influ-
ly unexpected ways. They employ Time & South Park, and created encing the affective response, "I would say that I think it's going
JUST 3 AMAZING HIGHLIGHTS a wealth of creative disciplines, the fictional video games in Spike Polymorf incorporates the vis- to be a very valualable experi-
All good things come in threes from photo-real virtual reality Jonze's Academy Award winning ceral meaning in their designs. ence for a lot of people, right? I
(or is that just the case in The to robotic performance and re- film Her. In 2014 he released his Polymorf's projects reflect on the feel that there are so many peo-
Netherlands?)! Since Firestarter al-time mapping, pushing bound- first independent game Mountain now, the (post-)human condition ple with so many different experi-
Magazine hosts so many industry aries, redefining expectations and and followed up with Everything and relationships between hu- ences to share."
events with our ever-creative and exciting audiences worldwide. in 2017. Everything won grand mans and technology. - Jesse van Dijk
amazing colleagues around the Playgrounds has been following prizes at A MAZE & Ars Electron- Art director at Bungie
world, we wanted to share the MLF for several years and even ica and was featured as Game Of FUTURE EVENTS
three artists we think mirror the programmed their virtual reality The Year by Wired, Polygon, AV 3rd–5th October, 2018 "It is one of my favourite festivals
essence of Playgrounds Blend. installation, Treehugger: Wawona. Club, The New Yorker and others. Playgrounds: The Art Depart- to come to. Great location, inspir-
This installation reveals the se- Its trailer became the first ever in- ment – Klokgebouw Eindhoven ing talks. Everything I could pos-
sibly want, really."
Year-round: check our site for - Rex Crowle
Playgrounds sessions and expos Character designer on Littlebig-
in 2018. We'll be around in sever- planet and Tearaway
al Dutch cities to meet you!
There is a thing that makes our ral- have a chance to follow it and into it. And we are happy that our
ly stand out among analogs — it is draw inspiration from community speakers share our attitude and
free. We wanted to make sure that gatherings without the necessity are willing to discuss their knowl-
anyone who has passion would of investing huge sums of money edge and experiences for free.
168 Firestarter Mag #3 November 2018 | themeparkfinland.com Images ©Theme Park / Nam-Anh Lê 169
Caurette Editions presents
Kim Jung Gi
KIM Jung Gi is a world-famous artist from South Korea, whose
skills have attracted the attention of millions over the last few years.
He has the incredible ability to visualize h is drawings before putting
his pen to paper. His brain can summon 3D representations
of every object, animal or people he has memorized, and then
arrange them in scenes of beautiful and incredible complexity.
His sketchbooks (totalizing more than 3000 pages !) are
a precious collection of the sketches, doodles and drawings
that are a source of inspiration for every artist.
Building A Character: eastern design aesthetics, from students often miss and it's usual-
Eliza Maria Jäppinen the more structured and linear ly down to a lack of reference and
Visible Realms lines of manga to the flowing and design-thinking. The overall pre-
organic lines of Disney charac- sentation demonstrated that Rov-
Eliza was the first to open the ters. Eliza looked through the his- io, as a brand, was branching out
event and is known for her very tory of character design picking into new areas with the humorous
distinctive character design for out details that most would miss, Angry Birds Evolution game with
the band, Studio Killers, a twisted such as the subtlety of designing some characters heavily inspired
mix of fresh colours and inventive characters' eyes, looking at exam- by action heroes of the 80's, giv-
character design. The lecture was ples from the design of the evil ing older players a trip down
informative and engrossing, and queen in Sleeping Beauty to the memory lane. Iron Maiden and
a key topic included the main dif- more stylised Simpsons cartoon. metal fans will be happy to see
ferences between western and She also gave us an overview of their trademark character, Eddy,
her most recent project, Cat 'S' that blazoned the front of so
Trophy, a new virtual reality racing many of Maiden's LP covers from
cat game based in a fantasy world the 1980's, has also been trans-
governed by a mystical cat god. It formed into a bird for the game.
was a well-rounded lecture with
some real gems of information in Veli Nyström & Halil Ural
there for the aspiring and profes- Concept Art Demonstrations
Bibliography
sional character designer.
During the two days, concept SKETCHBOOKS [No Text] COMICS
Visual Storytelling: artists Veli Nyström and Halil
Tatu Petersen-Jessen Ural gave live digital demonstra- 2007 – 1000 pages - ISBN : 978-89-959732-0-2 - 69 € Spy Games, vol 1 [French language / English transl.] - 48 pages
2011 – 700 pages - ISBN : 978-89-959732-1-9 - 89 € ISBN : 978-27-234870-2-3 - 14 €
Art Director at Rovio tion's of their character and back-
ground process. Watching the 2013 – 536 pages - ISBN : 978-89-959732-2-6 - 89 €
Tatus' presentation brought up canvas progress gradually over 2015 / Omphalos [Erotic] - 320 pages - ISBN : 978-89-959732-4-0 - 99 € McCurry, NYC, 9/11 [English language] - 136 pages
ISBN : 979-10-963150-1-7 - 25 €
important design questions that time is always magical as every 2016 – 446 pages - ISBN : 978-89-959732-6-4 - 89 €
you should ask yourself when de- digital artist has his own unique Terada Katsuya + Kim Jung Gi Illustration Book - 127 pages
ISBN : 978-89-959732-9-5 - 35 €
signing characters or props for approach. The two artists com-
a game. For an example using plemented each other very well
props, how long has it been in the from Velis' atmospheric and de-
world? Who made it and why is it tailed approach to Halils' more
For more information, videos, portfolios and details, please visit KimJungGi.net in Europe or KimJungGiUS.com in the USA
Halil Ural there? These are key points that spontaneous and painterly style. or get in touch with the European branch of Superani :
Jean-Christophe CAURETTE / jc@kimjunggi.net or Marine CHARMASSON / marine.c@kimjunggi.net
170 Firestarter Mag #3 171
TROJAN HORSE WAS A UNICORN
VALLETTA
THU2018: This year, one of the
most important things we're try-
ing to focus on is our target: we
really want people to know that
THU is for everybody, not just
artists. Other areas like manage-
ment, programming, and market-
ing are essential to the communi-
ty ecosystem. We believe that if
all these creators from different
areas come together, we can ap-
proach the industry in an unprec-
edented way and really make an
impact through all these skills
and tools.
wanted to change some of the bring different mindsets and a
Embracing Uncertainty & Looking things that made us a success, in- special diversity to it. Scott tried
For Answers – by Andre Lourenço cluding the perception of being a to show me that the small num-
2017 started with a huge cloud of small event for digital artists. ber of attendees was not the rea-
uncertainty and challenges that son why THU was successful but
we knew we had to overcome if I must admit that for two years I rather its atmosphere and power
we wanted THU to help the com- fought against Scott Ross about to change mentalities. Despite all
munity and bring it together. The these changes. He always told my fears, I was full of new ideas
risks and fears were huge (truth me that more people would en- and questions just kept popping
be told, they still are) because we rich the Tribe because they would in my head:
172 Firestarter Mag #3 24th-29th September 2018 | trojan-unicorn.com Images: ©Trojan Horse was a Unicorn 173
work in the digital entertainment the place for introverts, but they're enough. Sounds terrifying, but
industry. Everything is an experi- a big part of the Tribe and we we can assure you it's awesome
ence: the schedules, the activities need them. How do we explain to and the best thing you can do for
and the way they're sequenced, an introvert that the THU experi- yourself and your art.
and the way the venue is orga- ence is for them, even if it includes
nized. All of these details have a participating in a karaoke battle? LAST THOUGHTS...
common purpose: the creation of 2017 was a very special year –
a true network – the Tribe. I am an introvert, so I know what the year of big decisions, one of
it's like to go to an event and feel which will be announced very
Every year, we create something like you can't talk to anyone, al- soon. It was, indeed, the Epoch
different and build the activities ways leaving with an awkward of Belief – we knew we had to
in a way that, when the seven feeling and the certainty that believe that it was possible to
days pass, all masks, walls and you don't belong there. That's change and still succeed.
defenses fall and are replaced exactly one of the reasons why I
by an honest conversation in an had to create THU. We're work- We feel infinitely grateful for the
intimate atmosphere where there ing hard to make people realize Tribe and all the people who sup-
are no formalities. This frank and THU is and will always be a haven port us. We know that creators
genuine mentality defines us. for creators, where there are no now feel like there's space for
There are no VIPs and we're not judgments and no one feels left them and the THU symbol already
looking to give you a pat on the out. THUTV helped us spread the represents something important.
back. If there is a problem with an message that THU is a safe space With the Tribe by our side, we're
• How do we bring the less cre- The Community Ecosystem – programmers, managers, and idea or portfolio, we encourage for all creatives but this mission is confident that THU2018 will be
ative areas that are fundamental Business Meets Art marketers to THU, which was chal- honest feedback. This is the only still far from complete. an unforgettable edition and we
to the community ecosystem, Year after year, we find ourselves lenging but inevitable. Creativity way to truly improve and effect can't wait to see you all there!
such as management, marketing, under a lot of pressure because is everywhere and our goal was to change. We don't want people The most important thing for us is
or programming? of our urge to surprise. 2017 was bring all creators and players to- to perceive THU as an art event to provide all the tools you need Trojan Horse Was a Unicorn (THU)
• How do we stop being seen as the year we welcomed 900 partic- gether in the same place to speak mostly because we feel like artists to find the answers you seek and announced that Malta, an island
an art event and explain that we ipants and decided it was about the same language and start ap- associate those with boring con- help you make the most of seven country in the middle of the Med-
are neither a conference nor a time art and business met, shook proaching the digital entertain- ventionality. It's human nature to intensive days filled with person- iterranean Sea, will be the festi-
congress? hands and became acquainted. ment industry differently. Digital seek a safe place and we want to al and professional challenges. val’s new location. The 6-day dig-
• How do we get introverts to re- As a result, B-sides was born to artists shouldn't fear the so-called be that safe place. A place with a There's one thing we can prom- ital entertainment event will now
alize THU is for them? shed a light on the business side "suits" anymore, but rather con- soul where you can get inspired, ise: you will have to step way out take place in Valletta, Malta from
of art, which was one of my favor- nect with them and understand create and be yourself, especial- of your comfort zone and go to September 24-29, 2018. Tickets
Here's how we tried to answer ite things at THU this year. In ad- how they can create projects, jobs, ly if you're shy or insecure. We're that unknown area where cool go on sale March 15th and usually
each one of these during 2017. dition to B-sides, we welcomed and help the community together. very aware that events may not be stuff happens if you're brave sell out within days.
176 Firestarter Mag #3 27th-30th September 2018 | summit.pixologic.com Images ©Pixologic 177
Thorup, giving a class of class of Put your ZBrush sculpting abili- runs from June of the previous
inspiring sculpting techniques for ties up to the challenge this year. year to June of the current year, Naturally, attending in person is
stylized characters, and Bethesda Submit to the 2018 LIVE ZBrush ensuring that all images have an the best way to experience the
Game Studios sharing the robots Sculpt-Off at http://summit.pixo- equal chance of being broadly ZBrush Summit because it gives
of Fallout 4. Even three-time LIVE logic.com. seen and voted for by the com- access to all these elements. Ev-
ZBrush Sculpt-Off Champion munity before that year's ZBrush erything, except the live work-
Furio Tedeschi shared his tech- ZBRUSH GALLERY SHOW Awards ceremony. shops is free to attend. But if a trip
niques in hard surface sculpting. The ZBrush Summit is accompa- to L.A. at the end of September
And these are only a few of the nied by an exclusive all-ZBrush Every awards ceremony is con- just isn't in the cards for you, Pix-
offerings from past years. If you art show in the Gnomon Gallery. sistently full of work that pushes ologic also streams the presenta-
plan to be at the ZBrush Summit The gallery includes individu- the boundaries of digital art. Last tions on ZBrushLIVE.com.
in person, you'll want to jump al and studio pieces from 40-60 year's ZBrushCentral Honorable
into a workshop, but remember – ZBrush artists. The show includes Award was presented to Sir Rich- Representatives from various
they sell out fast. large scale images and several 3D ard Taylor, CEO & co-founder of companies that complement
prints that are sure get your cre- Weta Workshop. It's safe to say ZBrush such as FormLabs, Sprint
LIVE ZBRUSH SCULPT-OFF ative juices flowing. The gallery is that the presentation given by Ray, HP, Wacom and many more
Although part of the ZBrush only available to artists that visit Sir Richard Taylor on the night of will also be participating in the
Summit, the annual LIVE ZBrush the ZBrush Summit in person. the awards was imprinted for life ZBrush Summit fun by having
Sculpt-Off has become an event in the minds of those present! small tables at the event. Addi-
in itself. Every year, hundreds of By the way, the gallery's opening Past recipients of the same award tionally, many of the ZBrush Sum-
ZBrush artists apply to be con- night always falls on the Saturday were Neville Page and Rick Baker. mit sponsors provide prizes to be
testants in this challenging com- of the ZBrush Summit, which also Join us this year as we celebrate raffled off over the event's four-
petition. It is a trial guaranteed includes the party! This is an op- the nominees and winners for the day run with well over $40,000 in
to test your design process and portunity to meet all the artists 2018 ZBrush Awards. value.
sculpting speed, but is also an ex- featured in the gallery show and
perience no artist regrets having is always a night filled with inspi- PORTFOLIO REVIEWS The stated goal of the ZBrush
participated in. ration and connections. In the 2017 ZBrush Summit, Pix- Summit is to INSPIRE:DISCOV-
ologic responded to popular de- ER:CONNECT the ZBrush com-
The LIVE ZBrush Sculpt-Off is ZBRUSH AWARDS CEREMONY mand by setting up portfolio re- munity.
made up of 12 artists per catego- This year will be Pixologic's views for visiting artists looking to
ry competing head-to-head for fourth-annual ZBrush Awards. Ev- break into the industry. The line- Be a part of something special.
one of two championship belts. ery year, Pixologic honors the top up for 2017 included participat- Join us at the 2018 ZBrush Summit,
Whether it is for the Hard Surface nominated ZBrush artists in the ing studios like Guerrilla Games, located in the Gnomon School of
or Organic belt, each contestant following eight categories: Aaron Sims Creative (ASC), Visual Effects at 1015 N. Cahuenga
will receive 3 hours to complete DreamWorks Animation, FUNKO, Blvd, Los Angeles, CA 90038.
(at minimum) a bust sculpt in- • Image of the Year Sideshow Collectibles, Hasbro,
spired by the provided theme. • Sculpt of the Year Bungie, UniSoft, Flying Wild Hog, Whether you are attending in
• ZBrush to 3D Print of the Year Spin VFX and EA – Motive. It was person or participating through
Even though this part of the • Top Row Post of the Year packed full every day! the ZBrushLIVE stream, the
ZBrush Summit is not open to the • Studio Thread of the Year ZBrush Summit is guaranteed
public you can still see all 24 art- • Game Art of the Year This year Pixologic is continuing to be an event that you do not
ists sculpting live on our ZBrush- • Film Art of the Year to grow this popular ZBrush Sum- want to miss in 2018. Mark your
LIVE.com channel, with Joseph • ZBrushCentral Honorary Award mit event by inviting even more calendars and plan to join Pixo-
Drust and Jessica Dru Johnson studios for the 2018 Portfolio logic this September 27th – 30th
giving a blow-by-blow account of All nominees except the ZBrush- Reviews. If you're an artist look- as they continue to celebrate the
the competition. Once all sculpts Central Honorary Award are se- ing to break into a studio similar world of ZBrush. You will learn
are completed, the finished ren- lected via votes tallied through- to those mentioned above, you things you never expected and
ders are then put before the out the year on ZBrushCentral. don't want to miss being at the be inspired in ways that can't be
world for voting to determine the com. Every image shared in the 2018 ZBrush Summit in person. described. There's nothing like
winners for each of the two cate- main forum at ZBC has a "vote" The portfolio reviews are only it!
gories. That's right – the commu- button, allowing users to cast open to people on location at the
nity decides the champions. their vote for that image when- ZBrush Summit. 2018 ZBrush Summit
ever they happen to see it. This INSPIRE:DISCOVER:CONNECT.
Visit the Firestarter website to find additional information on events and also inter-
views and lectures with their speakers. You can also download all the editions of the
magazine as a PDF. firestartermagazine.com
Follow our YouTube channel and take part in the Firestarter Talks at the creative events
worldwide and also listen to the new Firecast with Cristian'sickbrush' Chihaia.
by Even Mehl Amundsen
Contact us under media@firestartermagazine.com to receive our media kit and adver-
tise in the magazine, that highlights over 20 events worldwide and is handed out for
free to the attendees of most of these events.
Dear readers,
a lot will happen in this year regarding the FSM. The first steps have been made in
organizing an own Firestarter event in 2019 and it is quite exciting to see what exact-
ly has to happen behind the scenes which makes me appreciate all the work of the
people mentioned in the 'special thanks' who work so hard to make our community
even more connected. Besides that, Firestarter will soon launch an own line of art-
books that will be highlighting specific kinds of artists with each edition. As you might
be used to hear it from me, this is nothing I will describe more detailed at this point.
Just follow our updates and soon you will see what we have been cooking and which
great collaborations are happening. This is the first FSM that wasn't made with a spe-
cific event in partnership, but is an instance on its own. I hope you enjoy this edition
as much as I enjoyed to put it together.
Spiridon Giannakis
Very special thanks to Jens Kellersmann and Jeroen Van't Hoofd (Wacom), to Adele Khawli and
Jon Beeston (Axis) and to Daniel Wade (Artstation) for the massive support. Also thanks to Court-
ney Trowbridge for proofreading this edition and Gilles Ketting for the amazing cover. To all the
contributors and sponsors who helped me with their content and took the time to create interviews
and articles for the mag: Without you guys this thing would be doomed! If I haven't named you
here, I surely thanked you in person. I also want to thank Dianne Makings (CTIAF), Patrice Leymarie
(IAMC), Kai Ng (LiK: MeetUP), Leon van Rooij and Paulien Mandos (Playgrounds), Brian Deakin
(Non Stop), Justo Nava Anaya (Pixelatl), Jacob Riis (Nordic Game), Marko Prpic, Kaloyan Vasilev
(Futuro), Fabio Palvelli and Jason Bergeron (d2), Jose Enrique Iñesta (Creativo), Armand Serrano
(Icon Manila), Michal Benda (Splash), Andre Lourenço (THU), Paul Gaboury (ZBrush), Danijel Bel-
jan (DAC-FRA), Daniel Matthews and Rich Burns (IWL), Dhenzel Obeng and Zabi Hassan (Edge
Control), Nastia Lyakhova (Artillery), Ivan Lougovoy (Theme Park), Marek Madej and PawelMiel-
niczuk (Promised Land) for sending me the content of their events. FSM#3 was printed with Tolek.
www.tegn.shop
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