Professional Documents
Culture Documents
ETEC 533 TELE Project
ETEC 533 TELE Project
ETEC 533 TELE Project
Elizabeth Kim
2
Using micro:bits for a TELE
Table of Contents
Problem Area 3
Digital Technology 7
Artefact 8
References 9
3
Using micro:bits for a TELE
Problem Area
The integration of digital tools and educational technology in the classroom has been rapidly
increasing in the 21st century. There is a plethora of digital technologies that provide different
social and cognitive affordances for teaching and learning. In particular, tools that provide
opportunities to learn coding is a necessity in education today. Coding is essentially the language
of computers that students are almost expected to be proficient in many aspects of their social,
professional and personal lives. As learning to code is a need for students, it is also a challenge
relevant to K-12 math and science educators as they are a part of the learning experience of these
individual students. From what I have seen in the school system, some students are already
beginning to learn to code on their own and excelling through their own ventures. Specifically,
this can be seen in participating in local science fairs. There appears to be an increased interest in
computer-based and coding projects rather than traditional experiments. However, there remains
the majority of the student population that requires the scaffolding and guidance from teachers to
learn the language of computers. The digital technology and artefact explored in this project will
clear rationale for implementing the technology and the affordances offered by the technology.
Jonassen (2000) defines technology as being a medium for meaningful learning. The author
believes that student learning occurs when it is done in a meaningful way for the individual and
that this can be fostered by computers and teachers. He goes on to further argue that students do
not actually learn from the computer itself but from the engagement of activities that they
provide. Jonassen (2000) is ultimately suggesting that technology is a merely a tool for learning
4
Using micro:bits for a TELE
and emphasizing the importance in thinking about its cognitive affordances. This is essential to
an authentic way rather than using technology for the sake of using technology.
Kozma (2003) adds to this definition of technology in a similar way. The author believes
that learning environments need to be designed with a purpose, again taking into consideration
the affordances of technology. An ideal pedagogical design of a TELE not only needs to consider
the specific affordances of technology but also needs to have a clear rationale. Some questions
that are necessary to ask are, is the TELE being designed specifically to increase efficiency of
tasks? Is the TELE being used to create learning opportunities that would otherwise not be
possible without it? The combination of Jonassen (2000) and Kozma’s (2003) definitions of
technology provide two main criteria in designing this TELE: a clear rationale for implementing
The rationale for designing this TELE is clear. There is a need for teaching K-12 students
how to code, which can “enhance the competency and computational skills of students to adhere
better learning outcomes in higher education” (Wong, Cheung, Ching, & Huen, 2015). Coding
skills can potentially even increase employability in the future. However, the readiness and
competencies of teachers and schools to prepare a coding curriculum is lacking (Wong et al.,
2015). This brings to light the affordances that must be offered by the technological tool required
in education today. The technology must be able to provide educators with the resources and
support they need and students with a meaningful learning experience. There are many tools that
can be used to accomplish this today, such as Scratch, Khan Academy, and Hour of Code just to
name a few. In this project, a relatively new tool named micro:bit will be explored as a medium
Micro:bits are small programmable computers that can be integrated into the math or
science classroom to enhance learning in not only coding but also physics, engineering and
electrical circuitry. It does not require any additional special software and can be coded and used
from any web browser in Blocks, Javascript, Python and more (Micro:bit, 2016). As this learning
experience is designed for students who require scaffolding and support in getting started with
coding, we will focus on using simple Blocks and the T-GEM pedagogical framework for
teaching and learning. Khan (2007) outlines a cyclical instructional approach to teaching and
learning, composed of the stages generating (G), evaluating (E), and modifying (M). These three
phases make up the GEM pedagogical theory, where students’ conceptual understanding and
development of inquiry skills are fostered. Many aspects of the new BC K-12 science and math
curriculum are composed of relationships between variables that are best learned through the
GEM model. This framework can be enhanced with technology, using digital tools to tackle
specific affordances for teaching science that would otherwise not be possible (Khan, 2010).
Khan (2010) explains that “T-GEM and its heuristics is an effective and viable pedagogy for
teaching science with technology.” The main idea here is not how technology impacts learning
but rather how teaching and learning is enhanced pedagogically when technology is used. In
using micro:bits to create a TELE, the teacher will be able to motivate, guide, provide a hands-on
2. Provide resources for teachers based on the T-GEM pedagogical framework of teaching
and learning.
In using the T-GEM framework, teachers provide strategies that enhance student
processes for learning. The teacher first provides background content information. In this case,
this would be providing necessary background information on micro:bits before getting started.
The teacher then demonstrates how to start using the micro:bit and students generate a
relationship between variables. The main relationship that is explored in the lesson would be the
input coding and output functions in computer programming. The students then have a chance to
explore this relationship, using simple coding language to program functions for the micro:bit.
The students are then asked to design new functions and play around with what works and what
doesn’t work. They will be able to further strengthen their understanding between the
relationship between coding and output functions from creating their own stories. Lastly, the
students are given a new scenario to work with and they work through the situation based on the
knowledge that they have acquired. In the case of using micro:bits, a new function can be given
Digital Technology
experience was the micro:bit. This small piece of technology, also called the BBC micro:bit, was
launched quite recently in 2016 and the foundation has been distributing it worldwide for
educational purposes since. They are funded by many different organizations, including those
that are support science education, technology-based, and even post-secondary institutes. The
hardware itself is small enough to fit in a wallet but it is full of functions; accelerometer,
magnetometer sensor, and Bluetooth connectivity to name a few. These functions can be coded
through an online code editor through Blocks, JavaScript, Python, C++ and many other
educational institutes in implementing new technological tools. It is a convenient and useful tool
in learning coding and provides a multitude of social and cognitive affordances in education.
First and foremost, it is very easy to learn to use. Its simplistic design ensures that there is
no confusion when locating buttons and connecting to a power source or device. Often computer
programming is thought to be a complicated process that requires special knowledge, but the
micro:bit breaks through those barriers and provides a foundation for beginners to stand on. At
the same time, it also has numerous different functions that can be coded, providing both
beginners and advanced coders an opportunity to learn something new. For any learner, there is
room for creativity in coding the micro:bit. There are set coding templates to start with, but the
user can add to and edit it as they wish. There are even accessories that can enhance the use of
the micro:bit, such as CO2 sensors in collecting data for science labs or experiments. As
Artefact
The micro:bit website contains a considerable amount resources for both teaching and
learning using its technology. However, for someone that is new to computer programming,
discouraging jargon. The artefact created in this project is a website that would be useful to the
teaching and learning to code through micro:bits without the complicated technical language.
This website, hosted by Weebly, would be open to any teacher wishing to begin integrating
computational thinking in the classroom or any student wishing to begin inquiring about coding
on their own. The website contains activities, tutorial videos and photos to explore coding using
micro:bits. The public domain is accessible to anyone with a device and internet. There is also a
section in the website with media showcasing micro:bit lessons in action with my actual students
in a classroom setting. Feedback about the page is welcome and the author information is
Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science
Wong, G. K. W., Cheung, H. Y., Ching, E. C. C., & Huen, J. M. H. (2015). School perceptions