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Setting

World: Earth (and others) based on The Magicians books and TV show
BASE SETTING/GENRE: Modern/Fantasy

TONE: Realism, dark realism, cynicism

Overview:
Magic is real in the modern day, but it won’t solve your problems. It will probably just make them worse. Even after you have magic,

you are still the same piece of shit.

GENRE/SETTING TROPES AND THEMES SETTING SKILLS


Included tropes and themes: Physical (Int)
Depression, drug abuse, mental illness, cliques, victim abuse, power abuse Natural (Cun)
Healing (Will)
Psychic (Pr)
Excluded tropes and themes:

Subverted tropes and themes:

FACTIONS & ORGANIZATIONS

Major factions/organizations and their objectives:

1. Brakebills University. To teach the next generation of magicians and sometimes defend the Earth.

2.

3.

4.

MOVERS & SHAKERS

Major personalities and their objectives:

1.

2.

3. TECHNOLOGY LEVEL
Modern
4.
Fantasy
DESCRIPTION MAJOR SPECIES TYPES
NAME
Many intelligent species exist in our world as well as in the inifinite
Humans multiverse, but only humans are player characters.

SETTING SHEET
Permission granted to photocopy for personal use only. Genesys RPG © FFG. The Magicians and Brakebills logos © Universal Cable Productions LLC.

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