Sorcerer Origin Heirlooms PDF

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

SORCERER ORIGIN

HEIRLOOMS

Art by @failflail
Flail Snail’s Mail ko-fi.com/flailsnailsmail
Contents
Draconic Bloodline............................................................................................................. 3
Ring of the Drake
Progenitor’s Scale
Cape of the Broodmother
Divine Soul........................................................................................................................ 4
Kimono of Grace
Benevolence
Hairpin of Divinity
Shadow.............................................................................................................................. 4
Midnight Dagger
Hound Whistle
Rod of the Shadow
Storm................................................................................................................................ 5
Cirrus Bracelets
Eye of the Storm
Crackling Mantle
Wild Magic........................................................................................................................ 6
Lucky Dice
Orb of Manipulation
Deck of Several Things

Sorcerer Origins These items range from uncommon to very rare and
The innate magic every sorcerer wields comes from focus on the early and middle level tiers of play. Each
a vast variety of backgrounds. Dragon blood may run origin has magic items aiming to offer improvements
through the veins of their family, a dark entity may to levels one, six, and fourteen features of each origin.
have a lasting effect on a lineage from time long past, If there is a feature that you think needs more
or perhaps they were born with a uniquely divine representation, or an additional origin that you
soul. Whatever the case may be, all sorcerers carry would like to see included in the future be sure to
great magic, but sometimes their heritage is not let us know! We love to hear from the community
enough. about our content, both what you liked and what
Each of these sorcerer magic items are made to we can improve on. Be sure to tweet us (@failflail) or
improve upon the abilities granted to a sorcerer message us on reddit (u/ flailsnailsmail). Follow us on
based on their origin. Perhaps it is an old family Instagram (flailsnailsmail) for artwork and work in
heirloom passed down from the greatest sorcerer of progress pictures every day. Thanks for reading!
each generation to the next, or maybe it is a treasure
hidden away in some dungeon vault that calls to the
sorcerer.

Art by @failflail

2 Flail Snail’s Mail ko-fi.com/flailsnailsmail


Draconic Bloodline Cape of the Broodmother
Ring of the Drake Wondrous Item. Very rare (requires attunement).

Wondrous Item. Uncommon. This cloak emanates a comfortable warmth. Your


Dragon Wings gains the following additional feature:
This black ring winds tightly around the finger of its You can use a bonus action perform a wind attack,
wearer. As a bonus action, your Draconic Resilience each creature within 5ft of you must make a Strength
gains the following modified feature for 1 minute: saving throw against your sorcerer spell save DC or
When you aren’t wearing armor, your AC equals 15 + be pushed back 5ft and knocked prone. You can then
your Dexterity modifier. When you use this feature fly up to half of your flying speed. You can use this
you immediately take damage equal to your sorcerer feature a number of times equal to your Charisma
level as scales rapidly grow over your body. You can’t modifier, and you regain all expended uses at dawn.
use this ability again until the next dawn.

Progenitor’s Scale CAPE OF THE BROODMOTHER

Wondrous Item. Rare (requires attunement).


This dragon scale’s color shifts before your eyes.
When a creature takes bonus damage caused by your
Elemental Affinity you can spend 2 sorcery points
to gain an additional effect to the spell based on the
damage type to a single target located in the table
below. The DC for all effects is equal you’re your
sorcerer spell save DC.
Damage Type Effect
Acid Target creature must make a
Dexterity saving throw or its AC
reduces by 2 for 1 minute. The
target can spend an action to clean
the acid.
Cold Target creature must make a
Constitution saving throw or its
speed reduces by half for 1 minute.
Fire Target creature must make a
Dexterity saving throw or take extra
damage equal to your sorcerer level
and cannot take a reaction until the
end of its next turn.
Lightning Target creature must make a HAIRPIN OF DIVINITY
Constitution saving throw or is
stunned until the end of its next
turn.
Poison Target creature must make a
Constitution saving throw or is
poisoned for 1 minute. The target
can repeat the saving throw at the RING OF THE DRAKE
end of each of its turns.
Art by @failflail

3 Flail Snail’s Mail ko-fi.com/flailsnailsmail


Divine Soul Hairpin of Divinity
Kimono of Grace Wondrous Item. Very rare (requires attunement).
Wondrous Item. Uncommon (requires attunement). The wings on this hairpin will occasionally flutter.
While your Angelic Form is active you can bestow a
Silver patterns cascade across this divine garment. As small portion of your flight to allies. As a reaction you
a reaction, you can target an ally within 30ft of you can target a creature within 30ft of you, the target
with Favored by the Gods. Additionally, you gain a +1 gains a fly speed of 30ft until the end of its turn.
bonus to your spell save DC of sorcerer spells. In addition, the hairpin enhances the arcane and
divine within you. When you cast a spell from the
Benevolence cleric spell list, you can restore hit points equal to
1d4 + your Charisma modifier to an ally within 60ft.
Wondrous Item. Rare (requires attunement). When you cast a spell from the sorcerer spell list
This belt thrums with an azure glow when healing you can target a creature within 60ft of you with
magic is used. When you use your Empowered an arcane dart and deal 1d4 force damage + your
Healing to reroll dice and do not roll over half the Charisma modifier. This damage can be blocked by the
maximum of dice (rounded up), you can instead Shield spell. If the spell is on both spell lists you can
choose to take half the maximum of dice (rounded choose one of the effects to use.
up). In addition, when you use your Empowered
Healing to target yourself you add your Charisma
modifier to spells regaining hit points.

MIDNIGHT DAGGER

Shadow
Midnight Dagger
Dagger. Uncommon (requires attunement).
This smooth obsidian dagger grants a +1 bonus to
your spell attacks rolls and to your sorcerer spell save
DC. When you use your Strength of the Grave to drop
to 1 hit point rather than to 0, you gain immunity to
damage until the start of your next turn. KIMONO OF GRACE

Hound Whistle
Rod of the Shadow
Wondrous Item. Rare (requires attunement).
This whistle seems otherworldly in nature. When Wondrous Item. Very rare (requires attunement).
your Hound of Ill Omen would be killed, you can use You can use a bonus action to have this plain rod
your reaction to spend 1 sorcery point and have it meld into your shadow. When you use Shadow Walk
drop to 1 hit point instead. In addition, the hound you can turn invisible as if under the effects of the
has resistance to bludgeoning, piercing, and slashing invisibility spell, except you can be revealed by bright
damage from nonmagical attacks. light in addition to its normal effects.
Art by @failflail

4 Flail Snail’s Mail ko-fi.com/flailsnailsmail


Storm
Cirrus Bracelets
Wondrous Item. Uncommon.
These metal bracelets are shaped like fluffy clouds.
Whenever you use Tempestuous Magic to fly, you can
increase the distance you fly by 5ft for each level of
spell slot expended up to a maximum of 20ft.

Eye of the Storm


EYE OF THE STORM
Weapon (quarterstaff). Rare (requires attunement).
The lightning within this staff sparks outward when
spells are cast. This quarterstaff grants a +1 bonus
to attack and damage rolls made with it. While you
hold it, you gain a +1 bonus to spell attack rolls. The
radius of your Heart of the Storm increases to 15ft
and the damage from it ignores lightning and thunder
resistance.
In addition, when you roll damage for a spell you
can chose to deal lightning damage instead of the
normal type. You can use this feature a number of
times equal to your Charisma modifier, and regain all
expended uses at dawn.

Crackling Mantle
Wondrous Item. Very rare (requires attunement).
This sharp mantle crackles with electricity when
struck. When a creature fails its saving throw
against your Storm’s Fury it is also knocked prone.
If a creature succeeds its saving throw against your
Storm’s Fury it is pushed 5ft away from you.
In addition, as a bonus action you can activate the
cloak for 1 minute. While activated, when you are
dealt damage by an attack that targets only you by a
creature within 60ft, you can use your reaction to deal
lightning damage equal to your sorcerer level to the HOUND WHISTLE
target.

CIRRUS BRACELETS
Art by @failflail

5 Flail Snail’s Mail ko-fi.com/flailsnailsmail


Wild Magic
Lucky Dice
Wondrous Item. Uncommon.
These shifting dice function each as its own LUCKY DICE
Charlatan’s Die. When you use your Tides of Chaos
you gain access to the chaotic luck of the dice. Until
the next dawn, or until you use Tides of Chaos again,
you can add 1d6 to one of your attack rolls, ability
checks, or saving throws.

Orb of Manipulation
Wondrous Item. Rare (requires attunement).
This translucent orb functions as an arcane focus.
While you hold it, you gain a +1 bonus to spell attack
rolls and to the saving throw DC of your sorcerer
spells. When you target a creature with Bend Luck
you can choose to affect the target with either the
bane or bless spell without using a spell slot. You must
concentrate on the spell.
DECK OF SEVERAL THINGS

Deck of Several Things


Wondrous Item. Very rare (requires attunement).
You can freely alter the appearance of the cards to
fit your needs, but their intricately embroidered
deck holder remains unchanged. When a creature
draws from the deck, it always draws the card you
wish it to draw. When you use your Controlled Chaos
you can use both rolled numbers. If you choose one
number, you can store the rolled number you did not
use within a card. A creature that draws that card
from the deck resolves the effects as if it rolled that
number on the Wild Magic Surge table. You can have
a maximum of two rolled numbers stored within the
deck.

Art by @failflail

6 Flail Snail’s Mail ko-fi.com/flailsnailsmail

You might also like