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Press Kit: Game-Based Learning Platform For Soft Skills Development
Press Kit: Game-Based Learning Platform For Soft Skills Development
Press Kit: Game-Based Learning Platform For Soft Skills Development
PRESS KIT
2017
www.game-learn.com
2
Gamelearn is the most awarded game-based learning platform worldwide. Is the world leading
company in skills training through video games and a pioneer in the development of game-
based learning products. Its methodology has revolutionized corporate and individual training by
combining gamification elements, advanced simulators and high quality theoretical contents in a
single format: a video game.
Thanks to its methodology, Gamelearn has managed to solve the greatest issue facing the
traditional e-learning experience: according to Forrester Research, only 30% of people who start an
online course go on to finish it.
Get to know
Methodology
Solution
History 3
HOW DO WE TRAIN SOFT SKILLS? Founders
Gamelearn Contact
Gamelearn works and develops transferable skills and abilities such as leadership,
negotiating, customer service and time management.
A simulator (Game-based learning): The excellent use of the game itself to teach
Gamelearn
employee the skills, besides the inclusion of a sophisticated simulator which
allowed users to practice, benefit from experiential learning, implement the
skills and techniques learned and receive personalized feedback with tips for
improvement.
33% Gamification
Techniques
Gamification techniques: The use of game dynamics tools like storytelling, suspense,
levels, challenges, competition, badges… turned the training into a fun and totally
addictive experience for the users.
Engagement
92 93 98
97 9,2 level
out of 10
Gamelearn Methodology
Game-Based Learning is the natural evolution of e-learning: training through video games,
encouraging the employee to practice experiential learning.
Learning through video games has become the new solution in the world of training and its
advantages are many when compared to more traditional models:
· Draws the user in. Through the adventure in these games, the learning becomes something
entertaining, fun and even addictive.
· Generates confidence. As it is a video game, users can relax and gain confidence, allowing them to
better retain what has been learned.
· Improves performance. Gamification elements contribute towards the motivation of employees,
increasing their effort to complete as many tasks as possible.
· Based on practice. The contents of the course are fundamentally practical. The user learns and
masters the skill by putting it into practice.
· Socializes. Because it is an experience shared with other employees, the users’ resolution improves
within the game.
Get to know
Methodology
Solution
History 5
Founders
Gamelearn Contact
Gamelearn
Game-based learning: 22%
Simulation: 17%
Cognitive: 11%
Mobile Learning: 7%
E-Learning: -7%
6
Gamelearn Methodology
Learning while you are having fun playing a video game is possible, is real and it works. That is
supported by the scientific report done by the Federation of American Scientists:
3 90 11
Gamelearn
X
%
We stand before a new generation that bursts onto the job market: Millennials. A generation that will
make up the 75% of the workforce in less than 10 years, people who have grown up with video games
and will change a world where:
Get to know
Methodology
Solution
History 7
Founders
Gamelearn Contact
90
58 25.4
30
years old
10,000 h
Gamelearn
· 58% of the · The average age · 90% has been · 25,4% of European
population plays of these players playing video adults consider
video games is 30 years old games since themselves habitual
they were 18 players and 45% of them
with an average spend between 1 and 5
of 10,000 hours weekly playing
Gamelearn Solución
learning design challenge top 20 training company best of eLearning! brandon hall excellence
training magazine training industry elearning! media group brandon hall group
2016 2016 2016 2016
serious play awards learnX impact awards e-learning! champion brandon hall excellence
serious play association learnx elearning! media group brandon hall group
2016 2016 2016 2015
top 20 training company best of eLearning! top 20 training company best of elearning!
training industry elearning! media group training industry elearning! media group
2015 2015 2014 2014
top 5 startup south summit innovación RRHH E&E best service CIPD Manchester top 10 european startup
spain startup summit diario expansión CIPD’12 Manchester Exhibition San Francisco DN
2013 2013 2012 2011
Conócenos
Metodología
Solución
Historia 9
Socios
Gamelearn Contacto
HOW IT WORKS
Gamelearn has managed to transform online training with video games into a simple, useful and
accessible tool for any company in the world. This is how our game-based learning platform works:
Gamelearn
No need to install any software.
Access to all available courses and competences.
From our new platform or from your LMS.
Access from PC, tablet or smartphone.
Available in 11 languages.
Customizable content.
Monitoring by student and group.
10
Gamelearn Solution
The last edition of Davos Forum defined the 10 soft skills that will dominate the market in the
Gamelearn
coming years. Those 10 soft skills already form a part of our ‘skills catalogue’.:
A graphic adventure of A merchant’s story set in A story of intrigue and Travel to the future and lead
survival on a deserted island fifteenth century Venice adventure set throughout a huge corporation with the
the cities of Rome, El Cairo support of your customers
and Petra
1. Continuous Learning
3. Self-Control
4. Self-Awareness
5. Information Seeking
6. Coaching
7. Communicating Effectively
8. Work-Life Balance
9. Steady Focus
10. Flexibility
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Methodology
Solution
History 11
Founders
Gamelearn Contact
FORO DE DAVOS
Gamelearn
12. Conflict Management
16. Integrity
17. Leadership
18. Negotiation
24. Decision-Making
25. Teamwork
Gamelearn Solution
Over the past few years we have helped more than 1,000 companies,
train more than 200,000 professionals around the world.
Gamelearn
Get to know
Methodology
Solution 13
History
Founders
Gamelearn Contact
5 . Our history
Gamelearn
2016
Jabary Ibrahim Jabary Merchants Triskelion Brilliant Pacific® is Gamelearn
Consulting and Mai is released; becomes the Meeting is launched, launches the
is born, Apraiz found the first video second Serious released; the the first game-based
specialized in Gamelearn. game to Game from gamified app course-video learning platform,
in-classroom implement Gamelearn. for efficient game ever on which covers
training for game-based meeting Leadership 90% of the skills
managerial learning management. and Team companies most
skills. methodology. Management. demand.
We debut ‘2100’,
the first simulator
SEDES in customer
service skills.
Gamelearn Founders
6 . Founding members.
IBRAHIM JABARY
Co-Founder and CEO at Gamelearn, he is also the creator of Merchants®
and Triskelion®. An entrepreneur and a visionary, Ibrahim holds a degree in
Economics and Business and an MBA from IE Business School. After a long
Gamelearn
Expertise:
• Game-based learning
• Gamification
• Training and skills development
• Technology applied to HR and Senior Management
• Soft skills: negotiation, leadership, communication and productivity
@ijabary
LinkedIn Ibrahim Jabary
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Methodology
Solution
History 15
Founders
Gamelearn Contact
MAI APRAIZ
Co-Founder and CSO (Chief Sales Officer) at Gamelearn, international
leader in the development of Serious Games for corporate training.
For 13 years, she has founded different companies in several sectors
Gamelearn
(consulting, publishing, real estate, applications and video games). She
has been a lecturer in events related to the world of training, such as
HRCoreAcademy or iiR’s eLearning Mexico. She graduated in Law from
the University of Deusto and holds an MBA from IE Business School.
Linkedin
Mai Apraiz
Get to know
Methodology
Solution
16 History
Founders
Gamelearn Contact
7 . Contact
GAMELEARN
Comunication
César Martín
Gamelearn
cmartin@game-learn.com
T. +34 913519089
www.game-learn.com