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CAMBRIDGE PRIMARY 5

Mathematics
Games Book

Emma Low and Mary Wood


CD-ROM Terms and conditions of use
This End User License Agreement (‘EULA’) is a legal agreement between ‘You’ (which means the individual customer)
and Cambridge University Press (‘the Licensor’) for Cambridge Primary Mathematics Games Book Stage 5 CD-ROM
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Contents
Number Estimating angles 47
Remove a digit 1 Triangle snap 53
The counting game 1 Four-in-a-row reflection game 53
Making 100 4 3D shape and net matching 56
Making 1000 4 The translation game 56
Multiplication bingo 7 Measure
Square numbers 7 Mass bingo 59
Sequence bingo 15 Digital clock matching game 59
Sailing boats 15 Making appointments 63
Product pairs 19 Rectangle areas 63
The difference game 19 Perimeter bubbles 68
The money game 23 Measuring lines 68
Find your answer – multiplication 23 Modelling againts the clock 71
Find your answer – division 27 Four-in-a-row calendar game 71
Double, halve or stick? 27 The largest area game 74
Less than 31 The quadrilateral perimeter game 74
Fraction and percentage dominoes 31 Fill the jug 75
Operation dice game 34 Time matching 75
The smoothie ratio game 34 The area game 80
Geometry Handling data
Perpendicular and parallel 39 Shape values 83
The triangle picture game 39 Can you escape from the maze? 83
The cube picture game 44 Handling data trail 88
Three-in-a-row coordinates game 44 Find a pair (mode) 88
Translation swap 47
Introduction

This Games Book consolidates and reinforces mathematical learning for Stage 5 Cambridge Primary Maths brings together the world-class Cambridge Primary
learners (usually 9–10 years). It can be used as an independent resource for anyone mathematics curriculum from Cambridge International Examinations, high-quality
wanting to encourage mathematical learning in children, or as a supplementary publishing from Cambridge University Press and expertise in engaging online
part of the Cambridge Primary Mathematics series. enrichment materials for the mathematics curriculum from NRICH.
If used as part of the series alongside the Teacher’s Resource 5 (9781107658547), Teachers have access to an online tool that maps resources and links to materials
then you will often be going directly to a specific game and page number according offered through the primary mathematics curriculum, NRICH and Cambridge
to the reference in the ‘More activities’ section in the Teacher’s Resource and will Primary mathematics textbooks and e-books. These resources include engaging
therefore already be familiar with the learning outcome of the game. If you are online activities, best-practice guidance and examples of Cambridge Primary Maths
using the book as an independent resource, you can use the Objective map on the in action.
CD-ROM to help you determine what game you might want to play according to
The Cambridge curriculum is dedicated to helping schools develop learners who
what learning outcome you are after, or you can simply read the ‘Maths focus’
are confident, responsible, reflective, innovative and engaged. It is designed to give
at the start of each game to decide if it’s appropriate.
learners the skills to problem solve effectively, apply mathematical knowledge and
The games are grouped by strand, i.e. ‘Number’, ‘Geometry’, ‘Measure’ and develop a holistic understanding of the subject.
‘Handling data’ so that an independent user can easily navigate the pool of games.
The Cambridge Primary Maths textbooks provide best-in-class support for this
For those of you using this book alongside the Teacher’s Resource 5, you will find
problem-solving approach, based on pedagogical practice found in successful
that the games within a strand are ordered according to the order in which they
schools across the world. The engaging NRICH online resources help develop
are referenced in the Teacher’s Resource 5 (if you grouped all chapters of a given
mathematical thinking and problem-solving skills. To get involved visit www.cie.
strand together).
org.uk/cambridgeprimarymaths
Please note that the Games Book on its own does not cover all of the Cambridge
The benefits of being part of Cambridge Primary Maths are:
Primary mathematics curriculum framework for Stage 5.
• the opportunity to explore a maths curriculum founded on the values of the
All games boards, game cards and record sheets provided within the printed book University of Cambridge and best practice in schools
are also available on the CD-ROM for quick printing if preferred. Some games • access to an innovative package of online and print resources that can help bring
boards and resources will also be provided as Word documents so that you can the Cambridge Primary mathematics curriculum to life in the classroom.
adapt them as required. The CD-ROM also provides child-friendly instructions
This series is arranged to ensure that the curriculum is covered whilst
for each game, which can be displayed at the front of the class or sent home with
allowing teachers to use a flexible approach. The Scheme of Work for Stage 5
the games for independent play. Nets for making dice, spinners and other useful
has been followed, though not in the same order and there will be some deviations.
mathematical resources are also provided as printable PDFs on the CD-ROM.
The components are:
This publication is part of the Cambridge Primary Maths project. • Teacher’s Resource 5 ISBN: 9781107658547 (printed book and CD-ROM).
Cambridge Primary Maths is an innovative combination of curriculum • Learner’s Book 5 ISBN: 9781107638228 (printed book)
and resources designed to support teachers and learners to succeed in • Games Book 5 ISBN: 9781107614741 (printed book and CD-ROM).
primary mathematics through best-practice international maths
For associated NRICH activities, please visit the Cambridge Primary Maths project
teaching and a problem-solving approach.
at www.cie.org.uk/cambridgeprimarymaths
Remove a digit The counting game
Maths focus: understanding place value of numbers with up to Maths focus: counting on and back in 1000s, 100s, and 10s in
six digits. order to add and subtract.

A game for two players A game for two or three players


You will need: You will need:
• Game board (page 2). • Game board (page 3).
• A 1–6 dice (CD-ROM). • A set of 0–9 digit cards (CD-ROM).
• A different coloured counter (or alternative) for each • A 1–6 dice (CD-ROM).
player. • A different coloured counter (or alternative) for each
player.
How to play
1. Both players place their counters on square 1, marked on the How to play
game board. 1. All players place their counters on ‘Start’.
2. Players take turns to roll the dice and move forward that 2. Each player takes three of the 1–9 digit cards. They arrange the
number of spaces on the game board. cards to make any three-digit number, which they write at the
3. If a player lands on a shaded square with a number displayed top of their column of the grid.
in large print, the player checks to see if the number contains 3. Players take turns to throw the dice and move their counter
a digit that matches their dice score. If it does, the player around the board. They add or subtract according to the
performs one subtraction to change the digit to zero. The instructions on the spaces they land on and write their new
player then moves forward the number on the dice again. number in their column.
4. If a player lands on an unshaded square, or if the number on 4. Where the path goes in two directions players can choose
the game board does not contain a digit that matches the which way to go.
number on the dice, play passes to the other player. 5. Once all players have reached the finish, the player with the
5. Players may challenge an incorrect calculation. If the score closest to 3000 is the winner.
calculation is incorrect, the player misses their next turn.
6. The winner is the first player to reach or pass square 64.

Example: 3456 on the square and 5 on the dice.


The 5 is in the tens place, so we need to subtract 5 tens (50) to
reduce the tens digit to zero.

Cambridge Primary Mathematics Games Book 5: Number 1


64 63 62 61 60 59 58 57

123 456 4562

49 50 51 52 53 54 55 56

246 135 36 214 3456

48 47 46 45 44 43 42 41

654 321 35 23 651

33 34 35 36 37 38 39 40

563 412 241 365

32 31 30 29 28 27 26 25

3612 12 546 34 561

17 18 19 20 21 22 23 24

4321 36 152 126 543

16 15 14 13 12 11 10 9

54 123 531 246

1 2 3 4 5 6 7 8

164 43 512 3654

Remove a digit – Game board Original material © Cambridge University Press 2014
Choose a
Start Add 3000 Add 600 Add 900 Add 500
direction
Add 200 Add 5000
Choose a
Subtract 800 Add 1000 Add 700 Subtract 200 Subtract 300
direction
Add 200 Subtract 1000 ➡
Add 500 Subtract 100 Add 80 Subtract 40 Add 800 Finish
Player 1 Player 2 Player 3
Finish number Finish number Finish number
Original material © Cambridge University Press 2014 Counting – Game board
Making 100 Making 1000
Maths focus: finding the total of more than three two-digit Maths focus: Finding the total of more than three three-digit
numbers using a written method. numbers using a written method.

A game for two or more players A game for two or more players
You will need: You will need:
• A game card for each player (page 5). • A game card for each player (page 6).
• A 1–6 dice. • A 1–6 dice.

How to play How to play


1. Each player needs a game card for adding four two-digit 1. Each player needs a game card for adding four three-digit
numbers. numbers.
2. Players take turns to throw the dice. After each throw all players 2. Players take turns to throw the dice. After each throw all players
write the number on the dice into one of the boxes on their write the number on the dice into one of the boxes on their
card. Continue until all the boxes for are full. card. Continue until all the boxes are full.
3. Each player adds their two-digit numbers together, using which 3. Each player adds their three-digit numbers together, using
ever method they find reliable and efficient, and writes down which ever method they find reliable and efficient, and writes
their total. down their total.
4. The player whose total is closest to 100 is the winner. 4. The player whose total is closest to 1000 is the winner.

4 Cambridge Primary Mathematics Games Book 5: Number


Making 100 – Game cards

! ! ! "

! ! ! "

! ! ! "

! ! ! "

Original material © Cambridge University Press 2014


Making 1000 – Game cards

! ! ! "

! ! ! "

! ! ! "

! ! ! "

Original material © Cambridge University Press 2014


Multiplication bingo Square numbers
Maths focus: revising multiplication facts to 10 # 10. Maths focus: recognising and finding square numbers to
10 # 10.
A game for a leader and up to 40 players
A game for two players
You will need:
For the leader: You will need:
• Game cards (page 8). • Game board (page 14).
• A check sheet (uncut copy of the game cards). • A 1–10 spinner (CD-ROM).
For each player: • 20 counters (ten of one colour and ten of a different colour).
• A game board (pages 9–13).
• 15 counters. How to play
1. Players take turns to spin the spinner, square the number
How to play and choose a hexagon on the game board that contains
1. The leader shuffles the game cards, then calls out one their number.
question at a time. 2. The player places a counter over their chosen square number.
2. Each card can be read in different ways. 3. The first player to place four of their counters in a row –
horizontally or diagonally – is the winner.
For example, 3 # 8 can be read as:
3 times 8 8 times 3
3 multiplied by 8 8 multiplied by 3
the product of 3 and 8 the product of 8 and 3.
3. As each question is used, the leader places the game card on
top of the matching question on the check sheet.
4. Players who have the answer on their game board cover it with
a counter.
5. The first player to cover all their answers shouts ‘Bingo’ and is
the winner. The leader checks the winner’s game board by
comparing the numbers on the board with the cards placed
on the check sheet.

Cambridge Primary Mathematics Games Book 5: Number 7


Multiplication bingo – Game cards

2#2 2#3 2#4

2#5 2#6 2#7 2#8 2#9 2 # 10

3#3 3#4 3#5 3#6 3#7 3#8

3#9 3 # 10 4#4 4#5 4#6 4#7

4#8 4#9 4 # 10 5#5 5#6 5#7

5#8 5#9 5 # 10 6#6 6#7 6#8

6#9 6 # 10 7#7 7#8 7#9 7 # 10

8#8 8#9 8 # 10 9#9 9 # 10 10 # 10

Original material © Cambridge University Press 2014


Multiplication bingo – Game boards

4 6 16 18 21 6 9 10 18 21 6 9 16 18 20

24 28 32 35 42 24 28 30 32 42 25 28 32 35 42

45 56 63 81 100 45 56 64 81 100 48 50 63 70 81

4 9 15 16 20 6 8 14 18 20 4 9 12 15 21

21 28 30 35 45 27 28 32 36 42 24 25 30 32 45

49 56 63 70 81 48 60 64 72 80 49 54 64 72 80

4 6 10 16 20 8 9 12 14 24

25 28 35 36 42 25 27 32 35 40

45 50 56 72 90 49 54 63 81 100

Original material © Cambridge University Press 2014


6 8 10 18 24 4 6 15 16 21 8 9 10 14 20

27 28 30 35 42 24 27 32 36 42 21 28 30 36 42

45 56 63 81 100 48 60 64 70 81 48 60 64 70 81

4 8 15 16 24 6 9 14 18 21 6 8 12 14 20

27 28 30 32 45 24 27 32 35 40 24 27 32 35 48

49 50 56 72 90 49 54 63 81 100 49 54 64 72 90

4 9 10 16 24 4 8 12 15 20 6 9 12 15 20

25 28 30 35 42 25 27 32 35 40 27 28 30 32 45

48 50 63 72 80 49 50 63 72 90 49 54 63 72 90

Original material © Cambridge University Press 2014 Multiplication bingo – Game boards
6 8 15 16 21 4 9 10 18 24 4 6 14 18 24

24 25 32 35 40 25 27 32 36 42 27 28 35 36 42

42 60 64 70 81 48 56 63 81 100 45 50 56 72 80

4 9 16 18 21 6 8 12 15 24 8 9 15 16 21

24 27 32 35 42 25 28 30 35 42 24 28 30 32 45

48 50 56 72 80 45 54 63 72 90 49 54 64 70 81

4 6 10 18 20 4 8 14 18 20 6 9 10 16 20

25 27 32 36 48 21 24 32 35 40 27 28 30 35 42

49 50 63 81 100 49 60 64 70 81 48 50 56 72 80

Multiplication bingo – Game boards Original material © Cambridge University Press 2014
8 9 14 18 24 4 8 10 16 20 6 8 16 18 20

25 28 35 36 45 25 27 30 32 42 21 28 32 35 45

49 50 56 72 80 48 54 63 72 90 49 56 63 70 81

4 9 12 14 20 6 8 16 18 24 8 9 10 18 20

25 28 32 36 42 25 27 32 35 45 25 28 30 32 48

45 54 63 72 90 48 50 63 81 100 49 50 56 72 90

4 6 12 15 20 8 9 10 18 21 6 9 14 18 20

25 28 35 36 45 24 25 32 36 42 25 28 32 36 42

49 54 64 70 81 45 56 63 72 80 48 50 63 72 90

Original material © Cambridge University Press 2014 Multiplication bingo – Game boards
4 9 12 14 21 4 8 10 16 21 4 8 15 16 24

24 28 30 35 42 24 25 35 36 48 25 27 30 35 42

45 54 64 81 100 49 56 63 81 100 45 54 63 72 80

4 6 12 15 20 6 9 12 14 24

27 28 32 36 42 27 28 30 32 45

48 60 64 72 80 49 60 64 70 81

Multiplication bingo – Game boards Original material © Cambridge University Press 2014

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