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Network Effects: Positive Consumption Externalities
Network Effects: Positive Consumption Externalities
From 2005 to 2008, MySpace was the largest social network site in the world. In June 2006, MySpace
surpassed Google as the most visited website in the United States. Then, from 2008 onwards Facebook
conquer a huge market share while MySpace almost failed.
What happened? We need to understand network effects and platform markets. Most entrepreneurial
activities revolve around platform markets today.
Positive consumption externalities
Direct network effect: utility you derive from consumption is increasing with the number of other people
using the same or compatible product. Utility increases when there are more users to communicate with.
Example: you are the only person to have a telephone there is not much you can do with the phone
(e.g. Stand-alone value of telephone is = 0)
Indirect network effect: found in so-called system goods, utility raise thanks to the number of
complementary products available for a certain good (which in turn depends on the number of users of the
product).
Example: console and videogames (negative externality effect e.g. smoking)
Charges fixed memberships and usage charges from both, and there are cross group externalities between B and S
If you are an entrepreneur and you are thinking to set up a platform you have to think what is the price
structure in my market that maximize my benefits?
Who pays more, buyers or sellers? One of the core characteristics for two-sided market or platform market
is that the overall traffic on platform does not depend on individual prices separately but on the
relationship between the prices that you charge. Who pays more? Depending which network effect is
larger. Which network effect is larger? Who benefit more from the other side? So, one of the core
challenges as entrepreneur in such a platform market is setting the price structure. Setting up a platform
means consider what is the price structure from which we can benefit the most.
Types of externalities in two-sided markets
Cross-side network effect
Positive externality: Users on one side of the market benefit from a large user base on the other side of the
market (e.g. credit cards)
Negative externality: One side would prefer only few users on the other side of the market. (e.g. TV
advertising)
Probability of purchase
In the beginning network effects are very high but are incremental decreasing over time (as more users join
you care less and less for new joining as the community is already large)
Why do we care about utility function? If you are an entrepreneur: both need each other entrepreneur and
consumer. You have to try to increase the standalone value of your good so that even if none has adopted
the platform yet, it becomes very attractive. Example of console: increase the number of activities the
console can do alone (watching films, listening to music, internet connection...)
You should also increase the number of complementary products.
How do we set the price structure? How do we deal with the network effect? How do we get people on
board? How much can we increase stand-alone value?
It is one way to get consumers on board. The great way is compatibility.
Differences in demand: different groups of adopters have different utility functions the 3rd explanation
for the s-shaped diffusion
Which additional users would give you the highest utility? You just adopted the new network and you are
the only one. How happy would you be if the second person join the network? You are super happy. But if
there are already 1000 people you are not so happy if someone else join the network.
Pioneers have a huge utility from the first adopters, they do not need a big network
Medium adopters follow a s curve; we need a sizable network to encourage these people to pay
Late adopters everybody is using it, uncertainty is reduced so they can enter into the market, they need
a big network
If we make an average of pioneers and late adopters we have the s curve so s-curve depends on how
many pioneers and how many late adopters there are. People have differences in preferences for the
consumption of network goods.
From utility functions to market outcomes
Our goal is now turning predictions with the utility function into market outcomes.
Most platform markets (market with large network effects) tend to be dominated by a single firm (winner-
take-all markets) Android is the dominant firm in the smartphone industry
Winer-take-all markets
Markets with increasing rate of adoption (i.e. network effects) are often so-called winner takes all markets.
These markets show a tendency towards the dominance of a single product.
Positive and negative feedback: the strong firms becomes stronger and the weak one becomes weaker.
We generally think bad about monopolies: reduced innovation and higher prices
Are winner-take-all markets good for consumers?
Monopolies are supposed to be bad but in the case of network effects they can be beneficial.
Up to a certain network size the costs are below benefits: we lose some benefits (too high prices and
limited innovation) but you still benefit from network size. At one point in time actually the cost become
higher than the value and then a monopoly becomes bad.
Is a monopoly in a market with network effect a bad thing? Not at all. Up to the point in which costs > value
monopoly is good.
Can the network effect be so strong that consumers still purchase the good even though the cost is higher
than the utility? Absolutely, as long as value is higher than the cost they will buy.
Difficult to predict
Even if you offer the product with higher quality, you can still be outrivaled. Randomness plays an
important role.
Place 5 red balls and 5 black balls in a bucket. Randomly draw a ball from the bucket, then return it along
with another ball of the same color. In the long run one color will dominate the other. The color which
dominates at the end of the process is not necessarily color which dominated at the start
(for instance, start with 6 and 4) Randomness plays an important role
In the beginning for example, consumers don’t distinguish products quality and one can spread even being
inferior, at that point it’s difficult to change the inertia. By randomly picking a product over another you are
giving it network effects which would encourage in the end its growth and possibility to affirm itself as the
best what was a random process at the beginning becomes a dominant process then. At one point in
time the network size of one product is so large that everybody is going to buy product with the larger
network.
So, you might have the higher quality product but you can still be outcompeted by your rivals.
Difficult to reverse
Lock in: if a better product appears on the market, for every given number of customers the value that you
could get is higher because it is a superior product. But if for example the established product has already
2000 customers, the problem is then that if the new product wants to provide the same value to the
customer, you need to have more customers. It takes many many customers before your superior product
becomes more attractive and the question is: why should people leave the established standard and join
the superior product? We have this problem in network goods: with a better product people are not
switching because the other product has more users.
The price structure of the market has important implication what is the incentive for people to join the
platform.