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Museum Learning As Conversational Elaboration: A Proposal to Capture, Code,


and Analyze Talk in Museums

Article · January 1998

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Museum Learning As Conversational
Elaboration: A Proposal to Capture, Code,
and Analyze Talk in Museums
Gaea Leinhardt & Kevin Crowley

Learning Research & Development Center


University of Pittsburgh

November 1998

Museum Learning Collaborative Technical Report # MLC-01


Available at http://mlc.lrdc.pitt.edu/mlc

Acknowledgements
Supported by the Museum Learning Collaborative (MLC), Learning Research and Development Center,
University of Pittsburgh. The MLC is funded by the Intsitute for Museum and Library Services, the
National Science Foundation, the National Endowment for the Arts, and the National endowment for the
Humanities. The opinions expressed are solely those of the authors and no official endorsement from the
funders should be presumed.
Overview

We view museums as among our preeminent institutions for learning. They are
places in which our society gathers and preserves visible records of social, scientific, and
artistic accomplishments; in which it supports scholarship that deepens and extends
knowledge; and to which people of all ages turn to extend their understanding of history
and society, to expand their cultural horizons, and to explore scientific phenomena. Yet
we know little about how learning actually occurs in museums.

After a year and a half of serious work on the issue of learning in museums we
have refined our understandings of the issues that must be addressed if we are to advance
research on exactly how learning is affected by museum experiences. In our initial
proposal we noted the central problem of the lack of theoretical coherence in the extant
museum learning research. Our reading of the literature, our participation at museum
conferences, and our own museum learning research suggest that there are four specific
problems in the field that arise from this lack of theoretical coherence: the learning-
definition problem; the univariate problem; the museum diversity problem; and the
quantitative/qualitative problem. Our design for research will address these problems in a
manner that is informed by sociocultural theory.

We propose a comprehensive study to answer the question: How does


conversation as a socially mediating activity act as both a process and an outcome of
museum learning experiences? The study will examine museum learning across six kinds of
museums and across different kinds of visiting groups. In this proposal we describe a
model of museum learning that puts conversation among different kinds of coherent
conversational groups at the core of museum learning. In particular, we will focus upon
ways that conversations are elaborated, enriched, and extended as a consequence of
museum activity. The model recasts the three original themes of the MLC as three
dimensions that could impact conversational elaboration: identity, explanatory
engagement, and features of the learning environment. At the most general level, the
comprehensive study employs regression and structural equation models to identify
unique contributions of each of three dimensions to museum learning. To provide a rich
qualitative grounding for measures of the three dimensions, we propose a series of
validation studies.

Direct outcomes of this research will include:


1. General quantitative findings that directly answer the question of how learning
as conversational elaboration is enriched by identity, explanatory engagement,
and learning environments in the six museum types and among multiple types
of visiting groups.
2. Qualitative research that validates the constituent measures of the quantitative
model and provides a strong conceptual basis for relating specific

MLC-01 Leinhardt & Crowley 2


measurements of the quantitative model to the extant research literatures in
both visitor studies and the learning sciences.
3. A novel, stable, and disseminatable methodology for conceptualizing,
collecting, and analyzing conversations as a process and outcome of learning
in the context of museum visits.

The Problem
We stated in our original proposal that we view museums as among our
preeminent institutions for learning. They are places in which our society gathers and
preserves visible records of social, scientific, and artistic accomplishments; in which it
supports scholarship that deepens and extends knowledge; and to which people of all
ages turn to extend their understanding of history and society, to expand their cultural
horizons, or to explore scientific phenomena. Yet we know less than we should about
how learning actually occurs in museums.

After a year and a half of serious work on the issue of learning in museums we
have refined our understanding of the issues that must be addressed if we are to advance
research on exactly how learning is affected by museum experiences. As with all scientific
endeavors, clarifying the problems and sharpening the questions are the principal ways in
which we can make progress. In our initial proposal we noted the central problem of the
lack of theoretical coherence in extant museum learning research and we proposed that
using sociocultural theory would be advantageous. Our reading of the literature, our
participation at museum conferences, and our own museum learning research suggests that
there are four specific problems in the field that arise from this lack of theoretical
coherence: 1) the learning-definition problem, 2) the univariate problem, 3) the museum-
diversity problem, and 4) the quantitative/qualitative problem. Our design for research
will address these problems in a manner that is informed by sociocultural theory.

First, while there are numerous studies in which learning is examined in the
museum context, these studies tend to have unique, idiosyncratic, and often implicit
definitions of learning. These definitions range from lists of facts retained or recognized
(Anderson & Lucas, 1997: Balling & Falk, 1980; Boggs, 1977; Gottfried, 1980; Koran,
Lehman, Shafer, & Koran, 1983; Stronck, 1983) to experiencing a great rush of “ah ha”
(Chambers, 1990), and from emotional reminiscences (Falk & Dierking, 1990, 1992, 1997;
McManus, 1993a; Stevenson, 1991) to time-on-task indices (Alt, 1979; Bitgood &
Patterson, 1993b; Cone & Kendall, 1978; Falk, 1982, 1983b; Sandifer, 1997; Serrell, 1995,
1997). It is natural that in an emerging field such as museum learning, there should be a
rich variety of different meanings assigned to the notion of learning. However, it is critical
that, regardless of the meaning of learning assumed, that meaning should be public and
theoretically supported rather than implicit and ad hoc. This public accountability in
defining learning opens the field to a healthy dialogue. The opening encourages the use of
dynamic rather than static definitions. Static definitions of learning have tended to come
from fields other than museum learning research without sufficient consideration for how
the unique social contexts and institutional affordances of museums might transform

MLC-01 Leinhardt & Crowley 3


meanings of learning. We want to be particularly clear here--we are not advocating major
debates over what constitutes learning. Rather, we are arguing for accountability and for
attention to whatever definition is used in any particular study.

A second problem is one we call the univariate problem. What we mean by this is
the tendency in museum research to associate a particular indicator of learning such as
recognition of ideas, terms, or items with a single factor such as age, presence of signs, or
time spent at the exhibit. In truth, the museum experience is multivariate; that is, for each
museum experience there are multiple influences and multiple outcomes. Most museum
researchers would probably agree with this statement at the conceptual level, but at the
pragmatic and analytic level, there have been few studies that could directly describe
museum learning beyond univariate terms. This is not a necessary state of affairs. There
exist analytic procedures for capturing at least some of the richness of the multiple levels
of experience and relating them systematically to rich theoretically defensible definitions
of learning. We do not wish to be overly critical of those studies whose purpose was to
ask single, well focussed, pointed questions in the service of evaluation; rather we wish to
point to the limitations of such approaches when the purpose is to understand the
meaning and nature of learning.

A third problem is one of museum diversity and the corresponding difficulty of


generalizing findings from one kind of museum to another. Our research has indicated that
the overwhelming body of work has been conducted in science and children’s museums.
While there is a rich tradition of research in natural history and art museums, it is a much
smaller corpus. There is very little research that spans museum types. To some extent
this is natural and appropriate since it can be argued that some of the differences between
museum types are epistemologically grounded and so profound that they preclude
attempting to work across them. In fact, to do so would violate the museum’s cultural
intention. That is, while many very different organizations are technically labeled
“museums," this category is formed arbitrarily based more on economic and political
reasons than on reasons of inherent cultural meaning. However, we believe that we can
conduct parallel studies in different museum settings in ways that honor the distinctions
among different museum types while generating some level of comparability across them.

Fourth, there is the problem of a tension between rich, conceptually grounded


qualitative studies that inform us about a single institution, a single population, or a
single experience and more generalizable quantitative studies that inform us about more
than one situation yet tend to be more superficial. As is true in all the social sciences, it is
important to make use of both quantitative and qualitative methodologies so that we
avoid the extremes of having convincing and rich knowledge about a completely unique
situation or having convincing but trivial information about many situations.
Unfortunately, many seem to feel this is an either/or choice--it is not. We believe we have
a system of designs that will take good advantage of the more detailed and valid
information that can be obtained from qualitative studies and then use that information to
inform the dimensions and measures in a comprehensive quantitative study.

MLC-01 Leinhardt & Crowley 4


Pragmatic Approach
In our initial proposal, we wrote that a cumulative body of knowledge must build
on a unifying theoretical foundation. Theory highlights the questions and issues worthy
of exploration, spotlights what is central in the research findings, and provides an
integrating frame for a series of independent studies. In Phase Two we go beyond that
initial set of assumptions to argue for a single, large, integrative study. The single
integrative study that we are proposing will make use of the three theoretical themes from
our previous work by transforming them into measurable dimensions in a model of
learning. Of course, one problem with conducting a large comprehensive study is that
unless one measures dimensions that are theoretically grounded and meaningful with
respect to previous museum research, there is the risk of obtaining technically correct but
conceptually uninteresting findings. To insure that the measures we use for each
dimension in the model capture theoretically essential elements of sociocultural theory,
we propose a series of validation studies. Thus, the large integrative study will build
upon a systematic set of validation studies through which ideas, systems of measurement,
and techniques can be tried out and revised. These studies, conducted in the first 18
months of the three-year Phase Two cooperative agreement, will incorporate prior visitor
studies findings and culminate in the creation of accurate and general measures. At the
same time, these validation studies will contribute to the larger picture of learning in
museums. Thus, our pragmatic strategy is to build towards a single unified study to be
conducted during last 18 month of the agreement.

Defining Learning as Conversational Elaboration. The first step in constructing a


unified coherent study of learning is to define learning in a way that is consistent both
with the values and intentions of museums and with the understandings we can gain from
sociocultural theory. In order to study learning, how it occurs, and what actually
develops, we need an operational definition. In the field of education, for example,
learning can be considered as knowledge acquisition, conceptual change, or meaning-
making; but until those concepts are each operationalized by defined and measurable ideas
and terms, we have no idea how to interpret a particular study or finding. For our
pragmatic and operational definition of learning in museums we have chosen
conversational elaboration.

We focus on conversational elaboration because it is a naturally occurring and


meaningful process and product of the museum experience. By conversation we mean a
particular kind of talk that occurs within a group (and also in the George Herbert Meade
sense of within an individual) both during and surrounding a museum visit. This kind of
talk focuses on the meaning and experiential nature of the museum but excludes planning
and management discussions. Conversation is important because, as Harrison White has
indicated, it is a reflection of the “inter-twining of the social with cultural processes.”
(White, 1995 p.1). Sociocultural theorists such as Rogoff (1990) and Wertsch (1997) have
emphasized that this intertwining is the primary activity through which knowledge is co-
constructed and through which new knowledge is appropriated, both across and within
generational boundaries. In addition, although the museum experience can be formal, it is
most often used as a time for recreation and informal learning. Conversation is a natural

MLC-01 Leinhardt & Crowley 5


process and consequence of an enjoyable, shared experience between people visiting as a
group. Finally, just as cultural history can be intertwined with social activity, so can
personal history; thus conversations are one of the primary means through which past
experience is incorporated into current activity, and current experiences are carried
forward to shape future activity.

Our interest in conversational elaboration stems from the expectations that the
kinds of conversations about a particular phenomenon (e.g., waves, glass and steel,
impressionism, puppets, medicinal herbs, nocturnal animals) that occur before a museum
visit would be more impoverished and less detailed than after such a visit. Specifically,
we assume that during and after viewing or participating in an exhibit, a coherent
conversational group (CCG) would expand upon the particular elements about which
they conversed (i.e., they would refer to more items); would include greater detail, in an
analytic sense, about their observations and experiences; would connect or synthesize one
element more extensively to other elements both in and outside the exhibit; and would
increase the level of explanation of phenomena that they share amongst themselves.
Conversation, of course, is much more than these four components of listing, analyzing,
synthesizing, and explaining. Conversation includes emotive sharing, group solidification
moves, rehearsal for group development, and the development of social roles. However,
we believe that the conversational elements that we have identified will be sufficiently
powerful that they can encompass other features while at the same time allowing us to
scale the conversations accurately enough to permit comparisons across museum settings.
There is a premise in the museum literature that conversations contribute to
learning, with position pieces that call for efforts to promote conversation in museums
(e.g., Leichter, Hensel, & Larsen, 1989; Sakofs, 1984) and research that targets certain
aspects of conversation. Museum research that has focused on conversations has tended
to emphasize the amount of talk as a simple indicator of learning or has attempted to
classify types of talk in fairly broad terms (e.g., content-based versus management,
questioning versus explanatory, technical versus interpretive) without building a solid link
between the kind of talk and the kind of learning process that is supports (e.g., Diamond,
Smith, & Bond, 1988; Flanders & Flanders, 1976; Rosenfeld & Terkel, 1982). Some
studies have traced conversations in non-museum settings (e.g., Callanan & Oaks, 1992)
while others have considered only a single, narrow category of museum conversation,
such as "text-echo" in label reading (McManus, 1989). A notable exception to the
presumptive or narrow stances taken by many studies is the recent work conducted by
the Philadelphia/Camden Informal Science Education Collaborative (PISEC), where
researchers identified three levels of learning exhibited by visitor groups and found these
learning levels to be associated with specific categories of verbal behavior that
significantly discriminated between levels (Borun, Chambers, & Cleghorn, 1996). One
category of conversation (Comment/Explain), however, proved to be so large both in its
scope and in its actual number of instances that it seemed to beg for further examination
into the kinds of variation that surely must reside within it. More detailed analysis of
items assigned to this category should reveal differences in a host of features (such as
depth, complexity, elaboration, specificity, connections to prior knowledge, and links to

MLC-01 Leinhardt & Crowley 6


other exhibits in the museum) that would tell us more about how explanatory
conversation functions in museum settings to support learning.

Outside the museum world, researchers in education and psychology have


concerned themselves with analyzing discourse in order to understand how such discourse
supports learning (e.g., Burton, 1981; Cazden, 1986; Cobb & Yackel, 1996; Forman,
1992) and psychologists have begun to investigate the structure of reasoning in dyadic or
group conversations as opposed to traditional analyses of reasoning in individuals (e.g.,
Grice, 1989; Salmon & Zeitz, 1995; van Eemeren, Grootendorst, & Kruiger, 1987;
Walton, 1992 ). We use the research on discourse and conversation in and out of
museums as a springboard from which to launch our own series of investigations.

Comprehensive Study
The research that we are proposing considers conversational elaboration to be one
type of social learning that occurs in museums and thus our question becomes:
How does conversation as a socially mediating activity act both as a
process and as an outcome of museum learning experiences?

For the purposes of designing a large integrative study of museum learning, we


need to establish a theoretical model that will withstand rigorous empirical assessment
while encompassing the essential qualitative elements that deeper research indicates are
critical to learning in museums. The model we propose considers conversational
elaboration as the simultaneous consequence of the following three dimensions: the sense
of identity shared by a cohesive conversational group (CCG) visiting the museum, the
explanatory engagement of the group while visiting, and the structure of the museum
learning environment in terms of the mediating explanatory support that it offers to the
group. We can express this unified model of museum learning as a general regression
equation:

Conversational Elaboration = Identity + Explanatory Engagement + Learning Environment

The comprehensive study we propose will allow a systematic investigation of


how the three dimensions simultaneously influence conversational elaboration during and
after museum visits. Each dimension in this model is in turn made up of a system of
measures of the dimension. The study will investigate the ways in which the relations
among dimensions vary across six types of museums and among different kinds CCGs.

MLC-01 Leinhardt & Crowley 7


While the linear regression model proposed above assumes that all of the specified
variables are independent and additive, other analytic models permit us to specify more
complex relations between the dimensions. For example, as shown in the figure below, we
can express the dimensions in terms of a structural equation model (Golberger & Duncan,
1973).

Identity

Learning as
Explanatory Conversational
Engagement Elaboration

Learning
Environment

In this structural equation model, museum learning is seen as a direct consequence


of the explanatory engagement of the visiting group. Explanatory engagement, in turn, is
seen as a consequence of the the other two dimensions: the identity of the visiting group
and the learning environment. Further, museum learning is seen as being affected by the
identity of the group, independent of what the group does or says while visiting the
museum. The dotted line represents a possible direct relation between the learning
environment and museum learning, independent of what the group does or says while
visiting the museum. We will explore the implications of both linear regression and
structural equation models further in the methodology section.

We propose to conduct such a comprehensive study from May of 2000 to


December of 2001, that is, during the last 18 months of the three year cooperative
agreement for Phase Two. In order to develop theoretically grounded and valid measures
for the comprehensive study we will conduct a series of validation studies from December
1998 to April of 2000. Each of these studies will be publishable in their own right but
together they will form the building blocks for measures, sampling procedures, and
logistical support systems for the comprehensive study. This comprehensive study will
allow a systematic investigation of how all the dimensions simultaneously influence
conversational elaboration during and after museum visits. Each dimension will itself be
made up of multiple measures of the domain. The comprehensive study will also
investigate the ways in which the relations among dimensions vary across six types of
museums and among different kinds CCGs.
Identity. The first construct in our model is identity. Identity is reflective of
motivation and interest as well as prior knowledge relevant to the content of museum
exhibitions. Identity is the filter through which museum experiences are interpreted and it
influences future museum participation. The identity dimension emphasizes inter- and
intra- personal histories and relationships. This dimension of the model concerns the
ways that people see themselves as learners of history, art, or science and the ways in
which their interests and knowledge about those areas are expressed. How and what
cohesive groups learn in museums will depend in part on their motivations (why, in their

MLC-01 Leinhardt & Crowley 8


own minds, they have come there), their expectations, and their interests or enduring
propensities to engage with a topic (Hood, 1989; Salmi, 1993).

Identity is made up of the specific and general experiences and knowledge of the
group. For example, if a family were to visit the Heinz Pittsburgh Regional History
Center’s glass exhibit (“Glass: Shattering Notions”), it would be significant to their
learning if one of their relatives had worked in the Pittsburgh Plate Glass factories, if a
family member blew glass as a hobby, or if someone in the family cared a lot about the
history of stained glass. We would consider these kinds of personal knowledge and
family history to be local and specific as contrasted to the general knowledge people have
about industrialization in Pittsburgh at the beginning of the century or the general
experience of frequent visits to museums. Family identity, then, is made up of a collection
of specific life events and experiences that are shared and molded into a sense of shared
family consciousness. This sense of family identity is bounded by what is unique about
that group in contrast to other groups and what is common within the group (Levine,
1998). This sense of identity also forms the groups’ local expectations, purposes, and
intentions (Hayward & Brydon-Miller, 1984; Jensen, 1994; Leichter, Hensel, & Larsen,
1989).

Previous visitor studies research has explored different aspects of the identity
dimension. Draper (1984) found that visitors who came to the museum as part of a
recognizable social group enjoyed a richer experience and had a greater potential for
learning than did solitary visitors. Korn (1988, 1995) and Tilden (1977) note the
importance of visitor expectations in framing experiences in particular museum settings.
Likewise, Doering and Pekarik (1996), Falk and Dierking (1992), and Falk, Moussouri,
and Coulson (1998) have shown that how people see themselves and what they expect
to experience affects the experience and perhaps their learning. Similarly, Hein (1998b),
Roschell (1995), and Allen (1997), echoing longstanding findings from education, have
emphasized the role of prior content knowledge in museum learning. Visitors' interest in a
given topic will also affect the depth and richness of their experience (Morrissey, 1991).
These variables of identity, motivation, interest, expectation, and prior knowledge are not
unrelated, even though the research has sometimes treated them as though they were. For
example, in the hypothetical visiting family described above, prior knowledge is a
consequence of having worked in a glass factory or of having collected different glass
objects, but those experiences are also the source of the family’s sense of itself and of its
interest in going to see a glass exhibit. Our task, then is to develop a system of measures
of identity that reflect the group’s prior knowledge and values.

Explanatory Engagement. In the initial MLC proposal, we put forward the theme
of interpretation, meaning, and explanation as processes and products of social interaction
in museums. The theme reflected the issue of dialectics between curator, institution,
viewer, and viewers, acknowledging that meaning is inherently social. In the
comprehensive model proposed here, we transform this theme into the dimension of
explanatory engagement among members of the CCG. The dimension is revealed through
the parts of conversations where CCGs describe exhibits in terms of detailed content,
build connections across exhibits, and explore the relationship of the exhibit to previous

MLC-01 Leinhardt & Crowley 9


experiences or anticipated future experiences. This dimension is a place where we intend
to tap into ongoing conversation and where we expect conversation to reveal how the
process of museum learning unfolds or transpires.

Explanatory Engagement refers to conversation and actions where CCGs connect


directly to the exhibit content with or without reference to any mediating devices that
may be provided by the museum. Visitors can make meaning from the exhibits
themselves directly. For example, the signage in the Mister Roger’s Neighborhood
traveling exhibit (developed by the Pittsburgh Children’s Museum) is frequently directed
toward parents, encouraging them to notice and appreciate the skills and talents of their
developing children. However, it is altogether reasonable for a family to interact with the
objects at each site, talk about the content in deep and meaningful ways, yet not attend to
the signs or the explicit agenda. The dimension of explanatory engagement reflects the
activity that the CCG brings to each exhibit in terms of language and actions.

Explanatory engagement is a dimension of the model that directly captures what


people do during museum visits. Visitor studies and evaluation research have tended to
treat this aspect in terms of time spent in various behaviors (Cone & Kendall, 1978; Falk,
1991; Serrell, 1995, 1997). It is logical that if a group or individual spends time doing
something they will learn more than if they do not spend time doing it--but what
constitutes time well spent and how do groups actively appropriate meanings in the
museum? In the comprehensive model we will analyze what people say and do in
ecologically valid and connected ways. That is, we will build a dimension that reflects the
content of behavior not just the structure of these behaviors.

Learning Environment. The Learning Environment dimension articulates the


interrelations between groups and the deliberate mediating devices employed by the
museum to support visitor learning about exhibits. This dimension addresses the ways in
which the explicit forms of texts, images, models, and activities serve as mediators and
affordances for learning (Harvey, 1995; Schauble & Bartlett, 1997). These affordances
would include, for example, the use of different signage strategies such as question-posing
(Bitgood & Patterson, 1993; Litwak, 1996), differing roles for docents (Birney, 1988;
Flanders & Flanders, 1976; Gilman, 1923; Martinello, Cook & Wiskemann, 1983;
Stronck, 1983), the utilization of actors (Alderson & Low, 1996; Alexander, 1979), or the
contrast of audio-tours to static audio presentation (Hitzemann, Mellish, & Oberlander,
1997; Screven, 1975), and other devices that explicitly pose questions, provide
explanations, or portray curatorial premises to the visitors. This dimension would also
include the degree to which the museum makes explicitly available information from
“behind the wall” (Silverman, 1993), thus opening up the debates and controversies
within a field (such as the debates aired in the Museum of the American Indian). How
visitors make use of this support and connect with controversies as they appropriate the
meanings into their ongoing conversations defines this learning environment dimension.

The distinction between explanatory engagement and learning environments is to


some extent rooted in debates about how constructivism and didactics play out in
museum learning (Bitgood, 1997; Hein, 1998a). A traditional constructivist approach

MLC-01 Leinhardt & Crowley 10


suggests that the important aspects of meaning-making arise from the interaction of
visitors’ prior knowledge with the content of a particular exhibit (Gelman, Massey, &
McManus, 1991; Griffin & Symington, 1997; Hein, 1995, 1998b; Hilke, 1988; Jensen,
1994; Silverman, 1995). An alternative view is that the process of negotiating and
appropriating meaning is a result of an explicit or implicit dialogue with the artifacts and
the curatorial premises (Bitgood, 1990, 1993; Bitgood & Patterson, 1993; Bitgood,
Patterson, & Benefield, 1988; Bitgood, Pierce, Nichols, & Patterson, 1987; Screven, 1974,
1975, 1976; Shettel, 1973). We believe that both approaches have elements of truth.
Thus, by creating these two dimensions, we are able to advance these conversations
within the museum community.

Methods & Analysis


Phase Two culminates in the conducting of a comprehensive study of museum
learning. The study will permit a test of the simultaneous impact of the three dimensions
on museum learning as estimated by conversational elaboration. As we describe here, the
study includes multiple kinds of visiting groups at six kinds of museums.

Sampling and Population. We will maximize flexibility of analysis by constructing


a sample that systematically draws on three populations within each museum type. The
population types are visiting family groups, organized peer groups, and a random sample
of visitors that are reflective of the normal demographics for each particular museum.
Sampling in this way will permit us to answer questions about how families, in particular,
learn in the different types of museums; how organized groups of children or adults learn
in the different types of museums; or, finally, how the “typical” visiting group to each
museum learns.

At a minimum we will draw a sample of 30 CCGs for each museum type, for a
minimum sample size in the comprehensive study of 180 CCG units. This sample will be
large enough so that we can both answer questions about how particular museum types
affect learning. For example, museum types can be collapsed so that data for all
interactive museums are combined providing a sample size of between 60 CCGs
(Children’s museums and Science museums) and 90 CCGs (including other interactive
museums such as Natural History). This will require field data collection of at least 15-20
days per museum, for a total of at least 90-120 person days of field data collection. We
will collect data in a balanced fashion across days of the week and times of the day.

The procedure for constructing the three CCG populations for each museum is as
follows. For each museum type we will randomly sample family groupings (using a table
of random numbers) until we have 10 that have completed all critical events. As described
below, the critical events involve orienting conversations with researchers, unobtrusive
videotaped data collection during the visit, and interviews that support conversational
elaboration at the conclusion of the visit. Because we expect that some CCGs who
initially agree to participate may, during their visit, decide not to go to the relevant
exhibits or not to participate in the concluding discussion, we will need to oversample.

MLC-01 Leinhardt & Crowley 11


Within each museum, the second sample will consist of organized visiting groups.
We will sample 10 units of organized visiting groups (where the specific group targeted is
no larger than 5 to 8--although the entire organized group may be much larger). By
organized visiting groups we are referring to school groups, student teacher groups, elder
groups, and common interest groups such as garden clubs. Because such groups often
make advanced arrangements with the museum, we will recruit by randomly sampling
from the reservation list and obtaining appropriate advanced permission where necessary.
In all other respects, the procedures will be the same.

Since social configurations of people in the normal visiting population differ from
museum type to museum type, it is important to also randomly sample from the total
visitor population. For example, in an art museum single visitors, groups of adults, and
organized elder groups are more common than groups of families with young children,
while the opposite may be true of a children’s museum. In order to be valid for the
purposes of the museum type itself, we will also construct a 10 CCG representative
sample that reflects the base visiting rates of different groups. Thus, the representative
sample could include individuals, family groups, or peer groups. We will employ
appropriate methods to ensure that the sample accurately reflects typical demographics
for each museum type.

Procedures for selecting exhibits and developing research protocols. In each


museum we will identify a particular set of target exhibits around which we will conduct
our study. In order to obtain appropriate information with respect to the learning
environments dimension, we will need to select exhibits about which there is a record of
the curatorial and design decisions and intentions. We will also work with each museum to
select exhibits that they think are important and most directly embody their museum
philosophies. Developing the specific set of target exhibits is one of the primary
functions of the validation studies.

There will be at least three moments when researchers collect videotaped data
from each CCG in the comprehensive study. First, we will conduct an initial conversation
in which we obtain permission, explain the procedure, obtain identity information which
might include prior knowledge and purposes for the visit, and engage the CCG in a
supported pre-visit conversation focusing on content relevant to the particular target
exhibits. Second, we will monitor the spontaneous conversations and actions of the
CCGs while engaged with the target exhibits. Third, we will support the final
conversation in which we tap the extent of their conversational elaboration. For some
groups, such as families, we may also conduct a fourth follow-up telephone interview.

Because we are sensitive to issues of priming and of interfering with the natural
activities of the CCGs, we will need to explore the consequence of different levels of
explicitness in the researchers' interaction with the CCGs. The particular procedure we
adopt will reflect the findings of a series of validation studies where different procedures
are piloted with different populations of visitors in different locations. For example, one
technique for the final conversation might be to invite visiting groups to the museum cafe
and simply ask them to engage in an undirected discussion of the visit. Another technique

MLC-01 Leinhardt & Crowley 12


might be to interrupt the visit as soon as the CCG has disengaged from the last target
exhibit in order to conduct a semi-structured prompted conversation, something closer to
a semi-structured interview. The validation studies are necessary because, although these
and other techniques may have been employed in previous visitor studies research, the
complexity and size of the comprehensive study requires that we systematically compare
the advantages and disadvantages of various approaches with respect to the depth and
completeness of conversational elaboration.

Each moment of data collection will be videotaped. Videotapes will be segmented,


combined, copied, transcribed, and coded. We expect that direct processing of the data for
each CCG unit will take approximately 20 hours, excluding data collection time, coding
scheme development time, and analysis time. This represents, for the comprehensive
study alone, about 4000 person hours of direct processing for the 180 CCGs.

Analyses. Based on the visitor studies literature, the evaluation literature, and
learning theory in general, we expect that each of the three dimensions in the model will
correlate positively with increased learning in the form of conversational elaboration.
Thus, if we had a perfect measure of each of the three dimensions, we would see a
positive regression coefficient for each dimension with museum learning. However, as we
pointed out previously, this may not reflect the complex nature of learning in museums.

The regression logic (both linear and structural equation) will allow us an
overarching structure to simultaneously identify the direct, indirect, and interactive effects
of a number of important factors on museum learning. The logic will allow us to directly
test for interactions between factors that have often been considered independently. We
will be able to look for interactions between some subset of factors that will directly test
the conditions under which particular types of museum intervention support particular
types of learning.

After the raw data has been coded and used to construct values for each CCG unit
on each dimension, we will carry out two sets of analyses: simple linear regressions and
structural equation analyses. For the linear regression we will run an analysis of all
CCG’s (180-200) across all museum types (6). This will indicate which dimensions in
the model contribute significantly to learning. Second, we will run separate analyses for
each of the three population types (families, organized groups, and random visitors).
This set of analyses will help us to understand whether the pattern of “what matters” is
different for different populations. For example, identity issues may be especially
important for organized groups but not for families. Third, we will run separate analyses
for each of three museum types ( interactive, collection, and living). This will help us
understand whether different aspects of the model matter more than others depending on
the museum type. For example, it may be that interactivity and group accessibility are
very important in science and children’s museums but of less importance in art museums.
We will follow a parallel procedure for the structural equation models. The structural
equation model, remember, allows us to ask how the dimensions relate to each other, not
just to the outcomes.

MLC-01 Leinhardt & Crowley 13


In building the systems of measures for each dimension we will face many
technical and conceptual challenges. For example, should the separate measures within a
dimension be weighted or summed with unit values? If weighted, should that be
determined using factor analytic techniques or by arbitrary assignment? We will make
decisions about these and other issues by planning to address them in our validation
studies and by employing Exploratory Data Analytic techniques (Tukey, 1977; Leinhardt
& Leinhardt, 1980) to carefully inspect the data records for each CCG Unit.

This represents a prodigious amount of work but the final corpus of data will be
an enormous resource in and of itself. We will be able to conduct many secondary
analyses on it. We will be able to carry out re-analyses of video taped behaviors,
interviews, and the impact of background histories on the efficacy of targeted exhibits. In
addition, if it is of interest, we will be able to make available the entire transcribed, coded,
and indexed corpus as a publicly usable data set that other museum researchers could use.

Validation Studies
The validation studies should be seen as a set of problem solving, goal directed,
qualitative studies that will support the comprehensive study. The underlying strategy is
to use the validation studies to gather an extremely rich set of information on a small set
of groups so that we can understand what we are specifically losing when we use a more
restricted type of measurement or of coding. Each construct in the model poses particular
problems that we need to address before we start the major study. For each construct we
will conduct several studies and each study is likely to inform more than one construct,
however, we give the flavor of the activity below. In addition we will prepare two or
three separate stand alone literature reviews. Each review will be targeted to a particular
audience and answer a particular question.

We envision conducting validation studies that will inform us about conversational


elaboration and about each dimension in the model. A central question that we need to
answer about conversational elaboration is how well spontaneous conversation in a
museum and conversation in response to a variety of prompts reflect what a family or
other group actually thinks, knows, and feels. We need to find a way to get “underneath”
the limited verbal behavior in public places so that we can connect observed behavior to
general characteristics of the particular group. To do that, we will conduct an
ethnographic study of 2-4 families over the next 12 months. Each family will be
“followed” as they visit several different museums. We will also “follow” the family into
their homes and observe their behaviors as they interact in other conversational and
recreational settings. This will allow us to understand their conversational history, the
specific goals and agendas they have in multiple situations, and to see them interacting
with a variety of museum situations. We will also “measure” them in these settings.
That is, we will try out a variety of more intrusive and impersonal measures. By
comparing what we know to be the real and more likely situation for the family with the
one we “see” when we interview or video tape them we can understand our own
measurement shortcomings and correct them. In a measurement sense, we will have two
quite different estimates of the family’s “true” score (Holland & Rubin, 1982).

MLC-01 Leinhardt & Crowley 14


Another question that we would need to answer is exactly how well a group-based
conversation connects to the individual understandings of each member. Theory suggests
that the conversations can potentially go well beyond any one member's understanding
(Matusov & Rogoff, 1995; Vygotsky, 1978), but this has not been verified in the museum
context. For example, one way to investigate this would be to use an organized group of
teachers and obtain estimates of the individual knowledge of the teachers about a topic
before and after a visit to a museum such as the Birmingham Civil Rights Institute. We
can obtain individual knowledge by having teachers draft lesson plans, construct web
diagrams of their own design that reflect important topics of the civil rights era both
before and after the visit, and answer a series of question about what they expect to see in
such a museum. We can also prompt them to have particular kinds of conversations
before and after their visit. The analysis of the recording of these conversations can then
be compared to the estimates obtained at the individual level. Such study will allow us to
consider both the effectiveness of prompted conversations and the ways in which
conversations capture, expand upon, or distort personal knowledge.

Our collection of validation studies will not only help us to understand the
nuances of each construct more deeply, it will also allow us to address technical issues.
For example, we need to know exactly how disruptive a pre-interview is to normal
behavior in the museum. Having a pre-interview is very helpful because we can clearly
delineate what has been learned. However, if the pre-interview drastically changes
behaviors as CCGs go through the museum, it will produce invalid results with respect to
“typical” museum activity. Our validation studies will provide control conditions that
will help us understand the extent of such problems. Similarly, the validation studies will
provide information about baseline rates of verbal behavior. This is essential because,
although prior museum research has provided estimates of time spent in museum activity,
it has not provided us with similar baseline information about conversation and
conversational content.

In addition to the empirical validation studies, we will write at least two focused
literature reviews. These review articles will be snapshots of a field in progress. One
review will offer a critique and integration of the museum learning research through the
filter of sociocultural theory. The intent of this piece will be to place the extant literature
in a larger more situated cultural frame. Another review will contextualize our
comprehensive study. There the literature will be presented in ways that clarify and
sharpen the meanings inherent in our dimensions and our measure of learning in terms of
conversational elaboration. Neither review will be definitive; indeed, what would
definitive mean in such an emerging field? In combination, however, the reviews will lay
the necessary theoretical ground work for the comprehensive study.

MLC-01 Leinhardt & Crowley 15


The literature reviews will undoubtedly contain some, but by no means all, of the
so-called fugitive museum learning literature1. One can estimate the general value of the
fugitive museum learning literature based on the publicly available published works. It is
true that there very well may be several extremely important internal documents;
however, it is very unlikely that those go completely unreferenced. The cost of retrieving
unspecified fugitive literature is enormous compared to the benefits. This is not to say
that attempting to track down specific valued internal documents would be entirely
without merit. The museum field would benefit greatly from constructing an historical,
archival, permanent record. We do not feel, however, that this should be the undertaking
of the MLC. We feel that we have sufficient understanding of the major findings in
learning in museums. We have more than an adequate understanding of various theoretical
positions from behaviorism through classical constructivism, and from information
processing through socioculturalism. Finally, we feel very comfortable with modern
methodological techniques necessary for conducting studies of museum learning.

Summary
As a result of this work we will understand museum learning in the following way.
We will have developed conversational elaboration as one meaningful estimate of museum
learning: one that exists as a phenomenon before visits, one that exists as a process during
visits, and one that is enriched by the visit and continues on after the visit is finished. We
will have obtained general quantitative findings that directly address the question of how
conversational elaboration is influenced by the three dimensions, the six museum types,
and multiple types of visiting groups. We will have constructed qualitative research and
literature reviews that provide a strong conceptual basis for relating specific findings to
the extant research literatures in sociocultural theory, visitor studies, and the learning
sciences. In addition, we will have contributed to the ongoing development of novel,
stable, and disseminatable methodologies for conceptualizing, collecting, and analyzing
conversations as a process and outcome of learning in the context of museum visits.
We believe that our approach successfully addresses the four problems that we
posed at the beginning of the proposal. We have addressed the learning definition
problem by suggesting that the social act of conversation be placed at the center of our
investigation of learning in a museum. We have addressed the univariate problem by
proposing a multivariate system in which the three sociocultural themes are developed
into measured dimensions of learning. We have addressed the museum diversity problem
by choosing a cross cutting process of learning, conversation and by designing a system of
analyses that will permit us to directly ask the question of how similar or dissimilar the
dimensions of learning are in different museums. We have addressed the
quantitative/qualitative problem by using qualitative studies to ensure the validity and
interpretability of our quantitative research.

1
Fugitive literature refers to that literature that is not published, systematically archived, or in some other
way reasonably accessible to the general public. The museum world has an unusual quantity of such
literature because of its inherently proprietary nature. Thus, much of the potentially important literature is
either in file cabinets or in storage. Unfortunately, this literature often gets raised to the status of myth
without having actually been publicly vetted.

MLC-01 Leinhardt & Crowley 16


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