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Ranger Creation.

Base Stats:
Move: 8
Fight: +2
Shoot: +2
Armor: 10
Will: +4
Health: 18

10 Build Points
Up to 3 points can be spent to update stats, except armor.
5 Build points may be spent on Heroic Abilities and Spells
5 Build points may be spent on Skills
100 Recruitment Points

May only use 1 each Heroic Ability or Spell once per scenerio.

Disease – Any time a ranger is damaged by a diseased creature they must make a health roll against the
TN. When making a health roll use CURRENT health. IF fail, no immediate damage but note for next
scenerio this ranger starts at -3 health and acromwan120

Heroic Abilities:
Focus – Add one to any one skill roll. Must declare before rolling.
Shove – If ranger wins hand to hand combat, he may chose to push his opponent back up to 4” instead
of the normal 1”
Split Cast - Doubles the spell.
Spells:
Enchanted Steel – One weapon gets +1 Fight for the rest of the scenerio
Heal – 5+ HP within 6” of caster
Perception +1
Pick Lock +1

Companions:
Archer
RP20
Move 6
Fight +2
Shoot +2
Armour 11
Will +1
Health 10
Notes

Bow OR Crossbow, Dagger, Light Armour, Quiver


Rogue
RP10
Move 6
Fight +2
Shoot +0
Armour 10
Will +0
Health 10
Notes
Hand Weapon

Tracker
RP30
Move 7
Fight +2
Shoot +2
Armour 11
Will +2
Health 12
Notes
Staff, Bow, Quiver, Light armor, Tracking +5

Conjuror
RP30
Move 6
Fight +0
Shoot +0
Armour 10
Will +3
Health 12
Notes
Staff
Magic Bolt - +5 shooting attack line of sight ignore cover
Weakness – Target must make a will roll (TN 18). If fail, -1 F, -1 S, -1 Armor rest of
scenerio
Armor = Target gets +2 armor the rest of the scenerio. Can only have 1 magic armor at
a time.

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