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New Roster (Warhammer 40,000 8th Edition) (78 PL, 1,500pts)
New Roster (Warhammer 40,000 8th Edition) (78 PL, 1,500pts)
New Roster (Warhammer 40,000 8th Edition) (78 PL, 1,500pts)
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
HQ [9 PL, 131pts]
Rites of
You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Battle
Captain 6" 2+ 2+ 4 4 5 4 9 3+
Grenade
Frag grenade 6" 3 0 1 -
D6
Blessing of the At the end of your Movement phase this model can repair a single <CHAPTER> VEHICLE
Omnissiah within 1". That model regains D3 lost wounds. A model can only be repaired once per turn.
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
4x Intercessor [68pts]
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
4x Intercessor [68pts]
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Intercessor Sergeant [17pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade
Auxiliary
If a model is armed with a auxiliary grenade launcher, increase the range of any Grenade
Grenade
weapons they have to 30"
Launcher
Before any models are deployed at the start of the game, this unit when containing its
Combat Squads maximum number of models, may be split into two units each containing an equal number of
models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
4x Intercessor [68pts]
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Auxiliary
If a model is armed with a auxiliary grenade launcher, increase the range of any Grenade
Grenade
weapons they have to 30"
Launcher
Before any models are deployed at the start of the game, this unit when containing its
Combat Squads maximum number of models, may be split into two units each containing an equal number of
models.
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Krak
6" Grenade 1 6 -1 D3 -
grenade
Redemptor
* * * 7 7 13 4 8 3+
Dreadnought
Add 1 to all hit rolls made for this weapon against targets
Heavy
Icarus Rocket Pod 24" 7 -1 2 that can FLY. Subtract 1 from the hit rolls made for this
D3
weapon against all other targets.
Onslaught Gatling
24" Heavy 6 5 -1 1 -
Cannon
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Redemptor Dreadnought
7-13+ 8" 3+ 3+
1
Redemptor Dreadnought
4-6 6" 4+ 4+
2
Redemptor Dreadnought
1-3 4" 5+ 5+
3
Calgar's If your army is Battle-forged, this unit does not take up slots in a Detachment that includes
Honour Guard MARNEUS CALGAR.
Heroes of
This unit can perform Heroic Intervention as if they were a CHARACTER.
Ultramar
Roll a D6 each time a friendly ULTRAMARINES CHARACTER loses a wound whilst they are
Honour Guard
within 3" of this unit; on a 2+ a model from this unit can intercept that hit - that ULTRAMARINES
of Macragge
CHARACTER does not lose a wound but this unit suffers a mortal wound.
Victrix Honour
6" 3+ 3+ 4 4 3 4 9 2+
Guard
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6,
Charge that unit suffers a mortal wound.
During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of
Meteoric
any of your Movement phases this unit can use a meteoric descent - set it up anywhere on the
Descent
battlefield that is more than 9" away from any enemy models.
Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor
10" 3+ 3+ 4 5 3 3 8 3+
Sergeant
Assault
18" Assault 3 5 -1 1 -
bolter
If every model in a unit has a camo cloak you can add 2 to saving throws made for models in the
Camo cloaks
unit when they receive the benefits of cover, instead of 1.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your
Covering Fire opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your
Movement phase (it cannot Advance as part of this move).
Instead of shooting in your Shooting phase, this unit’s Eliminator Sergeant can guide his squad’s
Guided Aim aim. Until the end of that phase, when resolving an attack made with a ranged weapon by a model
in this unit, add 1 to the hit roll and wound roll.
Eliminator 6" 3+ 3+ 4 4 2 2 7 3+
Eliminator
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
This weapon can target units that are not visible to the bearer,
Bolt sniper rifle and can target a CHARACTERunit even if it is not the closest
- Executioner 36" Heavy 1 5 -1 1 enemy unit. When resolving an attack made with this weapon,
round add 2 to the hit roll, and the target does not receive the benefit
of cover to its saving throw.
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Instead of shooting any weapons in the Shooting phase, the vehicle can use its Auto Launchers;
Auto
until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged
Launchers
weapons that target this vehicle.
Distances and ranges are always measured to and from this model's hull even though it has a
Hover Tank
base.
Power of the
This model does not suffer he penalty to hit rolls for moving and firing Heavy Weapons.
Machine Spirit
Your opponent must subtract 2 from any charge rolls made for units that declare a charge against
Repulsor Field
a Repulor.
This model can transport 6 CHAPTER PRIMARIS INFANTRY models. Each MK X GRAVIS model
Transport
takes up the space of 2 other models. It cannot transport JUMP PACK models.
Repulsor
* 6+ * 8 8 16 * 9 3+
Executioner
Fragstorm Assault
18" 4 0 1 -
Grenade Launcher D6
Add 1 to all hit rolls made for this weapon against targets
Heavy
Icarus Rocket Pod 24" 7 -1 2 that can FLY. Subtract 1 from the hit rolls made for this
D3
weapon against all other targets.
Ironhail Heavy
36" Heavy 3 4 -1 1 -
Stubber
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Twin Icarus Add 1 to hit rolls made for this weapon against targets that
Ironhail Heavy 36" Heavy 6 4 -1 1 can FLY. Subtract 1 from hit rolls made for this weapon
Stubber against all other targets.
Repulsor Executioner
9-16+ 10" 3+ 6
1
Repulsor Executioner
5-8 5" 4+ D6
2
Repulsor Executioner
1-4 3" 5+ 1
3
**Chapter Selection**
**Chapter Selection**
Categories: No Force Org Slot
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end
Armour of
of the phase. On a 4+ return this model to play with D6 wounds remaining, placing it as close as
Fate
possible to its previous position and more than 1" away from any enemy models.
Author of If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is
the Codex your Warlord.
Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of
Master of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst
Battle their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units
whilst they are within 12" of Roboute Guilliman.
You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINESunits whilst their unit
XIII
is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly
Primarch
ULTRAMARINESunits whilst their unit is within 6" of this model.
Roboute
8" 2+ 2+ 6 6 9 6 10 2+
Guilliman
Hand of Dominion
Melee Melee x2 -3 4 -
(Melee)
The Emperor's If you roll a wound roll of 6+ for this weapon, it inflicts D3
Melee Melee +2 -4 3
Sword mortal wounds in addition to its normal damage.
Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in
its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the
word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun
profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that
replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of
ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
(White Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’ ()
Codex Discipline: Add 1 to the Leadership characteristic of models with this tactic. Units with this tactic that cannot FLY can shoot in a turn in
which they Fell Back, but if they do, when resolving an attack made by a model in that unit in the Shooting phase of that turn, subtract 1 from
the hit roll. ()
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. ()