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Ralodithas Erenaeth: Sorcerer 1 Goorie
Ralodithas Erenaeth: Sorcerer 1 Goorie
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 15 9 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +4 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
+3
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Common, Draconic, Elvish, Goblin,
14 -1 Athletics STR Vedalken
ABILITY SAVE DC
P +4 Deception CHA
P +3 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+1 P +4 Intimidation CHA
+1 Investigation INT
13 +0 Medicine WIS SPEED
+2 Stealth DEX
CHARISMA +0 Survival WIS
+2
15
SKILLS ACTIONS
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Sorcerer 1 Goorie
CLASS & LEVEL PLAYER NAME
Ralodithas Erenaeth
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 100 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 100 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 101
You can cast known sorcerer spells using CHA as your * Cantrip • PHB 24
spellcasting modifier (Spell DC 12, Spell Attack +4). You know one cantrip of your choice from the wizard
You can use an arcane focus as a spellcasting focus. spell list. INT is your spellcasting ability for it.
* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.
* Trance • PHB 23
CP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ralodithas Erenaeth
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Chill Touch Sorcerer +4 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Acid Splash Sorcerer DEX 12 1A 60 ft. V,S Instantaneous PHB 211 V/S
O Fire Bolt Sorcerer +4 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Light Sorcerer DEX 12 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Chill Touch High Elf +3 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.