Evaluation Methods On Usability of M-Learning

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IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE VOL. 2, NO.

2, JUNE 2007 34

Evaluation Methods on Usability of m-Learning


Environments
Teresa Magal-Royo, Guillermo Peris-Fajarnes, Ignacio Tortajada Montañana and Beatriz Defez Garcia

The present paper tries to show the possible use of


Abstract— Nowadays there are different evaluation methods “usability inspection methods” as a evaluation techniques, to
focused in the assessment of the usability of telematic methods. evaluate too essential aspects: the contents based in the type of
The assessment of 3rd generation web environments evaluates information managed through the means, and the interface, as
the effectiveness and usability of application with regard to the
user needs. Wireless usability and, specifically in mobile phones,
the man-machine communication environment [1].
is concentrated in the validation of the features and tools
management using conventional interactive environments. There II. M-LEARNING CONTENTS
is not a specific and suitable criterion to evaluate created
environments and m-learning platforms, where the restricted
Nowadays, and as it happens in other kinds of telematic
and sequential representation is a fundamental aspect to be
considered. The present paper exposes the importance of the learning, the contents in general are a key part of the
conventional usability methods to verify both: the employed formative environments, that allow to access to different
contents in wireless formats, and the possible interfaces from the learning formats, and also facilitate the integrated
conception phases, to the validations of the platform with such management of the same in complex virtual platforms. These
characteristics. The development of usability adapted inspection educative platforms can offer a wide range of interactivity
could be complemented with the Remote’s techniques of usability
based on the set of formative functionalities implemented
testing, which are being carried out these days in the mobile
devices field and which pointed out the need to apply common telematically.
criteria in the validation of non-located learning scenarios. Therefore, there can be found from totally self-formative
environments, to b-learning techniques, which introduce
Index Terms— wireless environments, usability, inspections combined aspects within presential and telematic approaches.
methods, criteria-based evaluation, interfaces analysis. Purely m-learning contents are focused in self-learning
methodologies addressed to brief and accurate learning (e.g.
traffic/road education experiences through contents designed
I. INTRODUCTION for mobile phones) [4].

M LEARNING is, regarding Sharples, the type of learning


characterized by the usage of wireless technology,
through the personal control of the learning time and place,
Complex contents management is employed in mixed b-
learning, when there is an interaction between teacher and
student (on/off-line), and a visual interface similar to those
under an autonomy level and limitations determined by the used in conventional e-learning. The limit is established by the
device [1]. available technology and the features of the means. It is still a
Nowadays, m-learning employs the same pedagogical determinant factor, in such technologies, the transmission
methods as any other conventional learning method, telematic cost, which affects the communication logistic between
or not. Nevertheless, the real problem is still the efficient and teacher and student, and has a direct repercussion on the
suitable adaptation of the contents to a means with clear learning type.
restriction levels [2]. The former restrictions are basically In general, the use of contents in m-leaning environments
visual (reduced screen, colours…etc), technological (memory, can be regarded as reduced against the transmission of more
variety and compatibility between traditional contents, which have been object of many studies.
models…etc), and social (SMS emission and reception costs, The most usual contents are:
acquisition, devices access and appropriate use…etc), all of
them treated in several research papers, which measure the - Casual contents
impact of the wireless devices and/or “small devices” in our - Protocol and courtesy contents
society [3]. - Contents of social, relational or communicative message
- Specific contents
- Control contents
The authors are with the Research Center in Graphic Technology,
University Polytechnic of Valencia, Spain
({tmagal, gperis, itortaja, bdefez} @degi.upv.es).
Publisher Identification Number: 1558-7908-IMCL2007-18

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IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE VOL. 2, NO. 2, JUNE 2007 35

The employment of this kind of contents expands the


immense range of possibilities of wireless environments
towards new sociological researches, but involves few
advancements in the field of the traditional learning. The same
happens with the rest of the telematic platforms. Actually, it is
important to reinforce that there is no real evaluation of the
formative effectiveness of the contents, but the traditional
quantitative-qualitative evaluation. In the ambit of usability,
this topic is many times evaluated in terms of formal aspects
rather than content. Fig. 1. M-learning environment

interface, which force to memorized access routes.


III. INTERFACES AS COMMUNICATION TOOLS
A highly developed interface with several elements of
Within the different interfaces there are two main navigation is achievable. However, there are no mechanisms
tendencies: traditional interfaces based on the applied to permit users to recognize their situation in a particular
operative system, and interfaces based on the development of instant inside the created environment, or when a complex
new languages “ad-hoc”. educative task is being developed. (see figure 1).
In both cases, it is fundamental to use protocols, rules,
standards…etc., related to the logistic and the computing
processes for the creation of these environments. IV. M-LEARNING USABILITY
It is also necessary to apply usability evaluation methods in
the creation, development and validation phases, which could The employment of usability evaluation methods of any
help to verify the functional aspects in the employment of the telematic interactive tool is fundamental in order to validate it
elaborated tool or platform. against potential users [6].
Possibly, the control and verification of an adapted m- Currently, the most common usability definition can be found
learning environment from a more consolidated and validated in the international standard ISO/IEC 9126-1, where six
e-learning platform, can be considered as the most reliable guidelines are described for the creation of any kind of
way, thus it is built on premises related to strict language and telematic application, extensible, without a doubt, to other
computing standards. Nevertheless, this fact does not assure programs and applications developed for mobile devices.
expectatives to be accomplished from the formative point of They are functionality, reliability, usability, efficiency,
view [5]. maintainability and portability.
Clear examples are the interfaces adapted for wireless Usability is also described as the quality of an application to
systems such as PALMS or PDAS, where sometimes the be understood, learned, used and attractive by/to the user,
access to the information can be physically complicated (e.g. when employed under specified conditions or in context of
complementary keyboards and optical pens had been to be use conditions.
designed), visual barriers (too small typography, compressed The evaluation criteria related with usability is mostly
text, inappropriate colours…etc.) and technological handicaps concentrated in the assessment of the efficiency with which
the user is able to manage the tool, and the effective of itself
(connection failure and restricted access).
when performing a certain task. Different expert and inexpert
As a consequence, it is necessary to bear, from the
evaluators interact with the platform and expose their points
conceptualization moment of a new m-learning environment of view globally or specifically. Moreover, usability
(adapted or not), navigation characteristics, interactivity inspection is useful to find running problems, although it can
orientation, information management, and accordingly, the also be applied while the design and building phase.
contents to be taught and learnt. The most widely used methods are:
On one side, navigation is important because of the need of
navigable elements, such us links, icons, symbols or menus 1) Heuristic evaluation. Is a method proposed in the 90s
that allow the user to know the environment, and to get by Nielsen [7], where an expert applies some
familiar with the educative ways raised in knowledge principles of usability on a certain program, tool or
acquisition and features management. environment telematically developed. The different
On the other side, the orientation in a virtual environment is methods and experiences performed during the next
the cognitive situation of the user in front of a task to be decade caused the development of many categorised
carried out. Regarding wireless devises, this could become a criteria, reaching up to 294 typical problems.
serious usability problem due to the sequential nature of the Currently, the need of faster and more operative
strategies has made the criteria to come to 10 levels,
which many times are organised with regard to the
platform to evaluate.

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IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE VOL. 2, NO. 2, JUNE 2007 36
TABLE 1
USABILITY EVALUATION METHODS AGAINST M-LEARNING PLATFORMS DEVELOPMENT PHASES

2) Cognitive walkthroughs evaluation. Is a method However, there are studies that point out that there are no
developed by Lewis [8], where some user problems significant variations between lab- and non-lab-tests in the
are simulated in detail and step by step, especially web application field [9].
analysing each task from a cognitive point of view. The concepts and raisings of Remote Web Usability
Expert users’ profiles are employed, with special care Testing could be treated as a starting point in the real usability
in the first formalization stages of the telematic validation, extrapolated to m-learning environments, since it
program, tool or environment prototype. permits to obtain quantitative data about the user behaviors in
3) Conventional user test, following the diverse analysis environments external to the researcher.
methodologies of telematic platforms created or
Remote usability testing is described as “usability
expressly adapted, regarding the need of valuation
evaluation wherein the evaluator, performing observation and
(functionality, visual ergonomics…etc.), whose
analysis, is separated in space and/or time from user” [10].
profile is quite vast where sometimes previous
knowledge is required. Usually, remote usability testing can employ software able
to share and/or control the information managed by the user,
The validation or an m-learning environment needs the allowing a remote platform usability evaluation [11]. This
combined use of usability techniques due to the involved method increases users’ participation and interactivity,
factors in a platform of such characteristics. In any case, each because they feel less controlled. In most cases, they ignore
technique can have a specific value, more important the nature of the evaluation and so act freely and concentrated.
depending on the development phase. In the following table, The most of the current remote applications are focused in
the most suitable evaluation methods are introduced in program test through the extraction of perceptive (visual,
relationship to each development phase. (see table 1). tactile, audible) or computing (website accesses, website
Complementary to the existent evaluation methods and due types…etc.) data. These systems hold accurate data of users’
to the non-location implications of the mobile devices, movements in a remote environment. Programs such us
usability methods are being employed in real contexts, where Noldus, Uzilla, WebRemUsine or WebQuilt are good
the final user can be more comfortable to assess an m-learning examples, although it has to be considered that, normally,
platform. some additional software is required to process and control
The usability tests can be carried out in artificial remote data.
laboratories or in real scenarios. The most of the experiences
are lab-performed in order to prevent data from being Freeware software such as WebQuilt, used in web
contaminated by external factors. Lab-tests need equipment environments, has been adapted to wireless environments to
and staff able to assume specialized tasks and essays, executed analyse webpage access [12] and information management
under human and technical supervision. frequency [13]. It is possible to expand this initiative to
This method seems to be the most viable in usability navigability analysis in a conventional m-learning
evaluation, since the impediments related to the user location environment, based on standard languages.
and to the different interface models in wireless devices are
avoided.

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IEEE MULTIDISCIPLINARY ENGINEERING EDUCATION MAGAZINE VOL. 2, NO. 2, JUNE 2007 37

V. CONCLUSION
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[4] Theory Mobile, BSM Service, Tribal CTAD. http://www.bsm.co.uk. PhD Teresa Magal Royo (Valencia, 1966). Received the PhDegree in Fine
(Consulted 10 de march 2007). Arts. University Polytechnic of Valencia, Faculty of San Carlos, Valencia,
[5] A. Trifonova , J. Knapp, M. Ronchetti, and J. Gamper, “ MOBILEDIT: Spain in 1996. Postgraduate course of Design at the Royal College of Arts,
Challenges in the transition from an e-learning to an m-learning system”. London, 1993.
Department of Information and Communication Technology. University She is currently an Assistant Professor of Audiovisual Communication at
of Trento, 2004. University Polytechnic of Gandia.
His research and teaching interests include information sciences and new
technologies related to e-learning and m-learning applications. Currently his
research focuses on Human Computer Interaction in small and restricted
devices. Other interests include the use of graphic design developments in
adaptative interfaces

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