SAGA Index (v4.0)

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Welcome to the SAGA Index version 4.

0
-by Shane A. Thelen (ewokontoast) and Staffan Bengtsson (JemyM)

If there are any questions or corrections please PM or e-mail richterbelmont10 at:


richterbelmont10@gmail.com
(please put "Saga Index" in the subject line)

New update thread on The Saga Continues Forums


Original update thread on WotC Forums

Information and tips on how to use this index

Books & abbreviations


CR = Saga Edition Core Rulebook
S = Starships of the Galaxy
T = Threats of the Galaxy
K = Knights of the Old Republic Campaign Guide
F = Force Unleashed Campaign Guide
SV = Scum & Villainy
C = Clone Wars Campaign Guide
L = Legacy Era Campaign Guide
J = Jedi Academy Training Manual
R = Rebellion Era Campaign Guide
GW = Galaxy at War
SGD = Scavenger's Guide to Droids
GI = Galaxy of Intrigue
UR = Unknown Regions
D# = Dawn of defiance (# equals episode)
W = Web Articles (download the file, then go to page)
25 = 25 to Rescue: A Star Wars Roleplaying Game Encounter
ID = Iridonian Darkness: A Knights of the Old Republic Adventure

Books & abbreviations hyperlinks


In "BOOKS" column of every tab, there are hyperlinks to pdf if you have a copy of the pdf book. In order for the hyperlink
to work, put the pdf book in the same directory as the Saga Index files, and it will open the pdf book when you click on the
hyperlink. You must rename the book pdf file names! The pdf file must have a zero “0” in front of it and be named
exactly as shown here:
0 Clone Wars Campaign Guide.pdf
0 Core Rulebook.pdf
0 Force Unleashed Campaign Guide.pdf
0 Galaxy at War.pdf
0 Galaxy of Intrigue.pdf
0 Jedi Academy Training Manual.pdf
0 Knights of the Old Republic Campaign Guide.pdf
0 Legacy Era Campaign Guide.pdf
0 Rebellion Era Campaign Guide.pdf
0 Scavenger's Guide to Droids.pdf
0 Scum and Villainy.pdf
0 Starships of the Galaxy.pdf
0 Threats of the Galaxy.pdf
0 Unknown Regions.pdf

Color Codes
Text in red = official errata
Text in blue = clarifications by the game developers.
Text in green = changes and/or additions from the previous version of the Saga Index

Version history
Version 4.0
Added many new melee and ranged weapons and armor and equipment found in statblocks
Corrections on damage dice and damage type
Added Thrown weapon/Reach weapon column in "Melee" tab
Updated the "w" webpage hyperlinks to Wookieepedia
Added Weight column in "Accessories" tab
Added optional rules from Web Articles in "Rules of Note" tab
Added new info to "Beast Traits" tab

Previous versions
Added "Hazards" tab
Added "Rules of Note" tab
Added "Beast Traits" tab
Added "Vehicle Weapon Ranges" to the "Ranges" tab
Added "Used by" in "Melee, Ranged, and Armor" tabs to show who uses these
Added "Tech Spec" tab
Updated the "w" webpage hyperlinks to Wookieepedia

House Rules
Some house rules are listed as comments. Comments appear as a red triangle at the corner of a cell, like this cell. Hover the
mouse over the cell to make the comment appear. Feel free to use or ignore them

TIP: Filter function & Tags


To really unlock the power of this document, learn how to use the filter function. In top of every column is a small grey box
with a downpointing arrow. If you click this you will get filter options.
Some information can be filtered by selecting the info you like from the list. You can for example with a couple of clicks
disable
You canbooks you do
also make not have, One
a textfilter. or you can get
column to all
trylabor droids
this on is thebyTAG
onlycolumn
selecting
ondegree 5 in
the feats theInvisible
tab. degree column.
to you, the column is
filled with searchwords that can be used to find the feats you need. Add a textfilter that contains "Fired" and see what
happens.
Abilities (strength etc) - Feats that is specifically useful for someone with a high ability.
Attack types - Melee, armed, unarmed, ranged, grenade, fired, thrown.
Combat moves - Aid fire, Attack of Opportunity, Autofire, Grapple, Pin, Rage, Second Wind
Defenses - Feats that boosts fortitude, reflex and Will Defenses.
"Defensive" – Feats that help you to avoid attacks or otherwise keep you in fighting condition.
Force – Feats limited to Force-sensitive individuals.
Mobility – Feats that allow you to better traverse the battlefield.
"Offensive" – Any feat that better enables you to bring harm to your enemies
Skills (deception etc) – Feats that augment your skills or require skill checks to use.
Species (twi'lek etc) – Feats exclusive to certain races (including droids & shapeshifter).
Starship - Feats useful in a starship.
Team – See Galaxy at War for details on Team feats. All Team feats are also Skill and Support feats.
Support – Any feat that benefits your allies rather than you.
Vehicle – Feats limited to mounted/vehicular combat (and sometimes just starship combat).

The W column
Requires internet access! The W column is meant to be a GM tool for those who like to try to keep canon. When clicking the
link, the wookieepedia link that corresponds to the item you want information on is displayed in your browser. You can of
course search this information yourself, but sometimes wookieepedia is difficult to search in, especially when you are in a
hurry!
Note that normally a website is simply listed as "w". If it's listed as "u" it means that the entry is unique, usually a character
or unique vehicle. If it's listed as "R" it means that the entry on wookieepedia is there but not written yet. If it's listed as "X"
it means that it's not yet available.
Troubleshooting: Sometimes EXCEL stops opening webpages. If this happens, quit both excel and your browser. Verify in
task manager that both are really closed. Then them both again.

Width and abbreviations


SAGA Index uses a lot of abbreviations to make the document less wide, just to fit more information on low-res monitors,
like the laptops commonly used during a game session. If you find that an abbreviation just doesn't make any sense, please
let us know so we can improve the index.
In concern for width, SAGA Index is also preconfigured to not show all information for items that have too much
information in it. You can double-click on the line between two columns (like between A and B) to automatically extend a
column width to display all information in it.

The Prestige tab (SAGA Classes)

The Prestige tab has two sheets within it with two different looks for various information.
To get the details of the prestige classes you click the + sign to the left.
You can collapse it again by clicking it again.
You can collapse them all simultaneously by selecting everything (with Ctrl + A) then Data (menu) -> Group and Outline ->
Hide Detail

The 0 NPC tab (SAGA Classes)


The 0 NPC tab is a chart for seeing where an NPC is at each level. This NPC has stats with no modifiers, ex. "10"

CL Calculator
SAGA Index includes a CL Calculator that allow you to use Excel to quickly calculate an encounter.

Thanks
Thanks to everyone that has sent encouragement and especially to those that found errors or omissions.
ewokontoast
satavenger
Shane
Wizards
SWRPGNetwork
JemyM: Wookieepedia links, outsourced work, major redesign & invaluable input
5urge: Sortable lists, WEB links, NPCs, Vehicles, Droids
RavingDork: Host, keen eye, & quality control
tsuyoshikentsu: Accessories
Lord_Ball
richterbelmont10: updated material
Old_Benn: Starship information
Majestic Moose: Galaxy of Intrigue (the Savior!)
Leo the Rat: "All" column in Talents
Hammersolo & pukunui for the Adventure tab
Mark Woods: Skill Uses 1.8
Zuben_thoon/Jason: "Traits" tab
MERC_1: TechSpec tab & corrections
RogerWilco: Accessory weights
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
GW 37 w Ascension gun P M 1200 3d8 3d8 S 2 Energy Military 50 I

K 67 w Aurial blaster E M 2500 3d6 S 1 Energy (sonic) Restricted 50

K 195 X Bendak Starkiller's Heavy Blaster Pist P M 3d8+1 3d8+1 S 1.3 Energy Military 50 I
UR 37 w Black-powder pistol P S 200 2d4 S 1.4 Piercing Rare 50 5 I

F 198 w Blast Cannon, CR-1 E L 2000 3d8 S 6 Energy Military 1-sq splash 5 I

C 61 w BlasTech 500 "ESPO" Riot Gun R M 1000 3d8 3d8 S,A 4.5 Energy Military 50 I
R 50 w BlasTech 500 Riot Gun R M 1200 3d8 3d8 S,A 2.2 Energy Military 50
C 61 w BlasTech DH-23 P S 500 3d6 3d6 S 1 Energy Restricted 100
C 62 w BlasTech DLT-20A R L 1300 3d10 S,A 6.7 Energy Military 30 A

C 62 w BlasTech DT-12 P M 900 4d6 4d6 S 2 Energy Military 50 I


CR 124 w Blaster cannon H L 3000 3d12 S 18 Energy Military 1-sq splash 10 I
L 182 w Blaster cannon, heavy H H 4200 4d12 S 22 Energy Military 1-sq splash 10 I
GW 40 w Blaster cannon, rotary H L 5500 3d10 A 16 Energy Military 2x2 or 2x4 20
CR 125 w Blaster carbine R M 900 3d8 3d8 S,A 2.2 Energy Restricted 50 I
L 63 w Blaster carbine, double-barreled R M 1200 3d8 3d8 S 1.9 Energy Restricted 2x2 50 I

L 63 w Blaster carbine, hunting R M 1000 3d8 3d8 S 2.1 Energy Restricted 50 I


K 67 w Blaster carbine, repeating R L 2000 3d10 3d10 A 6 Energy Military 2x2 30 I
L 63 w Blaster carbine, sporting R M 1000 3d8 3d8 S 2.6 Energy Restricted 100 I
CR 270 w Blaster gauntlet (Boba Fett's) E T 3d4 S Energy Illegal 6
CR 125 w Blaster pistol P S 500 3d6 3d6 S 1 Energy Restricted 100
L 64 w Blaster pistol, bluebolt P M 850 3d8 3d8 S 1.6 Energy Military 50 I

CR 126 w Blaster pistol, heavy P M 750 3d8 3d8 S 1.3 Energy Military 50 I
CR 126 w Blaster pistol, hold-out P T 300 3d4 S 0.5 Energy Illegal 6 I
GW 38 w Blaster pistol, sidearm P S 400 3d6 3d6 S 1 Energy Military 250
L 64 w Blaster pistol, snap shot P T 250 3d6 S 1 Energy Illegal 1
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
CR 127 w Blaster pistol, sporting P S 300 3d4 3d4 S 1 Energy Licensed 6 or 100 A
CR 127 w Blaster rifle R M 1000 3d8 3d8 S,A 4.5 Energy Restricted 50
L 182 w Blaster rifle, ARC-9965 R M 1400 3d8 3d8 S,A 5 Energy Military 40 A
K 67 w Blaster rifle, assault R L 1750 3d8 3d8 S,A 5 Energy Military 50 A
CR 128 w Blaster rifle, heavy R L 2000 3d10 3d10 S,A 6 Energy Military 30 I
L 65 w Blaster rifle, heavy assault R L 3000 3d10 A 7 Energy Military 2x2 50 I
GW 38 w Blaster rifle, heavy variable R L 2250 3d6* 3d6* S 6.5 Energy Military 500 I

CR 128 w Blaster rifle, light repeating R L 1200 3d8 A 6 Energy Military 2x2 30
R 50 w Blaster rifle, SG-4 R M 400 3d8 2d8 S,A 5 Energy Military 50
R 50 w Blaster rifle, SG-4 (miniature harpoon R M 400 2d6 S 5 Piercing Military 1

SV 50 w Blaster rifle, sniper R L 2000 3d10 S 8 Energy Military 10 A


CR 128 w Blaster rifle, sporting R M 800 3d6 3d6 S 4 Energy Licensed 100 A
UR 39 w Blaster rifle, targeting R M 1000 3d6 3d6 S 4 Energy Restricted 50 A
GW 38 w Blaster rifle, variable R M 1300 3d4* 3d4* S,A 5 Energy Military 500
CR 125 w Blaster, E-Web repeating H H 8000 3d12 A 38 Energy Military 2x2 ∞
CR 125 w Blaster, heavy repeating H L 4000 3d10 A 12 Energy Military 2x2 20
SV 49 w Blaster, subrepeating P M 750 3d6 A 2 Energy Military 2x2 50
GI 64 w Blaster, Wrist P T 800 3d4 S 0.5 Energy Illegal 1 I
CR 128 w Bow S M 300 1d6 S 1.4 Piercing 10 20
CR 128 w Bowcaster E L 1500 3d10 S 8 Energy & piercing Licensed, Rare 10 50 A
F 98 w Bryar Pistol P M 1350 3d4 S 3 Energy Licensed 100 A

F 98 w Bryar Rifle R M 1350 3d8 S 3 Energy Licensed 50 I

K 69 w Carbonite rifle H L 1200 3d10 S 6 Energy Licensed 20 50

L 98 w Chewbacca's Bowcaster E M 3d10 S 8 Energy & piercing 10 A


K 180 w Commando special rifle R M 1250 3d10 S,A 3.3 Energy Military 25
UR 37 w Concussion rifle R L 1800 2d10 S 2.1 Energy (sonic) Restricted, Rare 25
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
UR 37 w Crossbow S M 300 1d8 S 1.8 Piercing 1 20 I
GW 39 w Crossbow, repeating S M 400 1d8 S 1.2 Piercing 10 30
C 62 w Czerka Adjudicator P T 325 2d4 S 0.5 Piercing Licensed 4
C 62 w Czerka Adventurer R M 360 2d10 S 4 Piercing Restricted 50 A
L 65 w Dart launcher, concealed E S 1900 3d8 S 0.5 Piercing Illegal 6

GI 64 w Darter S M 150 1 S 3 Piercing Licensed 1

D4 40 w DC-19 "Stealth" Carbine R M 3500 3d8 S 5 Energy Restricted 10


SV 50 w Deck sweeper E L 5000 3d6 S 4.5 Energy Restricted 6-sq cone 5
J 61 w Discblade E S 2000 2d8 S 1.25 Slashing Rare
F 99 w DX-2 Disruptor pistol P M 3000 3d6 S 3 Energy Illegal 10

F 99 w DXR-6 Disruptor rifle R M 3500 3d8 S 6 Energy Illegal 10

SV 50 w Electronet H M 2000 3d8 S 5 Restricted 2x2

CR 127 w Energy ball S T 20 2d8 S 0.25 Energy Licensed, Rare


GW 39 w Flame Cannon H H 3000 5d6 S 15 Fire Military cone 20 600
CR 128 w Flamethrower E M 1000 3d6 S 7 Fire Military cone 5 200
T 19 w Flamethrower gauntlet (Jango Fett's) E S 3d6 S Fire 6-sq cone
J 61 w Flash canister, R-9 S T 100 S 0.5 Energy Restricted 3-sq burst
F 199 w Flechette Launcher R L 1100 3d8 S 5 Piercing Military 1-sq splash 4 50 I
R 49 w Flechette Launcher R L 1100 3d8 S 5 Piercing Military 1-sq splash 4 50 I
C 62 w Gee-Tech 12 Defender Microblaster P T 400 3d4 S 0.25 Energy Illegal 2 400 I
CR 129 w Grenade launcher H M 500 S 5 Varies Military 4 I
K 67 w Grenade, adhesive S T 200 S 0.5 Energy Restricted 2-sq burst
R 48 w Grenade, concussion S T 400 8d6 S 0.5 Bludgeoning Military 2-sq burst
K 69 w Grenade, CryoBan S T 500 3d6 S 0.5 Energy Restricted 2-sq burst
C 62 w Grenade, EMP S S 500 3d6 ion S 0.5 Energy (ion) Restricted 2-sq burst
CR 129 w Grenade, frag S T 200 4d6 S 0.5 Slashing Military 2-sq burst
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
R 49 w Grenade, gas S T 250 4d6 S 0.5 Military 4-sq burst

CR 129 w Grenade, ion S T 250 4d6 ion S 0.5 Energy (ion) Restricted 2-sq burst
GW 39 w Grenade, radiation S T 500 3d8* S 0.5 Energy Illegal 2-sq burst

K 180 X Grenade, remote S T 300 4d6 S 1 Energy Military ?


GW 39 w Grenade, smoke S T 100 S 0.5 Restricted 2-sq burst
CR 129 w Grenade, stun S T 250 4d6 S 0.5 Energy Restricted 2-sq burst
L 98 w Han Solo's Heavy Blaster Pistol P M 3d8+2 3d8 S 1.3 Energy Military 50 I
F 99 w Incinerator Rifle R M 3500 3d6 S 5 Energy Military 20
GW 39 w Interchangeable Weapon System R M 4500 3d8 3d8 S,A 5 Energy Military 50

GW 39 w Interchangeable WS (Anti-armor mod H M 4d6 S 1 Slashing 3-sq burst 1 400


GW 39 w Interchangeable WS (Sniper rifle mod R M 3d10 S Energy A
K 69 w Ion carbine R M 800 3d8 ion S,A 3 Energy (ion) Restricted 30 I
CR 129 w Ion pistol P S 250 3d6 ion S 1 Energy (ion) Licensed 30
CR 130 w Ion rifle R M 800 3d8 ion S 3.1 Energy (ion) Restricted 20
K 69 w Lanvarok, Massassi E L 250 3d4 S 9.8 Bludgeoning Rare 1 5 I

K 69 w Lanvarok, Sith E M 4000 3d4 S 5.8 Bludgeoning Rare 5 5ea. I

T 134 w Lt Concussion Missile Launcher H L 4000 4d10x2 S 18 Slashing Military 2-sq splash 1 800
UR 38 w Magna caster E M 2000 3d8 S 4 Piercing Restricted 10 50 A
C 63 w Merr-Sonn Model 434 P M 650 3d8 3d8 S 1.2 Energy Restricted 50
R 49 w Merr-Sonn PLX-2M Portable Missile H L 2250 8d6 S 48 Energy Military 3-sq burst 6 350

SV 50 w Micro grenade launcher R M 2500 S 3 Varies Illegal 4 I


R 49 w Miniature Proton Torpedo Launcher H L 1500 6d10 S 8 Energy Military 2-sq burst 4

CR 130 w Missile launcher H L 1500 6d6 S 10 Slashing Military 2-sq burst 4


BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
F 198 w Missile Launcher, E-Web H H 9500 6d6 S 42 Slashing Military 2x2 1 75
GW 40 w Mortar launcher H L 2500 4d6 S 20 Slashing Military 2-sq burst 5

K 69 w Needler P S 650 2d4 S 1 Piercing Licensed 10 20 I


CR 130 w Net S L 25 S 4.5 I
SV 50 w Neural inhibitor E M 4200 1d6 S 1 Piercing Illegal I
W 242 w Onasi blaster pistol P S 3d6+2 3d6+2 S 1 Energy Restricted 100
W 328 w Projectile Launcher, HH-15 H L 2000 6d6 S 12 Energy Military 1-sq splash 1 100
SV 50 w Pulse rifle E M 5000 2d8 S 2.5 Energy Illegal 6-sq cone 5
K 69 w Pulse-wave pistol P S 200 2d6 S 1 Energy Licensed 100 I
K 69 w Pulse-wave rifle R M 550 2d8 S,A 4 Energy Restricted 50 I
F 200 w Rail detonator gun R L 1900 3d8 S 5 Piercing Military 1-sq splash 10 50
L 65 w Razor Bug S S 800 2d8 S 0.5 Slashing Illegal, rare A
K 69 w Ripper P S 750 2d4 S 1 Slashing Licensed 10 20 I
T 19 w Rocket launcher (Jango Fett's) E S 2d6 S Slashing
W 300 w S-5 heavy blaster pistol P M 900 3d8 S 1.3 Energy Restricted 20
T 19 w Saberdart Launcher (Jango Fett's) E S 1d4 S Piercing 1

GW 40 w Scatter gun R M 275 3d8/2d8 S 4 Piercing Licensed 10 2 I


UR 129 w Shrapnel pistol P S 250 2d6 S 1.4 Piercing Licensed 10 20
R 50 w Siang Lance E M 2000 3d8 3d8 S 4 Energy Illegal, rare 100 A

CR 130 w Sling S S 35 1d4 S 0.3 Bludgeoning 1


CR 130 w Slugthrower pistol P S 250 2d6 S 1.4 Piercing Licensed 10 20
UR 38 w Slugthrower pistol, heavy P M 400 2d8 S 2.1 Piercing Restricted 8 15
CR 130 w Slugthrower rifle R M 300 2d8 S,A 4 Piercing Restricted 20 40
GI 64 w Snare Pistol P M 600 1d4 S 2 Bludgeoning Licensed 2 25 I
SV 51 w Snare rifle R M 1200 1d6 S 5 Bludgeoning Licensed 5 50
K 70 w Sonic disruptor P S 1000 2d6 1 Energy (sonic) Illegal 10

K 70 w Sonic pistol P S 900 2d6 S 1 Energy (sonic) Licensed 100


K 70 w Sonic pistol, heavy P M 1250 2d8 S 1 Energy (sonic) Licensed 50
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Fire Rate

Weight

Type

Avail.

Area

Shots

Cost
Damage

Ammo
Accuracy
WEAPON
K 70 w Sonic rifle R M 900 2d8 S,A 5 Energy (sonic) Restricted 50
T 146 w Sonic Stunner P T 450 3d6 S 1 Energy Illegal ?
C 63 w SoroSuub Firelance R M 1200 3d8 4d6 S,A 2.5 Energy Restricted 50
SV 52 w Squib battering ram S L 3500 5d10 S 10 Energy Military
UR 39 w Squib tensor rifle E M 10000 3d8 S 7.2 Energy Restricted, Rare 15
F 100 w Stokhli Spray stick R M 14000 3d8 S 4 Energy Restricted 80 100 I
UR 39 w Stun pistol P S 550 3d6 S 1 Energy Licensed 50
GW 42 w Tactical tractor beam H L 8000 3d6* S 25 Energy Military

GW 42 w Targeting laser S T 50 special S 0.1 Energy Licensed

CR 130 w Thermal detonator S T 2000 8d6 S 1 Energy Illegal 4-sq burst I


L 65 w Thud Bug S S 800 2d8 2d8 S 0.5 Bludgeoning Illegal, rare
UR 39 w Verpine shatter gun E M 15000 3d10 S 1 Energy Illegal, Rare 50 ### A

CR 271 w Whipcord (Boba Fett's) E S S I


C 63 w Wrist rocket antipersonnel 400 3d8 S 0.25 Slashing Military
C 63 w Wrist rocket antivehicle 500 3d10 S 0.25 Slashing Military
C 63 w Wrist rocket flash 400 special S 0.25 Energy Restricted 3-sq burst
C 63 w Wrist rocket hollow-tip (empty) 200 2d6 S 0.25 Piercing Licensed
C 63 w Wrist rocket hollow-tip (nerve toxin) 600 special S 0.25 Piercing Illegal
C 63 w Wrist rocket hollow-tip (stun gas) 400 3d6 S 0.25 Piercing Restricted
C 63 w Wrist rocket ion blast 400 3d6 ion S 0.25 Energy (ion) Restricted
C 63 w Wrist rocket launcher E S 2500 varies S 1 Varies Restricted 1
GI 64 w Xerrol NightStinger R M 1500 3d6 S 4.5 Energy Illegal 5 ###
L 66 w Yuuzhan Vong Biotech x4 Rare/Illegal
Used
By

COMMENTS
swif to switch modes, spd 12 sq up as vertical tether or zipline, lift 720 kg, in Naboo Royal Security Forces, Jedi Knights of the Galactic Republic
ascension mode range is 30sq, -5 Stealth to conceal, 2 uses of synthrope
if atk beats Fort Def, target takes -5 on all Perception checks until end of crime lord Loppak Slusk
attacker's turn; treat as pistol for range
+1 bonus on attack rolls and targeting scope Bendak Starkiller
full-round to reload after each shot, no multiple shot feats, make own ammo 1 hr explorers & spacers
DC15 Mechanics (5 shots)
treat as pistol for range, apply range penalties to damage instead of atk, +1d8 vs. riot or crowd control
adjacent, acts as a splash weapon against nonadjacent targets; also W 264
-2 atk in single shot mode Corporate Sector ESPO troops (security police)
-1 atk in single shot mode; +2 atk in autofire mode Corporate Sector ESPO troops (security police)
Str 17, Break DC 20, "Outback"
+1 equipment to Ref Defense when target of a disarm attack, "Longbarrel"; comes mounted troops, Republic recon patrols, Stormtroopers, bounty hunters
with rangefinder & targeting scope
aliens with long fingers like Rodians
Rebel Alliance and New Republic troops
braced with 2 swif and considered Large Joker Squad, anti-infantry troops and vehicles
if braced, can target 2x4 area, if not then additional -5 atk clone troops, ARC troopers, Kota's militia
B1 battle droids, Tusken Raiders
switch to double barrel as swif and you can attack 2x2 area, cannot use with fringers, Cade Skywalker
anything than consumes more than 1 shot/round
crit uses d10 for dam; has a retractable stock Wookiee bounty hunter Chak

not inaccurate if used with two hands bounty hunter Jariah Syn
Boba Fett, bounty hunters
urban police forces, traders
can stun targets up to 8sq (instead of usual 6-sq), but consumes one additional Deliah Blue, bounty hunters
shot with each stun attack
soldiers and mercenaries
Stealth +5 to hide undercover agents, gamblers, scoundrels, nobles, ISB agents, stormtrooper scouts
must reset trigger as swif if use Rapid Shot (or feat that has it as prereq.) clone commandos (backup weapon)
+5 to Stealth to conceal intelligence agents, undercover law enforcements and criminals in need of concealed weapon
Used
By

COMMENTS
nobles, game-hunters, duelists, Rebel Alliance members
soldiers, infantry troops
autofire consumes 10 shots Lecacy Era stormtroopers (favored weapon)
used by Mandalorians Mandalorians
clone troopers, stormtroopers, and other troops during battles on open terrain
crit uses d12 for dam Imperial Intelligence agent Morrigan Corde
3d8 dam x10 shots, 3d10 dam x 20 shots, swif to switch modes, spd 12 sq up as Clone troopers (favored weapon), Dark novatroopers
vertical tether or zipline, lift 720 kg, in ascension mode range is 30sq, -5 Stealth
to conceal, 2 uses of synthrope
military personnel, stormtroopers, infantry troopers in various armies, including the Royal Naboo Securit
security and police, Rebel Alliance members
fires underwater, no stun and no auto, harpoon must be reloaded as swif after each security and police, Rebel Alliance members
shot
need to aim or -5 atk; cannot benefit from the rapid recycler upgrade assassins and military sharpshooters, Tusken Raiders
often have a targeting scope galactic elite & "fringers" living in isolated colonies
assemble or disassemble as full-rnd, if aim dam dice from d6 to d8 assassins
adjust power as swif; 3d6 dam x5 shots, 3d8 dam x10 shots Clone troopers
needs second crew to regulate power or -2 Atk, mounted on tripod is Large clone commandos, stormtroopers
cannot brace without a tripod typically operated from a bunker emplacement or mounted on a combat vehicle
pirates and bounty hunters
looks like jewelry; DC 25 Use Computer to detect with sensor scan assassins, diplomats
load as free action; add your STR modifier to damage primitive races
Wookiees treat bowcasters as rifles, not exotic weapons. Wookiees
swif & make no attacks before start of next turn = +1 die damage (5 shots), cannot Kyle Katarn (mercenary)
use with anything than consumes more than 1 shot/round
swif & make no attacks before start of next turn = +1 die damage (5 shots), cannot
use with anything than consumes more than 1 shot/round
if moved down CT, also immobilized (can take move actions, but cannot move or Pyn'gani slaves of Zann Consortium
make movement-related skill checks)
legendary icon (grants favorable circumstances on CHA-based skill checks)
Republic commandos
atk v. Fort Def to knock prone + damage Trandoshan mercenaries and slavers, bounty hunters, unconventional military units
Used
By

COMMENTS
move to reload assassins, explorers, primitives
automatic reload hunters
full-round to reload backup weapon, self-defense, Alliance Special Forces
can be disassembled or reassembled as move bounty hunters, assassins
+5 to Stealth to conceal, can stun further than 6 sq, treat as pistol for range; dart citizens who needed inconspicuous arms, Deliah Blue (bounty hunter)
can be filled with contact poisons
Weapon's maximum range is short; can deliver poison or a surveillance tagger Poachers, game wardens, security personnel, assassins, and even medical personnel
(see GI page 67).
silent and invisible used almost exclusively by clone shadow troopers and Imperial shadow troopers
must spend swif on same turn to prime before making attack police and security forces
can be returned to you with the Force Zeison Sha weapon
can only fire once every other round; cannot fire more than one shot per round; highly illegal, used by some outlaws and criminal elements
treats as if threshold is 5 less, if killed = disintegrated
can only fire once every other round; cannot fire more than one shot per round, highly illegal, used by some outlaws and criminal elements
treats as if threshold is 5 less, if killed = disintegrated
take stun damage & is grabbed as per net; take dmg every round in net, can only bounty hunters
be fired from a grenade launcher
for range treat as accurate simple weapon if hurled by cesta Gungan Grand Army
cone 12sq long x 8sq wide, half dam on miss, full-round to reload, tanks weigh usu. mounted on ground vehicles or tripods
20kg
cone 6sq long x 6sq wide at terminus bounty hunters, assassin droids, clone blaze troopers
Jango Fett
all targets have total concealment against affected creatures combat training of Jedi apprentices
cannot use with anything than consumes more than 1 shot/round Clone Wars antipersonnel weapon
cannot use with anything than consumes more than 1 shot/round EVO Trooper, Swamptrooper
+5 Stealth to conceal, max range 3 sq, cannot be reloaded
cannot hurl thermal detonators; can be mounted on a rifle military
grapple v. Atk roll, unable to move for 3 rounds riot control
Spacetrooper
if Atk beats Fort Def, target's speed reduced to 2sq until end of its next turn
if would reduce to 0 hp moves -5 CT instead & disabled clone troops, clone commandos
mercenaries, adventurers, and bounty hunters, Stormtrooper commandos
Used
By

COMMENTS
Atk v. Fort Def of all in radius, if hit move -2 CT, targets in blast have
concealment; gas persists until the end of the attacker's next turn
mercenary units, military personnel, and local law enforcement
atk v. Fort Def, half dam on miss & effects of Moderate exposure to radiation (CR Confederacy of Independent Systems
255-256); (1d20+2 vs. fort; if hit then 4d6 dmg and -1 persistent CT removed
with Treat Injuty DC 20. If miss, no effect)
100-credit detonator, cannot go off within 100m of transmitter mining and industrial demolitions
provides concealment & creates a smoke hazard for 10 rounds (CR 256) crowd control, special forces, military method to mark aerial attacks or call for evacuation
mercenary units, military personnel, and local law enforcement
extra modification: +1 equipment bonus on attack rolls
if killed = disintegrated Bothan spies of the Rebel Alliance
switch weapon modes as stan; 3 modes: standard blaster rifle, sniper rifle, and unique to clone commandos
anti-armor mode
grenade launcher, treat as Heavy weapon unique to clone commandos
includes targeting scope, -2 at unmodified point-blank unique to clone commandos
Galactic Republic soldiers, Jawas
Galactic Republic soldiers, Jawas
Galactic Republic soldiers, Jawas
hurls discs; also can do 1d8 as a slashing weapon; Massassi & Kissai treat the Massassi
Massassi lanvarok as an advanced melee instead of exotic
wrist-mounted weapon that fires small discs; treat as pistol for range; can be used Sith
in 2-weapon fighting
Atk -10 on targets smaller than Huge military units, Separatist assault droids, Clone heavy troopers, Rebel vanguards, IG-100 MagnaGuards, I
+5 Stealth to snipe game hunters
DR +2, "Deathhammer" Bounty hunters, mercenaries, and assassins
heatseeking mode or gravity-activated mode (-2 Ref to all targets of a particular Clone Wars-era antipersonnel weapon, Republic commandos, Imperial ARC troopers, Imperial shock tro
type: character, droid, vehicle, or artillery); does not count toward encumbrance if
active & drawn, reload as full
grenades deal -2 dice dam, reload as full bounty hunters
stan action to reset after firing, swif to set to single-target for 6d10x2 dam & -10 stormtroopers, rebels
atk v. targets smaller than Huge; used by Zero-G Stormtroopers
military
Used
By

COMMENTS
1 size smaller on tripod military
Arc, cannot be used at PB, treat weapon as being 20sq in air for LOS & cover, insurgents, partisans, and other underdog armies
shells identical to grenades
Imperial spy Tanya Madera
can make Grab or Grapple with Pin or Trip primitive cultures and nonlethal crowd control
dart atk d20+5 v. Fort Def, moves target -1 CT bounty hunters, pirates
Heirloom Item, +1 bonus to attack (improved accuracy and improved damage)
penetration 10 (ignoring the first 10 points of the primary target's DR or SR) Rebel Alliance vanguards
smugglers, bounty hunters, and other outlaws
PB = +4 dam; usually illegal Sith Descendant
PB = +5 dam
specialized stormtrooper units, primarily Imperial Jumptroopers
range for Simple weapon not Thrown Yuuzhan Vong
if target is moved down CT add d4 dam Mandalorian officers
Jango Fett'
liquid cable (2 20m); also holds 10 microdarts (1d2 damage + paralytic poison) Royal Naboo Security Forces, Security Officer Corps
poison, atk +5 v. Fort Def, success -2 down CT, fail -1, if end at CT = dead. cure bounty hunter Jango Fett
with DC25 Treat Injury
3d8 dam PB, 2d8 Short, none @ Med or Long range, shells weigh 0.1kg primarily used for hunting; backup for mercenaries, marines, and other soldiers
backwater fringe worlds
can be used to make Atk of Opp, has bayonet included in design; used by Kilian Kilian Ranger
Rangers
primitive
backwater fringe worlds
Double Atk, Triple Atk & Rapid Shot = additional -1 atk backwater fringe worlds
Rebel SpecForce units, Tusken Raiders, primitives
escape with Acrobatics DC 15 or Str DC 20, Weapon may not fire at medium or bounty hunter
long
escaperange,
with ammo 1kg DC 15 or Str DC 20
Acrobatics bounty hunter
treats as if threshold is 5 less, if killed = disintegrated. Cannot be Deflected; can illegal
only fire once every other round; cannot fire more than one shot per round
Cannot be Deflected civilian response to Jedi and Sith using lightsabers
civilian response to Jedi and Sith using lightsabers
Used
By

COMMENTS
Cannot be Deflected
only the target of the attack hears any noise, making the weapon otherwise silent bounty hunter IG-88
bounty hunters, freelance law enforcement
2 crew to operate, only v. stationary targets Squib salvagers
atk v. Fort Def for -1 CT regardless of dam , treat as rifle for range Squibs
functions as net bounty hunters
range up to 20sq bounty hunters, law enforcement
if on tripod treat as one size smaller, can only affect Huge or smaller, can move wealthy armies or extremely successful mercenary groups.
10sq or hurl 10sq (target takes dam = size of hurled object CR 254), 2nd
crewmember stan to regulate power or -2 atk
atk roll ignores target's armor bonus to Ref Def, allies gain +2 atk with missile or
grenade launcher or vehicle weapon
military, criminals, bounty hunters, and mercenaries
range for Simple weapon not Thrown, stun can be used at point blank or short Yuuzhan Vong
crit = +d10 dam after crit, if weapon takes any dam considered disabled, Verpines Verpines
treat as pistols
can make Grab or Grapple with Pin or Trip; also Jango Fett's T 19 Boba Fett, bounty hunters
as frag grenade but no area effect

anyone within 3-sq burst over Ref Def is blinded 1d4 rounds

secondary attack v. Fort Def & if successful -2 CT


sprays in air on impact creating a cloud that fills square

Bounty hunters
Shots are invisible; used by assassins & imperial snipers, rifle assassins, Imperial snipers
if deals energy, then deals bludgeoning, piercing or slashing as chosen
l Naboo Security Forces.
MagnaGuards, Imperial shock troopers

mperial shock troopers.


BOOK
PAGE
WEB

Type
Size

Cost

Stun

Weight

Type

Avail.

Thrown / Reach
Damage

Extra cost
Build DC
WEAPON
CR 121 w Amphistaff, Quarterstaff form E L 1d6/1d6 2 Bludgeoning Rare
CR 121 w Amphistaff, Spear form E L 1d8 2 Piercing T
CR 121 w Amphistaff, Whip form E L 1d4 2 Piercing R
L 97 w Anakin Solo's Lightsaber L M 2d8 1 Energy and slashing Rare
K 64 w Arg'garok E L 150 2d12 2 Slashing Rare
CR 121 w Atlatl E M 50 2d4 1.5 Bludgeoning Rare
R 48 w Axe S M 35 1d8 2 Slashing T
W 276 w Axe, small S S 1d6 Slashing T
CR 121 w Bayonet S M 50 1d8 1 Piercing Licensed
UR 36 w Blastsword E M 600 3d6 2.1 Energy Rare
UR 142 w Ceremonial gloves, medium S M 250 +1 0.5 Bludgeoning
UR 142 w Ceremonial gloves, small S S 150 +1 0.4 Bludgeoning
CR 121 w Cesta E L 100 2d4 1.8 Bludgeoning Rare R
D7 15 w Club, large S L 1d8 Bludgeoning
CR 121 w Club/baton S S 15 1d6 0.5 Bludgeoning
CR 121 w Combat gloves, medium S M 250 +1 0.5 Bludgeoning
CR 121 w Combat gloves, small S S 150 +1 0.4 Bludgeoning
UR 36 w Contact stunner S S 700 1d4 2d8 1.1 Bludgeoning or energy Licensed
CR 122 w Coufee S T 1d4 1 Slashing or piercing T
GW 36 w Darkstick E S 1000 1d6 1.5 Slashing Rare T
T 13 w Datadagger S T 500 1d4 0.1 Piercing Illegal
K 65 w Dire sword S L 100 1d10 4 Slashing or piercing
K 65 w Double-bladed sword S L 120 1d6/1d6 2 Slashing or piercing
UR 36 w Electropole AM M 1500 2d8 2d8 1.3 Bludgeoning and energy Licensed T
CR 139 w Electroshock probe S T 1d8 ion Energy (ion)
CR 121 w Electrostaff AM L 3000 2d6/2d6 2d6/2d6 2 Bludgeoning and energy Restricted
L 98 w Emperor Palpatine's Lightsaber L M 2d8 1 Energy and slashing Rare
R 48 w Energy Lance AM L 3500 2d8 5 Piercing and energy Restricted
C 193 w Energy Lance AM M 2d8 2d8 2 Piercing and energy R
GW 36 w Entrenching tool S S 50 1d6 1 Slashing or piercing
F 96 w Felucian skullblade E S 1500 2d6 0.5 Slashing Rare
K 65 w Fira E M 100 1d8 2 Slashing or piercing Rare
W 242 w Fira sword S S 1d6 Slashing or piercing
GW 37 w Fire blade S S 200 2d4 1 Energy and slashing
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Weight

Type

Avail.

Thrown / Reach
Damage

Extra cost
Build DC
WEAPON
CR 121 w Force pike AM M 500 2d8 2d8 2 Piercing and energy Restricted
W 242 w Freedon Nadd's Short Lightsaber L S 2d8 0.5 Energy and slashing Rare 100
CR 139 w Fusion cutter S T 2d6 Energy
R 48 w Gaderffii S L 60 2d4/2d4 5 Bludgeoning and slashing
D2 31 X Gamorrean warmace S L 1d10 Bludgeoning
C 59 w Garrote E S 50 1d6* 0.5 Slashing
CR 122 w Knife S T 25 1d4 1 Slashing or piercing T
CR 139 w Laser welder S T 1d8 Energy
K 65 w Lightfoil L M 4500 2d8 0.5 Energy and slashing Rare 20
J 50 w Lightfoil, archaic L M 4500 2d8 0.5 Energy and slashing Rare 20
J 50 w Lightfoil, modern L M 2500 2d6 0.5 Energy and slashing Rare 15
CR 122 w Lightsaber L M 3000 2d8 1 Energy and slashing Rare 100 20
J 53 w Lightsaber pike L L 4000 2d8 2 Energy and slashing Rare R 20
F 199 w Lightsaber pike L L 4000 2d8 2 Energy and slashing Rare R 20
J 51 w Lightsaber, archaic L M 2000 2d6 1 Energy and slashing Rare 600 15
J 52 w Lightsaber, crossguard L M 4000 2d8 0.7 Energy and slashing Rare 25
CR 123 w Lightsaber, double L L 7000 2d8/2d8 2 Energy and slashing Rare 200
J 51 w Lightsaber, dual-phase L M 6000 2d8 0.5 Energy and slashing Rare R 25
J 52 w Lightsaber, dueling L M 3000 2d8 0.3 Energy and slashing Rare 25
J 53 w Lightsaber, great L L 5000 2d10 5 Energy and slashing Rare 20
L 62 w Lightsaber, long-handle L L 4500 2d8 (2d10) 2 Energy and slashing Rare 20
J 53 w Lightsaber, long-handle L L 4500 2d8 (2d10) 2 Energy and slashing Rare 20
J 50 w Lightsaber, retrosaber L M 3000 2d8 1 Energy and slashing Rare 25
CR 123 w Lightsaber, short L S 2500 2d6 0.5 Energy and slashing Rare T 100
J 53 w Lightwhip L M 5000 2d4 1 Energy and slashing Rare R 25
T 84 w Lightwhip L M 5000 2d4 1 Energy and slashing Rare R 25
W 242 w Ludo Kressh's War Sword S M 1d8 2 Slashing or piercing
L 98 w Luke Skywalker's Lightsaber L M 2d8 1 Energy and slashing Rare
CR 123 w Mace S M 50 1d8 2.5 Bludgeoning
GI 212 X Machete S S 1d6 Slashing
K 202 w Mythosaur Axe S L 1000 1d12 10 Slashing Restricted, Rare
K 200 w Mythosaur Axe (modernized) AM L 2d12 10 Slashing Restricted, Rare
L 68 X Natural weapon bio-implant U 4000 1d6 Slashing, piercing, or bludg Illegal
F 200 w Neuronic whip E M 500 2d8 0.5 Bludgeoning and energy Restricted R
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Weight

Type

Avail.

Thrown / Reach
Damage

Extra cost
Build DC
WEAPON
F 97 w Power hammer AM L 1500 2d12 10 Bludgeoning Restricted
R 48 w Power Lance AM L 2500 2d8 5 Bludgeoning and energy Licensed
CR 139 w Power prybar S T 1d8 Bludgeoning
CR 124 w Quarterstaff S L 65 1d6/1d6 1.8 Bludgeoning
SGD 88 X Rapier S S 1d8 Slashing or piercing
T 77 w Riot Shield S 500 1d6 2d6 6 Bludgeoning
F 97 w Ryyk blade E M 500 2d10 1.5 Slashing Rare
J 53 w San-ni staff AM L 4500 2d6/2d6 2d6/2d6 2.2 Bludgeoning and energy Rare
GW 37 w Shock stick AM L 450 3d6 1.4 Energy Licensed
L 62 w Shock whip AM S 1200 1d6 2.3 Bludgeoning Restricted R
GW 37 w Shockboxing gloves (for Med. cha S M 600 +1 +1 0.5 Bludgeoning and energy Restricted
GW 37 w Shockboxing gloves (for Small cha S S 500 +1 +1 0.4 Bludgeoning and energy Restricted
K 65 w Shockstaff AM L 3500 2d6/2d6 2d6/2d6 3 Bludgeoning and energy Restricted
K 65 w Short sword S S 40 1d6 1.5 Slashing or piercing
J 50 w Shoto, guard L S 7000 2d4 1 Energy and slashing Rare 20
F 96 w Shoto, guard L S 7000 2d4 1 Energy and slashing Rare 20
K 65 w Shyarn E T 40 3d4 1 Slashing or piercing Rare
T 159 w Sith Sword S M 3000 1d8 3 Slashing or piercing Illegal, Rare
K 147 w Sith Tremor Sword AM M 72 2d6 2 Slashing or piercing Licensed
K 147 w Sith War Sword S M 2050 1d8 2 Slashing or piercing
C 59 w Snap Baton S S 100 2d4 2d4 1 Bludgeoning
CR 139 w Sonic welder S T 1d8 Energy
CR 124 w Spear S M 60 1d8 1.5 Piercing T
C 186 X Spiked flail S M 1d8 Bludgeoning and piercing?
GW 37 w Static pike AM L 300 2d6 2d6 1.8 Energy and piercing Restricted T,R
CR 124 w Stun Baton S S 15 1d6 2d6 0.5 Bludgeoning
W 289 w Stun Bayonet AM S 500 1d6 2d8 2 Bludgeoning and energy Restricted
K 202 w Stunning Gauntlet S M 300 +1 0.5 Energy Restricted
K 202 w Stunning Gauntlet S S 200 +1 0.4 Energy Restricted
UR 36 w Survival knife S S 100 1d6 1.4 Slashing T
L 62 w Tehk'la blade E T 8500 2d6 0.5 Piercing and slashing Rare
W 270 w Trident S M 1d8 Piercing
GW 37 w Unarmed, Medium character U M 1d4 Bludgeoning
GW 37 w Unarmed, Small character U S 1d3 Bludgeoning
BOOK
PAGE
WEB

Type
Size

Cost

Stun

Weight

Type

Avail.

Thrown / Reach
Damage

Extra cost
Build DC
WEAPON
CR 124 w Vibro-ax AM L 500 2d10 6 Slashing Restricted
CR 124 w Vibrobayonet AM M 350 2d6 1 Piercing Licensed
CR 124 w Vibroblade AM S 250 2d6 1.8 Slashing or piercing Licensed
K 65 w Vibroblade, dire AM M 60 2d6 2 Slashing or piercing Licensed
F 98 w Vibroblade, double AM L 550 2d6/2d6 4 Slashing Licensed
CR 124 w Vibrodagger AM T 200 2d4 1 Slashing or piercing T
C 60 w Vibroknucklers AM T 200 +3 0.5 Slashing Restricted
GW 37 w Vibrolance AM L 500 2d10 2 Slashing or piercing Licensed
C 60 w Vibrorapier AM M 500 2d6 1.4 Slashing Restricted
UR 36 w Vibro-saw E L 400 2d10 10 Slashing Licensed
F 98 w Vibrosword AM L 450 2d8 3 Slashing or piercing Licensed
J 54 w Wan-shen S L 1000 2d6/2d6 2 Slashing and bludgeoning Rare R
K 66 w War sword S M 50 1d8 2 Slashing or piercing
L 66 w Yuuzhan Vong Biotech x4 Illegal, Rare
K 66 w Zhaboka E L 165 2d6/2d6 2 Slashing Rare

Exotic, Lightsabers, Advanced Melee Weapons,


Simple
Used
by

COMMENTS
Yuuzhan Vong treat the amphistaff as a simple weapon instead of an exotic weapon. Yuuzhan Vong
can be thrown, if over threshold -1 CT (poison) Yuuzhan Vong
reach 2sq, if over thresh -1 CT (poison), can pin or trip w/out feat Yuuzhan Vong
Symbol of the light and heirloom lightsaber (see L 97)
need Str 15 or -5 Atk, advanced melee weapon for Gamorreans Gamorrean warriors
Gunguns treat as simple weapon instead of exotic Gungan
Can be thrown fringers
Can be thrown Ewok Scout
military
considered light weapon duelists
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer
Gunguns treat as simple weapon instead of exotic Gungan
Coruscani Ogre
thugs, police
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer brawlers
Combat gloves count as both Unarmed AND Simple Weapons; are 2 sizes smaller than wearer brawlers
+5 Stealth to conceal inconspicuous personal protection
can be thrown Yuuzhan Vong
if wielding multiple can be considered wielding one for 2d8 dam, if thrown and over Ref Def by 5 assassins?
returns to hand+5
code cylinder, immediately
Stealth to conceal dagger smugglers, scoudrels, assassins?
duelists
duelists?
can be thrown, used by Geonosian arena guards (Picadors), Gunguns treat as simple weapon Gungans, picadors on Geonosis, beastherders
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
DR20 penalty
including against lightsabers; Magnaguard droid weapon IG-100 Series MagnaGuard droid
Steeped in the dark side and heirloom lightsaber (see L 97)
-1 if medium creature and not mounted; Mon Calamari traditional weapon Mon Calamari Knights
as Force Pike +1 square reach IG Lancer Combat Droid
-2 atk soldiers
Felucians treat Skullblades as simple weapons instead of exotic Felucian
if an atk exceeds Ref & Fort Def, take half dam following round, Selkath order of Shasa blade Selkath warriors belonging to the Order of Shasa
Shasa
ignores DR of unattended objects inhabitants of the planet Dathomir
Used
by

COMMENTS
Senate Guards, Imperial Royal Guards, Sith assassins, planetary militias, police for
can be thrown; Legendary icon short lightsaber with a rubat crystal
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
Tuskenpenalty
raider weapon Tusken Raiders

attack considered grab, effects and damage is dealt on target's turn; -1 CT + 1d6 Rebel alliance, Republic Commandos
can be thrown
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
may bepenalty
considered a Small weapon, cannot be used two-handed; created by Sith knights practitioners of Makashi
may be considered a Small weapon, cannot be used two-handed; created by Sith knights Old Republic practitioners of Makashi
may be considered a Small weapon, cannot be used two-handed; created by Sith knights practitioners of Makashi
can be thrown jedi, sith
reach increases by 1sq, but -2 block and deflect, phrik alloy, also J53 Emperor's Shadow Guard
reach increases by 1sq, but -2 block and deflect, phrik alloy, also J53 Emperor's Shadow Guard

successive Use the Force checks to block are -2 not -5, always -2 to Deflect skilled lightsaber duelists

swif to extend blade to 3m or +1 sq reach but -2 Ref Def v. adjacent, or sacrifice extended blade duelists of Jedi Civil War
setting to have more
when wielding than one
one-handed +1crystal/effect
attacks of opportunity one-handed, finesse-based fighters
only a Large creature can use with feats that affect light weapons or lightsabers Large species
can do 2d10 damage instead of doubling damage with two hands, also J53
can do 2d10 damage instead of doubling damage with two hands, also J53
swift to dial up damage to 2d10 until end of next turn, then damage becomes 2d4 for 1 rnd
can be thrown Small Jedi characters
reach 2sq, can be used to pin or trip without feat, also J53 Sith, Nightsisters, darksiders
reach 2sq, can be used to pin or trip without feat, also J53 Sith, Nightsisters, darksiders
Legendary icon Sith alchemical war sword, steeped in the dark side; spend FP to gain bonus to
damage
Legendaryequal
icontoand
Dark Side Score
heirloom lightsaber (see L 97)
Mandalorian

Mandalorian Crusaders
uses modern metals & energy cell for double damage, used by Mandalore the Ultimate Mandalore the Ultimate
may deal slashing, piercing, or bludgeoning damage instead of unarmed damage; creature
considered armed
deals 2d8 stun + 1d4 slashing damage; reach increases by 1sq slavers
Used
by

COMMENTS
Double Atk, Triple Atk, Rapid Strike -2 Atk
-1 if medium creature and not mounted; Mon Calamari traditional weapon honor guards, ceremonial troops, Mon Calamari Knights
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid penalty

shield is DR5 20hp break DC25; provides cover (+5 cover to Ref) against ranged attack when you law enforcement and planetary defense
fight defensively
Wookiees treat Ryyk blades as advanced melee weapons, not exotic weapons. Wookiees
can be used with Block as if it was a lightsaber martial artists, Jedi weapon masters
can be mounted as a bayonet & not necessary to have AM feat crowd-control weapon, security forces, slavers, brawlers
reach 2sq, can grab but do not take -5 atk, swif each turn for 2d6 dam Mistryl Shadow Guards
set to stun as swif; are 2 sizes smaller than wearer Shockboxers
set to stun as swif; are 2 sizes smaller than wearer Shockboxers
set to stun as swif Old Republic

+2 to Block or Deflect, J52 also dark jedi Maris Brood


+2 to Block or Deflect, J52 also dark jedi Maris Brood
no penalty using Rapid Strike; Cerean weapon Cerean
treat as lightsaber, spend FP as swif = dam = Dark Side score Sith
awarded to bladeborn master blades; comes with Cortosis Weave template Sith
comes with Sith Alchemical Weapon template Sith
Merr-Sonn model sound dampener, add glowrod etc for double cost thugs
normally a tool but can be used as makeshift weapon at -5 penalty (see Tool Kit); droid tool mounts
avoid
can bepenalty
thrown primitive hunters and warriors
Durge
can be thrown like a spear; used by Geonosian arena guards (Picadors); this is a reach weapon Picadors on Geonosis
crowd-control weapon, security forces, slavers, brawlers
treat as simple weapon if you have Martial Arts I & WP rifles
changes unarmed melee attack to stun damage; can't be disarmed or dropped; also in CW60; are 2 brawlers
sizes smaller
changes than melee
unarmed wearerattack to stun damage; can't be disarmed or dropped; also in CW60; are 2 brawlers
sizes
can besmaller than
thrown, wearer fire rod, binding wire, or energy cell, compass
inaccurate, explorers, miltary pilots
if attack exceeds Ref & Fort Def target takes 1d6 dam at start of its next turn; Nagai treat as simple Nagai
Quarren Isolationist
also CR 123
also CR 123
Used
by

COMMENTS
Gamorrean bodyguards
commandos, Mandalorian Supercommandos
soldiers and mercenaries
easier to wield with 2 hands, Med creatures double strength bonus soldiers and mercenaries
also K 64 duelists
can be thrown Assassins, petty thugs, civilians, explorers
attack considered as unarmed attacks & adv.melee; cannot be disarmed or dropped thugs and petty thieves
cannot be thrown; used by Gamorrean slavers guards, sentries, Gamorreans
silent professional fighters
ignores DR military units and pirates
soldiers and mercenaries
used by Matukai, can be broken down into 4 Small objects as full-round, reach +1 sq Matukai
Sith, Jedi
if deals energy, can convert to bludgeoning, piercing or slashing damage instead
no penalty using Rapid Strike, Zabrak weapon Zabrak
sins, planetary militias, police forces, security forces
BOOK

PAGE
WEB

ACP

Cost

bonus
Ref

bonus
Fort

Dex
Max

6sq
Spd

4sq
Spd

Weight

Avail.

Helmet P.
U. Slots
ITEM
CR ### w ARC Trooper armor -2 8000 6 2 3 10 Military, Rare x
CR ### w Armored spacesuit -10 12000 9 3 1 4/x3 3/x3 35 Restricted
D7 25 w AT-AT pilot suit -2 5 2 3 Military, Rare
GW 44 w Barabel microbe armor -2 4000 2 0 3 6 Licensed 2
CR ### w Battle armor -5 7000 8 2 2 4 3 16 Military
CR ### w Battle armor, heavy -10 15000 10 4 1 4/x3 3/x3 30 Military
K 71 w Battle armor, heavy powered -10 19000 9 4 1 4/x3 3/x3 32 Military 2 x
K 70 w Battle armor, light -2 3500 5 2 3 10 Military
K 70 w Battle armor, light powered -2 6500 4 2 3 12 Military 2
K 71 w Battle armor, powered -5 11000 7 2 2 4 3 17 Military 2 x
SV 48 w Beskar'gam, heavy -10 45000 10 4 1 4/x3 3/x3 32 Restricted, Rare 2
SV 48 w Beskar'gam, light -2 33500 5 2 3 10 Licensed, Rare 2
SV 48 w Beskar'gam, medium -5 37000 8 2 2 4 3 17 Restricted, Rare 2
GW 44 w Biohazard suit -5 4000 0 3 4 3 9 Licensed
CR ### w Blast helmet and vest -2 500 2 0 5 3
K ### w Blast jacket (Atton Rand's) -2 2 1 4 Unique
L 98 w Boba Fett's Mandalorian Armor -5 9 2 2 4 3 18 Rare 6 x
D3 24 X Bodyguard armor -2 4000 5 2 3 10 Licensed
C 64 w Camo armor -5 6000 5 0 3 4 3 6 Restricted
GW 44 w Camo scout armor -5 6000 6 2 3 4 3 13 Licensed 1
CR ### w Ceremonial armor -5 5000 7 0 2 4 3 13 Restricted
C ### w Clone scout trooper armor -2 5500 4 0 4 9 Military, Rare x
C ### X Clone spacetrooper armor -10 7 2 1 4 3 Military, Rare x
CR ### w Clone Trooper armor -2 8000 6 2 3 10 Military, Rare x
C ### X Clone Trooper armor, fire-resistant -10 9 3 0 4/x3 3/x3 Military, Rare x
CR ### w Combat jumpsuit -2 1500 4 0 4 8 Licensed
T 22 X Commando armor -2 4000 5 2 3 10 Licensed
CR ### w Corellian powersuit -5 10000 7 0 3 4 3 20 Restricted
L ### w Cortosis Gauntlet -5 1500 4 3 1 Rare
F ### w Coruscant Guard armor -2 8000 6 2 3 10 Military, Rare x
J 61 w Dark armor, heavy -10 25000 8 5 1 4/x3 3/x3 30 Rare
J 61 w Dark armor, light -2 10000 4 3 3 10 Rare
J 61 w Dark armor, medium -5 15000 7 4 2 4 3 16 Rare
K ### w Darth Bandon's fiber armor -2 5 2 2 Unique
K ### w Darth Malak's armor -2 6 2 2 Unique
W ### X Darth Revan's armor -5 7 2 0 4 3 5 Unique
CR ### w Darth Vader's custom armor -2 10000 8 2 3 11 Unique x
SGD 54 w Droid, Crystadurium Plating -10 50000x 10 0 2 6/x3 4/x3 30x Military, Rare
CR ### w Droid, Duranium battle armor -10 10000x 10 0 2 6/x3 4/x3 10x Military
CR ### w Droid, Duranium plating -5 6400x 8 0 2 16x Restricted
CR ### w Droid, Durasteel battle armor -5 9600x 8 0 3 8x Restricted
CR ### w Droid, Durasteel plating -2 3600x 6 0 3 12x Licensed
CR ### w Droid, Durasteel shell -2 1600x 4 0 4 8x
SGD 54 w Droid, Duravlex Shell -2 1000x 4 0 3 10x Licensed
SGD 54 w Droid, Laminanium Plating -2 3000x 4 2 3 15x Military
SGD 54 w Droid, Laminanium Plating -10 20000x 12 2 2 6/x3 4/x3 15x Military, Rare
CR ### w Droid, Mandalorian steel shell -10 8100x 9 0 3 6/x3 4/x3 9x Military Rare
CR ### w Droid, Neutronium plating -10 12100x 11 0 1 6/x3 4/x3 20x Military
CR ### w Droid, Plasteel shell -2 400x 2 0 5 2x
CR ### w Droid, Quadanium battle armor -5 4900x 7 0 3 7x Restricted
CR ### w Droid, Quadanium plating -2 2500x 5 0 3 10x Licensed
CR ### w Droid, Quadanium shell -2 900x 3 0 4 3x
K 71 w Energy shields, heavy SR 25 -10 12500 0 0 2 4/x3 3/x3 1 1
K ### w Energy shields, heavy SR 25 (Calo Nor -10 0 0 2 4/x3 3/x3 1 Unique
K 71 w Energy shields, heavy SR 30 -10 18000 0 0 2 4/x3 3/x3 1 1
K 71 w Energy shields, light SR 10 -2 2000 0 0 4 1 1
K 71 w Energy shields, light SR 5 -2 500 0 0 4 1 1
K 71 w Energy shields, medium SR 15 -5 4500 0 0 3 4 3 1 1
K 71 w Energy shields, medium SR 20 -5 8000 0 0 3 4 3 1 1
F ### w EVO Trooper armor -2 8000 6 2 3 10 Military, Rare x
K ### w Exar Kun's light battle suit -2 6 2 3 Unique
K 72 w Fiber armor -2 3000 4 1 2 10 Licensed
CR ### w Flight suit S 1000 0 1 3 1
CR ### w Flight suit, armored -2 4000 5 2 3 10 Licensed
CR ### w Flight suit, padded -2 2000 3 1 4 5
L ### w Galactic Alliance Armor -2 6000 4 1 3 9 Military possible
L ### w Galactic Alliance Armor, fleet crew -2 500 2 0 5 3
C ### w Geonosian warrior tunic -2 1500 4 0 4 8 Licensed
SV 48 w GTU AV-1C combat armor -10 25000 9 4 1 4/x3 3/x3 25 Restricted, Rare 2 x
SV 48 w GTU AV-1S scout armor -5 15000 7 2 2 4 3 18 Military 2 x
SV 49 w Half-vest -2 250 1 0 5 2 Restricted
GW ### w Haz-chem coveralls -2 500 2 0 5 3
F ### w Heavy dungeoneer armor -10 10 2 1 4/x3 3/x3 31 x
L ### w Imperial Knight armor -5 7000 8 2 3 4 3 16 Rare
J 62 w Jedi battle armor, light -2 4000 3 3 4 6 Rare
J 62 w Jedi battle armor, medium -5 6000 5 5 3 4 3 12 Rare
F ### w Jumptrooper armor -2 8000 6 2 3 10 Military, Rare x
GW 44 w Katarn-class commando armor -5 30000 9 4 1 4 3 20 Military 3 x
L ### w Knighthunter armor -5 6000 7 2 3 4 3 13 Military x
SV 49 w Krail 210 personal armor -5 16300 7 1 3 4 3 17 Military 2 x
K ### w Krath armor -2 3500 5 2 3 10 Military
K ### w Krath battle armor -2 4000 5 2 3 10 Licensed
F ### w Light combat armor -2 4000 5 2 3 10 Licensed
D2 21 X Makeshift body armor -2 4000 5 2 3 10 Licensed
T ### w Mandalorian Armor +30000 0 +1 0
T 19 X Mandalorian armor (Jango Fett's) -5 8 3 3 Unique
K ### w Mandalorian battle armor -5 8 2 2 4 3 18 Rare 6 x
K ### w Mandalorian combat suit -2 4 1 5 8 Rare 5 x
GW 45 w Marine armor -2 5000 5 2 3 12 Restricted 1
K 72 w Matrix armor -10 9000 9 3 1 4/x3 3/x3 25 Restricted
R 51 w Merr-Sonn KZZ riot armor -2 2500 2 2 5 6 Military
K 72 w Mesh armor -5 6000 6 2 2 4 3 13 Restricted
D9 32 X Miner’s suit -2 2000 3 1 4 5
K ### w Neo-Crusader assault armor -10 10 4 1 4/x3 3/x3 65 Military, Rare 6 x
K ### w Neo-Crusader light armor -2 6 2 3 42 Military, Rare 4 x
J 62 w Orbalisk armor -10 10 2 1 4/x3 3/x3 26 Rare
R ### w Phase II Dark Trooper armor -10 10 0 1 4/x3 3/x3
R ### w Phase III Dark Trooper armor -10 12 0 0 4/x3 3/x3
F ### w Phase Zero Dark Trooper armor -2 8000 6 2 3 10 Military, Rare x
F ### w Radtrooper armor -2 8000 6 4 3 10 Military, Rare x
K ### w Republic combat armor -5 6 2 2 4 3 14 Military
K ### w Republic heavy armor -10 8 3 1 4/x3 3/x3 26 Military
K ### w Republic light armor -2 4 1 3 7 Military 0
T 77 w Riot Shield S 500 S 0 6 Military 1
F ### w Royal Guard armor -5 9000 7 0 2 4 3 14 Restricted x
CR ### w Sandtrooper armor -2 18000 6 2 3 10 Military, Rare x
CR ### w Scout trooper armor -2 5500 4 0 4 9 Military, Rare x
R ### w Seatrooper Armor -2 6750 4 2 2 14 Military, Rare
D2 18 X Separatist commando armor -2 4000 5 2 3 10 Licensed
F ### w Shadow Guard armor -5 9000 7 0 2 4 3 14 Restricted x
D4 ### w Shadow trooper armor -2 6 2 3 Military, Rare x
SV 49 w Shadowsuit -2 600 1 1 5 2 Military
R 51 w Shield gauntlet -2 1500 1 Rare
K ### w Sith Battle suit -5 7 2 2 4 3
K ### w Sith Trooper Armor -2 8000 6 2 3 10 Military, Rare x
W ### w Skakoan heavy pressure suit -10 12000 9 3 1 4/x3 3/x3 35
W ### w Skakoan light pressure suit -2 4000 5 2 3 10
W ### w Skakoan medium pressure suit -5 7000 8 2 2 4 3 16
CR ### w Snowtrooper armor -2 18000 6 2 3 10 Military, Rare x
CR ### w Space suit S 2000 0 2 15 1
T 95 w SpecForce armor -2 4000 5 2 3 10 Licensed
GW 45 w Stalker armor -5 7500 7 0 3 4 3 10 Licensed 3
R ### w Storm Commando armor -2 10500 4 0 4 9 Military, Rare 0 x
CR ### w Stormtrooper armor -2 8000 6 2 3 10 Military, Rare x
R ### w Stormtrooper armor, reinforced -2 8000 7 2 3 10 Military, Rare x
R ### w Stormtrooper, stygian-triprismatic -2 9600 7 2 3 10 Military, Rare x
GW 45 w Stun cloak -2 3500 1 0 5 2 Licensed 1
GW 45 w Stun cloak, all-temp. cloak upgrade -2 7000 1 5 2 Licensed 1
GW 45 w Stun cloak, camo. poncho upgrade -2 7000 1 5 2 Licensed 1
R ### w Swamptrooper armor -2 4 0 4 8 Military, Rare x
D2 17 X Swoop biker's garb -2 2000 3 1 4 5
C 64 w Thinsuit -2 900 0 0 6 1
C 64 w Tracker utility vest -2 300 1 0 5 0.5
SV 13 w Ubese environmental suit -2 2000 4 2 4 8 Licensed
C 64 w Vacuum pod -10 15000 4 1 0 4/x3 3/x3 35 2
L ### w Venom assault armor -10 17000 10 4 1 4/x3 3/x3 38 Military
CR ### w Vonduun crabshell -2 5 5 4 5 Rare
K 72 w Weave armor -5 5000 6 2 3 4 3 15 Restricted
J 63 w WJ-880 blinding helmet -2 200 0 0 2 Rare
L 66 w Yuuzhan Vong Biotech x4 x0.5 Rare/Illegal
R ### w Zero-G Stormtrooper Armor -10 21000 9 3 0 4/x3 3/x3 38 Military, Rare
Used By

COMMENTS
Advanced Recon Commandos (Clone Trooper)
survive 24 hours
10 hours life support likely Radtrooper
DR 2 v. energy & fire dam
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
heavy militias, soldiers, enforcers, guards, mercenaries, commandos
warriors
favorable circumstances to intimidate, DR v. lightsabers Mandalorians
favorable circumstances to intimidate, DR v. lightsabers Mandalorians
favorable circumstances to intimidate, DR v. lightsabers Mandalorians
immunity to all atmospheric or inhaled poisons and diseases, 1 hour breathable atmosphere
Imperial troopers, Rebel troopers
similar version worn by Mira (K 214) Atton Rand
10 hours life support, jet pack, and extra modification Boba Fett or Fett clan
10 hours life support Bodyguard
Stealth +10 scouts?
+5 Stealth, Shadowskin upgrade included scouts, commandos, and other stealthy troops
Republic Guards and Imperial Royal Guards
Clone scout troopers
Str +2 Galactic Marines
Clone Trooper
provides DR 5 against fire damage Clone Trooper
police, soldiers, scouts
10 hours life support
Str +2 with AP medium professional soldiers, mercenaries, and bounty hunters
can make unopposed unarmed atk v. lightsaber to deactivate for 20 rounds Imperial Knight
Coruscant Guard
automatically comes with a single enhancement from the Sith Alchemist talent (J22) Sith
automatically comes with a single enhancement from the Sith Alchemist talent (J22) Sith
automatically comes with a single enhancement from the Sith Alchemist talent (J22) Sith
Darth Bandon
Darth Malak
Darth Revan
10 hours life support Darth Vader
x Cost Factor; reduce damage from blaster attacks by 1 point per die of damage
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor; +10 equipment to Fort to resist fire and extreme heat
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
x Cost Factor
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
as heavy energy shields with Verpine (DR 10 vs. ion) and Prototype (+1 die dmg on crit) bounty hunter Calo Nord
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
5 charges, activate 1/encounter for length of encounter, only protects against energy dmg, work Sith troopers, old Republic troopers
v. airborne poisons +10 EVO Trooper
Exar Kun
1/encounter if fight defensively gain DR10 v. one ranged energy attack worlds with no armor
10 hours life support pilots
10 hours life support pilots
10 hours life support pilots
possible Galactic Alliance
Galactic Alliance
also GW 209 Geonosian elite warriors
like jetpack but produces no noise, flame or heat (move 6sq) private security forces and paramilitary groups
like jetpack but produces no noise, flame or heat (move 4sq), built in glowrod bounty hunters
Stealth +5 to conceal, 1/encounter negate bonus dam if denied Dex to Def smugglers
Imperial troopers, Rebel troopers
built in comlink, audio and video recorders Imperial Dungeoneer
add personal DR v. lightsabers Imperial Knight
optional rule: Jedi can wear without AP with no bonuses to Def Jedi
Jedi
Jumptrooper
24 hours in water/vacuum, built-in vibroblade, full round to use bacta +10 Treat Injury & no -5 clone commandos
+5 Will Def v. Use the Force Knighthunter
jet pack, liquid cable dispenser, vacuum seals, +2 Str to lift drag or pull; bounty hunters private security forces, bounty hunters
Krath
10 hours life support Krath
10 hours life support
10 hours life support thugs
apply personal DR vs. lightsabers; In some eras grants favorable circumstances intimidate Mandalorian
4 weapon attachments Jango Fett
10 hours life support, jet pack Mandalorian
10 hours life support, jet pack Mandalorian
24 hours in vacuum/water, magnetic soles (Spd 2), reroll & take 10 Swim mtr, no penalty to maRebel Alliance
1/encounter if fight defensively gain DR30 v. one ranged energy attack
Corporate Sector Espos (security poilice)
1/encounter if fight defensively gain DR20 v. one ranged energy attack
10 hours life support mine guards
24 hours life support, jet pack max fly speed 4sq Mandalorian
10 hours life support, jet pack Mandalorian
DR 10, lightsabers do not ignore DR, does not take penalties for no Heavy AP; also T 85 Sith Lords Darth Bane and Freedon Nadd
Str +3, Perception +2 Dark Trooper
Str +4, Perception +2 Dark Trooper
Dark Trooper
v. radiation +10 Fort Def Radtrooper
comlink, low-light Republic troops
dam -2 v. energy atk, comlink, low-light; 24 hours of life support Republic troops
comlink Republic troops
shield is DR5 20hp break DC25; provides cover (+5 cover to Ref) against ranged attack when law
you fight defensively Royal Guard
enforcemen
immune to effects of extreme heat tSandtrooper
and
planetary
Scout trooper
Swim +2 with rebreather defense
Seatrooper
forces
10 hours life support Separatist mercenaries
Shadow Guard
+2 Stealth, darkvision, immune to detection Shadow troopers
+5 equipment to Stealth checks with concealment from darkness or low-light (also C64) assassins and burglars
cannot wear other items that cover hands at same time; used by Kilian Rangers Kilian Rangers
Sith
Sith Trooper
survive 24 hours Skakoan
10 hours life support Skakoan
Skakoan
immune to effects of extreme cold Snowtrooper
24 hours life support
10 hours life support SpecForce
identifies wearer as bounty hunter bounty hunter, Rodians
+5 equipment to Stealth
Stormtrooper
Novatroopers
+2 equipment to stealth to avoid electronic sensors Blackhole Stormtrooper
successful grapple or if grappled 3d8 stun dam, double price to be an all-temp cloak or camo p Officers, nobles, commandos
successful grapple or if grappled 3d8 stun dam, Fort Def +5 against extreme heat or cold Officers, nobles, commandos
successful grapple or if grappled 3d8 stun dam, +5 equipment to Stealth Officers, nobles, commandos
+2 equipment bonus to Stealth checks to blend in with vegetation & rebreather (1h underwater) Swamptroopers
10 hours life support Swoop Gang Member
1 hour breathable air, +5 Fort Def v. extreme temps & if dam = half or no, can wear under clot professional scouts, Alliance Special Forces
carries 24 objects no more than 1kg each, cumulative weight is halved hunters and guides
with breath mask & voice modulator (year long filter costs 200 or 50 on Ubese) Ubese
fly 6, 100 km comlink, 2 hours life support, 70-sq powerlamp, repair kit +2 Mechanics, +4 Str, starship mechanic
jump jets as swif to move normal in zero-g, +2 Str, but must have AP (heavy), 24 hours life sup Galactic Alliance
Yuuzhan Vong
used by duelists and gladiators military
grants total concealment to all targets Jedi training
repairing requires Treat Injury Yuuzhan Vong
increases M size creature to L, DC 15 Pilot for more than simple movement, gauntlets have eitherSpacetrooper
BOOK
PAGE
WEB

Type

Avail.

Cost

Weight
U. Points
ACCESSORIES
SV 44 X Aquatic adaptation A 1 Common 500
K 75 w Armor reinforcement A 1 3,000
SV 45 w Armorplast A 0 Common 900 -50%
SV 42 X Bayonet ring R 0 Common +100%
K 75 w Beam splitter R 2 1200

J 60 w Beckon call L 0
SV 43 X Bipod R 0 Common 100 +20%,
min
J 60 w Blade lock L 0 1kg
SV 40 w Cheater Any 1 Illegal 500
SV 45 X Climbing claws A 1 Common 200
SV 40 X Cloaked Any 1 Licensed 750
GI 68 X Componentization Any 1/2
J 60 X Concealed compartment L 0
SV 45 X Diagnostics system A 1 Common 500
SV 43 X Double trigger R 0 Common 800
SV 40 w Droidification Any 2 Licensed 2000
SV 41 X Dual gear Any 1 Common 1000
K 75 w Durasteel bonding M 1 2000
SV 41 X Electrograpple handle Any 1 Licensed 1000
J 60 w Electrum detail L 0
K 75 w Enhanced energy projector M 1 3000
SV 41 X Environmental sealing Any 1 Common 400
SV 45 X Environmental systems A 1 Common 600
SV 41 X Extra power source Any 1 Common 200
J 60 X Fiber cord L 0
GI 66 w Flash Suppressor/Silencer R 400
J 60 w Force-Activated L 0
SV 46 w Gyro A 1 Common 250
K 75 w Hair trigger R 1 1200
CR 140 X Helmet package A 0 Common 4000 1
SV 46 w Holoshroud A 1 Restricted, Rare 5000
K 75 w Improved energy cell R 1 4000
SV 46 X Integrated equipment, 1 A 1 Common 200
BOOK
PAGE
WEB

Type

Avail.

Cost

Weight
U. Points
ACCESSORIES
SV 46 X Integrated equipment, 10 A 2 Common 2000
SV 46 X Integrated equipment, 2 A 1 Common 500
SV 46 X Integrated equipment, 5 A 1 Common 1000
J 60 w Interlocking hilt L 0
SV 46 X Internal generator A 1 Common 1000 10

SV 43 w Ion charger M 1 Licensed 3000


GW 50 X Ion shielding * 1 1000
SV 46 X Jump servos A 1 Common 100
SV 41 X Memory upgrade Any 1 Common 4000
SV 41 X Memory upgrade, advanced Any 2 Common 16000
K 76 w Mesh underlay A 2 2500
SV 41 X Miniaturized Any 1 Common 500 -50%
SV 43 X Missile load R 1 Military 250
SV 43 w Neutronium reinforcement M 1 Military 3000 1
SV 43 X Overload switch M/R 1 Military 500

SV 46 X Powered exoskeleton A 2 Licensed 4000 5


J 60 w Pressure grip L 0
SV 43 X Pulse charger R 1 Military 2000
SV 46 X Radiation shielding A 1 Common 400 10
SV 43 w Rangefinder R 1 Licensed 200
SV 47 w Rangefinder, armor A 1 Licensed 500
SV 44 X Rapid Recycler R 1 Military 500
SV 47 X Ready harness A 1 Common 500
SV 41 X Recognition system Any 1 Common 200
SV 41 X Remote activation Any 0 Common 100
SV 47 w Repulsorlift A 1 Common 1000
SV 44 X Retractable stock R 0/1 Common 100
SV 41 X Secret compartment Any 1 Common 600
SV 47 X Shadowskin A 1 Restricted 5000
SV 47 X Shadowskin, reflec A 1 Military 20000
SV 47 X Shield generator, SR 10 A 3 Military 10000
SV 47 X Shield generator, SR 5 A 2 Restricted 5000
BOOK
PAGE
WEB

Type

Avail.

Cost

Weight
U. Points
ACCESSORIES
SV 47 X Shockweb A 1 Military 6000

SV 42 X Silverplate Any 1 Common 2500


SV 44 w Slinker R 1 Licensed 1000
SV 44 X Sniper switch R 0 Licensed 500
SV 42 X Spring loaded Any 1 Common 300
SV 42 X Storage capacity Any 0 Common 100
CR 140 w Targeting scope R 0 Common 100 0.2
CR 140 w Targeting scope, low-light R 0 Common 1000 1.2
J 60 X Trapped grip L 0
K 76 w Tremor cell M 1 1000
SV 47 X Vacuum seals A 0 Common 2000 2
SV 47 X Vacuum seals, advanced A 1 Common 5000 10
J 60 w Waterproof casing L 0
SV 47 X Weapon mount A 1 Restricted 1000
COMMENTS
Gain Swim speed = 1/2 land speed, reroll Swim take better, take 10 on Swim
DR2 v. piercing
Weight -50%
melee wpn small or smaller can be mounted as a bayonet on ranged wpn of at least medium size; melee wpn increases in damage dice by 1
pistols, rifles, heavy weapons, exotic ranged that deal energy damage; 1/encounter when using Power Blast feat deals +2 dam for every point
from Atk
call ship with slave circuit
If weapon requires mount, counts as mounted; if not, aiming is only one swift [if you have already aimed at or attacked a particular target,
each subsequent aim action requires only 1 swift action against that target only]
swif to lock blade so won't turn off, swif to unlock
+2 equipment to Wis in gambling; opponents can Perception to see
Gain Climb speed = 1/2 land speed, reroll Climb take better, take 10 on Climb, claw attack as beast of your size
-5 to Perception or Use Computer to detect; -2 in use (-0 if weapon)
Break item into 2/4 component pieces based on size, full rnd to assemble; used for smuggling a weapon or equipment
single object of Fine size
+2 equipment to Treat Injury to heal wearer, Mechanics to fix suit
+2 bonus when aiming using Careful Shot instead of only +1
Turn gear into droid
Add another device as upgrade
melee slashing wpns; own DR5 & +1 die dam on crit added after crit
Can retrieve equipment from up to 6 squares as move
grants favorable circumstances on Persuasion if target if familiar with meaning
advanced melee or melee exotic weapon; 1/encounter reroll a 1
Equipment is immune to environmental factors
Immune to extreme cold OR extreme heat
Double device duration/number of shots
if disarmed, weapon can not be taken by disarmer, but you are still disarmed
-10 Perception checks to spot the shooter, max range reduced 2 increments
DC 5 Use the Force to activate as swif
+5 stability bonus
ranged wpns with trigger; 1/encounter when using Rapid Shot, reroll dam and keep better
Perception +2, low-light vision, hands-free comlink
+10 equipment to conceal items, Deception to disguise; situational bonuses against; energy for 20 rounds
ranged wpns with power pack; doubles number of shots, if Tech Spec dam mod then dam is +3
DC 10 Mechanics check to integrate one device three sizes smaller
COMMENTS
As above, but ten devices
As above, but two devices
As above, but five devices
swif to lock two lightsabers together
Swift to activate; can power 10 devices with no duration forever; can power one device with duration for 4x duration, recharge 1
duration/hour; +10 kgs, +5 to detect wearer with scanner
melee wpn; +2d6 ion damage; does not stack with Rapid Strike or similar feats
protects host from ion damage; *can only be added to a cybernetic prosthesis
Can treat any jump as running, reroll Jump take better, take 10 on Jump
+2 to Int to any non-droid device
As above, but +4
threshold v. stun +5
One size smaller, weight halved, one smaller damage die if melee weapon
energy balls, ion grenades, & stun grenades only; convert grenade into missile to fire from missile launcher; increase damage dice by 50%
any equipment; +5 DR, +10 HP, +100% weight; if pierce or slash, 19-20 threat range *
any energy wpn (max 1 size greater than you) except grenades/explosives; turn weapon into imp. thrown wpn (-5 attack) with 2sq burst,
double dice; destroys weapon
Swift to activate; +2 equipment to Str, energy cell 20 rounds, +5 kg
lightsaber deactivates if no longer held
any blaster wpn; -1 attack, +1 damage/die; has only half shots from power pack
+10 kg; +10 equipment to Fort v. radiation attacks, -5 damage Radiation attacks; can make Endurance check against radiation condition
any ranged wpn; no penalty to attack at short range; does not stack with scope
As rangefinder, but for weapon mounts
any blaster that only has single shot (no burst or slash wpns); can add autofire mode;
Retrieve equipment as move; halve weight for encumbrance
Device doesn't work for anyone but owner; owner can disable
Can activate with comlink as swift
Activate as swift; hover 1m off ground; ignore difficult terrain; halve falling damage; energy cell 10 rounds
any pistol/rifle or pistol-like or rifle-like exotic wpn; See rules on SAGA 125; 0 slots for rifles, 1 for pistols
Like storage capacity (below), but a Perception check to find
+5 equipment to Stealth
+10 equipment to Stealth
As SR 5, but SR 10
Swift to activate; gain SR 5; DC 20 Mechanics and three swifts to restore 5 SR; energy cell 10 rounds
COMMENTS
When hit with melee, grab, or grapple, attacker takes 1d6 electrical and 2d6 electrical stun; energy cell 20 minutes; discharge takes 1 minute
off duration
Item gets +2 DR for itself
Slugthrowers and missile weapons only; Ignores cover; can fire at total cover at +0 mod
Autofire-only gains single-fire; loses bracing bonus
any equipment that can be held or used in 1 hand; can ready as swift; with Quick Draw, draw /1 round as free
Can hold any number of items smaller than gear size up to gear's weight
Reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
Low-light ignores concealment, reduces range by one category, must aim. Does not add Point Blank Shot feat bonuses beyond point blank
action needed to activate or 1d6 energy dam, DC 20 Perception to reveal trap
advanced melee or melee exotic wpns that require power pack; wpn size medium or smaller; can set stun as swif & does stun dam = to
+2 kg; 10 hours life support
+10 kg; 24 hours life support
functions underwater or must be repaired for 1 minute
As integrated equipment, but for weapons; light gains 2 slots, medium 3, heavy 4 two-handed weapon is 2 slots, one-handed 1, light 1/2
BOOK
PAGE

TRAIT Type Cost Feat


SV 24 Mobile Armor Armor 20% or 2000 credits, Superior Tech: Armor
SV 24 Reinforced Armor Armor whichever is more.
20% or 2000 credits, Superior Tech: Armor
SV 24 Superior Agile Armor Armor whichever
20% is more.
or 2000 credits, Superior Tech: Armor
SV 24 Superior Fortifying Armor Armor whichever
20% is more.
or 2000 credits, Superior Tech: Armor
SV 24 Superior Helmet Package Armor whichever
20% is more.
or 2000 credits, Superior Tech: Armor
SV 24 Superior Protective Armor Armor whichever is more.
20% or 2000 credits, Superior Tech: Armor
SV 25 Superior Strength Device whichever is more.
20% or 2000 credits, Superior Tech: Device
SV 25 Superior Durability Device whichever
20% is more.
or 2000 credits, Superior Tech: Device
SV 25 Reinforced Device Device whichever
20% is more.
or 2000 credits, Superior Tech: Device
SV 25 Superior Mastercraft Device whichever
20% is more.
or 2000 credits, Superior Tech: Device
SV 25 Ion Dispersal Coating Droid whichever
20% is more.
or 2000 credits, Superior Tech: Droid
SV 25 Superior Ability Droid whichever is more.
20% or 2000 credits, Superior Tech: Droid
SV 25 Superior Ability Vehicle whichever is more.
20% or 2000 credits, Superior Tech: Vehicle
SV 25 Superior Sensors Vehicle whichever
20% is more.
or 2000 credits, Superior Tech: Vehicle
SV 25 Superior Speed Vehicle whichever
20% is more.
or 2000 credits, Superior Tech: Vehicle
SV 25 Superior Shields Vehicle whichever
20% is more.
or 2000 credits, Superior Tech: Vehicle
SV 25 Superior Accuracy Weapon whichever is more.
20% or 2000 credits, Superior Tech: Weapon
SV 25 Superior Capacity Weapon whichever is more.
20% or 2000 credits, Superior Tech: Weapon
SV 25 Superior Damage Weapon whichever
20% is more.
or 2000 credits, Superior Tech: Weapon
SV 25 Superior Range Weapon whichever
20% is more.
or 2000 credits, Superior Tech: Weapon
S 21 Agile Armor Armor whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Fortifying Armor Armor whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Protective Armor Armor whichever is more.
10% or 1000 credits, Tech Specialist
SV 48 Additional Upgrade Slot Device whichever is more.
10% or 1000 credits, Tech Specialist
S 21 Enhanced Strength Device whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Improved Durability Device whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Mastercraft Device Device whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Enhanced Dexterity Droid whichever is more.
10% or 1000 credits, Tech Specialist
S 21 Enhanced Intelligence Droid whichever is more.
10% or 1000 credits, Tech Specialist
S 21 Enhanced Strength Droid whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Enhanced Dexterity Vehicle whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Improved Speed Vehicle whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Improved Shields Vehicle whichever
10% is more.
or 1000 credits, Tech Specialist
S 21 Improved Accuracy Weapon whichever is more.
10% or 1000 credits, Tech Specialist
S 21 Improved Damage Weapon whichever is more.
10% or 1000 credits, Tech Specialist
S 21 Selective Fire Weapon whichever
10% is more.
or 1000 credits, Tech Specialist
whichever is more.
COMMENTS
Increases speed by 1 square (medium and heavy armors only).
Grants damage reduction 2.
Increases the armor's maximum Dexterity bonus 2.
Increases the armor's equipment bonus to Fortitude Defense by 2.
Grants wearer a +5 equipment bonus on Perception shecks.
Increases the armor's armor bonus to Reflex Defense by 2.
Increases the device's Strength score by 2.
The device's damage reduction increases by 2, and it gains extra hit points equal to one-half of its maximum hit points.
The Device’s break DC increase by 5.
Skill checks made using the device gain a +2 equipment bonus, or the device's existing equipment bonus increase by 2.
Droid Gains DR 5 against ion damage.
Increases the droid's Dexterity, Intelligens or Strength score by 4.
Increases the vehicle's Dexterity score by 4 or its Strength by 2.
Increase the vehicle’s Perception modifier by 2.
Increases the vehicle's speed by one-third of its base speed (minimum 1 square).
Increases the vehicle's shield rating by 10.
The weapon gains a +2 equipment bonus on attack rolls.
The weapons power pack provides double the number of shots.
The weapon deals +5 points of damage with a successful hit. If the weapon has a damage multiplier apply the extra damage before
applying the multiplier.
The weapon’s ranges all increase by 50%.
Increases the armor's maximum Dexterity bonus 1.
Increases the armor's equipment bonus to Fortitude Defense by 1.
Increases the armor's armor bonus to Reflex Defense by 1.
The device gain one additional upgrade slot
Increases the device's Strength score by 2.
The device's damage reduction increases by 1, and it gains extra hit points equal to one-quarter of its maximum hit points.
Skill checks made using the device gain a +1 equipment bonus, or the device's existing equipment bonus increase by 1.
Increases the droid's Dexterity score by 2.
Increases the droid's Intelligence score by 2.
Increases the droid's Strength score by 2.
Increases the vehicle's Dexterity score by 2.
Increases the vehicle's speed by one-quarter of its base speed (minimum 1 square).
Increases the vehicle's shield rating by 5.
The weapon gains a +1 equipment bonus on attack rolls.
The weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (for example 6d10x2) apply the extra
damage
An before theranged
autofire-only multiplier.
weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode.
(Not allowed for weapons that have a burst radius or splash radius.)
BOOK
PAGE TEMPLATE TYPE PRICE AVAILABILITY

S 59 Advanced Ship Vehicle


C 57 Akk Dog Sentient
L 100 Antiquated Vehicle Used sale price or 60% Rare
L 100 Antiquated Weapon +10% Rare

SGD 15 Arakyd Industries Droid


S 62 Archaic Ship Vehicle
K 76 Arkanian Manufacture General Gear +10% or +1000 credits
whichever is higher

SGD 16 Baktoid Combat Automata Droid

SGD 16 Balmorran Arms Droid


K 78 Baragwin Weapon Weapon +10% or +1000 credits Illegal
whichever is higher
R 56 B'omarr Monk Sentient
K 80 Bonadan-Alloy Armor Armor +10% or +1000 credits
whichever is higher

GW 49 Borg Construct Cybernetics 80000 + 70000 surgery Restricted

GW 49 Borg Construct Datacard/Know carCybernetics 500* Restricted


GW 49 Borg Construct Knowledge cartrid Cybernetics 100 Restricted
K 78 Bothan Weapon Weapon +10% or +1000 credits
whichever is higher

K 80 Bronzium Cast Armor Armor +10% or +1000 credits


whichever is higher

J 133 Chrystalis Beast Sentient


K 76 Cinnagaran Manufacture General Gear +10% or +1000 credits
whichever is higher
SGD 16 Colicoid Creation Nest Droid
GW 49 Comlink, subcutaneous Cybernetics 4000 + 3000 surgery Restricted
K 77 Cortosis Weave/Phrik Alloy General Gear +20% Rare outside
KOTOR era
CR 174 Crew Quality Vehicle

CR 137 Cybernetic prosthesis Cybernetics 1500


GW 49 Cybernetic prosthesis Cybernetics 1500 + 500 surgery
GW 50 Cyborg Hybrid Sentient

SGD 16 Cybot Galactica Droid


SGD 16 Czerka Corporation Droid
J 118 Dark Side Spirit Sentient
K 79 Dashade Weapon Weapon +10% or +1000 credits Illegal
whichever is higher
K 80 Durasteel Cast Armor Armor +10% or +1000 credits
whichever is higher
SGD 16 Duwani Mechanical Products Droid
K 77 Echani Manufacture General Gear +10% or +1000 credits
whichever is higher

K 80 Environmental Bastion Armor Armor +10% or +1000 credits


whichever is higher
K 80 Eriadun Armor Armor +10% or +1000 credits
whichever is higher
GW 49 Eye, infrared sensor Cybernetics 300 + 2250 surgery Restricted
GW 49 Eye, targeting Cybernetics 500 + 3750 surgery Military
GW 49 Eye, telescopic Cybernetics 500 + 3750 surgery Restricted
K 79 Gand Weapon Weapon +10% or +1000 credits
whichever is higher
K 77 GenoHaradan Manufacture General Gear +10% or +1000 credits
whichever is higher

SGD 16 Halowan Mechanicals Droid


L 97 Heirloom, Extra Modification General Gear
L 97 Heirloom, Legendary Icon General Gear
L 97 Heirloom, Lightsaber General Gear
L 97 Heirloom, Steeped in the Dark Sid General Gear

L 97 Heirloom, Symbol of the Light General Gear

SGD 16 Imperial Department of Military R Droid


SGD 16 Industrial Automaton Droid
GW 50 Ion Shielding Cybernetics 1000
K 77 Iridorian Manufacture General Gear +10% or +1000 credits Illegal
whichever is higher

S 104 Junker Vehicle


K 77 Krath Manufacture General Gear +10% or +1000 credits
whichever is higher

L 69 Living Vehicle Vehicle


K 77 Mandalorian Manufacture General Gear +10% or +1000 credits
whichever is higher
K 77 Massassi Manufacture General Gear +10% or +1000 credits
whichever is higher

SGD 16 MerenData Droid


T 130 Packs and Swarms Sentient
R 126 Phrik Alloy Armor +20% Rare outside
KOTOR era
K 78 Prototype General Gear

S 123 Prototype Vehicle


K 79 Quick Draw Weapon Weapon +10%
K 79 Rakatan Weapon Weapon +30% or +3000 credits
whichever is higher
L 101 Refitted Vehicle Used sale price +20% Rare
L 100 Refitted Weapon +20% Rare
CR 125 Retractable Stocks Weapon

SGD 16 Roche Droid


GW 50 Sensory enhancement Cybernetics 800 + 3000 surgery Restricted
SGD 17 Serv-O-Droid Droid
L 220 Shaped Beast Sentient
J 22 Sith Abomination Sentient
K 79 Sith Alchemical Weapon Weapon +20% or +2000 credits
whichever is higher

GW 50 Skeletal reinforcement Cybernetics 10000 + 50000 surgery Restricted


C 94 Squad Sentient
SV 38 Stripping Equipment General Gear
R 126 Stygian-Triprismatic Polymer Armor +20%
SV 24 Superior Tech General Gear +20% or +2000 credits
whichever is higher
S 21 Tech Specialist General Gear +10% or +1000 credits
whichever is higher
SGD 17 Tendrando Arms Droid
C 34 The Aggressive Follower Sentient
C 34 The Defensive Follower Sentient
C 34 The Utility Follower Sentient
GW 50 Tremor sensor Cybernetics 400 + 3750 surgery Restricted
SV 66 Uglies Vehicle
C 95 Unit Sentient
SGD 17 Veril Line Systems Droid
K 78 Verpine manufacture General Gear +10% or +1000 credits
whichever is higher
L 217 Vongspawn Sentient
L 66 Yuuzhan Vong Biotech General Gear x4 Rare. Illegal in
Legacy Era.
EFFECT

CL 125%; hp+25%; Int +4; Weapons +1 die damage; SR, STR, DEX increase based on size

Ship CL -2. TH -25%. ATK Bonus -2. Repairs +5 DC. Can be refitted.
Cannot use regular energycells/powerpacks, must be antiquated and cost +50%. Repair is done at +5 DC. Can
be refitted.
1xDay, forbidden action: Persuasion or Use the Force vs Will Def.
CL 2/3; Any time the SR exceeded, there is a 50% chance they fail
Ranged energy weapon: Energy & Fire DMG.
>1 shot in 1 round overheats weap 1 round
Armor: x2 Fort Def vs cold and nullifies Fort Def vs heat
Droid confused with Persuasion vs Perception.
Cannot act in 1 round. If failed, it reacts with a swift action.
+1 in one ability score
On crit, +1d DMG after doubling for crit.

On armor that apply equipment bonus to FORT DEF:


DR2 vs slashing.
FORT DEF bonus -1 (min 0)
Rejection +14; wireless link 10 sq, +2 Use Comp & Knowledge or other, Issue Routine Commands as swif or
free with Gimmick, -5 Persuasion
*after the first
Int 4
Stun or ion DMG weapons:
+1d DMG when set to stun or doing ion DMG
-1d DMG when when not set to stun or doing ion DMG
Optional; armor take DMG from 1 hit, 1 time per encounter.
DR, HP, TH & break DC equals weapon of same size category as wearer. If conditiontrack is reduced, penalties
apply to wearers REF DEF only.
CL+2; Size+1; hp+25%; DR+4 or DR 10; Speed+2; Reach+1; Vicious Natural Weapons; Terrifying Presence
Ranged energy weapon: Energy & Bludgeoning DMG
Armor: DR5 vs sonic damage, max dex -1.
1xEncounter, Ignore a negative condition track.
Rejection +3; hear or send without noise loud enough for others
DR vs lightsabers

Untrained: AB -5 CM +0 CLM -1
Normal: AB +0 CM +5 CLM +0
Skilled: AB +2 CM +6 CLM +1
Expert: AB +5 CM +8 CLM +2
Ace: AB +10 CM +12 CLM +4
Use the Force -1 per prosthesis (max -5)

When you normally would die, spend a DP, get 6 cybernetic prostheses installed successfully. Can use any
droid system except processor; immune to atmospheric and inhaled poisons
Repairs at half time with Skill Focus(Mechanics).
Doesn't stack with other timesaving bonuses.
Doesn't apply when droid modifies itself.
May use INT bonus instead of CHA bonus on persuasion checks.

DMG -2. Opponent moved down CT can only use max 2 swift per turn to recover.

On armor that apply equipment bonus to FORT DEF:


DR +1, FORT DEF bonus -1 (min 0)
1xEncounter. If /2 or fewer hitpoints, +5hp or +5 threshold for 1r.
Slashing/piercing weapon (not lightsabers): Increase critical threat range by 1 once per encounter. Only 20 is
automatic hit. Can be declared after attack is made. /2 HP.
Armor: /2 weight, move full movement 1 time per encounter as if wearing no armor. -1 bonus to REF DEF.
On armor that apply equipment bonus to FORT DEF:
Provides breathable air equal to armor's FORT DEF bonus.
On armor that apply equipment bonus to FORT DEF:
DR5 vs stun DMG. FORT DEF bonus -1 (min 0)
Rejection +14 vs. Fort; grants darkvision
Rejection +16 vs. Fort; Perception +2, low-light vision
Rejection +9 vs. Fort; range penalties to perception every 20 sq not 10
Weap with stun DMG: If target move down condition, /2 speed until restored. At -4 = immobilized. Exotic
except for Gands.
Energy melee weap: +2 equip bonus to ATK of a contact poison applied to it. Breaks on "1".
Ranged (must have stun setting): +1 ATK on stun setting. Breaks on "1".
Armor: +2 stealth, -1 FORT DEF bonus (min 0)
1xEncounter, +1d of damage on an attack.
can modify a second time with Tech Specialist
CHA-based skill checks are favorable (except Use the Force)
force-sensitive can attune himself to lightsaber
1 per encounter, apply destiny bonus equal to /2 dark side score to ATK roll or skill check before the end of
your turn. Gain 1 dark side point.
1 per encounter as a reaction, impose a penalty equal to target’s DSS on any one attack roll or skill check made
by a character with a DSS of 1+
Built in tracking device.
When assisting Skill(Mechanics), add INT bonus on top of the +2.
Upgrade for cybernetics prostheses only. Protects host from ion damage
Illegal and unfavorable vs law enforcements/authority (see rules).
Weapon: +2 equip to DMG rolls with power attack or power blast.
Armor: +2 vs bludgeoning.

Dark Side score is treated as +1 when targeted with something that targets dark side.
Slashing/Piercing melee weap (not lightsaber): If DMG is above targets FORT DEF target take 1d4 DMG in
beginning of next turn.
Armor: DR2 vs energy DMG. Dark Side score is treated as +1.

+5 on Mechanics check to modify. If equipment is disabled, all mods on it are destroyed.

Melee Simple weap: if weapon is worn in 2 hands, triple STR bonus to DMG on critical hit only. If the user
have less than 15 STR (medium weap) 17 (large) 19 (huge or larger) they get -2 penalty to use the weapon.
Armor: Convert one crit to regular DMG per encounter. If the wearer have less than 13 STR (light armor) 15
(med) or 17 (heavy) they take armor check penalty even if they are proficient.
Add WIS bonus to intimidation checks.
size+1; hp x2; DT+10; melee area attacks; ranged have a 1-square splash; take extra 2 dice of damage vs. area
attacks

DR vs lightsabers

2 mods from Tech Specialist (page 21 SotG) instead of one.


Weapon: 1-4 on rolls using the item is treated as a natural 1 and the weapon gets disabled until repaired.
Armor: Wearer get +1 die of damage on a critical hit, before doubling.
STR,DEX,INT+2; Speed+1; Random Benefit/Drawback; Maintenance Requirement
With quick draw feat, draw or holster as free action once per round.
Die step is increased by one (d4=d6, d6=d8 etc up to d12) and increase ATK bonus +1. Exotic except for
Rakatan.
Repairs +5 DC. Needs weekly maintenance (read rules)
+10% more shots per power pack. Repir is done at +5 DC. Needs weekly maintenance (read rules).
Folded; range as pistol, cannot be braced during autofire.
Extended; range as rifle, -5 when used in one hand.
Others gain +5 on Mechanics to modify appendages/accessories.
Doesn't apply when droid modifies itself.
Rejection +14 vs. Fort; penalty to Perception reduced by 2 v. target in concealment or total concealment
Remove 1 persistent condition while recharging.
can add armor, DT, hp, Improved Natural Weapons, Increased Aggression, Poison Attack
CL+1; DSS=WIS; CON+4; INT-2; WIS-2; Abominable Presence; Force Sensitivity
Advanced or simple melee weapon: Lightsabers doesn't ignore DR for this weapon. It can block, deflect and
redirect like a lightsaber, and use any talent with Jedi as prereq. Dark side users can spend fp as swift action to
gain bonus damage to next attack equal to dark side score, but gives them a dark side point.
Rejection +12 vs. Fort; +2 threshold
size+1; hp x2; DT+10; atk+4; CL +2; melee attacks = area; ranged+1sq splash;

Armor bonus +1, +2 to stealth checks to avoid electronic sensors.

+2 circumstance to Ref. and Will Def. vs Yuuzhan Vong.


trained in Endurance, Weapon Proficiency (pistols)
trained in Endurance, Armor Proficiency (light)
trained in any skill (except Use the Force), Armor Proficiency (light) or Weapon Proficiency (pistols)
Rejection +7 vs. Fort; no penalty to Perception v. target in concealment or total concealment

1xDay, DC20 check to extend usetime +25h or move +1 condition.


Energy Weapon: Change to ion DMG with swift action. Need INT 13+, else -2 on ATK rolls.
Armor: DR 10 vs ion DMG. Need DEX 13+, else armor check penalty.

Armor weight /2 and is repaired with treat injury skill.


Use of equipment & weapons get -5 penalty if lacking knowledge.
Energy DMG is changed to either bludgeoning, slashing or slashing.
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ITEM COMMENTS
SV 52
w ABC Scrambler Ref Def +5 v. grenades and missiles
CR 138
w All-temperature cloak Fort Def +5 against extreme heat or cold
R 51
w Ambient aural amplifier +5 to Perception to eavesdrop or hear distant or ambient noises.
UR 40
w Antidote synthesizer 1d6 rounds to create 1d4 doses antidote w/+2 Treat Injury
CR 28
w Antiox breath mask Kel Dor starts with for 0 cost (500 credits & filters 50 on Dorin)
GW 45
X Anti-rad dose +10 Fort Def v. radiation, +5 Treat Injury to cure radiation damage
T 19
w Antisecurity Blades (Jango Fett's) function as a security kit and +2 to Mechanics check when disabling devices
GI 66
w Antitoxin Patch +10 Fort Def v ingested poison, +5 Fort Def v inhaled poison, -1 CT per day worn
CR 136
w Aquata breather 2 hours breathable air while underwater
K 73
w Aural amplifier Perception +5 to eavesdrop
CR 137
w Bacta tank (empty) 300 liters to fill, +5 Treat Injury, requires 150 liters min to get benefits
CR 137
w Bacta, 1 liter 1 hour treatment requires 1 liter
CR 140
w Bandolier 12 slots: tiny weapon, grenade, knife, or 0.5kg equipment; retrieve as a move action
K 176
w Bao-Dur's cybernetic arm Successful unarmed strike disables shields with SR15 or less, otherwise -5.
J 64
w Battle harness, Sith +2 Ride, +4 Ref Def, +4 Fort Def, built-in blaster cannon with fusion generator
CR 139
w Binder cuffs DR10 hp20 Str40, can be broken with DC30 Str check, remove DC25 Mechanics
L 68
X Bio-implant, Body spikes automatically deals 1d4 dam when grappling or being grappled
L 68
X Bio-implant, Cosmetic enhancements no penalty on Use the Force
L 68
X Bio-implant, Enhanced vision gains darkvision
L 68
X Bio-implant, Natural armor Ref Def +1, stacks
L 68
X Bio-implant, Natural weapon 1d6 dam, considered armed
L 68
X Bio-implant, Poison filter +5 Fort Def v. poisons
L 68
X Bio-implant, Replacement body part as original limb
C 65
w Bioscanner +2 Knowledge (life sciences) to identify ailments
R 149
w BioTech Borg Construct AJ-6 Cybernetic, 80k for the model, 70k for surgery, adds many skills
L 65 w Biotech tool kit needed to modify Vong biotech or install a bio-implant
CR 136 w Breath mask 1 hour breathable air, DC10 Mechanics to replace canister & filter
CR 137 w Breath mask, atmosphere filter
C 65 w Camouflage netting 6x6 sq area, +5 Stealth & partial concealment
GW 46 w Camouflage netting 2 deploy in full round or 1 in 1 minute, +5 Stealth & v. sensors for an object Huge or smaller
C 65 w Camouflage netting, powered 6x6 sq area, +10 Stealth & partial concealment, full-round & two people to deploy
GW 46 w Camouflage poncho +5 Stealth
CR 138 w Chain (3 meters) 1sq, DR10 hp5 Str 44, can be broken with a DC32 Str check
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ITEM COMMENTS
UR 40
w Climbing harness fall only if fail Climb by 10 or more
CR 134
w Code cylinder Int 10 Will 15
GW 46
X Com scrambler 20km radius, Use Computer +10 v. signal trying to get out made every minute
GI 66
w Comlink, Earbud +5 Deception to hide the earbud, range 50 km
CR 134
w Comlink, encryption DC+10 Use Computer to intercept transmission
L 65
w Comlink, hands-free as a short-range comlink without video or holo
CR 134
w Comlink, holo capability 3D
CR 134
w Comlink, long-range 200km, double cost for wrist sized
CR 134
w Comlink, short-range 50km
GW 46
X Comlink, tightbeam must be in LOS, cannot be intercepted unless in line with communicators
CR 134
w Comlink, video capability 2D
GW 46
w Communication scanner DC 15 Use Computer within 50km, DC 20 for distance & direction, +5 v. encrypted, recorder
K 73
w Computer interface visor Use Computer +2
T 87
w Computer spikes swif, Use Computer +2 to improve access, illegal, 1500 per +2
C 65
w Computer, bracer Int 12
R 51
w Computerized interface scope -1 range when aiming, otherwise as targeting scope.
T 45
w Cortosis Gauntlet can deactivate lightsabers 2min
CR 134
w Credit chip small card that holds credits and can draw credits from specified account; Int 10 Will 15
GW 46 X Cryogenic pouch full round, Medium or smaller, can stabilize dying for 24 hours unless other power source, DR 5 1 hp
CR 137 w Cybernetic prosthesis take full damage from ion attacks; Use the Force -1 per prosthesis (max -5)
R 145 X Cybernetics, Augmented neurosystem (De+2 DEX
GW 49 w Cybernetics, Borg Construct wireless link 10 sq, +2 Use Comp & Knowledge or other, Issue Routine Commands as swif or free with
Gimmick, -5 Persuasion
GW 49 w Cybernetics, Borg Construct Datacard/Kn*after the first
GW 49 w Cybernetics, Borg Construct Knowledge cInt 4
GW 49 w Cybernetics, Comlink, subcutaneous hear or send without noise loud enough for others
GW 49 w Cybernetics, Cybernetic prosthesis take full damage from ion attacks; Use the Force -1 per prosthesis (max -5)
GW 49 w Cybernetics, Eye, infrared sensor grants darkvision
GW 49 w Cybernetics, Eye, targeting Perception +2, low-light vision
GW 49 w Cybernetics, Eye, telescopic range penalties to perception every 20 sq not 10
GW 50 X Cybernetics, Ion Shielding Upgrade for cybernetics prostheses only. Protects host from ion damage
GW 50 w Cybernetics, Sensory enhancement penalty to Perception reduced by 2 v. target in concealment or total concealment
GW 50 w Cybernetics, Skeletal reinforcement +2 threshold
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ITEM COMMENTS
GW 50 w Cybernetics, Tremor sensor no penalty to Perception v. target in concealment or total concealment
L 53 w Darth Krayt's holocron repository for great Sith knowledge
CR 136 w Datacards, blank (10) Int 2
CR 136 w Datapad basic computer, can interface with larger computer networks directly or via comlink; Int 12
CR 136 w Datapad, basic basic computer, can interface with larger computer networks directly or via comlink; Int 10
F 101 w Decoy Glowrod can hide 3kg no one larger than Diminutive, +10 Stealth to hide item in glowrod
K 73 w Demolitions sensor Perception +5 to find demolitions
GW 46 w Droid diagnostic Mechanics +2 for droid connected to device
CR 136 w Electrobinoculars Darkvision, reduces range penalty on Perception to -1 for every 10 sq (instead of -5 / 10sq)
UR 40 w Emergency vacuum seal jury-rig allows a ship to move an additional +1 CT
J 64 w Energy cage, universal DR 20 150 hp & threshold 25, every 15 points of dam the prisoner takes 4d8 stun dam
CR 139 w Energy cell small battery provides power for devices, including certain types of weapons
T 54 w FastFlesh Medpac Treat Injury +5 equipment bonus
GW 47 X Field food processor 3 pounds of material in 1 min for 1 Med creature for 1 day & 10 species, +10 Fort Def
CR 138 w Field kit 2 canteens, sunshield, week's rations, 2 glow rods, 2 breath masks, all-temp cloak
CR 139 w Fire extinguisher can provide total concealment, spreads 1 sq per round activated
UR 40 w Fire paste burns 3d4 min, 1d6 dam
UR 40 w Fire rod burns 2d8 min
GI 66 w Flash Suppressor/Silencer -10 Perception checks to spot the shooter, max range reduced 2 increments
CR 137 w Flight suit 10 hours life support, +1 Fort Def
SV 52 w Force Cage Large 2x2sq cage, 3d6 dam if try to break out, break DC 30, 5 min to put up/take down
J 63 w Force detector 5 rounds & DC 15 Use Computer
J 63 X Force training aid if untrained in skill, can train 1 hour & use 1 "trained only" Use the Force for 24 hours
CR 136 w Fusion lantern 6sq radius
SV 9 w Gand breathing apparatus Gand starts with for 0 cost (filters 50 credits on Gand)
SV 9 w Gand transliterator Gand starts with for 0 cost
J 57 w Geological compressor used to make Sith lightsaber crystals
CR 136 w Glow rod portable illumination device that projects a beam of light up to 6 squares
C 66 w Halo lamp 3-sq radius
T 37 w Heat Sensor range 100m, Perception +2 to detect items that generate heat
CR 140 X Helmet package Perception +2, low-light vision, hands-free comlink
T 87 w HiBaka 2000 Mem-Stik Fine size, Stealth +10 to hide stik
GI 66 w Holo Converter +5 Deception, about the communicator's appearance, 10 personae
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ITEM COMMENTS
J 64 w Holocron Can project holocron gatekeeper and provide various benefits during battle
CR 136 w Holoprojector, personal Int 2, 1 hour or 1000 images
F 101 w Holoshroud +10 Deception, creating swif action, change image DC15 Use Computer
CR 140 X Holster, Concealed draw as move instead of stan action but with -5 Stealth to conceal
CR 140 X Holster, Hip holds the weapon in an easily accessed-and easily seen-location
F 101 w Hush-About Personal Jetpack no penalties on Stealth
UR 40 w Hypoinjector wristband refill w/stan per dose or 4 rnds for the set
K 74 w Implant, bio-stabilizer immune to poison
K 74 w Implant, Cardio +1 hp per level
K 74 w Implant, Combat eliminates Atk penalties for non-proficient weapons
K 74 w Implant, Memory reroll Knowledge check, keep better
K 75 w Implant, nerve reinforcement Threshold +5 v. stun
K 75 w Implant, regenerative recovers twice as many hp
K 75 w Implant, sensory low-light or darkvision
K 150 X Infra-goggles gain low-light vision
GW 165 X Jedi Imprisonment Device in a Battlestation prison; binds prisoner and imposes -10 UtF penalty
CR 138 w Jet pack fly speed 6sq
T 19 Jet pack (Jango Fett's) as jet pack with intgrated missile launcher and magnetic grappling hook that functions as a liquid cable dis
T 87
w Lectroticker swif, Mechanics +2 to disable electronic lock, illegal, 1500 per +2
J 106
X Life support chamber (Ooroo's) DR 10, +5 equipment bonus to Fortitude Defense, increases fly speed by +2 squares (used by Celegians)
CR 138
w Liquid cable dispenser (15 meters) 10sq, Str 28, can be broken with DC24 Str check
SV 52
X Lock Breaking Kit Mechanics & Use Computer +5 to bypass doors & airlocks on ships
K 211
X Low-light goggles (Calo Nord's) gain low-light vision
SV 52
w Man Trap 1sq, immobilizes any in square, Str check DC 40
UR 220 w Mask of Darth Nihilus gains Force Sensitivity & Force Training while wearing, Jedi or Sith gain 2 Force Training (half w/dark),
each time use gain Dark Side Point & could move down CT
T 36 w MDS-50 Medisensor swif to know hp, on track or conditions
K 73 w Mechanical interface visor Mechanics +2 as if trained
J 63 w Medical bundle, 8-2A counts as a medical kit if in Force trance
K 73 w Medical interface visor Treat Injury +2 equipment bonus as if trained
CR 138 w Medical kit Treat Injury +2 equipment bonus for First Aid
CR 138 w Medpac Required to perform First Aid
CR 139 w Mesh tape Str 15, Str 20 to bind, can be broken with DC20 Str check, 30m/20sq 5cm wide
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ITEM COMMENTS
SGD 60 X Micro shield (handheld version) activate as swif, +1 Ref Def, can run for 1 hour (availability: licenced)
UR 41 w Microlab DC 15 Knowledge (physical sciences) to complete examination
W 272 w Mobile Hologram Projection Pod receive communications while walking or in transit to your next destination
K 74 w Motion sensing visor Perception +5 v. targets that have moved 1 square, spend 2 extra swif to move up CT
UR 41 w Multitool, personal 1d4 dam
J 69 w Muur Talisman Force-sensitive wearing it can infect any target within 12sq with Rakghoul disease
K 74 w Neural band Will Def +2, threshold -2
W 261 w Ooglith Masquer grants a Yuuzhan Vong a +5 equipment bonus on Deception checks when disguising himself as a Human
GI 66 w Panic Ring DC25 to hide, range 100km, DC 24 Mechanics to change signal & fail by 5 activates
GW 47 X Personal field shelter +10 Fort Def heat or cold, 1 hour atmosphere, +2 Stealth
K 136 w Phrik-alloy vambraces (Zayne Carrick's) unique item: can use with Block but both arms must be free & must be aware of the attack and not flat-foot
GW 47 w Plasma bridge 120 sq long x 6 sq wide, power holds 2 rounds after disconnect
UR 41 w Plastent tent structure for 4 people
CR 134 w Pocket scrambler DC30 Use Computer to decrypt
UR 41 w Portable beacon 10,000 km range, reprogram Use Computer DC 10
CR 136 w Portable computer Int 14
CR 139 w Power generator can power anything up to Colossal for 1 day, or 1 hour if larger
CR 139 w Power pack battery that fits into energy weapon, such as a blaster, to provide the power needed to fire it
CR 139 w Power recharger recharge in 4 hours, 1 charge at a time, can charge 100 packs or cells
R 127 X Propulsion Pack Swift action to get swim speed 8 in 1 turn, without fins swim spd is -25%
GW 47 X Proximity flare 10 sq illumination, DC 25 Stealth to avoid, +2 atk & 3d6 dam if used as weapon
GW 47 X Radiation detector 6 sq range
CR 138 w Ration pack 1 day, no water
CR 136 X Recording unit, audiorecorder Int 1, modify DC15, 100 hours
CR 136 X Recording unit, holorecorder Int 1, modify DC15, 10 hours
CR 136 X Recording unit, videorecorder Int 1, modify DC15, 1 hour
GI 67 w Redirection Crystal Fine size, Ref Def 15 + range, Redirect attack at -10 to hit + additional range, DC30 to identify
UR 41 w Repulsor boots 0.5 m off ground, move 2sq/rnd, +10 Climb
UR 41 w Repulsor hitch lift 200kg
F 102 X Repulsor pad used to lift heavy objects
T 17 u Rhen-Orm Biocomputer Cybernetic, when tracking, add quarry's Force Point total to the survival check
UR 41 w Saddle, riding usually sold with riding mounts
UR 42 w Saddle, war +2 Ride to control mount in battle, guide mount w/knees or stay in the saddle
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ITEM COMMENTS
CR 139 w Security kit required to bypass traps or security systems using the Mechanics
CR 136 X Sensor pack comm signals, life forms and hazards within 1km, +5 Perception as stan action
GI 67 R Shield Cage Air permeable, immobilizes target, SR 15, 2 hours use from a power generator, 2m diameter
UR 42 w Shipsuit carry 24 objects Small & no more than 1kg each, weight is halved, +1 Fort Def v. extreme temps
UR 42 w Signal wand orbital-range broadband comlink
J 68 w Sith Amulet move light object does 2d6 instead of 1d6; reroll [telekinetic] UtF power; UtF vs. Ref 3d8 dmg
J 69 w Sith Scrolls and Tomes gain knowledge of lost Force powers, Sith weapons and artifacts, and Sith Alchemy
J 21 w Sith Talisman spend FP to imbue; add +1d6 dmg to Force powers and increase DSS by 1
UR 42 w Sonar mapper 100 m range, 12 hours of readings
F 102 w Sound sponge in 6sq area increases Perception check DC to hear noises by 10
CR 137 w Space suit 24 hours life support, +2 Fort Def
SV 52 w Spacer's Chest electronic lock Will Def 30, consumable for 1 person for 10 days
L 66 w Spy bug Diminutive, as holorecorder w/in 20sq for 24 hours, DC25 Mechanics to retrieve data
K 74 w Stealth field generator grants concealment; swift to activate; lasts until wearer attacks or takes damage
J 64 w Subelectronic converter control droids through the Force, cybernetic enhancement, -2 Will Def
UR 42 w Subsonic field emitter 6m radius, Tiny or smaller creatures Int 2 or less cannot enter
CR 138 X Surgery kit needed to perform surgery using the Treat Injury skill
GI 67 w Surveillance Detector +10 Perception to find listening devices, within 6 sq
GI 67 w Surveillance Tagger Ranged atk w/in 6sq for beacon w/1 km range & 40 hour battery, -20 to Perception to notice, Fine size,
Use Comp DC10 to track
CR 138 w Syntherope (45 meters) 30sq, Str 30, can be broken with DC25 Str check
GW 47 w Targeting beacon magnetic/advancing spike to hold beacon, DC 10 Mechanics to modify beacon, 2 km if clear
CR 140 w Targeting scope, enhanced low-light ignores concealment, reduces range by one category, must aim
CR 140 w Targeting scope, standard reduces range by one category, must aim
CR 130 X Timer for Explosives Fine, Licensed
CR 139 X Tool kit Required to Repair Droid, Reprogram Droid, Modify Droid, Build Object, Booby Trap, Hot Shot, Environ
GI 67 w Toxin Detector for 100 species one square range, can be disguised as bracelet, etc for +100 credits
UR 41 w Translator, personal DC 10 droid translator unit
GW 47 X Triangulation visor reduces range category by 1 for weapons with solid rounds
GI 12 w Ultraviolet visor (Defel) Defel character begins play with this item at no cost
CR 140 w Utility belt 3 days food, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable
K 74 w Vacuum mask 10 min breathable air
GW 47 X Vacuum survival pouch survive vacuum 2 hours but not radiation, 2 hp material
BOOK

PAGE
WEB

ITEM COMMENTS
GI 67 w Veridicator after one round, +5 bonus to Perception to sense Deception v. 1 species at a time
GI 67 R Vid-Vox Scrambler Scrambles all audio, video, holographic surveillance, DC 30 Use Computer/Perception
C 66 w Visual wrist comm 75km, holographic 2D image
D5 25 w Voice amplifier can be heard clearly from half a kilometer away
CR 134 w Vox-box 12 preprogrammed phrases, DC10 to alter
UR 42 w Water extractor 16 hours for water for a humanoid for 1 day
L 140 w Xcalq portable computer "Slicer Special" Int 14, opposing system auto friendly or helpful, +3 Use Computer after
L 141 w Xcalq stealth pack +5 Use Computer to conceal slicer's presence
L 66 w Yuuzhan Vong Biotech Rare/Illegal, -5 to skill checks if unfamiliar device
Cost

Weight

Uses

Use Cost
TYPE
Detection and Surveillance Devices 3000 3
Survival Gear 100 1.5
Detection and Surveillance Devices 3000 0.5
Medical Gear 2500 0.8
Life Support 2000 year
Medical Gear 50
Tools 200
Medical Gear 25 day
Life Support 350 0.2
Detection and Surveillance Devices 2000 0.5
Medical Gear 100000 500
Medical Gear 100 2
Weapon and Armor Accessories 100 2
Tools
Survival Gear 5000 90
Tools 50 0.5
Bio-Implants 1400
Bio-Implants 200
Bio-Implants 1900
Bio-Implants 7000
Bio-Implants 4000
Bio-Implants 2500
Bio-Implants 2000
Medical Gear 3500 0.5
Communications Devices 150000
Tools 450 1
Life Support 200 2
Life Support 25 1
Detection and Surveillance Devices 6000 40
Survival Gear 2000 5
Detection and Surveillance Devices 6000 40
Survival Gear 125 1.5
Survival Gear 25 2.5
Cost

Weight

Uses

Use Cost
TYPE
Tools 45 0.7
Computers and Storage Devices 500 0.1
Communications Devices 6000 10
Communications Devices 200
Communications Devices x10
Communications Devices 150 0.1
Communications Devices x5
Communications Devices 250 1
Communications Devices 25 0.1
Communications Devices 300 0.5
Communications Devices x2
Detection and Surveillance Devices 1000 1
Computers and Storage Devices 1200 0.5
Computers and Storage Devices 1500 1
Computers and Storage Devices 1300 0.5
Detection and Surveillance Devices 2000 0.5
Weapon and Armor Accessories 1500 1
Computers and Storage Devices 100 0.1
Medical Gear 600 1.5
Cybernetics 1500
Cybernetics
80000
Cybernetics
Cybernetics 500*
Cybernetics 100
Cybernetics 4000
Cybernetics 1500
Cybernetics 300
Cybernetics 500
Cybernetics 500
Cybernetics 1000
Cybernetics 800
Cybernetics 10000
Cost

Weight

Uses

Use Cost
TYPE
Cybernetics 400
Computers and Storage Devices
Computers and Storage Devices 10 0.1
Computers and Storage Devices 1000 0.5
Computers and Storage Devices 100 0.3
Detection and Surveillance Devices 100 4
Detection and Surveillance Devices 1000 0.5
Tools 400 2
Detection and Surveillance Devices 1000 1
Medical Gear 750 0.9
Tools 20000 3 tons
Tools 10
Medical Gear 600 0.5
Survival Gear 1500 4
Survival Gear 1000 10
Tools 50 3 25
Survival Gear 15 0.1 5
Survival Gear 25 0.1
Weapon and Armor Accessories 400 0.2
Life Support 1000 3
Tools 7000 25
Tools 2000 9
Tools 25 1
Detection and Surveillance Devices 25 2
Life Support 2000 year 200
Communications Devices 100
Detection and Surveillance Devices 2000
Detection and Surveillance Devices 10 1
Detection and Surveillance Devices 30 1
Detection and Surveillance Devices 250 0.2
Weapon and Armor Accessories 4000 1
Computers and Storage Devices 50 -
Communications Devices 3000 2
Cost

Weight

Uses

Use Cost
TYPE
Artifacts
Computers and Storage Devices 1000 0.5
Detection and Surveillance Devices 25,000 0.5
Weapon and Armor Accessories 50 0.2
Weapon and Armor Accessories 25 0.5
Survival Gear 3750 30 6 100
Medical Gear 350 0.1 8
Implants 1750
Implants 4000
Implants 5000
Implants 2000
Implants 5000
Implants 4250
Implants 2500
Detection and Surveillance Devices
Tools
Survival Gear 300 30 10
Survival Gear 100
Computers and Storage Devices 1500 1
Life Support
Survival Gear 10 0.2
Tools 8000 4
Detection and Surveillance Devices
Tools 8000 19
Artifacts

Medical Gear 75 0.1


Tools 1250 0.5
Medical Gear 200 1
Medical Gear 1500 0.5
Medical Gear 600 20
Medical Gear 100 1
Tools 5 0.5
Cost

Weight

Uses

Use Cost
TYPE
Tools 400
Detection and Surveillance Devices 1800 0.8
Communications Devices 10,000 75
Detection and Surveillance Devices 2500 0.5
Tools 100 0.2
Artifacts
Detection and Surveillance Devices 3500 0.5
Survival Gear
Communications Devices 300
Survival Gear 500 1.5
Weapon and Armor Accessories
Survival Gear 12500 700
Survival Gear 300 2.7
Communications Devices 400 0.5
Communications Devices 1500 6.8
Computers and Storage Devices 5000 2
Tools 750 15
Tools 25 0.1
Tools 100 1
Life Support 200 10 10
Detection and Surveillance Devices 50 0.5
Detection and Surveillance Devices 20
Survival Gear 5 0.1
Detection and Surveillance Devices 25 0.1
Detection and Surveillance Devices 100 0.1
Detection and Surveillance Devices 50 0.1
Tools 500
Weapon and Armor Accessories 200 2
Tools 100 3
Tools 200 6
Cybernetics
Tools 125 4
Tools 250 6
Cost

Weight

Uses

Use Cost
TYPE
Tools 750 1
Detection and Surveillance Devices 1500 9
Tools 10000 20
Survival Gear 200 1
Communications Devices 300 0.2
Artifacts
Artifacts
Artifacts
Detection and Surveillance Devices 400 1
Detection and Surveillance Devices 3500 1
Life Support 2000 15
Computers and Storage Devices 200 10
Biotech 1300 0.5
Detection and Surveillance Devices 5000 0.2
Medical Gear 23000
Survival Gear 120 0.2
Medical Gear 1000 10
Detection and Surveillance Devices 450 0.5
Detection and Surveillance Devices 450 0.5

Survival Gear 20 2.5


Communications Devices 300 0.1
Weapon and Armor Accessories 1000 1.2
Weapon and Armor Accessories 100 0.2
Weapon and Armor Accessories 250 0.1
Tools 250 1
Medical Gear 700 0.5
Communications Devices 2000 0.1
Computers and Storage Devices 1400 0.5
Detection and Surveillance Devices 2000
Tools 500 4
Life Support 650 0.3
Survival Gear 800 1
Cost

Weight

Uses

Use Cost
TYPE
Detection and Surveillance Devices 4000 0.1
Detection and Surveillance Devices 3400 0.5
Communications Devices 1300 0.25
Communications Devices
Communications Devices 200 0.1
Survival Gear 400 3.2
Computers and Storage Devices 7500 2
Computers and Storage Devices 1500
Biotech x4
Perception DC
Damage

Weight
BOOK
PAGE

Avail.

Burst
WEB

Type
Cost

Size
WEAPON
GW 42 w Antipersonnel Mine 500 6d6 Piercing 1 T 15 Military 6sq cone
W 328 w Antipersonnel Mine, HX2 750 6d6 Energy 1 S 10 Military 4sq
F 100 w Antivehicle mine 1500 10d6 Energy 0.5 D 20 Military 2sq
W 335 w Antivehicle Proton Mine 2000 8d6 Energy 1.5 S 10 Military 4sq
CR 131 w Detonite 500 5d6 Energy 0.1 F 25 Restricted
GW 43 X Detonite cord 1000 4d6* Energy 1 T 15 Military 1sq
CR 131 w Explosive charge 1500 10d6 Energy 0.5 D 20 Restricted 1sq
F 100 w Flechette mine 1200 8d6 Piercing 0.5 T 15 Illegal 2sq
GW 43 w Ion mine 800 8d6 Energy (ion) 0.5 T 15 Military 2sq
F 100 w Land mine 500 8d6 Energy 0.5 T 15 Military 1sq
F 100 w Laser trip mine 700 6d6 Energy 0.5 T 15 Military 2sq
GW 43 X Limpet mine 300 6d6 Energy 0.5 T 15 Military 1sq

F 100 X Manual trigger 100 0.5 F Licensed


F 100 w Proximity mine 1500 6d6 Energy 0.5 T 15 Military 3sq
CR 132 w Timer 250 - - 0.1 F Licensed -
COMMENTS
magnetic, set tripwire DC 10 Mechanics, link together DC 10 Mechanics
Atk 1d20+10
triggered only when ground vehicle enters the square
Atk 1d20+10
requires timer
6sq reel, +5 Mechanics check to ignore DR

triggered when any character, creature, droid, or vehicle enters the sq


triggered when any droid or ground vehicle enters the mine's square
triggered when any character, creature, droid, or vehicle enters the sq
activated on line in 6 squares
adhesive, ignores DR of object attached to, activate as stan & detonation delayed
1 rnd, vehicle must be Large or larger
swif to activate a mine within 30sq
set off when within 3sq
Perception

(rounds)
Damage

Weight
BOOK

Splash
PAGE

Avail.

Delay
Type
Cost
WEAPON
GW 99 Bounding mine 250 6d6 Slashing 1 25 Military 3sq
GW 100 Cannon, heavy 2000 10d10x2 Slashing 15 Military 6sq 6
GW 100 Cannon, light 1000 8d10x2 Slashing 8 Military 4sq 4
GW 100 Field gun 500 4d10x2 Slashing 2 Military 2sq 2
GW 98 Fragmentation wire 100/m 2d6 Slashing 2/m Military 1sq
GW 100 Howitzer 750 6d10x2 Slashing 4 Military 3sq 3
GW 100 Mortar, frag 300 4d6 Slashing 1.8 Military 2sq 2
GW 100 Mortar, ion 450 4d6 Energy 1.8 Military 2sq 2
GW 100 Mortar, stun 450 4d6 Energy (ion) 1.8 Military 2sq 2
GW 100 Mortar, thermal 3000 8d6 Energy 1.8 Military 4sq 2
GW 98 Razor wire 10/m 2d6 Slashing 2/m Restricted
GW 99 Repulsorlift Inhibitor 3d10x2 Slashing 2sq
GW 99 Smart mine 500 5d6 Slashing 1.5 20 Military 2sq
GW 99 Static mine 100 4d6 Slashing 1 25 Military 2sq
GW 101 Turbolaser, orbital n/a 5d10x5 Energy n/a Military 10sq 10
GW 99 Vehicular mine 500 4d10x2 Slashing 10 25 Military 3sq
COMMENTS

Indirect Fire
Indirect Fire
Indirect Fire
makes +10 atk for target in sq
Indirect Fire
Indirect Fire
Indirect Fire
Indirect Fire
Indirect Fire
makes +10 atk for target in sq & if successful target can't move, difficult terrain
makes +10 atk v. vehicle for 3d10x2 ion dam & half spd

-10 penalty to hit Indirect Fire


BOOK

PAGE HAZARD Type Location CL

CR 252 Acid Acid; Contact 2


UR 101 Acid Acid; Contact; Natural 2
D1 12 Acid Pool Acid; Contact 1
UR 110 Animal Trap Artificial; Contact Forest/Jungle 3
UR 114 Asteroid Field Atmospheric; Natural Space 10
R 108 Atgar 1.4 FD P-Tower Light Antivehic Traps/Security Systems/Emplacements; Artificial; Energy 5
UR 101 Atmosphere, Corrosive Acid; Atmospheric; Contact; Natural 4
UR 101 Atmosphere, Toxic Atmospheric; Contact; Natural 6
UR 102 Atmosphere, Vacuum Atmospheric; Contact; Natural 8
GW 98 Automated Sentry Gun Traps/Security Systems/Emplacements; Artificial; Area; Energ 2
C 103 AV-7 Antivehicle Cannon Traps/Security Systems/Emplacements; Artificial; Energy 6
UR 105 Avalanche Natural Arctic 10
J 131 Battle Hydra Poison Poison; Injury Forest/Jungle
UR 114 Black Hole Natural Space 20
CR 256 Blaster Rifle Turret Traps/Security Systems/Emplacements; Artificial; Energy 3
CR 256 Blaster Turret Traps/Security Systems/Emplacements; Artificial; Energy 2
UR 105 Blizzard Atmospheric; Natural Arctic 3
UR 173 Brintak Poison Poison; Injury Forest/Jungle
UR 176 Building Decompression Natural Indoor/Urban 14
GI 65 Bundar Root Poison; Ingested 1
GW 162 Carbonite Freezing Chamber Station; Artificial Indoor/UrbanStation CL
CR 254 Cardooine Chills Disease 2
UR 110 Carnivorous Plants Natural Forest/Jungle 6
UR 168 Carnivorous Plants of Durace Natural Forest/Jungle 11
UR 116 Cave-In Natural Subterranean 8
GW 162 Chasms and Pits Station; Artificial
GI 65 Chuba Poison Poison; Ingested 8
GW 162 Conveyor Belts Station; Artificial Indoor/Urban
T 107 Corellian Sand Panther Poison Poison; Injury Forest/Jungle
CR 253 Corrosive Atmosphere Atmospheric; Acid 4
UR 104 Crashing Waves Natural Aquatic 1
UR 112 Crowd Natural Indoor/Urban 2
D6 31 Crowded Skylane Environmental; Artificial Indoor/Urban
GW 162 Crushing Damage Station; Artificial Indoor/UrbanStation CL
UR 64 Dark Wolf Poison Poison; Injury Arid/Desert
L 56 Death Sticks Poison; Ingested Indoor/Urban
D6 32 Dense Smoke Atmospheric
UR 115 Depressurization Atmospheric; Artificial Space 7
GI 65 Devaronian Blood-Poison Poison; Contact 4
R 108 DF.9 Anti-Infantry Battery Traps/Security Systems/Emplacements; Artificial; Energy 5
CR 255 Dioxis Poison; Inhaled; Artificial 8
GW 163 Dioxis Gas Gas; Artificial 8
UR 102 Disease, Cardooine Chills Atmospheric; Disease; Natural 2
UR 102 Disease, Krytos Virus Atmospheric; Disease; Natural 5
UR 107 Dust Devil Area; Natural Arid/Desert 5
J 136 Dxun Tomb Beast Poison Poison; Injury 10
D6 49 Electrical Wiring Electrical; Artificial Indoor/Urban
UR 112 Electrified Fence Artificial; Contact; Energy Indoor/Urban 5
GW 163 Electrified Floors Station; Artificial; Energy Indoor/UrbanStation CL
D1 13 Exploding Fungus Bloom Environmental; Energy Forest/Jungle 2
UR 102 Explosive Charge Area; Artificial; Energy Indoor/Urban 5
UR 102 Explosive Trap, Detonite Area; Artificial; Energy Indoor/Urban 2
UR 112 Exposed Plasma Conduit Artificial or natural; Contact; Fire Indoor/Urban 9
CR 254 Extreme Cold Extreme Temp 4
CR 254 Extreme Heat Extreme Temp 4
R 28 Extreme Temperatures (vs. vehicles) Environmental; Artificial or Natural; Space 4
UR 103 Extreme Temps Natural 4
D6 32 Factory Power Coupling Environmental; Artificial; Area Indoor/Urban
CR 255 Falling Damage
D6 49 Falling Debris Crushing; Area
CR 254 Falling Objects, colossal Artificial or Natural
CR 254 Falling Objects, gargantuan Artificial or Natural; Area
CR 254 Falling Objects, huge Artificial or Natural; Area
CR 254 Falling Objects, large Artificial or Natural; Area
CR 254 Falling Objects, medium Artificial or Natural; Area
CR 254 Falling Objects, small Artificial or Natural; Area
CR 254 Falling Objects, tiny Artificial or Natural; Area
GI 142 Falsin's Rot Disease 7
CR 255 Fire Fire; Artificial or Natural
D8 33 Fire Fire; Artificial or Natural
UR 103 Fire Artificial or natural; Fire 3
UR 188 Flash Flood of Volik Natural 7
UR 119 Flash Moss Area; Contact; Energy; Natural Swamp 3
UR 176 Floating Away Natural 5
UR 110 Flooded River Natural Forest/Jungle 4
UR 181 Fog, O'reenian Atmospheric; Natural 12
UR 164 Forgotten Minefield Area; Artificial; Contact; Energy; Fire 13
R 109 FPC 6.7 Anti-Aircraft Battery Traps/Security Systems/Emplacements; Artificial; Energy 5
UR 106 Freezing Rain Atmospheric; Natural Arctic 4
UR 106 Frozen Lake Natural Arctic 6
D8 36 Fuel Lines Environmental; Artificial Indoor/Urban 13
L 191 Gravity Mine, Magnetic Space; Artificial Space
L 191 Gravity Mine, Standard Space; Artificial Space
GW 163 Gravity Trap Station; Artificial Indoor/Urban
CR 257 High Gravity Gravity; Artificial or Natural
Ice Cave-In Natural Arctic 8
UR 106 Icy Cliffs Natural Arctic 9
UR 107 Icy Ground Artificial or natural Arctic 2
GW 164 Incinerators Station; Artificial; Fire Indoor/Urban
UR 120 Insect Swarm Atmospheric; Natural Swamp 3
GI 65 Irksh Poison Poison; Ingested 13
UR 168 Jagged Sinkhole Natural 7
R 109 KDY V-150 Planet Defender Traps/Security Systems/Emplacements; Artificial; Energy 12
T 112 Knobby White Spider Poison Poison; Injury Swamp
CR 255 Knockout Drops Poison; Ingested 2
GW 163 Korfaise Gas Gas; Artificial 2
T 113 Kouhun Poison Poison; Injury Forest/Jungle
UR 183 Kryotin Ingested; Natural; Poison 4
CR 254 Krytos Virus Disease 5
UR 117 Lava Flow Fire; Natural Subterranean 15
UR 120 Leeches Natural Swamp 2
D6 31 Light Beams Environmental; Artificial Indoor/Urban
GW 164 Liquid Cable Traps Station; Artificial Indoor/UrbanStation CL
UR 108 Loose Sand Natural Arid/Desert 1
CR 256 Low Gravity Gravity; Artificial or Natural
UR 111 Low-Hanging Branches Natural Forest/Jungle 2
J 69 Madness of Knowledge Dark Side 6
UR 113 Malfunctioning Blast Door Artificial Indoor/Urban 4
T 116 Mantellian Savrip Poison Poison; Injury
UR 161 Meteor Shower Area; Natural 15
UR 161 Meteorite Storm Area; Natural 10
UR 115 Micrometeor Shower Atmospheric; Artificial or natural Space 5
UR 115 Nebula Atmospheric; Natural Space 2
GW 163 Null Gas Gas; Artificial Indoor/Urban 12
GW 163 Obah Gas Gas; Artificial Indoor/Urban 6
UR 180 Orbital Defense Mines Artificial; Energy Space 8
CR 255 Paralytic Poison Poison; Injury 5
UR 118 Pit/Sinkhole Natural Subterranean 4
UR 103 Poison, Dioxis Atmospheric; Natural; Poison 8
UR 103 Poison, Knockout Drops Artificial; Ingested; Poison 2
UR 103 Poison, Paralytic Artificial; Contact; Poison 5
D8 32 Power Conduit Environmental; Artificial; Fire Indoor/Urban 12
GW 164 Power Diffusion Tunnels Station; Artificial Indoor/Urban
UR 113 Production Assembly Line Artificial Indoor/Urban 12
UR 111 Quicksand Natural Forest/Jungle 8
GI 65 Quongoosh Essence Poison; Ingested 3
CR 255 Radiation, Extreme Radiation; Artificial or Natural 10
CR 255 Radiation, Mild Radiation; Artificial or Natural 2
CR 255 Radiation, Moderate Radiation; Artificial or Natural 4
CR 255 Radiation, Severe Radiation; Artificial or Natural 7
K 223 Rakghoul Disease Disease 4
W 294 Rakghoul Disease Disease 4
D1 13 Razor Mushroom Environmental Forest/Jungle 2
D8 31 Repulsortrain Couplers Environmental; Artificial Indoor/Urban 12
UR 118 Rising Water Natural Subterranean 3
UR 108 Rock Slide Artificial or natural Arid/Desert 9
UR 118 Rocky Ground Natural Subterranean 2
UR 104 Rough Waters Natural Aquatic 3
UR 109 Sandstone Pillars Natural Arid/Desert 6
UR 109 Sandstorm Atmospheric; Area; Natural Arid/Desert 4
UR 109 Sarlacc Pit Natural Arid/Desert 12
UR 168 Scavenged Supplies Ingested; Natural; Poison 4
UR 217 Sea Monster Tentacle Contact; Natural Aquatic 10
CR 256 Set Explosive (Detonite) Traps/Security Systems/Emplacements; Artificial; Energy 2
CR 256 Set Explosive (Explosive Charge) Traps/Security Systems/Emplacements; Artificial; Energy 5
L 221 Shaped Gundark, Poison Poison; Injury
UR 218 Shattering Avka Eggs Area; Natural 7
GW 164 Shock Locks Station; Artificial Indoor/Urban
D1 13 Sinkhole Falling Arid/Desert 1
J 69 Sith Poison Poison; Ingested 10
D8 33 Smoke Atmospheric 2
UR 103 Smoke Atmospheric; Natural 2
UR 116 Solar Wind Atmospheric; Energy; Natural Space 7
C 103 Sonic Antipersonnel Cannon Traps/Security Systems/Emplacements; Artificial; Sonic; Ener 4
UR 116 Space Minefield Artificial; Energy Space 15
S 33 Space Objects, Dense Space: Asteroids, Debris, Etc.; Artificial or Natur Space 20
S 33 Space Objects, Moderate Space: Asteroids, Debris, Etc.; Artificial or Natur Space 10
S 33 Space Objects, Sparse Space: Asteroids, Debris, Etc.; Artificial or Natur Space 4
UR 103 Space Sickness Natural Space 1
S 34 Space: Damaging Environment, Heavy Space: Damaging Environment; Natural Space ??
S 34 Space: Damaging Environment, Light Space: Damaging Environment; Natural Space ??
S 34 Space: Damaging Environment, Moder Space: Damaging Environment; Natural Space ??
S 34 Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Frequent and Space: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Often and lig Space: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Often and moSpace: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Often and sevSpace: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Rare and ligh Space: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Rare and modSpace: Periodic Damage; Artificial or Natural Space
S 34 Space: Periodic Damage, Rare and seveSpace: Periodic Damage; Artificial or Natural Space
UR 114 Speeder Traffic Artificial Indoor/Urban 8
UR 120 Spiner Plant Contact; Natural; Poison Swamp 8
UR 120 Spiner Plant Toxin Contact; Natural; Poison Swamp 8
UR 168 Storm over Durace Atmospheric; Energy; Natural 9
UR 121 Strangle Vines Natural Swamp 6
UR 121 Sucking Mud Natural Swamp 1
D6 31 Surface Power Coupling Environmental; Artificial; Area Indoor/Urban
UR 121 Swamp Gas Atmospheric; Area; Fire; Natural Swamp 4
UR 111 Thornbushes Natural Forest/Jungle 2
D3 21 Tibanna Gas Atmospheric; Energy
CR 253 Toxic Atmosphere Atmospheric 6
D6 32 Toxic Atmosphere Atmospheric
L 204 Tranquilizer drops Poison; Ingested
GW 164 Trap Door Station; Artificial Indoor/Urban
CR 254 Trash Compactor Crushing; Artificial Indoor/Urban 10
UR 104 Trash Compactor Artificial Indoor/Urban 10
GW 163 Trauger Gas Gas; Artificial 14
GI 65 Trihexalon Poison; Contact 15
D2 29 Trihexalon Poison Poison; Contact
UR 104 Turret, Blaster Artificial; Energy 2
UR 104 Turret, Blaster Rifle Area; Artificial; Energy 3
UR 119 Underground Rapids Natural Subterranean 7
UR 104 Undertow Natural Aquatic 4
CR 253 Vacuum Atmospheric Space 8
CR 173 Vehicle Collision Artificial or Natural; Area
CR 173 Vehicle Collision: Mobile Hazard Artificial or Natural; Area
CR 172 Vehicle Collision: Ramming Artificial or Natural; Area
W 118 Viper Kinrath Poison Poison; Injury
T 128 Vornskr Poison Poison; Injury
UR 105 Whirlpool Natural Aquatic 8
GW 164 Wind Tunnels & Exhaust Vents Station; Artificial Indoor/Urban
CR 257 Zero Gravity Gravity; Artificial or Natural Space
Damage (type;
Trigger Attack Defense Recurrence
failure)

+5 Fort 2d6 (acid; 1/2) Each rnd


Creature, droid, or o +4 Fort 2d10 (acid; 1/2 d Each rnd at start of target's turn, until acid is washed off or treate
+2 Fort 1d6 (acid) Each rnd
Creature enters sq oc +5 Ref 2d4+1 and target On trigger
Vehicle begins its tur+12 Ref 4d6x2 Each rnd at start of vehicle's turn, as long as vehicle is w/in area
+3 Ref 3d10x2 (energy)
Creature, droid, or o +4 Fort 2d6 (acid; 1/2 dm On trigger
Creature begins its t +5 Fort 1d6 and target moOn trigger
Creature begins its t +20; auto hFort 1d6 and target moOn trigger
+3 area Ref 3d8+2 (energy; 1/2 dmg)
+6 Ref 5d10x2 (energy)
Creature, droid, or ob+12 Ref 2d8+1 and target Each rnd at start of targ
Battle Hydra sting +9 Fort 3d6, -1 CT Each rnd at start of Batt
Vehicle begins its tur+22 Fort 4d8x2 and vehicl Each rnd at start of vehi
+5 Ref 3d8 (energy)
+5 Ref 3d6 (energy)
Creature starts its tur +5 Fort 2d4+1 and target Hourly
Brintak tentacle hit +10 Fort 1d12 (; 1/2 dmg) None
A transparisteel wind+16 Ref No dmg and targetOn trigger
+5 Fort Each rnd
Station CL 2+station' Fort 10+1/2 station's CL; special
+2 Fort 1d6, -1 persistent Each day
Creature begins turn +8 Ref 2d12 Each rnd at end of target'
Creature or droid ent +13 Ref 4d6+1 (; 1/2 dmg)Each rnd on initiative (I
Creature, droid, or ve+10 Ref 4d6 Each rnd at start of target's turn, as long as target remains w/in a
None Special
+10 Fort -1 CT (; no CT m None
None Special
Sand Panther claw +9 Fort -1 CT Each rnd
+5 Fort 2d6 (acid; 1/2) Each rnd exposed
Creature or droid w/i +4 Fort Target is knocked Each rnd, on initiative (Init +5)
Creature begins turn +4 Ref 2d10 Each rnd at start of targe
+1 Large, Ref
Station CL 2+station' Ref 10+1/2 station's CEach rnd
claw or stinger +10 Fort -1 CT; immobilizeEach rnd
Autohit
+10 Fort 1d8, -1 persistent Each rnd exposed
An opening is created+9 Fort 2d6+1 and creatu Each rnd at start of targe
+5 Fort -1 CT can only moEach rnd
+3 Ref 4d10x2 (energy)
+10 Fort 4d6, -1 CT (1/2, Each rnd
+10 Fort 4d6, -1 CT (1/2, Each rnd exposed
Creature is exposed t +4 Fort 1d6 and target moDaily, until treated
Creature is exposed t +10 Fort 2d6 and target moDaily, until treated
Creature begins its tu+7 area Ref 2d10+1 (; 1/2 dm Each rnd at start of targe
injury +12 Fort 4d6, -1 persistent None
+10 Ref/Fort 2d10/-1 CT
Creature or droid tou +7 Ref 2d6 and target moEach rnd at start of target's turn, as long as target is in contact w/
Station CL 2+station' Fort 10+1/2 station's CEach rnd exposed
+3 Ref 2d6 (energy)
Explosive's timer expi+10 area Ref 10d6 (; 1/2 dmg) None
Explosive's timer expi+10 area Ref 5d6 (; 1/2 dmg) None
Atk misses target in s+11 Ref 2d8 and target moEach rnd at start of target's turn, as long as target is in area of pl
+5 Fort 2d6, -1 persisten Each hour exposed
+5 Fort 2d6, -1 persistent Each hour exposed
Vehicle operates in e +10 Fort -1 persistent CT unEach minute
Creature is exposed t +6 Fort 2d6 and target moHourly
+10 area Ref 5d10 (ion; 1/2)
+20 Fort 1d6 per 3m, max 2None
+10 area Ref 2d10 (1/2)
+20 area Ref 20d6 (;1/2) None
+10 area Ref 12d6 (;1/2) None
+5 area Ref 8d6 (;1/2) None
+2 area Ref 4d6 (;1/2) None
+0 area Ref 2d6 (;1/2) None
-2 area Ref 1d6 (;1/2) None
-5 area Ref 1d4 (;1/2) None
+10 Fort 1d8, -1 persistent
+5 Fort 1d6 (fire; 1/2) Each rnd
+5 Fort 1d6 (fire; 1/2) Each rnd
Creature, droid, or o +5 Fort 1d6 (fire; 1/2 dmgEach rnd at start of target's turn, until flames are extinguished (full-rnd action
Encounter begins, or +7 Ref 1d6 and target is On initiative (Init +8) e
Creature, droid, or v +5 area Ref Special Every 1d6 hrs
Creature or droid is +7 Fort No dmg and targetOn trigger
Creature begins turn +6 Ref 2d10+1 Each rnd at start of target
Vehicle's pilot ends t +14 Ref Vehicle takes dmgOn trigger
Creature or droid ent +15 area Ref 6d6 and target is On trigger; only once pe
+5 Ref 6d10x2 (energy)
Creature begins its tu+6 Fort 2d6 and target moEvery 10 minutes
Creature begins its tu+8 Ref 2d12 (; 1/2 dmg) On trigger and on each su
+13 Ref 8d6 (1/2)
Starship enters mine' Autohit Special
Starship enters mine' Autohit Special
Autohit Special
Autohit Special
Creature or droid in i +10 Ref 2d12+1 Each rnd at start of target's turn, as long as target remains in area
Creature or droid begi+11 Ref 1d6 every 3 metersEach rnd at start of targe
Creature, droid, or w +4 Ref 2d10 On trigger
Autohit 1d8/rnd (fire); 3d6/5 rnds
Creature begins its t +5 Ref 2d10 (; 1/2 dmg) Each rnd at start of target's turn, as long as target is w/in area
+10 Fort 8d6, -1 CT (; 1/2 Each rnd
Ground vehicle ends i+9 Ref 2d10+2x2 (; 1/2 d Each rnd on initiative (Init +8)
+10 (-10 vsRef 9d10x10 (energy-ion)
Spider sting +10 Fort -1 CT; immobilizeEach rnd
+5 Fort -1 CT Each rnd
+4 Fort 2d10 (1/2); specia Each rnd exposed
Kouhun bite +10 Fort 4d6, -1CT (;1/2 Each rnd
Living creature inges+6 Fort No dmg and targetOnce each minute for 10
+10 (-5 if Fort 2d6, -1 persistent Each day
Creature, droid, or ob+17 Ref 2d6 and target moEach rnd at start of targe
Creature begins its t +4 Ref Target moves -1 pEach rnd at start of targ
+5 Ref Special
Station CL 2+station's CL Special None
Creature or droid beg+3 Ref 2d8+1 Each rnd at start of targ
Autohit Special
Creature enters sq in +4 Ref 2d10 On trigger
+8 Will -2 persistent None
Creature or droid att +6 Ref 2d6 and target moSpecial
Savrip bite +10 Fort -1 CT; immobilizeEach rnd
Vehicle begins its tu +17 area Ref 3d10+2x2 (; 1/2 Each rnd on initiative (Init +12)
Creature or droid beg+12 area Ref 4d6+2 (; 1/2 dmg)Each rnd on initiative (Init +10)
Vehicle begins its t +7 Fort 2d10+1 Each rnd at start of vehicle's turn, as long as vehicle is w/in a
Vehicle begins its tu +4 Fort 2d6x2 and vehicleHourly
+14 Fort 3d10; special Each rnd exposed
+8 Fort 2d12, -1 CT (1/2, Each rnd exposed
Vehicle attempts to +10 Ref 3d10x2 (; 1/2 dmgOn trigger, then on initia
+10 Fort -1 CT Each rnd
Creature, droid, or o +6 Ref Special None
Creature is exposed +10 Fort 4d6 and target moEach rnd at start of target's turn until treated
Creature ingests poi +4 Fort Target moves -1 s Each rnd at start of target's turn until treated
Creatures is injected +10 Fort Target moves -1 s Each rnd at start of targe
+15 Ref 5d6, catches fire (1/2, doesn't catch fire)
Autohit 1d4xStation's CL (Every 3 rnds
Creature or droid beg+14 Ref 4d6+2 Each rnd at start of targe
Creature begins its t +10 Ref 2d8 and target moOn trigger
+5 Fort -1 CT Each rnd
+10 Fort 8d6, -1 persistent Each rnd exposed
+1 Fort 2d6, -1 persistent Each rnd exposed
+2 Fort 4d6, -1 persistent Each rnd exposed
+5 Fort 6d6, -1 persistent Each rnd exposed
Rakghoul bite +8 Fort Special Every 5 mins.
Rakghoul bite +8 Fort Special Every 5 mins.
+3 Ref 1d6+2
+15 Ref 1d10x2/coupling (ion; 1/2)
A torrent of water be +5 Fort Target moves -1 s Every minute, once the wa
Creature or droid w/in+11 Ref 2d12+1 Each rnd at start of target's turn, as long as target is w/in area oc
Creature or droid beg+4 Ref Special Each rnd at start of targ
Creature begins its tu+5 Fort 2d8+2 (; 1/2 dmg)On trigger
Creature or droid begi+8 Ref 2d12 Each time target reaches
Creature, droid, or o +6 area Fort 2d10+1 (; 1/2 dm Hourly
Creature begins its t +14 Ref 4d6+2 Each rnd at start of targe
Creature consumes fo+6 Fort 2d8+3 and target Each hr until treated
Each rnd, on initiativ +12 Ref 4d6+1 On trigger
+10 Ref Full (1/2)
+10 Ref Full (1/2)
Gundark bite Bite Fort +2d6, -2 persiste None
Creature enters sq ad +9 area Ref 2d6+6 (; 1/2 dmg)On trigger; once per egg
Autohit 1d6 (electrical)
None Normal falling dmg
+12 Fort 4d6, -1 persistent Every time spend FP
+5 Fort 1d6, -1 CT (1/2, Each rnd exposed
Creature begins its t +4 Fort 1d6 and target moOn trigger
Vehicle begins its tu +9 Fort 3d8x2 (ion; 1/2 d Each rnd at start of vehi
+6 Ref 4d8x2 (energy-sonic)
Vehicle begins its tu +17 Ref 3d10x2 (; 1/2 dmgEach rnd at start of vehi
Special 8d6+40 (collision)
Special 6d6+30 (collision)
Special 4d6+20 (collision)
Creature is exposed +0 Fort Target moves -1 pOnce, after 8 hrs
+45 Fort 6d10x2 (1/2)
+15 Fort 2d10x2 (1/2)
+30 Fort 4d10x2 (1/2)
Autohit 3d10x2 Every rnd
Autohit 6d10x2 Every rnd
Autohit 3d10x5 Every rnd
Autohit 3d10x2 Every other rnd
Autohit 6d10x2 Every other rnd
Autohit 3d10x5 Every other rnd
Autohit 3d10x2 Every 1d4+1 rnds
Autohit 6d10x2 Every 1d4+1 rnds
Autohit 3d10x5 Every 1d4+1 rnds
Creature or droid begi+10 Ref 4d6 Each rnd at start of target's turn, as long as target is in speeder tra
Creature touches the +10 Ref 2d8 and target moOn trigger
Creature is hit by atk +10 Fort 2d8 and target movNone
Vehicle begins its tu +11 Ref 2d10+3x2 (energyOn trigger; descending through storm takes 3 rnds
Creature begins its t +8 Ref 2d6+1 and target Each rnd at start of targe
Creature or droid beg+3 Ref Special Each rnd at start of targ
+5 area Ref 4d10 (ion; 1/2)
A spark or fire-start +6 area Ref 2d10+1 (fire; 1/2 On trigger
Creature begins its t +4 Ref 2d10 (; 1/2 dmg) Each rnd at start of targe
+10 Fort 2d6/4d6 (/energy)
+5 Fort 1d6, -1 persistent Each rnd exposed
+7 Fort 1d8, -1 persistent Each rnd exposed
+5 Fort -1 CT Each rnd
Special Special
Autohit 10d6 Every rnd for 5 rnds
Creature, droid, or o Auto 10d6 On trigger
+16 Fort 5d6, -1 CT (1/2) Each rnd exposed
+20 Fort 10d6, -2 CT (; 1/2Each rnd
+5 Fort 2d6 (1/2) Each rnd
Turret detects creatu +4 Ref 3d6 (energy;) Each rnd, on initiative (Init +5)
Turret detects creatur+5 area Ref 3d8 (energy; 1/2 Each rnd, on initiative (Init +5)
Creature begins its t +9 Ref 2d6+1 and target Each rnd at start of target's turn, as long as target is w/in area o
Creature begins its +6 Fort Target is pulled 6 On trigger
+20 Fort 1d6, -2 CT (0, -1 Each rnd exposed
Vehicle moves into occupied space or vice Based on vehicle None
Hazard moves into veBased on hRef Based on vehicle None
Vehicle attempts ram-10 Pilot c Ref Based on vehicle None
Viper Kinrath sting +8 Fort 2d6, -1 CT
Vornskr tail +8 Fort -1 CT; immobilizeNone
Creature or droid begi+10 Fort 2d10+3 and target On trigger
Autohit 10+1/2 station's CL
Autohit Special
Special Skill 1 Skill 2 Skill 3

Occurs when target comes into contact; atk occurs each round until acid is washed off or treated (DC15 Treat Injury & medical kit)
t start of target's turn, until acid is washed off or treate Treat Injury (DC14; req medical kit): Char treats the acid.
Can detect/avoid w/ DC10 Perception check; if check fails, step in pool and do dmg (no atk roll); atks each rnd after first exposure; stops at
Creature that gains persistent condition Perception (DC14): CharMechanics (DC24): CharSurvival (DC19): Char determines which type of
t start of vehicle's turn, as long as vehicle is w/in area Perception (DC19): CharPilot (DC28): Char tries to avoid hitting any asteroids for 1 rnd, gaining +

Creatures, droids, or objects that have s Know(physical sciences) (DC16): Char identifies presence of corrosive atmosphere.
Creatures, droids, or objects that have s Know(physical sciences) (DC17): Char identifies presence of toxic atmosphere.
Creature can't move back up CT until it' Endurance (DC10): Char holds breath for 1 rnd, reducing vacuum's atk roll by 10. Each rnd char ho
2x2 area; add +1 to hit and +1 dmg if within 50sq

If hazard's atk roll exceeds target's Ref Know(physical sciences) (DC24): Char identifies weak shelf that could cause avalanche.
Cured with DC 15 Treat Injury
Event horizon for black hole covers area Mechanics (DC36): CharPilot
w (DC36): Char fightUse Computer (DC31): Char detects black hole o
Usually mounted to section of floor/wall/ceiling; has range of rifle, can fire in any direction; can fire single shots or autofire; trained in Init
Usually mounted to section of floor/wall/ceiling; has range of pistol, can fire in any direction; trained in Init (+5), Perception (+5); darkvisio
Grants concealment to creatures, droids, Endurance (DC24): CharKnow(physical sciences) (DC14): Char identifies blizzard before it reache

Any creature pulled into same sq as da Climb (DC27): Char grabs a stable object as reaction and negates the forced movement. Alternately
Causes short-term memory loss and affects the ability to reason; if atk, is successful, target suffers -5 penalty to all skill checks that rnd; poi
Regardless of whether char takes dmg, they are frozen in carbonite, cannot move or act until unfrozen, and is considered unconscious. Char
Occurs first time char exposed to disease; if initial atk succeeds, atk occurs again each day disease remains untreated; treating disease reqs D
If plant's atk roll exceeds targets Ref D Acrobatics (DC22): As reKnow(life sciences) (DC2 Stealth (DC27): When char begins turn w/in 3 sq
Creature or droid reduced to 0 hp by thi Acrobatics (DC24): CharKnow(life sciences) (DC19): Char identifies carnivorous plant.
t start of target's turn, as long as target remains w/in a Acrobatics (DC28): CharPerception (DC23): Char realizes that rock ceiling might be weak enough
Depth = 2x station's CL sq. Any chasm deep enough to deal fatal dmg can be described as bottomless; if char survives GM can rule that the
Potential to cause strokes; if atk beats Fort Def by 10 or more, target remains at -1 CT until 3 separate and successful DC20 Treat Injury che
Creature moving in same direction moves at 2x normal movement rate; creature moving against direction moves at half normal rate. Any cr
Cured with DC 15 Treat Injury
Occurs each rnd exposed
on initiative (Init +5) Acrobatics (DC13): Char can make Acrobatics check as a reaction to avoid being knocked prone by
General attitude of crowd can help or hi Know(social sciences) (DPersuasion (DC19): Char convinces crowd to clear a path for char and thei
Pilot may reduce dmg from collision by 1/2 as reaction w/ DC15 Pilot check
Creature being crushed takes dmg each rnd until they make a hard Str check to pry free; hazard that completely encompasses target doesn't
Cured with DC 10 Treat Injury
+1 morale to attacks and defenses, -10 to UtF and cannot spend FP's. Lasts 1 hr (-5 mins for each subsequent use). At end, atk +10 vs Fort,
Occurs each rnd exposed; if target has self-contained air supply (e.g. breath mask), suffer no ill effects; fully enclosed speeders don't have s
After 1d6+4 rnds, air is completely ven Endurance (DC22): Char manages to control their breathing despite the decreasing amt of air in the
if atk succeeds target is wracked w/ pain; if target moves to point on CT that would normally reduce speed to 1/2, it's immobilzed; poison a

Inhaled gas; occurs each rnd exposed; if initial atk succeeds, atk occurs each rnd until cured by DC25 Treat Injury check
Gas fills 20x20 meter room in 3 rnds
Once creature has been exposed to Cardoo Know(life sciences) (DC1 Treat Injury (DC15; req medical kit): Char treats disease.
The Krytos virus takes -5 penalty to atk Know(life sciences) (DC2 Treat Injury (DC21 or DC16 w/ bacta tank; req medical kit): Char treats d
If hazard's atk roll exceeds target's Ref Acrobatics (DC26): CharPerception (DC16): Char spots dust devil before it reaches them.
When creature takes dmg from wpn coated w/ Sith poison or ingests substance tainted w/ Sith poison; whether poison atk succeeds or fails,

t start of target's turn, as long as target is in contact w/ Acrobatics (DC21): CharJump (DC26): Char leaps over fence w/o taking dmg.
Creature standing on active electrified floor immediately take dmg; if creatures starts turn on electrified floor, floor makes hazard atk, succe

Mechanics (DC16): Char disarms explosive charge.


Mechanics (DC14): Char disarms explosive trap.
t start of target's turn, as long as target is in area of pl Jump (DC23): Char leapsTreat Injury (DC18; req Use Computer (DC28): Char slices into control n
Hvy clothing/armor provides +5 equip bonus to Fort Def; can't regain hp or improve condition until spending at least 1 hr in normal environ
Hvy clothing/armor imposes -5 penalty to Fort Def; can't regain hp or improve condition until spending at least 1 hr in normal environment

Creature that has taken dmg from extreme temp can't regain hp or move up the CT until it spends at least 1 hr in normal environment. Hvy

Land Prone. If you are trained in the Acrobatics or Jump skills, you can reduce the damage you take from a fall with a successful skill check

Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Objects of Fine and Diminutive size are too small to deal dmg; falling object must land wholly or partly in creature's fighting space to dmg
Begins as spore that can take root anywhere on subject's skin, but usually begins on extremities. Painful, itching lesions form as the fungus
Char/creature that takes fire dmg catches fire; occurs each rnd creature is on fire; can put out flames as full-round action
Char/creature that takes fire dmg catches fire; occurs each rnd creature is on fire; can put out flames as full-round action
t start of target's turn, until flames are extinguished (full-rnd action)
Each rnd that it atks after 1st rnd, haza Acrobatics (DC22): As reKnow(physical sciences)Swim (DC17): Char makes check as part of move
Creature that is successfully attacked by Know(life sciences) (DC1 Perception (DC14): Char spots moss as they draw closer to it, gaining +2 c
Can move target vertically as well as h Climb (DC16): As reaction, char can make check to negate addl movement by grabbing onto some
If river's atk roll exceeds target's Ref Survival (DC21): Char loSwim (DC26): Char swims at its normal swim speed, gaining a +2 circum
Perception (DC31): CopilPilot (DC26): As reactioUse Computer (DC21): As std action, char can us
Each mine in forgotten minefield shouldAcrobatics
t (DC26): Char makes check as part of move action; if successful, char can enter sq adjac

Creature that gains persistent condition Endurance (DC26): CharKnow(physical sciences) (DC16): Char identifies freezing rain before it re
Creature that falls through the ice and i Jump (DC27): Char attemp
Perception (DC22): Char locates weakness in frozen surface and surmises
All characters in 4-sq burst affected
Ships in 3x3 sq area are pulled from hyperspace and cannot re-enter while in these squares; mine then attaches itself to triggering ship
Ships in 3x3 sq area are pulled from hyperspace and cannot re-enter while in these squares
Can increase the gravity, reverse the gravity (causing creatures to fall toward ceiling and take dmg based on the distance traveled = height o
Speed: 3/4 (rnd down to nearest sq, min. -1), applies to all modes of movement; Carrying Cap: 1/2, take -2 penalty on Str check to lift or m
t start of target's turn, as long as target remains in area Acrobatics (DC28): As mo
Perception (DC23): Char notices roof of ice cavern is unstable and believe
Any creature or droid that is successfullyAcrobatics (DC18): CharClimb (DC32): Char ascen Know(tactics) (DC23): Char plots course up cliff
Immediately after hazard's successful atkJump (DC19): Char leapsPilot (DC14): When opera Stealth (DC24): Using the same technique for mo
Size of small room, accessed through 1-meter-tall door. Std temp during most rnds; every 5 rnds, incinerator flares up
t start of target's turn, as long as target is w/in area Know(life sciences) (DC1
Survival (DC19): Char realizes that entering body of water or sealed envir
YV substance; atks each rnd until cured w/ successful DC28 Treat Injury check
on initiative (Init +8) Perception (DC22): CharPilot(physical sciences) Use the Force (DC varies): The Move Object For

Cured with DC 15 Treat Injury


Ingested; occurs each rnd until cured w/ DC15 Treat Injury check
Gas fills 20x20 meter room in 3 rnds; speed reduced by 1 sq until target spends 1 rnd outside gas
Cured with DC 25 Treat Injury
Each day that creature w/ persistent con Know(life sciences) (DC3Perception (DC26): CharTreat
r Injury (DC21; req medical kit): Char treats
Occurs first time char exposed to disease; if initial atk succeeds, atk occurs again each day disease remains untreated; treating disease reqs D
Any creature, droid, or object touched byAcrobatics (DC27): CharJump (DC27): Char jumps Know(physical sciences) (DC22): Char can predi
Leeches ignore effects of creature's armorTreat Injury (DC19): Char safely removes leeches.
Successful atk blinds victim for (5-Con mod) rnds (add add'l rnds for neg mods)
Commonly installed in door frames and narrow passageways, triggered by tripwire lasers, motion detectors, or other sensors. Trap covers 2
If hazard's atk is successful, target is re Acrobatics (DC18): CharJump (DC23): Char attemp
Know(physical sciences) (DC13): Char notices th
Speed: +1/4 (rnd down to nearest sq, min. +1), applies to all modes of movement; Carrying Cap: 2x, gain +2 bonus on Str check to lift or
For targets riding on a creature or in a Perception (DC14): Char detects branches as they approach, gaining +5 circumstance bonus to Ref
The 1st time a char rds a Sith tome, scroll, or tablet, make atk; until the persistent condition is removed, char takes -5 penalty to Will Def (o
Each rnd, blast door opens on random inAcrobatics (DC26): CharMechanics (DC21): CharUse fi Computer (DC21): Char bypasses controls fo
Cured with DC 15 Treat Injury
on initiative (Init +12) Pilot (DC24): As reactioUse Computer (DC19): Char identifies impending meteor shower w/ vehic
on initiative (Init +10) Acrobatics (DC24): As reKnow(physical sciences) (DC19): Char identifies impending meteorite sto
t start of vehicle's turn, as long as vehicle is w/in a Use Computer (DC16): Char configures shields to "double front", granting vehicle +5 equip bonus
Dust and gases from nebula might affectMechanics (DC24): For 1 hr, char staves off effects of nebula dust and gases. Char can attempt ano
Gas fills 20x20 meter room in 3 rnds; after 1 min of exposure creatures is affected as if in a vacuum and must deal with the effects of suffoc
Gas fills 20x20 meter room in 3 rnds
This hazard assumes triggering vehicle isPilot (DC16): As reactioUse Computer (DC16): Char can make check to detect presence of mines.
Injected; target moved to end of CT is immobilized, but not unconscious; occurs each rnd until cured w/ DC15 Treat Injury check
If hazard's atk against target is successf Acrobatics (DC26): CharClimb (DC26): As char fa Jump (DC21): By jumping across opening of hole
t start of target's turn until treated Treat Injury (DC23; req medical kit): Char treats the poison.
t start of target's turn until treated Treat Injury (DC14; req medical kit): Char treats the poison.
Creature moved to bottom of CT by this Treat Injury (DC16; req medical kit): Char treats the poison.
All objects w/in 2 sq are affected
Every 3 rnds, a burst of energy passes from one end of the tunnel to the other. Firing a wpn at one of the buffers (10 hp) causes any creature
If hazard's atk roll exceeds the target's Acrobatics (DC26): CharMechanics (DC31): CharUse s Computer (DC31): Slicing into controls, cha
Creature caught in quicksand sinks into iPerception (DC23): CharSurvival (DC23): Char dSwim (DC28): Char escapes from quicksand at en
Target moved to Helpless on CT by poison becomes blind but not unconscious or otherwise helpless; all targets have concealment from blin
Ignores DR and SR; occurs each rnd exposed; DC30 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn'
Ignores DR and SR; occurs each rnd exposed; DC15 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn'
Ignores DR and SR; occurs each rnd exposed; DC20 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn'
Ignores DR and SR; occurs each rnd exposed; DC25 Treat Injury check to cure; can revive creature that dies from exposure, but that doesn'
If bitten by rakghoul, make initial atk; if initial atk successful, target is infected; if infected, disease atks every 5 min.; after 3 successful atk
If bitten by rakghoul, make initial atk; if initial atk successful, target is infected; if infected, disease atks every 5 min.; after 3 successful atk

All creatures w/in 4 sq are affected


Water lvl rises 1 sq/min (10 rnds) until Endurance (DC19): CharPerception (DC24): CharSwim (DC14): Char moves through water, gainin
t start of target's turn, as long as target is w/in area oc Know(physical sciences)Survival (DC28): After observing area, char finds a few places where they
If hazard's atk against target succeeds, Jump (DC14): Char leapsStealth (DC19): Using the same technique used for moving silently, char s
Know(physical sciences)Pilot (DC14): Pilot of a Swim (DC14): Char can make Swim check as rea
Line of 1d4+2 pillars creates path to otheAcrobatics (DC27): CharJump (DC27): As char lea Perception (DC22): Char spots possible weakness
Sandstorm grants concealment to creatures Know(physical sciences)Perception (DC16): Char detects sandstorm before it reaches them.
If hazard's atk exceeds target's Ref Def bAcrobatics (DC26): CharClimb (DC31): Char manag Know(life sciences) (DC21): Char identifies sarla
Survival (DC16): Char reTreat Injury (DC21): Char treats effects of tainted supplies.
Creatures hit and damaged by hazard areKnow(life sciences) (DC19): Char identifies telltale signs of sea predator nearby and can tell that th
Any creature or object to which explosive is attached is auto hit
Any creature or object to which explosive is attached is auto hit

Each time an avka egg is triggered, pla Acrobatics (DC23): UntilKnow(life sciences) (DC1
Perception (DC23): Char notices there are creatur
Can be placed on anything w/ a door. Any char who makes a Mechanics check on a door w/ a shock lock takes dmg. Moderate Perception c
Can detect/avoid w/ DC10 Perception check
When creature takes dmg from wpn coated w/ Sith poison or ingests substance tainted w/ Sith poison; whether poison atk succeeds or fails,
Occurs each rnd exposed; grants concealment to chars w/in it
Smoke grants concealment to creatures and objects w/in it.
Each creature inside vehicle takes 1/2 d Perception (DC17): CharUse Computer (DC22): Char configures vehicle's shields to better protect

1 sq of space can contain up to 1d6+3 spPilot (DC32): Char dodges mines as they pass through the field, granting +5 circumstance bonus to
Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passin
Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passin
Sq. that contains asteroids, debris or other objects reqs 2 sq of movement to enter sq that contains such an object hazard; any vehicle passin
Persistent condition is removed from a crTreat Injury (DC20): Char removes persistent condition.
Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds: Usually encountere
Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds: Usually encountere
Corrosive Gases: Ignore target's SR (but not DR) when dealing dmg. Might also provide poor visibility. Dust Clouds: Usually encountere
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
Affects only certain sqs and auto dmgs any target w/in 1 sq of those sqs. Always occur on Init 10.
t start of target's turn, as long as target is in speeder traAcrobatics (DC23): CharJump (DC23): Char jumps Perception (DC18): Char watches carefully for on
Thorns of plant deliver toxin. Know(life sciences) (DC1Perception (DC23): CharStealth (DC28): Char harvests plant w/o setting o
Treat Injury (DC23; req medical kit): Persistent condition caused by toxin is removed.
; descending through storm takes 3 rnds Pilot (DC23): Char reduces # of rnds it takes to pass through storm by 1 rnd
If hazard's atk exceeds target's Ref Def Endurance (DC27): If chaKnow(life sciences) (DC22): Char identifies strangle vines. As result, char
If hazard successfully atks creature, ta Jump (DC13): Char leapsPerception (DC13): CharSurvival (DC18): Char knows technique to escap
Must destroy power coupling w/ successful ranged atk against Ref Def 25 dealing at least 15 pts of dmg while flying through the tongs
Acrobatics (DC21): CharKnow(physical sciences) (DC16): Char recognizes presence of swamp gas
Hazard can be avoided by cutting througJump (DC19): Char jumps Perception (DC14): CharStealth (DC19): Char minimizes their contact w/
Occurs when target enters gas; gas cloud can be dissipated by firing a blaster bolt into it, causing it to burn up and cause energy dmg to any
Occurs each rnd exposed
Occurs each rnd exposed; if target has self-contained air supply (e.g. breath mask), suffer no ill effects; fully enclosed speeders don't have s
Ingested; occurs each rnd until cured w/ DC20 Treat Injury check
Medium Perception check to notice. Creature moving onto active trap door must make moderate Climb check to catch themselves or fall to
Take 10 rnds to close; once closed auto dmgs every rnd; after 5 rnds, walls retract, taking 10 rnds to open fully
A trash compactor takes 10 rnds to close, remains closed for 5 rnds, and takes 10 rnds to open fully once more.
Gas fills 20x20 meter room in 3 rnds
Atks each rnd until cured w/ successful DC30 Treat Injury check; creature that takes full dmg from trihexalon loses limb in contact w/ poiso
Can be made to react (or fail to react) w/ certain biochemical compositions; contact poison (target must be dmged by wpn to which its appli
on initiative (Init +5) Stealth: Char makes Stealth check opposed by the turret's Perception check (+5, darkvision). If cha
on initiative (Init +5) Stealth: Char makes Stealth check opposed by the turret's Perception check (+5, darkvision). If cha
t start of target's turn, as long as target is w/in area o Acrobatics (DC27): CharJump (DC27): Char leapsPerception (DC22): Char determines which rocks
Creature that is pulled underwater by u Swim (DC16): Char can make Swim check as reaction to keep from being affected by undertow.
Occurs each rnd exposed; can't move back up CT until returned to breathable atmosphere; creature knocked unconscious by vacuum auto ta
Avoid collision with Pilot DC 15. See "Char.Creation & Sizes" tab in Saga Index for damage
Avoid collision with Pilot DC 15. See "Char.Creation & Sizes" tab in Saga Index for damage
Cannot avoid collision; deal double damage by using all-out movement. See "Char.Creation & Sizes" tab in Saga Index for damage
Cured with DC 18 Treat Injury

Each sq w/in area of whirlpool is considePilot (DC18): Pilot of a Swim (DC18): Char can make check as reaction to avoid effects of whirlp
When the fans blow, all creatures in tunnel must make medium Acrobatics check or be knocked prone. Creatures moving against wind mov
Space Sickness: See TUR Space Sickness Hazard; Speed: gains fly speed = base land speed or retains natural fly speed (whichever is great
jury & medical kit)

after first exposure; stops atking when fails atk or is washed off
ar determines which type of creature trap is designed to capture. For the next hour, char gains +1 bonus to attempts to spot that creature.
steroids for 1 rnd, gaining +5 circumstance bonus to vehicle's Ref Def to avoid incoming rocks.

roll by 10. Each rnd char holds breath, check DC increases by 2.

cause avalanche.

): Char detects black hole on the vehicle's sensors, granting +2 circumstance bonus to crew's Mechanics checks and Pilot checks when dealing w/ hazard.
s or autofire; trained in Init (+5), Perception (+5); darkvision; makes 1 atk/rnd against closest target w/in LOS
), Perception (+5); darkvision; makes 1 atk/rnd against closest target w/in LOS
ies blizzard before it reaches them.

orced movement. Alternately, if char is already secured, they can grab adjacent char and prevent it from being moved by hazard.
all skill checks that rnd; poison atks each rnd until cured w/ successful DC15 Treat Injury check
nsidered unconscious. Char emerging from carbon freeze has persistent condition and immediately moves -4 steps CT; persistent condition can only be re
eated; treating disease reqs DC15 Treat Injury check
n char begins turn w/in 3 sq of plant, char avoids being detected by plant for 1 rnd.
arnivorous plant.
ling might be weak enough to collapse if loud sound occurs w/in cavern.
rvives GM can rule that they landed on a ledge or outcropping that prevented a lethal fall
essful DC20 Treat Injury checks
s at half normal rate. Any creature that steps onto or starts turn on conveyor belt must make DC20 Acrobatics check as free action or be flat-footed until st

void being knocked prone by the waves.


clear a path for char and their allies, gaining +2 circumstance bonus to Ref Def against hazard.

encompasses target doesn't need to make atk roll; some crushing hazards (i.e. trash compactor) may not allow creatures to make Str checks

e). At end, atk +10 vs Fort, target is addicted


closed speeders don't have sufficient filters to block out atmosphere, but shutting vents cuts atks to every other rnd; objects w/in 12 sq have concealment, o
decreasing amt of air in the area, gaining +2 circumstance bonus to Fort Def against hazard.
2, it's immobilzed; poison atks each rnd until cured w/ successful DC20 Treat Injury check

q medical kit): Char treats disease.


re it reaches them.
poison atk succeeds or fails, poison feeds target's anger, drawing it closer to the Dark Side until effect is negated; every time target spends FP, make +12 a

oor makes hazard atk, successful atk knocks target prone

): Char slices into control network and diverts plasma flow away from area, negating hazard.
least 1 hr in normal environment
1 hr in normal environment

normal environment. Hvy clothing or armor provides +5 equip bonus to Fort Def to resist extreme cold but imposes -5 penalty to Fort Def to resist extrem

with a successful skill check (see skill descriptions). If the check succeeds and you take no damage from the fall, you land on your feet. If you fall from a

ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
ure's fighting space to dmg the creature; GM may adjust dmg depending on circumstance (i.e. Colossal object that's extremely light like a gas-filled passe
g lesions form as the fungus multiplies, spreading along limbs onto victim's torso and abdomen. If left alone, will consume subject in less than standard w

makes check as part of move action, and if successful can swim as normal in flooded area (can only be used after 5 rnds of flooding).
raw closer to it, gaining +2 circumstance bonus to Ref Def against hazard.
ment by grabbing onto something solid. If no stable object is nearby, Climb can't be used.
speed, gaining a +2 circumstance bonus to Ref Def against hazard.
): As std action, char can use ship's sensors to try and pierce fog and find safe route around jutting plateaus. Success grants +5 circumstance bonus to vehi
sful, char can enter sq adjacent to mine during move action w/o triggering hazard.

ies freezing rain before it reaches them.


frozen surface and surmises that too much weight could cause it to break.

tself to triggering ship

distance traveled = height of room), or eliminate gravity. Can be disabled by gaining control of the artificial gravity generators, considered part of the life
nalty on Str check to lift or move hvy, unsecured object; Skill Check Bonus: take -2 penalty on Str-based skill checks; Atk Roll Penalty: take -2 penalty
vern is unstable and believes a loud noise could cause a cave-in
): Char plots course up cliffs that minimizes the effects of the hazard, granting everyone +1 circumstance bonus to Ref Def against hazard.
g the same technique for moving silently, char can move at half speed and isn't affected by hazard's atk.

ody of water or sealed environment is best way to avoid swarm.

ries): The Move Object Force power can be used to pull trapped vehicle out of jagged sinkhole.
eq medical kit): Char treats effects of kryotin. This process takes 8 hrs and removes the persistent condition caused by kryotin.
eated; treating disease reqs DC20 Treat Injury check (using bacta tank reduces check to DC15)
ces) (DC22): Char can predict how the lava flow will move; char and their allies gain a +1 circumstance bonus to Ref Def against hazard.

other sensors. Trap covers 2x2 area, w/ 1 line bisecting the sq that's the source of the liquid cable. Each creature caught by the trap becomes flat-footed and
ces) (DC13): Char notices that the sand appears loose.
onus on Str check to lift or move hvy, unsecured object; Skill Check Bonus: gain +2 circumstance bonus on Str-based skill checks; Atk Roll Penalty:
5 circumstance bonus to Ref Def to avoid them.
kes -5 penalty to Will Def (on top of normal CT penalty); until the persistent condition is removed, char is filled w/ paranoia and creeping insanity, any tim
): Char bypasses controls for the blast door and forces it to remain open.

ding meteor shower w/ vehicle sensors.


ies impending meteorite storm.
ting vehicle +5 equip bonus to Fort Def against hazard.
gases. Char can attempt another check each hr for as long as vehicle remains w/in nebula.
eal with the effects of suffocation

to detect presence of mines. Furthermore, as std action, char can use this skill to use vehicle's sensors to detect mines, granting vehicle +2 dodge bonus to
Treat Injury check
mping across opening of hole, char gains +2 circumstance bonus to Ref Def to avoid falling in.

(10 hp) causes any creature w/in 6 sq of the damaged buffer takes normal dmg; the next time an energy burst travels through the tunnel, any creature w/in
): Slicing into controls, char shuts down the assembly line.
scapes from quicksand at end of rnd.
have concealment from blind creature; atks each rnd until cured w/ successful DC15 Treat Injury check
m exposure, but that doesn't remove radiation, which must be treated separately
m exposure, but that doesn't remove radiation, which must be treated separately
m exposure, but that doesn't remove radiation, which must be treated separately
m exposure, but that doesn't remove radiation, which must be treated separately
min.; after 3 successful atks, target transforms into a rakghoul; cured w/ DC25 Treat Injury check w/ access to rakghoul serum
min.; after 3 successful atks, target transforms into a rakghoul; cured w/ DC25 Treat Injury check w/ access to rakghoul serum

moves through water, gaining +1 circumstance bonus to Fort Def against hazard.
nds a few places where they could take cover during rock slide, gaining +5 circumstance bonus to Ref Def against hazard.
d for moving silently, char slows their movement to 1/2 speed to avoid taking dmg.
an make Swim check as reaction to avoid effects of rough waters.
har spots possible weakness in pillar ahead and avoids it, gaining +5 circumstance bonus to Ref Def against hazard.
fore it reaches them.
DC21): Char identifies sarlacc pit before they reach it, gaining +5 circumstance bonus to Ref Def against hazard's atks.

or nearby and can tell that the area is hazardous.


har notices there are creatures w/in stone outcroppings waiting to emerge.
dmg. Moderate Perception check to notice shock lock, moderate Mechanics check to disconnect it. Occassionally, shock locks are installed in control pane

poison atk succeeds or fails, poison feeds target's anger, drawing it closer to the Dark Side until effect is negated; every time target spends FP, make +12 a

le's shields to better protect it from hazard, granting +5 equip bonus to vehicle's Fort Def against hazard.

ng +5 circumstance bonus to Ref Def against hazard for the rnd.


t hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC35 or take collision dmg; sq that contains asteroids or debris provides
t hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC25 or take collision dmg; sq that contains asteroids or debris provides
t hazard; any vehicle passing thru asteroids or debris must succeed at Pilot check DC15 or take collision dmg; sq that contains asteroids or debris provides

Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide very poor visibility. Deal no dmg if vehicle doesn't move, but d
Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide poor visibility. Deal no dmg if vehicle doesn't move, but deal +
Clouds: Usually encountered as part of an asteroid field or planetary ring system. Provide poor visibility. Deal no dmg if vehicle doesn't move, but deal +

har watches carefully for oncoming speeders, gaining +1 circumstance bonus to Ref Def against hazard.
harvests plant w/o setting off its defense mechanism, gaining +5 bonus to Ref Def against hazard.
xin is removed.

rangle vines. As result, char and their allies gain +1 circumstance bonus to Ref Def against hazard.
ar knows technique to escape from mud more easily, gaining +2 circumstance bonus to Str check to free themselves from mud.
lying through the tongs
nizes presence of swamp gas.
minimizes their contact w/ thorns while moving through bushes. As char moves, their speed is reduced by 1/2 and char takes 1/2 dmg from successful atk
nd cause energy dmg to any creature in or adjacent to gas

closed speeders don't have sufficient filters to block out atmosphere, but shutting vents cuts atks to every other rnd

o catch themselves or fall to another location (usually a holding cell or secure location; or incinerator, garbage smasher or airlock). Climbing back up to th

oses limb in contact w/ poison (roll randomly if contact is not otherwise determined)
ed by wpn to which its applied); atks each rnd until cured w/ DC15 Treat Injury check
heck (+5, darkvision). If char's check is successful, char isn't noticed by turret.
heck (+5, darkvision). If char's check is successful, char isn't noticed by turret.
har determines which rocks are least affected by rushing water and offer the most stable footing, gaining +5 circumstance bonus to Ref Def against hazard
ing affected by undertow.
onscious by vacuum auto takes cumulative 1d6 dmg each rnd (1d6, 2d6, 3d6, etc.); if this dmg ever exceeds creature's dmg thresh, it dies

ga Index for damage

on to avoid effects of whirlpool.


s moving against wind move at only 1/2 normal movement rate. Fans deal normal dmg to any creature that comes into contact w/ them.
y speed (whichever is greater), movement is limited to straight lines, can change course only by pushing away from larger objects (i.e. bulkheads);
ecks when dealing w/ hazard.

stent condition can only be removed after 8 hrs of rest. If char standing adjacent to carbonite freezing chamber takes dmg from melee atk, must make DC1

ction or be flat-footed until start of next turn

ake Str checks

/in 12 sq have concealment, objects farther than 12 sq have total concealment; low-light vision doesn't counter concealment
target spends FP, make +12 atk roll against target's Will Def; if atk succeeds, char calls upon the Dark Side and increases its Dark Side Score by 1; every t

lty to Fort Def to resist extreme heat.

n your feet. If you fall from a height of greater than 60 meters, treat the fall as being only 60 meters for the purposes of reducing falling distance.

ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ly light like a gas-filled passenger balloon); objects forced downward (piston, closing door) deal dmg as if they were 2 sz categories larger; if target is at le
ubject in less than standard week. Can be treated and cured w/ applications of salves made from local flora and standard medical compounds. If treated ear

5 circumstance bonus to vehicle's Ref Def against hazard's atks.

ors, considered part of the life support systems. Affects all creatures in specifiec area (doesn't discriminate between intruders and station personnel).
Roll Penalty: take -2 penalty on atk rolls unless you are native to high-gravity environments or have Spacehound talent; Dmg from Falling: Roll d8s inst

gainst hazard.
e trap becomes flat-footed and immobilized. The following rnd, each trapped creature can attempt a DC20 Str check to break free; allies outside the trap ca

checks; Atk Roll Penalty: take -2 penalty on atk rolls unless you are native to low-gravity environments or have Spacehound talent; Dmg from Falling:

and creeping insanity, any time char rolls a natural 1 on atk, next atk made before the end of the encounter must be against an ally; persistent condition can

g vehicle +2 dodge bonus to Ref Def against mines' atks.

h the tunnel, any creature w/in 6 sq of the damaged buffer takes 2x dmg; damaging a tunnel immediately sets off an alarm and summons a crew of technic
ks are installed in control panels and can be deactivated only by someone who first enters an authorization code. A shock lock installed for this purpose is

target spends FP, make +12 atk roll against target's Will Def; if atk succeeds, char calls upon the Dark Side and increases its Dark Side Score by 1; every t

ns asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq are dense i
ns asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq are modera
ns asteroids or debris provides cover (+5 cover bonus to Ref Def) against any atks passing thru or into sq; vehicle traffic functions similarly: sq are sparse i

if vehicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs.
hicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs. Radiation:
hicle doesn't move, but deal +1 die of dmg for every sq of movement. Ionic Discharges: Deals ion dmg to all vehicles w/in affected sqs. Radiation:

s 1/2 dmg from successful atk by thorns (no dmg from miss).

lock). Climbing back up to the hatch requries moderate Climb check to scale the smooth inner walls of chute. Most trap doors activate automatically, but s
nus to Ref Def against hazard.

bjects (i.e. bulkheads); Carrying Cap: 10x, gain +10 circumstance bonus on Str check to lift or move hvy, unsecured object; Skill Check Bonus:
m melee atk, must make DC15 Acrobatics check to avoid falling in. Control panel to one side activates the freezing process, which takes 1 rnd to complet
Dark Side Score by 1; every time an atk made by the Sith poison fails, a char can make a DC25 UtF check to neutralize the poison; if poison atk fails 5 co

ing falling distance.

egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
egories larger; if target is at least 3 sz categories smaller than the falling object, target can't move unless it succeeds on Str check to lift object off or DC15
ical compounds. If treated early, few signs remain, victims of advanced cases exhibit severe scarring, w/ the worst cases resulting in limb loss. Occurs eac

and station personnel).


g from Falling: Roll d8s instead of d6s when calculating falling dmg
free; allies outside the trap can also attempt the Str check.

d talent; Dmg from Falling: Roll d4s instead of d6s when calculating falling dmg

n ally; persistent condition can be removed after 8 hrs of rest w/ a DC25 Treat Injury check (char affected can't make Treat Injury check on themself)

d summons a crew of technicians to investigate.


k installed for this purpose is usually built directly into the panel, making it undetectable. Some shock locks are designed not only to deliver a shock to the

Dark Side Score by 1; every time an atk made by the Sith poison fails, a char can make a DC25 UtF check to neutralize the poison; if poison atk fails 5 co

tions similarly: sq are dense if you move against traffic; unless a particular vehicle is significant for some reason, not necessary to use normal vehicle com
tions similarly: sq are moderate if you move thru traffic; unless a particular vehicle is significant for some reason, not necessary to use normal vehicle com
tions similarly: sq are sparse if you move w/ traffic; if you move w/ flow of traffic at same speed, gain +10 circumstance bonus on Pilot check to avoid co

w/in affected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.
ffected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.
ffected sqs. Radiation: Extend to all sq on battle grid, but GM can designate some sqs as being in the shadow of planet or moon.

s activate automatically, but some are triggered by commands issued at computer terminals in security control rooms.
Skill Check Bonus: gain +2 circumstance bonus on Str-based skill checks; Atk Roll Penalty: take -5 penalty on atk rolls and skill checks unless you are
which takes 1 rnd to complete. Carbonite slab (70 hp; DR10) can be transported through harsh conditions (i.e. vacuum) w/o harming victim inside
poison; if poison atk fails 5 consecutive times, poison is auto neutralized

eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
eck to lift object off or DC15 Acrobatics check to crawl out from underneath (GM can modify DCs if for example, object has openings or gaps)
lting in limb loss. Occurs each day Falsin's rot remains untreated. Char who remains at -3 CT for 2 days as a result of Falsin's rot, permanently loses the u
njury check on themself)
only to deliver a shock to the person attempting to use the control panel but also to short circuit and disable the panel.

poison; if poison atk fails 5 consecutive times, poison is auto neutralized

ry to use normal vehicle combat stats to represent their movement or effects of collision
ary to use normal vehicle combat stats to represent their movement or effects of collision
us on Pilot check to avoid collision; unless a particular vehicle is significant for some reason, not necessary to use normal vehicle combat stats to represen
nd skill checks unless you are native to zero-g environments or have Spacehound talent; Long-Term Exposure: creature that spends 120 hrs or more i
harming victim inside
s openings or gaps)
s openings or gaps)
s openings or gaps)
s openings or gaps)
s openings or gaps)
s openings or gaps)
s openings or gaps)
s rot, permanently loses the use of an affected limb. Treatment reqs DC20 Treat Injury check.
hicle combat stats to represent their movement or effects of collision
hat spends 120 hrs or more in zero-g moves -2 persistent steps on CT upon returning to normal gravity, can't be removed unless char spends at le
ved unless char spends at least 24 hrs in normal gravity
Rule/
BOOK

PAGE Optional/
Rule of Note Sidebar/
Table

C 32 Followers R
C 57 Akk Dog Followers S
C 63 Wrist rocket ammunition S
C 94 Squad rules S
C 95 Mass Combat R
C 103 Falling vehicles S
C 147 GAR Rank Colors S
C 161 Other Republic Forces S
C 162 Republic Vehicle Weapon Systems S
C 167 Forward Command Center S
C 187 Other Separatist Forces S
C 188 Droid Colors S
C 198 Separatist Vehicle Weapon Systems S
C 211 Ion Pulse Cannon S

CR 22 Common Languages S
CR 23 Era Notes: Species S
CR 36 Class Level vs. Character Level S
CR 40 Building a Lightsaber S

CR 41 Sensing the Dark Side S


CR 47 Gambling S
CR 93 Using Force Points R
CR 103 Disturbances in the Force S
CR 105 Jedi Code S
CR 105 Sith Code R
CR 110 Aging Effects T
CR 112 Destiny R
CR 118 Trade Goods T
CR 118 Getting a License R

CR 119 Black Market R


CR 120 Weapon Sizes R
CR 120 Rare weapons R
CR 125 Retractable Stocks S
CR 132 Armor Check Penalty R
CR 133 To Wear Armor or Not S
CR 141 Services & Expenses T
CR 146 Meters and squares R
CR 151 Statistics for Objects T
CR 165 Starship Scale R
CR 166 Vehicle Sizes T
CR 168 Vehicle Weapon Ranges T
CR 170 Weapon Batteries S
CR 173 Uncontrolled Vehicles S
CR 173 Collision Damage T
CR 175 Crew Quality T
CR 186 Droid Degrees T
CR 190 Droid Appendages & Damage T
CR 191 Binary S
CR 237 Astrogation DC Modifiers T
CR 241 Stacking Bonuses S
CR 247 Challenge Levels and Encounter Difficult R
CR 250 Persuasion vs. other players R
CR 253 Hazards R
CR 254 Damage From Falling Objects T
CR 255 Falling Damage T
CR 255 Poison R
CR 256 Gravity R
CR 257 Light Sources T
CR 273 Beasts R
CR 277 Nonheroic Characters R
CR 250 PC Persuasion skill Limitations R
CR 142 Combat R
D6 31,32 Hazards S
F 22 Birth of a Hero S
F 30 Build Object R
F 37 Unleashed Abilities R
F 59 Organizations R
F 73 Claiming a Bounty S
F 89 Force Unleashed R
F 161 Expanding Worlds S
F 175 Using the 501st S
F 171 Using the Death Star S
GW 23 Shockboxing O
GW 31 Point Blank Shot, Rangefinders, and targ S
GW 48 Advanced Cybernetics R
GW 67 Vehicle Fire R
GW 69 Gear Requisitioning System O
GW 73 Rank and Privilege R
GW 85 Starting Out Basic S
GW 93 Imperial Officer Ranks T
GW 87 Military Adventures R
GW 91 The Imperial Campaign R
GW 97 Battlefield Encounter Tool Kit R
GW 99 Active and Static Defenses T
GW 102 Random Mission Generator T
GW 143 Battlestation DC T
GW 144 Battlestation Interior Locations R
GW 149 Common Ships in Hangars T
GW 152 Sensor Precision T
GW 157 Plasma Cutters and Battering Rams S
GW 159 Single Checks or Gaining Access S
GW 162 Station Hazards R
GW 163 Poisonous Gases T
GW 165 Prisons and Cell Blocks R
GI 31 Skill Challenges R
GI 43 Skill Challenge DC by CL T
GI 51 Sample Skill Challenges R
GI 65 Poisons and Toxins R
GI 76 Campaigns R
GI 80 Campaign Elements R
GI 84 A Figure Bursts Through the Door with a S
GI 88 Jedi as Villains S
GI 90 Designing an Intrigue Adventure R
GI 155 Mini-Adventures R
GI 188 The Perfect Storm R
J 16 Daily Force Points O
J 22 Sith Abomination Template S
J 22 Sith Alchemy T
J 24 Move Object O
J 25 Line of Sight S
J 28 The Force Through the Ages S
J 33 Saber Locks O
J 42 Shades of Darkness O
J 43 Padawans R
J 44 Resisting the Dark Side's Call O
J 45 A Helping Hand O
J 50 Archaic Power Packs and Retrosabers S
J 51 Dual-Phase Lightsaber Variants S
J 54 Creator Bonuses S
J 57 Synthetic Lightsaber Crystals S
J 58 Creating New Crystals S
J 63 Jedi in Armor O
J 64 Holocrons R
J 67 Sith Holocrons S
J 68 Sith Artifacts R
J 69 The Muur Talisman S
J 75 The Force, Visions, and Discretion S
J 101 The Halcyon Bloodline S
J 119 Destroying a Dark Side Spirit S
J 140 Packs and Swarms S
J 150 Chu'unthor Adventure Hooks S
J 152 Jedi Temple Adventure Hooks S
J 155 Valley of the Jedi Adventure Hooks S
J 157 Dxun Adventure Hooks S
J 158 Korriban Adventure Hooks S
K 16 Bonus Hit Points S
K 21 Character Creation R
K 23 Sample Group Concepts R
K 31 Combined Feats R
K 45 Crowd Response S
K 54 Jedi Organizations R
K 69 Immobilized S
K 70 Sonic Damage S
K 72 Mixed Damage Types S

K 76 Gear Templates R
K 79 Stacking Templates S
K 85 Playing an HK-series Droid S
K 147 Sith Paraphernalia S
K 176 Bao-Dur's Cybernetic Arm S
L 19 Legacies R
L 32 Connecting Objects Together S
L 42 Order of Rerolls S
L 51 Imperial Knight Lightsabers S
L 52 Sith Acolytes S
L 53 Darth Krayt's Holocron S
L 55 Move Object Reality Check S
L 56 Death Sticks S

L 61 Biotech R
L 67 Bio-Implants R
L 69 Living Vehicle Template S
L 92 Legacy Era Campaigns R
L 97 Heirloom items R
L 101 Age of Shadow R
L 121 Military Ranks S
L 157 The Emperor's Hands S
L 158 Imperial Legacy S
L 191 Gravity Mines S
R 12 Party Concept: Alliance Cell R
R 16 Backgrounds R
R 16 Background or Destiny? S
R 21 Creating New Planetary Backgrounds S
R 22 New Languages S
R 23 The Failed Jedi S
R 27 New Language: Military Sign S
R 28 Extreme Temperatures S
R 31 Species Feats R
R 56 B'omarr Monks S
R 71 Heroes From Both Sides R
R 76 Campaign Elements R
R 79 Adventures in Rebellion R
R 81 The Imperial Holonet S
R 86 The Rebel Alliance R
R 87 Rebel Alliance Military Ranks S
R 89 Using the Rebel Fleet S
R 92 Sectors in Rebellion S
R 106 Cracken's Tactics R
R 108 Task Training S
R 117 The Empire R
R 151 Using Jabba's Organization S
SGD 15 Droid Manufacturers R
SGD 18 Droid Quirks R
SGD 22 Droid Feats R
SGD 26 Droid Talents R
SGD 27 Droid Data Ports S
SGD 30 New Optional Rules O
SGD 30 Improvised Droid Tasks R
SGD 31 The Droid That Gained Levels S
SGD 34 Alternative Pricing System R
SGD 35 Using The Protocol Format R
SGD 36 Threshold Damage Only S
SGD 40 Creating Memorable Droids R
SGD 42 Droid Allies R
SGD 42 Droid Enemies R
SGD 43 Adventure Hook-Mechanized Revenge S
SGD 43 Anti- And Pro-Droid Opinion R
SGD 45 Adventure Hook-The Saint Of Droids S
SGD 46 Adventure Hook-Thanks For The Memori S
SGD 47 Legends Of The Droids R
SGD 49 Droids Without Bodies R
SGD 65 Adjudicating Droid Modifications R
SGD 69 Adventure Hooks S
SV 11 Sabacc Fortune-Telling S

SV 37 Upgrade Slots R
SV 38 Equipment Size R
SV 40 Universal Upgrades R
SV 48 Tech Specialist S
SV 53 Starship Destiny R
SV 54 Hunks Of Junk R
SV 55 Unreliable Results T
SV 56 Starship Systems R
SV 71 Common Origins R
SV 73 Campaign Elements R
SV 75 Allies & Contacts R
SV 76 Making Contacts R
SV 77 Generating Allies & Contacts R
SV 78 Difficulty Classes For Adventures By Cl T
SV 78 Job Generator R
SV 85 Finding A Black Market R
SV 85-88 Agent
Bounty Hunting R
SV 87 Bounties Generator T
SV 91 Cargo Generator T
SV 93 Spice S
SV 95 Docking Bay Security T
SV 95 Chop Shops R
SV 97 Refueling, Restocking, And Mechanic Ava T
SV 99 Space Travel Hazards T
SV 117-122 Archetypes R
SV 158-191 Mini-Adventures R
SV 192-221 The Fell Star R
S 9 Getting A Starship R
S 10 Used Starships S
S 10 Permits And Licenses R
S 11 Travel In Realspace R
S 12 Otherspace S
S 12 Detecting Hyperspace Travel R
S 12 Astrogation R
S 13 The Hyperspace Navigator'S Guild R
S 13 Major Hyperlanes S
S 13 Hyperspace Hazards R
S 14 Docking, Fuel, And Maintenance R
S 15 Starship Talents R
S 18 Starship Skills R
S 19 Starship Feats R
S 29 Starship Maneuvers And Crew Quality S
S 33-35 Starship Hazards R
S 38 Cost Modifiers R
S 38 Emplacement Points R
S 52-53 Stock Ships R
S 55 Tactical Fire R
S 55 Focused Fire R
T 49 The Presence Of A Master S
T 52 Martial Arts And Simple Weapons S
T 56 Famous Mercenary Companies S
T 61 The Chain Of Command S
T 75 Sector Ranger Enforcement Powers S
T 97 The Bothan Spynet S
T 130 Packs And Swarms S
UR 7 Common Unknown Regions Astrogation D T
UR 16 Smaller Characters S
UR 17 Unknown Region Languages S
UR 18-19 Near-Human Traits & Variants T
UR 28 Fighting From Mounts S
UR 42 Ancient And Advanced Technology S
UR 61 Using Mounts In Combat S
UR 64 Animal Companions R
UR 70 The Multicharacter Campaign S
UR 76 Exploration In Your Campaign R
UR 81 Ten Items Every Scout Needs S
UR 83-88 Creating New Worlds/Planet Generator R
UR 89 Creating New Creatures R
UR 90 Additional Natural Weapons S
UR 93 Emphasizing Strange Creatures S
UR 123-155 Threats R
UR 156-189 Planets R
UR 94-121 Hazards R
W 25 Power Beyond Belief: Using Ultra-Powerf O
W 26 Eternal Hatred O
W 28-40 Bounty Postings R
W 90 6-sq cones R
W 95 Free Actions Aren't Free O
W 96 Serenity and vehicle weapons R
W 98 Variant Rule: Calling on the Dark Side O
W 98 Variant Rule: The Measure of Evil O

W 98 Variant Rule: The Threshold of Evil O

W 100 Atonement Ain't Easy R

W 100 Dark side transgressions R


W 103 Unarmed attacks & combat gloves R
W 106 Mind Trick limitations R
W 106 Force disciple's immunity to mind-affecti O
W 108 Optional Rule: Old Wounds O

W 109 Variant Rule: Multiple Second Winds O


W 109 Optional Rule: The Edge of Exhaustion O
W 109 Variant Rule: Vital Sacrifice O
W 109 Variant Rule: Vital Limits O
W 152-160 Planet Hoppers Adventure seeds R
W 164 Saga Edition Conversion Guide R
W 224 Encounter Design 101 R
Summary

Antipersonnel, antivehicle, flash, hollow-tip, ion blast


Squad creation rules

Take damage equal to collision damage (see CR 173)


Grand Army of the Republic color-coded rank system: Commander: Yellow; Captain: Red; Lieutenant: Blue; Sergeant: Green; Trooper: W
Republic forces found in other books (Core and SotG)
Composite beam cannon, mass-driver cannon, proton grenade, rail cannon
Portable tactical center crewed by 4 clone troopers; grants +5 equipment to Know (tactics) and +1 circumstance to Initiative
Separatist forces found in other books (Core and SotG)
Separatist droid color-coded rank system: Droid Officer: Yellow; Security Droid: Red; Pilot/Technical Droid: Blue; Battle Droid: None
Heavy ordinance launcher, microtractor-pressor
Area attack: 5sq starship-scale. Hit -2 CT, miss -1 CT. Requires 3 consecutive full-round actions before firing again. Cannon is destroyed if
damage over DT

Nonhuman character restrictions

Requires 7 heroic levels, Force Sensitivity, Weapon Prof (lightsaber). Spend 1500cr (3000cr for double-bladed) and 24h, DC 20 UtF. Spend
attune weapon and gain +1 attack
must be aware that your target has a Dark Side Score of 1+ to use talents, feats, or other abilities that depend on your target having a Dark S
Gambling rules
Level 1-7 = 1d6; Level 8-14 = 2d6; level 15-20 = 3d6

Table 7-2. See "Char.Creation+sizes" tab in Saga Character

Table 8-1
Pay licensing fee, make Knowledge (Bureaucracy) check, wait for time required. Make Persuasion check instead to bribe an official; or Dec
create false ID
Make Gather Info check, pay extra cost, wait for time required
Light, one-handed, 2-handed
Usually available only on planet of origin or directly from manufacturer. Double the price when on open market elsewhere
Stock folded: treat as pistol for proficiency & range; cannot brace. Stock extended: treat as rifle for proficiency & range; take -5 penalty to u
handed
Penalizes attack rolls, Acrobatics, Climb, Swim, Endurance, Initiative, Jump, Stealth, Swim and do not gain equipment bonuses
Benefits and drawbacks of using armor
Table 8-9
Each square counts as 1.5 meters or about 5 feet
DR, DT, hp of weapons and objects
Starship square can be hundreds or thousands of meters wide
Vehicle size penalties to Initiative, Pilot, and Reflex. See "Char.Creation" tab
See "Ranges" tab
Aid another automatic +2 on same battery; for every 3 points attack beats Ref, +1 die of damage per weapon battery
Vehicle moves its speed in straight line then stops and falls
Vehicle collision damage. See "Char.Creation+sizes" tab in Saga Character

1st to 5th degree droids


See "Char.Creation+sizes" tab in Saga Character
Info on Binary language
With Navcom & holonet access
Same descriptor bonuses don't stack; unnamed, circumstance, and dodge bonuses stack

cannot use Persuasion against other players


see "Hazards" tab
see "Hazards" tab
see "Hazards" tab
see "Hazards" tab

Candle, torch, fusion lantern, glow rod


See "Char.Creation+sizes" tab in Saga Character
See "Char.Creation+sizes" tab in Saga Character
Attitudes of heroes are never influenced by a Persuasion check - the players always decide these.
Download the Combat and Skills Summary for summary of combat
Hazards & features through Coruscant airspace & some factory hazards
Questions for creating heroic back story
Mechanics skill application
See "Unleashed" tab in Saga Character
See "Groups" tab
General rule CL x 1000cr
See "Unleashed" tab or "Force" in Saga Character
Expand a planetary description into a campaign setting (for GMs)
GM ideas on using the 501st Stormtrooper unit
GM ideas on using the Death Star
Optional rules using skill checks with Shockboxing
Aim + targeting scope or Rangefinder upgrade does not grant Point Blank Shot bonuses
Rules on cybernetic prostheses, rejection, and total replacement cyborgs; see also "Templates" tab
Rules on making vehicles more manageable in combat with characters; see also "Vehicle Fire" tab
Optional rules for replacing standard wealth system; grants players better gear
Bonuses for heroes who belong to military or mercenary organization; compatible with Organizations
GM option for beginning heroes with basic military training; heroes may have nonheroic level; gain a level of Soldier at the end

Designing military or mercenary adventures


Designing Imperial adventures
Rules and options for spicing up battlefields; automated guns, mines, traps, etc; see also "Explosives" and "Defenses" and "Hazards" tab
See "Defenses" tab

Battlestation skill DC, defenses, and hazards


Bridge, control rooms, gunnery tower, hangar bays, labs, medical bay, reactor core
Ships by faction
Battlestation sensor precision by CL
DC 15 Mechanics to attach plasma cutter to door; deals 30 dmg/rnd
Multiple Use Computer checks may be necessary for pulling off advanced commands
Traps, pits, chasms; see "Hazards" tab
see "Hazards" tab
Jedi Imprisonment Devices impose -10 UtF penalty

see "Hazards" tab


GM ideas on shared hero backgrounds, PC allies
GM adventure ideas
GM idea on what to do when a scene or adventure has slowed down
Jedi on the trail of anti-hero PC's, or Jedi on the run accused of darkside transgressions trying to clear his name
More GM adventure ideas
Mini-adventures for GM's
Adventure
Gain FP's per day instead of leveling up. Level 1-5=1; 6-10=2; 11-15=3; 16-20=4

Modify dark armor, sith abomination, or sith weapon


Limit Move object damage to size
Sense Surroundings does not grant line of sight, except for some GM exceptions
GM can place restrictions on Force powers known by era
Optional rule: If Block UtF = attack roll, make opposed Init checks; winner gets free unarmed attack
If DSS is less than 1/2 WIS, can add +1d6 when spending FP, DSS+1
rules on training and using Padawans
If DSS is more than 1/2 WIS, can resist taking a DSP by making WIS check DC = 5 + DSS
Turn a darksider towards the light; Persuasion vs. Will+DSS; reduce DSS by 1. Others can aid Persuasion check. Can be done 1/level
How to build retrosaber (see Melee tab for stats)

non-attuned wielder does not gain bonus, but change in lightsaber damage type always applies
how to create
guidelines on making stats for new lightsaber crystals
can wear any light armor without AP (light) and without armor check penalties; must sacrifice armor bonus to Ref
reintroducing lost powers and retraining Force talents and Force powers
considered part of Sith Tradition if you have Sith holocron; spend 1 hr studying, gain [dark side] power with FP as swift

see Equipment tab

weak in [telekinetic] powers, strong in [mind-affecting] powers

stats on how to create


Ideas for Chu'unthor (mobile Jedi training facility)
GM adventure ideas
GM adventure ideas
GM adventure ideas
GM adventure ideas
Bonus hp don't stack
ideas for developing PC backgrounds and motivations
ideas for hero groups

Crowd bonuses during gladiatorial contest


Immobilized character can take move actions but cannot move or make Acrobatics, Climb, Jump, Swim checks
cannot be Deflected; considered energy damage
deals both types of damage simultaneously then any other ability that depends on one of the effect's damage types applies to the full damag
effect.
should usually be found or earned, not bought
items should have no more than 1 template with exception of prototype, quick-draw, cortosis/phrik

Sith tremor swords, sith war swords, sith trooper armor (see Melee and Armor tabs for stats)
Successful unarmed strike disables shields with SR15 or less, otherwise -5.
Legacy lineage and destinies
connecting biotech devices to non-biotech devices
if forcing opponent to reroll and take lower result, opponent with reroll abilities must make his reroll first
use synthetic crystals to create white lightsabers
special rules governing Darth Krayt's sith acolytes

when hurling large objects, affected creatures move to nearest unoccupied space (without provoking AoO)
+1 morale to attacks and defenses, -10 to UtF and cannot spend FP's. Lasts 1 hr (-5 mins for each subsequent use). At end, atk +10 vs. Fort,
addicted
Biotech rules (Yuuzhan Vong organic devices)
DC 20 treat injury, must have Biotech Surgery feat
how to apply Living vehicle templates

how to create and sample heirloom items and heirloom lightsabers


More Legacy Era campaign ideas
Galactic Alliance Military Ranks
Darth Krayt's Sith agents
most character concepts and technologies from Galactic Empire (ex: Stormtrooper) are applicable in Legacy Era Empire
pull ships out of hyperspace, see Hazards tab
description of PC roles

background substitutes destiny system


choose 3 skills relevant to planet's history, culture, or reputation + 1 bonus language
Old Corellian, Socorran, Sy Bysti

hazard effect of extreme temperatures on vehicles; see Hazards tab

brain inserted into BT-16 security droid


shared backgrounds, common campaign elements
Adventure hooks

heavily censored by Empire


Rebel Alliance government and military structure

partial list of sectors with rebel activity


how to disable shield generators, overload vehicle and starship weapons, jury-rig a power-pack bomb, etc
may attempt untrained mechanics (or other skill) checks if received "task training"
Imperial government and military structure
interacting with Jabba the Hutt
manufacturer traits
includes table and sidebar
Maintenance Data Link, Basic Data Link, Scomp Link, Wireless Link

Sacrificial Appendage (sacrifice limb when at bottom of CT or at 0 hp); Destroyed Droids; Reactivating a Destroyed Droid; Salvaging a De
When considering an unusual request for or by a droid character
Using GM-controlled droid to round out PC party
GM offering customized droids for PC's
spend swift actions to activate a droid's protocol actions for background droid characters
optional rule to keep track of droid's CT only

using NPC droids as allies

Droid brains (used in starships), Personal droids


What GM's should do if droid modifications disrupt game balance
Various adventure hooks in sidebars from page 69 onward
Ryn trained to use sabacc deck can spend one minute performing the fortune-telling ritual to make an untrained UtF check as though using
Your
Feelings
size of a piece of equipment is determined by its listed weight. Weapons are 2 categories smaller

Weapons, armor, and vehicles are also devices, eligible for Tech Specialist modifications.
starship as part of a character's destiny & DP options
unreliable ship is moved a step down its CT, roll d100 on Table 2-9: Unreliable Results
random unreliable ship system failures
starship upgrade systems
campaign ideas particularly suited for Scum and Villainy campaigns
Adventure hooks pages 73-75
each time the heroes gain assistance from their ally, make Persuasion vs. Will to avoid moving them down 1 attitude step
Persuasion vs. Will, if change attitude to Indifferent, contact is willing to do business
ally or contact can make certain skill checks for the heroes or offer credits or equipment.
Adventure CL vs. Skill DC
Random job generator and descriptions pgs 79-84

Glitterstim & Tempest

Simple repairs and illegal modifications


Scoundrel archetype statblocks

Adventure

At -3 CT, condition becomes persistent until repaired


All starship owners required to have 3 permits
time required
extradimensional space accessible only through hyperspace
starship, station, or sensor array within the same star system can detect with a DC 25 Use Computer check made as a reaction
age of astrogation data
chart new and faster hyperspace lanes

allow generic crews to make use of some maneuvers


asteroids and damaging environments

alternate use of capital-scale ships


capital ship creating starship-scale area of dangerous damage-dealing "terrain"
Including a Jedi Master in your campaign can cause some problems
unarmed attacks, simple weapons, and combat gloves

Officers enhancing minion CL


On most Republic worlds, this translates to a +5 bonus to Persuasion
DC 25 Gather Information to make contact with spynet agent to request special info requires a
make the following changes to the statblock of any beast

player can create a character one size category smaller

combat actions can also be used with mounts

GM can allow players to make multiple characters with different specialties

tail attack

each species has a section under "Using the…" which contain adventure ideas
each planet has an "Adventure Ideas" section
Using Ultra-Powerful Sith Lords in Saga
Whenever character would be killed, make a DC 10 Wisdom check; if successful, this character is restored to full hp top of CT instead of be
Adventure seeds for various bounties and bounty hunters
6-sq cones (visual image)
Each round, a character can perform a number of free actions equal to [1+CHA mod] or [1+INT mod ] (whichever is more), minimum of on
Cannot use serenity to get an automatic natural 20 when using a vehicle weapon
Call on dark side to gain a temporary FP (automatically gain +1 DSS)
When you commit a dark side transgression, your DSS increases by a random amount: 1d6–3 for major transgressions, 1d6–4 for moderate
transgressions, and
1d6–5 for minor transgressions.
When DSS increases, roll 2d4 and add your new Dark Side Score. If the result exceeds your Wisdom by 5 or more points, your DSS = WIS
turn to the dark side.
the Gamemaster decides how to adjudicate the attempt to atone, such as how long it will take, whether any special acts of contrition will be
and so forth; can atone only 1 point at a time
guidelines to help GM decide on type of dark side transgression (major / moderate / minor)
Unarmed attacks and natural weapons are simple light melee weapons; combat gloves count as simple weapons and unarmed attacks
Mind Trick can't obviously endanger the target's life. For this reason, telling an enemy to attack another enemy usually won't work
Force disciple can raise or lower immunity to mind-affecting effects to gain friendly effects as swift action
can attempt to use multiple medpacs on a creature in a 24-hour period; DC 20 Treat Injury check & you take a –5 penalty to your Treat Inju
for every previous attempt; failure means target takes damage equal to its DT; take a –5 penalty to perform on yourself
can catch a second wind a number of times per day equal to 1 + [class bonus to Fortitude Defense] + [CON mod]; minimum of 1
If you have already used your second wind(s) for the day, you can catch another second wind by moving –1 persistent CT (cured by surgery
rest)
cannot benefit from the use of vital transfer in the same 24-hour period.
same as Vital Sacrifice, but can use FP to overcome restriction
Adventure seeds for different planets
Converting RCR to Saga
GM Player
Adventure concept
Ideas ideas
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BOOK
PAGE
WEB

Type

Build DC

Avail.
Blade Color
CRYSTAL
J 59 w Ankarres Sapphire Blue +5 Unique
J 59 w Barab Ingot In varies +5 Rare, Extremely
J 57 w Bondar C varies Rare
K 66 w Bondar C varies Rare
J 56 w Compressed C Red or varies +5 Rare
J 57 w Corusca G varies Rare, Yavin
K 66 w Daminia Rare
J 59 w Dantari C varies Rare, Extremely
J 57 w Dragite C varies +5 Rare
J 58 w Durindfire C Silver Rare, Tatooine
K 66 w Eralam Rare
J 58 w Firkraan C varies Rare
K 66 w Firkraan C varies Rare
J 59 w Heart of the Guardian Orange +10 Unique
J 58 w Hurikane C Blue or violet +5 Rare, Hurikane
J 56 w Ilum C Blue or green Rare, Ilum
J 58 w Jenraux C varies Rare
K 66 w Jenraux C varies Rare
J 59 w Kaiburr Crystal Sh Crimson +5 Unique
J 58 w Kasha C varies Rare, Cerea
J 56 w Kathracite C varies -5 Adegan, common
J 59 w Krayt dragon Pe varies +10 Rare, Extremely
J 59 w Lambent C varies +10 Rare, Extremely
K 66 w Luxum Rare
J 59 w Mantle of the Force Cyan +10 Unique
J 56 w Mephite C varies Adegan
K 66 w Nextor Rare
J 58 w Opila C varies Rare
K 66 w Opila C varies Rare
J 58 w Phond C varies Rare
K 66 w Phond C varies Rare
J 56 w Pontite C Blue or green +5 Adegan, Rare
BOOK
PAGE
WEB

Type

Build DC

Avail.
Blade Color
CRYSTAL
J 58 w Rubat C varies Rare
K 66 w Rubat C varies Rare
K 66 w Sapith Rare
J 58 w Sigil C varies Rare
K 66 w Sigil C varies Rare
J 58 w Solari C varies Rare
K 66 w Solari C varies Rare
J 57 w Synthetic C Red or varies Rare
J 57 w Unstable C Red or varies +5 Rare
K 66 w Upari Rare
EFFECT
+5 Treat Injury with vital transfer if Dark Side Score = 0
deals fire damage not energy & slashing, if damaged catch fire
stun damage only
stun damage only
target is -2 to Block, synthetic
+1 die dam v. DR
+2 dam
Nat 19 on Use the Force = regain dark or light powers, Dantooine
+1 die sonic dam on crit, added after crit is doubled
glow = a fusion lantern
1/encounter reroll damage and keep better
ion damage only
ion damage only
+2 atk v. lightsaber
+2 atk v. armor with Ref Def bonus
+1 atk
+2 block
+2 block
if spend a Force Point to lightsaber atk, increase dam one die step if have Strong in the
Force
+2 Will Def
reduce die step by 1, 2d4 = 1d6, +1 atk
+3 dam, Tatooine
ignore penalties to sense Vong, Yuuzhan Vong biotechnology
ion damage only
+2 Use the Force for powers that affect you as sole target
+1 atk
+2 dam
+1 die dam on crit, add after crit
+1 die dam on crit, add after crit
+1 die dam against shields
+1 die dam against shields
take no penalty on Persuasion to change attitude of unfriendly or indifferent w/in 6 sq
EFFECT
1/encounter reroll damage and keep better
1/encounter reroll damage and keep better
+2 dam
+2 dam
+2 dam
+2 deflect
+2 deflect
+1 atk
+1 die dam on crit after multiplying, nat 1 = deactivated, synthetic
1/encounter reroll damage and keep better
POINT BLANK SHORT MEDIUM LONG
Penalty 0 -2 -5 -10
0-50 sq. 51-100 sq. 101-250 sq. 251-500 sq.
Heavy weapons 0-75 m 76-150 m 151-375 m 376-750 m
0-250 ft. 251-500 ft. 501-1250 ft. 1251-2500 ft.
0-20 sq. 21-40 sq. 41-60 sq. 61-80 sq.
Pistols 0-30 m 31-60 m 61-90 m 91-120 m
0-100 ft. 101-200 ft. 201-300 ft. 301-400 ft.
0-30 sq. 31-60 sq. 61-150 sq. 151-300 sq.
Rifles 0-45 m 46-90 m 91-225 m 226-450 m
0-150 ft. 151-300 ft. 301-750 ft. 751-1500 ft.
0-20 sq. 21-40 sq. 41-60 sq. 61-80 sq.
Simple weapons 0-30 m 31-60 m 61-90 m 91-120 m
0-100 ft. 101-200 ft. 201-300 ft. 301-400 ft.
0-6 sq. 7-8 sq. 9-10 sq. 11-12 sq.
Thrown weapons 0-9 m 10-12 m 13-15 m 16-18 m
0-30 ft. 31-40 ft. 41-50 ft. 51-60 ft.
50-400 sq. 401-800 sq. 801-2000 sq. 2001-4000 sq.
Field Gun 75-600 m 601-1200 m 1201-3000 m 3001-6000 m
250-2000 ft. 2001-4000 ft. 4001-10000 ft. 10001-20000 ft.
60-250 sq. 251-500 sq. 501-1250 sq. 1251-2500 sq.
Mortar 90-375 m 376-750 m 751-1875 m 1876-3750 m
300-1250 ft. 1251-2500 ft. 2501-6250 ft. 6251-12500 ft.

Vehicle Weapon Ranges


------------------------------Character scale------------------------------
POINT BLANK SHORT MEDIUM LONG
Penalty 0 -2 -5 -10
0-120 sq. 121-240 sq. 241-600 sq. 601-1200 sq.
Blaster cannon 0-180 m 181-360 m 361-900 m 901-1800 m
0-600 ft. 601-1200 ft. 1201-3000 ft. 3001-6000 ft.
0-300 sq. 301-600 sq. 601-1500 sq. 1501-3000 sq.
Ion cannon 0-450 m 451-900 m 901-2250 m 2251-4500 m
0-1500 ft. 1501-3000 ft. 3001-7500 ft. 7501-15000 ft.
0-150 sq. 151-300 sq. 301-750 sq. 751-1500 sq.
Laser cannnon 0-225 m 226-450 m 451-1125 m 1126-2250 m
0-750 ft. 751-1500 ft. 1501-3750 ft. 3751-7500 ft.
0-450 sq. 451-900 sq. 901-2250 sq. 2251-4500 sq.
Missile or torpedo 0-675 m 676-1350 m 1351-3375 m 3376-6750 m
0-2250 ft. 2251-4500 ft. 4501-11250 ft. 11251-22500 ft.
0-150 sq. 151-300 sq. 301-750 sq. 751-1500 sq.
Point-defense* 0-225 m 226-450 m 451-1125 m 1126-2250 m
0-750 ft. 751-1500 ft. 1501-3750 ft. 3751-7500 ft.
50-150 sq. 151-300 sq. 301-750 sq. 751-1500 sq.
Tractor beam* 75-225 m 226-450 m 451-1125 m 1126-2250 m
Tractor beam*
250-750 ft. 751-1500 ft. 1501-3750 ft. 3751-7500 ft.
60-600 sq. 601-1200 sq. 1201-3000 sq. 3001-6000 sq.
Turbolaser* 90-900 m 901-1800 m 1801-4500 m 4501-9000 m
300-3000 ft. 3001-6000 ft. 6001-15000 ft. 15001-30000 ft.
*This weapon can only be mounted on a vehicle of Colossal (frigate) size or larger

50 100 250 500


20 40 60 80
30 60 150 300
20 40 60 80
6 8 10 12
400 800 2000 4000
250 500 1250 2500

120 240 600 1200


300 600 1500 3000
150 300 750 1500
450 900 2250 4500
150 300 750 1500
150 300 750 1500
600 1200 3000 6000
Calculator
Meter Feet
Square: 1 1.5 5
Square Feet
Meter: 1.5 1 5
Square Meter
Feet: 5 1 1.5

Theese are d20 measurements.


Normally 1,5m = 4.92125 '

------------------------------Starship scale------------------------------
POINT BLANK SHORT MEDIUM LONG
0 -2 -5 -10
0-1 2 3-4 5-8

0-2 3-4 5-10 11-20

0-1 2 3-5 6-10

0-3 4-6 7-15 16-30

0-1 2 3-5 6-10

0-1 2 3-5 6-10


0-4 5-8 9-20 21-40
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
W 205 w 181st Squadron Pilot 12 12 M Human 7 5
W 287 w 501st Clone Trooper 6 6 M Human 1 9
F 176 w 501st Legion Stormtrooper 6 6 M Human 1 9
C 134 u Aayla Secura 11 11 M 32 Twi'lek 8
ID 17 u Acaadi 9 9 M Zabrak 5 2
T 64 w Ace Pilot 14 14 M - 7 7
R 98 u Admiral Ackbar (Episode VI) 11 11 M Mon Calamari 5 2
W 260 u Advance Agent, Officer 4 4 M Yuuzhan Vong 1 6
C 122 w AgriCorps Worker 2 2 M 15 Human 1 6
C 130 u Ahsoka Tano 4 4 M Togruta 4
W 280 u Ahsoka, Commander 6 6 M Togruta 5 1
R 101 u Airen Cracken, General (Episode VI) 10 10 M Human 3 5 1 1
W 336 w Amanin Scout 2 3 M Amanin 3
GI 149 u Amar Cros 10 10 M Human 7
GW 182 X Ambusher 2 2 M Human 6
GW 183 X Ambusher Officer 5 5 M 17 Human 3 4
C 126 u Anakin Skywalker 14 14 M 38 Human 7 2
GI 182 u Ananah Kragana 10 10 M Bith 3 5 2
L 134 u Andurgo 9 9 S Dug 7 2
D4 27 w Animated Corpse 3 3 M - 9
L 136 u Anj Dahl 8 8 M Human 7 1
SV 141 w Anjiliac Clan Thug 3 3 M 25 Houk 2 3
J 94 u Anoon Bondara 16 16 M Twi'lek 7
L 174 u Antares Draco 15 15 M Human 7
C 134 u An'ya Kuro (The Dark Woman) 16 16 M Human 7
W 290 X Aqualish Technician 2 2 M Aqualish 1 1
C 147 w ARC Trooper 8 8 M Human 3 6
CR 282 w ARC Trooper 8 8 M Human 3 6
C 156 u ARC Trooper Alpha-17 10 10 M Human 3 6
J 95 u Arca Jeth 15 15 M Arkanian 7
C 157 u Argyus, Captain 9 9 M Human 7
F 188 u Armand Isard 6 6 M Human 5 1
GW 190 X Army Soldier 3 3 M 23 Human 2 3
C 184 u Asajj Ventress 13 13 M Rattataki (near-Human) 5 4
W 283 u Asajj Ventress Strike Leader 14 10 M near-Human 2 3
CR 282 w Assassin 5 5 M Human 5
GI 166 w Assassin 4 4 M Zabrak 4
T 12 w Assassin 10 10 M - 7 3
L 180 u Astraal Vao 5 5 M Twi'lek 5
F 171 w AT-AT Pilot 2 2 M Human 6
D7 24 w AT-AT Pilot/Crew 2 2 M Human 7
K 142 u Atris (Dark Wars) 15 15 M Human 7
F 172 w AT-ST Pilot 2 2 M Human 6
K 179 u Atton Rand (Dark Wars) 5 5 M Human 3 2
T 17 u Aurra Sing 12 12 M near-Human 2 3 4
L 178 u Azlyn Rae 11 11 M Human 5 3
J 114 u Azrakel, The Dark Warrior 6 6 M Human 6
L 135 u Bail Antilles 10 10 M Human 8 6
F 214 u Bail Organa 9 9 M Human 9
T 71 u Bail Organa 9 9 M Human 9
L 207 u Bantha Rawk 8 8 M Human 8
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
K 176 u Bao-Dur (Dark Wars) 9 9 M Zabrak 9
SV 214 u Barin Trevina 3 3 M Balosar 3
K 137 u Bastila Shan (Jedi Civil War) 17 17 M Human 10
D4 29 w Believers Cult Leader 6 6 M - 3 9
D4 29 w Believers Cultist 3 3 M - 9
D4 29 w Believers Zealot 6 6 M - 6
K 195 u Bendak Starkiller 12 12 M Human 1 8
D3 26 w Bespin Security Chief 4 4 M Human 3 3
D3 26 w Bespin Security Guard 1 1 M Human 3
D3 32 w Bespin Security Guard, Elite 2 2 M Human 1 3
R 150 u Bib Fortuna 5 5 M Twi'lek 2 3
R 102 u Biggs Darklighter (Episode IV) 4 4 M Human 1 3
L 198 w Black Sun Lieutenant 7 7 M Human 3 4
GW 194 w Black Sun Pirate 6 6 M Human 2 2 6
L 198 w Black Sun Thug 2 2 M Human 6
L 198 w Black Sun Vigo 14 14 M Human 7
T 26 w Black Sun Vigo [Bith version] 14 14 M Bith 7
T 26 w Black Sun Vigo [Rodian version] 14 14 M Rodian 1 6
J 115 w Blackguard Minion 1 1 M Human 3
J 115 w Blackguard Wilder 4 4 M 25 Human 3 3
R 121 w Blackhole Stormtrooper 1 1 M Human 5
K 151 w Bladeborn 10 10 M Human 4 3
UR 145 u Blessed Toxmalb 16 16 M Sorcerer of Rhand 7
SV 117 w Blockade Runner 8 8 M Human 7
C 214 u Boba Fett (Episode III) 7 7 M Clone (Human) 3 4
CR 270 u Boba Fett (Episode IV) 15 15 M Human 3 5
T 14 w Bodyguard 6 6 M 30 - 5 3
SV 107 u Booster Terrik 12 12 M Human 5 5
SV 106 u BoShek 8 8 M Human 7 1
T 18 u Bossk 12 12 M Trandoshan 5 3
W 318 w Bothan Commando 5 5 M Bothan 3 7
T 97 w Bothan Spy 8 8 M Bothan 2 6
CR 283 w Bounty Hunter 7 7 M - 3 4
T 16 w Bounty Hunter 10 10 M 28 Human 4 3
SV 108 u Boushh 10 10 M Ubese 5 2
J 116 u Brakiss 11 11 M Human 7 1
SV 117 X Brawler 5 5 M Human 5
GW 220 u Braxus Lyn 4 4 M Clawdite 3 3
K 210 u Brianna, the Last Handmaiden (upon joining the Exile) 10 10 M Human 9
L 199 u Brogar 5 5 M Advozse 5
T 20 X Brute 1 1 M - 3
T 21 X Bureaucrat 1 1 M - 3
SV 170 u Bythen Forral, Flight Instructor 8 8 M Human 3 4
L 208 u Cade Skywalker 11 11 M Human 3 5 1
W 310 u Cade Skywalker, Bounty Hunter (as of Legacy Vol. 1: Broken) 10 9 M Human 1 5 1
K 211 u Calo Nord 13 13 M Human 3 4
K 201 u Canderous Ordo 16 16 M Human 7
R 104 u Carlist Rieekan, General (Episode V) 12 12 M Human 7
J 117 u Carnor Jax 16 16 M Human 6
K 178 u Carth Onasi, Commander (Jedi Civil War) 10 10 M Human 7 3
K 198 u Cassus Fett 17 17 M 35 Human 7 3
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
C 214 u Cavik Toth 11 11 M Human 3 4 2
J 96 u Cay Qel-Droma 9 9 M Human 7
SV 210 u Cel N'ero 3 3 M Twi'lek 3
K 142 u Celeste Morne 12 12 M Human 7 2
L 209 u Chak 8 8 M Wookiee 5 3
W 180 X Chalkazza, Wookiee Bounty Hunter 1 1 M Wookiee 1
SV 118 X Charlatan 8 8 M Human 7
C 215 u Chewbacca (Episode III) 6 6 M Wookiee 6
CR 266 u Chewbacca (Episode VI) 10 10 M Wookiee 4 6
W 318 w Chiss Mercenary 5 5 M Chiss 3 6
L 210 u Choka Skell 7 7 M Yuuzhan Vong 7
J 97 u Cilghal 13 13 M Mon Calamari 7 1
C 148 w Clone Assassin 8 8 M Human 3 6
C 149 w Clone Blaze Trooper 5 5 M 16 Human 3 6
C 150 w Clone Commando 8 8 M Human 4 6
C 152 w Clone Fighter Pilot 6 6 M Human 2 6 2
C 150 w Clone Jet Trooper 4 4 M 15 Human 2 6
C 151 w Clone Naval Officer 3 3 M 21 Human 1 6
C 151 w Clone Pilot 4 4 M 16 Human 2 6
C 152 w Clone Scout Trooper 2 2 M Human 6
C 153 w Clone Shadow Trooper 7 7 M Human 3 1 6
C 153 w Clone Shocktrooper 1 1 M Human 4
C 154 w Clone Subtrooper 2 2 M Human 6
CR 281 w Clone Trooper 2 2 M Human 6
C 97 w Clone Trooper Battalion 8 8 M Ground unit (Human) 6
CR 282 w Clone Trooper Commander 5 5 M 16 Human 2 6
25 9 w Clone Trooper Squad 4 4 L Human (squad) 6
F 176 w Clone Trooper Veteran 3 3 M Human 10
W 288 w Clone Trooper with Repeating Blaster 4 4 M Human 2 6
W 274 w Clone Trooper, Heavy 2 3 M Human 9
T 93 u Cody, CC-2224, Clone Commander 12 12 M - 7
T 22 w Commando 6 6 M - 4 8
T 23 w Commando Squad Leader 10 10 M - 5 8
F 181 w CompForce Assault Trooper 3 2 M Human 7
D6 19 w COMPNOR Supporter (8) 8 8 M Human 8
D9 21 w COMPNOR Supporter (9) 9 9 M Human 9
T 24 w Con Artist 3 3 M 16 - 2 3
W 319 w Corellian Security Officer 4 4 M Human 1 6
GI 207 w Corporate Sector Assassin 5 5 M Human 5
GI 220 w Corporate Sector Commando 4 4 M Human 4
GI 216 w Corporate Sector Mine Guard 2 2 M Human 6
GI 217 w Corporate Sector Miner 1 1 M Human 3
J 98 u Corran Horn 13 13 M Human 3 2 3 3
D6 16 w Coruscant Guard 5 5 M Human 3 6
F 178 w Coruscant Guard 5 5 M 18 Human 3 6
D6 16 w Coruscant Guard Veteran 8 8 M Human 6 6
C 183 u Count Dooku 18 18 M 27 Human 7
CR 283 w Crime Lord 8 8 M - 3 4
T 25 w Crime Lord 12 12 M Human 7 2
F 189 u Crix Madine, Commander 8 8 M Human 3 4
UR 202 X Cult Acolytes 2 2 M Human 8
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
K 217 w Czerka Associate 1 1 M Human 3
K 218 w Czerka Scientist 2 2 M Human 1 5
W 293 w Czerka Scientist 2 2 M Human 1 5
J 99 u Dace Diath 8 8 M Human 7
W 240 u Dallan Morvis, Captain 11 11 M Human 7
T 28 w Dark Jedi 7 7 M - 7
T 30 w Dark Jedi Master 17 17 M - 9
K 152 w Dark Lord of the Sith 14 14 M Human 7
T 32 w Dark Side Adept 6 6 M 17 - 5 3
CR 284 w Dark Side Marauder 4 4 M 25 Human 4
ID 8 u Darok-Tho 3 3 M Draethos 3
L 168 u Darth Azard 15 15 M Quarren 3 5
K 156 u Darth Bandon 10 10 M Human 7
T 85 u Darth Bane 20 20 M 78 Human 7
L 168 u Darth Krayt 20 20 M 34 Human 7
W 316 u Darth Krayt 18 18 M Human 7
L 170 u Darth Maladi 15 15 M Devaronian 3 5
K 156 u Darth Malak (Jedi Civil War) 20 20 M 48 Human 7
L 171 u Darth Maleval 13 13 M Quarren 7
T 81 u Darth Maul 15 15 M Zabrak 7
K 160 u Darth Nihilus (Dark Wars) 19 19 M 57 Dark Side Aberration (Human) 7
L 171 u Darth Nihl 16 16 M Nagai 7
W 326 u Darth Revan 16 16 M Human 7
K 155 u Darth Revan (Jedi Civil War) 20 20 M 48 Human 7
W 297 u Darth Sion 19 19 M Human 7
K 160 u Darth Sion (Dark Wars) 19 19 M 36 Human 7
L 172 u Darth Talon 13 13 M Twi'lek 7
K 158 u Darth Traya (Dark Wars) 20 20 M 38 Human 7
CR 261 u Darth Vader (Episode IV) 19 19 M 36 Human 7 2
F 187 u Darth Vader’s Secret Apprentice (as of the Battle of Callos) 14 14 M Human 7
L 173 u Darth Wyyrlok 16 16 M Chagrian 5 3
SV 118 w Data Slicer 7 7 M Human 7
T 11 w Dathomiri Witch 10 10 M Human 7
W 263 w Death Star Gunner 2 2 M Human 6
F 172 w Death Star Trooper 2 2 M 16 Human 1 3
W 251 w Death Star Trooper 2 2 M Human 1 3
W 314 u Deena Shan 5 5 M Human 1 4
R 105 u Deena Shan (Episode V) 5 5 M Human 1 4
L 210 u Deliah Blue 9 9 M Zeltron 5 4
W 311 u Deliah Blue (as of Legacy Vol. 1: Broken) 8 8 M Zeltron 4 4
GI 218 X Deluge Facility Guard 3 3 M 24 Human 1 6
GI 219 X Deluge Facility Technician 1 1 M Human 4
K 196 u Demagol 15 15 M - 3 9 3
R 144 u Dengar 11 11 M Human 1 5 1
R 103 u Derek "Hobbie" Klivian (Episode VI) 8 8 M Human 1 6 1
T 33 u Desann 9 9 M Chistori 5 2
D6 45 w Detention Block Guard 4 4 M Human 3 3
W 229 X Devaronian Drifter 2 2 M Devaronian 1 3
UR 193 w Dilta 0 0 S Anarrian 1
T 35 w Diplomat 3 3 M 26 - 1 6
K 216 u Dob and Del Moomo 10 10 M Ithorian 3 4
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
T 36 w Doctor 1 1 M - 3
W 34 u Dool Pundar: Pirate Lord 16 16 M Neimoidian 7
F 222 u Drexl Roosh 5 5 M Rodian 3 6
F 222 w Drexl’s Gang Member 2 2 M Rodian 6
W 312 X Dug Fringer 3 3 S Dug 3
ID 13 u Duqua Dar 7 7 M Zabrak 7
C 185 u Durge 16 16 L Cyborg (Gen'Dai) 3 8
GI 178 X Duros Officials 7 7 M Duros 2 5
W 276 w Duros Scoundrel 3 3 M Duros 2 3
W 301 u Echani Handmaiden 5 5 M Human 1 4
C 122 w EduCorps Worker 1 3 M 15 Human 1 6
UR 215 X Eeook Security Agent 6 6 M near-Human 6
UR 142 X Elder Ruthic 7 7 M Rakata 4 3
W 40 u Eldewn and Elsae Sarvool, Twin Runaways 2 3 M Human 2 3
T 23 X Elite Commando 14 14 M - 14
F 172 w Elite Death Star Trooper 6 6 M 17 Human 5 3
T 65 X Elite Pilot 10 10 M - 4 3 3
CR 281 X Elite Rebel Trooper 2 2 M Human 6
K 175 X Elite Republic Army Trooper 2 2 M Human 8
T 94 X Elite Soldier 10 10 M - 7
T 102 X Elite Warrior 15 14 M - 8 3
T 37 X Emergency Crew 1 1 M - 4
CR 269 u Emperor Palpatine (Episode III) 20 20 M 42 Human 1 6
F 182 w Emperor’s Hand 15 15 M Human 5 5
SV 119 X Enforcer 5 5 M Human 5
T 38 w Engineer 2 2 M 18 - 1 3
W 223 w Engineer 7 7 M Zabrak 6 1
SV 212 w Epsis Sentry 2 2 M 24 Human 1 1
R 155 w Espo Elite Trooper 7 7 M Human 5 6
R 155 w Espo Trooper 2 2 M Human 6
SV 215 R Evad Court Security Guard 1 1 M 23 Human 1
F 178 w EVO Trooper 7 7 M Human 3 2 6
W 276 w Ewok Scout 3 3 S Ewok 2 3
K 153 u Exar Kun (Great Sith War) 20 20 M 38 Human 7
SV 120 X Expert Assassin 8 8 M Human 3 4
C 123 w ExplorerCorps 2 3 M 15 Human 1 6
T 83 X Fallen Jedi Sith Lord 18 18 M 50 - 7
L 175 u Fehlaaur 11 11 M Chiss 8
D1 15 w Felucian Chief 3 3 M Felucian (venerable) 9
D1 29 w Felucian Scout 1 1 M Felucian 4
F 222 w Felucian Scout 1 1 M Felucian 4
F 221 w Felucian Shaman 3 3 M Felucian 9
SV 164 u Ferrika Lazerra, Black Market Agent 6 6 M Balosar 1 4 3
SV 152 X Fetwin Porlo, Information Broker 6 6 M Toydarian 6 2
GW 190 X Field Medic 2 2 M Human 6
L 204 u Finn 5 4 M Sakiyan 4
GI 199 u Finvarra 3 3 M Nyriaanan 3
SV 120 w Fixer 7 7 M Human 3 4
T 10 w Force Adept 8 8 M - 7
J 119 u Freedon Nadd, Dark Side Spirits 15 15 M Human 7
GI 162 u Frizz 2 2 S Defel 1 1
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
L 128 w Galactic Alliance Army Officer 11 11 M Human 3 4
L 130 w Galactic Alliance Army Trooper 2 2 M Human 7
L 128 w Galactic Alliance Core Fleet Covert Agent 5 5 M Human 2 3
L 128 w Galactic Alliance Core Fleet Elite Commando 10 10 M Human 3 4
L 130 w Galactic Alliance Navy Captain 10 10 M Human 7
L 132 w Galactic Alliance Navy Crew Member 2 2 M Human 6
L 132 w Galactic Alliance Navy Gunner 5 5 M 14 Human 4 4
L 130 w Galactic Alliance Navy Junior Officer 6 6 M Human 5 4
L 132 w Galactic Alliance Pilot 5 5 M 17 Human 4 3
C 154 w Galactic Marine 6 6 M Human 2 2 6
T 39 w Gambler 4 4 M 25 - 4
C 35 X Gamma-383 "Trench" 2 2 M Human 7
R 151 w Gammorean Guard 2 2 M Gammorean 6
D2 31 w Gamorrean Basher 3 3 M Gamorrean 3
D2 31 w Gamorrean Guard 2 2 M Gamorrean 6
D2 34 w Gamorrean Jailer 3 3 M Gamorrean 2 3
D2 32 w Gamorrean Warlord 3 3 M Gamorrean 1 1 3
L 133 u Gar Stazi, Admiral 16 16 M Duros 5 2
F 216 u Garm Bel Iblis 8 8 M Human 6 2
K 218 w Genoharadan Assassin 10 10 M Human 3 4
W 292 w Genoharadan Assassin 7 7 M Human 3 4
GW 209 w Geonosian Bodyguard 3 3 M Geonosian 2 3
C 182 w Geonosian Elite Warrior 3 3 M 14 Geonosian 2 3
C 181 w Geonosian Warrior 1 1 M Geonosian 3
GI 148 w Ghia Preyssola 6 6 M Twi'lek 4 2
L 136 u Gial Gahan 14 14 M Mon Calamari 14
F 190 u Gilad Pellaeon, Captain 6 6 M Human 3 3
R 124 u Grand Moff Trachta 7 7 M Human 4 6
K 131 w Gray Jedi 5 5 M Human 4 1
CR 271 u Grievous, General 14 14 M Kaleesh (cyborg) 8
D4 27 w Guardian Spirit 9 9 M - 5 9
L 181 u Gunn Yage 9 9 M Human 7 2
T 153 u Guri 10 10 M Replica Droid 2 4 4
L 211 u Haako 2 3 S Chadra-Fan 3
W 315 u Han Solo (early Legacy Era) 19 19 M Human 5 3 5
W 252 u Han Solo (Episode IV) 9 9 M Human 5 2 1
CR 265 u Han Solo (Episode VI) 12 12 M Human 5 2 3
W 305 u Han Solo (prior to Episode IV) 8 8 M Human 5 2 1
W 30 u Harno: Rogue Big Game Hunter 7 7 M Rodian 5 2
J 120 u Hethrir 7 7 M Firrerreo (near-Human) 5 2
K 154 u High Lady Brezwalt III (Restoration) 16 16 M 36 Human 7
L 137 u Hondo Karr 10 10 M Human 7
W 282 u Hondo Ohnaka 10 10 M Weequay 3 5
SV 211 X Hooligan 2 2 M 19 Human 1 3
L 194 u Hosk Trey'lis 10 10 M Bothan 7 2
W 273 w Human Soldier of Fortune 4 4 M Human 2 8
T 27 w Hutt Crime Lord 11 11 L Hutt 5 2
F 173 w Imperial Army Trooper 1 1 M Human 3
D1 36 X Imperial Comm Operator 2 2 M Human 1 3
D1 38 w Imperial Detention Block Guard 2 2 M Human 1 3
F 183 w Imperial Dungeoneer 5 6 M Human 4 6
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
F 173 w Imperial Field Medic 5 5 M Human 7
D1 34 w Imperial Gunner 2 2 M Human 6
D1 23 w Imperial Informant 1 1 M Human 2
F 184 w Imperial Inquisitor 13 13 M Human 3 2 4
F 184 w Imperial Intelligence Agent 5 5 M 24 Human 4 4
F 180 w Imperial Jumptrooper 7 7 M Human 3 3 4
L 168 w Imperial Knight 11 11 M Human 7
T 45 w Imperial Knight 10 10 M - 7
D1 32 X Imperial Medical Researcher 1 1 M Human 3
L 162 w Imperial Missionary 4 4 M 21 Human 3 3
D7 33 w Imperial Navy Trooper 5 5 M Human 5
F 173 w Imperial Navy Trooper 1 1 M Human 3
CR 280 w Imperial Officer 5 5 M 16 Human 3 4
F 144 w Imperial Officer 5 5 M 16 Human 3 4
D1 27 w Imperial Officer, Junior 2 2 M Human 1 4
D7 14 w Imperial Officer, Veteran 9 9 M Human 4 4
F 180 w Imperial Radiation Zone Trooper (Radtrooper) 4 4 M 16 Human 2 6
F 181 w Imperial Security Bureau Agent 4 4 M 22 Human 3 3
F 182 w Imperial Security Bureau Officer 9 9 M Human 4 3
F 185 w Imperial Sentinel 3 2 L Modified (Human) 6
DX 13 w Imperial Sentinel, First-Generation 18 18 M Human (modified)
DX 13 w Imperial Sentinel, First-Generation 18 18 L Modified (Human) 7
F 175 w Imperial Shadow Guard 12 12 M Human 6 6
W 322 w Imperial Shadow Guard Initiate 10 10 M Human 6 6
D9 21 w Imperial Sovereign Protector 14 14 M Human 6 6
F 174 w Imperial Sovereign Protector 14 14 M Human 6 6
D5 23 X Imperial Technician 2 2 M Human 1 3
T 40 w Infiltrator 9 9 M - 4 5
T 41 w Information Broker 5 5 M 25 - 4 3
D9 40 w Inquisitor 17 17 M Human 7
F 193 u Inquisitor Tremayne 10 10 M Human 7 1
D6 47 w Inquisitor, Apprentice 8 8 M Human 7
D9 40 w Inquisitor, Recruit 10 10 M Human 3 7
SV 122 w Inspector 7 7 M Human 3 4
T 61 X Intelligence Officer 10 10 M - 7
J 121 u Irek Ismaren (Lord Nyax) 12 12 L Mutated Human 6 1
T 181 w ISB Field Agent 4 4 M Human 3 3
T 182 w ISB Officer 9 9 M Human 4 3
D6 24 w ISB Outlander Informant 7 7 M Human 7
D6 28 w ISB Special Agent 9 9 M Human 7 6
D7 21 w ISB Tactical Agent 8 8 M Human 7
R 150 u Jabba the Hutt (Episode VI) 12 12 L Hutt 3 4
L 139 u Jaius Yorub, Captain 13 13 M Sullustan 4 4
L 203 u Jak 6 6 M Nautolan 6
F 188 u Jan Dodonna, Captain 8 8 M Human 5 2
R 125 u Janek Sunber 6 6 M Human 5 2
T 19 u Jango Fett 15 15 M Human 3 3 3
W 304 u Jar Jar Binks 6 6 M Gungan 3 1 6
K 214 u Jarael 8 8 M Arkanian Offshoot 5 3
L 212 u Jariah Syn 9 9 M Human 2 5
F 223 w Jawa 2 2 S Jawa 6
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
W 265 w Jawa Trader 1 1 S Jawa 4
C 124 w Jedi Archivist 10 10 M Human 7
K 133 w Jedi Battlemaster 12 12 M Human 7
T 48 w Jedi Battlemaster 15 15 M - 8
K 131 w Jedi Covenanter 7 7 M Human 7
W 277 w Jedi Crusader 11 11 M Human 7
T 44 w Jedi Duelist 13 13 M - 7
C 124 w Jedi Healer 9 9 M Human 7
C 125 w Jedi Instructor 9 9 M Human 7
T 42 w Jedi Knight 12 12 M - 7
T 46 w Jedi Master 15 15 M - 7
J 66 w Jedi Master Holocron Gatekeeper 5 5 M Holocron Gatekeeper 7
T 50 w Jedi Padawan 5 5 M - 5
T 43 w Jedi Refugee 12 12 M - 7 2
T 47 X Jedi Sage Master 15 15 M - 7
T 49 X Jedi Sentinel Master 16 16 M - 7
K 132 w Jedi Shadow 10 10 M Human 7
K 134 w Jedi Watchman 14 14 M Human 7
T 51 w Jensaarai Defender 8 8 M - 5 3
W 187 w Jensaarai Defender 9 8 M Human 5 3
T 31 u Jerec 19 19 M 40 Miraluka 10 5
L 135 u Jhoram Bey, Commander 12 12 M Weequay 7 5
ID 8 u Jirany Sha 3 3 M Miraluka 3
SV 108 u Jodo Kast 10 10 M Human 4 3
L 164 w Joker Squad Demolitionist 3 3 M Human 9
L 165 w Joker Squad Heavy Weapon Specialist 3 3 M Human 9
L 163 w Joker Squad Storm Trooper 3 3 M Human 9
K 138 u Jolee Bindo (Jedi Civil War) 11 11 M Human 7 2 2
L 213 u Jor Torlin 11 11 M Human 5 3
SV 110 u Jorj Car'das 12 12 M Human 7
GI 159 X Joruba Consortium Technician 0 0 M Human 2
GI 158 X Joruba Consortium Troubleshooter 2 2 M Human 6
K 139 u Juhani (Jedi Civil War) 8 8 M Human 8
J 127 w Junior Student of the Shadow Academy 2 2 M 19 Human 2
W 329 u Juno Eclipse, Captain 3 3 M Human 3
F 188 u Juno Eclipse, Captain (as of the Battle of Callos) 11 11 M Human 1 6 3
GI 162 u Kal Jorek 3 3 M Human 1 2
W 243 u Karnak Tetsu (Dark Wars) 15 15 M Sith 7
GI 170 u Karvas Toll 8 8 M Human 5 3
F 219 u Kazdan Paratus 14 14 S Aleena 9
W 325 u Kazdan Paratus 9 9 S Aleena 9
L 213 u Kee 3 3 M Devaronian 3
C 131 u Ki-Adi-Mundi 13 13 M 27 Cerean 7
J 101 u Kieran Halcyon 9 9 M Human 7
C 130 u Kit Fisto 13 13 M 29 Nautolan 7
C 132 u K'Kruhk 13 13 M Whiphid 7
L 165 w Knighthunter 7 7 M Human 5 7
L 195 u Kol Skywalker 14 14 M Human 7
L 179 u Konrad Rus 10 10 M Human 10
GI 166 u Koon Odan 4 4 M Zabrak 1 3
F 218 w Kota’s Militia Saboteur 5 5 M Human 8
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
F 218 w Kota’s Militia Soldier 2 2 M Human 8
K 218 w Krath Adept 4 4 M 19 Human 4
K 219 w Krath Commander 6 6 M Human 2 4
K 219 w Krath Warrior 1 1 M Human 5
J 122 u Kueller 9 9 M Human 9
J 102 u Kyle Katarn 14 14 M Human 5 3 3
W 317 u Kyle Katarn 19 19 M Human 3 1 5
W 266 u Lando Calrissian (Episode V) 7 7 M Human 7
CR 267 u Lando Calrissian (Episode VI) 8 8 M Human 8
CR 264 u Leia Organa (Episode VI) 10 10 M Human 8 2
L 214 u Liaan Lah 6 6 M Yuuzhan Vong 6
SV 142 u Liash Keane 10 10 M Ubese 4 3 1
R 148 u Lobot (Episode V) 6 6 M Human 1 5
GI 174 u Loodux 9 9 M Rodian 5 2
K 210 u Lord Arkoh Adasca 13 13 M Arkanian 7
UR 136 w Lorgrombo 8 8 M Lugbraa 3 15
W 255 X Low-Level Force User 3 3 M Human 3
K 136 u Lucien Draay 15 15 M Human 5 3
W 295 u Lucien Draay 15 15 M Human 5 3
W 334 u Luke Skywalker (Episode V) 9 9 M Human 6 1 2
CR 264 u Luke Skywalker (Episode VI) 11 11 M Human 7 1 2
J 100 u Luke Skywalker, Grand Master 20 20 M 35 Human 7 1 2
T 84 u Lumiya, Dark Lady of the Sith 19 19 M 41 Human 3 5 3
C 129 u Mace Windu 19 19 M 42 Human 8
T 13 w Malkite Poisoner 13 13 M - 4 9
GW 194 u Malva Greeku 10 10 M Human 3 6
GI 212 X Malvina Clan Scout 3 3 M Nyriaanan 3
K 199 u Mandalore the Indomitable 19 19 M near-Human 7 8
K 200 u Mandalore the Ultimate 18 18 M - 5 7
K 192 w Mandalorian Crusader 3 3 M Human 3
W 298 w Mandalorian Marauder 6 6 M Human 5 3
K 194 w Mandalorian Neo-Crusader Marshal 10 10 M Human 2 4 3
ID 11 w Mandalorian Neo-Crusader Mercenary 3 3 M Zabrak 2 4
K 193 w Mandalorian Neo-Crusader Rally Master 6 6 M 22 Human 3 2 3
K 194 w Mandalorian Neo-Crusader Shock Trooper 5 5 M 22 Human 3 6
K 193 w Mandalorian Neo-Crusader Soldier 1 1 M Human 4
T 103 w Mandalorian Supercommando 16 16 M Human 7
W 313 w Mandalorian Trooper 3 3 M Human 9
J 103 u Mara Jade Skywalker 17 17 M 46 Human 7
W 262 u Mara Jade Skywalker, Jedi 14 14 M Human 9 5
L 176 u Marasiah Fel 10 10 M Human 4 5
F 221 u Maris Brood 7 7 M Zabrak 7
W 324 u Maris Brood 6 6 M Zabrak 6
K 212 u Marn “The Gryph” Hierogryph 8 8 S Snivvian 7 2
T 52 X Martial Artist 7 7 M - 7
C 158 u Mas Amedda 4 6 M Chagrian 5 3
J 123 X Massassi Abomination 10 10 M Mutated Massassi 7
UR 202 X Master Cult Adept 5 5 M 23 Human 4 3
T 53 w Master of Teräs Käsi 14 14 M - 7
F 217 u Master Rahm Kota 14 14 M Human 7 3
F 193 u Maximilian Veers, Lieutenant 5 5 M Human 1 4
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
C 123 w MedCorps Worker 1 3 M 15 Human 1 6
T 54 w Medic 3 3 M 18 - 1 6
W 36 u Meekah Hozard, Leader of the Blood Tachs 10 10 M Duros 7 3
T 58 w Mercenary Captain 5 5 M - 3 2
W 277 w Mercenary Commander 5 5 M Human 1 6
T 56 w Mercenary Heavy Infantry 4 4 M 26 - 4
T 55 w Mercenary Scout 3 3 M 21 - 2 3
T 55 w Mercenary Soldier 3 3 M 16 - 1 6
C 215 u Merumeru 6 6 M Wookiee 1 5
D9 32 X Mine Guard 2 2 M Human 8
K 214 u Mira (Dark Wars) 6 6 M Human 5 1
SV 111 u Mirax Terrik Horn 10 10 M Human 7
K 215 u Mission Vao (in Taris Undercity) 4 4 M Twi'lek 4
GI 173 w Mon Calamari Radicals 5 5 M Mon Calamari 5
L 133 w Mon Calamari Resistance Member 2 2 M 17 Mon Calamari 1 3
F 215 u Mon Mothma 8 8 M Human 8
L 137 u Monia Gahan 8 8 M Mon Calamari 4 3 1
L 180 u Morlish Veed 15 15 M Human 6 4
SV 111 u Moxin Tark 11 11 M Human 1 3 3
T 59 w Mystic 4 5 M 22 - 3 6
C 131 u Nahdar Vebb 8 8 M Mon Calamari 7
L 215 u Navy Screeger 2 2 M 7 Sakiyan 1 3
L 215 u Nei Rin 12 12 M Yuuzhan Vong 7
R 101 u Nera Dantels (Episode V) 5 5 M Human 5
UR 129 w Ness, Captain 10 10 M Ebruchi 5 2
R 103 u Nien Nunb (Episode VI) 8 8 M Sullustan 7 1
L 216 u Niffla 1 1 S Toydarian 3
J 124 w Nightsister of Dathomir 12 12 M - 7
F 186 w Noghri Infiltrator 11 11 M Noghri 3 4
D4 37 w Noghri Strike Team Leader 8 8 S Noghri 7
D4 36 w Noghri Warrior 6 6 S Noghri 3 3
F 185 w Noghri Warrior 6 6 M Noghri 3 3
J 104 u Nomi Sunrider 9 9 M Human 7 1
SV 121 X Notorious Outlaw 8 8 M Human 3 4
R 122 w Novatrooper 3 3 M Human 9
L 138 u Nu Toreena 4 4 M Ithorian 12
C 216 u Nym 11 11 M Feeorin 11
L 167 u Nyna Calixte (Morrigan Corde) 15 15 M Human 7 3 4
W 281 u Obi Wan Kenobi Jedi General 16 16 M Human 8 1
C 127 u Obi-Wan Kenobi 14 14 M 33 Human 7
CR 262 u Obi-Wan Kenobi (Episode III) 14 14 M 33 Human 7
W 254 u Obi-Wan Kenobi, Jedi Spirit -- -- M Force Spirit 7
J 105 u Odan-Urr 16 16 M Draethos 9
T 60 X Officer 8 8 M - 3 6
W 299 w Old Republic Guard 1 1 M Human 3
SV 206 X Olev Trevina 1 1 M Balosar 3
W 28 u Oorn Noth: Racer on the Run 11 11 M Zabrak 3 4 4
J 106 u Ooroo 15 15 M Celegian 12
UR 206 X O'reenian Military Supervisor 8 8 M O'reenian 3 4
L 178 u Oron Jaeger 12 12 M Human 10
J 107 u Oss Willum 10 10 M Vultan 7 1
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
T 62 w Outlaw Tech 4 4 M 25 - 2 2
W 223 w Outlaw Tech 7 7 M Mon Calamari 7
F 190 u Ozzik Sturn, Captain 12 12 M Human 8
CR 263 u Padmé Amidala, Senator (Episode III)10 10 M Human 10
W 300 u Panaka, Captain 11 11 M Human 7
W 319 w Peace Brigade Thug 1 1 M Human 3
F 177 w Phase Zero Dark Trooper 3 3 M Cyborg (Human) 10
T 63 X Pilot 5 5 M 16 - 4 4
T 66 w Pirate 6 6 M - 2 2 6
T 68 X Pirate Captain 11 11 M - 4 5 2
GW 174 w Pleth Juun 4 4 M Human 4
C 133 u Plo Koon 15 15 M 29 Kel Dor 7
L 206 u Pol Temm 13 13 M Kel Dor 10
SV 190 u Pol Virten, Self Styled Sith Lord 9 8 M Clawdite 7
T 69 X Police Officer 2 2 M - 6
T 70 X Politician, Veteran 11 11 M - 9 6
W 320 w Praetorite Vong Priest 5 5 M Yuuzhan Vong 5 2
SV 196 u Prello the Hutt 6 6 L Hutt 3 3
T 33 w Primitive Dark Side Adept 9 9 M - 7
SV 112 u Prince Xizor 16 16 M Falleen 7
D1 38 w Prisoner 1 1 M Human 3
25 12 w Prisoner Squad 3 3 L Human (squad) 3
T 67 w Privateer 9 9 M - 5 3 4
J 125 w Prophet of the Dark Side 9 9 M Human 9
SV 200 u Puzell, Epsis Underboss 5 5 M Duros 5
D7 18 w Quarren Goon 7 7 M Quarren 4 9
W 271 w Quarren Isolationist 2 1 M Quarren 5
L 202 u Queen Jool 9 9 L Hutt 3 3 3
C 136 u Quinlan Vos 12 12 M Kiffar (near-Human) 7
L 201 u Rav 12 12 M Feeorin 5 3
R 93 w Rebel Cell Member 1 0 M Human 2
W 320 w Rebel Commando Pathfinder 8 8 M Human 7
W 259 w Rebel Commando Strike Leader 4 4 M Human 2 6
R 93 w Rebel Honor Guard 5 5 M 18 Human 3 6
R 94 X Rebel Marksman 4 4 M 15 Human 3 3
CR 280 w Rebel Trooper 1 1 M Human 3
W 328 w Rebel Vanguard 1 1 M Human 3
W 38 u Regera Girawn, Force Witch 14 14 M near-Human 2 5
T 152 w Replica Droid 1 4 M 25 Replica Droid 4
K 174 X Republic Army Brigadier 13 13 M Human 3 5 6
K 174 X Republic Army Officer 6 6 M 25 Human 4 3
K 175 X Republic Army Recon Commando 8 8 M 20 Human 7 3
K 175 X Republic Army Trooper 1 1 M Human 3
W 307 w Republic Commando Training Sergeant 5 5 M Human 3 4
K 172 X Republic Navy Admiral 15 15 M Human 7 4
K 172 X Republic Navy Captain 10 10 M Human 5 4
K 173 X Republic Navy Lieutenant 5 5 M 19 Human 3 4
R 95 X Resistance Leader 5 5 M Human 3 2
C 158 u Rex, Commander 10 10 M Human 7
L 177 u Roan Fel 20 20 M 24 Human 3 6
D6 21 X Rodian Thief 6 6 M Rodian 4 6
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
R 95 w Rogue Squadron Pilot 8 8 M Human 3 4 1
K 197 u Rohlan Dyre 13 13 M Human 1 9
L 139 u Ronto 8 8 M Klatooinian 7 1
F 174 w Royal Guard 10 10 M Human 6 6
T 77 w Royal Handmaiden 6 6 M Human 3 3
L 181 u Rulf Yage 13 13 M Human 7 3
F 216 u Sabé 6 6 M Human 2 4
SV 145 w Sable Dawn Assassin 9 9 M Human 3 4
SV 220 w Sable Dawn Lieutenant 5 5 M Human 2 3
SV 207 w Sable Dawn Thug 3 3 M 24 Human 1 2
T 72 w Saboteur 8 8 M - 4 4
C 135 u Saesee Tiin 16 16 M 26 Iktotchi 8
C 217 u Salporin 5 5 M Wookiee 1 4
UR 222 w Sando 13 13 M Rodian 4 9
UR 222 w Sando's Boys 8 8 M Human 5 9
UR 223 X Sando's Hired Blasters squad 6 6 L Human 1 9
K 157 u Saul Karath, Admiral 16 16 M Human 3 5 1
CR 279 w Scout Trooper 2 2 M Human 6
R 122 w Seatrooper 2 2 M Human 6
T 74 w Sector Ranger 7 7 M - 1 2 4
SV 122 X Security Officer 1 1 M Human 4
T 76 X Security Personnel 2 2 M - 6
SV 122 X Security Specialist 5 5 M Human 5
T 76 X Security Specialist 5 5 M - 5
J 126 u Sedriss 14 14 M Human 2 6
C 154 w Senate Commando 5 5 M 26 Human 3 6
W 289 w Senate Guard, Elite 8 8 M Human 2 4 6
K 177 u Senator Haydel Goravvus 13 13 M near-Human 3 5 3
J 127 w Senior Student of the Shadow Academy 6 6 M Human 6
F 220 u Shaak Ti 14 14 M 26 Togruta 8
L 196 u Shado Vao 10 10 M Twi'lek 7
W 308 u Shado Vao 10 10 M Twi'lek 7
DX 21 w Shadow Guard, Elite 17 17 M Human 7
K 152 w Shadow Hand 12 12 M Human 6 6
D4 39 w Shadow Trooper 3 3 M Human 2 4
W 245 u Shasa (Jedi Civil War) 8 8 M Selkath 7
T 78 X Ship Captain 13 13 M - 7 3
T 79 X Ship Gunner 7 7 M - 3 3 4
J 108 u Shoaneb Culu 7 7 M Miraluka 7
T 80 w Sith Apprentice 13 13 M - 7
W 278 w Sith Apprentice 10 10 M Human 5 2
K 150 w Sith Assassin 6 6 M Human 4 2
K 148 w Sith Commando 2 2 M Human 8
GI 215 X Sith Descendant 2 2 M 23 Nyriaanan 1 3
T 82 w Sith Lord 18 19 M - 7
J 66 w Sith Lord Holocron Gatekeeper 6 6 M Holocron Gatekeeper 7
K 151 w Sith Mage 8 8 M Human 7
W 302 w Sith Marauder 8 8 M Human 7
K 149 w Sith Officer 6 6 M Human 3 6
K 148 X Sith Pilot 2 2 M Human 6
L 165 w Sith Spy 3 3 M Human 9
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
K 149 X Sith Student 4 4 M 25 Human 3 1
K 148 w Sith Trooper 1 1 M Human 4
L 166 u Skull Squadron Pilot 8 8 M Human 7 1
D5 21 w Slaver 6 6 M Trandoshan 5
T 86 w Slicer 5 5 M - 5
C 159 u Sly Moore 9 11 M Umbaran 8
T 88 w Smuggler 7 7 M - 1 4 2
SV 112 u Snoova 10 10 M Wookiee 3 4
T 90 w Soldier 2 2 M - 6
T 92 X Soldier Commander 6 6 M - 3 6
SV 186 w Solvek, Imprisoned Bounty Hunter 10 10 M Ubese 3 4
J 128 w Sorcerer of Tund 11 11 D Croke 7
SV 121 X Space Transport Pilot 7 7 M Human 7
R 123 w Spacetrooper 7 7 L Human 1 4 6
T 95 w SpecForce Elite Soldier 13 13 M - 3 7
R 96 w SpecForce Guerrilla 5 5 M 20 Human 4 3
T 91 w SpecForce Heavy Weapons Specialist 5 5 M 25 - 3 6
R 96 w SpecForce Infiltrator 7 7 M Human 3 4
R 96 w SpecForce Marine 4 4 M 17 Human 3 3
R 97 w SpecForce Officer 7 7 M 31 Human 1 3 3
T 75 w Special Enforcement Officer 13 13 M - 4 5
T 96 w Spy 7 7 M - 2 5
D4 9 w Squib Scavenger 3 3 S Squib 2 4
W 330 X Star Destroyer Officer 5 5 M Human 3 4
R 13 w Storm Commando 9 9 M Human 4 3 6
CR 279 w Stormtrooper 1 1 M Human 4
F 141 w Stormtrooper 1 1 M Human 4
F 145 w Stormtrooper 1 1 M Human 4
F 180 w Stormtrooper Commander 6 6 M Human 2 6
D7 27 w Stormtrooper, Elite 6 6 M Human 2 12
D8 24 w Stormtrooper, Elite, Detail 8 8 L Human (squad) 1 9
CR 279 w Stormtrooper, Heavy 2 2 M Human 8
D7 13 w Stormtrooper, Heavy, Veteran 4 4 M Human 12
D1 23 w Stormtrooper, Recruit 1 1 M Human 2
F 177 w Stormtrooper, Spaarti-Cloned 1 1 M Human 4
D7 13 w Stormtrooper, Veteran 4 4 M Human 12
R 124 w Swamptrooper 5 5 M 14 Human 4 4
T 98 w Swoop Gang Leader 7 7 M - 7
T 99 w Swoop Gang Member 2 2 M 15 - 1 4
SV 150 u Taarna Renay, Smuggler 8 8 M Human 8
T 89 u Talon Karrde 12 12 M Human 7
J 129 u Tamith Kai 10 10 M Human 7
C 217 u Tarfful 12 12 M Wookiee 5 3 4
T 100 w Technician 1 1 M - 1 2
GI 186 u Tehlan Alceece 7 7 M Human 7
GI 193 w Tevlun 1 1 S Snivvian 4
F 140 X The Graaf 4 4 M Human 3 3
K 140 u The Jedi Exile (Dark Wars) 15 15 M Human 7 1
T 29 w The Reborn 2 2 M Human 6
J 109 u Thon 15 15 L Tchuukthai 7
F 192 u Thrawn, Admiral 8 8 M Chiss 3 4
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
CR 284 w Thug 1 0 M Human 2
D1 25 X Thug 1 1 M Human 2
SV 141 u Tis Dolan 13 13 M Wroonian 2 7
J 110 u Tott Doneeta 9 9 M Twi'lek 7
T 101 w Trader 1 1 M - 4
D8 20 w Trandoshan Berserker 12 12 M Trandoshan 7
D8 24 w Trandoshan Boarding Party 12 12 L Trandoshan (squad) 8 6
C 182 w Trandoshan Bounty Hunter 6 6 M 14 Trandoshan 4 3
D8 23 w Trandoshan Captain 13 13 M Trandoshan 7
D8 28 w Trandoshan Elite Mercenary 12 12 M Trandoshan 5 3
D8 31 w Trandoshan Elite Mercenary Team 14 14 L Trandoshan (squad) 5 3
D8 28 w Trandoshan Marauder 12 12 M Trandoshan 7
C 182 w Trandoshan Mercenary 12 12 M Trandoshan 7
D8 19 w Trandoshan Mercenary 12 12 M Trandoshan 8 6
W 253 w Trandoshan Mercenary 2 2 M Trandoshan 6
D8 32 w Trandoshan Mercenary Commander 16 16 M Trandoshan 7
D8 22 w Trandoshan Raider 13 13 M Trandoshan 7
W 270 w Trandoshan Scavenger 4 2 M Trandoshan 6
D8 27 w Trandoshan Sergeant 12 12 M Trandoshan 7
T 11 w Tribal Shaman 9 9 M - 5 2
W 296 w Tusken Raider Scout 4 4 M Tusken Raider 3 4
T 73 w Twi’lek Saboteur 6 6 M Twi'lek 4 2
W 278 w Twi'Lek Black Sun Vigo 7 7 M Twi'lek 1 1 6
SV 113 u Tyber Zann 13 13 M Human 5 4
R 100 u Tycho Celchu (Episode VI) 8 8 M Human 7 1
T 15 u Typho, Captain 8 8 M Human 3 5
W 32 u Tyrnia Masak: Pit Fighter 6 6 M Human 6
F 223 w Ugnaught 2 2 S Ugnaught 6
D3 21 w Ugnaught Boss 5 5 S Ugnaught 3 6
D3 20 w Ugnaught Rigger 2 2 S Ugnaught 6
D4 9 w Ugor Forager 3 3 M Ugor 3
K 135 u Ulic Qel-Droma (Redeemed) 17 17 M 38 Human 7
W 323 u Vader’s Apprentice (early apprenticeship) 10 10 M Human 7
UR 155 w Vagaari Infiltrator 5 5 M 25 Vagaari 3 6
K 139 u Vandar Tokare (Dark Wars) 17 17 S 34 Yoda's Species 7
T 127 w Varactyl Handler 1 0 M Utai 2
GW 178 u Varan Cormin 1 1 M Human 4
UR 210 w Verinos 8 8 M choose 4 4
UR 210 X Verinos' thugs 6 6 M choose 6
SV 145 u Virec Xan 14 14 M Human 5
K 141 u Visas Marr (Dark Wars) 9 9 M Miraluka 7
J 111 u Vodo Siosk-Baas 15 15 M Krevaaki 8
SV 166 u Vordell, Turncoat Smuggler 6 6 M Human 6
W 286 u Wat Tambor 10 10 M Skakoan 3 4
R 99 u Wedge Antilles (Episode VI) 9 9 M Human 1 6 2
W 332 u Wedge Antilles, Red Two 4 4 M Human 1 3
R 102 u Wes Janson (Episode VI) 8 8 M Human 7 1
L 206 u Wheel Security 7 6 M Human 3 8
L 207 u Wheel Thug 4 4 M 16 Human 3 3
W 279 w Whipid Tracker 6 6 L Whiphid 5 3
C 187 u Whorm Loathsom, General 7 7 M Kerkoiden 3 6
BOOK

PAGE

WEB

Size

JEDI
CL (Source)

CL (correct)

Point buy

NOBLE

SCOUT
SOLDIER
SCOUNDREL

NON-HEROIC
ACE PILOT
NPC SPECIES
R 105 u Wicket (Episode VI) 3 3 S Ewok 3
F 191 u Wilhuff Tarkin, Grand Moff 9 9 M Human 7 1
W 257 u Wilhuff Tarkin, Imperial Governor 7 7 M Human 7
R 149 w Wing Guard (Episode V) 4 4 M 21 Human 3 3
R 105 u Winter (Episode VI) 3 3 M Human 1 2
L 196 u Wolf Sazen 15 15 M Zabrak 7
F 224 w Wookiee Berserker 2 2 M Wookiee 8
W 258 X Wookiee Freedom Fighter 3 3 M Wookiee 3
W 331 X Wookiee Warrior 2 2 M Wookiee 8
C 155 u Wullf Yularen, Admiral 4 4 M Human 4
F 194 u Wullf Yularen, Special Agent 6 6 M Human 4 2
J 130 u Xanatos 9 9 M Human 3 4
SV 164 u Yalpor Waar, Arms Dealer 5 5 M Quarren 1 3 3
SV 143 u Yissk 8 8 M Barabel 8
C 128 u Yoda 20 20 S 37 Yoda's Species 8
CR 268 u Yoda (Episode III) 20 20 S 37 Yoda's Species 8
GI 214 u Yrssk 5 5 M Trandoshan 2 3
W 321 w Yuuzhan Vong Shaper 9 9 M Yuuzhan Vong 1 6
K 217 u Zaalbar (Jedi Civil War) 4 4 M Wookiee 4
T 87 u Zakarisz Ghent 10 10 M Human 10
SV 114 u Zam Wesell 10 10 M Clawdite 3 4
SV 150 u Zan Dane, Pirate 8 8 M Human 5 3
R 152 w Zann Consortium Defiler 6 6 M Human 1 4 1
SV 115 u Zardra 8 8 M Human 2 5
K 136 u Zayne Carrick (as of the Padawan Massacre) 7 7 M Human 6 1
SV 182 w Zerex, Moff 7 7 M Human 4 4
GI 151 u Zerik 8 8 M Bothan 5 3
SV 140 u Zietta the Hutt 9 9 L Hutt 3 4
C 218 u Ziro the Hutt 9 9 L Hutt 4 3
GW 208 u Zolghast, Commander 5 5 M Zygerrian 1 6
SV 116 u Zuckuss 11 11 M Gand 7
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
The Galactic Empire
2 The Galactic Republic
2 The Galactic Empire
3 Jedi (Rise of the Empire) Y
2 Adventure Spoiler Y
Generic
4 The Rebel Alliance Y
1 The Yuuzhan Vong
Jedi (Rise of the Empire)
Jedi (Rise of the Empire) Y
Jedi (Rise of the Empire) Y
The Rebel Alliance Y
Generic (special)
3 Location (Nyriaa) Y
Generic
1 Generic
5 Jedi (Rise of the Empire) Y
The Confederacy Y
The Galactic Alliance Y
Independent
The Galactic Alliance Y
Fringe (criminal)
6 3 Jedi (Rise of the Empire) Y
Imperial Knights Y 8
6 3 Jedi (Rise of the Empire) Y
Generic (special)
3 The Galactic Republic
3 The Galactic Republic
5 The Galactic Republic Y
5 3 Jedi (Old Republic Era) Y
2 The Galactic Republic Y
The Galactic Empire Y
Generic
4 Sith (Rise of the Empire) Y
2 Sith (Rise of the Empire) Y 3
Generic
Generic (Criminal)
Generic
The Galactic Empire (legac Y
The Galactic Empire
The Galactic Empire
5 2 1 Sith (Old Republic Era) Y
The Galactic Empire
Independent Y
3 Fringe (Bounty Hunter) Y
1 Imperial Knights Y 2
Force User (dark) Y
The Galactic Alliance Y
The Rebel Alliance Y
The Rebel Alliance Y
Independent Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
The Galactic Republic (old) Y
Adventure Spoiler Y
7 Jedi (Old Republic Era) Y
Force User
Force User
Force User
The Mandalorians Y 3
Fringe
Fringe
Fringe
Fringe (criminal) Y
The Rebel Alliance Y
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
7 Fringe (criminal)
5 2 Fringe (criminal)
7 Fringe (criminal)
Force User (dark)
Force User (dark)
The Galactic Empire
Sith (Old Republic Era) 3
5 4 Force User Y
Generic 1
The Confederacy Y
5 2 Fringe (Bounty Hunter) Y
Generic
2 Independent Y
Fringe (smuggler) Y
4 Fringe (Bounty Hunter) Y
Generic (special)
Generic (special)
3 Generic
5 Generic
3 Fringe (Bounty Hunter) Y
3 Force User (dark) Y
Generic
Adventure Spoiler Y
Independent Y 1
Independent Y
Generic
Generic
1 Adventure Spoiler Y
2 Fringe (Bounty Hunter) Y
2 Fringe (Bounty Hunter) Y
4 2 Fringe (Bounty Hunter) Y
6 3 The Mandalorians Y
5 The Rebel Alliance Y
6 4 Force User (dark) Y
The Galactic Republic (old) Y
7 The Mandalorians Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
2 The Confederacy Y
2 Jedi (Old Republic Era) Y
Adventure Spoiler Y
3 Jedi (Old Republic Era) Y
Fringe (smuggler) Y
Fringe (Bounty Hunter) Y
Generic 1
Location (Kashyyyk) Y
The Rebel Alliance Y
Generic (special)
The Yuuzhan Vong Y
4 1 Jedi (new Republic) Y
3 The Galactic Republic
The Galactic Republic
2 The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
1 The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
The Galactic Republic
1 The Galactic Republic
The Galactic Republic
The Galactic Empire
The Galactic Republic
The Galactic Republic
5 The Galactic Republic Y
Generic
3 Generic
The Galactic Empire
The Galactic Empire
The Galactic Empire
Generic
Generic 1
Corporate Sector
Corporate Sector
Corporate Sector
Corporate Sector
2 Jedi (new Republic) Y
The Galactic Empire
The Galactic Empire
The Galactic Empire
5 4 2 Sith (Rise of the Empire) Y
1 Generic
3 Generic
1 The Galactic Empire Y
Adventure Spoiler
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Generic (special)
Generic (special)
Generic (special)
1 Jedi (Old Republic Era) Y
4 The Galactic Republic (old) Y
Force User (dark)
5 3 Force User (dark)
5 2 Sith (Old Republic Era)
Force User (dark)
Force User (dark)
Adventure Spoiler Y
4 3 Sith (Legacy Era) Y
3 Sith (Old Republic Era) Y
5 3 5 Sith (Old Republic Era) Y
4 4 5 Sith (Legacy Era) Y
4 4 3 Sith (Legacy Era) Y
4 3 Sith (Legacy Era) Y
5 4 4 Sith (Old Republic Era) Y
5 1 Sith (Legacy Era) Y
8 Sith (Rise of the Empire) Y
7 5 Sith (Old Republic Era) Y
3 5 1 Sith (Legacy Era) Y
5 3 1 Sith (Old Republic Era) Y
5 3 5 Sith (Old Republic Era) Y
7 5 Sith (Old Republic Era) Y
7 5 Sith (Old Republic Era) Y
5 1 Sith (Legacy Era) Y
5 5 3 Sith (Old Republic Era) Y
5 2 3 Sith (Rebellion Era) Y
3 3 1 Sith (Dark Times) Y
4 4 Sith (Legacy Era) Y
Generic
3 Generic (special)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Rebel Alliance Y
The Rebel Alliance Y
Fringe (Bounty Hunter) Y
Fringe (Bounty Hunter) Y
Corporate Sector
Corporate Sector
The Mandalorians Y
4 Fringe (Bounty Hunter) Y
The Rebel Alliance Y
2 Force User (dark) Y
The Galactic Empire
Generic (special)
Adventure Spoiler Y
Generic
3 Fringe (Bounty Hunter) Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Generic
4 5 Fringe (criminal) Y
Fringe (criminal) Y
Fringe (criminal)
Generic (special)
Adventure Spoiler Y
3 2 The Confederacy Y
Corporate Sector
Generic (special)
Generic (special)
Jedi (Rise of the Empire)
Adventure Spoiler
Rakata Y
Force User (dark) Y
Generic
The Galactic Empire
Generic
The Rebel Alliance
The Galactic Republic (old)
3 Generic
5 Generic
Generic
8 5 Sith (Rise of the Empire) Y
5 The Galactic Empire
Generic
Generic
Generic
Fringe (criminal)
Corporate Sector
Corporate Sector
Generic (special)
The Galactic Empire
Generic (special)
2 5 6 Sith (Old Republic Era) Y
Generic 1
Jedi (Rise of the Empire)
4 5 2 Sith - Generic
3 The Galactic Empire (legac Y
Force User
Force User
Generic (special)
Generic (special)
Location (Point Nadir) Y
Location (Point Nadir) Y
Generic
Location (Rik's Cantina) Y
Location (Nyriaa) Y
Generic
1 Force User
5 3 Sith (Old Republic Era) Y
Fringe (Smuggler) Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
4 The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
3 The Galactic Alliance
3 The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Alliance
The Galactic Republic
Generic
The Galactic Republic Y
Generic (special)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
Fringe (criminal)
9 The Galactic Alliance Y
The Rebel Alliance Y
3 Fringe (criminal)
Fringe (criminal)
Generic (special)
The Confederacy
The Confederacy
Location (Nyriaa) Y
The Galactic Alliance Y
The Galactic Empire Y
1 The Galactic Empire Y
Jedi - Generic
3 3 The Confederacy Y
1 Independent
The Galactic Empire (legac Y
Independent Y
Location (The Wheel) Y
5 1 The Galactic Republic (new Y
1 The Rebel Alliance Y
2 The Rebel Alliance Y
1 The Rebel Alliance Y
Fringe (criminal) Y
Force User (dark) Y
5 4 Sith (Old Republic Era) Y
3 The Galactic Alliance Y
2 Fringe (criminal) Y
Generic
1 Jedi (legacy) Y
Generic
4 Fringe (criminal)
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
The Galactic Empire 3
The Galactic Empire
The Galactic Empire
4 The Galactic Empire
The Galactic Empire
The Galactic Empire
Imperial Knights 4
3 Imperial Knights
The Galactic Empire
The Galactic Empire (legacy)
The Galactic Empire
The Galactic Empire
1 The Galactic Empire
1 The Galactic Empire
The Galactic Empire
4 The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire 2
The Galactic Empire
6 5 The Galactic Empire
6 5 The Galactic Empire
1 3 The Galactic Empire
1 1 The Galactic Empire
6 The Galactic Empire
6 The Galactic Empire
The Galactic Empire
Generic
Generic
5 5 The Galactic Empire
1 1 The Galactic Empire Y
1 The Galactic Empire
The Galactic Empire
Generic
3 Generic
5 Force User (dark) Y
The Galactic Empire
The Galactic Empire 2
The Galactic Empire
The Galactic Empire
1 The Galactic Empire
5 Fringe (criminal) Y
5 The Galactic Alliance Y
Location (Rik's Cantina) Y
1 The Rebel Alliance Y
1 The Galactic Empire Y
2 1 3 Fringe (Bounty Hunter) Y
Location (Naboo) Y
Independent Y
2 Fringe (Bounty Hunter) Y
Generic (special)
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Generic (special)
3 Jedi - Generic
5 Jedi (Old Republic Era)
5 2 Jedi - Generic
Jedi (Old Republic Era)
4 Jedi - Generic
6 Jedi - Generic
2 Jedi - Generic
2 Jedi - Generic
5 Jedi - Generic
5 3 Jedi - Generic
5 3 Jedi - Generic
Jedi - Generic
3 Jedi - Generic
5 3 Jedi - Generic
5 4 Jedi - Generic
3 Jedi (Old Republic Era)
5 2 Jedi (Old Republic Era)
Force User
Force User
2 2 The Galactic Empire Y
The Galactic Alliance Y
Adventure Spoiler Y
3 Fringe (Bounty Hunter) Y
The Galactic Empire (legacy)
The Galactic Empire (legacy)
The Galactic Empire (legacy)
Jedi (Old Republic Era) Y
3 The Galactic Empire Y
5 Independent Y
Generic
Generic
Jedi (Old Republic Era) Y
Force User (dark)
The Galactic Empire Y
1 The Galactic Empire Y
Fringe (Smuggler) Y
5 3 Sith (race) Y
The Galactic Empire Y
5 Jedi (dark times) Y
Jedi (dark times) Y
Fringe (smuggler) Y
5 1 Jedi (Rise of the Empire) Y
2 Jedi (Rise of the Empire) Y
5 1 Jedi (Rise of the Empire) Y
5 1 Jedi (Rise of the Empire) Y
The Galactic Empire (legacy)
5 2 Jedi (legacy) Y
The Galactic Empire (legac Y
Generic Y
Fringe
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Fringe
Force User (dark)
Force User (dark)
Force User (dark)
Force User (dark) Y
3 Jedi (new Republic) Y
7 3 Jedi (new Republic) Y
The Rebel Alliance Y
The Rebel Alliance Y
The Rebel Alliance Y
The Yuuzhan Vong Y
2 Fringe (criminal) Y
Location (Cloud City) Y
2 Generic (Criminal) Y
Independent Y 6
Independent Y
Force User
5 2 Jedi (Old Republic Era) Y
5 2 Jedi (Old Republic Era) Y
Jedi (Rebellion Era) Y
1 Jedi (Rebellion Era) Y
5 5 Jedi (new Republic) Y
3 3 2 Sith (New Republic Era) Y
6 5 Jedi (Rise of the Empire) Y
Generic (special)
1 Adventure Spoiler Y
Adventure Spoiler Y
4 The Mandalorians Y
1 5 The Mandalorians Y
The Mandalorians
The Mandalorians
3 The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
The Mandalorians
9 The Mandalorians
The Mandalorians
5 3 2 Jedi (new Republic) Y
Jedi (new Republic) Y
Imperial Knights Y 1
Jedi (dark times) Y
Jedi (dark times) Y
1 Fringe (criminal) Y
Generic
The Galactic Republic Y
3 Force User (dark)
Adventure Spoiler
7 Generic (special)
3 1 Jedi (dark times) Y
The Galactic Empire Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Jedi (Rise of the Empire)
Generic
Fringe (criminal) Y
Generic
2 Generic (special)
Generic
Generic
Generic
Location (Kashyyyk) Y
Generic
Fringe (Bounty Hunter) Y
The Rebel Alliance Y 3
Independent Y
Generic (Criminal)
The Galactic Alliance
The Rebel Alliance Y
The Galactic Alliance Y
5 The Galactic Empire (legac Y
4 Fringe (Bounty Hunter) Y
Generic
1 Jedi (Rise of the Empire) Y
Location (Rik's Cantina) Y
The Yuuzhan Vong Y
The Rebel Alliance Y
3 Fringe (criminal) Y
The Rebel Alliance Y
Independent Y
5 Force User (dark)
The Galactic Empire 4
1 The Galactic Empire
The Galactic Empire
The Galactic Empire
1 Jedi (Old Republic Era) Y
1 Generic
The Galactic Empire
The Galactic Alliance Y
Fringe (criminal) Y
1 The Galactic Empire (legac Y
1 5 1 Jedi (Rise of the Empire) Y
5 2 Jedi (Rise of the Empire) Y
5 2 Jedi (Rise of the Empire) Y
5 3 Jedi (new Republic) Y
4 3 Jedi (Old Republic Era) Y
3 Generic
The Galactic Republic (old)
Adventure Spoiler Y
Fringe (criminal) Y
3 Jedi (Old Republic Era) Y
1 Adventure Spoiler
2 The Galactic Empire (legac Y
2 Jedi (Old Republic Era) Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Generic
Generic
4 The Galactic Empire Y
The Galactic Republic Y
2 2 Location (Naboo) Y
Generic
The Galactic Empire
Generic
Generic
Generic
Adventure Spoiler Y
5 3 Jedi (Rise of the Empire) Y
3 Location (The Wheel) Y
1 Adventure Spoiler Y
Generic
Generic
The Yuuzhan Vong
Adventure Spoiler Y
2 Force User (dark)
9 Fringe (criminal) Y
Generic
The Galactic Empire
Generic
Force User (dark)
Adventure Spoiler Y
Generic (special)
The Confederacy
Location (Rik's Cantina) Y
5 Jedi (Rise of the Empire) Y
4 Fringe (Bounty Hunter) Y
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
5 2 Force User (dark) Y
Generic (special)
3 The Galactic Republic (old)
1 The Galactic Republic (old)
The Galactic Republic (old)
The Galactic Republic (old)
1 The Galactic Republic (old)
7 The Galactic Republic (old)
4 The Galactic Republic (old)
1 The Galactic Republic (old)
The Rebel Alliance
3 The Galactic Republic Y
6 Imperial Knights Y 5
Generic (special)
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
The Rebel Alliance
3 The Mandalorians Y
The Galactic Alliance Y
2 The Galactic Empire
Location (Naboo)
3 The Galactic Empire (legac Y
The Rebel Alliance Y
Fringe (criminal) 2
Fringe (criminal)
Fringe (criminal)
Generic
5 3 Jedi (Rise of the Empire) Y
Location (Kashyyyk) Y
Adventure Spoiler Y
Adventure Spoiler
Adventure Spoiler
7 Sith (empire) Y
The Galactic Empire
The Galactic Empire
Generic
Generic
Generic
Generic
Generic
6 Force User (dark) Y
The Galactic Republic
The Galactic Republic
The Galactic Republic (old) Y 4
Force User (dark)
4 2 Jedi (Rise of the Empire) Y
3 Jedi (legacy) Y
3 Jedi (legacy) Y
5 The Galactic Empire 5
1 3 Sith (Old Republic Era)
The Galactic Empire
1 Force User Y
3 Generic
Generic
Jedi (Old Republic Era) Y
6 Sith - Generic
3 Sith - Generic
Sith (Old Republic Era)
Sith (Old Republic Era)
Adventure Spoiler
8 4 Sith - Generic
8 4 Sith - Generic
1 Sith (Old Republic Era)
1 Sith - Generic
1 Sith (empire)
Sith (empire)
The Galactic Empire (legacy)
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Sith - Generic
Sith (empire)
The Galactic Empire (legacy)
Generic
Generic
3 The Galactic Republic Y
Generic
3 Fringe (Bounty Hunter) Y
Generic
1 Generic
3 Adventure Spoiler Y
4 Force User (dark)
Generic
The Galactic Empire
3 The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
The Rebel Alliance
2 The Rebel Alliance
4 Generic
Generic
Generic (special)
1 The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
2 The Galactic Empire
The Galactic Empire
2 The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
The Galactic Empire
Generic
Generic
Fringe (smuggler) Y
5 Fringe (smuggler) Y
3 Force User (dark) Y
Location (Kashyyyk) Y
Generic
The Rebel Alliance Y
Location (Nyriaa) Y
The Galactic Empire Y
2 5 Jedi (Old Republic Era) Y
The Galactic Empire
5 3 Jedi (Old Republic Era) Y
1 The Galactic Empire Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
Generic
Generic
4 Fringe (criminal) Y
2 Jedi (Old Republic Era) Y
Generic
3 Fringe
Fringe
1 The Confederacy
6 Fringe
6 Fringe
6 Fringe
5 Fringe
5 The Confederacy
Fringe
Generic (special)
8 Fringe
6 Fringe
Generic (special)
5 Fringe
2 Force User
Generic (special)
Generic (special)
3 Fringe (criminal)
4 Fringe (criminal) Y
The Rebel Alliance Y
Location (Naboo) Y
Fringe (criminal) Y
Generic (special)
Generic (special)
Generic (special)
Generic (special)
5 5 Jedi (Old Republic Era) Y
3 Sith (Dark Times) Y
Vagaari Empire
5 5 Jedi (Old Republic Era) Y
Generic (special)
Adventure Spoiler Y
Adventure Spoiler Y
Adventure Spoiler
4 5 Fringe (criminal) Y
2 Sith (Old Republic Era) Y
4 3 Jedi (Old Republic Era) Y
Adventure Spoiler Y
The Confederacy Y
The Rebel Alliance Y
The Rebel Alliance Y
The Rebel Alliance Y
1 Location (The Wheel)
Fringe (criminal)
Generic (special)
2 The Confederacy Y
OFFICER

Unique?
ASSASSIN

MEDIC
BOUNTY HUNT.
CRIME LORD
ELITE TROOP.
GUNSLINGER

JEDI KNIGHT
JEDI MASTER
SITH APPRENT.
SITH LORD

CHARLATAN
CORP. AGENT
ENFORCERER
GLADIATOR
IMP. KNIGHT
INFILTRATOR
MAST. PRIV.

MEL. DUELIST
FORCE ADEPT
FORCE DISCIPLE
GROUP
The Rebel Alliance Y
1 The Galactic Empire Y
The Galactic Empire Y
Location (Cloud City)
The Rebel Alliance Y
6 2 Jedi (legacy) Y
Generic (special)
Location (Kashyyyk)
Location (Kashyyyk)
The Galactic Republic Y
The Galactic Empire Y
2 Force User (dark) Y
Location (Point Nadir) Y
Fringe (criminal) Y
7 5 Jedi (Rise of the Empire) Y
7 5 Jedi (Rise of the Empire) Y
Adventure Spoiler Y
The Yuuzhan Vong
Independent Y
Independent Y
Fringe (Bounty Hunter) Y 3
Fringe (criminal) Y
Fringe (criminal)
1 Fringe (Bounty Hunter) Y
Jedi (Old Republic Era) Y
2 Adventure Spoiler Y
Location (Nyriaa) Y
2 Fringe (criminal) Y
2 Fringe (criminal) Y
2 Adventure Spoiler Y
4 Fringe (Bounty Hunter) Y
SPOILER

GI

GI

GI
ID

D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
GW
SV

SV
SPOILER

D
D
D

D
D
D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
UR
SV
SPOILER

GI
GI
GI
GI
D
D

D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
UR
SPOILER

GI
GI
ID

D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
UR

SV
SPOILER

GI

GI

GI
ID

D
D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
SPOILER

GI
D
D
D
D

D
D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
SPOILER
D
D

D
D

D
D

D
D
D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
SPOILER

GI
GI

GI

GI

GI
ID
SHAPER
SABOTEUR

3
PATHFINDER
MIL. ENGINEER
GW

UR
SPOILER

GI

GI
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
UR
SV
SPOILER

GI
D

D
D
SHAPER

5
SABOTEUR
PATHFINDER
MIL. ENGINEER
GW

SV

SV

SV
SPOILER

D
SHAPER
SABOTEUR
PATHFINDER

1
MIL. ENGINEER
UR
UR
UR
SPOILER

GI
D

D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
SV
SPOILER

GI
GI
D

D
D

D
D

D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER
GW
UR
UR

SV
SPOILER
D

D
D

D
D
D
D

D
D

D
D
D
SHAPER
SABOTEUR
PATHFINDER
MIL. ENGINEER

3
GW
SV

SV
SPOILER

GI

GI

D
SHAPER

6
SABOTEUR
PATHFINDER
MIL. ENGINEER
BOOK

PAGE
WEB

CL
Size
Native Animal
BEAST CLASS TYPE Planet Companion Mount
CR 275 w Acklay 10 H beast 11
UR 59 w Aiwha 4 G beast 5 aquatic x
C 57 w Akk Dog Follower L special
UR 218 w Avka Mother 9 H beast 10 airborne
UR 218 w Avka Young 6 M beast 7 airborne
UR 60 w Bantha 2 H beast 3 x
J 131 w Battle Hydra 9 L beast 9 airborne
J 132 w Beck-Tori 13 H beast 13 aquatic
UR 60 w Bergruutfa 5 H beast 6 x
GW 58 w Bolotaur 5 L beast 6 x
UR 173 w Brintak 15 H beast 15
GW 57 w Carrier Butterfly 0 D beast 1
GI 141 w Chlovi Cat 5 S beast 6
J 133 w Chrysalis Beast template
T 106 w Corellian Banshee Bird 2 S beast 3 airborne Corellia x
T 107 w Corellian Sand Panther 7 M beast 8
D7 16 w Coruscani Ogre 5 L beast 5
R 157 w Cracian Thumper 2 L beast 4 any x x
C 221 w Dactillion 2 H beast 3 airborne x
D4 25 w Dark Lizard 5 L beast 6 aquatic
D4 25 w Dark Lizard Alpha 8 L beast 9 aquatic
UR 64 w Dark Wolf 3 M beast 4 Sriluur x
J 134 w Derriphan 9 T beast 8 airborne
CR 275 w Dewback 2 L beast 3 desert x
D9 29 w Dinko Horde 5 D beast pack 3
T 108 w Dragonsnake 12 L beast 13 aquatic
J 135 w Droch 1 D beast 1
J 135 w Droch Swarm 3 T beast 1
J 136 w Dxun Tomb Beast 8 L beast 7 subterranean
SV 184 w Energy Spider 5 M beast 6 subterranean
UR 60 w Eopie 1 L beast 2 desert Tatooine x x
D9 35 w Fear Moss, Gray 18 C beast 18 Force-using
F 224 w Felucian Ripper 5 M beast 6
UR 61 w Fenwolf 3 L beast 4 any x x
W 115 w Firaxa 8 L beast 9 aquatic
GW 59 w Gelagrub 3 L beast 4 x
BOOK

PAGE
WEB

CL
Size
Native Animal
BEAST CLASS TYPE Planet Companion Mount
W 116 w Gizka 1 T beast 1
W 116 w Gizka Pack 3 S beast pack 1
D9 30 w Greethka, Giant 16 H beast 16 subterranean
T 109 w Gundark 10 M beast 10
L 221 w Gundark, Shaped 15 M beast 10
GW 59 w Gutkurr 8 H beast 9
C 221 w Horax 8 H beast 8
J 137 w Hssiss 5 L beast 5 aquatic
W 117 w Iriaz 3 M beast 4
UR 61 w Kaadu 1 L beast 2 aquatic Naboo x x
UR 62 w Kalak 1 L beast 2 Roon x x
T 110 w Katarn 8 M beast 8 Kashyyyk x
K 223 w Kath Hound 3 S beast 4 Dantooine x
W 117 w Kath Hound, Horned 6 M beast 7
W 154 w Kiltik 13 H beast 14
T 111 w Kintan Strider 5 L beast 6 Kintan
D4 33 w K'kayeh Dreambeast 8 G beast 9
T 112 w Knobby White Spider 8 H beast 9
T 113 w Kouhun 2 D beast 3
T 115 w Krayt Dragon, Canyon 14 C beast 15 desert
T 114 w Krayt Dragon, Greater 16 C beast 17 desert
C 129 w Kybuck 1 M beast 2 Kashyyyk x x
D1 16 w Kybuck 1 M beast 2
D4 33 X Living Nightmare 6 M beast 7
GI 140 w Lluma 7 L beast 8
T 116 w Mantellian Savrip 6 L beast 6
J 138 w Marsh Haunt 11 H beast 11 aquatic
UR 62 w Maru 2 L beast 2 Alaris Prime x x
T 118 w Massiff 3 M beast 4 desert Tatooine/Geonosi x
GW 60 w Mastif Phalone 6 L beast 7
UR 139 w Mnggal-Mnggal 8 M* beast 8
UR 139 w Mnggal-Mnggal Zombie 8 M* beast 8
W 119 w Mykal 4 M beast 5 airborne
T 119 w Mynock 1 S beast 2 space-dwelling
SV 219 w Mynock, comet 1 S beast 2 vacuum
D9 6 w Mynock, swarm 3 M beast 2 space-dwelling
BOOK

PAGE
WEB

CL
Size
Native Animal
BEAST CLASS TYPE Planet Companion Mount
D3 21 w Mynock, Tibanna 1 S beast 2 airborne
SV 218 w Nadir Spider 4 M beast 4 subterranean
T 120 w Narglatch 6 H beast 7 aquatic
T 121 w Nashtah 9 M beast 9 Dra III x
D2 26 w Neimoidian Kreehawk 3 S beast 4 airborne
GW 60 w Nek 5 M beast 6 Cyborrea x
D5 14 w Nek Dog 4 L beast 5
CR 276 w Nexu 5 M beast 6
D4 35 w Nighthunter 5 M beast 6
J 139 w Nighthunter 9 M beast 9
UR 62 w Orray 4 L beast 4 desert Geonosis x x
GI 140 w Pherin 3 M beast 4
UR 63 w Rakazzak Beast 2 H beast 3 x
K 223 w Rakghoul 4 M beast 4
CR 276 w Rancor 11 H beast 12
F 224 w Rancor, Bull 13 G beast 12
J 133 w Rancor, Chrysalis 13 G beast 12
T 122 w Rancor, Dathomiri 11 H beast 9/scout 3
T 123 w Rancor, Tra'cor 6 L beast 7 aquatic
T 123 w Rancor, Tyrant 15 G beast 15
CR 276 w Reek 8 H beast 8
UR 188 w Reyko 5 L beast 6
UR 63 w Rockhopper 3 L beast 3 Roon x x
GW 61 w Roggwart 12 H beast 13
T 124 w Ronto 3 H beast 4 desert x
UR 65 w Saber Cat 5 M beast 6 Monastery x
T 125 w Sarlacc 12 C beast 13
L 221 X Shaped Beast template
J 140 w Shyrack 4 M beast 4 subterranean
J 140 w Shyrack Swarm 6 L beast 4 subterranean
J 141 w Silooth 13 H beast 12
J 142 w Sith Warbird 7 H beast 8 x
J 143 w Sith Wyrm 18 C beast 16 subterranean
J 144 w Storm Beast 8 M beast 8
UR 65 w Strill 4 S beast 5 Mandalore x
J 145 w Taozin 13 G beast 13
BOOK

PAGE
WEB

CL
Size
Native Animal
BEAST CLASS TYPE Planet Companion Mount
CR 277 w Tauntaun 1 L beast 2 arctic Hoth x
J 146 w Terentatek 14 H beast 15 subterranean
D4 31 w T'salak 8 M beast 8
D4 31 w T'salak Spawn 5 S beast 6
J 147 w Tuk'ata Sith Hound 4 M beast 3
UR 63 w Ukian Torbull 1 H beast 1 x
L 221 w Vanx 2 M beast 3
L 221 w Vanx Alpha 5 M beast 6
T 126 w Varactyl 4 H beast 4 x
UR 198 w Vindinax 6 M beast 6
W 118 w Viper Kinrath 7 L beast 8
T 128 w Vornskr 7 M beast 7 Force-using Myrkr x
CR 277 w Wampa 4 L beast 5 arctic
GW 61 w Watch-Beast 9 H beast 10
T 129 w Womp Rat 2 M beast 3 desert Tatooine x
T 130 w Womp Rat Pack 4 L beast pack 3 desert
UR 63 w Ycaqt 1 L beast 2 Velmor x x
T 131 w Ysalamiri 1 T beast 1
COMMENTS
COMMENTS

Dark Side Dragon


COMMENTS

use Wampa stats & remove arctic trait


COMMENTS
BOOK

PAGE
BEAST TRAIT BEAST
SV 218 Acid Spray Nadir Spider (CL4)
J 141 Acid Spray Silooth (CL13)
UR 92 Aerobatics custom
T 107 Ambush Corellian Sand Panther (CL7)
T 108 Ambush Dragonsnake (CL12)
CR 276 Ambush Nexu (CL5)
UR 89 Ambush custom
UR 139 Amorphous Mnggal-Mnggal (CL8)
F 224 Aquatic Felucian Ripper (CL5)
T 131 Arboreal Grip Ysalamiri (CL1)
D4 33 Attack the Mind Living Nightmare (CL6)
T 106 Banshee's Wail Corellian Banshee Bird (CL2)
UR 188 Battering Bantha Rush Reyko (CL5)
W 118 Blind Viper Kinrath (CL 7)
W 115 Blood in the Water Firaxa (CL 8)
UR 92 Bony plates custom
J 135 Burrow Droch (CL1)
J 135 Burrow Droch Swarm (CL3)
D9 35 Camouflage Fear Moss, Gray (CL18)
T 115 Camouflage Krayt Dragon, Canyon (CL14)
J 138 Camouflage Marsh Haunt (CL11)
T 125 Camouflage Sarlacc (CL12)
UR 90 Camouflage custom
UR 65 Carrying Capacity Strill (CL4)
T 131 Climb 2 Ysalamiri (CL1)
GW 58 Climbing Mount Bolotaur (CL5)
W 119 Confusing Swoop Mykal (CL 4)
T 109 Constrict Gundark (CL10)
L 221 Constrict Gundark, Shaped (CL15)
UR 90 Constrict custom
J 134 Consume Force Derriphan (CL9)
J 147 Cunning Beast Tuk'ata Sith Hound (CL4)
J 134 Dark Backlash Derriphan (CL9)
J 136 Dark Saturation Dxun Tomb Beast (CL8)
T 118 Darkvision Massiff (CL3)
D1 16 Dash Kybuck (DoD) (CL1)
BOOK

PAGE
BEAST TRAIT BEAST
GW 61 Defensive Awareness Watch-Beast (CL9)
UR 92 Dense, layered hair or fur custom
J 132 Devour Beck-Tori (CL13)
T 115 Devour Krayt Dragon, Canyon (CL14)
T 114 Devour Krayt Dragon, Greater (CL16)
J 143 Devour Sith Wyrm (CL18)
UR 90 Devour custom
UR 92 Diving Attack custom
F 224 DR effective vs lightsabers Rancor, Bull (CL13)
J 137 Drag Away Hssiss (CL5)
J 131 Dual Mind Battle Hydra (CL9)
UR 93 Dustball custom
UR 92 Electroshock custom
GW 61 Enemy Slinger Roggwart (CL12)
L 221 Enhanced Resilience, Imprvd Gundark, Shaped (CL15)
D9 30 Envelop Greethka, Giant (CL16)
T 126 Excellent Climber Varactyl (CL4)
T 123 Fast Healing 10 Rancor, Tyrant (CL15)
J 132 Fast Healing 5 Beck-Tori (CL13)
T 111 Fast Healing 5 Kintan Strider (CL5)
CR 276 Fast Healing 5 Rancor (CL11)
F 224 Fast Healing 5 Rancor, Bull (CL13)
J 133 Fast Healing 5 Rancor, Chrysalis (CL13)
T 122 Fast Healing 5 Rancor, Dathomiri (CL11)
T 123 Fast Healing 5 Rancor, Tra'cor (CL6)
J 146 Fast Healing 5 Terentatek (CL14)
UR 90 Fast Healing 5 or 10 custom
D9 35 Fear Toxin Fear Moss, Gray (CL18)
T 116 Ferocious Mantellian Savrip (CL6)
UR 90 Ferocious custom
UR 218 Fly 10 Avka Mother (CL9)
UR 59 Fly 12 Aiwha (CL4)
UR 218 Fly 6 Avka Young (CL6)
C 221 Fly 6 Dactillion (CL2)
J 134 Fly 8 Derriphan (CL9)
D3 21 Fly 8 Mynock, Tibanna (CL1)
BOOK

PAGE
BEAST TRAIT BEAST
T 119 Fly Thru Space Mynock (CL1)
SV 219 Fly Thru Space Mynock, comet (CL1)
D9 6 Fly Thru Space Mynock, swarm (CL3)
UR 139 Flying Fragment Mnggal-Mnggal (CL8)
J 146 Force Resistance Terentatek (CL14)
D9 35 Force Sight Fear Moss, Gray (CL18)
D4 35 Force Stealth Nighthunter (CL5)
UR 65 Gliding Strill (CL4)
W 116 Gnaw Gizka (CL 1)
UR 92 Hardened exoskeleton custom
GW 59 Hazard Resistance Gelagrub (CL3)
UR 60 Head Butt Bergruutfa (CL5)
D9 30 Heat Sense Greethka, Giant (CL16)
UR 218 Hunger-Driven Frenzy Avka Mother (CL9)
UR 218 Hunger-Driven Frenzy Avka Young (CL6)
UR 92 Icy Shock custom
CR 275 Immune Acklay (CL10)
UR 60 Imperturbable Eopie (CL1)
J 137 Improved Grab Hssiss (CL5)
J 131 Improved Initiative Battle Hydra (CL9)
UR 218 Incredible Strength Avka Mother (CL9)
D4 31 Induce Raging Madness T'salak (CL8)
UR 92 Ink Cloud custom
J 145 Invisible to the Force Taozin (CL13)
C 129 Kybuck Kick Kybuck ( C ) (CL1)
D4 25 Lashing Tail Dark Lizard Alpha (CL8)
T 121 Leap Attack Nashtah (CL9)
UR 92 Leathery scales custom
SV 184 Life drain Energy Spider (CL5)
J 135 Light Susceptibility Droch (CL1)
J 135 Light Susceptibility Droch Swarm (CL3)
J 145 Lightsaber Diffusion Taozin (CL13)
J 141 Limited Vision Silooth (CL13)
T 120 Low-Light Vision Narglatch (CL6)
T 110 Maternal Rage Katarn (CL8)
UR 92 Metallic scales custom
BOOK

PAGE
BEAST TRAIT BEAST
GW 57 Mimicry Carrier Butterfly (CL0)
UR 139 Mnggal-Mnggal Seed Mnggal-Mnggal (CL8)
D9 29 Motion-Sensitive Vision Dinko Horde (CL5)
J 136 Mutant Rage Dxun Tomb Beast (CL8)
T 131 Nullify Force Ysalamiri (CL1)
J 140 Overwhelm Shyrack (CL4)
J 140 Overwhelm Shyrack Swarm (CL6)
T 129 Overwhelm Womp Rat (CL2)
UR 90 Pack Hunter custom
L 221 Pack Lord Vanx Alpha (CL5)
GW 61 Pack Resistant Roggwart (CL12)
J 147 Pack Tactics Tuk'ata Sith Hound (CL4)
D9 29 Pack Traits Dinko Horde (CL5)
D9 6 Pack Traits Mynock, swarm (CL3)
J 138 Paralyzing Fear Marsh Haunt (CL11)
W 118 Poison Viper Kinrath (CL 7)
J 131 Poison Battle Hydra (CL9)
UR 173 Poison Brintak (CL15)
T 107 Poison Corellian Sand Panther (CL7)
UR 64 Poison Dark Wolf (CL3)
D9 29 Poison Dinko Horde (CL5)
T 112 Poison Knobby White Spider (CL8)
T 113 Poison Kouhun (CL2)
T 116 Poison Mantellian Savrip (CL6)
T 128 Poison Vornskr (CL7)
UR 90 Poison custom
L 221 Poison Attack (Bite) Gundark, Shaped (CL15)
T 124 Poor Vision Ronto (CL3)
J 134 Possession Derriphan (CL9)
UR 173 Pounce Brintak (CL15)
UR 65 Pounce Saber Cat (CL5)
UR 90 Pounce custom
D4 25 Prehensile Tongue Dark Lizard (CL5)
D4 25 Prehensile Tongue Dark Lizard Alpha (CL8)
T 116 Primitive Mantellian Savrip (CL6)
CR 276 Rage Reek (CL8)
BOOK

PAGE
BEAST TRAIT BEAST
K 223 Rakghoul Disease Rakghoul (CL4)
D4 31 Regenerate T'salak (CL8)
D5 14 Rend Nek Dog (CL4)
UR 198 Rend Vindinax (CL6)
CR 277 Rend Wampa (CL4)
UR 90 Rend custom
J 140 Reroll Perception Shyrack (CL4)
J 140 Reroll Perception Shyrack Swarm (CL6)
J 146 Reroll Perception Terentatek (CL14)
J 139 Resist energy 10 Nighthunter (CL9)
J 139 Resist fire 10 Nighthunter (CL9)
UR 173 Roar Brintak (CL15)
UR 91 Roar custom
UR 93 Rumble custom
GW 60 Savage Frenzy Mastif Phalone (CL6)
GW 59 Savage Maul Gutkurr (CL8)
GW 60 Savannah Hunter Mastif Phalone (CL6)
W 115 Scent Firaxa (CL 8)
D7 16 Scent Coruscani Ogre (CL5)
R 157 Scent Cracian Thumper (CL2)
UR 64 Scent Dark Wolf (CL3)
D9 29 Scent Dinko Horde (CL5)
UR 61 Scent Fenwolf (CL3)
L 221 Scent Gundark, Shaped (CL15)
T 118 Scent Massiff (CL3)
T 120 Scent Narglatch (CL6)
T 121 Scent Nashtah (CL9)
D4 35 Scent Nighthunter (CL5)
J 139 Scent Nighthunter (CL9)
T 124 Scent Ronto (CL3)
J 140 Scent Shyrack (CL4)
J 140 Scent Shyrack Swarm (CL6)
CR 277 Scent Tauntaun (CL1)
J 147 Scent Tuk'ata Sith Hound (CL4)
GW 61 Scent Watch-Beast (CL9)
UR 91 Scent custom
BOOK

PAGE
BEAST TRAIT BEAST
UR 92 Screech custom
D4 33 Semi-Corporeal Living Nightmare (CL6)
D4 33 Sensor Immunity K'kayeh Dreambeast (CL8)
J 136 Shadow Cloak Dxun Tomb Beast (CL8)
J 144 Sonic Blast Storm Beast (CL8)
W 115 Sonic Vulnerability Firaxa (CL 8)
D4 31 Spike of Anger T'salak Spawn (CL5)
UR 92 Spiked skin custom
UR 61 Sprint Kaadu (CL1)
UR 62 Sprint Maru (CL2)
UR 63 Sprint Rockhopper (CL3)
W 117 Sprint Iriaz (CL 3)
W 116 Squeeze Gizka (CL 1)
D9 29 Stench Dinko Horde (CL5)
D4 33 Surface Camouflage K'kayeh Dreambeast (CL8)
T 119 Survive In Vacuum Mynock (CL1)
SV 219 Survive In Vacuum Mynock, comet (CL1)
D9 6 Survive In Vacuum Mynock, swarm (CL3)
T 116 Survivor Mantellian Savrip (CL6)
UR 218 Swarm Attack Avka Mother (CL9)
UR 218 Swarm Attack Avka Young (CL6)
UR 59 Swim 12 Aiwha (CL4)
D4 25 Swim 12 Dark Lizard (CL5)
D4 25 Swim 12 Dark Lizard Alpha (CL8)
T 108 Swim 12 Dragonsnake (CL12)
D9 30 Swim 12 Greethka, Giant (CL16)
T 120 Swim 4 Narglatch (CL6)
UR 61 Swim 8 Kaadu (CL1)
T 123 Swim 8 Rancor, Tra'cor (CL6)
D2 26 Swoop Neimoidian Kreehawk (CL3)
C 221 Tail Slap Horax (CL8)
UR 63 Tame Ukian Torbull (CL1)
D9 35 Tentacle Grab Fear Moss, Gray (CL18)
T 125 Tentacle Grab Sarlacc (CL12)
J 133 Terrifying Presence Rancor, Chrysalis (CL13)
UR 92 Thickened hide custom
BOOK

PAGE
BEAST TRAIT BEAST
D3 21 Tibanna Pouch Mynock, Tibanna (CL1)
UR 60 Trample Bantha (CL2)
J 142 Trample Sith Warbird (CL7)
UR 63 Trample Ycaqt (CL1)
J 145 Translucent Taozin (CL13)
D9 30 Tremorsense Greethka, Giant (CL16)
T 115 Tremorsense Krayt Dragon, Canyon (CL14)
T 114 Tremorsense Krayt Dragon, Greater (CL16)
T 125 Tremorsense Sarlacc (CL12)
UR 90 Tremorsense custom
T 126 Trip Varactyl (CL4)
UR 90 Trip custom
R 157 Uncanny Stealth Cracian Thumper (CL2)
GW 59 Uncanny Tracker Gutkurr (CL8)
UR 93 Underground Speed custom
UR 93 Undertow (Subterranean) custom
UR 63 Voracious Ukian Torbull (CL1)
J 145 Web Taozin (CL13)
SV 184 Web snare Energy Spider (CL5)
EFFECT
If hit w/ Acid Spray, 2d4 dmg + 2d4 dmg at start of trgt's turn each rnd til wshd or treated (DC15 TrtInjry & Med.Kit)
If target takes dmg from Acid Spray, it is coated in acid (see p.252 of core rulebook)
flying beast can Tumble as per Acrobatics skill
+2d6 dmg v flat-footed
+2d6 dmg v flat-footed
+2d6 v flatfooted opp
+2d6 dmg v flat-footed
Can alter form, but not mimic

Get +20 bonus to opposed grp checks when attempting to remove from tree
Atks trgt's Will, not Ref, & dmg (treat as energy dmg) ignores SR & DR. These atks are considered mind-affecting.
Stnd: atk + 6 v Will for all w/in 12 sq, -1 CT
If charging vehicle of at least Large size, x2 dmg and push 1 sq
take no penalties due to concealment and total concealment due to darkness
Firaxa deal +1 die of damage against targets that have taken damage since the start of the firaxa's last turn
As a reaction, can apply DR 5 to mitigate one successful hit per round
If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Ignores its size modifier for Stealth chks
Treat as Medium for determining carrying capacity
Speed = 2 when climbing
Can make Climb check to catch self falling w/ no penalty. If trained rider, also catches rider.
When a mykal damages a target with a charge attack, that target cannot make attacks of opportunity against the mykal until the end of its next turn.
When using Crush, 2d6+13 dmg
If successful grapple, can use Crush & Pin. When crushing, deal 3d6+13 dmg.
If successful grapple, can use Crush & Pin. When crushing, deal 2d6+STR + 1/2 beast lvl
If targeted by non-Light Side Force power, regains 1 spent Force power as rxn.
Rxn: If dmgd by melee atk, move 2 sq (no AoO).
If targeted by Mind-Affecting Force power, creature activating takes 3d8 dmg
Free: 1/enc, if dmgd target, infect w/ Sith poison (see p.69 of JATM)

90 km/h
EFFECT
Cannot be flanked.
Can reroll Endurance and Survival checks to counter the effect of cold, taking the better result
If bite hits, make grp+15 check. If grp succeeds, 1d8+12 dmg/rnd while in mouth
If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
Free: If bite hits (Garg or smaller), grpl check (+35). If succeed, 4d6+30 dmg at start of each turn. Cannot make more bite atks until release target.
If hit w/ bite vs. 2 categories smaller, make grp check. If grp succeeds, 1d8+STR + 1/2 beast lvl; swallow 1d6 acid dmg
When charging, flying beast attack gains +1 attack roll (up to a +5) for every square

If Pin target, move Speed & take target w/ it (end in adj sq of Hssiss' choice). No AoO.
Originator must reroll & take lowest for effect v. Will
attack (1d20+5) vs. Fort of all targets within the cloud; targets are blinded for as long as they remain in the cloud
In water, standard action, area attack (1d20+10) v. Fort all creatures in adjacent squares; 4d6 energy damage. If unsuccessful, the target takes half damage.
1/rnd, if hit trgt, Bantha Rush moves trgt 3 instead of 1 sq.

If pinned & crushed in prior rnd & not escaped grpl by nxt rnd, enveloped (2d8+30 dmg, can't break grpl, & can't escape on its own in later rnds). Can envelop 1 Lrg, 2 Med, or 4 Small
Reroll any climb check, must take reroll
Regain 10 hp each round
Regain 5 hp every round
Regain 5 hp each round
Regain 5 hp every round
Regain 5 hp every round
Regain 5 hp every round
Regain 5 hp each round
Regain 5 hp each round
Regain 5 hp each round
Regain 5 or 10 hp each round
1d20+10 vs Will. If atk succeeds, trgt can't take any actions 'til cured w/ DC 15 Treat Injury chk
Can reroll any failed atk w/ nat wpn, must take reroll.
Can reroll any failed atk w/ nat wpn
EFFECT
No manuever penalties in space
No manuever penalties in space
No manuever penalties in space
Swft: Ranged atk. Move: Divide into 2 smaller forms, or merge 2 into 1 larger.
+5 defenses v. UfF checks
Can “see” by using Force. Ignores all penalties to Perc chks from cover & cnclmnt (but not total cvr or total cnclmnt)
Use UtF check mod instead of Stealth mod when making Stealth checks
Move: Jump (as w/ running start). +10 Jump for distance cleared.
Gizka ignore the DR of unattended, immobile items when making a bite attack.
DR 1,2 or 5 against simple weapons and unarmed attacks
+5 to all defenses vs natural hazards. If rider trained, rider gets bonus too.
If melee atk hits v adj trgt, make opp grpl chk (+5 if just charged): trgt moved back 1 sq for every 5 pts it failed the chk (no AoO)
Detect heat w/in 15 sqrs using normal Perc chk
If hits same trgt w/ 2 atks w/ full-rnd atk, move 3 sqs (no AoO)
If hits same trgt w/ 2 atks w/ full-rnd atk, move 3 sqs (no AoO)
damage greater than the target's damage threshold, the target takes an additional 5 damage and moves -1 CT
Immune to mild, moderate, & severe radiation
Will +5 v mind attack. No Ride chk needed when riding in battle
If bite hits, target is automatically grabbed.
re-roll initiative, take best
Multiply all claw dmg by x2.
If dmg trgt w/ melee atk, trgt has madness. At start of target’s turn, +11 atk vs Will of trgt. If atk succeeds, trgt must include nearest ally in atk this turn. If atk vs Will misses, target may
In water, swift, produces ink which expands out 1 square per round, (max 3sq) granting concealment. Water-breathing subject to attack (1d20+5) vs. Fort; 1d6 & -1 CT
Can't be detected by any Force power, Force talent, or UtF skill.
Stnd: move its spd & during the move, kick opponent & exit thrtnd space w/ no AoO.
Rxn: 1/rnd, if adj opp makes melee atk vs lizard, can make immediate tail atk (atk +14, 1d6+12 dmg).
Full: charge then atk w/ 6 separate claw atks v 1 opponent
When taking damage that exceeds its damage threshold, the beast takes half damage
If dmgd by sting, -1 CT (persist). If hp = 0, dead.
Exposed to light, -2 persistant CT. Removed when in dark.
Exposed to light, -2 persistant CT. Removed when in dark.
If hit by 'saber, 1d20+10 v atkr's Ref. If hit, atkr takes 2d8 dmg.
Any creature 12 sq away has total concealment.

+2 atk, dmg, Fort, Will, - 2 Ref (for 7 rnds), then -1 CT. Only if pups threatened.
When taking damage that exceeds its damage threshold, the beast takes one-quarter damage
EFFECT
Can perfectly mimic sounds, such as conversations or messages.
1d20+6 v Fort (every 4 hrs). After 12 hrs, 1d20+10. If hit, 1d12 dmg & -1CT each hr. If 0 hp or bottom CT, becomes Mnggal-Mnggal zombie.
–5 penalty to atk vs motionless opponents
Swft: 1/enc, rage (+4 atk & dmg) until end of its turn
6 sq radius bubble. No Pwrs, Techniques, or Secrets. No UtF checks.
+2 on melee atk rolls for each Shyrack adj to both it and target
+2 on melee atk rolls for each Shyrack adj to both it and target
Get +2 atk for each adj allied womp rat
gives a +4 bonus instead of a +2 bonus when using the aid another
If atk succeeds, deal +1d dmg for each vanx adj to both it and target
Rxn: 1/rnd, if hit or missed by atk, tail slam 1 creature in reach.
If adj to enemy, allies get +2 on melee atk rolls v. that enemy
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
Any creature that starts turn w/in 6 sq & l.o.s. subject to 1d20+10 v. Will. If success, immobilized until start of next turn. (Fear effect)
If sting hits, 1d20+8 v. Fort. If success, 2d6 dmg. If fail, 1/2 dmg and no CT. Cure = Treat Injury DC18
1d20+9 v Fort, 3d6 dmg & -1CT
If tentacle hits, 1d20+10 v. Fort. If success, +1d12 dmg. If fail, 1/2 dmg.
If claw hits, +9 atk v Fort per rnd, -1 CT. Cure = Treat Injury DC15
If claw or tail hits, 1d20+10 v. Fort. If success, -1CT (if at bottom of CT, immobilized)
If bite deals dmg (living trgt), trgt also poisoned. Atk roll (1d20 + 8) vs trgt’s Fort, trgt –1 CT. Trgt moved to end of CT immobilized, not unconscious. Atks each rnd 'til cured w/ DC 1
If sting hits, +10 atk v Fort per rnd, -1 CT. Cure = Treat Injury DC15
If do dmg, +10 atk v Fort per rnd, if exceed: 4d6 dmg & -1 CT, if fail: 2d6 dmg. Cure = Treat Injury DC25
If bite deals dmg, +10 atk v Fort per rnd, if exceed: -1 CT. Cure = Treat Injury DC15
If tail deals dmg, +8 atk v Fort (once), if exceed: -1 CT.
1d20+10 v Fort, -1CT; select Treat Injury DC
If hit w/ bite & atk roll >= Fort, deal extra 2d6 dmg & move -2 CT (persistent)
Penalty of -5 on Perception checks involving sight
Stnd: possess adj creature w/ 1d20+9 v. REF. Each turn, 1d20+9 v. WILL (3d8 dmg). If hp = 0, is in full control of creature & hp = full.
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Trgt hit by tongue is grabbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
Trgt hit by tongue is grabbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
No WP(P,R, or HW) at 1st level
+2 atk, +2 dmg while in rage
EFFECT
If bite successful, make atk at +8 v. Fort. If successful, infected: make +8 atk v. Fort every 5 min. If 3 successes, transforms into rakghoul. Rakghoul serum w/ Treat Injury DC25 can
If reaches 0 hp, does not die. Becomes inert puddle for # of rnds equal to 1/2 max hp (rnd dwn), after which regen 1 hp/rnd til fully healed. Can't regen in vacuum nor while inside a For
if hit w/ both claws, +2d6 dmg
If hit w/ both claws, +2d6 dmg
if hit w/ both claws, +2d6 dmg
If hit w/ both claws, +2d6 dmg
Must keep 2nd result
Must keep 2nd result
May keep better result
Resist energy 10
Resist fire 10
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
full-round, attack roll (1d20+10) vs. Ref all characters on (or under) ground within 6 sq; knocked prone. If the attack fails, cost of all movement doubled.
If less than 1/2 hp, +2 atk & +1 die dmg
When using Pin, also deals its bite dmg instead of claw dmg.
If concealed vs unaware target, can take 20 on Stealth w/ no incr. time needed.
Ignore concealment & cover when making Perc checks to notice opponents w/in 20 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 8 sqrs. Also gain +10 bonus on survival chks to track by scent.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
EFFECT
swift action, attack (1d20+ 10) vs. Fort. of every character within 6 sq; target takes -5 Perception and skill checks requiring concentration
Takes 1/2 dmg from wpns other than energy wpns. If wpn deals energy OR another type, takes full dmg. If wpn deals energy AND another type, takes only 1/2 dmg.
Cannot be detected by life-form scanning sensors
Stnd: gain total concealment until it atks or until end of next turn (whichever is first)
Stnd: 6 sq cone (originating at sq adj to StormBeast). 1d20+8 v. Fort. Hit = 2d6+4 dmg, 1/2 dmg on miss.
Weapons that deal sonic damage deal +1 die of damage against a firaxa
If dmg living trgt, compare the results of the attack roll vs trgt’s Will. If atk roll >= Will, target must make an immediate attack vs nearest ally, if possible. This is a mind-affecting effec
+2 to Reflex Defense against melee and unarmed attacks; can make a single gore attack as a reaction
Move up to 5 times speed when running
Move up to 5 times speed when running
Move up to 5 times speed when running
Once per encounter, as a free action an iriaz can double its speed for 1 round. The iriaz moves –1 CT at the end of the turn on which it uses this ability
A gizka can move through spaces as if it were Diminutive size
Atk (1d20 + 5) vs Fort, trgt nauseated for 1 rnd (can make only 1 move action that rnd). Atks each rnd trgt remains w/in 2 sqrs.
+5 bonus on Stealth checks while in a desert environment
No dmg from vacuum, but take dmg when in atmosphere
No dmg from vacuum, but take dmg when in atmosphere
No dmg from vacuum, but take dmg when in atmosphere
Can reroll any Perception, Stealth, or Survival checks, but must take reroll.
If at least 1 other avka is adj to target, +2d6 dmg to trgt w/ successful atk
If at least 1 other avka is adj to target, +2d6 dmg to trgt w/ successful atk

Has speed = 4 when swimming

Has speed = 8 when swimming


If kreehawk moves in same round that it atks, +2d4 dmg
If hit, knocked prone. W/ PwrAtk, extra dmg = 2*points spent.
+5 Ride checks
If successfully grpl Huge or smaller trgt w/ a tentacle, make opposed grpl chk each rnd to move grpld creature 1 sqr closer, 'til it presses creature into its rough surface. If pinned in this p
If tentacle hits, make grp check at full bonus. If success, can make opposed grp each rnd to move opponent 1 sq closer to maw
Enemy that starts turn w/in 6 sq takes -2 penalty to atk (fear effect)
Can use Fortitude Defense in place of Reflex Defense against unarmed and melee attacks (except lightsabers)
EFFECT
If killed, 2x2 area of Tibanna gas (1d20+10 v Fort --> 2d6 dmg. If gas hit w/ blstr bolt, 4d6 dmg in or adj to gas.
Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Move: move up to speed (& thru enemies' sqs: 1d20+13 v. Ref, hit = 1d8+10 dmg & prone). AoO as normal, & must end move in unoccupied space.
Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Ignores size mod for Stealth. Vs creatures over 6 sq away, has concealment in normal lighting & total conceal in low-light conditions.
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
Auto-detect all on ground w/in 100 sq
If hit w/ tail, can Trip (as feat) for free, no AoO
If hit w/ tail, can Trip (as feat) for free, no AoO
May take 10 on Stealth checks, even if distracted or threatened
No Survival chk penalty to track at full speed.
can move underground, speed 3 squares or more
attack vs. Fort; the target is pulled below ground and -1 CT, unable to take any additional actions until it succeeds on a DC 15 Climb check as a standard action.
-5 Endurance chks to ignore starvation
Stnd: 4x4 sq area (<=20 sq away), atk v. Ref, immobilized if hit. Escape via DC20 STR or Acrobatics check
Rngd atk (6 sq). Then, Stnd: grpl pulls to spider's sq
Lrg, 2 Med, or 4 Small at 1 time
Will misses, target may act normally. If atk misses >= 5, no longer subject to this effect. This is a mind-affecting effect.
h rnd 'til cured w/ DC 15 Treat Injury chk
Treat Injury DC25 can cure.
m nor while inside a Force-blocking item.
s a mind-affecting effect.

urface. If pinned in this position, 2d6 dmg/rnd. If trgt has exposed skin, also suffers fear toxin. Trgt can make opposed Str chk, rather than grpl chk, to escape.
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
SV 156 w 11-17 Series Mining Droid 1 S 5 Y 3 L 3500 2650
W 338 w 2-1B, Advanced Medical Droid 4 M 1 3 3 U - -
CR 197 w 2-1B, Medical Droid 0 M 1 Y 2 L 4300 -
GI 73 w 3D-4 Administrative Droid 0 M 3 Y 1 L 7320
CR 198 w 3PO Series Protocol Droid 0 M 3 Y 1 L 3000 -
T 145 w 3PX Espionage Droid 6 M 4 1 6 M 5550 -
L 70 w 3Z3 Medical Droid 1 M 1 Y 4 L 5000 -
R 143 u 4-LOM 12 M 3 1 1 1 3 3 U - -
D9 37 w 501-Z Security Droid Squad 13 M 4 3 7 Re 14000 -
T 155 w 501-Z, Police/Security Droid 10 M 4 3 7 Re 14000 -
GI 72 w 5-BT Threat Analysis Droid 1 T 1 Y 3 Re 17490
C 70 w 5YQ Series Protocol Droid 0 M 3 Y 1 L 1460 -
SGD 68 w 8D Smelter Droid 0 M 5 Y 1 L 7250
SV 157 w 8D8 Smelting Operator Droid 0 M 5 Y 1 L 2500 1800
SGD 70 w A9G-Series Archive Droid 0 M 1 Y 2 L 6880
C 188 w A-DSD C86 Advanced, Dwarf Spider Droid 6 H 4 9 3 M 25000 -
SGD 72 w AD-Series Weapons Maintenance Droid 1 M 1 Y 1 M 13840
DX 19 w Advanced Purge Trooper 18 L 4 7 9 M 31900 -
DX w Advanced Purge Trooper 18 L 7 9 - - -
L 75 w Aggressor-Series Battle Droid 1 M 4 Y 1 Re 3800 -
SGD 74 w Annihilator Droid 12 H 4 12 8 M 59275
UR 43 w AS23 Aerial Survey Droid 0 S 3 1 L 23500
C 189 w A-Series Assassin Droid 11 M 4 6 6 3 I 14000 -
GW 50 w A-Series Medical Droid 1 S 1 Y 1 L 9740 -
T 135 w ASN-121 Assassin Droid 9 S 4 9 I&R 5730 -
W 303 w ASN-121 Assassin Droid 9 M 4 5 I&R 5730 -
CR 203 w ASP Series Labor Droid 0 M 5 Y 2 L 1000 -
C 190 w Assassin, Battle Droid 4 M 4 3 3 M 6460 -
GW 98 w Automated Sentry Gun 2 S 4 3 1 M 2500 1000
GW 181 w AZ-Series Battle Droid 6 L 4 6 M 15630 5210
CR 199 w B1 Series Battle Droid 1 M 4 3 M 1800 -
C 189 w B1-A Air Battle Droid 4 M 4 3 3 M 2100 -
C 94 w B1-Series Battle Droid Squad 3 L 4 3 0 - -
25 10 w B2 Series Heavy Super Battle Droid Squad L 4 6 1
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
CR 199 w B2 Series Super Battle Droid 2 M 4 Y 6 M 3300 -
25 11 w B2 Series Super Battle Droid Commander 4 M 4 6 1 1 M 6000
GW 52 w B2-AA Air Assault Super Battle Droid 4 M 4 6 2 M 16225 -
T 140 w B3 Series Ultra Battle Droid 3 L 4 9 M 13400 -
T 140 w B3-A Series Ultra Battle Droid 5 L 4 5 M 16200 -
GI 75 w B4J4 Security Droid 2 S 4 6 Re 25340
W 284 w Battle Droid Sergeant 3 M 4 6 1 M 4200 -
C 71 w BCA-11/X Training/Lightsaber Practice Droid 2 M 4 3 1 M 5860 -
F 105 w BD-3000 Luxury Droid 0 M 3 Y 1 L 25000 8000
F 107 w Behemoth Junk Droid 4 H 4 12 Ra 5000 -
L 70 w BL-39 Interrogator Droid 1 S 1 Y 1 1 Re 13000 -
GI 75 w BL-Series Battle Legionnaire 3 M 4 9 M 15090
SGD 76 w BLX Labor Droid 0 M 5 Y 1 L 8995
F 107 w Brute Junk Droid 3 L 4 9 Ra 3200 -
R 55 w BT-16 Perimeter Security Droid 5 L 4 6 3 Re 4100 -
C 192 w BX-Series Droid Commando 6 M 4 6 4 M 17900 -
CR 267 u C-3PO (Episode VI) 6 M 3 6 U - -
C 191 w C-B3 Cortosis, Battle Droid 5 M 4 6 3 M 25000 -
GW 52 w Chiba-DR10 Protocol Droid 1 S 3 Y 3 Re 9500 -
C 72 w CLL-6 Binary Load Lifter 0 L 5 1 L - 4200
GW 56 w CLL-M2 Ordnance Lifter 1 L 5 3 Re 15000 -
D3 27 X Cloud City Patrol Droid 3 M 4 3 0 - -
C 190 w Cold Assault, Battle Droid 2 L 4 6 M 5500 -
SGD 78 w Colicoid Infiltrator-Series Droid 4 M 4 12 M 33720
W 285 w Commando Droid Captain 7 M 4 6 4 1 M 18800 -
CR 201 w Crab Droid Scout 4 L 4 12 M 20000 -
C 194 w Crab Droid, LM-432 Assault 6 H 4 18 M 40000 -
SGD 80 w CZ-Series Secretary Droid 0 M 3 Y 1 L 36500
R 128 w Dark Trooper Phase I 2 L 4 6 M 10000 -
R 128 w Dark Trooper Phase II 4 L 4 6 2 M 50000 -
R 129 w Dark Trooper Phase III 7 L 4 6 5 M 85000 -
C 66 w DD-13 Medical Assistant Droid 1 M 1 3 L 4150 -
K 87 w Devastator War Droid 5 M 4 9 2 M 12000 -
T 149 w DRK-1, Probe Droid 1 S 4 Y 3 0 - -
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
SGD 84 w Droideka Mark II 8 L 4 12 4 M 31435
CR 200 w Droideka Series Destroyer Droid 4 L 4 12 M 21000 -
GW 54 w Droideka, Sniper 7 L 4 9 4 M 30565 -
C 197 w Droideka, Ultra 5 H 4 16 M 29000 -
CR 200 w DSD1 Dwarf Spider Droid 3 L 4 9 M 8500 -
UR 43 w DSH-3 Probe Droid 1 S 4 3 L 13000
SGD 86 w DT-16 "Destructor" Battle Droid 2 L 4 6 M 13725
SGD 88 w Duelist Elite Training Droid 1 M 4 Y 1 Re 11330
C 70 w DUM-Series Pit Droid 0 S 2 2 L 1300 -
SGD 90 w E522 Assassin Droid 7 M 4 1 6 M 28535
T 148 w EG-6 Series, Power Droid 0 S 5 Y 1 M 6250 -
SGD 92 w EI-9 Network Security Droid 8 M 2 Y 3 3 4 Re 23840
GW 53 w Eradicator-Series Battle Droid 2 L 4 8 M 21500 -
K 80 w ET-74 Communications Droid 0 S 1 Y 1 L 2700 -
T 143 w EVS, Construction Droid 5 C 5 15 Re 120000 -
SGD 94 w EV-Series Supervisor 3 M 3 Y 1 3 L 11380
C 67 w EW-3 Midwife Droid 0 M 1 Y 2 L 5870 -
UR 44 w F1 Exploration Droid 3 S 5 Y 3 L 12500
C 161 w FA-4 Pilot Droid 0 S 2 Y 2 L 4200 -
C 72 w FA-5 Valet Droid 0 M 5 Y 1 L 1100 -
L 71 w FEG-Series Pilot Droid 1 M 2 Y 1 L 4100 -
GI 74 w FIII Footman Droid 9 M 4 5 4 M 35630
SGD 96 w FLTCH-Series Battle Droid 5 L 4 4 4 M 31375
D6 27 w FSD-6D, Surveillance Droid 6 S 4 6 Re 19500 -
C 160 w FX-6 Medical Assistance Droid 1 M 1 Y 3 L 4300 -
F 103 w FX-6 Medical Droid 0 M 1 2 L 3800 -
R 52 w FX-7 Medical Droid 0 M 1 2 L 3800 -
SGD 98 w G2 Repair Droid 0 S 2 Y 1 L 5210
SGD 100 w GD16-Series Pilot Droid 5 M 5 Y 3 2 L 17430
K 82 w GE3-Series Protocol Droid 0 M 3 Y 2 L 2500 -
K 83 w GG-Series Hospitality Droid 0 M 3 Y 2 L 4000 -
T 147 w GH-7 Medical Droid 1 S 1 Y 3 L 4840 -
K 212 u GO-TO 6 T 2 4 5 U - -
K 81 w GO-TO Infrastructure-Planning Droid 1 T 2 4 M 60000 -
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
T 144 w GRZ-6B Demolitions Droid 8 G 5 16 L 43650 -
T 153 u Guri 10 M 2 4 4 U - -
SGD 102 w GX1-Series Battle  Droid 6 M 4 6 1 3 Re 23305
SGD 104 w GY-I Information Analysis Droid 1 M 3 Y 1 L 11855
SGD 106 w H-1ME Battle Mechanic Droid 1 S 2 Y 1 Re 10565
K 84 w HK-24 Series Assassin Droid 7 M 4 6 5 I&R 24000 -
K 212 u HK-47 9 M 4 7 2 U - -
K 85 w HK-50 Series Assassin Droid 12 M 4 6 6 4 I&R 33000 -
SGD 108 w HK-77 Assassin Droid 4 M 4 4 Re 19865
SGD 110 w HKB-3 Hunter-Killer Droid 6 M 4 Y 3 3 2 M 19130
K 84 w HK-Series Droid, Independent 12 M 4 Y 1 U - -
L 72 w Holocam Droid 0 T 2 1 L 2000 -
R 57 w HT Drone 1 S 4 1 L 2000 -
L 77 w HV-7 Loading Droid 1 S 5 Y 3 L 1950 -
C 192 w IG Lancer Combat Droid 2 M 4 6 M 2700 -
T 141 w IG Series Battle Droid 2 M 4 6 M 2700 -
CR 201 w IG-100 Series MagnaGuard 6 M 4 6 Re 19000 -
C 193 w IG-110 Lightsaber Droid 6 M 4 1 5 M 27000 -
C 71 w IG-86 Sentinel Droid 1 M 4 Y 1 Re 7800 -
R 143 u IG-88 14 M 4 1 4 5 4 U - -
C 67 w IM-6 Medical Droid 1 S 1 Y 3 L 11800 -
R 130 w Imperial City Maintenance Droid 0 M 5 Y 1 L 500 -
R 127 w Imperial Espionage Droid 1 M 3 Y 3 Re 5000 -
F 194 w IT-O Interrogator 1 S 2 Y 1 M 10000 -
C 73 w IW-37 Pincer Loader Droid 1 L 5 4 L 8000 -
L 75 w IX-6 Heavy Combat Droid 5 M 4 5 Re 13500 -
SV 157 w J9 Worker Droid 0 M 3 Y 1 L 1200 900
C 193 w JK-13 Security Droid 12 L 4 12 I 50000 -
K 85 w Juggernaut War Droid 4 M 4 6 2 M 20000 -
F 106 w Junk Droid 1 M 4 Y 3 Ra 2610 -
GW 51 w KDY-4 Tech Droid 0 M 2 Y 2 L 4400 -
SGD 112 w KM1 Mining Droid 2 L 5 6 L 21880
K 222 w Krath War Droid 5 M 4 6 3 L 11000 -
SV 96 w K-Series Spaceport Control Droid 1 M 3 Y 3 L 5500 -
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
K 86 w K-X12 Probe Droid 2 S 4 3 1 Re 6000 -
C 68 w LE Series Repair Droid 1 M 2 Y 3 L 6000 -
SGD 140 w LEP-Series Service Droid 0 M 3 Y 1 L 6260
R 54 w LOM-Series Protocol Droid 0 M 3 Y 1 L 2000 -
L 76 w LON-29 Battle Droid Commander 6 M 4 6 2 2 Re 17500 -
C 195 w LR-57 Combat Droid 3 L 4 9 M 16000 -
R 110 w LV-38 Spotter/Probe Droid 3 S 4 1 3 0 - -
L 74 w LV8-Series Guard Droid 4 M 4 12 Re 9400 -
SGD 114 w M38 Explorer Droid 2 M 2 Y 2 L 12285
T 150 w M-3PO Series Military Protocol Droid 0 M 3 Y 2 M 3700 -
GI 73 w M4-Series Messenger Droid 0 D 3 2 L 88000
K 86 w Mark I Patrol Droid 2 S 4 6 Re 4700 -
T 157 w Mark IV Series, Sentry Droid 2 D 4 6 M 7000 -
T 156 w Mark VII "Inquisitor" Series, Seeker Droid 6 D 4 6 0 - -
C 162 w Marksman-H Combat Remote 0 D 4 2 0 350 -
SGD 116 w MEV-Series Medical Evacuation Droid 1 M 1 Y 5 L 13425
SGD 118 w MK-Series Maintenance Droid 1 M 2 Y 1 L 11080
SGD 120 w Model 88-Series Administration Droid 5 M 1 Y 6 3 L 15000
GW 57 w MR-200 Series Minesweeper Droid 1 L 5 3 M 15000 -
GI 208 w MRD-39B Assassin Droid 6 S 4 6 Re 20270
F 197 w MSE-6 Repair Droid 0 T 5 2 L 2000 -
UR 45 w MULE Droid 0 M 5 Y 2 L 9000
GI 72 w NR-1100 Slicer Droid 3 S 2 3 I 16430
C 196 w Octuptarra Combat Tri-Droid 3 L 4 9 M 2500 -
C 196 w OOM-Series, Battle Droid 2 M 4 6 M 900 -
C 69 w P2 Series Astromech Droid 0 M 2 Y 1 L - 4200
SGD 122 w PG-5 Gunnery Droid 0 L 2 Y 2 L 7280
L 69 w PI-Series Medical Assistant Droid 0 S 1 2 L 3500 -
T 142 w Pistoeka, Buzz Droid 3 T 4 3 M 11400 -
T 160 w PK, Work Droid 2 S 5 Y 6 L 1000 -
D9 33 w PK-2M Mining Droid 2 M 5 6 L 1000 -
SGD 124 w PLNK-Series Power Droid 1 M 5 3 M 6990
F 196 u Proxy 13 M 4 1 3 9 U - -
GW 54 w Purge Trooper 8 L 4 6 6 M 31900 -
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
F 104 w Q7 Series Astromech Droid 0 S 2 Y 2 L 6500 -
F 197 w R-1 Recon Droid 1 S 4 Y 1 Re 16000 -
CR 198 w R2 Series Astromech 0 S 2 Y 2 L 4500 -
CR 267 u R2-D2 (Episode VI) 6 M 2 1 5 U - -
T 139 w R2-R Series Reconnaissance Astromech Droid 1 S 2 Y 1 0 - -
T 136 w R3 Series Astromech Droid 1 S 2 Y 3 M 10000 -
T 137 w R4 Series Astromech Droid 0 S 2 Y 2 L 2500 -
R 53 w R4-Series Agromech Droid 0 S 2 Y 2 L 2500 -
T 137 w R5 Series Astromech Droid 0 S 2 Y 2 L 1500 -
T 138 w R7 Series Astromech Droid 2 S 2 Y 6 M 8000 -
K 89 w R-8009 Utility Droid 0 S 5 1 L 800 -
SGD 128 w R8-Series Astromech Droid 0 S 2 Y 2 L 7990
F 195 w RA-7 Protocol Droid 0 M 3 Y 1 L 3000 -
K 223 w Rakatan Guard Droid 5 L 4 15 0 - -
W 331 w Recon Droid 0 D 4 1 M 7500 -
T 152 w Replica Droid 4 M 4 Re 9mill -
R 56 w RHTC-560 Hunter Trainer 6 M 4 6 L 5000 -
SGD 126 w RO-D-Series Droid 3 M 5 Y 1 3 L 14800
L 72 w Roving Eye Observation Droid 0 D 2 1 L 3200 -
SGD 130 w RWW-Series Protocol Droid 0 M 3 Y 1 L 5505
SV 96 w RX-Series Pilot Droid 1 M 2 Y 4 L 7300 -
SGD 132 w RX-Series Pilot Droid 1 M 2 Y 4 L 9855
SGD 134 w S19 Astromech Droid 0 S 2 Y 2 L 8625
K 88 w S6-Series, Security/Maintenance Droid 0 D 5 2 L 2000 -
D3 30 w Sabacc Dealer Droid 3 M 1 9 0 - -
T 158 w SD-6 "Hulk" Infantry Droid, War Droid 14 L 4 Y 7 7 0 - -
D8 23 w SD-6 “Hulk” Infantry Droid
SGD 136 w SD-9-Series Battle Droid 16 L 4 8 8 M 51405
SGD 138 w SD-X-Series Stealth Battle Droid 9 M 4 6 3 M 25705
D3 35 X Security Droid, Clan Mionne 4 L 4 4 0 - -
D4 16 w Security Droid, Shadow 17 S 4 7 10 - --
K 87 w Sentinel Droid 1 M 4 Y 3 Re 2400 -
SGD 142 w Shadow Droid 9 H 4 9 6 M 123000
T 159 w Sith Elite Warbot 5 M 4 6 3 0 - -
BOOK

PAGE
WEB

Size
Degree

SCOUT
CL (correct)

Sagasheet 1.4

NOBLE

SOLDIER

JEDI
OFFICER

Cost (new)

Cost (used)
NON-HEROIC

SCOUNDREL

BOUNTY HUNT.
DROID COM.
ELITE TROOPER
INDEP. DROID

Availability
DROID
K 165 w Sith Mark I Assault Droid 4 M 4 12 M 14910 -
K 165 w Sith Mark IV Assault Droid 4 L 4 12 M 16270 -
C 68 w SP-4 Analysis Droid 1 S 1 Y 3 L 3100 -
C 197 w Spelunker Probe Droid ("Chameleon") 6 M 4 3 5 M 15750 -
D9 44 w T0-D Interrogation Droid 4 M 1 9 1 M 5550 -
T 146 w T0-D, Interrogation Droid 4 M 1 9 1 M 5550 -
K 88 w T1 Bulk Loader 0 L 5 2 L 6000 -
W 241 w T1-LB (Elbee) 2 L 5 2 2 U - -
K 216 u T3-M4 6 S 2 2 6 U - -
K 82 w T3-Series Utility Droid 0 S 2 Y 2 L 3500 -
SGD 144 w T4 Turret Droid 3 L 4 9 M 26940
GW 55 w Tactical Droid 1 M 4 Y 1 M 14005 -
T 151 w TC Series, Protocol Droid 1 M 3 Y 1 L 5000 -
SGD 146 w TC-SC Infiltration Droid 1 M 4 Y 1 Re 20380
SGD 148 w TT-8L Gatekeeper Droid 0 L 3 1 L 5970
SGD 150 w V2-Series Commando Droid 1 M 4 Y 1 M 10755
SGD 152 w V6-Series Pilot Droid 0 S 2 Y 2 L 7950
GW 55 R Vigilant 2X-Series Picket Droid 3 M 4 9 M 32500 -
CR 202 w Viper Series Probe Droid 1 L 4 1 Re 18500 -
T 134 X VX Series Artillery Droid 12 M 4 12 M 30000 -
UR 46 w Wanderer Scout Surveyor Droid 1 M 5 1 L 9400
D1 38 w Warden Droid 2 M 4 6 M 3300 -
R 54 w WED Treadwell Repair Droid 0 S 2 Y 2 L 3000 -
W 291 w WED Treadwell Repair Droid 0 S 2 Y 2 L 3000 -
T 154 w WED-15 "Treadmill" Maintenance Droid S 5 0 - -
UR 47 w WED-20 Treadwell 0 S 1 2 L 8300
T 154 w WSB-15, Sabotage Droid 7 S 4 3 6 M 13000 -
SGD 154 w X-1 Viper Droid 8 H 4 12 4 M 43000
D2 21 w XK-V8 Excavation Droid 2 M 5 2 0 - -
SGD 156 w XLT-014 Labor Droid 0 M 5 Y 1 L 9600
SGD 158 w YVH-Series Battle Droid 9 M 4 Y 3 5 1 M 28830
L 73 w Z65 Patrol Droid 3 M 4 6 1 Re 6400 -
Cost (used)
Cost (new)
Availability
OFFICER
JEDI
INDEP. DROID
ELITE TROOPER
DROID COM.
BOUNTY HUNT.
SOLDIER
SCOUT
SCOUNDREL
NOBLE
NON-HEROIC
Sagasheet 1.4
Degree
Size
CL (correct)
DROID
WEB
PAGE
BOOK
MANUFACTURER COMMENTS & MODIFICATIONS
Roche asteroids
Industrial Automaton Also by Geentech Corporation
Industrial Automaton Also by Geentech Corporation
Cybot Galactica
Cybot Galactica
Cybot Galactica
Industrial Automaton
Industrial Automaton
SoroSuub
SoroSuub
Arakyd Industries
Cybot Galactica
Roche asteroids
Roche asteroids
Industrial Automaton
Baktoid Armor Workshop
Arakyd Industries
Rom Mohc md2???????
melee duelist 2
Farrfin Droidworks
Colicoid Creation Nest
Arakyd Industries
Pollux Poi
MerenData
Malkite Poisoner
Malkite Poisoner
Industrial Automaton
Baktoid Combat Automata
X
Arakyd Industries
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
MANUFACTURER COMMENTS & MODIFICATIONS
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Baktoid Combat Automata
Blujay
Baktoid Combat Automata -
Baktoid Combat Automata
LeisureMech Enterprises
Junk Droid
Aratech Repulsor Company
Baktoid Combat Automata
Serv-O-Droid, Inc.
Junk Droid
Arakyd Industries
Baktoid Combat Automata
Anakin Skywalker
Baktoid Combat Automata Also by Techno Union
Chiba
Cybot Galactica
Cybot Galactica
X
Baktoid Combat Automata
Colicoid Creation Nest
Baktoid Combat Automata -
Techno Union
Techno Union
Serv-O-Droid, Inc.
Rom Mohc
Rom Mohc
Rom Mohc
Ubrikkian Steamworks
Ubrikkian Steamworks
Arakyd Industries
MANUFACTURER COMMENTS & MODIFICATIONS
Zann Consortium Droid Works Designed by Phlac-Arphocc Automata Industries
Colicoid Creation Nest
Colicoid Creation Nest
Colicoid Creation Nest
Baktoid Armor Workshop
Arakyd Industries
Droidworks
Trang Robotics
Serv-O-Droid, Inc.
Techno Union Also manufactured by Sienar Intelligence Systems
Veril Line Systems
Arakyd Industries
Colicoid Creation Nest
Automata Galactica
Veril Line Systems
MerenData
X
Cybot Galactica
SoroSuub
SoroSuub
Cybot Galactica
Tac-spec Corporation
Trade Federation
Arakyd Industries
Medtech Industries
Medtech Industries
Medtech Industries
SoroSuub
MerenData
Czerka Arms
Adascorp
Chiewab
Aratech Repulsor Company
Aratech Repulsor Company
MANUFACTURER COMMENTS & MODIFICATIONS
Serv-O-Droid, Inc.
Imperial Department of Military Research
Trang Robotics
Cybot Galactica
Intertran Systems
Czerka Arms
Czerka Arms
Czerka Arms
X
Baktoid Combat Automata
Czerka Arms
SoroSuub
Rodians
Baktoid Industrial Systems
Phlut Design Systems
Phlut Design Systems
Holowan Mechanicals
Holowan Mechanicals
Holowan Mechanicals
Project Phlutdroid
Cybot Galactica
Cybot Galactica
Cybot Galactica
Imperial Department of Military Research
Industrial Automaton
Verpine
Roche asteroids
Cestus Cybernetics
Duwani Mechanical Products
Junk Droid
Kuat Drive Yards
Duwani Mechanical Products
Cinnagar Foundries
Industrial Automaton
MANUFACTURER COMMENTS & MODIFICATIONS
MerenData
Cybot Galactica
Coachelle Automata
Industrial Automaton
Balmorran Arms
Retail Caucus
Loratus Manufacturing
Baktoid Industrial Systems
LesTech
Cybot Galactica
Cybot Galactica
Automata Galactica
Imperial Department of Military Research
Arakyd Industries
Industrial Automaton
Industrial Automaton
Kalibac Industries
Uhr-Vah-Vo TechWorks
Baktoid Combat Automata
Corporate Sector Authority
Rebaxan Columni
LesTech
X
Techno Union
Baktoid Combat Automata
Industrial Automaton
Industrial Automaton
Arakyd Industries
Colicoid Creation Nest
Cybot Galactica
X
Industrial Automaton
Anakin Skywalker
Rom Mohc
MANUFACTURER COMMENTS & MODIFICATIONS
Industrial Automaton
Arakyd Industries
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Industrial Automaton
Serv-O-Droid, Inc.
Industrial Automaton
Arakyd Industries
Rakata
X
X
Rodians Price not including HT drones
Melody Fellowship
X
Teagan Tech Consortium
Industrial Automaton Also made by Reubens Robotic Systems
Industrial Automaton Also manufactured by Reubens Robotic Systems
LesTech
MerenData
X
Balmorran Arms

Balmorran Arms
Trendrando Arms
X
Galactic Empire -
Kellenech Technologies
Imperial Department of Military Research
Sith Empire
MANUFACTURER COMMENTS & MODIFICATIONS
Czerka Arms
Czerka Arms
Cybot Galactica
Arakyd Industries
X
X
Kellenech Technologies
Kellenech Technologies
Duwani Mechanical Products
Duwani Mechanical Products
Colicoid Creation Nest
Baktoid Combat Automata
Cybot Galactica
X
Serv-O-Droid, Inc.
Baktoid Combat Automata
Industrial Automaton
Automata Galactica
Arakyd Industries
Czerka Arms
SoroSuub Corporation
X
Cybot Galactica
Cybot Galactica
Cybot Galactica
Cybot Galactica
X
Balmorran Arms
Tagge Company
Publictechnic
Tendrando Arms
SoroSuub
MANUFACTURER COMMENTS & MODIFICATIONS
1
Challenge Level Calculator 2
Challenge Level/XP Calculator based on page 247-248 in the Core Rulebook.
Fill in level and/or xp for each character, then fill in challenge levels in the encounter section below.

Starting XP to Suggested
Level
Level next level Accumulated XP remaining reward of
PLAYER NAMES (optional) (optional) Experience Level to next level credits
First player 7 22550 7 5450 42000
Second… 7 22550 7 5450 42000
Third… 7 22550 7 5450 42000
Fourth… 7 22550 7 5450 42000



- Fill in challenge levels in the table below -


ENCOUNTERS 1 2 3 4 5 6 7 8 8 9 10 11 12 13 14 15 16 17 18
First encounter 7
Second… 4 4 4
Third… 8 1 1 1 1
Fourth…
















Combine Different CL:
Party average level:

Party Adjustment:
Partymembers:

Final rating:
Final CL:

Inactive

Inactive

Inactive
Active

Active

Active

Active

0 ### ### ### ### 0 0


1 4 7 7 0 7 0 7 350 7 350 7 350 7 350 0 0 0 0 0
2 4 7 6 0 6 -1 7 600 7 600 7 600 7 600 0 0 0 0 0
3 4 7 10 0 10 3 7 600 7 600 7 600 7 600 0 0 0 0 0
4 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
5 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
6 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
7 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
8 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
9 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
10 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
11 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
12 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
13 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
14 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
15 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
16 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
17 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
18 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
19 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
20 4 7 0 0 0 -7 7 0 7 0 7 0 7 0 0 0 0 0 0
21
22 Yes
23 No
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Suggested
reward of
credits
42000 Use Clarification: Yes
42000
42000 XP Level Over
42000 XP to Level: 1234 2 234

Level XP
Level to XP: 2 1000

Average
Full Per At Level Party
19 20 XP Member 12+ Credits Level
1400 350 35 14000 7
2400 600 60 7000 7
2400 600 60 21000 7
Inactive

0 0
0 0 0
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Comment on difficulty
Tough but fair challenge.
Easy
Difficult encounter that seriously taxes the heoes' abilities and resources.
Challenge Levels Full Party
CL 1: 5 Party average level:
CL 2: 5 Partymembers:
CL 3: 5
CL 4: 5 Player Levels
CL 5: Character 1:
CL 6: Character 2:
CL 7: Character 3:
CL 8: Character 4:
CL 9: Character 5:
CL 10: Character 6:
CL 11: Character 7:
CL 12: Character 8:
CL 13:
CL 14: Comment:
CL 15: Suggested money:
CL 16: XP per member:
CL 17: XP for level 11+:
CL 18: Partymembers:
CL 19: Party average level:
CL 20: Calculated CL:
Party Adjustment:
Final CL:
Final rating:
Full Party XP % to levelup

Player Levels XP % to levelup


5 1000 20.00%
5 1000 20.00%
5 1000 20.00%
5 1000 20.00%

Tough but fair challenge.


10000
1000
100
4
5
6
0
6
1
BOOK

PAGE

WEB
GROUP Affiliation
K 111 w Adascorp
F 91 w Agents of Ossus Force-Using Traditions
GW 106 w Ailon Nova Guard
T 56 w Ailon Nova Guard
J 72 w Aing-Tii Monks Force-Using Traditions
R 88 w Alliance Army Rebel Alliance
R 86 w Alliance Civil Government Rebel Alliance
R 88 w Alliance Fleet Rebel Alliance
R 86 w Alliance Military Rebel Alliance
SV 139 w Anjiliac Clan Underworld
F 66 w Antarian Rangers
SGD 15 w Arakyd Industries The Galactic Empire
SGD 16 w Baktoid Combat Automata The Confederacy
SGD 16 w Balmorran Arms The Confederacy
C 55 w Bando Gora Force-Using Traditions
J 74 w Baran Do Sages Force-Using Traditions
C 56 w Believers Force-Using Traditions
T 56 w Black Curs Underworld
F 68 w Black Sun Underworld
L 197 w Black Sun Underworld
R 145 w Black Sun Underworld
SV 123 w Black Sun Underworld
T 26 w Black Sun Underworld
J 115 w Blackguard
F 70 w Bothan Spynet
T 97 w Bothan Spynet
F 72 w Bounty Hunters Guild
F 74 w Car'das Smugglers Underworld
UR 124 w Chiss
GW 108 w Churhee's Riflemen Rebel Alliance
SGD 16 w Colicoid Creation Nest The Confederacy
C 176 w Commerce Factions The Confederacy
C 176 w Commerce Guild The Confederacy
C 178 w Commerce Guild Punitive Security Forces The Confederacy
R 118 w Compnor The Galactic Empire
F 169 w Compnor (dark times) The Galactic Empire (dark times)
GI 98 w Core World Nobles
C 176 w Corporate Alliance The Confederacy
C 179 w Corporate Alliance Policy Administration Directorate The Confederacy
R 154 w Corporate Sector Authority Corporate Sector
T 74 w Corps of Rangers
C 126 w Council of First Knowledge Jedi
L 157 w Council of Moffs The Galactic Empire (Legacy)
C 126 w Council of Reassignment Jedi
C 126 w Council of Reconciliation Jedi
K 188 w Crusaders Mandalorians
SGD 16 w Cybot Galactica
K 111 w Czerka Corporation
K 217 w Czerka Corporation
SGD 16 w Czerka Corporation
SGD 47 X Dealers Club Droid
R 156 w Detention Taskforce Corporate Sector
L 57 w Disciples of Twilight Force-Using Traditions
GI 100 w Droid Equality Foundation Droid
SGD 46 X Droid Organizations Droid
SGD 16 w Duwani Mechanical Products
UR 127 w Ebruchi
L 58 w Ember of Vahl Force-Using Traditions
F 170 w Emperor's Hands The Galactic Empire (dark times)
L 160 w Empire-in-Exile Roan Fel's Empire-in-Exile
SV 142 w Epsis Underworld
K 105 w Exchange Underworld
J 76 w Fallanassi Force-Using Traditions
L 126 w Farsight Squadron Galactic Alliance
F 92 w Felucian Shamans Force-Using Traditions
F 221 w Felucians The Galactic Empire (dark times)
L 126 w Fireblue Squadron Galactic Alliance
T 56 w First Sun Mobile Regiment The Galactic Empire
L 122 w Galactic Alliance Army Galactic Alliance
L 122 w Galactic Alliance Defense Fleets Galactic Alliance
L 121 w Galactic Alliance Defense Force Galactic Alliance
C 142 w Galactic Senate The Galactic Republic
L 120 w Galactic Senate Galactic Alliance
K 105 w GenoHaradan Underworld
SV 123 w GenoHaradan Underworld
C 179 w Geonosian Hive Army The Confederacy
C 177 w Geonosian Industries The Confederacy
K 131 w Gray Jedi
J 154 w Great Library on Ossus Jedi
R 155 w Ground Forces Corporate Sector
SGD 16 w Halowan Mechanicals
GW 110 w Hapan Royal Guard
L 50 w Hidden Temple Jedi
GI 108 w House Korden
F 76 w House Organa
SV 124 w Hutt Kajidics Underworld
K 110 w Hyperspace Navigators Guild
S 13 w Hyperspace Navigators Guild
SGD 46 X Idle Droid
SGD 16 w Imperial Department of Military Research The Galactic Empire
R 121 w Imperial Fleet The Galactic Empire
F 167 w Imperial Government (dark times) The Galactic Empire (dark times)
R 120 w Imperial Ground Forces The Galactic Empire
GI 110 w Imperial Intelligence The Galactic Empire
R 119 w Imperial Intelligence The Galactic Empire
F 169 w Imperial Intelligence (dark times) The Galactic Empire (dark times)
L 43 w Imperial Knights Roan Fel's Empire-in-Exile
L 51 w Imperial Knights Roan Fel's Empire-in-Exile
L 161 w Imperial Knights Roan Fel's Empire-in-Exile
F 168 w Imperial Senate (dark times) The Galactic Empire (dark times)
S 12 w Imperial Space Ministry The Galactic Empire
SGD 16 w Industrial Automaton The Galactic Republic
C 177 w InterGalactic Banking Clan The Confederacy
C 179 w InterGalactic Banking Clan Collections and Security Division The Confederacy
J 78 w Iron Knights Force-Using Traditions
R 150 w Jabba the Hutt's Criminal Organization Underworld
K 57 w Jal Shey Force-Using Traditions
J 154 w Jedi Academy on Yavin 4 Jedi
C 145 w Jedi Commanders The Galactic Republic
C 126 w Jedi Councils Jedi
K 55 w Jedi Covenant Jedi
J 153 w Jedi Enclave on Dantooine Jedi
K 55 w Jedi Enclave on Dantooine Jedi
C 126 w Jedi High Council Jedi
C 121 w Jedi Order Jedi
C 122 w Jedi Service Corps Jedi
K 132 w Jedi Shadow Jedi
J 153 w Jedi Temple on Coruscant Jedi
K 54 w Jedi Temple on Coruscant Jedi
CR 106 w Jensaarai Force-Using Traditions
T 51 w Jensaarai Force-Using Traditions
L 163 w Joker Squad The Galactic Empire (legacy)
GW 112 w Kaleesh Kolkpravis
GI 112 w Kashyyyk Resistance Rebel Alliance
GW 114 w Katarn Commandos The Galactic Republic (new)
K 58 w Keetael Force-Using Traditions
R 37 w Kilian Rangers Force-Using Traditions
UR 130 w Kiliks
L 165 w Knighthunters The Galactic Empire (legacy)
C 56 w Korunnai Force-Using Traditions
F 78 w Kota's Militia
F 218 w Kota's Militia
K 59 w Krath Force-Using Traditions
T 56 w Laramus Base Irregulars
K 111 w Lhosan Industries The Galactic Republic
GW 116 w Lightning Squadron The Galactic Republic
F 80 w Lok Revenants Underworld
UR 134 w Lugubraa
K 60 w Luka Sene Force-Using Traditions
L 52 w Malevolence Sith
T 13 w Malkite Poisoner Underworld
GW 118 w Mandalorian Protectors Mandalorians
T 102 w Mandalorian Supercommando Mandalorians
J 80 w Matukai Force-Using Traditions
C 213 w Mercenary Factions
GW 90 w Mercenary Groups (playing)
SGD 16 w MerenData Corporate Sector
GW 120 w Mistryl Shadow Guard
T 56 w Mistryl Shadow Guard
R 118 w Moffs and Grand Moffs The Galactic Empire
L 126 w Mon Calamari Resistance Network Galactic Alliance
GI 114 w Naboo Resistance Movement
K 190 w Neo-Crusaders Mandalorians
GI 116 w New Republic Intelligence The Galactic Republic (new)
J 124 w Nightsisters of Dathomor
GW 122 w Nimbus Commandos
F 185 w Noghri Warriors and Assasins The Galactic Empire (dark times)
C 144 w Office of the Supreme Chancellor The Galactic Republic
GW 124 w Onderon Beast Riders Underworld
K 60 w Order of Shasa Force-Using Traditions
L 126 w Phantom Squadron Galactic Alliance
R 156 w Picket Fleet Corporate Sector
GI 118 w Praetorite Vong Yuuzhan Vong
UR 140 w Rakata
R 93 w Rebel Honor Guard Rebel Alliance
T 29 w Reborn The Galactic Empire
T 56 w Red Moons The Galactic Republic (new)
L 193 w Remnants of the Jedi Order Jedi
K 170 w Republic Armies (Old Republic) The Galactic Republic (old)
C 145 w Republic Army (Clone Wars) The Galactic Republic
C 145 w Republic High Command The Galactic Republic
C 146 w Republic Navy (Clone Wars) The Galactic Republic
K 169 w Republic Navy (Old Republic) The Galactic Republic (old)
GW 126 w Republic Rocket Jumpers The Galactic Republic
K 171 w Republic Senate (Old Republic) The Galactic Republic (old)
C 176 w Retail Caucus The Confederacy
SGD 16 w Roche
L 125 w Rogue Squadron Galactic Alliance
T 56 w Sabaoth Squadron The Confederacy
SV 144 w Sable Dawn Underworld
R 91 w SecForce Rebel Alliance
C 154 w Senate Commando The Galactic Republic
GW 128 w Senate Guard/Commandos
C 178 w Separatist Droid Army The Confederacy
C 180 w Separatist Droid Army The Confederacy
C 180 w Separatist Naval Fleet The Confederacy
SGD 46 w Servo Seven Droid
SGD 17 w Serv-O-Droid Corporate Sector
J 82 w Seyugi Dervishes Force-Using Traditions
J 127 w Shadow Academy
F 174 w Shadow Guard The Galactic Empire (dark times)
L 46 w Shapers Yuuzhan Vong
J 84 w Shapers of Kro Var Force-Using Traditions
L 156 w Sith Lords The Galactic Empire (legacy)
L 101 w Sith Overlords Sith
L 160 w Skull Squadron The Galactic Empire (legacy)
UR 143 w Sorcerers of Rhand Force-Using Traditions
J 128 w Sorcerers of Tund The Sith
S 12 w Space Ministry
SGD 47 w Spanners Droid
T 95 w SpecForce Rebel Alliance
R 89 w Special Forces Rebel Alliance
UR 146 w Ssi-Ruuk
R 90 w Starfighter Command Rebel Alliance
GW 130 w Sun guards of Thyrsus The Sith
C 143 w Supreme Court The Galactic Republic
K 105 w Swoop Gangs Underworld
SV 124 w Swoop Gangs Underworld
T 98 w Swoop Gangs Underworld
GI 122 w Tapani Nobles
K 55 w Taris Academy Jedi
C 176 w Techno Union The Confederacy
C 179 w Techno Union Droid Army The Confederacy
SGD 17 w Tendrando Arms
SV 125 w Tenloss Criminal Syndicate Underworld
SV 126 w Thalassian Slavers Underworld
F 175 w The 501st Stormtrooper Division The Galactic Empire (dark times)
UR 32 w The Blazing Chain Force-Using Traditions
C 174 w The Confederacy The Confederacy
C 92 w The Confederacy (playing) The Confederacy
GI 102 w The Firebird Society
L 118 w The Galactic Alliance Galactic Alliance
GI 104 w The Galactic Alliance Guard Galactic Alliance
CR 278 w The Galactic Empire The Galactic Empire
R 117 w The Galactic Empire The Galactic Empire
F 167 w The Galactic Empire (Dark Times) The Galactic Empire (dark times)
L 155 w The Galactic Empire (Legacy) The Galactic Empire (legacy)
GW 91 w The Galactic Empire (playing) The Galactic Empire
C 141 w The Galactic Republic (Clone Wars) The Galactic Republic
CR 281 w The Galactic Republic (Clone Wars) The Galactic Republic
K 167 w The Galactic Republic (Old Republic) The Galactic Republic (old)
GI 106 w The Hapans
CR 104 w The Jedi Jedi
J 40 w The Jedi (code) Jedi
T 42 w The Jedi (templates) Jedi
K 187 w The Mandalorians Mandalorians
CR 280 w The Rebel Alliance Rebel Alliance
R 82 w The Rebel Alliance Rebel Alliance
R 12 w The Rebel Alliance (playing) Rebel Alliance
C 177 w The Sith Sith
CR 105 w The Sith Sith
J 44 w The Sith (code) Sith
K 146 w The Sith (empire) Sith (people)
L 52 w The Sith (legacy) Sith (legacy)
T 80 w The Sith (templates) Sith
GI 120 w The Tagge Company
UR 149 w Tofs
C 176 w Trade Federation The Confederacy
C 180 w Trade Federation Droid Army The Confederacy
GW 132 w Trianii Rangers
L 120 w Triumvirate Galactic Alliance
L 126 w Twisted Star Squadron Galactic Alliance
J 86 w Tyia Force-Using Traditions
UR 152 w Vagaari
SGD 17 w Veril Line Systems
SGD 46 w Vixani March Droid
C 145 w War Council Advisory Panel The Galactic Republic
J 88 w Wardens of the Sky Force-Using Traditions
CR 106 w Witches of Dathomir Force-Using Traditions
T 10 w Witches of Dathomir (templates) Force-Using Traditions
F 223 w Wookiee Berserkers
GW 134 w Wraith Squadron The Galactic Republic (new)
R 152 w Zann Consortium Underworld
J 90 w Zeison Sha Force-Using Traditions
Era TYPE
Old Republic Company
Dark Times Force User
Mercenaries
Mercenaries
Force User
Rebellion Era Army
Rebellion Era Government
Rebellion Era Fleet
Rebellion Era Military
Criminal Organization
Dark Times Elite Force
Company
Rise of the Empire Company
Company
Force User
Force User
Force User
Mercenaries
Dark Times Criminal Organization
Legacy Era Criminal Organization
Rebellion Era Criminal Organization
Criminal Organization
Criminal Organization
Force User
Dark Times Organization
Organization
Dark Times Guild
Dark Times Criminal Organization
Species
Mercenaries
Rise of the Empire Company
Rise of the Empire Guild
Rise of the Empire Guild
Rise of the Empire Army
Rebellion Era Organization
Dark Times Organization
Family
Rise of the Empire Guild
Rise of the Empire Military
Rebellion Era Major Faction
Law
Rise of the Empire Force User
Legacy Era Government
Rise of the Empire Force User
Rise of the Empire Force User
Old Republic Elite Force
Company
Old Republic Company
Company
Company
Droid Organization
Rebellion Era Law
Legacy Era Force User
Droid Organization
Droid Organization
Old Republic Company
Species
Legacy Era Force User
Dark Times Force User
Legacy Era Major Faction
Criminal Organization
Old Republic Criminal Organization
Force User
Legacy Era Squadron
Dark Times Force User
Dark Times Tribe
Legacy Era Squadron
Mercenaries
Legacy Era Army
Legacy Era Fleet
Legacy Era Military
Rise of the Empire Government
Legacy Era Government
Old Republic Criminal Organization
Criminal Organization
Rise of the Empire Army
Rise of the Empire Company
Force User
Force User
Rebellion Era Law
Company
Law
Legacy Era Force User
Family
Dark Times Family
Criminal Organization
Old Republic Guild
Guild
Droid Organization
Company
Rebellion Era Fleet
Dark Times Government
Rebellion Era Army
Government
Rebellion Era Government
Dark Times Government
Legacy Era Force User
Legacy Era Force User
Legacy Era Force User
Dark Times Government
Government
Company
Rise of the Empire Guild
Rise of the Empire Guild
Force User
Rebellion Era Criminal Organization
Old Republic Force User
New Republic Force User
Rise of the Empire Force User
Rise of the Empire Force User
Old Republic Force User
Old Republic Force User
Old Republic Force User
Rise of the Empire Force User
Rise of the Empire Force User
Rise of the Empire Force User
Force User
Force User
Old Republic Force User
Force User
Force User
Legacy Era Military
Tribe
Dark Times Freedom Fighters
New Republic Elite Force
Old Republic Force User
Rebellion Era Force User
Species
Legacy Era Elite Force
Force User
Dark Times Freedom Fighters
Dark Times Freedom Fighters
Old Republic Force User
Mercenaries
Old Republic Company
Rise of the Empire Squadron
Dark Times Criminal Organization
Species
Old Republic Force User
Legacy Era Force User
Criminal Organization
Elite Force
Elite Force
Force User
Rise of the Empire Mercenaries
Mercenaries
Company
Mercenaries
Mercenaries
Rebellion Era Government
Legacy Era Freedom Fighters
Rise of the Empire Freedom Fighters
Old Republic Elite Force
Government
Force User
Elite Force
Dark Times Tribe
Rise of the Empire Government
Criminal Organization
Old Republic Force User
Legacy Era Squadron
Rebellion Era Fleet
Major Faction
Species
Rebellion Era Military
Force User
New Republic Mercenaries
Legacy Era Force User
Old Republic Army
Rise of the Empire Army
Rise of the Empire Military
Rise of the Empire Fleet
Old Republic Fleet
Rise of the Empire Army
Old Republic Government
Rise of the Empire Guild
Company
Legacy Era Squadron
Rise of the Empire Mercenaries
Criminal Organization
Rebellion Era Military
Rise of the Empire Elite Force
Elite Force
Rise of the Empire Army
Rise of the Empire Army
Rise of the Empire Fleet
Droid Organization
Company
Force User
Force User
Dark Times Elite Force
Legacy Era Tribe
Force User
Legacy Era Force User
Legacy Era Force User
Legacy Era Squadron
Force User
Force User
Organization
Droid Organization
Rebellion Era Elite Force
Rebellion Era Elite Force
Species
Rebellion Era Fleet
Rise of the Empire Mercenaries
Rise of the Empire Law
Old Republic Criminal Organization
Criminal Organization
Criminal Organization
Family
Old Republic Force User
Rise of the Empire Guild
Rise of the Empire Army
Legacy Era Company
Criminal Organization
Criminal Organization
Dark Times Army
Force User
Rise of the Empire Major Faction
Rise of the Empire Major Faction
Squadron
Legacy Era Major Faction
Legacy Era Military
Rebellion Era Major Faction
Rebellion Era Major Faction
Dark Times Major Faction
Legacy Era Major Faction
Major Faction
Rise of the Empire Major Faction
Rise of the Empire Major Faction
Old Republic Major Faction
Legacy Era Government
Major Faction
Major Faction
Major Faction
Old Republic Major Faction
Rebellion Era Major Faction
Rebellion Era Major Faction
Rebellion Era Major Faction
Rise of the Empire Major Faction
Major Faction
Major Faction
Old Republic Major Faction
Legacy Era Major Faction
Major Faction
Rise of the Empire Company
Species
Rise of the Empire Guild
Rise of the Empire Army
Law
Legacy Era Government
Legacy Era Squadron
Force User
Species
Company
Droid Organization
Rise of the Empire Military
Force User
Force User
Force User
Dark Times Freedom Fighters
New Republic Squadron
Rebellion Era Criminal Organization
Force User
WEB

CL

Size

Class

HP

DR

SR
BOOK

PAGE

Vehicle CL

Terrain
VEHICLE
UR 47 w 48 Roller Wheel Bike 1 1 L G W 40 5
D1 27 w 64-Y Swift 3 Repulsor Sled 4 2 L G Sp 32 5
D9 33 w 74-M Speeder Bike 1 0 L G Sp 40 5
CR 176 w 74-Z Speeder Bike 4 2 L G Sp 40 5
F 142 w 74-Z Speeder Bike 4 2 L G Sp 40 5
R 61 w 9000 Z001 Landspeeder 2 2 L G Sp 40 5
R 61 w 9000 Z004 Landspeeder 2 2 L G Sp 40 5
F 200 w A5 Juggernaut 11 11 C G Wh 320 20
F 113 w A-A5 Speeder Truck 5 5 C G Sp 100 15
CR 176 w AAT-1 (Armored Assault Tank) 8 7 H G Sp 180 15
K 92 w Aerochaser Speeder Bike 1 1 L G Sp 30 5
UR 48 w Aerosled 5 4 L A AS 32 5
R 62 w Air-2 Swoop 2 2 L G Sp 50 5
UR 48 w All-Terrain Roller 1 1 M G W 20 5
F 110 w Armored Groundcar 5 5 H G Wh 140 5
F 110 w Arrow-23 Landspeeder 2 2 H G Sp 120 5
R 131 w AT-AA Anti-Aircraft Platform 10 10 C G W 210 20
L 185 w AT-AHT (All-Terrain Armored Heavy Transport) 14 12 C G Wa 350 20
C 163 w AT-AP (All-Terrain Attack Pod) 10 8 G G Wa 180 15
CR 175 w AT-AT (All-Terrain Armored Transport) 14 12 C G Wa 300 20
F 201 w AT-CT (All-Terrain Construction Transport) 10 8 H G Wa 120 10
R 108 w Atgar 1.4 FD P-Tower Light Antivehicle Laser Cannon 5 4 H G Em 80 5
F 200 w AT-KT (All-Terrain Kashyyyk Transport) 10 8 H G Wa 120 10
R 132 w AT-PT All-Terrain Personal Transport 6 5 L G W 120 10
L 184 w AT-RCT (All-Terrain Riot Control Transport) 8 6 H G Wa 120 10
C 164 w AT-RT (All-Terrain Recon Transport) 5 4 L G Wa 60 5
D5 16 w AT-RT (All-Terrain Recon Transport) 6 4 L G Wa 60 10
C 164 w AT-RT, civilian model 5 4 L G Wa 60 5
CR 175 w AT-ST (All-Terrain Scout Transport) 8 6 H G Wa 120 10
C 164 w AT-TE (All-Terrain Tactical Enforcer) 12 10 G G Wa 240 15*
C 163 w AT-XT (All-Terrain Experimental Transport) 6 4 L G Wa 80 5 5
C 103 w AV-7 Antivehicle Cannon 6 5 H G Em 80 5
R 60 w Bantha-II Cargo Skiff 3 3 H G Sp 60 5
C 165 w BARC Speeder 5 3 L G Sp 45 5
K 203 w Basilisk War Droid 6 5 H A Dr 70 5
R 153 w Canderous-class Assault Tank 10 9 G G Sp 250 15 10
F 201 w Command Speeder, LAVr QH-7 8 7 H G Sp 120 5
UR 48 w Compact Assault Vehicle/Wheeled PX-10 7 5 L G Tr 110 5
GI 71 w Corona Limited Luxury Groundspeeder 4 3 H G Sp 90 5
W 129 w CS-1 Cargo Sled 1 1 H G Sp 70 5
C 138 w DC0052 "Intergalactic" Speeder 1 1 L ? AS 30 5
R 108 w DF.9 Anti-Infantry Battery 5 4 H G Em 120 5
SGD 82 w DP-2 Probe Droid 6 6 H A Sp 40 5
UR 214 X Eeook Protector VI Patrol Speeder 7 6 H A AS 75 5
R 153 w F9-TZ Transport 8 7 G G Sp 90 10 10
T 81 w FC-20 Speeder Bike 15 M G Sp 36 15
F 111 w Flare-S Swoop 3 2 L A Sp 50 5
F 111 w Flare-S Swoop, modified 3 2 L A Sp 50 5 5
R 109 w FPC 6.7 Anti-Aircraft Battery 5 4 H G Em 120 5
GW 62 w Freeco Speeder 6 5 H G Sp 55 5
L 81 w GPE-3300 Twin Engine Airspeeder 6 6 H A AS 55 5
C 203 w Grievous's Wheel Bike (Modified Tsmeu-6) 5 3 L G WW 50 5
C 198 w Ground Armored Tank 10 8 H G Wh 175 10
UR 49 w Groundcar 0 0 H G W 50 5
R 112 w Heavy Tracker 8 7 C G Sp 200 15
D6 30 w HSP-10 Pursuit Airspeeder 7 5 H A AS 70 10
R 111 w HTT-26 Heavy Troop Transport 8 7 G G Sp 80 10
C 199 w IG-227 Hailfire-class Droid Tank 12 11 H G Wh 60 10
C 166 w Infantry Support Speeder Platform 7 5 H G Sp 50 10
GI 71 w JG-8 Luxury Landspeeder 2 1 L A Sp 55 5
F 113 w KAAC Freerunner 7 6 G G Sp 160 10
R 109 w KDY V-150 Planet Defender 12 10 CF G Em 550 15
L 184 w Kybuck Speeder Bike 5 3 L G Sp 50 5
C 166 w LAAT/C Gunship (Low-Altitude Assault Transport/Carrie 8 6 C A AS 150 15 15
CR 177 w LAAT/i Gunship (Low Altitude Assault Transport/Infantr 12 10 C A AS 160 15 15
R 133 w Lancet Aerial Artillery 12 11 G A AS 120 10
UR 49 w Land Crawler 1 1 H G Tr 100 5
UR 50 w Landmaster 8 8 G G Tr 240 10
D9 32 w Laser Borer 14 10 L G Sp 90 10 15
C 103 w LR1K Sonic Antipersonnel Cannon 4 3 L G Em 30 5
C 199 w Manta Droid Subfighter 9 9 H W Sp 75 10
C 167 w Medlifter Troop Transport 4 3 H A AS 50 5
F 202 w Mobile Command Base, PX-4 8 7 G G Tr 270 15
UR 50 w Mobile Recon/Research Vehicle 0 -1 C G Sp 200 15
L 80 w Model 67 Shrieker Speeder Bike 6 5 L G Sp 40 5
R 110 w MPTL-2a Mobile Proton Torpedo Launcher 8 7 G G Tr 100 10
C 200 w MTT Multi-Troop Transport 6 6 C G Sp 240 20
C 200 w MUT Multi-Utility Transport 6 6 C G Sp 240 20
T 99 w Nebulon-Q Swoop 2 1 L G Sw 20 5
UR 50 w Nightfalcon Speeder Bike 2 2 L G Sp 32 5
C 219 w Oevvaor Jet Catamaran 3 3 G ? Sp 60 5
C 200 w OG-9 Homing Spider Droid 7 6 H G Sp 70 10
C 201 w Persuader-class Droid Enforcer 14 13 H G Sp 120 15
K 94 w PL-90 Luxury Speeder 2 1 H G Sp 70 5
L 80 w Quickfire Speeder Bike 7 6 L G Sp 60 5
T 98 w R-2000 Raptor Speeder Bike (mod) 7 5 L G Sp 56 5
C 219 w Raddaugh Gnasp Fluttercraft (Ornithopter) 4 3 H A Or 40 5
D6 17 w Rapid Deployment "RaDAir" Airspeeder 9 7 C A AS 130 15
C 168 w Republic Troop Transport 8 6 C A AS 120 15
W 256 w Repulsor Sled 4 2 L G Sp 32 5
W 239 w Sandcrawler 3 3 C G Tr 250 15
GW 63 w Shelter Speeder 4 4 H A AS 60 5
UR 58 w SkyBlind Landing Sphere 2 2 H A AS 100 5
C 168 w SPHA-C 16 14 C G W 360 20
C 168 w SPHA-I 16 14 C G W 360 20
C 168 w SPHA-M 16 14 C G W 360 20
C 168 w SPHA-T 16 14 C G W 360 20
C 168 w SPHA-V 16 14 C G W 360 20
UR 51 w SRV-1 Scout and Retrieval Vehicle 6 5 H G Tr 140 5
C 202 w STAP Single Trooper Aerial Platform 2 1 L G Sp 15
D3 37 w Storm IV Twin-Pod Cloud Car 6 5 G A AS 80 10
R 60 w Storm IV Twin-Pod Cloud Car 6 5 G A AS 80 10
D9 24 w Swift Assault 5 Hovercraft 10 8 G G AS 150 15 20
K 92 w Swoop Racer 2 1 L G Sp 40 5
R 112 w T2-B Repulsor Tank 7 6 H G Sp 100 10 10
CR 177 w T-47 Airspeeder (mod) 6 5 H A AS 60 10
W 333 w T-47 Airspeeder (mod) 9 8 H A AS 60 10
R 113 w T4-B Heavy Tank 12 11 G G Tr 200 15
GW 179 w T8 Loading Vehicle 1 1 L G Wh 60 5
D3 37 w Talon I Cloud Car 7 6 G A AS 110 10
R 61 w Talon I Cloud Car 7 6 G A AS 110 10
D3 38 w Tibanna Gas Refinery Platform 4 4 G A Pla 40 10 10
R 135 w TIE ap-1 Mauler 7 6 H G Tr 70 10
R 135 w TIE Crawler 6 5 H G Tr 60 10
C 202 w Trade Federation Troop Carrier 4 3 C G Sp 120 10
C 202 w Tri-Droid 9 8 G G W 160 15
C 203 w Tsmeu-6 Personal Wheel Bike 3 1 L G WW 50 5
K 93 w TT-6 Landspeeder 1 1 L G Sp 45 5
K 95 w Twin-228 Airspeeder 2 1 H A AS 60 5
F 202 w TX-130T Fighter Tank 8 8 H G Sp 120 5 5
C 169 w TX-130T Saber-class Fighter Tank 7 7 H G Sp 120 5 5
R 111 w Ultra-Light Assault Vehicle (ULAV) 5 4 H G Sp 60 5
ID 4 w UR-40M Patrol Speeder 2 1 H A Sp 75 10
W 248 w Urban Bombadier Speeder Bike 1 0 L A Sp 35 5
K 93 w Urban Navigator Speeder Bike 1 1 L A Sp 35 5
C 170 w UT-AT (Unstable Terrain) 6 4 C G Sp 200 15
F 112 w V-35 Courier 2 2 L G Sp 40 5
L 82 w Veltiss-2 Airspeeder 6 6 L A AS 50 5
CR 181 w Vulture-class Droid Starfighter, Droid 7 5 H G W 60 10
S 78 w Vulture-class Droid Starfighter, Droid 7 5 H G W 60 10
UR 188 X Wind Skiff 6 6 H G Sp 40 5
UR 188 X Wind Skiff, modified 6 6 H G Wh 40 5
GW 63 w WLO-5 Speeder Tank 6 5 G G Sp 150 15
CR 176 w X-34 Landspeeder 1 1 L G Sp 40 5
F 142 w X-34 Landspeeder, Modified 3 1 L G Sp 40 5
F 112 w Zephyr-G Swoop 2 2 L G Sp 50 5
F 112 w Zephyr-G Swoop, modified 2 2 L G Sp 50 5
Speed (C)
Speed (S)

Velocity
Max

Cover

STR
DEX
INT
Armor
RefDef
FortDef
Attack
Grapple
Skills

Crew
Threshold

Pilot (Init)

C. Quality

Passeng.

Availability
19 10 330km/h +5 18 18 12 2 15 14 1 9 5 8 1 N 1 L
18 12 800km/h none 16 16 14 1 13 13 7 13 8 10 1 E 0 M
19 12 500km/h None 18 24 14 1 17 14 4 11 6 12 1 S 1 L
19 12 500km/h None 18 24 14 1 17 14 7 14 8 14 1 E 1 Re
19 12 500km/h None 18 24 14 1 17 14 7 14 8 14 1 E 1 Re
19 12 300km/h Total 18 16 12 1 13 14 1 9 5 7 1 N 1 L
19 12 300km/h Total 18 16 12 1 13 14 1 9 5 7 1 N 1 L
75 8 200km/h Total 40 10 14 14 14 25 2 35 5 -5 8 N 50 L
69 8 160km/h Total 28 14 14 13 15 19 2 29 5 -3 3 N 25 L
33 6 55km/h None 36 16 14 5 16 23 4 25 6 7 4 S 6 M
18 12 400km/h None 16 20 10 1 15 13 0 8 5 9 1 N 0 L
19 12 3 780km/h Total 18 22 16 1 16 14 5 11 6 11 1 S 0 M
21 16 600km/h None 22 20 12 2 16 16 1 11 5 9 1 N 0 L
12 10 120km/h None 14 20 12 1 16 12 1 2 5 10 1 N 1 L
31 6 12km/h Total 32 14 12 6 16 21 1 21 5 5 3 N 8 L
31 12 400km/h Total(+5) 32 19 12 5 17 21 1 21 5 7 2 N 5 L
77 4 60km/h Total 44 10 14 13 13 27 2 37 5 -5 3 N 0 M
81 6 80km/h Total 53 10 16 17 17 31 8 46 8 -2 5 E 60 M
43 6 60km/h Total 36 12 14 9 15 23 7 33 8 4 3 E 0 M
79 4 60km/h Total 48 10 14 16 16 29 7 44 8 -2 5 E 40 M
33 6 90km/h Total 36 14 16 4 14 23 8 28 8 8 2 E 0 M
28 0 0km/h +5 26 0 12 3 6 18 3 20 6 -1 4 S 0 M
30 6 90km/h Total 30 14 12 4 14 20 6 25 8 8 2 E 0 M
22 6 60km/h +10 24 14 12 4 15 17 3 14 6 7 1 S 1 M
30 6 90km/h +5 30 18 14 4 16 20 7 25 8 10 2 E 0 M
21 8 70km/h +2 22 16 12 4 16 16 3 13 6 8 1 S 0 M
20 5 70km/h Total 20 14 12 3 14 15 6 15 8 9 1 E 0 Re
21 8 70km/h +2 22 16 12 4 16 16 3 13 6 8 1 S 0 Re
30 6 90km/h Total 30 14 12 4 14 20 6 25 8 8 2 E 0 M
46 4 60km/h Total(+5) 42 10 14 9 14 26 7 36 8 3 7 E 38 M
23 4 25km/h Total 26 12 12 4 14 18 6 18 8 8 1 E 0 Re
28 4 0km/h +5 26 10 18 3 11 18 6 20 6 4 1 S 0 M
32 10 250km/h None 34 14 12 3 13 22 1 22 5 5 1 N 16 Re
19 12 520km/h None 19 18 12 1 14 14 6 14 8 11 1 E 1 M
29 12 3 550km/h +5 28 15 14 3 13 19 4 21 6 6 1 S 1 M&Ra
54 6 50km/h Total 59 12 14 10 16 34 4 41 6 2 3 S 0 Re
32 12 350km/h Total 34 18 12 7 19 22 3 24 6 8 3 S 0 M
26 8 260km/h Total 32 14 14 5 16 21 7 21 8 9 1 E 0 M
34 12 300km/h Total 38 16 14 3 14 24 4 26 6 7 1 S 6 L
25 8 225km/h +5 20 14 12 2 12 15 1 15 5 5 1 N 3 L
18 12 800km/h Total 16 24 14 1 17 13 2 8 5 11 1 N 0 L
30 0 0km/h Total 30 10 12 4 12 20 3 22 6 4 3 S 0 M
24 12 3 575km/h None 18 14 14 1 11 14 2 14 5 5 0 N 0 L
33 12 3 800km/h Total 36 20 14 3 16 23 4 25 6 9 1 S 6 M
44 6 95km/h Total 38 14 14 6 13 24 4 31 6 3 2 S 40 Re
13 8 180km/h Total 17 24 14 0 17 13 2 3 0 7 1 * 0 L
20 12 650km/h None 20 20 14 2 16 15 4 12 6 10 1 S 1 L
20 12 650km/h None 20 20 14 2 16 15 4 12 6 10 1 S 1 L
32 0 0km/h Total 34 10 16 5 13 22 5 24 6 4 4 S 0 M
31 12 550km/h Total 33 22 16 3 17 21 5 23 6 10 1 S 0 M
25 16 1000km/h +5 21 22 14 3 17 15 2 15 5 9 1 N 0 L
20 10 330km/h +5 20 16 14 4 16 15 7 15 8 10 1 E 0 U
33 8 130km/h Total 36 17 14 6 17 23 7 28 8 9 0 E 0 M
25 8 160km/h Total 20 14 12 3 13 15 1 15 5 5 1 N 4 L
81 8 130km/h Total 52 14 18 14 16 31 6 43 6 -2 6 S 5 M
26 12 620km/h Total 22 20 14 3 16 16 7 21 8 11 1 E 3 M
43 6 95km/h Total 36 14 14 6 13 23 4 30 6 3 2 S 16 M
29 8 45km/h Total 29 15 13 3 13 19 3 21 6 6 0 S 0 M
25 8 100km/h +5 20 14 12 3 13 15 6 20 8 8 2 E 0 Re
20 12 450km/h +5 21 16 14 2 14 15 4 12 6 8 1 S 1 L
46 10 300km/h Total 42 14 14 8 15 26 4 33 6 3 5 S 6 Re
133 0 0km/h Total 57 10 20 8 8 33 10 53 8 -2 150 E 0 M
20 12 500km/h None 20 24 14 2 18 15 7 15 8 14 1 E 1 M
75 12 3 620km/h Total 40 12 15 13 14 25 7 40 8 -1 1 E 0 M
76 12 3 620km/h Total(0) 42 14 14 13 15 26 7 41 8 0 6 E 30 M
44 12 850km/h Total 39 14 15 6 13 24 4 31 6 3 2 S 0 M
30 6 95km/h Total 30 10 12 4 12 20 1 20 5 3 1 N 6 L
46 8 240km/h Total 42 14 14 9 16 26 2 31 5 2 3 N 10 Re
26 6 60km/h +10 32 18 14 10 23 21 12 26 12 15 1 A 0 Re
20 0 0km/h +5 21 10 18 1 10 15 6 12 6 5 2 S 0 Re
27 12 160km/h Total 25 16 12 3 14 17 1 17 5 6 0 N 0 M
25 10 800km/h +5(None) 20 14 12 3 13 15 3 17 6 6 2 S 4 L
47 8 200km/h Total 45 10 16 10 15 27 5 34 6 1 3 S 7 M
74 8 200km/h Total 38 14 16 13 15 24 5 36 6 -2 6 S 4 L
19 12 800km/h None 18 24 16 1 17 14 5 11 6 12 1 S 1 L
44 6 95km/h Total 39 12 14 8 14 24 4 31 6 2 3 S 1 M
76 6 35km/h Total 42 10 14 10 10 26 2 36 5 -5 4 N 112 Re
76 4 25km/h Total 42 10 14 10 10 26 2 36 5 -5 4 N 112 Re
18 12 600km/h Total 16 24 16 0 16 13 5 10 6 12 1 S 0 L
18 12 400km/h None 16 23 14 1 16 13 2 8 5 10 1 N 1 L
36 12 3 370km/h Total(0) 22 14 14 3 10 16 2 21 5 2 2 N 2 L
27 8 50km/h Total 24 12 14 5 14 17 4 19 6 5 0 S 0 M
30 6 50km/h Total 30 12 12 5 14 20 3 22 6 5 0 S 0 M
27 8 280km/h +5 24 18 16 3 15 17 5 19 6 8 1 S 7 L
21 12 600km/h +5 22 22 16 4 19 16 5 13 6 11 1 S 0 Re
20 12 750km/h Total 21 24 16 0 16 15 8 15 8 14 1 E 0 L
24 12 3 310km/h +2 18 18 16 1 13 14 5 16 6 8 2 S 0 M
72 12 620km/h Total 34 14 14 13 15 22 7 37 8 0 2 E 6 M
72 12 580km/h Total 34 14 16 10 12 22 8 37 8 0 2 E 12 Re
18 12 800km/h None 16 16 14 1 13 13 7 13 8 10 1 E 0 M
76 4 40km/h Total 43 6 10 15 13 26 0 36 5 -7 10 N 60 L
32 8 280km/h Total 34 12 14 3 12 22 2 22 5 4 2 N 4,2 L
30 12 3 650km/h Total 30 10 10 4 12 20 0 20 5 3 1 N 7 L
82 4 35km/h Total 54 10 14 15 15 32 7 47 8 -2 25 E 30 M
82 4 35km/h Total 54 10 14 15 15 32 7 47 8 -2 25 E 30 M
82 4 35km/h Total 54 10 14 15 15 32 7 47 8 -2 25 E 30 M
82 4 35km/h Total 54 10 14 15 15 32 7 47 8 -2 25 E 30 M
82 4 35km/h Total 54 10 14 15 15 32 7 47 8 -2 25 E 30 M
34 8 275km/h Total 38 14 12 4 14 24 3 26 6 6 3 S 8 Re
16 12 400km/h None 13 16 10 2 14 11 2 8 6 8 1 S 0 L
38 16 6 1500km/h Total 26 20 12 5 15 18 3 25 6 6 2 S 0 L
38 16 6 1500km/h Total 26 20 12 5 15 18 3 25 6 6 2 S 0 L
48 9 200km/h Total 46 14 14 10 17 28 7 38 8 5 4 E 6 M
19 12 850km/h +5 18 16 12 1 13 14 3 11 6 8 1 S 0 Re
34 6 80km/h Total 39 16 16 4 15 24 5 26 6 7 3 S 0 M
26 16 4 1100km/h Total 22 22 14 2 16 16 4 18 6 10 2 S 0 M
26 16 4 1100km/h Total 22 22 14 2 16 16 4 18 6 10 2 S 0 M
51 6 40/km/h Total 52 12 14 9 15 31 4 38 6 2 3 S 0 M
23 6 90km/h +5 26 10 10 1 10 18 0 13 5 4 1 N 0 L
41 16 6 1500km/h Total 32 22 12 7 18 21 3 28 6 7 1 S 1 Re
41 16 6 1500km/h Total 32 22 12 7 18 21 3 28 6 7 1 S 1 Re
34 0 0 0km/h None 18 10 12 5 10 14 1 19 5 0 1 N 0 Re
35 6 90km/h Total 40 14 14 4 14 25 4 27 6 6 1 S 0 M
34 6 90km/h Total 38 12 12 4 13 24 3 26 6 5 1 S 0 M
70 6 50km/h Total 30 12 12 8 9 20 3 32 6 -3 2 S 112 M
42 8 50km/h Total 34 12 14 8 14 22 4 29 6 2 0 S 0 M
20 10 330km/h +5 20 16 14 4 16 15 7 15 8 10 1 E 1 M
19 12 400km/h +5 19 18 12 1 14 14 1 9 5 8 1 N 1 L
26 12 800km/h +5 22 20 12 3 16 16 3 18 6 9 1 S 1 L
31 8 193km/h Total 33 18 14 5 17 21 2 21 5 7 2 N 5 M
31 8 200km/h Total(+5) 33 18 14 5 17 21 2 21 5 7 3 N 2 M
32 12 400km/h Total 34 22 14 3 17 22 4 24 6 10 2 S 0 M
33 12 800km/h Total 36 16 14 3 14 23 4 25 6 7 1 S 7 M
18 12 500km/h +5 17 24 14 1 17 13 4 10 6 12 1 S 0 Re
18 12 500km/h +5 17 22 14 1 16 13 2 8 5 10 1 N 1 L
69 4 45km/h Total 28 10 12 10 10 19 6 34 8 -2 6 E 20 M
19 8 105km/h Total 18 16 12 1 13 14 1 9 5 7 1 N 2 L
20 12 950km/h +5 20 20 14 2 16 15 2 10 5 9 1 N 1 L
32 16 4 1180km/h None 34 16 14 3 14 22 7 27 8 9 0 E 0 Re
32 16 4 1180km/h None 34 16 14 3 14 22 7 27 8 9 0 E 0 Re
30 12 300km/h None 31 18 10 2 14 20 0 20 5 7 1 N 4 L
30 12 300km/h None 31 18 10 2 14 20 0 20 5 7 1 N 4 L
48 8 3 110km/h Total(+5) 46 14 14 8 15 28 4 35 6 3 3 S 4 M
19 12 330km/h +5 18 18 12 1 14 14 1 9 5 8 1 N 1 L
19 12 330km/h Total 18 24 14 1 17 14 7 14 8 14 1 E 1 Re
22 12 350km/h None 24 18 12 2 15 17 1 12 5 8 1 N 1 L
22 12 350km/h None 24 18 12 2 15 17 1 12 5 8 1 N 1 L
Cost (new)

Cost (used)
MANUFACTURER COMMENTS
8000 1500 Gallis-Tech
8000 1800 Aratech Repulsor Company
4000 Aratech Repulsor Company
6750 1200 Aratech Repulsor Company
6750 1200 Aratech Repulsor Company
8000 2500 Ubrikkian
8000 2500 Ubrikkian
200000 120000 Kuat Drive Yards
30500 8000 Trast Heavy Transports
Baktoid Armor Workshop
5800 1000 Lhosan Industries
22000 12000 Tangan Industries
4500 1200 TaggeCo Also manufactured by SoroSuub
3500 500 X
25000 13000 X
10800 3400 Aratech Repulsor Company
Rothana Heavy Engineering Total cover for crew
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
X
12000 6000 Atgar SpaceDefense
Kuat Drive Yards
Kuat Drive Yards Can either carry cargo or passenger, improved cover
Kuat Drive Yards
40000 24000 Kuat Drive Yards
Kuat Drive Yards
25000 15000 Kuat Drive Yards
Rothana Heavy Engineering
Rothana Heavy Engineering climb 2
14700 2200 Rothana Heavy Engineering
14000 8000 Taim & Bak
8000 3000 Ubrikkian
8300 1550 Aratech Repulsor Company
70000 Basiliskan Not available for sale
Mandaltech
400000 Uulshos Manufacturing Not available for sale
25000 Nen-Carvon
70000 20000 Mobquet
12000 6500 Mobquet Also produced by Loronar Corporation
10000 2000 Daystar Craft
14000 7000 Golan Arms
36500 Duwani Mechanical Products Blockade Breaker, Courier Droid
50000 40000 X
Zann Consortium
4000 1000 Razalon
5750 1500 Mobquet
5750 1500 Mobquet
14000 7000 Golan Arms
14700 7400 Bespin Motors
60000 35000 Galactic Power Engineering
Z-Gomot walk 6, also known as Grievous's Wheel Bike
17500 11000 Baktoid
4000 1000 X
125000 75000 Mekuun
40000 20000 X Bloodfin
20000 11000 Gallofree Yards
60000 Haor Chall
11600 2880 Aratech Repulsor Company
45000 12500 SoroSuub
140000 110000 Kelliak
1500000 1000000 Kuat Drive Yards
8000 3500 Arakyd Industries
58000 42000 Rothana Heavy Engineering
65000 40000 Rothana Heavy Engineering
Sienar Fleet Systems
7500 3000 X
120000 30000 Jaffryes Universal Automotive
10000 3000 X
9000 5000 Gordarl
22000 Haor Chall swim speed
24000 6100 Ubrikkian
300000 Nen-Carvon Not available for sale
220000 90000 Hyrotii Corporation
9000 5000 Ikas-Adno
20000 11000 Loratus Manufacturing The passenger is a spotter droid
138000 80000 Baktoid
138000 80000 Baktoid
5500 1050 Mobquet
6250 1000 Ikas-Adno
12125 2700 Appazanna max velocity over water only
70000 Baktoid
49000 Corporate Alliance
48000 29000 Ubrikkian
14000 9000 Mobquet
10000 7000 Ikas-Adno
14750 3200 Appazanna
50000 30000 X
42000 10200 Rothana Heavy Engineering
8000 1800 X
110000 40000 X
41000 26000 SoroSuub
Loronar Corporation
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
Rothana Heavy Engineering
7500 3000 X
2500 Baktoid
75000 28000 Bespin Motors
75000 28000 Bespin Motors
75000 45000 Mekuun
18700 14300 Lhosan Industries
Yutrane-Trackata
50000 Incom
50000 Incom
Yutrane-Trackata
5000 1000 X
80000 Ubrikkian
80000 Ubrikkian
42000 30000 X
Sienar Technologies TIE Crawler
Sienar Technologies
37000 Baktoid
100000 Techno Union climb 4
15000 Z-Gomot walk 6, also known as Grievous's Wheel Bike
12000 3800 SoroSuub
22000 13500 SoroSuub Cargo pod 1000 credits
42000 34000 Rothana Heavy Engineering
Rothana Heavy Engineering Takes an Astromech Droid
50000 22000 Sienar Fleet Systems
55000 30000 Ubrikkian
18000 8500 Aratech Repulsor Company
9600 3500 Aratech Repulsor Company
Kuat Drive Yards climb 2
8000 2500 SoroSuub
19000 9200 Desler Gizh Outworld Mobility Corporation
19000 Baktoid Armor Workshop Also work as a starship
19000 Baktoid Armor Workshop Also work as a starship
13000 3500 X
13000 3500 X
115000 65000 Ubrikkian Transports
10550 2500 SoroSuub
13550 3500 SoroSuub
5750 1500 Mobquet
5750 1500 Mobquet
BOOK

PAGE
WEB

CL
Ship CL
Size
Class

HP

DR
SR

STR
DEX
INT
Threshold
STARSHIP
D3 40 w 12th Squadron TIE/ln Fighter 5 5 H Sf 60 10 32 34 18 14
K 98 w 578-R Space Transport 6 6 C ST 100 15 74 39 10 12
GI 68 w A-24 Sleuth, Modified 10 9 G Sf 110 10 15 45 40 18 16
L 217 w A519 Invader Close Support Starfighter 8 7 H Sf 80 10 20 33 36 18 14
F 204 w A-7 Hunter Interceptor 6 5 H Sf 60 10 32 34 18 14
S 57 w Acclamator II-class Assault Ship 18 17 CC CS 960 20 120 248 86 14 16
S 56 w Acclamator-class Assault Ship 18 17 CC CS 960 20 120 248 86 14 16
S 58 w Action VI Transport 7 7 CF CS 600 15 136 62 10 12
R 146 w AEG-77 "Vigo" 10 9 C ST 120 15 20 76 42 14 14
R 146 w AEG-77 "Vigo" Transport 10 9 C ST 120 15 20 76 42 14 14
W 135 w Alpha-class XG-1 "Star Wing" 10 9 G Sf 130 10 30 46 43 18 16
CR 180 w ARC-170 Starfighter 11 9 G Sf 150 10 25 48 46 18 14
S 61 w ARC-170 Starfighter 11 9 G Sf 150 10 25 48 46 18 14
L 189 w Ardent-class Fast Frigate 19 18 CF CS 1200 15 160 138 66 18 20
W 244 u Arkanian Legacy 15 14 CC CS 1500 20 100 250 90 14 16
S 128 w Armored Star Courier (Modified) 16 12 C Sf 90 15 30 74 38 20 16
R 130 w Assassin-class Corvette 16 15 CF CS 880 15 120 138 66 14 18
R 131 w Assault Gunboat 12 11 G Sf 145 10 15 49 48 18 16
K 180 w Aurek Tactical Strikefighter 11 10 H Sf 110 5 15 36 43 25 14
S 63 w A-Wing 9 8 H Sf 80 10 15 33 36 26 16
S 63 w A-Wing (early) 9 8 H Sf 80 10 15 33 36 26 16
C 138 u Azure Angel 12 8 H Sf 71 10 15 32 34 28 14
W 130 w Baas-class Space Station 7 7 CC SS 900 20 200 248 86 0 20
D1 11 u Banshee, The 6 6 C ST 60 15 15 72 34 14 14
C 75 w Barloz-class Freighter 7 7 C ST 180 15 15 80 50 14 12
K 143 w Baronial-class Yacht 6 5 C ST 115 15 10 75 41 14 16
S 65 w Baudo-class Star Yacht 6 6 C ST 60 15 15 72 34 14 14
L 141 w BB-2 Starfire Fighter-Bomber 13 12 G Sf 170 10 30 49 48 20 18
C 203 w BC-714 Luxury Transport 5 5 C ST 135 15 45 77 44 10 18
C 204 w Belbullab-22 Heavy Starfighter 13 12 G Sf 160 10 25 48 47 14 14
C 204 w Belbullab-23 Heavy Starfighter 13 12 G Sf 160 10 25 48 47 14 14
C 204 w Belbullab-24 Heavy Starfighter 13 12 G Sf 160 10 25 48 47 14 14
L 82 w Besh-Type Personal Starfighter 8 7 G Sf 180 10 20 50 50 16 18
D4 23 u Blood Brother, The 8 7 CF ST 960 15 100 139 69 18 14
D5 21 u Bloody Credit, The 8 8 C ST 130 15 45 81 53 10 12
F 209 w Broad-side Heavy Cruiser 16 15 CC CS 1500 20 120 251 92 10 19
S 66 w B-Wing 10 9 G Sf 90 10 30 44 38 15 18
S 67 w B-Wing, Shuttle 10 9 G Sf 90 10 20 44 38 15 14
S 67 w B-Wing/E2 12 11 G Sf 150 10 50 48 46 15 18
DX 10 w Byss Defense Fleet TIE Fighter 16 16 M Sf 60 10 22 34 20 14
C 205 w C-9979 Landing Craft 10 10 CF ST 600 15 60 134 58 10 16
W 124 w Cardan I-class Space Station 8 7 CS SS 600 20 150 558 106 0 22
W 124 w Cardan II-class Space Station 12 11 CS SS 1200 20 175 562 114 0 22
W 125 w Cardan III-class Space Station 20 19 CS SS 1800 20 200 566 122 0 24
S 68 w Carrack-class Light Cruiser 18 17 CF CS 1000 15 130 140 70 18 16
K 162 w Centurion-class Battlecruiser 20 19 CC CS 1950 20 140 255 100 16 20
L 142 w CF9 Crossfire Starfighter 12 11 G Sf 150 10 30 48 46 26 16
C 170 w Charger c70 Retrofit 16 15 CF CS 960 15 120 136 62 18 13
S 69 w Chiss Nssis-class Clawcraft 10 8 H Sf 90 10 25 34 38 26 18
J 151 u Chu'unthor 15 14 CS CS 2800 20 300 595 180 10 22
C 205 w CIS-Advanced Starfighter 9 8 H Sf 90 10 25 34 38 16 16
D8 36 w Citadel Cruiser, Modified 12 8 C ST 156 15 40 76 42 12 12
S 70 w Citadel-class Cruiser, ILH-KK 7 7 C ST 120 15 30 76 42 12 12
S 88 w Class 720 Freighter, Ghtroc 6 6 C ST 110 15 15 75 40 14 13
S 71 w Cloakshape Fighter 7 7 G Sf 140 10 47 44 15 14
D8 32 w Cloakshape Fighter modified 7 3 G Sf 140 10 47 44 17 14
S 71 w Cloakshape Fighter modified 7 7 G Sf 140 10 47 44 17 14
SV 67 w Clutch Fighter 8 7 H Sf 50 10 15 34 38 26 16
K 181 w Conductor-class Short-Haul Landing Craft 7 6 C ST 120 15 76 42 11 13
SV 62 w Conqueror-class Assault Ship 11 9 C ST 120 15 30 76 42 18 16
S 126 w Consular-class Cruiser 8 7 CF ST 960 15 100 139 69 18 14
S 73 w Coralskipper 12 10 G Sf 100 10 25 44 39 22 18
S 75 w Corellian Corvette, CR70 8 8 CF CS 800 15 90 138 66 18 18
CR 183 w Corellian Corvette, CR90 16 15 CF CS 800 15 100 138 66 18 18
S 74 w Corellian Corvette, CR90 16 15 CF CS 800 15 100 138 66 18 18
S 92 w Corellian Gunship 17 16 CF CS 920 15 115 139 68 19 16
GW 66 w Corona-class Armed Frigate 17 16 CF CS 750 15 60 135 60 18 14
C 166 w CR-20 Troop Carrier 13 11 C ST 300 15 25 88 66 12 16
L 200 u Crimson Axe, The 17 15 CF CS 790 15 100 135 60 16 14
L 145 w Crix-class Assault Shuttle 15 14 C ST 200 15 50 81 52 18 16
L 145 w Crix-class Diplomatic Courier Shuttle 13 12 C ST 200 15 25 81 52 18 16
W 137 w Crusader-class Corvette 16 15 CF CS 950 15 120 136 62 18 18
S 132 w Cutlass-9 Patrol Fighter 5 5 G Sf 80 10 10 46 42 14 14
SV 66 w C-Wing, Ugly 8 8 G Sf 100 10 30 43 36 13 16
K 220 w CX-133 Chaos Fighter 7 6 H Sf 60 10 33 36 18 14
C 81 w Dagger-class Starfighter 6 6 G Sf 60 10 42 34 18 10
UR 133 w Dartship 9 8 H Sf 100 10 34 39 20 14
K 204 w Davaab-type starfighter 8 7 H Sf 100 5 25 34 39 20 15
UR 51 w Deep-X Explorer 5 5 G St 60 10 42 34 18 16
S 60 w Delta- 7 Aethersprite Interceptor 10 8 H Sf 65 10 15 32 34 24 14
C 137 w Delta- 7 Aethersprite, High-Maneuver variant 10 8 H Sf 65 10 15 32 34 30 14
C 137 w Delta- 7 Aethersprite, High-Speed variant 10 8 H Sf 65 10 15 32 34 24 14
K 163 w Derriphan-class Battleship 14 13 CF CS 840 30 135 61 10 13
C 206 w Diamond-class Cruiser 13 13 CF ST 840 15 50 135 61 12 17
C 82 w Dianoga-class Assault Starfighter 7 7 G Sf 80 10 15 43 36 14 11
S 62 w Dreadnaught, Archaic 12 11 CC CS 1680 20 115 253 96 10 16
S 76 w Dreadnaught-class Heavy Cruiser 18 17 CC CS 1680 20 115 253 96 10 16
UR 52 w Drexl-class Starfighter 10 9 G St 150 10 10 48 46 20 14
C 207 w Droch-class Boarding Ship 7 6 H Sf 60 5 32 34 12 14
CR 181 w Droid Tri-Fighter 9 7 H Sf 100 10 34 38 18 14
S 79 w Droid Tri-Fighter 9 7 H Sf 100 10 34 38 18 14
GW 63 w Drop Pod 2 2 G AV 60 10 42 34 10 12
R 63 w Dunelizard Fighter, G1-M4-C 8 8 G Sf 140 10 25 47 44 18 14
R 63 w Dunelizard Fighter, Type II 8 8 G Sf 140 10 25 47 44 18 14
S 80 w Dynamic-class Freighter 6 6 C ST 110 15 75 40 10 16
W 128 w E-9 Explorer 7 7 C ST 150 15 45 74 38 14 18
K 220 u Ebon Hawk, The 8 7 C ST 140 15 40 77 44 16 16
S 139 u Eclipse 50 49 CS SS 6000 20 500 682 354 10 20
S 119 w Endurance-class fleet carrier 26 24 CC CS 2100 20 250 256 102 16 22
SV 127 u Errant Venture 19 17 CC CS 2000 20 120 256 103 14 18
S 50 w Escape Pod 1 2 H Sf 40 10 30 31 10 10
F 207 w Escort Carrier 14 13 CF CS 660 15 30 134 58 14 16
CR 180 w Eta-2 Interceptor 11 7 H Sf 70 10 32 34 26 14
S 82 w Eta-2 Interceptor 11 7 H Sf 70 10 32 34 26 14
S 82 w Eta-2 Interceptor, modified 11 7 H Sf 70 10 32 34 26 14
C 139 w Eta-2, Heavy-Defense variant 11 7 H Sf 77 10 15 32 34 26 14
C 139 w Eta-2, High-Maneuver variant 11 7 H Sf 70 10 32 34 32 14
S 83 w E-wing, Type B 12 10 G Sf 150 10 15 48 46 23 17
GI 69 w Ferret-class Reconnaissance Vessel 12 10 G Sf 120 10 46 42 16 18
S 84 w Firespray-31 Patrol Craft 9 8 C ST 150 15 30 78 46 14 14
K 183 w Foray-class Blockade Runner 15 14 CF CS 750 15 80 135 60 18 17
C 82 w Freefall-class Starfighter 8 8 C Sf 120 15 20 76 42 16 12
L 185 w Fury-class Starfighter 12 8 G Sf 180 15 30 50 50 18 18
C 76 w G9 Rigger 6 6 C ST 100 15 74 39 10 12
S 95 w Gamma-class Assault Shuttle 15 14 C ST 360 15 230 92 74 18 18
DX 11 w GAT-12h, Skipray Blastboat 15 14 C ST 230 15 100 83 56 16 16
S 131 w GAT-12h, Skipray Blastboat 15 14 C ST 230 15 100 83 56 16 16
S 87 w Ginivex-class Starfighter 10 8 H Sf 80 10 30 33 36 24 18
F 208 w Gladiator-class Star Destroyer 16 15 CC CS 1500 20 120 251 92 14 19
L 86 w Gladius-class Light Freighter 9 8 C ST 140 10 30 77 44 18 16
D3 18 u Glorious Chariot 5 5 C ST 120 15 15 76 42 14 14
L 152 w Golan VIII Space Defense Platform 25 24 CS SS 2500 20 300 570 130 2 18
S 90 w Gozanti Cruiser 8 8 C ST 180 15 15 79 48 14 14
L 87 w GPE-7300 Space Transport 7 6 C ST 160 15 20 78 47 14 16
S 111 w GR-75 Medium Transport 8 8 CF CS 400 15 45 134 58 10 12
L 219 u Grinning Liar 8 8 C ST 180 15 40 78 46 20 16
C 78 w GS-100 Salvage Ship 8 8 C ST 190 15 80 51 12 14
K 98 w G-Type Light Shuttle 8 7 C ST 100 15 30 74 39 18 16
K 99 w G-Type Light Shuttle (Escape Shuttle Variant) 8 7 C ST 100 15 50 74 39 18 16
F 205 w Guardian-class Light Cruiser 11 10 C ST 300 15 120 88 66 16 16
SV 62 w Gymsnor-3 Freighter 7 6 C ST 150 15 15 78 46 10 15
F 114 w H-60 Tempest Bomber 7 7 G Sf 160 10 25 48 46 14 16
K 184 w Hammerhead-class Cruiser 18 17 CF CS 1000 20 125 136 63 15 15
S 93 w Hapan Battle Dragon 18 17 CC CS 2280 20 150 257 104 14 14
S 94 w Hapes Nova Cruiser 17 16 CF CS 1000 20 100 152 94 20 16
S 94 w Hapes Nova Cruiser, upgraded 19 18 CF CS 1000 20 100 152 94 20 16
C 207 w Hardcell-class Transport 10 9 CF ST 800 25 100 138 66 10 18
L 88 w Helot-class Medium Transport 7 7 C ST 180 15 0 80 50 12 14
W 139 w Heraklon-class Transport 7 7 CF CS 540 15 133 133 57 10 14
K 164 w Herald-class Shuttle 11 10 C ST 130 15 20 76 43 12 16
S 115 u Home One 19 18 CC CS 1950 20 150 254 98 16 16
SV 125 w Hornet-class Interceptor 12 11 G Sf 50 10 35 41 32 24 14
T 18 u Hound's Tooth 12 12 C ST 180 15 60 80 50 10 14
F 118 w HWK-290 9 9 C ST 160 15 78 46 20 14
C 208 w Hyena-class Bomber 7 5 H Sf 70 5 32 35 14 14
K 111 w Hyperspace Beacon 0 1 H sat 50 5 31 32 10 12
L 143 w I4 Ionizer Starfighter 11 10 G Sf 120 10 15 46 42 24 16
R 132 w Imperial Cargo Ship 12 11 CC CS 980 20 10 253 96 12 16
CR 183 w Imperial I Star Destroyer 20 19 CC CS 2100 20 150 256 102 14 20
S 96 w Imperial II Star Destroyer 20 19 CC CS 2100 20 125 256 103 14 20
R 133 w Imperial II-class Frigate 17 16 CF CS 1500 20 120 152 94 14 16
GW 64 w Imperial Landing Craft 13 11 C ST 140 15 40 77 44 14 16
L 190 w Imperious-class Star Destroyer 29 28 CC CS 2500 20 140 258 107 14 24
L 150 u Indomitable 23 21 CC CS 1900 20 130 254 99 16 20
K 184 w Inexpugnable-class Tactical Command Vessel 19 18 CC CS 2050 20 150 255 101 13 21
S 100 w Interdictor-class Heavy Cruiser, Immobilizer 418 17 16 CC CS 1500 20 150 252 94 14 18
K 161 w Interdictor-class Warship 16 15 CC CS 1250 20 110 250 90 14 18
C 209 u Invisible Hand 20 18 CC CS 1800 20 180 254 98 12 22
S 140 w IPV-1 System Patrol Craft 13 13 CF CS 660 15 165 136 63 20 14
R 156 w IRD Starfighter 9 8 G Sf 120 10 46 42 18 16
R 156 w IRD-A Starfighter 10 9 G Sf 120 10 46 42 19 12
R 63 w Ixiyen-class Fast Attack Craft 8 8 G Sf 120 10 10 47 44 16 18
L 88 w J-1 Shuttle 8 7 C Sf 110 10 25 75 40 14 14
K 205 w Jehavey'ir Assault Ship 18 17 CF CS 900 15 75 136 62 18 16
S 103 w J-Type Star Skiff 14 10 C ST 200 15 50 79 48 22 18
UR 52 w Jumpmaster 5000 Scout Ship 8 7 C ST 120 15 15 76 42 16 14
L 144 w Jumpstar HPF Starfighter 9 8 G Sf 100 10 15 44 39 22 18
SV 126 w Kaloth-style Battlecruiser 17 16 CF CS 920 15 150 136 62 14 16
K 207 w Kandosii-type Dreadnaught 20 19 CC CS 2100 20 125 256 102 13 20
C 171 w Kappa-class Shuttle 11 9 C ST 130 15 25 76 43 14 15
R 154 w Keldabe-class Battleship 19 18 CC CS 1700 20 150 253 96 14 14
R 146 w Kihraxz Light Fighter 9 8 G Sf 90 10 10 44 38 22 14
S 91 u Krayt's Honor 11 9 C ST 180 20 50 82 54 14 18
C 78 w KR-TB Doomtreader 8 7 C ST 180 15 30 80 50 12 14
K 183 w KT-400 Military Droid Carrier 6 5 C ST 130 15 30 76 43 10 12
S 105 w K-wing, BTL-S8 12 11 G Sf 160 10 30 48 46 20 20
K 206 w Kyramud-type Battleship 20 19 CC CS 1250 20 90 250 90 15 16
S 106 w Lambda-class Shuttle 12 11 C ST 120 10 25 76 42 14 14
S 108 w Lancer-class Frigate 14 14 CF CS 800 15 125 138 66 14 18
W 246 u Last Resort, The 6 6 C ST 100 15 10 74 39 10 12
K 99 w Lethisk-class Armed Freighter 10 9 C ST 150 15 30 78 46 12 16
S 102 w Light Corvette 14 13 CF ST 320 15 45 133 56 18 14
SV 62 w Light Freighter 8 7 C ST 120 15 30 76 42 18 14
R 138 w Lone Scout-A 5 4 G Sf 110 10 48 46 14 24
S 146 w Lucrehulk-class Battleship 18 17 CC CS 1800 20 150 254 98 13 18
S 147 w Lucrehulk-class Core Ship 17 16 CC CS 1500 20 130 252 94 13 18
S 147 w Lucrehulk-class Droid Control Ship 18 17 CC CS 1800 20 150 254 98 13 18
S 138 u Lusankya 36 35 CS SS 3000 20 350 574 138 10 20
R 64 w M12-L Kimogila Heavy Fighter 10 10 G Sf 160 10 15 48 46 18 16
R 65 w M22-T Krayt Gunship 12 11 G Sf 160 10 20 48 46 16 18
F 115 w M3-A Scyk Fighter 7 7 G Sf 130 10 20 47 44 18 12
F 120 w Maka-Eekai L4000 Transport 9 9 C ST 200 15 20 81 52 16 18
S 109 w Mankvim-814 Interceptor 5 5 G Sf 50 10 15 41 32 17 14
S 110 w Marauder Corvette 14 14 CF CS 720 20 115 137 64 15 18
L 89 w MC-24A Light Shuttle 6 5 C ST 100 15 20 74 39 16 14
S 114 w MC-80, Mon Calamari Cruiser 19 18 CC CS 1800 20 150 254 98 16 16
C 171 w MedStar-class Frigate 15 14 CF CS 680 15 100 134 59 12 16
S 156 u Millennium Falcon 12 8 C ST 180 15 45 76 42 18 16
K 182 w Ministry-class Orbital Shuttle 6 5 C ST 110 15 30 75 40 16 17
R 134 w Missile Boat 15 14 G Sf 145 10 15 52 54 18 18
S 113 w Miy'til Assault Bomber 11 10 G Sf 120 10 30 47 44 18 16
S 112 w Miy'til Command Fighter 9 8 H Sf 90 10 20 34 38 22 16
S 112 w Miy'til Fighter 9 8 H Sf 90 10 20 34 38 22 16
L 153 w Mobile Spacedock 220 20 20 CS SS 2100 20 100 568 126 4 16
R 67 w Mobquet Medium Transport 8 7 CF CS 900 15 90 139 69 16 14
W 247 u Moomo Williwaw 12 10 C ST 130 15 20 76 43 14 16
C 83 w Morningstar-A Assault Starfighter 8 8 G Sf 70 10 20 42 35 14 12
C 83 w Morningstar-B Assault Starfighter 8 8 G Sf 70 10 20 42 35 14 12
C 83 w Morningstar-C Assault Starfighter 8 8 G Sf 70 10 20 42 35 14 12
UR 54 w MRX-BR Pacifier Combat/Contact Vessel 9 8 C ST 60 15 30 72 34 14 16
L 146 w MT Dropship 15 14 C ST 300 15 50 88 66 14 16
UR 55 w Mu-2 Shuttle 8 7 C ST 120 15 25 76 42 14 14
S 64 w Munificent-class Frigate 18 17 CC CS 1080 20 165 249 88 12 20
L 219 u Mynock 9 9 C ST 200 15 50 80 50 12 14
S 118 w N-1 Starfighter, Naboo 8 7 G Sf 60 10 15 42 34 18 14
S 86 w Nantex-class Territorial Defense Starfighter 7 6 H Sf 100 10 34 39 22 14
S 119 w Nebula-class Star Destroyer 26 24 CC CS 2100 20 250 256 102 16 22
S 120 w Nebulon-B Frigate 16 15 CF CS 720 15 100 137 64 14 14
L 218 w Nemesis-class Patrol Ship 6 5 C ST 150 15 30 78 46 14 16
L 187 w Neutralizer-class Bomber 11 10 G Sf 120 10 20 46 42 24 16
F 121 w Neutron Star Bulk Cruiser 16 15 CC CS 1400 20 100 251 92 14 14
F 115 w NovaSword Space Superiority Fighter 7 6 G Sf 110 10 15 46 42 22 16
C 172 w Nu-class Attack Shuttle 12 10 C ST 110 15 30 75 40 18 14
L 187 w Nune-class Imperial Shuttle 13 12 C ST 150 15 30 78 46 16 16
SV 98 w Orbital Service Shuttle 5 5 C ST 130 15 76 43 12 14
S 77 u Outbound Flight 22 21 CS CS 9000 20 165 614 218 6 16
S 121 w P-38 Jenta variant 10 9 G Sf 90 10 25 44 38 20 14
S 121 w P-38 Starfighter 10 9 G Sf 90 10 25 44 38 20 14
K 100 w Pelegia Duplex Command Assault Gunship 12 10 C ST 130 15 20 76 43 14 16
L 190 w Pellaeon-class Star Destroyer 28 27 CC CS 2350 20 140 257 105 14 22
S 99 w Pellaeon-class Star Destroyer 28 27 CC CS 2350 20 140 257 105 14 22
C 172 w Pelta-class Medical Frigate 16 15 CF CS 760 15 100 135 60 14 20
GW 65 w Penumbra-class Attack Shuttle 9 8 C ST 110 15 20 75 40 20 14
L 83 w Phoebos-class Starfighter 8 7 H Sf 90 10 30 34 38 24 16
C 84 w Phoenix Hawk-class Light Pinnace, S40K 7 7 G Sf 150 10 30 48 46 12 12
R 66 w Pinook Fighter 10 10 H Sf 75 10 10 34 38 12 14
K 101 w Praetorian-class Frigate 18 17 CF CS 850 15 100 135 61 10 20
L 186 w Predator-class Starfighter 11 10 G Sf 100 10 15 44 39 28 14
S 122 w Predator-class Starfighter 11 10 G Sf 100 10 15 44 39 28 14
UR 56 w Preybird-class Starfighter 10 9 G St 75 10 20 43 36 24 18
C 208 w Providence-class Destroyer 18 17 CC CS 1800 20 180 254 98 12 22
GI 70 w Prowler-class Reconnaissance Vessel 12 10 G Sf 150 10 48 46 16 16
GI 68 w PTV-2100 Incarcerator 16 15 CF ST 1600 15 140 140 71 10 18
C 210 w Punworcca 116-class Sloop 6 5 G ST 60 10 20 42 34 14 16
C 79 w Pursuer-class Enforcement Ship 7 7 C ST 120 15 15 76 42 14 14
K 100 w Quartermaster-class Supply Carrier 6 5 C ST 200 20 50 81 52 10 14
L 84 w R-28 Starfighter 10 9 G Sf 150 10 30 48 46 20 16
F 115 w R-41 Starchaser 9 8 G Sf 100 10 20 44 38 20 18
F 115 w R-42 Starchaser 9 8 G Sf 100 10 20 44 38 20 18
R 66 w Razor-class Starfighter 9 8 G Sf 90 10 15 44 38 20 16
L 144 w RC-2 Twilight Scoutship 10 9 G Sf 130 10 10 46 43 22 16
S 124 w Rebel Assault Frigate Mk I 16 16 CC CS 1500 20 150 252 94 16 16
S 125 w Rebel Assault Frigate Mk II 17 17 CC CS 1500 20 150 252 94 16 16
S 123 w Rebel Assault Frigate, Prototype 18 17 CC CS 1440 20 115 254 98 12 18
S 72 w Recusant-class Light Destroyer 19 18 CC CS 1290 20 150 250 91 14 18
R 148 w Rihkxyrk Assault Fighter 11 10 G Sf 150 10 25 48 46 14 16
F 205 u Rogue Shadow 12 8 C ST 110 15 40 75 40 22 20
UR 151 w Royal Fortune Light Clipper 15 14 CF CS 700 15 80 128 46 14 14
R 134 w Royal Guard Starfighter 12 8 H Sf 90 10 15 34 38 24 16
K 95 w S-100 Stinger-class Starfighter 9 8 H Sf 90 5 30 34 38 24 14
K 181 w S-250 Chela-class Starfighter 10 9 G Sf 120 10 20 46 42 20 14
C 220 w Sabaoth Destroyer 12 11 CF CS 900 15 130 136 62 14 16
GI 70 w Sabaoth Frigate Spy Ship 11 9 CF CS 650 15 105 134 58 16 18
C 220 w Sabaoth Starfighter 7 5 H Sf 75 5 33 36 22 16
L 147 w Sabertooth-class Assault & Rescue Vessel 17 16 CF CS 780 15 100 135 60 18 14
S 79 w Scarab-class Starfighter, Droid 6 5 H Sf 80 10 20 33 36 14 14
L 147 u Scarlet Star 10 9 C ST 120 15 30 76 42 18 14
S 127 w Scimitar Assault Bomber 11 10 G Sf 150 10 25 48 46 19 18
UR 56 w SCT Scout Craft 12 12 CF ST 660 15 60 134 58 10 18
C 85 w Scurrg H-6 Prototype Bomber 10 9 C Sf 140 15 25 77 44 16 16
L 149 w Scythe-class Battle Cruiser 22 21 CC CS 1900 20 130 254 99 16 20
C 80 w Seltiss-2 Caravel 9 9 C ST 200 15 30 81 52 10 14
C 81 w Seltiss-2 Caravel Cabin 3 3 H ST 50 5 10 31 32 12 14
F 206 w Sentinel-class Shuttle 10 9 C Sf 120 15 50 76 42 20 14
K 204 w Shaadlar-type Troopship 15 14 CF ST 750 15 150 135 60 15 18
D3 41 u Shackles of Nizon 8 8 C ST 130 15 45 81 53 10 12
L 148 w ShaShore-class Frigate 18 17 CF CS 900 15 100 136 62 16 18
C 210 w Sheathipede-class Shuttle 4 4 C ST 140 15 35 77 45 14 19
L 188 w Sigma-class Long-Range Shuttle 12 11 C ST 130 15 45 76 43 18 16
K 164 w Sith Interceptor 5 5 H Sf 50 10 31 32 22 14
S 130 w Sith Interceptor 5 5 H Sf 50 10 31 32 22 14
UR 57 w SkyBlind Recon Ship 8 8 C ST 180 15 45 80 50 10 10
S 85 u Slave I 17 17 C ST 150 15 45 78 46 14 14
C 204 u Soulless One 14 12 G Sf 160 10 25 48 47 19 14
DX 25 w Spacetrooper Squad 15 15 H Sf 60 5 32 34 12 18
L 152 w Spinward-class Tender 15 14 CF CS 400 15 60 132 55 10 12
S 116 w Star Defender, Mon Calamari 45 44 CS SS 2700 20 400 572 134 12 24
S 133 w Star Galleon-class Frigate 16 16 CF CS 1120 15 100 141 72 14 18
K 96 w Star Saber XC-01 10 9 G Sf 120 10 35 46 42 18 12
UR 58 w Star Seeder-class Colony Ship 9 9 CF CS 400 15 45 132 55 14 12
SV 129 w StarForge Station 20 20 CS SS 3000 20 200 574 138 10 18
S 134 w Starviper (Latest Model) 12 11 G Sf 140 15 20 47 44 20 14
S 52 X Stock Battlecruiser 1 1 CC 2000 20 255 100 12 18
S 52 X Stock Bomber 1 1 G 150 10 48 46 18 14
S 52 X Stock Corvette 1 1 CF 600 15 134 58 18 16
S 52 X Stock Cruiser 1 1 CC 1500 20 252 94 14 16
S 52 X Stock Frigate 1 1 CF 800 15 135 60 16 16
S 52 X Stock Gunship 1 1 C 150 15 80 50 14 16
S 52 X Stock Heavy Freighter 1 1 CF 400 15 133 56 10 12
S 52 X Stock Interceptor 1 1 H 90 10 34 38 24 14
S 52 X Stock Light fighter 1 1 H 60 10 32 34 20 14
S 52 X Stock Light freighter 1 1 C 120 15 76 42 10 12
S 52 X Stock Shuttle 1 1 C 120 15 78 46 14 14
S 52 X Stock Superiority fighter 1 1 G 120 10 46 42 22 14
S 135 w Strike-class Medium Cruiser 18 17 CF CS 1200 20 125 151 92 12 16
C 210 w Subjugator-class Heavy Cruiser 20 19 CC CS 1750 20 130 253 97 14 20
R 147 w Supa Fighter 9 8 G Sf 120 10 10 46 42 24 16
S 136 w Super Star Destroyer 40 39 CS SS 3000 20 400 574 138 10 20
K 221 w Supremacy-class Attack Ship 17 16 CC CS 1500 20 120 252 94 12 20
UR 154 w Surfeik Cruiser 16 15 CC CS 1300 20 110 250 91 14 16
F 209 w Tartan-class Patrol Cruiser 15 14 CF CS 870 15 90 135 61 16 18
K 205 w Teroch-type Fast Attack Gunship 10 9 C ST 110 10 25 75 40 19 15
D9 27 w Theta-class Shuttle 12 10 C ST 120 10 20 76 42 16 14
S 141 w Theta-class Shuttle 11 10 C ST 120 10 20 76 42 16 14
D3 41 w Tibanna Gas Hauler 2 2 C ST 150 15 20 78 46 10 12
R 135 w TIE Aggressor 10 9 H Sf 90 10 34 38 22 16
R 136 w TIE Experimental M2 8 7 H Sf 60 10 32 34 18 14
R 136 w TIE Experimental M3 9 8 H Sf 90 10 34 38 24 16
CR 179 w TIE Fighter 7 6 H Sf 60 10 32 34 18 14
S 142 w TIE Fighter 7 6 H Sf 60 10 32 34 18 14
CR 180 w TIE Interceptor 8 7 H Sf 90 10 34 38 24 16
S 143 w TIE Interceptor 8 7 H Sf 90 10 34 38 24 16
W 205 w TIE Interceptor, 181st Squadron 16 16 H Sf 90 10 34 38 24 16
R 136 w TIE Oppressor 11 9 H Sf 100 10 30 33 36 24 16
R 137 w TIE Phantom 13 12 H Sf 75 10 20 34 38 26 18
F 204 w TIE Prototype 6 5 H Sf 60 10 10 32 34 18 14
R 138 w TIE Scout 5 4 G Sf 110 10 48 46 14 24
R 138 w TIE Shuttle 4 3 G ST 120 10 46 42 14 14
S 145 w TIE/D Defender 11 9 H Sf 100 10 30 34 39 28 16
S 142 w TIE/sa Bomber 9 8 G Sf 130 10 46 43 16 17
S 144 w TIE/x1 Advanced x1 9 7 H Sf 90 10 20 34 38 16 16
W 141 w TL-1800 Transport 6 6 C ST 120 15 30 76 42 16 14
F 116 w Toscan 8-Q Multipurpose Fighter 8 8 G Sf 120 10 10 47 44 16 14
L 151 w Tri-Scythe-class Battle Cruiser 18 17 CF CS 920 15 100 136 62 14 16
R 114 w T-Wing Interceptor 8 7 H Sf 70 10 10 32 35 24 16
S 104 w TYE-wing 5 4 H Sf 60 10 30 30 16 12
S 149 w V-19 Torrent Starfighter 9 8 G Sf 100 10 44 39 24 16
S 59 w V-19 Torrent Starfighter, Advanced 12 11 G Sf 125 10 30 47 45 33 20
R 147 w Vaksai 11 10 G Sf 120 10 15 46 42 24 18
UR 58 w Vaya-class Scout Ship 9 9 C ST 90 15 35 74 38 22 16
T 89 w VCX-350 Light Freighter 10 9 C ST 150 15 30 78 46 14 14
F 209 w Venator-class Star Destroyer 19 18 CC CS 1590 20 200 252 95 12 16
S 148 w Venator-class Star Destroyer 19 18 CC CS 1590 20 200 252 95 12 16
F 210 w Victory I-class Star Destroyer 19 18 CC CS 1200 20 150 250 90 14 18
D5 7 w Victory II-class Star Destroyer 18 17 CC CS 1380 20 150 251 92 14 18
S 98 w Victory II-class Star Destroyer 18 17 CC CS 1380 20 150 251 92 14 18
S 101 w Vindicator-class Heavy Cruiser 18 17 CC CS 1800 20 150 254 98 14 18
S 134 u Virago, The 12 11 G Sf 140 15 40 47 44 24 14
K 221 u Visionary, The, Goto's Yacht 13 11 C ST 120 15 30 76 42 12 12
R 139 w VT-49 Decimator 12 11 C ST 215 15 40 77 45 18 18
CR 181 w Vulture-class Droid Starfighter, Droid 7 5 H Sf 60 10 32 34 16 14
S 78 w Vulture-class Droid Starfighter, Droid 7 5 H Sf 60 10 32 34 16 14
D5 7 w V-wing, Alpha-3 Nimbus 8 7 H Sf 80 10 15 33 36 18 14
S 150 w V-wing, Alpha-3 Nimbus 8 7 H Sf 80 10 15 33 36 18 14
GW 66 w Wayfarer-class Medium Transport 5 5 C ST 140 15 20 77 44 10 14
L 205 u Wheel, The 19 18 CS SS 2900 20 250 573 136 0 20
R 115 w X4 Gunship 10 9 C ST 150 15 20 78 46 14 14
L 85 w X-83 Twintail Starfighter 12 11 G Sf 170 10 30 49 48 24 16
S 151 w X-83 Twintail Starfighter 12 11 G Sf 170 10 30 49 48 24 16
SV 67 w X-ceptor, Ugly 9 8 G Sf 140 10 48 46 18 14
W 121 w XQ2 Platform 16 16 CS SS 2500 20 200 570 131 0 18
SV 67 w X-TIE 9 9 G Sf 140 10 48 46 18 14
CR 178 w X-Wing 10 9 G Sf 120 10 15 46 42 22 16
S 152 w X-Wing 10 9 G Sf 120 10 15 46 42 22 16
S 153 w X-Wing, T-65BR 9 8 G Sf 120 10 15 46 42 22 14
S 152 w X-Wing, T-65XJ3 11 10 G Sf 150 10 30 48 46 26 18
SV 127 w Y164 Thalassian Slave Transport 13 12 CF ST 600 15 100 134 58 12 13
R 139 w YE-4 Gunship 15 13 G ST 145 15 25 49 48 16 18
R 68 w YKL-37R Nova Courier 8 8 C ST 180 15 60 77 44 16 14
R 113 w YM-2800 Limpet Ship 7 6 C ST 120 15 10 76 42 10 14
SV 64 w YT-1250 7 7 C ST 120 15 30 77 44 10 14
CR 182 w YT-1300 Transport 6 6 C ST 120 15 76 42 10 14
S 154 w YT-1300 Transport 6 6 C ST 120 15 76 42 10 14
SV 64 w YT-1930 8 7 C ST 150 15 15 78 46 12 12
S 154 w YT-2000 8 8 C ST 180 15 30 77 44 16 14
S 155 w YT-2400 10 10 C ST 120 15 30 76 42 18 14
GW 65 w YU-410 Light Freighter 7 7 C ST 120 15 20 76 42 10 14
R 69 w YV-545 Light Freighter 9 9 C ST 90 15 30 77 44 20 16
CR 178 w Y-Wing 10 9 G Sf 120 10 25 46 42 18 16
S 159 w Y-Wing, BTL-A4 LP "Longprobe" 10 9 G Sf 120 10 25 46 42 18 20
C 173 w Y-Wing, BTL-S1 10 9 G Sf 110 10 10 45 40 16 16
S 158 w Y-Wing, BTL-S3 10 9 G Sf 120 10 25 46 42 18 16
S 159 w Y-Wing, BTL-S3 "Courier" 8 7 G Sf 120 10 25 46 42 16 16
L 89 w YX-1980 Space Transport 8 8 C ST 150 15 40 78 46 20 16
L 91 w YZ-2500 Heavy Transport 12 11 CF ST 700 15 60 134 59 14 18
W 126 w YZ-775 Transport 12 12 C ST 650 15 90 84 59 14 16
W 132 w Z-10 Seeker 5 5 G ST 90 10 44 38 22 14
D4 23 w Z-95 Headhunter 9 8 G Sf 120 10 15 46 42 14 12
S 160 w Z-95 Headhunter 9 8 G Sf 120 10 15 46 42 14 12
F 117 w Zebra Starfighter 6 6 G Sf 120 10 15 47 44 12 12
Armor
RefDef
FortDef
Attack
Grapple
Skills
Friendly?

Speed (C)
Speed (S)

Crew

Consumables

Hyperdrive
Backup
Pilot (Init)

C. Quality
Passeng.

Astromech

Cargo (tons)

Hyperdrive

Availability

Cost (new)
Max Velocity
3 15 22 4 22 5 7 7 16 5 1200 1 N 0 0.065 1d - - M 60,000
12 12 24 3 34 5 6 -5 12 3 800 2 N 10 40 4ms x3 - L 75,000
7 16 25 7 32 6 9 5 16 4 1000 1 S 1 Y 0.003 3ms x1 x10 M
3 15 23 6 25 6 8 8 16 6 1450 1 S 0 0.075 6d x2 - L 125,000
4 16 22 6 24 6 8 8 16 5 1200 1 S 0 0.055 1d - - M 80,000
12 14 48 7 70 6 9 -2 12 4 1200 20141 S 3200 10000 2ys x.75 - M
12 14 48 7 70 6 9 -2 12 4 1200 20141 S 16000 11250 2ys x.75 - M
12 12 36 3 51 5 6 -5 12 1 650 8 N 0 90000 3ms x3 - L 1,000,000
12 14 26 6 38 6 8 -2 12 3 800 8 S 6 25 6ms x4 - L 200,000
12 14 26 6 38 6 8 -2 12 3 800 8 S 6 100 1m x3 x15 L 200,000
7 16 26 7 33 6 9 5 16 4 1050 1 S 0 0.1 3d x1 x10 M 125,000
8 17 28 9 38 8 10 7 16 4 1050 3 E 0 Y 0.11 1w x1.5 - M 155,000
8 17 28 9 38 8 10 7 16 4 1050 3 E 0 Y 0.11 1w x1.5 - M 155,000
14 18 38 9 55 6 11 0 4 1400 S 200 5000 1y x1 x12 M
14 16 50 7 72 6 9 -2 2 5000 S 100000 10000 2ys x2 x8 U
11 16 24 15 44 12 15 7 16 4 1180 1 A 6 25 1m x1.5 x12 M
12 14 38 8 55 6 10 -2 12 3 950 60-150 S 60 2100 1y x2 x8 M
7 16 29 7 36 6 9 5 16 4 1050 1 S 0 0.1 3d x12 - M 125,000
4 19 26 6 28 6 8 11 16 5 1400 1 S 0 0.02 1w x2 - M 360,000
3 19 23 7 25 6 9 12 16 6 1300 1 S 0 0.04 1w x1 - M 175,000
3 19 23 7 25 6 9 12 16 6 1300 1 S 0 0.04 1w x1 - M 175,000
3 20 22 14 32 12 14 19 18 6 1260 1 A 0 Y 0 1w x1 - U
11 6 48 7 68 5 10 -10 0 0 0 250 N 150 1000000 2ys - - M
11 13 22 4 32 0 2 -8 12 5 * 35 1m x2 x7 U
13 15 30 3 40 5 6 -3 12 3 850 2 N 4 85 2ms x2 x12 L 120,000
12 14 25 7 37 6 9 -2 12 3 900 1 S 4 30 1m x3 - Re 200,000
11 13 22 4 32 5 7 -3 12 5 1200 1 N 8 35 1m x2 x7 L 400,000
8 18 29 8 36 6 10 6 16 5 1200 3 S 0 0.09 1w x1 - M 200,000
12 12 27 6 37 5 9 -5 16 2 1800 17 N 30 80 6ms x1 x6 Re 1,700,000
10 17 28 6 35 6 8 3 16 4 1100 1 S 0 0.14 1w x6 x15 M 168,000
10 17 28 6 35 6 8 3 16 4 1100 1 S 0 0.14 1w x6 x15 M 168,000
10 17 28 6 35 6 8 3 16 4 1100 1 S 0 0.14 1w x6 x15 M 168,000
8 16 30 8 37 6 10 4 12 3 970 1 S 0 0.06 1w x2 - Re 105,000
14 18 39 6 56 6 8 0 3 S 1000 6ms x2 - U
14 14 31 3 41 5 6 -5 12 2 N 19 6ms x4 - U
12 12 51 8 73 6 10 -4 2 1255 S 1200 6000 2ys x1 x8 M 34,000,000
6 13 24 8 31 6 10 3 12 3 950 1 S 0 0.045 1w x2 - Re 220,000
6 13 24 6 31 6 8 3 12 3 950 1 S 2 0.045 1w x2 - Re 220,000
8 15 28 8 35 6 10 3 12 3 950 2 S 0 0.05 1w x2 - Re 250,000
16 31 22 4 12 0 2 5 16 5 1200 1 * 0 0.065 2d - - U
11 11 34 5 49 5 8 -5 12 1 590 88 N 124 1800 1d - - M 200,000
11 6 58 10 85 6 12 -9 0 0 1200 S 300 15000 2ys - - M
12 7 62 10 89 6 12 -9 0 0 2400 S 600 30000 2ys - - M
13 8 66 11 93 6 13 -9 0 0 4800 S 1200 15000 2ys - - M
13 17 40 7 57 6 9 0 4 1092 S 142 3500 1y x1 x12 M
14 17 55 9 77 6 11 -1 3 31452 S 7400 32000 5ys x2 x8 M
8 21 28 7 35 6 9 9 16 4 1200 1 S 1 0.07 1w x1 - M
14 18 36 5 53 6 7 0 3 8 S 20 6000 6ms x1.5 - M 1,650,000
4 20 24 11 29 8 12 14 16 5 1000 1 E 0 0.025 1w x1.5 - M
18 18 95 10 ### 6 12 -4 1 4000 S 10000 40 5ys x2 x18 U
4 15 24 7 26 6 9 7 16 5 1300 1 S 0 0.19 2d x6 - M
14 15 26 13 46 12 13 3 12 3 830 3 A 24 25 6ms x2 - L 346,000
14 15 26 3 36 5 6 -4 12 3 830 3 N 14 50 6ms x2 - L 205,000
12 14 25 3 35 5 6 -3 12 2 750 2 N 10 135 1m x2 x15 L 98,500
7 14 27 4 32 5 7 2 15 4 950 1 N 0 0.04 1d - - Re 60,000
7 15 27 14 42 12 14 10 15 4 950 1 A 0 Y 0.04 1d x3 - Re 60,000
7 15 27 4 32 5 7 3 15 4 950 1 N 0 Y 0.04 1d x3 - Re 60,000
3 19 24 7 26 6 9 12 16 4 900 1 S 0 0.025 1w - - M
12 12 26 5 38 6 7 -4 12 2 500 1 S 5 80 2w x3 - Re 250,000
12 16 26 10 41 8 11 2 16 5 1000 3 E 1 25 1m x1 x10 Re 100,500
14 18 39 6 56 6 8 0 3 8 S 16 1000 6ms x2 - L 1,250,000
7 18 24 11 34 8 12 9 8 4 400 1 E 0 13 1d - - M
12 16 38 6 53 5 9 -1 12 3 950 18-150 N 600 5000 1y x2 - L 2,900,000
12 16 38 8 55 6 10 0 12 3 30-165 S 600 3000 1y x2 - L 3,500,000
12 16 38 8 55 6 10 0 12 3 30-165 S 600 3000 1y x2 - L 3,500,000
12 16 39 7 56 6 9 0 12 3 1000 91 S 0 300 8ms x1 x12 Re 4,800,000
11 15 35 6 52 6 8 0 3 64 S 200 450 1y x1 - Re 3,700,000
10 11 38 10 53 8 11 -1 12 3 850 6 E 40 15 2w x3 x12 Re 680,000
11 14 35 9 55 8 10 1 3 550 E 150 3000 1y x2 x12 U
16 20 31 7 43 6 9 0 12 4 850 5 S 50 50 1m x1 x10 M 600,000
14 18 31 7 43 6 9 0 12 4 850 5 S 30 50 2ms x1 x10 M 500,000
12 16 36 8 53 6 10 0 4 80 S 0 3600 1y x1 x12 Re 5,200,000
6 13 26 4 31 5 7 2 12 4 800 1 N 0 0.11 2w x2 - L 140,000
7 13 23 5 28 5 8 1 8 2 650 2 N 2 0.45 2w x2 - Re 110,000
3 15 23 6 25 6 8 8 16 4 1100 1 S 0 0.04 2d - - M 65,000
6 15 22 2 27 5 5 4 16 4 1000 1 N 0 0.055 1w x2 - Re 35,000
4 17 24 6 26 6 8 9 16 5 1200 1 S 0 0.07 2d
4 17 24 6 26 6 8 9 16 5 1100 1 S 0 0.04 1w x2 - Re 150,000
6 15 22 5 27 5 8 4 12 3 1000 3 N 3 50 6ms x1 x8 L 135,000
3 18 22 9 27 8 10 13 16 5 1150 1 E 0 Y 0 1w x1 - M 180,000
3 21 22 9 27 8 10 16 16 5 1150 1 E 0 Y 0 1w x1 - M 210,000
3 18 22 9 27 8 10 13 18 6 1260 1 E 0 Y 0 1w x1 - M 385,000
13 13 35 5 52 6 7 -4 2 25 S 850 5000 1y x4 x12 M
12 13 35 5 50 5 8 -4 12 1 1450 148 N 45 1380 3ms x.75 x4 M 5,000,000
6 13 23 2 28 5 5 2 12 3 950 1 N 0 0.09 3d x2 - Re 45,000
13 13 53 7 75 6 9 -4 1 16210 S 3000 9000 2ys x2 x18 M 17,777,500
13 13 53 7 75 6 9 -4 1 16210 S 3000 9000 2ys x2 x18 M 35,555,000
8 18 28 6 35 6 8 6 16 4 1050 2 S 0 Y 0.07 2d M 165,000
3 12 22 6 24 6 8 5 12 3 850 1 S 6 0.03 1d - - Re 43,000
4 16 24 9 29 8 10 10 16 4 1050 0 E 0 0 2d - - Re 40,000
4 16 24 9 29 8 10 10 16 4 1050 0 E 0 0 2d - - Re 40,000
6 11 22 3 27 5 6 0 12 3 600 0 N 0 2 - - - L 17,000
8 17 27 4 32 5 7 4 15 4 950 1 N 1 Y 0.11 2w x2 - Re 115,000
8 17 27 4 32 5 7 4 15 4 950 1 N 1 Y 0.11 2w x2 - Re 115,000
12 12 25 5 35 5 8 -5 12 2 800 2 N 6 60 2ms x3 - L 80,000
13 15 24 6 34 5 9 -3 12 4 950 4 N 4 30 2ys x1 x12 L 325,000
12 15 27 7 39 6 9 -1 16 4 1100 3 S 8 40 2ms x1 - U 154,000
20 20 ### 9 ### 6 11 -4 1 712645 S 150000 600000 10ys x2 x6 U
16 19 56 13 81 8 14 1 3 7039 E 1600 15000 5ms x1 x10 M
16 18 56 11 81 8 12 0 3 12000 E 30000 50000 3ys x4 - U
2 10 20 -3 15 0 0 -2 8 1 250 0 U 8 0 1d - - C 1,200
11 13 34 7 51 6 9 -2 2 3505 S 800 5000 1y x1 x8 M 3,500,000
3 19 22 14 32 12 14 18 16 6 1500 1 A 0 Y 0.06 1w x1 - M 140,000
3 19 22 14 32 12 14 18 16 6 1500 1 A 0 Y 0.06 1w x1 - M 290,000
3 19 22 14 32 12 14 18 16 6 1500 1 A 0 Y 0.06 1w x1 - M 290,000
4 20 22 14 32 12 14 18 16 6 1500 1 A 0 Y 0.06 1w x1 - M 310,000
3 22 22 14 32 12 14 21 16 6 1500 1 A 0 Y 0.06 1w x1 - M 320,000
8 19 28 10 38 8 11 9 16 6 1300 1 E 0 Y 0.11 1w x2 - M/R/L 200,000
7 15 26 11 36 8 12 6 16 4 1050 3 E 0.002 3ms x1 x8 M 890,000
13 15 28 6 40 6 8 -2 12 3 850 1 S 6 70 1m x3 x15 L 120,000
11 15 35 7 52 6 9 0 3 40-100 S 300 2800 9ms x2 - M 3,000,000
12 15 26 3 36 5 6 -2 16 4 1000 4 N 10 20 4w x2 x10 Re 70,000
13 22 30 16 45 12 16 11 16 6 1320 1 A 0 0.15 2ms x.75 - M
11 11 24 3 34 5 6 -5 12 2 700 2 N 6 70 1m x3 - L 85,000
13 17 42 8 54 6 10 0 16 4 1050 5 S 40 5 1w x2 x18 M 850,000
14 17 33 7 45 6 9 -1 16 4 1200 4 S 0 20 1m x2 - M/R/L 624,000
14 17 33 7 45 6 9 -1 16 4 1200 4 S 0 20 1m x2 - M/R/L 624,000
3 18 23 11 28 8 12 13 16 5 1250 1 E 0 0.05 1w x1 - M
13 15 51 8 73 6 10 -2 2 1255 S 1200 6000 2ys x1 x8 M 34,000,000
12 16 27 7 39 6 9 0 12 3 950 1 S 2 50 2ms x1 - Re 190,000
12 14 26 4 36 5 7 -3 16 4 N 100 1m x2 x14 U
14 10 70 8 97 6 10 -8 1 1100 S 100 15000 6ms x4 x12 L 45,000,000
14 16 29 4 39 5 7 -3 6 1 400 12 N 12 75 1m x3 x12 L 150,000
13 15 28 7 40 6 9 -2 16 4 1050 1 S 4 45 1m x2 - L 165000
14 14 34 3 49 5 6 -5 12 2 650 6 N 40 19000 6ms x4 - L 350000
15 20 28 5 38 0 3 -5 12 3 950 2 * 6 90 2ms x1 x10 U
13 14 30 4 40 5 7 -4 12 2 400 3 N 20 140 1m x3 - L 190,000
12 16 24 7 36 6 9 0 12 3 950 1 S 3 10 1w - - Re 200,000
12 16 24 7 36 6 9 0 12 3 950 1 S 0 2 4ms x2 x10 Re 230,000
16 19 38 7 50 6 9 -1 3 8 S 6 200 3ms x1 x10 M 800,000
13 13 28 6 40 6 8 -4 12 3 800 1 S 4 95 1m x2 - L 38,000
8 15 28 5 33 5 8 2 15 4 950 4 N 0 0.11 2w - - Re 175,000
12 14 36 6 53 6 8 -2 3 300 S 400 4000 8ms x2 - M 10,000,000
15 17 57 6 79 6 8 -2 2 12191 S 500 6000 1y x2 x14 M
13 18 52 7 69 6 9 1 4 1790 S 600 600 1m x1.5 - M 20,000,000
13 18 52 7 69 6 9 1 4 1790 S 600 600 1y x1.5 - M 20,000,000
14 14 38 8 55 6 10 -4 18 1 4000 190 S 1017 12400 6ms x1 x8 M
14 15 30 4 40 5 7 -4 12 3 850 2 N 6 100 3ms x2 x10 L 105,000
11 11 33 4 48 5 7 -5 12 3 725 20 N 450 75000 3ms x3 L 1,250,000
12 13 26 7 38 6 9 -3 12 3 600 2 S 5/10 70 1m x2 - M 120,000
13 16 54 7 76 6 9 -1 3 5402 S 1200 20000 2ys x1 x9 U
6 18 21 6 28 6 8 8 16 4 1150 1 S 0 0.08 5d - - I 75,000
10 10 30 4 40 0 2 -10 16 4 1190 1 * 4 20 6ms x1.5 x6 U
12 17 28 4 38 5 7 0 12 3 800 2 N 6 75 6ms x2 - L 135,000
3 13 22 9 27 8 10 8 16 4 1150 0 E 0 0 2d - - Re 23,000
3 11 21 -2 16 0 1 -2 0 0 U 0 0.005 - - - Re 20,000
7 19 26 7 33 6 9 8 16 5 1200 1 S 0 Y 0.07 1w x1 - M
12 13 53 7 75 6 9 -3 8 4 980 14857 S 16000 502212 2ys x2 - M
16 18 56 9 78 6 11 -2 3 37085 S 9700 36000 6ys x2 x8 M
16 18 56 9 78 6 11 -2 3 37085 S 9700 36000 6ys x2 x8 M
14 16 52 7 69 6 9 -2 3 19899 S 4400 46350 6ys x4 x12 M
12 14 27 10 42 8 11 0 12 4 800 8 E 120 130 6ms x1 - M 290,000
15 17 58 11 80 6 13 -2 2 6700 S 3000 13000 6ms x.75 - M
13 16 54 12 79 8 13 1 3 5200 E 1500 18000 1y x.75 x8 U
14 15 55 9 77 6 11 -3 2 4300 S 2000 50000 2ys x2 x10 M 70,000,000
15 17 52 8 74 6 10 -2 2 2807 S 80 5500 1.2ys x2 x8 M 52,240,000
12 14 50 8 72 6 10 -2 3 5224 S 3600 11000 2ys x2 x8 M
13 14 54 13 79 8 14 -1 12 4 1050 350 E 125000 29000 1y x1 x10 U
12 17 36 4 51 5 7 0 4 12 N 10 200 1m - - M
7 16 26 7 33 6 9 5 12 3 850 1 S 0 0.03 1d - - M 75,000
7 16 26 5 33 6 7 5 16 4 1150 1 S 0 0.04 1d - - M 90,000
8 16 27 6 32 5 9 3 16 4 1050 1 N 0 0.44 1m x1 - Re 180,000
12 14 25 6 37 6 8 -2 12 4 850 2 S 20 90 2ms x2 - Re 220,000
11 15 36 7 53 6 9 0 3 200 S 500 3500 5ms x2 x12 Re 10,000,000
14 20 29 16 49 12 16 8 16 4 1050 3 A 3 10 1m x.5 - Re 5,000,000
12 15 26 6 38 6 8 -1 16 4 1200 1 S 1 50 4ms x3 x15 Re 110,000
7 18 24 8 31 6 10 7 16 5 1200 1 S 0 0.07 1w x1 - M 275,000
13 15 36 7 53 6 9 -2 3 1464 S 75 6540 6ms x2 x18 I 1,300,000
15 16 56 9 78 6 11 -3 2 10000 S 30000 45000 5ys x2 x9 Re 200,000,000
14 16 26 9 41 8 10 0 12 4 820 4 E 40 50 1m x2 x18 M
13 15 53 6 75 6 8 -2 3 6000 S 1000 20000 2ys x2 x10 Re
6 17 24 6 31 6 8 7 16 4 1050 1 S 0 0.13 2d - - Re 70,000
18 20 32 11 47 8 12 0 6 1 400 6 E 12 65 1m x3 x12 U
13 14 30 6 42 6 8 -3 12 3 900 2 S 6 Y 100 1m x2 x15 L 350,000
14 14 26 5 38 6 7 -4 12 3 800 8 S 400* 40 2w x2 - R 280,000
8 18 28 9 35 6 11 6 16 4 1000 4 S 0 0.44 1d - - M 250,000
14 16 50 7 72 6 9 -2 2 1200 S 2000 8000 5ms x2 x12 Re 40,000,000
12 14 26 6 38 6 8 -2 12 4 850 6 S 20 80 2ms x1 x10 M 240,000
12 14 38 6 53 5 9 -3 3 850 N 40 500 1w x2 x15 M
12 12 24 3 34 5 6 -5 12 3 800 2 N 10 40 4ms x4 - U
13 14 28 7 40 6 9 -3 12 3 900 3 S 8 60 2ms x2 x12 Re 470,000
13 17 33 6 50 6 8 0 16 4 1050 58 S 20 500 2ms x2 x8 M
12 16 26 6 38 6 8 0 16 4 1000 1 S 3 100 2ms x2 x12 L 50,000
7 14 28 11 35 6 13 3 12 3 850 3 S 3 150 6ms x3 - Re 148,000
13 14 54 8 76 6 10 -3 2 150-300 S 100000 5000000 1.5ys x2 x10 M
13 14 52 8 74 6 10 -3 2 150-300 S 30000 75000 1y - - M
13 14 54 8 76 6 10 -3 2 150-300 S 150000 4300000 1.5ys x2 x10 M
17 17 74 9 ### 6 11 -4 1 207381 S 172000 250000 6ys x1 x8 U
8 17 28 5 33 5 8 4 14 4 850 1 N 0 Y 0.11 2w x2 - Re 175,000
8 16 28 8 35 6 10 4 12 3 800 2 S 0 0.44 1w x1 - M 350,000
8 17 27 3 32 5 6 4 15 4 950 1 N 0 0.11 2w x2 - Re 75,000
12 15 31 6 41 5 9 -2 12 2 800 4 N 9 140 6ms x2 x12 L 180,000
6 14 21 4 26 5 7 3 16 6 1450 1 N 0 0 2h - - L 15,000
12 14 37 6 52 5 9 -3 3 177 N 80 300 3ms x2 x12 M 2,400,000
12 15 24 6 36 6 8 -1 16 4 1030 2 S 6 10 2d - - L 90,000
13 16 54 7 76 6 9 -1 3 5402 S 1200 20000 2ys x1 x9 M
12 13 34 7 51 6 9 -3 2 440 S 655 4800 3ys x1 x10 L 4,875,000
14 18 26 15 46 12 15 6 16 6 1050 4 A 6 100 2ms x.5 x10 U
12 15 25 7 37 6 9 -1 12 3 750 2 S 36 15 1w - - L 160,000
7 16 32 8 39 6 10 5 16 4 1150 1 S 0 0.1 3d x6 - M
8 17 27 7 34 6 9 5 16 4 1000 2 S 0 Y 0.04 2d x2 x12 M 150,000
3 17 24 7 26 6 9 10 16 4 1150 1 S 0 Y 0.025 1w x1.5 - M 210,000
3 17 24 7 26 6 9 10 16 4 1150 1 S 0 Y 0.025 1w x1.5 - M 210,000
14 11 68 5 93 5 8 -8 1 1000 N 2000 600000 1y x4 x12 L 100,000,000
12 15 39 6 56 6 8 -1 3 2 S 24 700 2ms x2 - L 750,000
12 14 26 10 41 8 11 0 12 3 870 4 E 6 5 1w - - U
6 13 22 3 27 5 6 2 12 3 950 1 N 0 0.075 3d x2 - Re 43,000
6 13 22 3 27 5 6 2 12 3 950 1 N 0 0.075 3d x2 - Re 43,000
6 13 22 3 27 5 6 2 12 3 950 1 N 0 0.075 3d x2 - Re 43,000
11 13 22 7 34 6 9 -2 16 5 1200 2 S 3 25 1y x1 x8 L 170,000
16 18 38 7 50 6 9 -2 12 4 850 15 S 200 0.5 1w - - M 600,000
12 14 26 6 38 6 8 -2 12 4 850 2 S 14 100 6ms x2 x20 Re 160,000
12 13 49 9 71 6 11 -3 3 200 S 150000 40000 2ys x1 x10 Re 57,000,000
16 17 30 4 40 0 2 -9 12 3 850 3 * 6 70 3ms x.5 x8 U
6 15 22 6 29 6 8 5 16 4 1100 1 S 0 Y 0.065 1w x1 - Re
4 18 24 6 26 6 8 10 16 5 1250 1 S 0 0.05 2d - - M
16 19 56 13 81 8 14 1 3 7039 E 1600 15000 6ms x1 x10 M
12 14 37 6 54 6 8 -2 3 920 S 75 6000 2ys x2 x12 M
13 15 28 7 40 6 9 -2 12 3 830 4 S 10 5 6ms x2 - L 180,000
7 19 26 7 33 6 9 8 16 6 1500 1 S 0 0.11 1w x1 - M
11 13 51 6 73 6 8 -2 1 2050 S 200 5000 1y x2 x12 M 5,000,000
7 18 26 7 33 6 9 7 16 4 1000 1 S 1 0.11 4w x2 - Re 145,000
14 18 25 9 40 8 10 2 12 4 850 2 E 30 2 2d x1 - M 85,000
13 16 28 7 40 6 9 -1 12 4 900 8 S 35 250 3ms x1 x10 M
13 14 26 4 36 5 7 -4 12 3 650 1 N 6 1 1d - - L 36,000
13 11 ### 7 ### 6 9 -6 1 5000 S 46000 19000 10ys x2 x18 U
6 16 24 6 31 6 8 6 16 6 1200 1 S 0 0.065 2d x1 - M 120,000
6 16 24 6 31 6 8 6 16 6 1200 1 S 0 0.065 2d x1 - M 120,000
12 14 26 10 41 8 11 0 12 3 870 5 E 6 10 1w - - Re 525,000
14 16 57 10 79 6 12 -2 3 8450 S 2700 11000 6ms x.75 - M
14 16 57 10 79 6 12 -2 3 8450 S 2700 11000 6ms x.75 - M
11 13 35 9 52 6 11 -2 3 900 S 300 275 1m x2 x16 M
12 17 25 6 37 6 8 1 16 4 1175 3 S 10 20 1m - - Re 250,000
3 18 24 7 26 6 9 11 16 6 1350 1 S 1 0.08 1w x.5 - L 190,000
8 14 28 3 33 5 6 1 12 3 750 1 or 2 N 4 20 2ms x2 - L 112,000
3 12 24 4 24 5 7 4 9 3 600 1 N 0 0.025 1w x1.5 - M 50,000
12 12 35 9 52 6 11 -4 2 1470 S 2700 10000 2ys x2 x12 Re 12,000,000
7 21 24 6 31 6 8 10 16 6 1500 1 S 0 0.07 1w x1 - M
7 21 24 6 31 6 8 10 16 6 1500 1 S 0 0.07 1w x1 - M
6 18 23 8 30 6 10 8 16 4 1150 2 S 0 0.015 4d x3 M, Ra 84,000
13 14 54 10 76 6 12 -3 12 4 1050 22350 S 48247 29000 1y x1.5 x10 M
8 16 28 10 38 8 11 6 12 3 650 6 E 0.003 5ms x1 x10 M
13 13 40 8 57 6 10 -4 1 250 S 1500 5.5 1y x3 x12 M 4,500,000
5 12 22 7 29 6 9 3 16 4 1600 2 S 11 0.24 1w x1.5 - L 35,700
12 14 26 4 36 5 7 -3 16 4 1000 1 N 7 35 5w x1 x16 Re 200,000
14 14 31 6 43 6 8 -4 12 2 350 2 S 10 120 6ms x3 x12 L 300,000
8 18 28 7 35 6 9 6 16 4 1050 1 S 0 0.05 5d x2 - Re 120,000
6 16 24 8 31 6 10 6 16 4 1050 1 S 1 0.11 2w x2 - Re 115,000
6 16 24 8 31 6 10 6 16 4 1050km/h 1 S 1 0.11 2w x2 - Re 115,000
6 16 24 7 31 6 9 6 16 4 1050 1 S 1 0.11 1w x2 - L 75,000
7 18 26 7 33 6 9 7 16 5 1200 1 S 2 0.1 2w x1 - M 275,000
13 16 52 5 72 5 8 -2 3 5000 N 100 7500 1.5ys x2 x12 M
13 16 52 5 72 5 8 -2 3 4820 N 100 7500 1.5ys x2 x12 M
13 14 54 8 76 6 10 -3 1 1459 S 3000 9000 2ys x2 x18 M 40,250,000
12 14 50 8 72 6 10 -2 3 300 S 40000 10000 2ys x2 x12 M
8 15 28 7 35 6 9 3 12 3 750 1 S 0 0.08 1d - - Re 240,000
11 17 25 17 45 12 17 8 16 6 1350 1 A 8 15 1y x.5 - U
11 13 28 6 45 6 8 -2 3 480 S 200 8000 1y x2 x12 M
3 18 24 15 34 12 15 17 16 5 1250 1 A 0 0.075 2d - - M
3 18 24 6 26 6 8 11 16 4 1150 1 S 0 0.03 1m x2 - Re 150,000
7 17 26 6 33 6 8 6 16 4 1200 1 S 0 0.03 1w x2 - M 420,000
12 14 36 7 53 6 9 -2 2 250 S 3000 3000 1y x3 x18 M 3,500,000
11 14 34 11 54 8 12 1 3 100 E 450 1.2 1y x3 x18 M
3 17 23 10 28 8 11 12 16 4 1110 1 E 0 0.05 1w - - M 170,000
11 15 35 6 52 6 8 0 3 800 S 300 3000 1y x1 x10 M
3 13 23 6 25 6 8 6 12 3 900 0 S 0 0 2d - - Re 17,000
15 19 26 6 38 6 8 0 12 4 850 3 S 6 150 2ms x2 x12 U
8 17 28 8 35 6 10 5 16 4 1150 2 S 0 0.02 2d - - M 120,000
11 11 34 6 49 5 9 -5 12 3 820 2 N 8 275 3ms x3 x12 L 12,000,000
12 15 27 7 39 6 9 -1 16 4 1000 3 S 3 10 2w x2 x10 M 150,000
13 16 54 9 76 6 11 -1 3 5200 S 1500 18000 1y x.75 x8 M
14 14 31 4 41 5 7 -5 12 3 850 4 N 12 50 1m - - L 800,000
3 12 21 4 21 5 7 4 12 3 700 1 N 6 5 2w - - L 400,000
12 17 26 6 38 6 8 1 16 5 1000 6 S 54 80 1m x1 x10 Re 240,000
12 14 35 8 52 6 10 -2 2 30 S 800 2500 1y x2 - Re 3,000,000
14 14 31 3 41 5 6 -5 12 2 N 19000 6ms x4 - U
11 14 36 8 53 6 10 -1 3 1200 S 250 7000 2ys x1 x10 M
6 8 27 6 37 5 9 -3 12 4 880 1 N 6 1 1w - - L
12 16 26 7 38 6 9 0 12 4 950 1 S 10 200 3ms x1 x8 M
3 17 21 4 21 5 7 9 16 5 1250 1 N 0 0.04 1d - - M
3 17 21 4 21 5 7 9 16 5 1250 1 N 0 0.04 1d - - M
13 13 30 2 40 5 5 -5 12 3 650 1 N 7 50 6ms x3 x20 L 650,000
13 15 28 4 38 0 2 -8 16 4 1000 1 * 6 70 1m x1 x8 U
10 19 28 9 38 8 10 7 16 4 1100 1 E 0 0.16 - x2 x5 U
12 21 22 6 22 0 4 -1 2 1 * 0 0.02 1d - - U
10 10 32 5 49 6 7 -4 3 1000 S 500 15000 1y x2 x10 M
19 20 72 11 99 6 13 -3 2 68174 S 212500 200000 6ys x1 x12 M
13 15 41 6 56 5 9 -3 2 150 N 300 100000 6ms x2 x15 M
7 16 26 5 33 6 7 5 16 5 1280 1 S 0 0.045 1w x2 - Re 145,000
10 12 32 3 47 5 6 -3 12 2 800 169 N 800 7500 5ys x3 x15 L 3,000,000
16 16 74 6 99 5 9 -5 1 1850 N 10000 25000000 unl. x6 - U
7 17 27 6 34 6 8 6 16 5 1200 1 S 0 1 2ms x1 x10 M
16 17 55 6 75 5 9 -4 2 20000 N 5000 20000 2ys
8 17 28 4 33 5 7 4 16 3 2 N 0 0.05 2d
12 16 34 5 49 5 8 -1 3 50 N 200 2000 1y
14 16 52 5 72 5 8 -3 2 5000 N 1000 10000 2ys
12 15 35 5 50 5 8 -2 2 1000 N 200 5000 1y
12 14 30 5 40 5 8 -3 12 3 4 N 4 5 1m
12 12 33 3 48 5 6 -5 1 10 N 10 100 6ms
3 18 24 4 24 5 7 10 16 6 1 N 0 0.05 2d
3 16 22 4 22 5 7 8 16 5 2 N 0 0.05 2d
12 12 26 3 36 5 6 -5 12 2 1 N 6 100 2ms
12 14 28 4 38 5 7 -3 12 3 4 N 8 20 1m
7 18 26 4 31 5 7 6 16 4 1 N 0 0.05 2d
14 15 51 7 68 6 9 -3 3 2112 S 1020 9000 2ys x2 x12 M
13 15 53 9 75 6 11 -2 2 550 S 60000 13000 2ys x2 x12 M
7 19 26 7 33 6 9 8 12 3 850 1 S 0 0.08 1d - - Re 110,000
18 18 74 9 ### 6 11 -4 1 280734 S 38000 250000 6ys x2 x10 M
13 14 52 9 74 6 11 -3 2 1800 S 3000 6000 2ys x2 x8 M 16,000,000
12 14 50 7 72 6 9 -2 2 500 S 1500 10000 1y x2 x15 M
11 14 35 8 52 6 10 -1 4 70 S 50 1000 1y x2 x12 M 4,200,000
12 16 25 6 37 6 8 0 14 3 1000 8 S 6 8 3w x2 - Re 400,000
12 15 26 9 41 8 10 1 12 3 825 5 E 16 50 2ms x1 x15 Re 1,000,000
12 15 26 6 38 6 8 -1 12 3 825 5 S 16 50 2ms x1 x15 Re 1,000,000
13 13 28 3 38 5 6 -5 2 N 150 - - - Re 90,000
3 17 24 7 26 6 9 10 16 5 1100 2 S 0 0.075 2d - - M
3 15 22 6 24 6 8 8 16 5 1200 0 S 0 0.065 - - - M
3 18 24 7 26 6 9 11 16 5 1250 0 S 0 0.075 - - - M
3 15 22 6 24 6 8 8 16 5 1200 1 S 0 0.065 2d - - M 60,000
3 15 22 6 24 6 8 8 16 5 1200 1 S 0 0.065 2d - - M 60,000
5 20 24 7 26 6 9 11 16 5 1250 1 S 0 0.075 2d - - M 120,000
5 20 24 7 26 6 9 11 16 5 1250 1 S 0 0.075 2d - - M 120,000
3 18 24 5 24 0 3 5 16 5 1250 1 * 0 0.075 2d - - U
3 18 23 10 28 8 11 13 16 5 1450 1 E 0 0.05 2d - - M
3 19 24 8 26 6 10 12 16 5 1490 2 S 0 0.09 3d x6 - M
4 16 22 6 24 6 8 8 16 5 1200 1 S 0 0.065 2w x2 - M 130,000
7 14 28 11 35 6 13 3 12 3 850 1 S 0 25 6ms x3 - Re 148,000
5 12 26 6 33 6 8 3 12 3 650 1 S 2 1 2d - - M 120,000
4 21 24 10 29 8 11 15 16 8 1680 1 E 0 0.065 2d x2 - M 200,000
7 15 26 7 33 6 9 4 12 3 850 1 S 0 15 2d - - M 150,000
3 14 24 10 29 8 11 9 16 5 1200 1 E 0 0.15 5d x4 - M 160,000
12 15 26 4 36 5 7 -2 12 2 800 1-2 N 7 110 3ms x2 x10 L 41,500
7 15 27 4 32 5 7 3 14 4 850 2 N 3 0.44 1m x1 - L 180,000
11 13 36 7 53 6 9 -2 3 1400 S 250 7000 2ys x1 x10 M
3 18 22 7 24 6 9 11 16 6 1300 1 S 0 0.05 1w x1 - M 150,000
3 14 20 5 22 6 7 7 16 5 1200 1 S 0 0.065 2d - - M 60,000
7 19 24 7 31 6 9 8 16 4 1150 1 S 0 0.07 1w x1 - M 135,000
7 23 27 9 34 6 11 12 16 4 1150 1 S 0 0.07 1w x1 - M
7 19 26 8 33 6 10 8 16 4 1250 1 S 0 0.095 2d - - Re 185,000
11 17 24 5 34 5 8 1 12 3 700 3 N 4 60 1m x4 x15 L 45,000
13 15 28 6 40 6 8 -2 12 3 980 3 S 8 250 6ms x1 x11 L 300,000
13 14 52 7 74 6 9 -3 2 7400 S 2000 20000 2ys x1 x12 M 50,000,000
13 14 52 7 74 6 9 -3 2 7400 S 2000 20000 2ys x1 x12 M
12 14 50 8 72 6 10 -2 1 5200 S 2040 8100 4ys x1 x15 M 50,000,000
12 14 51 8 73 6 10 -2 2 5200 S 2040 6107 4ys x1 x15 M
12 14 51 8 73 6 10 -2 2 5200 S 2040 6107 4ys x1 x15 M
15 17 54 8 76 6 10 -2 2 2551 S 400 8000 1.5ys x2 x8 M 43,000,000
7 19 27 6 34 6 8 8 16 5 1200 1 S 0 1 2ms x1 x10 U
12 13 26 8 41 8 9 -1 12 2 800 14 E 12 50 6ms x1 - U
15 19 27 8 39 6 10 0 16 6 975 2-4 S 6 80 1m x1 x12 M
3 14 22 9 27 8 10 9 16 4 1180 0 E 0 0 2d - - Re 19,000
3 14 22 9 27 8 10 9 16 4 1180 0 E 0 0 2d - - Re 19,000
3 15 23 6 25 6 8 8 16 6 1450 1 S 0 Y 0.06 15h x1 - M 102,500
3 15 23 6 25 6 8 8 16 6 1450 1 S 0 Y 0.06 15h x1 - M 102,500
12 12 27 4 37 5 7 -5 12 2 800 10 N 6 220 3ms x2 x14 L 140,000
15 10 73 9 ### 6 11 -9 0 10000 S 15000 150000 5ys - - U
13 15 28 6 40 6 8 -2 12 3 800 8 S 6 20 1m x3 x15 L 200,000
8 20 29 7 36 6 9 8 16 5 1200 1 S 0 Y 0.07 6d x1 - Re 160,000
8 20 29 7 36 6 9 8 16 5 1200 1 S 0 Y 0.07 6d x1 - L 160,000
6 15 28 6 35 6 8 5 16 4 1050 1 S 0 Y 0.11 1w x1.5 - M
15 10 70 6 95 5 9 -10 0 0 1598 N 10000 100000 5ys - - Re 30,000,000
6 15 28 4 33 5 7 4 16 4 1050 1 N 0 Y 0.11 1w x1.5 - M
7 18 26 7 33 6 9 7 16 4 1050 1 S 0 Y 0.11 1w x1 - M 150,000
7 18 26 7 33 6 9 7 16 4 1050 1 S 0 Y 0.11 1w x1 - M 150,000
7 18 26 6 33 6 8 7 16 5 1150 1 S 0 Y 0.11 1w x1 - M 150,000
8 21 28 8 35 6 10 9 16 4 1100 1 S 0 Y 0.035 3d x1 - M 315,000
11 12 34 5 51 6 7 -3 1 15 S 12400 10 1m x2 x25 I 245,000
14 22 29 11 39 8 12 6 12 4 900 8 E 6 40 6ms x4 - M
15 18 27 4 37 5 7 -2 12 3 800 4 N 6 60 6ms x2 x12 L 150,000
12 12 26 6 38 6 8 -4 6 2 800 6 S 6 125 2ms - - Re 150,000
14 14 27 4 37 5 7 -5 12 2 800 2 N 5 80 3ms x2 x16 L 120,000
12 12 26 4 36 5 7 -5 12 2 800 2 N 6 100 2ms x2 x12 L 100,000
12 12 26 4 36 5 7 -5 12 2 800 2 N 6 100 2ms x2 x12 L 100,000
13 14 28 5 40 6 7 -3 12 3 950 2 S 6 200 4ms x2 x12 L 135,000
15 18 27 4 37 5 7 -2 12 3 800 4 N 7 115 3ms x2 x12 L 150,000
15 19 26 4 36 5 7 -1 12 3 800 3 N 6 150 2ms x2 x12 L 130,000
12 12 26 4 36 5 7 -5 12 2 800 4 N 12 250 2ms x2 x12 L 110,000
14 19 27 5 37 5 8 0 12 2 800 2 N 5 80 3ms x2 x15 L 120,000
7 16 26 7 33 6 9 5 16 4 1000 2 S 0 Y 0.11 1w x1 - M 135,000
7 16 26 9 33 6 11 5 16 4 1000 1 S 0 Y 0.22 1m x1 x12 M 185,000
3 11 25 7 32 6 9 4 12 3 950 2 S 0 Y 0.13 1w x2 - M 127,000
7 16 26 7 33 6 9 5 16 4 1000 2 S 0 Y 0.11 1w x1 - M 135,000
7 15 26 7 33 6 9 4 16 4 1000 2 S 3 Y 0.8 1m x1 x12 M 210,000
13 18 28 5 38 5 8 0 12 3 950 2 N 6 110 2ms x2 x10 L 150,000
11 13 34 8 51 6 10 -2 12 2 800 10 S 16 60000 2ms x2 x10 Re 1,500,000
11 13 34 5 44 5 8 -3 12 3 950 8 N 14 400 6ms x1 x12 L 500,000
6 17 24 4 29 5 7 6 16 3 1000 1 N 2 0.045 2ms x1 x12 L 86,000
7 14 26 5 33 6 7 3 16 4 1150 1 S 0 0.085 1d - - Re 80,000
7 14 26 5 33 6 7 3 16 4 1150 1 S 0 0.085 1d - - Re 80,000
7 13 27 3 32 5 6 1 16 4 1000 1 N 0 0.065 1d - - Re 80,000
Cost (used)

MANUFACTURER
25,000 Sienar Fleet Systems
28,000 Amalgamated Hyperdyne
Incom
70,000 Kuat Drive Yards
45,000 Kuat Drive Yards
Rothana Heavy Engineering
Rothana Heavy Engineering
500,000 Corellian Engineering Corporation
75,000 Xizor Transport Systems
75,000 Xizor Transport Systems
125,000 Cygnus Spaceworks
70,000 Incom
70,000 Incom
Kuat Drive Yards
The Adasca BioMechanical Corporation of Arkania
Republic Sienar
Corellian Engineering Corporation
75,000 Cygnus Spaceworks
Republic Fleet Systems
70,000 Alliance Underground
70,000 Alliance Underground
Kuat Systems Engineering
Durastar Construction
Mendel Baudo
17,500 Corellian Engineering Corporation
120,000 Eleaor Propulsion
250,000 Mendel Baudo
90,000 SoroSuub Corporation
980,000 Techno Union
125,000 Feethan Ottraw Scalable Assemblies
125,000 Feethan Ottraw Scalable Assemblies
125,000 Feethan Ottraw Scalable Assemblies
65,000 Slayn & Korpil
Corellian Engineering Corporation
Gallofree Yards, Inc
Kuat Drive Yards
120,000 Slayn & Korpil
120,000 Slayn & Korpil
135,000 Slayn & Korpil

75,000 Haor Chall


Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
Damorian Manufacturing Corporation
X
Incom
700,000 Corellian Engineering Corporation
Unknown
Republic Fleet Systems
Confederacy of Independent Systems
Koensayr
120,000 Koensayr
23,000 Ghtroc
15,000 Kuat Systems Engineering
15,000 Kuat Systems Engineering
15,000 Kuat Systems Engineering
45,000 Ugly
100,000 Republic Fleet Systems
46,000 Surronian
400,000 Corellian Engineering Corporation
Yuuzhan Vong
1,000,000 Corellian Engineering Corporation
1,500,000 Corellian Engineering Corporation
1,500,000 Corellian Engineering Corporation
2,400,000 Corellian Engineering Corporation
2,000,000 Haor Chall
265,000 Corellian Engineering Corporation
X
260,000 Corellian Engineering Corporation
200,000 Corellian Engineering Corporation
2,600,000 Mandal Hypernautics
65,000 SoroSuub Corporation
Ugly
Koros Spaceworks
8,000 Republic Sienar
Kilik
80,000 Neo-Crusader War Forge
55,000 Uulshos Manufacturing
145,000 Kuat Systems Engineering
160,000 Kuat Systems Engineering
290,000 Kuat Systems Engineering
Sith Empire
2,125,000 Commerce Guild
12,000 Koensayr
Rendili StarDrive
Rendili StarDrive
100,000 SoroSuub
Colicoid Creation Nest
Phlac-Arphocc Automata
Phlac-Arphocc Automata
X
55,000 MandalMotors
55,000 MandalMotors
30,000 Core Galaxy Systems
200,000 Loronar Corporation
Core Galaxy Systems
Kuat Drive Yards
Republic Engineering Corporation
Kuat Drive Yards
Corellian Engineering Corporation
Cygnus Spaceworks
Kuat Systems Engineering
140,000 Kuat Systems Engineering
140,000 Kuat Systems Engineering
230,000 Kuat Systems Engineering
240,000 Kuat Systems Engineering
80,000 FreiTek Inc
Republic Engineering Corporation
Kuat Systems Engineering
Republic Fleet Systems
18,000 Nubia Star Drives, Incorporated
SoroSuub Corporation
45,000 Corellian Engineering Corporation
340,000 Telgorn Corporation
250,000 Sienar Fleet Systems
250,000 Sienar Fleet Systems
Huppla Pasa Tisc Shipwrights Collective
Kuat Drive Yards
105,000 Kuat Drive Yards
SoroSuub Corporation
20,000,000 Golan Arms
50,000 Corellian Engineering Corporation
90000 Galactic Power Engineering
125000 Gallofree Yards, Inc
X
95,000 Gallofree Yards, Inc
95,000 Hoersch-Kessel Drive, Inc
105,000 Hoersch-Kessel Drive, Inc
Sienar Fleet Systems
19,000 CorelliSpace
125,000 Slayn & Korpil
Rendili Hyperworks
Olanji/Charubah
Hapes Consortium
Hapes Consortium
Techno Union
45,000 Cygnus Spaceworks
600,000 Sadon Shipwrights
Republic Fleet Systems
Mon Calamari Shipyards
32,000 Tenloss Syndicate
Corellian Engineering Corporation
55,000 Corellian Engineering Corporation
Baktoid Armor Workshop
11,000 X
Koensayr
Rothana Heavy Engineering
Kuat Drive Yards
Kuat Drive Yards
X
Sienar Fleet Systems
Mon Calamari Shipyards
Mon Calamari Shipyards
Rendili Hyperworks
Sienar Fleet Systems
Republic Sienar
Free Dac Volunteers Engineering Corps
3,000,000 Sienar Fleet Systems
Corporate Sector Authority
Corporate Sector Authority
40,000 TranSGDalMeg
100,000 X
4,000,000 Neo-Crusader War Forge
Theed Palace
40,000 Corellian Engineering Corporation
125,000 X
Kaloth
120,000,000 X
Republic Sienar
Mandal Hypernautics
45,000 TranSGDalMeg
Gallofree Yards, Inc
70,000 Corellian Engineering Corporation
150,000 Republic Fleet Systems
120,000 Koensayr
22,000,000 Basiliskan
Sienar Fleet Systems
Kuat Drive Yards
Amalgamated Hyperdyne
225,000 Arakyd Industries
Rendili StarDrive
23,000 Kazellis Corporation
75,000 Sienar Fleet Systems
Hoersch-Kessel Drive, Inc
Hoersch-Kessel Drive, Inc
Hoersch-Kessel Drive, Inc
Kuat Drive Yards
125,000 MandalMotors
210,000 MandalMotors
35,000 MandalMotors
85,000 Gallofree Yards, Inc
6,000 Feethan Ottraw Scalable Assemblies
1,450,000 Republic Sienar
50,000 Mon Calamari Shipyards
Mon Calamari Shipyards
2,550,000 Kuat Drive Yards
Corellian Engineering Corporation
80,000 Zentine Dynamics Shipyards
Cygnus Spaceworks
Olanji/Charubah
85,000 Olanji/Charubah
85,000 Olanji/Charubah
45,000,000 Rendili StarDrive
225,000 Mobquet
Pelagian shipyards
10,000 Kuat Systems Engineering
10,000 Kuat Systems Engineering
10,000 Kuat Systems Engineering
100,000 Sydon Vehicle Works
300,000 Corellian Engineering Corporation
110,000 Sienar Fleet Systems
40,000,000 Hoersch-Kessel Drive, Inc
Cygnus Spaceworks
Theed Palace
Huppla Pasa Tisc Shipwrights Collective
Republic Engineering Corporation
Kuat Drive Yards
95,000 Corellian Engineering Corporation
Sienar Fleet Systems
2,500,000 Rendili StarDrive
65,000 Subpro Corporation
50,000 Cygnus Spaceworks
X
20,000 Gallofree Yards
Rendili StarDrive
50,000 Buuper Torsckil Abbey Devices
50,000 Buuper Torsckil Abbey Devices
310,000 Palegian Shipyards
Kuat Drive Yards
Kuat Drive Yards
Kuat Drive Yards
135,000 Haor Chall
100,000 Ubrikkian Industries
22,500 Kuat Systems Engineering
25,000 Joraan Drive Systems
6,000,000 Rendili Hyperworks
Sienar Fleet Systems
Sienar Fleet Systems
50,000 SoroSuub Corporation
Free Dac Volunteers Engineering Corps
Republic Engineering Corporation
1,800,000 Kuat Drive Yards
Huppla Pasa Tisc Shipwrights Collective
40,000 MandalMotors
110,000 Corellia StarDrive
55,000 Incom
55,000 Hoersch-Kessel Drive, Inc
55,000 Hoersch-Kessel Drive, Inc
45,000 Starypan/SunHui Systems
125,000 Twilight incorporates
Rendili StarDrive
Rendili StarDrive
Prototype
Free Dac Volunteers Engineering Corps
150,000 TranSGDalMeg
Sienar Fleet Systems
Tof
Sienar Fleet Systems
90,000 Corellian Engineering Corporation
Corellian Engineering Corporation
1,500,000 X
X
72,000 X
X
Haor Chall
Corellian Engineering Corporation
45,000 Sienar Fleet Systems
720,000 Mesens Corporation
Nubia Star Drives, Incorporated
Mon Calamari Shipyards
160,000 Ubrikkian Industries
80,000 Ubrikkian Industries
Sienar Fleet Systems
1,200,000 Neo-Crusader War Forge
Gallofree Yards, Inc
Mon Calamari Shipyards
Haor Chall
Sienar Fleet Systems
Sith Empire
Sith Empire
400,000 Loronar Corporation
Kuat Drive Yards
Feethan Ottraw Scalable Assemblies

X
Mon Calamari Shipyards
Kuat Drive Yards
75,000 Republic Fleet Systems
1,000,000 Kuat Drive Yards
X
MandalMotors
X
X
X
X
X
X
X
X
X
X
X
X
17,000,000 Loronar Corporation
Free Dac Volunteers Engineering Corps
70,000 Joraan Drive Systems
Fondor Shipyards
Koros Spaceworks
Arized
Damorian Manufacturing Corporation
200,000 Neo-Crusader War Forge
Cygnus Spaceworks
Cygnus Spaceworks
50,000 Ubrikkian Industries
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
25,000 Sienar Fleet Systems
25,000 Sienar Fleet Systems
50,000 Sienar Fleet Systems
50,000 Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
Sienar Fleet Systems
75,000 Prototype
75,000 Sienar Fleet Systems
45,000 Sienar Fleet Systems
80,000 Sienar Fleet Systems
60,000 Sienar Fleet Systems
65,000 Sienar Fleet Systems
15,000 Suwantek Systems
40,000 Shobquix Yards
Mon Calamari Shipyards
60,000 Hoersch-Kessel Drive, Inc
25,000 Ugly
70,000 Slayn & Korpil
Slayn & Korpil
115,000 TranSGDalMeg
15,000 Hoersch-Kessel Drive, Inc.
175,000 Corellian Engineering Corporation
Kuat Drive Yards
50,000,000 Kuat Drive Yards
Rendili StarDrive
Rendili StarDrive
Rendili StarDrive
Sienar Fleet Systems
MandalMotors
Eleaor Propulsion
X
Baktoid Armor Workshop
Baktoid Armor Workshop
45,000 Kuat Systems Engineering
45,000 Kuat Systems Engineering
50,000 Kuat Systems Engineering
X
75,000 Incom
75,000 Incom
75,000 Incom
60,000 Ugly
18,000,000 Bengel Shipbuilders
60,000 Ugly
65,000 Incom
65,000 Incom
95,000 Incom
220,000 Incom
122,000 X
Sienar Fleet Systems
45,000 Gallofree Yards
70,000 Corellian Engineering Corporation
30,000 Corellian Engineering Corporation
25,000 Corellian Engineering Corporation
25,000 Corellian Engineering Corporation
62,000 Corellian Engineering Corporation
45,000 Corellian Engineering Corporation
32,000 Corellian Engineering Corporation
30,000 Corellian Engineering Corporation
35,000 Corellian Engineering Corporation
60,000 Koensayr
90,000 Koensayr
63,000 Koensayr
60,000 Koensayr
90,000 Koensayr
80,000 X
590,000 Corellian Engineering Corporation
350,000 Corellian Engineering Corporation
69,000 Starfeld Industries
45,000 Incom
45,000 Incom
30,000 Hyrotii Corporation
COMMENTS

###

###
###

Sith Infiltrator
Crew and passagers may vary

Not avalible for sale

Aethersprite Interceptor (Modified)

Baudo-class star yacht, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.
Justifier variant
Jedi Covenant Shuttle

Not available for sale, shared a common keel design with the Gladiator-class Star Destroyer

Consular-Class Cruiser (Modified)


CX variant more fuel, CB variant slightly more cargo & on capital ships

Republic Cruiser
Living
Corellian Corvette
Corellian Corvette
Corellian Corvette

SoroSuub Patrol Fighter

Krath Chaos Fighter, Estimated value 65000

Aethersprite Interceptor
Aethersprite Interceptor
Aethersprite Interceptor

Not available for sale, Archaic Ship (Template)


Not available for sale

Droid Starfighter
Droid Starfighter

Not avalible for sale


Star Destroyer
Nebula-variant

Not available for sale


Jedi Starfighter
Jedi Starfighter
Jedi Starfighter
Jedi Starfighter
Jedi Starfighter

+5 Stealth, can move at half speed for an additional +5 (for 1 hour), reroll Stealth 1/enc, 2 uses

Not avalible for sale

Imperial Assault Shuttle


Skipray Blastboat
Skipray Blastboat

Not available for sale

Medium Transport
YX-1980 space transport

Not available for sale; enforcement vessel, prisoner transport

Not avalible for sale

Not available for sale


Not available for sale

Not avalible for sale. Estimated value 120000 credits, 222500 for shuttle-only model
Mon Calamari MC80 Cruiser
medium laser cannons
YV-666 light freighter, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

The passengers are stormtroopers


Star Destroyer
Star Destroyer
The passengers are troops

Star Destroyer
Scythe-class Battle Cruiser
Not avalible for sale
Not available for sale

Providence-class carrier/destroyer (in co-op with Pammant Docks)


Not available for sale
Authority IRD Starfighter
Authority IRD Starfighter

Not available for sale, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

Not available for sale

Passengers are troops

Gozanti Cruiser

Not available for sale

578-R Space Transport


Emplacement Points: 3
Imperial Customs Corvette

Civilian model have passengers


Trade Federation
Trade Federation
Trade Federation
Star Destroyer

ion cannon, concussion missiles, or proton torpedo launcher (6 torps)

Rebel missile cruiser & transport

YT-Series Transporters, Gargantuan starfighter when targeted by capital ship, dogfighting and starship maneuvers.

Not available for sale

Banking Clan Frigate


Helot-class Medium Transport
Geonosian Starfighter
Star Destroyer

Dreadnaught-class Heavy Cruiser


Porax-38
Porax-38

Star Destroyer
Star Destroyer
Assault Gunship

TIE Fighter
TIE Fighter

light starfighter carrier or added weapon-battery compartments


+4 Stealth, can move at half speed for an additional +4 (for 3 hours), reroll Stealth 1/enc, 4 uses

Slave II (torps, improved sensor array, SR & sublight engines)

R-42 Starchaser variant has a gunner seat.


R-42 Starchaser variant has a gunner seat.

Not available for sale, Prototype (template)


Commerce Guild Destroyer

Not avalible for sale

Droid Starfighter
Modified YT-2400 Transport
TIE Fighter

Havoc
Neimodian Shuttle

Firespray-31 Patrol Craft


Belbullab Heavy Starfighter (Modified)

Not available for sale, has Starfighter and Troop Carrier variants

Star Destroyer
Krath Command Ship, Not avalible for sale

Not available for sale

210000 without luxury upgrades


210000 without luxury upgrades

Remote controlled
Remote controlled
TIE Fighter
TIE Fighter
TIE Fighter
TIE Fighter
TIE Fighter
TIE Fighter

TIE Fighter
TIE Fighter
TIE Fighter

Toscan Multipurpose Fighter

Junker (Template)

Advanced Ship (Template)


Kihraxz Light Fighter

Smuggler Transport
Not available for sale, Star Destroyer
Not available for sale, Star Destroyer
Not available for sale, Star Destroyer
Star Destroyer
Star Destroyer
Not available for sale, Interdictor Cruiser
StarViper Assault Fighter
Starscape-class Yacht

Droid Starfighter, also works as a walker vehicle


Droid Starfighter, also works as a walker vehicle

Interceptor variant

Interceptor variant

YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
YT-Series Transporters
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
SV 56 Amphibious seals 2 Common 4000 swim = half fly rate (min 1) Y 4000
R 130 Anti-Aircraft Flak Pod
SV 56 Antiboarding systems 5 Restricted Colossal+ 20000 CL 4 hazard see p.56 Y
S 44 Armor +1 2 Licensed 2000 Y 2000
S 44 Armor +2 5 Restricted Colossal+ 5000 Y
S 44 Armor +3 10 Military Colossal (frigate)+ 10000 Y
S 44 Armor +4 20 Military Colossal (cruiser)+ 20000 Y
S 40 Atmospheric thruster 2 Common Colossal- 2000 speed +10%, round down Y 2000
S 40 Atmospheric thruster, advanced 5 Common Gargantuan- 5000 speed +25%, round down Y 5000
S 44 Autoblaster 0 Restricted x2 N
SV 57 Auxiliary generators +2 2 Common 2000 Str bonus, can function w/no engine Y 2000
SV 57 Auxiliary generators +4 3 Common Gargantuan+ 5000 Str bonus, can function w/no engine Y
SV 57 Auxiliary generators +6 4 Licensed Colossal+ 10000 Str bonus, can function w/no engine Y
SV 57 Backup battery 0 Licensed 10000 1 hour, DC25 up track from ion Y 10000
SV 57 Baffled drive 1 Military Colossal+ 100000 speed 2, +5 DC, 100 sq Y
SV 57 Baffled drive fuel 0 Military Colossal+ 1400 100 sq Y
S 44 Blaster cannon, heavy 2 Military 5500 N 5d10x2
S 44 Blaster cannon, light 1 Licensed 1200 N 3d10x2
S 44 Blaster cannon, medium 1 Restricted 2500 N 4d10x2
S 45 Cannon enhancements 1 Military x2 N +1d10
S 45 Cannon enhancements, advanced 2 Military x5 N +2d10
S 44 Cannon, double 0 Licensed x3 can be autofire N +1d10
S 44 Cannon, quad 1 Restricted x5 can be autofire N +2d10
S 48 Cargo jettison system 1 Licensed 1000 swif action, DC30 to detect in space Y 1000
S 48 Cargo pod, heavy 2 Common Colossal (frigate)+ 1500 cost mod x 10 tons of cargo, Dex -2 Y
S 48 Cargo pod, light 0 Common Gargantuan+ 500 cost mod x tons of cargo, Dex -2 Y
S 48 Cargo pod, medium 1 Common Colossal+ 1000 cost mod x 5 tons of cargo, Dex -2 Y
GW 67 Chaff gun 1 2000 -5 to atk you & others in sq -5 Pilot, 6
canisters
S 48 Cloaking device, hibridium 3 Military Colossal+ 50000 total concealment Y
S 48 Cloaking device, stygium 1 Military Huge+ 100000 total concealment Y 100000
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
SV 57 Cockpit ejection system 2 Common Gargantuan or Colossal 800 DC20 Pilot or half damage N
SV 57 Com jammers 1 Military 20000 6sq or DC30 Use Computer N
S 40 Combat thruster 1 Common Colossal 2000 as starfighter for dogfighting Y
S 45 Concussion missile launcher, heavy 20 Military Colossal+ 30000 capacity 30, add +20% ea to x2 max N
S 45 Concussion missile launcher, light 2 Military 2000 capacity 6, add +20% ea to x2 max N
S 45 Concussion missile launcher, medium 5 Military 3500 capacity 16, add +20% ea to x2 max N
S 45 Concussion missile, armor-piercing 0 Military Penetration 10, -5 Atk
S 45 Concussion missile, heavy 0 Military Colossal (frigate)+ 2000 4-square splash N 9d10x5
S 45 Concussion missile, light 0 Military 500 4-square splash N 7d10x2
S 45 Concussion missile, medium 0 Military 750 4-square splash N 9d10x2
SV 57 Cotterdam 1 Licensed Colossal+ 3000 3sq long x 1sq wide, Pilot DC15 N
S 48 Cryogenic chambers 2 Common Colossal+ 500 cost mod/5 Med, Largex5, Hugex20 Y
T 142 Discord missile 0 Restricted 1000 carries 3 buzz droids N Special
T 142 Discord missile launcher 2 Restricted 4000 Atk Ref Def 10, droids Atk +5 N
S 48 Docking clamp 1 Common Colossal (frigate)+ 2000 Y
S 45 Docking gun 1 Licensed +1000 count as a heavy weapon N by weapon
S 45 Droid jammer 1 Licensed 8000 5-sq radius, +2 Atk bonus N Special
S 48 Droid repair team 1 Common Colossal+ 5000 deploy @ -1 track, Mech +13 Y
SV 58 Environmental filters 2 Licensed Gargantuan+ 2000 DC25 Use Comp & full to change Y
S 50 Escape pod 0 Common 1200 DC20 Acrobatics, 1x8 days support N
S 50 Escape pod, large lifeboat 2 Common Colossal (frigate)+ 800 50x2 months, x15 hyperdrive 1 jump Y
S 50 Escape pod, small lifeboat 1 Common Colossal+ 400 Supplies for 15 Medium for 1 week Y
S 50 Extended range 1 Common 100 +10% consumables, round down Y 100
S 45 Fire-linked weapon, 2 1 Licensed x2 N +1d10
S 45 Fire-linked weapon, 4 2 Restricted x4 N +2d10
S 45 Fire-linked weapon, optional 0 Licensed +1000 switch with swif action N Special
SV 59 Fuel converters 1 Licensed Colossal+ 2400 1 hour = 1 unit fuel Y
GW 67 Glowing defoliator launcher 2 15000
GW 67 Glowing defoliator shell 3500 damage only if not in vehicle or sealed 4d10x2
environment
SV 59 Grappler mag 1 Common 1000 1sq, Pilot & Stealth v. Use Comp N
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
L 191 Gravity mine launcher 2 Military 5000 Grapple +10 N
L 191 Gravity mine, magnetic Military 4000 N
L 191 Gravity mine, standard Military 1000 N
S 45 Gravity well projector 5 Military Colossal (frigate)+ 50000 3x3-sq area, Atk v. Ref Def 10 N Special
S 50 Hangar bay 8 Common Colossal (frigate)+ 10 cost mod/50 units, H1, G5, C20 Y
S 50 Hangar bay, concealed 40 Restricted Colossal (frigate)+ 1000 DC30 Perception, 2 rounds to exit Y
SV 59 Hardpoint 1 Military 500 carry missile/bomb/mine/drop tank N
SV 59 Hidden cargo hold (25% of cargo) 1 Illegal 2000 DC15 Perception then DC25 Y 2000
SV 59 Hidden cargo hold (50% of cargo) 2 Illegal 5000 DC15 Perception then DC25 Y 5000
SV 59 Hidden cargo hold (75% of cargo) 4 Illegal 10000 DC15 Perception then DC25 Y 10000
SV 60 Holding cells (25% of passengers) 1 Military 1000 Y 1000
SV 60 Holding cells (50% of passengers) 2 Military 2000 Y 2000
SV 60 Holding cells (75% of passengers) 4 Military 5000 Y 5000
S 50 HoloNet transceiver 4 Restricted Colossal+ 50000 Gain information +5 Use Computer Y
S 42 Hyperdrive Ring 0 Common Gargantuan- -4 Penalty to Dex, Pilot 10 & stan
S 41 Hyperdrive Sled 0 Common Gargantuan- x5 -2 Penalty to Dex N
S 40 Hyperdrive, class .75 4 Military Colossal (cruiser)- 5000 Y 5000
S 40 Hyperdrive, class 1 3 Licensed Colossal (cruiser)- 3000 Y 3000
S 40 Hyperdrive, class 1.5 3 Licensed Colossal (cruiser)- 2500 Y 2500
S 40 Hyperdrive, class 10 1 Common 200 Y 200
S 40 Hyperdrive, class 15 1 Common 100 Y 100
S 40 Hyperdrive, class 2 3 Common 2000 Y 2000
S 40 Hyperdrive, class 3 2 Common 1500 Y 1500
S 40 Hyperdrive, class 4 2 Common 1000 Y 1000
S 40 Hyperdrive, class 5 2 Common 500 Y 500
S 40 Hyperdrive, class 6 2 Common 400 Y 400
S 40 Hyperdrive, class 8 1 Common 300 Y 300
S 50 Hypertransceiver 1 Licensed 2000 Y 2000
SV 60 Interrogation chamber 0 Illegal Colossal+ 10000 N
S 45 Ion bomb 0 Military 500 Atk -10 only in atmosphere, 10-sq N 5d10 ion
S 45 Ion bomb rack 1 Military 1000 capacity 4 N
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
S 46 Ion cannon, Hapan triple 3 Illegal Colossal (frigate)+ 12000 point-defense range N 5d10x5 ion
S 46 Ion cannon, heavy 5 Military Colossal (frigate)+ 6000 N 3d10x5 ion
S 46 Ion cannon, light 1 Licensed 2000 can be autofire N 3d10x2 ion
S 46 Ion cannon, medium 2 Restricted 3000 N 5d10x2 ion
S 44 Jamming array 5 Common Colossal+ 20000 -6 fighter, -4 transport, -2 capital Y
S 44 Jamming suite 1 Common 5000 -4 starfighters, -2 transports, 6-sq Y 5000
S 46 Laser cannon, heavy 2 Military 6000 can be autofire N 5d10x2
S 46 Laser cannon, light 1 Licensed 1500 can be autofire N 3d10x2
S 46 Laser cannon, medium 1 Restricted 4000 can be autofire N 4d10x2
S 51 Luxury upgrade, advanced 1 Common 20000 maintenance 1/50 cost Y 20000
S 51 Luxury upgrade, basic 1 Common 10000 maintenance 1/50 cost Y 10000
S 51 Luxury upgrade, extreme 1 Common 50000 maintenance 1/50, crew +1 step Y 50000
S 42 Maneuvering jets +2 2 Common 2000 Dex bonus Y 2000
S 42 Maneuvering jets +4 3 Common 5000 Dex bonus Y 5000
S 42 Maneuvering jets +6 4 Licensed Colossal- 10000 Dex bonus Y 10000
S 51 Medical suite 1 Common Colossal+ 3000 size mod/5 med bed /50 bacta tank Y
S 42 Navicomputer 1 Licensed 2000 +5 Astrogation N
S 42 Navicomputer, advanced 2 Licensed 20000 +10 Astrogation & Untrained N
S 42 Navicomputer, limited 0 Common Gargantuan- 500 2 jump capacity N
S 51 Passenger quarters 10 Common Colossal+ 500 number = size mod Y
S 51 Passenger seating 1 Common 200 number = size mod Y 200
SV 60 Personalized controls 0 Common Colossal- 1000 +1 skills at station, -2 others N
SV 60 Plasma punch 1 Military Colossal+ 25000 as plasma torch but half DR N
SV 60 Plasma torch 1 Military Gargantuan+ 6000 1 rnd per DR & d6 dam, 2 sq wide N
S 46 Point-defense weapon 0 Restricted Colossal (frigate)+ +4000 no penalty v. small targets N
S 46 Proton torpedo 0 Military 800 4-square splash N 9d10x2
S 46 Proton torpedo launcher 1 Military 2500 capacity 3, add +25% ea to 16 max N
S 44 Regenerating shields 2 Restricted 5000 increase shields by 10 not 5 Y 5000
S 44 Reinforced bulkheads +10% 2 Common 2000 hit points +10% Y 2000
S 44 Reinforced bulkheads +20% 5 Licensed 5000 hit points +20% Y 5000
S 44 Reinforced bulkheads +30% 10 Restricted 10000 hit points +30% Y 10000
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
SV 60 Reinforced keel 2 Military Gargantuan+ 4000 +2 die dam from ram Y
SV 61 Reinforced keel, boarding 4 Military Gargantuan+ 10000 ram & dock immediately Y
SV 61 Security bracing 2 Common Gargantuan+ 2000 if 0 hp subtract DR from PC dam Y
S 51 Sensor array computer +2 1 Common 5000 Int bonus Y 5000
S 51 Sensor array computer +4 2 Common 25000 Int bonus Y 25000
S 51 Sensor array computer +6 3 Licensed 50000 Int bonus Y 50000
SV 61 Sensor baffling 0 Military 20000 Stealth to hide w/out cover Y 20000
SV 61 Sensor decoy 1 Restricted 2000 3 decoys, DC25 to determine Y 2000
SV 61 Sensor decoy replacement 0 Restricted 500 Y 500
S 51 Sensor enhancement package 1 Common 15000 +5 Perception/Use Comp sensors Y 15000
SV 61 Sensor mask 1 Illegal Gargantuan+ 150000 +10 DC Use Computer to detect Y
S 46 Shieldbuster torpedo 0 Military 1000 full dam only v. shields or half N 10d10x2
S 46 Shieldbuster torpedo launcher 3 Military 10000 capacity 4, add +25% ea to 8 max N
S 44 Shields, SR 10 1 Common 750 Y 750
S 44 Shields, SR 100 5 Common Colossal (frigate)+ 20000 Y
S 44 Shields, SR 125 6 Common Colossal (frigate)+ 25000 Y
S 44 Shields, SR 15 1 Common 1000 Y 1000
S 44 Shields, SR 150 7 Common Colossal (cruiser)+ 30000 Y
S 44 Shields, SR 175 8 Common Colossal (cruiser)+ 40000 Y
S 44 Shields, SR 20 1 Common Gargantuan+ 1250 Y
S 44 Shields, SR 200 10 Common Colossal (cruiser)+ 50000 Y
S 44 Shields, SR 25 1 Common Gargantuan+ 1500 Y
S 44 Shields, SR 30 2 Common Gargantuan+ 2000 Y
S 44 Shields, SR 35 2 Common Gargantuan+ 2500 Y
S 44 Shields, SR 40 2 Common Colossal+ 3000 Y
S 44 Shields, SR 45 2 Common Colossal+ 4000 Y
S 44 Shields, SR 50 3 Common Colossal+ 5000 Y
S 44 Shields, SR 55 3 Common Colossal+ 6000 Y
S 44 Shields, SR 60 3 Common Colossal (frigate)+ 8000 Y
S 44 Shields, SR 70 3 Common Colossal (frigate)+ 10000 Y
S 44 Shields, SR 80 4 Common Colossal (frigate)+ 12500 Y
BOOK
PAGE

Avail.

Cost

Huge
E.Points

Base?

Damage
SIZE
SYSTEM RESTRICTION BENEFIT
S 44 Shields, SR 90 4 Common Colossal (frigate)+ 15000 Y
S 51 Slave circuits, advanced 1 Common 4000 reduces crew by 2/3 Y 4000
S 51 Slave circuits, basic 1 Common 1000 reduces crew by 1/3 Y 1000
S 51 Slave circuits, recall 0 Military Colossal- 6000 +0 crew, advanced only, no manuev Y 6000
S 52 Smuggler's compartments 1 Illegal 200 DC30 Per, costmodx200kg, 5% max Y 200
S 46 Space mine launcher 2 Military 5000 capacity 6, add +25% ea to 12 max N
S 46 Space mine launcher, heavy 4 Military Colossal (frigate)+ 5000 capacity 6, add +25% ea to 12 max N
S 46 Space mine, advanced 0 Military 5000 Atk +10, Stealth +5 N 9d10x2
S 46 Space mine, heavy 0 Military 5000 Atk +5, Stealth +5 N 6d10x5
S 46 Space mine, standard 0 Military 1000 Atk +5, Stealth +5 N 7d10x2
S 42 Sublight Accelerator Motor 2 Military Gargantuan- 25000 +5 Pilot increase speed, +10 all-out Y 25000
S 42 Sublight drive (speed 1 square) 2 Common 1000 Y 1000
S 42 Sublight drive (speed 2 squares) 3 Common 2000 Y 2000
S 42 Sublight drive (speed 3 squares) 4 Licensed Colossal (cruiser)- 5000 Y 5000
S 42 Sublight drive (speed 4 squares) 5 Restricted Colossal (cruiser)- 10000 Y 10000
S 42 Sublight drive (speed 5 squares) 6 Military Colossal- 20000 Y 20000
S 42 Sublight drive (speed 6 squares) 7 Military Gargantuan- 100000 Y 100000
S 46 Tractor beam 10 Licensed 10000 rules on page 174 core book N Special
SV 61 Tractor clamp 12 Military 15000 +5 grapple to stop escape N
S 52 Transponder, disguised (1) 0 Illegal 500 activate/deactivate with swif Y 500
S 52 Transponder, disguised (2) 0 Illegal 1000 -5 Deception Y 1000
S 52 Transponder, disguised (3) 0 Illegal 2000 -10 Deception Y 2000
S 52 Transponder, IFF 0 Military 1000 can affect opp see p.53 N
S 52 Transponder, masked 0 Illegal 200 reroute power, fail by 10 ruin sublight Y 200
S 48 Turbolaser, heavy 10 Military Colossal (frigate)+ 20000 N 7d10x5
S 48 Turbolaser, light 2 Military Colossal (frigate)+ 5000 can be autofire N 3d10x5
S 48 Turbolaser, medium 5 Military Colossal (frigate)+ 10000 N 5d10x5
SV 61 Workshop 1 Common Gargantuan+ 3000 +2 Mechanics & Use Computer Y
Colossal

Frigate

Cruiser

Station
Gargantuan

8000 20000 200000 2000000 20000000

100000 1000000 10000000 100000000


4000 10000 100000 1000000 10000000
25000 250000 2500000 25000000
500000 5000000 50000000
10000000 100000000
4000 10000
10000

4000 10000 100000 1000000 10000000


10000 25000 250000 2500000 25000000
50000 500000 5000000 50000000
20000 50000 500000 5000000 50000000
500000 5000000 50000000 500000000
7000 70000 700000 7000000

2000 5000 50000 500000 5000000


75000 750000 7500000
1000 2500 25000 250000 2500000
5000 50000 500000 5000000

250000 2500000 25000000 250000000


200000 500000 5000000 50000000 500000000
Colossal

Frigate

Cruiser

Station
Gargantuan

10000

2500 25000 250000 2500000

100000 1000000 10000000

25000 250000 2500000 25000000


4000 10000 100000 1000000 10000000
6000 60000 600000 6000000
40000 400000 4000000
2000 20000 200000 2000000
200 500 5000 50000 500000

12000 120000 1200000 12000000


Colossal

Frigate

Cruiser

Station
Gargantuan

500 5000 50000


50000 500000 5000000

4000 10000 100000 1000000 10000000


10000 25000 250000 2500000 25000000
20000 50000 500000 5000000 50000000
2000 5000 50000 500000 5000000
4000 10000 100000 1000000 10000000
10000 25000 250000 2500000 25000000
250000 2500000 25000000 250000000

10000 25000 250000 2500000


6000 15000 150000 1500000
5000 12500 125000 1250000
400 1000 10000 100000 1000000
200 500 5000 50000 500000
4000 10000 100000 1000000 10000000
3000 7500 75000 750000 7500000
2000 5000 50000 500000 5000000
1000 2500 25000 250000 2500000
800 2000 20000 200000 2000000
600 1500 15000 150000 1500000
4000 10000 100000 1000000 10000000
Colossal

Frigate

Cruiser

Station
Gargantuan

100000 1000000 10000000 100000000


10000 25000 250000 2500000 25000000

40000 100000 1000000 10000000 100000000


20000 50000 500000 5000000 50000000
100000 250000 2500000 25000000 250000000
4000 10000 100000 1000000 10000000
10000 25000 250000 2500000 25000000
20000 50000
15000 150000 1500000 15000000

2500 25000 250000 2500000


400 1000 10000 100000 1000000

10000 25000 250000 2500000 25000000


4000 10000 100000 1000000 10000000
10000 25000 250000 2500000 25000000
20000 50000 500000 5000000 50000000
Colossal

Frigate

Cruiser

Station
Gargantuan

8000 20000 200000 2000000 20000000


20000 50000 500000 5000000 50000000
4000 10000 100000 1000000 10000000
10000 25000 250000 2500000 25000000
50000 125000 1250000 12500000 125000000
100000 250000 2500000 25000000 250000000
40000 100000 1000000 10000000 100000000
4000 10000 100000 1000000 10000000
1000 2500 25000 250000 2500000
30000 75000 750000 7500000 75000000
300000 750000 7500000 75000000 750000000

1500 3750 37500 375000 3750000


1000000 10000000 100000000
1250000 12500000 125000000
2000 5000 50000 500000 5000000
15000000 150000000
20000000 200000000
2500 6250 62500 625000 6250000
25000000 250000000
3000 7500 75000 750000 7500000
4000 10000 100000 1000000 10000000
5000 12500 125000 1250000 12500000
15000 150000 1500000 15000000
20000 200000 2000000 20000000
25000 250000 2500000 25000000
30000 300000 3000000 30000000
400000 4000000 40000000
500000 5000000 50000000
625000 6250000 62500000
Colossal

Frigate

Cruiser

Station
Gargantuan

750000 7500000 75000000


8000 20000 200000 2000000 20000000
2000 5000 50000 500000 5000000
12000 30000
400 1000 10000 100000 1000000

50000
2000 5000 50000 500000 5000000
4000 10000 100000 1000000 10000000
10000 25000 250000 2500000
20000 50000 500000 5000000
40000 100000
200000

1000 2500 25000 250000 2500000


2000 5000 50000 500000 5000000
4000 10000 100000 1000000 10000000

400 1000 10000 100000 1000000

6000 15000 150000 1500000 15000000


Completion
BOOK
PAGE

Huge
Cost
UPGRADE FEAT BENEFIT
S 20 Add Emplacement Starship Designer +1 EP 5000 5000
S 21 Enhanced Dexterity Tech Specialist Dex +2 1 day/1000 +10% cost
S 20 Improve Hull Starship Designer hp = 1/2 Str round to nearest 10 5000 5000
S 20 Improve Hyperdrive Starship Designer by 1 step 5000 5000
S 20 Improve Shields Starship Designer SR5 5000 5000
S 20 Improve Weapons Starship Designer +1 Atk 5000 5000
S 21 Improved Accuracy Tech Specialist +1 Atk 1 day/1000 +10% cost
S 21 Improved Damage Tech Specialist +2 Dam 1 day/1000 +10% cost
S 21 Improved Shields Tech Specialist SR5 1 day/1000 +10% cost
S 21 Improved Speed Tech Specialist +25% (min 1) 1 day/1000 +10% cost
S 21 Selective Fire Tech Specialist auto or single fire 1 day/1000 +10% cost
SV 25 Superior Ability (Dex) Superior Tech Dex +4 1 day/1000 +20% cost
SV 25 Superior Ability (Str) Superior Tech Str +2 1 day/1000 +20% cost
SV 25 Superior Accuracy Superior Tech +2 Atk 1 day/1000 +20% cost
SV 25 Superior Damage Superior Tech +5 Dam 1 day/1000 +20% cost
SV 25 Superior Range Superior Tech +50% 1 day/1000 +20% cost
SV 25 Superior Sensors Superior Tech Perception +2 1 day/1000 +20% cost
SV 25 Superior Shields Superior Tech SR10 1 day/1000 +20% cost
SV 25 Superior Speed Superior Tech +33% (min 1) 1 day/1000 +20% cost
Gargantuan

Colossal

Cruiser
Frigate

Station
10000 25000 250000 2500000 25000000

10000 25000 250000 2500000 25000000


10000 25000 250000 2500000 25000000
10000 25000 250000 2500000 25000000
10000 25000 250000 2500000 25000000
Range
TACTICAL FIRE (see Starships of the
Galaxy page 55)
Acclamator I-class Assault Ship 2-squares
Acclamator II-class Assault Ship 2-squares
Ardent-class Fast Frigate adjacent
Cardan-class Space Station 3-squares
Carrack-class Light Cruiser adjacent
Centurion-class Battlecruiser 2-squares
Commerce Guild Destroyer 2-squares
Corellian Corvette CR90 adjacent
Corellian Gunship adjacent
Derriphan-class Battleship adjacent
Dreadnaught-class Heavy Cruiser 2-squares
Eclipse-class Star Destroyer 3-squares
Endurance-class fleet carrier 2-squares
Escort Carrier adjacent
Foray-class Blockade Runner adjacent
Gladiator-class Star Destroyer 2-squares
Golan VIII Space Defense Platform 3-squares
Hammerhead-class Cruiser 2-squares
Hapan Battle Dragon 2-squares
Hapes Nova Cruiser 2-squares
Home One 2-squares
Immobilizer 418 Interdictor 2-squares
Imperial I Star Destroyer 2-squares
Imperial II Star Destroyer 2-squares
Imperious-class Star Destroyer 2-squares
Indomitable 2-squares
Inexpugnable Tactical Command Vessel 2-squares
Interdictor-class Warship 2-squares
Jehavey'ir Assault Ship adjacent
Kandosii-type Dreadnaught 2-squares
Krath Command Ship 2-squares
Kyramud-type Battleship 2-squares
Lancer-class Frigate adjacent
Lucrehulk-class Core Ship 2-squares
Lusankya 3-squares
Range
TACTICAL FIRE (see Starships of the
Galaxy page 55)
Marauder Corvette adjacent
Mon Cal Cruiser MC-80 2-squares
Mon Calamari Star Defender 3-squares
Munificent-class Frigate 2-squares
Nebula-class Star Destroyer 2-squares
Nebulon-B Frigate adjacent
Neutron Star Bulk Cruiser 2-squares
Pellaeon-class Star Destroyer 2-squares
Praetorian-class Frigate 2-squares
Rebel Assault Frigate Mk I 2-squares
Rebel Assault Frigate Mk II 2-squares
Sabertooth-class Assault & Rescue Vessel adjacent
Scythe-class Battle Cruiser 2-squares
ShaShore-class Frigate adjacent
Star Galleon-class Frigate adjacent
Strike-class Medium Cruiser 2-squares
Subjugator-class Heavy Cruiser 2-squares
Super Star Destroyer 3-squares
System Patrol Craft adjacent
Tartan-class Patrol Cruiser adjacent
Trade Federation Battleship 2-squares
Tri-Scythe-class Battle Cruiser adjacent
Venator-class Star Destroyer 2-squares
Victory II Star Destroyer 2-squares
Victory-class Star Destroyer 2-squares
Vindicator-class Heavy Cruiser 2-squares
TARGET & EFFECT
+2 Ref Def to allied starships
+2 Ref Def to allied starships
enemy ships -1 Atk & -1 all defenses
allied ships +5 DR and +1 Fort Def
+1 die dam to allied starships
allies of Colossal (frigate) or larger deal +1 die dam vs. Colossal (frigate) or larger within radius
if Gargantuan or smaller enemies fail DC20 Pilot check, take 4d10x2 damage
allies avoid dogfights automatically
allies +1 Ref Def, opponents -1 Ref Def
any missile Atk v. enemies +1 die dam
attacks vs. allies Colossal [frigate] or larger are automatically directed at Dreadnaught
+1 Atk & +1 die damage to allied starships
Critical hits vs. Colossal [frigate] or larger deal triple damage
allied starfighters that begin their turn adjacent +1 spd
+5 Pilot to resist dogfight or to escape dogfight
+2 Atk to allied starships attacking targets within 2 squares
any space transport or capital ship that enters the squares immediately ends its movement
+2 Atk, +2 Ref Def OR +2 Fort Def to allies as determined by Hammerhead commander
enemy starships have speed reduced by 1 (min 1)
an attack against enemy starfighter over threshold, -1 step additional down condition track
+10 SR for allied starships if Mon Cal Cruiser has shields
enemy starships must succeed on DC20 Pilot check or stop moving
+2 Atk to allied starships attacking targets within 2 squares
+2 Atk to allied starships attacking targets within 2 squares
1/turn when an ally within area scores a hit the starship gains 20 bonus hit points
enemy starships -2 Ref Def & DR -5
allies may move 1 square in any direction
-1 Ref Def & speed reduced by vs. enemies
-1 Ref Def & -1 Fort Def v. enemies
+1 Atk for allied starship missile Atk, no penalty on secondary attacks with a locked missile
all engineers on allied ships may reroute power with 1 swif not 3, no other effects stack
+2 Atk to allied starships
enemy starships Gargantuan or smaller have SR halved while adjacent
-1 Atk for & -1 Ref Def to enemy starships of Colossal size or smaller
+1 Atk & +1 die damage to allied starships
TARGET & EFFECT
+2 Atk to allied starships Gargantuan or smaller
+10 SR for allied starships if Mon Cal Cruiser has shields
+20 SR & +1 Ref Def for allied starships if Mon Cal Cruiser has shields
enemy starships lose morale or insight bonuses
Critical hits vs. Colossal [frigate] or larger deal triple damage
allied starships gain +5 insight bonus to Pilot checks
+2 Ref Def to allied starships Gargantuan or smaller
+2 Atk to allied starships attacking targets within 2 squares
+1 Ref Def & +10 Fort Def & +10 dam thresh to allies
-2 Atk for enemy starships
-2 Atk for enemy starships
any successful attack against an enemy ship of Colossal (frigate) or larger = +1 die dam
enemy starships -2 Ref Def & DR -5
choose +1 atk, +1 all defenses or +2 Pilot checks
-1 die damage for enemy starships
+1 Atk or +1 Ref Def allied ships gain one bonus or the other, not both
all ion weapon attacks made against enemy starships deal +2 dice dam
+1 Atk & +1 die damage to allied starships
critical hits on 19 or 20 vs. enemy starships Colossal or smaller (19 can miss)
DR halved for enemies if adjacent
-1 Atk & -1 Ref Def for enemy starships of Colossal size or smaller
allied ships +1 atk & +4 dam
+2 Atk & increase die step to allied starships Gargantuan or smaller
+2 Atk to allied starships attacking targets within 2 squares
+2 Atk to allied starships attacking targets within 2 squares
enemy starships must succeed on DC20 Pilot check or stop moving
Range
VEHICLE FIRE Prerequisite
Anti-Personnel Autofire weapon 6-square
Defender DR 10 or SR 5 6-square
Droid Hunter Ion weapon 6-square
Ground Churner Tracked vehicle 2-square
Heavy Assault Colossal ground vehicle 6-square
Medevac Huge or larger vehicle 6-square
Minesweeper Perception +6, DR 10 2-square
Platoon Leader Expert crew 6-square
Rapid Escape Speed 12 squares 2-square
Recon Speed 6 squares 2-square
Shield Breaker Ion weapon 6-square
Shock and Awe Autofire weapon (3d10 min dam) 6-square
Siege Breaker Gargantuan vehicle 6-square
Smoker Huge or larger vehicle 6-square
Sniper Fire Gunner, Intelligence 16+ 6-square
Spotter Perception +6 6-square
Squad Leader Skilled crew 6-square
Tank Killer Weapon dealing 6 dice or more dam 6-square
Terrorizer Colossal or larger vehicle 6-square
Troop Carrier Passenger capacity of 10+ 2-square
TARGET & EFFECT
allied characters & vehicles +2 atk & +1 die dam v. characters
attacks targeting allied troops or Gargantuan or smaller vehicles are directed to the vehicle
enemy droids take +1 die ion dam
makes terrain difficult
allied characters attacking targets in the area +1 die dam
allied characters in radius move +1 up track
allied characters & vehicles +10 Perception locating mines & take half dam from a detonated mine
allied characters & vehicles in radius additional +1 on aid another
allied characters & vehicles +2 speed
allied characters & vehicles +5 Initiative
enemy characters, droids & vehicles Huge or smaller have SR halved
enemy in radius move -1 down track when threshold exceeded
allied characters in radius ignore DR of objects & buildings
allied characters in radius can make Stealth checks for concealment while moving normal speed
allied characters & vehicles can aim as a single swift action
allied characters & vehicles with heavy weapons gain +2 atk & have crit range of 18-20
allied characters ignore cover but not total cover
allied characters & vehicles ignore DR of vehicles
enemy characters & vehicles in radius lose morale or insight bonuses to atk, Def or skills
allied characters in radius have cover from attackers outside this area
Update?

Gravity
BOOK

Moons
PAGE
WEB

Year
Day
x = update
only SAPIENT
PLANET REGION CLIMATE SPECIES
UR 158 u 244 Core Unknown Regions Arid Hvy 2,3 32h 244 loc
F 151 u Alderaan x Core Worlds Temperate 24h Humans, Aqualish, Camaa
D4 7 u Almas Expansion Region Desolate wasteland, temperate ka St 1 38h 5547 loc
K 115 u Alpheridies Expansion Region Cool St 0 21h 450 loc
UR 162 w Altiria/Anarris Unknown Regions Temperate St 2 26h 336 loc
K 116 u Arkania Colonies Tundra St 0 18h 277 loc
F 152 u Bakura x Outer Rim Temperate 22,9h Humans, Pw'ecks, Bith, U
L 106 u Bastion Outer Rim Temperate St 1 24h 363 loc
K 116 u Belnar Colonies Temperate St 0 23h 347 loc
CR 228 u Bespin F/K/L Outer Rim Temperate (in the Life Zone) St 2 12h 5110
F 153 u Bestine IV Inner Rim Temperate Humans
CR 228 u Bothawui F/K/L Mid Rim Temperate St 3 27h 351
F 148 u Caamas Core Worlds Temperate to arctic St 0 25h 375 loc None (after Imperial orb
K 117 u Cadomai Prime Outer Rim Tundra St 1 27h 405 loc
F 148 u Callos Outer Rim Arctic St 3 29h 296 loc None (after Imperial orb
K 117 u Cathar Expansion Region Temperate St 1 24h 259 loc
W 153 u Cathar Expansion Region Temperate St 1 24h 259 loc
C 106 u Cato Neimodia Colonies Temperate and moist St 2 25h 278 loc
CR 228 u Cerea F/K/L Mid Rim Temperate St 1 27h 386
L 106 u Champala Inner Rim Temperate St 3 27h 318 loc
F 154 u Chandrila x Core Worlds Temperate, moderate year-round 20h
C 106 u Christophsis Outer Rim Temperate St 0 26h 369 loc
W 155 u Cona Inner Rim Arid/jungle St 1 28h 298 loc
F 154 u Corellia x Core Worlds Temperate Human, Selonian, Drall, S
F 155 u Corulag x Core Worlds Temperate 25h Human, Sullustan, Wookiee, Aqualish, Ithorian,
CR 229 u Coruscant F/K/L Core Worlds Temperate (urban) St 4 24h 368 loc
L 107 u Csilla Unknown Regions Frozen St 3 25h 462 loc
L 107 u Daluuj Outer Rim Temperate St 2 28h 391 loc
J 151 u Dantooine Outer Rim Temperate St 2 25h 378 loc
K 118 u Dantooine Outer Rim Temperate St 2 25h 378 loc
F 149 u Despayre Outer Rim Tropical St 1 26h 368 loc
W 223 u Devaron Colonies Temperate St 2 24h 390 loc Devaronians
CR 229 u Dorin K/L Expansion Region Temperate (low oxygen) St 1 22h 409
K 117 u Draethos Outer Rim Arid St 2 19h 426 loc
UR 166 u Durace Unknown Regions Toxic and barren St 1 32h 314 loc
CR 230 u Duro K/L Core Worlds Temperate (polluted) St 0 33h 420 loc
J 157 u Dxun Inner Rim Temperate St - 26h 298 loc None
CR 230 u Endor, Forest Moon Outer Rim Temperate St - 18h 402 loc
F 156 u Eriadu x Outer Rim Polluted, later purified 24h Human
F 149 u Felucia Outer Rim Tropical 0.75 2 27h 232 loc
K 118 u Flashpoint Outer Rim Barren St 0 1h 1776 loc
CR 230 u Gamorr K/L Outer Rim Temperate St 1 28h 380 loc
C 107 u Geonosis Outer Rim Arid 0.9 15 30h 256 loc
UR 170 u Giaca Unknown Regions Temperate St 2 22h 414 loc
C 107 u Glee Anselm Mid Rim Tropical to temperate St 1 33h 206 loc
L 108 u Iego Outer Rim Temperate/tropical St 42 n/a n/a
C 108 u Iktotch Expansion Region Arid, rocky and windy St 0 22h 481 loc
UR 174 w Iol Unknown Regions None Low 0 21h 416 loc
CR 231 u Iridonia K/L Mid Rim Arid (hot) St 2 29h 413 loc
CR 231 u Ithor K/L Mid Rim Tropical St 1 41h 422
C 108 u Kalee Outer Rim Arid, temperate, tropical and arct St 1 23h 378 loc
C 109 u Kamino Wild Space Temperate St 3 27h 463 loc
CR 232 u Kashyyyk F/K/L Mid Rim Temperate St 1 26h 381 loc
C 110 u Kerkoida Expansion Region Temperate St 3 26h 324 loc
F 157 u Kessel x Outer Rim Cold and dry with thin atmosphere 26h Humans, Other
L 108 u Klatooine Outer Rim Arid St 1 26h 286 loc
J 158 u Korriban Outer Rim Temperate St 7 28h 780 loc None (formerly Sith)
K 119 u Korriban Outer Rim Temperate 1.4 7 28h 780 loc
F 157 u Kuat x Core Worlds Temperate 20h Humans
K 119 u Lehon Unknown Regions Tropical St 2 24h 370 loc
L 109 u Lok Outer Rim Arid St 2 24h 316 loc
K 119 u Malachor V Outer Rim Arid St 1 31h 271 loc
C 110 u Malastare Mid Rim Arid, temperate, and tropical 1.56 2 26h 201 loc
K 120 u Manaan Inner Rim Temperate 1.3 0 26h 422 loc
SGD 14 u Mechis III Inner Rim Arid (industrial) St 0 20h 298 loc
CR 232 u Mon Calamari F/K/L Outer Rim Temperate St 3 21h 398 loc
L 109 u Munto Codru Outer Rim Temperate St 1 26h 368 loc
C 110 u Mustafar Outer Rim Hot (volcanic) St 0 26h 412 loc
C 111 u Muunilinst FU159 Outer Rim Temperate St 2 28h 412 loc
F 159 u Muunilinst x Outer Rim Temperate 28h
CR 233 u Naboo F/K/L Mid Rim Temperate St 3 26h 312 loc
L 110 u Nagi Unknown Regions Arid St 0 24h 348 loc
CR 233 u Nar Shaddaa F/K/L* Mid Rim Temperate (urban) St - 87h 419 loc
C 111 u Nelvaan Outer Rim Cool 0.85 3 24h 349 loc
F 150 u New Plympto Core Worlds Temperate to tropical St 1 18h 244 loc
W 237 u Nizon Outer Rim Arid St 2 28h 398 loc Nazren
GI 127 u Nyriaan Mid Rim Tropical St 2 22h 226
K 120 u Odryn Outer Rim Temperate St 2 41h 303 loc
K 121 u Onderon Outer Rim Temperate St 4 28h 405 loc
UR 178 w O'reen Unknown Regions Temperate 1.1 2 34h 355 loc
J 152 u Ossus Outer Rim Temperate St 2 31h 231 loc
L 110 u Ossus Outer Rim Temperate St 2 31h 231 loc
K 121 u Peragus II Outer Rim Uninhabitable St 0 14h 417 loc None
W 157 u Phindar Outer Rim Tropical St 0 28h 401 loc
SV 136 u Point Nadir Outer Rim Temperate/Controlled */St 0 24h 7241 loc
C 112 u Polis Massa Outer Rim None (asteroid) 0.56 0 24h 590 loc
F 160 u Ralltiir x Core Worlds Wookiee, Ithorian, Yuuzhan Vong, Chazrach
F 151 u Raxus Prime Outer Rim Poisonous St 1 22h 388 loc
CR 234 u Rodia F/K/L Mid Rim Tropical and arid (hot) St 2 29h 305 loc
J 154 u Ruusan Outer Rim Mid Rim St 3 23h 335 loc
CR 234 u Ryloth K/L Outer Rim Subarctic, temperate and arid St 5 305d 1 loc
F 161 u Salliche x Core Worlds
C 112 u Sembla Outer Rim Temperate St 4 32h 274 loc
C 113 u Skako Core Worlds Temperate (high-pressure) St 2 27h 384 loc
W 159 u Skako Core Worlds Temperate (urban) St 2 27h 370 loc
L 111 u Socorro Outer Rim Arid St 0 20h 326 loc
L 111 u Sriluur Outer Rim Temperate/Arid St 22h 295 loc
CR 235 u Sullust F/K/L Outer Rim Superheated St 2 20h 263 loc
K 122 u Taris Outer Rim Temperate St 1 24h 314 loc
CR 236 u Tatooine F/K/L Outer Rim Arid St 3 23h 304 loc
K 122 u Telerath Inner Rim Tropical St 2 26h 374 loc
K 123 u Telos IV Outer Rim Temperate St 0 24h 422 loc
SGD 15 u Telti Inner Rim Arid (industrial) St 0 22h 309 loc
C 113 u Teth Outer Rim Temperate St 2 27h 298 loc
F 162 u Thyferra x Inner Rim Tropical 21,3h
GW 200 u Tirahnn Mid Rim Warm St 9 28h 272 loc
C 114 u Toydaria Mid Rim Temperate swamps St 3 21h 184 loc
CR 236 u Trandosha K/L Mid Rim Arid 0.62 1 25h 371 loc
C 114 u Utapau Outer Rim Arid and rocky sinkholes St 9 27h 351 loc
W 233 u Utapau Outer Rim Temperate St 9 27h 351 loc
UR 182 w Veroleem Unknown Regions Arid St 0 20h 307 loc
UR 186 w Volik Unknown Regions Temperate St 2 26h 410 loc
ID 6 u Wortan
J 152 u Yavin 4 Outer Rim Temperate to tropical St 0 24h 4818 loc Varies
L 111 u Zeltros Inner Rim Temperate 0.92 2 25h 312 loc
L 112 u Zenoma Sekot Unknown Regions Temperate St 0 23h 380 loc
Other
Human

Calamari

Rodian
Hutt
Bith
Jawa
Droids
Houk
Gran

Khil

Ugnaught

Vong

Gossam
Kissai
Massai
Skakoan
Evocii
Native

Humans

Wookiee

Mon
Twi'lek

Toydarian
Arkanian

Alpheridian
Miraluka
Tarasin

Lutrillian

Ruusanians
Ferroan
Langhesi
Near-

Yuuzhan
NATIVE
10 60 30
Killiks
66 20 14
3 7 90
Altiri/Anarrian 2 49/49
2 98
Kurtzen
94 1
2 98
68 18 8 6

Bothan 98 1 1
Camaasi
Snivvians 99 1
Callosians
Cathar 99 1
Cathar 99 1
Neimodians 100
Cerean 98 1 1
Chagrian 99 1
96 4
51 49
Arcona 60 40
Selonian, Drall
llustan, Wookiee, Aqualish, Ithorian, Selkath
Humans 78 22
Chiss 99 1
88 6 6
Dantaari 18 35 47
Dantaari 10 50 40
10 10 60 20
Devaronians
Kel Dor 100
Draethos 100
None
Duros 53 36 11 91% Duros & 9% other in Orbital Cities

Ewok & Yuzzum 95/4 1

Felucian 75 10 5 10
99 1
Gammorean 100
Geonosian 100
50 50
Anselmi & Nautolan 53/45 2
Maelibi 40 60
Iktotchi 97 2 1
56* 44 56*
Zabrak 99 1
Ithorian 99 1
Kaleesh 99 1
Kaminoans 98 1* 1
Wookiee 100
Kerkoiden 99 1

Klatooinian 99 1

Sith 98 1 1

Rakata 100
20 80
99 1
Dug 44 4 1 51
Selkath 99 1
1* 1* 99
Calamari & Quarren 39/60 1
Codru-Ji 99 1
Mustafarians 95 2 3
Muun 99 1
Muun 99 1
Gungan 72 27 1
Nagai 99 1
20 79 1
Nelvaanian 96 1 3
Nosaurian 95 4 1
Nazren
98 2
Feeorin 99 1
99 1
O'reenians 98 2
Ysanna 99 1
Ysanna 15 10 75

Phindian 95 3 2
40 40 8 4 2 6
Polis Massans (Kallidahi 99 1
horian, Yuuzhan Vong, Chazrach
40 3 20 37
Rodian 99 1
Bouncers 60 10 5 25
Twi'lek 76 24

Vurk 100
Skakoan 100
Skakoan 100
Monnok 90 10
Weequay 82 10 8
Sullustan 96 2 1 1
30 70
Jawa, Tusken Raider 5/5 70 20
30 60 10
35 65
1* 1* 99
94 6
Vratix Thriving Season: 84% Vratix, 12% Human, 4% other Imperial: 72% Vratix, 28% Human
60 40
Toydarians 79 3 18
Trandoshan 99 1
Utai, Pau'ans 70/30
Utai, Pau'ans 70/30
80 20
95 5

Zeltron 91 9
Zekot 4 32 44 20
MAJOR MAJOR
GOVERNMENT CAPITAL EXPORTS IMPORTS COMMENTS
Corporate Relaali Zone One Precious metals, raw ore Foodstuffs, manufactured items, technology
Constitutional Monarchy Aldera Electronics Wine, art, luxury items Destroyed by the Death Star in 0 BBY
None Forard (abandoned) None None
Oligarchy None None None
Representative democracyCerdana
( (Altiri), Ra Foodstuffs, medicine Technology, weapons
Corporate meritocracy Adascopolis Diamonds and raw materialLuxury items
Democracy and Imperial gSalis D'aar Namana liquor, Namana-base Medicine, technology Formerly a part of Wild Space
Empire Sartinaynian City Military supplies Foodstuff, high technology, luxury goods
Colonial democracy Belnar City Luxury items None
Guild Cloud City Foodstuff, technology Tibanna Gas, tourism, c Greater Javin region. 150% Gravity outside life zone
Planetwide ocean
Bothan council Drev'starn Information, technology Technology
None None None None Destroyed in 19 BBY
Republic Brella Art Foodstuffs, raw materials
None None None None
Tribal None None Luxury items, technology
Tribal None None Luxury items, technology
Federation Zarra Droids, foodstuffs, techno Labor, ore Not the (No Suggestions) homeworld
Council of elders Tecave Foodstuffs Technology Tech level; interplanetary (industrial)
Democracy (currently undeTidros Luxury goods Technology
Hanna City
Empire Chalcydonia Raw materials (crystal) Foodstuffs
Hive collective Tylcarros Chemicals, metals, minera Water
Coronet City
Curamelle
Republic or dictatorship ( None None Foodstuffs, medical goods
Oligarchy (the Chiss Asc Csaplar None Foodstuffs, luxury goods
Empire Oldranai None Foodstuffs, luxury goods, technology
Tribal Garang and Khoond Foodstuffs Luxury items, technologAlso in K118
Oligarchy Garang Foodstuffs Luxury items, technologAlso in J151
Imperial governor None Starships Slaves, starship compon Destroyed by the Death Star
Matriarchy Montellian Serat Hyperdrive technology High technology, luxury items
Representative republic Dor'shan None Technology
Military Dictatorship Avadrei None None Real name "Thosa"
None None None None
Corporate None Starships, technology Foodstuff, ore, labor
None None None None
None None None None
Imperial governor Eriadu City Computer technology, manuf Foodstuffs, medicinals, lommite ore
Imperial governor Kway Teow Slaves, biotoxins, medicin High-tech goods, foodst 75% Gravity
None (affiliated with Old Flashpoint Station None Foodstuffs, raw materials, medical supplies, scientific technology
Feudal clans None Warriors, slaves Foodstuff, technology
Feudal hives Stalgasin Hive Droids, technology Raw materials
None Station 3Z3 Exotic flora & fauna, scienFoodstuffs, manufactured items, technology
Republic council Anselom (anemic), PiFoodstuffs, medicine, wateTechnology
Tribal None None None
Representative democracyAnkhela Minerals, ore Technology
Corporate Haven Minerals Foodstuffs, medicine, technology
Dictatorship Malidris None Foodstuff, technology
Herds None Foodstuff, medicine, spice Technology
Warring tribes Kaleela Exotic animals, mercenari Medicine, weapons, technology
Ruling council Tipoca City Clones, fish, military har Droids, foodstuffs
Representative tribal Rwookrrorro Technology, natural resourMedicines
Oligarchy Maldinian City None High technology, luxury goods
Military administration Kessendra Glitterstim spice Foodstuffs, machinery
Aristocracy (under Hutt ruVeneron Labor Luxury goods, technology
None (formerly dictatorsh Dreshdae None None Also in K119
Sith Empire None/Dreshdae None Foodstuffs, high techno Also in J158, 140% Gravity
Kuat City
Tribal None None None
None None None Foodstuffs, luxury goods, technology
Dictatorship None None None
Gran Protectorate Port Pixelito Podracing Foodstuffs, luxury items
Tribal Ahto City Foodstuffs, kolto Foodstuffs, raw material 130% Gravity
Corporate Mechis City Droids, technology Industrial raw materials, foodstuffs
Representative council Foamwater city Warships, weapons Foodstuffs, medicine, technology
Tribal (currently under ImCapital Codru None Luxury goods, technology
Techno Union Fralideja Minerals, ore Foodstuffs, technology
Clans Harnaiden Metals Consumer goods, foodstuffs
United clans Harnaiden Metals Consumer goods, processed foods
Democratic monarchy (guTheed (human), Oto Grains, art, cultural items Technology, processed foods
Dictatorship Kotokai None None
Hutt crime lords None Illegal goods, narcotics, Foodstuffs, illegal goods, medicine, technology
None None Water None
Imperial governor Phemiss Narcotics, raw materials Weapons, high-tech goods
Tribal Ahdjok (Nazren for "Metals, minerals, slaves Technology, foodstuffs, Slaves only up to the conclusion of DoD5
Various Locus ore (Madilon), Radioacti Equipment, food, Luxur Unique hazards both for Starships and for the force
Tribal None None Luxury items, technology
Monarchy Iziz None High technology, weapons
Military Dictatorship Fort Maximus None Military weapons
Tribal Knossa None Technology Also in L110
Tribal (ysanna); Jedi rule Knossa None Technology Also in J152
None None/Peragus MiningFuel Foodstuffs, technology
Criminal syndicate (pre- Laressa Technology, illegal techno Foodstuffs, medicine, weapons
Point Nadir Council (crimPoint Nadir Illegal goods, information, Foodstuffs, illegal good 13% Gravity on surface
Ruling council Polis Massa Base None Foodstuffs, heavy machi56% Gravity
Cambrielle
Imperial governor Central Station Starships, starship componFoodstuffs, high-tech goods
Rodian Grand Protector Equator City Bounty Hunters, foodstuffsTechnology, agricultural goods, weapons
None Olmondo Ore Foodstuffs, technology Valley of the Jedi
Feudal meritocracy Kala'uun Ryll spice, slaves Foodstuffs, medicine, technology
Netassa
None (nomadic tribes) None Foodstuffs, water Technology
Guild None Technology Foodstuffs, raw materials, water
Corporate None (planetwide) Technology Foodstuffs, medicinal goods
Organized crime/tribal Vakeyya Water, nether ice Metals, high technology
Clans (currently under ImpMeirm City Gems and minerals None
Corporation Byllurun Starships, computers, droi Foodstuffs, water
Republic None (ecumenopolisLuxury items, technology Food, raw materials
Hutt crime lords Bestine Illegal weapons, minerals, Foodstuffs, medicine, technology
Corporate Meritocracy None Business goods Foodstuffs, luxury items, raw materials, technology
Republic Thani Foodstuffs Luxury items
Corporate Dome 01 Droids, technology Industrial raw materials
Democracy Inner Teth None Foodstuffs, high technology, luxury goods
Thriving Season: Planetar Zozhixi Bacta Foodstuffs, technology
Mercantile oligarchy Tirahnn Luxury items, ag Technology
Hutt crime lords Toydor Labor Foodstuffs
Tribal Hsskhor Slaves, mercenaries Technology Tech level; Interstellar (advanced), 62% Gravity
Utapaun Committee Pau City Water Medicine, technology
Oligarchy Pau City Architecture, water High technology, luxury items
Theocracy New Promise Lommite, narcotics Disciples
Anarchy The Colony None Foodstuffs, luxury goods
This is a city on Iridonia
None None None None
Popular monarchy Zeltros Art objects, entertainment Gourmet consumables 92% Gravity
Autocracy (Sekot) None None None
Planet Generator
A simple by-the-book planet generator from Unknown Regions
Push F9 to roll a new planet
Remember to copy your planet to somewhere else, like notepad.

Options
Random Days: Yes
Random Years: Yes

System Type: Nebula/dust cloud


Number Of Planets In System: 4
Planet Type: Asteroid field or belt
Number Of Moons: None
Atmosphere: Breath mask required (Based on Human compatibility)
Hours Per Day: 17 hours
Local Days Per Year: 108 days
Climate: Arid
Dominant Environment: Forest (conifer, deciduous, temperate)
Gravity: Standard
Sentient Population: A few thousand
Technological Development: Technologically advanced
Dominant Government: Authoritarian
Economic Basis: Medical
Significant Feature: Battlefield, ancient or recent
Cultural Quirks: Ships are treated as sentient beings
Family Customs: The eldest daughter must return to her homeworld each year; if she cannot, she is not permitted to return to the
Cities And Architecture: Each building is named for a person famous for a noteworthy deed

System Ty 20 3 Nebula/dust cloud 20 SYSTEM 20 NUMBER O


Number Of 20 5 4 3 5
Planet Typ 10 5 Asteroid field or belt 1 Binary star 1 None
Number Of 20 2 None 2 Black hole 21
Atmospher 20 15 Breath mask required (Based on 3 Nebula/dus 32
Hours Per 20 7 17 hours 6 Single star 43
Local Days 20 1 108 days 15 Double sta 54
Climate 6 1 Arid 19 Triple star 75
Dominant 20 7 Forest (conifer, deciduous, temper 20 Quadruple 96
Gravity 6 4 Standard Nebula/dust cloud 11 7
Sentient Po 8 4 A few thousand 14 8
Technologi 6 6 Technologically advanced 17 9
Dominant 20 4 Authoritarian 19 10+
Economic 20 16 Medical 20 2 (Extrasolar world)
Significant 20 15 Battlefield, ancient or recent 4 Extrasolar world (outsid
Cultural Q 20 9 Ships are treated as sentient beings
Family Cu 20 17 The eldest daughter must return to her homeworld each year; if she cannot, she is not permitted
Cities And 20 12 Each building is named for a person famous for a noteworthy deed
Yes
No
not permitted to return to the planet again

10 PLANET 20 NUMBER 20 ATMOSPH 20 HOURS P 20 LOCAL D 6


5 2 15 7 1 1
1 Gas giant 1 None 1 None 1 6 hours 1 108 days 1
2 Artificial o 5 1 3 Breathable 2 12 hours 3 250 days 2
3 Terrestrial 8 2 12 Breath mas 6 17 hours 5 299 days 4
4 Gas giant 11 3 16 Environmen 9 22 hours 8 323 days 5
5 Asteroid fi 12 4 19 Hazardous e 13 27 hours 11 360 days 6
6 Dwarf plan 13 5 Breath mask required 16 32 hours 14 419 days Arid
7 Planetoid 14 6+ • Based o 19 36 hours 16 490 days
Asteroid field or belt 15 Rings 20 More than 18 510 days
Satellite 18 Asteroid cluster 17 hours 19 687 days
20 Artificial debris field 20 More than 700 days
None 108 days
2 (Extrasolar world) • For gas giants, add 20 moons and roll twice, ignoring duplicate ring results, asteroid cluste
Extrasolar world (outside the system); roll again for system size and reroll if this result occurs again.

e cannot, she is not permitted to return to the planet again


Gas Giant Table
1 0
5 1
8 2
11 3
12 4
13 5
14 6
2 10
2 10
CLIMATE 20 DOMINAN 6 GRAVITY 8 SENTIEN 6 TECHNOL 20 DOMINAN
7 4 4 6 4
Arid 1 Arctic (gla 1 Low 1 None 1 Atomic 1 Affiliated
Temperate 2 Atmospheri 2 Standard 3 A few hund 2 Computeri 3 Anarchy/n
Tropical 3 Barren (bou 6 High 4 A few thou 3 Industrial 4 Authoritari
Subarctic 4 Craters (de Standard 5 Tens of th 4 Middle age 5 Confederat
Superheate 5 Desert (arid, dusty, frozen, hot, s 6 Hundreds o 5 Stone age 6 Corporatoc
7 Forest (conifer, deciduous, temper 7 Millions 6 Technologi 7 Democracy
8 Island (archipelago, atoll, island c 8 Billions Technologically adva 8 Dictatorshi
9 Jungle (dense, rain forest, sparse, A few thousand 9 Federation
10 Mountainous (ancient and worn, jagged, massive ranges, peaks, pinnacles, spires 10 Feudal
11 Ocean (frozen/icy, impossibly deep, methane, shallow, underwater features) 11 Independen
12 Plains (grassy, salt, savanna, steppes) 12 Military
results, asteroid cluste 14 Subterranean (cave systems, sinkholes, underground canyons) 13 Monarchy
15 Swamp (dank, forested, open, overgrown, sprawling, wetlands) 14 Oligarchy
16 Urban (dense urban cores surrounded by impassible terrain, planetwide city, po 15 Organized
18 Volcanic (active ranges, continuous lava flows, mega-sized, oceanic islands) 16 Republic
20 Vacuum 17 Socialist
Forest (conifer, deciduous, temperate) 18 Technocra
• Skip for gas giants. Reroll, adjust, or select climate as necessary. 19 Theocracy
20 Tribal/clan
Authoritarian
20 ECONOMI 20 SIGNIFIC 20 CULTURA 20 FAMILY 20 CITIES AND ARCHITECTURE
16 15 9 17 12
1 None (aband 1 Planetwide 1 Violence is 1 Only unmar 1 Different building types are different s
3 Academic 2 Continent- 2 Protocol dr 2 Even-number 2 All cities are built on the tops of large
4 Agricultura 3 Crater, hun 3 Not wearing 3 The groom a 3 Cities are built on massive barges, and
6 Colony 5 City is a 2 4 Official, f 4 The elderly 4 The more important a building is, the
8 Entertainm 6 Artificiall 5 Guests than 5 Once a year 5 All housing is built underground
9 Exploratio 7 Waterfalls 6 Droids are 6 The family 6 Every building features a built-in wea
11 Government 9 Nearly con 7 An item com 7 If a wife d 7 Every building features a representatio
12 Hidden base 10 Constant, 8 Alliances a 8 If a husban 8 Junkyards and prisons serve the same
13 High techn 11 Force nexus 9 Ships are t 9 If a both o 9 Repulsorlifts are forbidden within city
14 Industrial 12 Frequent i 10 Passengers 10 Marriages 10 Every city has a large city center featu
15 Leisure 14 Sprawling, 11 All technol 11 The dead mu 11 Buildings are built of modular materia
16 Medical 15 Battlefield 12 Pets are giv 12 Children ha 12 Each building is named for a person fa
17 Military 18 Massive te 13 There is no 13 At birth, e 13 The single city on the planet exists ins
18 Mining 19 Sith tomb 14 Off-worlder 14 A deceased 14 Buildings are cultivated like gardens
19 Outpost (re 20 Marooned c 15 A variation 15 The younges 15 The city is a virtual creation explored
20 Trading Battlefield, ancient or 16 Looking som 16 The status 16 Residences have no furniture that touc
Medical 17 Any gift ac 17 The eldest 17 All buildings are transparent
Theocracy 18 Males are n 18 When a feud 18 Restaurants are made entirely of edibl
Tribal/clan 19 Off-world v 19 Starships a 19 Only natives can touch the planet; off
20 The leader 20 When a ship 20 The city is a complex connection of ai
Ships are treated as se The eldest daughter mus
Each building is named for a person famous for a
AND ARCHITECTURE

building types are different shapes: for example, homes are squares and government buildings are spheres
are built on the tops of large trees/plants
built on massive barges, and the land is untouched by civilization
important a building is, the more mirrored surfaces it has
ng is built underground
ilding features a built-in weapon
ilding features a representation of a historical figure, such as a bust, a statue, or a painting
s and prisons serve the same purpose
lifts are forbidden within city limits, and beasts of burden are used for transport
y has a large city center featuring an artificial environment completely different from the planet's natural climate
s are built of modular materials that are easily disassembled and rebuilt
ding is named for a person famous for a noteworthy deed
e city on the planet exists inside a sphere surrounded by a hostile environment
s are cultivated like gardens
s a virtual creation explored through electronic data sent to a ship in orbit
es have no furniture that touches the floor
ings are transparent
nts are made entirely of edible substances
ves can touch the planet; off-worlders must use a series of elevated walkways
s a complex connection of airlocks, ships, and other space vehicles
med for a person famous for a noteworthy deed
BOOK
PAGE

SERVICE TYPE COST


CR 141 Dining Luxurious (per meal) 150
CR 141 Dining Upscale (per meal) 50
CR 141 Dining Average (per meal) 10
CR 141 Dining Budget (per meal) 2
CR 141 Lodging Luxurious (per day) 200
CR 141 Lodging Upscale (per day) 100
CR 141 Lodging Average (per day) 50
CR 141 Lodging Budget (per day) 20
CR 141 Medical Care Bacta tank treatment (hour) 300
CR 141 Medical Care Long-term care (day) 300
CR 141 Medical Care Medpac Treatment 300
CR 141 Medical Care Surgery (hour) 500
CR 141 Medical Care Treat Disease (day) 500
CR 141 Medical Care Treat Poison (hour) 100
CR 141 Medical Care Treat Radiation (day) 1000
CR 141 Transportation Taxi, local 10
CR 141 Transportation Passage, steerage (up to 5d) 500
CR 141 Transportation Passage, average (up to 5d) 1000
CR 141 Transportation Passage, upscale (up to 5d) 2000
CR 141 Transportation Passage, luxurious (up to 5d) 5000
CR 141 Transportation Chartered Space Transport (5d) 10000
CR 141 Upkeep Luxurious 10000
CR 141 Upkeep Wealthy 5000
CR 141 Upkeep Comfortable 2000
CR 141 Upkeep Average 1000
CR 141 Upkeep Struggling 500
CR 141 Upkeep Impoverished 200
CR 141 Upkeep Self-sufficient 100
CR 141 Vehicle Rental Speeder bike 20
CR 141 Vehicle Rental Landspeeder, average 50
CR 141 Vehicle Rental Landspeeder, luxury 100
CR 141 Vehicle Rental Airspeeder 500
CR 141 Vehicle Rental Shuttle, interplanetary 1000
CR 141 Vehicle Rental Shuttle, interstellar 2000
L 56 Drugs Death Sticks
S 12 Astrogation Data Space Ministry 150
S 12 Astrogation Data Space Ministry, bribe 300
S 13 Astrogation Data Hyperspace Navigator's Guild 500
S 10 Loan Legitimate Financing 2%/m/5y
S 10 Loan Loan Sharks & Gangsters 10%/m/3y
S 10 Permits & Licenses Arms Load-Out Permit spec
S 10 Permits & Licenses Captain's Accredited License 200
S 10 Permits & Licenses Ship's Operating License 1000
S 12 Spacers' Information Manual Star travel essentials 25
S 14 Starship Maintenance Docking 20/day
S 14 Starship Maintenance Refueling spec
S 14 Starship Maintenance Restocking spec
S 14 Starship Maintenance Routine Maintenance spec
SV 95 Chop Shop Simple Repairs HPx100
SV 95 Chop Shop Illegal Modifications spec
SV 93 Drugs Tempest
SV 93 Drugs Glitterstim
SV 97 Starship Maintenance Refueling Facilities, poor 75/kg
SV 97 Starship Maintenance Refueling Facilities, average 50/kg
SV 97 Starship Maintenance Refueling Facilities, good 50-60/kg
SV 97 Starship Maintenance Refueling Facilities, superior 50-80/kg
SV 97 Starship Maintenance Refueling Facilities, excellent 50-100/kg
SV 97 Starship Maintenance Restocking Facilities, poor 15/d
SV 97 Starship Maintenance Restocking Facilities, average 10/d
SV 97 Starship Maintenance Restocking Facilities, good 10-20/d
SV 97 Starship Maintenance Restocking Facilities, superior 10-50/d
SV 97 Starship Maintenance Restocking Facilities, excellent 10-100/d
SV 97 Starship Maintenance Mechanic Availability, poor 300*
SV 97 Starship Maintenance Mechanic Availability, average 200
SV 97 Starship Maintenance Mechanic Availability, good 300
SV 97 Starship Maintenance Mechanic Availability, superior 400
SV 97 Starship Maintenance Mechanic Availability, excellent 500
SV 138 Starship Maintenance Maintenance
SV 138 Starship Maintenance Mooring
SV 138 Starship Maintenance Mooring
SV 138 Starship Maintenance Mooring
SV 138 Starship Maintenance Mooring
SV 138 Starship Maintenance Ship Replenishment
SV 94 Starship Maintenance Parts, poor 1000
SV 94 Starship Maintenance Parts, average 2000
SV 94 Starship Maintenance Parts, good 5000
SV 94 Starship Maintenance Parts, superior 10000
SV 94 Starship Maintenance Parts, excellent 20000
SV 94 Starship Maintenance Parts, universal None
SV 138 Vehicle Rental Skiff 500/d
T 97 Bothan Spynet x350
COMMENTS

+Wild Space, Deep Core & Unknown Regions


Need to pay 20% of ship cost

See weapon availability


300 bribe to waive

1kg/50c, x100 per size over colossal


10xCreaturesxDays of Operation
Equal to 4 days of fuel

2000 x Mechanic Checks x Hours


x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
per living creature
per living creature
per living creature
per living creature
per living creature
when available
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
x100 per step over colossal
Point Nadir
Point Nadir, Jackrab Hole Tethers
Point Nadir, The Tethers
Point Nadir, Central Cove
Point Nadir, The Slips
Point Nadir
Cost limit, see book
Cost limit, see book
Cost limit, see book
Cost limit, see book
Cost limit, see book

Point Nadir
per Gather Information bonus
BOOK

PAGE ADVENTURE Appropriate Level(s)


F 139–145 Round-Up on Salliche 6th level (Encounters are
CL4, CL6, CL7)

SV 160–163 Wreck & Ruin 2nd level

SV 164–167 Smuggler's Rendezvous 4th level

SV 168–171 Boarding Party 6th level


SV 172–175 Snow Job 6th level
SV 176–179 Breaking and Entering 8th level

SV 180–183 The Big Hit 8th level


SV 184–187 Escape or Die 10th level
SV 188–191 Wanted Alive 12th level

SV 192–221 The Fell Star 4th level (Encounters are


CL2-CL4; mostly CL3)

GW 168–171 Bridge 242 2nd level

GW 172–175 Fields of Fire 4th level

GW 176–179 Remember the Akkalo 6th level

GW 180–183 That Which Does Not Kill Me ... 6th level


GW 184–187 No Man Left Behind 8th level

GW 188–191 Choke Point 8th level


GW 192–195 Piracy in Deep Space 10th level

GW 196–221 Operation: First Breach 3rd level

GI 156–159 Shooting Trouble 2nd level

GI 160–163 Arms Dealers Beware 2nd level

GI 164–167 Betrayal at Cloud City 4th level

GI 168–171 Eye on the Prize 6th level

GI 172–175 My Enemy's Enemy 8th level

GI 176–179 Opportunity Knocks 9th level

GI 180–183 Double Down 10th level

GI 184–187 Extracting Aleece 12th level


GI 188–221 The Perfect Storm 5th level (Encounters are
CL4-CL6; mostly CL5)

UR 192–195 Guilty Until Proven Innocent 4th level

UR 196–199 Danger in the Dark 6th level

UR 200–203 The Finding of Lost Souls 6th level

UR 204–207 A Fool's Charge 9th level

UR 208–211 Pursuing Verinos 8th level

UR 212–215 Imminent Impact 7th level

UR 216–219 Rogue Seven is Down 9th level

UR 220–223 The Mask of Darth Nihilus 11th level

D The Dawn of Defiance Campaign 1-20th level

ID Iridonian Darkness 5th level (4-6 players)


Description
The PCs are ambushed at a clandestine meeting of people opposed
to Palpatine's New Order and must travel to a remote country estate
to rescue those taken prisoner
The PCs attempt to salvage a battleship destroyed during the Clone
Wars
The PCs attempt to smuggle illegal goods past customs only to get
betrayed during the handover
The PCs can either attack or defend a Corellian corvette
The PCs try to con an ambitious Imperial Moff
The PCs must break into a secure location to steal some documents
from an Imperial bureaucrat for the Rebel Alliance
The PCs are hired to assassinate an ambitious Imperial Moff
The PCs must escape from the spice mines of Kessel or die trying
The PCs act as bounty hunters seeking a thief who styles himself as
a Sith Lord
The PCs are hired by a Hutt to locate her missing employee, a
search that leads them to the shadowport of Point Nadir and to the
Fell Star artifact
The PCs must sneak into Separatist territory to disable a shield
generator so that the Republic can capture a strategic bridge
The PCs must escort an arrogant doctor through a minefield to save
the lives of some critically wounded officers at a military camp
The PCs must defend a strategic location with limited resources
until a shuttle arrives to rescue them
The PCs are ambushed while scouting enemy positions in a forest
The PCs must race to rescue a Rebel officer who survived a
bombardment before the Imperials get to him first
The PCs are ordered to invade and secure an enemy bunker
complex
The PCs must assault and recapture a transport ship containing vital
medical supplies that has been commandeered by Black Sun pirates
The PCs are sent to a planet controlled by their enemies during the
Clone Wars to soften up its defenses in preparation for a full–scale
invasion
The PCs are hired to break into a competing organization's office to
steal incriminating evidence
The PCs are hired to stake out a facility believed to be the base of
an illegal arms dealer
The PCs are hired to assist with negotiating an under-the-table deal
between the Iridonian government and some Duros corporations
The PCs help the Rebel Alliance rescue a prominent neurobiologist
from Imperial custody
The PCs are hired to protect a Mon Calamari ambassador in
negotiations with the Quarren
The PCs intercept a coded transmission that promises to give the
Rebel Alliance a perfect opportunity to assassinate Emperor
Palpatine
The PCs are tasked with disrupting a Separatist arms shipment
during the Clone Wars
The PCs are sent to extract a well–placed Rebel spy deep within
Imperial territory who turns out to be the niece of an important
Imperial Moff
The PCs are sent to the contested mining world of Nyriaan to stop
the Corporate Sector Authority from starting up a device that would
devastate the world's ecosystem so that they can exploit its mineral
wealth more easily

The PCs find an Anarrian child stowing away on their ship and
must decide what to do with him before the Anarrian authorities
arrive
The PCs are stalked by a mysterious creature after arriving at an
abandoned space station orbiting Iol
The PCs must track down a missing relative, discovering a
disturbing cult on the planet Veroleem in the process
The PCs must recover cutting–edge technology from thieves who
have taken it back to the planet O'reen
The PCs must chase a scoundrel named Verinos through the
twisting canyons of Giaca
The PCs take on a smuggling job on the planet 244Core and must
race to fend off attacks and get out before a meteor storm hits their
ship
The PCs must rescue a pilot who has crashed on the merciless
world of Durace
The PCs follow leads to recover an ancient Sith artifact before Sith
cultists and smugglers can get to it first
Set in the months after the events of Revenge of the Sith, set against
the backdrop of the tyranny of the Galactic Empire.
In the early days of the Jedi Civil War, the heroes are helping to
combat Mandalorian mercenaries on the Zabrak homeworld of
Iridonia. Set in the Knights of the Old Republic era.
This page is meant for developers only, a space for making suggestions and including notes.

Version 3.4
Double-checking stats in Ranged, Melee, and Armor tabs compared to tables in sourcebooks (excluding comments)
Ranged: Checking everything except Area
Melee: Checking everything except Build DC
Armor: Checking everything except U.Slots and H.Package
DONE up until:
C = Clone Wars Campaign Guide
CR = Saga Edition Core Rulebook
F = Force Unleashed Campaign Guide
GI = Galaxy of Intrigue
GW = Galaxy at War
J = Jedi Academy Training Manual
K = Knights of the Old Republic Campaign Guide
L = Legacy Era Campaign Guide
R = Rebellion Era Campaign Guide
S = Starships of the Galaxy
SGD = Scavenger's Guide to Droids
SV = Scum & Villainy
T = Threats of the Galaxy
UR = Unknown Regions
ID = Iridonian Darkness: A Knights of the Old Republic Adventure
D# = Dawn of defiance (# equals episode)
25 = 25 to Rescue: A Star Wars Roleplaying Game Encounter
W = Web Articles (up to errata)

Autowidth
Always disable filter before doing an autowidth, as filter enabled will make columns much wider than necessary.

Overlapping columns
Sometimes there's so much content in a cell that it intrudes on the column right to it. To stop this from happening, add a single ' in
the empty cells in the right column.

To do:
Verify errata
New Language p27 Rebellion
The hidden columns on the Starship tabs is a work in progress.
Version 2.0:
*Updated until April 2, 2011
*New tab: Skill Uses 1.8 (Mark Woods)
*New tab: Traits tab (Zuben_thoon/ Jason)
*Species tab: Added languages column, extracted from Kenad Broki’s Sagasheet
*Species tab: Added species from Saga Edition Conversion Guide
*Ranged tab: Added type of area effect for area attack weapons
*Ranged, Melee, Armor tabs: Added entries from Web Articles
*Force Powers tab: Added Unleashed effects and Unleashed column
*Accessories tab: Refined the “Type” column in the, added lots of other notes
*Explosives tab: Added Perception DC column in
*Beast tab: Added Native Planet & Animal Companion columns
*Starships tab: Deleted some duplicate entries from Message to Spacers
*Welcome tab: Update thread updated from forums.gleemax to community.wizards site

*All tabs: Many numerous other corrections, changes, and additional details in GREEN.
*All tabs: In Books column, all Dawn of Defiance (“D”) hyperlinks now lead to a mediafire download where you can download
Dawn of Defiance, Iridonian Darkness, and 25 to Rescue.
*All tabs: In Books column, all Web links (“W”) lead to mediafire download where you can download JemyM’s beautiful and
complete collection of Web Articles. Page number refers to the page in the Web Articles pdf document.

Recent Updates:
* Bugs from 091129 to 091206
* Major fix for droid tab
* Fixed a few odd alignments (cells now top-aligned)
* Species tab, chassies are now simply named "Droid"
* NPC tab, improved the "faction" column.
* NPC tab: Added a "Spoiler" column and marked all named NPC's.
* NPC tab: Fixed many broken links.
* NPC tab: In the "Book" column, online documents now include "WID", "WD" and "WBP".
* CL Calculator is revamped.

2010-01-28
* Galaxy of Intrigue added
* Added links to GI
* Added an "All" column for Talents
* Added a "Teir" column for Talents
* Added a "Range" tab as requested

2010-05-09
* Unknown Regions added
* Improved all links (now have note if item is missing on wookiepedia)
* Cybernetic equipment is now called Cybernetic, -name-
* Starship cargo is now calculated exclusively in tons
* Added info from Messagers to Spacers 5-10
* Added info from Fringe & New Republic Stat Pack
* Added adventure tab
* Added Planet Generator

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