Professional Documents
Culture Documents
Help The People Who Help Me That's What Keeps Us Alive
Help The People Who Help Me That's What Keeps Us Alive
Help The People Who Help Me That's What Keeps Us Alive
˛ˇ
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
˛ˇ ˛ˇ ˛ˇ
˛ˇ ˛ˇ PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
˛ˇ PERSONALITY TRAITS
˛ˇ ● ˛ˇ Constitution
that's what keeps us alive
˛ˇ
CURRENT HIT POINTS IDEALS
Intelligence
˛ˇ ˛ˇ Wisdom
● ˛ˇ Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
˛ˇ
BONDS
˛ˇ Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
˛ˇ ˛ˇ
˛ˇ Insight (Wis)
Intimidation (Cha)
˛ˇ
Medicine (Wis)
Nature (Int)
Perception (Wis)
˛ˇ
Performance (Cha)
Persuasion (Cha)
CHARISMA
Religion (Int)
˛ˇ ● Sleight of Hand (Dex)
● Stealth (Dex)
˛ˇ
Survival (Wis)
Languages: Common, SP
Primordial
EP
Weapons: Daggers, Darts,
Slings GP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.