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Sim Update – Shifter paddles and a better seat

Tuesday, June 29th, 2010


With the basics now sorted I’ve moved on to some more asthetic and convinience items for the
sim.  I managed to pick up a seat from a local DIY car wrecker from a Suzuki Swift Gti for $28! 
It’s got a couple of very minor rips but over all it’s in great condition and super comfy.
I’ve also recently added some F1 style shifter paddles to the wheel.  This enables easy use of cars
that are only sequencial shifing in LFS.  It’s odd – a ‘H pattern’  gearbox based car can be driven
as a sequencial but not the other way around.  I guess it’s because most commercial wheels do
not have H shifting (or a clutch for that matter) so it keeps compatibility. I’m still considering
what i can do to make an add-on for the H shifter to convert it easily to sequencial and back
again but it’s less important now and it would only be for realism.
The paddles are constructed very simply. The orangy brown stuff is a silicone rubber.  The bolts
support the flaps on the main bolts and give it a spring effect.  The gap between the microswitch
and the paddle is only a couple of mm and it works really well.  The original design for the
paddles were a little short and were not easy enough to reach so i extended them with another bit
of aluninium rather than make new ones - hence the addition of the second set of bolts.

Posted in Projects, Racing Sim, Uncategorized | No Comments »


Sim pretty much finished now
Monday, June 7th, 2010
I completed the shifter not long after the last post and also made some slight mods to it.  The
main change being that the shaft is now much shorter than the original one.
This is the shifter in it’s current state:
Also, since completing the shifter, I broke one of my design rules – the
‘Small/Storable/Dissasemblable” rule.  There were various reasons for this but the main one was
that i just could not get the ergonomics right when sitting at a desk/table.  It mean that regardless
of how i laid it out, it just didn’t feel right.  Not only that, I decided to utlise an old 32″ HD CRT
TV that i had and it weighs about 50kg.  It’s not something i wanted to put on a rickety desk.
I proceeded to make a metal frame placing the pedals, shifter and wheel at comparable distances
to my real car.  The seat came later….
With the basic frame complete, I was in the hunt for a seat.  Ideally i wanted to use a real car
seat.  Not necessarily a real racing seat but perhaps just a slightly bucketed seat from a sports car
(something still nice and comfy).  That is still the intention but for now, i’ve mounted an old
school style plastic chair to it.  It’s not overly comfy and still doesn’t feel quite right but does the
trick for the time being. I also added some adjustable feet to the frame.
This is pretty much how it is today:
The only change i have made since this image was taken is the addition of a handbrake.  This
helps immensely for drifting and offroad driving.  It uses an extra axis on the mjoy.  It’s noting
spectacular and ideally needs more sprung force on it but is very functional.
Posted in Projects, Racing Sim | No Comments »
Shifter update
Sunday, March 28th, 2010
My shifter is almost complete now.  All the mechanics of it have been done, just the electrics
left.
The pictures are pretty self explainatory but i’ll explain how it works.
The first collet on the shifter shaft is staic and held by a grub screw.  The spring then exerts force
against the delrin block supporting the skate bearings.  The block is free to move over the shaft. 
This part gives the ‘clunk into gear’ feel.  Underneath the the rod end is a slightly cupped out
thick ‘washer’ and then that’s followed by another static collet.  The spring force is also excerted
on the washer and then the body of the rod end.  This means that when the shaft is moved off
center, the washer falcrums on the body of the rod end and pulls the shaft down against the
spring, this keeps it centered.  This combined with the gates on the bottom of the shifter gives it a
very real feel.  I still have to put a slight concave in the neutral position although it is not stirctly
needed as the spring is just about enough to give some more resistance, just before falling over
the edge onto the ‘in gear’ ramp.
The plan for the electrics is to have a dual personality 6th gear.  There will be a toggle switch to
make it either reverse or 6th.  Therefore in normal 5 speed boxes it will be reverse but in 6
speeds i can use it as 6th but flick a switch and it will be reverse.

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Racing sim update
Friday, March 26th, 2010
Ok, as promised here is the details of the electronics.  Most of you would be interested in the
load cell interface so i’ll start with that.  The interface is truly simple, the main chip, an
INA122PA is only about $7 from RS and a little more from Farnell.  There are other equivalents
but this is the one i used and is also one of the cheapest.  The pinout is very basic for our
purposes.  You have a power supply (coming from the Mjoy) to power the chip and the load
cell.  The load cell applies it’s voltage to 2 pins and the chip simply amplifies the voltage from
the load cell.  The gain (how much it amplifies the voltage) is set by the resistor accross pins 1
and 8.  The capacitor is a simple 0.1uf filtering type. The cell puts out 2mv/v so at 5v
excitation we get 10mv at full scale.  To get 0-5v we need to multiply that by 500.  For this chip
that means a resistor of about 400 ohms.  Less resistance will give more gain.  Since my load cell
is a 100kg item i have increased the gain on mine to about 600.
That’s about it!  Hook it up inline instead of a pot and you’re done.  Just make sure you get the
wires around the right way…
As for the main Mjoy board, I modified a layout i found around the net.  I have not removed any
‘branding’ so if one wanted to seek out the original designer i’m sure they could.  The only real
change i made was to add pads to be able to vertical mount standard diodes for the buttons rather
than use SMD types.  Most other changes were to add some distance between tracks etc.  Print,
transfer, etch, drill and solder etc.  I made up my own paralell port programmer interface to
program the chip in place with the provided header.
One thing i would like to add here is that originally i tried to use an AtMega88 as i was told they
were basically the same.  Unfortunately they are not.  There are too many dfferences to allow the
standard hex file (for the AtMega8) to work.  Someone has ported the code to the ‘88 but i have
not been able to get this to work.  I presume it has something to do with fuse settings on the chip
but even though i have set them right, it still does not work for me. I ended up having to stick
with an AtMega8 at about 5 times the price of the ‘88.

PCB Layout files (Swiftview 5.0 format, free reader available to be able to print them)
NB – The Mjoy PCB has incorrect axis lables, they are backwards so it should read
X,Y,R,T,Z,Rx.  Not really important other than the fact that the XYRT axes are 10bit and the
other 2 are only 8bit. Earlier versions of Mjoy only have 2 10bit axes (X and Y)
pcb-mjoy-v14
load_cell_board
Please let me know if you download these files, it’s nice to know someone else is finding these
useful.
I’ve also started work on my H Shifter for the sim.  I’m trying to keep the design simple but at
the same time i want something robust and somewhat realistic.  Combining the ideas of some
others, i have come up with my own design which should allow for this.
Shown below is the basis of the shifter (not complete obviously).  Between the 2 horizontal bars
(the ones with holes in them) will go a block of delrin which supports 2 standard skate bearings. 
I have not yet finished the profile on the horizontal bars, there will be another dip in the middle.
The delrin will freely slide over the 1/2″ shaft and will be followed by a spring and then a
retaining clip.  This will force the block/bearings down on the ‘ramps’.  This should give a
‘clunk’ into gear and also allow for a little freeplay between gears in the ‘y axis’ when viewed
from above.  The centering mechanism will be another single spring around the shaft that sits on
the rod end and is secured again by a retainer.  The compression of the spring will try to keep it
centered.  From there it is only a matter of making a gate plate and hooking up the switches for
the gears.  I intend to mount the switches in the base of the unit to keep them safe.

Tags: Atmega8, BU0836-LC, DIY H Shifter, Load Cell interface, Mjoy


Posted in Electronics, Projects, Racing Sim | 5 Comments »
Time for a new project
Sunday, March 21st, 2010
While i’ve been tinkering with many things over the time since my last post.  Most of it has not
really been very noteworthy or at least nothing that would probably be of interest or use to
anyone else.
However, inspired by now owning a 2L turbo sports car and some recent participation in some
motorsport events i’ve decided to build a racing simulator.  It’s nothing new, i don’t claim it to
be but i’ve decided to collaborate some of the things i have done in hope that it might help
someone else going down the same path.
The aim of this project is to produce a somewhat life-like simulator without using a standard
shop bought wheel/pedal set.  I’ts not going to be real, i know, but here’s my ‘requirements’:
 Realistic steering wheel with as much rotation as possible
 Analogue Clutch
 ‘H’ pattern gear shifting
 Analogue Hand/E brake
 Force measured brake (not movement like normal pedal sets)
 Small/Storable/Disassembleable  (I don’t have a spare room for a sim cockpit)
 Strong/Durable
 Cheap!
The intended target platform is a PC running ‘Live for speed’
I started this project a couple of months back, starting with the wheel and now i have just
completed the pedals.   The steering mechanism was construced utilising a 2:1 ratio cam belt
driven gearbox giving a theoretical ‘lock to lock’ of 540 Deg.  A little less than i wanted but it
works ok.  There’s nothing too technical about it other than the gear reduction.  It uses a real
sports steering wheel too.  A keen eye might also be able to tell what the bearing/shaft supports
are recycled from
The pedals were heavily based on the design of the commercial product
from http://www.cannonsimulationtechnologies.com. Todd of CST also sells a ‘DIY’ guide for
making a pedal set that is somewhat comparable to his commercial product for only US$12.  I
probably could have constructed my pedals without the need for the guide but i went and bought
it anyway.  I saw it like paying royalties for his design and i think it’s only fair he gets some
reward for his efforts.
The main difference with my pedals are basically the fact that i have constructed them almost
entirely of things i had at home already or i could acquire for free.  The problem for someone
attempting to replicate what i have done is, not everyone would have the stuff lying around like i
do but parts can easily be substituted.
So far, the build has only cost me about $80.  The bulk of that cost is for the rod ends that go to
the tops of the pedals at ~$16ea.  The springs were about $7 each.  The steering mechanism has
been totally free so far.
All these mechanics are no good without some way to interface them with a PC.  I tinkered with
the idea of using an optical mouse to track an encoder mounted to the steering wheel at first but
this was not far from epic fail.  It worked but was too unreliable, lost it’s center and basically
sucked.  One advantage it did have was an almost unlimited number of rotations.  Pity it sucked
everywhere else.  Abandoning the optical mouse idea, i moved to the old pot style joystick.  I
happened to have an old E-Sky USB trainer in the cupboard that i never use anymore so i gutted
that –  The result is the ability to have 4 axis analogue joystick control.  Only problem was that
ideally i needed 5 analogue inputs but it was enough for ‘proof of concept’ for now.
Not long after destroying the USB trainer I came across Leo Bodnar’s site.  He sells a generic
USB interface that provides 6+ Analogue inputs as well as 32 odd buttons.  While his product is
good, it did not really follow the rule of cheap.  At about $80 to get one to my door, it would
have doubled the current cost of the build.  Some more googling turned up a ‘product’ called
Mjoy by Mindaugas Milasauskas.  It’s a DIY USB joystick interface based on an Atmega8 AVR.
It seems that his legacy goes on but for some reason his website is gone.  I am making
Mindaugas’ and version of the joystick interface (for a fraction of the cost of Leo’s).  All of my
designs and ideas will be published here.
The interesting thing with the CST pedals is the use of a load sensor for the brake sensing.  This
is a superb idea (Although Todd admits it was not his).  This will give a much more real feel to
the brake pedal.  I managed to salvage a load sensor from some industrial scales some time back
– I knew it would be good for something! The problem is the interface between the load sensor
and the joystick controller.  The load sensor only puts out ~2mv at full load, we need 0-5v scale
for the joystick interface.  Some more googling dug up an ‘off the shelf’ chip designed for this
exact task.  It’s an INA122 by Burr-Brown (owned by Texas instruments i believe).  As it turns
out,  this appears to be the chip Leo uses in his controller with load cell interface.  The difference
with me is, i’m going to give you all the info you need to get it running with Mindaugas’ design
for free.
Details to come….
Tags: DIY USB Joystick, LFS, Live for speed, Mjoy, Racing Sim
Posted in Electronics, Projects, Racing Sim | 6 Comments »

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