Professional Documents
Culture Documents
HELP-SIMULATOR gOLDRATT
HELP-SIMULATOR gOLDRATT
HELP-SIMULATOR gOLDRATT
SIMULATION INSTRUTIONS
1. Getting started:
a) unzzip files in new folder
Getting Started:
SELFSIM.EXE
First, lets get the program running with a simple file. We'll run the basic plant (310) for
starters. The easiest way to do this is use Explorer [right mouse on Start] to move to the
Selflearn sub directory on A: drive. Then, run Selfsim.exe [double click]. Selfsim.exe is an
older MS Dos program. When the AGI Logo screen comes up, enter the Parameter file
number [use 310 for this first one]. Type 'N' in the Command File box for now (you'll use
command files later).
Up comes the simulation graphic. Press enter to start the simulation. The graphic is divided
into three main areas:
The top left is system status. Note the time clock is running (top left). The time is in hours
and minutes. You will run this simulation for 8 hours per day for five days. Cash is the cash
you have on hand at any moment. Pace is the speed of the simulation (don't go faster than
5).
5
The lower left is the actual physical layout of the machines. You have 1 Blue, 2 Green, 2
Cyan, 2 Magenta and 1 Brown machine(s). The Su (set-up) times noted are in minutes. It
takes 15 minutes to set up Blue, 120 minutes to set up a Green and 0 minutes to set up the
brown. The 'Next' column is used when you use common files. The smiley face is you. You
can move between the machines when the simulation is running by using the
up/down/left/right arrows to move the smiley fact to different machines.
The right part of the graphic represents the material flow routing. It is a matrix with rows 1
to 9 (bottom to top) and columns A to H (left to right). The RM (raw material) comes in at
the base of the columns and is conveniently named according to the column. RM A costs
$30 each, RM C costs $35, RM E costs $30 and RM F costs $65. The white boxes on the
routing show Work-In-Process (WIP). Notice there is some WIP at the start (25 parts that
just completed operation B3 on the Brown machine, 15 parts finished E2 on the Magenta
machine and 10 finished at F3. The parts at B3 can go either to process A5 (Green
machine) or to C5 (Blue machine). At the B3 split, you choose where the common parts go
by [A]ctivating the machine you want to draw the parts (either A5 or C5). All the other
materials flow from bottom to top. The Brown machine is an assembly operation. For the
Brown machine to perform operation B3, you must have at least one finished through A1
and C1 (can't assemble without both parts). This is the same at operation D7. The numbers
on the colored boxes indicate the processing time it takes for that process. B3 is 8 minutes.
A1 is 4 minutes. E2 is 18 minutes.
Production: You have five days to meet the Demand for product A (40), product D (50)
and product F (40). Each Finished Good (FG) sold immediately deposits cash into your
Cash-on-hand. FG A sells for $180, D for 240, and F for $180. You can [P]urchase raw
materials any time (press [P]). The simulation asks what material to buy and how many.
6
You pay for the parts immediately. When you have parts any where in the system, you can
produce. Production is controlled by you telling the machine operators what process to
[A]ctivate. Notice the two Green machines are responsible for four different operations
(A1, C1, A5, F1). Since you have WIP at B3, you can [A}ctivate a Green machine and tell
it to do process A5 right now. To [A]ctivate a machine, move the smiley face over the
machine you want to [A]ctivate and press [A]. Then tell the machine what process to start.
When a machine is activated, its status shows on the surface of the machine (su-set-up, pr-
processing, id-idle and so on). Also, a '+' sign shows up on the material flow graphic on the
right showing the process as activated. When the '+' sign blinks, the machine is producing.
In the image above, we are 1 hour and 27 minutes into the first day of the simulation. One
green machine is activated at A1 and is in set-up. One Cyan machine is processing work at
E1 and a magenta machine is processing at E2. You will notice there is 15 items of WIP
after E2. That is the same as when the simulation started. There is one part in E2, one item
of WIP waiting for E2 and one part in process in E1 and seven parts of raw material E
awaiting E1. So, you can deduce that 10 pieces of raw material E were purchased earlier
and machines E1 and E2 were activated. They had fast set ups and are now producing. Note
the cash on hand was reduced by 10 * $30=300 to pay for the raw material.
7
Here you see a different simulation 4 hours and 25 minutes into Day 1. The simulation is
running at Pace 2 (a little faster). In this image, you see that we sold five product A. The
demand for A, which was 40, is now 35. You notice we earned 5*$180=$900 extra cash on
hand by selling the product A. Also note there is WIP after A7, A6 and A5. Also note, I
have both green machine making process A5 (that is ok). In this simulation, I didn't buy
any raw material so you would see the income of Cash from sales easier. I just processed
the WIP that was at B3. Got it?
Challenge: That's the short instruction set. There are more codes and commands and other
things that may help below. At the beginning of each day, the simulation pauses to give you
a chance to review things. At the end of the five days, there is a summary of how you did.
The report shows your financials and efficiency numbers. Make sure to record the results so
you can compare your runs.
Don't get addicted. Try to figure out WHY WHAT YOU ARE DOING SUCCEEDS (OR
FAILS).
Happy Simulating!
Dr Holt
Command Files (this files are used when you run in batch mode only)
N No command file
9** Command files you name starting with 9
Left side:
Colored box: Available machine. All machines of the same color can produce any part
requiring that color.
Number to left of colored box: Set-up time, if any, for that machine
Right side:
Matrix representing product flow. Raw Material (RM) is purchased near the bottom for the
price indicated. RM flows upward through Work In Process accumulation points from
colored machine to colored machine. The parts move, the machines stay still. The matrix
location (eg. A1, B3, etc.) indicates the part to be produced or the machine operation to set
up. Finished Goods (FG) exit out the top of the simulation. FG are sold for the price
indicated. Demand decreases as parts are delivered.
Top Left:
Information on time of day (in minutes up to 8 hours per day for the 5 day week). Cash on
8
Other Options
• <F1> Schedule Function. Opens window to create a schedule
Codes in Schedule Function
<L> Look back at simulation matrix
<A> Add a specific operation for a specific quantity at a specific time
(Typically to schedule the constraint exactly as you choose)
(Default time is next possible time)
<C> Change or edit/delete a specific operation added
<F3> Schedule delivery of non-constrained product
(schedule spread delivery or at specified times)
<F9> Schedule purchase of Raw Material planned operations and
9