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Sorcerer
Class Description
Classes/ Mage
Type
Classes
Staff
Short Sword
Weapon
Grimoire
Magical Devices
Contents
[show]
Overview Edit
Specializing in tapping into the power of the elements for fierce and powerful spells, the
Sorcerer has the highest magical damage out of the twelve classes and is essentially the
magical counterpart of the Assassin. Utilizing the different attributes of offensive magic, the
Sorcerer has a richer variety of Area of Effect damaging spells compared to weapon-based
classes, making it an extremely versatile class. However, this class suffers from low HP and
defense and can easily die in a few seconds if attacked. Normally, a sorcerer is more of a
support fighter and likened to long-range artillery. They are not meant for front-line combat
unless the sorceror is well-defended.
When coupled with a support character, such as a Bard, the attack strength of a Sorcerer can
be multipled substantially. Due to the fact that a Sorcerer has a wide variety of spells, the
cool-down period each spell can also vary, depending on its power, range and effect.
Skills Edit
Offensive magic
A ranged Fire-element magic that hurls a fist-sized orb of lava onto
enemies. This lava ball bounces across enemy targets, dealing
damage on impact. Since this skill if Fire-based, this is very effective
Orb of Lava
against enemies weak against fire. One well-known trait of this skill
is that it does not affect allies during combat, making it a popular skill
among players.
Fires an magic arrow of flame towards a single target. Smaller arrows
splinter off from the main arrow, dealing additional damage, if the
target has negative status effects. The number of additional arrows
Flare Arrow
created depends of the number of negative status effects on the target,
so it needs the cooperation of allies to maximize this skill's power.
Higher skill levels increase the damage of the arrow summoned.
Frost Spear Impales a single target using an icicle spear for Ice-element damage.
This skill inflicts a slowing debuff on the target, as well as increasing
its defense for the duration. Many players learn this skill for its
balance of damage, casting time, and utility that is a notch above
most Sorcerer skills.
An area-of-effect attack spell that unleashes a torrent of chilling frost
in a straight line, washing away opponents with Ice-element magic.
Aside for its attack power, this skill is also known for its effect of
"washing away enemies 'downstream'". This ability to push away
mobs that try to approach the user gives it various uses aside from
acting as a defensive move in combat. There is also a Fire-element
Freezing Liner
variation of this skill, called Blazing Liner.
Defensive magic
Inferno Strike Self buff. Enchants your weapon with the flame element. Deals
continuous damage on hit.
Icicle Impale Self buff, ice element. Increases your Evasion when hit.
Thunderbolt Crash Self buff, lightning element. Inflicts paralysis when hit.
Special Skill. The next AoE attacks has a larger radius. 15 minute
Lattice Syntax
cooldown.
The next skill used deals far greater damage and turns into an AoE
Lamination Syntax
(secondary targets receive only 20% of the damage).
Toggle, Magic Attack is increased 1.5 times, but spells consumes
Super Maximize
twice as much MP.
Self Buff, increases Magic Attack but the user must remain
Robust Battery
stationary. Movement negates the effect.
Energy Weapon Buff an ally's weapons with the fire, ice or lightning element.
Enhance Code Increases Magic Attack for 7 seconds. 1 second cast time.
Close Burst Toggle, sacrifices range to greatly increase your Magic Attack.
Force Shield Increases Defense.
Magic Torch Brightens surroundings.
Blink Short range teleport, but inaccurate.
Dread Weapon Enhance an ally's weapon with increased damage and poison.
Long range teleport. Only works in a straight line and there must be
Rook Slider
no objects between you and your destination.
Automatically changes your Magic Attack's element to the target's
Energy Fraction
weakness.
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