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Go! Rafa! Go!: Department of Computer Engineering, College of Engineering Polytechnic University of The Philippines
Go! Rafa! Go!: Department of Computer Engineering, College of Engineering Polytechnic University of The Philippines
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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES
Go! Rafa! Go! is a game with sixteen levels. 1.3 Significance of the Study
Each level requires Rafa, the game’s main The significance of this study is that the
character, to traverse the three platforms to game would be able to provide its players an
avoid getting too close to his enemies while entertaining experience. The difficulty of the
picking up the required amount of coins to game can also help the players improve their
advance to the next level. However, it won’t skills and enjoy competing with their friends
be easy as more enemies and obstacles or other players.
would be unlocked as Rafa advances levels.
The game ends when Rafa successfully Moreover, the study would also help the
completes all sixteen levels. researchers know more about Android game
development, thus improving the skills of
Go! Rafa! Go! would be made using Java the researchers and would be able to gain
programming language. The game would more understanding towards software
then be ported to Android, and for such engineering.
reason, the Integrated Development
Environment (IDE) that would be used is 2. METHODOLOGY
Android Studio. 2.1. Method of Research
In conducting this study, the researchers
1.2 Objectives used the Agile model. It is a process that
Entertainment consists of a detailed plan describing how to
The game should be entertaining to develop, maintain, replace, and alter or
its players and would be able to provide an enhance specific software iteratively. The
experience that will not let the players get researchers used this model because the
bored easily. game needs to be delivered rapidly and
needs to be updated occasionally, if new
Rage Game Element game elements needs to be added for the
The game should have a rage game entertainment of the game.
element that would give players pressure
and difficulty on completing the game. 2.2. Data Gathering Procedure
Data for the study were collected by
1.3 Scope and Limitation researching on rage game elements and on
The game would only be supported in the programming language used and its
mobile phones with Android operating structure.
systems and would target the general
audiences as its players. The game would be The proponents researched about the
about a character that would continuously essential elements for the game to be called
dodge enemies and obstacles. The character a rage game. This helps the researchers to
would have to traverse the transform to understand more the rage game genre and
avoid getting by hazards whilst getting the therefore, allows the researchers to come up
required coins needed in order to advance to with various idea on how the game and its
the next level. The game would be available elements would turn up. The proponents
to be played anywhere even without the use then researched about the programming
of internet. language to be used and how to develop an
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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES
android application using that programming makes it possible for them to not get bored
language. The IDE that was used was studied easily.
as well. This allows the researchers to be
more comfortable with the development 3.2.2 Rage Element
cycle, which allows the game to be rapidly The rage element of the game is based on
developed and be tested. its difficulty as the player progresses. Each
level, new or improved enemies or obstacles
3. RESULTS AND DISCUSSIONS would toggle, therefore making it harder as
3.1 Images of the Game the player gets near to the final level. This
makes it so that levels near or on the final
level would pressure the player, for if the
player dies, the player should start all over
again from the beginning.
4. CONCLUSION
Figure 3. Go! Rafa! Go! main gameplay This study was able to provide its players
with entertaining and frustrating experience.
3.2 Objectives of the Game The increasing difficulty of the game in each
3.2.1. Entertainment level makes the game more interesting and
The entertainment of the game mainly tougher to beat. However, this does not
relies on its gameplay. Its capability to make hinder its players to play the game. Overall,
its players keep playing it. The constant the rage game element of the game made the
dodging of obstacles makes it so that it has game more fun and entertaining to play.
that entertainment factor. Keeping the
players on constant pressure of a game over
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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES
5. REFERENCES
[1] Hill, Simon (2019). Games Rule The App
Stores: Most Popular Genres Revealed 2019.
Retrieved from
https://www.localizedirect.com/posts/most-
popular-game-genres-revealed.
[2] Greenslade, Amanda (2006). Gamespeak:
A glossary of gaming terms. Retrieved from
https://web.archive.org/web/20070219082328/
http://www.specusphere.com/joomla/index.ph
p?option=com_content&task=view&id=232&
Itemid=32.
[3] Osetskyi, Victor (2017). SDLC Models
Explained: Agile, Waterfall, V-Shaped,
Iterative, Spiral. Retrieved from
https://medium.com/existek/sdlc-models-
explained-agile-waterfall-v-shaped-iterative-
spiral-e3f012f390c5.
[4] Conder, Shane, Darcey, Lauren (2010).
Learn Java for Android Development:
Introduction to Java. Retrieved from
https://code.tutsplus.com/tutorials/learn-java-
for-android-development-introduction-to-java-
-mobile-2604.