Barbatos (1st To 6th Form)

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Barbatos (1st to 6th form)

Faction Iron-blooded Orphans | Tekkadan

Frame General-Purpose

Damage Capacity 6 20 points

Hardpoints 4 to 8 10 to 30 points

Upgrade Options Must select at least 1 Weapon

Zero Options Stronger Punch Quicker Than You

Name Counts as Max Hardpoints

Ranged Weapons Auto-Cannon Machine Gun 2 1

Smooth Bore Gun Twin Bazooka 1 2

Wire Claw Piercer Lock 2 1

Smoothbore Gun Machine Gun 1 1


Machine Gun
Attachment
Thrown Mace Thrown Blunt Weapon 1 1

Melee Weapons Mace Heavy Halberd 2 2

6th Form Mace Heavy Crusher 2 2

Long Sword Heavy Blade 2 2

Skills Options 0 to 3 Skills 0 to 30 points

May purchase up to 1 skill from each skill type from the options below

Mobility Evasive Manouevers Boost

Assault Charge

CQB Weapon Master Counterattack (2)

Paired Weapons

Feats 1 to 2 Feats 20 to 30 points

Must purchase at least 1 Feat from the list below

Blitz Dual Weild

Ace Maneouver
Barbatos Lupus Rex
Faction Iron-blooded Orphans | Tekkadan

Frame CQB Frame

Damage Capacity 6 20 points

Hardpoints 8 to 12 30 to 70 points

Upgrade Options Must select at least 1 Weapon

Zero Options Stronger Punch Quicker Than You

Name Counts as Max Hardpoints


Ranged Weapons Twin 200mm Gun Heavy Machine Gun 1 2
(REQ)
Tail Blade (REQ) Twin Whips 2 2

Thrown Ultra Large Thrown Blunt Weapon 1 1


Mace
Thrown Ultra Large Thrown Bladed Weapon 1 1
Mace (Pile Bunker
Mode)
Melee Weapons Rex Nails (REQ2) Heavy Blade 2 2

Ultra Large Mace Heavy Maul 2 2


Pile Bunker Heavy Halberd 2 2

Long Sword Heavy Blade 2 2

Skills Options 0 to 3 Skills 0 to 30 points

May Purchase up to 3 CQB Skills. Must purchase at least 1 CQB skill


before purchasing from any other category. May purchase a maximum of
1 Skill level from non-CQB categories.
Mobility Evasive Manouevers Boost

Assault Charge Sustained Fire

CQB Weapon Master Charge

Paired Weapons Counterattack (2)

Feats 1 to 2 Feats 20 to 30 points

Must purchase at least 1 Feat from the list below

Blitz Dual Weild

Ace Maneouver Fatality


Gusion Rebake Full City
Faction Iron-blooded Orphans | Tekkadan

Frame General-Purpose
Damage Capacity 6 20 points

Hardpoints 4 to 10 10 to 50 points

Upgrade Options Must select at least 1 Ranged Weapon and 1 Melee Weapon
Zero Options Stronger Punch

Name Counts as Max Hardpoints

Ranged Weapons Twin Long Ranged Twin Long Ranged Rifle 2 2


Rifles
Long Ranged Rifle Long Ranged Rifle 2 1

Smoothbore Gun Twin Bazooka 1 2

Rail Gun Rail Gun 1 1

Rocket Gun Rocket Systems 1 1

Smoothbore Gun Machine Gun 1 1


Machine Gun
Attachment
Melee Weapons Gusion Rebake Halberd Heavy Halberd 2 2

Gusion Rebake Heavy Crusher 2 2


Scissors (REQ)
Knuckle Guards Claws 2 1

Equipment Scissors Shield (REQ) Full Shield 1 2


Knuckle Shields Small Shield 2 1

Skills Options 0 to 3 Skills 0 to 30 points

May purchase up to 1 skill from each skill type from the options below
Mobility Charge Fire and Fade

Assault Assault/Strafe

Gunnery Brace Covering Fire

CQB Counterattack (2)

Feats 0 to 2 Feats 20 to 30 points


May purchase up to 2 Feats from the list below

Full Burst Mode Last Stand


Flauros Ryusei Go
Faction Iron-blooded Orphans | Tekkadan

Frame Transformable Artillery Frame

Damage Capacity 6 20 points

Hardpoints 6 to 10 20 to 50 points

Upgrade Options Must select at least 1 Ranged Weapon and 1 Melee Weapon

Zero Options Stronger Punch


Name Counts as Max Hardpoints

Ranged Weapons Rail Gun (Option A Rail Gun 2 1


REQ2)
Twin Rail Gun (Option B Twin Rail Gun 1 2
REQ)
Galaxy Cannon/Double Long Ranged AP Rail 2 1
Dainsleif (Option C Gun
REQ)
Twin Short-Barreled Twin Gatling Cannon 1 2
Cannon (Option D REQ)
Machine Guns Machine Gun 2 1

Melee Weapons Assault Knife Talons/Claws/Knives/Dag 2 1


gers
Equipment Shields (REQ 2) Full Shield 2 2

Skills Options 0 to 3 Skills 0 to 30 points

May Purchase up to 3 Gunnery Skills. Must purchase at least 1 Gunnery


skill before purchasing from any other category. May purchase a
maximum of 1 Skill from non-Gunnery categories.
Gunnery Brace Leading Shot

Precision Zero-In (2)


Assault Charge Chase/Strafe

Feats 0 to 2 Feats 20 to 30 points

May purchase up to 2 Feats from the list below

Full Burst Mode Last Stand

Lethal
Gusion
Faction Iron-blooded Orphans | Tekkadan

Frame Heavy Armor CQB Frame

Damage Capacity 20 50 points

Hardpoints 4 to 10 10 to 50 points

Upgrade Options Must select at least 1 Melee Weapon

Zero Options Vulcan Guns


Name Counts as Max Hardpoints

Ranged Weapons 90mm Submachine Gun Machine Gun 2 1

Buster Anchor Twin Rocket Systems 1 2

Hand Grenade (EXP) Grenade (EXP) 4 1

Gusion Axe (Flail Mode) Whip 2 1

Mekee Weapons Gusion Hammer Heavy Maul 2 2

Gusion Chopper Heavy Blade 2 2

Gusion Axe (Axe Mode) Blade 2 1

Skills Options 1 to 3 Skill Levels 10 to 30 points

May Purchase up to 3 CQB Skills. Must purchase at least 1 CQB skill


before purchasing from any other category. May purchase a maximum of
1 Skill from non-Gunnery categories.
CQB Weapon Master Charge

Paired Weapons

Assault Charge Chase/Strafe

Feats 0 to 2 Feats 20 to 30 points

May purchase up to 2 Feats from the list below

Fatality Berserk Mode/Psycommu


Man Rodi/Landman Rodi
Faction Iron-blooded Orphans | Tekkadan | Bewers
Frame General-Purpose

Damage Capacity 6 20 points

Hardpoints 4 to 10 10 to 50 points

Upgrade Options Must select at least 1 Weapon

Zero Options Vulcan Guns

Name Counts as Max Hardpoints

Ranged Weapons Submachine Gun Machine Gun 2 1

Grenade (EXP) Explosive Grenades 2 1

Grenade (Smoke) Smoke Grenades 2 1


Wire Hooks Whip 2 1

Melee Weapons Blade Blade 2 1

Hammer Hammer 2 1

Knuckle Guards Claws 2 1

Skills Options 0 to 1 Skills 0 to 10 points

May purchase up to 1 skill from each skill type from the options below

Mobility Slip Away Fire and Fade

Assault Assault/Strafe Covering Fire

CQB Parry Charge

Feats 0 to 1 Feats 0 to 20 points

May purchase up to 2 Feats from the list below

Last Stand
Rouei
Faction Iron-Blooded Orphans | Tekkadan | Turbines | Tewaz

Frame High Mobility Frame

Damage Capacity 6 20 points

Hardpoints 4 to 6 10 to 20 points

Upgrade Options Must select at least 1 Weapon

Zero Options Quicker Than You

Name Counts as Max Hardpoints

Ranged Weapons Handgun Short Barreled Shotgun 2 1


Assault Rifle Rifle 2 1

Revolving Grenade Grenade Launcher (EXP) 2 1


Launcher
Melee Weapons Heavy Club Heavy Maul 2 2

Skills Options 0 to 2 Skills 0 to 20 points

May Purchase up to 3 Mobility Skills. Must purchase at least 1 Mobility


skill before purchasing from any other category. May purchase a
maximum of 1 Skill from non-Mobility categories.
Mobility Slip Away Side Step

Evasive Maneouvers Boost

CQB Charge Parry

Feats 0 to 1 Feats 0 to 20 points

Blitz
Graze Ritter
Faction Iron-Blooded Orphans | Gjallarhorn | Outer Earth Orbit Defense Fleet

Frame Orbital Defense Frame (Mobility)

Damage Capacity 6 20 points

Hardpoints 4 to 6 10 to 20 points

Upgrade Options Must select at least 1 Weapon

Zero Options Quicker Than You

Name Counts as Max Hardpoints

Ranged Weapons 120mm Rifle Rifle 2 1

Short Rifle Shotgun 2 1

Melee Weapons Knight Blade Blade 2 1


Battle Axe Heavy Heat Axe 2 2

Equipment Glider Shield Full Shield 1 2

Skills Options 0 to 2 Skills 0 to 20 points

May Purchase up to 2 Mobility Skills. Must purchase at least 1 Mobility


skill before purchasing from any other category. May purchase a
maximum of 1 Skill from non-Mobility categories.
Mobility Fire and Fade Side Step (2)

Evasive Maneouvers Boost

Slip Away

CQB Dual Wield Charge

Feats 0 to 1 Feats 0 to 20 points

Blitz
Reginlaze Julia
Faction Iron-Blooded Orphans | Gjallarhorn | Arianrhod

Frame High Mobility Frame

Damage Capacity 6 20 points

Hardpoints 4 to 10 10 to 50 points

Upgrade Options Must select all REQ upgrades

Zero Options Vulcan Guns


Name Counts as Max Hardpoints

Ranged Weapons Pair of Julian Whips Twin Whips 2 2

Melee Weapons Julian Sword (REQ 2) Blade 2 1

Leg Blades Blade 2 1

Talon (REQ2) Claws/Talons 2 1

Large Sword Heavy Blade 2 2


Equipment Large Shield Full Shield 1 2

Skills Options 0 to 3 Skills 0 to 30 points

May Purchase up to 3 Mobility Skills. Must purchase at least 1 Mobility


skill before purchasing from any other category. May purchase a
maximum of 1 Skill from non-Mobility categories.
Mobility Slip Away Side Step (2)

Evasive Maneouvers Boost

Shake Off
CQB Parry Paired Weapons

Assault Chase/Strafe Charge

Feats 0 to 2 Feats 0 to 20 points

Blitz Dual Wield


Grimgerde
Faction Iron-Blooded Orphans | Gjallarhorn

Frame High Mobility Frame

Damage Capacity 6 20 points

Hardpoints 4 to 8 10 to 30 points

Upgrade Options Must select at least 1 Melee Weapon

Zero Options Quicker Than You


Name Counts as Max Hardpoints

Ranged Weapons Valkyrja Rifle Recoilless Rifle 2 1

Melee Weapons Valkyrja Blade Blade 4 1

Equipment Shoulder Shields(REQ) Full Shield 1 2

Skills Options 1 to 3 Skills 10 to 30 points


May Purchase up to 3 Mobility Skills. Must purchase at least 1 Mobility
skill before purchasing from any other category. May purchase a
maximum of 1 Skill from non-Mobility categories.
Mobility Slip Away Side Step (2)

Fire and Fade Boost

Evasive Maneouvers Shake Off

CQB Parry Counterattack (2)

Paired Weapons

Assault Charge Chase/Strafe

Feats 1 to 2 Feats 20 to 30 points

Blitz Fatality

Feint Dual Wield

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