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Learn To Write Movies Dialogue
Learn To Write Movies Dialogue
Learn To Write Movies Dialogue
Dialogue PDF
Dialogue
Good dialogue is probably the hardest thing to do in writing and it takes practice. The
problem is, there is nothing worse than reading bad, stilted or cliche dialogue and so if
you don’t make the effort to do it well, your script will suffer.
The reason I have left dialogue until know is because it is usually the last thing I do in
my own work. I write the script with dialogue which is more of a placeholder in the first
instance. It gets across what I want the characters to say but isn’t polished. Then, after
the scene or even entire script is written, I will go back and take my time to change the
dialogue. I do this because I want to concentrate on each character’s voice on its own
rather than have to worry about writing the rest of the scene.
Pop Trivia: Did you know that Paul McCartney used to do something similar when he
was writing songs? He would concentrate on getting the notes down first and instead of
coming up with the lyrics at the same time, he would just sing “Scrambled eggs, how I
love you scrambled eggs”. This way, he made sure the song was right before he went back
and concentrated on coming up with the lyrics. The human brain isn’t great at doing lots
of things at the same time (at least, mine isn’t) so being able to attack one aspect at a
time is very helpful.
......
ELIZABETH
Captain Barbossa... I have come to negotiate the cessation of
hostilities against Port Royal.
......
BARBOSSA
It's you who invoked the parlay! Believe me, Miss, you'd best
hand it over, now... or these be the last friendly words
you'll hear!
In this example, we have an obvious distinction between Upper Class, English accents
and the brogue of pirates. Both have their own vocabulary and grammatical structure.
The contrasting dialogue not only gives the script a great depth of characters, it also
helps the reader distinguish between who is talking.
HUMOUR
Dialogue quickly lets us know about a character’s sense of humour and therefore their
personality. Does your character takes things literally like Drax in Guardians of the
Galaxy (James Gunn, Nicole Perlman):
Peter Quill
She betrayed Ronan, he's coming back for her. And when he
does, that's when you...
Peter draws his finger across his throat to indicate slicing Ronan's
throat.
Drax
Why would I put my finger on his throat?
Peter Quill
What? Oh, this is a symbol. This is a symbol for you slicing
his throat.
Drax
I would not slice his throat, I would cut his head clean off.
Peter Quill
It's a general expression for you killing somebody.
Or maybe they have a drier sense of humour like Bruce Wayne in The Dark Knight Rises
(Jonathan Nolan):
CATWOMAN
My mother always warned me about getting into cars with
strange men -
BATMAN
This isn’t a car.
ATTITUDE
Dialogue can reveal attitude. For instance, rather than telling your audience that a
character is an asshole, we can show it in their actions and through their dialogue.
Training Day (David Ayer)
ALONZO
Have some chow before we hit the office. Go ahead. It's my
dollar.
JAKE
No, thank you, sir. I ate.
ALONZO
Fine. Don't.
EXPOSITION
Exposition is telling the audience details of the story that they need to know in order
to understand the plot. For example, telling us how society is set up at the beginning of
Divergent or how the population can buy transplant organs in Repo Men. If this was not
done, you wouldn’t have a clue what was going on.
Exposition is predominantly delivered through dialogue but is always quite tricky to
get right. You want to convey all the necessary information but you need to do it in a way
that is not boring. There is nothing worse than sitting watching one person drone on and
on about how some facet of the story world works.
So, how can we fix this problem? Well, we need to distract people from realising they
are actually listening to a load of exposition. We need to break it up, either visually or
with the help of other characters.
1. One solution is to use voice over while we see visual images of what is being talked
about. This method is seen quite often at the start of movies.
BRAVEHEART (Randall Wallace)
EXT. The SCOTTISH countryside - day
Riding down the roads that lead in from opposite sides are Scottish
noblemen in full regalia: eye-popping tartans, sparkling chestplates.
Even the horses are draped in scarlet.
Another noble rides in from the opposite side. Two more appear down the
road, converging on the barn.
Voice
The King of Scotland had died without a son, and the king of
England, a cruel pagan known as Edward the Longshanks, claimed
the throne for himself. Scotland’s nobles fought him, and
fought each other, over the crown. So Longshanks invited them
to talks of truce. No weapons, one page only.
The nobles eye each other cautiously, but the truce holds. They enter
the barn, with their pages…
The voice over may be from a character in the film or maybe not but it is still effective
as a tool to get us up to speed, quickly.
2. You can introduce exposition while an exciting event occurs, mixing dialogue and
images. This could be part of a cool overture scene but can be anywhere in the script.
Pitch Black (David Twohy)
Another LOCKER BLOWS OPEN. A body falls right on top of Fry --
They stumble into nav-bay. ALARMS CONTINUE. Fry grabs warm-up suits out
of storage, pitches one to Owens, checks her screens.
FRY
1550 millibars, dropping 20 MB per minute, shit, we're
hemorrhaging air. Somethin' took a swipe at us.
OWENS
Just tell me we're still in the shipping lane. Just show me
all those stars, all those bright, beautiful, deep-space....
The SHIP PLOWS through the upper atmosphere, antennae pylons already
disintegrating.
………..
INT. NAV-BAY - MAIN CABIN
OWENS
...showing no major water bodies...maximum terrain, 220 meters
over mean surface... largely cinder and gypsum with some
evaporite deposits....
JETTISON DOORS CLOSE behind Owens, segregating him from the passenger
compartment. It scares him for a new reason.
OWENS
Fry? What're you doing?
Tortured silence. Fry's thumb moves to the switch that will jettison
the passenger cabin. Jettison 50 people.
RIDDICK. Small black goggles hide his eyes. A metal bit wedged in his
mouth lends a perpetual grimace. A read-out admonishes
In this passage, we just got through a load of exposition including where we are,
what’s happening, who the passengers are and introducing our main man, Riddick as
well as the antagonist, Johns. However, it was done in an exciting way so no one could
possibly be bored.
3. Instead of one person telling us what is going on, how about we break it up so a
number of characters give us information. They can ask questions and play off each other
so it seems like a natural conversation when we really know the only purpose is
exposition.
The Mummy (Stephen Sommers)
INT. CURATOR'S OFFICE - DAY
The Curator sits at his desk, staring through a jeweler's eyepiece at
the key/box. Evelyn hovers behind him, excited.
EVELYN
See the cartouche there, it's the official royal seal of Seti
the First, I'm sure of it.
CURATOR
Perhaps.
The Curator picks up the MAP. It's actually the exact same map that we
established in the opening scenes of the movie.
EVELYN
I've already dated it, this map is almost four thousand years
old. And the hieratics over here... (Inhales deeply) It's
Hamunaptra.
Again, lots of exposition in a conversation as well as giving us a good insight into their
characters (Evelyn is a true historian, Jonathan is after riches and the Curator is stuffy
but hiding something).
4. News reports on tv. For some reason, we find it more acceptable to listen to exposition
which is coming from a tv, news report or radio. Take these examples from Mission
Impossible II (Robert Towne):
Swanbeck turns to his computer and begins play on a DVD, and projected
onto a computer screen staring back at Ethan is:
VLADIMIR NEKHORVICH
NEKHORVICH
(with exaggerate brio)
Well, Dmitri! How are you?..
Ethan laughs.
ETHAN
I'm fine and you're fine..
Anything like computer feeds, surveillance footage, camera memory cards will be a great
distraction. You can then get away with piling in some exposition.
Miles and Maya are obviously talking about wine but that's not all. They are really
talking about themselves, their love lives, and they are describing their own faults or
eccentricities through different wines. This is subtext at play. Imagine the scene without
using the wine as metaphor. Imagine Miles just saying, “yeah, actually I’m a bit needy
and like constant attention”. It would be a bit weird wouldn’t it. Through subtext
however, they can reveal their own insecurities without fear of being judged.
NO SHAKESPEARE HERE
Dialogue like description, should be kept brief and to the point. We do not want long
rambling monologues akin to a theatrical performance. It puts the reader off and slows
everything down. Try to keep your dialogue no more than three or four lines. If there’s
some longer chunks, no problem. You could maybe intercut with some description or
action as well. Just don’t have one character speaking pages of dialogue at a time.
When we are dealing with strong accents, it can be rather confusing to read if you are
not from that region. Take this example from the movie Kes (Barry Hines) which is set in
South Yorkshire, England.
Billy
There it is!
Farmer
Aye.
Billy
That big ‘ole.
Farmer
It’s nested there for donkey’s years now.
Billy
Just think and I never knew!
Farmer
No there’s not many that does.
Billy
Been watching from up t’wood here. Goes onto t’post, then
'overs, then swoops down onto t’prey; carries it off t’young
‘uns. It looks great…!
While it may be easy to understand if you live in the UK, the phrases and accented
lines can be quite confusing to some. When you are writing a spec script, you want every
reader to be able to understand what you have written so stay clear of writing in hard
accents unless it is absolutely necessary.
STEPS OF ACTION
1. Does your dialogue reveal character, exposition or move the story forward?
2. Is each character's dialogue individual?
3. What words/structure/grammar or humour does each character have?
4. Have you used subtext to portray hidden emotion?
5. How have you handled any exposition without someone just talking?
6. Is your character's dialogue brief and succinct?
7. Is there any "on the nose" dialogue in the scene you should get rid of?