Professional Documents
Culture Documents
Cognitive Walkthrough
Cognitive Walkthrough
Activity #5 Sections
Use the bold headings/bullet points below to organize sections for Activity #5. The sub-bullets (not bold)
describe the types of content that should be included in that section.
● Client and Primary Contact(s)
Liz Rivera: Regional Trainer, Utah Foster Care
● Design Challenge
A current challenge facing Utah Foster Care (UFC) is helping existing children
identify and set realistic expectations when their family decides to become a
foster family. The goal is to create 1 module to help children identify reasonable
expectations when transitioning into receiving a child in care. The target
population will be existing kids of parents who are choosing to foster ages 9 to
15. Few materials exist to support families to introduce existing kids to kids
coming into care and manage the expectations of both parties.
● Goal Statement
Modifying current content into a technology-driven online educational tool aimed
to help existing children of parents who are choosing to foster to be able to set
and manage their own expectations for incoming kids in care.
Moderate Issues:
Minor Issues:
o Task description: Write out a description of the key task that your low-fidelity prototype
is intended to support
▪ Task 1: Begin Module
▪ Task 2: Define Trauma
▪ Task 3: Read (listen to) Common Feelings
o Task Description:
Task 8: Reflection
Probably yes, the user is going to listen to the
directions and then either write down an answer
to the given prompt or talk to their parents about
the given prompt.
o Step by Step Analysis: Use a list of (correct) tasks steps to then organize your Cognitive
Walkthrough notes. For each step, include a short description of the step and an image
of the interface being viewed during that step.
▪ Task Step 1: [Short description of the step and interface image]
The user will click the play button to play a powtoon to learn
what shame and fear are and common behaviors that go along
with these emotions.
The user will click the play button to play a powtoon to learn
what anger and helplessness are and common behaviors that go
along with these emotions.
Users will watch a quick video of a behavior and click and drag
the feeling that matches the behavior.
Canvas Submission
Save your activity as a single PDF file. Please do not submit multiple files. If you start with multiple files,
please combine them into a single document before submission.
Submit your file (one per group) via Canvas (in the Activity #5 assignment)