Professional Documents
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Arhes Ligazine: For Players of Basic and Advanced
Arhes Ligazine: For Players of Basic and Advanced
All Marvel Characters and the d&tinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVELSUPERHEROES is a trademark of the Marvel Comics Group, 01984 Marvel Comics Group, a derision of Cadence Industries Corporation All Rights Reserved.
DUNGEONS& DRAGONS andPRODUCTS Of YOURIMAGINATION are trademarks owned by TSR, Inc..1984 TSR, Inc. All Rights Reserved.
M A G I C issue!
Magic — Miracle or Menace? by Mike Levvis Magic Users and Society ..................... 2
N e w M U S p e l l s by G a r y Gyga® Magic tricks you'll wonder how you managed without . . . . . . . . . 4
R h y m e n o r R e a s o n ? by I A RobertsolY Rationale for the D&W) games' magic system . . . . . . . 1 1
P E L 1 N O R E — IMAGINEm magazine's campaign world
MONTH:
THIS B u r g h a l t e r , by Chris Fe/ton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5
and the S w a m p D e M O . . . . . . . . . . . . . . . . . . . . . . . . . 48
AlCein n S , L e t t e r S .......................
by Kevin Smith: Fiction for anti-heroes . . . . . . . . . . . . . . . . . . 3 4 V O P , by Ian Gibbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9
N o t i c e s : games viewed by independent reviewers . . . . . . . . 4 0 S t i r g e C o r n e r, b y R o g e r M u s s o n . . . . . . . . . . . . . . . . . . . . 5 1
I l l u m i n a t i o n s : news from the world of gaming . . . . . . . . . . . 4 3 S o a p b o x : the hobby forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2
D i s p e l C O M U S i O r i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 p r e s s C u t t i n g s : fanzine coverage . . . . . . . . . . . . . . . . . . . . . . . 5 2
Game Company, dubs & events ....................... 44 Turnbull Talking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Rubic of Moggedon • . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 phalanx, by Robin Grenville-Evans . . . . . . . . . . . . . . . . . 55
...... .IMAGINE
Fantasy Media , by Colin Greenland . . . . . . . . . .magazine,
. . . . 4 7 BNo
a r27,
g eJune 1985L.N/01-1
by Pete ..... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C o v e r
..... This month's contributing artists BobM GrenV1110 Evans, Ian Gibbs, Tim Sell, Keith Cooper, Pete Young .....
Editorial
Theie ate few things which upset the smooth twining Of 'a magazine mote
than the loss of one of the team. In out case, it's worse, since the running
bete is neve' smooth, and we've lost two people. One minute, they were
hoe, the nest— So, we wave a teat -stained hanky as ow Art Supervisor.,
Phil Kaye, and Advertising Supremo, Lesley liudson-jessop move On to
greater things. Sepavately, I might add. We wish them every success.
Inevitably, this will mean changes to the presentation of your magazine,
and we hope you will beat with us while we sort things out. We managed
to find Ian Williamson's address, so watch out lot the return of Auchter in
a new adventure. We've had dozens of new writers and artists writing in,
* Keith Thomson
and you will be seeing some of their work in due course. The Met is still
open — if you want to see your work in print, the first step is up to you.
Throughout this magazine, reference will be made to the I A D and A M I D games. Please note that all such references are to the
DUNGEONS & DRAGONS!' or the ADVANCED DUNGEONS & DRAGONS® fantasy adventure games, and that these and all
other titles marked with a ® are registered trade marks owned by TSR Inc in the USA.TM symbols indicate other Trade Marks owned by
TSR Inc.
IMAGINE. magazine is published monthly by TSR available, c a n b e b o u g h t directly f r o m t h e above days before t h e effective change t o e n s u r e u n - of s u ff i c i e n t s i r e and postage U n d e r n o circum,
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I M A G I N E ma9azine, June 1985
Editor's Note Grease
A grease spell covers an area w i t h a slippery substance o f a
It h a s b e e n q u i t e s o m e t i m e s i n c e t h e A D V A N C E D greasy, fatty nature. Any creature stepping upon it should make
D U N G E O N S & D R A G O N S R g a m e u n d e r w e n t development, a save vs petrification or slip. It can be cast on rope, ladder rungs,
but n o w t h a t t h e c o m p l e t i o n o f t h e D U N G E O N S & weapon grips, etc, but in these circumstances it will only work
D R A G O N S , g a m e is only one step away, t h e time is drawing automatically if the intended object is not being wielded or used;
close when Advanced players can expect to see some new ideas in other cases a saving t h r o w vs magic must fail for the spell to
coming through. F o r n o w, h e r e a r e a f e w n e w M U spells - be effective.
designed i n t h e d a y s b e f o r e A d v a n c e d w e n t i n t o a h o l d i n g The material component is a piece of pork rind, butter or some
pattern. Look them over, let us know what you think, and drop us other greasy material.
a line with any ideas you have which other readers might like to
see. Melt
By this spell, an MU raises the temperature in the area of effect.
This sudden increase will melt ice in one round. If used against
Spell Explanations snow, t h e s p e l l w i l l m e l t a n a r e a t w i c e t h e s i z e n o r m a l l y
obtained. Used against creatures, i t is n o t n o r m a l l y effective
Alarm against those n o t composed o f para-elemental cold o r w h i c h
When an alarm is cast, the MU causes a selected area to react to employ extreme cold. However, against such monsters as white
the presence of any living creature larger than a rat, ie anything dragons, w i n t e r wolves or yeti, the spell w i l l inflict 2 points of
larger than about half a cubic foot or 3lbs weight. The area of damage per level of the caster, halved if a saving throw vs magic
effect can be a portal, a section of floor or stairs, etc. As soon as a is made.
living creature touches t h e area, t h e alarm w i l l evoke a l o u d The material components are a few crystals of rock salt and a
ringing, audible up to 60' (reduced by 10' for interposing doors, pinch of soot.
20' f o r s u b s t a n t i a l w a l l s , etc). T h e s o u n d w i l l l a s t f o r o n e
Mount
segment. A l t h o u g h undead and ethereal o r astrally projected
creatures w i l l n o t c a u s e t h e a l a r m t o f u n c t i o n , i n v i s i b l e This spell allows the caster to call a normal animal to serve as a
creatures and those from other planes w h o can be considered mount. The animal will serve willingly and well, but at the expiry
alive will do so. of the spell it will seek to depart. Higher level MUs can attract a
Material components are a tiny bell and a piece of very fine greater variety of mounts, as follows:
silver wire. 0 1 0 11 - 3 r d level: m u l e or light horse
4-7th level: draft horse or warhorse
Armour 8-12th level: camel
Using this spell, the MU creates a field of force which serves as if 13th level plus: elephant
leather a r m o u r (AC 8). I f cast upon someone already wearing The s t a t i s t i c s o f t h e c r e a t u r e s u m m o n e d a r e t y p i c a l f o r
armour, the spell has no effect. However, if cast upon a creature creatures of that type. The material component of the spell is a
with an armour class normally better than 9 (due to size, speed, bit of hair or dung from the type of creature desired.
skin, etc), it will benefit that armour class by +1. It will not slow
the r e c i p i e n t o r h i n d e r m o v e m e n t , o r a d d t o w e i g h t o r Precipitation
encumbrance, o r p r e v e n t i n g s p e l l c a s t i n g . I t l a s t s u n t i l When this spell is cast, all water vapour in the atmosphere in the
dispelled, o r u n t i l t h e w e a r e r s u s t a i n s c u m u l a t i v e d a m a g e area of effect will fall as light rain. This will continue only for as
greater than 8 +1 p e r level of the caster hit points. many segments as the M U has levels. The spell w i l l have the
Note that the spell will not function in conjunction with other following effects (and it should be noted that low-level casters
magical p r o t e c t i o n d e v i c e s w i t h t h e e x c e p t i o n o f r i n g o f will certainly be w i t h i n the area of effect):
protection. M a t e r i a l c o m p o n e n t i s a p i e c e o f f i n e l y c u r e d
leather which has been blessed by a cleric. Thin, l i g h t m a t e r i a l w i l l b e c o m e d a m p i n 1 s e g m e n t a n d
thoroughly wet thereafter.
Twigs a n d h e a v y m a t e r i a l l i k e canvas w i l l b e d a m p i n 2
•7
. segments and thoroughly wet thereafter.
Flat, relatively non-porous surfaces will be damp in 1 segment
and filmed w i t h w a t e r thereafter.
Semi-porous s u r f a c e s w i l l b e d a m p i n 2 s e g m e n t s , a n d
thereafter t h e d a m p w i l l progress d o w n w a r d / i n w a r d ; a f t e r 5
segments the surface will stay wet.
Porous surfaces will absorb the rain to their entire capacity.
Small flames, s u c h a s candles, w i l l b e extinguished b y 1
segment of precipitation, and small fires will slow and become
smoky for 1 round after the precipitation has ceased. Large fires
will not be affected.
Wizard M a r k
When t h i s spell i s cast, t h e user is able to inscribe, visibly or
invisibly, a personal mark or rune, and up to 6 other characters
of smaller size, into metal, stone or any softer substance without
causing damage to the material. If an invisible mark is made,
d e t e c t m a g i c w i l l cause it to glow and be readable. Likewise, Irritation
detect invisibility, true seeing, true sight, a gem of seeing or a This spell affect the epidermis of the subject creature. It will not
robe o f e y e s w i l l n o t e a n i n v i s i b l e m a r k . T h e m a t e r i a l affect creatures with very thick or insensitive skins. There are
components for this spell are a pinch o f diamond dust (about two versions, e i t h e r o f w h i c h can be cast f r o m t h e standard
50gp worth) and pigment for the coloration of the mark. preparation:
Itching —This causes the subject to feel an instant itching
Bind sensation on some portion of the body. If 5-8 segments are
Using t h i s spell, t h e M U causes any rope-like object o f non- not i m m e d i a t e l y spent scratching t h e irritated area, t h e
living material to behave as ordered. A b o u t 50 feet + 5 feet per subject will begin to squirm and twist, effectively worsening
level of the caster of normal, one inch thick rope can be affected, the armour class by 4 and 'to hit' probabilities by 2.
and the length should be adjusted for thicker or thicker ropes, R a s h — T h i s has no effect for 1-4 rounds, but thereafter the
yarns, cables, etc. Possible commands are Coil; Coil and Knot; subject's skin will begin to break out in red welts which will
Loop; Loop and Knot; Tie and Knot and the reverse of each of the itch faintly. The rash will persist until cure disease or dispel
above. magic is cast on the subject, lowering charisma by 1 p o i n t
The rope m u s t be w i t h i n one foot of the object to be bound. per day for four days, and reducing the subject's dexterity by
The spell does n o t convey any other magical properties to its 1 after a week. Symptoms vanish once the rash is removed,
subject, so bound creatures may react to the spell as if the rope all statistics returning to normal.
were normal. The material component is powdered leaf from poison ivy, oak
or sumac.
Deeppockets Preserve
This spell allows an MU to prepare a garment magically to hold A p r e s e r v e spell a l l o w s the caster to keep an i t e m fresh a n d
far m o r e t h a n normal. A f inely - m ade g o w n o r robe (worth a t whole u n t i l required later f o r a spell. I t w i l l b e ineffective i n
least 3 0 0 g p ) is fashioned w i t h a t least a dozen pockets, a n d retaining t h e potency of material such as mistletoe and holly
w h e n the spell is then cast, one of these will then be able to hold berries, and similar stuffs which must be gathered periodically.
1,000gp w e i g h t (5 cubic feet volume) as if it were only 100gp The sort of material which can be treated depends on the level of
weight. There will be no discernible bulge where the pocket is. the caster:
The effect of the spell can be spread over a greater number of Hard, relatively dry material — 2-4th level
pockets, provided t h a t t h e total capacity does n o t exceed t h e Soft, relatively dry material — 5-7th level
amount above. If the spell expires w h i l e the pocket is full, the Semi-liquid and liquid materials 8 t h level and above
contents will vanish — lost forever. In addition to the garment, a A container is only necessary where the material has a high
tiny golden n e e d l e a n d a M o b i u s s t r i p o f f i n e c l o t h w i l l b e degree of moisture. The material components for this spell are a
required as material components. pinch of dust, a bit of resin or amber, and a drop of brandy.
6 I M A G I N E magadne, June 1985
Tasha's Uncontrollable Hideous Laughter Item
This s p e l l c a u s e s t h e s u b j e c t t o p e r c e i v e e v e r y t h i n g a s By m e a n s o f t h i s spell, a n M U i s able t o t o u c h a n y n o r m a l ,
hilariously funny. The effect is not immediate, and the subject non-magical item of a size appropriate to the area of effect and
will only feel a slight tingling on the round in which the spell is cause it to shrink to one-twelfth its normal size. Optionally, the
cast. Thereafter, the feeling will increase — and the subject will caster can also change its now shrunken composition to a cloth-
start t o s m i l e , t h e n g i g g l e a n d f i n a l l y c o l l a p s e l a u g h i n g . like one. O n l y living t h i n g s are entitled t o a saving t h r o w vs
Although this hysteria w i l l only last for one round, the subject magic, made at +4. When cast on non-living material, the spell's
will spend the following round regaining its feet, and will be at duration should be quadrupled.
-2 from its strength for the next two. The saving t h r o w depends Objects changed by an i t e m spell c a n be r e t u r n e d t o t h e i r
upon the creature's intelligence; those with 3 or less are totally natural composition a n d size b y tossing t h e m o n t o a n y solid
unaffected, those w i t h intelligence 4 - 8 have no saving throw; surface or by word of command from the original caster.
those with 9 - 1 2 save at -4; those of 13-15 save at -2; and only
those with intelligence of 16+ save as normal. Material
The material components are a small feather, a t i n y wooden A material spell allows a n M U t o bring i n t o being certain
paddle and a m i n u t e tort. common things. There is no great difficulty in causing common
basic m a t e r i a l s s u c h a s s t o n e , e a r t h o r w o o d t o a p p e a r.
Whip Similarly, other inorganic or non-living materials such as water,
By m e a n s o f this spell, t h e M U creates a material, w h i p - l i k e air, dung, straw, etc can be conjured.
substance u p to 1 " distant. The caster can then w i e l d this by When simple plants are concerned, such as w h e n a caster
motions of the hand just as if a whip were held. The lash can be attempts to create an area of grass, there is a base 100% chance
used to make a whistling crack and an actual strike each round; of failure, modified d o w n w a r d by 1% per level o f t h e caster.
the sound alone is enough to keep normal animals at bay unless Animal life can never be affected by this spell. In no event can
they save vs magic. Any animal actually struck (as indicated by a worked, refined o r fabricated items be brought into being by a
normal 'to hit' roll) m u s t save vs magic at -1 t o -4, or else slink material spell.
away for a t least an h o u r. Note t h a t the w h i p does no actual
damage. Creatures w i t h intelligence above 3 are not affected, Melf's Minute Meteors
nor are animals bigger than bears, nor are fantastic beasts. This s p e l l i s u n u s u a l i n t w o respects. F i r s t , t h e d w e o m e r
The w h i p c a n a l s o b e u s e d i n c o m b a t t o w r a p a r o u n d a n enables the caster to create small globes of fire which burst into
opponent's weapon. A successful 'to hit' roll m u s t be made for a l f t diameter sphere on impact, inflicting 1-4 points of damage
the lash to have struck and wrapped itself around the weapon. If upon t h e target creature — or otherwise igniting combustible
the whip then saves vs crushing blow (13 or better) when used materials (even solid planks). This ability continues from round
against edged weapons, o r normal b l o w (6 o r better) against to round until the caster has fired off as many of these meteors
non-edged w e a p o n s , i t w i l l t e a r t h e w e a p o n f r o m t h e as he or she has levels of experience, until the caster decides to
opponent's h a n d u n l e s s a saving t h r o w v s m a g i c succeeds. forego casting any remaining meteors or until a dispel m a g i c is
Magic bonuses of affected weapons reduce die score to save vs successfully cast upon t h e M U . Second, once M e l f ' s m i n u t e
blows. meteors has been cast, the MU has the option to discharge the
The material component of the spell is a piece of braided silk. available missiles at the rate of one every two segments, or one
every round (beginning w i t h the initial round of casting).
Cloudburst In the first option, the caster must be pointing at the desired
By m e a n s o f t h i s spell, t h e caster causes t h e atmosphere t o target on the second segment after the spell is cast and a missile
instantly precipitate all of its water vapour in huge drops of rain, will be discharged. This process is repeated every two segments
the resulting condensation not only causing a true downburst of thereafter until all the missiles are released. Naturally, this will
rain but also sucking more vapour into the area to fall thereafter. mean that the spell actually carries over into the next round, at
This cloudburst will effectively drench everything within its area least.
of effect within 1 segment. All normal fires will be extinguished If t h e s e c o n d o p t i o n i s chosen, t h e M U c a n w i t h h o l d o r
— small ones instantly, m e d i u m ones in 3 - 5 segments, large discharge missiles as seems fit. This option also has the benefit
ones in 8 - 1 0 segments. Magical fires will also be extinguished of enabling t h e spellcaster t o actually discharge o n e o f t h e
— permanent magical fires w i l l relight after 1-2 rounds; small meteors and conjure some other spell as well. This additional
rekindlable fires such as that of a f l a m e t o n g u e sword w i l l be spell m u s t b e o f s u c h a n a t u r e a s t o n o t r e q u i r e t h e t h e
affected o n l y d u r i n g t h e a c t u a l c l o u d b u r s t ; s p e l l s s u c h a s continuing c o n c e n t r a t i o n o f t h e s p e l l c a s t e r, o r e l s e t h e
produce f i r e a n d b u r n i n g h a n d s w i l l b e negated. Large area remaining meteors are lost. However, considering that the MU
spells such as fireball, flame strike or wall o f fire will, in the will have been able to discharge a missile and cast another spell
course of being extinguished, vaporize the rain, creating a cloud in the same round is of such benefit that the potential loss is a
of steam of quadruple area of effect. The steam w i l l inflict 1 - 3 small concern.
points of damage on normal creatures, and double damage on The components necessary for the casting o f this spell are
cold-dwelling o r cold-using creatures. I t w i l l p e r s i s t f o r 2 - 5 nitre and s u l p h u r formed into a bead by the admixture of pine
rounds, or less if a w i n d is blowing. tar, a n d a s m a l l h o l l o w tube o f m i n u t e proportion, fashioned
In a r i d regions, t h e c l o u d b u r s t w i l l a c t o n l y a s a d o u b l e - from g o l d . T h i s t u b e s h o u l d c o s t n o l e s s t h a n 1 , 0 0 0 g p t o
strength p r e c i p i t a t i o n s p e l l . I n h o t a n d h u m i d a r e a s , t h e construct, with fine workmanship and magical engraving, but it
duration of the spell will be extended to 2 rounds. In areas with a will remain potent through repeated castings of the spell unless
temperature of 31-33°F, sleet rather than rain will fall, with ice damaged by accident or abuse.
and s l u s h f o r m i n g w h e r e i t accumulates. I n temperatures o f
30°F or lower, the cloudburst will be a snowburst, with one inch
of s n o w falling each segment. However it falls, the cloudburst
will cause very hot creatures to suffer 10 + 1 per segment points
of damage, unless a save vs magic is made.
The material components for t h e spell a r e powdered silver
and powdered iodine crystals.
Detect Illusion
This spell is exactly the same as the 1st level illusionist spell
d e t e c t i l l u s i o n ( P H p 9 4 ) except w i t h r e g a r d t o duration, a s
shown above.
I M A G I N E magazine, pate 1985 7
Secret Page Evard's Black Tentacles
When cast, a secret page spell alters the perceived contents of a By means of this spell, the caster creates many rubbery, black
page so that they appear to be entirely different. Thus, a map can tentacles in the area of effect. These waving members seem to
be changed to become a treatise on burnishing ebony walking spring forth from whatever surface is underfoot — even water.
sticks, and so on. The caster can reverse the spell by uttering a Each is 10' long, AC4 and takes as many points to destroy as the
command word, peruse the page's actual contents, and return it casting M U h a s levels. Furthermore, t h e r e w i l l b e o n e s u c h
to its altered f o r m thereafter. The caster can also remove the tentacle f o r each level. A n y creature w i t h i n t h e reach o f t h e
spell by a repetition o f the command word. Others noting t h e tentacles is subject to attack, and must make a saving t h r o w vs
dim magic of a page cloaked by this spell can attempt a dispel magic. If this succeeds, the victim takes 1 - 4 points of damage
magic, but if it fails the page will be destroyed. Otherwise, short from initial contact with the tentacle, but this is then destroyed.
of an alter reality or wish spell, only will-o-the-wisp essence If t h e saving t h r o w i s failed, t h i s indicates t h a t t h e d a m a g e
will reveal the true nature of a page. The material component for inflicted is 2 - 8 points, that the member is wrapped around its
the spell is powdered herring scales. victim, a n d t h a t damage w i l l b e 3 - 1 2 p o i n t s o n succeeding
rounds.
Sepia Snake Sighl As these tentacles have no intelligence to guide them, there is
There are three forms of this spell. Each eventually causes the the possibility that they w i l l e n t w i n e any object — a tree, f o r
conjuration o f a deep b r o w n snake-like force. T h i s so-called example — o r c o n t i n u e t o squeeze a d e a d opponent. O n c e
sepia snake springs into being and strikes at the nearest living grasped, a tentacle remains around its chosen target until the
creature, attacking as if it were a monster with hit dice equal to thing is destroyed by some form of attack or it disappears due to
the level of the caster. If successful, its strike engulfs the victim expiry of the spell.
in a s h i m m e r i n g a m b e r field o f force, frozen and immobilized The material component for this spell is a piece of tentacle
until the caster releases the dweomer, or until a dispel magic is from a giant octopus or squid.
cast. U n t i l t h e n , n o t h i n g c a n g e t a t t h e v i c t i m , m o v e t h e
shimmering force surrounding him or her, or otherwise affect Leomund's Secure Shelter
either the field or its victim. If the sepia snake misses its target, it This spell enables the M U to call into being a sturdy cottage or
dissipates in a flash of brown light, with a loud noise and a puff lodge, made of a material w h i c h is common in the area w h e r e
of dun-coloured smoke w h i c h is 1 " in diameter and lasts for 1 the spell is cast. The floor area will be 30 square feet per level of
round. the caster, and the surface will be clean, level and dry. While the
The t h r e e applications are: 1 ) as a g l o w i n g sigil i n t h e a i r lodging i s s e c u r e a g a i n s t w i n d s o f u p t o 7 0 m p h , i t h a s n o
drawn by the spellcaster and pointed at the intended target; 2) heating o r c o o l i n g s o u r c e o t h e r t h a n n a t u r a l i n s u l a t i o n
as a g l y p h o f u m b e r m a r k e d o n a surface; o r 3 ) a s a s m a l l properties of the materials.
character marked upon some magic work to protect it. The dwelling will provide considerable security, as it will be as
The components or the spell are 100gp w o r t h o f powdered strong as an equivalent stone building no matter of w h a t it is
amber, a s c a l e f r o m a n y snake, a n d a p i n c h o f m u s h r o o m made, it will resist fire as if it were stone, and be impervious to
spores. all m i s s i l e s except those cast by artillery or giants. The door,
shutters and chimney are secure against intrusion, the former
Dispel Illusion two being wizard locked and the latter secured by a top grate of
This spell i s t h e same as the 3rd-level i l l u s i o n i s t spell o f the iron and a narrow flue. In addition, all such areas will be covered
same name. However, the MU attempting to dispel the illusion by an alarm spell, and an unseen servant is called up to provide
is considered as t w o levels b e l o w his or h e r actual level w i t h service to the spell caster.
respect t o i l l u s i o n - p h a n t a s m t y p e s o f s p e l l s c a s t b y a n The i n s i d e o f t h e s h e l t e r w i l l c o n t a i n r u d e f u r n i s h i n g s a s
illusionist. desired by the spell caster made of a material c o m m o n t o the
area u p to 8 bunks, a trestle table and benches, as many as 4
chairs or 8 stools, and a w r i t i n g desk.
The material components are a square chip of stone, crushed
lime, a f e w grains o f sand, a sprinkling o f w a t e r and several
splinters o f w o o d , a n d t h e s e m u s t b e a u g m e n t e d b y t h e
components of the alarm and unseen servant spells.
Magic Mirror
By means of this spell, an M U changes a normal m i r r o r into a
(V scrying device similar t o a c r y s t a l ball. T h e details o f such a
scrying device a r e given i n t h e D M G , M i s c e l l a n e o u s M a g i c
Items section, under crystal ball.
The m i r r o r m u s t be o f finely w r o u g h t a n d h i g h l y polished
silver, of a m i n i m u m cost of at least 1,000gp. The mirror is not
harmed by the casting o f this spell as are the other materials
c o m p o n e n t s — t h e eye of a hawk, eagle or even a roc, nitric acid,
copper and zinc.
I1 / ,••••
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13
I M A G I N E magazine, June 1985
CLASSIFIED ADS
Tunnels &Trolls
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PEL:N R E
The County oL CeTwym BURGHALTER
2 land cf adventure. About the City League there lies the County cf Ceruyn, a small island in the wilderness where peop1 scmtch a hying from the land
and where adventurers can rest between adventures. Each month IMAGINE magazine presents a town or village flow the County, describing the
location and its inhabitants, and *zing a few suggestions far fitrther adventure. 'This provides an ideal campaign bacfround for the GM who can collect
these articles and build them up into the most comprehensive campaign setting available. Copy them, or cut them out and store them in a ringbinder and
you need never be short of an idea for urban encounters again.
The Town o f
1,1Z o c A r n c a s t l e 5 miles
alrjh
Black alp i c E 7 1 0 - -
/
Lygol C C E 1 A CB12
Gorge O r c6
For 9
1
CB 7
CkCB18
CB13
CB17
CB1 1
Limestone
Hills
Stone Road Gritstone
Great 12' l o g road Cliffs
Dwarven 5'-8' log road
Hall woodland
saplings
streams Vasarpath 10 miles •
,
by Musk Fe ton 7 years ago: Jelima's husband, Varlin, and his adventuring colleagues
destroyed t h e C u l t i n a m i s s i o n o f vengeance. T h e C u l t Te m p l e w a s
razed a n d t h e caverns cleared. Va r l i n decided t o s e t u p p e r m a n e n t
History residence here and re-named the village Jelima.
1 2 8 3 years ago: The valley was colonised by dwarves. Defensive walls 6 years ago: Va r l i n and a cleric named Solem consecrated the f o r m e r
were built and the dwarves began diggings in the hard gritstones. Great Hall o f the D w a r v e s as a temple. The c o m m u n i t y expanded a s
halfling f a r m e r s arrived, and a n e w inn was opened on the original site
1 3 7 years ago: The dwarves sold Burghalter to a human merchant after to replace the one w h i c h w a s destroyed. The old quarry w a s screened
a phyrric victory in the Sarpath M o u n t a i n s depleted their numbers. The from the rest of the valley by trees.
merchant sealed up the caverns and built an inn. The property changed
hands on five occasions in the next forty years. 3 years ago: A silvery mallorn sapling was found in the northern half of
the valley. 30 Elves, to whom the mallorn is sacred, leased the land from
9 6 y e a r s ago: T h e B u r g h a l t e r Inn w a s destroyed by giants, acting as Varlin and his adventuring colleagues.
mercenaries f o r a t h i r d p a r t y, w h o a l s o c u t o f f a l l t r a ff i c a l o n g t h e
Arncastle-Vasarpath r o a d . O n e y e a r l a t e r t h e g i a n t s ' c o n t r a c t w a s 6 m o n t h s ago: Va r l i n and Solem commenced w o r k on a n e w temple.
completed and they moved on, and at some stage in the next three or
four years, Burghalter was taken over by a dark and evil Rakshasa cult. D M ' s Notes: The n e w name of the village. Jelima, has not stuck among
They re-opened the caverns with h u m a n o i d slave labour and extended the population of Cerwyn as a whole; the D M should only describe the
them i n t o a m a j o r c o m p l e x o v e r t h e n e x t decade, f i n d i n g t r a c e s o f village thus w h e n the PCs are actually present there N o t e also that the
ancient workings below the surface of the valley. details of the Rakshasa Cult should not be m a d e k n o w n to the players,
who s h o u l d instead be i n f o r m e d o f the p o p u l a r b e l i e f that the giants
8 years ago: Jelima Ganz, a good priestess of A m a r a s in the County of were defeated by Varlin. T h e r e is ample opportunity for the players to
Bereduth, w a s kidnapped, transported to Burghalter and sacrificed. discover the remnants of this cult if they choose to explore the caverns.
15
I M A G I N E maganne, June 1985
The Valley C B 1 0 b F a___; Ili C h a m b e r m a i d
F; FO/NM, hp 3;
The valley lies among the foothills of the Sarpath Mountains, between Falli is attractive but very withdrawn. She alone knows all about Megart,
the Vasarpath-Arncastle road and the Black Lygol River gorge. The sides including his thefts, but she is in love with him and says nothing. As one
of the valley are steep b u t by n o m e a n s unclimbable by u n a r m o u r e d of o n l y t w o unattached w o m e n i n t h e valley (the o t h e r i s o n e o f t h e
characters. mercenary guards), Fain attracts plenty of attention from the guards and
The w o o d l a n d is mostly oak and ash, and the soil is well drained by a others, although she rejects them all
network of rivulets and the drainage schemes of the halfling farmers.
The r o a d s a r e log roads, 5 - 8 feet w i d e , except f o r t h e road f r o m t h e C B 1 1 T e m p l e u n d e r construction: The vaults and
entrance to the Rear Fort, w h i c h is 12 feet wide. foundations have been excavated and work is in progress on the walls.
This t e m p l e w i l l b e dedicated t o Ta r m e n e l . I t i s i m p r e s s i v e e n o u g h
C B 1 T h e W o o d s : T h e s e cover the valley on t h e w e s t e r n side. already to hint at great wealth.
Here live 3 0 adult Elves, tending the mallorn at the centre of the site.
C B 1 2 S t a b l e s : There is room for up to 40 horses, although only
CB1 a L_ a g o n i t u r e l ; Elven Priest; t w o berths w i l l be occupied. The standard charge is 4sp per night, but
M; C7; N / C G ; hp 2 7 / 3 4 ; Ch 1 6 Yarred can spot adventurers a mile off and hikes the price up to 2gp.
Lagoniturel is the only elf regularly seen by the rest of the c o m m u n i t y of
Burghalter, as he buys their food and arranges whatever else they need. C B 1 2 a ' N o - n o s e ' Y a r r e d ; Te a m s t e r, Stable Manager;
No-one o u t s i d e o f t h e elves k n o w s t h e s e t - u p i n t h e w o o d s ; i n f a c t M; Fr 1; N; hp 4
Lagoniturel and h i s fellows receive a regular secret donation of silver Wears leathers and carries a w h i p .
from an outside source to maintain the mallorn and to be ready to take Yarred is an old horseman w h o lost the tip of his nose to a warhorse. He
over the valley should the h u m a n s ever choose to leave. It w o u l d be a claims t o h a v e b e e n r a i s e d b y pegasi, t h o u g h m o s t p e o p l e s c o f f ;
matter of great concern to the elves if h u m a n habitation w e r e greatly however, he is very capable of raising and training pegasi, and would do
extended in the valley. so at a considerably cheaper price than some big-city trainer. Yarred is
normally out in the daytime taking stones f r o m the quarry to the n e w
C B 2 F a r m l a n d : T h e h a l f l i n g s h a v e cleared t h e w o o d l a n d a n d temple in an old wagon.
now have good, fertile soil producing abundant goods under their care.
C B 1 3 W o r k e r s ' H o u s e s : T h e large house in each group is a
C B 3 T h e L a k e : A dwarf-built dam pens the m a n y streams communal d w e l l i n g f o r u n m a r r i e d m e n . Va r t i n a n d t h e o t h e r s h a v e
through the valley and the resulting lake has been stocked w i t h fish. failed to recruit m a n y married workers; consequently, after being paid
the men often go off to Arncastle, where they are becoming k n o w n as a
C B 4 S e a l e d T u n n e l E n t r a n c e : Leads to the underground rowdy nuisance.
complex, but has been sealed by a solid stone wall.
C B 1 4 S o l e m ' s H o u s e : Endor and Castillo Solem's home is set
C B 5 N o r t h e r n Tunnel Entrance: The trees cut from the back amongst the trees. Endor is a central figure in Burghalter, and his
southern end of the valley are stored here, cut to mature for the roof of wife Castillo is a qualified e n g i n e e r w h o is supervising h i s grandiose
the n e w temple. Beyond, the tunnels are sealed w i t h stone walls. plans for the temple. She is, however, h o u s e - b o u n d after an accident
that has left her crippled, and is very unlikely to be encountered by PCs,
C B 6 Southern Tunnel Entrance: Many of the areas behind even if they call at the Solem household.
this e n t r a n c e w e r e i n u s e as dwelling placs w h i l e homes w e r e being
constructed. Two people still live here. Immediately behind the entrance CB1 4a E_ nd_ o rS_ o I_ e m ; Cleric adventurer (part-retired)
is t h e f o r m e r D w a r v e n G r e a t H a l l , n o w a t e m p l e t o Ta r m e n e l (see M; C10, N / C G ; hp 5 1 / 6 1 ; W 17, C 15, Ch 16
I M A G I N E magazine, 4 2 6 ) Wears strangely-cut, o l d g r e y s u i t — a u n i q u e m a g i c a l i t e m w h i c h
becomes p l a t e m a i l + 2 w h e n a c o m m a n d w o r d i s spoken. A l s o h a s
C B 6 a Reeni Tayar; Priestess; (Basic: ring o f p r o t e c t i o n +1; Advanced: c l o a k o f p r o t e c t i o n +1), Uses
F; C5; N / C G ; h p 2 1 / 2 7 flail +3 if expecting trouble, s t a ff +1 otherwise. Also owns (Basic: w a n d
Reeni looks after the underground temple and handles routine services of c o l d (20 charges), f l y i n g c a r p e t , o i n t m e n t o f s o o t h i n g ; Advanced:
w h i l e Solem sees to the building of the n e w temple. She is popular and w a n d o f m a g i c m i s s i l e s ( 3 4 charges), c a r p e t o f f l y i n g , 6 p o t s o f
w e l l - k n o w n t h r o u g h o u t B u r g h a l t e r, a n d i s m a r r i e d t o t h e q u a r r y Nolzur's M a r v e l l o u s Pigments), various scrolls and potions of his own
foreman, Late!. making, and a special salve that inhibits a person's scent for 2-8 hours.
Usually has curative, defensive a n d a t least o n e h i g h level o ff e n s i v e
C B 6 b L a t e ! T a y a r ; Quarry Foreman; spell memorised.
M; Fr2; N / N G ; h p 8 Endor Solem is aloof to strangers, allowing only his truest friends to see
Latel i s a B e r e d u t h a n , a n d d e e p l y s u s p i c i o u s o f t h o s e c i t i z e n s o f his s e n s i t i v e r e a l s e l f . S t i l l e n j o y s battle-practice, b u t h i s b u r n i n g
Burghalter w h o hail from o t h e r lands ambition is to see the temple completed — it has cost him nearly every
gp he ever had.
C B 1 6 a C h o l o r o d e n y ; Farmer (thief);
M; T4; N / C N ; I 17, hp 1 0 The Politics
Cholorodeny (pronounced 'Chordeny' around the village) is a member of
a Thieves' Guild based in the N e w City area of the City League, placed Nominally, B u r g h a l t e r o w e s allegiance t o t h e H i g h S t e w a r d o f t h e
here to report on events around the valley, particularly on the arrival of County of Cerwyn, Jeorge Fardwarm. However, the village is beyond the
religious relics for the n e w temple. He has one spectacular theft to his recognized boundaries of the County, and as such is m e r e l y a trading
credit — he recently removed 3 0 0 0 g p f r o m Va r l i n ' s h o m e w h i c h t h e partner covered by certain guarantees of military assistance. In return,
adventurer h a s n e v e r a n n o u n c e d a s stolen.... T h e m o n e y i s b u r i e d Varlin and Solem have paid a large sum of money to Fardwarm for the
behind his home. right to establish their temple here. Varlin is also secretly negotiating to
have Burghalter officially recognised as a part of Cerwyn and for at least
C B 1 7 B y l o f f ' s H o u s e ; a plain building w i t h a slender tower. half the garrison of Arncastle to be moved here, offering his services as a
Tobek and Lana's 6 children can normally be seen playing outside. mercenary to extend Cerwyn influence f u r t h e r south and east.
Because o f t h i s , e m p l o y m e n t w o u l d b e a v a i l a b l e t o a d v e n t u r e r s
C B I 7 a T o b e k B y l o f f ; Fighter adventurer willing to journey into the wilderness, although Varlin would not reveal
M; F8; N / C G ; S 15; hp 3 2 / 4 0 the full extent of his plans to just anyone.
Wears lots o f frills, lace a n d b r i g h t colours — o r g r i m p l a t e m a i l +2. Varlin's i m a g i n a t i v e a n d e x p a n s i o n i s t p l a n s w i l l i n e v i t a b l y c a u s e
Carries shield +1. N o r m a l l y armed w i t h b a s t a r d s w o r d +3, also o w n s problems as both t h e inhabitants of Burghalter and nearby t o w n s and
longbow +2. Has (Basic: ring of X-ray vision, boots of travelling and c o m m u n i t i e s realise the full implications of what he has in mind. He is
leaping; Advanced: ring of ultravision, boots of striding and leaping) quite a w a r e t h a t t h e m e r c h a n t s w h o use B u r g h a l t e r w i l l support h i s
and a r a r e magical i t e m fashioned f r o m a u n i c o r n ' s h o r n t h a t causes plans, a s t h e y c o u l d l o o k f o r w a r d t o t h e increase i n r e v e n u e s t h a t a
poisoned liquids to foam. garrison w o u l d bring.
Tobek is an optimistic dandy and w i n e connoisseur, w h o tends to r u n On the other hand, Varlin knows that the dwarves of Vasarpath will be
roughshod over o t h e r people w h e n involved in an adventure or w h e n concerned that the County's influence will be seen as approaching their
they are dealing w i t h his wife. He and Lana are virtually estranged. independent town. A l t h o u g h he has had little contact with the barbarian
tribes o f t h e Steppes (and those c u l t u r e s no-one k n o w s of, w h i c h lie
C B 1 7 b L a n a B y l o f f ; M a g i c i a n adventurer beyond), they are hardly likely to be pleased if they perceive even a small
F; M U 8; N / N G ; S 6 , 11 6 , D 7; hp 2 4 authority like C e r w y n extending its borders in their direction. Further,
Wears d a r k green c l o a k (Basic: d i s p l a c e r cloak; A d v a n c e d : c l o a k o f Varlin suspects, quite rightly, that the citizens of Arncastle will also be
p r o t e c t i o n +2) fastened w i t h silver spider-brooch w i t h water opal eyes upset i f t h e y l o s e a l l o r p a r t o f t h e r e v e n u e s t h a t t h e g a r r i s o n h a s
(Basic: t a l i s m a n o f e l e m e n t a l travel; Advanced p e r i a p t o f w o u n d brought, a l o n g w i t h t h e p r o t e c t i o n i t h a s a ff o r d e d t h e m a n d t h e i r
closure). Carries dagger f l . Also owns wand of fear, wand of illusion, prestigious p o s i t i o n a s a n h o n o u r e d o u t p o s t o f t h e C o u n t y. H e i s
bracers of defence A C 6 , (Basic: ring of water walking; Advanced: ring completely u n a w a r e of the fact that some of the bitterest rivals to his
of w a t e r breathing), rod o f cancellation, potion o f dimunition, and plans w i l l b e h i s f e l l o w adventurers, w h o h a v e h e l p e d establish h i s
several scrolls of her o w n devising. position of authority w i t h i n the town, and w h o use it as a base for their
Unless prepared, n o r m a l l y h a s f e w s p e l l s m e m o r i s e d e x c e p t t h o s e explorations into the m o u n t a i n s and steppes. They value the fact that
necessary for her researches. Burghalter owes real allegiance to no-one, and are keen to make sure
Lana has been w o r k i n g on various aspects of magical research, w h i c h that no outside power increases its grip on 'their' little town.
has estranged her from her family. On the last adventure she undertook Lastly, the elves have their own secret ambitions for the valley where
w i t h Varlin and the others, she was very nearly killed when c h a r m e d by the M a l l o r n grows, hoping that one day it will be a s h r i n e held by them
a vampire. Q u i t e w e a k herself, s h e h a s been t r y i n g to e n c h a n t some alone; Varlins's plans can hardly be said to tie in w i t h this hope.
gems s o t h a t t h e y w o u l d m a k e t h e b e a r e r i m p e r v i o u s t o a l l c h a r m
attempts, but has failed so far.
Plotlines
C B 1 8 T o r e a u ' s H o u s e : A small house compared to the other
adventurers', since Ardise and Ildros don't care m u c h for visitors. Apart from becoming involved in the high politics of Burghalter, PCs can
find p l e n t y o f o t h e r w a y s o f i n t e r f e r i n g i n t h e d a i l y l i v e s o f t h e s e
C B 1 8 a Ardise 'Red Hand' Toreau; Fighter adventurer interesting people:
F; F10; N / C G ; hp 5 3 / 6 4
Scruffy clothes or plate mail +1 a n d shield +2. Uses battleaxe +1 o r 1. Sooner or later, Megart (CB1 Oa) is bound either to make a mistake,
l o n g s w o r d +2. Also owns rings of (Basic: safety, quickness; Advanced: or t o decide that h e h a s enough m o n e y to r e t u r n t o t h e League, a n d
feather fall, warmth), djinni summoning and fire resistance (the first Varlin will discover that the Inn's books have been cooked. Perhaps Falli
t w o are n o r m a l l y w o r n , t h e others kept on a ' w a t c h c h a i n ' inside h e r will feel rejected once too often and give him away. But w h a t will Varlin
waistcoat o r armour), a n d (Basic: p o u c h o f s e c u r i t y ; Advanced: s i x do, given that he has also been robbed at home. J u s t to save face, the
packets of d u s t o f sneezing a n d choking). H e r fascination w i t h rings cleric might be looking for someone w h o could track M e g a r t down, and
extends to non-magical ones as well, and she wears as many as a dozen, exact some sort of punishment, w i t h o u t anyone else knowing.
worth 1 0 0 - 2 0 0 0 g p each.
Ardise is a n u n c o m p r o m i s i n g f i g h t e r, a n d a careless, insensitive and 2. A stranger arrives, and three days later M e g a r t is either dead, o r
abrasive comrade. She is normally both loyal and courageous— but her begging the PCs for help. Who is the stranger, and h o w does he threaten
passion for collecting rings has actually led her into a fight w i t h Tobek the Inn Manager? Megart's brothers or the Knights Ocular might be the
Byloff w h i c h — astonishly! — s h e lost. S h e i s s u l l e n l y w a i t i n g f o r a source of more trouble than anyone suspects....
rematch.
3. Va r l i n finds cash r u n n i n g low, and is desperate to find t h e m o n e y
C B 1 8 b Ildros Toreau, aka Thorn of Xir; Historian that was stolen before. W h o can he turn to but a party of outsiders?
M; Fr 5; N / C N ; I 18; hp 17
Ildros i s t h e s o n o f t h e m a g i c - u s e r u n d e r w h o m L a n a s e r v e d h e r 4. Tobek and Lana part company. No-one need get involved in t h e i r
apprenticeship. F o r m e r l y a n o t e d h i s t o r i a n i n X i r, h e n o w a c t s a s domestic quarrel, o f course, but a charismatic fighter m i g h t suddenly
Burghalter's record keeper. In his small office in the Inn, there is a huge find h i m s e l f the centre of h e r attentions. A n d Lana h a s s o m e t h i n g t o
map of all t h e surrounding wilderness, right up to the edge of the Steppe offer the right man — the gems of charm p r o t e c t i o n that have been the
country. He will make accurate, smaller copies for 50gp each. centre of her researches for the last year. A l l Lana w a n t s is protection,
but it is not unlikely that she m i g h t become infatuated w i t h a male PC
w h o paid her the right kind of compliments. W h a t e v e r the t r u t h o f the
The People matter, Tobek is going to fight back, and then Ardise is going to seize her
chance to get her revenge for that amazing defeat over the ring. Va r l i n
The other citizens of the village are: and Endor Solem will try to stop Ardise from getting involved, as well as
5 q u a r r y m e n , 1 0 m a s o n s a n d 1 0 builders; a f o r e m a n (Late' Ta y a r, dropping heavy hints to the erring (or totally innocent!) PC that it is time
CB6b), d r i v e r a n d c o o k . T h e s e w o r k u n d e r Va r l i n a n d S o l e m ' s to move o n . _ but Ardise has a terrible anger and the mercenaries on her
directions. side. Burghalter m i g h t erupt in civil w a r w i t h the PCs in the middle.
20 mercenaries under the command of Ardise Toreau (CB18a). One of
these i s t h e o n l y o t h e r u n m a r r i e d w o m a n i n t h e v i l l a g e (see Falb, And if that little lot doesn't convince you that Burghalter should become
CB10b). The guards are very protective of her. a tourist resort f o r y o u r w e a r y party, t h e n t u r n overleaf, a n d f i n d Out
30 elves under the guidance of Lagoniturel ( C B I a). what is happening under the surface....
17
I M A G I N E magazime, June 1985
Rakshasa Cult The Red Finger
For many years, Burghalter and its environs were dominated by the evil Hidden on the cliffs above the village is an outcrop of strangely-coloured
minions of a cult that worshipped the dreaded (and, some say, mythical) rock that juts into mid-air at an impossible angle, w h e r e it catches the
Rakshasa. These horrid beasts are rumoured to be able to appear in any rays o f t h e r i s i n g a n d s e t t i n g s u n . T h e s e m o r n i n g a n d evening r a y s
form in order to cause victims to relax for the fateful second which seals enhance the rock's rich red colour, so that it almost seems to glow.
their doom — and guarantees the Rakshasa a tasty meal. It is unclear This geological accident has stirred religious t h o u g h t s in m a n y and
w h y anyone should choose to honour and worship these evil creatures; various people, and it has become a site of some religious significance
although s u c h acolytes c a n b e o f u s e t o t h e Rakshasa, t h e m o n s t e r for groups of gnomes and dwarves, w h o have seen it as a representation
recognises allegiance to no-one and these same acolytes could one day of t h e p o w e r s t h a t control t h e earth. S i m i l a r l y, m a n y monsters have
follow the same path as the other unfortunate victims of the cult. seen some significance in it that might not be immediately clear to men.
It was an enormous relief, therefore, to all those who live in this part of Sages w h o h a v e s t u d i e d i t h a v e r e m a r k e d t h a t i t i s p r o b a b l y t h e
Cerwyn, w h e n t h e c u l t w a s vanquished a n d driven f r o m t h e district. remains of a seam of metal that yields its colour when exposed to the air.
Since t h e c o m i n g o f Va r l i n a n d h i s a d v e n t u r i n g colleagues, l i f e h a s These prosaic explanations have done nothing to diminish the awe and
returned to w h a t passes for normal in this part of the world — so much wonder in w h i c h it is held by those w h o consider it holy.
so t h a t even t h e occasional disappearance of a m e m b e r of a passing Today, t h e site i s seen as s o m e t h i n g o f a curiosity by the people o f
caravan has raised no m e m o r y of the cult. Burghalter, w h o pay i t little heed. I n a w a y, t h i s is m o r e t h a n a l i t t l e
These disappearances are signs that the time of the Rakshasa has not ironic, for it is the Red Finger w h i c h marks the furthest boundary of the
entirely passed. T h e r e m n a n t s o f t h e c u l t — w h i c h w a s c r u s h i n g l y raiding grounds of the barbarians from the Steppes. If it were not for this
defeated by Va r l i n — fled deep u n d e r g r o u n d into passages and caves marker, the w i l d horsemen from beyond the Sarpath M o u n t a i n s would
beneath t h e village t h a t even t h e d w a r v e s w o u l d n o t have k n o w n of have brought fire a n d ruin to the County of Cerwyn even m o r e often.
There t h e y wait, s l o w l y recovering t h e i r strength, u n t i l t h e day w h e n Pilgrims come from strange and far-off places to see the Red Finger,
they might once more threaten the security of the whole of the Domains. and the people of Burghalter will often direct strangers to it, assuming
that it is the cause of their visit, even though they pay it very little heed
themselves.
DM's Notes
There a r e n o m a p s o f t h e Rakshasa c u l t ' s lair, a s i t i s m a d e u p o f a DM's Notes
tortuous network of cracks, tunnels, caves and underground rivers, far
beneath t h e surface. A c c e s s t o t h i s n e t w o r k can be gained f r o m t h e The truth of the matter is that the rock is made of solid iron, and as such
backs of the caves in the Burghalter valley (assuming the obstructions will h a v e a v e r y p o w e r f u l e ff e c t o n a n y use o f materi al s nearby t h a t
can b e c l e a r e d w i t h o u t t h e i n t e r r u p t i o n o f investigating B u r g h a l t e r might be influenced by such a large source of ferrous metal. Of course, it
citizens), via unnoticed and unexplored passageways. There is even a is possible t h a t y o u r c a m p a i g n w o u l d n o t be i n f l u e n c e d b y s u c h a n
way down through the existing temple to Tarmenel. A fourth entry point artifact, in w h i c h case you should feel free to replace the material w i t h
exists beneath the n e w temple, being b u i l t in the middle of the village. whatever m i g h t have an effect on — say — spelicasters....
Only t h e s e n i o r engineer, Castillo Solem, a n d t h e t w o clerics, E n d o r It is naturally quite likely that r u m o u r s of this strange landmark will
Solem and Varlin Ganz, know that the temple is being built on the site of circulate to sites far away from Burghalter, and that it might be possible
a previous building — and even they do not k n o w that this was a shrine to use the Red Finger as a m e a n s for getting the players to this part of
of the Rakshasa cult. If PCs find t h e exremely well-hidden entry point Cerwyn in the first place.
(beneath a fake foundation stone), they will discover passage ways and
tunnels that lead ultimately to the maze that the cult still occupies. This C B 2 0 a F a r Sighted Gaspar; Hermit, lunatic
is the entry still used by cult acolytes on occasional forays into the night. M; M U 9 / I 1 0, C / C N ; AC 9 / 1 0 ; hp 20;118; w a n d of illusion (disguised as
And i n t h i s n e w centre o f evil, t h e y w i l l f i n d a n o t h e r shrine, b u i l t t o a clay pipe)
honour something even m o r e foul and horrid than the Rakshasal J u s t May use any illusion type spell in Basic
w h a t this thing is, the GM will have to think of p r e f e r a b l y in daylight._ The rock is guarded b y an o l d g n o m e i l l u s i o n i s t called Gaspar. H e is
As for the only mildly-terrorising members of the cult, there are listed highly i n t e l l i g e n t a n d c o m p l e t e l y i n s a n e , a l t h o u g h i n a p e r f e c t l y
below the acolytes and m e n - a t - a r m s that are the remains of the cult. harmless a n d p l e a s a n t w a y. H i s i n s a n i t y i s n o t e n t i r e l y d u e t o t h e
These are men and women of advancing years, long-starved of daylight. solitary existence he has led since first he came to sit at the foot of the
If desired, t h e G M c o u l d a r r a n g e f o r t h e p a r t y t o m e e t o n e o f t h e rock; he must have been at least mildly eccentric to have done so in the
Rakshasa themselves, in w h i c h case those playing in a D & D campaign first place.
should treat this monster as the equivalent of an 18th level fighter w i t h He will afford no danger to anyone who visits the rock, but he may trick
polymorph abilities, w h i c h can use M U and clerical spells (levels 1-3), or confuse them by minor illusions designed for his own amusement. He
can cast illusions at will, is i m m u n e to all spells of less than 7th level, will stop at nothing, however, if he feels that a visitor might have a mind
and takes no damage from any but the most magical of weapons.... to perpetrate serious harm upon this prized possession.
In addition t o t h e n o r m a l a c c o u t r e m e n t s of h i s l i f e as a h e r m i t , h e
C B1 9 a The Besotted One; ChiefAcolyte possesses a wonderful and peculiar instrument that has earned him his
M; F12, C / L E , A C 0; hp 8 0 / 1 0 0 ; ring o f regeneration, m a c e +4 nickname 'Far-sighted'. It is a long, h o l l o w tube w i t h pieces of glass in
This poor creature has long since forgotten his name, his past, w h y he each end, t h a t G a s p a r says a l l o w s h i m t o see t h i n g s t h a t c o u l d n o t
came to be here or indeed anything that is outside his total adoration of normally be seen. Not many people, w h e n given the opportunity to use
the Rakshasa. Wo r d s like 'depraved' o r 'evil' are almost meaningless this device, can make it perform in the way that Gaspar claims it does._
w h e n considering the complete control the monsters have over his mind
and actions. Suffice it to say that he is a tool of the beasts, and will stop at C B2013 Crothone Bear; Tribesman
nothing to lead the u n w a r y or the weak to be eaten by them. If that is not M; F 4 / B 4 ; N; A C 4; hp 2 8 / 4 0 ; S 18, shortbow, spear
possible, he will sacrifice his life to try and slay intruders — and it would Whenever t h e PCs a r e a t t h e rock, t h e y w i l l b e observed secretly b y
be preferable to be slain rather than be taken alive. Crothone and his f e l l o w Bear tribesmen and women. This unfortunate
group of barbarian horse-raiders have been 'exiled' here by the head of
CBI 913 R. . e e n a ; Acolyte/Servant another c l a n w i t h i n t h e i r t r i b a l g r o u p , a f t e r a m i s t a k e involving t h e
F; E l i ; C/LE; AC -4; hp 56/68; ring of invisibility, gauntlets of ogre ownership of some deer horns. Having taken issue with the tribal chief,
power the B e a r c l a n i s i n disgrace, a n d C r o t h o n e a n d h i s k i n h a v e b e e n
Reena has embraced the cult wholeheartedly since being captured. She stationed here to watch the rock. Their instructions are simple; they are
was once fair and attractive and her good looks w e r e the cause of the to remain at the rock until such time as the Red Finger shines no longer
demise of many a hot-blooded male, and thus she was most useful to the at D a y - e n d , w h e n t h e p e o p l e s o f h i s t r i b e w i l l l e a d t h e b a r b a r i a n
Rakshasa. In her later years, this has been replaced by a ruthless spite. invasion of Cerwyn.
A l t h o u g h she is as much of a cipher as the Besotted One —devoting her It has already been seven months, but Crothone has not neglected his
time to capturing innocents for her masters s h e is more likely to flee if duty for a m o m e n t . The t r i b e s m e n are masters of camouflage, and it is
confronted on her own. A m i d s t a mass of fellow cult members though, unlikely t h a t t h e P C s w i l l n o t i c e t h e m w h i l e t h e y a r e a t t h e rock.
she will be a formidable fighter. However, i f t h e y d o a n y t h i n g t h a t c a u s e s t h e r o c k ' s g l o w t o f a i l —
blowing i t t o a t o m s m i g h t h a v e t h e e ff e c t — t h e PCs w i l l h e a r t h e
C B 1 9 c - d Servants howling war-cry of the Bears, and Crothone and his fellows will be off to
c: M; F9; C / L E ; A C -4; hp 5 0 / 6 5 ; axe +3, ring o f p r o t e c t i o n +3 tell the tribe the good news. Alternatively, if the PCs w a n d e r around the
d: M; C6; C / L E ; A C 0; hp 2 5 / 3 5 ; flail + 2 mountains about the Red Finger, the Bears might attack them or spring a
These, t h e last of the servants, are a n o n y m o u s and mindless — save f e w traps, j u s t to w h i l e a w a y another day.
that they will prove to be potent defenders of the cult.
Crothone i s a c c o m p a n i e d b y 3 0 B e a r t r i b e s m e n a n d w o m e n (F1 - 4 /
There are a l s o l 0 men-at-arms (F3, AC 1, hp 2 0 / 2 5 , one has s w o r d +2) B1-4; AC 2-4; hp 7 - 2 1 / 11 - 4 0 ; bows, axes, daggers) w h o will f o l l o w his
w h o will fight t o the death to protect the Rakshasa or their acolytes. orders w i t h o u t fail unless they w o u l d offend the h o n o u r of the clan.
18 I M A G I N E magazine, June 1985
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This m o d u l e i s s u i t a b l e f o r u s e w i t h e i t h e r t h e D U N G E O N S & Wherever alternatives are given for a particular piece of i n f o r m a t i o n (eg
DRAGONS" or ADVANCED DUNGEONS & DRAGONS Rgames. hp 8 / 11 )the D & D game statistics are shown before the slash and those
Set in the City League, part of I M A G I N E " magazine's campaign world for the A D & D game after.
of Pelinore, it can instead be placed in any city setting of the Dungeon
Masters's o w n devising. Minor Non-Player Characters
Less i m p o r t a n t NPCs w i l l b e described m e r e l y b y n a m e a n d a f e w
STATISTICS descriptive sentences. A l l s u c h c h a r a c t e r s a r e N M / F 0 , h p 4 u n l e s s
The format given below for statistics is the standard one used for all the otherwise defined. I t i s possible t h a t a n o t h e r w i s e u n i m p o r t a n t NPC
major City League non-player characters (NPCs) who have appeared in might become the centre of undue attention during the game, in w h i c h
I M A G I N E magazine. Permission is granted to reproduce this i n f o r m - case the D M should add whatever statistics are required.
ation for personal use for those players who wish to store the campaign
material. Abbreviations
In a d d i t i o n t o t h e u s u a l a b b r e v i a t i o n s u s e d i n N P C a n d c r e a t u r e
Major Non-Player Characters statistics, the following w i l l also be used:
W h e n e v e r important NPCs are described in the text they will be given in For t h e A D & D g a m e : A s s a s s i n ; A c r o b a t ; B a r b a r i a n ; B a r d ; C l e r i c ;
a standard format. W h i l e all the statistics are for the D & D and A D & D Cavalier; D r u i d ; F i g h t e r ; F r e e m a n ; I l l u s i o n i s t ; M o n k ; M a g i c U s e r ;
games, the general information about each character will allow referees Paladin; Ranger; Thief.
using o t h e r systems t o quickly extrapolate t h e i n f o r m a t i o n required. For t h e D & D g a m e ( w h e r e these are different): Av e n g e r ; D w a r f ; Elf;
Details of the characters will be presented as follows: 1/2Iing; Knight; N o r m a l M a n .
Races (where not covered by the above): 1/2Elf; Gnome; Human, 1/20rc.
Line 1: Identifying Number; Name; Gender; Class & Level; A l i g n m e n t .
Line 2: Weapon; A r m o u r class; hp Spellbooks
Line 3: Race (immediately below ID number)
Lines 4-10: A b i l i t y statistics in the form 'S 17', etc Magic-using NPCs' spellbooks s h o w level, followed in brackets by the
Lines 4-10: Indented f r o m the statistics — details of character spells as numbered in the relevant rule books. The spell will be marked
El appearance w i t h an asterisk if it is currently memorised; eg 1 (2, 3*) means that the
0 occupation MU has the first level spells numbered 2 and 3 in her spell book and that
El characterizations number 3 i s c u r r e n t l y m e m o r i s e d . F u l l s p e l l m e m o r y m a y n o t b e
0 contacts allocated to a l l o w the D M some flexibility in this regard.
That v e r y e v e n i n g t h e h i d e o u s l y d i s f i g u r e d
corpse of a young m a n w a s found in the alley
by Piper's Theatre. A t first i t was thought that
only a w i l d beast could have killed h i m i n so
savage a fashion, a n d B r e n d e s Feergarl, t h e
Bear-tamer, came under immediate suspicion
— o r a t l e a s t h i s b e a r did. S u c h s u s p i c i o n s
were q u i c k l y allayed w h e n B r e n d e s a n d h i s
bear were found similarly slain in the stables of
Piper's Theatre t w o nights later. Over the next
fortnight n i n e m o r e corpses t u r n e d u p in t h e
immediate vicinity of Piper's Corner, all brutally
murdered.
Sir Rubin, confined t o his sick bed, heard of
the m u r d e r s and the lack of progress that the
Borough D i s t r i c t M i l i t i a a n d G u i l d M i l i t i a s
were m a k i n g f r o m h i s clerk, M e r e ' s . A w a r e
that in his present weakened state he could not
extend h i s p r o t e c t i o n t o t h e terrorised c o m -
munity, h e ordered M e r e l s to sell h i s a r m o u r
and o f f e r t h e m o n e y, s o m e 2 0 0 0 g p , a s a
reward for the capture of the murderer.
The m u r d e r e r i s c l o s e r t h a n S i r R u b i n
realises, a s i t i s h e w h o i s c o m m i t t i n g t h e
crimes u n d e r t h e i n f l u e n c e o f R e n d o u l f ' s
potion. R e n d o u i f h a s s t a r t e d r e d u c i n g t h e
concentration of the potion he is giving to Sir
Rubin w i t h o u t r e d u c t i o n i n i t s effects. Every
other n i g h t after being dosed w i t h Rendoulf's
'cure', S i r R u b i n r i s e s f r o m h i s s i c k b e d ,
descends to the streets and stalks in search of
lone victims. A f t e r battering t h e u n f o r t u n a t e
person t o death S i r R u b i n r e t u r n s to h i s bed
and sleeps peacefully until morning. W h e n he
wakes h e i s u t t e r l y u n a w a r e of w h a t h e h a s
done.
The Victims
Time Scale of Events The v i c t i m s a r e a s o m e w h a t m i x e d b a g , s l a u g h t e r e d b y S i r R u b i n
4 years ago: Rendoulf/Angstear purchases a n equal share i n the because t h e y happened t o be in t h e neighbourhood o f Piper's Corner
business of Djon Radrasen & Son, Apothecary, from Luchas Radrasen. w h e n h e w a s under the influence o f the potion. A s such, t h e y do n o t
18 m o n t h s ago: L u c h a s Radrasen dies after mistaking blackcurrants have a n y t h i n g i n c o m m o n t o l i n k t h e m a s a g r o u p , a l t h o u g h
and deadly nightshade berries. A verdict of death by misadventure is appearances are deceptive....
returned by the District Court six m o n t h s later. Naturally, if the player characters decide to investigate any possible
5 m o n t h s ago: Rendoulf Breeks moves stock Out of the cellar and into c o m m o n factors among the victims in an attempt to trace the murderer,
the main part of the Apothecary. Rumours that this is due to subsidence the D M should let t h e m do so, a n d perhaps even t h r o w i n a f e w 'red
cause a d r o p i n p r o p e r t y v a l u e s i n t h e s u r r o u n d i n g b l o c k s . herrings'. They will receive no information at all from the District Militia.
R e n d o u l f / A n g s t e a r secretly constructs a small temple to Pharastus in The exact timescale of the killings is left to the DM, to fit i n w i t h the
his cellar. general f l o w of the campaign, but they occurred in the following order:
4 w e e k s ago: Sir Rubin Hewd and Grame Merels take up lodgings in the
Blue Piper w h i l e they conduct negotiations w i t h various Guilds. 1. Hurer Gardille, t h e son of a m i n o r official i n Borth, w a s a r a n d o m
3 w e e k s a g o : S i r R u b i n t a k e n i l l . T h e m u r d e r s begin. T h e k i l l i n g s killing. He was on his way back to his lodgings at the Ford Inn (5)from
continue a t s e m i - r a n d o m i n t e r v a l s a s doses o f R e n d o u l f / A n g s t e a r ' s the Theatre (74) w h e n Sir Rubin struck. Nobody at the Ford k n o w s
foul potion are administered to Sir Rubin. much about him, except that he was a 'nice young man'.
5 d a y s a g o : A d o u b l e killing. O n e i s a n o t h e r i n t h e series of savage 2. Brendes Feergarl a n d h i s bear w e r e i n t h e employ of A u g k u s t e e n
attacks, the other is caused by a a dagger wound in the back of the neck. Hammardius, the actor-manager of Piper's Theatre. Their job was to
entertain audiences before and after plays. They were both living in
the stables of the theatre and Brendes kept himself to himself.
Involving the Player Characters 3. J u u r a Feergarl ( n o relation) w a s t h e M a s t e r o f M u s i c a t P i p e r ' s
Exactly h o w the player characters become involved in One Fine D a y. _ Theatre. He lived at the Blue Piper and liked his drink — local opinion
is a m a t t e r for the D M to decide. It is quite possible that the reward of had it that he w a s due to d r o w n unless he fell f r o m t h e m i n s t r e l ' s
2000gp offered by Merels on behalf of Sir Rubin could bring the matter gallery of the theatre and brained himself first. Popular character, no
to their attention. B u t there are a n u m b e r of other methods for getting enemies.
players involved in (solving) the murders: 4. G u r r i t w a s a r a n d o m killing. A linkboy, he w a s w a i t i n g to l i g h t the
way h o m e for theatre-goers w h e n he w a s killed. S o m e t h i n g o f an
1. The PCs are walking back to their lodgings one foggy evening w h e n urchin, nobody in Piper's Corner knows where he lived.
they are unsuccessfully attacked by the murderer (Sir Rubin). In the 5 & 6. Breda and Shae were two dancers from Piper's Theatre, w h e r e
confusion and the fog, Sir Rubin escapes.... they w e r e c u r r e n t l y lodged. K i l l e d o n consecutive evenings, t h e
2. A n o t h e r m u r d e r i s c o m m i t t e d . T h e body i s discovered a n d i n t h e bodies were not discovered for two days, so it was assumed that the
subsequent h u e and cry for the Militia, suspicion falls on the o n l y girls w e r e o u t w i t h ' g e n t l e m e n friends'. None o f their ' g e n t l e m e n
outsiders present: t h e player characters. friends' has come forward since the girls were killed.
3. A previous contact, or a relative of a player character falls victim to 7. Dianel Oppes w a s another apparently random victim. A scribe and
the murderer, and his or her heirs ask the player characters for aid. occasional employee of Luchael Alluminor, the bookseller, he tended
4. I f the PCs are lodging at the Ford Inn in Westmeet Square, their first to spend many of his hours slumped over his cup at the Blue Piper or
knowledge of the murder will be a visit by the Borough District Militia working in the shop, w h e r e Luchael allowed h i m to sleep. A d r u n k
checking on t h e first victim, H u r e r Gardille. This course allows the and wastrel w i t h considerable (wasted) talent as a pen-man.
murders t o be i n t r o d u c e d a n d a s s u m e greater importance over a 8. Soe, a n o t h e r dancer f r o m Piper's Theatre, w a s killed a t t h e stage
period of weeks as Hurer's killer is not brought to book. door as she was going to fetch a jug of ale for Augkusteen.
ommalummow.,4 Riannalleenrinalwalar
avilliininastawAR, 111141%11111111111111111110N-
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wilavitelL 1461sENAMMIMMIlkii
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71 Silversmiths
trough
maim
62 Djon Radrasen's
Apothecary
igammurnitilikkirestr4
tai
smommummak, "•4116'
72 Booksellers
ONOnallimenne
n Wa n 0
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rotagnminannig,5f,
mannal-istimmolume,
smith piOrmorA'
assomp 6 7 The Bakery
imam/sue .........
.111111111111111111111111111111•1111=11W0
LIIIIIIIIIIIIIIIIIIIIEHIMIIIMIRWA
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P41
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rEIMIIIIIIIIIIII.11111111111•11111110
rill11111111111111•1111111110111011Vgla
Al ' Instrument
1. Ea, Makers
7 0 Musical v i A5/0
li
lilor and
i, ,
ilerchants
Drow crossbows have a range of 6 ' and fire bolts (D1-3) coated with a
substance that causes those affected to fall unconscious. The weapons
61a Boroughward Kulig; M; F4; L/LN
shortsword, knobbed stick. AC 7; hp 1 8 / 2 2
and equipment belonging t o t h e s e d r o w h a s b e e n a w a y from t h e
radiations of their caverns for too long and has lost its special properties. 15 E3 Short, very smart in Borough livery
For t h e purposes o f this adventure d r o w magic resistance i s also 14 0 Investigator and patrol leader
assumed to be 'lost'. Finally, when in bright light drow attack at -2, and W 1 2 El Honest, j o v i a l , s h r e w d ' s t r e e t c o p ' , v e r y observant,
suffer a - 2 penalty to their saving throws against light-based spells. D 1 0 m e t h o d i c a l investigator
13 0 We l l k n o w n locally, b u t particularly friendly w i t h P i p
Ch 1 6 A l e k n i g h t ( 6 3 a ) a n d Flinn ( 6 1 b); having a n affair w i t h
61 PIPER'S CORNER Xinthea (63c)
All the identification numbers in the module are part of the City League Kulig's patrol is made up of 6 first level fighters (hp 7 / 9 ) , who normally
numbering system, and references to people and places not detailed in wear everyday clothes rather than District Militia livery.
this adventure can be found in previous issues of I M A G I N E magazine.
1 They are included so that the Piper's Corner area may be used by DMs as
a standard p a r t o f t h e C i t y L e a g u e before, during a n d a f t e r t h e
murderous events of One Fine D a y. . . . have run their course.
6 1 b F two
l i n daggers,
n ; F, T2,AC
N/N
5G/ 6 , hp 6 / 8
Piper's Corner, so named because (according to the locals) several 12 0 'Tomboy', scruffy jerkin over black leathers
ogres (the number varies depending upon the teller) were charmed to 14 E Pickpocket and Militia informant
sleep by the Piper, thus saving the area from a terrible fate. The statue of 10 0 Streetwise teenage punk, but with a heart of gold
the Piper and the Corner's well form the social centres of the area, 17 El Friendly rivalry/co-operation with Kulig (61a), who never
where neighbours meet to chew the fat, (occasionally) row with each 12 p u n i s h e s h e r w h e n h e catches h e r i n o t h e r people's
other and enjoy the irregular (but frequent) public holidays. Ch 15 p o c k e t s ; in return she passes on bits of tittle-tattle that she
Piper's Corner i s a tightly knit community i n t h e middle o f t h e has heard; knows everyone i n the a r e a (by sight), a n d
Boroughs. It is pleasantly sleepy for some of the day, but has a thriving friendly with Jooble (74b) and Netta (74d); hates Sivanus
afternoon and evening trade thanks to Piper's Theatre. The houses are (74c) because of his treatment of Netta
all spotless and well-maintained, w i t h a general air of self-satisfied
prosperity. Naturally, since the murders began the area has become
somewhat quieter after dark, with few people venturing out unless they 62 Djon Radrasen's Apothecary
absolutely have to do so.
Normally, apart from people going to performances at Piper's Theatre, Rendoulf Breeks stocks a w i d e r a n g e o f herbs, spices, preserves,
the most noticeable presence on the streets is that of Kulig (61a) and his simples, medicinal preparations, comfits, tonics and coloured waters in
Borough (District) Militia, who are there to discourage pickpockets and this pleasant building. The Apothecary also stocks small quantities of
other street criminals taking too close an interest in the audiences at the commoner herbs needed as spell components by wizards, as well as
Piper's Theatre (74) and — of course — to try and halt the run of killings. a discrete selection of so-called 'recreational' preparations.
Spells memorised..
65 Provisioners
DBLD: 1 ( 1 " , 2, 6*, 8, 9, 11 ) A D & D : 1 ( 1 , 3 , 6, 12, 1 6 , 22, 30)
2 (1", 5, 9, 1 0 " , 11 " ) 2 (3", 6, 14, 17*, 22, 2 3 " ) 6 5 a - b D u e s t i n e Scrannel sells every sort o f fresh a n d
3 (2", 3, 6, 11 " ) 3 ( 2 , 4 , 1 2 " , 18, 22) preserved foodstuff that can be imagined during t h e morning. D u r i n g
4 ( 1 , 6, 8 , 9, 1 0 " ) 4 (7", 16, 1 8 , 21) the afternoon and evening she and her apprentice M e l c o m sell cooling
drinks ( m u l l e d a l e a n d w i n e i n w i n t e r ) a n d s n a c k s t o t h o s e v i s i t i n g
6 2 c E l l u c a s i m is Rendoulf's apprentice and is infatuated w i t h Piper's Theatre. They also have what they regard as an amusing sideline
the m y s t e r i o u s M o s a i c h e , t o t h e p o i n t o f killing lsbee over a c h a n c e in that they supply old fruit and vegetables to theatre critics.
remark made about her. M o s a i c h e and Rendoulf k n o w of the m u r d e r,
but their devotion to Pharastus is such that they will say nothing about it.
66 The Ink Shop
63 The Blue Piper Inn 6 6 a - b T h i s rather small and less than imposing building is the
home a n d s h o p o f C o r v e l l a s o f X i r a n d G r e e r , h i s d w a r v e n
The Blue Piper is a h o m e l y and comfortable place, catering to theatre colourgrinder, (both a r e Fr2, h p 6). Corvellas o f X i r i s very p a r t i c u l a r
audiences a n d t h e l o c a l s alike. B e c a u s e o f i t s p o p u l a r i t y w i t h t h e about whom he sells to, but his wares are the finest inks for all purposes,
slightly-better-off, p r i c e s f o r drinks, f o o d a n d l o d g i n g s a r e b e t w e e n including m a n y rare and exotic ones h i g h l y prized by magic users for
150-200% of normal, w i t h noticeable price rises coming into effect as their u s e s o n scrolls and spell books. G r e e r i s a n expert o n a l l s u c h
Piper's Theatre (74) empties and the Inn takes over the custom. substances, a n d b o t h s h e a n d C o r v e l l a s w i l l p a y g o o d p r i c e s f o r
components of interesting magical inks.
71 Silversmiths
7 1 a - c Mardic, C a r d n e a n d P o o r e i s
Doit are members of the Guild of Silverworkers,
despite p r o d u c i n g s i l v e r w o r k o n l y o n c o m -
mission and of a rather indifferent quality.
The t r u e skill o f the t h r e e b r o t h e r s (all a r e
Fr3, h p 5 ) l i e s i n t h e p r o d u c t i o n o f s i l v e r
payment tokens (not true coins) for use by the
journeymen and apprentices of various Guilds
t h r o u g h t the City. Most traders and merchants
will only accept tokens from their o w n Guilds,
w h i c h means that paying junior Guild members
in this fashion keeps them permanently out-of-
pocket and loyal to their Guild.
72 Booksellers
7 2 a - b A l t h o u g h the building is o u t -
wardly unprepossessing, L u c h a e l A l l u m i n o r
and h i s j o u r n e y m a n assistant M i c i f e r r u n a
well-organised a n d s o m e w h a t eclectic book-
shop. Theatrical s c r i p t s (especially w o r k s b y
Augkusteen H a m m a r d i u s ) a n d s h e e t m u s i c
form t h e m a i n stock o f the shop, b u t the t w o
also have an interest in historical w o r k s (they
have a complete edition of lacub's Words to A
Visiting Prince o f w h i c h i t h a s t a k e n M i c i f e r
t w o years to produce an illuminated copy), and
bestiaries. D e s p i t e t h e f a c t t h a t t h e y a r e
supposed t o b e r u n n i n g a shop, t h e t w o a r e
anything m o r e refined t h a n w o r k i n g in a s m i t h y. He is secretly in love inveterate collectors and will pay good prices for interesting works.
with Flinn (61 b), but believes (rightly) that she would have nothing to do
with him. O r d o is a pleasant, w e l l meaning, but very big clod, given to
fits o f terrible violence. H e d o e s n ' t k n o w a b o u t a n y t h i n g o t h e r t h a n 73 Barbers and Wigmakers
working t h e b e l l o w s , a n d i s h a p p y w i t h t h e t h o u g h t o f b e i n g a
blacksmith, providing somebody tells him w h a t to do. 7 3 a - c A l o e and H a n a r run a small hairdressers a n d w i g -
makers. A l e e is a gossip to those w h o are u n d e r h i s scissors (he w i l l
know 3-6 of the m u r d e r r u m o u r s given above), b u t is a r a t h e r sinister
69 Tailor and Cloth Merchant figure a t first s i g h t w i t h a long scar r u n n i n g d o w n h i s face. T h i s is a
legacy of his younger days as a horse mercenary (F4, hp 1 6 / 20).
6 9 a - d A l t h o u g h the business started by selling only pieces of Hanar and Nitily, the apprentice, make wigs from the good quality hair
finished w o o l l e n cloth from Cerwyn, Niarris di B o r t h has increased the from t h e shop, a n d h a v e a good sideline supplying c o s t u m e w i g s t o
range of his interests, w i t h the tacit approval o f the Cerwyn Clothiers theatricals s u c h a s A u g k u s t e e n H a m m a r d i u s ' c o m p a n y a n d , m o r e
Guild and the tacit disapproval of the City League Clothiers Guild. Niarris discreetly, to those who need a disguise —thieves, assassins, spies and,
is convinced that the League Guild is Out to 'get him', so, w h i l e polite, he so it is quietly rumoured, the Knights Ocular.
always maintains his distance. Niarris is a s h r e w d trader. Hanar often receives bundles of food f r o m h e r f a r m e r c o u s i n f r o m
His r e p u t a t i o n f o r quality clothes is based on t h e skill of To u b y the Hyrpum. She is in the habit of taking these to the bakery for Ouphe (676)
cutter, M a w m e t the seamstress and Bias, the finisher. These three live to cook, so there is some local speculation as to what might actually be in
to produce beautiful garments, a n d take n o interest in o t h e r matters. the sacks. T h e D M s h o u l d feel f r e e t o encourage t h e adventurers i n
They spend some spare time at Piper's Theatre (74) and the Blue Piper assuming that Alee, Hanar and the Crimps (67a-d) might be engaged in
Inn (63), on the look out for n e w styles and fashions. a S w e e n e y Todd-like enterprise, t u r n i n g visitors to the barber's s h o p
into a variety of tasty pies....
S 1 1 0 Smart, b u t cut o f his clothes is 20 years out of date S 1 0 El Tall, sinister, dresses in blacks a n d greys
I 16 El Thespian, actor-manager and dramatist, r u m o u r e d to be a I 16 El Fancymaster in charge o f magical and theatrical effects
W 9 spy f o r t h e K n i g h t s O c u l a r ( b u t w h o believes s u c h a n W 12 El Sulky, silent, unctiously polite, hates everyone, never uses
D 14 expansive ham w o u l d be employed for such purposes?) D 15 a kind word when a c r u e l one w i l l do; secretly approves of
C 12 El Speaks with a clear ringing tone (as though constantly on C 14 (and even admires) the m u r d e r e r
Ch 16 stage), s e n s i t i v e a n d v a i n , a p p a l l i n g h a m a c t o r b u t Ch 16 El K n o w s Florrantanis (9b) and Dispor the True (9c) as they
excellent administrator a n d writer, h o l d s t h e concept o f taught h i m magic; superficially f r i e n d l y w i t h the s t a ff at
Theatre above a l l else, d e v o t e e o f the Te m p l e o f Hrea, Piper's Theatre, c u r r e n t l y 'lives w i t h ' Netta ( 7 4 d ) a t the
deeply upset by killings, but still a w i t t y and amusing man theatre, b u t b e a t s h e r cruelly; f a s c i n a t e d b y M o s a i c h e
El K n o w s a n d is k n o w n by all in Piper's Corner; m e m b e r o f (62 b) but even he doesn't k n o w w h y _
the T h e s p i a n ' s G u i l d a n d t o l e r a t e d o n a n i n f o r m a l
associate b a s i s b y t h e G u i l d o f S c r i b e s a n d L e x i c o - Spells memorised.'
graphers; f r i e n d l y w i t h a l l h i s s t a f f ( 7 4 b - d ) a n d P i p D & D : 1 ( 8 , 9, 1 2 * ) A D & D 1 ( 1 , 5, 22, 2 9 * ) plus
A l e k n i g h t ( 6 3 a ) a n d thinks t h a t h e a n d Kulig ( 6 1 a ) a r e cantrips (see I M A G I N E
friends; dislikes Duestine Scrannel (65a); hates Crenafer magazines . 8 & 9)
(70a) enough to strike h i m in public on several occasions
for becoming an embarrassment to the 'profession'.
74d N e t t a ; F, F r i ; N / N G
no weapon; AC 9 / 1 0 , hp 2
74bJoo b l e+3;the
dagger A C Zany;
2 / 2 , hpm,
5 0K9/F9
/59 L/LN S 1 2 E l Very t a l l and very slender, w e a r s gauzy dresses a n d silk
9 scarfs
S 1 4 El Jester's motley over leather a r m o u r +2, bladder on a stick W 9 El Dancer
I 16 0 Slapstick clown, comic actor, agent for the Knights Ocular D 17 E A s u p e r b dancer, b u t a scared and nervous w o m a n in the
W 13 0 Professional b o u n c i n g f l i p p a n t i d i o t a n d archetypal s a d C 9 light o f the fate o f her f o u r companions. I n f a t u a t e d w i t h
D 18 clown, sees everything and says nothing Ch 15 Silvanus ( 7 4 c ) , b e l i e v e s h e w i l l p r o t e c t h e r f r o m t h e
C 15 0 Popular w i t h everyone in Piper's Corner except Rendoulf murderer, a n d that he w i l l take h e r f r o m t h i s m i s e r a b l e
Ch 11 Breeks (62a), Niarris di Borth (69a) and Luchael Alluminor place to dance for the Katar...
(72a); p a r t i c u l a r l y f r i e n d l y w i t h A n g k u s t e e n (74a), P I P El Her parents live in High Lygol, a n d she has no close kin in
A l e k n i g h t ( 6 3 a ) a n d F l i n n ( 6 1 b); dislikes a n d distrusts the League; lives with Silvanus; occasionally slips away to
Sivanus (74c) the Cornucopia to watch people arriving.
CREDITS
Design: Paul Emsley
Development: Mike Brunton
Cartography: Keith Cooper
Art: Tim Sell
Games Corner, To y t o w n ,
Cyril H o w e s Ltd, 3 4 Lucius Street,
1 4 / 1 5 Fishergate, 1 3 - 1 4 Cheap Street,
Preston, To r q u a y,
BATH. DEVON TQ2 5UN.
LANCS. (Robin Chun) 0225 60444
0772 50434 (Mr D Urban) 0803 22029
(Mrs Jean Purdy)
33
Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s
SWAMP DEMONS• ,
by Kevin Smith 1111
;°1
1;;;Maill
Ihe elegant l o n g - s h i p sli( ed d u ough the si upid, a i t o f small warriors on the high sit me On mu..
waves a t h i g h speed, t h e w a r r i o r s a l l appeared f r o n t t h e bushes and formed a 'You are he of whom the legends speak.'
p u l l i n g w i t h immense skill and power on circle with h i m at the centre. Alcain was taken aback b y t h e harsh,
their oars. T h e i r chieftain, ,Mtain, stood in 'What do you reckon?' said one. quavering voice.
the stern directing their progress w i t h the 'Seems to fit,' said another. 'You're the H i g h Priestess?' T h e gloom
almighty steering oar. 'Certainly survived t h e Curse,' s a i d a seemed to be dispersing. T h e H i g h Priest-
•Laud ho! h e called out at last. third. ess was an old hag, clad in drab, dusty grey.
' f h e long-ship instantly grounded and, There w a s a n a m o u n t o f i n 'I was given t o understand that you were
such was its speed, shot thirty yards up the among the small men, and eventually the the Most Beautiful of A l l Women.'
beach. smallest was despatched into the forest. 'I was,' said the Priestess. 'Nowadays the
'There must be easier ways for him not to 'You w i l l please come with us,' they said title is more, as you m i g h t say, honorary,
get h i s feet wet,' muttered one exhausted to Alcain. more's the pity. Ninety years ago we could
warrior to another. 'Alcain does n o t h i n g he does n o t wish have had some f u n together.' She looked
to,' s i t i d A l c a i n , f o l d i n g h i s a r m s a n d wistfully into the distance.
They h a d marched i n l a n d a b o u t h a l f a sniffing pointedly. 'Ninety years ago?'
mile, A l c a i n leading the way, w h e n they Yo u w i l l please come w i t h its to where 'I w a s a b r i g h t y o u n g t h i n g o f one-
came across a deserted village. A t least, our H i g h Priestess, Most Beautiful o f A l l hundred-and-ten back then.'
Alcain presumed i t was deserted since he Women, awaits you.' Alcain hefted his axe. 'You mock me, old
could see no-one about. 'Well, as it happens I don't actually have woman.'
'Careful, m e n , ' s a i d A l c a i n . ' L o o k t o any other pressing engagements just at the 'Oh put that axe down and listen to what
your weapons. moment,' said Alcain. 'Lead on.' I have say. The legends speak of a tall, dim
The m e n bunched together, tightened He w a s l e d a l o n g a well-used p a t h — er f a i r stranger who shall survive the
their grips on sword and axe handles, and through the forest to a large stone building. Curse of this, the Isle of Doom! and deliver
stared at them intently. A l c a i n took a few It was a p i t y the path had only been well- it f r o m t h e E v i l o f the Swamp Demons.
more steps i n t o the settlement. Suddenly, used by the small men, and Alcain received Yo u are tall. Yo u are — er f a i r . Yo u are
there w a s a n i m m e n s e s i c k e n i n g t h u d several clouts across t h e head f r o m l o w stranger than most. And, you have survived
behind h i m . I l e whirled round. H i s men branches. He was pushed through the open the Curse.'
had been dropped on by a sixteen-ton I tunp doorway, and received another clout T h e r e 'That's w h a t the small men said, too,'
of cold porridge! were n o windows, and as his eyes became said Alcain. 'What is this Curse?'
As he stood there, bemused, bewildered accustomed t o the g l o o m he could make 'Any stranger setting foot on the Isle of
and shaken, b u t n o t a f r a i d , b e i n g t o o out the shadowy figure of a woman sitting Doom! b r i n g s d o w n u p o n h i s h e a d —
34 I M A G I N E ma9azine, Itme 1985
sixteen tons of cold pot t idge! I n i l l t h e Pt iestess surveyed his chot«'. 'When the tiniest (bop of this potion
'Alt, the longbow. It is magic, and can touches someone, no matter who or what,
years, you alone have sot yived. You alone
are the one to rid us of this terrible Evil!' shoot an arrow three times hit titer than any he, she or it will be filled with an insatiable
She paused. 'Plays hell w i t h o u r inter- other longbow i n existence. You merely craving for brown windsor soup.'
national trade, I can tell you.' have to pull i t three times as hard. The 'That's horrible, said Alcain. 'Brown
'If I rduse?' sword is wondrous also, and w i l l chop windsor soup hasn't been invented yet.'
'Porridge! And if you are going to refuse, down a tree wit It but a single blow... if you The Old Priestess cackled gleefully. 'Is
can you go outside and (I() it? It'd take ages swing it hard enough. The axe... the axe I that so? Sometimes I don't know my owls
to clear sixteen tons of the stuff from in don't lecognise.' fiendishness.' This amused her for several
here.' 'It is my own.' minutes. Then she said, 'Go in ov — no,
'Don't worry about that, oh no. I accept. 'You're quite sure you wouldn't like to hang on, come back. I haven't told you
I agree.' choose something else?' where yet.'
The High Pt iestess began to prepare him 'Quite sure.' Alcain turned back, looking slightly
for his task. The Mystic Halberd of Trommts, per- bemused; het oes normally had to find out
'You are permitted to take only three haps. O r Regana's Trident. There's a everything for themselves on these quests.
weapons, which you must choose yourself, cruise missile over there you could have...' 'Make your way East into the forest,' said
from the Armoury.' 'No, no, I'll take the axe.' the old hag. 'About a (lays join 'ley away
Site descended froin h e r throne and 'Suit yourself. Now, I am also permitted lies the Swamp o f the Demons o f the
hobbled across to a door. Alcain followed to give you one gift of my own making. Swamp. Destroy the Demons and return.'
her through, and immediately backed out This way.' Alcain was suddenly filled w i t h exist-
again, red-faced and holding his hand over She led hitn through the Armoury to a ential angst: did I the Swamp belong to the
his ear. door at the other end. Meant followed her, Demons, or the Demons to the Swamp?
'Can't an old woman have any privacy warily this time, and found himself its a Meanwhile, dot Mg this mere half hour of
nowadays? I ' v e been u p o n t h a t cold room stinking o f brimstone. F o r what cogitation, the old Priestess had vanished
draughty throne for hours. The Armoury's seemed like hours, and probably was, she into the gloom.
three doors along.' chanted spells and tossed unpleasant items This meant that his first problem was to
The Armoury was a vast chamber filled into a small cauldron. At length she turned get out of the stone building. He looked
with every weapon known to man. Alcain gleefully to him and said, 'Now the final around, a n d noticed o n t h e w a l l a n
looked carefully over them all and finally deadly ingredient — potassium cyanide!' illuminated green sign reading 'Exit'. He
decided on a longbow and arrows, a heavy Tire potion in the cauldron seethed and stared at i t with complete incomprehen-
two-handed sword, and his own axe. The bubbled. sion, since he couldn't read. When he saw
35
I M A G I N E mag mine, June 1985
the d o o r beneath, h e edged towards i t , back u n h a r m e d . H e s w u n g again, a n t i 'The old H i g h Priestess, I suppose.'
g r i p p i n g h i s axe f o r comfort. T h e d o o r again, anti again; and again. A n d again. The g n o m e w r o t e i t d o w n , a n d t h e n
swung open, a n d he rushed o u t i n t o the Anti againagainagaingaingainainainnim. spent ten minutes stamping the form w i t h
daylight. There was no-one in sight. When Exhausted, he remembered that his magic nearly every rubber stamp on his counter.
he had recovered from the b l i n d i n g glare of sword could slice through a tree with but a Alcain watched w i t h m o u n t i n g i m -
the sun there was still no-one in sight. single blow. He swung it at the wire, which patience, a n d f i n a l l y s l a m m e d h i s f i s t
'Hm, no-one i n sight,' h e mused, a n d gave way and returned exactly as before. down on the counter-top.
strode o f f i n t o the forest. T h e small men Trees the sword could handle; barbed wire 'Oh,' said t h e g n o m e f r o n t h i s m u s h -
appeared f r o m t h e i r h i d i n g places i n the — no. room. ' Yo u still 'ere? T h i s is just internal
hushes and watched him with admiration. He felt a tap on his shoulder. ' I say old admin- urgghh! N o w that,' said the gnome
'There goes a brave man,' said one. bean, what are you doing?' Itom the I loor, •won't do yer no good at all.'
'Yes,' agreed his neighbour. ' T h o u g h I'd Alcain t u r n e d h u r r i e d l y, a n d s a w a n
be more convinced i f he weren't going i n enormous green dragon looming over him, Shortly afterwards, Alcain stumbled upon
the wrong direction.' blue-grey smoke c u r l i n g ominously f r o m the Swamp. H e knew i t was the Swamp
its nostrils, anti a monocle in one eye. because of the foul stench of marsh gases,
Alcain marched on, his bow slung across 'Base v i l l a i n ! ' roared Alcain. ' I shall go the horrendous s t i n k o f brimstone, t h e
one shoulder, his quiver o f arrows across through this barrier by hook or by crook, unmistakeable odour of Evil, anti because
the other, his sword in its scabbard by his and n o t h i n g shall prevent me. Stand ye he was in it up to his navel. T h i n k i n g fast,
side, his trusty axe in his r i g h t hand, and back!' due t o a strong i n s t i n c t f o r self-preserv-
his lucky teddy bear in his left. He whistled 'My dear chap,' replied the dragon, ' I ation, h e w i s h i n g h i s b o w a n t i s h o t a n
as he went, anti t h o u g h t that i t w o u l d be have no intention of preventing you. But I arrow i n t o a nearby tree. 'Firen he tied a
easier if the string of the magic bow didn't would point out a gate, about thirty yards rope to another arrow and shot that i n t o
cut i n t o h i s c h e s t s o m u c h , a n d t h e yonder...' the tree. T h i n k i n g fast had never been his
scabbard of the magic SWOId didn't drag on In embarrassed confusion, Alcain headed strong p o i n t . H e a v i n g o n t h e rope, h e
the floor. There was always a catch to these towards t h e gate, m u t t e r i n g s o m e t h i n g slowly but surely pulled the arrow out o f
magic objects. He thought, also, that it was about k n o w - a l l upper-class dragons. H e the tree. T r y i n g again, h e managed t o
rather strange, the similarity in the clumps was about t o g o t h r o u g h w h e n a voice secure the rope anti save himself.
of r o c k a n d vegetation a l o n g t h e w a y. stopped him. He s t o o d b y t h e edge o f t h e Swamp,
When he passed a tall spiky outcrop for the 'Oi! Where dyer think you're going?' beginning t o get an i n k l i n g o f just h o w
fifth time, i t dawned on h i m that he was ' T h r o u g h here, varlet! I have a sacred Evil i t could be. Here he was, covered i n
walking in circles. As it was now becoming duty to perform.' stinking slime. H o w could he possibly be a
dark, he found a sheltered spot, built a fire, 'I d o n ' t care i f yer g o i n g t o y e r o w n hero, covered i n s t i n k i n g slime? A l i t t l e
and settled d o w n f o r the n i g h t , w i t h his funeral. There's a form to f i l l i n first.' filth h e d i d n ' t m i n d ; i t w a s , i n f a c t ,
weapons close to hand and his teddy bear The speaker was a small gnome squat- obligatory. B u t t h i s wasn't p l a y i n g f a i r.
tucked under his chin. ting o n a m u s h r o o m b e h i n d a counter What was he to do?
He awoke at dawn. From where he lay he covered w i t h bits o f paper, forms, pens, Casting his eyes around (a trick he had
could see s o m e r a b b i t s feeding nearby. pencils, r u b b e r s t a m p s a n d b o t t l e s o f learned f r o m t h e S o u t h e r n Mystics) h e
'Breakfast,' h e thought. S l o w l y he raised coloured ink. Cursing silently at the delay, spotted a small wooden hut. The sign over
himself t o a s i t t i n g position and reached Alcain went over to the counter. the d o o r s a i d , ' C h a r o l d H u C h i n e s e
towards his bow. From the bag it rested on 'Cursing silently w o n ' t get yer through Laundry'. Alcain went inside.
he drew a spoon, b o w l , b o t t l e o f m i l k , any q u i c k e r, ' s a i d t h e g n o m e . ' N o w , 'Nice t a l k i n g sign y o u have there,' h e
packet of sugar and box of cornflakes. name?' said.
'Alt, t h a n k you, salt,' said the oriental
behind the counter.
' H o w l o n g w i l l i t t a k e t o clean m y
Thinking fast, he unslung his bow and armour and weapons?'
'Four days.'
shot an arrow into a tree. Then he tied a 'I can't wait bum days!'
rope to another arrow and shot that into a 'No need t o w a i t , sah. Yo u g o away,
come back rater.'
tree. Thinking fast had never been his Alcain waved his axe threateningly. ' I
strong point.... want this armour clean in half an hour.'
'Half hour? Okay. But cost extla.'
Alcain removed his armour and weapons
anti handed them over. H a l f an hour later
After breakfast, h e b r o k e c a m p a n d 'Alcain,' said Alcain. he had them on again — resplendent and
followed the dawn sun to the East. He had ' M r A l Cain. Address?' gleaming, and d r i p p i n g wet.
gone t w o miles w h e n he realised he had 'No, not Al Cain. Alcain. A l l one word!' ' " C l e a n " y o u said,' said the oriental.
forgotten his lucky teddy bear, and instant- 'The g n o m e r a i s e d h i s eyes t o t h e ' N o t h i n g in contlact about " d l y " . '
ly turned back for it. T h u s he avoided the heavens, a n d precisely, deliberately, t o r e Alcain marched o ff , m u m b l i n g a b o u t
great boulder t h a t f e l l f r o m t h e sky a n d the form i n half. 'Let me guess. You're an smart-aleck l a u n d r y m e n . P r e s e n t l y h e
embedded i t s e l f i n t h e e a r t h w h e r e h e 'ero come ter destroy the Evil of the Swamp, came t o a s i g n o n w h i c h w a s w r i t t e n ,
would have been. O n his return w i t h the right?' 'Danger! Yo u are now entering the Swamp
teddy bear he noticed the boulder, since it 'Such is my task.' of the Demons of the Swamp. (If you can't
lay i n h i s p a t h , a n t i was puzzled b y i t . 'Gawd ' e l p us!' H e took another form, read, ask someone who can to read this to
Surely i t h a d n ' t been there before. ' Av a - edged in black. 'Name: Alcain. Address: no you.)'
lanche,' he decided. C l i m b i n g over it, he fixed abode, by any chance?' Alcain l o o k e d a r o u n d , f a i l e d t o see
carried on. 'Correct.' anyone w h o c o u l d read, a n t i therefore
Five miles later, he came to a barbed wire 'Occupation: 'ero.' ignored the notice contemptuously. T h e n
fence. He thought for only a moment, then 'And w a r r i o r c h i e f t a i n , ' s a i d A l c a i n he had a sudden p r e m o n i t i o n o f danger,
swung his m i g h t y axe i n a gleaming arc proudly. T h e g n o m e seemed s i n g u l a r l y which may have had something to do with
through the air. T h e shaft caught on the unimpressed as he wrote it down. the r o w o f skeletons i n a r m o u r h a n g i n g
end o f his bow, and t u m b l e d h i m t o the 'Reason for entry: destruction of Evil of from gallows. H e u n s l u n g h i s b o w a n d
ground. H e t h o u g h t f o r a f e w moments the Swamp. N o w, who do we notify when notched an arrow. There was a sudden blue
more, then removed his other weapons and yer fail to return?' flash and a black-clad figure appeared. She
swung the axe again. T h e wire gave way 'But I shall return!' said Alcain. gestured a t a bush, w h i c h blushed a n d
before that ferocious blow, and then swung 'Don't give me that! W h o do we notify?' burst into flames.
36 I M A G I N E magazine, June 0185
Jut ruder!' Yo u have entered t h e F o r -
bidden Swamp, and must pay. T h a t ' l l be
twelve gold bosons.'
'Twelve? Never!'
'Then you shall die!'
In a blur of tnotion, Alcain drew back the
bow-string a n d loosed t h e a r r o w. T h e
figure l a u g h e d s c o r n f u l l y a n d vanished
before the arrow had tiavelled a yard. 'Fast,
Init not fast enough, mortal,' she said from
out of the air. She reappeared six feet to the
right. •I'he arrow pierced her stomach.
Just m y I tick t o come u p against a n
incompetent b o w m a n , ' she groaned, and
fell forward — dead.
o u t d o w n , s a i d Alcain. 'I wonder how
many more there are.'
'Enough t o subdue y o u , m o r t a l f o o l ! '
•I'he harsh voice came f r o m behind, b u t
black-garbed f i g u r e s h a d a p p e a t e d a l l
around hint.
'With t h e simplest o f spells I d i s a r m
you.' T h e D e m o n gestured, genuflected,
gestured again. A l c a i n ' s b o w became too
hot to handle, so he dropped it. I us sword
and scabbard glowed led hot and burned
through his belt. They fell to the ground, as
did his n ()users. T h e figures vanished and
reappeared i n f r o n t o f a g a u n t a n g u l a r
castle. Alcain realised no-one was watching
him and made a break for the woods. H e
hadn't g o n e t w o yards w h e n h e I t ipped
over his trousers.
'Boiled or roast?' said one Demon.
'Roast,' said another.
'In Ins jacket,' added a t h i l d
A spell l i f t e d h i m u p and wafted h i n t
into t h e kitchen, s e t t i n g h i m t o rotate
slowly high over the kitchen fire, on which
sat a stew p o t c o n t a i n i n g t h e Demons'
lunch. ated a stool. His hand fell onto a battle-axe. substances, and a belt f o r his trousers. A t
do well tor supper, later on,' said a 'Good and sharp,' he thought, l i c k i n g the barbed w i r e fence be emphasized the
Demon, absent-mindedly s h a r p e n i n g a the blood from his cut lingers. He grasped fact o f h i s safe a n d successful r e t u r n b y
long carving knife. the h a n d l e a n d s w u n g t h e a x e i l l a knocking t h e g n o m e o f f h i s m u s h r o o m
Meant f e l t s o m e t h i n g w e t against h i s glittering arc, just missing the Demon. But again. I f k n o c k i n g h i m o f f the first t i m e
chest. I l e looked and saw drops of l i q u i d even so, the creature backed away. Alcain hadn't d o n e h i m a n y good, i t c e r t a i n l y
falling into the pot, and realised it must be shuffled forward, swinging the axe lustily hadn't done him any harm — and it just as
the Priestess's deadly potion. He lot innate- and never giving the Demon time to utter certainly made him feel good.
ly forgot i t affected everything it touched, more spells, a n d n e v e r f o r a n i n s t a n t At last he arrived at t h e temple o f the
and assumed he was i m m u n e . T h i s it was realising that this was what he was doing. H i g h Priestess, and recounted his adven-
that saved him. Soon h e h a d t h e D e m o n t r a p p e d i n a tures, adding the usual embellishments of a
The stew i n t h e p o t o b l i g i n g l y served corner, and drew back the axe lot the final, ten-fold i n f l a t i o n o f the enemy forces and
itself out f o r l u n c h , a n d t h e p o t washed fatal b l o w. H e paused at t h e t o p o f his the evident opposition o f b l i n d fate also.
itself and put itself away on the shelf. As the backswing for the traditional moment o f The Priestess began to look a little puzzled,
Demons ate, their eyes glazed over and they gloating, a n d t h e D e m o n seized h i s and then internipted, 'You said you felt the
started d r o o l i n g , ' S o u p . B r o w n w i n d s o r opportunity. moisture of the potion?'
soup. Brown windsor...' One by one, they Quickly, he muttered a spell. 'Yes.'
ran off into the distance. The spell holding Alcain s w u n g m i g h t i l y, s t e p p i n g f o r - 'But I t o l d you, that p o t i o n works o n
Alcain aloft became weaker and he slowly ward t o a d d extra force. A l s o t o b r i n g everything.'
descended, wishing he weren't still (wet the himself close enough to connect. 'Everything? B u t I t h o u g h t I w a s
fire. The D e m o n unleashed a spell o f immune. I mean...'
'Well, that's that, then,' he said. decapitation. The old woman shook her head. ' I ' m not
*Not q u i t e , m o r t a l . T h e r e i s s t i l l o n e Alcain tripped over his trousers. that clever, Alcain. A l t ain? Alcain!'
unaffected by your dastardly action.' T h e The spell sliced t h e head o f f t h e axe, But Alcain was by now far o ff i n t o the
leader of the Demons stood before him, his W hich continued i t s f o r w a r d f l i g h t a n d sunset, muttering to himself.
face con tot ted w i t h rage. ' Yo u are clever, buried itself in the Deinon's heart. 'Brown windsor soup. M u s t f i n d some
son of Adam. but you overlooked one vital Alcain s t o o d u p a g a i n , i n s t i n c t i v e l y brown windsor soup. I must. I've just got
fact. I a m a vegetarian. I (lid n o t eat the swinging t h e a x e handle. A f t e r several
stew.' minutes he realised the axe was headless.
L. Kevin Smith
Alcain gasped in amazement. What was ' I ' m doomed!' he thought, and tripped over
this 'son of Adam' rubbish? His father had the last Demon l y i n g dead at his feet.
Kevin Smith has been writing SF and fantasy
been T h o r g a y t i l t . B e r e s k e r. B u t t h i s 'Ha! T h a t showed him! N o w I must get
for about fifteen years. His first published story
thought h a d g i v e n t h e D e m o n t i m e t o back to the H i g h Priestess.'
was 'A Night on the Tiles' in Ad Astra in 1980;
chant a spell, a n d o n l y A l c a i n ' s b a t t l e this is his second. In the mid-70s he stumbled
instincts saved hint, bypassing, as they did, It was a mere ten days later that he began across the awesomely subtle game of Finchley
his brain. He dived to the left as l i g h t n i n g his r e t u r n journey, h a v i n g carefully ran- Central while waiting for an underground train
shot f r o m the Demon's nose and inciner- sacked the castle for gold, jewels, precious at Kings Cross, and told it to the world. 1
I M A G I N E magazine, June 1985 37
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much h a s t h e feel o f exploring a n c i e n t
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attached sticker, not 3rd to 5th as printed
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important point to consider is that if the
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104o adventure. A resourceful DM should soon
d C H I V A L R Y Se SORCERY: T h e
1 put a stop to that though!
IPI
If the module is to be used as part of a
Oto campaign y o u ' l l n e e d a n u n e x p l o r e d Lord is planned would back this up, as it is
4!
a w o r t h w h i l e a n d interesting excursion
! Vintrix. A gallant band o f Knights and
Adventurers is needed to rescue her from
background t h a n a s a r i g i d s e r i e s o f
encounters. T h e 2 0 - p a g e b o o k l e t i s
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Aragorn, Frodo and Bilbo, and others. a n i n t r i g u i n g series o f adventures. T h i s
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lip I 0 1
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I 0 4 r e m o v e these from the rest of the book to i s still a major strongpointproducts,
c o l o u r o n p a r c h m e n t — i t ' s e a s y t o s o m e of the Middle Earth but it I yongoing
of the module. f i g hone,
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isomptiompoop....4pmerippipmeni
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I The Iron W i n d is a m o d u l e o r the Loremaster campaign, price L7.95, Rangers of the N o r t h , a module I ' , 1
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i I
and-sorcery environment. Another is that SI interesting selection o f dungeon acces- p a y i n g the £6.50 that the set sells for.
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it requires ability on the part of the Game
041 s o r i e s i n 2 5 m m . W e s a m p l e d t h e i r T h e standard of sculpting and casting is
Thieves' K i t c h e n set, i n effect a w h i t e w e l l up to what's otherwise available on
i R obi
Master — t h i s i s n o t a scenario for t h e
beginner to rolegames. metal m i n i - d i o r a m a , c o n s i s t i n g o f a t h e market, however, and the firm offers a
Nevertheless, there is sufficient depth section o f double-faced w a l l , w i t h f l o o r n u m b e r of other interesting set-pieces; a
O
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to the adventure to give several sessions
of play, a n d t h e plot is by n o m e a n s as VI base, a n d a c o o k i n g r a n g e w h i c h i s g r a v e y a r d set, for example, and a Shinto
hinged t o s w i n g o u t w a r d s t o reveal a s h r i n e set, a n d a l s o a large n u m b e r o f
simple and cliched as the brief outline I hidden door in the wall. Optional extras s i n g l e accessories a t t h e u s u a l prices,
P
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gave earlier m i g h t imply. Further, since
the adventure is in the form of a plotline, it 0 include tables a n d chairs, k i t c h e n f a r e i n c l u d i n g numerous animals, and various
such a s f o o d , g o b l e t s a n d c u t l e r y f o r c o r p s e s — a pile of 'stricken skeletons in a
means t h a t i f your campaign is close to III I
colour, and chests w i t h opening lids, h e a p ' for an encounter which w e n t well,
It's a n o r i g i n a l a n d i n g e n i o u s i d e a , a n d d e a d a d v e n t u r e r s f o r o n e w h i c h
04
the spirit of the Middle Ages, this scenario
could be converted to most game systems 101 1
though it should be said that the problem d i d n ' t ! I f y o u a r e l o o k i n g f o r i n s t a n t Ol
with ease. w i t h s u c h m e t a l i t e m s is cost, a n d you s e t t i n g s , check out their list.
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1010 p i deserters, organised Polish and Soviet p h r a s e s like DIFWVD; and guns used by l a t o u c h , this, since it means the board will
of
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a i l bg found all the tables, and includes a nice l o0c a l library) unless GDW admit they're v i s i b l e , so this soon becomes tiresome.
i motivations y w r o n g and expand the errata sheet. A . n y decent group o f players w i l l quite
S
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Remember my name....
Advance to Mayfair
Some people are born to fame; some have changed their name to TM Games (some-
it thrust rudely upon them and yet others one had to do it!( and they have also taken Mayfair Games have been w i t h u s for a
storm t h e H a l l s o f Fame, k i c k o p e n i t s over Endless Plans. This leaves Endless while, but their products are not particularly
portals and force their way in, using their Plans' ex-proprietor, A l a n Hickling, free well known in Britain. They recently extend-
sharp l i t t l e e l b o w s t o consolidate t h e i r to use his creative talents to better effect. ed their representation here by appointing
It w i l l be interesting t o see h o w John another distributor, Games of Liverpool, so
position. I h a v e s e e n J o h n M a i t l a n d ' s
Maitland's b r a n d o f l i v e - w i r e m a n a g e - perhaps we can expect to see more of their
elbows, they are honed to stiletto points.
products i n t h e shops. I h a v e a s t a c k o f
In h i s F a meQuest h e i s n o t averse t o ment works at TM. Certainly if they want
goods to look at, so let's make a start n o w
ringing up honest columnists and asking to g e t noticed, t h e c h i r p y chappy f r o m and examine the balance next month.
them t o t e l l t h e w o r l d t h a t h e h a s l e f t Hemel Hempstead is the lad to do. Watch Mayfair h a v e a r a n g e o f s u p p l e m e n t s
Standard G a m e s a n d i s a v a i l a b l e f o r out for interesting developments emana- called Role A i d e ' , consisting of adventures
employment. H e even goes so f a r as t o ting from High Road, North Finchley. and source books. T h e a d v e n t u r e s I h a v e
dictate the copy as he would like to see it Whilst on the subject of reorganisation, are all designed w i t h t h e A D & D g a m e i n
Games Workshop have created four new mind a n d a r e described a s ' s u i t a b l e ' f o r
appear! Needless to say, your columnist
Directors, including the diminutive Peter Advanced. They also carry a n o t i c e to t h e
resisted s u c h a t t e m p t s t o u s e U n c l e
effect that their use of the trade mark is not
Don's sacred o r g a n a s a p e r s o n a l J o b Darvill-Evans, the well groomed Ian Bailey
sanctioned by TSB. H o w e v e r, l e t u s leave
Centre. H o w e v e r, t h e l i t t l e f e l l o w h a s (just a b o u t t h e o n l y person w o r k i n g a t such m a t t e r s to one side and concentrate
now settled i n t o fresh e m p l o y m e n t and Games Workshop who is not permanent- on w h a t is on offer.
his n e w berth is w o r t h y of our attention. ly sewn inside a company T-shirt) and the The K e e p is an adventure based on t h e
He is Sales Manager at Avalon Hill UK. It homely Brian Ansel!. This w i l l leave the Paramount m o v i e o f t h e s a m e n a m e .
looks a s t h o u g h t h i s o r g a n i s a t i o n i s original two co-Directors, Ian Livingstone Characters a r e c o n f r o n t e d b y a n e v i l f o e
making a push to be an all-rounder in the and Steve Jackson, w i t h m o r e t i m e t o which t h e y m u s t face i n t h r e e different
British games business rather than mere- concentrate o n t h e i r c r e a t i v e w o r k a s ages, from the Age of Magic to the Second
authors. World War. The Keep is for 3-6 characters
ly importing Avalon Hill games. They have
of levels 9 - 1 2 . In A n g r y Wizard the time-
travelling m a g i c u s e r ( h e m a i n t a i n s a n
More Illuminations on Page 5 4 - including TSR new releases apartment in our era in Illinois of all places)
sends t h e characters off to find a g e m big
enough t o encase a dragon's head, w h i l s t
in D e a d l y P o w e r they m u s t seek a Box of
The Citadel of ICE Seeds. A n g r y Wizard is for 3-6 characters
of levels 1 - 4 , w h i l s t D e a d l y P o w e r i s f o r
Citadel Miniatures, which is of course virtual- of the Troll S h a w & A s t u t e readers will note 4-8 c h a r a c t e r s . l e v e l s 6 - 9 . S h i p w r e c k e r
ly the private bailiwick of Brian Ansell, have that these are the same titles as t w o of Iron sees the players pitted against a desperate
released a Journal. This is intended to be an Crown E n t e r p r i s e s ' M i d d l e E a r t h s u p p l e - band of pirates, n o t to m e n t i o n an equally
update of their catalogue and further issues ments. The connection does not end there. desperate tribe of goblins. S h i p w r e c k e r is
will appear t h r o u g h o u t the year. A s w e l l a s The figure sets will utilise the same artwork for 3 - 6 c h a r a c t e r s o f l e v e l s 4 - 7 . S w o r d -
containing details of Citadel's latest releases, as appears on the respective booklets. thrust is for 3 - 6 characters of levels 3 - 7
it h a s i n t e r e s t i n g a r t i c l e s o n p a i n t i n g a n d Talking o f w h i c h , I C E ' s l a t e s t c a m p a i g n and wins my instant devotion by virtue of its
other aspects of figure modelling. There are module is Rangers of the North. It describes opening l i n e i n P l a y e r C h a r a c t e r I n t r o -
also s i g n s t h a t C i t a d e l ' s c o p y w r i t e r s a r e the N o r t h e r n K i n g d o m o f t h e D u n e d a i n i n duction — 'It is a dark and stormy night....'
improving w i t h a g e a n d e x p e r i e n c e . T h e great detail. The m a i n b u l k of the volume is 0, deathless prose, w h e r e w o u l d scenario
humour, whilst still derivative (they appear to set about the year TA 1 6 4 0 - the Witch King writers be w i t h o u t you?
be devotees of t h e " z a n y " school), i s m u c h of A n g m a r is very much in evidence and the Dark F o l k i s m o r e o f a s o f t cover b o o k
more polished than that wh ich we had to put Shire h a s b e e n r e c e n t l y s e t t l e d b y t h e than t h e s l i m v o l u m e w e a s s o c i a t e w i t h
up with in the early Wa r h a m m e r for example. civilised a n d c o m f o r t a b l e h o b b i t s . I n f o r m - most supplements. I t gives detailed back-
Spelling is still a w e a k point, however. ation is also given about other ages such as ground o n Trolls, O r c s , G o b l i n s , K o b o l d s
Amongst Citadel's m o s t p o p u l a r l i n e s a t the time of Bilbo and Frodo. Complete MERP and Gnolls and provides a suitable scenario
he m o m e n t , according to m a n y retailers, is stats are given for Aragorn and Ganda If and featuring e a c h o n e o f t h e s e c h a r m i n g
their M i d d l e Earth series. They are now to be 'many important hobbits'. Several adventure races. It also contains an essay by Robert L
launched in the US following their successful scenarios a r e p r o v i d e d , a s a r e s u i t a b l e Aspirin ( o f T h i e v e s W o r l d f a m e ) o n t h e
entry i n t o t h e h o m e m a r k e t . I t w i l l b e layouts and floor plans. A s ever, this product nature o f O r c i s h c u l t u r e , w h i c h i s m o s t
interesting to see h o w they fare in the States is of the highest standard. ICE have demon- illuminating. I t appears that Orcs are very
against the local team's products. By these, I strated t h a t t h e decision t o license t h e m t o bad indeed — sort of like traffic wardens but
mean G r e n a d i e r ' s M i d d l e E a r t h r a n g e . produce t h e O f f i c i a l g a m e m a t e r i a l f o r w i t h more charisma.
Interesting a l s o t o s e e h o w G r e n a d i e r ' s Tolkien's W o r l d w a s c o r r e c t . T h e y w e r e No p r i c e s y e t f o r a n y o f t h i s s tuff, b u t
range d o e s o v e r h e r e , w h e r e i t i s n o w virtually u n k n o w n a s a c o m p a n y w h e n t h e doubtless G a m e s o f L i v e r p o o l w i l l b e
available from Grenadier UK Ltd. Grenadier's licence was granted to them, but the decision, overjoyed to furnish you w i t h lists.
next M i d d l e E a r t h r e l e a s e s h a v e b e e n surprising a t t h e t i m e , h a s b e e n a m p l y Next m o n t h w e w i l l take a look at some
announced. Once again they are to be boxed vindicated. I C E ' s p r o d u c t s a r e c u r r e n t l y more M a y f a i r supplements as w e l l as one
sets. They will be S h e l o b ' s Lair and Hill M e n available in the UK from Games Workshop. or t w o of their boardgames,
43
I M A G I N E ma9anne June 1985
al0
11 8 W n
Role-playing games have rules which are to b e n d a n d break t h e r u l e s o f t h e cast a cure spell in the first place).
open to interpretation, a n d this some- game, and DMs often appear to have As f o r o t h e r possible effects, t h e
times causes problems when two garners little choice b u t t o give in. The f i r s t limited w i s h s p e l l s h o u l d b e c o n -
interpret t h i n g s d i ff e r e n t l y. D i s p e l and s i m p l e s t m e t h o d o f l i m i t i n g trolled by the DM. A character w h o
Confusion is a column intended to help player characters in using wishes is wishes that her opponents will miss
by providing answers to rules questions. not to let them get hold of either rings w h e n attacking in combat could have
At present we mainly answer questions o f w i s h e s or details of the spells in this limited w i s h fulfilled b y having
about TSR games; while the answers we the first place. opponents always m i s s h e r and h i t
give are n o t fully official w e do have The physical e ff e c t s o f casting a her companions, or by the DM apply-
contact w i t h the designers and a good wish o r l i m i t e d w i s h a r e clear ing a - 1 o r - 2 a d j u s t m e n t t o t h e
deal of playing and refereeing experience enough: the caster ages 3 years or 1 opponents' ' t o h i t ' r o l l s . N a t u r a l l y,
(among our other dubious abilities). year, depending upon which spell is the limited wish to this effect should
An answer column needs questions, so being cast. Using a w i s h from a r i n g come t o an e n d a t t h e f i n i s h o f t h e
send yours to: Dispel Confusion, TSR UK does n o t age t h e character, b u t the melee.
Ltd, The Mill, Rathmore Rd, CAMBRIDGE MU w h o f i r s t p u t t h e w i s h i n t o t h e Wishes are m u c h m o r e powerful,
CB1 4AD. I f you don't want to wait for ring is aged. and hence m u c h m o r e abused. The
your question to appear in the magazine, Limited wishes should be seen as only limit set upon them is that they
please enclose a 9"x 4" SSAE having minor, localised effects upon cannot be used to cancel the decrees
reality. T h e PHB gives examples o f of god-like beings. We think it is fairly
restoring 'some hit points' or increas- safe to assume that god-like beings
A D VA N C E D D U N G E O N S Sc ing t h e ' d u r a t i o n o f s o m e m a g i c a l decree t h e m s e l v e s t o b e a l i v e , s o
DRAGONS® and DUNGEONS effects'. As a rough guideline it is fair player characters w h o attempt 'dei-
to assume that a limited wish used as cide' b y w i s h i n g a g o d d e a d a r e
& DRAGONS® games an a d j u n c t t o s o m e p r o c e s s w i l l wasting their breath.
produce the best possible result that The main limit on the wishes of all
Q. W h a t are the exact limits of a wish? could have been statistically expect- types must be the ability of the DM to
(Advanced) ed. W h e n used t o 'restore some h i t deliberately 'misinterpret' w h a t t h e
points', for example, the limited wish characters are w i s h i n g for by being
A. The two spells most open to abuse by would have t h e equivalent effect of perversely literal. If character wishes
player characters are wish and limit- the best result of the most powerful that someone w e r e n o l o n g e r dead
ed w i s h . T h e v e r y n a t u r e o f t h e cure spell, w i t h o u t any of its random the DM should feel quite at liberty to
phrase 'I w i s h that....' invites players factors (otherwise, i t i s s i m p l e r t o have the deceased return as, say, a
GAME COMPANY
Mobbymeets• f l u b s & Events gionfirteets,. Cliths E v e n t s . Hobbylneets• C f u i s & E m t s So6bytneets C l u f i s
i l f , \ 7 7 . , n e l n W e r e / W . , / 1 1 1 r - M 9 : . , ".",,,,tarAIIM
Yo u ARE IN THE F o R E S To F NERry\S_
p),
1l o w E 5ANJEp you Fgom y o u R
SoRcERok_IS F o a m A N , T e n E y To
YOUR N o u N y S ANT) FoRMIZREp o u
Wrilt A R m s . p o NoT
t'sttE f3:NZ t 190A w N G t N C E GONE
my G-039 AN 9 vtoLy COKs-r.
45
I M A G I N E magazine, June 1985
Grenadier Models UK Ltd. Dept. 1, 29 Grange Road West,
Birkenhead L41 4BY
!tr. •
• "' science fiction
condition, and ye willnae want to spend a fortune
either.... So I'm here the-day to say that we have the of this calibre.
very thing, and it's no a pig in a poke. It's a patriotic
shade of blue, and it holds 12 issues nae bother.
And if you don't get one, and your wee sister spills
Irn Bru all over your precious magazines, it'll be nae use W 1 1 1 1 1 1 1 S t o r i e s
greetin'. So fetch a pen and fill in the form below.'
- * • * .* * • • • * . * • * .* * • * * • * , *
Picking' up greetings in
languages from our
VoYagapi speOecr eft, an
alien t Ones to say hello
to R e n a l Earth, a n d is
prpmptly shot ,down by
th•aAtmericans. i n three
days a rescue ship will
land. tit-1'41'0er! he needs
'0dr:is-port, protection and
' camouflage. Woken by a
pUmp in the, night, Jenny
14eydety gala 'up t o find
him-,4yingrotr tittr-,arpet
rapidly'rne(ainbiphoSing
-
int:extteplicaof
her-.1aWhtisber*I.
•STARMAISIMolumbiik
PG). Starts Well, w i t h
tkrtgasiod perforManCaS
'frOm Karen Alien as t1:40.
woman trying not t o t
crazy and Jeff Bridge a s
the man in the'borrowed
body. B u t then director
John Carpenter changes
his t h i n O n d turns it into
an irritatingly soft heeded
love stow. What a waste ' • , „
of a I J e l l k i i g ; 'is • hormW,S,•781tit,a4rfOrratift ;iitp .);e1 coring earthling who tecormos •b o• p, o
•fOsiovlifet-iiesiaiman. Picture fecifies y Columbia Pitttges, •
He was a n all-American World War II - thing by e e t a l e b r a t e d re- bu a n 'end': to strife -altogether, and a
sttk.rheropjatit,MCFaithy's anti-Commuit- VERMIL)0011;:' , A N O S (Dent, guarantee of peace intrOubled fiftaanth-
ist inquisition•44Stroyed his careet.;,NOW, 42.55),, 413-0144rSliitillO*0-hr9Pic,ie of century Pipciolopt;.:f or Damiario is tfiuctl
,.0grafiCi.Ar•ttifoitalittan, he lies OrtAilk in an life, dealli:ifhOl-,Clre*riii:#1•;i!,00---001:1, troul)10d,ri the' sorce'rous skills he.has
..11,*,'8(ii.:Oiti*Vit.Mr Midnight (Christo- bizarre taiori Of tiik-14,1:4002:4114 inherited from his 3rnb,itiO4k,fitOlei.;}$,e'd
pher Ra y, and Russ's THE FEMALE filt4tk::1'WoM011's ratner be playing the if4vvith:t130t4or
hg**0.4iff out Als:-THERETURN OF Press, t l'.40,•titi less wild and wonderful and, friend; the A rOn-a:0614: 4,*raet
cArtikt:W•1101NCIIKEI !Vince fooilan than it first wai ten iiii4:''410;tier,new DA11/111010111,1itritaal; 11:•'4•:,*;•-:,0104
V l o r e Were they book, : , P g 0 0 1 - - E
hatirP Besides, he's (Woinion's Presiitl-;65),*.a peigienC8 of tineafrtotoohoicit oi•00.eiteit,otlrio.,;1;,t*ottli
forgotten I,loyit.,,tO,fty. Featuring hilarious portraits of telepagliq M14.40.1it large in ant wlraNnta*fit4Set,ortitaonfroitt;.RA,
human h istory i n t r i g u i n g * d i n g , With MacAty'& lucid, attractive writing has
tritiii01-fototineS f r o m m a h - w h o
- 01',000118.,400,ey S h o i r i : : A n d subtleties that 1166er- in the mind, won bot-4,1*Wppouiat.Itt'q Arrifirt•ta.; It
would be giVdtti see her do wet! here too.'
4,41,414,46,,,-pyfeelt a erobatit*Wttie effects • ' , ,
IO.Ettit •.ftobir•••*Vgarman.'this eccentric, The Womart•S Press SC, i n beauti-
4;011• 04et-'10_ c o m e s There' are tiO;tita-,sttibit4s in science fiction
-ffIgOliatitY:.4r4uttertydaiightfulit41S-- tha-t 0 0 0 0 1 , , , t a
41iitiv- ffiovitir'haa;."-been tinforgivaibly
1.-0444*..4*4 audiences ufltil now. Alt
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f
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evittfir•g it went•ahead and
j„•
144,r0n,i0150--•:*14k •diattniared, ' i n ; i 1 i v e y. Were they •
4))18.. The most wanted man in the more.approptiate. insiiir454.or just insape? FincL'O(ot, for
a:its in abedroonTinHaStingftAthis •tc40,:Atifir, ,yoursei i n N e i l ,44Tiirtati ,a n d K i m
create i d k f n N0witn's GHASTLY BEYOND BELIEF
404.0,14Jb•.:4-(101.0e to 04491!atOikt!Atidleaf
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t ' i i,40•,14,111ist!Y,-.0(tita'altaditiOnal • , ha,Y**iiitti.34.fornwt, • • ; -
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letters.— letters.— l e t t e r s _ letters._ letters._ letters._ letters.... letters.— letters.— letters.— letters.— letters.... letters._ letters.— letters.— letters._ letter l e t t e r s . . . . letters l e t t e r s . _ letters._ letters.— letters.—
Onto #24, and a piece of information. playing T M ADgri); very much preferring Bushido
Cthulhu game is now pretty popular, maybe your reviewet appeals to object to my name
you can pick up some ideas from that - and
next issue might be useful to you. With a bit of
being prominently displayed on the game and
its components. I f he has any knowledge of Letters
preparation, A N i c e N i g h t F o r S c r e a m i n g copy' ight law, he should appt cc jaw that my
could be just what you wanted. name, as the copyright holder, in b e displayed and i t was everything for me, but i t was for
But DO, well, what can I say? Whatever state on all the components, but more linportantly, he clet ics and that isn't a popular class for some
Arcane Wisdom was in three years ago, it is !mist be unaware that the Society of Inventors of people.
very unlikely that it will ever see the light of Games M a t h e m a t i c a l A t t r a c t i o n s ( S I G M A ) That's n o t w h a t I wanted t o say. Yo u r
day. I f you remember the very beginnings of has always argued that just as 110V clists' names modules are awesome — the U K set ies, your
this magazine, you'll recall that there was are prominently associated with their books, so magazine modules and all that jazz. There's no
considerable outcry about the cessation o f should games inventors be with their games. comparison; you] modules have more fantasy,
PAN, t h e newsletter o f the Players Assoc- This for two reasons: I ) the invention o f a more realism, and just plain better class. Maybe
iation, and a fine publication. Our argument professionally designed game is just as much a you'll start another British invasion: oh no, the
was, how could PAN and IMAGINE magazine creative achievement as the work of a novelist Red Coats are coming!!
compete f o r limited resources without u s and 2) if the consumer buys a game by X and
always being aware that every hour spent on enjoys it, he is much more likely to buy another I've checked around the office, and I can't find
the newsletter could have been spent on the of X's games. anyone who ever worked for Butlins. Thanks
larger a n d more demanding publication? I John, a n d w e l c o m e aboard. A n y o t h e r
think the same is true of the relationship of the Valid enough, although I'd be a sight more Americans out there reading this magazine -
D&D and DRAGONOUEST games. Designers impressed if JJ wasn't the founder of SIGMA. we'd love to hear from you. All those who write
might think they were being given 'secondary' The Americans seem to have a much higher to this magazine before the closing date o f
projects; sales staff might resent time wasted awareness of games' authors, and individual October 1st will win a free explanation of what
trying to point out the differences to retailers.... designers are accorded varying degrees o f But/ins is, and our undying gratitude. And tell
It goes on. I don't think it is a problem easily respect or loathing by the buying public. Maybe your stores to order more!!
resolved, but I appreciate what a disappoint- us Brits (cue: L a n d o f Hope a n d Glory) just Hmmm, still a couple of lines left. Tell you
ment t h e whole business must b e t o D O think a game should stand or fall on its merits what, we'll see what Robert Spavin has to say.
players. Maybe, just maybe, we can do our bit alone, n o t o n past glories, n o r o n pretty
to help, sometime. phrases, nor yet on the glossy media present- Robert Spavin, Leeds, W Yorks: I was reading
Oh, oh.... more trouble from another games ation of its author. Then again, maybe we just thomgh the Letters in #23, when 2 letters caught
producer. What have we done this time? don't notice. my eye. First, Matt Connell's letter about the
And while we're scoring points.... declining standard of TSR modules. I think....
Jack Jaffe, Games For Pleasure, London: I
welcome your layout able teview of in Save The John Lasker, Buffalo, New York: I just finished Ooops, sorry Matt.
President! game in your Apt il issue. Howevei, #20. Nice issue. This was my fruit Biitislt mag, Letters edited by Paul Cockburn
11P W I
rid 1;0.14
!TV t i
1trOviggle!....riottattle"sit&Irla,
- N e x t Issue
It might have been a mighty fine day
but it will be A Nice Night For
SCREAMING
A mini-module for Twentieth Century Heroes
- plus -
Lycanthropes in the D & D games; Endurance in C o a a British Daredevil
and a dynamic new Action Sequence system for combat in the ADIIID game.
49
IMAGINE stta9azine, June 11785
MidlandGaingi Catid id
THE
of COVENTRY & WARWICK
(ex - D.W. Games)
GAMES SHOP
VISIT Shambles Arcade
21 Hales Street T
U
h
n
e
i t 8
Knibbs
THE
COVENTRY S m i t h Street
Tel 24612 W A R W I C K
9.00an,-5.00prn & 9.30arn-5.30pm
Jim Dendy's
It's o n e t h i n g t o t a l k a b o u t designing a
wilderness f o r role-playing adventures,
but wildernesses don't normally exist on
their own. Rather they are the wild areas
on t h e f r i n g e o f a civilisation, a n d i t i s
from t h i s c i v i l i s a t i o n t h a t t h e p l a y e r
characters will probably be drawn. So the
bad n e w s for you starting out as D M s is,
yes, you have to design a civilisation just
as m u c h a s a w i l d e r n e s s f o r y o u r
campaign!
This need n o t be such a hard job as it
sounds. For instance, you d o n ' t have t o
prepare character statistics for every one
of f i f t y m i l l i o n inhabitants, y o u w i l l b e
glad to hear. For most purposes, you will
only need fairly general details. You w i l l
certainly (as discussed last issue) need a
big map showing where all the towns are.
It is also n o bad t h i n g t o prepare a f e w
general purpose t o w n p l a n s — n o t a n y semi-medieval background, s o m e t i m e s land — perhaps whitewashed, flat-roofed
specific t o w n , a n d n o t t o o m u c h detail, not very well developed. But I have seen mud-brick houses in little villages clust-
other settings used effectively, notably an ered a r o u n d o a s e s . A m o u n t a i n o u s ,
just the general layout. These can then be
brought i n t o p l a y f o r a n y specific t o w n Arabic o n e . R e g u l a r r e a d e r s o f t h i s snowy l a n d — perhaps log c a b i n s w i t h
with a f e w m o d i f i c a t i o n s t o m e e t a n y magazine will be aware of the possibilit- sloping roofs in isolated settings. On the
ies of using Egyptian, Celtic and Japanese other hand, some of the social character-
particular g e o g r a p h i c a l r e q u i r e m e n t s .
Similarly, prepare a file o f sample build- settings— the last seem to be particularly istics will probably be entirely up to your
ings that you m i g h t need: inns, smithies popular, perhaps on account of images of imagination. W h a t sort o f religion? A r e
etc. These can be used again and again Bruce Lee kicking his way around. There they a very religious people or not? Does
with a f e w modifications. T h u s w i t h a are o t h e r distinctive settings o n e could your society l i v e t o a v e r y s t r i c t m o r a l
quick change of decor, the Three Tuns at employ in like manner — Norsemen and code, o r does everyone d o p r e t t y m u c h
Argonath can become the Jolly Sailor at Aztecs spring t o m i n d . O r h o w about a what they please?
Maelsport as needed. And so on. Obvious- campaign s e t in o n e o f the early Indian Answers t o questions l i k e t h e s e w i l l
ly, you will want to do the same with NPCs empires? Or a lost Roman city in the midst have an important bearing on h o w NPCs
— if you have a file of innkeepers, black- of the African jungle? There are plenty of will g e n e r a l l y t e n d t o a c t i n c e r t a i n
smiths, merchants, etc, y o u can quickly ideas to choose from. situations. I f a b a n d o f m a r a u d i n g o r c s
assign o n e o f t h e s e t o a n y p a r t i c u l a r Remember t h a t w h a t e v e r you pick, i t threatens a village, what will the villagers
location as needed. Just remember not to will affect far more things than just which most likely do? If they are f r o m a hardy,
use the same one t w i c e in t w o different gods g e t w o r s h i p p e d locally. S t y l e s o f s e l f - s u ff i c i e n t c u l t u r e t h e y w i l l t e n d
places — n o t w i t h t h e s a m e n a m e , architecture w i l l b e different; t y p e s o f towards grabbing axes and pitchforks and
anyway! farming w i l l vary (try marching across a attacking the orcs on their own account. If
You may find it useful to use buildings paddy field s o m e t i m e a n d y o u w i l l see from a s o f t e r society, t h e y w i l l s i m p l y
and c h a r a c t e r s f r o m P e l i n o r e o r s o m e that t h i s c a n b e important) a n d s o t h e send for help at the first sign of danger.
countryside will look different. And, vitally And some attitudes can influence t h e
similar source i n t h i s w a y. W i t h a little
adaptation to make them fit, this can save important, c u l t u r e w i l l a f f e c t t h e w a y flavour of a campaign strongly. In my own
a lot of time. Nevertheless, you may want NPCs behave (and, ideally, player char- fantasy campaign, for instance, the dom-
to design some areas w i t h i n the bounds acters as well, though it's hard to enforce inant religion is strongly opposed to t h e
• o f civilisation in m o r e detail; and I shall this). I n a n O r i e n t a l c a m p a i g n , f o r practice o f m a g i c ( m a n s h o u l d o n l y
return to this next issue. instance, etiquette will be very important, prosper through prayer). Thus any magic-
At the same time, as you p u t together and player characters w i l l be judged by ian foolish enough to go around casting
the country around which your campaign others according to how well they observe spells in public is likely to be set upon. On
will be based, one essential decision you elaborate s o c i a l c o n v e n t i o n s . N o n e o f the o t h e r hand, magic is hard t o simply
will have to make concerns the culture of that i n a N o r s e c a m p a i g n , w h e r e t h e stamp out, so many magicians flourish in
worst imaginable fate anyone can meet is secret, a n d t h e occasional b r i b e i n t h e
your fantasy civilisation. This w i l l affect
many things, n o t the least t h e sense o f to die peacefully in their bed. Far better to right place keeps them on the right side of
die gloriously in battle and go straight to the law.
background that you manage to convey to
your players. I f all y o u r NPCs go around Valhalla! How far you want to go towards making
behaving like ordinary 20th century Brits With t h i s i n mind, t h e r e is n o reason up your own culture is up to you, as long
in chainmail, then your campaign will not why y o u s h o u l d n ' t d e v i s e y o u r o w n as you have a basic feel for it that you can
have m u c h f l a v o u r t o it. S o you s h o u l d fantasy culture. S o m e features you m a y impart to the players. You don't have to do
have a clear idea of cultural setting to use be able to work out logically. For instance, a To l k i e n a n d even make u p languages
as a backdrop to the main events. factors l i k e s t y l e o f h o u s i n g a n d a g r i - and literature f o r it. B u t you c a n i f you
culture w i l l b e i n f l u e n c e d b y w h a t e v e r like!
Most campaigns that I h a v e played in
have tended to utilise a sort of Tolkienish climate you decide to have. A hot desert 11U Roger Musson
51
I M A G I N E magathte, June 1985
Ae Jim:re Were Ae ..Wmaieur [Press Jells g)ress Callings
ghe 1)rolessionals 71/Aere ghey're 9oing 744-ong This issue I'll start w i t h a look at some of the
p
multitude o f p o s t a l g a m i n g z i n e s available.
There really is a vast number of these, and they
cater for every taste in postal gaming, fanzine
style and chat you could possibly ever want!
M A D P O L I C Y i s one o f the l o n g e s t r u n n i n g
postal g a m i n g z i n e s , h a v i n g r e a c h e d t h e
This month's contributor: FOX. Creator of Redfox impressive t o t a l o f 1 0 5 i s s u e s . A d m i t t e d l y
Richard d i d take a ' r e s t ' f r o m t h e z i n e f o r a
while, b u t 1 0 0 issues is not s o m e t h i n g t o be
undertaken lightly. M P t e n d s t o f e a t u r e less
52
I M A G I N E magazine, June, 1985
Press Cuttings..., famine reviews.... Press Cuttings.... fanzine reviews.... Press Cuttings.... fanzine reviews.... Press Cuttings.... fanzine reviews.... Press Cuttings.... famine reviews.... Press Cuttings.... famine
VIENNA
issue contains a f a s c i n a t i n g c h a t w i t h S tev e
Bell o f G u a r d i a n fame. Escape i s w e l l w o r t h
FASTER T H A N L I G H T 1 i s Alex looking at if you w a n t to find out w h a t is going
Zbyslaw's r e p l a c e m e n t f o r h i s z i n e on outside of the m a i n s t r e a m M a r v e l and DC
J AW Z ; at least it is a replacement for the comics. S H A D O W S a n d F U S I O N a r e b o t h
'SEVEN DAYS HARD games section, t h e c h a t i s g o i n g i n t o
another of A l e x ' s zines. A l e x intends to
well-written comics fanzines w h i c h provide
articles on n e w and old comics creators alike.
THE OEM I SE o r SUARRE D r a
run F I L to t h r e e w e e k l y deadlines, and Finally, F A N TA S Y A D V E R T I S E R provides a
he should be able to produce a very fast first-rate c o m i c s n e w s service a n d t h e latest
zine w h i c h o f f e r s D i p l o m a c y, R a i l w a y issue features Cerebus and an i n t e r v i e w w i t h
Rivals, Origins of WWII, and Empires of his creator Dave Sim.
the M i d d l e Ages. The zme is not only
produced o n a c o m p u t e r, e a c h c o p y i s 146 M i k e L e w i s
actually p r i n t e d o n t h e c o m p u t e r ! T h i s
NO means t h a t A l e x c a n p r o d u c e t h e z i n e
extremely c h e a p l y a n d c u t d o w n a n y Zine Addresses
printer delays. Ansible, Dave Langford, 9 4 London Rd, Reading, Berks RGI
Another n e w z i n e w h i c h t a k e s t h e 5AU (5 for f 2); British Science Fiction Association, Sandy
same approach t o production is V O O M Brown, 18 Gordon Terrace, Blantyre, Lanarkshire 072 9NA
(E7 per year); Crystal Ball, Duncan Harris, 2 St Mary's Park Rd,
VAT. This is edited by Mark Nelson, w h o Portishead, Bristol 13S20 BON (30p); Demon's Drawl, Jeremy
intends t o r u n s o m e p o s t a l g a m e s Nuttall, 49 Longdown Rd, Congleton, Cheshire (55p); Escape,
through the zine with Judge Dredd being Escape Publishing, 1 5 6 Munster Rd, London S W 6 5 R A
(f1.30); Fantasy Advertiser, Martin Skidmore, 25 Cornleaze,
the only one on offer initially. Most of this
Withywood, Bristol BS13 7SG (50p), Faster Than Light, Alex
issue is taken up by a n e w guild for RQ2, Zbyslaw, 197 Herbert Avenue, Poole. Dorset BH12 4HR (15p);
some n e w skills, and an ADSED. g a m e The Fiery Cross, Tom Stacey, The Mill House, Rays Hill,
article o n elves. M a r k c a l l s t h e z i n e a Hawndge, Nr Chesham, Bucks HP5 2UJ (60p), Fusion, Hugh
Campbell, 46 Kirkland Rd, Kilbirme, Ayrshire KA25 6HU (40p);
FanSheet r a t h e r t h a n Fanzine, a n d h e The Green Goblin, John Breakwell, 4 Balfour Rd, Northend,
promises t o p u b l i s h a n y interesting Portsmouth, H a n t s P 0 2 ODJ (40p) G r i m l o r d , Richard
articles anyone sends him on just about Sproston, 25 Margery Avenue, Scholar Green, Stoke-on-Trent
(35P); Hacking Times, Dylan Harris, 76 Haddo House, Haddo
' T H E D E T E C T I V E T O O K COPIOUS NOTES, anything s o here's your chance to see
AND S A I D T H A T H E H A D S E V E R A L St, Greenwich, London SE10 (40p), Hopscotch, Alan Parr, 6
CLUES." something of yours in print! Longfield Gardens, Tring, Herts HP23 4DN (50p), lmazine,
Paul Mason, 1 6 Corncrake Close, S u t t o n Coldfield, W
friendlier, a m a t e u r alternative t o commercial New FRP zines are still appearing, this month Midlands 872 1HY (50p); Journal of the Senseless Carnage
Society, Simon Hartley, 5 Burgh Heath Rd, Epsom, Surrey
games like Tribes of Crane or Crasimoff's seeing MONSTEROUS PERVERSION from KT17 4 LW (65p), M a d Policy, Richard Walkerdine, 1 4 4
World, and could be worth trying if you cannot Pete Blanchard. It is a terrible title, but the zine Stoughton Rd, Guildford, Surrey GU2 6PG (40p); Monsterous
afford the price of a commercial postal game. contains a lot of very interesting articles, such Perversion, P e t e Blanchard, 4 Holly Acre, P r e y Heath,
Mayford, Woking, Surrey GU22 OSL (85p), Mouse Police, Rob
TAU CETI PHOENIX: APOCRYPHA is an as Va m p i r e s , D i n o s a u r s , a n d a c o m p l e t e
Wilson, Penryn, 4 Camplon Rd, Leamington Spa, Warks CV32
Australian postal gaming and SF fanzine; h o w scenario for Toon. The major part of this issue 5X0 (40p); N e x t Stop Jupiter, Jez Keen, I Glenfield Rd,
it reached here, I ' m n o t a l t o g e t h e r sure! T h e is taken up by The Secret of the Shalhavishra Stockport SK4 20P (50p), Orc's Revenge, M Hanson, 66 East
a Call of Cthulhu scenario, presented in the Towers, Pinner, Middy HA5 ITN (50p): Redfox, A McGilvray,
Apocrypha p a r t o f t h e z i n e o ff e r s p i e c e s o n 78 Foxhall Rd, Nottingham NG7 6LJ (75p), Runestone, Bill
Science Fiction in Australia, a (fairly)complete form of a fictional account of the plot. All in all, Lucas, 26 Parker Close, Letchworth, Herts SG6 3RT (50p),
guide to fanspeak, comics and FRP games. The a very readable f irst issue; a shame that it is so Sewers, Chris Baylis, 12 The Fryth, Basildon, Essex SSI 4 3PN
Tau Ceti Phoenix section (the t w o magazines expensive. O R C ' S R E V E N G E 1 c o v e r s t h e (80P), Shadows, Pete Howard, 18 Anderson Crescent, Great
Barr, Birmingham (60p); Stardate, 17 Dale View. Grimsby,
are p u b l i s h e d back t o back) offers Diplomacy A D & D a n d M E R P games, providing a l o t o f
Humberside DN33 1RE (50p), Superhero UK, Simon Burley,
and D i p l o m a c y variants. I ' m n o t s u r e t h a t i t source material a s w e l l as a MERP scenario. 68 Falconhurst Rd. Selly Oak, Birmingham B29 650 (60p), Tau
would b e p a r t i c u l a r l y c h e a p t o p l a y a postal The standard o f w r i t i n g i s n o t all i t could be, Ceti Phoenix: Apocrypha, PO Box 111, Midland 6056. W
and the layout confuses the eye in places, but it Australia (?), Vienna, Richard Egan, 64 Rookery Rd, Knowle,
game in an Australian fanzine from the UK, but Bristol BS4 2DT (40p), Voom Vat, Mark Nelson, 67 Moor St,
the magazine does offer some insights into the is not a bad f irst issue of a hardware zine. John
Sponden, Derby DE2 7EB (40p); Zadragorzette, Michael
Australian e q u i v a l e n t o f o u r g a m i n g h o b b y. Breakwell h a s b e e n c o n t r i b u t i n g t o fanzines Jacobs, Elm Lodge, Sylvan Way, Bognor Regis, W Sussex
Only for the rich or the very curious, I think. such as D e m o n ' s D r a w l for a w h i l e n o w, and P021 2RS (40p)
53
IMAGINE magazine, June 1985
TURNBULL
• • .11 TA L K I N G
• . .pzotd.
A i d o t iI S
•SAN
MAA)4"L
As I write, TSR UK celebrates five years Or, contrariwise, i f TSR h a s done agrees with you or thinks you're in what
since it officially began in these Isles. Not nothing, o r n o t good enough, f o r the they call a self-delusion situation. I s
the DUNGEONS & DRAGONS Le game, hobby, we might as well cash in our chips GamesFair t o o l a r g e o r t o o s m a l l
mind you — that was around some six and g o home. W e emerged from t h e (measured in number of delegates)? Is it
years earlier (strewth, how old we're all primeval slime five years ago t o do a organised too much or not enough? Are
getting) — but what one might call the decent job — have we done it? or should the 'shops' too obtrusive or too remote?
official representation of Lake Are the competitions enjoyed?
Geneva a n d ( s o r t o f ) G a r y What other events would be
Gygax, the man who started it
TSR UK is 5 years old. we
all. Time to celebrate — or time to contemplate? And t h e r e ' s t h e Players
At times like these one can Association. We were as fond
get a bit maudlin (an emotion assisted, the slime have kept us in the first place? of the PA as were its stalwart member-
but I a m assured n o t caused, b y the And that's for you to decide. ship, but finally had to admit it wasn't
celebratory drink). One is apt to contem- This i s w h e r e y o u come i n . W h a t doing the job we set it to do — ie foster
plate the unsolved and unsolvable, t o follows, and a lot of what has gone before, strong links between TSR UK and the
mourn lost characters (Arethusa — poly- look statements, b u t t h e y a r e really hobby. From the resources point of view
morphed i n t o a m e a t p i e — I m u s t questions. For you, I hope, to answer — and t h e objective point o f view, t h e
remember n o t t o t e l l y o u about t h a t and don't pull any punches. Treat us, in decision to close it was the correct one.
disgrace) and to look back at people past your responses, as if you were the DM But could anything else take over i t s
and present; for a prime example, the and TSR UK the party of adventurers who, purpose? Are we doing enough for indivi-
unique Jeanette Blaaser, whose assoc- having somehow got through Dl and D2, dual players out there? For clubs? For the
iation with TSR UK is as long as my own, managed to turn SSE in search of the newcomer to the strange world of fantasy
and probably much more valued, whose final encounter in D3. role-playing?
capacity for Baileys has become legend- Well, let's start with this august public- In general, what else? How can we best
ary, and who has done the fruit machine ation. IMAGINE'm magazine is just over support and encourage the development
market no end of unexpected good. two years old. The Survey, conducted of the hobby?
And one begins to wonder what has recently — and with a good response: Let me have your ideas! They will be
been achieved. Measured in sterile things thanks s h o w e d pretty clearly what you considered carefully and, even though
like sales volume and leverage, it's easy think of it, and it's not all bad news, by any there are no bars of gold buried in our
to quantify. What isn't so easy — and I means. But you don't need a Survey — back garden, we will do what we sensibly
would have to write it on my character write and tell us what you like and what can.
sheet, g o o d o r b a d — i s w h a t h a s you don't like in the magazine. One word of apology, before I turn over
happened to the hobby because of TSR Then there's GamesFair. So far as the the rest of this page to news of the latest
during the last five years. hobbyists at TSR are concerned, that's products f r o m o u r cousins overseas.
The fact is that the hobby generated the best weekend of the year, and it seem Mervyn Lemon masqueraded last time
TSR, not the other way round. The hobby the delegates who attend like it. But it's under the name Mervyn Simon — an
is owed a debt by TSR, not the other way easy to be complacent about something error from the typesetting department,
round. The hobby is the whole raison you enjoy yourself — t h e trick i s t o honest!
d'être of TSR, not the other way round. discover w h e t h e r t h e majority v i e w * 0 D J Turnbull
I L L U M I N AT I O N S extra
In the shops now a s they say in the trade — game there are B8 Journey To The Rock, and has arrived: SFKH3 Face of the Enemy. All
are a host of exciting goodies from TSR Inc, the UK-written 02 Blade of Vengeance one- this plus the DRAGONLANCETTM Chronicles,
with the promise of more to come. Let's start on-one adventure. For the Advanced game Volume 1, Dragons of Autumn Twilight,
by looking at those products which arrived there are C3 The Lost Island of Castanamir the D&D Cartoon Showbooks, ENDLESS
this month. and C4 To Find A King; competition modules QUEST', books 24-26, =94-5 of DRAGON@
The b i g n e w s f o r t h e players o f t h e with pre-rolled characters and scoring systems. magazine and 9 9 of S W, " magazine are
DUNGEONS & DRAGONS@ game must be C3 is for levels 1-4 and C4 for levels 4-7. The waiting to be snapped up g o get 'ern.
AC4 The Book of Marvellous Magic. This DM's Screen returns as well, revamped, with It gets even better. Watch Out f o r t h e
compendium of miscellaneous magical items one of the screens now suitable for player use. ADVANCED DUNGEONS 84 DRAGONS
gathers together all those that have appeared Two more products for the MARVEL SUPER Battle SystemTM a n amazing package f o r
in the first three rules sets (Basic-Expert- HEROESTH game t h e adventure MH5 Cats mass combat, completely compatible with
Companion) and then adds 500 new items, Paw and the MHAC4 Pit of the Viper package, either the A D & D or D & D games. 800 die-
never seen before! A boon to all those DMs with 70 fold-up figures. cut counters, rules, scenarios, 2 m e t a l
who were finding themselves short of ideas. And the second part of the Eleanor Moraes miniatures, army roster sheets.... You'll love
Modules there are aplenty. For the D8a1:0,r) adventure for the STAR FRONTIERS® game it. Out Soon — watch this space.
N-TVIE
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STuPlo VILLA&ERS.! IN 11AE t4Ex-1- AND F A N , C441-44K !!!
TSR UK Ltd, The Mill, Rathmore Road, CAMBRIDGE CB1 4 A D . Tel: (0223) 2 1 2 5 1 7