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Winning Combination: Ation
Winning Combination: Ation
Winning Combination: Ation
Winning Combination
D
esign thinking (DT) and design for lean Six Sigma (DFLSS) have
INTEGRATING been described as formal methods and approaches to the process
DESIGN THINKING of innovation and product development. Both have their own sets
of tools to achieve the best possible design solution.
AND DESIGN FOR All the steps of their methods can be linked to the innovation value
chain1 along with the Anthony W. Ulwick’s model for the process of
LEAN SIX SIGMA innovation,2 and von Hasso Plattner’s model for design thinking,3 all of
IN THE INNOVATION which are summarized in Table 1.
The main difference between the DT and DFLSS methods is that they
PROCESS seem to relate to different tactics with regard to idea generation. It can
be deducted from comparing DT to DFLSS that:
• The DT method is concerned with empathy and responsiveness to
customer needs and desires, and focuses mostly on the discovery
stage—that is, when features tend to polarize into pairs of oppo-
site constructs and are often tied to ambiguous responses without
cancelling themselves out, which are then used to build parallel
solution concepts.
• DFLSS doesn’t seem to focus much on a comprehensive under-
by Ondina standing of any hidden and subtle mental and emotional atti-
tudes toward a potential product, but aims to create at least one
M. Castillo cost effective and error-free solution design4 that seems to have
few competing features. DFLSS mostly focuses on development
Amaya, Alianza and implementation.
Professional S.A. From data collected, the two approaches infer what could be the prob-
able success of the product designed. They equally test and prototype the
de C.V. prospective concepts and solutions, mainly with help of cross-functional
teams and a considerable degree of customer interaction. This explora-
tion helps the innovation team come up with a higher-value solution
and consequently makes the organization thrive in the target market.
The models are similar in the objective followed because each one
aims at improving customer value. The main similarities are:
1. They want to acquire knowledge from the potential customer.
2. The ways they acquire knowledge—observing, exploring and
understanding.
Naturally, there are further similarities and disparities between DT
and DFLSS, as shown in Table 2, which also categorizes the approaches’
comparisons and classifies them by answering: “Are these methods
similar or different in that respect and approach?” Different was labeled
“D” and similar was labeled “S.”
You can see that DT and DFLSS have as much in common as they
have differences (about 50% of the categories), which may come as a
Innovation value chain Process of innovation Design thinking Design thinking Design for lean Six
Morton T. Hansen and Anthony Ulwick Jeanne Liedtka and von Hasso-Plattner Sigma
Julian Birkinshaw Tim Ogilvie DMEDI model
Idea generation Define customer and job What is? Empathize Define
Uncover, discover need Define Measure
Find Opportunity What if? Ideate Explore
Conversion Define solution What wows? Prototype Develop and optimize
Evaluate solution What works? Test
Diffusion Position solution Implement
revelation. This fact might lead you to think that • An inclusion of product functionalities that the
both approaches are not contradictory but instead customer doesn’t need.
harmonizing and complementary. • Information not translated into relevant
A theoretical but feasible integration of both insights.
approaches would support their combination as par- • Relevant knowledge not shared.
allel practices. That means both methods could be • Testing performed without learning.
connected during the innovation process, not used • Adopting uncoordinated goals and silo think-
as standalone methods. ing.6
It is advisable to integrate analytical thinkers with The focus of the innovation process would move
intuitive design thinkers early on so both can deliber- across a knowledge funnel model to create value.7
ate about the product or service combining human- DT moves in the mystery-heuristic range, creating
centered design, risk avoidance and value analysis. value from going to the mystery toward the heuristics
After all, hybridity matters now because the problems (which involves pondering over a concept or issue,
that organizations must solve are simply too complex and narrowing it to manageable size). DFLSS is in
for any one skill set to tackle.5 the form of an algorithm (code range, going from
By applying DT, the following wastes in innovation the algorithm toward a deeper understanding of the
related to wrong product choices and nonrelevant solution) to study the particular issue and find the
learning can be avoided: right rules for it (see Figure 1).
• A market chosen that’s too broad or imprecise. A controversy arises for the management of the
• A wrong choice in a portfolio offering. innovation process between improvisation and con-
trol because these are obviously opposing forces, and
Figure 1. The knowledge funnel they tend to create conflicts between different psy-
chological attitudes, cognitive tools, organizational
resources, and rewards and punishment systems.8
Other authors recommend, however, that synergis-
tic, balanced and combined approaches to innovation
are necessary. That is, processes for greater control
Mystery Heuristic Algorithm Procedure
(continuous improvement and exploitation) and dis-
junctive change (radical innovation and exploration)
are mutually reinforcing, and facilitate and contrib-
ute to the effectiveness of the other.9
When managing the hybrid innovation process,
Design thinking Design for lean Six Sigma
there will be no need to address the differences and
conflicts between the DT and DFLSS approaches. On
Exploration Exploitation
the contrary, the organization must keep the tension
Fuzzy front Formal development healthy and balanced, and serving a purpose.
Adapted from Roger Martin, Design of Business,
Harvard Business Press, 2009.
# Category of comparison Design thinking (DT) Design for lean Six Sigma (DFLSS) S/D
1 Mental process Creative problem solving Creative problem solving S
2 Target market Potential and current market Potential and current market S
3 Constested market Red ocean, blue ocean Red ocean, blue ocean S
4 Intended outcome Existing and new products Existing and new products S
5 Source of information Customer data Customer data S
6 Common data type Qualitative Quantitative D
7 Relevant information Customer insights (implicit) Customer requirement (explicit) D
8 Costumer connection Customer intimacy Customer relationship D
9 Emotions involvement Emotional Unemotional D
10 Communication of desires Empathy Voice of the customer, conjoint analysis D
11 Understanding the desire Inspiration, art Knowledge, science D
12 Knowledge acquisition Learning Learning S
13 Management tool Project management Project management S
14 Work structure Team based Team based S
15 Type of team Cross-functional teams Crossfunctional teams S
16 Project management priority Low High D
17 Innovation process Roadmap based on steps and iterations Roadmap based on steps and feedback loops S
18 Lead researcher's mind Designer Engineer, business person D
19 Approach to idea generation Creativity, heuristics Analysis, critical thinking D
20 Approach to idea evaluation Productive thinking Systems thinking S
21 Common tool for ideation Brainstorming, 6 hats thinking Brainstorming, TRIZ D
22 Line of thought Lateral thinking X-Y connection, cause and effect D
23 Mind of the inventor Intuitive Rational D
24 System approach Holism concept, gestalt psychology Reductionist D
25 Focus approach Unfocus Focus D
26 Decision-making approach Divergence Convergence D
27 Trade-off preference Validity Reliability D
28 Success viewpoint Effectiveness Efficiency, time to market D
29 Success measure Produce desired result Produce desired result S
30 Waste avoidance Avoids wasting efforts during design and Avoids wasting efforts during design and S
implementation implementation
31 Type of solutions Systemic solutions Systemic solutions S
32 Opportunity goal Find a breakthrough opportunity Capitalize on a new opportunity S
33 Expected results Novelty Bottom line, robustness D
34 Business results Increased business Increased business S
35 Evaluation of concepts Pugh matrix Pugh matrix S
36 Verification of product Testing Testing S
37 Communication of Visualization, simulation Visualization, simulation S
requirements
38 Modeling Rapid prototyping, guided tours Complex prototyping, experiments D
39 Customer value-adding One-day job and journey mapping Customer experience mapping and value D
activity stream mapping
40 Optimazation Optimize design Optimize business net value D
41 Uncertainty Accept ambiguity Box and Bayesian modeling D
42 Risk Accept full risk Accept adequate risk S
D = different
S = similar
Winning C omb in a ti o n
for Lean Six Sigma: A Holistic Approach to Design and Figure 3 illustrates an analogy of integrating
Innovation.13 This is done exactly to ensure that the DFLSS and DT. Think of DT as a seed (many valid,
product designed can be manufactured to continu- useful and value-adding designs) and DFLSS as the
ously meet customer specifications in a viable way. fertile soil where the seed will grow (many reliable
Later on, this will help maintain future quality levels and profitable new solutions).
and customer satisfaction levels. To find the healthy balance between DT and DFLSS,
innovators must use an integrative mindset. In the It is not necessary to resolve any trade-offs—such
middle of analytical thinking and intuitive thinking as time vs. value, cost vs. value or art vs. engineer-
would be the integration needed to find balance ing. Instead, there is a need to apply an integrative
between reliability and validity (see Figure 4, p. 11). mindset.
Designers must see fuzzy mysteries and algorithms
not as opposing forces but as polar components in a Driving the solution
continuum of practices. They are free to move along
from analytical to intuitive thinking and vice versa, DT should be used to strengthen validity in the front
in search of balance in hopes of reaching the best end, which avoids wasteful mistakes related to what
option and in that way alleviating tension between a customer really desires, and DFLSS should be used
the methods. to strengthen reliability in the back end to optimize
The design phase (or front end)—in which the the solution and transform it into a superior develop-
ideas are sought and evaluated—is indeed the core of ment.
the potential for success. This is in tune with the lean To safeguard incessant value of an ingenious and
philosophy of front loading.14 To reap the most value, effective concept, the organization must drive a
the firm seeks to improve identification of alternative quality solution that eventually reaches the hands
ideas (concepts and solutions): Put more efforts into of the customer, and an innovation process must
earlier phases of a product development process to be established to push innovators toward a deeper
create more knowledge. understanding of the solution. Executive guidance
The DT method realizes an opportunity and toward quality improvement—provided by the
materializes a solution. Initially, the system will start DFLSS approach—can drive a solution in the right
using DT to realize the opportunity. Later, shown direction toward future continuous customer satis-
in Figure 5 (p. 11), the process to define it in a six faction.
sigma function f = (x) would run parallel to the
materialization of the solution when some iterations REFERENCES
of DT have been done.
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