STR +2 14 DEX +1 13 CON +1 13 INT +2 14 WIS +3 17 CHA +3 16: Marcel Leboeuf

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Marcel Leboeuf

Male human (Chondathan) druid (blight druid) 1 - CR


1/2
Neutral Evil Humanoid (Human); Deity: Talona; Age: 20;
Height: 5' 7"; Weight: 140 lb.; Eyes: Brun; Hair: Brun;
Skin: Blanche
Ability Score Modifier Temporary

STR 14 +2
STRENGTH

DEX 13 +1
DEXTERITY

CON 13 +1
CONSTITUTION

INT 14 +2
INTELLIGENCE

WIS 17 +3
WISDOM

CHA 16 +3
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +3 = +2 +1
(CONSTITUTION)
Obedience: +4 profane bonus vs. sickness, nausea, fatigue,
or exhaustion effects
Skill Name Total Ability Ranks Temp
REFLEX +1 = +1
(DEXTERITY) Acrobatics +0 DEX (1) -
Obedience: +4 profane bonus vs. sickness, nausea, fatigue,
or exhaustion effects Appraise +2 INT (2) -
WILL Bluff +3 CHA (3) -
(WISDOM) +5 = +2 +3
Obedience: +4 profane bonus vs. sickness, nausea, fatigue, Climb +1 STR (2) -
or exhaustion effects
Diplomacy +3 CHA (3) -
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Disguise +3 CHA (3) -
AC 14 = +3 +1 -
10
Escape Artist +0 DEX (1)
Touch AC 11 Flat-Footed AC 13 Fly +0 DEX (1) -
BAB Strength Size Misc
Handle Animal +7 CHA (3) 1
CM Bonus +2 = - +2 - -
Heal +7 WIS (3) 1
BAB Strength Dexterity Size Intimidate +3 CHA (3) -
CM Defense 13 = 10 - +2 +1 - Knowledge (geography) +6 INT (2) 1
Knowledge (nature) +8 INT (2) 1
Base Attack +0 HP 10
Knowledge (religion) +7 INT (2) 1
Damage / Current HP
Perception +7 WIS (3) 1
Initiative +1
Ride +0 DEX (1) -
Speed 30 ft Sense Motive +3 WIS (3) -
Stealth +0 DEX (1) -
Masterwork scimitar Survival +9 WIS (3) 1
Main hand: +3, 1d6+2 Crit: 18-20/×2 Swim +2 STR (2) -
1-hand, S
Both hands: +3, 1d6+3
Activated Abilities & Adjustments
Wooden armor Weapon Proficiency (All Martial)
Max Dex: +3, Armor Check: -1 Feats
+3 Spell Fail: 15%, Light
Armor Proficiency (Light)
Armor Proficiency (Medium)
Augment Summoning
Druid Weapon Proficiencies
Martial Weapon Proficiency - All
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Feats Experience & Wealth
Shield Proficiency Experience Points: 0/1,300
Spell Focus (Conjuration) Current Cash: 50 gp
Traits
Child of the Temple (Knowledge [religion])
Outsider Ties (Native)
Gear
Total Weight Carried: 30/175 lbs, Light Load
(Light: 58 lbs, Medium: 116 lbs, Heavy: 175 lbs)
Artisan's outfit (Free) -
Masterwork scimitar 4 lbs
Money 1 lb
Wooden armor 25 lbs
Special Abilities
+4 to saves vs. sickness/nausea/fatigue/exhaustion (Su)
Druid (Blight Druid) Domain (Decay)
Spontaneous Casting
Vermin Empathy +4 (Ex)
Wooden Fists +1 (6 rounds/day) (Su)
Tracked Resources
Wooden Fists +1 (6 rounds/day) (Su)

Languages
Abyssal Damaran
Chondathan Druidic
Common
Spells & Powers
Druid (Blight Druid) spells memorized (CL 1st;
concentration +4)
Melee Touch +2 Ranged Touch +1
1st—entangle D (DC 14), produce flame , shillelagh (DC 14)
0th (at will) —detect magic , purify food and drink (DC 13),
spark APG (DC 13)
[D] Domain spell; Domains Decay, Plant

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Marcel Leboeuf – Abilities & Gear

Augment Summoning Feat Wooden Fists +1 (6 rounds/day) (Su) Class Ability (Cleric,Druid)
Your summoned creatures are more powerful and robust. As a free action, your hands can become as hard as wood,
covered in tiny thorns. While you have wooden fists, your unarmed
Prerequisite: Spell Focus (conjuration). strikes do not provoke attacks of opportunity, deal lethal damage,
and gain a bonus on damage rolls equal to 1/2 your cleric level
Benefit : Each creature you conjure with any summon spell gains a (minimum +1). You can use this ability for a number of rounds per
+4 enhancement bonus to Strength and Constitution for the duration day equal to 3 + your Wisdom modifier. The rounds do not need to
of the spell that summoned it. be consecutive.

Appears In : Not Star Wars Revised Core Rulebook

Spell Focus (Conjuration) Feat


Choose a school of magic. Any spells you cast of that school are
more difficult to resist.

Benefit : Add +1 to the Difficulty Class for all saving throws against
spells from the school of magic you select.

Special : You can gain this feat multiple times. Its effects do not
stack. Each time you take the feat, it applies to a new school of
magic.

Appears In : Not Star Wars Revised Core Rulebook

Child of the Temple (Knowledge [religion]) Trait


You have long served at a temple in a city, and not only did you
pick up on many of the nobility's customs, you spent much time in
the temple libraries studying your faith. You gain a +1 trait bonus
on Knowledge (nobility and royalty) and Knowledge (religion)
checks, and one of these skills (your choice) is always a class skill
for you.

Appears In : Character Traits Web Enhancement, Advanced


Player's Guide Traits, Ultimate Campaign

Outsider Ties (Native) Trait


An outsider visited you at a young age, and you have had a
significant affinity with that type of outsider ever since. Choose a
subtype of outsider, such as angel or elemental. When you summon
an outsider of that subtype via summon monster, planar ally, planar
binding, or similar spells and abilities, the summoned creature gains
a number of temporary hit points equal to the level of spell used to
summon it.

Appears In : Monster Summoner's Handbook

+4 to saves vs. sickness/nausea/fatigue/exhaustion (Su) Unknown


You gain a +4 profane bonus on saving throws against effects that
cause sickness, nausea, fatigue, or exhaustion.

Spontaneous Casting Class Ability (Druid)


A druid can channel stored spell energy into summoning spells that
she hasn't prepared ahead of time. She can "lose" a prepared spell
in order to cast any summon nature's ally spell of the same level or
lower.

Vermin Empathy +4 (Ex) Class Ability (Druid)


A blight druid can improve the attitude of vermin as a normal druid
can with animals. Vermin have a starting attitude of unfriendly. The
blight druid can also improve the attitude of animals and mindless
undead creatures that were formerly animals, but she takes a –4
penalty on the check unless the animal or undead has a disease
special attack. This ability replaces wild empathy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Marcel Leboeuf (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2020/02/05
XP Reward : 0 XP; Net Cash :

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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