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Fanny Lauzier
Fanny Lauzier
STR 14 +2
STRENGTH
DEX 12 +1
DEXTERITY
CON 13 +1
CONSTITUTION
INT 11 0
INTELLIGENCE
WIS 17 +3
WISDOM
CHA 16 +3
CHARISMA
FORTITUDE +3 = +2 +1
(CONSTITUTION)
REFLEX +1 = +1
(DEXTERITY)
WILL +5 = +2 +3
(WISDOM)
Skill Name Total Ability Ranks Temp
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Acrobatics +1 DEX (1) -
AC 11 = +1
10 Appraise +0 INT (0) -
Touch AC 11 Flat-Footed AC 10 -
BAB Strength Size Misc
Bluff +3 CHA (3)
Climb +2 STR (2) -
CM Bonus +2 = - +2 - -
Diplomacy +7 CHA (3) 1
BAB Strength Dexterity Size
Disguise +3 CHA (3) -
CM Defense 13 = 10 - +2 +1 - Escape Artist +1 DEX (1) -
Fly +1 DEX (1) -
Base Attack +0 HP 7
Damage / Current HP
Heal +3 WIS (3) -
Initiative +3 Intimidate +8 CHA (3) 1
Knowledge (arcana) +5 INT (0) 1
Speed 30 ft Knowledge (religion) +5 INT (0) 1
Perception +4 WIS (3) 1
Scorpion whip
Profession (torturer) +7 WIS (3) 1
Main hand: +2, 1d4+2 Crit: ×2 Ride +1 DEX (1) -
Light, S,
Performance Sense Motive +7 WIS (3) 1
Spellcraft +4 INT (0) 1
Stealth +1 DEX (1) -
Survival +3 WIS (3) -
Swim +2 STR (2) -
Activated Abilities & Adjustments
Weapon Proficiency
Weapon Proficiency (All Martial)
Feats
Armor Proficiency (Light)
Extra Channel
Martial Weapon Proficiency - All
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Feats Experience & Wealth
Selective Channeling Experience Points: 0/1,300
Simple Weapon Proficiency - All Current Cash: You have no money!
Traits
Bully
Reactionary
Gear
Total Weight Carried: 3/175 lbs, Light Load
(Light: 58 lbs, Medium: 116 lbs, Heavy: 175 lbs)
Cleric's vestments (Free) -
Money -
Scorpion whip 3 lbs
Special Abilities
Aura (Ex)
Lore +1 (Ex)
Priest Channel Negative Energy 1d8 (8/day, DC 13) (Su)
Priest Domain (Knowledge)
Priest Domain (Rétribution, DC 13)
Priest Domain (Suffering)
Spontaneous Casting
Spell-Like Abilities
Lore Keeper (At will) (Sp)
Tracked Resources
Priest Channel Negative Energy 1d8 (8/day, DC 13) (Su)
Languages
Common Damaran
Spells & Powers
Priest spells memorized (CL 1st; concentration +4)
Melee Touch +2 Ranged Touch +1
1st—bane D (DC 14), cure light wounds , endure elements ,
shield of faith D
0th (at will) —bleed (DC 13), light, stabilize
[D] Domain spell; Domains Knowledge, Rétribution,
Suffering
Background
Ptite vache d'Emmech née en 1378, elle s'est voué très tôt
à Loviatar. Elle fut envoyée au temple de Tachy Kardy de
Milvarune où elle y compléta sa formation de prêtresse.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Fanny Lauzier – Abilities & Gear
Extra Channel Feat Priest Channel Negative Energy 1d8 (8/day, DC 13) (Su) Unknown
You can channel divine energy more often. Regardless of alignment, any cleric can release a wave of energy
by channeling the power of her faith through her holy (or unholy)
Prerequisite: Channel energy class feature. symbol (see Channel Energy). This energy can be used to cause or
heal damage, depending on the type of energy channeled and the
Benefit : You can channel energy two additional times per day. creatures targeted.
Special : If a paladin with the ability to channel positive energy A good cleric (or a neutral cleric who worships a good deity)
takes this feat, she can use lay on hands four additional times a channels positive energy and can choose to deal damage to
day, but only to channel positive energy. undead creatures or to heal living creatures. An evil cleric (or a
neutral cleric who worships an evil deity) channels negative energy
Appears In : Not Star Wars Revised Core Rulebook and can choose to deal damage to living creatures or to heal
undead creatures. A neutral cleric of a neutral deity (or one who is
Selective Channeling Feat not devoted to a particular deity) must choose whether she
You can choose whom to affect when you channel energy. channels positive or negative energy. Once this choice is made, it
cannot be reversed. This decision also determines whether the
Prerequisite: Cha 13, channel energy class feature. cleric can cast spontaneous cure or inflict spells (see spontaneous
casting).
Benefit : When you channel energy, you can choose a number of
targets in the area up to your Charisma modifier. These targets are Channeling energy causes a burst that affects all creatures of one
not affected by your channeled energy. type (either undead or living) in a 30-foot radius centered on the
cleric. The amount of damage dealt or healed is equal to 1d6 points
Normal: All targets in a 30-foot burst are affected when you of damage plus 1d6 points of damage for every two cleric levels
channel energy. You can only choose whether or not you are beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take
affected. damage from channeled energy receive a Will save to halve the
damage. The DC of this save is equal to 10 + 1/2 the cleric's level
Appears In : Not Star Wars Revised Core Rulebook + the cleric's Charisma modifier. Creatures healed by channel
energy cannot exceed their maximum hit point total—all excess
healing is lost. A cleric may channel energy a number of times per
day equal to 3 + her Charisma modifier. This is a standard action
Bully Trait that does not provoke an attack of opportunity. A cleric can choose
You grew up in an environment where the meek were ignored and whether or not to include herself in this effect. A cleric must be
you often had to resort to threats or violence to be heard. able to present her holy symbol to use this ability.
Benefit : You gain a +1 trait bonus on Intimidate checks, and
Intimidate is always a class skill for you.
Aura (Ex) Class Ability (Priest)
Appears In : Character Traits Web Enhancement, Advanced A priest of a chaotic, evil, good, or lawful deity has a particularly
Player's Guide Traits powerful aura corresponding to the deity's alignment (see the detect
evil spell for details).
Reactionary Trait
You were bullied often as a child, but never quite developed an Lore +1 (Ex) Class Ability (Priest)
offensive response. Instead, you became adept at anticipating A priest adds half his class level (minimum 1) to all Knowledge skill
sudden attacks and reacting to danger quickly. You gain a +2 trait checks and may make all Knowledge skill checks untrained.
bonus to Initiative checks.
Lore Keeper (At will) (Sp) Class Ability (Ancient Guardian,Cleric,Pries
Appears In : Character Traits Web Enhancement, Advanced You can touch a creature to learn about its abilities and
Player's Guide Traits weaknesses. With a successful touch attack, you gain information
as if you made the appropriate Knowledge skill check with a result
equal to 15 + your cleric level + your Wisdom modifier.
A cleric who is neither good nor evil and whose deity is neither
good nor evil can convert spells to either cure spells or inf lict
spells (player's choice). Once the player makes this choice, it
cannot be reversed. This choice also determines whether the cleric
channels positive or negative energy (see channel energy).
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Fanny Lauzier (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2020/02/01
XP Reward : 0 XP; Net Cash :
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.