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DEVELOPMENT OF 3D GAME USING C#

Shreyas Babasaheb Yadav GR. NO. 11910750

Department of Engineering, Sciences and Humanities (DESH)

Abstract—The goal of our game project is to design a


3-D graphical computeror android game using Unity 2. Game Overview
and Visual Studio. For ourproject, I am going to
design a 3-D game where the objective of the game is The primary objective of the game is for the
to eliminate the pillar obstacle blocks to win the level.
The user, played as a ball like object, has to a way to
user to eliminate the pillar like obstacle objects on
get out of the platform filled with obstacles. The game the ground. This game is just for entertainment
is designed in a Windows environment and written purpose. The game restarts when you fall on the
inC#language in unity hub and visual studio. The ground platform while making the pillars fall.
game has to create a scene for level. The scene has two
platforms as playing platform and ground platform. 3. Description and concept for game
Keywords— 3D gaming, Unityhub, visual studio, In the game, the player is ball like rigid object that
game, obstacle eliminator, kids games
has to push every solid pillar like objects on the
I. INTRODUCTION platform without falling ball to the beneath
platform. As said earlier, this game has 2 main
This report describes the progress of Software platforms. While playing the game we have to use
Development Program project of 3D game made by the navigation keys on keyboard. The front side
using Unity Hub and Visual Studio. Functions as movement, backside movement, and left and right
well as modules implemented in the project are movements are allowed. By these movements we
Unity Hub, Unity 2019.2.19F1, Visual Studio.The can move in any direction except vertical. If the
whole script for the game developed using the C# ball falls on ground the game is restarted. When
language.In this project I have created a 3-D game one pushes all the pillars, he wins.
where the objective for the user to push down and
eliminate the pillar obstacle blocks to win the level. 4. Functions implemented
This report discusses the game overview, including
the description and game play, and describing how 1] CREATING OUR GAME WINDOW USING VISUAL
the game is implemented and the programming STUDIO.
functions and libraries used in the design. I have
given the script screenshots which are used for the 2] BY CREATING LOGO ,BACKGROUND COLOUR,
PLATFORMS FOR GAME.
building game.
3] WRITING SCRIPT FOR THE GAME USING C#
II. IMPLEMENTATION DETAILS
1. About unity hub and visual studio

The project is mainly done on the unity hub


and visual studio. Visual Studio is an Integrated
Development Environment(IDE) developed by
Microsoft to develop GUI(Graphical User
Interface), console, Web applications, web apps,
mobile apps, cloud, and web services, etc. With the
help of this IDE, you can create managed code as
well as native code. It uses the various platforms of
Microsoft software development software like
Windows store, Microsoft Silverlight, and
Windows API, etc. It is not a language-specific
IDE as you can use this to write code in C#, C++,
VB(Visual Basic), Python, JavaScript, and many
more languages. It provides support for 36 different
programming languages.
controls makes our game original and interesting
and enjoyable to play.

IV. CONCLUSION AND FUTURE SCOPE


We can develop game in higher 3D version and
also make it an Android app using android
studios.W
The game can be better after addition of
multiplayer feature as well as and sound effects.

REFERENCES
1. https://unity3d.com/learning-c-sharp-in-
unity-for-beginners
Project execution screenshots 2. https://www.youtube.com/watch?
v=7K2SMZQRKnw
3. https://www.youtube.com/watch?
v=w1Y0JwmazVM
4. https://www.w3schools.com/cs/

III. RESULTS AND DISCUSSION


In the game I have implemented a game
environment that includes 3D viewing and objects

with a moving camera, lighting and material


variations, and texture mapping. The view and

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