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·97

~.



I

Michigan

State

Tilt 43



PHILOSOPHY OF THE MICHIGAN STATE SPARTAN DEFEN~E

PRIDB •••• DEFENSE ~NS CBAMPIONSRIPS .••• PRIDB BASIC INFORMATION -- PAGE #1

THE MICHIGAN STATE PHILOSOPHY ON FIRST AND SECOND DOWN IS TO STOP THE RUN AND PLAY GOOD ZONE PASS DEFENSE. WE WILL OCCASIONALLY PLAY MAN-TO-MAN AND BLITZ IN THIS SITUATION. ON THIRD DOWN, WE WILL PRIMARILY PLAY MAN-TO-MAN AND MIX-'IN SOME ZONE AND BLITZES. WE WILL RUSH FOUR OR MORE PLAYERS VERSUS THE PASS ABOIrr NINETY PERCENT OF THE TIME.

IN ALL SITUATIONS, WE WILL DEFEND TAE INSIDE OR MIDDLE OF THE FIELD FIRST -DEFEND INS IDE TO OUTS IDE. AGAINST THE RUN, WE WILL NOT ALLOW THE BALL TO .,BE RUN INSIDE. WE WANT TO PORCE THE BALL Otn'StDE. AGAINST THE PASS, WE WILL NOT ALLOW THE BALL TO BE THROWN DEEP DOWN THE MIDDLE OR INSIDE. WE WANT TO FO~E THE BALL TO BE THROWN SHORT AND/OR OUTSIDE.

THE TRADEMARK OF THE MICHIGAN STATE DEFENSE IS AGGRESSIVENESS AND PHYSICAL PLAY. WE WILL BE PHYSICALLY STRONG AT THE LINE OF SCRIMMAGE AND wM;L;';:JmsTLE AND PURSUE' RELENTLESSLY. WE WILL BE HARD AND SURE TACKLERS. ~~GAN

".",.! .

STATE SPARTANS WILL BE SUCCESSFUL ON DEFENSE IF WE GIVE ONE H'ONDRBD "PERCBNT

PHYSICAL EFFORT, PLAY WITH TREMENDOUS PHYSICAL TOtrGHNBSS AND DO NOT MAICB MENTAL MISTAKES. TO ELIMINATE' MENTAL ERRORS, WE MUST PULL UNDERSTAND THE CONCEPT or THE DEFENSE AND BE DISCI PLlNED TO PLAY THE DEFENSECAI,LEO. WE MUST· HAVE MENTAL DISCIPLINE TO ELIMINATE MISTAKES AND PENALTIES. WE WILL NOT ALLOW BIG PLAYS AGAINST US.

THE MICHIGAN STATE DEFENSE MUST PERFORM EFFICIENTLY INSIDE OUR TWENTY YARD LINE (RED AREA) AND ON THE GOAL LINE. WE CANNOT ALLOW OUR OPPONENTS, TO RUN THE BALL INTO THE END ZONE. WE WILL HAVE A GOOD RUN DEFENSE WITH TIGHT PASS COVERAGE. WE WILL PREVENT TOUCHDOWNS AND FORCE FIELD GOAL ATTEMPTS BY PLAYING GOOD TEAM DEFENSE.

DEFENSIVELY, WE MUST ADAPT TO EVERY SITUATION THAT PRESENTS ITSELF ~~ EXECUTE SUCCESSFULLY. THIS REQUIRES GOOD COMMUNICATION, TEAM WORK, AND OFTEN. PERSONNEL SUBSTITUTION. DEFENSIVE SITUATIONS THAT OCCUR REGULARLY ARE: THIRD DOWN;· FOURTH DOWN; TWO-MINUTE; SHORT YARDAGE; CONSERVING TIME; PROTECTING A LEAD; OPPONENT BACKED UP; AND NO HUDDLE. WE WILL PREPARE FOR AND KANDLE THESE CRUCIAL SITUATIONS. WE ALSO MUST HAVE THE ATTITUDE TO REACT TO SUDDEN CHANGE WHENEVER IT PRESENTS ITSELF. WE MUST PUT THE FIRE OUT- CONTROL MOMENTUM OF .. THE GAME ON DEFENSE.

FINALLY, OUR JOB IS TO TA..~ THE BALL AWAY FROM THE OPPONENTS~ OFFENSE ·AND·SCORE OR SET UP GOOD FIELD POSITION FOR OUR OFFENSE. WE MUST KNOCKTH£ BALL, LOOSE, FORCE MISTAKES. AND CAUSE:. TURNOVERS. ' TURNOVERS AND MAKING BIGPLAY$, ·WIN ,GAMES. WE '.WILL BE ALERT AND AGGRESSIVE AND TAKE ADVANTAGE OF EVERY OPP_ORTUNITY TO .COME

UP 'WITH THE BALL. .' I

THE MICHIGAN STATE DEFENSE WILL PLAY FOR SIXTY MINUTES IN EVERY ,GAME REGARDLESS OF THE SCORE OR SITUATZON. . THE TRADEMARK OF OUR DEFENSE . WILL BE EFFORT, TO'UGHNESS, AND NO MEN'I'AL MISTAKES REGARDLESS OF SCORE OR SITUATION I.N·ANY ~AME .

. "

~

A. DBPBNSB MUST BS A TEAM EPFORT

THE FIRST AND FOREMOST PRINCIPLE OF DEFENSE IS TO P~ •• TOUCHDOWN OR SCORE. IN THE FINAL ANALYSIS, ntE EFFECTIVENESS OF THE

DEFENSIVE T~~ IS MEASURED BY THE NUMBER OF POINTS SCORED AGAINST.



1.

PRINCIPLES OF DBPENSE

2. EACH MAN MUST KNOW HIS INDIVIDUAL ASSIGNMENT AND RESPONSIBILITY ON EVERY DEPZNSB AND PLAY HIS OWN RESPONSIBILITY EACH AND EVERY PLAY.

3 • HE MUST CARRY OUT HIS TEAM ASSIGNMENT POSITIVELY IN ORDER THAT THE DEFENSE CAN FUNCTION AS A "TEAM". PORStrrT AND GANG TACKLING ARE A VITAL PART OF TEAM EFFORT.

4. ANY GAMBLING OR HUNCH PLAYING BY AN INDIVIDUAL CAN ONLY LEAD TO A BREAKDOWN OF THE "TEAM" AND CAUSE A LONG RON OR PASS, AND POSSIBLY A SCORE. OUR DEFENSE IS BASED ON EACH M1.N CARRYING OUT HIS OWN ASSIGNMENT COMPLETELY.

S. THROUGH TEAM EFFORT, WE WILL KEEP THE GAIN DOWN TO A MINIMUM AND PREVENT THE LONG RUN OR PASS FOR A SCORE OR FORCE AN OFFENSIVE ERROR

OR TURNOVER. I

B • R1JN DEFENSB



1 .

C.

PASS

1.

WE WILL CREATE VICTORIES FOR OUR DEFENSE BY PLAYING GREAT DEFF ~

VERSUS THE RON. EA¢H MAN MUST PLAY HIS RESPONSIBILITY, PURsusA

BALL WITH SUPER HUMAN EFFORT, BE VICIOUS TACKLERS, AND"KEEP PR~R

LEVERAGE ON 'I"'nE FootBALL AT ALL TIMES. GANG TACKLING WILL

DISCOURAGE G~~AT BACKS AND CREATE TURNOVERS FOR OUR TEAM.

I

DEFENSE -- KEY TO SUCCESS

I

THE DEFENSIVE LINE MUST CONTINUOUSLY PUT PRESSURE ON THE PASSER.

BY RUSHING IN YOUR loWN PRESCRIBED LANE AND BY SUPER HUMAN SECOND EFFORT, YOU WILL GST TO THE PASSER. BY STAYING IN YOUR PROPER

I

RUSHING LANE, YOU W:ILL CONTAIN THE PASSER, THEREBY PREVENTING HIM

FROM RUNNING WITH THE BALL AND THROWING OUTSIDE OF THE POCKET. RUSH DICTATED BY QB AND pAss PROTECTION. STAY ON YOUR FEET AND GET BANDS IN OB'S FACE.

2. OUR LINEBACKERS MUST HOLD UP AND FORCE THE RELEASE OF THE OFFENSIVE ENDS BASED UPON THE DEFENSE CALL, FORMATION SET, SITUATION, AND FIELD POSITION. DRbpPIMG TO THEIR PRESCRIBED DEFENSIVE POSITIONS FOR PASS, REROUTE REtE I V'ERS BASED ON COVERAGE, MATCH THE PATI'ERN AND BREAK ON THE BALLhGET GOOD REACTION TO THROWN BALL, .AND BE

AGGRESSIVE TO GET B L OUT WITH SWAT OR COLLISION. BE PHYSICALt

Lbers MUST REACT TO CALL BY BACKS, CROSS, SMASH, ETC .••



3 .

OUR DEEP BACKS MUST LEARN THEIR RESPONSIBILITIES THE TECHNIQ~ CARRY ctrr THEIR RESPONSIBILITIES. THE SECRET OF COVERING". RECEIVER IS GOOD TECHNIQUE, VISION, KNOWING WHERE THE RECEPTION AREA IS, REACTION TO THE BALL, POISE (OONtT BE A GUESSER), AND TOUGHNESS.

BASIC XNFORMATION -- PAGE #2

.}~- .. -1Io;i·.,>'

· BASLC INFORMATION - - PAGE #3

PR:INCrp~S OP DEPENSB - Continued

D.

DESIRE TO DO TBB JOB -- SBCRET OP OOR DEFENSB -- DBSIRE TO STUDY

1. KNOW HOW OUR DEFENSIVE DESIGN WILL STOP OUR OPPONENTS TENDENCIES.

EXAMPLB : BACKER SUPPORT VS. SWEEP.

2. TACKLING ... YOU MUST HAVE THE DESIRE TO "BE A HITTER", CONCENTRATE ON YOUR TARGET, AND DRIVE THROUGH THEIR SOFT SPOT WITH A RISING BLOW.

3. RUSHING THE PASSER ... LINE AND LINEBACKERS ••• TECHNIQUE AND DESIRE.

GET THE OB AT ALL COSTS. DON I T BE HESITANT. IT MUST BE AN ALL-OUT

THING.

4. PAY THE PRICE TO BE A WINNER. DESIRE HERE IS THE MOST IMPORTANT ASPECT OF WINNING. EACH AND EVERY DEFENSIVE PLAYER MUST HAVE THE parDS AND PERSONAL AMBITION TO BE A WINNER. YOU MUST IIPAY THE PRICE II WITH EXTRA WORK, STUDY, AND CONDITIONING TO BE A WINNER.

E. NO ROOM POR MENTAL BRROR

YOU MUST BE AaLE TO CONCENTRATE ON YOUR ASSIGNMENT AND CARRY THIS OUT IN EACH AND EVERY PLAY. MENTAL ERROR IS THE LACK OF CONCENTRATION AND A LAX ATTITUDE DURING THE WEEK OF PREPARATION FOR ANY GAME.

2.

CONCENTRATION, SELF-PRIDE, AND TEAM CONFIDENCE IS THE BEST WAY TO COMBAT ANY CHANCE OF MENTAL ERROR. REFUSE TO ALLOW ANYTHING TO DISTURB OR DISTRACT YOU CONCENTRATION.

F. OUR GOAL

1 . PREVENT TOUCHDOWNS BY THE LONG PASS OR RUN. GET THE BALL FOR

OFFENSE. HAVE THE FEWEST POINTS SCORED AGAINST YOU.

G. CONCLt1S ION

1. WITH TEAM EFFORT, PASS DEFENSE, DESIRE# AND NO MENTAL ERRORS, WE WILL REACH OUR GOAL.

2. WE WILL REPEAT THESE POINTS TIME AFTER TIME UNTIL THEY BECOME PART OF YOUR WAY OF LIFE.

3. REPETITION MAY BE BORING, HOWEVER, THROUGH THrs METHOD, YOU WILL BECOME A GREAT DEFENSIVE TEAM!

E.

ADJUSTMENTS BY FORMATION ........•.• ADJUSTMENTS.



DEFENSIVE RBSPONSIBILITIBS



ON EVERY DEFENSIVE CALL. EACH PLAYER WILL HAVE AN ASSIGNMENT VERSOS· A RUNt·

PLAY AND A PASSING PLAY. YOU MOST KNOW BOTH ASSIGNMENTS ON EVERY PLAY. •

DEFENSIVE LINE:

ALIGNMENT, RUN TECHNIQUE, PASS RUSH LANE.

LINEBACKERS:

ALIGm~ENT (FORMATION), RUN FORCE, PASS RUSH

LANE OR COVERAGE (ZONE OR MAN) •

DEFENSIVE BACKS:

ALIGNMENT (FORMATION), RUN FORCE, PASS COVERAGE (ZONE OR MAN-TO-MAN) •

1 . NUMBERING TECHNIQUES: I

I

A. ON EVEN TECHNIQUES (O,2,4,6}"YOU HAVE TWO GAP RESPONSIBILITY.

!

B • ON ODD TECHNIQUES (1, 3 , 5, 9) r YOU HAVE ONE GAP (SHOULDER) RESPONSIBILITY.

I

C. ON HEAVY TECHNIQUES (1,3,5,9)~ YOU HAVE 2/3 OUTSIDE, 1/3

INSIDE CONTROL AND CROSS FACE I COT OFF.

8

o

3

<:;:) •

• 0 TECHNIQUE:
2 TECHNIQUE:
4 TECHNIQUE:
6 TECHNIQUE:
8 TECHNIQUE: HEAD UP CENTER HEAD UP GUARD HEAD UP TACKLE· -HEAD UP AND

TWO YARDS OUTSIDE TE (FORCE)

1 11_

I

1 TECHNIQUE:

3 TECHNIQUE: 5 TECHNIQUE: :1 TECmdQUE:

3 5 9

SHADE TECHNIQUE ON CENTER OUTSIDE SHOULDER OF GUARD OUTSIDE SHOULDER ~F TACKLE. OUTSIDE SHOULDER OF TE

9

D ®e <£)B 01. @A

GAP GAP GAP GAP <all

TWO GAP TECHNIQUE: MOVE ON BALL. LEAD AND WORK FOR FULL EXTENSION OF ARMS.

Qa0eGD

GAP GAP GAP

WITH HANDS. KNOCK BLOCKER

CONTROL BLOCKER.

BACK

2. COVERAGB RESPONSIBILITY:

A.

WHICH LBer(s) RUSH (3-4 ONLY) ....•. RULES FOR RUSH BY COVERAGE (3- ONLY) .

4

B. STRONGSIDE/WEAKSIDE RUN FORCE FORCE RULES.

C. COVERAGE RESPONSIBILITY - .••••• COVERAGE VERSUS DROP BACK

PASS.



D .

FLOW RULES •.•.•••.••.•........•.••• PLAY ACTION.

3 . OTHER CALLS MAY BE ADDED TO THE BASE CALL DICTATING LINE STUNTS, FRONT OR COVERAGE VARIATIONS, OR SPECIAL INSTRUCTIONS/TECHNIQUES.

BASiC iNFORMATION -- PAGE #4

BASIC INFORMATl:.ON - - PAGE #5

HUDDLB
• (BALL)

0
@ G!) ® 0 ®
@- 0 ® G) .@ IN HUDDLE:

1 . FORM B1lDDLB QUICKLY ... DON I T BE THE LAST MAN.

2. KEEP A CONSTANT Ht1DDLB ... LT AND RB FORM HUDDLE ON BALL. THE SHAPE AND HANDS-ON-KNEES APPEARANCE IS THE RESPONSIBILITY OF EACH INDIVIDUAL.

3.

THE SIGNAL CALLBR DOES THE TALKXNG ... ALL OTHERS LISTEN! MAKE THE CALL ONLY WHEN ALL ELEVEN PLAYERS ARE IN THE DEFENSIVE HUDDLE. TALK STRAIGHT OUT ... NOT UP IN THE AIR OR DOWN AT THE GROUND ... SEE ALL OF YOUR. MEN.

4. RS WILL CALL THE DC·~~ AND DISTANCE. EXAMPLE: "2ND AND 8" 5. MIKE WILL ALERT THE DEFENSE 70 THE OFFENSIVE PERSONNEL. MIKE WILL CALL THE DEFENSE. EXAMPLE: "REGULAR PEOPLE ... STUNT COVER 3".**

6. AFTER THE CALL. MIKE: WILL SAY, "READY" •.. THEN PAUSE ••• ALL crAP HANDS, WHICH IS THE SIGNAL TO BREAK AND CONCENTRATE ON OFFENSIVE HUDOLE. WATCH OPPONENTS BREAK HUDDLE.

**IF YOU DO NOT HEAR OR DO lTOT UNDERSTAND THE DEFENSIVE SIGNAL, ALERT THE SIGNAL CALLER AND THE CALL WILL THEN BE REPEATED*.

*GOOD DEFENSE STAR7S WITH A GOOD HUDDLE. GET IN THE HUDDLE QUICKLY.

-GET THE CALL. BREAK THE HUDDLE AND SEE THE OFFENSE COME OUT.

*8E READY TO PLAY. THINK ABOUT YOUR ASSIGNMENT AND ANTICIPATE THE SITUATION.

c. p. :

SAFETIES ... CHECK THE COVERAGE CALL WITH THE SECONDARY AS YOU BREAK THE HUDDLE.

AT THB LDm:



WATCH THE OFFENS lVE HUDDLE AND PICK OUT THE STRENGTH OF THE

FORMATION AS OPPONENTS LEAVE THE HUDDLE. THE PASSING STRENGTH IS TA. TWO-RECEIVER SIDE, NOT. THE TEo IT IS EVERYONE'S OWN RBSPONSIBILITY. RECOGNI ZE AND KNOW THE STRENGTH 0

CALLS:

1. SAFETIES AND MIKE 0 •••• FIRST CALL THE STRENGTH (RIGHT OR LEFT) •

2. MIKE ..••••••...••••••• CALL THE BACKFIELD SET, OR COMPLETE FORMATION WHEN IT IS sn (EXAMPLE: -GIVE IT TO ME n TO SET FRONT)

3. SAFETIES ••••• 0 ••••••••• MAKE THE FORCE CALL TO THE OLBer. "SKY,

CLOUD, BACKER, BRONCO-. THE OLBer WILL ACKNOWLEDGB THE CALL BY

HAND MOVEMENT.

4. LBers AND DBs ••••••• : •• THEN MAleE ANY OTHER CALLS/ALERTS BY SITUATION, FRONT, ORI COVERAGE.

VZRSUS MOVEMENT - - NO CHANGE OR STRBNGTB OR COVBRAGB ADJO'S'l'MBNT

1. MlKE/SAFETY ....•...... CALL -PLAY IT·.

I



VERSOS CHANGB OF STRENGTH MOVBMBNT

M!lCE/SAFETY ••••••••.•. CALL -CHECK RIGHT OR LEFT- TO RECALL •

STRENGTH OR PLAY IT TO CONFIRM COVERAGE FIRST.

1.

2.

SAFETIES .......•...... RECALL FORCES.

~

C)

·CD c)c)<8> C> C)

iJ~~ .(\~~

~------------~C)~----~.

G:> C) C) ® C) C)

[!J ~ 1.\. /\ ~ ~
'I' 'I'
• ~/ '.~y,. 'M", GJ
CMlCZ o.u _.-r.' ~sxr <e
1\
c:u:xm ...
.'I'II.OMO IU GIft' c::LCIUD BASIC INFORMATION

PAGE #6





COVER 3

GENERAL WEAlCSmB PORSUXT ANGLBS OP 4-3 DBPBNSB

"

. lie

COVER 2

BASIC INFORMATION -- PAGE #7

2 WRs ... DESIGNATED X AND Z

STRENGTH IS DETERMINED BY THE 2 WRs •• TE ON IS STRENGTH, BOTH ON OR BOTH OFF



PORMATIONS



SILVER PBOPLB:

2 TEs ... DESIGNATED Y AND U

DESIGNATED 1ST TE.

1 BACK ... DESIGNATED H OR F (PERSONNEL)

o G)'H)

000<8>00

BLOB PBOPLB:

3 WRs ... DESIGNATED X,Z, AND R

STRENGTH IS DETERMINED BY THE 3 Wrs ... THE SIDS WHICH HAS 2 OF THESE 3 PLAYERS IS THE

TE ..... DESIGNATED Y



STRONGSIDE . 1 BACK ... DESIGNATED H OF F (PERSONNEL)



o GJ 000®00

RED PEOPLE:

4 WR'S ... DESIGNATED X.Z, AND R

1 TE ..... DESIGNATED Y

STRENGTH IS DETERMINED BY THE

3 WRS ... THE SIDE WHICH HAS 2 OF THESE 3 PLAYERS IS THE

STRONGSIDE. 1 BACK ... OESIGNATED H OR F (PERSONNEL)



INRJ

o

00<&>00

BASIC XNPORMATION -- PAGE #8



1.

2. 3.

4.

5. 6.

7.

8.

9.

10.

11.

12 ..

13.

14.

15.

16.

17.

18.

19.

20.

21.

L.O.S.

POA

CP

STRONG BACKER

WEAK BACKER

MIKE

SAM

WILL

BUCK

MONEY POSITION

MAC

RED AREA

GOAL LINE

WIOE SIDE

SHORT SIDE

STRONGS IDE

WEAKS IDE

TIGHT END SIDE

OPEN SIDE

NEAR BACK

FAR BACK

DEFENSIVE TERMINOLOGY GENERAL TERMS

LINE OF SCRIMMAGE

POINT OF ATTACK

COACHING POINT

OUTSIDE LINEBACKER ON ·TWO· RECEIVER SIDE

OUTSIDE LINEBACKER ON ·ONE- RECEIVER SIDE

INSIDE LINEBACKER ON GOAL LINE OF 43 DEFENSE OUTSIDE I LINEBACKER IN 4-3 DEFENSE WHO IS LOCATED ON THE TE SIDE

OUTSIDE I LINEBACKER IN 4-3 DEFENSE WHO IS LOCATED ON THE OPEN END SIDE

INSIDE JINEBACKERIN 30 DEFENSE WHO IS ALIGNED TO THE OPEN SIDE

I

DEFENSI~ BACK/COVER LINEBACKER USED IN OUR

TRANSIT10N OR SUB DEFENSE

I

THE MIDDLE LINEBACKER IN SUB DEFENSES

AREA OF THE FIELD FROM +20 TO +5 YARD LINE

AREA OF THE FIELD FROM +S TO GOAL LINE

TERM RE ERRING TO THE WIDE SIDE OF THE FIELD WITH THE BALL ON THE HASH MARK

TERM REFERRING TO THE SHORT SIDE OF THE FIELD WITH THE BALL ON THE HASH MARK

THE SIDE OF OFFENSrvE FORMATION HAVING THE TWO QUICK RECEIVERS (TWO RECEIVER SIDE)

THE SIDE OF OFFENSIVE FORMATION AWAY FROM THE TWO QUICK RECEIVERS (ONE RECEIVER SIDE)

THE SIDE OF OFFENSIVE FORMATION WHERE THE TIGHT END REMAINS NEXT TO HIS TACKLE OR TBB SXDB OF THE TWO QUICK RECEIVERS IN A THREB RECEIVER FORMATION. HAS NOTHING TO DO WITH STRENGTH!

THE SIDE OF OFFENSIVE FORMATION WHERE A NORMAL WIDE RECEIVER IS SPLIT AWAY FROM HIS TACKLE.

THE BACK ,.JEAT LINES UP ON YOUR SIDE.

I

THE BACK THAT LINES UP AWAY FROM YOU.

DEFENSI:VE TERMI:NOLOGY -- PAGE #1

1.



2. 3 . 4. S. 6. 7. 8. 9.

1. 2.

1.



2. 3. 4.

REGULAR

SILVER

BLUE

GOLD

GREEN

BLACK

REO

GREY

PURPLE

4-3 30

JACK

QUEEN

KING

NICKEL

5.

DIME

OFFENSIVE PERSONNEL

6.

QUARTER

REFERS TO 2 WRs. 2 BACKS, AND 1 TE IN THE GAME REFERS TO 2 \iRs. 2 TEs, AND 1 BACK IN THE GAME REFERS TO 3 WRs, 1 TE, AND 1 BACK IN THE GAME



7.

DOLLAR

I

REFERS TO 3 WRs AND 2 BACKS IN THE GAME

REFERS TO 2 TEs, 21 BACKS, AND 1 WR IN THE GAME REFERS TO 3 TEs AND 2 BACKS IN THE GAME

I

REFERS TO 4 WRs AND 1 BACK IN THE GAME

REFERS TO 1 WR, 3 TEs, AND 1 BACK IN THE GAME REFERS TO 5 WRs IN THE GAME

DBFENSrIE PERSONNEL

REFERS TO 4 LINEMEN, 3 LINEBACKERS. 4 DEFENSIVE BACKS

REFERS TO 3 LINEMEN, 4 LINWEBACKERS, 4 DEFENSIVE BACKS

DEFBNSrvB PERSONNEL

REFERS TO 2 LINEMEN AND 3 LINEBACKERS

REFERS TO 3 LINEMEN AND 2 LINEBACKERS



REFERS TO 4 LINEMEN AND 1 LINEBACKER

REFERS TO 4 DEFENSIVE BACKS, STAR (5TH DB) I NICKEL (COVER BACKER)

REFERS TO 4 DEFENSIVE BACKS, STAR, DIME (6TH DB-SAFETY OR CORNER)

REFERS TO 4 DEFENSIVE BACKS, STAR, QUARTER (7TH OBCORNER)

REFERS TO 4 DEFENSIVE BACKS, STAR, 6TH DB, DOLLAR (7TH DB FOR LINEBACKER)

GOAL L:tNE

SPECIAL DEFENSIVE PERSONNEL USED TO DEFEND THE FIELD FROM THE +5 YARD LINE TO THE END ZONE.



30/ ST 30 3 LINEMEN, 4 LINEBACKERS, 4 DEFENSIVE BACKS ALIGNMENT -1 LINEBACKER RUSHING VS PASS (BY COVERAGE)

DOUBLE VARIATION 4 LINEkm,3 LINEBACKERS, 4 DEFENSIVE BACKS.

ALIGNMENT I

-ONE LINEBACKER RUSHING VS PASS

1.

4-3

FRONTS

4 LINEMEN, 3 LlNE3BACKERS. 4 DEFENSIE BACKS ALIGNMENT -NO LINEBACKERS RUSHING VS PASS

DEFENSrvE TEM7NOLOGY -- PAGE 12

2.

3 .

.--------------------------------------------------------

P1tO!r.rS - Continued

4.

5.

1.

2.

3 •

4.

EVEN

POINT

EVEN

ODD

OVER

SLIDE

5.

DIAMOND

VARIATION OF 4-3 DEFENSE WITH LDNE SHIFTED TO~ TE SrOE

VARIATION 6F EVEN DEFENSE WITH TE SIDE END ALIGNED OUTSIDE OFiTHE TE

SUB FRONTS

,

A BALANCEO: FRONT WITH AN EQUAL NUMBER OF RUSHERS ALIGNED ON EITHER SIDE FO THE CENTER [FLEX = 1,3,TECH)

I

A FRONT WITH THE CENTER AND OFFENSIVE TACKLES COVERED - ONLY 3 DESIGNATED RUSHERS

AN OVER SHIFTED FRONT WITH 3 RUSHERS TO ONE SIDE OF THE CENTER

A COMBINATION ODD AND OVER SHIFTED FRONT

A FRONT IN WHICH Ju. OFFENSIVE LINEMEN ARE IN NICKEL]

COVERED (RUBY

I

THIS TERM DESCRIBE THE RESPONSIBILITY OF MEETING THE END

RUN IN ITS FORMAT lYE STAGE AND MAKING THE TACKLE OR FORCING THE CUTBACK, OR FORCING THE BALL CARRIER DEEP SO THAT HE IS VULNERABLE TO PURSUIT

I

RUN SUPPORT

AREA BETWEEN THE FORCE MAN AND THE FIRST PURSUIT MAN

2.

PRIMARY FORCE MAN THE PLAYER RESPONSIBLE FOR FORCING THE END RUN, PITCH ON OPTION

5.

ALLEY

1.

FORCE

3.

SECONDARY THE PLYER(S) RESPONSIBLE FOR PLAY ACTION PASS, RUN-PASS, FORCE MAN AND DELAYED RUN SUPPORT

9.

READ

4.

CUTBACK AREA

A DEFENSrvE PLAYER WHO IS RESPONSIBLE FOR THE INSIDE OFFTACKLE CUTBACK AREA OR A DEEP OUTSIDE BOUNCE BY A RUNNING BACK

6. SKY COORDINATED END RUN SUPPORT WHERE THE SAFETY IS THE

(SAFETY FORCE) PRIMARY FORCE MAN

7. CLOUD COORDINATED END RUN SUPPORT WHERE THE CORNER IS THE

(CORNER FORCE) PRIMARY FORCE MAN

8. KICK COORDINATEO tNo RUN SUPPORT WHERE THE CORNER IS THE

(CORNER FORCE) PRIMARY FORCE MAN TO A TIGHT WEAK SIDE

10. BACKER

11. CAT

12. CROSS

BACKER OR CORNER SUPPORT BASED ON THE RELEASE OF THE TE

AGGRESSIVE CORNER FORCE DETERMINED BY THE MOVEMENT OF ~

DEFENSIVE END/OUTSIDE LINEBACKER STUNT USED ONLY IN 30 BLITZES; THE DEFENSIVE END IS THE PRIMARY FORCE MAN

DEFENSrvE TERMINOLOGY -- PAGE #3

13. BOUNCE



14. REPLACE

15. CONTAIN MAN

16. PURSUIT

17. CRACK

18. FLOOD

19. WEB

20. SPLIT FLOW

1.

OMAHA

2. 30 DEFENSE:



3 •

RACE

TECHNIQUE USED BY PRIMARY FORCE MAN TO FORCE BALL CARRIER DEEP AND OUT OF RUNNING LANE

SUPPORT PATTERN BY THE DEFENSIVE BACK TO REPLACE THE

FORCE MAN IF HE IS BLOCKED AND LOSES CONTAINMENT •

PLAYER ASSIGNED TO FOLLOW FOOTBALL FOR REVERSE, BOOT, OR CUTBACK

AN AGGRESSIVE PROCEDURE BY DEFENSIVE PLAYER IN GOING TO THE BALL AND STOPPING FORWARD PROGRESS OF THE BALL CARRIER (INSIDE-OUT APPROACH -- PROPER PURSUIT ANGLE)

A DOWN BLOCK BY A FLANKER OR SPLIT END ON A SAFETY OR LINEBACKER

BOTH BACKS MOVING TO THE STRONG SIDE

BOTH BACKS MOVING TO THE WEAK SIDE

ONE BACK MOVING STRONG, WHILE THE OTHER GOES, WEAK

DEFENSrvE LXNE AND LXNEBACKER. TERMS

CALL TELLING LINE TO RETURN TO THEIR BASE 4-3 TECHNIQUE

·COLOR CALL

CALL BY OUTSIDE LINEBACKER TO DEFENSIVE EJm IN 30 DEFENSE ONLY

TELLS DEFENSIVE END THAT OUTSIDE LINEBA.R IS RUSHING -- DEFENSIVE END WILL RUSH INSIDE VS PASS

'·GREEN

.ANY OTHER COLOR TELLS DEFENSIVE END THAT OUTSIDE (EXCEPT BLUE) LINEBACKER IS IN COVERAGE -- DEFENSIVE END WILL BE CONTAIN RUSHER VS. PASS

·LEE

L.O . S. CALL ALERTING LINE AND LINEBACKERS THA'I THE LEFT OUTSIDE LINEBACKER IS RUSHING

• ROY

L.O.S. CALL ALERTING LINE AND LINEBACKERS THA'I THE RIGHT OUTSIDE LINEBACKER IS RUSHING

A HUDDLE CALL OR AUDIBLE CALL ALERTING LINEMEN AND RUSHING LINEBACKERS TO USE PASS RUSH TECHNIQUES AND REAC! TO THE RUN

4. BIRD VERBAL ALERT USED TO INDICATE PASSING PLAY
I
5. RABBIT VERBAL ALf~T USED TO INDICATE RUNNING PLAY
LINEBACKER. TERMS
• 1. CHANGE EXCHANGE OF PASS RESPONSIBILITY BETWEEN AND INSIDE
LINEBACKER AND AN OUTSIDE LINEBACKER ON THE SAME SID.
SWAP EXCHANGE OF PASS RESPONSIBILITY BETWEEN INSIDE
2.
LINEBACKERS (30 DEFENSE ONLY) DEFENS~VE TERM~NOLOGY -- PAGE .4

A ZONE PASS DEFENSE TECHNIQUE IN WHICH ONE OUTSIDE LINEBACKER AND MIKE BACKER COVER THE 'tWO WEAASIDE PASS RECEIVERS

3 .

AREA

LINEBACKER TERMS - Continued

4.

CLAMP

5.

FUNNEL

(3 ON 2)

6. BANJO

(2 ON 2)

7. RAMBO

(2 ON 2)

8. LOCK

(2 ON 2)

9. HAWK

10. FIRE

11. LION

A PASS DEFENSE TECHNIQUE WITH THE MIDDLE LINEBACKER PLAYING MAN/MAN ON THE REMAINING BACK

A MAN/MAN PASS DEFENSE TECHNIQUE IN WHICH 3 DEFENDERS (USUALLY LINEBACKERS) PLAY 2 RECEIVERS

A MAN/MAN PASS DEFENSE TECHNIQUE WITH 2 LINEBACKERS PLAYING MAN/MAN ON 2 R~CElVERS BASED ON THEIR RELEASE

A MAN/MAN PASS DEFENSE TECHNIQUE WITH A DEFENSIVE BACK AND A LINEBACKER PLAYING MAN/MAN ON 2 RECEIVERS BASED ON THEIR RELEASE

A MAN/MAN PASS DEFENSE TECHNIQUE WITH 2 LINEBACKERS PLAYING MAN/MAN ON 2 RECEIVERS REGARDLESS OF THEIR RELEASE

BOTH OUTSIDE LINEBACKERS RUSHING

MIKE AND WILL LINEBACKERS RUSHING; SAM TAKES MIKE'S COVER STUNT BETWEEN ONE OR BOTH OUTSIDE LINEBACKER (S) AND DEFENSIVE END TO THEIR SIDE

12. FAST READ LINEBACKER READ; BOTH BACKS AND BALL GOING IN SAME DIRECTIO~

13. SLOW READ LINEBACKER READ; BACKFIELD ACTION IN COUNTER, SPLIT, DELAYED, CROSSING ACTION, OR UNDERNEATH BALL HANDLING

14. DIRECT INSIDE LINEBACKER READ; BACK AND BALL ATTACKING YOUR GAP

READ

15. BLITZ TERMS USED TO CONTROL 6 OR MORE DESIGNATED RUSHERS; 2 LINEBACKERS RUSHINGIVS PASS (NOTE: BLITZ ALSO REFERS TO THE COVERAGE USED BY INSIDE BACKER AND THE 4 DEFENSIVE BACKS IN THIS DEFENSE)

S~S 4-3 I

1. DIRECTIONS LINE CALL ALERTING DEFENSIVE LINEMEN THAT THEY WILL BE STUNDING; LISTEN FOR ·LUCKY/RINGO· CALL AT L.O.S.

2. RINGO STUNT SENDING BOTH DEFENSIVE TACKLES TO THEIR RIGHT

3 . LUCKY STUNT SENDING BOTH DEFENSIVE TACKLES TO THEIR LEFT

4. RIP STUNT SENDING RIGHT DEFENSIVE TACKLE INTO RIGHT A GAP

5. LIZ STUNT SENDING LEFT DEFENSIVE TACKLE INTO LEFT A GAP

6. CUE STUNT EXCHANGING ASSIGNMENTS BETWEEN END AND

OUTSIDE LINEBACKER; END CHARGES TO ·C· GAP. OUTSIDE LINEBACKER FILLS C GAP ON FLOW TOWARD

DEFENSIVE TERMINOLOGY --PAGE 15



*MIKE MEl BUCK HE

STUNT EXCHANGING ASSIGNMENTS BETWEEN END AND INSIDE LINEBACKER; END CHARGES TO B GAP, INSIDE LINEBACKER FILLS C GAP ON FLOW TOWARD, INSIDE LINEBACKER IC CONTAIN RUSHER VS. PASS



STUNTS 4 - 3 - Continued



7.

SLAM

STUNT EXCHANGING RESPONSIBILITY BETWEEN' WILLJt

THE UNDER END. THE UNDER END CLOSES THE • B·

AND THE WILL TAKES THE ·C· AND -D· GAP. THE

TACKLE IS INVOLVED IF A PASS DEVELOPS.

8. 4-HAN FRONT:

*HE

END INSIDE CHARGE B GAP, BREAK POCKET RUSH, TACKLE, COME AROUND DEFENSE END FOR PASS CONTAIN

·U

TACKLE BURST B GAP CONTAIN RUSH, DEFENSIVE END COME AROUND DEFENSIVE TACKLE FOR BREAK POCKET RUSH

* TOM

GAP TACKLE DRIVE THROUGH INSIDE SHOULDER OF GUARD, BREAK POCKET RUSH, FOLLOW TACKLE; STEP AROUND GAP TACKLE, GAIN GROUND IN POCKET THROUGH THE RUSHING LANE

*4 GAME

3 -MAN DEFENSIVE LINE STUNT BETWEEN BOTH TACKLES AND DEFENSIVE END TO THE RIGHT OF THE DEFENSE

3-MAN DEFENSIVE LINE STUNT BETWEEN BOTH TACKLES AND DEFENSIVE END TO THE LEFT OF THE DEFENSE

*3 GAME

GAMES



CHARGE BY DEFENSIVE LINEMEN (AND LINEBACRER. AT TIMES) TO ASSIST OUR PASS RUSHER

1.

OUTSIDE GAMES FROM 30 •••



"'GREEN READ

GAME BETWEEN DEFENSIVE END AND (GREEN) OUTSIDE LINEBACKER

*LION

GAME BETWEEN DEFENSIVE END AND (GREEG) OUTSIDE LINEBACKER; END RUSHES UPFIELD, AND LINEBACKER STARTS UPFIELD AND COMES UNDERNEATH END

2. INSIDE GAMES FROM 30 •••

*MlKE YOU GAME BETWEEN END AND MIKE; HIKE HITS B GAP AND END
COMES AROUND
*BUCK YOU GAME BETWEEN END AND BUCK; BUCK HITS B GAP AND END
COMES AROUND
*NOSE TACKLE I END GAME FROM A 3-MAN FRONT; ON SNAP, END
GOES FIRST, INSIDE, AND TACKLE COMES AROUND FOR
CONTAIN * BULLET

STUNT BETWEEN NOSE AND INSIDE LINEBACKER; INSIDE LINEBACKER HITS A GAP AND NOSE CHARGES TO FAR A GAP

DEFENSXVB TERM:INOLOGY -- PAGE #6

3-MAN LINE GAME FROM A 4-MAN FRONT; END AND OUTSIOE LINEBACKER ON SAME SIDE COME INSIDE, TACKLE ON THAT SIDE (NOSE) COMES AROUND FOR CONTAIN

3-MAN LINE GAME FROM A 4-MAN FRONT; BOTH TACKLES CHARGE LEFT OR RIGHT AND THE END ON THAT SIDE COMES BEHIND ACROSS THE BALL

GA!lBS - Continued

,

1.

2.

3 •

4.

,

5.

6.

7 .

8.

9.

10.

11.

12.

*RJ\M

* RUSH

*MIRROR

AREA

BANJO

(2 ON 2)

CLAMP

FUNNEL

COMBO

LOCK

(2 ON 2)

RAT

CROSS

CONE

(2 ON 1)

LEACH

SWAP

RAMBO

13. COMBO

,

14. C

15. OEUCE

CALL USED TO DESIGNATE A DEFENDER TO MIRROR THE QB; MIRROR MAN WILL DRQW THE BLOCK OF OFFENSIVE LINEMEN AND PLAY FOR OB SCRAMBLES; RUSHERS ARE RESPONSIBLE FOR FORCING OB OUT OF THE POCKET TO THE OUTSIDE

PASS COVERAGB TERJaNOLOGY

A ZONE PASS DEFENSE TECHNIQUE IN WHICH THE WEAK BACKER AND . AN INSIDE LINEBACKER COVER THE 2 WEAKSIDE PASS RECEIVERS

A MAN/MAN PASS DEFENSE CALL TELLING 2 LINEBACKERS TO PLAY MAN /MAN ON 2 RECEIVERS BASED ON THEIR RELEASE

A MAN/MAN PASS DEFENSE TECHNIQUE WITH THE MIDDLE LINEBACKER PLAYING MAN/MAN ON THE REMAINING BACK

A MAN/MAN PASS DEFENSE TECHNIQUE IN WHICH 3 DEFENDERS {USUALLY LINEBACKER] PLAY 2 RECEIVERS

A MAN/MAN PASS OEFENSE TECHNIQUE WITH THE 2 SAFETIES (2 ON 2) PLAYING MAN/MAN ON 2 RECEIVERS BASED ON THEIR RELEASE USUALLY INVOLVING A TIGHT ENO}

A MAN/MAN PASS DEFENSE CALL TELLING 2 LINEBACKERS TO PLAY MAN/MAN ON 2 RECEIVERS REGARDLESS OF THEIR RELEASE

A MAN/MAN PASS DEFENSE TERM TELLING A DESIGNATED DEFENDER (LINEBACKER) TO COVER THE CENTER AREA

A MAN/MAN PASS DEFENSE TECHNIQUE IN WHICH 3 DEFENDERS (DEFENSIVE B~CKS) PLAY 2 RECEIVERS

A MAN/MAN PASS DEFENSE TECHNIQUE IN WHICH 2 DEFENSIVE BACKS PLAY IN/OUT ON 1 RECEIVER TO .GOAL LINE

A MAN/COVERAGE TECHNIQUE IN WHICH 1 DEFENDER PLAYS MAN/MAN ON 1 RECEIvER IN ZONE

I

EXCHANGE OF PASS RESPONSIBILITY BETWEEN LINEBACKERS

A M.~/MAN PASS CO~RAGE IN WHICH A DEFENSIVE BACK LINEBACKER PLAY IN/OUT ON A BACKiTIGHT END

AND

A MAN/MAN PASS DEFENSE TECHN"IQUE PLAYING MAN/MAN ON A TIGHT END AND BACK BASED ON THEIR RELEASE

2 DEFENSIVE BACKS MAN/MAN TECHNIQUE ON WIDEST WIDE RECEIVER IN AND OUT WITH MOF PLAYER

2 OEFENSIVE BACKS MAN/MAN TECHNIQUE ON 2ND WIDEST WIOE RECEIVER

C. P. DEE DOUBLE .2 SHORT w/MOF PLAYER

DEFENSIVE TBRMl:NOLOGY -- PAGE #7

A MAN/MAN PASS DEFENSE TECHNIQUE IN WHICH A DEFENDER FREES UP FROM HIS ORIGINAL COVERAGE TO GO HELP ON ANoa RECEIVER· ....

16. CUT

PASS COVER TEJUnNOLOGY - Continued



17. TED

18. STAY

19. STICK

20. BUTCH

21. DOG

22. TRAP

23. BOX

24. BOW



25. CUT

2'6 • TRINAGLE

27. ZEKE

28. MEG

29. MOD

1.

OSKIE

2.

BUZZ

3 .

CHECK

4.

CLUB



s.

DOG

6.

LINDA

USED WITH 3 BUZZ COVERAGE TO LOCK THE COVERAGE INTO THE TIGHT END SIDE OF THE FORMATION

A CALL ON ZONE COVERAGE ALERTING DEFENDERS NOT TO MOVE, BUT TO SLIDE WITH OFFENSIVE ALIGNMENT

A MAN/MAN PASS DEFENSE CALL TELLING ASSIGNED DEFENDER TO COVER THE ASSIGNED RECEIVER MAN/MAN INSTEAD OF RUSHING

A PASS DEFENSE CALL TELLING ASSIGNED DEFENDER TO DISRUPT THE RELEASE OF AN ASSIGNED RECEIVER AS HE RUSHES TH PASSER

CALL TO ~LAY COVER 5 TECHNIQUE (TRAIL) TO A SIDE DOUBLE CALL TO JAM '1 AND RELEASE TO SAFETY AND PLAY FIRST RECEIVER TO FLAT WITH CORNER

4 ON 3 WITH DESIGNATED FIRST FLAT, FIRST IN, FIRST UP OUTSIDE, FIRST UP INSIDE

4 ON 3 WITH SS AS FIRST FLAT AND WILL ON FIRST INSIDE (SAME AS BOX WITH DIFFERENT PEOPLE INVOLVED)

3 ON 2 DOUBLE TO PLAY '2 AND '3 MAN/HAN UP AND INSIDE ~ .. ~ CUT TO .1 ON OUTSIDE RELEASE •

3 ON 2 WITH FIRST OUT, FIRST IN WITH THRID' ~PLAYER TAK G SECOND OUTSIDE AND SECOND INSIDE

CALL TO TRIPS TO CARRY .2 AND .3 WITH VERTICAL RELEASE

MAN FREE ON SINGLE RECEIVER

MAN FREE ON SINGLE RECEIVER EXCEPT FOR SMASH

VERBAL ALERTS AND CALLS

TERM DENOTING PASS INTERCEPTION

A CALL TO DESIGNATE A CHANGE IN ZONE PASS RESPONSIBILITY BETWEEN A SAFETY AND LINEBACKER

AUTOMATIC CALL ALERTING THE SECONDARY AND LINEBACKERS THAT WE ARE GOING TO CHANGE OUR PASS COVERAGE; THIS CALL WILL BE FOLLOWED BY THE NEW COVERAGE

A CALL ATTACHED TO OUR NORMAL ZONE DEFENSES' TELLING THE CORNER(S) RESPONSIBLE FOR FLAT TO JAM 11 FIRST AND THEN

REACT TO THEIR NORMAL KEYS .

A CALL USED IN COVERAGE IN WHICH ONE DEFENDER PLAYS • MAN/MAN ON A CERTAIN RECEIVER AND EVERYIONE ELSE P NORMAL COVER

A CALL DIRECTING A ZONE ROTATION LEFT DEFENSrvE TERMINOLOGY -- PAGB #8

TECBN:tQt1ES AND RULES RELATIVE TO PASS COVER;AGE

VERBAL ALERTS AND CALLS - Continued

7 . RITA A CALL DIRECTING A ZONE ROTATION RIGHT

e. MATCH-UP TERM TELLING CORNERS TO LINE UP ON WIDE RECEIVERS (CORNERS OVER VS. SLOT/TWIN)

9. WALK CALL MADE TO OUTSIDE LINEBACKER IN ZONE COVERAGE TELLING LINEBACKER TO SPLIT THE DIFFERENCE BETWEEN THE WIDE RECEIVER AND OFFENSIVE LINEMAN

10. OUT CALL MADE IN COVER #3 ZONE TELLING DEFENDER TO MOVE OUT ON WIDE RECEIVER AND HIT/HARRASS HIM AT L.O.S. USING OUT TECHNIQUE

11. PLAY IT CALL ALERTING THE SECONDARY AND LINEBACKE~ TO REMAIN IN THE COVERAGE CALLED

12 . PUSH TERM ALERTING DEFENSIVE BACKS ON MOTION THAT DEFENDERS WILL SLIDE ONE MAN OVER TO ADJUST TO MOVEMENT

13. CORNER A CALL IN COVER 3 DESIGNATIONG A CHANGE IN ZONE PASS RESPONSIBILITY BETWEEN A SAFETY AND CORNER; CORNER PLAYS THE FLAT ZONE (CORNER UP)

1.

2.

,

3·.

4.

5.

,

BUMP

ALIGNMENT IN WHICH CORNER OR SUB LINES UP ON THE L.O.S. VS. A WIDE RECEIVER

OFF ALIGNMENT IN WHICH CORNER OR SUB LINES UP IN A NORMAL POSITION VS. A WIDE RECErvER

INSIDE TECH A MAN/MAN PASS COVERAGE TECHNIQUE USED BY A

(Lbers)LlNEBACKER WITH NO DEEP HELP; LINEBACKER WILL BE ON INSIDE SHOULDER AND EVEN WITH RECEIVER AS HE MOVES DOWNFIELD

INSIDE TECH A MAN/MAN PASS DEFENSE TECHNIQUE; DEFENDER TAKES (DB'S) INSIDE POSITION ON RECEIVER (YOUR OUTSIDE FOOT SPLITS RECEIVER1S STANCE)

SHOULDER A MAN/MAk P.ASS COVERAGE TECHNIQUE USED BY A DEFENSIVE TECH BACK FROM A BUMP ALIGNMENT WHEN WIDE RECEIVER TAKES A FADE RELEASE. DEFENDER'S SHOULDERS ARE SLIGHTLY MORE UPFIELD THAN RECEIVER'S SHOULDERS

6. HIGH A MAN/MAN PASS GOVERAGE TECHNIQUE USED BY A DEFENSIVE

SHOULDER BACK FROM A BUMP ALIGNMENT WHEN· WIDE RECEIVER TAKES A FADE RELEASE. DEFENDER'S SHOLDERS ARE SLIGHTLY MORE UPFIELD THAN RECEIVER'S SHOULDERS

7. LOW A MAN/MAN PASS COVERAGE TECHNIQUE USED BY A DEFENSIVE

SHOULDER BACK FROM A BUMP ALIGNMENT WHEN HE HAS ENOUGH DEEP HELP TO PLAY UNDER A RECEIVER'S PATTERN

8.

TRAIL TECH A MAN/MAN PASS COVERAGE TECHNIQUE USED BY A

DEFENDER WITH DEEP HELP; DEFENDER WILL TAIL RECEIVER ON LOW SHOULDER AND BREAK UNDERNEATH OF RECEIVER'S ROUTE

9.

HARD INSIDE A MAN/MAN PASS DEFENSE TECHNIQUE; DEFENDER TAKES

TECH INSIDE POSITION ON RECEIVER (YOUR OUTSIDE SHOULDER IS AT (DB's)LEAST ON YARD INSIDE THE INSIDE SHOULDER OF THE RECEIVER)

DEFENSrvE TEJUaNOLOGY -- PAGE #9

19. SLOOP DESCRIBES THE DROP BY AN UNDERNEATH DEFENDER (USUALLY A LINEBACKER); DEFENDER WILL DROP TO TWO YARDS OUTSIDE THE NUMBERS AND TEN YARDS DEEP TO TAKE AWAY THE OUT

20 . SPLIT RULE A RULE. THAT DETERMINES THE CORNER' S ALIGNMENT IN 3

DEEP ZONE COVE~GE; INSIDE OR OUTSIDE ALIGNMENT IS

BASED ON THE ALI'GNMENT OF THE WIDEST RECEIVER

21. NUMBERS RULE A RULE THAT DETERMINES THE CORNER'S ALIGNMENT IN 3-

DEEP ZONE COVERAGE; INSIDE OR OUTSIDE ALIGNMENT IS BASED ON THE ALIGNMENT OF THE WIDEST RECEIVER

22. PUSH RULE A RULE IN MAN/MAN COVERAGE; THE DEFENDER COVERING THE

TIGP.T END WILL BE RESPONSIBLE (PUSH) TO COVER A BACK OR SECOND TIGHT END THAT LINE UP WIDER THAN HIS ORIGINAL COVERAGE

10. OUTSIDE



11. FEATHER

12. JAM

13. SETTLE

14. SOFT

15. HUG

16. KEY B



17. PATTERN

18. BOX

A MAN/MAN PASS DEFENSE TECHNIQUE; WHEN A RECEIVER SETS UP TO BLOCK, THE DESIGNATED DEFENDER GOES AND ENGAGES THAT RECEIVER SO HE CANNOT RELEASE FOR A PASS OR BLOCK A TEAMMATE

TECHNIQUE USED BY OUTSIDE L~CKER OR BLITZ DEFENSIVE BACK WHEN HE IS RESPONSIBLE FOR COVERING NEAR BACK MAN/MAN; DEFENDER RUSHES, BUT COVERS NEAR BACK MAN/MAN IF THE BACK RELEASES HIS SIDE ON PASS ROUTE

A MAN/MAN PASS DEFENSIVE TECHNIQUE; DEFENDER TECH TAKES OUTSIDE POSITION ON RECEIVER (YOUR INSIDE FOOT SPLITS RECEIVER'S STANCE)

ALIGNMENT IN WHICH A DEFENSIVE BACK STARTS IN A BUMP. BACKS OFF FOUR YARDS AND INSIDE RECEIVER PRIOR TO SNA

A PASS DEFENSE TECHNIQUE IN walCH DEFENDER MAKES CONTACT ' WITH RECEIVER WITHIN FIVE YARDS OF L.O.S. TO DISRUPT RECEIVER'S PATTERN OR FORCES THE RECEIVER TO ALTER HIS ROUTS MORE THAN '!WO AND ONE-HALF YARDS LATERALLY AS HE MOVES UPFIELD

COVERAGE TECHNIQUE USED BY DEFENDER WHERE HE TECH WAITS AS THE RECEIVER APPROACHES AND THEN JAMS HIM ,TO DISRUPT THE RECEIVER'S PASS ROUTE.

A TECHNIQUE ON COVER 2 TELLING THE CORNER TO TECH DISCUISE THE COVERAGE BY DROPPING TO FOURTEEN YARDS AND THEN SET'I'LING IN THE FLAT AREA

A ZONE PASS DEFENSE TECHNIQUE USED BY READ orag UNDERNEATH COVERAGE; UNDERNEATH DEFENDERS WILL REACT TO RECE~. ROUTES BASED ON PATTERN RECOGNITION ...

A PASS DEFENSE TECHNIQUE USED BY OUTSIDE BACKER TO COVER THE FIRST FLAT RECEIVER MAN/MAN

A CALL IN MAN/MAN COVERAGE ALERTING OUTSIDE LINEBACKER THAT HE HAS #2 WEAK

23. ROCKET A CALL IN MAN/MAN COVERAGE VS. TRIPS MOTION ALERTING OUTSIDE LINEBACKER THAT HE HAS .3 STRONG



24. ROLL IT



DEFElfSnrB TEJUaNOLOGY -- PAGE 110

ZONES XN PASS DEFENSE

1. CURL ZONE THE AREA FIFTEEN YARDS DEEP W/A MID-POINT JUST INSIDE THE

NUMBERS

, 2.
3.
4.
5.
6.
7.
8. ,

HOLD THERM USED IN ZONE COVERAGE TELLING THE CURL DEFENDER TO

THE CURL PREVENT ANY PASSES TO THE CURL ZONE FOR AS LONG AS POSSIBLE.

DEEP 1/3 THE AREA COVERING 1/3 OF THE FIELD ·ON YOUR SIDE FROM A DEPTH OF 15 YARDS TO THE END LINE

FLAT ZONE THE AREA TWELVE TO FOFTEEN YARDS DEEP WITH A MID- POINT THREE YARDS OUTSIDE THE NUMBERS

HOOK ZONE THE AREA TWELVE TO FIFTEEN YARDS DEEP WITH A MID-POINT TWO YARDS OUTSIDE HASH MARK

MIDDLE 1/3 THE AREA COVERING THE MIDDLE 1/3 OF THE FIELD FROM

(MOF) A DEPTH OF FIFTEEN YARDS TO THE END LINE

SLOT ZONE THE AREA FIFTEEN YARDS WITH A MID-POINT THREE YARDS INSIDE THE NUMBERS

SECOND HAN TERM USED IN ZONE COVERAGES REFERRING TO THE SECOND

RECEIVER RUNNING THROUGH OUTSIDE ZONE (CURL OR FLAT); THE DEFENDER RESPONSIBLE FOR THAT ZONE PLAYS SECOND RECEIVER MAN/MAN DEEP

9.

NO COVER THE AREA FROM THE L. 0 • S. TO FIVE YARDS DEEP IN WHICH WE NEVER COVER A RECEIVER WHEN WE ARE IN A ZONE COVERAGE (AREA BEHIND L. O. S. ALSO INCLUDED)

DEFENSrvE TERMZNOLOGY -- PAGE ill



DEFENSrvB CALLS RESPONSIBILITY



A •

ONE OF THE LINEBACKERS WILL BE DESIGNATED AS OUR DEFENSIVE SIGNu, CALLER

THE RIGHT SAFETY'S RESPONSIBILITY IS:



1. DOWN AND DISTANCE ... MAKE SURE THAT THE TOTAL DEFENSIVE UNIT IS ~WARE OF THE DEFENSIVE SITUATION.

THE OBFENSrvK S%GNAL CALLBR'S RESPONSIBILITY IS:

1. ALERT THE DEFENSE TO THE OFFENSrvE PERSONNEL.

2. CALL OF BASE DEFENSE (FRONT) AND PASS COVERAGE.

B. OTHER DEFENSIVE CALL RESPONSIBILITIES:

1. DBSXGNATBD DBPENSrYB LINBMAa

A. CALL DEFENSrvE LINE GAME IF DEFENSE DICTATES ONE.

2. MlleB

A. CALL OUT STRENGTH AND FORMATION (OR RUSH CALL) .

B. ANY ALIGNMENT CHANGE OR STUNT CHANGE.

C. REPEAT PASS COVERAGE CALL.



D. MOTION RECOGNITION .

3.

SAM AND Wl:LL



A. FORMATION RECOGNITION (STRENGTH)

B. ANY STUNT ·CHANGE OF DEFENSIVE END ON HIS RESPECTIVE SIDE.

C. REPEAT PASS COVERAGE CALL.

D. ACKNOWLEDGE FORCE CALL BY SECONDARY.

E. ANY ALIGNMENT CHANGE OF DEFENSrvE END ON HIS

RESPECTIVE SIDE.

4. DEFENSrvE SECONDARY

A. SAFETIES MUST CALL STRENGTH OF FORMATION.

B. CALL OUT PASS COVERAGE ... WEAK SAFETY RESPONSIBILITY ... ALL OTHERS REPEAT CALL.

C. CALL OUT SUPPORT RESPONSIBILITY .. RESPONSIBILITY OF BOTH THE STRONG AND WEAK SAFETY ... CORNERS AND OUTSIDE LINEBACKERS REPEAT CALL



D .

MOTION CALLS ... KAnE BY WEAK SAFETY.

DEFENSIVE 'l'ERM:INOLOGY -- PAGE 112

D.

ALL CHANQBS Mt1ST OCCOR QmCXLY. THIS REQUIRES

CONCENTRATION AND COMMtJNJ:CATXON BY EVERYONE. REMEMBER. WE HAVE NO SECRETS ON DEFENSE.

DEFENSrvz CALL RESPONSXBXLXTY - Continued

,

B.

OTHER DEFENSIVE CALL RESPONSIBILITIES

5. DEPENSrvE AUDIBLES

A. RECOGNITION OF ·EXOTIC· FORMATIONS AND ANY COVERAGE CHANGE ASSOCIATED WITH THOSE FORMATIONS ARE THE RESPONSIBILITY OF EVERYONE.

c.

LINEBACDRS AND DEBP BACKS ••• COMMONXCATE. YOU MUST

RELAY THE COVERAGE CHANGE BOTH BY AUDIBLE .AND VISUAL SIGNALS. AS A SECONDARY, WE MUST MAKE CERTAIN THAT EVERYONE KNOW THE DEFENSE WE WILL PLAY. ELIMINATE ANY POSSIBLE MENTAL ERROR BY 'l'ALltI.NQ TO EACH OTHER.

iaD WILL MAIG:l THE CALL TO CHANGE OUR !'ROft.

S'l'Ulft'S, OR. ~S. THE CALL WILL BE HADE GIVING AN

AUDIBLE SIGNAL WHICH WILL ALERT OUR LINE AND LINEBACKERS TO THE CHANGE. RBPBAT THB CALL TlaCB.

B.

,

,

DEFENSI:VE TERMI:NOLOGY -- PAGE i13

- -----------------------





PASS DEFENSB AREAS
• •
- - -
- - -
- -
= - 0 ..
- W - ..
-
- d 6 -
0 - - ,., :
= - -
J -
= - =
.:. - = FLAT t.n SLOT • SLOT 0 FlAT :
• ..
- O( - 'CURL '" -
- - ""Tt -
-<. ---
c
u, = rra =
- :a. Q
-
- -- __ -
• 0 - - ~ -
- - ..
< .. -9 YDS 1 1 Q9 YDS~: ..

- - -
- w - - = DEEP =

<----------l9 YOS- >-

= OUTSlItl/3 =

-
: C = - N -
- -
2YD 210S
:1
= ,_. <10 YDS 10 YDS>o -
- -
- -
_ ... _. -
<--7 YCs,o - ~<7 ":0-
- 't -----.
... -
lYD]
- = -
- - : DEFENS:IVE TERM:INOLOGY - - PAGE #14

,

,

OFFENSIVE TERl\fiNOLOGY

GENERAL TERMS

1. "Z- FLANKER

REFERS TO OUTSIDE RECEIVER ON STRONGSIDE OF FORMATION ON OR OFF THE L.O.S IN SLOT FORMATION

2."Z- CLOSE

"ZOO SPLIT ONE TO SIX YARDS FROM ·Y"

3. ·X"(SPLIT END)

REFERS TO OUTSIDE RECEIVER ON WEAKSIDE OF FORMATION OR THE OUTSIDE RECEIVER WEAK IN A "3-WIDE" FORMA 110N OR TIlE RECEIVER ON THE L.O.S IN SLOT FORMATION

4."X" TIGHT

"X" SPLIT ONE TO SIX YARDS FROM HIS TACKLE

S. "Y"(TIGHT ENDS) REFERS TO END ON FLANKER SIDE OF FORMATION

WHETHER HE IS ON OR OFF L.O.S;WEAKSIDE END IN SLOT FORMATION

6. "U"(TIGHT END) SECOND nGHT END IN SLIVER FORMATION

7. "Y· FLEX "Y" SPLIT ONE TO FIVE YARDS FROM HIS TACKLE

8."Y" WIDE "Y" SPLIT SEVEN-PLUS YARDS FROM HIS TACKLE

9. "YOZ- DENOTES THAT "Y"IS LINED UP OUTSIDE THE "z"

10. "H" OUTSIDE

DENOTES THE HALFBACK. IS UNED UP OUTSIDE THE SECOND END ON OR OfF THE L.O.S

Il.SWITCH

DENOTES THAT THE HALFBACK AND FULLBACK HAVE LINED UP IN EACH OTHER' S POSITION

DENOTES BACKFIELD ALIGNMENT WITH FULLBACK OFFSET TO TIGHT END OR STRONGSIDE IF NO TIGHT ·END

13.NEAR

DENOTES BACKFIELD ALIGNMENT IN ONE BACK SET WITH THE BACK OFFSET TO TIGHT END OR STRONGS IDE IF

NO TtGHTEND

14. "I" FAR

DENOTES BACKFIELD ALIGNMENT WITH FULLBACK OFFSET AWAY FROM TIGHT END OR TO WEAKSIDE IF NO TIGHT END

IS. FAR

DENOTES BACKFIELD ALIGNMENT IN ONE BACK SET WITH THE BACK OFFSET A WA Y FROM TIGHT END OR TO WEAKSIDE IF NO TIGHT END

16. HOME

DENOTES BACKFIELD ALIGNMENT IN ONE BACK SET (3 SPOT) WITH THE BACK SET DIRECTLY BEHIND THE QUARTERBACK

17. ·PRO· SET

A REGULAR FORMATION WITH THE "Z· AND "Y" ON THE SAME SIDE AND THE ·X· ON THE OPPOSITE SIDE OFFENSIVE TERMINOLOGY - PAGE #1

ZOOM "Z .. MOTION FROM STACK POSITION IN BACKFIELD



GENERAL TERMS - Continued



18. SLOT FORMATION A FORMATION THAT HAS THE ·Z" AND "X" ON THE SIDE AND THE ·Y· ON THE OPPOSITE SIDE.

WITH THE INSIDE STRONGSIDE RECEIVER Off THE L.O.S.



19. FLOP FORMATION A SLOT FORMATION WITH ·Z" AND "X· ON THE SAME SIDE AND THE ·Y· ON THE OPPOSITE SIDE. WI1ll

THE INSIDE STRONGSIDE RECEIVER Qli THE L.OS.

20. TRIPS . PRO FORMATION WITH 3 PLAYERS ON OR NEAR L.O.S.

ON ONE SIDE WITH 2 OF THOSE PLAYERS BEING A TIGHT EJIoI"O (y) AND A WIDE RECEIVER (Z)

21. TREY SLOTIFLOP FORMATION WITH 3 PLAYERS ON OR NEAR L.O.S. ON ONE SIDE WITH TWO OF mOSE PLAYERS BEING WIDE RECEIVERS

22. HEX SLOT FORMATION WITH 2 WIDE RECEIVERS AND nGHT END ON SAME SIDE WITH HALFBACK ON L.O.S. WEAK

23. UNBALANCED TERM REFERRING TO AN UNBALANCED UNE

24. MOTION ANYONE MOVING FORM ORIGINAL POSITION OF THE FORMATION



25. IN MOTION

ANYONE MOVING FROM THEIR ORIGINAL POsmON OF THE FORMATION TOWARD THE BALL. BUT NOT CROSSING THE BALL



26. OUT MOTION

ANYONE MOVING A WAY FROM THE BALL FORM llIElR ORIGINAL POSITION OF THE FORMA nON

27. ACROSS MOTION ANY WIDE RECEIVER OR TIGHT END IN REGULAR PRO SET MOVING A WA Y FORM mEIR ORIGINAL POSITION OF THE FORMATION AND CROSSING THE BALL; TO CHANGE FORMATION STRENGTH

28. IN AND OUT MOTION

ANYONE MOVING AND RETURNING TOWARD HIS ORIGINAL ALIGNMENT

EXAJ\tlPLES OF MOTION FROM PRO FORMATION

ZING "Z" MOTION IN TOWARD "Y'

"Y" OUT ....... "Y" MOTION OUT TOWARD "Z'

ZAC HZ" MOTION ACROSS THE BALL (CHANGE OF STRENGTH)



FIG "FlO MOTION TOWARD BALL AND BACK TOWARD ORIGINAL

POSITION

OFFE~SIVE TERMINOLOGY -PAGE 12

OFFENSIVE TERMINOLOGY - PAGE #3



GENERAL TERMS - Continued

29.·Y· SHIFT

TIGHT END (·Y·) RESETIING FROM ONE SIDE TO THE OTHER TO ·CHANGE THE FORMATION STRENGTH"

30. HUM

HALFBACK MOVING STRONG OR WEAK OUT OF THE BACKFIELD; THIS DOES NOT "CHANGE THE FORMA nON STRENGTH"

31. FLY

FULLBACK. MOVING STRONG OR WEAK OUT OF TIlE BACKFIELD; THIS DOES NOT ·CHANGE THE FORMATION STRENGTH"

32. EXOTIC

A TERM USED TO DESCRIBE ANY UNUSUAL FORMATION SUCH AS "TRIPS", "ACE·, ETC.; USUALLY A "ONE"

BACK FORMATION

33. DASH

QUARTERBACK TAKES A NORMAL DROP STRAIGHT BACK AND BREAKS CONTAINMENT OUTSIDE TO THEIR RIGHT OR LEFT (DELA YEO ROLL-OUT)



FORMATIONS - REGULAR PEOPLE



REGULAR PEOPLE

2 WIDE RECEIVERS - DESIGNATED ·X· AND .~. 1 TIGHT END - DESIGNATED ·Y·

2 BACKS - DESIGNATED ·H· AND .p.

DIAGRAM '1: SPUr LEFT

® ® ~ooBoo

SPUr. IACXS SPUr I!HINI) QI

STRENGTH IS DETERMINED BY mE

2 WIDE RECEIVERS AND ONE TIGHT END. THE SIDE WHICH HAS 2 OF THESE 3

PLAYERS IS THE STRQNGSIDE.

DIAGRAM a: FUU. SLOr RIGHJ'

@(i)

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PULL _ aACXS SIn' AW A.Y JIIlOM"" star- aonr .... OM lIIAJG sma

DL\GJt.AM H: I SLOT LEFT



(i) f)

e .~ 00800 CO

I •• ant .ACXS Dr .IIGND Q.

CD CD COBOO€) 6

DIACRAM '5: ACE UFI'

DIAGRAM H: TRIPS IJ:FT

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DIAGRAM. '7: 1'W1N rumrr

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1"WlN. It. YWA110N 0' SLOT POuo.nON a EUCIIU lEarYW "!.AI. Lo.s. ON IACI SlDI

DIAGRAM 18: TREY RIGHT

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OFFENSIVE TERMINOLOGY - PAGE #4







DIAGRAM 110: FLIP LEFr

FORMATIONS - REGULAR PEOPLE -Continued

DIAGRAM' f: I FLOP RIGHT

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DIAGRAM '11: TWIN RIGKT NEAll

®

DIACRAM IU: I FAR. LEFT

Ci

f)

C!>ooBoO

2 TIGHT ENDS + 1 \-VIDE RECEIVER + 2 BACKS = GREEN PEOPLE

1 WIDE RECEIVER· DESIGNATED 'X~ OR ·Z·

,GHT ENDS· DESIGNATED ·Y· AND ·X· OR or ~KS - DESIGNATED ·H" AND ·F"

. DIAGRAM.l: (GREEN) fUll. LEFTllGHT :

S'TRENGTH IS DETERMINED BY 1HE 2 TEl AND WR.. THE SlJ)E WHICH HAS Z OF

tHESE 3 PL\ YERS IS THE STRONGSIDE

DIAGRAM 12: (GREEN) SPLIT RIGHT WING

DlACRAM 13: (GREEN) SPUr LEFT nOKT 'T

~ ® ® <}oo8oo®

DIAGRAM N: I NEAR RIGHT TIGHT

e ®oo8oo®

OFFENSIVE TERMINOLOGY - PAGE #5

FORMATIONS

• WIDE RECEIVERS + 2 BACKS ::z GOLD PEOPLE

3 WIDE RECEIVERS - DESIGNATED ·X·, -5·, AND ·Z- 2 BACKS - DESIGNATED -H· AND ·F·

STRENGTH IS DETERMINED BY THE WRs. THE SIDE WHICH HAS 2 OP THESE 3 PLAYERS IS THE STRONGSIDE.

C.P.: 5= WR IN Y POSmON

3 WIDE REcEIVERS + I11GBT END I: 1 BACK = BLUE PEOPLE 3 WIDE RECEIVERS - DESIGNATED ·X· •• Z-, AND ·R·

1 TIGHT END - DESIGNATED ·Y·

1 BACK - DESIGNATED -H- OR .p. (pERSONNEL)

STRENGTH IS DETERMINED BY THE WRs. 11iE SIDE WlUCH HAS 2 OF THESE 3 PLAYERS IS THE STRONGSIDE.

C.P.: R= WR IN HB POSmON

4 WIDE RECEIVERS = RED PEOPLE

4 WIDE RECEIVERS - DESIGNATED BY TIlE 4 WRs. IF BALANCED. STRENGTH IS DETERMINED BY THE BACK. IF UNBALANCED (3 ON ONE SIDE), STRENGTH IS TO

THE 3 RECEIVER SIDE .



CP.: R- WR IN THE HB POSITION

DIAGRAlt;t 11: (GOLD) SPUr LEFt"

DIAGIlAM I%: (BLtJE) TWJN LEFr FAR.

() ® 00800

G 00800

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DIAGRAM 13: (RED) ACE t.EPT

DUGRAM 14: (BIllE) nEY RIGin' NEAR



OFFENSIVE TERMINOLOGY - PAGE #6







FORMATIONS - Continued

DIAGRAM '5: (OOlJ) ACE 1DT NEAR

DIAGRAM #17: (REG) OUN 'l1UPS LEfT fUXa.osE

®

DIAGRAM filii: (GOLD) GUN RIGHT

® ® e

00000

DIAGRAM 18; (BLUE) 1WIN RIGHT

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DIAGRAM It: (BLUE) TRIPS UFT OtmIDE DlACItAM 110: (BLUE) GUN 'l'RlPS RIGHT

Y-OfFPAR.

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DIAGRAM '11: (BLUE) TREY LEFT DIAGRAM 112: (REG) EMP1Y I..J:FI"
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DlACRAM'13: (RED) GUN ace I5TNEAR DIAGRAM '1-4: (RED) 11UPS l.5T
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OFFENSIVE TERMINOLOGY - PAGE #7 •

FORMATIONS· SILVER PEOPLE

SILVER PEOPLE ~ WIDE RECEIVERS - DESIGNATED "X. AND OZ· 2 nGKT ENDS - DESIGNATED ·Y· AND "U·

1 BACK - DESIGNATED "H" Q& oF' (pERSONNEL)

STRENGnI IS DETERMINED BY 'OlE 1 WRs AND 1lIE TE ON 11fE L.O.S OR wrm sora ON OR BOllI OFF. TIlE STAIlT1NG TE. 1HE SIDE WHICH HAS 2 OF THESE 3 PLAYERS IS 1HE STRONGSIDE.

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DI4GItAM -= (OCIU) GUN RIGHT

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DIAGRAM n: (BLUE) TWIN IUOHT



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DIACRAM... (BLUE) "I"RlPS I.EFT ounmE

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OFFENSIVE TERMINOLOGY - PAGE #8

®

@ 00000



DIACRAM .14: (RED) TRlPS 1.RPT

f) (i)(j) 0

(!) 00000

RECEIVERS ALIGNMENTS

"X" ALIGNl\fENTS

ALIGNMENT IN BACKFIELD



XOOM

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1TI'E NASTY NORMAL

"Z" ALIGNl\fENT

AUGNMENT IN BACKFIELD

-

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CRACK a.OSE WlNG

- -

'.' • ZI

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I TO' YAI.DS FRONT

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ALIGNMENT IN BACKFIELD YOOM

eLI' ®

"Y" ALIGNMENTS

OJT

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-

- -

I Y I (t I

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UMEUP ,. Y AJU)S

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(Sum

110' YARDS FROM

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1 YAJU)OI. LESS FROM TACXU

OFFENSIVE TERMINOLOGY - PAGE #9





MOTIONS
MOVEMENTS OF lIZ" •

11) (2)
ZAC • z..ACROSS ZINQ.z.JN
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MOVEMENTS OF "Y" (c5J I YlNQ. Y-IN

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OFFENSIVE TERMINOLOGY - PAGE #10

4-3

,

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POsmON AUGNMENT KEY RESPONSmlUTY
SSB SA.'i .cORNER SAFETY SUPPORT ·PROGRESSION OF TE. • CLOSE OFF TACKLE -
BACKER HEAD ON TE. 6 TECH ST,SQ,QG,OT.NB. CUTBACK ON SWEEP.
·BACKER SUPPORT SHADE ·PROGRESSION OF TE. -CLOSE OFF TACKLE· CONTAIN
, OUTSIDE. 9 TECH ST, SG,QG,OT.NB SWEEP.
·SLOT • OFF THE LINE A."fD -ON orr, BACKFIELD -AGORESSIVE CUTBACK
BASED ON SPLIT OF SLOT. TRIANGLE TECHNlQUE ( NO OFF T ACICLE).
MLB M1XE -HEAD ON C. -C·LO·RG' -INSIDE "A" GAPS. PURSUE INSIDE·
BACKER REMAINING BACKS OUT TO BALL
WSB WILL -OE - ON OR OFF BASED . GltT REMAINING -BACKER SUPPORT UNLESS BACKER
ON SPUT OF OE & BACKftEU) BACKS LION CALL OR COVERAGE
DICTA YES CORNER SUPPORT
-WSE. TIGHT. LIKE SAo'" BASED - PROGRESSION OF WE. • END nGHT , FOLLOW SUPPORT
ON SUPPORT. . T, G. OG. OT. NEAR PATIERN AS DICTATED BY
BACK. COVERAGE.
SSE -OUTSIDE SHADE Of T (NOT -T. TE. G AND NB - KEY TACKLE AS YOU GO .SQUEEZE
WSE TIGHT). HEAVY 5 TECH. INSIDE UNLESS TACKLE HOOKS
OR"G" PUllS DEEP. t.l..:. 2 MANRULE.
IHREATENItHl ~t!g BtlI.e. FALSE
KEY- BIM..Q. LOG AND INflUENCE.
SST ·HEAD ON TO OUTSIDE -G.T.C -KEY 'G" AS YOU GO - SQUEEZE
WST SHOULDER OF "0', HEAVY INSIDE UNLESS "G' HOOKS. OR OT.
3 TECH. FALSE KEY ·INFLtJE,"fCE TRAP . • •

FRONTS - PAGE #1

4-3 DEFENSE



TACKLE KEYS: GENERAL RULE ... KEY GUARD AS YOU GO. PLAY INSIDE UNLESS GUARD HOOKS. OR DOUBLE TEAMS

1. GUARD BLOCKS ON YOU· BASE BLOCK:

COME TO YOUR POINT AT LINE OF SCRIMMAGE. HANDS INSIDE WITH EXTENSION AND CONTROL. BE PARALLEL AT LINE·FL'l]) BALL

YOU ARE RESPONSIBLE FOR THE

AREA HEAD UP TO OtTfSIDE OF YOU. AND SECOND TO KEEP THE INSIDE HOLE

SMAll.

2. GUARD AND TACKLE BLOCK ON YOU· "D" BLOCK· AS YOU COME TO YOUR POINT:

IF YOU FEEL PRESSURE FROM

TACKLE. TURN SHOULDERS. MAKE YOURSELf SMALL. STAY LOW ,DRIVE OUTSIDE ARM AND SHOULDER INTO TACKLE. AND WORK THROUGH IUS HEAD. MAKE A PILE - NEVER BE DRIVEN BACK INTO YOUR MLB.



DOWN BLOCK .•. IF YOU FEEL

PRESSURE FROM TACKLE. PLAY LIKE TIlE "D" BLOCK. WORK OUT INI"O TACKLE. STAY LOW. DRIVE OUTSIDE ARM AND

SHOULDER INTO TACKLE. WORK THROUGH HIS HEAD. MAKE A PILE - NEVER BE DRIVEN BACK INTO OUR YOUR MLB •

.3. GUARD PULLS TO OUTSIDE - AS YOU COME TO YOUR POINT:

"0" BLOCK ... (lNFLUENCE REAcrION IS RRST· "0" IS SECOND). IF TACKLE BLOCKS ON YOU. WORK THROUGH HIS HEAD WITH OUTSIDE ARM AND SHOULDER. FIND BALL. WORK OUT. JAM THE TACKLE INTO 1l:IE HOLE. CLOSE TIlE HOLE WITH THE BLOCKER'S BODY.



REACH BLOCK ... IF NO PRESSURE FROM TACKLE. AND CENTER REACHES TO HOOK YOU. STAY IN GUARD'S HlP POCKET.

INFLUENCE TRAP ... GUARD

INFLUENCES BY PULL OR SHOWS PASS. PLAY TRAP UNLESS TOLD OTHERWISE BY COACHES FOR CERTAIN TEAMS.

GUARD RELEASE OUTSIDE. CEl'ITER BLOCKS ON YOU - USE CLUB OR RIP BEHIND CENTER AS CHANGE UP WITH NO LEVERAGE TO CLUB .

FRONTS - PAGE #2







,

-I

---------

4. GUARD PUllS INSIDE ~ AS yOU COME TO yOUR POlNT:

·CBLOCIC ..• IF CENTER BLOCKS YOU WITH

HEAD IN FRONT. WORK THROUGH HIS HEAD WITH INSIDE ARM AND SHOULDER FIND BALL - WORK IN. JAM TIlE CENTER INTO THE HOLE. CLOSE TIlE HOLE WITH TIlE BLOCKER'S BODY. CLUB.

0fj ~O

O~· .

IF CENTER BOXES BACK. RIP BEHIND CENTER.

IF GUARD PULLS ACROSS CENTER AND CENTER RELEASES. PENETRATE FOR SUCKER.

5. GUARD RELEASES INSIDE - AS YOU COME TO YOUR POINT:

CONTROL GUARD FROM OUTSIDE IN AND

KEEP HIM OFF OUR MLB. FIND BALL - SUDE IN TO MEET TRAP OR WHAM: BLOCK. STAY PAR.ALLEL AT LINE. CONTROL BLOCK. YOU ARE RESPONSmLE TO KICK TRAP OUT AND. SECOND. TO KEEP THE INSIDE HOLE SMALL. BE ALERT FOR

o~o 1i~ 't.:r M

LOG!

6. GUARD AND BLOCKERS SHOW PASS - GET TO BLOCKER QUICK· SEE THE ACflON!

(ORA W - SPUT BLOCK) FIND BALL - KEEP MOVING THROUGH BLOCKER.

PENETRATE POCKET. RUSH PASSER IN

q LANE. WATCH HIS EYES - HAl'\ffiS UP!

O 0 YOU ARE RESPONSIBLE FOR PENETRATION

IN THE POCKET. AND SECOND TO CLOSE YOUR LANE FOR THE DRAW. RETRACE STEPS. REACT IN DIRECTION OF

THROWN BAll. COMMUNICATE PASS

RUSH LANES.

7. GUARD AND BLOCKERS SHOW PASS· (SCREEN) - START RUSH WHEN YOU READ SCREEN:

(OG AND QB ARE GOOD KEYS) ... LOCATE

THE BALL. GOOD PL'RSUIT.

~BACKSmE TACKLE IS RESPONSIBLE FOR FORCE RUSH (liU\'IBLE OPPORTIlNITY)

FRONTS - PAGE #3

END KEYs:



A:GENERAL RULE: KEY TACKLE AS YOU GO. PLAY INSIDE UNLESS HE TRIES TO HOOK YOU.

~ GUARD PULLS DEEP, PENETRATE, GET TO THE BALL. 1WO-MAN RULE·IF BOTH TACKLE AND GUARD PULL YOUR WAY, PLAY OUTSIDE RAT.

1. THREATENING END ADJUSTMENT: IF TIGHT END TIlREATENS (SPLITS 1 YARD OR LESS), SQUARE UP IN AUGNMENT, KEY BOTH END AND TACKLE AS YOU GO. PLAY SAME AS ABOVE EXCEPT REACT OUT TO DOWN BLOCK OR DOUBLE TEAM.

~ IN ~3, CAI"l CLUB DOWN BLOCK.

o

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~



FRONTS - PAGE #4

o

o OOD0?tP







1. TACKLE BLOCKS ON YOU - BASE BLOCK - COME TO YOUR POINT AT LINE OF SCRIMMAGE. CONTROL - FIND BAll.

2. TACKLE BLOCKS DOWN - AS yOU COME TO YOUR POINT:

TUG BLOCK. .. CLOSE INSIDE ACROSS FACE OF GUARD .

END KEYS:

,

POD t'-f

D0'l

gs>0D

• •

IF TACKLE A'ITEMPTS TO HOOK YOU. WIDE. KEEP TEs HEAD FROM GOING PAST YOUR HIP. WORK OUT - TAKE THE CUTBACK.

IF TACKLE TURNS OUT ON YOU. CONTROL BLOCK FROM OUTSIDE IN. SQUEEZE HIM INTO HOLE. YOU

ARE RESPONSIBLE FOR 1HE BOUNCE OUT, AND SECOND TO KEEP THE INSIDE HOLE SMALL.

.eLl ruG BLOCK IS THE FIRST 'tESPONSIBILITY - 'I1IREA.TENING END RULE IS SECOND RESPONSIBILITY ("T" NOT TAKING INIUJENCE MAKES "C" HOLE LARGER).

TRAP BLOCK ... CLOSE INSIDE. STUFF GUARD WITH INSIDE SHOULDER. ATTACK HIM· DON'TWA!T! STAY SQUARE. SPlLL TRAP. -G- PULLS DEEP (SWEEP OR BIM - O) ..• CLOSE INSIDE PENETRATE UPFIELD AND STRJP GUARD. GET TO BALL CARRIER.

~ DEEP PULL OR GUARD TELLS YOU BACK IS BLOCKING ON YOU. MOVEMENT WILL HELP YOU AVOID BACKS BLOCK. CAI~ ALSO OCCUR WITH FLOW BLOCK A.."'lD SO THREATL""lIl'IG END RULE.

FLOW BLOCK ... IF END BLOCKS ON YOU, WORK THROUGH HIS HEAD WITH OUTSIDE ARM AND SHOULDER. FIND BALL * WORK OUT. TAKE TIlE CUTBACK. STRING PLAY OUT,

'=J.GHT FOR TIME.

t...e.... THREATENING END RULE - SQUARE UP AND SEE BOTH Ei"ID AND TACKLE, IF END BLOCKS DOWN, CLUB OlIT •

FRONTS - PAGE #5

3.TACKLE AND END BLOCK ON YOU - AS YOU COME TO YOUR POINT:

mE REASON FOR THREATENING END RULE SQUARE UP AND KEY TACKLE AND END. IF YOU FEEL PRESSURE FROM END. WORK OUT INTO END. STAY LOW. DRIVE OUTSIDE ARM

AND SHOULDER INTO END. WORK

THROUGH HIS HEAD. MAKE A Pn.E - NEVER BE DRIVEN BACK INTO OUR MLB.



qpoc if

4.TACKLE PULLS TO OUTSIDEAS YOU COME TO YOUR POINT:



IF YOU FEEL NO PRESSURE. CLOSE. FIND BALL

ONE MAN RULE - CLOSE FOR TRAP.

a

f::~~ 0 ·U· BLOCK - THREATENING END -CLUB OUT ON TE

E BLOCK.

E T

oM TWO-MAN RULE - TWO MEN ACROSS MY FACE - PLAY

TOSS. ;-0

TACKLE AND BLOCKER SHOW PASS-

GET BLOCKER QillCK - SEE THE ACTION: !iiiS' [J



lORA W - SPLIT BLOCK) FIND BALL -

KEEP MOVING THROUGH OUTSIDE OF BLOCKER. CONTAIN - KEEP QB IN POCKET - WATCH HIS EYES - HANDS UP! REACT IN DIRECTION BALL

IS THROWN. IF THE ORA W SHOWS - FIGHT BACK

TO INSIDE. AND CLOSE THE LANE FROM OUTSIDE •

IN.

OFF CALL BY BACKER - ALERT FOR DRAW.

TACKLE AND BLOCKER SHOW PASS (SCREEN):

START RUSH WHEN YOU READ SCREEN. (OT AND NB ARE GOOD KEYS). LOCATE THE SCREEN BACK - SPRINT TO IUM - GOOD PURSUIT- HE

. WILL BE TURNED BACK TO you.



~ ABNORMALLY DEEP SET OF TACKLE OR CUT IS GOOD INDICATION OF SCREEN. IF cur, GET INTO RUNNING LANE. BACK END FORCE :,"USH .



FRONTS -PAGE "

7. DEFENSIVE END'S PURSUlT VS. SPRINT CUrOFF AWAY:

nOER CAll.. RUN STUNT ON SNAP

,

o

END HAS CONTAlN

I

FRONTS - PAGE #7

CROSS: A RUSH TECHNIQUE COMBINATION BETWEEN END AND LB.

WE LIKE THIS:

END: ENGAGE TACKLE, RUB OFF LB AND CONTAIN QB ON PASS.

LB: FROM A FORCE POSITION, RUSH OVER OUTSIDE LEG OF OFF TACKLE.

LION· PASS RUSH STUNT



OOO[]o«Pi

rrOClOO

(1) FULL FORMATION

(2) IF BACK CHEATS UP ON BLITZ

LB: CHANGE RESPONSmlUTY WITH END, CARRY OUT. NORMAL DEFENSIVE ASSIGNMENT. IN A NORMAL DEFENSE, BE IN A POSITION TO FILL INSIDE

END ON FLOW TOWARD OR PURSUE ON FLOW

AWAY. ON A BLITZ, YOU WILL RUSH PASSER OR

FILL IN THE LANE INSIDE OF YOUR END. YOU

ARE RESPONSIBLE FOR BREAK POCKET - YOUR

END WILL CONTAIN.

~ TAKE LEAD BLOCKER

ON WITH INSIDE SHOULDER. KEY NEAR BACK AND CONTAIN ALL RUNS.



RESPONSIBILITY: 4-5 HOLE RUN. PASS - RUB TACKLE, BREAK POCKET • RUSH FORM INSIDE OUT.



~ MUst BE FLOW A WAY AND MUSl' BE ON OE SIDE.

TIGER: RUN TECHNIQUE BETWEEN END AND ass TO SWITCH RESPONSIBIUTIES ON ALL RUNS. WE MUST HAVE AN OE TO RUN A TIGER. END - CHARGE UPFIELD. 6-7 HOLE RESPONSIBIUTY. CONTAIN VERSUS PASS. PLAY CHASE AS DEEP AS BALL. aSB - Fill UNDER DE 4-S HOLE RESPONSIBILITY. TAKE ON LEAD BACK WITH INSIDE ARM.

t...l...i. OSB ONLY Fn.LS ON RUN A WAY •





FRONTS - PAGE #8

,

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FRONTS - PAGE #9

MIDDLE LINEBACKER (4.3 KEYS)



ALIGNMENT: HEAD ON THE CENTER. 3 TO 3 112 YARDS OFF BALL.

KEY: SEE AS MUCH AS POSSIBLE: CENTER. BOTH GUARDS, AND BACKFIELD TRIANGLE. YOU ARE. RESPONSIBLE FOR ALL MIDDLE PLAYS AND QUICK PURSUIT.

BASE BLOCK: o\NYTIME CENTEIlBLOCKS ON YOU. "MEET HIM 'l.OUGH". GET UNDEll HIM. IF CENTER TAKES CUTOff ANGLE. MEET HIM SQUARE.

DEFEAT HIM. LOCATE. AND GET TO BALL FROM INSIDE OUT. '

'-l.& DO NOT OVER-RUN CENTER ON w1tAKsmE I'LA Y.

CEN'IER BLOCKS BACK.: srePUPTOUGH. AnACI:.AtlDDEfEATWHOEVER1'1UESTO BLOCK YOU. BE LOW, PRQTECTYOUR AREA. ~ CDITD BLOCKS BACK: GUARD ftJU.S Olfl'SlDl., BALL OtrI'SIDE. PURStJL



SWEEP BLOCK _ CL"TER OSSIDE: RECOGNIZE AS SWEEP ACTION AND BE PREPARED TO BEAT ONSIDE T .... CKLES BLOCK. MIX YOUR ACTJON. PERCENTAGES ARE TO GO AROUND UNLESS YOU GET A QUICK READ. STAY ON YOUR FEET AND GETiliE BALL

PASS OR DRAW: LINE AND Q8 SHOWS PASS GO TO PASS COVERAGE. ~!\'IOST QBl1\IRN BACK TO LINE ON DRAW WHlCH WILL ALERT YO 10 SA.'\tE. SOME CENTERS WILL SET ON LINE AND RElEASE QUICKLY ON DRAW. llIESE 1lIINGS MUST BE NOTED IN OPPONENT MOVIES. L.£ARN

WHAT "DRAW ACTION" IS. REFUSE TO BE BLOCKED.

s:L.& FAKE DRAW MAY HOLD VOtl ~. ~,. TO COVERAGE - DOWN AND DISI'ANCE IS A r"CTOL



.~ 1 r; 1~D~/~.

FRONTS - PAGE #10

,

,

• •

4-3 KEYS

STRONGSIDE LINEBACKER VS. TE CORNER OR SAFETY SUPPORT

ALIGNMENT: HEAD ON THE TE (VARY TO DISGUISE COVERAGE). (; TECH KEY: TE (CUTBACK) - t. G. 00, NB

o

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E

BLOCKDOWN: LOOK fOR PULL Of ONSIDE GUARD OR TACKLE, MEET BLOCKER HEAD UP (BACK. TACKLE, GUARD) - KEEP SQUARE AND PLAY ALONG THE LOS. BE ABLE TO MAKE PLAY INSIDE OR OUTSIDE OF BLOCKER. 00 NOT T AXE A SIDE. NO PUll. ONSIDE. GET INTO mE OFF TACKLE RUNNING LANE. SPILLAGE: STRIP OFF GUARD.

Oei

o

~ (1) 16 GO "" SHALLOW MAN PRINCIPLE; (2) NEAll BACK PRINCIPLE

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HOOK BLOCK: FIGHT THROUGH HIS HEAD - KEEP SQUARE - CONTROL THE BLOCKER - DRIVE THEM BACK • BE ABLE TO MAKE PLAY TO INSIDE OR OUTSIDE. ~ Ck"l TAKE INSIDE WHEN BLOCKER OVER EXTEI'I"DS AI'ID FAR BACK CARRIES BALL,

o Qgo(BI rnA

TE BASE BLOCK: ATTACK AND CONTROL THfEND - DRIVE HIM BACK - BE PREPARED TO MAKE PLAY TO INSIDE OR OUTSIDE.

o

~:t~ f~oo

B T f

'fVRl'J our BLOCK: CLOSE THE HOLE WITH THE ~NSIVE MAN • CONTROL THE BLOCKER - DO NOT RUN AROUND BLOCK. CORNER THE !tolAN.

FRONTS - PAGE #11

STRONGSIDE LBer VS. SLOT (BACKER SUPPOR'O



ALIGNMENT: HEAD UP TO SLOT MAN TO INSIDE, OFF BASED ON SPUT OF SLOT AND YOUR ABIUTY TO REACT TO CRACK BACK ON QUICK PITCH AND YOUR ABn.ITY TO EXECUTE COVERAGE.

0
0 0 0
.0 0 0 0
0 OQU1 0 OO(!]
Ii] '-' A" m
sc KEY. ON 0 ~T BACXFIELD 1RlA.NGLE - SAME AS OPEN SIDE

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RESPONSmlLlTY: BAClCER SUPPORT (FORCE).

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BACKER st1PPORT: MODON TO SLOT 0



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FRONTS - PAGE III







STRONGS IDE LINEBACKER - BACKER SuPP<)RT

ALIGNMENT: SHADE THE OUTSIDE OF TE (VARY DISGUISE COVERAGE) - KEY.;, TE

BLOCK DOWN: MUST DETERMINE WHETIlER PLAY IS SWEEP OR OFF TACKLE. PULL OF ONSIDE GUARD OR TACKLE WILL TELL SWEEP. NO PULL WILL INDICATE OFF TACKLE PLAYCLOSE THE HOLE - GET INTO RUNNING LANE. MAKE TACKLE OR FORCE SP(LLAGE TO SAFETY - MAN (ESTABUSHED POSITION).

~ (1) 26 GO; (2) NEAR BACK PRINCIPLE; (3) ALWAYS SPll..L COUNTER OT.

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TURN our BLOCK: CORNER TE- FILL THE HOLE WITH BODY OF TE. BE READY FOR SPILLAGE. BE TOUGH - DON'T OPEN UP CUTBACK.

I

BOOK BLOCK: WORK OUTSIDE AND UPFIELD TO A POsmON OF CONTAINMENT (ESTABLISH POSITION).

BASE BLOCK: CORNER THE TE - YOU MUST CONTAIN (KEEP CUTBACK SMALL DON'T OPEN IT UP).

PASS OR DELAY: GO TO COVERAGE.

t....e...;. END FLAIR

FRONTS - PAGE #13

...

WEAKSIDE LINEBACKER (SE) • BACKER SUPPORT



NORMAL POSmON: BASED ON BACKFIELD SET

KEY: GUARDITACKLE, BACKFIELD TRIANGLE

FLOW TO AND BASE BLOCK: MEET LEAD BLOCKER ON THE LOS - PLAY HIM FROM THE OUTSIDE IN; BE IN POSITION TO MAKE TACKLE IF BALL CARRIER SPIU..S TO OUTSIDE.QB WILL TELL yOU p.p. FASTEST, SEE HIM! ON P.P. SPRINT TO COVERAGE.

o



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OFFPOsmON KEYS: SAME AS NORMAL POSmON. C!; MAlE OfF CALL 10 DEFENSIVE LINE

o

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FRONT5 - PAGE #14







I

,

~"--

OOOIilOO<D

~~IiiI~

WEAKSIDE LINEBACKER

WSE our (O.E.) - BACKER SUPPORT

ALIGNMENT :BACKFIELD NORMAL POSmON: 1 YARD OUTSIDE DE AND

1 YARD DEEP UNLESS OE IS IN POSmON TO CRACKBACK, THEN MOVE UP ON LOS. IF THIS POSITION WILL NOT AllOW YOU TO BEAT CRACKBACK (18-19), MOVE TO HEAD UP POSITION ON WSE AND TREAT nns AS

o WSE TIGHT,AND PLAY SUPPORT DICTATED BY THE COVERAGE.

KEY:

TIGHT END:PLA Y SAME AS STRONGSIDE UNEBACKER.

CORNER SUPPORT: CUT BACK RESPONsmILITY {SEE SSB FOR DETAIL)

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~ .WHEN CORNER IS B&R. CONTAIN FOOTBALL (SEE 55 LB FOR DETAIL).

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OUT POsmON: AN ALIGNMENT AT A RATIO 2 YARDS INSIDE 4 YARDS DEEP. WHICH WILL ALLOW YOU TO KEY INSIDE FOR RUN BUT STILL GET TO INSIDE SHOULDER TECHNIQUE ON PASS.

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NORMAL POSITION: SEE AS MUCH AS POssmLE - SEE THROUGH WS, G, AND T TO BACKFIELD TRIANGLE (MUST SEE QB).

o

FLOW OR BALL TO. A~D GUARD OR TACKLE PULL. GET ACROSS LOS, BEAT CB

AND MEET LEAD BLOCKER BEFORE I:E TURNS UPFIELD - CONTAIN - DO NOT TRADE ONE-FOR-ONE- DISENGAGE BLOCKERS - GET TO BALL!

FRONTS - PAGE #15



WSE OUT • CORNER SUPPORT

ALIGNMENT: FORCE BASED ON BACKFIELD SET



(NOTE: CAN MAKE CALL TO CHANGE PURSUIT BETWEEN END AND BACKER - ED CALL).

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KEY: SAME AS BACKER SUPPORT

ACDON TO: AGGRESSIVE CurBACK TECHNIQUE. PENETRATE - MEET AND PLAY

THROUGH BLOCKER TO RUNNING LANE. DON;T OPEN CUTBACK AREA.



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FLOW A WAY: CHECK BOOTl.EG, REVERSE THEN PURSUE.

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TIGER CALL: CHANGE OF RESPONSIBILITY BETWEEN DE AND WSB - END CONTAIN, BOOTLEG •

AND REVERSE BACKER - 4-5 HOLE WIS - PURSUE.

FRONT - PAGE' Ui

STUNT 4-3

,

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POsmON ALIGNMENT KEY RESPONSIBILITY
MIKE -sncx W/GAP TACKLE -BACKFIELD -FILL &-GAP TO snJNT TACKLE ON
-TAKE IT JAM CALL TRIANGLE FLOW AND SPLIT FLOW - FLOW
. DEFENSIVE END VS. SEE TIlROUGH AWAY. STACK.
-INSIDE FOOT SPur GUARDS k.l.i: TOM GAME.
TlLTT.l:!mBALIGN -FLOW AWAY - pu, Y BEHIND
INSlDE OF GUARD'S TACKLE.
ALIGNMENT.
I SAM -SAME AS 4-3 -SAME AS 4-3 -sAME AS 4-3
STUNT -HEAD UP TO or (2 GAP) -aT -1WOGAP
smEE -JAM ·SA.\fE ALIGNME. x rr. -lAM CHAltGE.
k.l..;,PE1"lETRAlE B-GAP VPFIELD.
TAKE ur CALL FROM ltm.
STL'NT -GUARD - CENTER GAP -c -MIDDLE FOR TRAP OR STRAIGHT
SIDE T PLAY·RUSH PASSER
-TOM-LATERAL STEP AROUND 4-3
T ACICLE-FILL 2-3-4-5 HOLE.
SQUARE UP.
·PASS • WORK BACK TO YOUR SIDE.
WEAKST ·SAME AS 4-3 -SAME AS 4-3 -SAME AS 4-3
·TOM - CENTER -GUARD-GAP -TOM - PICK ·C· 0-1-2-3 HOLE
s:..E...i. CANNOT BE HOOKED BY CENTER.
CEt'VI'ER BLOCK BACK.
HOLD ..... "-II) FIND BALL.
WEAKSE ·SAME AS 4-3 ·SAME AS 4-3 -SAME AS 4-3
WILL -SAME AS 4-) -SAME A! 4-4 -SAME AS 4-3 I

FRONTS - PAGE #17

STUNT TACKLE



ALIGNMENT: SHADE CENTER

GENERAL RULE: COME TO POINT AND CONTROL CENTER'S HEAD

~MUST HAVE LEVERAGE ON CENTER. USE HEAD AND HAND TECHNIQUE. NEVER BE HOOKED BY CENTER. AlTACK "V" OF CENTER'S NECK.

NOSE TACKLE - CENTER BLOCKS ON YOU.

BASE BACK

q. ~

BASE BLOCK BY CENTER: PLAY THROUGH CENTER'S HEAD. SQUEEZE STRONGSIDEO-l HOLE.

LOCATE AND GET TO BALL

HOOK BLOCK

PLAY HEAD. DON'T GET REACHED. LOCATE AND GET TO BAlL

CENTER RELEASE



·it

SUP

MOVE ON BALL - PREVENT CENTER RELE/'oSE. ArrACK CENTER'S HEAD

.c....lu. TACKLE TRAP.

OOODa'b ~~~e

TACKLE TRAP

CENTER AND GUARD BLOCK YOU

BASE BLOCK BY CENTER: STAY LOW - NEVER BE DRIVEN BACK INTO LBcr. BE SURE TO USE TWO BLOCKERS

00000 0 MAKE PILE.

E T ~' t=

CENTER AND GUARD s'I'ow PASS

RUSH PASSER: BREAK POCKET

~ ALWAYS WORK BACK TO YOUR SIDE.



~ VS. TURN PROTECTION, PENETRATE

CENTER'S ffiP. FORCE TURN OF GUARD. 4-3 TACKLE Wll.L REPLACE Wll..L REPLACE YOUR RUSH L~'lE.

FRONTS - PAGE #18







I

,

TWO GAP END

ALIGNMENT: HEAD UP TO OUTSIDE EYE OF ·.~ACKLE. ON SNAP AND MOVEMENT, ArrACK WI HAT AND HANDS, DRIVE TO A HEAD UP POSITION ON TACKLE. STAY PARALLEL ~ MAKE PLAY INSIDE OR OUT (TWO GAP RESPONSIBIUTy). ~ NO TIlREATENING END RULE.

GENERAL RULE: KEY AND CONTROL TACKLE. TWO GAP RESPONSIBILITY.

MOVE TO YOUR POINT AT THE LINE OF SCRIMMAGE. CONTROL BLOCK (HEAD UP) - BE PARALLEL. FIND BALL. RESPONSIBILITY: TWO GAP.

FLOW AWAY· INSIDE PURSUIT AND BE ALERT FOR SUCKER ( I ON YOU AND GUARD PULL A WAy) - THIS IS YOUR PLAY.

~ BRING TACKLE TO ATI'EN110N. COME OFF BALL. OKL DRILL. ON PURSUIT. GO THROUGH FACE OF TACKLE.

-D- BLCCK:PLAY SAME AS BASE BLOCK. NEYER BE DRIVEN BACK INTO MLB. PLAY DOUBLE TEA.",\1 TECHNIQUE.

C,P; ALWAYS KEEP T OFF MLB BY MAKING GOOD CONTACT. CLOSE WITH TACKLE.

FLOW BLOCK: MOVE TO YOUR POINT ~ CLOSE WITACKLE DOWN THE LOS - KEEP SQUARE. WHEN END BLOCKS DOWN, WORK BACK THROUGH HEAD OF END - PARALLEL

BIM-O BLOCK: MOVE TO YOUR POINT· CLOSE WI . TACKLE DOWN THE LOS - KEEP SQUARE, THEN WORK BACK TO OUTSIDE PARALLEL WITH DEPTH.

TUG BLOCK: MOVE TO YOUR POINT - CLOSE WI TACKLE DOWN THE LOS - KEEP SQUARE, MEET THE GUARD HEAD UP.

TRAP BLOCK: MOVE TO YOUR POINT - CLOSE WIT ACKLE DOWN THE LOS - STAY SQUARE. MEET THE TRAPPER HEAD UP. SPILL TRAP.

FRONTS - PAGE #19

TACKLE BLOCKS ON YOU - BASE BLOCK:

TACKLE BLOCKS DOWN - AS YOU MOVE TO YOUR POINT:

QODOQ

E E

TACKLE AND END BLOCK ON YOU:

·D~O

~J>~O



TACKLE PULLS OUI'SIDE - AS YOU MOVE TO YOUR POINT - HOLD FIND BALL:

TRAP BLOCK: IF BALL IS INSIDE. BOLD - MEET BLOCKER HEAD ON. SPILL TRAP

IF BALL IS OUTSIDE. GIVE INSIDE PURSUIT AND T AXE THE CUTBACK. TWO GAP ANGLE OF PURSUIT SHOULD BE FLAT DOWN LOS. TWO ~ MAN RULE.

TACKLE PULLS INSIDE - AS YOU MOVE TO YOUR POINT:

t....I!.l POWER U BLOCK.



ON FLOW AWAY, TAKE A GOOD INSIDE PURSUIT ANGLE. YOU CAN BECOME THE KEY TACKLER ON ANY PLAY THA T B~ - GOOD ANGLE. DON'T BE CHASERWORK TO GET IN FRONT OF BALL CARRIER BY PURSUING ACROSS FACE OF OT.

GUTBLOCK: TACKLEPUUUNGAWAY-GUARD BLOCKING OUT - COME ACROSS HIS FACE .

TACKLE AND BLOCKERS SHOW PASS - Et'lGAGE TACKLE QUICKLY - SEE THE ACTIQN:.



~ WHAM SUCKERS AND INSIDE RUNNING. ..-.:.

(ORA W - SPLIT BLOCK) FIND BALL - KEEP MOVING THROUGH BLOCKER. CONTAIN PRESSURE QB - WATCH HIS EYES - HA...'R>S UP. IF TIlE

DRAW SHOWS, FIGHT BACK TO INSIDE AND 'CLOSE THE LANE FROM OUTSIDE IN.

RETRACE STEPS .

FRONTS - PAGE #20







,

,

,

1ESJDE

~ TOM IS USED TO GET HELP WEAKSIDE!l&1F

(;.C HAVE AN UNUSUAL BIG SPLIT, WEAK T CAN CALL TOM.

snJNT 43 • TOM IS A GAME BETWEEN 11IE STUNT TACKLE AND THE WEAK TACKLE, wITHE WEAK TACKLE GOING FIRST.

S'TIJNT TACKLE: LINE UP TO TE SIDE ANGLED IN TOWARD CENTER ON SNAP, FLASH CENTER, SHUFFLE STEP AROUND PICK OF WEAK TACKLE. RESPONSIBIUTY (S 2 OR 3 HOLE, THEN PURSUE BALL

TO SIDELINE. ~ DON'T OVER THROW THE BALL.

WEAK TACKLE: LINE UP ON WEAK SIDE G. BEFORE SNAP. JUMP TO GAP, ON SNAP, CHARGE INTO C WITH INSIDE SHOULDER ON HIS OUTSIDE SHOULDER (PICK). STAY SQUARE, KEEP OUTSIDE ARM FREE. RESPONSIBILITY IS 0 OR 1 HOLE FIRST. STAY LOW,EXPECT

TO BE BLOCKED (yOUR JOB IS TO MAKE SURE CANNOT BLOCK STUNT TACKLE OR MLB). IF BALL GOES OUTSIDE, PURSUE FLAT DOWN

LOS. ~ EXPECT C TO CUT YOU, BE READY TO POP UP IN PURSUIT.

ooonctn S1Ufr1t* I i:!1 -.

EXCEPTION RULE: ANYTIME C BLOCKS BACK ON PICK TACKLE (WEAK T), STUNT TACKLE SHOULD READ mAT BLOCK. STACK AND COME BACK TO HIS ORIGINAL POSITION. USUALLY IF C BLOCKS BACK. GUARD IS PULLING ACROSS BALL. STUNT TACKLE SHOULD SEE OFF G AND COME BACK.

~ IF STUNT TACKLE DOESN'T COME BACK, THERE WILL BE A BIG HOLE TO THAT SIDE.

3 A..'-'D 4 GA.'\IE IS A GAME BETWEEN STUNT TACKLE. WEAK TACKLE AND END. IT [S SIMILA.R TO TOM EXCEPT STUNT TACKLE EXCEPT STUNT TACKLE COME:i AROUND ONE HOLE FURTHER.

3

CONTAL'Il WEAK TACKLE PENETRATES C·G GAP AND PICKS CUKEONTOM.

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END USED BACK ARM AND RIPS THROUGH G·T GAP TO GET PENETRATION UP FIELD.

STUNT TACKLE SHUFFLES STEPS (ABOUT 3 STEPS) WITH SHOULDERS SQUARE AS THEN COMES UPFIELD.

~ BE READY TO MAKE HIT WHEN YOU CLEAR DE.

DON'T GIVE GROUND BECAUSE THAT SIDE wnr, COLLAPSE ON PENETRATION.

FRONTS - PAGE #21

STUNT TACKLE PENETRATES UPFIELD EXPECTING TO GET REACHED OR cur BY C.

OPEN STUNT 43 TOM: SAME AS STUNT TOM EXCEPT STUNT TACKLE (5 A WA Y FORM TE.



OOOdbO "~i



WEAK TACKLE CHANGES 4-3 ALIGNMENT TO A 3 TECHNIQUE AND HIS RESPONSmILITY IS B - GAP.

OPEN 3: SAME AS REGULAR 3 EXCEPT GAME IS RUN FROM OPEN SIDE.

HALF ADJUSTMENT: IS AN ADJUSTMENT MADE VS. TWO BACKS TO TE SIDE.

FRONTS - PAGE #22

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o



~ 11IERE IS NO HALF VS. 2 TEs •



STRONG SIDE END'S ASSIGNMENT CHANGES FROM 2 GAP TO 4-3 .

VS. CERTAIN SETS, HEAVY S OR S

TECHNIQUE. •

OLB STRONG ASSIGNMENT CHANGES FROM

TWO GAP TO 4-3 -9 TECHNIQUE OR WING

ADJUST.

MLB CAN CHEAT TO 2 BACK SIDE ON ALIGNMENT. EXPECTING BALL TO GET OUTSIDE QUICK. RESPONSIBILITY: CHECK 2-3 HOLE, THEN PURSUE OUTSIDE.

BACKSIDE END: CRASH ALIGNMENT



PENETRATE CONTROL BLOCK (INSIDE -OUT). BE PARALLEL. FIND BALL. RESPONsmILITY: 4-5 HOLE (2). KEEP OurSIDE HOLE SMALL.

TACKLE BLOCKS ON YOU.

GUARD PUllS TO OUTSIDE-

BREAK OFF PENETRATION - GET

IN HIP POCKET OF GUARD - FIND BALL· KEEP OUTSIDE HOLE SMALL.

JM( - CHARGE FOR END ALIGNMENT: HEAD UP - DON'T GIVE AWAY JAM BY AUGNMENT.

GENERAL RULE: ON SNAP AND MOVEMENT. TAKE A LEAD STEP WITH INSIDE FOOT· CROSS OVER WITH OUTSIDE FOOT DRIVING THE ARM THROUGH THE TACKLE'S NECK. PENETRATE. WITH NO PRESSURE FROM TACKLE. FLATTEN DOWN LOS. CLOSE TRAP RESPONSIBILITY: 4-5

TACKLE BLOCKS ON YOU ... STRAIGUT BLOCK:

TACKLE PASS SETS RELEASE INSIDE AND GUARD BLOCKS AWAY:

TACKLE A!'ID GliARD SHOW PASS:

I

,

TACKLE BLOCKS ON yOU AND GUARD PULLS A WAY. BREAK OFF PENETRATION GET IN HIP POCKET OF GUARD.

NO PRESSURE FROM TACKLE.

FLA TIEN DOWN LOS. PLAY TRAP.

GUT BLOCK: KEEP INSIDE HOLE

SMALL BY FILLING WITH GUARD'S BODY SQUEEZE.

AS YOU PENETRATE. DRIVE THROUGH AREA OF RESPONSIBILITY - CONTINUE

ON INSIDE RUSH. YOU ARE RESPONSIBLE FOR BREAKING THE POCKET. PENETRATE NOSE TACKLE WILL CONTAIN PASS ONLY.

FRONTS - PAGE #23



GAP: IS A VARIATION OF 43 DEFENSE VS. 2 TEs AND 2 WRs:



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SET T£w M

. BOTH DEFENSIVE TACKLES PLAY GOAL LINE TECHNIQUE. CHEEKTO-CHEEK ON C SHOULDERS.

~ CENTER SHOULD TRY TO REACH T E1'IBEk SIDE. OTHER T SHOULD READ THAT AND FLATtEN DOWN LINE IN PURSUIT (IF PASS SHOWS GAP TOM).

END: PLAY 2 GAP TECHNIQUE.

MLB: HEAD ON C 3 TO 3 In

YARDS DEEP. RESPONSIBILITY 4-S HOLE.

OLB: 4/3 ALIGN AND RULES

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PLUS (POSSmLE ED CALL)

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FRONTS - PAGE #24

I

MIDDLE LINEBACKER STUNT 4-3

AUGNMENT: STACK WITH STUNTING TACKLE -INSIDE FOOT ON TACKLE'S OUTSIDE FOOT, ALIGN 3 TO 3 112 YARDS DEEP.

KEY: BACKFIELD TRIANGLE.

FLOW TO B-GAP HOLE-GET TO BALL. TACKLE DOWN - CLUB OUT, STACK WITH DEFENSIVE END, GET TO BALL.

42 J EAD

TAU IUXXEa ON W.out'SJDE SHOULDEI. • SPILL 0U1SIDE.

fLOW AWAY· PURSUE (CUI'BAClC). Col.: P ACI'lON AWAY· STAY BOME.

SPLIT FLOW - B-GAP - GET TO BALL. ~ TACKLE DOWN - CLUB OUT, STACK DE - GET TO BALL.

GAP CALL: MB MUST BEAT SUP BLOCK ON FULL FLOW A WAY.

FRONTS - PAGE 112S

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4-3 LOOSE



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4 ~ ~ ~

Ii]

,

6 TECHNIQUE END

"6" TECHNIQUE RESPONSIBD..lTIES

~PLA Y 2 GAP TECHNIQUE ON TE

~NEVER ALLOW A FREE RELEASE BY TE - BUTCH TECH OR NOT BUTCH TECH.

~BEAT THE HOOK BLOCK BY SQUEEZING BLOCKER OUTSIDE.

~SQUEEZE CUT OFF BLOCK ON FLOW AWAY PLAYS. CROSS FACE OF BLOCKER WHEN BALL , DECLARES.

~SPILL THE BALL ON KICK OUT, TRAP OR COUNTER OT.

-DRIVE THE TE OFF THE LOS PLAY ON OFFENSIVE SIDE OF NEUTRAL ZONE.

-CONTAIN ON PASS RUSH.

-POssmLE CUE CALL FORM LBcr IN c-a.

ALIGNMENT: HEAD UP PQSmON ON TE (2 GAP).

KEY: TE - OT - NB.

HOOK:' GET CONTROL OF TE. KEEP HELMET OFF YOUR OUTSIDE HIP. DRIVE BLOCKER OFF THE UNE. SQUEEZE BLOCKER UPHELD. IF YOU SEE BALL INSIDE. PENETRATE UNDERNEATH • . REACH -BLOCK TO THE BALL.

~ooo

ClOO~

OOOh

FRONTS - PAGE #27

BASE: STAY SQUARE AND DRIVE BLOCKER flACK UNTIL BAlL DECLARES. DON'T PICK A SIDE, STAY SQUARE. TWO GAP RESPONSmIUTY.



."

g>OOO E

-,

[JOOg> E

CUT OFF: STAY SQUARE AND SQUEEZE. CLOSE ras HOLE WITH BLOCKER BODY. CROSS FACE OF THE BLOCKER ON BLOCKER WHEN YOU SEE BALL INSIDE. TWO

GAP RESPONSmJUTY.



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?

DO~.

INSIDE RELEASE TRAP: CLOSE, KNOCK OFF THE TE. DON'T OVER PENETRATE. STAY SQUARE, EYES INSIDE, SEE GUARD, AND FLOW. MEET TRAPPER

WITH SHOULDER PARALLEL AND SQUEEZE FORM OUTSIDE IN. SPILL BALL



1\°000

FRONTS - PAGE #28







,

,

COUNTER OT: IF GUARD AND TACKLE ARE CLOSE TOGETHER. MEET GUARD WITH SHOm.DER TURNED. DRIVE THROUGH KNEE OF GUARD, SPILL BALL OUTSIDE. AND PRY BLOCKERS OPEN.

KICK our - CLOSE: READ BLOCKING ANGLE OF BACK. MEET BACK WITH INSIDE ARM.

SPILL THE BALL AND TRY TO PRY IT OPEN. TWO GAP RESPONsmlUTY DON'T GIVE YOURSELF UP!

FRONTS - PAGE '29







TE DOWN • CLOSE: LOCATE NEXT BLOCKER - BACK BLOCKS YOU - READ ANGLE OF BACK AND SEE FLOW. PLAYTIlROUGH FACE, USE HANDS, ALERT FORCHOP.STAY INSIDE/OUT ON BALL CARRIER. lWO GAP RESPONSIBILITY .

, 0

~ ~OC



SPRINT cur OFF: SAME INITIAL MOVEMENT AS ON CUT BLOCK. RIDE SHOULDER OF TE DOWN THE LOS. JAM OUTSIDE SHOULDER OF TE. COME FLAT DOWN DEFENSIVE SIDE OF LOS .





OtITSIDE RELEASE: RESPECT THE INITIAL BLOCKING ANGLE OF TE. RIDE TE WITH HANDS AND LOCATE SECOND BLOCKING THREAT. SQUEEZE AND KICK BALL OUTSIDE. FAN OR PASS SET OF OT.

~ooc

coo

FRONTS - PAGE #30

I

I

DRA W: RUSH UP FIELD. READ SET OF OT AND MESH WITH BALL CARRIER. RETRACE YOUR STEPS BACK TO LOS. HOLD OUTSIDE LEVERAGE ON BALL.

c

PASS: GET UPFIELD. USE PASS R.USH TECHNIQUE. CONTAIN QB.

6

000

FRONTS - PAGE #31

J

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UNDER



o o

0 0
0 0 00 0 0 0
rn * 4 ~ ~
[iJ m
POSITION ALIGNMENl' KEY RESPONSIBILITY
SSB -SAME AS S 4-3 -sAME AS S 4-3 -SAME AS S 4-3
MLB -HEAl) ON GUARD -THRU ONSIDE GUARD -FLOW TO &-GAP. DIRECT fILL.
l-lfl TO 4 YARDS TO BACKFlELD FLOW AWAY - A...aAP BACKSIDE FILL
DEEP. TlUA."fGLE. -SPLIT FLOW - FILL IF GAP IS ntREATENED.
HOLD - FIND BALL WHEN GAP IS NOT
THREATENED •

WSB -HEAD UP ON QT, ·BACKFIELD TRIANGLE ·FLOW SIS - CHECK A-GAP -PURSUE. •
CHEATED wINO ·UNDER KEY TACKLE ·FLOW WIS· SCRAPE OFF DE - SQUARE UP -
BACK.. MEf:r BALL CARRlEll.
~ T BLOCKS our HOLD. . ..
-SPLIT FLOW - STACK wll TECH AND f1ND
BALL.
~ HALF FORMATION - TREAT WlS FLOW
LIKE SPLIT FLOW.
t..e.. TOM GA..\1E • FLOW SIS - CHECK
STRONG A-GAP PtlRSUE. SPLIT now -
HOLD· FIND BALL.
SSE ·SA.'-fE AS S 4-) -5A.\o1£ AS S 4-;3 ·SAME AS S 4-3
WSE ·W/S END OUT I YARD -T-G NEAR BACK ·PENETRATE AS YOU CRASH fOR POSmON
OlITSIDE T (CRASH) .. ON NB. KEY GUARD AS YOU GO. DO NOT
ALLOW OT TO HOOK OR PUll. ACROSS
YOUR FACE .. GET INTO RUNNING IANE.
~SHALLOW J\.IAN PRINCIPLE.
SST ·HEAD UP ON CENTER .cENTER ·TWO GAP CENTER. CONTROL BOlli A GAPS.
WST -OllTSIDE SHOULDER -GUARD ·B·GAP· SQUEEZE A-GAP ON FLOW AWAY.
OF GUARD.
J TECHNIQUE . •

FRONTS - PAGE #32









UNDER 0

o

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OODOOO {\ * ~ ~ 0

~ ~

o

POsmON ALIGmlENT KEY RESPONsmlLITY
SAM BACKER SAME AS UNDER SAME AS UNDER FLOW TO - SAME AS UNDER
AWAY-FOLD
MIKE BACKER SAME AS UNDER SAME AS UNDER TO - B GAP
AWAY - STACK SHUFFLE
WILL BACKER SAME AS UNDER SAME AS UNDER SAME AS UNDER
SSE 1.5 SAME AS UNDER C GAP; CONTAIN TRAIL
SST SHADE SAME AS UNDER SAME AS UNDER SHADE
SHADE
WST 3 iAME AS UNDER SAME AS UNDER
WSE CRASH SAME AS UNDER SAME AS UNDER ,

FRONTS - PAGE #33



UNDER SHADE



o o

UNDER ZIP

o

o

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OODOOO ~ * ~ ~ IT]

o

POsmON ALIGNMENT KEY RESPONSIBILITY
I
SSB SAM -9-AUGNMENT -SAME AS UNDER -9 TECH - POSSmLE BACICElt
BACKER .
MLB MIKE -30 ALIGNMENT -SAME AS UNDER -FLOW TO B-QAP
BACKER FLOW AWAY - A-GAP WEAK
-SPLIT FLOE - B -GAP STRONG
AND PURSUE.
WSB -3 OR 4 AUGNMENT -SA..\{E AS UNDER -FLOW TO - SCRAPE TO STACK OFF
WILL DE. SQUARE up, MEET BALL
BACKER CAlUUER. FLOW A WAY OR. SPLIT
FLOW. A-GAP WEAK TO BALL.
~ FAN BLOCK BY TACKLE.
HOLD. TAKE BLOCKER ON
WflNSlDE AltM.
SSE - .5 (INSIDE I"OOT SPLIT -or, TE NEAR BACK. BALL.
CROTCH 01" TACKLE). -C-GAP. CONTAIN TR.AJL.
WSE -CRASH -SAME AS UNDER ·SAME AS UNDER
WST -3 TECHNIQUE -SA..\{E AS UNDER -SAME AS UNDER
SAME AS UNDER
SST ·SHADE AUGNMENT -SAME A!. HALF -SAA-IE AS HALF.
, FRONTS - PAGE #35 •

CRASH TECHNIQUE

END SPLIT: ALIGNMENT: 1 YARD OUTSIDE TACKLE - ANGLE INTO HB.

GENERAL RULE: CRASH! CRASH FOR POsmON OF NB. KEY GUARD AS YOU GO.

RESPONsmn.ITIES:

-SPILL THE BALL - MAKE THE BALL BOUNCE DEEP VS. BLOCK BY BACK.

- PRY OPEN THE C-GAP VS. LEAD BLOCK BY BACK OR OT.

- KEEP OUTSIDE ARM AND LEG FREE VS. TACKLE'S BLOCK (FAN)

• CONTAIN ON PASS· QB .

• CHASE CONTAIN ON FLOW AWAY. REACT TO QB BOOT.

- PRE-SNAP READ TO DETERMINE TAKE OFF FOR RUN OR PASS.

- SHALLOW MAN PRINCIPLE ON CRACK. G·WEAK .



KICK OUT: READ ANGLE OF NEARBACK AD FLOW. MEET NEARBACK WITIi OUTSIDE ARM.

SPILL THE BALL AND PRY IT OPEN, MAKE THE PLAY IN C-GAP. DON'T GIVE YOURSELF

UP. ."

LEAD MAN (FAN): CLOSE AND TAKE TACKLE WITH INSIDE ARM. SQUEEZE HIS BODY INTO THE HOLE. DON'T OVER PENETRATE. KEEP OUTSIDE CONTROL - MAKE TACKLE IF BALL CARRIER SPILLS OUTSIDE.

C'7' 0 (000

o ~~ OOO'f



FLIP (HOOK): READ ANGLE OR NEARBACK ,"\ND SEE FLOW. PLAY THROUGH FACE OF BLOCKER WITH HANDS. ALERT FOR CHOP BLOCK. STAY INSIDE OUT ON BALL CARRIER - cGAP

RESPONSIBILITY. IF BACK TAKES WIDE ANGLE - TWO-GAP HIM.

FRONTS - PAGE #36

I

HOOK (FAN): READ ANGLE OF TACKLE AND SEE FLOW. PLAY THROUGH THE FACE OF BLOCKER SAME AS VS. HB ON FLIP. INSIDE OUT ON BALL CARRIER. C-GAP RESPONSIBILITY.

BIM-O: PLAY THE HB THE SAI\.fE AS KICK. OUT . PENETRATE THROUGH THE INSIDE SHOULDER OF THE HB AND TAKE THE GUARD OUT OF PLAY. FORCE THE BALL CARRIER TO BUBBLE

DEEP.

-e

/0000

E:

. -.~~

6000"

Eo

TRAP: CLOSE HARD TO INSIDE CHECKING THE RUN LANE FOR PULUNG LINEMEN. TAKE ON GUARD WITH INSIDE ARM PRY IT OPEN AND SPILL BALL. ~ cur PLAY • PLAY SAME AS

TRAP.

O.T.: IF GUARD AND TACKLE ARE CLOSE TOGETHER. TRY TO DESTROY BOTH BLOCKERS. TRYING TO KNOCK GUARD INTO THE TACKLE. MAKE THE BAL~ILL.

0. .

~ . .

. ~qC(b"b o60~

CHASE FLOW A WAY: FLA liEN COURSE AND CLOSE AT A POINT ON LOS. GET SKINNY TO THE LINE. AND HARD CHASE THE BALL CARRIER. CLIMB UPFIELD ON PURSUIT WHEN BALL DECLARES (REVERSE).

FRONTS - PAGE #37



DRAW: KEY LINEMAN, PASS SET, AND NEARBACK DISAPPEARS INSIDE. SQUEEZE AND CHECK DRAW BEFORE CONTINUING PASS RUSH. DRAW - RETRACE STEPS.

DROP BACK PASS: GET UPFIELD - USE PASS RUSH TECHNIQUE. CONTAIN QB.

LOG: REACT TO ANGLE OF OG AND BACKFIELDS ACTION. PENETRATE UPFIELD AND CONTAIN BLOCKER wllNSIDE SHOULDER. CONTAIN QB .



CRACK-G: PENETRATE - SHALLOW MAN PRINCIPLE - TWO GAP THE BACK.

MonON BLOCKER: PLAY BLOCKER FROM INSIDE OUT. DON'T WANT TO STRETCH C-GAP w/OS LEVERAGE ON MOTION BLOCK.

~ ALERT FOR S'I1JNT CALL FROM WD..L TO REDUCE UNDER BACK TO STUNT BECAUSE WD..L MUST ADJUST FOR COVERAGE •



FRONT'; - PAGE #38

I

S TECH OUTSIDE LINEBACKER

ALIGNMENT: HEAD UP ON OFFENSIVE TACKLE

GENERAL RULE: BACKFIELD TRIANGLE - UNDER KEY TACKLE

FLOW STRONG SIDE

FLOW SIS: CHECK A-GAP PURSUE

~ TAKE OFF SCOOP

~ CANNOT BE PUSHED PAST A-GAP

.c.L:. WEAK TE ••• BOLD WEAK B-GAP BEHIND TACKLE AND PURSUE.

FLOW WEAK SIDE

FLOW W/S: SCRAPE OFF DE - SQUARE UP - MEET BALL CAlUUER.

~ TACKLE BLOCKS OUT HOLD. ~ WEAK SIDE TE ••. ANY SEAL ON

TACKLE BASE BLOCKS - 3 TECHNIQUE, BALL lvWsr

MEET WITH OUTSIDE IN BE SpaLED OurSIDE

LEVERAGE.

SPLIT FLOW:

SPLIT FLOW: TACKLE BASE BLOCK - TWO GAP.

,

o~

OOO~O 0/\ '11\-Lf'

o 6

t...e.u. TOM GMIE - FLOW SIS CHECK STRONG A- GAP.

PURSUE. SPLIT FLOW HOLD FIND BALL.

FRONTS - PAGE #39



ZSllMoO

2SLDDRAW







FRONTS -PAGE #40

UNDER WILL LINEBACKER

AUGNMENT: 4 TO 3 TECH

GENERAL RULE: BACKFIELD TRIANGLE· UNDER KEY TACKLE

~ WEAKSIDE END TIGHT - PLAY SAME AS OVER.

n.oW S'J'RONG SIDE

FLOW S/S ••• CHECK A-GAPt PURSUE.

FLOW WLU: SIDE

FLOW W/S ••• SCRAPE OFF DE, SQUARE UP. MEET BALL CARRIER.

~ TACKLE BLOCKS our HOLD.

TACKLE BASE BLOCKS MEET WITH OUTSIDE LEVERAGE.

SPUTn.ow

,

FRONTS - PAGE #41

SPLIT FLOW .•. HOLD AND CHECK WEAKSIDE A GAP. FIND BALL.

BLUNT

FILL A-GAP



CUT



5I'ACK ",lEND. PLAY EITHER WAY

CENTER CRACK-G

"CRACK TIlE CRACKER"



FRONTS - PAGE #42

,

c

UNDERWST



FLOW

W IS A·GAP - PURSUE

SPLIT FLOW

HOLD AND CHECK WIS A-GAP - FIND BALL

BASE

,

OOOOQQQ

. tS. L~

d

INSIDE ARM CONTROL

FRONT3 - PAGE #43

UNDERWST



ALIGNMENT: HEAD UP OFF TACKLE 3-112 TO 4 YARDS DEEP

ruG

ArrACK AND TWO-GAP BLOCKER



EASY

GUARD AND BACK OUTSIDE - SCRAPE, SQUARE UP, AND AND BALL

GUARD KICKS OUT END - PLAY OFF

END. COLOR INSIDE SCRAPE - NO COLOR INSIDE HOLD .



I

FRONTS - PAGE #44







FORTY
, 0 0
0 0
0 o ouooo
~ 4 ~ ~
E1 ~ 0 ,

POsmON

ALIGNMENT

KEY

RESPONSIBn..rrY

SSE

SAME AS OVER

6 TECH

C-GAP

SST

SAlvlE AS OVER

3 TECH

B-OAP

WST

1 TECH

I TECH

A-GAP

WSE

L.5 TECH

L.5TECH

C-QAP

MLB

SAME AS OVER. PLUS

10 TECH

TRIANGLE READ

SAt'" LB

STACK

OT/BACKS

C-STACK

A • FLOW AWAY

WILL LB

SA."IE AS OVER PLUS

SAME AS OVER. PLUS

30 TECH

I

COVERAGES: 213 TREY. 8/3 TREY.

raosrs- PAGE 645



o

o



40 POINT FOOL

o

o

o ou 000

o

rosmoN ALIGNMENT KEY RESPONSlBILrJ'Y
MIKE Shade TriaD&1e AG.p
SAM Same IS 40 Poilll Same a.s 40 Poilll Same IS 40 Point
• WILL 3 Triana" BGap

Same u40 Same a.s4O $ameas40
SSE
SST Same 1$40 Same IS 40 Same 1$40
WST Shade Same IS Okie Same as Okic
WSE Slme as 40 Same 1540 Same a.s 40
COVERAGE: Same as 40 Poinl
. • Can Run "Mike Garnes - 90" •



FRONTS - PAGE #46

400ZZIE

o

o

o

o

o ou 000

o

POsmON ALJGNMFNI' KEY RESPONSIBILITY
MIKE liSE TriaqlelGuanl BGap
SAM 30 Slack Triangle A OapIBact
30 Slack Trianale Funnell Far A
I SSE 6 TE C Gapl6Teeb
SST l Guard BOap
WST Stwic oc A Gap
WSE 5 OT CGap
COVERAGE: ,

FRONT~; - PAGE #47

POsmON ALIGNMENT KEY RESPONSlBIUI'Y
MIKE 3IT'E OGtrriaqle BGip
SAM SlaCk 30 TriaDJIe SlactlFarA
WILL ScacklO Triaq1e fw1nd18pp
• SSE 6 TE CGap - .:.: L"
SST OC A Gap
WST 3 OG BClap
WSE 61Crash LOS CCiap
COVERAGE: -.



40 ULTRA

o

o



o

o

o ou 000

\T~ ~ o

o

FRONTS - PAGE #48

40STEl\tHARD

,

o

o

o

o

o au 00,0

~/f ~ .~

[!J ~ 0

o

POsmON

AUGNMENT

KEY

RESPONSIBILITY

SSE

STEM TO C - GAP

c . GAP CHARGE LOOSE S TECH

OT

SST STEM TO 1 TECH 1 TECH A·GAP
, WST STEM TO 3 TECH 3 TECH B-GAP
wSE SA.'fE AS 40 SAME AS 40 SAME AS 40 MLB

STEM

30 ALIGN TE

OGJ BACKS

B • GAP A·AWAY

SAMLB

STEM OFF

9 ALIGN

D·GAP STACK

TE. OL. BACKS

W1ULB

STEM STACK AUGN WEAK

STACK SHUfFLE

STACK KEY

COVERAGES: 2/3 TREY. 8/3 TREY. POSSIBLE SPUT SAFETY COVERAGE.

I

FRONTS- PAGE #50



OKIE
~. 0 •
0
0 0
0 oouooo
4 77 ~ 4
~ ~ [!]
....... POsmON ALIGNMENT ICEY RESPONSmlUTY
• SSE SAME AS OVER SAME AS OVER SAME AS OVER

SST SAME AS OVER SAME AS OVER SAME AS OVER.
WST SAME AS OVER SHADE SAME AS OVER SHADE SAM AS OVEll SHADE
WSE SA.'vIE AS 40 SAME AS 40 SAME AS 40
MLB 30 TRIANGLE B·GAP
AUGN NEAR AWAY· STACK
SHlJFFLE
SAMLB I TRIANGLE A·GAP
AUGNMENT NEAR AWAY· STACK
BACK
WILL LB 9 SAME AS OVER SAME AS OVER
ALIGN
(ON or OFF)
COVERAGES: 312 TREY. RJ2 TREY. I ALEIlT •

FRONTS- PAGE lSI

OVERPLUS
0 0
a <:)
0 a auoaa
~ -:;? ~ 4
~ ~ [!] POSmON

AUGNMENT

KEY

RESPONSIBn.rrY

SSE

SA.'fE AS OVER

C-GAP

6 TECH

SST SA.\.tE AS OVER lTECH C-GAP
STAB TECH -
, WST SHADE TECH SHADE NEAR. A-GAP
WSE 1.S TECH 1.5 TECH C-GAP Ml.8

TRIANGLE OGINEAR BACK

A-GAP STR.ONG INSIDE &-GAP (WE.AlQ

SHADE A STRONG

SAMLB

SAME AS OVER

SAME AS OVER

SAME AS OVER

WI1.L LB

INSIDE SHOULDER OT

TRIANGLE nIROUGH oo-ro LEAD BACK.

OUTSIDE HALF OF B-GAP

AWAY - FOLDCK

COVERAGES: 213 TREY. 8/3 TREY. POssmLE SAFETY COVERAGES. •

,

FRONTS- PAGE #52

SAMLB

SAME AS O"U

SAME AS OVER

SAME AS OVER

OVERT
• 0 0 •
a 0
a a au 000
~ ~ /\ /\ ~
T T
~ 0
POSITION ALIGNMENT KEY RESPONSIBILITY
SSE SAME AS OVER SAME AS OVER. SAME AS OVER.
" -"
SST SAME AS OVER SAME AS OVER SAME AS OVER.
• WST SAME AS OVER SAMEASOVEa SAME AS OVER.
... .i •• •
WSE 41 G,T B~GAP MLB

JO ALlGN

UNEiBACKS

STACK

SCRAPE INSIDE! OUT

WlLLLB

6 TECH (ON L.O.S.)

6 TECH KEYS

C~GAP (KICK BALL) ON RUN TO

RUN AWAY -SAME AS OVER

COVERAGES: 3 M· UP. 1 ALERT





FRONTS- PAGE #53

o

o

OVER WASH

••

o

o

POsmON ALIGNMENT KEY RESPONSlBJUI'Y
SSE SA.\t:E AS OVER SAME AS OVER SAME AS OVER.
SST SA.\t:E AS OVER SAME AS OVER SAME AS OVER
e WST SAME AS OVER SAME AS OVER SAME AS OVER
WSE LS LS C·GAP
MLB SA.\fE AS OVER T SA.'IE AS OYER T SAME AS OVER T
SA.'" LB SA. .... E AS OVER T SAME AS OVER T SAME AS OVER T
WILL LB 3 OG B • GAP
TECH (SE) FLOW AWAY
(CROWD) STACK
OL- STANCE CtrrBACK
STACK- GO TO BNDRY
lTTE- GO TO TE
COVERAGE: 3M· UP. 1 ALERT FRONTS- PAGE #54

OPEN

o

o

o

o 000000

[ij A A r;. f::.. ~

I' .[!] I L!J

o

POsmON ALIGNMENT KEY RESPONSmlLlTY
SSB -SA..\iE AS 4-3 -SA.'oIE AS 4-3 -SAME AS 4-3
, MLB -SAME AS STUNT ·SA."lE AS S1l1NT ·SA.\fE AS STUNT (AUGH ON OPEN SIDEl_
- OPEN LB -SAME AS 4-3 -SA...\fE. AS 4-3 -SAME AS 4.3
SSE -SA,\{E AS 4-3 -SA.\1E AS 4-3 -SAME AS 4-3 (HEAVY 5)
WSE -SAME AS S 4-3 -SA.'olE AS S 4-3 -SAME AS S 4-3(TWO GAP)
SST -SAMEAS4-J -SA.\.tE AS 4-3 -SAME AS 4-3 (}lEA VY J)
WST -SAME A SST -SA.\iE AS SST -SAME AS SST IN STUNT I

FRONTS -- PAGE #56

----------------------------

S .. r ••
POSITION ALIGNMENT KEY RESPONSIBILITY
MIKE STACK TRIANGLE A GAP
• AWAY~STACK
SAM 9 TE SAME AS UNDER.· --- ..
.
WILL 30 TRJANGLE SGAP
A WA Y -STACK SHUFFLE
SSE LS LS TECH SAME AS OKIE
SST 3 3 TECH SAME AS OKIE
WST SHADE SHADE TECH SAME ASOKIE
WSE LS LSTECH SAMEASOKIE
COVERAGE: DBl COVERAGE CALL (613) OR ZONE ALERT OPEN ADD
• 0 0 ••
8 0
0 00 000
'i} ~ ~~ rn
s Iwl IMI
c c •

FRONTS - PAGE #57

,

OVER

o

o

o 000000

~ ~~ ~

G G

POsmON

ALIGNMENT

KEY

SSB

-SAME AS 4-3 LOOSE (5 TECH).

..sAME AS 4-3 LOOSE FLOW AWAY A.QAP

-sAME AS 4-3 LOOSE

MLB ·SAME AS UNDER -SAME AS UNDER -sAME AS UNDER
(AUGN IN OPEN SIDE)
OPENLB ·SAMEAS4-3 ·SA.\IE AS 4-3 -sAME AS 4-3 (ON OR OFF
LOS. DEPENDING ON FORMATION)
SSE -SAME AS 4-3 LOOSE -SAME AS 4-3 LOOSE -SAME AS 4-3 LOOSE
WSE ·SA.\.tE AS S 4-3 ·SA.\olE AS UNDER TACKLE ·SAME AS S 4-3
(TWO GAP)
SST ·SAME AS UNDER TACKLE ·SA.'-'IE AS UNDER TACKLE -SAME AS UNDER TACKLE
(3 TECH)
WST ·SAME AS UNDER NOSE ·SAME AS UNDER NOSE ·SAME AS UNDER NOSE
(0 TECH) FRONTS -PAGE #58

OVER SHADE



o

o

o

o 000000

~ ~ * ~

lR1 [M] m

o

POSmON ALlGNMENJ' KEY RESPONSIBILITY
SSB -SAME AS 4-3 LOOSE -SA..\oIE AS 4-3 LOOSE -SAME AS 4-3 LOOSE
. (' TEeH), FLOW AWAY - B-OAP

MLB . -SAME AS STUNT -SA..\oIE M S'T'_"NT ~.ASSTUNT
(ALIGN ON OPEN SIDE)
OPEN LB -SAME AS 4-3 -SA.'lE AS 4-3 -SAME AS 4-3 (ON OR OFF
LOS, DEPENDING ON FORMATION).
SSE ·SAME AS 4-3 LOOSE ·SA.'dE AS 4-3 LOOSE -SAME AS 4-3 LOOSE
WSE ·SAME AS S 4-3 ·SA.\{E AS S 4-3 -SAME AS S 4-3 (TWO GAP)
SST -SAME AS S 4-3 ·S .... \oIE A STUNt -$AME AS UNDER SHADE. (}lEA VY 3)
WST -SAME AS S 4-3 -SA.."IE AS STUNT -SAME AS UNDER SHADE. STUNT rm.n POssmLE REPLACEMENT FOR EVEN FRONT



FRONTS -PAGE #59

POSmON AIJGNMENT kEY RESPONsmn.rrY
SSE -6 TECHNIQUE -TE. OT -6 TECH - C1.TI1lACK (TWO GAP)
c.E.: TB fLEES -6 TECHNIQUE -AGGRESSIVE READ ON MOVE
SAUGNMBNT -OUTSIDE CONTAIN RUSH
SST ·2 ALIGNMENT -GUARD. CENTER -TWOOAP
(TACKLE) ·AGGRESSIVE READ ON MOVE
-AWARE FOLD BLOCK (C.P.: NO CLUB)
.INSIDERUSH
, ALERT FOR RIPIUZ
. WST ·2 ALIGNMENT -GUARD. CENTER -TWO GAP. AGGRESSIVE READ ON MOVE
(TACKLE) ·AWARE FOLD BACK (C.P: NO CLUB)
.INSIDE RUSH
·ALERT FOR RJPfUZ
WSE -OPEN SIDE. -TACKLE NEAR BACK -CUTBACK
OUTSIDE TACKLE AND BALL -CLOSE VS. PLAYA WA Y (SQUEEZE B-GAP)
(LOOSES) -OtrTSIDE CONTAIN RUSH
~ ALERT TO CUE OR REDUCE CALLS
t..l.l SQUEEZE AND SPD.L THE COUNTER
OT
MIKE -sTACK ON TE SIDE ·BACKFIELD ACTION -R-OW TO &-GAP
GUARD FLOW. UNDER KEY
·DT 2·112 TO" YARDS C.G.ANDT. -FLOWAWAYA-GAPSQUEEZE
DEEP
SAM OR -BY fORMATION AND ·BALL 12 RECEIVER ·RLL OFF DE • OPEN BACKER
STAR COVERAGE ~ COVEllI, RE-ROlJT£ n RECEIVER
~ ADJUSTME.'ff USED W/4-3 LOOSE VS.
TRIPS m PLAY C-2 ",/DALLAS CALL,
ADJUST TO ALL I-BACK SETS.
l\.nKE AND REMAINING
BACKER ADJUST AS 4-3 LOOSE.
, FRONTS - PAGE #60 EVEN

o o

o

o 000000

A 4. 4 4

ll] [B] Ul

o

POINT



o o

o

o 000000

~1iJ ~ * t;\ I!J I]

o

POSmON

A1JGNMENT

SSE

-5AUGNMENT

-TE. TACKLE. NEAR BACX -AGGIESSIVE R>1lCE RESPONSIBILITY

-CHASE PlAY AWAY. TAICE REVERSE

.()tTI"SJDE - CONTAIN RUSH

-IF lE SIDE BACJCEIl LEA YES. PLAY 6 TECH RESPONSJBIUTY (JUMP CAU.)

SST

,SAME AS EVEN

-SAME AS EVEN

~ ALERT RlPILIZ. wln..EX.

GlITIQUlCK

~ WIDIt W 1'ECIl.

·SAME AS EVEN



-SAME AS EVEN

WST

-SAME AS EVEN

-SAME AS EVEN

t.l& ALEIlT lUPlLIZ. w!FLEX. Gtrf/QUICK

~ WIDE ~3 'JECH.

WSE

·LooSE 5 TECH

·LOOSE 5 TECH

t.lu W&UCSIDE END TIGHT 6- 'IECBNlQUE OR POINT.

·LooSE 5 TECH

MIKE

-STACK ON TE SlOE GUARD AND OT ]·112 TO 4 YARDS DEEP

·FLOW TO &-GAP

·FLOW AWAY A-GAP SQUEEZE ·ALERT RlPIUZ, w/FLEX. GUT/QUICK

·BACKFIELD ACTION FLOW UNDEJl KEY C, G,ANDT

WILL

-STACK ON SE SIDE GUARD AND DT 3-1/2 TO 4 YARDS DEEP

·fLOW 10 B-GAP

-fLOW AW It, Y • A-GAP SQUEEZE.

-ALERT RlPIUZ. w/FLEX. GUT/QUICK

-BACKFIELD ACTION FLOW UNDER. KEY C. G.ANOT.

SAM OR STAR

-6AUGNMENT

·TE, TACKLE. NEAR BACK -CUTBACIt

·PASS - PLAY COVERAGE CALLED ·ALERT to ADJUSTMENT: FLEX. TRIPS, Y-OFF. (OFF)

t.E..;.1NSUU C-GAP VS. CUl'BACK. t.l.£VDSUS TE FAN BLOCK. USE INSIDE PAD VS. ALL BLOCKS. ~-C_, OR Col SAM ADJUST wlYAC J DEEP f'I..A. Y AS stAY CAU..



FRONTS - PAGE #61





OOUBLESINK

o

o

o

o 000000

rn A. '" ~ '"

o

POSmON AUGNMENT KEY RESPONsmn.rrv
-
SSE -3 ALIGNMENT ON -GUARD - PEJUPH. -AGGRESSIVE CHARGE - REACT 1'0 BLOCKEIl
GUARD TACICLE ON MOVE .
.c..l.i.. KNOCK OFF TACKLE IF HE PUUS
INSIDE.
ST -LINE UP CENTER -CE."ITER. GUARD - '0' TECHNIQUE - TWO-GAP - PUSH BLOCKER
LINE UP -·0· NOSE BACK BACK
CENTEJt KEEP CENTER OFF MIKE AND wn.L (SUP)
, WST -3AUGNMENT -GUARD. PERIPH. -AGGRESSIVE CHAR.GE - REACT TO BLOCKER
TACKLE ON MOVE
~ KNOCK: OFF TACKLE IF HE Pl1L1S
INSIDE
WSE -1 YARD OUTSIDE -GUARD. TACXLE -SPlLL THE BALL OUTSIDE
TACKLE CRASH NEAR BACK -FAN BLOCK BY TACKLE. KEEP OUTSIDE
ALIGNMENT ARMAND
AND LEG FREE
-CONTAIN RUSH
-CHASE CONTAIN ON FLOW AWAY. REACT
reBOOT
~ CRASH END TECHNIQUE
MlKE -BY COVERAGE 3-112 -TIfROUGH UNEMEN -SAME AS .. TECHNIQUE BAC~
TO" YARDS DEEP. TOBACK
WILL -BY COVERAGE J-112 -TIfROUGH UNEMEN -FAST. SLOW. OR DIRECT ROAD.
TO 4 YARDS DEEP TOBACK tL.&. ALERT TO FA .. '_' - ICE BLOCK.
SAME
AS" TECHNIQUE BACKER.
SA..\t. -CLOUD OR SKY FORCE -TE. TACKLE. NEAR -s TECHNIQUE- OFF TACKLE A..'lD CUT BACK
~TECHNIQUE BACK. GUARD -9 TECHNIQUE - FORCE
-BACKER FORCE· 9
TECHNIQUE. ,

FRONTS - PAGE #62



o

30

o o

o

000000

U1* I} 1[!)

Ii] [!]

o

POSmON
SSB
SAM
MIKE
AND
BUCIC

WSB
wn.L
SSE
NOSE
TACKLE
WSE AUONMENT

RESPQNSlBn.rrY

-sAMBAS4-)

-SAME AS 4-]

-sAMBAS4-J

-HEAD ON 00 TO -1HROUGH ONSIDE G

OUTSIDE SHOULDER TO BACKfIELD

-2 TO " YARDS DEEP TRIANGLE

.B.OW TO • B-GAP -FINO BALL

-FLOW AWAy • A - GAP BACICSIDE FILL

-spw R.OW - FlU. OR HOLD. fILL ON P

AC"nON OR HOLE nmEATENED. HOLDFIND BALL WHEN HOLE Nar nntEATEHED • (E.G_;SPLrr FLOW AWAY OR OUAltD ~

~BIM-O .

-SAME AS 4-J

-SAME AS 4-3

-sA.\olE AS 4-3

-SAME AS 4-J

-SA.\'fE AS 4-3

-SAMEAS4-J

·HEAD ON CENTER

-CONTROL CENTER'S HEAD-lWO-GAP

-CE.1OoI"r'ER:s HEAD

-SAME AS 4-3

-SA.\o(£ AS 4-3

·SAMB AS 4-3



FRONTS - PAGE #63

,

30 STUNT

0
0
0 0
00.0000 0
fi] 1 4\ ~ rn
I!J [j] POsmON ALIGNMENT KEY RESPONSmlL1TY
SSB -SAME AS S'IUNT 4-3 -SAME AS STUNT 4-3 -sAME AS STIJNT 4-3
-MIKE MUST LINE UP
ON 2 RECEIVER SIDE.
MIKE -SA..\o1E AS STUNT 4-3 -SA..'-fE AS STUNT 4-3 -SAME AS STUNT 4-3
BUCK .()trrSIDE EYE ON -THROUGH GUARD - -fl.OW TO -THREE-GAP
GUARD BACKFIELD TRIANGLE -B.OW AWAY - ONE -GAP
-s:r:L[[ FLOW - HOLD - LOCh TE FOOTIJAlJ..

WSB -SAME AS STUNT 4-3 -SAME AS STUNT 4-3 -SAME AS STUNT 4-3
SSE -SAME AS STUNT 4-3 -SA.'iE AS STUNT 4-3 -SA..'-iE AS STUNT 4-3
NOSE -SAME AS STUNT 4-3 -SAME AS STUNT 4-3 -SAME AS STUNT 4-3
TACKLE
WSE -SAME AS STUNT 4-3 -SAME AS STUNT 4-3 -SAME AS STUNT 4-3 FRONT; - PAGE #64



30 DEFENSE LB FILLS
• •
30 DEFENSE
FLOW TO FLOW AWAY SPLIT FLOW
A ~ ~~
0
000000 000000 OOO[]OO
rn~1.~.1iI Ci1 I} s4 J I) &J &l~, ~ ,« • JOSTIJNT •
FLOW TO f1..0WAWAY SPLIT FLOW
,;0 o-, ~~
,0 0-...
0 a 0
000000 O.OOCOO 000000
[!J ~ ~la" I!I GJ~ rrlt~ liI~lif\ ~ tl!J •

FRONTS - PAGE #65

30 GAMES

MIKE ME BUCK ME
----_._
2
0 01. 2
0 000 0000
~ ~ f!] 0" t;\
(!J m
MlKEYOU BUCK YOU
s, 2 0 0
aMooo 0000
[!] /.\ A\ m [!)A\ A\ ill
o (!] ·Gl
MlKETOM BUCK TOM
, 1
1 Z
00 00 000 0
0~ £ ill m~ · 4
[!]
m 0 SAM LION

x

1

:10 0000

~ ~ [!J o 0

2

o~

00000.

0~ /.\ E V

o {!]

,

FRONTS-PAGE#66

30 G~ntinued



DOUBLE RAM

DOUBLEUON

DOUBLE FIRE

I-MAN

2 1

00 0~ m



U-LEFI'

PALMS I--MAN

1

2

353 WEAK FIRE

353 STRONG FIRE



FRONTS - PAGE #67







,

,

o

30 GAMES - CONTINUED

o~

00000 0

01\ ~ 1m

f!] ill Ic\

A A

30 X COVER 214 CROSS TO OPEN END

o 00000

0.4.0.4.0

~

30 LION COVEll 214 LION TO OPEN END

DOUBLE l\-1E: OLBers BOTH ARE IN COVERAGE.

ONE MAY BECOME FREE BUTZER.

~ 2 BACK MID, 2ND BACK ACROSS FACE.

o ~o

000000 0

[!J A '-' [!] A

ill (!] At\ A

A A le\

JOX OVER 214

o 0 00000 04 1.\ [!] I!J

A fri

o

30 UON COVER 214

o o

o

30 SAM PANTHER

FRONTS - PAGE #68

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