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Review of Related Literature and Studies A. Related Literature
Review of Related Literature and Studies A. Related Literature
A. Related Literature
According to a 2004 survey given by i-SAFE America, 42% of school-aged children have
been bullied while online. This percentage increased drastically in a 2008 study that
raised the statistic from 42% to 72% ( Juvonen & Gross, 2008). Compare these statistics
to the near 20% of students who report being traditionally bullied Cyberbullying 34
2001), and one can see that there is a dramatic increase in victimization when bullying
occurs online. Most teens who are bullied online are often the same teens who are bullied
offline usually resulting from the same motivations. The new addition to the online
bullied are generally those who are retaliated against by empowered Vengeful Angels and
Revenge of the Nerds. In either case, online victims are viewed by the bully as deserving
of the treatment they are receiving (Trolley, et al., 2006; Willard, 2007).
2005, 2006; Raskauskas and Stoltz, 2007; Ybarra et al., 2007 as cited in Erdur-Baker,
2010). However, it should be noted that, as Ybarra et al. (2007) conclude, the amount of
the overlap between traditional and cyberbullying (32% of overlap for cyberbullying and
traditional bullying victimization with 26% of overlap for both types of bullying) is not
too large. The conclusion may be drawn from this result that although cyberbullying and
cyberbullying actually telling anyone in order to get help were 56% in Study One and
59% in Study Two; these appear low compared to rates for victims of traditional bullying
(Whitney & Smith, 1993). Smith et al, (2008) in Study Two, victims of traditional
bullying were significantly more likely to tell someone. Qing (2010) states that 40% of
cyberbullied students would do nothing and one in ten would inform an adult. In
Mishna’s et al (2012) study, over 30% of the students identified as involved in cyber
bullying, either as victims or perpetrators; one in four of the students (25.7%) reported
having been involved in cyberbullying as both a bully and a victim within a three month
period.
having been cyberbullied. However, many more students reported incidents that fall
under its definition. Posting mean or hurtful comments and spreading rumors online was
the most common complaint in their random survey of 4,400 students ages 10 to 18 in
schoolers. Moreover, the incidence of cyberbullying increases slightly with age. Finally,
teens spending much time on the Internet, reporting higher ICT expertise and owning a
computer with privileged online access share an increased likelihood of online bullying
cyberbullying in their policies. Even if the school system does not have a legal reason to
act against cyberbullying, the systems do have an ethical need to prevent such crimes
According to Ariza-Montes et al. (2013) indicates high rate of workplace bullying in the
sector of healthcare. The problem is more prevalent where the workers work in shifts. It
is this rotating task of the workers that leads to bullying at workplace. As a result of
shifts, the workers feel less satisfied at the workplace and the level of stress increases.
This in turn adversely affects their promotion chances, reason being lack of concentration
due to increased level of stress, which in turn leads to no promotion. The best remedy is
to increase the resources in job and reduce the demands in job. It is necessary to
According to Nicole anne Santos Bullying does not need to be a reality that student face.
As more schools adopt whole school prevention programs and actively work with
students, staff, and parents in effectively addressing the issues of bullying and harassment
in each individual school, students will develop ( Literature Review of School Bullying).
Effects on the victim-Kids who are bullied by social media can experience negative,
physical and mental health issues. Kids who are bullied can experience negative, physical
and mental health issues. Kids who are bullied are more likely to experience.
Bullying in the Philippines is widespread in schools and over the Internet, with a study
that states that about 50 percent of Pilipino students are bullied in school. Bullying can
easily effect both the bully and the victim, and that’s why the government in the
Philippines is working hard to crack down on it. The latest measures include the signing
the anti-bully act of 2013. Which criminalize any act of bullying or cyberbullying that
happens in the country. Read on to learn about bullying in the Philippines. For any
clear easily understood philosophy that promotes as safe and positive environment. This
philosophy should start during the early childhood years and continue throughout high
school. Three values which promote a positive climate and develop a basis for a bullying
prevention program include the belief that all children can learn, people should be treated
with respect 21 and dignity, and there is no place for violence in the school. (Orpinas &
Home, 2006.pg.85). bullying is associated with several behaviours that pose risk to the
According to Barneveld and Jowett (2005) stated that violence is one of the increasingly
burning issues at every workplace. The violence which occurs at workplaces can take any
forms such as verbal, physical, mental, psychological, social etc. Particularly in the rail
industry, workers are more prone to direct attacks. This research paper has tried to
evaluate the quantum and effects of workplace bullying on the rail workers. One of the
railway property. Most of the times the workers also face the wrath of their seniors
scenarios in India are changing at a fast pace, where women are no less than men and are
in front in every field. Today majority of women prefer to work and be at par with men.
But still the work by women is undermined and there is hardly any appreciation for their
hard work. The gender plays a big role in biasness and many a times, women are
deprived of various benefits including promotion. If they agree to the overtures of their
bosses or the superiors, they enjoy such benefits. This exploitation of women at
workplaces leads to stress and depression. The exploitation is not only mental but also
physical.
workplace bullying and victimization and this in turn indicates how employees manage
their pride and shame at workplace. Bullying results in stigmatization of employees when
shows that victims of bullying acknowledge greater shame when they are asked to put
themselves in the place of the bully. Bullying at workplace is likely to occur, where the
According to Aleassa and Megdadi (2014) workplace bullying and unethical behavior
spend maximum time in their workplace, therefore it is important to make the workplace
there is another set of behaviours which is basically undesirable and dysfunctional and
bullying is one of these behaviours. These behaviours have negative impact not only on
the individuals, but also on the organizations. The research paper has stated various
impacts of harassment at workplace such as emotional harm, physical illness and career
damage for the victims of bullying. These impacts on the other hand adversely affect the
Adebayo and Juliet (2014) teachers get bullying in educational institutions which have
detrimental effects on the students resulting in low morale among not only the teachers,
but also the students. It adversely affects the high turnover of trained staff and poor
quality of students’ results. The higher the educational qualifications of teachers the
higher is harassment and bullying thus resulting in poor performance. The teachers are
often subjected to belittling remarks either about their work or about their personal life.
B. RELATED STUDIES
Peers are involved in 85% of bullying episodes, either as observers or by joining in the
aggression (Craig & Pepler, 1995). The bysthaders students who are aware of bullying
can have a powerful effect obn bullying, positive or negative. However, bullying also
directly affects the bystanders: Observing bullying at school predicted risks to mental
Students who repeatedly bully are more likely to get into frequently fights or be hurt in a
fight, carry a weapon, vandalize property, drink alcohol or smoke, and be expelled or
suspended from school. All forms of bullying are significantly with increases in suicidal
ideation, both for the victim and the offender. However, bullying and cyberbullying
victimization was a stronger predictor of suicidal thoughts and behaviors than was
bullying and cyberbullying offending. Bullying victims were 1.7 times more likely and
offenders were 2.1 times more likely to have attempted suicide. It should be
acknowledged that among teenagers who committed suicide after experiencing bullying
or cyberbullying many had other emotional and social stressors in their lives that may
have been exacerbated by bullying. (Hinduja & Patchin, 2010). Children who are the
target of bullying or who are bully-victims are at a significantly higher risk for a variety
High school students who bullied or were perpetrators and victims of bullying were at the
greatest risk of being involved in violence, engage in multiple types of substance use, and
have academic problems. The link between bullying and others risk behaviors was
particularly noted among urban and African American students (Bradshaw, Waasdorp,
Goldweber & Johnson 2012) 60% of students who bullied were convicted of crime by
age 24 and 35% had 3 or more convictions by age 24 (Fox et al., 2003).
Youth who report being bullies and victims are the greatest risk for social maladjustment
and for physical and emotional dating violence victimization (Espelage & Holt, 2007).
Witnessing family violence is one of the risk factors for experiencing or perpetrating
bullying. 97% of children exposed to family violence reported that they were bullies and
C. Synthesis
forms of communication (cell phones, social media, etc.) to bully others, it is crucial that
Therefore, this systematic research synthesis sought to examine all intervention efforts
addressing cyberbullying that have been implemented within the United States. A
was narrowed down to a final sample size of 11 articles fitting the inclusion and
exclusion criteria. Results suggested that programs addressing cyberbullying have only
been implemented in schools or online, and most have not been evaluated for their effect
cyberbullying. Despite the significant concern about cyberbullying and its potential
D. Definition of term
Flaming- Online fights using electronic messages with angry and vulgar language.
Cyberbullying- Cyberbullying may seem humorous to some people, but it is a serious
matter. Kids who are bullied online often feel hurt and rejected by their peers. This can
lead to low self esteem and depression. Therefore, cyberbullying should not be tolerated
CHAPTER 2
Online games have both positive and negative effects on people,especially students. One
of the negatives is this. Many cases among students are addiction.And this addiction may
lead to worse problems. The students might steal money. They may become lazy when it
comes to studying and prefer playing the wholeday long. Some may even skip school in
order to have more playing time. (SujatAli Hamzah) Addicted gamers spend so much
time playing that their personalrelationships get neglected and sometimes disappear
theresponsibilities of everyday life such as school and work. (UNC-OASIS).In the world
of today, there are different genres of online games. First arethe console games. Console
games are more commonly referred to as videogames. They are played on a device
specially made for game play called a videogame console. The player interacts with the
game through a controller, a hand-held device with buttons and joysticks or pads. Video
and sound are received bythe gamer though a television. Examples of consoles include
the Microsoft Xbox,Sony Playstation, Nintendo GameCube, and Nintendo Wii. Second
are the real-time strategy games. This is a type of video game inwhich players exercise
strategy along the way, typically to conquer enemies andreach a final destination without
being eradicated. For example, to win, playersdecide which routes to take, what needs to
be done and how to do it. Contrastwith first-person shooter.Third are the cross-platform
online games. Developing software for, orrunning software on, more than one type of
hardware platform. The mostuniversal cross platform application is the Web browser.
Written for every Image of page 2 10desktop computer and mobile platform, Web
browsers render Web pages"almost" the same no matter which computer they run on.
This study carried out in order to analyze the characteristics of game addiction among the
adolescents. The research was tackled within the frame of screening model and data was
collected in accordance with it. The questionnaire used as a data collecting instrument
was applied in a secondary school and a high school which are considered to have the
Konya province. After the analysis, it was determined that the average of the boys as for
game addiction were higher than those of girls. Moreover, the boys were observed to
spend more money on games. The socioeconomic reasons such as educational status of
parents, the number of siblings, having computers and having a private room weren't seen
observed among genders and stages. The research suggests that it is necessary to activate
the patterns of social communication networks such as friendly footing, taking more
B. Related Studies
As of today, most people relate online games to low academicperformance. Through the
years, studies have yielded different results. Some ofthem say that they are co-related
when some say that they are not.According to Anderson and Dill (2000), there is a
negative correlationbetween the two. Thus, meaning that there is no relation between the
number ofhours played by a player and his grades. At times, the students defend the
games they are playing by saying thatthey do learn something from it. A paper from
EDUCAUSE backs these studentsup by suggesting that the faculty learn and know about
these games so as tohelp students in in class learning experience (Hitch and Duncan,
2005). Furthermore, another paper claims that these games are not just forentertainment
(Shaffer, Squire, Halverson, & Gee, 2005). They claim that thesegames may be used to
learn and experience different things and interact withother people and belong to a virtual
community.
C. Synthesis
Example 1. The effects of playing computer games on physical health are controversial.
Although Brown (2000, p.141) states that computer games can cause physical problems
such as bad posture and pain in the hands, Smith (2003) argues that these problems are
caused by the hardware, not the games. In my opinion the games cause physical health
problems because they encourage long periods of computer use on harmful hardware.
Example 2. The effects of playing computer games on physical health are
controversial.Brown (2000, p.141) suggests that computer games can cause physical
problems such as bad posture and pain in the hands. However, Smith (2003) points out
that these problems are caused by the hardware, not the games. I believe that the physical
health problems are caused by games as they encourage long periods of computer use on
harmful hardware.
problems such as bad posture and pain in the hands. Smith (2003) disagrees, and argues
that these problems are caused by the hardware, not the games. I contend that the
physical health problems are due to the long periods of computer use on harmful
D. Definition of term
activity.
Online games- An online game is a video game that is either partially or primarily
Physical health - is defined as the condition of your body, taking into consideration
well-being.
Abuse - is when one person hurts another person, either physically or emotionally. Abuse
Rehabilitation- The process of helping a person who has suffered an illness or injury
JOCNEAM A.PACHO
11-HUMSS 1
RAMCIE CABRILLAS
“CAUSE AND EFFECT OF CYBERBULLYING IN STUDENT IN ANTONIO UY
TAN SENIOR HIGH SCHOOL 2019-2020”
11-ABM
RAMCIE CABRILLAS