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Edu 214 Final Project Draft
Edu 214 Final Project Draft
Jake Anderson
March 5, 2020
Section 2: Position
I am a music teacher at Fort Stevens High School, I specifically teach the electives guitar
I-III, and history of rock music. Though I did teach math when I first started my teaching career.
I have had many years of experience in the field, and one of the biggest developments that I have
seen in the educational space is the rise of technology. Technology has allowed for a wonderful
impact for both teachers and students alike. Starting with the basics, projectors and smart boards
have made teaching my classes so much easier, more for my former math class but it has uses in
music as well. I don’t constantly have to stand at the white board and obstruct a students view.
However, I believe technology is more helpful for students than it is for teachers. Students
become more engaged with the activity or work they are completing if it is done on a computer.
There have been times after working with iPads or going to the computer lab where students will
ask me when they will get to use them again, which indicates how much they enjoy working with
technology to complete their assignments. I’ve also witnessed a more collaborative effort among
students. I give some sort of group project each year, and I have done them with and without
technology. From my observations, students seem to produce better projects, and each member
has been more informed about their project when presenting. Increased collaboration is noticed
by many other teachers as well, particularly in younger students as stated from information on
ed.gov. An unnamed fifth grade teacher states that they have seen students helping each other a
lot when using computers, and that kids who learn it quickly love to teach others who aren’t as
familiar with it. This page also states that students acquire a basic understanding of how various
classes of computer tools behave and a confidence about being able to learn to use new tools that
will support their learning of new software applications (International S.R.I. n.d.). This is
imperative in this day and age because technology is only going to be used more and more in
students’ daily lives and in their future workplaces. Being ahead of the curve and understanding
basics of technology and having the confidence to learn and experiment will only help students
in the future. We as educators need to plan for the students educational path, but their career path
as well. Who are we as educators if we cannot teach them the basic technological skills they will
Works Cited
There are two sets of standards for students using technology in school. They are the
International Society for Technology in Education (ISTE) standards, and the Nevada Computer
and Technology Standards. The two sets of standards are similar to each other because the
Nevada Comp and Tech Standards states that their standards are based off of the ISTE standards.
For example, standard 2 in Nevada’s standards say “students use digital media and environments
and contribute to the learning of others.” ISTE standard 7 says “students use digital tools to
broaden their perspectives and enrich their learning by collaborating with others and working
effectively in teams locally and globally,” which is the same idea only phrased differently.
Additionally, standard 3 in ISTE, and standard 3 in Nevada’s where they both discuss
researching and curating using information for projects. The main difference is that ISTE
standards do not have goals for students to reach by a certain grade level, they are simple general
goals, while Nevada’s standards do have specific goals set for grade levels 2, 5, 8, and 12. This is
where Nevada’s standards are a little more specific, though it’s mostly seen in the 12th grade
goals since those are when the skills are most elaborate. Two standards I really like are 6c from
ISTE: students choose the appropriate platforms and tools for meeting the desired objectives of
their creation or communication, and 6.A.12.1 from Nevada: create an original work using
digital tools, including planning, research, editing, and production. I like these because it allows
students the freedom of choosing their platforms, like an essay, or slideshow, or poster board.
Standard: 6.A.12.1 from Nevada Computer and Technology Standards: Create an original work
Secondary Content Standard: Students will create and engage in the fundamental musical
Nevada_Academic_Standards/Fine_Arts/)
Objective: Students will understand how to use the basics of Garageband such as adding and
playing instruments, manipulating their sound, changing the volume levels and effect levels, and
quantizing by recreating a section of a song of their choosing in Garageband. Students will also
demonstrate their musical ability by playing in time and playing the correct notes.
Materials: An iPad for each student, and one for the teacher, each with the Garageband app
installed. One real time video capture device that is compatible with a projector so the teacher
may show students what they need to know for when they use the app.
Suggested Group Size: 1 student. Each student will turn in their own project, though they will
have the freedom to ask each other for feedback and help each other.
Procedure: Today you will be recreating the verse of chorus of a song of your choosing in the
Garageband app. I recommend choosing a song that is not very complicated, meaning it doesn’t
have complicated chords, bass parts, or drum parts, because you will be very limited in what you
can play on the app. More specifically, you will be tapping the notes rather than strumming them,
so you will lose a lot of the techniques that normally come with guitar playing. Songs that
contain riffs more than chords are better for this project, for example it will be easier to play the
riff of Enter Sandman by Metallica than it would be to play Good Riddance by Green Day. Or
playing Beat It by Michael Jackson will be easier than playing Hey There Delilah by Plain White
T’s, you get the idea. You will at least three components in your recording, drums, bass, and
guitar, though you can incorporate other instruments like piano/synths or even vocals if you’re
confident enough and have the time. But I will only be looking for those three instruments.
Additionally, you should mix each instrument so that it sounds good, meaning that you should be
able to hear what each instrument is doing, and not hear one instrument louder than the others.
Compare your recording with the actual recording and try to mimic the mix. This project is more
about learning how to record and understand how Garageband works rather than being able to
play the song perfectly, so it is acceptable if you make minor mistakes in your final product.
Everything will need to be played in time, or as close as you can get it, again you don’t have to
be perfect. The length of your recording will be 8 bars, but you can extend that to 16 bars if you
need or want to make it longer. Here’s how you will create your recording.
1. Create a new project once they open the app.
2. Select the ‘Tracks’ tab at the top, then swipe in either direction to select the instrument you
want to start with. You can start with any instrument, in the examples I will use the guitar.
DO NOT SELECT THESE OPTIONS: Drummer, External, Sound Library, or Amp. The
drummer is a drum machine that creates the part for you which is not the point of the project.
Same idea with the sound library, they are pre-made loops that don’t fit with this project.
External and amp won’t be used in this project so there is no need to select them.
3. At this point you will need to setup the technical aspects. Upon selecting an instrument, you
This is the guitar screen, it will vary in look depending on what instrument you pick. There is
also a help button at the top right which will tell you what everything does on the screen, in case
you get lost on anything. Once you have selected an instrument there are a couple things you
First, tap the notes button next to the dial near the top right
The instrument should now look similar to this. This will allow you play the notes as if you were
You can change the tempo by tapping the gear in the top right, and tapping tempo.
You can change the specific instrument you play by tapping the button with the instrument on it.
4. Now you can being playing and getting a feel for how the instrument sounds and works on
Garageband. Experiment with what actions cause what sounds and what you will do to play your
song.
5. Once you have a feel for how to play the part of your song correctly, you can practice playing
it in time by tapping the play button in the top middle of the screen. This will trigger the
metronome to sound which will allow you to hear the tempo at which you need to play at. You
can push the button again to stop the metronome, or you can push the stop/rewind button to the
left to stop it. Once it is stopped the left button will have a rewind symbol, which will restart the
6. Once you feel comfortable enough playing along to the tempo, you can click the red circle
button right next to the play button to record a track. You can stop the recording yourself by
pushing the stop/rewind, play/pause, or record button again. The recording will stop itself when
you reach the end of the 8 bars, so don’t worry about stopping it yourself.
7. After you have recorded the part you can tap this button to see the audio of the track.
8. From here you can add more tracks, and edit the audio levels. There is a little tab you can
The crossed out speaker on the left will mute that instrument. While the headphones will play
only that instrument. This is more helpful when you have multiple tracks and want to listen to
certain instruments. There is also a volume adjuster which will make the instrument louder or
quieter, which is how you will do the mixing. You can also delete a track entirely, or delete the
9. The plus (+) symbol at the bottom will let you add a track and take you to the instrument
select screen which you saw when you made the project. Choose the instrument you want to
10. Here is what I recommend for recording the drum part of your song. Unless you catch on
quickly and can play all aspects of the drums with your fingers, you won’t be able to record the
full part at once. What I did was make two drum tracks and record the kick and snare drum part
The top track is the kick and snare part, and the bottom track is the hi-hat. This will make it
easier because you don’t have to do everything at once, you can focus on playing the part
11. There is one setting I would like you to change on the drum tracks. Your timing may not be
exactly perfect, which is fine, that’s what this setting is here for. Tap on the green section of the
track, this will bring up a lot of options, tap the ‘settings’ option on the far right. Another menu
will show up, tap the option that says ‘quantization.’ Then you will see another menu with
The reason for doing this is that not everyone is a drummer, or has perfect rhythm. Doing this
with the drums will allow for your sample to have a good baseline of being well put together.
Without getting into too much detail, quantization puts the notes in time with the tempo, making
it sound like you played in time even if you were off when actually playing it. ONLY USE
MAY MAKE YOUR RECORDING SOUND WORSE ESPECIALLY IF YOU ARE PLAYING
MORE THAN ONE NOTE AT A TIME IN THE RECORDING. Again, quantizing the drums is
important because the drums are keeping the tempo, and being in time with drums is arguably
most important. To better show you what I mean, here is the drum track to the song I chose with
and without being quantized. I recommend lowering your volume before playing the samples.
12. After you have all of your tracks recorded, you will have something like this:
Tap the slider like button directly to the left of the FX button to bring up this menu
Here is where you can fine tune the volume, compression, bass, treble, echo, and reverb. Edit
13. Once you have recorded, mixed, and edited everything to your liking ask your peers for
feedback, if they haven’t heard the original song play that for them as well for comparison.
Reminder, your sample does not have to be a direct 1 to 1 recreation, but the notes should be
exact, and the sound should be similar. Meaning that if the guitar is clean, yours should be clean.
If it’s distorted then yours should be as well. When you believe the sample is good to turn in, you
can either play it to me in person, or send it to me as an m4a file, which is the default file made
Assessment: I will grade this project based on how well the song was replicated in terms of its
composition, are the same notes being playing in the guitar and bass, and is the drum section
mostly the same to the original, and is everything close to being on tempo? I will also check for
the mix of the recording, is an instrument too loud or too quiet? See rubric below.
Composition - 10 points: 0-4 mistakes, minimal wrong notes and playing well in tempo.
5 points: 5-9 mistakes with a wrong note or being way off tempo.
Mix of recording - 10 points: Instruments are all well mixed within a slight margin of error.
I created a sample of the verse section to a song called Be Quiet and Drive by Deftones. Click
the speaker icon to listen to my sample. Notice how my sample is not perfect, I make a couple
I would recommend lowering your volume before playing the sample just in case.
As you can see, my sample has 5 tracks. The two drum tracks are because of what I explained
earlier, it was easier for me to replicate the part by playing the kick and snare drum in one track,
and the hi-hat in the other. I also have two guitar tracks, all I did was copy the one guitar track I
had already recorded. This is something professionals will do if they want a beefier guitar sound,
though they record the part again rather than copying it. For the sake of this project you can copy