Mengqi Ma-Annotated Bibliography Outline

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Mengqi Ma

Ryan Myers

ESL 1080-005

March 11, 2020

Annotated Bibliography Outline

1. Condis, Megan. “'Ellie' Was a Rising Star in the Gaming World. Or Was She?” The

New York Times, nytimes.com, 26 Jan. 2019,

www.nytimes.com/2019/01/‌26/opinion/sunday/overwatch-ellie-gaming-women.html.

This article I may use to illustrate the other side of the esports movement, not only the

advantages but also many bad things.

2. Brown, Bird. “Esports Are Not the Same as Traditional Sports.” Gale, a Cengage

Company, 2019, https://go-gale-com.proxy.libraries.uc.edu/ps/retrieve.do?

tabID‌=FeaturedContent&resultListType=RESULT_LIST&searchResultsType=Singl

eTab&searchType=TopicSearchForm&currentPosition=3&docId=GALE

%7CJCYVBP743066190&docType=Viewpoint+essay&sort=Relevance&contentSeg

ment=ZXAY-MOD1&prodId=OVIC&contentSet=GALE

%7CJCYVBP743066190&topicId=YNIVNH819347014&searchId=&userGroupNa

me=ucinc_main&inPS=true

I think this article can be used as the opposite of eSports, to prove to the reader that

this article is wrong.

3. Choi, Won Sang. “It's Time to Make Video Games Safe for Children.” The New York

Times, Nytimes.com, 12 Nov. 2018, www.nytimes.com/2018/11/12/opinion/video-

games-esports-streaming-trolls.html.
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This article from the New York Times mentioned that the essence of e-sports is still

video games, and there are a lot of content in the game that is not conducive to

teenagers or dangerous people. It is also very important to remind young people to

pay attention to safety.

4. Gera, Emily. "Don't fear the rise of Fortnite and other video games – they bring

young people together." Gale Opposing Viewpoints Online Collection, Gale, 2020.

Gale In Context: Opposing Viewpoints, https://link-gale-com.proxy.libraries.uc

‌.edu/apps/doc/BFSZRJ852310273/OVIC?u=ucinc_main&sid=OVIC&xid=7fc597b1.

Accessed 15 Apr. 2020. Originally published as "Don't fear the rise of Fortnite and

other video games – they bring young people together," The Guardian, 9 Oct. 2019.

This article describes the positive effects of e-sports. Although there will be problems

such as addiction, it can be overcome or cured. Esports can make teenagers more

connected.

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